Objects

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Objects
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It's inevitable that people in traumatic, tense situations turn their attention to objects. They wield weapons, grab tools or they need items such as cars to make getaways. Objects are often the tools with which we get things done, and characters in your game use tools to fulfill their goals. It's therefore important to know how difficult it is to break loose a chair leg, shatter a lock or forcibly bring another car to a stop.


Breaking Objects



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ParentObjects  +, and Game Mechanics  +
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