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The time now is Sat Mar 14, 2009 11:56 am

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Sat Mar 07, 2009 11:24 am
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The Rules Reply with quote
When finished, this thread will serve as a compiled list of active rules for Mage the Awakening, and Mage players venturing into other threads. These rules are a product of conversations between the STs and moderators, and a consideration of player suggestions.

These rules are a work in progress as we continually try to ensure that the game is fun for everyone, and play between different Splats is facilitated.

General Rules of Twilight Valley:

Refer to: Twilight Valley Rules Thread

Rules considering Dice rolls:


Certain actions in the World of Darkness necessitate dice rolls to determine outcome. Twilight Valley policy is that player characters use the White-Wolf dice roller to determine these rolls. We make this requirement so that we can easily verify the results.

When using the dice roller, please spell out the source of your dice pool and indicate modifiers, rather than state the type of action. For example Prime+Gnosis+HS-1. Feel free to abbreviate if necessary.

Rolls may not be re-rolled without ST approval (with the exception of an error in the size of the dice pool).
Finally, all results must be made available to an ST. That means they must either be posted directly in a thread, or verified in PM or Chat.
For the sake of reference for other Players, make sure that the results are available somewhere in a Twilight Valley thread.

Signature Lines
Please put all active spells, abilities, or equipment that modify your character's capabilities into your profile signature. See other characters for examples.

(Some rules still only specified in Proposed thread) Character Creation Rules:


Refer to Mage Character Creation Rules

Spell Rules (Directly from Core Ruleset):

Assume that rules for spellcasting follow the guidelines set down by the core rulebook unless told otherwise.

All instant cast spells have one "Primary Factor" which is the property of the spell which is improved by spell successes.
Secondary factors are improved by taking dice penalties prior to the roll.

Paradox rolls will be made immediately before the Instant spellcasting roll, as they may affect die pools.

Extended cast spells require that a character declare the allocation of the successes between spell factors they expect to gather BEFORE any rolls are made. Changes to planned success allocation costs a willpower point, which reflects the difficulty of changing the Imago mid-spell.
Paradox rolls are made immediately after the spell is cast. You must achieve enough successes to account for paradox or the spell fails.

Spell Rule Exceptions to Core Ruleset:

Extended spell dice roll limit is currently set to a character's Gnosis.

A Mage may expect to be able to scrutinize a target a number of times equal to his Gnosis per scene.

Spellcasting in the vicinity of a Hallow only allows a Mage to alleviate the Mana cost of a number of spells equal to his Gnosis per day.

Rote dice pools are determined by a character's natural stats. Attributes or Skills altered by magic may not increase spell dice pools. This reflects the all-knowing nature of the Supernal Realms, which do not grant power to a sorcerer that did not earn it.

Puissant Skill and Willful process are upped to 3 dot spells and cost Mana.

I'm making a new thread as well as adding it to the 'official' thread so that everyone can see them.

Rituals do not require sacraments.

Rote Factor Bonuses (TotM) don't exist.

Skill-boosting spells must first reduce the Untrained Penalty to zero before adding 'dots'. If you want to boost a Mental Skill which you have no Skill in, it will require four successes (-3 penalty) to gain a single 'dot'.

Mana Usage

The appropriate place to record the size of your Mana pool is in the posted results of a cast spell.
Any spell that is cast that alters your total Mana must state the number of points spent or gained, and your total remaining pool.

If you are subject to a spell or effect that would reduce your Mana, the same requirement is applied to recording your resistance roll.



Your relation to other Supernaturals:


Merits which allow information or assistance from non-Mage supernaturals, for example:

Werewolf Contacts, Vampire Allies, Changeling Status

Require approval from the appropriate ST. Mage ST does not control or create WW, Vamp, or fae NPCs, so if you do not have approval for the merit, you don't get it.


Starting play with knowledge of another Supernatural's secrets, for example the courts of the fae, werewolf Father Wolf legends, or vampire disciplines are not affected by skill specialties. They must be purchased as a merit, possession of which requires approval from the appropriate ST. There is a grandfather clause to this particular rule.
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Nightfall: Polychromatic Fairest, Striking Looks 2 (Intense Eyes) -2 Glamour -1 WP
Zero: TrAur$, Untouch$
West: SupAug$*, Misdir$ + MenS$, 3rd Eye$ + MTM$ (PerInv, Acc, PsySwX3)(4.0)
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Twilight Valley Forum IndexOOC Mage DiscussionThe Rules
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