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West
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Sun Jan 11, 2009 11:05 am
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Parkour Reply with quote
The motorcycle race was fun, also gave me a chance to use some stuff that might never come up.

I see a couple of Parkour characters (punks, both of you), any interest in a race/obstacle course design for future IC usage?
_________________
Dog: Protean 1
Asa: Protean 1, Striking Looks 2 (handsome), Presence 4 ((-1 Vitae)) Resilience
Nightfall: Polychromatic Fairest, Striking Looks 2 (Intense Eyes) -2 Glamour -1 WP
Zero: TrAur$, Untouch$
West: SupAug$*, Misdir$ + MenS$, 3rd Eye$ + MTM$ (PerInv, Acc, PsySwX3)(4.0)


Last edited by West on Sun Jan 11, 2009 2:28 pm; edited 1 time in total
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sjones7060
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Sun Jan 11, 2009 11:53 am
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A competition would be interesting. Any rules for cheating? Wink
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Dredloke
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Sun Jan 11, 2009 12:27 pm
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could always set up a Course here in Sac. and have them be sanctioned that way you all don't look like a bunch of thieves in the night as your running and bounding along walls.

Now we have a Vamp with it, a Changeling who else has it West?
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Det. Carson Grace; Coda; Hound Davis; Ezekiel; Prince Freddrick; Icarus; Karsh; Kellie Taite; Kestrel; Mako; Mr. White; Paresh Williams; Quinton Jones; Silas Phat Cho
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West
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Sun Jan 11, 2009 12:46 pm
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Dude that's between you and whoever you cheat on Smile

A sanctioned area would be cool too, also provide social interaction beyond the club scene...

Got a WW with it also... but I'm also going to make sure a person without Parkour can complete the course as well. Just slower.
_________________
Dog: Protean 1
Asa: Protean 1, Striking Looks 2 (handsome), Presence 4 ((-1 Vitae)) Resilience
Nightfall: Polychromatic Fairest, Striking Looks 2 (Intense Eyes) -2 Glamour -1 WP
Zero: TrAur$, Untouch$
West: SupAug$*, Misdir$ + MenS$, 3rd Eye$ + MTM$ (PerInv, Acc, PsySwX3)(4.0)
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Dredloke
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Sun Jan 11, 2009 1:22 pm
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you make up the location/course and the number of obsticles and success and your golden bud. If you need help just let me know
_________________
Det. Carson Grace; Coda; Hound Davis; Ezekiel; Prince Freddrick; Icarus; Karsh; Kellie Taite; Kestrel; Mako; Mr. White; Paresh Williams; Quinton Jones; Silas Phat Cho
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West
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Sun Jan 11, 2009 2:29 pm
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Here is draft version one...

The goal is to perform the course in the least number of rolls (i.e. rounds) possible. Contestants are ENCOURAGED to mix and match obstacles. For example, a a race could be three sets of Flows, or a Flow, Scale, Flow. YOU know what your strengths are, use those to influence the race's components. ALL competitors must agree on the race components.

Any race with 3 components or more WILL draw attention. This IS a sanctioned area, so I only point this out for people who are considering "augmenting" their natural abilities.

Please, give feedback. I'd love to tweak this to make it as fun and usable as possible.

*** COMPONENTS ***

Flowing
This is a 1-1/2 minute run, using small obstacles to do tricks on.
This portion uses DEX+ATH -or- STR+ATH and requires 10 successes to complete.
- Any level of Parkour or Running Merits confer a flat +1 bonus to each check.
You roll your check until you accumulate the successes.
Any FAILED CHECK will "break" your flow.

Scaling
This will take you to a fire escape stair set on a 90* wall. This is a 30ft scale to the top of the building.
- Option 1: Climb the stairs (flat 5 rounds and ridicule)
- Option 2: Parkour 2 Wall Run
- Option 3: Standard Climb (must pass 3 STR+ATH checks)
Any FAILED CHECK will "break" your flow.

Jump Across
This is a jump from one building to another.
A jump estimation MUST be performed.
- If you do not have an ability to estimate on the run, lose 1 round
- If the estimation is FAILED, Jump check is at -5
This is a SINGLE STR+DEX+ATH check, requiring THREE successes.
0 success - take 30 foot fall damage - game over
1 success - catch ledge + climb up (add 3 rounds)
2 success - fall on landing (add 1 round to stand)
Any FAILED CHECK (less than the required 3 suxx) will "break" your flow.

Jump Down
This is a jump from a three story building back to street level
A jump estimation MUST be performed.
- If you do not have an ability to estimate on the run, lose 1 round
- If the estimation is FAILED, Jump check is at -5
- This is a 12 YARD FALL (automatic 4 BASHING) which you can mitigate 2 of
Option 1: Freefall, Use DEX+ATH to mitigate (max 2)
Option 2: Use obstacle to break fall.
- 6 Yard Fall (2 bashing) can mitigate 2 w/ DEX+ATH
- Breakfall check, DEX+ATH -3 FAILURE = 12 yard fall NO MITIGATION (regardless of suxx on 1st 6 yard roll)
- 6 Yard Fall (2 bashing) can mitigate 2 w/ DEX+ATH
Any FAILED CHECK (less than the required 3 suxx) will "break" your flow.
_________________
Dog: Protean 1
Asa: Protean 1, Striking Looks 2 (handsome), Presence 4 ((-1 Vitae)) Resilience
Nightfall: Polychromatic Fairest, Striking Looks 2 (Intense Eyes) -2 Glamour -1 WP
Zero: TrAur$, Untouch$
West: SupAug$*, Misdir$ + MenS$, 3rd Eye$ + MTM$ (PerInv, Acc, PsySwX3)(4.0)


Last edited by West on Mon Jan 12, 2009 9:15 am; edited 1 time in total
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West
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Sun Jan 11, 2009 2:32 pm
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Please note, FAILED JUMP ESTIMATIONS are NOT retested. You fail, you take the penalty on your jump.

Jump Estimations are INT+COM.
_________________
Dog: Protean 1
Asa: Protean 1, Striking Looks 2 (handsome), Presence 4 ((-1 Vitae)) Resilience
Nightfall: Polychromatic Fairest, Striking Looks 2 (Intense Eyes) -2 Glamour -1 WP
Zero: TrAur$, Untouch$
West: SupAug$*, Misdir$ + MenS$, 3rd Eye$ + MTM$ (PerInv, Acc, PsySwX3)(4.0)
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Nightroad
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Sun Jan 11, 2009 4:25 pm
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How do you know if you are allowed to make a jump estimation?

Because Taylor has super natural jumping power and probably wouldn't need to think about how far the jump is.
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[Werewolf]
Taylor Roads, SL:2 Blue Eyes
Honor 3, Glory 1

[Mage]
Blackfire
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2. Wand (celestial fire -casting 7 -paradox 2)



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Gregory Farland
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Lermanicus
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Sun Jan 11, 2009 5:17 pm
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Nightroad wrote:
How do you know if you are allowed to make a jump estimation?

Because Taylor has super natural jumping power and probably wouldn't need to think about how far the jump is.


Strange Alchemies p74
Flow (•): Your character has some basic training
in the techniques of parkour, allowing him to act
instinctively to obstacles and jumps. When using
running or using the Foot Chase rules (see the
World of Darkness Rulebook, p. 65), your character
may negate hazardous terrain penalties equal
to his Rating in the Parkour Merit. Additionally,
the roll to gauge a jump distance (see the World of
Darkness Rulebook, p. 67) is a reflexive action.
_________________
Nothing is random, we just don't understand the variables.
Lt. August Kordecki (Mortal)
John Dee (Awakened)
Nicodemus Panagopoulos (Ghoul)
Twinkee Joe (Forsaken) Glory 1 Honor 2 Purity 2 Wisdom 1
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West
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Sun Jan 11, 2009 5:38 pm
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Nightroad wrote:
How do you know if you are allowed to make a jump estimation?

Everyone is allowed to. Whether or not you have to stop to do it (losing a round) is the question.

Nightroad wrote:
Because Taylor has super natural jumping power and probably wouldn't need to think about how far the jump is.

Being able to jump really far has nothing to do with being able to measure distance.
_________________
Dog: Protean 1
Asa: Protean 1, Striking Looks 2 (handsome), Presence 4 ((-1 Vitae)) Resilience
Nightfall: Polychromatic Fairest, Striking Looks 2 (Intense Eyes) -2 Glamour -1 WP
Zero: TrAur$, Untouch$
West: SupAug$*, Misdir$ + MenS$, 3rd Eye$ + MTM$ (PerInv, Acc, PsySwX3)(4.0)
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West
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Mon Jan 12, 2009 12:24 am
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OK, here was a test run:

--------------------------------
Summary: 17 Rounds +3 Bashing
--------------------------------


Rolls Log:

01-11 23:10:51 ????? rolls 6 dice to Flow 2 successes 10,3,10,6,2, 2,1,6
01-11 23:10:46 ????? rolls 6 dice to Flow 1 success 9,2,6,6,4, 7
01-11 23:10:40 ????? rolls 6 dice to Flow 4 successes 3,10,8,6,10, 6,9,4
01-11 23:10:35 ????? rolls 6 dice to Flow 1 success 2,9,4,7,2, 2
01-11 23:10:30 ????? rolls 6 dice to Flow 2 successes 1,9,10,7,4, 7,4
(5 Rounds)

01-11 23:14:04 ????? rolls 6 dice to Climb 1 success 3,1,5,1,2, 8
01-11 23:13:57 ????? rolls 6 dice to Climb 3 successes 10,6,2,2,2, 10,7,8
01-11 23:13:49 ????? rolls 6 dice to Climb 1 success 1,10,4,3,7, 5,5
(3 Rounds)

01-11 23:15:13 ????? rolls 6 dice to Gauge Jump Across Failure 5,3,2,6,1, 3
01-11 23:16:42 ????? rolls 4 dice to Jump Across -5 1 success 1,7,4,10,3
(5 Rounds)

01-11 23:18:32 ????? rolls 6 dice to Gauge Jump Down 1 success 5,4,6,2,4, 10,1
01-11 23:20:05 ????? rolls 5 dice to 6 Yard Fall 1 success 4,6,7,5,9
01-11 23:20:45 ????? rolls 2 dice to Breakfall -3 2 successes 10,8,7
01-11 23:21:02 ????? rolls 5 dice to 6 Yard Fall Failure 4,3,7,1,1
(4 Rounds) +3 Bashing

17 Rounds +3 Bashing
_________________
Dog: Protean 1
Asa: Protean 1, Striking Looks 2 (handsome), Presence 4 ((-1 Vitae)) Resilience
Nightfall: Polychromatic Fairest, Striking Looks 2 (Intense Eyes) -2 Glamour -1 WP
Zero: TrAur$, Untouch$
West: SupAug$*, Misdir$ + MenS$, 3rd Eye$ + MTM$ (PerInv, Acc, PsySwX3)(4.0)
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Twilight Valley Forum IndexGeneral OOC ChatParkour
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