Twilight Valley
New World of Darkness Sacramento


Home | Forum

Twilight Valley Forum IndexTwilight Valley InformationMage: The Awakening Resources
The time now is Sat Mar 14, 2009 11:58 am

Reply to topic View previous topic View next topic
Author
Frost
Master ST


Joined: 15 Jul 2008
Posts: 2488
Karma: +5

70.25 Experience
Location: Melboring
Mon Dec 08, 2008 9:33 pm
Message
Mage: The Awakening Resources Reply with quote
The Paths


Acanthus

Icon_acanthus1


The mages of the Lunargent Thorn have a reputation as the most capricious of the Awakened. To their friends, that makes them “free spirits,” or “a breath of fresh air.” Their detractors are more likely to apply terms such as “unstable,” “immature” or “childish.” Many mages see something fey or otherworldly about the Acanthus, and the Enchanters themselves are hardly in any position to deny it.

Maturity and stability are not the strengths of those on the Path of Thistle. They are visionaries with extraordinary insights into events both past and future, but they may not always make as much of their insights as they could — much to the chagrin of other mages. Their peers accuse them of being flaky or even irrational, but those allegations seem not to phase the Acanthus in the least. Many reasons have been put forth for their odd behavior. Some have suggested that those on the Enchanter’s Path are so inundated with the endless branches of the time stream that nothing seems impossible and no decision seems irreversible. In their defense, the Path of Thistle truly does promise much more than a mage can handle until she grows into her magic.

Because so much of her magic takes the form of uncanny good fortune, it’s possible for a mage on the Path of Thistle to imagine herself merely extraordinarily lucky, and many show a tendency toward superstition even in their magic. For this reason, many believe that Acanthus epitomize the tarot trump of “The Fool,” relying on dumb luck to guide their journeys. Their sense of wonder and endless possibility often inspires hope in others, for to an Acanthus, the odds are never unbeatable and there are always second chances.

Acanthus are drawn to crowds, but they seem destined to be stuck on the edges of any crowd they hang with, always “the new guy” no matter how long they’ve been with a group. Their charming ways often make great first impressions, but charm goes only so far, especially once the going gets rough and the Acanthus expects others to pick up his slack.


Mastigos

Icon_mastigos1


Those Awakening to the alluring nightmare of the Path of Scourging are fated to be among the least trusted mages in existence. Their connection to the Kingdom of Nightmares bestows upon them a creeping, seductive urge toward manipulation and subversion. Despite the constant temptation they experience, however, they remain in full control of how they express that urge. While many Mastigos grow into their bad reputation over time, many take pains to use their extraordinary talents in ways that ultimately serve the common good. Some see themselves as serving a Darwinian role. By honing in on others’ flaws, they prod people to be more selfaware of their weaknesses and so work to shore them up. Although this seems rather ignoble to some, many Awakened judge things more on their evolutionary results rather than on a merely ethical basis. When the end goal is ascension to the Supernal World, one’s weaknesses can prove to be fatal. It’s better to have a friend in the role of catechist than an enemy.

One of the problems Mastigos frequently encounter in the earliest stages of the Path is the impression that they are surrounded by people hiding secrets. Certainly, the Mind Arcanum does leave them with the sensation of being surrounded by other presences, all of whom have their own secrets. This sometimes makes Mastigos suspicious and leaves them with a proclivity for spying and manipulation that serves them in good stead — but for which their reputations suffer.

Mastigos acknowledge none but themselves as masters. They eschew any code of behavior that they did not establish for themselves. In some cases, this results in hyper-strict codes of conduct that one would expect more from an ascetic monk than from a Warlock, but others on the Path of Scourging use their particular brand of nihilism as an excuse to indulge in any behavior that feels good — regardless of the consequences to themselves or others. Many associate them with the tarot card of “The Devil,” a powerful will unfettered by moral concerns.

Magically, the hallmark of the Mastigos is subtlety. Their magic is rarely flashy or blatant, and many on this Path are acutely uncomfortable using any kind of obvious magic. Many other mages assume that all Mastigos are inherently corrupt, but this conflates Warlocks with the lowest applications of their philosophies. It is true that a mortal who is already inclined toward mayhem can make the most of that inclination once he Awakens as a Mastigos, but it is just as true that an inherently beneficent mage can exert his will for the common good with equal facility.


Moros




Many on the Path of Doom Awaken after a near-death experience, with the violence of their close call and their brief trip to the lands of the dead opening their eyes to the existence of magic. These mages often describe their Awakening as hearing the noise of the world die away and being wrapped in a shroud of tranquility. It is this shroud that allows them to maintain their c o m p o s u r e once they gain the capacity to hear the shrieks and pleas of the restless dead.

More than anything else, the Moros Path is concerned with transition and transformation. Its magics focus on the transformative edge where life becomes death, lead becomes gold and ignorance blossoms into understanding. Necromancers are fascinated by the edges of objects, places and states of being, where shore becomes sea, where coal becomes diamond and where the land of the living segues into the land of the dead. It is little wonder that they remind others of the tarot card of “Death,” a card of transitions.

Necromancers are often hypersensitive to the brevity of life and understand just how little time they have to gain the transformative secrets they crave. They often become obsessive about their studies, sleeping only a few hours each night to leave enough time for their research. Moros mages who have mastered the basic arts of alchemy are free from the quotidian financial worries that plague some other mages, as they can create fortunes in gold and gems with only a modicum of effort.


Obrimos

Icon_obrimos1



Mages who Awaken with a connection to the Kingdom of the Celestial Spheres often recall their Awakening as being struck by divine lightning and becoming the thunder. With no warning and no clear understanding of why, they are overcome with the absolute certainty that they are the champions of the Divine — though how they define “the Divine” seems to vary drastically. Some feel the Divine to be a patriarchal god of judgment. Others sense the Divine as a manifestation of immanent Nature, while still others feel it to be an ongoing sentient process of self-aware coincidence. Whatever they feel the Divine to be — and many take years trying to discern just what force it is they serve — the Mighty all agree that they were Awakened to serve as Its warriors.

Ultimately, no particular faith unites mages on the Path of the Mighty. It is their shared conviction in doing the right thing, fighting the good fight and making the will of the Divine manifest on Earth (and elsewhere). Obrimos are committed to doing what they see as just and right for the greater good. As they see it, the world has lost its way, and they have been charged with putting it back on track — by any means necessary. Others associate them with the tarot card of “Strength,” wielding an indomitable will with unwavering purpose.

This sense of divine right gives the Obrimos a confidence that is hard to shake. They suffer from self-doubt less than most others and frequently suffer from a rather ironic case of hubris. An Obrimos mage is aware that the world is made of energy and magic, and he’s been given the right to wield it. Lacking any direct communiqué from a divine being, many come to the conclusion that their own wills are the divine will. What they say goes, even if it conflicts with what another mage says — even another Obrimos.


Thyrsus

Icon_thyrsus1


Mages who Awaken with a link to the Realm of the Primal Wild tap directly into the primordial forces of vitality that drive creation. Their hearts beat with the pulse of the world, and they are moved by a passion and vigor that sets them apart from their Awakened peers.

Many Thyrsus are already in unusually good health when they Awaken, while others are sick or injured and Awaken in the course of their fevered dreams. Once they gain sufficient mastery of the Life Arcanum, many reach a level of physical fitness and sheer hardiness that few besides Olympic-level athletes could ever hope to attain. Many of the most physically powerful of the Awakened travel the Thyrsus Path.

Shamans’ connection to the Realm of the Primal Wild is not entirely beneficial. It often gives them an intensity that others find disturbing. Upon Awakening, Thyrsus gain insights into the mysteries of life and the spirit world that almost invariably shift the focus of their lives to a drastic degree. They may come across as somewhat distracted or impatient with those who possess less vitality and drive than they. Some may seem antisocial or vaguely feral. Emphasizing this is the fact that mages on the Thyrsus Path commonly have more energy than their peers, and they invest vast wellsprings of passion into everything they do. Those they love, they love with an incandescent passion. Those they hate, they despise with a terrifying intensity. They pursue their goals with a fervor that would lay low lesser mortals (or mages, for that matter), and others sometimes see them as obsessed because of it. In the grip of their passions, Thyrsus may seem positively amoral, like forces of nature in their own right, more akin to animals or spirits in human guise than mortal men and women. They may seem callous or crude at times, discussing matters of life and death almost flippantly, but then that’s hard to avoid given their perspective. Life and death follow each other in an eternal cycle. Calling one “good” and the other “bad” is ludicrous to these amoral mages.

To others, they seem like the embodiment of the tarot card “The Moon,” with their animal passions and keen instincts.

The Orders


The Adamantine Arrow
Icon_arrows
There are weapons that bring death, and weapons that grant life. The Adamantine Arrow embraces both. Every order practices essential occult defense techniques, but the Arrow goes further, internalizing the metaphor of war. It is the order’s political stance and occult praxis. For some, it’s a hard, ascetic path that burns away cowardice and encourages action over contemplation. Others see the order as the perfect platform to lead the Awakened’s secret battles, selling services to the highest bidder or even seizing Demesnes away from the weak. Above all, the Adamantine Arrow <I]ACTS< i>. Members are not given to purposeless cloistering, navelgazing meditation or weak pacifism. They know the Awakened are in the midst of an esoteric war, and bring a strong hand to bear for the right side.

But there’s the question: Which side is the right side? Once, the Arrow protected Atlantis against all threats, internal and external. They were called the Ungula Draconis, the Talon of the Dragon. None could deny that this was righteous work, because it kept the flame of human power alive in an age rife with conquering monsters and renegade witches. When it came to Atlantis, there was no doubt and no compromise, even if the hinterlands suffered raids and ruins for its Awakened glory. In time the ideal turned to warmongering and conquest. A mere soldier in the gleaming streets of the city could become a god in the wilderness. And if there, why not in the heavens?

Arrogance led to the Fall, and the Fall led to the Exile. Atlantis fragmented and the Adamantine Arrow guarded the shards. The Arrow has always claimed to be above politics, devoted to the pure duty of defending the secrets of magic from its defilers. Now, however, doubt and opposition wrack the old orders. Every time an Arrow mage chooses a side, she shapes the political arena. It’s little wonder that such mages often grow impatient with mere guardianship and strive to seize power for themselves.




The Free Council
Icon_free_council
Can you feel it? Magic still exists, like a stunted tree twisted under the weight of the Abyss. Nations call fire from the skywhen it’s time for war. Voices drift on invisible waves from New York to Jakarta, from Mogadishu to Moscow. The world is fullof sigils and runes. Men and woman will die for a flag or work themselves ragged for a brand. This is an age of power and opportunity. And the Awakened can see Supernal shadows overlaying it all… if they look at it the right way. But it’s an age of horror, too, because power doesn’t have an ethos. The tools of power are there for the taking, but the management is bad. Very bad indeed.

The Free Council means to change that. This age, this time of glorious chaos, needs to be translated into Awakened wisdom. In a new kind of alchemy, the Council will change the trappings of the Sleepers’ Quiescence into its undoing.

Atlantis is a worthy dream, but to the Free Council, other mages make the mistake of casting their lot with the past, ensuring that they will always be lesser than their ancestors. The order sees the Awakened City as a spiritual ideal, but doesn’t believe that its old rites are the best way to renew Awakened power. It holds that virtually any method, as long as it captures some genuine meaning, can be used to invoke the Supernal Realms. Humanity found the essential spark of Awakening in prehistory, and never forgot. The Quiescence can only subdue it; human beings recreate the signs of wisdom all around them. Even this Fallen World contains countless treasures for the Awakened seeker.

Arcane power is not wisdom. The Free Council discovered that truth when it questioned the Atlantean orthodoxy. For all their power, even great masters were blind to the new truths of the quickening age. It was time to drop the old hierarchies and seek the truth through democracy and consensus. Levels of initiation and secrets barred from the so-called unworthy were all the worse because they replicated the values of the Exarchs and their Seers of the Throne. The Free Council insists that humanity was never meant to abase itself for the sake of occult training. Magic exists now, and it’s moving forward as swiftly as a thought. Cling to tradition, and you’ll get left behind.



Guardians of the Veil
Icon_guardians
Magic is a secret Art. The Guardians of the Veil keep it that way for a reason. The order believes that Atlantis was defined by its humanity. It rewarded the fruits of human brilliance and reflected its flaws. Atlantis was as close to Utopia as ever existed, but it was not perfect. The Guardians of the Veil say that perfection belongs to individuals. Societies are always flawed. Even Atlantis needed wardens, spies and killers. The Fallen World is no different.

The Guardians of the Veil, also called the Visus Draconis, or Eye of the Dragon, secretly protected Atlantis from internal strife and treachery. They say it was a thankless job in which mages underwent personal quests for enlightenment for the good of the Awakened City. Even in its greatest days, Atlantis had subtle enemies: great beasts, demons cloaked in human flesh and rebels who threatened the city out of madness or avarice. The order was hated as a matter of ritual, if not reason, because condoning the Guardian’s role would question the legitimacy of Atlantis itself. Like their companions in the Adamantine Arrow, they were to be viewed as instruments of Atlantis — never masters. But while war was the province of honorable, overt volunteers, the Guardians of the Veil were charged with more subtle matters of state. If revealed, they would undermine the ethos that Atlantis was ruled by humans, without fearing the night or barbarous tyranny. Sometimes that ideal held true, but in the city’s latter days, whispers accused the order of spying and killing to serve itself.

Atlantis’ reign was partly predicated on the secret work of the Guardians. They discreetly removed foreign enemies where they could, moving beyond supernatural threats to press chieftains and lords for boons, and if necessary, toppling kingdoms by fanning the fires of insurrection from within. Some of these kingdoms did indeed threaten Atlantis, usually through the plots of non-Atlantean mages, but most only posed potential threats — potential that Guardian mage-spies expertly identified and then squashed, all without implicating Atlantis. If Atlantis seemed like a Utopia to its people, it was partly due to keeping down any power that could one day threaten it.

Even after the Exile, the Guardians practice their subtle arts on Sleeper regimes, spinning useful conspiracies and myths out of the loam of history, and using plots, lies and knives to protect mages from enemies both Sleeping and supernatural. Even though their aims are pragmatic, they are not without occult significance. The order believes that every Paradox widens the Abyss, so magic must remain hidden. Their own dark deeds are an occult sacrifice. They defile their own karma so that other mages may hone their own, free from witch hunters and other, fouler dangers.



The Mysterium
Icon_mysterium
Forget Fallen World governments and occult politics. Knowledge is power. Over time, mystic lore trumps worldly ambition. The members of the Mysterium believe their order to be the purest, because it shuns mundane power. These mages prefer to seek pure magical knowledge. That doesn’t mean there aren’t influential mystagogues, as mages of the Mysterium call themselves. The order does not dictate individual ambition, but members of the Mysterium seek out knowledge first. Power is the welcome side effect of holding the chief currency of the occult: sorcerous lore.

The stereotypical Mysterium cabal is a group of lonely sages minding mouldering grimoires and corroded Artifacts. There have certainly been occasions when this image rings true. Witch hunters and ignorance has, throughout history, forced the order to seclude itself, waiting centuries for human curiosity to defeat dogmatism. Old mystagogues still tend ancient library-fortresses, but the modern order is more adventurous. Today’s mystagogue is an archaeologist, cryptographer and master of riddles who scours ruins. He soothsays the layout of city streets and programming codes. But aside from these puzzles, enemies threaten the Mysterium. Ancient curses and cultist bullets try to keep the secrets of Atlantis submerged and mages ignorant, and must be dealt with. The modern order values its scholar-adventurers as much as its librarians.

The modern world is a storehouse of secret lore, waiting to be retrieved, catalogued and developed for the good of the Awakened. Mysterium mages travel to obscure corners of the globe to add what lies there to the sum of occult knowledge. Don’t assume, however, that the order freely shares its hardwon research. Some knowledge is too dangerous for general consumption or too valuable to just give away. Exploration takes its toll in money and lives, and the Mysterium needs some leverage to fund, staff and protect future quests.



The Silver Ladder
Icon_silver_ladder
Mages once ruled. Never forget that. Do not believe that hubris felled Atlantis, that humanity deserved to be cast into darkness. That is a subtle part of the Lie. Do not let the Exarchs imprison the dreams of mages as much as they imprison magic itself. The conquest of reality — the war for the Imperium Mysteriorum — proceeds as it should. Expand your perspective and see that the fall of the Awakened City was just a skirmish. A setback? Yes, but there are other battles to be fought — thrones to topple from the enemy’s Supernal strongholds. Cast your lot with humanity and with Awakened destiny, and you will embrace the Silver Ladder.

It’s a potent promise that has lasted through the ages, articulated even as the Exile forced the théarchs to gaze back at the ruins of Atlantis. They say it is fitting that such devastation should follow a struggle for the ultimate prize, but hardly discouraging, for the Silver Ladder has a potent weapon that the Exarchs can never possess: Sleepers.

For all their schemes, the enemy’s minions, including the Seers of the Throne, are slaves concerned with keeping the Sleeping rabble quiet and ignorant. The Silver Ladder claims it supports unenlightened humanity and spreads the flame of Awakening as much as possible. The Quiescence makes this practice dangerous, so it is necessary to release a trickle of the truth so that dedicated men and woman follow it to the flood of full Awakening. Mages must be prepared to accept these new apprentices. They must cooperate to expand Awakened influence and train themselves for the battle to come. The Silver Ladder wants nothing less than an army swelled by Sleepers and forged by conspiracy before it builds a tower to the gods once more.
_________________
"I might like you better if we slept together."

Sheriff Ishani Naetesh, Gabriel Marcus, Shadow, Lioni Dupree, Veritas, Bella Orchid, Valencia, Zen, Jamie Jones (JJ), Lisaundra Frost, Karma, Maxine Fairchild/Ankh, Lavender Rose, Detective Venessa Blas
View user's profileSend private messageSend e-mailAIM AddressFind all posts by %s

Reply to topic Page 1 of 1

Twilight Valley Forum IndexTwilight Valley InformationMage: The Awakening Resources
The time now is Sat Mar 14, 2009 11:58 am
All times are GMT - 4 Hours
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group - Glass² Created by DoubleJ(Jan Jaap)


Free Forum Free Top Site List
Make this Forum Ad-Free