Of Rose and Thorn

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Of Rose and Thorn
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Allowed Power
Gangrel Savage and Macabre.jpg
Gangrel Savage and Macabre p. 113 - 114
Preq's Animalism ●● and Blood Potency ●●
Level(s) ●●●● (20XP)
Venue Vampire
Possessed By
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Effect: A Gangrel can cultivate a “Savage Garden.” This is an ill-kempt patch (whether in the city or countryside) with coppery-red roses growing with sharp thorns, love-lies-bleeding hanging from a trellis of rotted wood, or fruit trees displaying sick fruit and climbing vines conspire to blanket the garden in darkness. The savage gardener can grow bound to their plants, establishing a connection with the garden and with the earth in and nearby it. This opens up Animalism to the Gangrel, allowing her to use the Discipline on plants as well as animals. The powers work differently on trees and flowers than they do on rats or crows. The Gangrel must have Animalism at a rating of one more dot than the power she wishes to use with plants; thus, to use Obedience, a Gangrel must possess Animalism •••.

Note that this Merit only applies to the first four levels of Animalism: Leashing the Beast (•••••) has no plant-specific effects.

Drawback: Possessing this Merit makes it harder for the Savage to use Animalism as it was naturally (or perhaps unnaturally) intended. All Animalism rolls suffer -1 dice when used on actual animals, due to the perversion of the Discipline.


Contents

Discipline Levels

Feral Whispers (•)

The Savage is able to speak to a plant. This is not natural or intuitive; plants being entirely 'other' in their basic needs and processes, and “thinking” in patterns that are completely unfamiliar, and potentially very complicated. A Savage might be able to learn who was in their garden or what the plant hungers for, but will not be able to get an idea of when or how often. Eye contact is impossible and not required. Requires two dots of Animalism to use on plants.

Obedience (••)

The Savage can force a plant to grow in a specific configuration, and with noticibly unnatural speed, up to three times its normal rate of growth. A plant can be forced to bloom, or produce nectar, and climbing plants can be forced to climb a wall or hide an object while moss can be forced to cover a specific surface to hide something or cause the surface to be soft or slippery. A tree can be forced to grow its branches densely to block light or lines of sight. At this level, a plant cannot do things that are outside natural plant behavior. Requires three dots of Animalism to use on plants.

Call of the Wild (•••)

The Savage can call on a plant to grow elements outside of its own nature: a blood-red maple tree may bloom roses, the grass beneath one’s feet may manifest thorns, a thick hanging vine may be infused with medicinal or hallucinogenic properties to humans (or to Damned who drink the blood of those humans). Once again, growing such elements occurs at a growth rate of thrice its expected speed.Requires four dots of Animalism to use on plants.

Subsume the Lesser Spirit (••••)

The vampire may psychically enter a single plant’s “body” and possess it. The other rules of this power as per with animals apply. The Gangrel cannot move faster than the plant normally does (which may be not at all or at such a glacial rate that it’s not worth considering). Sunlight does not harm the vampire while in this state (though it can harm his empty body), and he does not need to attempt to remain awake at this time. To exit this state, the vampire must expend a point of Willpower or be otherwise trapped. He can use Animalism while within the plant, but no other Disciplines. Requires five dots of Animalism to use on plants.

Leashing the Beast (•••••)

Note that this Merit only applies to the first four levels of Animalism: Leashing the Beast (•••••) has no plant-specific effects.


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