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shouldabeenadog Werewolf ST
 Joined: 16 Dec 2008 Posts: 1467 Karma: +2
54.50 Experience Location: Cleveland, OH Thu Jan 01, 2009 4:30 am
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Ultimate Werewolf Cheat Sheat
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If you don't understand, ask, and it will be answered.
Werewolf: The Forsaken
The Lycanthropic Condition
Auspices
Rahu (Full Moon, Warrior)
Renown: Purity
Specialties: Brawl, Intimidation, Survival
Gift Lists: Dominance, Full Moon, Strength
Ability: Warriors Eye. Read a foe once per session, Wits + Primal Urge to determine if foe is more/less powerful. DF: Misjudgement, ES: Sense of gap between power levels.
Cahalith (Gibous Moon, Visionary)
Renown: Glory
Specialties: Crafts, Expression, Persuasion
Gift Lists: Gibbous Moon, Inspiration, Knowledge
Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to Occult rolls to interpret omens or occult riddles.
Elodoth (Half Moon, Walker Between)
Renown: Honor
Specialties: Empathy, Investigation, Politics
Gift Lists: Half Moon, Insight, Warding
Ability: Spirit Envoy. +2 bonus to Empathy, Expression, Persuasion, or Politics rolls made to negotiate with spirits. Does not apply to threats.
Ithaeur (Crescent Moon, Spirit Master)
Renown: Wisdom
Specialties: Animal Ken, Medicine, Occult
Gift Lists: Crescent Moon, Elemental, Shaping
Ability: Ritual Master. Rituals dots cost new x4. New rites bought with experience cost dots x1.
Irraka (New Moon, Stalker)
Renown: Cunning
Specialties: Larceny, Stealth, Subterfuge
Gift Lists: Evasion, New Moon, Stealth
Ability: Pathfinders Sense. +2 bonus to peek into Shadow (Wits + Empathy + PU, Instant) or perceive ephemeral spirits (Wits + Occult + PU, Instant). Also applies to rolls to sense loci (Wits + Investigation + PU).
Death Rage (Kuruth)
Resolve + Composure to resist (Reflexive)
Failure: Shift reflexively into Gauru
Automatic Provocation
Wounded by aggravated damage
Struck by an exceptional success attack roll
Striking an exceptional attack success
Wound is marked on one of characters last 3 health boxes
Harmony Minimum Stimulus (outide of combat)
9-10 Loved one/packmate slain or badly injured; betrayed by loved one/packmate
7-8 Betrayed by ally
5-6 Injured outside combat by aggravated damage; loved one/packmate in danger
3-4 Humiliated or injured
1-2 Insulted; authority challenged
Effects
Time in Gauru form lasts for entire scene
Attempts to destroy nearest target, friend or foe
Self-preservation takes over when wounded within last 3 health boxes Flees, attacking anyone intervening
Attempts to mentally/socially coerce at -3
Cannot use fetishes/Gifts
Cannot spend Willpower
Resolve + Composure may be rolled if talked down, etc.
Induces fear in spirits
Reflexive Kuruth roll may save from being disabled by giving extra health
Harmony
Harmony Threshold Sin Dice Rolled
10 Not shapeshifting for more than 3 days 5
9 Not obtaining own food; carrying a silver weapon 5
8 Disrepect to spirit/elder Uratha 4
7 Spending too much time alone; violating tribal vow (minor) 4
6 Mating with Uratha; slaying human/wolf needlessly 3
5 Slaying werewolf in heat of battle 3
4 Violating tribal vow (major); using silver weapon against werewolf 3
3 Torturing enemies/prey; murdering a werewolf 2
2 Hunting humans/wolves for food 2
1 Betrayal of pack; hunting werewolves for food 2
0 Ziir -
ES on degeneration check: 1 WP gained
If degeneration occurs, roll Harmony to check for derangement.
Lunacy
WP 1-2: No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. -5 penalty to all actions. No memory of event, refuse to believe evidence.
WP 3-4: Little control, likely to flee. -4 penalty to all actions. Vague and rationalized memories of event.
WP 5-7: Overcome with fear, likely to flee. -3 penalty to all actions. Has presence of mind to lock doors, etc. May attempt to fight if cornered. Attempts to remember require Int + Composure at -4.
WP 8-9: Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. All actions at -1 penalty. Conscious effort to remember events require Int + Composure at -2 penalty. Succ allows memory that excludes the Uratha, ES allows full recall. Roll made for each attempt to remember.
WP 10: Complete control over Lunacy. Acts rationally and remembers clearly.
Modifiers:
Dalu: +4 WP
Urshul: +2 WP
Wolf-Blooded: +2 WP, max 10
Supernatural creature (Including mortal servants): Immune
Storyteller fiat: Res + Composure roll adds successes to WP
Primal Urge
Primal Urge Attribute / Skill Maxi Max Essence / Essence per Turn Social Penalty Essence Bleed
1 5 10/1 -1 -
2 5 11/1 -1 -
3 5 12/1 -2 -
4 5 13/2 -2 -
5 5 14/2 -3 -
6 6 15/3 -3 1 / day
7 7 20/5 -3 1 / 12 hours
8 8 30/7 -4 1 / 10 hours
9 9 50/10 -4 1 / 8 hours
10 10 100/15 -5 1 / 4 hours
Regeneration
Regenerate 1 bashing at the beginning of action for the turn (reflexive).
May spend 1 essence to regenerate 1 lethal INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.
Without spending Essence, 1 lethal is regenerated every 15 minutes.
Aggravated is healed at 1 point per week.
Dead/unconscious Uratha imemdiately revert to Hishu.
Immune to mundane infection and disease.
Renown
Dots in tribally afilliated renown earn you brownie points among others of your tribe.
Total Renown Dots Honorary Rank Among Spirits
0-7 2
8-15 3
16-23 4
24+ 5
Shapeshifting
Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.
Returning to Hishu is always a Reflexive action without a roll
Automatic reversion to Hishu when knocked out or killed
Fighting Style Merits usable only in Hishu and Dalu
Manipulation never reduced less than 1, except in Gauru
Hishu (Human): No modifiers.
-2 penalty to detect as supernatural creature
Dalu (Near-Human): Str +1, Sta +1, Manip -1, Size +1, Health +2, Speed +1, Perception +2. +25-50 lbs mass, +4-6 height.
Lunacy at +4
Gauru (War Form): Str +3, Dex +1, Sta +2, Size +2, Health +4, Initiative +1, Speed +4, +3 Perception.+200-250 lbs mass, +2-3 height.
Full Lunacy
Armor 1/1
Claws +1L
Bite +2L (No grapple required)
Ignore wound penalties
No unconsciousness rolls
-2 penalty to resist Kuruth
Manipulation = 0, most Social and Mental tasks fail
Must attack an enemy, travel toward one, or take out frustration.Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth. Gifts and fetishes (Reflexive) excepted
Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon). Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form
May shift out of Gauru voluntarily if not subject to Kuruth
May not voluntarily assume Gauru again for remainder of scene
Urshul (Near-Wolf): Str +2, Dex +2, Stamina +2, Manip -3, Size +1, Health +3, Initiative +2, Speed +7, Perception +3. 3-5 at shoulder, 6-8 in length. +150-200 lbs in weight
Lunacy at +2
Claws +1L
Bite +2L (No grapple required)
Human speech impossible
Body language and scent can convey ideas to pack members
Limited use of First Tongue
Track by scent
Urhan (The Wolf): Dex +2, Sta +1, Size -1, Initiative +2, Speed +5, Perception +4
Claw +1L
Bite +2L
-2 penalty to detect as supernatural creature
Human speech impossible
Can communicate with wolves (-1 to -3 penalty until familiar)
Limited use of First Tongue (Complex ideas: Man + Expression)
Track by scent
Silver
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.
Spiritual Perception
Detect ephemeral spirits: Wits + Survival + PU, Instant.
Detect Loci: Wits + Investigation + PU, Instant.
Peek across Gauntlet: Wits + Occult + PU, Instant.
Stepping Sideways
Intelligence + Presence + Primal Urge OR Spend 1 Essence to cross as a Standard action.
Must be done within the influence of a Locus unless the Rending the Gauntlet rite is used. Modifiers:
Werewolf stares into a reflective surface: +1
Near a locus rated 2 or 3: +1
Near a locus rated 4 or higher: +2
Crossing during the day: -2
DF: Cannot attempt to cross Gauntlet again until following night.
Failure: Cannot make another attempt for an hour.
1 Success: 30 seconds (10 turns)
2 Successes: 21 seconds (7 turns)
3 Successes: 12 seconds (4 turns)
4 Successes: 3 seconds (1 turn)
5 Successes: Instantaneous (Reflexive).
Tribes
Blood Talons (Suthar Anzuth)
Totem: Fenris, the Destroyer Wolf
Ban: Offer no surrender that you would not accept
Renown: Glory
Gift Lists: Inspiration, Rage, Strength
Bone Shadows (Hirfathra Hissu)
Totem: Kamduis-Ur, the Death Wolf
Ban: Pay each spirit in kind
Renown: Wisdom
Gift Lists: Death, Insight, Warding
Hunters in Darkness (Meninna)
Totem: Hikaon, the Black Wolf
Ban: Let no sacred place in your territory be violated
Renown: Purity
Gift Lists: Elemental, Nature, Stealth
Iron Masters (Farsil Luhal)
Totem: Sagrim, the Red Wolf
Ban: Honor your territory in all things
Renown: Cunning
Gift Lists: Knowledge, Shaping, technology
Storm Lords (Iminir)
Totem: Skolis, the Winter Wolf
Ban: Allow no one to witness or to tend your weakness
Renown: Honor
Gift Lists: Dominance, Evasion, Weather
Ghost Wolves (Thihirtha Numea)
Totem: None
Ban: None
Renown: None
Gift Lists: Father Wolf, Mother Luna
Tracking
Tracking by sight (As human): Int + Surv, 10-20+ succ, 10 min per roll.
Tracking by scent (As wolf): Wits + Surv, 10-20+ succ, 10 min per roll.
(Uratha can choose either the above if in appropriate form).
Countertracking: Tracking roll vs. Wits + Survival each stage.
Tracker has more succ: Progress made
Countertracker has more succ: Trail lost
Tie: Tracker needs # of succ equal to # of succ in countertrackers tying roll in order to resume the trail.
Modifiers:
Moving at ½ speed: None
Moving at Ύ speed: -1
Moving at full speed: -2
Every hour trail ages: -1
Each subject in group tracked after the first: +1
Uratha has tasted subjects blood: +4 (For 1 year) _________________ Al-Adin (CtL) SL (Dashing arabian prince):2 Beast, Runnerswift-Monkey
Detective Seargent O'Connell
Mrs. Scotts BP: 1
Captain
Last edited by shouldabeenadog on Mon Mar 09, 2009 1:50 am; edited 1 time in total
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