Spare Sleepers

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MageSpells ● Spare Sleepers
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(Created page with "{{Mage/Spell |Name=Spare Sleepers |Source = Banishers |Pages = p.56-57 |Forces = 2 |CSpace =1 |CPrime =1 |B=Take the Shot }} The mage can fire (or throw or loose) ranged weapo...")
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The mage can fire (or throw or loose) ranged weapon attacks that will strike only mages and other supernatural beings.
The mage can fire (or throw or loose) ranged weapon attacks that will strike only mages and other supernatural beings.

Latest revision as of 01:42, 23 January 2021

Forces ●●
+ Prime
+ Space
Instant None
Covert Ruling
Duration Prolonged
Banishers.jpg
Banishers, p.56-57
Rotes
Banishers : Take the Shot
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This is a Mage House Rule This is not allowed.


The mage can fire (or throw or loose) ranged weapon attacks that will strike only mages and other supernatural beings.

Prime and Space lock on to the auras of everyone in range; Forces turns bullets and other projectiles away from targets the spell “tags” as Sleepers. The spell doesn’t directly reveal who is and isn’t a Sleeper, but an observant mage who sees projectiles tumble away from certain targets will be able to figure it out. The mage must accept a penalty based on the maximum area of effect in which the spell will function. There are also a number of ways to fool the spell. A supernatural target who suppresses his aura or masks it as a Sleeper’s will not be struck by projectiles fired under the influence of the spell. Sleepers with altered auras may not be able to take advantage of the spell’s protection.

Banishers Rote: Take the Shot

Rumor has it that this spell was originally developed by a former police sniper. The inventor’s name has been lost, but gun-toting Banishers have passed it around amongst themselves ever since.

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