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		<id>http://nwod.org/wiki/index.php?feed=atom&amp;target=Yumyumcrow&amp;title=Special%3AContributions</id>
		<title>Edge of Darkness Wiki - User contributions [en]</title>
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		<updated>2026-09-22T16:56:26Z</updated>
		<subtitle>From Edge of Darkness Wiki</subtitle>
		<generator>MediaWiki 1.16.1</generator>

	<entry>
		<id>http://nwod.org/wiki/index.php/Campanella</id>
		<title>Campanella</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Campanella"/>
				<updated>2016-11-26T07:59:09Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2978&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2016/09/02&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Campanella&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Path Position=Provost&lt;br /&gt;
|Cabal=None&lt;br /&gt;
|Avatar=Mads Mikkelsen&lt;br /&gt;
}}&lt;br /&gt;
==BACKGROUND==&lt;br /&gt;
&lt;br /&gt;
The man known as Campanella is something of a mystery.  He's a businessman and collector of art from back East.&lt;br /&gt;
&lt;br /&gt;
*He does not like to discuss his background or his past.&lt;br /&gt;
&lt;br /&gt;
*He enjoys the finer things in life: fine art, fine clothes, fine dining, and refined company.&lt;br /&gt;
&lt;br /&gt;
*He does acknowledge that he is a member of the Mysterium among Awakened circles.  To them, he will open up a little more and admit a connection to the DC Consilium, where he was mentored and trained in the Art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------- DO NOT DELETE THIS LINE OR ANYTHING BELOW IT  ---------------&amp;gt;&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}{{Status Editor}}&lt;br /&gt;
{{Has Arcana&lt;br /&gt;
|Arcana=Death&lt;br /&gt;
|Mastery=Initiate&lt;br /&gt;
}}&lt;br /&gt;
{{Has Arcana&lt;br /&gt;
|Arcana=Matter&lt;br /&gt;
|Mastery=Apprentice&lt;br /&gt;
}}&lt;br /&gt;
{{Has Arcana&lt;br /&gt;
|Arcana=Prime&lt;br /&gt;
|Mastery=Apprentice&lt;br /&gt;
}}&lt;br /&gt;
{{Has Arcana&lt;br /&gt;
|Arcana=Mind&lt;br /&gt;
|Mastery=Initiate&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Culture&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Resources|4}}&lt;br /&gt;
{{Has Merit|New Identity|4&lt;br /&gt;
|Description=Current identity&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2016-10-22T10:41:26Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=1503&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Titles=Constable&lt;br /&gt;
|Court Title=Lord of the Inhospitable Chamber&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance have seen him rise in his Court, and eventually a seat on the short lived Freehold Council.&lt;br /&gt;
&lt;br /&gt;
He has a Motley with Nathan Griffin and Morgan Bellanar.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He's an avid drinker...&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Medical&lt;br /&gt;
}}&lt;br /&gt;
: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Street&lt;br /&gt;
}}&lt;br /&gt;
:Green has helped out a few people over the years&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Friend=Laire, Morgan Bellanar&lt;br /&gt;
|Associate=Nathan Griffin&lt;br /&gt;
}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Winter&lt;br /&gt;
|Size=0&lt;br /&gt;
|Amenities=0&lt;br /&gt;
|Doors=2&lt;br /&gt;
|Wards=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Misty_Shore.jpg</id>
		<title>File:Misty Shore.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Misty_Shore.jpg"/>
				<updated>2016-10-08T22:18:43Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Misty_Shore</id>
		<title>Misty Shore</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Misty_Shore"/>
				<updated>2016-10-08T06:43:30Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: Created page with &amp;quot;{{HCharacter |Character Name=Misty Shore |Status=Active |Player Name=Yumyumcrow |Compact=Ashwood Abbey |Avatar=Sarah Paulson |Presence=3 |Presence Description=Wrecked }} Girl Nex...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HCharacter&lt;br /&gt;
|Character Name=Misty Shore&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Compact=Ashwood Abbey&lt;br /&gt;
|Avatar=Sarah Paulson&lt;br /&gt;
|Presence=3&lt;br /&gt;
|Presence Description=Wrecked&lt;br /&gt;
}}&lt;br /&gt;
Girl Next Door moved to L.A. to become a Star. Girl Next Door waited tables, fell into a bad crowd and discovered drugs. Girl Next Door spiralled further into dissolution and wound up in the adult entertainment industry. The work and the drugs should have finished her off, but she... lingered. Eventually a shady director took her with him to a party as Eye Candy / Bait for his induction into the Ashwood Abbey. It didn't go too well for him (he wound up, legless, on the steps of a hospital); Misty, on the other hand did much better than expected, discovered that she had acquired a new hankering and promptly joined the Abbey in the director's place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Footer|htv}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Campanella</id>
		<title>Campanella</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Campanella"/>
				<updated>2016-09-02T07:53:38Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2978&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2016/09/02&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Campanella&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Cabal=None&lt;br /&gt;
|Avatar=Mads Mikkelsen&lt;br /&gt;
}}&lt;br /&gt;
==BACKGROUND==&lt;br /&gt;
&lt;br /&gt;
The man known as Campanella is something of a mystery.  He's a businessman and collector of art from back East.&lt;br /&gt;
&lt;br /&gt;
*He does not like to discuss his background or his past.&lt;br /&gt;
&lt;br /&gt;
*He enjoys the finer things in life: fine art, fine clothes, fine dining, and refined company.&lt;br /&gt;
&lt;br /&gt;
*He does acknowledge that he is a member of the Mysterium among Awakened circles.  To them, he will open up a little more and admit a connection to the DC Consilium, where he was mentored and trained in the Art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------- DO NOT DELETE THIS LINE OR ANYTHING BELOW IT  ---------------&amp;gt;&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}{{Status Editor}}&lt;br /&gt;
{{Has Arcana&lt;br /&gt;
|Arcana=Death&lt;br /&gt;
|Mastery=Initiate&lt;br /&gt;
}}&lt;br /&gt;
{{Has Arcana&lt;br /&gt;
|Arcana=Matter&lt;br /&gt;
|Mastery=Apprentice&lt;br /&gt;
}}&lt;br /&gt;
{{Has Arcana&lt;br /&gt;
|Arcana=Prime&lt;br /&gt;
|Mastery=Apprentice&lt;br /&gt;
}}&lt;br /&gt;
{{Has Arcana&lt;br /&gt;
|Arcana=Mind&lt;br /&gt;
|Mastery=Initiate&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Culture&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Resources|4}}&lt;br /&gt;
{{Has Merit|New Identity|4&lt;br /&gt;
|Description=Current identity&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Campanella</id>
		<title>Campanella</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Campanella"/>
				<updated>2016-09-02T07:50:25Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2978&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2016/09/02&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Campanella&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Cabal=None&lt;br /&gt;
|Avatar=Mads Mikkelsen&lt;br /&gt;
}}&lt;br /&gt;
==BACKGROUND==&lt;br /&gt;
&lt;br /&gt;
The man known as Campanella is something of a mystery.  He's a businessman and collector of art from back East.&lt;br /&gt;
&lt;br /&gt;
*He does not like to discuss his background or his past.&lt;br /&gt;
&lt;br /&gt;
*He enjoys the finer things in life: fine art, fine clothes, fine dining, and refined company.&lt;br /&gt;
&lt;br /&gt;
*He does acknowledge that he is a member of the Mysterium among Awakened circles.  To them, he will open up a little more and admit a connection to the DC Consilium, where he was mentored and trained in the Art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------- DO NOT DELETE THIS LINE OR ANYTHING BELOW IT  ---------------&amp;gt;&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}{{Status Editor}}&lt;br /&gt;
{{Has Arcana&lt;br /&gt;
|Arcana=Death&lt;br /&gt;
|Mastery=Initiate&lt;br /&gt;
}}&lt;br /&gt;
{{Has Arcana&lt;br /&gt;
|Arcana=Matter&lt;br /&gt;
|Mastery=Apprentice&lt;br /&gt;
}}&lt;br /&gt;
{{Has Arcana&lt;br /&gt;
|Arcana=Prime&lt;br /&gt;
|Mastery=Apprentice&lt;br /&gt;
}}&lt;br /&gt;
{{Has Arcana&lt;br /&gt;
|Arcana=Mind&lt;br /&gt;
|Mastery=Initiate&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Campanella</id>
		<title>Campanella</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Campanella"/>
				<updated>2016-09-02T07:45:22Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2978&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2016/09/02&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Campanella&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Cabal=None&lt;br /&gt;
|Avatar=Mads Mikkelsen&lt;br /&gt;
}}&lt;br /&gt;
==BACKGROUND==&lt;br /&gt;
&lt;br /&gt;
The man known as Campanella is something of a mystery.  He's a businessman and collector of art from back East.&lt;br /&gt;
&lt;br /&gt;
*He does not like to discuss his background or his past.&lt;br /&gt;
&lt;br /&gt;
*He enjoys the finer things in life: fine art, fine clothes, fine dining, and refined company.&lt;br /&gt;
&lt;br /&gt;
*He does acknowledge that he is a member of the Mysterium among Awakened circles.  To them, he will open up a little more and admit a connection to the DC Consilium, where he was mentored and trained in the Art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------- DO NOT DELETE THIS LINE OR ANYTHING BELOW IT  ---------------&amp;gt;&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}{{Status Editor}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Campanella.jpg</id>
		<title>File:Campanella.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Campanella.jpg"/>
				<updated>2016-09-02T07:42:50Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: Something picked up from the net.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Something picked up from the net.&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Campanella</id>
		<title>Campanella</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Campanella"/>
				<updated>2016-09-02T07:39:39Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: Created page with &amp;quot;{{Character |postwith=Character |forumid=2978 |minisheet=1 |Inception=2016/09/02 |Status=Active |Character Name=Campanella |Player Name=Yumyumcrow |Path Position=None |Cabal=None...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2978&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2016/09/02&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Campanella&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Cabal=None&lt;br /&gt;
|Avatar=Mads Mikkelsen&lt;br /&gt;
}}&lt;br /&gt;
**********************************************&lt;br /&gt;
==BACKGROUND==&lt;br /&gt;
&lt;br /&gt;
The man known as Campanella is something of a mystery.  He's a businessman and collector of art from back East.&lt;br /&gt;
&lt;br /&gt;
*He does not like to discuss his background or his past.&lt;br /&gt;
&lt;br /&gt;
*He enjoys the finer things in life: fine art, fine clothes, fine dining, and refined company.&lt;br /&gt;
&lt;br /&gt;
*He does acknowledge that he is a member of the Mysterium among Awakened circles.  To them, he will open up a little more and admit a connection to the DC Consilium, where he was mentored and trained in the Art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------- DO NOT DELETE THIS LINE OR ANYTHING BELOW IT  ---------------&amp;gt;&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}{{Status Editor}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2016-09-01T08:43:34Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2106&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Deceased&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Order Title=Emissary&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Doorwarden&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He was a founding member of the Temoins du Sud and a held the position of Herald while the Consilium was reorganised into the River City Consilium.  An outspoken member of the Consilium, Crowley has been adrift since his cabal-mate and fellow Free Councillor Einstein left the area.&lt;br /&gt;
&lt;br /&gt;
Crowley was slain while investigating a spider-spirit cult.&lt;br /&gt;
&lt;br /&gt;
===RUMOURS===&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}{{Status Editor&lt;br /&gt;
|Friend=Faye, Truce, Varyx&lt;br /&gt;
|Crossover=Laire&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2016-07-31T05:50:44Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=1503&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Titles=Constable&lt;br /&gt;
|Court Title=Lord of the Inhospitable Chamber&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance have seen him rise in his Court, and eventually a seat on the Freehold Council.&lt;br /&gt;
&lt;br /&gt;
He has a Motley with Nathan Griffin.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He's an avid drinker...&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Medical&lt;br /&gt;
}}&lt;br /&gt;
: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Street&lt;br /&gt;
}}&lt;br /&gt;
:Green has helped out a few people over the years&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Friend=Ava Campbell, Laire, Morgan Bellanar, Ramona Bohannon&lt;br /&gt;
|Associate=Daniel Leto, Nathan Griffin, Rick Pereg&lt;br /&gt;
}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Winter&lt;br /&gt;
|Size=0&lt;br /&gt;
|Amenities=0&lt;br /&gt;
|Doors=2&lt;br /&gt;
|Wards=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2016-07-31T05:43:33Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2106&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Order Title=Emissary&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Doorwarden&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He was a founding member of the Temoins du Sud and a held the position of Herald while the Consilium was reorganised into the River City Consilium.  An outspoken member of the Consilium, Crowley has been adrift since his cabal-mate and fellow Free Councillor Einstein left the area.&lt;br /&gt;
&lt;br /&gt;
He doesn't think he has any power left, let alone if he can do anything with it.&lt;br /&gt;
&lt;br /&gt;
===RUMOURS===&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
&lt;br /&gt;
===CONNECTIONS===&lt;br /&gt;
Crowley has quietly carved a place for himself in the local Entertainment and Club scene.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He runs a successful bar and tavern&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
: He is established himself as a mentor for developing musicians&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Religious Groups&lt;br /&gt;
}}&lt;br /&gt;
:He is on good terms with a few journalists&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He knows about, and dabbles in, fringe religious groups&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
:  He is a successful Metal musician&lt;br /&gt;
* {{Has Merit|Fame|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
:&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=News Media&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Sanctum|3}}&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
===MAGICAL LORE===&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Forces&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Prime&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Space&lt;br /&gt;
|Mastery=Apprentice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}{{Status Editor&lt;br /&gt;
|Friend=Faye, Truce, Varyx&lt;br /&gt;
|Crossover=Laire&lt;br /&gt;
}}&lt;br /&gt;
{{Sanctum&lt;br /&gt;
|Group=Temoins du Sud&lt;br /&gt;
|Hallow=0&lt;br /&gt;
|Library=0&lt;br /&gt;
|Security=1&lt;br /&gt;
|Occultation=0&lt;br /&gt;
|Size=1&lt;br /&gt;
|Materials=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2016-07-31T05:38:20Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2106&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Order Title=Emissary&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Doorwarden&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He was a founding member of the Temoins du Sud and a held the position of Herald while the Consilium was reorganised into the River City Consilium.  An outspoken member of the Consilium, Crowley has been adrift since his cabal-mate and fellow Free Councillor Einstein left the area.&lt;br /&gt;
&lt;br /&gt;
He doesn't think he has any power left, let alone if he can do anything with it.&lt;br /&gt;
&lt;br /&gt;
===RUMOURS===&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
&lt;br /&gt;
===CONNECTIONS===&lt;br /&gt;
Crowley has quietly carved a place for himself in the local Entertainment and Club scene.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He runs a successful bar and tavern&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
: He is established himself as a mentor for developing musicians&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Religious Groups&lt;br /&gt;
}}&lt;br /&gt;
:He is on good terms with a few journalists&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He knows about, and dabbles in, fringe religious groups&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
:&lt;br /&gt;
* {{Has Merit|Fame|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
:&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=News Media&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Sanctum|3}}&lt;br /&gt;
: He is a successful Metal musician&lt;br /&gt;
&lt;br /&gt;
===MAGICAL LORE===&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Forces&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Prime&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Space&lt;br /&gt;
|Mastery=Apprentice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}{{Status Editor&lt;br /&gt;
|Friend=Faye, Truce, Varyx&lt;br /&gt;
|Crossover=Laire&lt;br /&gt;
}}&lt;br /&gt;
{{Sanctum&lt;br /&gt;
|Group=Temoins du Sud&lt;br /&gt;
|Hallow=0&lt;br /&gt;
|Library=0&lt;br /&gt;
|Security=1&lt;br /&gt;
|Occultation=0&lt;br /&gt;
|Size=1&lt;br /&gt;
|Materials=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2016-07-31T05:31:58Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2106&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Order Title=Emissary&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Doorwarden&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He was a founding member of the Temoins du Sud and a held the position of Herald while the Consilium was reorganised into the River City Consilium.  An outspoken member of the Consilium, Crowley has been adrift since his cabal-mate and fellow Free Councillor Einstein left the area.&lt;br /&gt;
&lt;br /&gt;
He doesn't think he has any power left, let alone if he can do anything with it.&lt;br /&gt;
&lt;br /&gt;
===RUMOURS===&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
&lt;br /&gt;
===CONNECTIONS===&lt;br /&gt;
Crowley has quietly carved a place for himself in the local Entertainment and Club scene.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He runs a successful bar and tavern&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
: He is established himself as a mentor for developing musicians&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Religious Groups&lt;br /&gt;
}}&lt;br /&gt;
:He is on good terms with a few journalists&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He knows about, and dabbles in, fringe religious groups&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
:&lt;br /&gt;
* {{Has Merit|Fame|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
:&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=News Media&lt;br /&gt;
}}&lt;br /&gt;
: He is a successful Metal musician&lt;br /&gt;
&lt;br /&gt;
===MAGICAL LORE===&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Forces&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Prime&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Space&lt;br /&gt;
|Mastery=Apprentice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}{{Status Editor&lt;br /&gt;
|Friend=Faye, Truce, Varyx&lt;br /&gt;
|Crossover=Laire&lt;br /&gt;
}}&lt;br /&gt;
{{Sanctum&lt;br /&gt;
|Group=Temoins du Sud&lt;br /&gt;
|Hallow=0&lt;br /&gt;
|Library=0&lt;br /&gt;
|Security=1&lt;br /&gt;
|Occultation=0&lt;br /&gt;
|Size=1&lt;br /&gt;
|Materials=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2016-07-31T05:23:00Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2106&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Order Title=Emissary&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Member&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He was a founding member of the Temoins du Sud and a held the position of Herald while the Consilium was reorganised into the River City Consilium.  An outspoken member of the Consilium, Crowley has been adrift since his cabal-mate and fellow Free Councillor Einstein left the area.&lt;br /&gt;
&lt;br /&gt;
He doesn't think he has any power left, let alone if he can do anything with it.&lt;br /&gt;
&lt;br /&gt;
===RUMOURS===&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
&lt;br /&gt;
===CONNECTIONS===&lt;br /&gt;
Crowley has quietly carved a place for himself in the local Entertainment and Club scene.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He runs a successful bar and tavern&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
: He is established himself as a mentor for developing musicians&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Religious Groups&lt;br /&gt;
}}&lt;br /&gt;
:He is on good terms with a few journalists&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He knows about, and dabbles in, fringe religious groups&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
:&lt;br /&gt;
* {{Has Merit|Fame|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
:&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=News Media&lt;br /&gt;
}}&lt;br /&gt;
: He is a successful Metal musician&lt;br /&gt;
&lt;br /&gt;
===MAGICAL LORE===&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Forces&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Prime&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Space&lt;br /&gt;
|Mastery=Apprentice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}{{Status Editor&lt;br /&gt;
|Friend=Faye, Truce, Varyx&lt;br /&gt;
|Crossover=Laire&lt;br /&gt;
}}&lt;br /&gt;
{{Sanctum&lt;br /&gt;
|Group=Temoins du Sud&lt;br /&gt;
|Hallow=0&lt;br /&gt;
|Library=0&lt;br /&gt;
|Security=1&lt;br /&gt;
|Occultation=0&lt;br /&gt;
|Size=1&lt;br /&gt;
|Materials=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2016-07-03T23:15:31Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=1503&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Titles=Constable&lt;br /&gt;
|Court Title=Lord of the Inhospitable Chamber&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance have seen him rise in his Court, and eventually a seat on the Freehold Council.&lt;br /&gt;
&lt;br /&gt;
Recently, he formed a Pledged Motley with Nathan Griffin and Milo Chernobog.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He's an avid drinker...&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Medical&lt;br /&gt;
}}&lt;br /&gt;
: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Street&lt;br /&gt;
}}&lt;br /&gt;
:Green has helped out a few people over the years&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Friend=Ava Campbell, Laire, Morgan Bellanar, Ramona Bohannon&lt;br /&gt;
|Associate=Daniel Leto, Juno Mantiserra, Milo Chernobog, Nathan Griffin, Rick Pereg, Terri Nutkins&lt;br /&gt;
}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Winter&lt;br /&gt;
|Size=0&lt;br /&gt;
|Amenities=0&lt;br /&gt;
|Doors=2&lt;br /&gt;
|Wards=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2016-07-03T23:14:18Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=1503&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Titles=Constable&lt;br /&gt;
|Court Title=Lord of the Inhospitable Chamber&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance have seen him rise in his Court, and eventually a seat on the Freehold Council.&lt;br /&gt;
&lt;br /&gt;
Recently, he formed a Pledged Motley with Nathan Griffin and Milo Chernobog.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He's an avid drinker...&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Medical&lt;br /&gt;
}}&lt;br /&gt;
: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Street&lt;br /&gt;
}}&lt;br /&gt;
:Green has helped out a few people over the years&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Friend=Ava Campbell, Laire, Morgan Bellanar, Ramona Bohannon&lt;br /&gt;
|Associate=Daniel Leto, Juno Mantiserra, Milo Chernobog, Nathan Griffin, Rick Pereg, Terri Nutkins&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2016-07-03T22:59:30Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2106&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Order Title=Emissary&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Member&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He was a founding member of the Temoins du Sud and a held the position of Herald while the Consilium was reorganised into the River City Consilium.  An outspoken member of the Consilium, Crowley has been adrift since his cabal-mate and fellow Free Councillor Einstein left the area.&lt;br /&gt;
&lt;br /&gt;
He doesn't think he has any power left, let alone if he can do anything with it.&lt;br /&gt;
&lt;br /&gt;
===RUMOURS===&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
&lt;br /&gt;
===CONNECTIONS===&lt;br /&gt;
Crowley has quietly carved a place for himself in the local Entertainment and Club scene.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He runs a successful bar and tavern&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
: He is established himself as a mentor for developing musicians&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Religious Groups&lt;br /&gt;
}}&lt;br /&gt;
:He is on good terms with a few journalists&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He knows about, and dabbles in, fringe religious groups&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
:&lt;br /&gt;
* {{Has Merit|Fame|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
:&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=News Media&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In}}&lt;br /&gt;
: He is a successful Metal musician&lt;br /&gt;
&lt;br /&gt;
===MAGICAL LORE===&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Time&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Fate&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Space&lt;br /&gt;
|Mastery=Apprentice&lt;br /&gt;
}}&lt;br /&gt;
{{Has Rote}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}{{Status Editor&lt;br /&gt;
|Friend=Cagliostro, Faye, Flidais, Truce, Varyx&lt;br /&gt;
|Crossover=Laire&lt;br /&gt;
}}&lt;br /&gt;
{{Sanctum&lt;br /&gt;
|Group=Temoins du Sud&lt;br /&gt;
|Hallow=0&lt;br /&gt;
|Library=0&lt;br /&gt;
|Security=1&lt;br /&gt;
|Occultation=0&lt;br /&gt;
|Size=1&lt;br /&gt;
|Materials=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2016-07-03T22:55:58Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2106&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Order Title=Emissary&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Member&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He was a founding member of the Temoins du Sud and a held the position of Herald while the Consilium was reorganised into the River City Consilium.  An outspoken member of the Consilium, Crowley has been adrift since his cabal-mate and fellow Free Councillor Einstein left the area.&lt;br /&gt;
&lt;br /&gt;
He doesn't think he has any power left, let alone if he can do anything with it.&lt;br /&gt;
&lt;br /&gt;
===RUMOURS===&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
&lt;br /&gt;
===CONNECTIONS===&lt;br /&gt;
Crowley has quietly carved a place for himself in the local Entertainment and Club scene.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He runs a successful bar and tavern&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
: He is established himself as a mentor for developing musicians&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Religious Groups&lt;br /&gt;
}}&lt;br /&gt;
:He is on good terms with a few journalists&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He knows about, and dabbles in, fringe religious groups&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
:&lt;br /&gt;
* {{Has Merit|Fame|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
:&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=News Media&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In}}&lt;br /&gt;
: He is a successful Metal musician&lt;br /&gt;
&lt;br /&gt;
===MAGICAL LORE===&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Time&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Fate&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Space&lt;br /&gt;
|Mastery=Apprentice&lt;br /&gt;
}}&lt;br /&gt;
{{Has Rote}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}{{Status Editor&lt;br /&gt;
|Friend=Cagliostro, Faye, Flidais, Truce, Varyx&lt;br /&gt;
|Crossover=Ava Campbell&lt;br /&gt;
}}&lt;br /&gt;
{{Sanctum&lt;br /&gt;
|Group=Temoins du Sud&lt;br /&gt;
|Hallow=0&lt;br /&gt;
|Library=0&lt;br /&gt;
|Security=1&lt;br /&gt;
|Occultation=0&lt;br /&gt;
|Size=1&lt;br /&gt;
|Materials=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2016-07-03T22:50:10Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2106&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Order Title=Emissary&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Member&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He was a founding member of the Temoins du Sud and a held the position of Herald while the Consilium was reorganised into the River City Consilium.  An outspoken member of the Consilium, Crowley has been adrift since his cabal-mate and fellow Free Councillor Einstein left the area.&lt;br /&gt;
&lt;br /&gt;
He doesn't think he has any power left, let alone if he can do anything with it.&lt;br /&gt;
&lt;br /&gt;
===RUMOURS===&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
&lt;br /&gt;
===CONNECTIONS===&lt;br /&gt;
Crowley has quietly carved a place for himself in the local Entertainment and Club scene.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He runs a successful bar and tavern&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
: He is established himself as a mentor for developing musicians&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Religious Groups&lt;br /&gt;
}}&lt;br /&gt;
:He is on good terms with a few journalists&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He knows about, and dabbles in, fringe religious groups&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
:&lt;br /&gt;
* {{Has Merit|Fame|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
:&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=News Media&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In}}&lt;br /&gt;
: He is a successful Metal musician&lt;br /&gt;
&lt;br /&gt;
===MAGICAL LORE===&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Time&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Fate&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Space&lt;br /&gt;
|Mastery=Apprentice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}{{Status Editor}}&lt;br /&gt;
{{Sanctum&lt;br /&gt;
|Group=Temoins du Sud&lt;br /&gt;
|Hallow=0&lt;br /&gt;
|Library=0&lt;br /&gt;
|Security=1&lt;br /&gt;
|Occultation=0&lt;br /&gt;
|Size=1&lt;br /&gt;
|Materials=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2016-06-05T03:08:39Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=1503&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Titles=Constable&lt;br /&gt;
|Court Title=Lord of the Inhospitable Chamber&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance have seen him rise in his Court, and eventually a seat on the Freehold Council.&lt;br /&gt;
&lt;br /&gt;
Recently, he formed a Pledged Motley with Nathan Griffin and Milo Chernobog.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He's an avid drinker...&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Medical&lt;br /&gt;
}}&lt;br /&gt;
: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Street&lt;br /&gt;
}}&lt;br /&gt;
:Green has helped out a few people over the years&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}{{Status Editor}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2016-06-05T03:05:59Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=1503&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Titles=Constable&lt;br /&gt;
|Court Title=Lord of the Inhospitable Chamber&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance have seen him rise in his Court, and eventually a seat on the Freehold Council.&lt;br /&gt;
&lt;br /&gt;
Recently, he formed a Pledged Motley with Nathan Griffin and Milo Chernobog.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He's an avid drinker...&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Medical&lt;br /&gt;
}}&lt;br /&gt;
: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
*{{Has Merit|Giant|4}}&lt;br /&gt;
:Green has helped out a few people over the years&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}{{Status Editor}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2016-06-05T02:38:21Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2106&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Order Title=Emissary&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Member&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He was a founding member of the Temoins du Sud and a held the position of Herald while the Consilium was reorganised into the River City Consilium.  An outspoken member of the Consilium, Crowley has been adrift since his cabal-mate and fellow Free Councillor Einstein left the area.&lt;br /&gt;
&lt;br /&gt;
He doesn't think he has any power left, let alone if he can do anything with it.&lt;br /&gt;
&lt;br /&gt;
===RUMOURS===&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
&lt;br /&gt;
===CONNECTIONS===&lt;br /&gt;
Crowley has quietly carved a place for himself in the local Entertainment and Club scene.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He runs a successful bar and tavern&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
: He is established himself as a mentor for developing musicians&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Religious Groups&lt;br /&gt;
}}&lt;br /&gt;
:He is on good terms with a few journalists&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He knows about, and dabbles in, fringe religious groups&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
:&lt;br /&gt;
* {{Has Merit|Fame|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
:&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=News Media&lt;br /&gt;
}}&lt;br /&gt;
: He is a successful Metal musician&lt;br /&gt;
&lt;br /&gt;
===MAGICAL LORE===&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Time&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Fate&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Space&lt;br /&gt;
|Mastery=Apprentice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}{{Status Editor}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2016-06-05T02:33:56Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2106&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Order Title=Emissary&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Member&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He was a founding member of the Temoins du Sud and a held the position of Herald while the Consilium was reorganised into the River City Consilium.  An outspoken member of the Consilium, Crowley has been adrift since his cabal-mate and fellow Free Councillor Einstein left the area.&lt;br /&gt;
&lt;br /&gt;
He doesn't think he has any power left, let alone if he can do anything with it.&lt;br /&gt;
&lt;br /&gt;
===RUMOURS===&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
&lt;br /&gt;
===CONNECTIONS===&lt;br /&gt;
Crowley has quietly carved a place for himself in the local Entertainment and Club scene.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He runs a successful bar and tavern&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
: He is established himself as a mentor for developing musicians&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Religious Groups&lt;br /&gt;
}}&lt;br /&gt;
: He knows about, and dabbles in, fringe religious groups&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
:&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
:&lt;br /&gt;
* {{Has Merit|Fame|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
: He is a successful Metal musician&lt;br /&gt;
&lt;br /&gt;
===MAGICAL LORE===&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Time&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Fate&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Space&lt;br /&gt;
|Mastery=Apprentice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}{{Status Editor}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2016-06-05T00:14:45Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=1503&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Titles=Constable&lt;br /&gt;
|Court Title=Lord of the Inhospitable Chamber&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance have seen him rise in his Court, and eventually a seat on the Freehold Council.&lt;br /&gt;
&lt;br /&gt;
Recently, he formed a Pledged Motley with Nathan Griffin and Milo Chernobog.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He's an avid drinker...&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Medical&lt;br /&gt;
}}&lt;br /&gt;
: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Giant|4}}&lt;br /&gt;
: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}{{Status Editor}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2016-05-19T22:25:54Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2106&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Order Title=Emissary&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Member&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He was a founding member of the Temoins du Sud and a held the position of Herald while the Consilium was reorganised into the River City Consilium.  An outspoken member of the Consilium, Crowley has been adrift since his cabal-mate and fellow Free Councillor Einstein left the area.&lt;br /&gt;
&lt;br /&gt;
He doesn't think he has any power left, let alone if he can do anything with it.&lt;br /&gt;
&lt;br /&gt;
===RUMOURS===&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
&lt;br /&gt;
===CONNECTIONS===&lt;br /&gt;
Crowley has quietly carved a place for himself in the local Entertainment and Club scene.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
: He runs a successful bar and tavern&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
: He is established himself as a mentor for developing musicians&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Religious Groups&lt;br /&gt;
}}&lt;br /&gt;
: He knows about, and dabbles in, fringe religious groups&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Clubs&lt;br /&gt;
}}&lt;br /&gt;
:&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
:&lt;br /&gt;
* {{Has Merit|Fame|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
: He is a successful Metal musician&lt;br /&gt;
&lt;br /&gt;
===MAGICAL LORE===&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Time&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Fate&lt;br /&gt;
|Mastery=Apprentice&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Space&lt;br /&gt;
|Mastery=Apprentice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}{{Status Editor}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2016-05-15T03:26:46Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2106&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Order Title=Emissary&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Member&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
|Free Council Titles=Emissary&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He was a founding member of the Temoins du Sud and a held the position of Herald while the Consilium was reorganised into the River City Consilium.  An outspoken member of the Consilium, Crowley has been adrift since his cabal-mate and fellow Free Councillor Einstein left the area.&lt;br /&gt;
&lt;br /&gt;
He doesn't think he has any power left, let alone if he can do anything with it.&lt;br /&gt;
&lt;br /&gt;
===RUMOURS===&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
&lt;br /&gt;
===CONNECTIONS===&lt;br /&gt;
Crowley has quietly carved a place for himself in the local Entertainment and Club scene.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Clubs}}: He can call in a few favours&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Entertainment}}: He is rebuilding past associations, tooled to new purpose&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Religious Groups}}: He knows about, and dabbles in, fringe religious groups&lt;br /&gt;
* {{Has Merit|Contacts|1|Sphere=Clubs}}:&lt;br /&gt;
* {{Has Merit|Contacts|1|Sphere=Entertainment}}:&lt;br /&gt;
* {{Has Merit|Fame|1|Sphere=Entertainment}}: He is a successful Metal musician&lt;br /&gt;
&lt;br /&gt;
===MAGICAL LORE===&lt;br /&gt;
* {{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
* {{Has Arcana|Arcana=Fate|Mastery=Apprentice}}&lt;br /&gt;
* {{Has Arcana|Arcana=Space|Mastery=Apprentice}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}{{Status Editor&lt;br /&gt;
|Acknowledges=&lt;br /&gt;
|Recognizes=&lt;br /&gt;
|Values=&lt;br /&gt;
|Respects=&lt;br /&gt;
|Admires=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2016-04-25T09:06:34Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Has Arcana&lt;br /&gt;
|Arcana=Time&lt;br /&gt;
|Mastery=Disciple&lt;br /&gt;
}}&lt;br /&gt;
{{Has Arcana&lt;br /&gt;
|Arcana=Fate&lt;br /&gt;
|Mastery=Apprentice&lt;br /&gt;
}}&lt;br /&gt;
{{Has Arcana&lt;br /&gt;
|Arcana=Space&lt;br /&gt;
|Mastery=Apprentice&lt;br /&gt;
}}&lt;br /&gt;
{{Character&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Consilium Status=2&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Order=Free Council&lt;br /&gt;
|Order Status=2&lt;br /&gt;
|Free Council Titles=Emissary&lt;br /&gt;
|Presence=4&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Member&lt;br /&gt;
|Path=Acanthus&lt;br /&gt;
|Path Status=2&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
|Scene1=Sketches&lt;br /&gt;
|Scene2=Visitor&lt;br /&gt;
|Scene3=Wrinkles&lt;br /&gt;
|Scene4=TdS social&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He was a founding member of the Temoins du Sud and a held the position of Herald while the Consilium was reorganised into the River City Consilium.  An outspoken member of the Consilium, Crowley has been adrift since his cabal-mate and fellow Free Councillor Einstein left the area.&lt;br /&gt;
&lt;br /&gt;
He doesn't think he has any power left, let alone if he can do anything with it.&lt;br /&gt;
&lt;br /&gt;
===RUMOURS===&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
&lt;br /&gt;
===CONNECTIONS===&lt;br /&gt;
Crowley has quietly carved a place for himself in the local Entertainment and Club scene.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Clubs}}: He can call in a few favours&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Entertainment}}: He is rebuilding past associations, tooled to new purpose&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Religious Groups}}: He knows about, and dabbles in, fringe religious groups&lt;br /&gt;
* {{Has Merit|Contacts|1|Sphere=Clubs}}:&lt;br /&gt;
* {{Has Merit|Contacts|1|Sphere=Entertainment}}:&lt;br /&gt;
* {{Has Merit|Fame|1|Sphere=Entertainment}}: He is a successful Metal musician&lt;br /&gt;
&lt;br /&gt;
===MAGICAL LORE===&lt;br /&gt;
{{Apprentice of|Fate}}&lt;br /&gt;
{{Apprentice of|Space}}&lt;br /&gt;
{{Disciple of|Time}}&lt;br /&gt;
&lt;br /&gt;
{{Show Status&lt;br /&gt;
|Values=Star&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2016-04-16T22:42:42Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Consilium Status=2&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Order=Free Council&lt;br /&gt;
|Order Status=2&lt;br /&gt;
|Free Council Titles=Emissary&lt;br /&gt;
|Presence=4&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Member&lt;br /&gt;
|Path=Acanthus&lt;br /&gt;
|Path Status=2&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
|Scene1=Sketches&lt;br /&gt;
|Scene2=Visitor&lt;br /&gt;
|Scene3=Wrinkles&lt;br /&gt;
|Scene4=TdS social&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He was a founding member of the Temoins du Sud and a held the position of Herald while the Consilium was reorganised into the River City Consilium.  An outspoken member of the Consilium, Crowley has been adrift since his cabal-mate and fellow Free Councillor Einstein left the area.&lt;br /&gt;
&lt;br /&gt;
He doesn't think he has any power left, let alone if he can do anything with it.&lt;br /&gt;
&lt;br /&gt;
===RUMOURS===&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
&lt;br /&gt;
===CONNECTIONS===&lt;br /&gt;
Crowley has quietly carved a place for himself in the local Entertainment and Club scene.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Clubs}}: He can call in a few favours&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Entertainment}}: He is rebuilding past associations, tooled to new purpose&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Religious Groups}}: He knows about, and dabbles in, fringe religious groups&lt;br /&gt;
* {{Has Merit|Contacts|1|Sphere=Clubs}}:&lt;br /&gt;
* {{Has Merit|Contacts|1|Sphere=Entertainment}}:&lt;br /&gt;
* {{Has Merit|Fame|1|Sphere=Entertainment}}: He is a successful Metal musician&lt;br /&gt;
&lt;br /&gt;
===MAGICAL LORE===&lt;br /&gt;
{{Apprentice of|Fate}}&lt;br /&gt;
{{Apprentice of|Space}}&lt;br /&gt;
{{Disciple of|Time}}&lt;br /&gt;
&lt;br /&gt;
{{Show Status&lt;br /&gt;
|Values=Star&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Ciara_Maskelyne</id>
		<title>Ciara Maskelyne</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Ciara_Maskelyne"/>
				<updated>2016-04-04T06:18:55Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2010/01/05&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Ciara Maskelyne&lt;br /&gt;
|Clan=Ventrue&lt;br /&gt;
|Clan Status=3&lt;br /&gt;
|Player Name=Mykel&lt;br /&gt;
|City Status=3&lt;br /&gt;
|Blood Potency=4&lt;br /&gt;
|Avatar=Laragh McCann&lt;br /&gt;
|Covenant=Invictus&lt;br /&gt;
|Covenant Status=1&lt;br /&gt;
|Presence=4&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2}} (European Beauty)&lt;br /&gt;
|Titles=Former [[Former Position::Harpy]] of Sacramento, Former [[Former Position::Prefect]] of the [[Carthian Movement]], Former [[Former Position::Keeper]] of Sacramento&lt;br /&gt;
|Portrait=Ciara Maskelyne.jpg&lt;br /&gt;
|Vampire Game=Main&lt;br /&gt;
}}&lt;br /&gt;
==Biography==&lt;br /&gt;
Ciara is a Caucasian female, somewhere in her mid to late 20's, with long auburn hair down to the small of her back. Thin and fair-skinned in life, Ciara is the same in death; though not as pale as low-humanity Kindred. Ciara still carries the soft accent of her living days. Over the years it has mellowed from a harsh Irish brogue to a soft, vaguely European inflection on certain words. Tall, even by today standards, Ciara is 5' 11”; but the stiletto heels she loves often push her to 6 feet or higher.&lt;br /&gt;
&lt;br /&gt;
In Kindred official functions, she usually wears a demur suit or dress, whatever suits her mood that night. In human society she's ofter more lax in dress, Ciara is still a wild child at heart, but that free spirit has been reigned in by years of restraint among Kindred society. While at official Kindred function, Ciara is reserved and respectful, fully aware the eyes that watch her every move for mistake or weakness. Respectful and courteous, Ciara has had decades to ingrain the practices of the Kindred court into her personality; sometimes coming off as cold due to the almost emotionless behavior she exhibits. It's only while free of the restraints of Kindred society that she let's her hair down; loving the spot light when she feels she can draw attention without making a fool of herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Bibliography}}{{Vampire Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2016-03-17T09:29:55Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Status=3&lt;br /&gt;
|Freehold Titles=Constable&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Court=Winter&lt;br /&gt;
|Mantle=4&lt;br /&gt;
|Winter Titles=Lord of the Inhospitable Chamber&lt;br /&gt;
|Seeming=Elemental&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|Presence=3&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Scene1=Freehold Commons&lt;br /&gt;
|Scene2=Other Half&lt;br /&gt;
|Mienpic=No&lt;br /&gt;
|Position=Courtier&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance have seen him rise in his Court, and eventually a seat on the Freehold Council.&lt;br /&gt;
&lt;br /&gt;
Recently, he formed a Pledged Motley with Nathan Griffin and Milo Chernobog.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Clubs}}: He's an avid drinker...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Emergency Services}}: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Medical}}: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Public Works}}: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|3|Sphere=Unions}}: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2016-03-06T06:34:26Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Consilium Status=2&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Order=Free Council&lt;br /&gt;
|Order Status=2&lt;br /&gt;
|Free Council Titles=Emissary&lt;br /&gt;
|Presence=4&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Member&lt;br /&gt;
|Path=Acanthus&lt;br /&gt;
|Path Status=2&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
|Scene1=Dark Wings&lt;br /&gt;
|Scene2=River City Forum&lt;br /&gt;
|Scene3=Wrinkles&lt;br /&gt;
|Scene4=Recruitment TdS&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He was a founding member of the Temoins du Sud and a held the position of Herald while the Consilium was reorganised into the River City Consilium.  An outspoken member of the Consilium, Crowley has been adrift since his cabal-mate and fellow Free Councillor Einstein left the area.&lt;br /&gt;
&lt;br /&gt;
He doesn't think he has any power left, let alone if he can do anything with it.&lt;br /&gt;
&lt;br /&gt;
RUMOURS&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
&lt;br /&gt;
===CONNECTIONS===&lt;br /&gt;
Since arriving in the city, Crowley has set to work rebuilding his old contacts.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Clubs}}: He can call in a few favours&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Entertainment}}: He is rebuilding past associations, tooled to new purpose&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Religious Groups}}: He knows about, and dabbles in, fringe religious groups&lt;br /&gt;
* {{Has Merit|Contacts|1|Sphere=Clubs}}:&lt;br /&gt;
* {{Has Merit|Contacts|1|Sphere=Entertainment}}:&lt;br /&gt;
* {{Has Merit|Fame|1|Sphere=Entertainment}}: He is a successful Metal musician&lt;br /&gt;
&lt;br /&gt;
===MAGICAL LORE===&lt;br /&gt;
{{Apprentice of|Fate}}&lt;br /&gt;
{{Apprentice of|Space}}&lt;br /&gt;
{{Disciple of|Time}}&lt;br /&gt;
&lt;br /&gt;
{{Show Status&lt;br /&gt;
|Values=Star&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2016-02-16T07:51:02Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Status=3&lt;br /&gt;
|Freehold Titles=Constable&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Court=Winter&lt;br /&gt;
|Mantle=4&lt;br /&gt;
|Winter Titles=Lord of the Inhospitable Chamber&lt;br /&gt;
|Seeming=Elemental&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|Presence=3&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Scene3=Broken Freehold&lt;br /&gt;
|Scene5=People Watch&lt;br /&gt;
|Mienpic=No&lt;br /&gt;
|Position=Courtier&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance have seen him rise in his Court, and eventually a seat on the Freehold Council.&lt;br /&gt;
&lt;br /&gt;
Recently, he formed a Pledged Motley with Nathan Griffin and Milo Chernobog.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Clubs}}: He's an avid drinker...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Emergency Services}}: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Medical}}: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Public Works}}: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|3|Sphere=Unions}}: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2016-02-07T04:46:36Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Status=3&lt;br /&gt;
|Freehold Titles=Constable&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Court=Winter&lt;br /&gt;
|Mantle=4&lt;br /&gt;
|Winter Titles=Lord of the Inhospitable Chamber&lt;br /&gt;
|Seeming=Elemental&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|Presence=3&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Scene3=Broken Freehold&lt;br /&gt;
|Scene4=Winter Coro&lt;br /&gt;
|Scene5=People Watch&lt;br /&gt;
|Scene6=PRP - Deals&lt;br /&gt;
|Mienpic=No&lt;br /&gt;
|Position=Courtier&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance have seen him rise in his Court, and eventually a seat on the Freehold Council.&lt;br /&gt;
&lt;br /&gt;
Recently, he formed a Pledged Motley with Nathan Griffin and Milo Chernobog.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Clubs}}: He's an avid drinker...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Emergency Services}}: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Medical}}: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Public Works}}: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|3|Sphere=Unions}}: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2016-01-30T23:24:48Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Status=3&lt;br /&gt;
|Freehold Titles=Constable&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Court=Winter&lt;br /&gt;
|Mantle=4&lt;br /&gt;
|Winter Titles=Lord of the Inhospitable Chamber&lt;br /&gt;
|Seeming=Elemental&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|Presence=3&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Scene1=Summer Rage&lt;br /&gt;
|Scene2=First Things First&lt;br /&gt;
|Scene3=Broken Freehold&lt;br /&gt;
|Scene4=Winter Coro&lt;br /&gt;
|Scene5=People Watch&lt;br /&gt;
|Scene6=PRP - Deals&lt;br /&gt;
|Mienpic=No&lt;br /&gt;
|Position=Courtier&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance have seen him rise in his Court, and eventually a seat on the Freehold Council.&lt;br /&gt;
&lt;br /&gt;
Recently, he formed a Pledged Motley with Nathan Griffin and Milo Chernobog.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Clubs}}: He's an avid drinker...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Emergency Services}}: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Medical}}: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Public Works}}: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|3|Sphere=Unions}}: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Aeneas</id>
		<title>Aeneas</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Aeneas"/>
				<updated>2016-01-21T09:21:15Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2013/05/07&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Aeneas&lt;br /&gt;
|Pack=Granite Watchtower&lt;br /&gt;
|Position1=Chorus&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Presence=2&lt;br /&gt;
|Auspice=Irraka&lt;br /&gt;
|Tribe=Hunters in Darkness&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Avatar=Adam Sandler&lt;br /&gt;
|Glory=1&lt;br /&gt;
|Honor=1&lt;br /&gt;
|Purity=1&lt;br /&gt;
|Wisdom=0&lt;br /&gt;
}}&lt;br /&gt;
No one knew the rage in Aeneas Torchwood, except perhaps for his father. His real one, that is. Aeneas grew up on a small dilapidated farm at the edge of town - the last property on a road almost completely swallowed by forest. His &amp;quot;father&amp;quot; was a brooding, callow man sliding into alcoholism and his mother was the air headed daughter of a hippy who had cruised the festival circuit till she wound up in town. Aeneas had few friends and took the bullying he received from the bigger kids (and his &amp;quot;father&amp;quot;) with a steely resentment. The kids stopped when Aeneas sprouted into leonine strength in his teens; it took his &amp;quot;father&amp;quot; a few more years to realise that his boy could strike back.  The young Aeneas coped by retreating to the woods and until his First Change it appeared he was destined to continue the legacy of his &amp;quot;father's&amp;quot; family, as the towns resident &amp;quot;hicks&amp;quot;. He grew up on wood craft and developed a disdain for the trappings of the modern world because they reminded him of the disapproving townsfolk.&lt;br /&gt;
&lt;br /&gt;
The real source of fear in Aeneas life was the mysterious Mr. Wolf (and his cronies) who would blow into town like a harsh blizzard and upset everyone. Mom was drawn to Mr. Wolf as if she were a teen groupie (despite the obvious way in which Mr. Wolf mistreated her). &amp;quot;Father&amp;quot; slunk away like a whipped cur when he was around. Mr. Wolf ignored Aeneas or beat him lightly when he got too close. This continued even as Aeneas grew into manhood - Mr. Wolf (and his cronies) took pride in testing the young man. During those times, what Aeneas feared the most was Mr. Wolf's approval.&lt;br /&gt;
&lt;br /&gt;
The tense equilibrium of his life imploded suddenly and spectacularly just shy of his 20th birthday. Of all things, he came down with a chill while camping in his woods. The chill quickly turned to a fever. Aeneas, stunned, returned home to find Mr. Wolf there, arguing with his mother and &amp;quot;father&amp;quot;. Mr. Wolf, ever the bully, gloated the he was Aeneas real father. In fact, Wolf was far more malignant than normal - he deliberately goaded Aeneas (as if he was expecting something to happen...)&lt;br /&gt;
&lt;br /&gt;
Rage and terror warred in the young man's soul as he faced his demons.  Terror won out and he ran.  And ran.  And kept on running when two legs became four.&lt;br /&gt;
&lt;br /&gt;
The Stony Brook Sept of the Hunters in Darkness found him and straightened him out. He had to accept that Mr. Wolf was his father, as much as he accepted what he was as an Uratha. Big Doug (the Alpha) and Mary Tree Singer (the Beta) generously allowed him to stay the winter. Tree Singer first showed him the Shadow realms and taught him the First Tongue. Big Doug initiated him into the Menina and taught him about his Auspice. Neither of them could confirm if Mr. Wolf (assuming that is his deed name) is of the Pure or of the Forsaken, but the size of his pack (if Aeneas' memories are sound) leans towards the Pure.&lt;br /&gt;
&lt;br /&gt;
In the Shadow of the Stony Brook, Aeneas hunted, and was hunted by, Falcon the All-Seeing, a raptor spirit embodying vigilance and foresight. The spirit was 'young' as such entities go; Aeneas was just happy to have a companion, even if it was a spirit. The Menina recognised the partnership of the young Irraka and the vigilant little spirit with renown of Honour when Aeneas made personal pledge to the spirit as something he wished to embody. If she could protect others from the shadowy tyranny of someone like his father, he would be happy with his life.  As winter ended, Aeneas left the Stony Brook Sept as Uratha. He headed south, down the west coast.&lt;br /&gt;
&lt;br /&gt;
When the pair reached Sacramento, they found the area in disarray.  The Pure, under an Elder called Grandfather, had struck hard across the river; all the existing Forsaken packs had fled, dissolved, or left under the onslaught.  Aeneas stuck it out with the few remaining stragglers and found sanctuary at the city's southern limits.  After dealing with an Azlu, the Forsaken were able to &amp;quot;loan&amp;quot; a single locus for a while as they regrouped.  His present pack, Granite Watchtower, emerged through this pressure cooker environment and took his Spirit ally as its totem.&lt;br /&gt;
&lt;br /&gt;
It was Granite Watchtower that led the fightback and eventually struck down Grandfather, although Aeneas cannot claim any specific role in the Elder's death.&lt;br /&gt;
&lt;br /&gt;
!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Werewolf Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Aeneas</id>
		<title>Aeneas</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Aeneas"/>
				<updated>2016-01-21T09:14:52Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2013/05/07&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Aeneas&lt;br /&gt;
|Pack=Granite Watchtower&lt;br /&gt;
|Position1=Chorus&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Presence=2&lt;br /&gt;
|Auspice=Irraka&lt;br /&gt;
|Tribe=Hunters in Darkness&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Avatar=Adam Sandler&lt;br /&gt;
|Glory=1&lt;br /&gt;
|Honor=1&lt;br /&gt;
|Purity=1&lt;br /&gt;
|Wisdom=0&lt;br /&gt;
}}&lt;br /&gt;
No one knew the rage in Aeneas Torchwood, except perhaps for his father. His real one, that is. Aeneas grew up on a small dilapidated farm at the edge of town - the last property on a road almost completely swallowed by forest. His &amp;quot;father&amp;quot; was a brooding, callow man sliding into alcoholism and his mother was the air headed daughter of a hippy who had cruised the festival circuit till she wound up in town. Aeneas had few friends and took the bullying he received from the bigger kids (and his &amp;quot;father&amp;quot;) with a steely resentment. The kids stopped when Aeneas sprouted into leonine strength in his teens; it took his &amp;quot;father&amp;quot; a few more years to realise that his boy could strike back.  The young Aeneas coped by retreating to the woods and until his First Change it appeared he was destined to continue the legacy of his &amp;quot;father's&amp;quot; family, as the towns resident &amp;quot;hicks&amp;quot;. He grew up on wood craft and developed a disdain for the trappings of the modern world because they reminded him of the disapproving townsfolk.&lt;br /&gt;
&lt;br /&gt;
The real source of fear in Aeneas life was the mysterious Mr. Wolf (and his cronies) who would blow into town like a harsh blizzard and upset everyone. Mom was drawn to Mr. Wolf as if she were a teen groupie (despite the obvious way in which Mr. Wolf mistreated her). &amp;quot;Father&amp;quot; slunk away like a whipped cur when he was around. Mr. Wolf ignored Aeneas or beat him lightly when he got too close. This continued even as Aeneas grew into manhood - Mr. Wolf (and his cronies) took pride in testing the young man. During those times, what Aeneas feared the most was Mr. Wolf's approval.&lt;br /&gt;
&lt;br /&gt;
The tense equilibrium of his life imploded suddenly and spectacularly just shy of his 20th birthday. Of all things, he came down with a chill while camping in his woods. The chill quickly turned to a fever. Aeneas, stunned, returned home to find Mr. Wolf there, arguing with his mother and &amp;quot;father&amp;quot;. Mr. Wolf, ever the bully, gloated the he was Aeneas real father. In fact, Wolf was far more malignant than normal - he deliberately goaded Aeneas (as if he was expecting something to happen...)&lt;br /&gt;
&lt;br /&gt;
Rage and terror warred in the young man's soul as he faced his demons.  Terror won out and he ran.  And ran.  And kept on running when two legs became four.&lt;br /&gt;
&lt;br /&gt;
The Stony Brook Sept of the Hunters in Darkness found him and straightened him out. He had to accept that Mr. Wolf was his father, as much as he accepted what he was as an Uratha. Big Doug (the Alpha) and Mary Tree Singer (the Beta) generously allowed him to stay the winter. Tree Singer first showed him the Shadow realms and taught him the First Tongue. Big Doug initiated him into the Menina and taught him about his Auspice. Neither of them could confirm if Mr. Wolf (assuming that is his deed name) is of the Pure or of the Forsaken, but the size of his pack (if Aeneas' memories are sound) leans towards the Pure.&lt;br /&gt;
&lt;br /&gt;
In the Shadow of the Stony Brook, Aeneas hunted, and was hunted by, Falcon the All-Seeing, a raptor spirit embodying vigilance and foresight. The spirit was 'young' as such entities go; Aeneas was just happy to have a companion, even if it was a spirit. The Menina recognised the partnership of the young Irraka and the vigilant little spirit with renown of Honour when Aeneas made personal pledge to the spirit as something he wished to embody. If she could protect others from the shadowy tyranny of someone like his father, he would be happy with his life.&lt;br /&gt;
&lt;br /&gt;
As winter ended, Aeneas left the Stony Brook Sept as Uratha. He headed south, down the west coast.&lt;br /&gt;
!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Werewolf Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2016-01-16T22:41:32Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Status=3&lt;br /&gt;
|Freehold Titles=Constable&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Court=Winter&lt;br /&gt;
|Mantle=4&lt;br /&gt;
|Winter Titles=Lord of the Inhospitable Chamber&lt;br /&gt;
|Seeming=Elemental&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|Presence=3&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Scene1=Summer Rage&lt;br /&gt;
|Scene2=Hollow Hunting&lt;br /&gt;
|Scene3=Four Seasons&lt;br /&gt;
|Scene4=Winter Coro&lt;br /&gt;
|Mienpic=No&lt;br /&gt;
|Position=Courtier&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance have seen him rise in his Court, and eventually a seat on the Freehold Council.&lt;br /&gt;
&lt;br /&gt;
Recently, he formed a Pledged Motley with Nathan Griffin and Milo Chernobog.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Clubs}}: He's an avid drinker...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Emergency Services}}: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Medical}}: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Public Works}}: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|3|Sphere=Unions}}: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2016-01-14T09:48:09Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Status=3&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Court=Winter&lt;br /&gt;
|Mantle=4&lt;br /&gt;
|Winter Titles=Lord of the Inhospitable Chamber&lt;br /&gt;
|Seeming=Elemental&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|Presence=3&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Scene1=Summer Rage&lt;br /&gt;
|Scene2=Hollow Hunting&lt;br /&gt;
|Scene3=Four Seasons&lt;br /&gt;
|Scene4=Winter Coro&lt;br /&gt;
|Mienpic=No&lt;br /&gt;
|Position=Courtier&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance have seen him rise in his Court but he missed out on a seat at the newly formed Council that oversees the Freehold.&lt;br /&gt;
&lt;br /&gt;
Recently, he formed a Pledged Motley with Nathan Griffin and Milo Chernobog.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Clubs}}: He's an avid drinker...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Emergency Services}}: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Medical}}: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Public Works}}: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|3|Sphere=Unions}}: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2015-12-22T23:22:16Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Status=3&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Court=Winter&lt;br /&gt;
|Mantle=4&lt;br /&gt;
|Winter Titles=Archer of the Lonely March&lt;br /&gt;
|Seeming=Elemental&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|Presence=3&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Scene1=Borrowed, Blue&lt;br /&gt;
|Scene2=House of Wanders&lt;br /&gt;
|Scene3=Four Seasons&lt;br /&gt;
|Scene4=Winter Coro&lt;br /&gt;
|Scene5=Summer Rage&lt;br /&gt;
|Mienpic=No&lt;br /&gt;
|Position=Courtier&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance have seen him rise in his Court but he missed out on a seat at the newly formed Council that oversees the Freehold.&lt;br /&gt;
&lt;br /&gt;
Recently, he formed a Pledged Motley with Nathan Griffin and Milo Chernobog.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Clubs}}: He's an avid drinker...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Emergency Services}}: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Medical}}: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Public Works}}: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|3|Sphere=Unions}}: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2015-12-20T04:24:33Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Consilium Status=2&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Order=Free Council&lt;br /&gt;
|Order Status=2&lt;br /&gt;
|Free Council Titles=Emissary&lt;br /&gt;
|Presence=4&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Member&lt;br /&gt;
|Path=Acanthus&lt;br /&gt;
|Path Status=2&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
|Scene1=Dark Wings&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He was a founding member of the Temoins du Sud and a held the position of Herald while the Consilium was reorganised into the River City Consilium.  An outspoken member of the Consilium, Crowley has been adrift since his cabal-mate and fellow Free Councillor Einstein left the area.&lt;br /&gt;
&lt;br /&gt;
He doesn't think he has any power left, let alone if he can do anything with it.&lt;br /&gt;
&lt;br /&gt;
RUMOURS&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
&lt;br /&gt;
===CONNECTIONS===&lt;br /&gt;
Since arriving in the city, Crowley has set to work rebuilding his old contacts.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Clubs}}: He can call in a few favours&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Entertainment}}: He is rebuilding past associations, tooled to new purpose&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Religious Groups}}: He knows about, and dabbles in, fringe religious groups&lt;br /&gt;
* {{Has Merit|Contacts|1|Sphere=Clubs}}:&lt;br /&gt;
* {{Has Merit|Contacts|1|Sphere=Entertainment}}:&lt;br /&gt;
* {{Has Merit|Fame|1|Sphere=Entertainment}}: He is a successful Metal musician&lt;br /&gt;
&lt;br /&gt;
===MAGICAL LORE===&lt;br /&gt;
{{Apprentice of|FATE}}&lt;br /&gt;
{{Apprentice of|SPACE}}&lt;br /&gt;
{{Disciple of|TIME}}&lt;br /&gt;
&lt;br /&gt;
{{Show Status&lt;br /&gt;
|Values=Star&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2015-12-12T14:22:06Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Status=3&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Court=Winter&lt;br /&gt;
|Mantle=4&lt;br /&gt;
|Winter Titles=Archer of the Lonely March&lt;br /&gt;
|Seeming=Elemental&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|Presence=3&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Scene1=Borrowed, Blue&lt;br /&gt;
|Scene2=House of Wanders&lt;br /&gt;
|Scene3=Four Seasons&lt;br /&gt;
|Mienpic=No&lt;br /&gt;
|Position=Courtier&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance have seen him rise in his Court but he missed out on a seat at the newly formed Council that oversees the Freehold.&lt;br /&gt;
&lt;br /&gt;
Recently, he formed a Pledged Motley with Nathan Griffin and Milo Chernobog.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Clubs}}: He's an avid drinker...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Emergency Services}}: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Medical}}: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Public Works}}: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|3|Sphere=Unions}}: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2015-12-12T14:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Consilium Status=2&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Order=Free Council&lt;br /&gt;
|Order Status=2&lt;br /&gt;
|Free Council Titles=Emissary&lt;br /&gt;
|Presence=4&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Member&lt;br /&gt;
|Path=Acanthus&lt;br /&gt;
|Path Status=2&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
|Scene1=Dark Wings&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He was a founding member of the Temoins du Sud and a held the position of Herald while the Consilium was reorganised into the River City Consilium.  An outspoken member of the Consilium, Crowley has been adrift since his cabal-mate and fellow Free Councillor Einstein left the area.&lt;br /&gt;
&lt;br /&gt;
He doesn't think he has any power left, let alone if he can do anything with it.&lt;br /&gt;
&lt;br /&gt;
RUMOURS&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
He is a Disciple of Time and an Apprentice of Fate and Space.&lt;br /&gt;
&lt;br /&gt;
===CONNECTIONS===&lt;br /&gt;
Since arriving in the city, Crowley has set to work rebuilding his old contacts.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Clubs}}: He can call in a few favours&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Entertainment}}: He is rebuilding past associations, tooled to new purpose&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Religious Groups}}: He knows about, and dabbles in, fringe religious groups&lt;br /&gt;
* {{Has Merit|Contacts|1|Sphere=Clubs}}:&lt;br /&gt;
* {{Has Merit|Contacts|1|Sphere=Entertainment}}:&lt;br /&gt;
* {{Has Merit|Fame|1|Sphere=Entertainment}}: He is a successful Metal musician&lt;br /&gt;
&lt;br /&gt;
{{Show Status&lt;br /&gt;
|Values=Star&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2015-11-08T02:25:01Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Status=3&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Court=Winter&lt;br /&gt;
|Mantle=4&lt;br /&gt;
|Winter Titles=Archer of the Lonely March&lt;br /&gt;
|Seeming=Elemental&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|Presence=3&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Scene1=Borrowed, Blue&lt;br /&gt;
|Scene2=Dealer&lt;br /&gt;
|Scene3=Nightmares&lt;br /&gt;
|Scene4=Coco Motley&lt;br /&gt;
|Scene5=Seasons&lt;br /&gt;
|Scene6=X&lt;br /&gt;
|Mienpic=No&lt;br /&gt;
|Position=Courtier&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance to dangers that might threaten the Freehold have seen him rise in his Court.  It is also rumoured he has formed an unpledged motley with the Gregory the Whisperwisp.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Clubs}}: He's an avid drinker...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Emergency Services}}: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Medical}}: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Public Works}}: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|3|Sphere=Unions}}: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2015-10-13T09:09:19Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Consilium Status=2&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Order=Free Council&lt;br /&gt;
|Order Status=2&lt;br /&gt;
|Free Council Titles=Emissary&lt;br /&gt;
|Presence=4&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Member&lt;br /&gt;
|Path=Acanthus&lt;br /&gt;
|Path Status=2&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
|Scene1=Blue Octavio&lt;br /&gt;
|Scene2=TdS Recruit&lt;br /&gt;
|Scene3=Ivory Tower&lt;br /&gt;
|Scene4=Cayce plot&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He has drifted home as he matured and quickly established himself as one of the Consilium of Sacrament's Heralds and was a founding member of the Temoins du Sud. &lt;br /&gt;
&lt;br /&gt;
He has the power. He still doesn't know what to do with it yet...&lt;br /&gt;
&lt;br /&gt;
RUMOURS&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
&lt;br /&gt;
===CONNECTIONS===&lt;br /&gt;
Since arriving in the city, Crowley has set to work rebuilding his old contacts.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Clubs}}: He can call in a few favours&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Entertainment}}: He is rebuilding past associations, tooled to new purpose&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Religious Groups}}: He knows about, and dabbles in, fringe religious groups&lt;br /&gt;
* {{Has Merit|Contacts|1|Sphere=Clubs}}:&lt;br /&gt;
* {{Has Merit|Contacts|1|Sphere=Entertainment}}:&lt;br /&gt;
* {{Has Merit|Fame|1|Sphere=Entertainment}}: He is a successful Metal musician&lt;br /&gt;
&lt;br /&gt;
{{Show Status&lt;br /&gt;
|Values=Star&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2015-10-09T21:45:46Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Consilium Status=2&lt;br /&gt;
|Consilium Position=Herald&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Order=Free Council&lt;br /&gt;
|Order Status=2&lt;br /&gt;
|Free Council Titles=Emissary&lt;br /&gt;
|Presence=4&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Member&lt;br /&gt;
|Path=Acanthus&lt;br /&gt;
|Path Status=2&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
|Scene1=Blue Octavio&lt;br /&gt;
|Scene2=TdS Recruit&lt;br /&gt;
|Scene3=Ivory Tower&lt;br /&gt;
|Scene4=TdS social&lt;br /&gt;
|Scene5=Ex Herald&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He has drifted home as he matured and quickly established himself as one of the Consilium of Sacrament's Heralds and was a founding member of the Temoins du Sud. &lt;br /&gt;
&lt;br /&gt;
He has the power. He still doesn't know what to do with it yet...&lt;br /&gt;
&lt;br /&gt;
RUMOURS&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
&lt;br /&gt;
===CONNECTIONS===&lt;br /&gt;
Since arriving in the city, Crowley has set to work rebuilding his old contacts.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Clubs}}: He can call in a few favours&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Entertainment}}: He is rebuilding past associations, tooled to new purpose&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Religious Groups}}: He knows about, and dabbles in, fringe religious groups&lt;br /&gt;
* {{Has Merit|Contacts|1|Sphere=Clubs}}:&lt;br /&gt;
* {{Has Merit|Contacts|1|Sphere=Entertainment}}:&lt;br /&gt;
* {{Has Merit|Fame|1|Sphere=Entertainment}}: He is a successful Metal musician&lt;br /&gt;
&lt;br /&gt;
{{Show Status&lt;br /&gt;
|Values=Star&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2015-10-07T09:34:55Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Status=2&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Court=Winter&lt;br /&gt;
|Mantle=4&lt;br /&gt;
|Winter Titles=Archer of the Lonely March&lt;br /&gt;
|Seeming=Elemental&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|Presence=3&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Scene1=Borrowed, Blue&lt;br /&gt;
|Scene2=Dealer&lt;br /&gt;
|Scene3=Nightmares&lt;br /&gt;
|Scene4=Coco Motley&lt;br /&gt;
|Scene5=Seasons&lt;br /&gt;
|Scene6=X&lt;br /&gt;
|Mienpic=No&lt;br /&gt;
|Position=Courtier&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance to dangers that might threaten the Freehold have seen him rise in his Court.  It is also rumoured he has formed an unpledged motley with the Gregory the Whisperwisp.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Emergency Services}}: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Medical}}: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Public Works}}: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Unions}}: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2015-09-28T11:38:00Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Status=2&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Court=Winter&lt;br /&gt;
|Mantle=4&lt;br /&gt;
|Winter Titles=Archer of the Lonely March&lt;br /&gt;
|Seeming=Elemental&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|Presence=3&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Scene1=Borrowed, Blue&lt;br /&gt;
|Scene2=Dealer&lt;br /&gt;
|Scene3=Nightmares&lt;br /&gt;
|Scene4=Coco Motley&lt;br /&gt;
|Scene6=X&lt;br /&gt;
|Mienpic=No&lt;br /&gt;
|Position=Courtier&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance to dangers that might threaten the Freehold have seen him rise in his Court.  It is also rumoured he has formed an unpledged motley with the Gregory the Whisperwisp.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Emergency Services}}: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Medical}}: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Public Works}}: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Unions}}: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Crowley</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Crowley"/>
				<updated>2015-09-28T11:36:21Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2014/05/15&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Crowley&lt;br /&gt;
|Consilium Status=2&lt;br /&gt;
|Consilium Position=Herald&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Order=Free Council&lt;br /&gt;
|Order Status=2&lt;br /&gt;
|Free Council Titles=Emissary&lt;br /&gt;
|Presence=4&lt;br /&gt;
|Presence Description=Manic&lt;br /&gt;
|Cabal=Temoins du Sud&lt;br /&gt;
|Cabal Titles=Member&lt;br /&gt;
|Path=Acanthus&lt;br /&gt;
|Path Status=2&lt;br /&gt;
|Path Position=None&lt;br /&gt;
|Avatar=Burton C Bell&lt;br /&gt;
|Scene1=Blue Octavio&lt;br /&gt;
|Scene2=Dark Wings&lt;br /&gt;
|Scene3=Ivory Tower&lt;br /&gt;
|Scene4=TdS social&lt;br /&gt;
}}&lt;br /&gt;
They were young and they were Angry.&lt;br /&gt;
&lt;br /&gt;
Four school friends who channeled their rage into their music and their skate boards. They swore a pact to &amp;quot;Rock on, forever!&amp;quot; and practiced real hard. They grew from angry kids into young adults who channeled their aggression and stuck it to the world. When they weren't playing they were walking the dark side as petty thieves and crooks - sticking it to the Man! When they first discovered the occult their course was set as one of the next generation of heavy / black metal.&lt;br /&gt;
&lt;br /&gt;
They were the Four Horsemen.&lt;br /&gt;
&lt;br /&gt;
They were great. They were awesome. They were terrifying. The flew like Icarus and burned like an exploding star.  Last anyone heard of the band, they were experimenting with drugs and summoning manuals as old as the hills.  Obviously, something went down and scarred them all forever.  John found religion; Austin suffered a mental collapse; Iain went mainstream; Saul Springfield shuffled into the world of fringe religions in search of understanding. He was still a Rebel and didn't fit well with cults. He travelled, burning up most of his wealth in an effort to see more, do more. He investigated the mystical fringe of the more established religions, finding solace in meditation (and in boxing).&lt;br /&gt;
&lt;br /&gt;
He found the Mysterium first. Or maybe, they found him. At first he was overjoyed at having found a real Ancient Order / Secret Society. Unfortunately, he found them to be too hidebound by tradition. Atlantis was one possibility in many, and Saul (now Crowley) wasn't too convinced about the dogma. He also felt a little constrained, almost as if the Order were keeping him on tap for something...&lt;br /&gt;
&lt;br /&gt;
He rebelled. The Free Council appeared in his life and he jumped in head first. They stuck it to the Man! They were a collective - almost anarchic in outlook (the mob he first contacted) and they were responsible and democratic. What was there NOT to like?&lt;br /&gt;
&lt;br /&gt;
He has drifted home as he matured and quickly established himself as one of the Consilium of Sacrament's Heralds and was a founding member of the Temoins du Sud. &lt;br /&gt;
&lt;br /&gt;
He has the power. He still doesn't know what to do with it yet...&lt;br /&gt;
&lt;br /&gt;
RUMOURS&lt;br /&gt;
It is said that Crowley is seeking to acquire Thaumium strings for his guitar...&lt;br /&gt;
&lt;br /&gt;
===CONNECTIONS===&lt;br /&gt;
Since arriving in the city, Crowley has set to work rebuilding his old contacts.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Clubs}}: He can call in a few favours&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Entertainment}}: He is rebuilding past associations, tooled to new purpose&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Religious Groups}}: He knows about, and dabbles in, fringe religious groups&lt;br /&gt;
* {{Has Merit|Contacts|1|Sphere=Clubs}}:&lt;br /&gt;
* {{Has Merit|Contacts|1|Sphere=Entertainment}}:&lt;br /&gt;
* {{Has Merit|Fame|1|Sphere=Entertainment}}: He is a successful Metal musician&lt;br /&gt;
&lt;br /&gt;
{{Show Status&lt;br /&gt;
|Values=Star&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2015-09-27T03:22:11Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Status=2&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Court=Winter&lt;br /&gt;
|Mantle=4&lt;br /&gt;
|Winter Titles=Archer of the Lonely March&lt;br /&gt;
|Seeming=Elemental&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|Presence=3&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Scene1=Borrowed, Blue&lt;br /&gt;
|Scene2=Dealer&lt;br /&gt;
|Scene3=Nightmares&lt;br /&gt;
|Scene4=Farewells&lt;br /&gt;
|Scene6=X&lt;br /&gt;
|Mienpic=No&lt;br /&gt;
|Position=Courtier&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance to dangers that might threaten the Freehold have seen him rise in his Court.  It is also rumoured he has formed an unpledged motley with the Gregory the Whisperwisp.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Emergency Services}}: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Medical}}: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Public Works}}: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Unions}}: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Malcolm_Green</id>
		<title>Malcolm Green</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Malcolm_Green"/>
				<updated>2015-09-19T10:01:42Z</updated>
		
		<summary type="html">&lt;p&gt;Yumyumcrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2012/10/20&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Malcolm Green&lt;br /&gt;
|Freehold Status=2&lt;br /&gt;
|Player Name=Yumyumcrow&lt;br /&gt;
|Court=Winter&lt;br /&gt;
|Mantle=4&lt;br /&gt;
|Winter Titles=Archer of the Lonely March&lt;br /&gt;
|Seeming=Elemental&lt;br /&gt;
|Kith=Earthbones&lt;br /&gt;
|Presence=3&lt;br /&gt;
|Presence Description=Imposing Man-Mountain&lt;br /&gt;
|Avatar=Billy Crudup&lt;br /&gt;
|Quote=Keep your eyes to the horizon.  Always the horizon.&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Scene1=Borrowed, Blue&lt;br /&gt;
|Scene2=Tessa Chat&lt;br /&gt;
|Scene3=Nightmares&lt;br /&gt;
|Scene4=Farewells&lt;br /&gt;
|Scene5=Dealer&lt;br /&gt;
|Scene6=X&lt;br /&gt;
|Mienpic=No&lt;br /&gt;
|Position=Courtier&lt;br /&gt;
}}&lt;br /&gt;
===PRE ABDUCTION LIFE===&lt;br /&gt;
Malcolm Green came from a large family of &amp;quot;trouble makers&amp;quot;. They were not trailer trash nor gangsters per se, but they did have the fingers in many illicit pies. Green was the second of three sons and he grew up in his elder brothers shadow. Not particularly bright he fell into the &amp;quot;troublesome&amp;quot; outsider trope through school because he refused to fit into any group or clique, and as he was not (yet) athletically gifted, he could not become a jock. In his later teens an uncle discovered the troubled youth had a knack for masonry and managed to obtain an apprenticeship. Ultimately, the apprenticeship paved the way for his abduction, but at the time it was his hope for a brighter future.&lt;br /&gt;
&lt;br /&gt;
His one success in life, apart from the apprenticeship, was his high school sweetheart, Joanne. Their romance blossomed once they had graduated. Despite her parents wishes, they were married. With his apprenticeship complete, a wife and a child on the way, life looked like it was going someplace sweet for the simple, brooding, craftsman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ABDUCTION AND DURANCE===&lt;br /&gt;
Malcolm Green's abduction was swift. He received a commission from an out-of-town company for some celebratory stone work - the task was a test of sorts and he passed. He was invited to meet the buyer with the promise of more work... and when he did, the Goblin Marketeer revealed their true nature. Malcolm Green was enslaved and sold to the True Fae known as the Dweller in Stone.&lt;br /&gt;
&lt;br /&gt;
Green spent his Durance - an eon - warped and stretched as the living skin of the Dweller's house. Twisted by tectonic and elemental forces, he was reformed as an entire mountain range with his face pointing to the Sea that Wept, continually scarred by the Laughing Hurricane. His body became as granite, forming the bones of the mountains that bore his name. Dwarves followed his veins of gold, silver and gems. He shook in entrapped rage and the tremors levelled entire cities. Eventually a race of mountain-men built a temple on his brow because they saw the face of a god -his face- in the rock. They prayed to him directly, and not his Fae overlord, and for the first time in an eternity, he heard a name that he owned. Roused at last, he broke free of his prison, his gigantic rocky body and sought passage back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THE RETURN HOME?===&lt;br /&gt;
His passage back through the Hedge was easier than he had hoped; for some reason, the Hobs seemed to view him as an Avatar of the mountain god, child of the Dweller in Stone. The closer he got to the mortal realm, the wild and garbled this legendary became. By the time he escaped the hedge, he had found a party of dwarves who claimed to that he was the Dweller in Stone. It was a disturbing thought. In his more cerebral moments (it doesn't happen a lot) Green wonders if the Dweller in Stone has somehow perished.&lt;br /&gt;
&lt;br /&gt;
In any case he returned home, where the true horror began. First, he quickly found he was no longer the man he had been: his durance had seen him stretched into a stocky, powerful and clumsy giant. Second, he discovered that he had been gone well over ten years; in that time his son had grew up and his marriage had failed - because of him! His wife was now in a blossoming romance with a younger man whom his son respected.&lt;br /&gt;
&lt;br /&gt;
He had turned out to be a dissolute man-child unable to hold any responsibilities. Driven out by both his own family, and his wife's (something to do with a prank, drugs, and sending down his elder brother), this other him - this fetch had headed west. His rage burned hot but then died. He could not right those wrongs - none of his kin, let alone his son, recognised him. He had endured and survived, but it was all for nothing because he had no home to go to. &lt;br /&gt;
&lt;br /&gt;
He roamed, angry and disconsolate. When his rage dimmed to a nihilistic red hot vein of molten metal, he had his first encounter with other Changelings. His despair, sorrow, and hopelessness saw him admission to the Winter Court (his mantle helped, a relic of the cold airs that circulated about his gargantuan mountain body). With the Court's help, he gained a semblance of a reason to live - his life was gone, but he could make his fetch pay. With a temporary job assisting bounty hunters, he was able to track (albeit slowly) his fetch - first to Vegas (where the fetch got in with the wrong people and bad debts) and later in California (where the fetch has wound up in the Sacramento area).  Green followed in his fetch's footsteps and settled in Sacramento.  His first act on making contact with other Lost was to join the Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SERVICE TO THE FREEHOLD===&lt;br /&gt;
The Freehold of Sacramento had a profound effect on Green.  For the first time he found some semblance of peace among his own kind: the moody loner became a gruff, private, member of the Freehold.  At last he had something other than vengeance to occupy his time as he turned his attentions to watching the Freehold for trouble; he found it in a supposedly haunted house and in moving on a troublesome weaver of dreams who left chaos and confusion in their wake.&lt;br /&gt;
&lt;br /&gt;
His constant vigilance to dangers that might threaten the Freehold have seen him rise in his Court.  It is also rumoured he has formed an unpledged motley with the Gregory the Whisperwisp.&lt;br /&gt;
&lt;br /&gt;
===A HIDDEN LIFE, CONNECTED===&lt;br /&gt;
Green might live a simple, quiet life, but it doesn't mean he isn't without friends...&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Emergency Services}}: He knows a few people.  Where they drink and who to talk to...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Medical}}: He can get a few handy man jobs when he's not building things...&lt;br /&gt;
* {{Has Merit|Allies|1|Sphere=Public Works}}: He works in construction and knows people... who know where the secret places are hidden&lt;br /&gt;
* {{Has Merit|Allies|2|Sphere=Unions}}: Green is a Unionist.  He probably thinks the bosses ARE the Fae in disguise&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Yumyumcrow</name></author>	</entry>

	</feed>