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shouldabeenadog Werewolf ST
 Joined: 16 Dec 2008 Posts: 1467 Karma: +2
54.50 Experience Location: Cleveland, OH Fri Jan 30, 2009 11:15 pm
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For those of you blessed with the elemental gifts, there are special rules:
You can create your own elemental adaptation of any gift in the elemental gift list.
Call water is standard.
Call Fire (lasts for 1 turn before your hand actually catches on fire, so put the fire to good use quickly) Call snow (snowball), Call earth, call Air, etc.
Manipulate earth is standard
This allows for cosmetic or non-damaging alterations. Can move water in a pond to create a drier section, can part the flames as you walk through them, etc.
Command does damage with the element, fairly self-explanatory.
The 4 and 5 dots do even more damage. And are really rather scary.
Everything that's not standard has to be approved by me. However, I generally like adaptations.
To purchase another element of the same level (have call earth, want call snow) is 3 xp per dot level. (4 if non-favored) _________________ Al-Adin (CtL) SL (Dashing arabian prince):2 Beast, Runnerswift-Monkey
Detective Seargent O'Connell
Mrs. Scotts BP: 1
Captain
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