Rite of Dedication (•)A werewolf’s body is suffused with Essence, allowing it to contravene the “laws” of the physical world in ways science deems impossible. For example, a werewolf
can bodily enter the spirit world or quadruple his mass in an instant by changing shape. This spirit energy doesn’t automatically infuse the werewolf’s belongings, though.
Shifting to Dalu almost certainly damages a werewolf’s clothes, and shifting to any other form destroys them. By the same token, when a werewolf steps into the spirit world, his mundane belongings are left behind. This rite allows a werewolf to ritually tie mundane objects such as
clothing, watches or weapons to his Essence. When the werewolf shapeshifts, a ritually bound or “dedicated” item of clothing or equipment shifts to match
his form if feasible, or merges with his flesh. For example, if a werewolf has dedicated a suit of clothes, a necklace and a wristwatch, all these objects change in size to suit
his new form when he assumes Dalu. When he shifts to Gauru, the clothes merge with his flesh, but the wristwatch and necklace might shift size again. When he takes
Urhan form, the wristwatch also blends with his flesh, while the necklace might remain. In addition, all these objects remain with him when he enters the spirit world, although the un-dedicated flashlight he carries doesn’t.
Performing the Rite: The ritemaster may perform this ritual on himself or on other werewolves. It involves cutting the recipient with a claw and smearing his blood on the item in question, drawing a circular pattern. At the culmination of the rite, the item absorbs the blood, leaving no stain. The ritual takes a few minutes for every item to be dedicated.
Dice Pool: Harmony
Action: Extended (10 successes; each roll represents
one turn)
Roll Results
Dramatic Failure: The rite fails, and all accumulated successes are lost.
Failure: No successes are added to the roll for the current period.
Success: The target may have up to one item bound to him per Primal Urge dot that he has. He may later choose to “release” a dedicated item in order to dedicate
another one. The target need not have all items dedicated to him at once. For example, this ritual could bind two new items to a character who already has two items dedicated to him, as long as his Primal Urge is at least 4.
A simple set of clothing counts as one item. A backpack and its contents also count as one item, although only the contents inside the backpack at the time of the
rite. If a werewolf later adds something to the backpack, it doesn’t count as dedicated unless the rite is performed again with the new object inside. The contents of an
article of clothing’s pockets aren’t considered part of the clothing, unless the werewolf dedicates that particular article of clothing as a separate item. Therefore, if a werewolf dedicates a business suit to himself as “one item,” the watch in his pocket doesn’t count as dedicated. If, however, he dedicates his favorite pair of jeans to himself as one item, the wallet in the pocket counts as dedicated.
Exceptional Success: The item doesn’t count toward the character’s Primal Urge limit on how many items that can be dedicated to him. It is essentially dedicated for free or is extra.