Even before the three vampires enter Club Inferno, they are assaulted by its sounds. The heavy bass throbs in their bones. Upon entering, they experience a greater level of sensory assault: visual, auditory and tactile.
The place is close to packed with people, so much so that it's hard to go very far without bumping into someone or being bumped into. The dance floor is so packed it's hard to tell who is dancing with whom. The overall murmur of people is drowned out by the loud, fast, percussion-driven music. Most of the club is dark, save the areas by the exits and the bar, which are lit with dim red lights. Lights flash onto and from the dance floor, mostly blue or red, occasionally a glaring white spot or a strobe.
The patrons are mostly younger adults, representing a variety of different tastes and styles of fashion. Many people are dressed in a very risque manner, a few stopping just shy of nudity, while many others are dressed, in part or in full, in fetishwear, mostly leather or vinyl. Many of the patrons sport tattoos or body piercings, ranging from the mild to the extreme.
It's really hot and humid in here, so much that most of the people are sweating, and the clothes of many are soaked through with sweat. There is a haze in the air over the dance floor and all across the ceiling.
Club Inferno is split into two levels: the main level, and an upper half-level, reachable by a single staircase and lined with a rail. The bar area is located in the back of the lower level, beneath the overhanging upper level.
The bartenders wear tuxedos and full-head rubber devil masks, red, with horns, pointed ears and goatees. At various spots in the club, including over the dance floor, are suspended iron cages. Within each cage is a woman, nude except for the briefest of g-strings, decorated with red body paint and small horns.
Note that use of Auspex to boost hearing in here can be problematic; those attempting it need to roll Stamina; with a failed roll indicating the character is stunned for a number of turns = 10-Stamina. Using Auspex to boost vision is not as risky unless one is facing the dance floor, in which case they need to roll Wits + Stamina to avoid being blinded for three turns by a sudden flash of light.