You arrive nearby the zoo without incident. The group reconvenes, and Verne shows Bobcat a safe place to stow his bike. He asks if you have everything you need, before continuing.
OOC: Include whatever weapons and equipment your character is carrying in your initial post. If it's not included there, you won't have it on entering the zoo, or for the remainder of this thread.
(Vernon "Verne" Lepke, Gangrel, Blood Potency: 1, Aspect of the Predator)
Verne avoids the streetlights like they're sunlight. Now, in the absence of word and thought, his real aptitude becomes apparent. He stalks quickly and quietly, unseen, as if he were part of night itself. He stops, raises a hand, waits for the patrol vehicle to idle by, waits two seconds after it's out of sight. "About six minutes before he passes by again." Verne raises his index finger to his lips. It seems he may have grossly exaggerated the ease of ingress. Verne explodes forward--apparently he's not answering questions.
It's about forty yards from the hedge where you're hiding to the fence.
Speed 11, 22 yrds/turn sprinting
Verne covers the distance in just under six seconds.
Date |
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Action |
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Roll |
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Result |
2014-10-31 01:05:23 |
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Vernon Lepke rolls 8 to Scale Fence: 3 (STR) + 3 (Ath) + 2 (Familiar Ingress) = 8 DP (10 Again) |
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3, 2, 10, 3, 9, 10, 1, 4, 3, 1 |
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3 successes |
Date |
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Action |
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Roll |
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Result |
2014-10-31 01:13:49 |
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Vernon Lepke rolls 8 to Leap to Ledge: 3 (STR) + 3 (Ath) + 2 (Familiar Ingress) = 8 DP (10 Again) |
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8, 1, 7, 10, 4, 2, 5, 9, 1 |
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3 successes |
It takes him one minute to scale the ten-foot fence, before leaping from the top of the fence to the concrete ledge beneath the adobe wall. It looks like there's another ten-foot climb over the wall and into the Zoo, but Verne waits there (E, 4.5), presumably to boost you over. He motions for you to follow.
OOC: 1 min, 11 sec/ 6 min pass before you begin. Roll STR + Athletics + Spec/Gear 3x. The +2 STR bonus from 1 Vitae is per action. -1 dice penalty for untrained. +2 dice bonus for third roll with a boost from Verne. If you do not score at least one success on the first or second rolls, do not continue rolling. Role-play falling from the fence or missing the jump accordingly. Of course, if you prefer, you can always try another way in.