Ingrid was still holding the prisoner as the cage all but melted away. The Darkling even let out a sigh of relief as the figure cried out. She tried to school her features but her attempt simply failed: relief; joy; fear; righteous strength; hunger! They all played out across her face.
Another breath as her face collapsed back into a flushed contempt that was directed to the crowd; to the monsters now lumbering towards them.
"This is your dream. You can end this now. If you want."
The Palewraith leaned in and whispered into Quill's ear.
Date |
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Action |
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Roll |
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Result |
2018-08-04 07:03:28 |
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Ingrid to Convince the Dreamer rolls 10 to Manipulation + Empathy + SL (10 Again, WillPower) |
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10, 4, 5, 10, 10, 5, 9, 5, 1, 2, 4, 9, 6 |
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5 successes |
Date |
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Action |
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Roll |
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Result |
2018-08-04 07:04:30 |
|
Ingrid for Initiative rolls 1 die for initiative |
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1 |
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Technically, what Ingrid is attempting to do is to get Quill to end the dream - its her nightmare after all. I think it has been established that the dreamer is a Changeling, so that could be possible. In any case, Ingrid will try this tactic. My initial feeling was to use the "Convince Dreamer" tactic but I've changed it from a Wyrd operation to a straight skill role - Ingrid isn't seeding a dream so much as convincing an active participant.
Initiative has been called so I've added that here too. If necessary, I'll accept Ingrid's action here as her combat action.