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		<updated>2026-05-25T07:52:16Z</updated>
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	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-05-02T14:46:18Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: /* Sanctum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
|box2={{Has Merit|Familiar|4}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2 |Description=Violet Crawford }}&amp;lt;br&amp;gt; {{Has Merit|Striking Looks|2 |Description=Eye-Catching }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Digital Networks }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Emergency Services }}&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Sanctum|1}}&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Standing 5'6&amp;quot; and in good shape, Thirteen's most notable physical asset is her hair. A fiery red explosion of a glorious afro. Coupled with her lovely but heavily-freckled face, she catches everyone's eye when she enters a room. Her own sharp eyes are a rich brown. Notably, she is not a ginger, as she lacks the pale skin due to her mixed-race ancestry. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Acanthus regularly dresses like a biker chick, complete with rock band t-shirts and her signature leather jacket, but she just as often wears cute bib overalls or even more stylish ensembles. Scarves are a common addition to her outfits, and she has quite a collection of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit much faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Influenced by her Vice, the shards flash dangerously, like angry knives. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Thirteen's Virtue, the shards stay upright and rotate like a wall of enduring shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thirteen arrived in Sacramento in late January of 2025, staying in a small apartment and introducing herself to the local [[Consilium]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a warm spring day in April 2025, Thirteen and [[Eidolon]] investigated a suspicious web video of a flying turtle which died. Suspecting a veil breach, they went to a local park where the video was filmed. Thirteen recovered the turtle's remains from the park groundskeeper. They returned that night so Thirteen could perform a [[Postcognition]] on the site, and that led them to contact a cryptid enthusiast who filmed the incident. The meeting with south when the Sleepers (who turned out to be [[Hunter:_The_Vigil|Hunters]]), became offended by Eidolon's actions. A last minute [[Synchronicity]] spell led them to the Flower Farm Inn, a hotel just outside the city, and there they located a rogue Mage responsible for the mutant turtle. While Thirteen convinced the unidentified Awakened to leave town, [[Eidolon]] caused a serious veil breach when he used vulgar magic in front of Sleeper witnesses, and both were forced to flee the site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the [[Consilium]] meeting in 0ctober of 2025, the young Libertine was named the new [[Acanthus]] [[Position::Councilor]], as [[Cavendish]] had departed the city earlier in the year. She was shocked, but begrudgingly accepted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
December 2025, Thirteen and [[Asclepius]] entered the hospital to retrieve the belongings of [[Corn]] and [[Philip Crosen]] to dead members of the Consilium, to ensure no secrecy breaches were left for Sleepers to discover. They were successful, but during the course of their mission, encountered a [[Seers of the Throne|Seer of the Throne]] named Jaculus. He made a strange offer on behalf of the Iron Pyramid, to renew some sort of &amp;quot;cease fire&amp;quot; with the River City [[Consilium]]. Given the semi-public location, they only agreed to bring the matter to their Hierarch, and departed without a fight, with no intention of ever agreeing to such an offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In January of 2026, the [[Acanthus]] began experiencing strange occurrences in her home, which she believed to be a haunting, though probably not to be ghosts. The events played out more like childish pranks. With the aide of [[Aurora]], she discovered the culprit was a crow-spirit that had taken a liking to Thirteen. After some translated communications through the [[Thyrsus]], the two came to an agreement and the spirit was bonded to Thirteen as an embodied [[Familiar]] named Jinx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In late February of 2026, Thirteen purchased an old, abandoned radio station in Del Paso Heights, and began cleaning and refurbishing the facility. By the following April, she had finished and declared it her official [[Sanctum]]. It was dubbed with the radio call sign &amp;quot;KROW&amp;quot; as a joke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sanctum==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thirteen's [[Sanctum]] is an old, abandoned radio station that she purchased and refurbished. It consists of a squat cement building and a red-and-white radio tower, in a dirt lot surrounded by chain link fencing. The front wall of the building is decorated with large graffiti, proclaiming the faux call sign &amp;quot;KROW&amp;quot; in green and purple spray paint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The interior is clean and comfortable. The lobby/reception area (with public washrooms and vending machines) is kept largely as-is. The beverage vending machine is stocked with water, beer and soft drinks, while the snacks machine has bags of chips and nuts. She has established a living area in the back, with a private bathroom. The staff break room is repurposed as a full kitchen and dining room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Libertine has plans for the future of her [[Sanctum]], intending to construct an electronics workshop, a magical lore library, and an automotive garage. This will all come in time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The station came with a large stock of music. CDs, vinyl records and cassette tapes, featuring music from the 70s through the 90s. The genres cover rock, rap, pop, and R&amp;amp;B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The radio tower is silent, as Thirteen does not use it to broadcast. She had no license to do so, anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Show Sanctum|KROW}}&lt;br /&gt;
{{Sanctum&lt;br /&gt;
|Group       = KROW&lt;br /&gt;
|Hallow      = 0&lt;br /&gt;
|Library     = 0&lt;br /&gt;
|Materials   = 0&lt;br /&gt;
|Occultation = 0&lt;br /&gt;
|Size        = 1&lt;br /&gt;
|Security    = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CleverCrows Clever Crows]: Jinx is definitely one of those, of the &amp;quot;plucky comic relief&amp;quot; sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCrows Creepy Crows]: Jinx isn't generally creepy, but he does feed on carrion sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/Familiar Familiar]: Thirteen has one, a crow named Jinx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-04-05T13:44:11Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
|box2={{Has Merit|Familiar|4}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2 |Description=Violet Crawford }}&amp;lt;br&amp;gt; {{Has Merit|Striking Looks|2 |Description=Eye-Catching }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Digital Networks }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Emergency Services }}&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Sanctum|1}}&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Standing 5'6&amp;quot; and in good shape, Thirteen's most notable physical asset is her hair. A fiery red explosion of a glorious afro. Coupled with her lovely but heavily-freckled face, she catches everyone's eye when she enters a room. Her own sharp eyes are a rich brown. Notably, she is not a ginger, as she lacks the pale skin due to her mixed-race ancestry. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Acanthus regularly dresses like a biker chick, complete with rock band t-shirts and her signature leather jacket, but she just as often wears cute bib overalls or even more stylish ensembles. Scarves are a common addition to her outfits, and she has quite a collection of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit much faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Influenced by her Vice, the shards flash dangerously, like angry knives. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Thirteen's Virtue, the shards stay upright and rotate like a wall of enduring shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thirteen arrived in Sacramento in late January of 2025, staying in a small apartment and introducing herself to the local [[Consilium]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a warm spring day in April 2025, Thirteen and [[Eidolon]] investigated a suspicious web video of a flying turtle which died. Suspecting a veil breach, they went to a local park where the video was filmed. Thirteen recovered the turtle's remains from the park groundskeeper. They returned that night so Thirteen could perform a [[Postcognition]] on the site, and that led them to contact a cryptid enthusiast who filmed the incident. The meeting with south when the Sleepers (who turned out to be [[Hunter:_The_Vigil|Hunters]]), became offended by Eidolon's actions. A last minute [[Synchronicity]] spell led them to the Flower Farm Inn, a hotel just outside the city, and there they located a rogue Mage responsible for the mutant turtle. While Thirteen convinced the unidentified Awakened to leave town, [[Eidolon]] caused a serious veil breach when he used vulgar magic in front of Sleeper witnesses, and both were forced to flee the site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the [[Consilium]] meeting in 0ctober of 2025, the young Libertine was named the new [[Acanthus]] [[Position::Councilor]], as [[Cavendish]] had departed the city earlier in the year. She was shocked, but begrudgingly accepted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
December 2025, Thirteen and [[Asclepius]] entered the hospital to retrieve the belongings of [[Corn]] and [[Philip Crosen]] to dead members of the Consilium, to ensure no secrecy breaches were left for Sleepers to discover. They were successful, but during the course of their mission, encountered a [[Seers of the Throne|Seer of the Throne]] named Jaculus. He made a strange offer on behalf of the Iron Pyramid, to renew some sort of &amp;quot;cease fire&amp;quot; with the River City [[Consilium]]. Given the semi-public location, they only agreed to bring the matter to their Hierarch, and departed without a fight, with no intention of ever agreeing to such an offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In January of 2026, the [[Acanthus]] began experiencing strange occurrences in her home, which she believed to be a haunting, though probably not to be ghosts. The events played out more like childish pranks. With the aide of [[Aurora]], she discovered the culprit was a crow-spirit that had taken a liking to Thirteen. After some translated communications through the [[Thyrsus]], the two came to an agreement and the spirit was bonded to Thirteen as an embodied [[Familiar]] named Jinx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In late February of 2026, Thirteen purchased an old, abandoned radio station in Del Paso Heights, and began cleaning and refurbishing the facility. By the following April, she had finished and declared it her official [[Sanctum]]. It was dubbed with the radio call sign &amp;quot;KROW&amp;quot; as a joke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sanctum==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thirteen's [[Sanctum]] is an old, abandoned radio station that she purchased and refurbished. It consists of a squat cement building and a red-and-white radio tower, in a dirt lot surrounded by chain link fencing. The front wall of the building is decorated with large graffiti, proclaiming the faux call sign &amp;quot;KROW&amp;quot; in green and purple spray paint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The interior is clean and comfortable. The lobby/reception area (with public washrooms and vending machines) is kept largely as-is. The beverage vending machine is stocked with water, beer and soft drinks, while the snacks machine has bags of chips and nuts. She has established a living area in the back, with a private bathroom. The staff break room is repurposed as a full kitchen and dining room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Libertine has plans for the future of her [[Sanctum]], intending to construct an electronics workshop, a magical lore library, and an automotive garage. This will all come in time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The station came with a large stock of music. CDs, vinyl records and cassette tapes, featuring music from the 70s through the 90s. The genres cover rock, rap, pop, and R&amp;amp;B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The radio tower is silent, as Thirteen does not use it to broadcast. She had no license to do so, anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Show Sanctum|KROW}}&lt;br /&gt;
{{Sanctum&lt;br /&gt;
|Group       = KROW&lt;br /&gt;
|Hallow      = 0&lt;br /&gt;
|Library     = 0&lt;br /&gt;
|Materials   = 0&lt;br /&gt;
|Occultation = 0&lt;br /&gt;
|Size        = 1&lt;br /&gt;
|Security    = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CleverCrows Clever Crows]: Jinx is definitely one of those, of the &amp;quot;plucky comic relief&amp;quot; sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCrows Creepy Crows]: Jinx isn't generally creepy, but he does feed on carrion sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/Familiar Familiar]: Thirteen has one, a crow named Jinx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-04-04T14:13:52Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
|box2={{Has Merit|Familiar|4}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2 |Description=Violet Crawford }}&amp;lt;br&amp;gt; {{Has Merit|Striking Looks|2 |Description=Eye-Catching }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Digital Networks }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Emergency Services }}&lt;br /&gt;
}}&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Standing 5'6&amp;quot; and in good shape, Thirteen's most notable physical asset is her hair. A fiery red explosion of a glorious afro. Coupled with her lovely but heavily-freckled face, she catches everyone's eye when she enters a room. Her own sharp eyes are a rich brown. Notably, she is not a ginger, as she lacks the pale skin due to her mixed-race ancestry. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Acanthus regularly dresses like a biker chick, complete with rock band t-shirts and her signature leather jacket, but she just as often wears cute bib overalls or even more stylish ensembles. Scarves are a common addition to her outfits, and she has quite a collection of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit much faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Influenced by her Vice, the shards flash dangerously, like angry knives. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Thirteen's Virtue, the shards stay upright and rotate like a wall of enduring shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thirteen arrived in Sacramento in late January of 2025, staying in a small apartment and introducing herself to the local [[Consilium]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a warm spring day in April 2025, Thirteen and [[Eidolon]] investigated a suspicious web video of a flying turtle which died. Suspecting a veil breach, they went to a local park where the video was filmed. Thirteen recovered the turtle's remains from the park groundskeeper. They returned that night so Thirteen could perform a [[Postcognition]] on the site, and that led them to contact a cryptid enthusiast who filmed the incident. The meeting with south when the Sleepers (who turned out to be [[Hunter:_The_Vigil|Hunters]]), became offended by Eidolon's actions. A last minute [[Synchronicity]] spell led them to the Flower Farm Inn, a hotel just outside the city, and there they located a rogue Mage responsible for the mutant turtle. While Thirteen convinced the unidentified Awakened to leave town, [[Eidolon]] caused a serious veil breach when he used vulgar magic in front of Sleeper witnesses, and both were forced to flee the site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the [[Consilium]] meeting in 0ctober of 2025, the young Libertine was named the new [[Acanthus]] [[Position::Councilor]], as [[Cavendish]] had departed the city earlier in the year. She was shocked, but begrudgingly accepted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
December 2025, Thirteen and [[Asclepius]] entered the hospital to retrieve the belongings of [[Corn]] and [[Philip Crosen]] to dead members of the Consilium, to ensure no secrecy breaches were left for Sleepers to discover. They were successful, but during the course of their mission, encountered a [[Seers of the Throne|Seer of the Throne]] named Jaculus. He made a strange offer on behalf of the Iron Pyramid, to renew some sort of &amp;quot;cease fire&amp;quot; with the River City [[Consilium]]. Given the semi-public location, they only agreed to bring the matter to their Hierarch, and departed without a fight, with no intention of ever agreeing to such an offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In January of 2026, the [[Acanthus]] began experiencing strange occurrences in her home, which she believed to be a haunting, though probably not to be ghosts. The events played out more like childish pranks. With the aide of [[Aurora]], she discovered the culprit was a crow-spirit that had taken a liking to Thirteen. After some translated communications through the [[Thyrsus]], the two came to an agreement and the spirit was bonded to Thirteen as an embodied [[Familiar]] named Jinx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In late February of 2026, Thirteen purchased an old, abandoned radio station in Del Paso Heights, and began cleaning and refurbishing the facility. By the following April, she had finished and declared it her official [[Sanctum]]. It was dubbed with the radio call sign &amp;quot;KROW&amp;quot; as a joke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sanctum==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thirteen's [[Sanctum]] is an old, abandoned radio station that she purchased and refurbished. It consists of a squat cement building and a red-and-white radio tower, in a dirt lot surrounded by chain link fencing. The front wall of the building is decorated with large graffiti, proclaiming the faux call sign &amp;quot;KROW&amp;quot; in green and purple spray paint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The interior is clean and comfortable. The lobby/reception area (with public washrooms and vending machines) is kept largely as-is. The beverage vending machine is stocked with water, beer and soft drinks, while the snacks machine has bags of chips and nuts. She has established a living area in the back, with a private bathroom. The staff break room is repurposed as a full kitchen and dining room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Libertine has plans for the future of her [[Sanctum]], intending to construct an electronics workshop, a magical lore library, and an automotive garage. This will all come in time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The station came with a large stock of music. CDs, vinyl records and cassette tapes, featuring music from the 70s through the 90s. The genres cover rock, rap, pop, and R&amp;amp;B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The radio tower is silent, as Thirteen does not use it to broadcast. She had no license to do so, anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Sanctum|1}}&lt;br /&gt;
 &lt;br /&gt;
* Size 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CleverCrows Clever Crows]: Jinx is definitely one of those, of the &amp;quot;plucky comic relief&amp;quot; sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCrows Creepy Crows]: Jinx isn't generally creepy, but he does feed on carrion sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/Familiar Familiar]: Thirteen has one, a crow named Jinx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-04-04T14:04:30Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: /* Sanctum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
|box2={{Has Merit|Familiar|4}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2 |Description=Violet Crawford }}&amp;lt;br&amp;gt; {{Has Merit|Striking Looks|2 |Description=Eye-Catching }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Digital Networks }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Emergency Services }}&lt;br /&gt;
}}&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Standing 5'6&amp;quot; and in good shape, Thirteen's most notable physical asset is her hair. A fiery red explosion of a glorious afro. Coupled with her lovely but heavily-freckled face, she catches everyone's eye when she enters a room. Her own sharp eyes are a rich brown. Notably, she is not a ginger, as she lacks the pale skin due to her mixed-race ancestry. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Acanthus regularly dresses like a biker chick, complete with rock band t-shirts and her signature leather jacket, but she just as often wears cute bib overalls or even more stylish ensembles. Scarves are a common addition to her outfits, and she has quite a collection of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit much faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Influenced by her Vice, the shards flash dangerously, like angry knives. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Thirteen's Virtue, the shards stay upright and rotate like a wall of enduring shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thirteen arrived in Sacramento in late January of 2025, staying in a small apartment and introducing herself to the local [[Consilium]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a warm spring day in April 2025, Thirteen and [[Eidolon]] investigated a suspicious web video of a flying turtle which died. Suspecting a veil breach, they went to a local park where the video was filmed. Thirteen recovered the turtle's remains from the park groundskeeper. They returned that night so Thirteen could perform a [[Postcognition]] on the site, and that led them to contact a cryptid enthusiast who filmed the incident. The meeting with south when the Sleepers (who turned out to be [[Hunters]], became offended by Eidolon's actions. A last minute [[Synchronicity]] spell led them to the Flower Farm Inn, a hotel just outside the city, and there they located a rogue Mage responsible for the mutant turtle. While Thirteen convinced the unidentified Awakened to leave town, [[Eidolon]] caused a serious veil breach when he used vulgar magic in front of Sleeper witnesses, and both were forced to flee the site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the [[Consilium]] meeting in 0ctober of 2025, the young Libertine was named the new [[Acanthus]] [[Position::Councilor]], as [[Cavendish]] had departed the city earlier in the year. She was shocked, but begrudgingly accepted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
December 2025, Thirteen and [[Asclepius]] entered the hospital to retrieve the belongings of [[Corn]] and [[Philip Crosen]] to dead members of the Consilium, to ensure no secrecy breaches were left for Sleepers to discover. They were successful, but during the course of their mission, encountered a [[Seers of the Throne|Seer of the Throne]] named Jaculus. He made a strange offer on behalf of the Iron Pyramid, to renew some sort of &amp;quot;cease fire&amp;quot; with the River City [[Consilium]]. Given the semi-public location, they only agreed to bring the matter to their Hierarch, and departed without a fight, with no intention of ever agreeing to such an offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In January of 2026, the [[Acanthus]] began experiencing strange occurrences in her home, which she believed to be a haunting, though probably not to be ghosts. The events played out more like childish pranks. With the aide of [[Aurora]], she discovered the culprit was a crow-spirit that had taken a liking to Thirteen. After some translated communications through the [[Thyrsus]], the two came to an agreement and the spirit was bonded to Thirteen as an embodied [[Familiar]] named Jinx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In late February of 2026, Thirteen purchased an old, abandoned radio station in Del Paso Heights, and began cleaning and refurbishing the facility. By the following April, she had finished and declared it her official [[Sanctum]]. It was dubbed with the radio call sign &amp;quot;KROW&amp;quot; as a joke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sanctum==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thirteen's [[Sanctum]] is an old, abandoned radio station that she purchased and refurbished. It consists of a squat cement building and a red-and-white radio tower, in a dirt lot surrounded by chain link fencing. The front wall of the building is decorated with large graffiti, proclaiming the faux call sign &amp;quot;KROW&amp;quot; in green and purple spray paint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The interior is clean and comfortable. The lobby/reception area (with public washrooms and vending machines) is kept largely as-is. The beverage vending machine is stocked with water, beer and soft drinks, while the snacks machine has bags of chips and nuts. She has established a living area in the back, with a private bathroom. The staff break room is repurposed as a full kitchen and dining room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Libertine has plans for the future of her [[Sanctum]], intending to construct an electronics workshop, a magical lore library, and an automotive garage. This will all come in time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The station came with a large stock of music. CDs, vinyl records and cassette tapes, featuring music from the 70s through the 90s. The genres cover rock, rap, pop, and R&amp;amp;B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The radio tower is silent, as Thirteen does not use it to broadcast. She had no license to do so, anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Sanctum|1}} (Size)&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CleverCrows Clever Crows]: Jinx is definitely one of those, of the &amp;quot;plucky comic relief&amp;quot; sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCrows Creepy Crows]: Jinx isn't generally creepy, but he does feed on carrion sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/Familiar Familiar]: Thirteen has one, a crow named Jinx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-04-04T14:01:51Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
|box2={{Has Merit|Familiar|4}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2 |Description=Violet Crawford }}&amp;lt;br&amp;gt; {{Has Merit|Striking Looks|2 |Description=Eye-Catching }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Digital Networks }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Emergency Services }}&lt;br /&gt;
}}&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Standing 5'6&amp;quot; and in good shape, Thirteen's most notable physical asset is her hair. A fiery red explosion of a glorious afro. Coupled with her lovely but heavily-freckled face, she catches everyone's eye when she enters a room. Her own sharp eyes are a rich brown. Notably, she is not a ginger, as she lacks the pale skin due to her mixed-race ancestry. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Acanthus regularly dresses like a biker chick, complete with rock band t-shirts and her signature leather jacket, but she just as often wears cute bib overalls or even more stylish ensembles. Scarves are a common addition to her outfits, and she has quite a collection of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit much faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Influenced by her Vice, the shards flash dangerously, like angry knives. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Thirteen's Virtue, the shards stay upright and rotate like a wall of enduring shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thirteen arrived in Sacramento in late January of 2025, staying in a small apartment and introducing herself to the local [[Consilium]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a warm spring day in April 2025, Thirteen and [[Eidolon]] investigated a suspicious web video of a flying turtle which died. Suspecting a veil breach, they went to a local park where the video was filmed. Thirteen recovered the turtle's remains from the park groundskeeper. They returned that night so Thirteen could perform a [[Postcognition]] on the site, and that led them to contact a cryptid enthusiast who filmed the incident. The meeting with south when the Sleepers (who turned out to be [[Hunters]], became offended by Eidolon's actions. A last minute [[Synchronicity]] spell led them to the Flower Farm Inn, a hotel just outside the city, and there they located a rogue Mage responsible for the mutant turtle. While Thirteen convinced the unidentified Awakened to leave town, [[Eidolon]] caused a serious veil breach when he used vulgar magic in front of Sleeper witnesses, and both were forced to flee the site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the [[Consilium]] meeting in 0ctober of 2025, the young Libertine was named the new [[Acanthus]] [[Position::Councilor]], as [[Cavendish]] had departed the city earlier in the year. She was shocked, but begrudgingly accepted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
December 2025, Thirteen and [[Asclepius]] entered the hospital to retrieve the belongings of [[Corn]] and [[Philip Crosen]] to dead members of the Consilium, to ensure no secrecy breaches were left for Sleepers to discover. They were successful, but during the course of their mission, encountered a [[Seers of the Throne|Seer of the Throne]] named Jaculus. He made a strange offer on behalf of the Iron Pyramid, to renew some sort of &amp;quot;cease fire&amp;quot; with the River City [[Consilium]]. Given the semi-public location, they only agreed to bring the matter to their Hierarch, and departed without a fight, with no intention of ever agreeing to such an offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In January of 2026, the [[Acanthus]] began experiencing strange occurrences in her home, which she believed to be a haunting, though probably not to be ghosts. The events played out more like childish pranks. With the aide of [[Aurora]], she discovered the culprit was a crow-spirit that had taken a liking to Thirteen. After some translated communications through the [[Thyrsus]], the two came to an agreement and the spirit was bonded to Thirteen as an embodied [[Familiar]] named Jinx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In late February of 2026, Thirteen purchased an old, abandoned radio station in Del Paso Heights, and began cleaning and refurbishing the facility. By the following April, she had finished and declared it her official [[Sanctum]]. It was dubbed with the radio call sign &amp;quot;KROW&amp;quot; as a joke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sanctum==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thirteen's [[Sanctum]] is an old, abandoned radio station that she purchased and refurbished. It consists of a squat cement building and a red-and-white radio tower, in a dirt lot surrounded by chain link fencing. The front wall of the building is decorated with large graffiti, proclaiming the faux call sign &amp;quot;KROW&amp;quot; in green and purple spray paint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The interior is clean and comfortable. The lobby/reception area (with public washrooms and vending machines) is kept largely as-is. The beverage vending machine is stocked with water, beer and soft drinks, while the snacks machine has bags of chips and nuts. She has established a living area in the back, with a private bathroom. The staff break room is repurposed as a full kitchen and dining room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Libertine has plans for the future of her [[Sanctum]], intending to construct an electronics workshop, a magical lore library, and an automotive garage. This will all come in time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The station came with a large stock of music. CDs, vinyl records and cassette tapes, featuring music from the 70s through the 90s. The genres cover rock, rap, pop, and R&amp;amp;B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The radio tower is silent, as Thirteen does not use it to broadcast. She had no license to do so, anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sanctum Size *&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CleverCrows Clever Crows]: Jinx is definitely one of those, of the &amp;quot;plucky comic relief&amp;quot; sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCrows Creepy Crows]: Jinx isn't generally creepy, but he does feed on carrion sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/Familiar Familiar]: Thirteen has one, a crow named Jinx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-04-04T13:59:03Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
|box2={{Has Merit|Familiar|4}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2 |Description=Violet Crawford }}&amp;lt;br&amp;gt; {{Has Merit|Striking Looks|2 |Description=Eye-Catching }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Digital Networks }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Emergency Services }}&lt;br /&gt;
}}&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Standing 5'6&amp;quot; and in good shape, Thirteen's most notable physical asset is her hair. A fiery red explosion of a glorious afro. Coupled with her lovely but heavily-freckled face, she catches everyone's eye when she enters a room. Her own sharp eyes are a rich brown. Notably, she is not a ginger, as she lacks the pale skin due to her mixed-race ancestry. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Acanthus regularly dresses like a biker chick, complete with rock band t-shirts and her signature leather jacket, but she just as often wears cute bib overalls or even more stylish ensembles. Scarves are a common addition to her outfits, and she has quite a collection of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit much faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Influenced by her Vice, the shards flash dangerously, like angry knives. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Thirteen's Virtue, the shards stay upright and rotate like a wall of enduring shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thirteen arrived in Sacramento in late January of 2025, staying in a small apartment and introducing herself to the local [[Consilium]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a warm spring day in April 2025, Thirteen and [[Eidolon]] investigated a suspicious web video of a flying turtle which died. Suspecting a veil breach, they went to a local park where the video was filmed. Thirteen recovered the turtle's remains from the park groundskeeper. They returned that night so Thirteen could perform a [[Postcognition]] on the site, and that led them to contact a cryptid enthusiast who filmed the incident. The meeting with south when the Sleepers (who turned out to be [[Hunters]], became offended by Eidolon's actions. A last minute [[Synchronicity]] spell led them to the Flower Farm Inn, a hotel just outside the city, and there they located a rogue Mage responsible for the mutant turtle. While Thirteen convinced the unidentified Awakened to leave town, [[Eidolon]] caused a serious veil breach when he used vulgar magic in front of Sleeper witnesses, and both were forced to flee the site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the [[Consilium]] meeting in 0ctober of 2025, the young Libertine was named the new [[Acanthus]] [[Position::Councilor]], as [[Cavendish]] had departed the city earlier in the year. She was shocked, but begrudgingly accepted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
December 2025, Thirteen and [[Asclepius]] entered the hospital to retrieve the belongings of [[Corn]] and [[Philips Crosen]] to dead members of the Consilium, to ensure no secrecy breaches were left for Sleepers to discover. They were successful, but during the course of their mission, encountered a [[Seers of the Throne|Seer of the Throne]] named Jaculus. He made a strange offer on behalf of the Iron Pyramid, to renew some sort of &amp;quot;cease fire&amp;quot; with the River City [[Consilium]]. Given the semi-public location, they only agreed to bring the matter to their Hierarch, and departed without a fight, with no intention of ever agreeing to such an offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In January of 2026, the [[Acanthus]] began experiencing strange occurrences in her home, which she believed to be a haunting, though probably not to be ghosts. The events played out more like childish pranks. With the aide of [[Aurora]], she discovered the culprit was a crow-spirit that had taken a liking to Thirteen. After some translated communications through the [[Thyrsus]], the two came to an agreement and the spirit was bonded to Thirteen as an embodied [[Familiar]] named Jinx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In late February of 2026, Thirteen purchased an old, abandoned radio station in Del Paso Heights, and began cleaning and refurbishing the facility. By the following April, she had finished and declared it her official [[Sanctum]]. It was dubbed with the radio call sign &amp;quot;KROW&amp;quot; as a joke.&lt;br /&gt;
&lt;br /&gt;
==Sanctum==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thirteen's [[Sanctum]] is an old, abandoned radio station that she purchased and refurbished. It consists of a squat cement building and a red-and-white radio tower, in a dirt lot surrounded by chain link fencing. The front wall of the building is decorated with large graffiti, proclaiming the faux call sign &amp;quot;KROW&amp;quot; in green and purple spray paint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The interior is clean and comfortable. The lobby/reception area (with public washrooms and vending machines) is kept largely as-is. The beverage vending machine is stocked with water, beer and soft drinks, while the snacks machine has bags of chips and nuts. She has established a living area in the back, with a private bathroom. The staff break room is repurposed as a full kitchen and dining room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Libertine has plans for the future of her [[Sanctum]], intending to construct an electronics workshop, a magical lore library, and an automotive garage. This will all come in time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The station came with a large stock of music. CDs, vinyl records and cassette tapes, featuring music from the 70s through the 90s. The genres cover rock, rap, pop, and R&amp;amp;B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The radio tower is silent, as Thirteen does not use it to broadcast. She had no license to do so, anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* (Size 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CleverCrows Clever Crows]: Jinx is definitely one of those, of the &amp;quot;plucky comic relief&amp;quot; sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCrows Creepy Crows]: Jinx isn't generally creepy, but he does feed on carrion sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/Familiar Familiar]: Thirteen has one, a crow named Jinx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-04-04T13:36:36Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
|box2={{Has Merit|Familiar|4}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2 |Description=Violet Crawford }}&amp;lt;br&amp;gt; {{Has Merit|Striking Looks|2 |Description=Eye-Catching }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Digital Networks }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Emergency Services }}&lt;br /&gt;
}}&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Standing 5'6&amp;quot; and in good shape, Thirteen's most notable physical asset is her hair. A fiery red explosion of a glorious afro. Coupled with her lovely but heavily-freckled face, she catches everyone's eye when she enters a room. Her own sharp eyes are a rich brown. Notably, she is not a ginger, as she lacks the pale skin due to her mixed-race ancestry. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Acanthus regularly dresses like a biker chick, complete with rock band t-shirts and her signature leather jacket, but she just as often wears cute bib overalls or even more stylish ensembles. Scarves are a common addition to her outfits, and she has quite a collection of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit much faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Influenced by her Vice, the shards flash dangerously, like angry knives. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Thirteen's Virtue, the shards stay upright and rotate like a wall of enduring shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thirteen arrived in Sacramento in late January of 2025, staying in a small apartment and introducing herself to the local [[Consilium]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the [[Consilium]] meeting in 0ctober of 2025, the young Libertine was named the new [[Acanthus]] [[Position::Councilor]], as [[Cavendish]] had departed the city earlier in the year. She was shocked, but begrudgingly accepted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In January 2026, the [[Acanthus]] began experiencing strange occurrences in her home, which she believed to be a haunting, though not be ghosts. The events played out more like childish pranks. With the aide of [[Aurora]], she discovered the culprit was a crow-spirit that had taken a liking to Thirteen. After some translated communications through the [[Thyrsus]], the two came to an agreement and the spirit was bonded to Thirteen as an embodied [[Familiar]] named Jinx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In late February of 2026, Thirteen purchased an old, abandoned radio station in Del Paso Heights, and began cleaning and refurbishing the facility. By the following April, she had finished and declared it her official [[Sanctum]]. It was dubbed with the radio call sign &amp;quot;KROW&amp;quot; as a joke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sanctum==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thirteen's [[Sanctum]] is an old, abandoned radio station that she purchased and refurbished. It consists of a squat cement building and a red-and-white radio tower, in a dirt lot surrounded by chain link fencing. The front wall of the building is decorated with large graffiti, proclaiming the faux call sign &amp;quot;KROW&amp;quot; in green and purple spray paint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The interior is clean and comfortable. The lobby/reception area (with public washrooms and vending machines) is kept largely as-is. The beverage vending machine is stocked with water, beer and soft drinks, while the snacks machine has bags of chips and nuts. She has established a living area in the back, with a private bathroom. The staff break room is repurposed as a full kitchen and dining room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Libertine has plans for the future of her [[Sanctum]], intending to construct an electronics workshop, a magical lore library, and an automotive garage. This will all come in time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The station came with a large stock of music. CDs, vinyl records and cassette tapes, featuring music from the 70s through the 90s. The genres cover rock, rap, pop, and R&amp;amp;B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The radio tower is silent, as Thirteen does not use it to broadcast. She had no license to do so, anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* (Size 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CleverCrows Clever Crows]: Jinx is definitely one of those, of the &amp;quot;plucky comic relief&amp;quot; sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCrows Creepy Crows]: Jinx isn't generally creepy, but he does feed on carrion sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/Familiar Familiar]: Thirteen has one, a crow named Jinx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-04-04T13:21:54Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
|box2={{Has Merit|Familiar|4}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2 |Description=Violet Crawford }}&amp;lt;br&amp;gt; {{Has Merit|Striking Looks|2 |Description=Eye-Catching }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Digital Networks }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Emergency Services }}&lt;br /&gt;
}}&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Standing 5'6&amp;quot; and in good shape, Thirteen's most notable physical asset is her hair. A fiery red explosion of a glorious afro. Coupled with her lovely but heavily-freckled face, she catches everyone's eye when she enters a room. Her own sharp eyes are a rich brown. Notably, she is not a ginger, as she lacks the pale skin due to her mixed-race ancestry. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Acanthus regularly dresses like a biker chick, complete with rock band t-shirts and her signature leather jacket, but she just as often wears cute bib overalls or even more stylish ensembles. Scarves are a common addition to her outfits, and she has quite a collection of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit much faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Influenced by her Vice, the shards flash dangerously, like angry knives. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Thirteen's Virtue, the shards stay upright and rotate like a wall of enduring shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thirteen arrived in Sacramento in late January of 2025, staying in a small apartment and introducing herself to the local [[Consilium]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the [[Consilium]] meeting in 0ctober of 2025, the young Libertine was named the new [[Acanthus]] [[Position::Councilor]], as [[Cavendish]] had departed the city earlier in the year. She was shocked, but begrudgingly accepted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In January 2026, the Acanthus began experiencing strange occurrences in her home, which she believed to be a haunting, though not be ghosts. The events played out more like childish pranks. With the aide of [[Aurora]], she discovered the culprit was a crow-spirit that had taken a liking to Thirteen. After some translated communications through the [[Thyrsus]], the two came to an agreement and the spirit was bonded to Thirteen as an embodied [[Familiar]] named Jinx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In late February of 2026, Thirteen purchased an old, abandoned radio station in Del Paso Heights, and began cleaning and refurbishing the facility. By the following April, she had finished and declared it her official [[Sanctum]]. It was dubbed with the radio call sign &amp;quot;KROW&amp;quot; as a joke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sanctum==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thirteen's Sanctum is an old, abandoned radio station that she purchased and refurbished. It consists of a squat cement building and a red-and-white radio tower, in a dirt lot surrounded by chain link fencing. The interior is clean and comfortable. The lobby/reception area (with public washrooms) is kept largely as-is. She has established a living area in the back, with a private bathroom. The staff break room is repurposed as a full kitchen and dining room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Libertine has plans for the future of her Sanctum, intending to construct an electronics workshop, a magical lore library, and an automotive garage. This will all come in time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The station came with a large stock of music. CDs, vinyl records and cassette tapes, featuring music from the 70s through the 90s. The genres cover rock, rap, pop, and R&amp;amp;B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The radio tower is silent, as Thirteen does not use it to broadcast. She had no license to do so, anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CleverCrows Clever Crows]: Jinx is definitely one of those, of the &amp;quot;plucky comic relief&amp;quot; sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCrows Creepy Crows]: Jinx isn't generally creepy, but he does feed on carrion sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/Familiar Familiar]: Thirteen has one, a crow named Jinx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-03-29T19:44:24Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
|box2={{Has Merit|Familiar|4}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2 |Description=Violet Crawford }}&amp;lt;br&amp;gt; {{Has Merit|Striking Looks|2 |Description=Eye-Catching }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Digital Networks }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Emergency Services }}&lt;br /&gt;
}}&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Standing 5'6&amp;quot; and in good shape, Thirteen's most notable physical asset is her hair. A fiery red explosion of a glorious afro. Coupled with her lovely but heavily-freckled face, she catches everyone's eye when she enters a room. Her own sharp eyes are a rich brown. Notably, she is not a ginger, as she lacks the pale skin due to her mixed-race ancestry. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Acanthus regularly dresses like a biker chick, complete with rock band t-shirts and her signature leather jacket, but she just as often wears cute bib overalls or even more stylish ensembles. Scarves are a common addition to her outfits, and she has quite a collection of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit much faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Influenced by her Vice, the shards flash dangerously, like angry knives. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Thirteen's Virtue, the shards stay upright and rotate like a wall of enduring shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thirteen arrived in Sacramento in late January of 2025, staying in a small apartment and introducing herself to the local [[Consilium]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the [[Consilium]] meeting in 0ctober of 2025, the young Libertine was named the new [[Acanthus]] [[Position::Councilor]], as [[Cavendish]] had departed the city earlier in the year. She was shocked, but begrudgingly accepted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In January 2026, the Acanthus began experiencing strange occurrences in her home, which she believed to be a haunting, though not be ghosts. The events played out more like childish pranks. With the aide of [[Aurora]], she discovered the culprit was a crow-spirit that had taken a liking to Thirteen. After some translated communications through the [[Thyrsus]], the two came to an agreement and the spirit was bonded to Thirteen as an embodied [[Familiar]] named Jinx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In late February of 2026, Thirteen purchased an old, abandoned radio station in Del Paso Heights, and began cleaning and refurbishing the facility. By the following April, she had finished and declared it her official [[Sanctum]]. It was dubbed with the radio call sign &amp;quot;KROW&amp;quot; as a joke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CleverCrows Clever Crows]: Jinx is definitely one of those, of the &amp;quot;plucky comic relief&amp;quot; sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCrows Creepy Crows]: Jinx isn't generally creepy, but he does feed on carrion sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/Familiar Familiar]: Thirteen has one, a crow named Jinx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-03-29T19:39:06Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
|box2={{Has Merit|Familiar|4}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2 |Description=Violet Crawford }}&amp;lt;br&amp;gt; {{Has Merit|Striking Looks|2 |Description=Eye-Catching }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Digital Networks }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Emergency Services }}&lt;br /&gt;
}}&lt;br /&gt;
{{Has Rote|Counterspell Prime}}&lt;br /&gt;
{{Has Rote|Fortune's Protection}}&lt;br /&gt;
{{Has Rote|Perfect Timing}}&lt;br /&gt;
{{Has Rote|Postcognition}}&lt;br /&gt;
{{Has Rote|Quantum Flux}}&lt;br /&gt;
{{Has Rote|Sharpshooter's Eye}}&lt;br /&gt;
{{Has Rote|The Evil Eye}}&lt;br /&gt;
{{Has Rote|The Sybil's Sight}}&lt;br /&gt;
{{Has Merit|Familiar|4}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Violet Crawford&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Eye-Catching&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Contacts|2&lt;br /&gt;
|Sphere=Digital Networks&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Contacts|2&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Standing 5'6&amp;quot; and in good shape, Thirteen's most notable physical asset is her hair. A fiery red explosion of a glorious afro. Coupled with her lovely but heavily-freckled face, she catches everyone's eye when she enters a room. Her own sharp eyes are a rich brown. Notably, she is not a ginger, as she lacks the pale skin due to her mixed-race ancestry. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Acanthus regularly dresses like a biker chick, complete with rock band t-shirts and her signature leather jacket, but she just as often wears cute bib overalls or even more stylish ensembles. Scarves are a common addition to her outfits, and she has quite a collection of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit much faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Influenced by her Vice, the shards flash dangerously, like angry knives. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Thirteen's Virtue, the shards stay upright and rotate like a wall of enduring shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thirteen arrived in Sacramento in late January of 2025, staying in a small apartment and introducing herself to the local [[Consilium]].&lt;br /&gt;
&lt;br /&gt;
At the [[Consilium]] meeting in 0ctober of 2025, the young Libertine was named the new [[Acanthus]] [[Position::Councilor]], as [[Cavendish]] had departed the city earlier in the year. She was shocked, but begrudgingly accepted.&lt;br /&gt;
&lt;br /&gt;
In January 2026, the Acanthus began experiencing strange occurrences in her home, which she believed to be a haunting, though not be ghosts. The events played out more like childish pranks. With the aide of [[Aurora]], she discovered the culprit was a crow-spirit that had taken a liking to Thirteen. After some translated communications through the [[Thyrsus]], the two came to an agreement and the spirit was bonded to Thirteen as an embodied [[Familiar]] named Jinx.&lt;br /&gt;
&lt;br /&gt;
In late February of 2026, Thirteen purchased an old, abandoned radio station in Del Paso Heights, and began cleaning and refurbishing the facility. By the following April, she had finished and declared it her official [[Sanctum]]. It was dubbed with the radio call sign &amp;quot;KROW&amp;quot; as a joke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CleverCrows Clever Crows]: Jinx is definitely one of those, of the &amp;quot;plucky comic relief&amp;quot; sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCrows Creepy Crows]: Jinx isn't generally creepy, but he does feed on carrion sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/Familiar Familiar]: Thirteen has one, a crow named Jinx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Silver_Ladder</id>
		<title>Silver Ladder</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Silver_Ladder"/>
				<updated>2026-03-29T18:57:25Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|mta}}{{Mage/SL}}&lt;br /&gt;
* '''Location:''' [[Circle of Creation]]&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Leadership:''' [[Deacon]] {{#ask: [[Concept:Active Mages]] [[Position::Deacon]]}}&lt;br /&gt;
{{Askpc/Rank|Mages|Order|Silver Ladder}}&lt;br /&gt;
{{TOC box}}&lt;br /&gt;
&lt;br /&gt;
==Philosophy==&lt;br /&gt;
The Elemental Precepts describe the legalistic philosophy that the Silver Ladder espouses. The order has spread this doctrine among Sleepers and mages for millennia. No authoritative text exists, and they are often taught as a series of parables or aphorisms.&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
'''The Awakened are one nation'''&lt;br /&gt;
: Diamond is the sanctified, transformed Earth in the Elemental Precepts, the base upon which all other achievements rest. Under this precept, mages have a common bond in Atlantis and the struggle to exalt humanity. This constitutes a nation, and mages are beholden to its laws. Traitors such as Banishers and Seers of the Throne may be punished righteously. Other mages must respect the [[Consilium]] more strongly than any Sleeper government.&lt;br /&gt;
&lt;br /&gt;
===Thunder===&lt;br /&gt;
'''Imperium is the right of humanity'''; &lt;br /&gt;
: The purpose of the Awakened is to secure the '''Imperium Mysteriorum''' - the Sovereignty of the Mysteries - for humanity. No [[Exarch]] or god has the right to control human destiny, and even natural calamities are an insult to human divinity. Thunder is energized Air, the life-breath of human-kind, and the moral duty to seize '''Imperium''' is synonymous with the right to life itself.&lt;br /&gt;
&lt;br /&gt;
===Star===&lt;br /&gt;
'''The Silver Ladder is the path to victory'''&lt;br /&gt;
: The Star is the sign of Supernal Fire, in the form of the Oracles' Watchtowers. Silver Ladder mages were the priest-judges of Atlantis, and it is their prerogative to direct the fruits of the Star against the [[Exarch]]s. The order claims that its most powerful members receive instructions directly from the Oracles. Thearchs pledge to arm the Awakened against the Lie. They therefore deserve the respect and obedience due the seneschals of the Oracles.&lt;br /&gt;
&lt;br /&gt;
===Blood===&lt;br /&gt;
'''The Sleepers follow'''&lt;br /&gt;
: Blood is living water and heralds the birth of human beings, but it is also the sign of a wound. Sleepers are wounded by the Quiescenece and need the direction of the Awakened to prosper. They must be healed and raised up to claim the '''Imperium Mysteriorum'''. This is a slow, careful process that must follow the traditional forms of apprenticeship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rituals and Observances==&lt;br /&gt;
The Silver Ladder's rites are well known because they are common to all mages. The order preserved the Duel Arcane and founded the first Concilii. Its conventions have become the norm. And yet, there are some traditions that the order reserves for itself.&lt;br /&gt;
&lt;br /&gt;
===Convocation===&lt;br /&gt;
Every year, all deacons from at least two Concilii gather to set a common policy for the year to come. This is known as the Least Convocation. Lesser Convocations occur every three years, gathering all of the deacons in a larger region defined by geography and tradition. Theoretically, there are also Great Convocations (where every deacon on a continent meets) every five years, but these have not gathered in over a century (when the European deacons debated the order's response to the Free Council). A grand Convocation of deacons from around the world is an unfulfilled dream, said to be the first step to creating a true Awakened nation.&lt;br /&gt;
&lt;br /&gt;
===[[Lex Magica]]===&lt;br /&gt;
The Silver Ladder enforces a special legal code among its own ranks. This constitution governs everything from the proper relationships between mentors and apprentices to the circumstances under which a [[Silver Ladder Titles|thearch]] may kill another mage or Sleeper. These laws are held to be enforceable regardless of Consilium policy on a given matter. Any [[Silver Ladder Titles|thearch]] of superior station may pass judgment on minor affairs, but major crimes such as theft and murder are dealt with by a [[Silver Ladder Titles|lictor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Cryptopoly == &lt;br /&gt;
Each Caucus is expected to form and maintain a cryptopoly, a cult -- or mystery cult -- that identifies, guides, and indoctrinates potentials to the Awakened World. Sleepwalkers and Proximi within the Cryptopolies are hoped to one day Awaken, and already have the tools at their disposal to fight against the lie. However, the way in which these are set up, vary from Caucus to Caucus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Silver Ladder|Scenes}}{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Mysterium</id>
		<title>Mysterium</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Mysterium"/>
				<updated>2026-03-29T18:56:06Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|mta}}[[Category:Glossary]]{{Mage/Index}}{{top icon| imagename    = Mysterium.png|width=100}}{{TOC left}}&lt;br /&gt;
'''Location:''' [[Circle of Creation]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Leadership:''' [[Mysterium#Titles and Duties|Curator]] {{#ask: [[Category:Mage]] [[Character Status::Active]] [[Position::Curator]]}}&lt;br /&gt;
{{Askpc/Rank|Mages|Order|Mysterium}}&lt;br /&gt;
{{TOC box}}&lt;br /&gt;
&lt;br /&gt;
''In Atlantis, the Mysterium's members were professors and librarians. Legends describe the Cenacle of Sighs, where mages could consult the ghosts of savants and vast libraries written in the tongues of fae, demons, angels and gods. The ancient order ventured into the hinterlands to learn the natural sciences and cull the innovations of barbarians states. These expeditions were almost as martial as they were scientific, because outlanders (and the night-horrors who often ruled them) feared and hated the Great City. The early mystagogues paid for their knowledge in blood, securing a place of honor in the city's silver halls.''&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Mysterium members are usually better educated than counterparts in other orders. The society doesn't reject talented, uneducated sorcerers, but such novices quickly learn the academic skills they need to identify and analyze arcane treasures. Educated mages aren't often spared further training, though, since they need to know how to survive in uncivilized places and discover occult ruins and well-guarded lore. Recently, the order has begun to delve into modern cities, applying the disciplines of sociology and even burglary to its research. Sleepers, enemy mages and supernatural monsters bring relics with them to museums, secret lodges and private homes. Rather than letting these artifacts fall into disuse or abuse, the order aquires them by expedient means. These situations require considerable street savvy, and some of the newest members are recruited to fill this growing niche.&lt;br /&gt;
&lt;br /&gt;
The order also recognizes that knoweldge doesn't just collect in dusty tomes and artifacts. The secrets of Atlantis are encoded in oral tradition and ancient customs. The Mysterium documents these where it can and scrutinizes every phrase and gesture for hidden meaning. The secrets of magic can even be found in modern architecture, film and in the sprawling Internet. Investigators have to be careful here, because much of the time mass media carries arcane messages at the behest of hidden supernatural players. Tangential to this calling ar ethe order's efforts to acquire secrets that other mages have intentionally suppressed. Mystagogues may have to play the part of spy, thief and even art critic to fill the order's libraries.&lt;br /&gt;
&lt;br /&gt;
==Philosophy==&lt;br /&gt;
The Mysterium's ethos revolves around its mission to locate and preserve Awakened knoweldge. Order mages have written several treatises on the subject, but most of them can be distilled into the following three aphorisms.&lt;br /&gt;
&lt;br /&gt;
* ''Knowledge is power'' - Without occult knowledge, a mage is nothing. With it, she knows the secrets of the universe and the fundamental problems affecting humanity. The Exarchs imprison the world by promoting ignorance, because they understand this truth. Some Mysterium philosophers would go even further and claim that knowledge is reality itself, either in the form of a mystical understanding of the Supernal World or as patterns of pure information, waiting to be programmed by the application of suitable spells. Ignorance, then, is more than a practical disadvantage. Believing the illusion makes reality weaker and the Abyss stronger.&lt;br /&gt;
&lt;br /&gt;
* ''Knowledge must be preserved'' - After Atlantis fell, humanity stumbled into an age of ignorance that crippled Awakened and Sleeper alike. The situation has degenerated to the extent that apostates and Free Council radicals sometimes claim that the Awakened City never existed! The Mysterium believes that uncovering and preserving humanity's magical tradition is the only way to transcend the Fall. Every fragment of arcane lore is a tool that mages can use to bind Above and Below, or at least slow the growth of the rift between them.&lt;br /&gt;
&lt;br /&gt;
* ''Knowledge has a price'' - Arcane lore is dangerous and is only acquired at great cost. Accordingly, the Mysterium does not share its secrets with Sleepers, and mages must meet certain standards. The order laways demands payment. The best thing a mage can do is offer an uncommon grimoire or enchanted item in exchange for what he seeks. Even then, the Myserium doesn't share it's knowledge lightly. There are some books and some secret names that mages should never know, because they summon up what can't be put down or would constitute a weapon suficient to destroy the Awakened balance of power. Unlike the Guardians of the Veil, the Mysterium does not believe in lying to the unworthy. It merely denies them access to what they unwisely seek.&lt;br /&gt;
&lt;br /&gt;
==Rituals and Observances==&lt;br /&gt;
Mysterium rites revolve around the acquisition and preservation of knowledge. Mystagogues are initiated into greater levels of trust as they advance, but are expected to uncover arcane secrets of equivalent value or to dedicate their lives to preserving them.&lt;br /&gt;
&lt;br /&gt;
* ''The Athenaeum'' - An Athanaeum is a Mysterium storehouse. Unlike Free Council Lorehouses, these are secret installations where mystagogues meet to secure and catalogue their finds. Athenaea are always protected with strong wards and are the direct responsibility of a Curator. When an outsider wishes to view material from the Athenaeum, she must have it brought to her. She studies it under guard. There is no chief Athenaeum; they are created whenever local members of the order feel the need to do so. Normally, the region governed by a single Consilium will either possess one of its own or be adjacent to a region that does.&lt;br /&gt;
&lt;br /&gt;
* ''The Atlantean Mystery'' - Even individual mystagogues are not granted full access to the order's collected lore. The Atlantean Mystery is a series of ritual initiations that uses divinatory magic to assess a candidate's suitability and what she must provide to prove her worth. Normally, a mystagogue is assigned a task or sacrifice appropriate to the level of initiation sought. These trials almost always involve gathering new lore for the order or confiscating dangerous or stolen occult materials. The highest lore of the Supernal World, the Abyss and certain summoning spells typically require the greatest degree of initiation.&lt;br /&gt;
&lt;br /&gt;
==Titles and Duties==&lt;br /&gt;
Every member of the Mysterium is called a mystagogue: one who has been initiated into the Mystery of the order's lore. The ranks of initiation have various symbolic titles for each of the five degrees, such as third-degree member. In addition, there are two other well-known titles.&lt;br /&gt;
&lt;br /&gt;
* ''Censor'' - Censors keep hidden lore secret. Other orders resent them, but acknowledge that certain spells and terrible names could shatter the Awakened world. The Censors are the most martial mystagogues, because they must disarm others of their secrets. The Free Council accuses these mages of being little more than self-appointed death squads that kill free-thinking mages. It is true that Censors have acted on political motives, but it's equally true that they have saved the lives of mages and Sleepers by suppressing destructive occult knowledge. Censors never destroy when they confiscate. Taken secrets are kept under lock, key and ward in an Athenaeum.&lt;br /&gt;
&lt;br /&gt;
* ''Curator'' - A Curator must be an accomplished mage (a second-degree adept or better) and accomplished academic. Curators who betray the order are killed. Incompetence is punished by stripping the offender of all her Mystery initiations, and condemning her to study only the lowest secrets of the order until she regains her former station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Mysterium|Scenes}}{{Mage/Status|Order|Mysterium}}{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Guardians_of_the_Veil</id>
		<title>Guardians of the Veil</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Guardians_of_the_Veil"/>
				<updated>2026-03-29T18:54:04Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|mta}}{{Mage/GV}}&lt;br /&gt;
Save for the Seers of the Throne and the Banishers, no order is as hated as the Guardians of the Veil. Mages see them as a necesssary evil - valued, but distasteful allies. Even the Free Council is more respected, because its own chaotic ethos still empahsizes discovery instead of repression. Awakened wills are trained to shatter barriers and seek freedom, so most mages have an inherent distrust of anyone who would shackle human desire.&lt;br /&gt;
* '''Location:''' [[Circle of Creation]]&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Leadership:''' [[Epopt]] {{#ask: [[Concept:Active Mages]] [[Position::Epopt]]}}&lt;br /&gt;
{{Askpc/Rank|Mages|Order|Guardians of the Veil}}&lt;br /&gt;
{{TOC box}}&lt;br /&gt;
==Members==&lt;br /&gt;
The Guardians of the Veil choose their members carefully, through a process of slow indoctrination that begins as soon as the order senses a combination of Awakened potential and the necessary mindset. At first, they lure novices into a conspiracy filled with other Guardians and Sleepers. Senior members test a novice's ability to keep secrets from the unenlightened, and to commit questionable acts for a greater cause. This stage is called the Gray Veil, the least important curtain over a web of plots that test a mage's dedication and condition her ethics to accept the order's methods. The second stage is the Crimson Veil. Here, a mage must be willing to kill for the conspiracy. Sometimes a sorcerer actually murders someone whom the order has already marked for death, but any demonstration of sincere intent does.&lt;br /&gt;
&lt;br /&gt;
Yet the Guardians don't want mindless servants. They want mages to believe in an ideal so strongly that they will kill, lie and die for it, but they don't want them to totally abandon individual moral judgment. The final Black Veil therefore presents a quandary to the initiate, asking her to perform an act that is immoral by the order's own standards. If the mage obeys, she can never join the order. The secret society she once knew vanishes. She is not killed, but the Guardians watch her for life. If she refuses to obey, the order lifts the final deception and she becomes a true member.&lt;br /&gt;
&lt;br /&gt;
Many people believe that the order prefers initiates who used to be spies, killers or conspirators in the Sleeping world, but this is based on a misunderstanding. The Guardians of the Veil use mundane intelligence agencies and secret brotherhoods as proving grounds, but most prospects are lured to join the order. Consequently, Guardians often come from innocuous backgrounds before the order takes them. The society would rather mold a moral, pragmatic factory worker into an accomplished spy than hire a government-trained psychopath.&lt;br /&gt;
&lt;br /&gt;
==Philosophy: Necessary Secrets and sins==&lt;br /&gt;
The Guardians of the Veil have few ancient writings, because writing is a secret shared with anyone who reads. They keep an oral tradition instead. This [[Law of the Mask]] is introduced among the earliest Veils, but is only taught completely to a mage who graduates to full knowledge of the order.&lt;br /&gt;
&lt;br /&gt;
===Exoteric Tenets===&lt;br /&gt;
Tales from the Law of the Mask urge the order to expound on the so-called Exoteric Tenets: '''philosophies that the order wishes to publicly identify itself with and promote among other mages'''. The Exoteric Tenets are first learned by initiates who pass the final Veil. These mages soon hear rumors of more guarded beliefs and gradually immerse themselves in the deep philosophy of the order. All the same, the Exoteric Tenets are not lies, and are the heart of the Guardians’ belief system. Loyal members of the order never reject them, but might eventually learn to approach them from a new point of view.&lt;br /&gt;
* ''Paradoxes strengthen the Abyss as punishment answers pride'' &lt;br /&gt;
:: A Paradox is more than a discontinuity in reality. It is a flaw that opens the Fallen World to the poison of the Abyss. Guardians point to anomalies and manifestations as proof of this, as well as traditions that seem to show that astral journeys were once far less arduous. The order discourages vulgar magic; Guardians who casually fling reality-defying spells about risk censure or worse. Symbolically, the Supernal World itself is too pure to tolerate vain blandishments. Even as hidden masters, mages have a place in the cosmic order. If they cannot use subtle talents to subdue the Fallen World, their souls might let the darkness in.&lt;br /&gt;
&lt;br /&gt;
* ''Sins for a just end grant wisdom to the Awakened''&lt;br /&gt;
:: Wisdom is a real force, not a subjective concept. The Guardians of the Veil hold that enlightenment is an impersonal entity that can be generated and transferred among Awakened seekers. Most mages hone their Wisdom by using magic carefully and clinging to compassion, because magic is the art of perfecting humanity - not abandoning it. Guardians take another path. Lies and killing are sins, but if they are offered up as sacrifices for the good of the Awakened, they create wisdom - for other mages. The order recognizes that their ways erode the integrity of their own souls, but they also provide safety and justice for the enlightened. Though the classical doctrine claims that there is an actual metaphysical transfer of merit, most Guardians are satisfied with knowing that their sacrifice helps mages.&lt;br /&gt;
&lt;br /&gt;
* ''Merit must guide the Fallen World''&lt;br /&gt;
:: Rule falls to individual merit. The Awakened are wiser than Sleepers, and masters are wiser than apprentices. Mages should always foster greater wisdom among their charges, but never to the extend that they might overstep their bounds and endanger other quests for enlightenment. Arcane secrets and obscure symbolism must weed out seekres who aren't ready for the higher facets of mystic lore. Sleepers should not truck with the secrets of Atlantis or endanger mages. Mages should be sparing and even mysterious with their wisdom, and give humble but firm guidance to the less accomplished. This meritocracy has no room for chauvinism; sex, sexuality, ethnicicity and the like are almost never used to determine worth. Petty bigotry is beneath the Awakened perspective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Esoteric Tenets===&lt;br /&gt;
The Esoteric Tenets are beliefs that the order does not share with outsiders. Rumors trickle forth about the hidden doctrines, and evidence points to a cohesive, secret agenda that Guardians serve without the approval of [[Consilium|Consilii]].&lt;br /&gt;
&lt;br /&gt;
The Esoteric Tenets are secrets for two reasons. First of all, practicing these Tenets openly risks the wrath of the other orders. The Guardians of the Veil are clever mages who can survive much hardship, but they know that they would never survive against the combined might of the other orders. Even if the Esoteric Tenets did not draw such unmitigated hatred, they would damage the already fragile trust of the other orders.&lt;br /&gt;
&lt;br /&gt;
Secondly, the Esoteric Tenets are more sacred than their public counterparts. Guardians of the Veil revere the Esoteric Tenets. Unworthy mages would profane them just as they profane magic itself. A fool spouting a wise doctrine is little different from a fool tempting the Abyss with wild magic.&lt;br /&gt;
&lt;br /&gt;
* ''All thrones are false; all souls are flawed.''&lt;br /&gt;
:: The order believes that mages are inherently unworthy to rebuild Atlantis. Paradoxes are a form of moral castigation. As all contemporary mages risk Paradoxes, no modern mages can be fi t to rule. Guardians do not need to recognize the historical legitimacy of any order’s claim to the Atlantean ways. Even the [[Silver Ladder]] is fundamentally impure. All orders are, except for Guardians of the Veil.&lt;br /&gt;
&lt;br /&gt;
* ''There is a secret hierarchy of souls.''&lt;br /&gt;
:: Nevertheless, the truth (as the order sees it) is that some souls have more potential than others. The order’s duty is to test those souls and press them to do great deeds. A related doctrine is that souls are interrelated. Like families, some souls are destined to influence each other as they pass through the tests of life.&lt;br /&gt;
&lt;br /&gt;
* ''The Hieromagus will fulfill the Diamond Wheel.''&lt;br /&gt;
:: Virtuous and mighty mages still suffer from essential failings, and their great works cannot last. Atlantis can only be restored by a perfect mage. The order sows and reaps the destinies of mages to bring a more worthy generation into existence, but ultimately, only one mage will achieve a perfect Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rituals and Observances==&lt;br /&gt;
The Veils have already been described. The Guardians of the Veil have many other rites. Two of the most common are:&lt;br /&gt;
&lt;br /&gt;
* ''The Masque'' The Masque is more than a new identity; it is a layer of false being that a Guardian uses to perform a particular task. There are said to be 49 archetypal identities, ranging from the Skull Priest who makes killing holy to the Scepter, who assumes command. History and culture provide numerous variations, including the Black Suit, Wise Merchant and Wounded Soldier. These roles are sometimes assisted with actual enchanted masks, and some of the order's positions traditionally require mages to don them. In an abstract sense, the Masque is a series of spells that conceal a mage's identity in such a way that she may easily assume a particular role. Guardians don the Black Suit to appear to be government agents who suppress evidence of the supernatural, or take up the Scepter to assume command of a corporate or government office. Symbolically, the Masque teaches a mage humility, because he must suppress his own egotism to fit the part.&lt;br /&gt;
&lt;br /&gt;
* ''The Labyrinth'' The Labyrinth is one name for the web of secret societies, fifth columns and spurious cults that the Guardians of the Veil create to conceal magic from the unworthy and exert influence over Sleepers. A novice is initiated through the Labyrinth, penetrating the Veils of deception until he finds the true order. Such organizations rarely assert direct command over Sleepers. Instead, government money pours into black budgets, businesses can't succeed without the support of a certain private club, and Sleeper investigators are diverted to cults willing to ply them with voluminous, useless information. On the occult front, the order showers disinformation upon would-be sorcerers and invents prophecies that Guardians will later fulfill. It is all too easy for Guardians to lord it over their dupes. More than one mage has become obsessed with garnering temporal power through the Labyrinth.&lt;br /&gt;
&lt;br /&gt;
==Ranks and Titles==&lt;br /&gt;
===Ranks===&lt;br /&gt;
* '''Neophyte''' :&lt;br /&gt;
&lt;br /&gt;
* '''Famulus''' ({{dot2}}, 1st-degree Adept or 2nd-degree disciple)&lt;br /&gt;
&lt;br /&gt;
* '''Magister''' ({{dot5}}, 1st-degree master)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
The Guardians of the Veil create many titles. Some are false elements of the Labyrinth and others exist only to deal with mages of other orders. In addition, the order may have secret ranks that are known only to its masters, who do not profane them by revealing them to the majority. &lt;br /&gt;
&lt;br /&gt;
* [[Cultor]] : Cultors are the ones who weave the lies that turn into secret societies and religions.&lt;br /&gt;
&lt;br /&gt;
* [[Emissary]] : The Emissary has a deceptively simple job description: relay communication and correspondence between Guardians of the Veil and other Orders.&lt;br /&gt;
&lt;br /&gt;
* [[Epopt]] : Epopts (&amp;quot;beholders&amp;quot;) perform two functions. They manage the [[Labyrinth]], upholding the order's network of influence and misdirection, and they recruit new members, sending them through the Veils.&lt;br /&gt;
&lt;br /&gt;
* [[Interfector]] : Interfectors are executioners and interrogators who serve a [[Consilium]]. &lt;br /&gt;
&lt;br /&gt;
* [[Susceptor]] : Susceptors are the order’s elite spies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legacies==&lt;br /&gt;
* '''All''': {{#ask: [[Category:Legacies]] [[Legacy Order::Guardians of the Veil]]}}&lt;br /&gt;
* '''[[Banned]]''': {{#ask: [[Category:Legacies]] [[Legacy Order::Guardians of the Veil]] [[Permission::Banned]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Guardians of the Veil|Scenes}}{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Free_Council</id>
		<title>Free Council</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Free_Council"/>
				<updated>2026-03-29T18:51:53Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|mta}}{{Mage/FC}}&lt;br /&gt;
''Awakened society has always had its share of rebels and strange geniuses, mages who could never accept the easy answers of Atlantean tradition. The Silver Ladder cast them out, the Adamantine Arrow refused to protect them, and the Mysterium expunged their words from history. But the Awakened have always been sensitive to the spirit of an age, and there have been times when the trickle of malcontent grew to a flood. These eras coincided with some of the greatest achievements in human history, but also its wars and disasters. Do mages cause such events or take their lessons to heart? So many layers of conspiracy exist between mages and Sleeping humanity that it's nigh impossible to tell who bears the burden of history, but during these pivotal periods, arcane knowledge increases. In the early 19th Century, cabals across Europe expounded a startling theory: that these events led to genuinely new occult praxes, not mere shadows of Atlantis. Men and women were not as weak as the Exarchs supposed, and strained against their prison across the generations.''&lt;br /&gt;
* '''Location:''' [[Circle of Creation]]&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Leadership:''' Syndic {{#ask: [[Category:Mage]] [[Character Status::Active]] [[Position::Syndic]]}}&lt;br /&gt;
{{Askpc/Rank|Mages|Order|Free Council}}&lt;br /&gt;
{{TOC box}}&lt;br /&gt;
==Members==&lt;br /&gt;
The elder orders would have you think that the Free Council consists of poorly trained punks and political blowhards who endanger everyone around them with poorly wrought spells, and who defile the Supernal World with every ill-considered touch. Sometimes, that's true. For their part, novice mages might speak up for the Free Council out of sheer contrariness, but might also seek to escape the burden of apprenticeship. Many mages treat their pupils as slaves and cannon fodder in battles for ancient lore. A few masters even cripple their apprentice's development because they're afraid of being surpassed. Resentment builds and apprentices leave.&lt;br /&gt;
&lt;br /&gt;
The Free Council offers an environment in which young mages' ideas are debated freely, but novices who expect total license to act as they see fit are in for a surprise. The Free Council takes democracy seriously, but doesn't take to every notion - and there are many - that is flung on the table. Like mages everywhere, Libertines lead dangerous lives fighting rivals and searching for magical power. They believe in security and mutual aid. Empty rebellion doesn't help either. After running the gauntlet of debate and the sporadic violence of Council missions, survivors are tempered into idealistic but practical occultists with a flexible set of capabilities. Libertines tend to be generalists outside of their arcane specialties. An intense interest in culture and technology, and a certain amount of iconoclasm, makes the ideal member a combination of engineer, anthropologist, and guerrilla.&lt;br /&gt;
&lt;br /&gt;
Young mages aren't the only ones who join the Free Council, however. Veteran sorcerers align themselves with the Order either to reject their former, corrupt allegiances or to explore radical occult theories. Experienced defectors add political clout and arcane power to the cause.&lt;br /&gt;
&lt;br /&gt;
Libertines all have a common interest in contemporary culture and tend to be skeptical of Atlantean heritage. Some of them doubt that Atlantis ever even existed. In any event, they believe that it's useless to limit themselves to tradition. If Atlantis existed in any age, it should be the future and should be a better place than any legend describes. Of course, Free Council members rarely agree on the best model for an Awakened - or mundane - society. Their sanctums ring with the competing voices of anarchists, free-market capitalists, and partisans of countless other doctrines.&lt;br /&gt;
&lt;br /&gt;
==Philosophy==&lt;br /&gt;
Volumes have been written (and duels fought) about what Libertines ought to believe. Despite this, members hold little in common aside from the charter of unity forged at the dawn of the 20th century.&lt;br /&gt;
&lt;br /&gt;
* ''Democracy seeks the truth; hierarchy fosters the Lie'' - The Quiescence does more than blind Sleepers to the great truths of existence. It creates a way of thinking that causes them to lie to each other by diluting power through society's ranks, creating hierarchies to control the spread of knowledge. This is a radical enough claim by itself, but the Free Council goes a step further and postulates that even mages are cursed to trap their lore in hierarchies of mutual deception. Every generation loses a bit of lore that was concealed in the highest levels of initiation and never passed on. Subsequently, the secrets of Atlantis (if it isn't a lie) have been filtered through so many masters and apprentices that they're nearly useless. Only shattered discovery and free debate can throw off the Lie.&lt;br /&gt;
&lt;br /&gt;
* ''Humanity is magical; human works have arcane secrets'' - The Free Council believes that humanity never really forgot the secrets of magic. Human beings instinctively create their own miracles. These are only shadows of the potential they could attain if they Awakened, but they point to new ways of understanding magic. Technology and culture have their own secret laws and symbols, drawn from Supernal regions still waiting to be discovered. Libertines embrace a modern vision of magic drawn from human accomplishments, not hoary myths. This doesn't mean that magic comes only from modern technology and mass media, though. Many Libertines believe that pre-industrial and developing societies have been making their own discoveries throughout Sleeping history and that it's a mistake to cleave too closely to modern Western values. Of course, other Council cabals believe the opposite: that the Enlightenment and its heirs are the only streams of human history worth paying attention to. What both groups have in common is that they see these developments as new and vital in their own right instead of scrambled memories of Atlantean glory.&lt;br /&gt;
&lt;br /&gt;
* ''Destroy the followers of the Lie'' - This is one of the most contentious points of agreement among Free Council cabals. While all agree that the Seers of the Throne are the most extreme proponents of the Lie, they do not have any consensus on how to reform Awakened society away from its authoritarian traditions. The most radical cells espouse revolutionary war against the Silver Ladder and their collaborators, but others believe that a peaceful campaign of cooperation and Consilium-level reform will gradually persuade other mages to abandon their outmoded hierarchies.&lt;br /&gt;
&lt;br /&gt;
==Rituals and Observances==&lt;br /&gt;
The Free Council has existed for little over a century, so members know that the Order's traditions were invented, not revealed. The spirit of invention and adaptation persists, so Free Council cabals regularly invent rituals and conventions that suit their own interests.&lt;br /&gt;
&lt;br /&gt;
* ''Assembly'' - Free Council cabals are run democratically, either by absolute consensus or majority vote. In addition, cabals often form regional Assemblies as an alternative to the local Consilium. Individual groups send syndics (see below) to the Assembly, who in turn formulate proposals to be voted on by every mage represented. Some Assemblies require members to forswear association with a Consilium, but most do not. Even so, the collective power of a well-run Assembly can decisively sway a Consilium, since all members share a commitment to a particular policy. A variation known as the Column organizes mages in battles against their enemies. While any democratically governed cabal is allowed to join an Assembly, Libertine mages invariably make up the majority of their ranks.&lt;br /&gt;
&lt;br /&gt;
* ''Lorehouses'' - The Free Council's mission to renew the arcane arts can be realized only by the easy exchange of magical discoveries. The Lorehouse system assists that transaction by providing an open storehouse of magical knowledge. This doesn't always mean it's easy to get access to a Lorehouse; its controlling cabal dictates any requirements. Some Lorehouses use a free-market model, selling their stock to any mage who can meet the price in hard cash, Mana or barter. Others serve only cabals that profess an ideology acceptable to the Lorehouse's owners.&lt;br /&gt;
&lt;br /&gt;
* ''Techne'' - The order prefers to call its style of magic ''techne'', a Greek word meaning a skill or art. ''Techne'' is not just an application of ancient Atlantean techniques, but a philosophy combining technology, art and culture to produce magic that is relevant in a modern context. While other orders cling to a tradition belonging to an ancient past, the Free Council forges ahead to new horizons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Free Council|Scenes}}{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-03-29T18:27:59Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
|box2={{Has Merit|Familiar|4}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2 |Description=Violet Crawford }}&amp;lt;br&amp;gt; {{Has Merit|Striking Looks|2 |Description=Eye-Catching }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Digital Networks }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Emergency Services }}&lt;br /&gt;
}}&lt;br /&gt;
{{Has Rote|Counterspell Prime}}&lt;br /&gt;
{{Has Rote|Fortune's Protection}}&lt;br /&gt;
{{Has Rote|Perfect Timing}}&lt;br /&gt;
{{Has Rote|Postcognition}}&lt;br /&gt;
{{Has Rote|Quantum Flux}}&lt;br /&gt;
{{Has Rote|Sharpshooter's Eye}}&lt;br /&gt;
{{Has Rote|The Evil Eye}}&lt;br /&gt;
{{Has Rote|The Sybil's Sight}}&lt;br /&gt;
{{Has Merit|Familiar|4}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Violet Crawford&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Eye-Catching&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Contacts|2&lt;br /&gt;
|Sphere=Digital Networks&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Contacts|2&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Standing 5'6&amp;quot; and in good shape, Thirteen's most notable physical asset is her hair. A fiery red explosion of a glorious afro. Coupled with her lovely but heavily-freckled face, she catches everyone's eye when she enters a room. Her own sharp eyes are a rich brown. Notably, she is not a ginger, as she lacks the pale skin due to her mixed-race ancestry. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Acanthus regularly dresses like a biker chick, complete with rock band t-shirts and her signature leather jacket, but she just as often wears cute bib overalls or even more stylish ensembles. Scarves are a common addition to her outfits, and she has quite a collection of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit much faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Influenced by her Vice, the shards flash dangerously, like angry knives. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Thirteen's Virtue, the shards stay upright and rotate like a wall of enduring shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CleverCrows Clever Crows]: Jinx is definitely one of those, of the &amp;quot;plucky comic relief&amp;quot; sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCrows Creepy Crows]: Jinx isn't generally creepy, but he does feed on carrion sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/Familiar Familiar]: Thirteen has one, a crow named Jinx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-03-29T18:19:37Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
|box2={{Has Merit|Familiar|4}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2 |Description=Violet Crawford }}&amp;lt;br&amp;gt; {{Has Merit|Striking Looks|2 |Description=Eye-Catching }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Digital Networks }}&amp;lt;br&amp;gt; {{Has Merit|Contacts|2 |Sphere=Emergency Services }}&lt;br /&gt;
}}&lt;br /&gt;
{{Has Rote|Counterspell Prime}}&lt;br /&gt;
{{Has Rote|Fortune's Protection}}&lt;br /&gt;
{{Has Rote|Perfect Timing}}&lt;br /&gt;
{{Has Rote|Postcognition}}&lt;br /&gt;
{{Has Rote|Quantum Flux}}&lt;br /&gt;
{{Has Rote|Sharpshooter's Eye}}&lt;br /&gt;
{{Has Rote|The Evil Eye}}&lt;br /&gt;
{{Has Rote|The Sybil's Sight}}&lt;br /&gt;
{{Has Merit|Familiar|4}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Violet Crawford&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Eye-Catching&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Contacts|2&lt;br /&gt;
|Sphere=Digital Networks&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Contacts|2&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Standing 5'6&amp;quot; and in good shape, Thirteen's most notable physical asset is her hair. A fiery red explosion of a glorious afro. Coupled with her lovely but heavily-freckled face, she catches everyone's eye when she enters a room. Her own sharp eyes are a rich brown. Notably, she is not a ginger, as she lacks the pale skin due to her mixed-race ancestry. &lt;br /&gt;
&lt;br /&gt;
The Acanthus regularly dresses like a biker chick, complete with rock band t-shirts and her signature leather jacket, but she just as often wears cute bib overalls or even more stylish ensembles. Scarves are a common addition to her outfits, and she has quite a collection of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit much faster. &lt;br /&gt;
&lt;br /&gt;
Influenced by her Vice, the shards flash dangerously, like angry knives. &lt;br /&gt;
&lt;br /&gt;
With Thirteen's Virtue, the shards stay upright and rotate like a wall of enduring shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CleverCrows Clever Crows]: Jinx is definitely one of those, of the &amp;quot;plucky comic relief&amp;quot; sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCrows Creepy Crows]: Jinx isn't generally creepy, but he does feed on carrion sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/Familiar Familiar]: Thirteen has one, a crow named Jinx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-03-29T18:11:13Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
}}&lt;br /&gt;
{{Has Rote|Counterspell Prime}}&lt;br /&gt;
{{Has Rote|Fortune's Protection}}&lt;br /&gt;
{{Has Rote|Perfect Timing}}&lt;br /&gt;
{{Has Rote|Postcognition}}&lt;br /&gt;
{{Has Rote|Quantum Flux}}&lt;br /&gt;
{{Has Rote|Sharpshooter's Eye}}&lt;br /&gt;
{{Has Rote|The Evil Eye}}&lt;br /&gt;
{{Has Rote|The Sybil's Sight}}&lt;br /&gt;
{{Has Merit|Familiar|4}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Violet Crawford&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Eye-Catching&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Contacts|2&lt;br /&gt;
|Sphere=Digital Networks&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Contacts|2&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Standing 5'6&amp;quot; and in good shape, Thirteen's most notable physical asset is her hair. A fiery red explosion of a glorious afro. Coupled with her lovely but heavily-freckled face, she catches everyone's eye when she enters a room. Her own sharp eyes are a rich brown. Notably, she is not a ginger, as she lacks the pale skin due to her mixed-race ancestry. &lt;br /&gt;
&lt;br /&gt;
The Acanthus regularly dresses like a biker chick, complete with rock band t-shirts and her signature leather jacket, but she just as often wears cute bib overalls or even more stylish ensembles. Scarves are a common addition to her outfits, and she has quite a collection of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit much faster. &lt;br /&gt;
&lt;br /&gt;
Influenced by her Vice, the shards flash dangerously, like angry knives. &lt;br /&gt;
&lt;br /&gt;
With Thirteen's Virtue, the shards stay upright and rotate like a wall of enduring shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CleverCrows Clever Crows]: Jinx is definitely one of those, of the &amp;quot;plucky comic relief&amp;quot; sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCrows Creepy Crows]: Jinx isn't generally creepy, but he does feed on carrion sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/Familiar Familiar]: Thirteen has one, a crow named Jinx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-03-15T22:29:40Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Familiar|4}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Violet Crawford&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Eye-Catching&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Contacts|2&lt;br /&gt;
|Sphere=Digital Networks&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Contacts|2&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Standing 5'6&amp;quot; and in good shape, Thirteen's most notable physical asset is her hair. A fiery red explosion of a glorious afro. Coupled with her heavily-freckled face, she catches everyone's eye when she enters a room. Her sharp eyes are brown. The Acanthus regularly dresses like a biker chick, complete with rock band t-shirts and her signature leather jacket, but she just as often wears cute bib overalls or even more stylish ensembles. Scarves are a common addition to her outfits, and she has quite a collection of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit faster, flashing dangerously like spinning knives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CleverCrows Clever Crows]: Jinx is definitely one of those, of the &amp;quot;plucky comic relief&amp;quot; sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCrows Creepy Crows]: Jinx isn't generally creepy, but he does feed on carrion sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/Familiar Familiar]: Thirteen has one, a crow named Jinx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-03-15T22:18:39Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Familiar|4}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Violet Crawford&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Eye-Catching&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Contacts|2&lt;br /&gt;
|Sphere=Digital Networks&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Contacts|2&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Standing 5'6&amp;quot; and in good shape, Thirteen's most notable physical asset is her hair. A fiery red explosion of a glorious afro. Coupled with her heavily-freckled face, she catches everyone's eye when she enters a room. Her sharp eyes are brown. The Acanthus regularly dresses like a biker chick, complete with rock band t-shirts and her signature leather jacket, but she just as often wears cute bib overalls or even more stylish ensembles. Scarves are a common addition to her outfits, and she has quite a collection of them.&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit faster, flashing dangerously like spinning knives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CleverCrows Clever Crows]: Jinx is definitely one of those, of the &amp;quot;plucky comic relief&amp;quot; sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCrows Creepy Crows]: Jinx isn't generally creepy, but he does feed on carrion sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/Familiar Familiar]: Thirteen has one, a crow named Jinx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-03-11T20:45:32Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Familiar|4}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Violet Crawford&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Eye-Catching&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Contacts|2&lt;br /&gt;
|Sphere=Digital Networks&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Contacts|2&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit faster, flashing dangerously like spinning knives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CleverCrows Clever Crows]: Jinx is definitely one of those, of the &amp;quot;plucky comic relief&amp;quot; sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCrows Creepy Crows]: Jinx isn't generally creepy, but he does feed on carrion sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/Familiar Familiar]: Thirteen has one, a crow named Jinx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Thirteen.jpg</id>
		<title>File:Thirteen.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Thirteen.jpg"/>
				<updated>2026-02-10T21:17:49Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: uploaded a new version of &amp;amp;quot;File:Thirteen.jpg&amp;amp;quot;: Thirteen, the Acanthus Free Councilor, played by Abbysalstar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-02-10T21:02:28Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Familiar|4}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Violet Crawford&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Eye-Catching&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit faster, flashing dangerously like spinning knives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CleverCrows Clever Crows]: Jinx is definitely one of those, of the &amp;quot;plucky comic relief&amp;quot; sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCrows Creepy Crows]: Jinx isn't generally creepy, but he does feed on carrion sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/Familiar Familiar]: Thirteen has one, a crow named Jinx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-02-10T20:56:07Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Familiar|4}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Violet Crawford&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Eye-Catching&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit faster, flashing dangerously like spinning knives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CleverCrows]: Jinx is definitely one of those, of the &amp;quot;plucky comic relief&amp;quot; sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCrows]: Jinx isn't generally creepy, but he does feed on carrion sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/Familiar]: Thirteen has one, a crow named Jinx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-02-10T20:46:43Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Familiar|4}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Violet Crawford&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Eye-Catching&lt;br /&gt;
}}&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit faster, flashing dangerously like spinning knives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2026-02-10T20:40:10Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Apprentice}}&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|New Identity|1&lt;br /&gt;
|Description=Violet Crawford&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Familiar|4}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Eye-Catching&lt;br /&gt;
}}&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit faster, flashing dangerously like spinning knives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2025-02-17T16:15:42Z</updated>
		
		<summary type="html">&lt;p&gt;Thirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Apprentice}}&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Eye-Catching&lt;br /&gt;
}}&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit faster, flashing dangerously like spinning knives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Thirteen</name></author>	</entry>

	</feed>