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		<id>http://nwod.org/wiki/index.php?feed=atom&amp;target=Winter&amp;title=Special%3AContributions%2FWinter</id>
		<title>Edge of Darkness Wiki - User contributions [en]</title>
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		<updated>2026-05-13T22:48:27Z</updated>
		<subtitle>From Edge of Darkness Wiki</subtitle>
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	<entry>
		<id>http://nwod.org/wiki/index.php/Temporal_Dodge</id>
		<title>Temporal Dodge</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Temporal_Dodge"/>
				<updated>2018-08-26T11:36:47Z</updated>
		
		<summary type="html">&lt;p&gt;Winter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mage/Spell&lt;br /&gt;
|Name=Temporal Dodge&lt;br /&gt;
|Source = Mage The Awakening Sourcebook&lt;br /&gt;
|Pages  = p.261&lt;br /&gt;
|Time = 2&lt;br /&gt;
|AA = Dancing upon the River&lt;br /&gt;
}}&lt;br /&gt;
{{MHR|Temporal Dodge has been updated to 2E. Please refer to [[Mage Armor]] for details.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mage protects herself from harm. She creates a small bubble of “warped” time, either speeding herself up or slowing things down as they approach her. She performs small manipulations to her immediate temporal surroundings, protecting herself from harm by delicately twisting the fabric of time. She could, for example, decelerate incoming gunfire (by expanding the fourth-dimensional axis of its movement) or slightly speed up her own motions so as to allow her to roll better with punches and other attacks.&lt;br /&gt;
* Practice: [[Spell Practice::Shielding]]&lt;br /&gt;
* [[Action]]: [[Action::Instant]]&lt;br /&gt;
* [[Duration]]: [[Duration::Prolonged]] (one scene)&lt;br /&gt;
* '''Aspect:''' [[Spell Aspect::Covert]]&lt;br /&gt;
* Cost: 1 [[Cost::Mana]] (optional)&lt;br /&gt;
The mage gains one point of armor per dot she possesses in the Time Arcanum. By spending one Mana, the [[Duration]] can be made to last for one day. Most mages cast such a shielding spell at the beginning of the day, as part of their morning rituals. Successes are used to combat attempts to dispel the shield. &lt;br /&gt;
&lt;br /&gt;
Note that this magical armor applies against attempts to grapple the caster (both his Defense and Temporal Dodge armor are subtracted from the grappler’s dice pool when he attempts to achieve a hold on the mage), but it does not protect against attempts by an opponent to overpower and/or inflict damage once he has managed to grapple the mage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Adamantine Arrow]] Rote: Dancing upon the River&lt;br /&gt;
* Dice Pool: [[Pool::Dexterity]] + [[Pool::Athletics Skill]] + [[Pool::Time]]&lt;br /&gt;
The River of Time is a dangerous place. One who knows how to dance upon its surface understands that danger, like all other things, is fleeting and can be circumvented by those with understanding of Time’s intricacies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>Winter</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Ephemeral_Shield</id>
		<title>Ephemeral Shield</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Ephemeral_Shield"/>
				<updated>2018-08-26T11:34:10Z</updated>
		
		<summary type="html">&lt;p&gt;Winter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mage/Spell&lt;br /&gt;
|Name=Second Sight&lt;br /&gt;
|Source = Mage The Awakening Sourcebook&lt;br /&gt;
|Pages  = p.246&lt;br /&gt;
|Spirit = 2&lt;br /&gt;
|AA= Ghost Shirt&lt;br /&gt;
|GV=Barrier Between&lt;br /&gt;
}}&lt;br /&gt;
{{MHR|Ephemeral Shield has been updated to 2E. Please refer to [[Mage Armor]] for details.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mage protects himself with ephemeral armor that defends against physical attacks or attacks made by ephemeral entities.&lt;br /&gt;
&lt;br /&gt;
* Practice: [[Spell Practice::Shielding]]&lt;br /&gt;
* [[Action]]: [[Action::Instant]]&lt;br /&gt;
* [[Duration]]: [[Duration::Prolonged]] (one scene)&lt;br /&gt;
* '''Aspect:''' [[Spell Aspect::Covert]]&lt;br /&gt;
* Cost: 1 [[Cost::Mana]] (optional)&lt;br /&gt;
&lt;br /&gt;
The mage gains one point of armor per dot he possesses in the [[Spirit]] Arcanum. By spending one Mana, the [[Duration]] can be made to last for one day. Most mages cast such a shielding spell at the beginning of the day, as part of their morning rituals. Successes are used to combat attempts to dispel the shield.&lt;br /&gt;
&lt;br /&gt;
Note that this magical armor does not apply against an opponent’s attempts to achieve a grappling hold on the mage (the [[Fate]], [[Mind]], [[Space]] and [[Time]] Arcana provide shielding spells to do that). Nor does it apply against a grappling opponent’s attempts to overpower the mage. It does, however, protect against attempts to inflict damage upon him (subtract the armor points from any overpower roll that intends to damage the mage or attack him with a drawn weapon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Adamantine Arrow]] Rote: Ghost Shirt&lt;br /&gt;
* Dice Pool: [[Pool::Stamina]] + [[Pool::Occult Skill]] + [[Pool::Spirit]]&lt;br /&gt;
Not all threats come from this world. Arrow mages use this rote to armor themselves against physical attacks from beings native to the Shadow Realm. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guardians of the Veil]] Rote: Barrier Between&lt;br /&gt;
* Dice Pool: [[Pool::Resolve]] + [[Pool::Occult Skill]] + [[Pool::Spirit]]&lt;br /&gt;
Guardians of the Veil, who also have occasion to meet with spirits under less-than-friendly circumstances, use their own magic to achieve the same effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ancient Lands Pentalogy Rote: Ghost Plate &amp;lt;ref&amp;gt;[[Grimoire of Grimoires]] p26&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Dice Pool: [[Pool::Composure]] + [[Pool::Occult Skill]] + [[Pool::Spirit]]&lt;br /&gt;
Protective magics used by Soter when he first encounters the Imperial Archermen, this Free Council rote garbs the caster in an armor of ephemera, invisible and intangible to normal contact, but solidifying in the resonance of violence and harm.&lt;br /&gt;
{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>Winter</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Untouchable</id>
		<title>Untouchable</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Untouchable"/>
				<updated>2018-08-26T11:32:23Z</updated>
		
		<summary type="html">&lt;p&gt;Winter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mage/Spell&lt;br /&gt;
|Name=Untouchable&lt;br /&gt;
|Source = Mage The Awakening Sourcebook&lt;br /&gt;
|Pages  = p.235&lt;br /&gt;
|Space = 2&lt;br /&gt;
|SL = Twisting Threads&lt;br /&gt;
}}&lt;br /&gt;
{{MHR|Untouchable has been updated to 2E. Please refer to [[Mage Armor]] for details.}}&lt;br /&gt;
&lt;br /&gt;
The best policy for avoiding harm in a fight is to not be where attacks are directed. This spell enables a mage to perform slight intuitive “tweaks” on the local fabric of space to slip away from hostile attention. Generally speaking, this exceptional avoidance looks coincidental, something plausible for the individual in question. Thus, a seemingly clumsy mage blunders his way out of harm’s way, while a lithe, graceful martial artist flows like water, managing to avoid her enemy’s path at the last possible moment.&lt;br /&gt;
* Practice: [[Spell Practice::Shielding]]&lt;br /&gt;
* [[Action]]: [[Action::Instant]]&lt;br /&gt;
* [[Duration]]: [[Duration::Prolonged]] (one scene)&lt;br /&gt;
* '''Aspect:''' [[Spell Aspect::Covert]]&lt;br /&gt;
* Cost: 1 [[Cost::Mana]] (optional)&lt;br /&gt;
The mage gains one point of armor per dot he possesses in the Space Arcanum. By spending one Mana, the [[Duration]] can be made to last for one day. Most mages cast such a shielding spell at the beginning of the day, as part of their morning rituals. Successes are used to combat attempts to dispel the shield. &lt;br /&gt;
&lt;br /&gt;
Note that this magical armor applies against attempts to grapple the caster (both his Defense and Untouchable armor are subtracted from the grappler’s dice pool when he attempts to achieve a hold on the mage), but it does not protect against attempts by an opponent to overpower and/or inflict damage once he has managed to grapple the mage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Silver Ladder]] Rote: Twisting Threads&lt;br /&gt;
* Dice Pool: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Space]]&lt;br /&gt;
By bending the weave of Space, a Ladder willworker can evade harm at the hands of enemies, as well as avoid injuries stemming from simple happenstance. Naturally, mages of all orders make use of similar rotes.&lt;br /&gt;
&lt;br /&gt;
{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>Winter</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Misperception</id>
		<title>Misperception</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Misperception"/>
				<updated>2018-08-26T11:30:53Z</updated>
		
		<summary type="html">&lt;p&gt;Winter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mage/Spell&lt;br /&gt;
|Name=Misperception&lt;br /&gt;
|Source = Mage The Awakening Sourcebook&lt;br /&gt;
|Pages  = p.209&lt;br /&gt;
|Death  =&lt;br /&gt;
|Fate   =&lt;br /&gt;
|Forces = &lt;br /&gt;
|Life   = &lt;br /&gt;
|Matter =&lt;br /&gt;
|Mind   =2&lt;br /&gt;
|Prime  =&lt;br /&gt;
|Space  =&lt;br /&gt;
|Spirit =&lt;br /&gt;
|Time   =&lt;br /&gt;
}} &lt;br /&gt;
{{MHR|Misperception has been updated to 2E. Please refer to [[Mage Armor]] for details.}}&lt;br /&gt;
&lt;br /&gt;
The willworker can protect herself from harm by manipulating the perceptions of others and convincing them that she is slightly displaced from her actual location, causing an attacker to momentarily believe that the mage is a half-step to the left, for example. Alternately, the caster might project subtle but persistent suggestions, compelling enemies to hesitate&lt;br /&gt;
at critical moments and turn blows astray. A fatal shot to the chest could be turned into a graze, or a crippling blow to the leg might be reduced to a painful strike that leaves the leg functional. Such magic is of no help in dealing with attacks that cover a wide area (such as explosives) or those that don’t depend on the mage being exactly where she appears to be (like a fall from a high ledge).&lt;br /&gt;
&lt;br /&gt;
* Practice: [[Spell Practice::Shielding]]&lt;br /&gt;
* [[Action]]: [[Action::Instant]]&lt;br /&gt;
* [[Duration]]: [[Duration::Prolonged]] (one scene)&lt;br /&gt;
* '''Aspect:''' [[Spell Aspect::Covert]]&lt;br /&gt;
* Cost: [[Cost::None]]&lt;br /&gt;
&lt;br /&gt;
The mage gains one point of armor per dot he possesses in the Mind Arcanum. By spending one Mana, the [[Duration]] can be made to last for one day. Most mages cast such a shielding spell at the beginning of the day, as part of their morning rituals.&lt;br /&gt;
Successes are used to combat attempts to dispel the shield. Note that this magical armor applies against attempts&lt;br /&gt;
to grapple the caster (both his Defense and Misperception armor are subtracted from the grappler’s dice pool&lt;br /&gt;
when he attempts to achieve a hold on the mage), but it does not protect against attempts by an opponent to overpower and/&lt;br /&gt;
or inflict damage once he has managed to gain a hold on the mage. The drawback of this spell is that an attacker&lt;br /&gt;
protected by a [[Mental Shield]] spell (p. 208) might see through Misperception’s illusions with a reflexive and contested&lt;br /&gt;
Gnosis + [[Pool::Mind]] roll. If the roll’s successes equal or exceed the Misperception spell’s successes, the attacker ignores&lt;br /&gt;
Misperception’s armor.&lt;br /&gt;
&lt;br /&gt;
[[Adamantine Arrow]] Rote: Whispering Shield&lt;br /&gt;
* Dice Pool: [[Pool::Manipulation]] + [[Pool::Stealth Skill|Stealth]] + [[Pool::Mind]]&lt;br /&gt;
This rote protects an Arrow&lt;br /&gt;
mage with a collage of&lt;br /&gt;
minor hallucinations and&lt;br /&gt;
compulsions. Would-be attackers&lt;br /&gt;
become uncertain of&lt;br /&gt;
their senses or even their intentions.&lt;br /&gt;
{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>Winter</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Unseen_Aegis</id>
		<title>Unseen Aegis</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Unseen_Aegis"/>
				<updated>2018-08-26T11:29:23Z</updated>
		
		<summary type="html">&lt;p&gt;Winter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mage/Spell&lt;br /&gt;
|Name=Unseen Aegis&lt;br /&gt;
|Source = Mage The Awakening Sourcebook&lt;br /&gt;
|Pages  = p.197&lt;br /&gt;
|Matter =2&lt;br /&gt;
|FC=Hard Air&lt;br /&gt;
|TM=Alchemical Shield&lt;br /&gt;
}}&lt;br /&gt;
{{MHR|Unseen Aegis has been updated to 2E. Please refer to [[Mage Armor]] for details.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This spell acts subtly upon inert material in the mage’s immediate vicinity, which defends her from harm.&lt;br /&gt;
&lt;br /&gt;
Air forms a “cushion” that blunts the inertia of an incoming fist. Ambient moisture acts to douse a hurled bolt of flame. A bullet temporarily becomes a bit softer in mid-flight, blunting its impact. The exact method of protection varies from mage to mage and attack to attack. The effect is the same, though: a general protection from almost all sorts of physical harm.&lt;br /&gt;
&lt;br /&gt;
* Practice: [[Spell Practice::Ruling]]&lt;br /&gt;
* [[Action]]: [[Action::Instant]]&lt;br /&gt;
* [[Duration]]: [[Duration::Prolonged]] (one scene) &lt;br /&gt;
* '''Aspect:''' [[Spell Aspect::Covert]]&lt;br /&gt;
* Cost: [[Cost::None]]&lt;br /&gt;
&lt;br /&gt;
The mage gains one point of armor per dot he possesses in the Matter Arcanum.&lt;br /&gt;
&lt;br /&gt;
By spending one [[Cost::Mana]], the [[Duration]] can be made to last for one day. Most mages cast such a shielding spell at the beginning of the day, as part of their morning rituals.  Successes are used to combat attempts to dispel the shield.&lt;br /&gt;
&lt;br /&gt;
===Note=== &lt;br /&gt;
This magical armor does not apply against an opponent’s attempts to achieve a grappling hold on the mage (the [[Fate]], [[Mind]], [[Space]] and [[Time]] Arcana provide shielding spells to do that). Nor does the spell apply against a grappling opponent’s attempts to overpower the mage. It does, however, protect against attempts to inflict damage upon him (subtract armor points from any overpower roll that intends to damage the mage or attack him with a drawn weapon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Free Council]] Rote: Hard Air&lt;br /&gt;
* Dice Pool: [[Pool::Intelligence]] + [[Pool::Occult Skill|Occult]] or Science + [[Pool::Matter]]&lt;br /&gt;
This rote defends a Free Council mage behind a shield of lifeless elements:&lt;br /&gt;
air, water and whatever else is nearby. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Mysterium]] Rote: Alchemical Shield&lt;br /&gt;
* Dice Pool: [[Pool::Intelligence]] + [[Pool::Occult Skill|Occult]] + [[Pool::Matter]]&lt;br /&gt;
Many Mysterium mages use a similar rote that owes more to alchemy than chemistry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ancient Lands Pentalogy Rote: Steelweave &amp;lt;ref&amp;gt;[[Grimoire of Grimoires]] p27&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Dice Pool: [[Pool::Dexterity]] + [[Pool::Crafts Skill]] + [[Pool::Matter]]&lt;br /&gt;
In his sudden conflict with the Storm&lt;br /&gt;
Outlaw, Soter utilizes a spell that reweaves the cloth of his&lt;br /&gt;
garments into the weave-patterns of steel.&lt;br /&gt;
{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>Winter</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Organic_Resilience</id>
		<title>Organic Resilience</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Organic_Resilience"/>
				<updated>2018-08-26T11:28:24Z</updated>
		
		<summary type="html">&lt;p&gt;Winter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mage/Spell&lt;br /&gt;
|Name=Organic Resilience&lt;br /&gt;
|Source = Mage The Awakening Sourcebook&lt;br /&gt;
|Pages  = p.183&lt;br /&gt;
|Life   = 2&lt;br /&gt;
|GV=Bones of Steel&lt;br /&gt;
|TM=Enhanced Skin&lt;br /&gt;
}}&lt;br /&gt;
{{MHR|Organic Resilience has been updated to 2E. Please refer to [[Mage Armor]] for details.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mage can shore up her living Pattern with magic, becoming far more resilient to most forms of attack. While this magic does not defend against any purely psychic forms of harm, or attacks to the mage’s spirit, it does foil (at least partially) everything from edged weapons to blunt trauma to fire or other forms of energy.&lt;br /&gt;
&lt;br /&gt;
This protection usually means increased tissue resilience when cast covertly, which might be noticed with a medical doctor’s examination, assuming the doctor has examined the mage before without the spell’s effect and can note the disparity.&lt;br /&gt;
&lt;br /&gt;
* Practice: [[Spell Practice::Shielding]]&lt;br /&gt;
* [[Action]]: [[Action::Instant]]&lt;br /&gt;
* [[Duration]]: [[Duration::Prolonged]] (one scene)&lt;br /&gt;
* '''Aspect:''' [[Spell Aspect::Covert]]&lt;br /&gt;
* Cost: [[Cost::None]]&lt;br /&gt;
&lt;br /&gt;
The mage gains one point of armor per dot he possesses in the [[Life]] Arcanum. By spending one Mana, the [[Duration]] can be made to last for one day. Most mages cast such a shielding spell at the beginning of the day, as part of their morning rituals. Successes are used to combat attempts to dispel the shield.&lt;br /&gt;
&lt;br /&gt;
Note that this magical armor does not apply against an opponent’s attempts to achieve a grappling hold on the mage (the [[Fate]], [[Mind]], [[Space]] and [[Time]] Arcana provide shielding spells to do that). Nor does the spell apply against a grappling opponent’s attempts to overpower the mage. It does, however, protect against attempts to inflict damage upon him (subtract the armor points from any overpower roll that intends to damage the mage or attack him with a drawn weapon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guardians of the Veil]] Rote: Bones of Steel &lt;br /&gt;
* Dice Pool: [[Pool::Stamina]] +  [[Pool::Athletics Skill]] + [[Pool::Life]]&lt;br /&gt;
When going into a potentially perilous situation, Guardians with skill in [[Life]] magics often make use of this rote, armoring flesh and bone with a preternatural resilience. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Mysterium]] Rpte: Enhanced Skin&lt;br /&gt;
* Dice Pool:[[Pool::Resolve]] + [[Pool::Athletics Skill]] + [[Pool::Life]]&lt;br /&gt;
Mysterium mages use a variant rote that steels the body with a disciplined mind.&lt;br /&gt;
&lt;br /&gt;
{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>Winter</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Fortunes_Protection</id>
		<title>Fortunes Protection</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Fortunes_Protection"/>
				<updated>2018-08-26T11:27:15Z</updated>
		
		<summary type="html">&lt;p&gt;Winter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mage/Spell&lt;br /&gt;
|Name=Fortune’s Protection&lt;br /&gt;
|Source = Mage The Awakening Sourcebook&lt;br /&gt;
|Pages  = p.152&lt;br /&gt;
|Fate   =2&lt;br /&gt;
|GV = Untouchable&lt;br /&gt;
|AA = Unnamed&lt;br /&gt;
}}&lt;br /&gt;
{{MHR|Fortunes Protection has been updated to 2E. Please refer to [[Mage Armor]] for details.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The caster weaves a web of probability &lt;br /&gt;
about herself, ensuring that attacks &lt;br /&gt;
are unlikely to affect her. She “just &lt;br /&gt;
happens” to stumble at the right moment, &lt;br /&gt;
causing a bullet to miss her, or &lt;br /&gt;
she unthinkingly turns just the right &lt;br /&gt;
way so that a knife slides off her jacket &lt;br /&gt;
rather than piercing it.&lt;br /&gt;
&lt;br /&gt;
* Practice:  Shielding&lt;br /&gt;
* [[Action]]: [[Action::Instant]]&lt;br /&gt;
* [[Duration]]: [[Duration::Prolonged]] (one scene)&lt;br /&gt;
* '''Aspect:''' [[Spell Aspect::Covert]]&lt;br /&gt;
* Cost: 1 [[Cost::Mana]] (optional)&lt;br /&gt;
&lt;br /&gt;
The mage gains one point of armor &lt;br /&gt;
per dot she possesses in the Fate &lt;br /&gt;
Arcanum. By spending one Mana, the &lt;br /&gt;
Duration can be made to last for one day. &lt;br /&gt;
Most mages cast such a shielding spell at &lt;br /&gt;
the beginning of the day, as part of a &lt;br /&gt;
morning ritual. Successes are used to &lt;br /&gt;
combat attempts to dispel the shield. &lt;br /&gt;
Note that this magical armor applies &lt;br /&gt;
against attempts to grapple the caster (both &lt;br /&gt;
his Defense and Fortune’s Protection armor are subtracted from the grappler’s dice pool when he attempts to achieve a hold on the mage), but it does not protect against attempts by an opponent to overpower and/or inflict damage once he has managed to grapple the mage. &lt;br /&gt;
&lt;br /&gt;
[[Guardians of the Veil]] Rote: Untouchable&lt;br /&gt;
* Dice Pool: [[Pool::Composure]] + [[Pool::Athletics Skill]] + [[Pool::Fate]]&lt;br /&gt;
Not all threats to the hidden society of the Awakened stem from supernatural sources. A well-aimed tire iron(perhaps swung by a frightened Sleeper who has seen too much) can prove justas deadly to a Guardian as any ancient curse, so protective countermeasures are sometimes in order. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Adamantine Arrow]] Rote:&lt;br /&gt;
* Dice Pool: [[Pool::Resolve]] + [[Pool::Athletics Skill]] + [[Pool::Fate]]&lt;br /&gt;
Mages of the Adamantine Arrow also favor this rote  for self-defense while about their order’s assigned tasks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>Winter</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Entropic_Guard</id>
		<title>Entropic Guard</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Entropic_Guard"/>
				<updated>2018-08-26T11:25:59Z</updated>
		
		<summary type="html">&lt;p&gt;Winter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mage/Spell&lt;br /&gt;
|Name=Entropic Guard&lt;br /&gt;
|Source = Mage The Awakening Sourcebook&lt;br /&gt;
|Pages  = p.136&lt;br /&gt;
|Death  = 2&lt;br /&gt;
|Fate   =&lt;br /&gt;
|Forces = &lt;br /&gt;
|Life   = &lt;br /&gt;
|Matter =&lt;br /&gt;
|Mind   =&lt;br /&gt;
|Prime  =&lt;br /&gt;
|Space  =&lt;br /&gt;
|Spirit =&lt;br /&gt;
|Time   =&lt;br /&gt;
|AA = Shield of Bones&lt;br /&gt;
}} &lt;br /&gt;
{{MHR|Entropic Guard has been updated to 2E. Please refer to [[Mage Armor]] for details.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By stealing vigor from incoming attacks, a mage guards himself against harm. Effectively, the mage’s shield&lt;br /&gt;
attacks the vitality of an incoming assault, eroding its forcefulness with a primal decay.&lt;br /&gt;
* Practice: [[Spell Practice::Shielding]]&lt;br /&gt;
* [[Action]]: [[Action::Instant]]&lt;br /&gt;
* [[Duration]]: [[Duration::Prolonged]] (one scene)&lt;br /&gt;
* '''Aspect:''' [[Spell Aspect::Covert]]&lt;br /&gt;
* Cost: 1 [[Cost::Mana]] (optional)&lt;br /&gt;
&lt;br /&gt;
The mage gains one point of armor per dot he possesses in the Death Arcanum. By spending one Mana, the [[Duration]] can be made one day. Most mages cast such a shielding spell at the beginning of the day, as part of their&lt;br /&gt;
morning rituals. Successes are used to combat attempts to dispel the ward. Note that this magical armor does&lt;br /&gt;
not apply against an opponent’s attempts to achieve a grappling hold on the mage (Fate, Mind, Space and Time&lt;br /&gt;
Arcana provide shielding spells to accomplish that). This spell will, however, work to steal vigor from a&lt;br /&gt;
grappler’s [[Pool::Strength]] + [[Pool::Brawl Skill|Brawl]] rolls to overpower the mage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Adamantine Arrow]] Rote: Shield of Bones&lt;br /&gt;
* Dice Pool: [[Pool::Wits]] + [[Pool::Occult Skill]] + [[Pool::Death]]  &lt;br /&gt;
While some of the rewards yielded up by a long familiarity with Death are dubious at best, no Arrow mage argues&lt;br /&gt;
with the benefits of this rote.&lt;br /&gt;
&lt;br /&gt;
{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>Winter</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Unseen_Shield</id>
		<title>Unseen Shield</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Unseen_Shield"/>
				<updated>2018-08-26T11:24:19Z</updated>
		
		<summary type="html">&lt;p&gt;Winter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mage/Spell&lt;br /&gt;
|Name=Unseen Shield&lt;br /&gt;
|Source = Mage The Awakening Sourcebook&lt;br /&gt;
|Pages  = p.167&lt;br /&gt;
|Forces = 2&lt;br /&gt;
|FC = Force Field&lt;br /&gt;
}}&lt;br /&gt;
{{MHR|Unseen shield has been updated to 2E. Please refer to [[Mage Armor]] for details.}}&lt;br /&gt;
&lt;br /&gt;
Through the use of this spell, the mage deflects incoming attacks with an energy shield, dispersing their force along its invisible contours and causing a punch to land harmlessly. Kinetic attacks (like fists and bullets) are as surely turned aside as energy-based ones (like a gout of flame or a laser), their momentum stolen or power leeched away.&lt;br /&gt;
&lt;br /&gt;
* Practice: [[Spell Practice::Shielding]]&lt;br /&gt;
* [[Action]]: [[Action::Instant]]&lt;br /&gt;
* [[Duration]]: [[Duration::Prolonged]] (one scene)&lt;br /&gt;
* '''Aspect:''' [[Spell Aspect::Covert]]&lt;br /&gt;
* Cost: 1 [[Cost::Mana]] (optional)&lt;br /&gt;
&lt;br /&gt;
The mage gains one point of armor per dot he possesses in the [[Forces]] [[Arcana]]. By spending one Mana, the [[Duration]] can be made to last for one day.  Most mages cast such a shielding spell at the beginning of the day as part of their morning rituals. Successes are used to combat attempts to dispel the shield. &lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
This magical armor does not apply against an opponent’s attempts to achieve a grappling hold on the mage (the [[Fate]], [[Mind]], [[Space]] and [[Time]] Arcana provide shielding spells to do that). Nor does it apply against a grappling opponent’s attempts to overpower the mage. The spell does, however, protect against attempts to inflict damage upon the caster (subtract the armor points from any overpower roll that intends to damage the mage or attack him with a drawn weapon). In addition, the mage gains +1 die per Forces dot on rolls to resist being knocked down from applications of kinetic force, such as a hurtling wrestler or a stiff wind along a canyon edge (including attacks that cause the knockdown effect&amp;lt;ref&amp;gt;see p. 168 of the World of Darkness Rulebook&amp;lt;/ref&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Free Council]] Rote: Force Field&lt;br /&gt;
* Dice Pool: [[Pool::Stamina]] + [[Pool::Occult Skill|Occult]] or Science + [[Pool::Forces]] &lt;br /&gt;
This Free Council rote generates a weave of simple energies designed to blunt any incoming attack. Adamantine Arrow willworkers use a similar rote to guard against such assaults.&lt;br /&gt;
{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>Winter</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Arcadian_Body</id>
		<title>Arcadian Body</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Arcadian_Body"/>
				<updated>2018-08-26T00:54:34Z</updated>
		
		<summary type="html">&lt;p&gt;Winter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Merit&lt;br /&gt;
|Source=Rites of Spring&lt;br /&gt;
|Pages=p. 87&lt;br /&gt;
|Status=Allowed&lt;br /&gt;
|Fixed=Yes&lt;br /&gt;
|Type=Physical&lt;br /&gt;
|Restriction=Changeling&lt;br /&gt;
|Level1=4&lt;br /&gt;
|Prerequisite=[[Prerequisite::Character Creation Only]] {{dot3}}+ on the affected [[Prerequisite::Attributes|Attribute]]&lt;br /&gt;
}}&lt;br /&gt;
Your character’s body was significantly changed by her time in Arcadia. Some combination of the transformations inflicted upon her by her Keeper and your character’s life in Arcadia altered one of her Attributes so that it can now be increased to an inhuman degree. The fifth dot in this Attribute costs only one of the dots you have at character creation, and your character can raise this Attribute to a maximum of six dots by spending experience points. Changelings can only purchase this Merit once. Available at character creation only. The basic form of a changeling’s body is set once the changeling comes back from Arcadia.&lt;br /&gt;
&lt;br /&gt;
{{characteristics}}&lt;/div&gt;</summary>
		<author><name>Winter</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/MAC</id>
		<title>MAC</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/MAC"/>
				<updated>2018-08-26T00:50:59Z</updated>
		
		<summary type="html">&lt;p&gt;Winter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Merit&lt;br /&gt;
|Source=Dogs of War&lt;br /&gt;
|Pages=p. 38&lt;br /&gt;
|Status=Allowed&lt;br /&gt;
|Fixed=Yes&lt;br /&gt;
|Type=Physical&lt;br /&gt;
|Restriction=All&lt;br /&gt;
|Level1=1&lt;br /&gt;
|Level2=2&lt;br /&gt;
|Level3=3&lt;br /&gt;
|Level4=4&lt;br /&gt;
|Level5=5&lt;br /&gt;
|Prerequisite=[[Prerequisite::Strength]] ●● &amp;lt;br&amp;gt; [[Prerequisite::Dexterity]] ●● &amp;lt;br&amp;gt; [[Prerequisite::Stamina]] ●● &amp;lt;br&amp;gt; [[Prerequisite::Brawl Skill]] ●●&lt;br /&gt;
}}&lt;br /&gt;
The character is trained in Modern Army Combatives, the modern military style of hand-to-hand combat that blends a number of fighting styles such as Muay Thai to provide a soldier with an all-round means of unarmed self-defense and defense with short weapons ([[Brawl Skill|Brawl]] and [[Weaponry Skill|Weaponry]] Skills).&lt;br /&gt;
&lt;br /&gt;
===Tactician’s Sense (●)=== &lt;br /&gt;
The character gauges the body language of combatants in his proximity. In game terms, he can make a Reflexive [[Pool::Wits]] + Composure perception roll and gauge the Initiative modes of all combatants before a fight starts.&lt;br /&gt;
&lt;br /&gt;
===Atemi Attack (●●)=== &lt;br /&gt;
{{MHR|This combat maneuver cannot bypass Mage Armor.}}&lt;br /&gt;
&lt;br /&gt;
The human body has a variety of pressure points, any of which can cause an opponent great pain. The trained fighter knows where to strike for maximum effect. When striking with a Brawl or Weaponry attack, the character may ignore up to 1 point of the enemy’s Armor protection per dot in this Fighting Style.&lt;br /&gt;
&lt;br /&gt;
===Forearm Choke (●●●)=== &lt;br /&gt;
The character applies pressure to an enemy’s carotid artery in an attempt to knock him out. The character must successfully achieve a Grapple attack&amp;lt;ref&amp;gt;see “Grapple”, the World of Darkness Rulebook, p. 157&amp;lt;/ref&amp;gt;. The character may apply the choke hold from the following turn. The hostile may attempt to free himself on his next action with [[Pool::Strength]] + [[Pool::Brawl Skill|Brawl]], his dice pool penalized by the character’s [[Pool::Strength]] + 1. This maneuver is designed to render the foe unconscious. The foe may resist each turn at a cumulative –1 dice pool penalty. When your character has sustained the choke hold for a number of turns equal to the hostile’s Stamina, the hostile is rendered unconscious, and sustains a single point of bashing damage. The Forearm Choke is useless against creatures that do not need to breathe.&lt;br /&gt;
&lt;br /&gt;
===Bullring (●●●●)===&lt;br /&gt;
The character is trained in fighting off multiple opponents simultaneously. His Defense is applied in full to each and every simultaneous hand-to-hand attack in a single turn.&lt;br /&gt;
&lt;br /&gt;
===Lethal Strike (●●●●●)===&lt;br /&gt;
The soldier’s hands become deadly weapons when the character spends a Willpower point. A successful Brawl strike delivered in a turn in which he spends Willpower delivers lethal, rather than bashing, damage.&lt;br /&gt;
&lt;br /&gt;
'''Drawback:''' Because the lethal attack takes place in that turn, the character cannot spend Willpower to boost his attack dice pool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Fighting Styles}}{{characteristics}}&lt;/div&gt;</summary>
		<author><name>Winter</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Winter.jpg</id>
		<title>File:Winter.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Winter.jpg"/>
				<updated>2018-06-14T12:49:41Z</updated>
		
		<summary type="html">&lt;p&gt;Winter: uploaded a new version of &amp;amp;quot;File:Winter.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Winter</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Winter.jpg</id>
		<title>File:Winter.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Winter.jpg"/>
				<updated>2018-06-14T11:59:32Z</updated>
		
		<summary type="html">&lt;p&gt;Winter: uploaded a new version of &amp;amp;quot;File:Winter.jpg&amp;amp;quot;: Reverted to version as of 02:09, 1 April 2018&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Winter</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Winter.jpg</id>
		<title>File:Winter.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Winter.jpg"/>
				<updated>2018-06-14T11:51:04Z</updated>
		
		<summary type="html">&lt;p&gt;Winter: uploaded a new version of &amp;amp;quot;File:Winter.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Winter</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Winter.jpg</id>
		<title>File:Winter.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Winter.jpg"/>
				<updated>2018-06-14T11:34:24Z</updated>
		
		<summary type="html">&lt;p&gt;Winter: uploaded a new version of &amp;amp;quot;File:Winter.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Winter</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Winter.jpg</id>
		<title>File:Winter.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Winter.jpg"/>
				<updated>2018-04-01T02:09:59Z</updated>
		
		<summary type="html">&lt;p&gt;Winter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Winter</name></author>	</entry>

	</feed>