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		<updated>2026-05-26T23:46:47Z</updated>
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		<id>http://nwod.org/wiki/index.php/Weapons</id>
		<title>Weapons</title>
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				<updated>2016-04-04T14:29:07Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many weapons have additional traits not described in the tables below, such as: Maximum Damage Limit, number of hands to operate, requiring a Skill Specialty/Merit for proper use, unique damage effects, or abilities that can't be covered by the table. For details, check the weapon's description in its source book.&lt;br /&gt;
&lt;br /&gt;
'''Discussion and an FAQ on weapons can be found [[Talk:Weapons|on the Discussion/Talk page]]'''.&lt;br /&gt;
* Illegal Access and Crafting can be found on the main [[Equipment]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bows===&lt;br /&gt;
{{HR|* Bows do a flat 2L Equipment Bonus, regardless of arrowhead type, bow, or Strength}}&lt;br /&gt;
*  Per the Errata for [[Armory Sourcebook|Armory]], Bow attacks are penalized by -2 if the wielder has no dots in Fighting Style: [[Archery]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{{HR|The main gauche&amp;lt;ref&amp;gt;Armory, p.22&amp;lt;/ref&amp;gt; will incur a -2 off-hand Penalty to attacks made in the same round as which it is used to parry for the +1 modifier to Defense, unless the wielder has [[Ambidextrous]]}}&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Weapon'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Damage'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Size '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Durability '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Cost'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Source'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Blunt'''&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles/Sap Glove&lt;br /&gt;
|1B&lt;br /&gt;
|1/P&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 34&lt;br /&gt;
|-&lt;br /&gt;
|Claw Hammer&lt;br /&gt;
|1B/0L*&lt;br /&gt;
|1/S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.39&lt;br /&gt;
|-&lt;br /&gt;
|Escrima Sticks&lt;br /&gt;
|1B&lt;br /&gt;
|2/S&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 28&lt;br /&gt;
|-&lt;br /&gt;
|Flashlight Baton&lt;br /&gt;
|2B&lt;br /&gt;
|1&lt;br /&gt;
|1*&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Hunter_The_Vigil_Sourcebook|HtV]], p.231&lt;br /&gt;
|-&lt;br /&gt;
|Iron Fan&lt;br /&gt;
|0B&lt;br /&gt;
|1S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.35&lt;br /&gt;
|-&lt;br /&gt;
|Mace (Metal)&lt;br /&gt;
|3B&lt;br /&gt;
|2L&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Maul&lt;br /&gt;
|4B&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.28&lt;br /&gt;
|-&lt;br /&gt;
|Morning Star&lt;br /&gt;
|3L&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.28&lt;br /&gt;
|-&lt;br /&gt;
| Sap&lt;br /&gt;
| 1B*&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Shovel&lt;br /&gt;
| 1B&lt;br /&gt;
|3N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.41&lt;br /&gt;
|-&lt;br /&gt;
| Sledgehammer&lt;br /&gt;
| 2B (9-Again)&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.41&lt;br /&gt;
|-&lt;br /&gt;
|Telescopic Baton&lt;br /&gt;
|3B&lt;br /&gt;
|2*&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.29&lt;br /&gt;
|-&lt;br /&gt;
|Tonfa / Nightstick&lt;br /&gt;
|2B&lt;br /&gt;
|2/J&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 29&lt;br /&gt;
|-&lt;br /&gt;
| Warhammer&lt;br /&gt;
| 5B/4L&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.34&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Club&lt;br /&gt;
| 2B&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.30&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Chained'''&lt;br /&gt;
|-&lt;br /&gt;
|Chain (Basic)&lt;br /&gt;
|1B&lt;br /&gt;
|1S&lt;br /&gt;
|3&lt;br /&gt;
|n/a&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.30&lt;br /&gt;
|-&lt;br /&gt;
|Kusari Gama&lt;br /&gt;
|2B/L&lt;br /&gt;
|2N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.30&lt;br /&gt;
|-&lt;br /&gt;
|Kyoketsu Shogi&lt;br /&gt;
|1B/L*&lt;br /&gt;
|3/N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
||[[Armory Sourcebook|Armory]] p.30&lt;br /&gt;
|-&lt;br /&gt;
|Nunchaku&lt;br /&gt;
|1B&lt;br /&gt;
|1S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.30&lt;br /&gt;
|-&lt;br /&gt;
|Poi&lt;br /&gt;
|0B&lt;br /&gt;
|1S&lt;br /&gt;
|3&lt;br /&gt;
|n/a&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.30&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Knives'''&lt;br /&gt;
|-&lt;br /&gt;
|Bowie Knife&lt;br /&gt;
|2L&lt;br /&gt;
|1/J&lt;br /&gt;
|4&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 21&lt;br /&gt;
|-&lt;br /&gt;
|Katar Punch-Dagger&lt;br /&gt;
|2L&lt;br /&gt;
|1/S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 21&lt;br /&gt;
|-&lt;br /&gt;
|Keris&lt;br /&gt;
|2L*&lt;br /&gt;
|2/J&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.22&lt;br /&gt;
|-&lt;br /&gt;
|Khukri&lt;br /&gt;
|2L*&lt;br /&gt;
|2/J&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.22&lt;br /&gt;
|-&lt;br /&gt;
|Kitchen Knife&lt;br /&gt;
|1L*&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Hunter_The_Vigil_Sourcebook|HtV]], p.249&lt;br /&gt;
|-&lt;br /&gt;
|Knife/dagger&lt;br /&gt;
|1L&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
| Main Gauche&lt;br /&gt;
| 1L*&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.24&lt;br /&gt;
|-&lt;br /&gt;
| Pocket Knife&lt;br /&gt;
| -1L&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.24&lt;br /&gt;
|-&lt;br /&gt;
|Switchblade&lt;br /&gt;
|0L&lt;br /&gt;
|1P&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 24&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Polearm'''&lt;br /&gt;
|-&lt;br /&gt;
|Catch Pole&lt;br /&gt;
|0B&lt;br /&gt;
|3N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.34&lt;br /&gt;
|-&lt;br /&gt;
|Halberd&lt;br /&gt;
|4L&lt;br /&gt;
|4N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 32&lt;br /&gt;
|-&lt;br /&gt;
|Naginata&lt;br /&gt;
|3L&lt;br /&gt;
|4/N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.31&lt;br /&gt;
|-&lt;br /&gt;
|Quarterstaff&lt;br /&gt;
|2B&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 32&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|2L&lt;br /&gt;
|4/N &lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.41&lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
| 3L&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.32&lt;br /&gt;
|-&lt;br /&gt;
|Trident&lt;br /&gt;
|4L&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.32&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Sword'''&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword&lt;br /&gt;
|3/4L*&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.24&lt;br /&gt;
|-&lt;br /&gt;
|Curved Sword&lt;br /&gt;
|3L&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.24&lt;br /&gt;
|-&lt;br /&gt;
| Fencing Sword&lt;br /&gt;
| 1L*&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.25&lt;br /&gt;
|-&lt;br /&gt;
| Katana&lt;br /&gt;
| 3L&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.25&lt;br /&gt;
|-&lt;br /&gt;
| Long Sword&lt;br /&gt;
| 3L&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
| Machete&lt;br /&gt;
| 2L&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
|Rapier&lt;br /&gt;
|2L&lt;br /&gt;
|2L&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
|Swordcane&lt;br /&gt;
|2B/L&lt;br /&gt;
|2L&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
|Wakizashi&lt;br /&gt;
|2L&lt;br /&gt;
|2S&lt;br /&gt;
|4&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
|Zweihander&lt;br /&gt;
|4L (9-again)&lt;br /&gt;
|4/N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 28&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Axes'''&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 3L&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.32&lt;br /&gt;
|-&lt;br /&gt;
|Crash Axe&lt;br /&gt;
|2L&lt;br /&gt;
|2/L&lt;br /&gt;
|4&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
| Fire Axe&lt;br /&gt;
| 3L&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet&lt;br /&gt;
|1L&lt;br /&gt;
|1S&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
|Ice Axe&lt;br /&gt;
|2L*&lt;br /&gt;
|2/J&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
|War Axe&lt;br /&gt;
|5L(9 again)&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Other'''&lt;br /&gt;
|-&lt;br /&gt;
|Bagh-Nakh&lt;br /&gt;
|1L&lt;br /&gt;
|1P&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.34&lt;br /&gt;
|-&lt;br /&gt;
|Belt Sander&lt;br /&gt;
| –2L&lt;br /&gt;
|2/N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.38&lt;br /&gt;
|-&lt;br /&gt;
|Blowtorch &lt;br /&gt;
| –1L fire*&lt;br /&gt;
|2/S&lt;br /&gt;
|2&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.38&lt;br /&gt;
|-&lt;br /&gt;
|Chainsaw&lt;br /&gt;
| -2L 8 Again&lt;br /&gt;
|2/N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 39&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Gaff&lt;br /&gt;
| –1L&lt;br /&gt;
|3/N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.39&lt;br /&gt;
|-&lt;br /&gt;
| Flare&lt;br /&gt;
| -2L fire &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.39&lt;br /&gt;
|-&lt;br /&gt;
|Nail Gun&lt;br /&gt;
|0L* &lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.39&lt;br /&gt;
|-&lt;br /&gt;
|Post-Hole Digger&lt;br /&gt;
|1L&lt;br /&gt;
|4/N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.40&lt;br /&gt;
|-&lt;br /&gt;
|Power Drill&lt;br /&gt;
|0L&lt;br /&gt;
|2/J&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.40&lt;br /&gt;
|-&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|0L&lt;br /&gt;
|1/S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.41&lt;br /&gt;
|-&lt;br /&gt;
|Sjambok&lt;br /&gt;
|1B*&lt;br /&gt;
|1J&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.35&lt;br /&gt;
|-&lt;br /&gt;
|Stake (wood)&lt;br /&gt;
|1L&lt;br /&gt;
|1S&lt;br /&gt;
|1&lt;br /&gt;
|n/a&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.36&lt;br /&gt;
|-&lt;br /&gt;
|Stun Gun&lt;br /&gt;
|*&lt;br /&gt;
|1/P&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 36&lt;br /&gt;
|-&lt;br /&gt;
|Whip&lt;br /&gt;
|1B/0L&lt;br /&gt;
|2J&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 36&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Weapon'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Damage'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Range'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Capacity'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Strength '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Size '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Cost'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Source'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Archaic'''&lt;br /&gt;
|-&lt;br /&gt;
|Bow* &lt;br /&gt;
|2L&lt;br /&gt;
| Short Range = 3x(Strength + Size + Athletics)&lt;br /&gt;
|1&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.90&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&lt;br /&gt;
|3*&lt;br /&gt;
|40/80/160&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow, Hand&lt;br /&gt;
|1L&lt;br /&gt;
|15/30/60&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2N*&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.90&lt;br /&gt;
|-&lt;br /&gt;
|Flintlock Pistol, Single&lt;br /&gt;
|1&lt;br /&gt;
|15/30/60&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.81&lt;br /&gt;
|-&lt;br /&gt;
|Hand cannon&lt;br /&gt;
| -2 (8 Again)&lt;br /&gt;
|40/80/160&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|{{dot4}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.80&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet&lt;br /&gt;
|1L&lt;br /&gt;
|Thrown&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1J&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 89&lt;br /&gt;
|-&lt;br /&gt;
|Javelin, Competition&lt;br /&gt;
|2L&lt;br /&gt;
|Thrown *4&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2N&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.89&lt;br /&gt;
|-&lt;br /&gt;
|Knife, throwing&lt;br /&gt;
|1L&lt;br /&gt;
|Aero&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1P&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 89&lt;br /&gt;
|-&lt;br /&gt;
|Musket&lt;br /&gt;
|2 (8 Again)&lt;br /&gt;
|30/60/120 &lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.80&lt;br /&gt;
|-&lt;br /&gt;
|Sling&lt;br /&gt;
|2L&lt;br /&gt;
|Thrown*3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0P&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 90&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Assault Rifle'''&lt;br /&gt;
|-&lt;br /&gt;
| Colt M16&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| Generic 5.56mm AR&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| Generic 5.56mm Bullpup AR&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 2/L&lt;br /&gt;
| {{dot4}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| Generic 7.62mm AR&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 200/400/800&lt;br /&gt;
| 20+1&lt;br /&gt;
| 3(3/4/5)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| LWRC IAR&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2 (2/3/4)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot4}}&lt;br /&gt;
| [[Armory Reloaded]]: , p.135&lt;br /&gt;
|-&lt;br /&gt;
| RSA AK-47&lt;br /&gt;
| 4&lt;br /&gt;
| 125/250/500&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| Steyr AUG&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 42+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 2/L&lt;br /&gt;
| {{dot4}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Rifles'''&lt;br /&gt;
|-&lt;br /&gt;
|BB Gun, rifle&lt;br /&gt;
|1B*&lt;br /&gt;
|10/20/40&lt;br /&gt;
|300&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
|Generic Big-Game Rifle&lt;br /&gt;
|5&lt;br /&gt;
|250/500/1000&lt;br /&gt;
|3+1&lt;br /&gt;
|3*&lt;br /&gt;
|3&lt;br /&gt;
|{{dot4}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.72&lt;br /&gt;
|-&lt;br /&gt;
|Generic Hunting Rifle&lt;br /&gt;
|4 (9 again)&lt;br /&gt;
|200/400/800&lt;br /&gt;
|4+1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.71&lt;br /&gt;
|-&lt;br /&gt;
| Generic Plinking Rifle&lt;br /&gt;
| 1&lt;br /&gt;
| 30/60/120&lt;br /&gt;
| 5+1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.74&lt;br /&gt;
|-&lt;br /&gt;
| Generic Rifle&lt;br /&gt;
| 5&lt;br /&gt;
| 200/400/800&lt;br /&gt;
| 5+1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Generic Sniper Rifle&lt;br /&gt;
|4 (9 again)&lt;br /&gt;
|250/500/1000&lt;br /&gt;
|10+1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot4}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.71&lt;br /&gt;
|-&lt;br /&gt;
|Generic Target Rifle&lt;br /&gt;
|4&lt;br /&gt;
|150/300/600&lt;br /&gt;
|5+1&lt;br /&gt;
|2&lt;br /&gt;
|3 &lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.71&lt;br /&gt;
|-&lt;br /&gt;
| Simonov SKS&lt;br /&gt;
| 4&lt;br /&gt;
| 200/400/800&lt;br /&gt;
| 10+1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.74&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Shotguns'''&lt;br /&gt;
|-&lt;br /&gt;
| Generic Break [[Action]]&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.77&lt;br /&gt;
|-&lt;br /&gt;
| Generic Lever [[Action]]&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 2+1&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.77&lt;br /&gt;
|-&lt;br /&gt;
| Generic Pump [[Action]]&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 8+1&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.77&lt;br /&gt;
|-&lt;br /&gt;
| Generic Shotgun&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 5+1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Submachine Guns'''&lt;br /&gt;
|-&lt;br /&gt;
|American 180&lt;br /&gt;
|1*&lt;br /&gt;
|20/40/80&lt;br /&gt;
|275+1&lt;br /&gt;
|1(2/2/2)*&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]],p.68&lt;br /&gt;
|-&lt;br /&gt;
|Generic 9mm Luger MP&lt;br /&gt;
|2&lt;br /&gt;
|20/40/80&lt;br /&gt;
|20+1&lt;br /&gt;
|2(3/4/5)&lt;br /&gt;
|1/J&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.69&lt;br /&gt;
|-&lt;br /&gt;
| Generic Large SMG&lt;br /&gt;
| 3&lt;br /&gt;
| 50/100/200&lt;br /&gt;
| 30+1&lt;br /&gt;
| 3(3/4/5)&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Generic Small SMG&lt;br /&gt;
| 2&lt;br /&gt;
| 25/50/100&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4) &lt;br /&gt;
| 1&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Thompson M1928&lt;br /&gt;
|3&lt;br /&gt;
|25/50/100&lt;br /&gt;
|30+1*&lt;br /&gt;
|2(2/3/3)&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.69&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Pistols'''&lt;br /&gt;
|-&lt;br /&gt;
|.22LR&lt;br /&gt;
|1&lt;br /&gt;
|5/10/20&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|1P&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.62&lt;br /&gt;
|-&lt;br /&gt;
|.357 Magnum&lt;br /&gt;
|3&lt;br /&gt;
|30/60/120&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|1/S&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.62&lt;br /&gt;
|-&lt;br /&gt;
|.44 Magnum&lt;br /&gt;
|3 (9 Again)&lt;br /&gt;
|35/70/140&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|2/J&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.62&lt;br /&gt;
|-&lt;br /&gt;
| Automatic, Heavy&lt;br /&gt;
| 2&lt;br /&gt;
| 30/60/120&lt;br /&gt;
| 7+1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
| Automatic, Light&lt;br /&gt;
| 2&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 17+1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|BB Gun, pistol&lt;br /&gt;
|0B*&lt;br /&gt;
|5/10/20&lt;br /&gt;
|50&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
|Colt M1911A1&lt;br /&gt;
|3&lt;br /&gt;
|30/60/120&lt;br /&gt;
|7+1*&lt;br /&gt;
|2&lt;br /&gt;
|1/S&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] Pp 65&lt;br /&gt;
|-&lt;br /&gt;
|Derringer&lt;br /&gt;
|2&lt;br /&gt;
|2/5/10&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1/P&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.66&lt;br /&gt;
|-&lt;br /&gt;
|Generic Holdout&lt;br /&gt;
|1&lt;br /&gt;
|5/10/20&lt;br /&gt;
|6+1&lt;br /&gt;
|1&lt;br /&gt;
|1/P&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.64&lt;br /&gt;
|-&lt;br /&gt;
| Revolver, Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 35/70/140&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
| Revolver, Light&lt;br /&gt;
| 2&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
| RSA Makarov PM&lt;br /&gt;
| 2&lt;br /&gt;
| 15/30/60&lt;br /&gt;
| 8+1&lt;br /&gt;
| 1&lt;br /&gt;
| 1/P&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.66&lt;br /&gt;
|-&lt;br /&gt;
|Zip Gun&lt;br /&gt;
|*&lt;br /&gt;
|1/2/5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1/P&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.67&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Other'''&lt;br /&gt;
|-&lt;br /&gt;
|Dart Gun, pistol &lt;br /&gt;
|0*&lt;br /&gt;
|10/20/40&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2/L&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.91&lt;br /&gt;
|-&lt;br /&gt;
|Dart Gun, rifle &lt;br /&gt;
|1*&lt;br /&gt;
|25/50/100&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.91&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher&lt;br /&gt;
| -2*&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
| Fire Hose&lt;br /&gt;
| 2B&lt;br /&gt;
| 10/20/30&lt;br /&gt;
| *&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
| Flare Gun&lt;br /&gt;
| -1L* Fire&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1S&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
|Hairspray Flamethrower&lt;br /&gt;
| -1L* Fire&lt;br /&gt;
|1*&lt;br /&gt;
|10*&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|n/a&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.92&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stun Gun&lt;br /&gt;
| -1*&lt;br /&gt;
| 1/3/7&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1S&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.93&lt;br /&gt;
|-&lt;br /&gt;
|Slingshot &lt;br /&gt;
| 0B*&lt;br /&gt;
| 5/10/20&lt;br /&gt;
| 1&lt;br /&gt;
| 1 &lt;br /&gt;
| 1/S&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.93&lt;br /&gt;
|-&lt;br /&gt;
| Spear Gun (underwater)&lt;br /&gt;
| 3&lt;br /&gt;
| 15/30/60&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2L&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.93&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Explosives ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Weapon'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Throwing Mod'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Blast Radius'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Damage'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Size'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Cost'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Source'''&lt;br /&gt;
|-&lt;br /&gt;
|Concussion&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4B*&lt;br /&gt;
|1&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
|High Explosive&lt;br /&gt;
|n/a&lt;br /&gt;
|20+*&lt;br /&gt;
|6+*&lt;br /&gt;
|1-3&lt;br /&gt;
|{{dot4}}&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
|Incendiary&lt;br /&gt;
| -1&lt;br /&gt;
|2&lt;br /&gt;
|2 fire&lt;br /&gt;
|1&lt;br /&gt;
|n/a&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Shredding&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
|Single Destructive&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4+*&lt;br /&gt;
|1&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Support Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Weapon'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Damage'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Range'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Capacity'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Strength '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Size '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Cost'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Source'''&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Tank Rocket Launcher HE&lt;br /&gt;
| -1L+5*&lt;br /&gt;
|500/1000/2000&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.109&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Tank Rocket Launcher HEAT&lt;br /&gt;
| -1(L)+10*&lt;br /&gt;
|500/1000/2000&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.109&lt;br /&gt;
|-&lt;br /&gt;
|Browning M1918 BAR&lt;br /&gt;
|4 (9 again)*&lt;br /&gt;
|200/400/800&lt;br /&gt;
|20+1&lt;br /&gt;
|3(3/4/5)&lt;br /&gt;
|3&lt;br /&gt;
|{{dot5}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.80&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower, Civilian*&lt;br /&gt;
| *&lt;br /&gt;
| 2/5/10&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.111&lt;br /&gt;
|-&lt;br /&gt;
|Generic SAW&lt;br /&gt;
|4&lt;br /&gt;
|175/350/700&lt;br /&gt;
|200*&lt;br /&gt;
|(3/4/5)*&lt;br /&gt;
|3&lt;br /&gt;
|{{dot5}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Links|Equipment}}{{Characteristics}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Contests_and_Games_Rules</id>
		<title>Contests and Games Rules</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Contests_and_Games_Rules"/>
				<updated>2016-03-22T13:57:15Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Billiards aka Pool */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
This page is for rules regarding the various Contests and Games that we enjoy throwing our characters at. These rules are in no way set in stone and are here for reference if case someone is interested.&lt;br /&gt;
&lt;br /&gt;
==Shots==&lt;br /&gt;
&lt;br /&gt;
[http://nwod.org/forum/showthread.php?15799-Reindeer-Games&amp;amp;p=188189&amp;amp;viewfull=1#post188189 From the Reindeer Games] by West&lt;br /&gt;
&lt;br /&gt;
You can do a number of shots equal to your STA without penalty. Every shot after that levies a cumulative -1 penalty.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Stamina 2:&lt;br /&gt;
&lt;br /&gt;
*shot 1 (roll resolve + stamina)&lt;br /&gt;
&lt;br /&gt;
*shot 2 (roll resolve + stamina)&lt;br /&gt;
&lt;br /&gt;
*shot 3 (roll resolve + stamina -1)&lt;br /&gt;
&lt;br /&gt;
*shot 4 (roll resolve + stamina -2)&lt;br /&gt;
&lt;br /&gt;
*shot 5 (roll resolve + stamina -3)&lt;br /&gt;
&lt;br /&gt;
*shot 6 (roll resolve + stamina -4)&lt;br /&gt;
&lt;br /&gt;
*shot 7 (roll resolve + stamina -5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stamina 3:&lt;br /&gt;
&lt;br /&gt;
*shot 1 (roll resolve + stamina)&lt;br /&gt;
&lt;br /&gt;
*shot 2 (roll resolve + stamina)&lt;br /&gt;
&lt;br /&gt;
*shot 3 (roll resolve + stamina)&lt;br /&gt;
&lt;br /&gt;
*shot 4 (roll resolve + stamina -1)&lt;br /&gt;
&lt;br /&gt;
*shot 5 (roll resolve + stamina -2)&lt;br /&gt;
&lt;br /&gt;
*shot 6 (roll resolve + stamina -3)&lt;br /&gt;
&lt;br /&gt;
*shot 7 (roll resolve + stamina -4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roll until you fail, then count how many shots you were able to do successfully. &lt;br /&gt;
&lt;br /&gt;
==Parkour==&lt;br /&gt;
by West&lt;br /&gt;
&lt;br /&gt;
The goal is to perform the course in the least number of rolls (i.e. rounds) possible. Contestants are ENCOURAGED to mix and match obstacles. For example, a a race could be three sets of Flows, or a Flow, Scale, Flow. YOU know what your strengths are, use those to influence the race's components. ALL competitors must agree on the race components.&lt;br /&gt;
&lt;br /&gt;
Any race with 3 components or more WILL draw attention. Keep this in mind if conducting the race in an open area if you wish to &amp;quot;enhance&amp;quot; your character for the competition. &lt;br /&gt;
&lt;br /&gt;
===COMPONENTS===&lt;br /&gt;
&lt;br /&gt;
====Flowing====&lt;br /&gt;
This is a 1-1/2 minute run, using small obstacles to do tricks on.&lt;br /&gt;
&lt;br /&gt;
This portion uses DEX+ATH -or- STR+ATH and requires 10 successes to complete.&lt;br /&gt;
&lt;br /&gt;
- Any level of Parkour or Running Merits confer a flat +1 bonus to each check.&lt;br /&gt;
&lt;br /&gt;
You roll your check until you accumulate the successes.&lt;br /&gt;
&lt;br /&gt;
Any FAILED CHECK will &amp;quot;break&amp;quot; your flow.&lt;br /&gt;
&lt;br /&gt;
====Scaling====&lt;br /&gt;
This will take you to a fire escape stair set on a 90* wall. This is a 30ft scale to the top of the building.&lt;br /&gt;
* Option 1: Climb the stairs (flat 5 rounds and ridicule)&lt;br /&gt;
* Option 2: Parkour 2 Wall Run&lt;br /&gt;
* Option 3: Standard Climb (must pass 3 STR+ATH checks)&lt;br /&gt;
&lt;br /&gt;
Any FAILED CHECK will &amp;quot;break&amp;quot; your flow.&lt;br /&gt;
&lt;br /&gt;
====Jump Across====&lt;br /&gt;
This is a jump from one building to another.&lt;br /&gt;
&lt;br /&gt;
A jump estimation MUST be performed.&lt;br /&gt;
* If you do not have an ability to estimate on the run, lose 1 round&lt;br /&gt;
* If the estimation is FAILED, Jump check is at -5&lt;br /&gt;
&lt;br /&gt;
This is a SINGLE STR+DEX+ATH check, requiring THREE successes.&lt;br /&gt;
&lt;br /&gt;
0 success - take 30 foot fall damage - game over&lt;br /&gt;
&lt;br /&gt;
1 success - catch ledge + climb up (add 3 rounds)&lt;br /&gt;
&lt;br /&gt;
2 success - fall on landing (add 1 round to stand)&lt;br /&gt;
&lt;br /&gt;
Any FAILED CHECK (less than the required 3 suxx) will &amp;quot;break&amp;quot; your flow.&lt;br /&gt;
&lt;br /&gt;
====Jump Down====&lt;br /&gt;
This is a jump from a three story building back to street level&lt;br /&gt;
&lt;br /&gt;
A jump estimation MUST be performed.&lt;br /&gt;
* If you do not have an ability to estimate on the run, lose 1 round&lt;br /&gt;
* If the estimation is FAILED, Jump check is at -5&lt;br /&gt;
* This is a 12 YARD FALL (automatic 4 BASHING) which you can mitigate 2 of&lt;br /&gt;
&lt;br /&gt;
Option 1: Freefall, Use DEX+ATH to mitigate (max 2)&lt;br /&gt;
&lt;br /&gt;
Option 2: Use obstacle to break fall.&lt;br /&gt;
* 6 Yard Fall (2 bashing) can mitigate 2 w/ DEX+ATH&lt;br /&gt;
* Breakfall check, DEX+ATH -3 FAILURE = 12 yard fall NO MITIGATION (regardless of suxx on 1st 6 yard roll)&lt;br /&gt;
* 6 Yard Fall (2 bashing) can mitigate 2 w/ DEX+ATH&lt;br /&gt;
&lt;br /&gt;
Any FAILED CHECK (less than the required 3 suxx) will &amp;quot;break&amp;quot; your flow.&lt;br /&gt;
&lt;br /&gt;
Please note, FAILED JUMP ESTIMATIONS are NOT retested. You fail, you take the penalty on your jump.&lt;br /&gt;
&lt;br /&gt;
Jump Estimations are INT+COM. &lt;br /&gt;
&lt;br /&gt;
==Battle Royal==&lt;br /&gt;
by [[User:Forn Clakes|Forn Clakes]]&lt;br /&gt;
&lt;br /&gt;
[http://nwod.org/forum/showthread.php?6893-Summer-Festival&amp;amp;p=81505&amp;amp;viewfull=1#post81505 Summer Festival]&lt;br /&gt;
&lt;br /&gt;
===Aim===&lt;br /&gt;
To eliminate all opponents by either throwing them over the top rope so both feet or the torso touch the ground, an opponent is rendered unconscious, submits either verbally or physically or suffers serious injury.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
No weapons of any kind.&lt;br /&gt;
Any lethal damage caused results in automatic disqualification.&lt;br /&gt;
When a participant is about to take serious injury (i.e. Bashing converted to Lethal damage), they are eliminated.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
&lt;br /&gt;
A single move action can reach from one side of the ring to the other side with ease, and all standard combat actions are acceptable with the following additions:&lt;br /&gt;
&lt;br /&gt;
====Eliminated via top rope==== &lt;br /&gt;
For an opponent to be eliminated in this manner, they must be initially grappled. If they are still grappled in the following turn, they can be overpowered using [[Pool::Strength]] + [[Pool::Brawl Skill|Brawl]] – opponent's Strength. If successful, the opponent is thrown over the top rope. This means that if a person still needs to act however, they cannot immediately roll to overpower and throw the initiator over the rope first. A whole turn must pass while controlling the grapple. Think of it as gaining the necessary leverage at the rope to propel an opponent over the rope.&lt;br /&gt;
&lt;br /&gt;
====If thrown over top rope==== &lt;br /&gt;
However, a person can make a reflexive [[Pool::Dexterity]] + [[Pool::Athletics Skill|Athletics]] – opponent's successes to attempt to grab the ring rope and pull themselves onto the ring apron. From there, they must use a single action to re-enter the ring or attack from the outside.&lt;br /&gt;
&lt;br /&gt;
====Aerial Attacks====&lt;br /&gt;
To attack in this manner is a risky affair but looks cool. First, a participant must use a single action to climb the turnbuckle (reflexive with Parkour 3). If they are attacked while getting in position, they must make a reflexive [[Pool::Dexterity]] + [[Pool::Athletics Skill|Athletics]] – opponent's successes as if they had been thrown over top rope. On the next turn, they may use their body as a flying weapon, rolling [[Pool::Dexterity]] + [[Pool::Brawl Skill|Brawl]] + 1 – Defence. Success means they have struck, causing damage and knocking the target prone, as well as landing prone themselves.&lt;br /&gt;
&lt;br /&gt;
====Attacking from apron==== &lt;br /&gt;
After landing on the ring apron, a participant can try to grapple while outside and pull someone over with them using the above grappling rules. However, if they succeed, they must make a reflexive [[Pool::Dexterity]] + [[Pool::Athletics Skill|Athletics]] roll to keep their balance also. They can also use the ropes to torpedo themselves back into the ring, making a [[Pool::Dexterity]] + [[Pool::Brawl Skill|Brawl]] roll, causing damage as normal but not knock down.&lt;br /&gt;
&lt;br /&gt;
==Foot Race==&lt;br /&gt;
by [[User:Forn_Clakes]]&lt;br /&gt;
&lt;br /&gt;
[http://nwod.org/forum/showthread.php?5758-The-Spring-Festival&amp;amp;p=65053&amp;amp;viewfull=1#post65053 Spring Festival]&lt;br /&gt;
&lt;br /&gt;
The foot race will comprise of extended [[Pool::Stamina]] + [[Pool::Athletics Skill|Athletics]] rolls with the winner being the first to reach 20 successes with the least amount of rolls. A failure on a single roll means a cumulative -1 penalty on the next roll until a success is acheived. Dramatic Failure means the character has fallen over and is out of the race. For every 3 points a character has over 9 (rounded down) receives +1 bonus to their dice pool. Please post all your rolls in one go along with any thoughts going through the runner's head. The winner will be announced at the end of the race.&lt;br /&gt;
&lt;br /&gt;
==Shotput==&lt;br /&gt;
by [[User:Forn_Clakes]]&lt;br /&gt;
&lt;br /&gt;
[http://nwod.org/forum/showthread.php?5758-The-Spring-Festival&amp;amp;p=65205&amp;amp;viewfull=1#post65205 Spring Festival]&lt;br /&gt;
&lt;br /&gt;
[[Pool::Strength]] + [[Pool::Athletics Skill|Athletics]] roll&lt;br /&gt;
&lt;br /&gt;
The winner is the person to throw the shot the furthest&lt;br /&gt;
&lt;br /&gt;
The short range that a character can be throw the shot is equal to the character's [[Pool::Strength]] + [[Pool::Dexterity]] + [[Pool::Athletics Skill|Athletics]] – 1 yards&lt;br /&gt;
&lt;br /&gt;
Medium range is double this and incurs a -2 penalty&lt;br /&gt;
&lt;br /&gt;
Long range is double medium range and incurs a -4 penalty&lt;br /&gt;
&lt;br /&gt;
A character must first succeed at a standard throw to move onto medium range and then onto long range, and each participant gets two attempts per distance thrown&lt;br /&gt;
&lt;br /&gt;
Any ties will be determined by total successes for the throws in that range&lt;br /&gt;
&lt;br /&gt;
Please place your character's three ranges in with the post.&lt;br /&gt;
&lt;br /&gt;
==Ring Toss==&lt;br /&gt;
by [[User:Forn_Clakes]]&lt;br /&gt;
&lt;br /&gt;
[http://nwod.org/forum/showthread.php?5758-The-Spring-Festival&amp;amp;p=65205&amp;amp;viewfull=1#post65205 Spring Festival]&lt;br /&gt;
&lt;br /&gt;
Each participant gets 5 rings&lt;br /&gt;
&lt;br /&gt;
Each throw requires a [[Pool::Dexterity]] + [[Pool::Athletics Skill|Athletics]] roll&lt;br /&gt;
&lt;br /&gt;
5 bottles in points like a star and a smaller bottle in the middle&lt;br /&gt;
&lt;br /&gt;
1 point per bottle at a standard roll&lt;br /&gt;
&lt;br /&gt;
2 points for the centre bottle but at a -3 penalty&lt;br /&gt;
&lt;br /&gt;
Any ties at the end will require a single toss-off until a winner is decided&lt;br /&gt;
&lt;br /&gt;
==Poker==&lt;br /&gt;
* From [http://nwod.org/forum/showthread.php?13304-The-Spiral-IV-Halloween-Poker-Night&amp;amp;p=164906&amp;amp;viewfull=1#post164906 Spiral IV]&lt;br /&gt;
&lt;br /&gt;
Poker Rules:&lt;br /&gt;
&lt;br /&gt;
Poker is an extended and contested roll. It's base roll is [[Pool::Intelligence]] + Composure -2. The characters can gain circumstantial bonuses for cheating, skilled bluffing or a good eye for reading an opponent.&lt;br /&gt;
&lt;br /&gt;
These three are handled as follows:&lt;br /&gt;
&lt;br /&gt;
'''Cheating''' is [[Pool::Wits]] + [[Pool::Larceny Skill|Larceny]] contested by [[Pool::Intelligence]] + Composure (to spot the cheat)&lt;br /&gt;
&lt;br /&gt;
'''Bluffing''' is [[Pool::Manipulation]] + [[Pool::Subterfuge Skill|Subterfuge]] contested by [[Pool::Intelligence]] + [[Pool::Empathy Skill|Empathy]]&lt;br /&gt;
&lt;br /&gt;
'''Reading''' an opponent is [[Pool::Intelligence]] + [[Pool::Empathy Skill|Empathy]] contested by [[Pool::Manipulation]] + [[Pool::Subterfuge Skill|Subterfuge]]. &lt;br /&gt;
&lt;br /&gt;
Success on one of these stratagems grants an additional +2 circumstance bonus to the roll; failure, however, imposes a –1 penalty. Cheating, bluffing and reading are rolled before the group rolls [[Pool::Intelligence]] + Composure.&lt;br /&gt;
&lt;br /&gt;
==Chess==&lt;br /&gt;
by [[User:Selena]]&lt;br /&gt;
&lt;br /&gt;
The rolls are [[Pool::Intelligence]] + Composure, extended for 10 versus same pool&lt;br /&gt;
&lt;br /&gt;
Success will determine the winner of the match. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Billiards aka Pool==&lt;br /&gt;
by [[User:Selena]]&lt;br /&gt;
&lt;br /&gt;
The rolls are [[Pool::Intelligence]] + [[Pool::Dexterity]], extended for 9 (balls) versus same pool&lt;br /&gt;
&lt;br /&gt;
Success will determine the winner of the match.&lt;br /&gt;
&lt;br /&gt;
==Beer Pong==&lt;br /&gt;
by [[User:CyledyrWyllt]]&lt;br /&gt;
These rules are designed with fairness to all players &amp;amp; minimization of possible disputes between participants.&lt;br /&gt;
&lt;br /&gt;
Cup Formation:&lt;br /&gt;
10 cups per 2-person team&lt;br /&gt;
Starting formation is a “tight triangle” formation (rims touching), pointing towards the opposing side. Re-racks are used to maintain formations.&lt;br /&gt;
The 10-cup triangle must be centered on the table and the back of the rack must be in line with the back edge of the table.&lt;br /&gt;
Cups must not be tilted or leaned against the surrounding cups.&lt;br /&gt;
&lt;br /&gt;
Content of Cups:&lt;br /&gt;
Water will be distributed evenly in the 10 cups on each side of the table. These water cups are not for consumption–they are to be reused every round and beer is poured into clean glasses from a pitcher for consumption by participants.&lt;br /&gt;
&lt;br /&gt;
Shooting and Table Sides:&lt;br /&gt;
First possession will be determined by coin toss. Alternatively, table side may be chosen in lieu of first possession.&lt;br /&gt;
Each team will get two (2) shots for each turn, one shot per team member.&lt;br /&gt;
&lt;br /&gt;
Grabbing:&lt;br /&gt;
The ball in play may not be grabbed.&lt;br /&gt;
In the event of player interference prior to the ball making contact with a cup, (aka premature grabulation), a one-cup penalty will be imposed for the interference. The thrower who had his or her shot interfered with may choose the cup to be removed.&lt;br /&gt;
&lt;br /&gt;
Bounce Shots:&lt;br /&gt;
Players are required to let their shots bounce off of the table before making it to the cup.&lt;br /&gt;
&lt;br /&gt;
Reformation:&lt;br /&gt;
Cups must be reformed(re-racked) at 6, 3, and 1 cups remaining on the table.&lt;br /&gt;
Racks must be aligned to the center of the table.&lt;br /&gt;
&lt;br /&gt;
Rollbacks:&lt;br /&gt;
If both players on a team sink his/her shot on the same turn, that team will get one (1) additional rollback shot. The only exception to this rule is during redemption(see below).&lt;br /&gt;
Either teammate may take the rollback shot.&lt;br /&gt;
&lt;br /&gt;
Leaning:&lt;br /&gt;
A player may not place a hand/foot/leg/penis/whatever on the table in order to gain additional reach and/or leverage. A player’s hand may touch the table after a shot is released.&lt;br /&gt;
Players may not edge themselves around the table when they throw.&lt;br /&gt;
Under no circumstances may a player shoot with any part of his or her body on (against is permitted) the table.&lt;br /&gt;
Players may not move cups out of position in order to gain a leaning advantage. If the cups move as a result of contact with the body while shooting, the cups must be returned to their original spot before the opposing team shoots. Any cup knocked over as the result of excessive leaning will count as a hit shot.&lt;br /&gt;
&lt;br /&gt;
Distractions:&lt;br /&gt;
Players may not cross the plane of play (the imaginary plane which runs vertically and separates you from your cups) with any part of their bodies, clothing, or other objects, while the other team is shooting. To avoid violating this rule, just stand back a few feet from your cups.&lt;br /&gt;
Players may not fan, blow, or otherwise intentionally create an air current surrounding the cups in play.&lt;br /&gt;
Players may not approach the opposing team members in an unsportsmanlike manner. This includes running alongside the table to talk trash in an opposing players face. In general, players should never be on the side of the table (picking up a ball is an exception).&lt;br /&gt;
Players and spectators may not visually block cups from opposing players. This includes the use of lighting mechanisms to interfere with vision. As an example, no player may shine a laser pointer in his opponents eyes.&lt;br /&gt;
Spectators are permitted to aid in distractions, but may not be inside the playing area at any time. In addition, in the event that players are positioned close to the outer edges of a playing area, spectators are prohibited from unreasonably interfering with a players ability to shoot. Specifically, no spectator is allowed to scream directly into the ears of players at close range, or attempt to block a player’s view of the cups.&lt;br /&gt;
&lt;br /&gt;
Cup Interference:&lt;br /&gt;
In the event that a player knocks over his or her own cups, those cups are to be counted as though sunk and removed from the table. They are not to be refilled or replaced unless the dipshits are not paying attention.&lt;br /&gt;
&lt;br /&gt;
Ending the Game:&lt;br /&gt;
Redemption (A.K.A. Rebuttal) &amp;amp; Overtime&lt;br /&gt;
As soon as the last cup is hit, the opposing team has the opportunity to try and bring the game into Overtime.&lt;br /&gt;
Either player may take the first shot, and the ball is rolled back until a player misses. As soon as a miss occurs, the game is over. At this time, players MUST alternate throwers in the event of multiple hits-one player may NOT take all the redemption shots.&lt;br /&gt;
Successful redemption results in initiation of a 3-cup overtime, with the dominant team (the team which would have won had their opponents not redeemed), selecting possession. The same redemption and rollback rules apply during overtime as apply pre-overtime.&lt;br /&gt;
&lt;br /&gt;
Disputes&lt;br /&gt;
A dispute is not considered to be valid unless witnessed by two or more individuals. In the event of a valid dispute, that game is considered paused and an official must be notified. Any witnesses to the event in question must remain at the table until the dispute has been resolved. All calls made by the referee are final. Intentional abuse of game rules and/or disputation without adequate cause is grounds for ejection from the tournament.&lt;br /&gt;
&lt;br /&gt;
Time Limit On Shooting&lt;br /&gt;
In general, players are expected to take their shots within a reasonable amount of time, and in accordance with proper sportsmanship. Generally, no specific time limit is placed on shots. However, times may arise when it is necessary to limit the amount of time each player has to take a shot. In these cases, a referee, at his sole discretion, may institute a ‘shot clock’. When a shot clock has been imposed, the referee will give each player 30 seconds to shoot. This 30 second period will start when the referee deems that the player is ready to shoot (i.e. the player has recovered the ball, and there is nothing preventing him from shooting). In the event that the 30 second period expires, the shooter will forfeit his shot.&lt;br /&gt;
&lt;br /&gt;
Absentee Players&lt;br /&gt;
In the event that a player is temporarily absent, no substitution may be made. The game continues without the missing player; i.e. that team receives only one shot per side until the missing player returns.&lt;br /&gt;
&lt;br /&gt;
Conduct&lt;br /&gt;
All players are to conduct themselves in a matter respectful to other players, referees, and the venue. Unacceptable conduct will result in severe punitive action, to be applied at the discretion of the referees. Unacceptable conduct includes, but is not limited to, fighting, abuse of referees, unreasonably throwing balls at opponents, abuse of other players, abuse of beer (excessive spilling), etc. &lt;br /&gt;
&lt;br /&gt;
[[Category:House Rules]]&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Lucidity</id>
		<title>Lucidity</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Lucidity"/>
				<updated>2016-03-17T23:40:51Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Roll Results */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Infobox Contract&lt;br /&gt;
|Name=Contracts of Lucidity&lt;br /&gt;
|Source=Dancers in the Dusk&lt;br /&gt;
|Pages=69&lt;br /&gt;
|Type=Common&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the biggest challenges any changeling faces is dealing with the ever-present memories of their durance. Try as they might to leave their past behind them, unexpected reminders creep through the tiniest cracks in the Lost psyche, each one with the potential to breech the dam of pseudo-humanity that a changeling wraps around himself upon returning Faerie. Shoring up that dam, bolstering one’s own Clarity, or that of others, is the nominal purpose of this Contract, and the only one that most Lost will ever admit to using them for. Any tool, however, can be dangerous in the wrong hands, which is why many changelings will not speak of, let alone learn, these powers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contract Levels==&lt;br /&gt;
===• Read Lucidity===&lt;br /&gt;
While those who have time and opportunity can eventually tell a more stable individual from one who’s sunk deeply into the depths of dream and disconnect simply by their words and actions, sometimes one doesn’t have the leisure for lengthy observation. In a pinch, being able to read a target’s mental stability is an invaluable tool for determining how best to deal with a potential madman.&lt;br /&gt;
&lt;br /&gt;
* '''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
* '''Dice Pool:''' [[Pool::Intelligence]] + [[Pool::Wyrd]]&lt;br /&gt;
* '''Action:''' [[Action::Instant]]&lt;br /&gt;
* '''Catch:''' The changeling is touching the target, skin-to-skin.&lt;br /&gt;
&lt;br /&gt;
===Roll Results===&lt;br /&gt;
* '''Dramatic Failure:''' The changeling’s perceptions of the subject’s world-views are dramatically off kilter. She may believe the near-insane Lost to be quite rational, or the logical changeling to be in the throes of a schizophrenic breakdown. While there is no mechanic for this, it will affect the changeling’s perceptions and behaviors. She will be more likely to give credence to the thoughts and suggestions of a changeling she falsely believes to be of high lucidity, or discount those of one she inaccurately perceives as mad. As well, it will color how she sees those who view the Lost differently than she does, perhaps leading her to question their motives or even their own Clarity.&lt;br /&gt;
* '''Failure:''' The clause has no effect.&lt;br /&gt;
* '''Success:''' The changeling is able to gain a grasp of the subject’s relative Clarity rating. While Clarity ratings as a numeric value are a game conceit, the changeling gains insight into how clear the subject’s thinking is, how deeply he is currently being affected by the scars of his time in the durance, and how accurately he is perceiving reality.&lt;br /&gt;
* '''Exceptional Success:''' The changeling also gets a general inkling of cause of the subject’s last Clarity loss, although no specific details are given. She may sense that the Clarity sin was “kidnapping” or “killing a Lost”, but not who was affected or when the sin came about.&lt;br /&gt;
&lt;br /&gt;
* '''Clarity Breaking Point Level:''' 9&lt;br /&gt;
&lt;br /&gt;
===•• Temporary Sanity===&lt;br /&gt;
High Clarity endows Lost with the ability to sense the world around them in a reasonable and logical manner, as well as endowing them with a chance to perceive the presence of supernatural beings, items or magical effects around them. For those who do not possess as strong a sense of balance between the fae world and the mundane one, Temporary Sanity can serve in its stead. At the cost of risking one’s normal Clarity, this clause temporarily lends&lt;br /&gt;
the changeling an increased sense of mental balance, along with the benefits that accompany that stability.&lt;br /&gt;
&lt;br /&gt;
* '''Cost:''' 2 [[Cost::Glamour]]&lt;br /&gt;
* '''Dice Pool:''' [[Pool::Occult Skill]] + [[Pool::Wyrd]]&lt;br /&gt;
* '''Action:''' [[Action::Instant]]&lt;br /&gt;
* '''Catch:''' The changeling stands on one foot, eyes shut, arms at her side, for a full minute before activating the Contract.&lt;br /&gt;
&lt;br /&gt;
===Roll Results===&lt;br /&gt;
* '''Dramatic Failure:''' The changeling gains no additional Clarity, and for the remainder of the scene, suffers from a –2 dice penalty to any Perception tests, cumulative with any other penalties she may be under.&lt;br /&gt;
* '''Failure:''' The Contract has no effect.&lt;br /&gt;
* '''Success:''' For a number of turns equal to the number of successes rolled, the changeling gains additional Clarity equal to the number of successes rolled. For the duration of the Contract, all of her perceptions (including the opportunity to attempt Kenning rolls or Keen Senses (p. 92, Changeling: The Lost) are made at the higher Clarity rating. &lt;br /&gt;
* '''Exceptional Success:''' The changeling receives the benefits as with a success, but they last for an entire scene.&lt;br /&gt;
&lt;br /&gt;
* '''Clarity Breaking Point Level:''' 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===••• Gift of Lucidity===&lt;br /&gt;
Just as Temporary Sanity can bolster a changeling’s own Clarity, Gift of Lucidity allows him to share that beneficial effect with others for a short time. This Contract can buy a changeling time and avoid forcing them to “put down” a motley mate or other valued Lost companion, but it comes at&lt;br /&gt;
a high price — the temporary loss of one’s own Clarity.&lt;br /&gt;
&lt;br /&gt;
* '''Cost:''' 1 [[Cost::Glamour]] per level of Clarity rating “lent”(to a maximum of 3) + 1 [[Cost::Willpower]]&lt;br /&gt;
* '''Dice Pool:''' [[Pool::Presence]] + [[Pool::Clarity]] + [[Pool::Wyrd]] — subject’s [[Pool::Resolve]] + [[Pool::Composure]]&lt;br /&gt;
* '''Action:''' [[Action::Instant]]&lt;br /&gt;
* '''Catch:''' The subject has lost at least one dot of Clarity within the last 12 hours.&lt;br /&gt;
&lt;br /&gt;
===Roll Results===&lt;br /&gt;
* '''Dramatic Failure:''' The subject receives no benefit from the Contract, but the activating Lost still suffers from the temporary loss of however many Clarity ratings he invested into the attempt for the next scene. The subject must make a single derangement roll, regardless of how many levels he attempted to “lend.” As the loan and loss of Clarity are temporary, should the Lost gain a derangement in this fashion, his normal Clarity eventually negates it — a derangement gained in this manner lasts only for the next month. This does not negate the need to make the Clarity roll for attempting to activate the Contract, however, and a derangement gained from that roll is permanent.&lt;br /&gt;
* '''Failure:''' The Contract has no effect, and neither the target nor activating Lost’s Clarity is changed. The changeling must still make the breaking point roll, however.&lt;br /&gt;
* '''Success:''' For the rest of the scene, the subject gains the benefit of additional Clarity equal to the number “loaned” by the activating changeling. For the duration of the Contract, all of her perceptions (including the opportunity to attempt Kenning rolls or Keen Senses (p. 92, Changeling: The Lost) are made at the higher Clarity rating. Likewise, for the same time period, the activating changeling perceives the world as if his Clarity were lowered by a number of levels equal to those lent to the target. The subject must make a single derangement roll, regardless of how many levels he “lent.” As the loan and loss of Clarity are temporary, should the Lost gain a derangement in this fashion, his normal Clarity eventually negates it — a derangement gained in this manner lasts only for the next month. This does not negate the need to make the degeneration roll for attempting to activate the Contract, however, and a derangement gained from that roll is permanent.&lt;br /&gt;
* '''Exceptional Success:''' For the remainder of the scene, the targeted changeling receives a temporary benefit as if her Clarity had been boosted by a number of levels equal to the number of Clarity rating levels the activating Lost committed to the attempt. However, the activating Lost also retains his Clarity unaffected for that time period. This does not negate the need to make the Clarity roll for attempting to activate the Contract, however.&lt;br /&gt;
&lt;br /&gt;
* '''Clarity Breaking Point Level:''' 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===•••• Armored Clarity===&lt;br /&gt;
Sometimes a changeling is faced with a situation which he knows, without a doubt, will challenge his Clarity on multiple levels. This can be a situation where the Clarity-shaking action is justified by need — a Hedge-diver who knows he will have to spend an extended period in the Thorns (and thus out of human contact), or a Lost who must ravish a human’s dreams in order to accomplish a greater good. Certainly not all uses of this Contract are entirely altruistic, however, and a changeling who knows he will be breaking an oath by kidnapping and then killing a human might well activate it before the dastardly deed to attempt to reduce the impact such depraved acts have upon his psyche. Regardless of the morality and motivation&lt;br /&gt;
behind them, when a changeling knowingly faces situations which may challenge their sanity, the ability to bolster one’s Clarity against breaking points temporarily is invaluable.&lt;br /&gt;
&lt;br /&gt;
* '''Cost''' 3 [[Cost::Glamour]]&lt;br /&gt;
* '''Dice Pool:''' [[Pool::Resolve]] + [[Pool::Clarity]]&lt;br /&gt;
* '''Action:''' [[Action::Instant]]&lt;br /&gt;
* '''Catch:''' The changeling has spent the last hour in the company of more un-ensorcelled humans than ensorcelled humans or Lost.&lt;br /&gt;
&lt;br /&gt;
===Roll Results===&lt;br /&gt;
* '''Dramatic Failure:''' The changeling’s Clarity receives no protection, and he suffers a –1 die penalty on his next Clarity roll.&lt;br /&gt;
* '''Failure:''' The Contract has no effect.&lt;br /&gt;
* '''Success:''' For the next scene, the changeling does not make Clarity rolls as he takes actions. Instead, at the end of the scene, the Lost makes a single Clarity roll for the lowest Clarity rating level he violated, and goes forward from there as if this was the only breaking point he triggered. He still must make the Clarity roll for activating this Contract, however, above and beyond the one he makes to cover his multitude of “sins.”&lt;br /&gt;
* '''Exceptional Success:''' As with a success, however the Lost makes receives +1 bonus die on his “lowest of all incurred” Clarity roll, and on any derangement roll which follows as a result. This does not negate the need to make the degeneration roll for attempting to activate the Contract, nor does that roll receive the bonus die.&lt;br /&gt;
&lt;br /&gt;
* '''Clarity Breaking Point Level:''' 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===••••• Thief of Reason===&lt;br /&gt;
as noble, stealing it away is difficult to justify as anything but a hostile gesture. Stripping another Lost’s sanity, bringing their memories of their time in Arcadia to the forefront of their perception is an effective tactic for combat or ambush, but the changeling who does so too frequently may well find this action leaves him with little Clarity of his own to spare.&lt;br /&gt;
&lt;br /&gt;
* '''Cost:''' 3 [[Cost::Glamour]] + 1 [[Cost::Willpower]]&lt;br /&gt;
* '''Dice Pool:''' [[Pool::Presence]] + [[Pool::Intimidation Skill]] + [[Pool::Wyrd]] — subject’s [[Pool::Willpower]] + [[Pool::Wyrd]]&lt;br /&gt;
* '''Action:''' [[Action::Instant]]&lt;br /&gt;
* '''Catch:''' The subject has made a statement doubting her own sanity within the last hour in front of witnesses.&lt;br /&gt;
&lt;br /&gt;
===Roll Results===&lt;br /&gt;
* '''Dramatic Failure:''' The changeling’s attempt to steal the subject’s Clarity fails miserably, rebounding back against him. His own Clarity automatically drops by one rating. There is no challenge for this, it is automatic, but he can make a test to attempt to avoid gaining a derangement for this loss. This test does not take the place of the degeneration roll he must make for attempting to activate this Contract.&lt;br /&gt;
* '''Failure:''' The Contract has no effect. The changeling must still make the Clarity roll for attempting to activate this Contract.&lt;br /&gt;
* '''Success:''' The changeling successfully (but temporarily) impacts the subject’s Clarity by triggering an overwhelming and immediate memory (true or not) of her experiences in Arcadia. For the remainder of the scene, the subject’s Clarity is treated as if it were lowered by a number of levels equal to the number of successes achieved by the targeting changeling. This cannot lower the subject’s effective Clarity below 1. Not only does this change in effective Clarity give the subject any penalties to her perception rolls that the temporarily lowered Clarity would (p. 93, Changeling: The Lost), but the sudden and dramatic assault upon her sanity reduces her ability to interact quickly and efficiently with the world around her. For the remainder of the scene, she is at a –2 penalty to initiative, and her Defense is lowered by 1. As well, she must test to see if she gains a derangement. If she gains a derangement from this roll, its effects last for the next month before her normal Clarity is able to fight it off.&lt;br /&gt;
* '''Exceptional Success:''' As with a success, however the subject is even more fettered by the impact. On top of the reduction in initiative and lowered defense, all rolls she makes for the remainder of the scene suffer a –2 dice penalty. This does not include the derangement roll for the temporary loss of Clarity.&lt;br /&gt;
&lt;br /&gt;
* '''Clarity Breaking Point Level:''' 2&lt;br /&gt;
&lt;br /&gt;
{{Changeling/Contracts}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Ending_Gifts</id>
		<title>Ending Gifts</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Ending_Gifts"/>
				<updated>2016-02-26T14:52:28Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: Added details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Gift&lt;br /&gt;
|Name=Ending Gifts&lt;br /&gt;
|Source=The Rage Forsaken Players Guide&lt;br /&gt;
|Pages=p. 114-116&lt;br /&gt;
|Affinity=[[Bone Shadows]]&lt;br /&gt;
}}&lt;br /&gt;
Death Wolf walked the Pangaean landscape for many years, seeking out the answers at the end of&lt;br /&gt;
every creature’s life. Through the Ending Gifts, her Bone Shadow children are able to explore the ending&lt;br /&gt;
of lives as she once did, learning as their totem learned. Though the Hirfathra Hissu already have&lt;br /&gt;
access to the Death Gifts, the Ending Gifts focus on aspects of death more tied in to Kamduis-Ur’s&lt;br /&gt;
personal journey and the answers she worked for. As such, the Ending Gifts are often referred to as Death&lt;br /&gt;
Wolf’s Gifts.&lt;br /&gt;
&lt;br /&gt;
== Gift List ==&lt;br /&gt;
&lt;br /&gt;
=== Fear of Death (•) ===&lt;br /&gt;
The werewolf can look into the eyes of any living being and determine what type of death he most fears. The Gift can have some dark uses, revealing to a Bone Shadow just what method of death a subject fears the most, providing enough information for the character to arrange some grave threats or terrifying ambushes. Although the Gift was bestowed with a more insightful and cerebral intent in mind, there’s nothing stopping a cunning werewolf from using Fear of Death to scare his enemies or punish someone by killing her in the way she’s feared most since childhood.&lt;br /&gt;
* Cost: 1 Willpower &lt;br /&gt;
* Dice Pool: Wits + Empathy + Wisdom versus target’s Resolve + Primal Urge&lt;br /&gt;
* Action: Instant &lt;br /&gt;
&lt;br /&gt;
Roll Results &lt;br /&gt;
&lt;br /&gt;
* ''Dramatic Failure'': The werewolf garners an incorrect perception of the subject’s greatest fears regarding death. Whereas a person might fear being strangled after rape because of a similar incident in her life, the werewolf might sense a distinct fear of heights and falling that do not exist in the target’s mind. &lt;br /&gt;
* ''Failure'': The werewolf is unable to perceive the subject’s greatest fears regarding death. &lt;br /&gt;
* ''Success'': The character learns the method of death that the subject most fears, which is perhaps tied into a phobia or horrifying event in childhood. &lt;br /&gt;
* ''Exceptional Success'': The character also gains a faint impression of the reason the subject feels such fear, sensing images and fragments of thoughts detailing why that particular fear is so strong.&lt;br /&gt;
&lt;br /&gt;
=== Eyes of the Slain (••) ===&lt;br /&gt;
This Gift is a take on the apocryphal power to stare into the eyes of a corpse and discover how the&lt;br /&gt;
victim was murdered. Though the Ending Gifts do not allow a werewolf access to such power, many&lt;br /&gt;
Bone Shadows find Eyes of the Slain to be a fascinating opportunity nevertheless.&lt;br /&gt;
&lt;br /&gt;
The Gift only functions on the bodies of physical beings (not ghosts or spirits) that the werewolf&lt;br /&gt;
has killed herself. In bringing about the death of the person, the character has bound herself to the path of&lt;br /&gt;
the deceased soul’s destiny. By staring into the eyes of the corpse, the werewolf can focus her senses on that bond, determining what it was in life that the slain person most lived for. For some corpses, the images that shine in the eyes might be of their drug addiction, love for their children or an ambition regarding their career. It can be a difficult process to watch, for even the most hard-hearted of killers might have left behind something touching that they truly lived for, no matter how twisted their ideals. It goes almost without saying that some Bone Shadows use this Gift as a means of post-mortem interrogation&lt;br /&gt;
&lt;br /&gt;
* Cost:1 Essence&lt;br /&gt;
* Dice Pool:Intelligence + Empathy + Honor &lt;br /&gt;
* Action:Instant &lt;br /&gt;
&lt;br /&gt;
Roll Results &lt;br /&gt;
&lt;br /&gt;
* ''Dramatic Failure'': The corpse’s eyes show nothing. Any local ghosts or death-spirits might become drawn to the location, sensing the killing and a potential new ghost. &lt;br /&gt;
* ''Failure'': The character learns nothing from the glazed and motionless eyes. &lt;br /&gt;
* ''Success'': The character spends a full turn looking into the corpse’s eyes and learns the most important thing that the soul is sorriest to leave behind. In the cases of people, the Gift allows the character to sense the name of the face she sees and its relationship to the dead person, i.e., “Mary, his daughter” and a detailed description. &lt;br /&gt;
* ''Exceptional Success'': Per a success, but the character also learns another driving aspect that the deceased is sorrowful at leaving behind.&lt;br /&gt;
&lt;br /&gt;
=== Death Masque (•••) ===&lt;br /&gt;
It takes a bold werewolf to call on Death to protect himself, but some Bone Shadows do just that. This Gift allows the werewolf to wrap himself in the imagery of his own death, effectively deceiving onlookers into believing that a glancing wound was lethal or that a near-miss became a mortal strike. Once the foe believes the Bone Shadow dead, he may gain a few precious moments to heal — and to strike from behind.&lt;br /&gt;
&lt;br /&gt;
* Cost:1 Essence&lt;br /&gt;
* Dice Pool:Intelligence + Survival + Wisdom&lt;br /&gt;
* Action:Reflexive &lt;br /&gt;
&lt;br /&gt;
Roll Results &lt;br /&gt;
&lt;br /&gt;
* ''Dramatic Failure'': The death energies come to the werewolf, but do not act in his favor. The werewolf takes one point of bashing damage.&lt;br /&gt;
* ''Failure'': The Gift fails to work; the werewolf’s wounds may appear a bit worse than usual, but not enough to convince anyone that they’re mortal. &lt;br /&gt;
* ''Success'': The illusion takes effect. Any wounds that the werewolf has just suffered appear to be magnified. If the werewolf is unwounded but was previously in mortal danger, the illusion depicts that danger catching up to him. For instance, a recent claw rake across the back appears to be much deeper, with more blood and possibly deep cuts into the spine. If a person was shooting at the werewolf, Death Masque creates an illusion of bullets going into the heart, throat or head (or all three). As long as some plausible source of death has threatened the werewolf within the last six seconds, Death Masque can make it appear as though the danger has killed the werewolf.&lt;br /&gt;
: The illusory wounds granted by Death Masque last for the remainder of the scene, or until the werewolf chooses to end the Gift’s effects. The illusion extends to all five senses; the Bone Shadow smells dead, has no discernable pulse and cools to the touch. However, it will not conceal any movement more dramatic than breathing, regeneration or eye movement. If the werewolf gets up and keeps fighting (or doesn’t fall to the ground in the first place), others see him still moving and fighting, just with what would appear to be mortal wounds. This Gift can be used to gain the element of surprise on an attacker (see the World of Darkness Rulebook, p. 151). &lt;br /&gt;
: This Gift automatically deceives any mundane observer. A supernatural power used to see through the illusion (such as the vampiric Discipline of Auspex) may see through the Death Masque; compare the observer’s successes on her activation roll to the werewolf’s successes gathered to activate this Gift. &lt;br /&gt;
* ''Exceptional Success'': As above, and any supernatural attempts to see through the Death Masque are at an additional –1 penalty.&lt;br /&gt;
&lt;br /&gt;
=== Bone Hex (••••) ===&lt;br /&gt;
Death Wolf learned to influence Fate in her travels, watching as creatures died under the twists of her machinations. This Gift allows her children to do the same, by weaving fate into a different pattern and altering the immediate destiny of a chosen subject. By killing in this manner, the werewolf does not avoid any Harmony loss she would otherwise experience if the death had been administered directly.&lt;br /&gt;
&lt;br /&gt;
* Cost: 1 Essence &lt;br /&gt;
* Dice Pool: Presence + Occult + Glory &lt;br /&gt;
* Action: Instant&lt;br /&gt;
&lt;br /&gt;
Roll Results &lt;br /&gt;
&lt;br /&gt;
* ''Dramatic Failure'': The veins of fate refuse to be manipulated and the effects of the Gift backfire. The Bone Shadow suffers a –4 penalty on her next three dice rolls. &lt;br /&gt;
* ''Failure'': Fate remains the same, refusing to be twisted by outside interference. &lt;br /&gt;
* ''Success'': The character manipulated the fate of the subject by conscious thought. The target suffers a –4 penalty on his next three dice rolls, including Harmony, Morality or other degeneration rolls. &lt;br /&gt;
* ''Exceptional Success'': Per a success, though the Bone Shadow can choose when the effects of the Hex apply, as long as they occur within one month of the Gift’s use.&lt;br /&gt;
&lt;br /&gt;
=== Images of Death (•••••) ===&lt;br /&gt;
Death Wolf learned all aspects of endings in her travels, even the ability to perceive a creature’s death from the moment of its birth. With this Gift, the werewolf can flood a target’s mind with images of his own death to come. This is a horrifying power, filling the subject’s mind with sensations that he unerringly knows represent the way he will die. Even relatively painless or quick deaths will hurt the target’s mind and eyes as he sees the literal end of his life.&lt;br /&gt;
&lt;br /&gt;
* Cost: 2 Essence &lt;br /&gt;
* Dice Pool: Wits + Intimidation + Purity &lt;br /&gt;
* Action: Instant&lt;br /&gt;
&lt;br /&gt;
Roll Results &lt;br /&gt;
&lt;br /&gt;
* ''Dramatic Failure'': The Gift fails and instead shows the werewolf conflicting visions of her own death. Unlike the images inflicted on others, these detail only possible deaths, appearing as eye-wracking visions that debilitate the character, reducing her dice pools by 2 for 10 – Stamina hours. &lt;br /&gt;
* ''Failure'': The Gift fails to show the target anything. &lt;br /&gt;
* ''Success'': Images of the target’s eventual death flash before his eyes, stealing all of his senses. If he dies in a car wreck, he feels himself standing on the road staring at the accident. If he dies in battle, he sees the death blow falling and his body breaking. If he dies in a hospital bed, he smells the disinfectant on the ward and the stale blankets bathed in his sweat. This is a traumatizing experience, to say the least. Anyone witnessing his own death in this way must suffer a –2 penalty to all dice rolls for the next week as he experiences recurring nightmares of the vision. No matter what steps the target takes to avoid his death, it will still occur in the ordained manner. &lt;br /&gt;
* ''Exceptional Success'': The visions turn into nightmares that last a month instead of a week.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet</id>
		<title>Werewolf Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet"/>
				<updated>2016-02-12T22:46:40Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Moon PhasesMoon Phases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{TOC right}}{{Werewolf/Index}}&lt;br /&gt;
Put together by [[User:DrDog|DrDog]] &amp;amp; [[User:Roadnottaken|Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
If you don't understand, ask, and it will be answered.&lt;br /&gt;
&lt;br /&gt;
==Auspices==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Rahu]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Cahalith]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Elodoth]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Ithaeur]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Irraka]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Rahu.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Cahalith.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Elodoth.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Ithaeur.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Irraka.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Auspice&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Full Moon, Warrior&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gibous Moon, Visionary&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Half Moon, Walker Between&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Crescent Moon, Spirit Master&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | New Moon, Stalker&lt;br /&gt;
|-&lt;br /&gt;
! Reknown&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
|-&lt;br /&gt;
! Specialties&lt;br /&gt;
| &lt;br /&gt;
* [[Brawl Skill|Brawl]]&lt;br /&gt;
* [[Intimidation Skill|Intimidation]]&lt;br /&gt;
* [[Survival Skill|Survival]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crafts Skill|Crafts]]&lt;br /&gt;
* [[Expression Skill|Expression]]&lt;br /&gt;
* [[Persuasion Skill|Persuasion]]&lt;br /&gt;
| &lt;br /&gt;
* [[Empathy Skill|Empathy]]&lt;br /&gt;
* [[Investigation Skill|Investigation]]&lt;br /&gt;
* [[Politics Skill|Politics]]&lt;br /&gt;
| &lt;br /&gt;
* [[Animal Ken Skill|Animal Ken]]&lt;br /&gt;
* [[Medicine Skill|Medicine]]&lt;br /&gt;
* [[Occult Skill|Occult]]&lt;br /&gt;
| &lt;br /&gt;
* [[Larceny Skill|Larceny]]&lt;br /&gt;
* [[Stealth Skill|Stealth]]&lt;br /&gt;
* [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
|-&lt;br /&gt;
! Gift Lists&lt;br /&gt;
| &lt;br /&gt;
* [[Dominance Gifts|Dominance]]&lt;br /&gt;
* [[Full Moon Gifts|Full Moon]]&lt;br /&gt;
* [[Strength Gifts|Strength]]&lt;br /&gt;
| &lt;br /&gt;
* [[Gibbous Moon Gifts|Gibbous Moon]]&lt;br /&gt;
* [[Inspiration Gifts|Inspiration]]&lt;br /&gt;
* [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
| &lt;br /&gt;
* [[Half Moon Gifts|Half Moon]]&lt;br /&gt;
* [[Insight Gifts|Insight]]&lt;br /&gt;
* [[Warding Gifts|Warding]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crescent Moon Gifts|Crescent Moon]]&lt;br /&gt;
* [[Elemental Gifts|Elemental]]&lt;br /&gt;
* [[Shaping Gifts|Shaping]]&lt;br /&gt;
| &lt;br /&gt;
* [[Evasion Gifts|Evasion]]&lt;br /&gt;
* [[New Moon Gifts|New Moon]]&lt;br /&gt;
* [[Stealth Gifts|Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
! Ability&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Warrior’s Eye'''&lt;br /&gt;
&lt;br /&gt;
“Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Prophetic Dreams'''&lt;br /&gt;
&lt;br /&gt;
Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Spirit Envoy'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Ritual Master''' &lt;br /&gt;
&lt;br /&gt;
Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Pathfinder’s Sense'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?17470-OOC-Talk-amp-Scene-Questions&amp;amp;p=136021&amp;amp;viewfull=1#post136021 Moon Phases]&amp;lt;/ref&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! New Moon&lt;br /&gt;
! Crescent Moon&lt;br /&gt;
! Half Moon&lt;br /&gt;
! Gibbous Moon&lt;br /&gt;
! Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| [[File:New Moon.jpg]]&lt;br /&gt;
| [[File:Crescent Moon.jpg]]&lt;br /&gt;
| [[File:Half Moon.jpg]]&lt;br /&gt;
| [[File:Gibbous Moon.jpg]]&lt;br /&gt;
| [[File:Full Moon.jpg]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20-40%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 40-60%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 60-80%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 80-100%&lt;br /&gt;
|}&lt;br /&gt;
Current moon phase for Sacramento can be found [http://www.timeanddate.com/moon/phases/usa/sacramento here] (external link).&lt;br /&gt;
&lt;br /&gt;
==Tribes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Blood Talons]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Bone Shadows]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Hunters in Darkness]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Iron Masters]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Storm Lords]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Ghost Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Blood Talons.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Bone Shadows.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Hunters in Darkness.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Iron Masters.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Storm Lords.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Ghost Wolves.png]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Suthar Anzuth&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Hirfathra Hissu&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Meninna&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Farsil Luhal&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Iminir&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Thihirtha Numea&lt;br /&gt;
|-&lt;br /&gt;
! Totem&lt;br /&gt;
| Fenris, the Destroyer Wolf&lt;br /&gt;
| Kamduis-Ur, the Death Wolf&lt;br /&gt;
| Hikaon, the Black Wolf&lt;br /&gt;
| Sagrim, the Red Wolf&lt;br /&gt;
| Skolis, the Winter Wolf&lt;br /&gt;
| None&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Ban&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Offer no surrender that you would not accept''&lt;br /&gt;
| ''Pay each spirit in kind''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Let no sacred place in your territory be violated''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Honor your territory in all things''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Allow no one to witness or to tend your weakness''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
! [[Renown]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! [[Gifts|Gift Lists]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Inspiration Gifts]]&lt;br /&gt;
* [[Rage Gifts]]&lt;br /&gt;
* [[Strength Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Death Gifts]]&lt;br /&gt;
* [[Insight Gifts]]&lt;br /&gt;
* [[Warding Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Elemental Gifts]]&lt;br /&gt;
* [[Nature Gifts]]&lt;br /&gt;
* [[Stealth Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Knowledge Gifts]]&lt;br /&gt;
* [[Shaping Gifts]]&lt;br /&gt;
* [[Technology Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Dominance Gifts]]&lt;br /&gt;
* [[Evasion Gifts]]&lt;br /&gt;
* [[Weather Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Father Wolfs Gifts]]&lt;br /&gt;
* [[Mother Lunas Gifts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Shapeshifting]] ==&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' [[Pool::Stamina]] (Hishu) + [[Pool::Survival Skill]] + [[Pool::Primal Urge]], [[Instant]] (ES: [[Reflexive]] [[action]]), OR Spend 1 [[Essence]] for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* [[Merits#Fighting_Styles|Fighting Style Merits]] usable only in Hishu and Dalu&lt;br /&gt;
* [[Manipulation]] never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | [[Hishu]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Dalu]]&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | [[Gauru]]&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | [[Urshul]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Urhan]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Hishu-Silhouette.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Dalu-Silhouette.png|220px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Gauru-Silhouette.png|280px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Urshul-Silhouette.png|280px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Urhan-Silhouette.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Human&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Near-Human&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | War Form&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Near-Wolf&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | The Wolf&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} [[Strength]] +1&lt;br /&gt;
* {{plus}} [[Stamina]] +1&lt;br /&gt;
* {{minus}} [[Manipulation]] -1&lt;br /&gt;
* {{info}} [[Size]] +1&lt;br /&gt;
* {{plus}} [[Health]] +2&lt;br /&gt;
* {{plus}} [[Speed]] +1&lt;br /&gt;
* {{plus}} [[Perception]] +2&lt;br /&gt;
* {{info}} Mass +25-50 lbs (+11-22 kg)&lt;br /&gt;
* {{info}} Height +4-6”  (+10-15 cm)&lt;br /&gt;
* {{info}} [[Lunacy]] at +4&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Strength +3&lt;br /&gt;
* {{plus}} Dexterity +1&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{info}} Size +2&lt;br /&gt;
* {{plus}} Health +4&lt;br /&gt;
* {{plus}} Initiative +1&lt;br /&gt;
* {{plus}} Speed +4&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} Mass +200-250 lbs &lt;br /&gt;
* {{info}} Height +2-3’&lt;br /&gt;
* {{info}} Full [[Lunacy]]&lt;br /&gt;
* {{plus}} [[Armor]] 1/1&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{plus}} Ignore wound penalties&lt;br /&gt;
* {{plus}} No unconsciousness rolls&lt;br /&gt;
* {{minus}} -2 penalty to resist [[Kuruth]]&lt;br /&gt;
* {{minus}} Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* {{info}} Must attack an enemy, travel toward one, or take out frustration.  Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth.  Gifts and fetishes (Reflexive) excepted.&lt;br /&gt;
* {{info}} Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon).&lt;br /&gt;
* {{info}} Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* {{info}} May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* {{info}} May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Str +2&lt;br /&gt;
* {{plus}} Dex +2&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{minus}} Manip -3&lt;br /&gt;
* {{info}} Size +1&lt;br /&gt;
* {{plus}} Health +3&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +7&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} 3-5’ at shoulder&lt;br /&gt;
* {{info}} 6-8’ in length&lt;br /&gt;
* {{info}} +150-200 lbs in weight&lt;br /&gt;
* {{info}} Lunacy at +2&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Body language and scent can convey ideas to pack members&lt;br /&gt;
* {{info}} Limited use of First Tongue&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Dexterity +2&lt;br /&gt;
* {{plus}} Stamina +1&lt;br /&gt;
* {{info}} Size -1&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +5&lt;br /&gt;
* {{plus}} Perception +4&lt;br /&gt;
* {{plus}} Claw +1L&lt;br /&gt;
* {{plus}} Bite +2L&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* {{info}} Limited use of First Tongue (Complex ideas: Man + Expression)&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Lunacy]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
== Death Rage ([[Kuruth]]) ==&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
==[[Harmony]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Harmony}}&lt;br /&gt;
&lt;br /&gt;
* Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
* If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
* '''Optional Degeneration rules''': Werewolves can gain bans like spirits instead of mental disorders. These can be things like spilling three drops of blood before entering a door, or collecting a token from every defeated foe, etc. They get progressively worse as the werewolf drops lower in harmony.&lt;br /&gt;
&lt;br /&gt;
==[[Primal Urge]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
==[[Renown]]==&lt;br /&gt;
&lt;br /&gt;
Dots in tribally affiliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Essence]] ==&lt;br /&gt;
Every character begins with a base pool of 5 Essence. Additional Essence is calculated using the following formula.&lt;br /&gt;
&lt;br /&gt;
* {{plus}} +2 if you have hunted a human or wolf for essence in the past 2 months (requires harmony roll)&lt;br /&gt;
* {{plus}} +1 if a Rite of the Sacred Hunt was performed by the pack in the last 3 months&lt;br /&gt;
* {{plus}} +1 for every point of essence your totem gives you, divided by the number of packmates, rounded down.&lt;br /&gt;
* {{plus}} +1 for every dot in the merit Pack Den which is applied to &amp;quot;Locus&amp;quot; '''No longer applicable.'''&lt;br /&gt;
* {{plus}} +1 when the Auspice moon of the character is in the sky (See the Moon tag at the beginning of each thread if you're not sure)&lt;br /&gt;
* {{minus}} -1 for being a Ghost Wolf&lt;br /&gt;
* {{minus}} -1 for being packless&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?17470-OOC-Talk-amp-Scene-Questions&amp;amp;p=313404&amp;amp;viewfull=1#post313404 Starting Essence]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Damage and Health ==&lt;br /&gt;
=== Silver ===&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
=== [[Regeneration]] ===&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
=== Drugs, Toxins, Poisons and Diseases ===&lt;br /&gt;
&lt;br /&gt;
The Werewolf line is not entirely clear on this. However:&lt;br /&gt;
&lt;br /&gt;
* Werewolves are immune to all mundane diseases. Supernatural ones may still affect them, but will probably be affected by a Werewolf's regeneration rate.&lt;br /&gt;
* Werewolves are not immune to, but are resistant to most mundane and supernatural poisons, gaining a +2 to any roll to resist, which stacks with the Merit [[Toxin Resistance]]. They may also experience a reduced duration when it comes to the effects of drugs, both positive and negative.&lt;br /&gt;
* Werewolves may spend a point of [[essence]] to purge themselves of one dose of any drug, toxin or poison. In the case of toxins or poisons, this reduces the toxicity rating by 1. Reducing it 0 completely purges the Uratha's system.&lt;br /&gt;
* Yes, this means Werewolves have a hard time getting drunk, so go ahead and kill your liver with massive amounts of alcohol.&lt;br /&gt;
&lt;br /&gt;
== [[Gauntlet]] ==&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier.&lt;br /&gt;
&lt;br /&gt;
Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
===Spiritual Perception===&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
===Stepping Sideways===&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
==== Pathfinding ====&lt;br /&gt;
Packs may travel across the Gauntlet as one.  The werewolf leading the attempt is the pathfinder. Pathfinder must roll to step sideways and CANNOT use Essence when pathfinding.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{minus}} Each werewolf not a member of the pathfinder's pack or unconscious: -1&lt;br /&gt;
* {{minus}} Each creature who isn’t a werewolf but is otherwise capable of crossing between worlds: -2&lt;br /&gt;
* {{minus}} Each person or creature who’s incapable of spiritual travel: -3&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
* Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
&lt;br /&gt;
* Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.&lt;br /&gt;
* Tracker has more succ: Progress made&lt;br /&gt;
* Countertracker has more succ: Trail lost&lt;br /&gt;
* Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{info}} Moving at ½ speed: None&lt;br /&gt;
* {{minus}} Moving at ¾ speed: -1&lt;br /&gt;
* {{minus}} Moving at full speed: -2&lt;br /&gt;
* {{minus}} Every hour trail ages: -1&lt;br /&gt;
* {{plus}} Each subject in group tracked after the first: +1&lt;br /&gt;
* {{plus}} Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
==Rites==&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's [[Harmony]], subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* {{plus}} +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a [[meditation]] Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* {{plus}} +2 In the vicinity of a powerful [[locus]] (rated ••••+)&lt;br /&gt;
* {{plus}} +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* {{plus}} +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* {{plus}} +1 Ritemaster is in Dalu form&lt;br /&gt;
* {{plus}} +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* {{minus}} –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* {{minus}} –1 Local spirits are hostile to ritualist&lt;br /&gt;
* {{minus}} –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* {{minus}} –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* {{minus}} –2 Packmates are involved in battle&lt;br /&gt;
* {{minus}} –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* {{minus}} –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* {{minus}} –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
== Custom Fetishes ==&lt;br /&gt;
&lt;br /&gt;
[[Fetish]] creation rules are in [[Lore of the Forsaken]], Page 138. All custom fetishes should be made using these rules.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

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				<updated>2016-02-12T22:45:26Z</updated>
		
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		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-02-10T15:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{Werewolf/Index}}&lt;br /&gt;
&lt;br /&gt;
Frequently asked questions about the Werewolf venue on Edge of Darkness.  But first, some links to other pages that may answer your questions.&lt;br /&gt;
* [[Werewolf: The Forsaken]] An overview of the Werewolf game line.  If you don't know anything about Werewolf this is a good place to start.&lt;br /&gt;
* [[Werewolf]] The landing page for werewolf on the wiki.  Provide a glimpse of the backstory of Werewolf in Sacramento.&lt;br /&gt;
* [[Character Creation for Werewolf]] As the title says, if you're looking to create a new werewolf, this is the page for you.&lt;br /&gt;
* [[Form:Add Werewolf Character]] Add your approved Werewolf character to the wiki here.&lt;br /&gt;
* [[Who's Who: Werewolf]] A list of active packs and some information about them.&lt;br /&gt;
* [[Werewolf Characters]] A list of characters and some information about them.&lt;br /&gt;
* [[Werewolf Territories]] A map of current territories held by active packs. (Out of date as of February 2016)&lt;br /&gt;
* [[Werewolf House Rules]] Some rules don't work so well in a Play-by-Post format, other rules can simply unbalance the game to much.  This page list all the House Rules that Story Tellers have instituted to make the game fun for everyone.&lt;br /&gt;
* [[Errata: Werewolf]] Stuff that Ethan Skemp has said in terms of errata and clarifications.&lt;br /&gt;
* [[:Category:Werewolf Books]] A list of all the Werewolf books.&lt;br /&gt;
* [[:Category:Werewolf: The Forsaken]] A list of all the wiki pages we have about Werewolf: The Forsaken.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Where did all the other information on this page go? ==&lt;br /&gt;
To the [[Werewolf Cheat Sheet]].  All the information on this page has been moved as the two pages contained the exact same information.&lt;br /&gt;
&lt;br /&gt;
== How do I use the Cahalith's dream ability, Prophetic Dreams? ==&lt;br /&gt;
Ask the Werewolf story teller's for a dream and tell them what theme your character has.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?3574 Cahalith and Dreams]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How do indicate I'm speaking in First Tongue? / Why are people using angle brackets when they talk? ==&lt;br /&gt;
The use of First Tongue on the site is indicated by using double angle bracket's around speech instead of double quotation marks.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?1841 A note on languages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Do I need to get a Spirit Branding in a scene or can it be done 'backstage'? ==&lt;br /&gt;
So long as a packmate has the [[Spirit Brand Rite|Rite of the Spirit Brand]] it doesn't need to be done in a scene.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?17470-OOC-Talk-amp-Scene-Questions&amp;amp;p=69782&amp;amp;viewfull=1#post69782 Rite of the Spirit Brand]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What is the  mindset of a Werewolf? ==&lt;br /&gt;
&amp;quot;Average&amp;quot; Werewolves are strongly pack-aligned and social, with powerful bonds to their pack brothers and sisters. A regular &amp;quot;night as a wolf&amp;quot; consists of patrolling and maintaining their territory, interaction with the pack, and ensuring that the Hisil and the regular world aren't attempting to have a massive cat fight with each other, and that no one's sticking their nose in. Clashes with other packs aren't uncommon if they intrude on territory.&lt;br /&gt;
&lt;br /&gt;
Also, the Hisil doesn't like them. People don't like them. If anyone ever finds out what you are, they're probably going to try and kill you, and as it turns out, the rumour about what works on werewolves is totally true.&lt;br /&gt;
&lt;br /&gt;
They also give off a predatory, wolfish air to normal people the higher their Primal Urge is, and can detect each other, and the wolfblooded, by scent in all forms. They also live with the knowledge that violence can suddenly explode from them, no matter how pleasant and calm they might be in ordinary life. The Rage is both a weapon and a massive downside of being a werewolf - it makes them more able to defend and protect themselves, but it can lead to them turning on their allies and mortal families.&lt;br /&gt;
&lt;br /&gt;
-- Kazakin&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?17470-OOC-Talk-amp-Scene-Questions&amp;amp;p=251464&amp;amp;viewfull=1#post251464 Mindset of a Werewolf]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How does a Pack get their own place? ==&lt;br /&gt;
Basically, you don't. &lt;br /&gt;
&lt;br /&gt;
Werewolf doesn't have a safehouse merit per RAW, and it mucks things up a bit to HR one. Werewolves are unique in that the venue is set up especially to take advantage of small unit tactics and forging a tightly knit group. Because of this, a variety of merits like the safehouse are...less then fitting. &lt;br /&gt;
&lt;br /&gt;
If a standard safehouse were to be allowed for size and security a standard pack of 4+ wolves would have a Size 4 Security 4 safehouse in a month or two for 6 xp, with a locus following shortly after. The Crusaders took this the furthest as far as I've seen, requiring a stipend of 6-8 XP to stay in the pack to go towards Pack Den or a Guardian Spirit. The end result was very efficient in getting ridiculous essence among other perks you really wouldn't see in other venues. For this reason SDog, then me and Kelreth, talked about ditching the merit for something more thematically appropriate (wolves don't stay in a single home like the Herd). From the looks of it Kelreth and SDog have taken steps to continue the process.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Xander|Xander]]&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?17470-OOC-Talk-amp-Scene-Questions&amp;amp;p=360128&amp;amp;viewfull=1#post360128 Safehouse]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The core NWoD book says that you can only meditate once per day. Does this timer also apply to the bonus to Rituals?  Or does a successful meditation last the whole day? ==&lt;br /&gt;
Lets go with successfully meditating benefits the rolls for one Ritual performance. &lt;br /&gt;
&lt;br /&gt;
So 4+ successes to meditate (ie a successful meditation) will give you +2 on all rolls that it takes to complete one ritual. If you want the benefits for a 2nd ritual (or attempt the ritual again) you need to successfully meditate again.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Kelreth|Kelreth]]&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?17470-OOC-Talk-amp-Scene-Questions&amp;amp;p=393214&amp;amp;viewfull=1#post393214 Meditation bonus to Rituals]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-02-10T15:30:48Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: How does a Pack get their own place?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{Werewolf/Index}}&lt;br /&gt;
&lt;br /&gt;
Frequently asked questions about the Werewolf venue on Edge of Darkness.  But first, some links to other pages that may answer your questions.&lt;br /&gt;
* [[Werewolf: The Forsaken]] An overview of the Werewolf game line.  If you don't know anything about Werewolf this is a good place to start.&lt;br /&gt;
* [[Werewolf]] The landing page for werewolf on the wiki.  Provide a glimpse of the backstory of Werewolf in Sacramento.&lt;br /&gt;
* [[Character Creation for Werewolf]] As the title says, if you're looking to create a new werewolf, this is the page for you.&lt;br /&gt;
* [[Form:Add Werewolf Character]] Add your approved Werewolf character to the wiki here.&lt;br /&gt;
* [[Who's Who: Werewolf]] A list of active packs and some information about them.&lt;br /&gt;
* [[Werewolf Characters]] A list of characters and some information about them.&lt;br /&gt;
* [[Werewolf Territories]] A map of current territories held by active packs. (Out of date as of February 2016)&lt;br /&gt;
* [[Werewolf House Rules]] Some rules don't work so well in a Play-by-Post format, other rules can simply unbalance the game to much.  This page list all the House Rules that Story Tellers have instituted to make the game fun for everyone.&lt;br /&gt;
* [[Errata: Werewolf]] Stuff that Ethan Skemp has said in terms of errata and clarifications.&lt;br /&gt;
* [[:Category:Werewolf Books]] A list of all the Werewolf books.&lt;br /&gt;
* [[:Category:Werewolf: The Forsaken]] A list of all the wiki pages we have about Werewolf: The Forsaken.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Where did all the other information on this page go? ==&lt;br /&gt;
To the [[Werewolf Cheat Sheet]].  All the information on this page has been moved as the two pages contained the exact same information.&lt;br /&gt;
&lt;br /&gt;
== How do I use the Cahalith's dream ability, Prophetic Dreams? ==&lt;br /&gt;
Ask the Werewolf story teller's for a dream and tell them what theme your character has.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?3574 Cahalith and Dreams]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How do indicate I'm speaking in First Tongue? / Why are people using angle brackets when they talk? ==&lt;br /&gt;
The use of First Tongue on the site is indicated by using double angle bracket's around speech instead of double quotation marks.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?1841 A note on languages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Do I need to get a Spirit Branding in a scene or can it be done 'backstage'? ==&lt;br /&gt;
So long as a packmate has the [[Spirit Brand Rite|Rite of the Spirit Brand]] it doesn't need to be done in a scene.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?17470-OOC-Talk-amp-Scene-Questions&amp;amp;p=69782&amp;amp;viewfull=1#post69782 Rite of the Spirit Brand]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What is the  mindset of a Werewolf? ==&lt;br /&gt;
&amp;quot;Average&amp;quot; Werewolves are strongly pack-aligned and social, with powerful bonds to their pack brothers and sisters. A regular &amp;quot;night as a wolf&amp;quot; consists of patrolling and maintaining their territory, interaction with the pack, and ensuring that the Hisil and the regular world aren't attempting to have a massive cat fight with each other, and that no one's sticking their nose in. Clashes with other packs aren't uncommon if they intrude on territory.&lt;br /&gt;
&lt;br /&gt;
Also, the Hisil doesn't like them. People don't like them. If anyone ever finds out what you are, they're probably going to try and kill you, and as it turns out, the rumour about what works on werewolves is totally true.&lt;br /&gt;
&lt;br /&gt;
They also give off a predatory, wolfish air to normal people the higher their Primal Urge is, and can detect each other, and the wolfblooded, by scent in all forms. They also live with the knowledge that violence can suddenly explode from them, no matter how pleasant and calm they might be in ordinary life. The Rage is both a weapon and a massive downside of being a werewolf - it makes them more able to defend and protect themselves, but it can lead to them turning on their allies and mortal families.&lt;br /&gt;
&lt;br /&gt;
-- Kazakin&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?17470-OOC-Talk-amp-Scene-Questions&amp;amp;p=251464&amp;amp;viewfull=1#post251464 Mindset of a Werewolf]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How does a Pack get their own place? ==&lt;br /&gt;
Basically, you don't. &lt;br /&gt;
&lt;br /&gt;
Werewolf doesn't have a safehouse merit per RAW, and it mucks things up a bit to HR one. Werewolves are unique in that the venue is set up especially to take advantage of small unit tactics and forging a tightly knit group. Because of this, a variety of merits like the safehouse are...less then fitting. &lt;br /&gt;
&lt;br /&gt;
If a standard safehouse were to be allowed for size and security a standard pack of 4+ wolves would have a Size 4 Security 4 safehouse in a month or two for 6 xp, with a locus following shortly after. The Crusaders took this the furthest as far as I've seen, requiring a stipend of 6-8 XP to stay in the pack to go towards Pack Den or a Guardian Spirit. The end result was very efficient in getting ridiculous essence among other perks you really wouldn't see in other venues. For this reason SDog, then me and Kelreth, talked about ditching the merit for something more thematically appropriate (wolves don't stay in a single home like the Herd). From the looks of it Kelreth and SDog have taken steps to continue the process.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Xander|Xander]]&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?17470-OOC-Talk-amp-Scene-Questions&amp;amp;p=360128&amp;amp;viewfull=1#post360128 Safehouse]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet</id>
		<title>Werewolf Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet"/>
				<updated>2016-02-10T15:16:12Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: Essence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{TOC right}}{{Werewolf/Index}}&lt;br /&gt;
Put together by [[User:DrDog|DrDog]] &amp;amp; [[User:Roadnottaken|Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
If you don't understand, ask, and it will be answered.&lt;br /&gt;
&lt;br /&gt;
==Auspices==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Rahu]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Cahalith]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Elodoth]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Ithaeur]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Irraka]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Rahu.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Cahalith.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Elodoth.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Ithaeur.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Irraka.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Auspice&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Full Moon, Warrior&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gibous Moon, Visionary&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Half Moon, Walker Between&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Crescent Moon, Spirit Master&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | New Moon, Stalker&lt;br /&gt;
|-&lt;br /&gt;
! Reknown&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
|-&lt;br /&gt;
! Specialties&lt;br /&gt;
| &lt;br /&gt;
* [[Brawl Skill|Brawl]]&lt;br /&gt;
* [[Intimidation Skill|Intimidation]]&lt;br /&gt;
* [[Survival Skill|Survival]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crafts Skill|Crafts]]&lt;br /&gt;
* [[Expression Skill|Expression]]&lt;br /&gt;
* [[Persuasion Skill|Persuasion]]&lt;br /&gt;
| &lt;br /&gt;
* [[Empathy Skill|Empathy]]&lt;br /&gt;
* [[Investigation Skill|Investigation]]&lt;br /&gt;
* [[Politics Skill|Politics]]&lt;br /&gt;
| &lt;br /&gt;
* [[Animal Ken Skill|Animal Ken]]&lt;br /&gt;
* [[Medicine Skill|Medicine]]&lt;br /&gt;
* [[Occult Skill|Occult]]&lt;br /&gt;
| &lt;br /&gt;
* [[Larceny Skill|Larceny]]&lt;br /&gt;
* [[Stealth Skill|Stealth]]&lt;br /&gt;
* [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
|-&lt;br /&gt;
! Gift Lists&lt;br /&gt;
| &lt;br /&gt;
* [[Dominance Gifts|Dominance]]&lt;br /&gt;
* [[Full Moon Gifts|Full Moon]]&lt;br /&gt;
* [[Strength Gifts|Strength]]&lt;br /&gt;
| &lt;br /&gt;
* [[Gibbous Moon Gifts|Gibbous Moon]]&lt;br /&gt;
* [[Inspiration Gifts|Inspiration]]&lt;br /&gt;
* [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
| &lt;br /&gt;
* [[Half Moon Gifts|Half Moon]]&lt;br /&gt;
* [[Insight Gifts|Insight]]&lt;br /&gt;
* [[Warding Gifts|Warding]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crescent Moon Gifts|Crescent Moon]]&lt;br /&gt;
* [[Elemental Gifts|Elemental]]&lt;br /&gt;
* [[Shaping Gifts|Shaping]]&lt;br /&gt;
| &lt;br /&gt;
* [[Evasion Gifts|Evasion]]&lt;br /&gt;
* [[New Moon Gifts|New Moon]]&lt;br /&gt;
* [[Stealth Gifts|Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
! Ability&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Warrior’s Eye'''&lt;br /&gt;
&lt;br /&gt;
“Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Prophetic Dreams'''&lt;br /&gt;
&lt;br /&gt;
Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Spirit Envoy'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Ritual Master''' &lt;br /&gt;
&lt;br /&gt;
Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Pathfinder’s Sense'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?17470-OOC-Talk-amp-Scene-Questions&amp;amp;p=136021&amp;amp;viewfull=1#post136021 Moon Phases]&amp;lt;/ref&amp;gt; ===&lt;br /&gt;
* 0-20% is a New Moon&lt;br /&gt;
* 20-40% is a Crescent Moon&lt;br /&gt;
* 40-60% is a Half Moon&lt;br /&gt;
* 60-80% is a Gibbous Moon&lt;br /&gt;
* 80-100% is a Full Moon&lt;br /&gt;
Current moon phase for Sacramento can be found [http://www.timeanddate.com/moon/phases/usa/sacramento here] (external link).&lt;br /&gt;
&lt;br /&gt;
==Tribes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Blood Talons]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Bone Shadows]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Hunters in Darkness]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Iron Masters]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Storm Lords]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Ghost Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Blood Talons.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Bone Shadows.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Hunters in Darkness.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Iron Masters.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Storm Lords.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Ghost Wolves.png]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Suthar Anzuth&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Hirfathra Hissu&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Meninna&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Farsil Luhal&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Iminir&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Thihirtha Numea&lt;br /&gt;
|-&lt;br /&gt;
! Totem&lt;br /&gt;
| Fenris, the Destroyer Wolf&lt;br /&gt;
| Kamduis-Ur, the Death Wolf&lt;br /&gt;
| Hikaon, the Black Wolf&lt;br /&gt;
| Sagrim, the Red Wolf&lt;br /&gt;
| Skolis, the Winter Wolf&lt;br /&gt;
| None&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Ban&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Offer no surrender that you would not accept''&lt;br /&gt;
| ''Pay each spirit in kind''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Let no sacred place in your territory be violated''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Honor your territory in all things''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Allow no one to witness or to tend your weakness''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
! [[Renown]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! [[Gifts|Gift Lists]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Inspiration Gifts]]&lt;br /&gt;
* [[Rage Gifts]]&lt;br /&gt;
* [[Strength Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Death Gifts]]&lt;br /&gt;
* [[Insight Gifts]]&lt;br /&gt;
* [[Warding Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Elemental Gifts]]&lt;br /&gt;
* [[Nature Gifts]]&lt;br /&gt;
* [[Stealth Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Knowledge Gifts]]&lt;br /&gt;
* [[Shaping Gifts]]&lt;br /&gt;
* [[Technology Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Dominance Gifts]]&lt;br /&gt;
* [[Evasion Gifts]]&lt;br /&gt;
* [[Weather Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Father Wolfs Gifts]]&lt;br /&gt;
* [[Mother Lunas Gifts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Shapeshifting]] ==&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' [[Pool::Stamina]] (Hishu) + [[Pool::Survival Skill]] + [[Pool::Primal Urge]], [[Instant]] (ES: [[Reflexive]] [[action]]), OR Spend 1 [[Essence]] for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* [[Merits#Fighting_Styles|Fighting Style Merits]] usable only in Hishu and Dalu&lt;br /&gt;
* [[Manipulation]] never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | [[Hishu]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Dalu]]&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | [[Gauru]]&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | [[Urshul]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Urhan]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Hishu-Silhouette.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Dalu-Silhouette.png|220px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Gauru-Silhouette.png|280px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Urshul-Silhouette.png|280px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Urhan-Silhouette.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Human&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Near-Human&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | War Form&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Near-Wolf&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | The Wolf&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} [[Strength]] +1&lt;br /&gt;
* {{plus}} [[Stamina]] +1&lt;br /&gt;
* {{minus}} [[Manipulation]] -1&lt;br /&gt;
* {{info}} [[Size]] +1&lt;br /&gt;
* {{plus}} [[Health]] +2&lt;br /&gt;
* {{plus}} [[Speed]] +1&lt;br /&gt;
* {{plus}} [[Perception]] +2&lt;br /&gt;
* {{info}} Mass +25-50 lbs (+11-22 kg)&lt;br /&gt;
* {{info}} Height +4-6”  (+10-15 cm)&lt;br /&gt;
* {{info}} [[Lunacy]] at +4&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Strength +3&lt;br /&gt;
* {{plus}} Dexterity +1&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{info}} Size +2&lt;br /&gt;
* {{plus}} Health +4&lt;br /&gt;
* {{plus}} Initiative +1&lt;br /&gt;
* {{plus}} Speed +4&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} Mass +200-250 lbs &lt;br /&gt;
* {{info}} Height +2-3’&lt;br /&gt;
* {{info}} Full [[Lunacy]]&lt;br /&gt;
* {{plus}} [[Armor]] 1/1&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{plus}} Ignore wound penalties&lt;br /&gt;
* {{plus}} No unconsciousness rolls&lt;br /&gt;
* {{minus}} -2 penalty to resist [[Kuruth]]&lt;br /&gt;
* {{minus}} Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* {{info}} Must attack an enemy, travel toward one, or take out frustration.  Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth.  Gifts and fetishes (Reflexive) excepted.&lt;br /&gt;
* {{info}} Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon).&lt;br /&gt;
* {{info}} Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* {{info}} May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* {{info}} May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Str +2&lt;br /&gt;
* {{plus}} Dex +2&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{minus}} Manip -3&lt;br /&gt;
* {{info}} Size +1&lt;br /&gt;
* {{plus}} Health +3&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +7&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} 3-5’ at shoulder&lt;br /&gt;
* {{info}} 6-8’ in length&lt;br /&gt;
* {{info}} +150-200 lbs in weight&lt;br /&gt;
* {{info}} Lunacy at +2&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Body language and scent can convey ideas to pack members&lt;br /&gt;
* {{info}} Limited use of First Tongue&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Dexterity +2&lt;br /&gt;
* {{plus}} Stamina +1&lt;br /&gt;
* {{info}} Size -1&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +5&lt;br /&gt;
* {{plus}} Perception +4&lt;br /&gt;
* {{plus}} Claw +1L&lt;br /&gt;
* {{plus}} Bite +2L&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* {{info}} Limited use of First Tongue (Complex ideas: Man + Expression)&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Lunacy]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
== Death Rage ([[Kuruth]]) ==&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
==[[Harmony]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Harmony}}&lt;br /&gt;
&lt;br /&gt;
* Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
* If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
* '''Optional Degeneration rules''': Werewolves can gain bans like spirits instead of mental disorders. These can be things like spilling three drops of blood before entering a door, or collecting a token from every defeated foe, etc. They get progressively worse as the werewolf drops lower in harmony.&lt;br /&gt;
&lt;br /&gt;
==[[Primal Urge]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
==[[Renown]]==&lt;br /&gt;
&lt;br /&gt;
Dots in tribally affiliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Essence]] ==&lt;br /&gt;
Every character begins with a base pool of 5 Essence. Additional Essence is calculated using the following formula.&lt;br /&gt;
&lt;br /&gt;
* {{plus}} +2 if you have hunted a human or wolf for essence in the past 2 months (requires harmony roll)&lt;br /&gt;
* {{plus}} +1 if a Rite of the Sacred Hunt was performed by the pack in the last 3 months&lt;br /&gt;
* {{plus}} +1 for every point of essence your totem gives you, divided by the number of packmates, rounded down.&lt;br /&gt;
* {{plus}} +1 for every dot in the merit Pack Den which is applied to &amp;quot;Locus&amp;quot; '''No longer applicable.'''&lt;br /&gt;
* {{plus}} +1 when the Auspice moon of the character is in the sky (See the Moon tag at the beginning of each thread if you're not sure)&lt;br /&gt;
* {{minus}} -1 for being a Ghost Wolf&lt;br /&gt;
* {{minus}} -1 for being packless&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?17470-OOC-Talk-amp-Scene-Questions&amp;amp;p=313404&amp;amp;viewfull=1#post313404 Starting Essence]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Damage and Health ==&lt;br /&gt;
=== Silver ===&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
=== [[Regeneration]] ===&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
=== Drugs, Toxins, Poisons and Diseases ===&lt;br /&gt;
&lt;br /&gt;
The Werewolf line is not entirely clear on this. However:&lt;br /&gt;
&lt;br /&gt;
* Werewolves are immune to all mundane diseases. Supernatural ones may still affect them, but will probably be affected by a Werewolf's regeneration rate.&lt;br /&gt;
* Werewolves are not immune to, but are resistant to most mundane and supernatural poisons, gaining a +2 to any roll to resist, which stacks with the Merit [[Toxin Resistance]]. They may also experience a reduced duration when it comes to the effects of drugs, both positive and negative.&lt;br /&gt;
* Werewolves may spend a point of [[essence]] to purge themselves of one dose of any drug, toxin or poison. In the case of toxins or poisons, this reduces the toxicity rating by 1. Reducing it 0 completely purges the Uratha's system.&lt;br /&gt;
* Yes, this means Werewolves have a hard time getting drunk, so go ahead and kill your liver with massive amounts of alcohol.&lt;br /&gt;
&lt;br /&gt;
== [[Gauntlet]] ==&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier.&lt;br /&gt;
&lt;br /&gt;
Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
===Spiritual Perception===&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
===Stepping Sideways===&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
==== Pathfinding ====&lt;br /&gt;
Packs may travel across the Gauntlet as one.  The werewolf leading the attempt is the pathfinder. Pathfinder must roll to step sideways and CANNOT use Essence when pathfinding.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{minus}} Each werewolf not a member of the pathfinder's pack or unconscious: -1&lt;br /&gt;
* {{minus}} Each creature who isn’t a werewolf but is otherwise capable of crossing between worlds: -2&lt;br /&gt;
* {{minus}} Each person or creature who’s incapable of spiritual travel: -3&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
* Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
&lt;br /&gt;
* Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.&lt;br /&gt;
* Tracker has more succ: Progress made&lt;br /&gt;
* Countertracker has more succ: Trail lost&lt;br /&gt;
* Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{info}} Moving at ½ speed: None&lt;br /&gt;
* {{minus}} Moving at ¾ speed: -1&lt;br /&gt;
* {{minus}} Moving at full speed: -2&lt;br /&gt;
* {{minus}} Every hour trail ages: -1&lt;br /&gt;
* {{plus}} Each subject in group tracked after the first: +1&lt;br /&gt;
* {{plus}} Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
==Rites==&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's [[Harmony]], subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* {{plus}} +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a [[meditation]] Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* {{plus}} +2 In the vicinity of a powerful [[locus]] (rated ••••+)&lt;br /&gt;
* {{plus}} +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* {{plus}} +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* {{plus}} +1 Ritemaster is in Dalu form&lt;br /&gt;
* {{plus}} +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* {{minus}} –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* {{minus}} –1 Local spirits are hostile to ritualist&lt;br /&gt;
* {{minus}} –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* {{minus}} –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* {{minus}} –2 Packmates are involved in battle&lt;br /&gt;
* {{minus}} –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* {{minus}} –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* {{minus}} –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
== Custom Fetishes ==&lt;br /&gt;
&lt;br /&gt;
[[Fetish]] creation rules are in [[Lore of the Forsaken]], Page 138. All custom fetishes should be made using these rules.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-02-10T15:05:21Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: What is the  mindset of a Werewolf?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{Werewolf/Index}}&lt;br /&gt;
&lt;br /&gt;
Frequently asked questions about the Werewolf venue on Edge of Darkness.  But first, some links to other pages that may answer your questions.&lt;br /&gt;
* [[Werewolf: The Forsaken]] An overview of the Werewolf game line.  If you don't know anything about Werewolf this is a good place to start.&lt;br /&gt;
* [[Werewolf]] The landing page for werewolf on the wiki.  Provide a glimpse of the backstory of Werewolf in Sacramento.&lt;br /&gt;
* [[Character Creation for Werewolf]] As the title says, if you're looking to create a new werewolf, this is the page for you.&lt;br /&gt;
* [[Form:Add Werewolf Character]] Add your approved Werewolf character to the wiki here.&lt;br /&gt;
* [[Who's Who: Werewolf]] A list of active packs and some information about them.&lt;br /&gt;
* [[Werewolf Characters]] A list of characters and some information about them.&lt;br /&gt;
* [[Werewolf Territories]] A map of current territories held by active packs. (Out of date as of February 2016)&lt;br /&gt;
* [[Werewolf House Rules]] Some rules don't work so well in a Play-by-Post format, other rules can simply unbalance the game to much.  This page list all the House Rules that Story Tellers have instituted to make the game fun for everyone.&lt;br /&gt;
* [[Errata: Werewolf]] Stuff that Ethan Skemp has said in terms of errata and clarifications.&lt;br /&gt;
* [[:Category:Werewolf Books]] A list of all the Werewolf books.&lt;br /&gt;
* [[:Category:Werewolf: The Forsaken]] A list of all the wiki pages we have about Werewolf: The Forsaken.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Where did all the other information on this page go? ==&lt;br /&gt;
To the [[Werewolf Cheat Sheet]].  All the information on this page has been moved as the two pages contained the exact same information.&lt;br /&gt;
&lt;br /&gt;
== How do I use the Cahalith's dream ability, Prophetic Dreams? ==&lt;br /&gt;
Ask the Werewolf story teller's for a dream and tell them what theme your character has.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?3574 Cahalith and Dreams]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How do indicate I'm speaking in First Tongue? / Why are people using angle brackets when they talk? ==&lt;br /&gt;
The use of First Tongue on the site is indicated by using double angle bracket's around speech instead of double quotation marks.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?1841 A note on languages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Do I need to get a Spirit Branding in a scene or can it be done 'backstage'? ==&lt;br /&gt;
So long as a packmate has the [[Spirit Brand Rite|Rite of the Spirit Brand]] it doesn't need to be done in a scene.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?17470-OOC-Talk-amp-Scene-Questions&amp;amp;p=69782&amp;amp;viewfull=1#post69782 Rite of the Spirit Brand]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What is the  mindset of a Werewolf? ==&lt;br /&gt;
&amp;quot;Average&amp;quot; Werewolves are strongly pack-aligned and social, with powerful bonds to their pack brothers and sisters. A regular &amp;quot;night as a wolf&amp;quot; consists of patrolling and maintaining their territory, interaction with the pack, and ensuring that the Hisil and the regular world aren't attempting to have a massive cat fight with each other, and that no one's sticking their nose in. Clashes with other packs aren't uncommon if they intrude on territory.&lt;br /&gt;
&lt;br /&gt;
Also, the Hisil doesn't like them. People don't like them. If anyone ever finds out what you are, they're probably going to try and kill you, and as it turns out, the rumour about what works on werewolves is totally true.&lt;br /&gt;
&lt;br /&gt;
They also give off a predatory, wolfish air to normal people the higher their Primal Urge is, and can detect each other, and the wolfblooded, by scent in all forms. They also live with the knowledge that violence can suddenly explode from them, no matter how pleasant and calm they might be in ordinary life. The Rage is both a weapon and a massive downside of being a werewolf - it makes them more able to defend and protect themselves, but it can lead to them turning on their allies and mortal families.&lt;br /&gt;
&lt;br /&gt;
-- Kazakin&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?17470-OOC-Talk-amp-Scene-Questions&amp;amp;p=251464&amp;amp;viewfull=1#post251464 Mindset of a Werewolf]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-02-10T14:37:21Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Do I need to get a Spirit Branding in a scene or can it be done 'backstage'? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{Werewolf/Index}}&lt;br /&gt;
&lt;br /&gt;
Frequently asked questions about the Werewolf venue on Edge of Darkness.  But first, some links to other pages that may answer your questions.&lt;br /&gt;
* [[Werewolf: The Forsaken]] An overview of the Werewolf game line.  If you don't know anything about Werewolf this is a good place to start.&lt;br /&gt;
* [[Werewolf]] The landing page for werewolf on the wiki.  Provide a glimpse of the backstory of Werewolf in Sacramento.&lt;br /&gt;
* [[Character Creation for Werewolf]] As the title says, if you're looking to create a new werewolf, this is the page for you.&lt;br /&gt;
* [[Form:Add Werewolf Character]] Add your approved Werewolf character to the wiki here.&lt;br /&gt;
* [[Who's Who: Werewolf]] A list of active packs and some information about them.&lt;br /&gt;
* [[Werewolf Characters]] A list of characters and some information about them.&lt;br /&gt;
* [[Werewolf Territories]] A map of current territories held by active packs. (Out of date as of February 2016)&lt;br /&gt;
* [[Werewolf House Rules]] Some rules don't work so well in a Play-by-Post format, other rules can simply unbalance the game to much.  This page list all the House Rules that Story Tellers have instituted to make the game fun for everyone.&lt;br /&gt;
* [[Errata: Werewolf]] Stuff that Ethan Skemp has said in terms of errata and clarifications.&lt;br /&gt;
* [[:Category:Werewolf Books]] A list of all the Werewolf books.&lt;br /&gt;
* [[:Category:Werewolf: The Forsaken]] A list of all the wiki pages we have about Werewolf: The Forsaken.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Where did all the other information on this page go? ==&lt;br /&gt;
To the [[Werewolf Cheat Sheet]].  All the information on this page has been moved as the two pages contained the exact same information.&lt;br /&gt;
&lt;br /&gt;
== How do I use the Cahalith's dream ability, Prophetic Dreams? ==&lt;br /&gt;
Ask the Werewolf story teller's for a dream and tell them what theme your character has.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?3574 Cahalith and Dreams]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How do indicate I'm speaking in First Tongue? / Why are people using angle brackets when they talk? ==&lt;br /&gt;
The use of First Tongue on the site is indicated by using double angle bracket's around speech instead of double quotation marks.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?1841 A note on languages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Do I need to get a Spirit Branding in a scene or can it be done 'backstage'? ==&lt;br /&gt;
So long as a packmate has the [[Spirit Brand Rite|Rite of the Spirit Brand]] it doesn't need to be done in a scene.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?17470-OOC-Talk-amp-Scene-Questions&amp;amp;p=69782&amp;amp;viewfull=1#post69782 Rite of the Spirit Brand]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-02-10T14:36:52Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{Werewolf/Index}}&lt;br /&gt;
&lt;br /&gt;
Frequently asked questions about the Werewolf venue on Edge of Darkness.  But first, some links to other pages that may answer your questions.&lt;br /&gt;
* [[Werewolf: The Forsaken]] An overview of the Werewolf game line.  If you don't know anything about Werewolf this is a good place to start.&lt;br /&gt;
* [[Werewolf]] The landing page for werewolf on the wiki.  Provide a glimpse of the backstory of Werewolf in Sacramento.&lt;br /&gt;
* [[Character Creation for Werewolf]] As the title says, if you're looking to create a new werewolf, this is the page for you.&lt;br /&gt;
* [[Form:Add Werewolf Character]] Add your approved Werewolf character to the wiki here.&lt;br /&gt;
* [[Who's Who: Werewolf]] A list of active packs and some information about them.&lt;br /&gt;
* [[Werewolf Characters]] A list of characters and some information about them.&lt;br /&gt;
* [[Werewolf Territories]] A map of current territories held by active packs. (Out of date as of February 2016)&lt;br /&gt;
* [[Werewolf House Rules]] Some rules don't work so well in a Play-by-Post format, other rules can simply unbalance the game to much.  This page list all the House Rules that Story Tellers have instituted to make the game fun for everyone.&lt;br /&gt;
* [[Errata: Werewolf]] Stuff that Ethan Skemp has said in terms of errata and clarifications.&lt;br /&gt;
* [[:Category:Werewolf Books]] A list of all the Werewolf books.&lt;br /&gt;
* [[:Category:Werewolf: The Forsaken]] A list of all the wiki pages we have about Werewolf: The Forsaken.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Where did all the other information on this page go? ==&lt;br /&gt;
To the [[Werewolf Cheat Sheet]].  All the information on this page has been moved as the two pages contained the exact same information.&lt;br /&gt;
&lt;br /&gt;
== How do I use the Cahalith's dream ability, Prophetic Dreams? ==&lt;br /&gt;
Ask the Werewolf story teller's for a dream and tell them what theme your character has.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?3574 Cahalith and Dreams]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How do indicate I'm speaking in First Tongue? / Why are people using angle brackets when they talk? ==&lt;br /&gt;
The use of First Tongue on the site is indicated by using double angle bracket's around speech instead of double quotation marks.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?1841 A note on languages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Do I need to get a Spirit Branding in a scene or can it be done 'backstage'? ==&lt;br /&gt;
So long as a packmate has the [[Rite of the Spirit Brand]] it doesn't need to be done in a scene.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?17470-OOC-Talk-amp-Scene-Questions&amp;amp;p=69782&amp;amp;viewfull=1#post69782 Rite of the Spirit Brand]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet</id>
		<title>Werewolf Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet"/>
				<updated>2016-02-10T14:35:54Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{TOC right}}{{Werewolf/Index}}&lt;br /&gt;
Put together by [[User:DrDog|DrDog]] &amp;amp; [[User:Roadnottaken|Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
If you don't understand, ask, and it will be answered.&lt;br /&gt;
&lt;br /&gt;
==Auspices==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Rahu]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Cahalith]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Elodoth]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Ithaeur]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Irraka]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Rahu.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Cahalith.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Elodoth.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Ithaeur.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Irraka.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Auspice&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Full Moon, Warrior&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gibous Moon, Visionary&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Half Moon, Walker Between&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Crescent Moon, Spirit Master&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | New Moon, Stalker&lt;br /&gt;
|-&lt;br /&gt;
! Reknown&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
|-&lt;br /&gt;
! Specialties&lt;br /&gt;
| &lt;br /&gt;
* [[Brawl Skill|Brawl]]&lt;br /&gt;
* [[Intimidation Skill|Intimidation]]&lt;br /&gt;
* [[Survival Skill|Survival]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crafts Skill|Crafts]]&lt;br /&gt;
* [[Expression Skill|Expression]]&lt;br /&gt;
* [[Persuasion Skill|Persuasion]]&lt;br /&gt;
| &lt;br /&gt;
* [[Empathy Skill|Empathy]]&lt;br /&gt;
* [[Investigation Skill|Investigation]]&lt;br /&gt;
* [[Politics Skill|Politics]]&lt;br /&gt;
| &lt;br /&gt;
* [[Animal Ken Skill|Animal Ken]]&lt;br /&gt;
* [[Medicine Skill|Medicine]]&lt;br /&gt;
* [[Occult Skill|Occult]]&lt;br /&gt;
| &lt;br /&gt;
* [[Larceny Skill|Larceny]]&lt;br /&gt;
* [[Stealth Skill|Stealth]]&lt;br /&gt;
* [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
|-&lt;br /&gt;
! Gift Lists&lt;br /&gt;
| &lt;br /&gt;
* [[Dominance Gifts|Dominance]]&lt;br /&gt;
* [[Full Moon Gifts|Full Moon]]&lt;br /&gt;
* [[Strength Gifts|Strength]]&lt;br /&gt;
| &lt;br /&gt;
* [[Gibbous Moon Gifts|Gibbous Moon]]&lt;br /&gt;
* [[Inspiration Gifts|Inspiration]]&lt;br /&gt;
* [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
| &lt;br /&gt;
* [[Half Moon Gifts|Half Moon]]&lt;br /&gt;
* [[Insight Gifts|Insight]]&lt;br /&gt;
* [[Warding Gifts|Warding]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crescent Moon Gifts|Crescent Moon]]&lt;br /&gt;
* [[Elemental Gifts|Elemental]]&lt;br /&gt;
* [[Shaping Gifts|Shaping]]&lt;br /&gt;
| &lt;br /&gt;
* [[Evasion Gifts|Evasion]]&lt;br /&gt;
* [[New Moon Gifts|New Moon]]&lt;br /&gt;
* [[Stealth Gifts|Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
! Ability&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Warrior’s Eye'''&lt;br /&gt;
&lt;br /&gt;
“Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Prophetic Dreams'''&lt;br /&gt;
&lt;br /&gt;
Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Spirit Envoy'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Ritual Master''' &lt;br /&gt;
&lt;br /&gt;
Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Pathfinder’s Sense'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?17470-OOC-Talk-amp-Scene-Questions&amp;amp;p=136021&amp;amp;viewfull=1#post136021 Moon Phases]&amp;lt;/ref&amp;gt; ===&lt;br /&gt;
* 0-20% is a New Moon&lt;br /&gt;
* 20-40% is a Crescent Moon&lt;br /&gt;
* 40-60% is a Half Moon&lt;br /&gt;
* 60-80% is a Gibbous Moon&lt;br /&gt;
* 80-100% is a Full Moon&lt;br /&gt;
Current moon phase for Sacramento can be found [http://www.timeanddate.com/moon/phases/usa/sacramento here] (external link).&lt;br /&gt;
&lt;br /&gt;
==Tribes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Blood Talons]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Bone Shadows]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Hunters in Darkness]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Iron Masters]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Storm Lords]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Ghost Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Blood Talons.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Bone Shadows.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Hunters in Darkness.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Iron Masters.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Storm Lords.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Ghost Wolves.png]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Suthar Anzuth&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Hirfathra Hissu&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Meninna&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Farsil Luhal&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Iminir&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Thihirtha Numea&lt;br /&gt;
|-&lt;br /&gt;
! Totem&lt;br /&gt;
| Fenris, the Destroyer Wolf&lt;br /&gt;
| Kamduis-Ur, the Death Wolf&lt;br /&gt;
| Hikaon, the Black Wolf&lt;br /&gt;
| Sagrim, the Red Wolf&lt;br /&gt;
| Skolis, the Winter Wolf&lt;br /&gt;
| None&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Ban&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Offer no surrender that you would not accept''&lt;br /&gt;
| ''Pay each spirit in kind''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Let no sacred place in your territory be violated''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Honor your territory in all things''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Allow no one to witness or to tend your weakness''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
! [[Renown]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! [[Gifts|Gift Lists]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Inspiration Gifts]]&lt;br /&gt;
* [[Rage Gifts]]&lt;br /&gt;
* [[Strength Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Death Gifts]]&lt;br /&gt;
* [[Insight Gifts]]&lt;br /&gt;
* [[Warding Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Elemental Gifts]]&lt;br /&gt;
* [[Nature Gifts]]&lt;br /&gt;
* [[Stealth Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Knowledge Gifts]]&lt;br /&gt;
* [[Shaping Gifts]]&lt;br /&gt;
* [[Technology Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Dominance Gifts]]&lt;br /&gt;
* [[Evasion Gifts]]&lt;br /&gt;
* [[Weather Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Father Wolfs Gifts]]&lt;br /&gt;
* [[Mother Lunas Gifts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Shapeshifting]] ==&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' [[Pool::Stamina]] (Hishu) + [[Pool::Survival Skill]] + [[Pool::Primal Urge]], [[Instant]] (ES: [[Reflexive]] [[action]]), OR Spend 1 [[Essence]] for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* [[Merits#Fighting_Styles|Fighting Style Merits]] usable only in Hishu and Dalu&lt;br /&gt;
* [[Manipulation]] never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | [[Hishu]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Dalu]]&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | [[Gauru]]&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | [[Urshul]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Urhan]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Hishu-Silhouette.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Dalu-Silhouette.png|220px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Gauru-Silhouette.png|280px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Urshul-Silhouette.png|280px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Urhan-Silhouette.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Human&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Near-Human&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | War Form&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Near-Wolf&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | The Wolf&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} [[Strength]] +1&lt;br /&gt;
* {{plus}} [[Stamina]] +1&lt;br /&gt;
* {{minus}} [[Manipulation]] -1&lt;br /&gt;
* {{info}} [[Size]] +1&lt;br /&gt;
* {{plus}} [[Health]] +2&lt;br /&gt;
* {{plus}} [[Speed]] +1&lt;br /&gt;
* {{plus}} [[Perception]] +2&lt;br /&gt;
* {{info}} Mass +25-50 lbs (+11-22 kg)&lt;br /&gt;
* {{info}} Height +4-6”  (+10-15 cm)&lt;br /&gt;
* {{info}} [[Lunacy]] at +4&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Strength +3&lt;br /&gt;
* {{plus}} Dexterity +1&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{info}} Size +2&lt;br /&gt;
* {{plus}} Health +4&lt;br /&gt;
* {{plus}} Initiative +1&lt;br /&gt;
* {{plus}} Speed +4&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} Mass +200-250 lbs &lt;br /&gt;
* {{info}} Height +2-3’&lt;br /&gt;
* {{info}} Full [[Lunacy]]&lt;br /&gt;
* {{plus}} [[Armor]] 1/1&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{plus}} Ignore wound penalties&lt;br /&gt;
* {{plus}} No unconsciousness rolls&lt;br /&gt;
* {{minus}} -2 penalty to resist [[Kuruth]]&lt;br /&gt;
* {{minus}} Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* {{info}} Must attack an enemy, travel toward one, or take out frustration.  Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth.  Gifts and fetishes (Reflexive) excepted.&lt;br /&gt;
* {{info}} Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon).&lt;br /&gt;
* {{info}} Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* {{info}} May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* {{info}} May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Str +2&lt;br /&gt;
* {{plus}} Dex +2&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{minus}} Manip -3&lt;br /&gt;
* {{info}} Size +1&lt;br /&gt;
* {{plus}} Health +3&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +7&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} 3-5’ at shoulder&lt;br /&gt;
* {{info}} 6-8’ in length&lt;br /&gt;
* {{info}} +150-200 lbs in weight&lt;br /&gt;
* {{info}} Lunacy at +2&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Body language and scent can convey ideas to pack members&lt;br /&gt;
* {{info}} Limited use of First Tongue&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Dexterity +2&lt;br /&gt;
* {{plus}} Stamina +1&lt;br /&gt;
* {{info}} Size -1&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +5&lt;br /&gt;
* {{plus}} Perception +4&lt;br /&gt;
* {{plus}} Claw +1L&lt;br /&gt;
* {{plus}} Bite +2L&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* {{info}} Limited use of First Tongue (Complex ideas: Man + Expression)&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Lunacy]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
== Death Rage ([[Kuruth]]) ==&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
==[[Harmony]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Harmony}}&lt;br /&gt;
&lt;br /&gt;
* Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
* If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
* '''Optional Degeneration rules''': Werewolves can gain bans like spirits instead of mental disorders. These can be things like spilling three drops of blood before entering a door, or collecting a token from every defeated foe, etc. They get progressively worse as the werewolf drops lower in harmony.&lt;br /&gt;
&lt;br /&gt;
==[[Primal Urge]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
==[[Renown]]==&lt;br /&gt;
&lt;br /&gt;
Dots in tribally affiliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage and Health ==&lt;br /&gt;
=== Silver ===&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
=== [[Regeneration]] ===&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
=== Drugs, Toxins, Poisons and Diseases ===&lt;br /&gt;
&lt;br /&gt;
The Werewolf line is not entirely clear on this. However:&lt;br /&gt;
&lt;br /&gt;
* Werewolves are immune to all mundane diseases. Supernatural ones may still affect them, but will probably be affected by a Werewolf's regeneration rate.&lt;br /&gt;
* Werewolves are not immune to, but are resistant to most mundane and supernatural poisons, gaining a +2 to any roll to resist, which stacks with the Merit [[Toxin Resistance]]. They may also experience a reduced duration when it comes to the effects of drugs, both positive and negative.&lt;br /&gt;
* Werewolves may spend a point of [[essence]] to purge themselves of one dose of any drug, toxin or poison. In the case of toxins or poisons, this reduces the toxicity rating by 1. Reducing it 0 completely purges the Uratha's system.&lt;br /&gt;
* Yes, this means Werewolves have a hard time getting drunk, so go ahead and kill your liver with massive amounts of alcohol.&lt;br /&gt;
&lt;br /&gt;
== [[Gauntlet]] ==&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier.&lt;br /&gt;
&lt;br /&gt;
Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
===Spiritual Perception===&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
===Stepping Sideways===&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
==== Pathfinding ====&lt;br /&gt;
Packs may travel across the Gauntlet as one.  The werewolf leading the attempt is the pathfinder. Pathfinder must roll to step sideways and CANNOT use Essence when pathfinding.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{minus}} Each werewolf not a member of the pathfinder's pack or unconscious: -1&lt;br /&gt;
* {{minus}} Each creature who isn’t a werewolf but is otherwise capable of crossing between worlds: -2&lt;br /&gt;
* {{minus}} Each person or creature who’s incapable of spiritual travel: -3&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
* Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
&lt;br /&gt;
* Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.&lt;br /&gt;
* Tracker has more succ: Progress made&lt;br /&gt;
* Countertracker has more succ: Trail lost&lt;br /&gt;
* Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{info}} Moving at ½ speed: None&lt;br /&gt;
* {{minus}} Moving at ¾ speed: -1&lt;br /&gt;
* {{minus}} Moving at full speed: -2&lt;br /&gt;
* {{minus}} Every hour trail ages: -1&lt;br /&gt;
* {{plus}} Each subject in group tracked after the first: +1&lt;br /&gt;
* {{plus}} Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
==Rites==&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's [[Harmony]], subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* {{plus}} +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a [[meditation]] Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* {{plus}} +2 In the vicinity of a powerful [[locus]] (rated ••••+)&lt;br /&gt;
* {{plus}} +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* {{plus}} +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* {{plus}} +1 Ritemaster is in Dalu form&lt;br /&gt;
* {{plus}} +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* {{minus}} –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* {{minus}} –1 Local spirits are hostile to ritualist&lt;br /&gt;
* {{minus}} –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* {{minus}} –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* {{minus}} –2 Packmates are involved in battle&lt;br /&gt;
* {{minus}} –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* {{minus}} –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* {{minus}} –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
== Custom Fetishes ==&lt;br /&gt;
&lt;br /&gt;
[[Fetish]] creation rules are in [[Lore of the Forsaken]], Page 138. All custom fetishes should be made using these rules.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet</id>
		<title>Werewolf Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet"/>
				<updated>2016-02-10T14:34:42Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Custom Fetishes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{TOC right}}{{Werewolf/Index}}&lt;br /&gt;
Put together by [[User:DrDog|DrDog]] &amp;amp; [[User:Roadnottaken|Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
If you don't understand, ask, and it will be answered.&lt;br /&gt;
&lt;br /&gt;
==Auspices==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Rahu]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Cahalith]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Elodoth]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Ithaeur]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Irraka]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Rahu.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Cahalith.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Elodoth.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Ithaeur.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Irraka.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Auspice&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Full Moon, Warrior&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gibous Moon, Visionary&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Half Moon, Walker Between&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Crescent Moon, Spirit Master&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | New Moon, Stalker&lt;br /&gt;
|-&lt;br /&gt;
! Reknown&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
|-&lt;br /&gt;
! Specialties&lt;br /&gt;
| &lt;br /&gt;
* [[Brawl Skill|Brawl]]&lt;br /&gt;
* [[Intimidation Skill|Intimidation]]&lt;br /&gt;
* [[Survival Skill|Survival]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crafts Skill|Crafts]]&lt;br /&gt;
* [[Expression Skill|Expression]]&lt;br /&gt;
* [[Persuasion Skill|Persuasion]]&lt;br /&gt;
| &lt;br /&gt;
* [[Empathy Skill|Empathy]]&lt;br /&gt;
* [[Investigation Skill|Investigation]]&lt;br /&gt;
* [[Politics Skill|Politics]]&lt;br /&gt;
| &lt;br /&gt;
* [[Animal Ken Skill|Animal Ken]]&lt;br /&gt;
* [[Medicine Skill|Medicine]]&lt;br /&gt;
* [[Occult Skill|Occult]]&lt;br /&gt;
| &lt;br /&gt;
* [[Larceny Skill|Larceny]]&lt;br /&gt;
* [[Stealth Skill|Stealth]]&lt;br /&gt;
* [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
|-&lt;br /&gt;
! Gift Lists&lt;br /&gt;
| &lt;br /&gt;
* [[Dominance Gifts|Dominance]]&lt;br /&gt;
* [[Full Moon Gifts|Full Moon]]&lt;br /&gt;
* [[Strength Gifts|Strength]]&lt;br /&gt;
| &lt;br /&gt;
* [[Gibbous Moon Gifts|Gibbous Moon]]&lt;br /&gt;
* [[Inspiration Gifts|Inspiration]]&lt;br /&gt;
* [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
| &lt;br /&gt;
* [[Half Moon Gifts|Half Moon]]&lt;br /&gt;
* [[Insight Gifts|Insight]]&lt;br /&gt;
* [[Warding Gifts|Warding]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crescent Moon Gifts|Crescent Moon]]&lt;br /&gt;
* [[Elemental Gifts|Elemental]]&lt;br /&gt;
* [[Shaping Gifts|Shaping]]&lt;br /&gt;
| &lt;br /&gt;
* [[Evasion Gifts|Evasion]]&lt;br /&gt;
* [[New Moon Gifts|New Moon]]&lt;br /&gt;
* [[Stealth Gifts|Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
! Ability&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Warrior’s Eye'''&lt;br /&gt;
&lt;br /&gt;
“Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Prophetic Dreams'''&lt;br /&gt;
&lt;br /&gt;
Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Spirit Envoy'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Ritual Master''' &lt;br /&gt;
&lt;br /&gt;
Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Pathfinder’s Sense'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?17470-OOC-Talk-amp-Scene-Questions&amp;amp;p=136021&amp;amp;viewfull=1#post136021 Moon Phases]&amp;lt;/ref&amp;gt; ===&lt;br /&gt;
* 0-20% is a New Moon&lt;br /&gt;
* 20-40% is a Crescent Moon&lt;br /&gt;
* 40-60% is a Half Moon&lt;br /&gt;
* 60-80% is a Gibbous Moon&lt;br /&gt;
* 80-100% is a Full Moon&lt;br /&gt;
Current moon phase for Sacramento can be found [http://www.timeanddate.com/moon/phases/usa/sacramento here] (external link).&lt;br /&gt;
&lt;br /&gt;
==Tribes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Blood Talons]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Bone Shadows]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Hunters in Darkness]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Iron Masters]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Storm Lords]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Ghost Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Blood Talons.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Bone Shadows.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Hunters in Darkness.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Iron Masters.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Storm Lords.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Ghost Wolves.png]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Suthar Anzuth&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Hirfathra Hissu&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Meninna&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Farsil Luhal&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Iminir&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Thihirtha Numea&lt;br /&gt;
|-&lt;br /&gt;
! Totem&lt;br /&gt;
| Fenris, the Destroyer Wolf&lt;br /&gt;
| Kamduis-Ur, the Death Wolf&lt;br /&gt;
| Hikaon, the Black Wolf&lt;br /&gt;
| Sagrim, the Red Wolf&lt;br /&gt;
| Skolis, the Winter Wolf&lt;br /&gt;
| None&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Ban&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Offer no surrender that you would not accept''&lt;br /&gt;
| ''Pay each spirit in kind''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Let no sacred place in your territory be violated''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Honor your territory in all things''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Allow no one to witness or to tend your weakness''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
! [[Renown]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! [[Gifts|Gift Lists]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Inspiration Gifts]]&lt;br /&gt;
* [[Rage Gifts]]&lt;br /&gt;
* [[Strength Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Death Gifts]]&lt;br /&gt;
* [[Insight Gifts]]&lt;br /&gt;
* [[Warding Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Elemental Gifts]]&lt;br /&gt;
* [[Nature Gifts]]&lt;br /&gt;
* [[Stealth Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Knowledge Gifts]]&lt;br /&gt;
* [[Shaping Gifts]]&lt;br /&gt;
* [[Technology Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Dominance Gifts]]&lt;br /&gt;
* [[Evasion Gifts]]&lt;br /&gt;
* [[Weather Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Father Wolfs Gifts]]&lt;br /&gt;
* [[Mother Lunas Gifts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Shapeshifting]] ==&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' [[Pool::Stamina]] (Hishu) + [[Pool::Survival Skill]] + [[Pool::Primal Urge]], [[Instant]] (ES: [[Reflexive]] [[action]]), OR Spend 1 [[Essence]] for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* [[Merits#Fighting_Styles|Fighting Style Merits]] usable only in Hishu and Dalu&lt;br /&gt;
* [[Manipulation]] never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | [[Hishu]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Dalu]]&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | [[Gauru]]&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | [[Urshul]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Urhan]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Hishu-Silhouette.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Dalu-Silhouette.png|220px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Gauru-Silhouette.png|280px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Urshul-Silhouette.png|280px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Urhan-Silhouette.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Human&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Near-Human&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | War Form&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Near-Wolf&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | The Wolf&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} [[Strength]] +1&lt;br /&gt;
* {{plus}} [[Stamina]] +1&lt;br /&gt;
* {{minus}} [[Manipulation]] -1&lt;br /&gt;
* {{info}} [[Size]] +1&lt;br /&gt;
* {{plus}} [[Health]] +2&lt;br /&gt;
* {{plus}} [[Speed]] +1&lt;br /&gt;
* {{plus}} [[Perception]] +2&lt;br /&gt;
* {{info}} Mass +25-50 lbs (+11-22 kg)&lt;br /&gt;
* {{info}} Height +4-6”  (+10-15 cm)&lt;br /&gt;
* {{info}} [[Lunacy]] at +4&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Strength +3&lt;br /&gt;
* {{plus}} Dexterity +1&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{info}} Size +2&lt;br /&gt;
* {{plus}} Health +4&lt;br /&gt;
* {{plus}} Initiative +1&lt;br /&gt;
* {{plus}} Speed +4&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} Mass +200-250 lbs &lt;br /&gt;
* {{info}} Height +2-3’&lt;br /&gt;
* {{info}} Full [[Lunacy]]&lt;br /&gt;
* {{plus}} [[Armor]] 1/1&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{plus}} Ignore wound penalties&lt;br /&gt;
* {{plus}} No unconsciousness rolls&lt;br /&gt;
* {{minus}} -2 penalty to resist [[Kuruth]]&lt;br /&gt;
* {{minus}} Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* {{info}} Must attack an enemy, travel toward one, or take out frustration.  Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth.  Gifts and fetishes (Reflexive) excepted.&lt;br /&gt;
* {{info}} Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon).&lt;br /&gt;
* {{info}} Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* {{info}} May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* {{info}} May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Str +2&lt;br /&gt;
* {{plus}} Dex +2&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{minus}} Manip -3&lt;br /&gt;
* {{info}} Size +1&lt;br /&gt;
* {{plus}} Health +3&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +7&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} 3-5’ at shoulder&lt;br /&gt;
* {{info}} 6-8’ in length&lt;br /&gt;
* {{info}} +150-200 lbs in weight&lt;br /&gt;
* {{info}} Lunacy at +2&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Body language and scent can convey ideas to pack members&lt;br /&gt;
* {{info}} Limited use of First Tongue&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Dexterity +2&lt;br /&gt;
* {{plus}} Stamina +1&lt;br /&gt;
* {{info}} Size -1&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +5&lt;br /&gt;
* {{plus}} Perception +4&lt;br /&gt;
* {{plus}} Claw +1L&lt;br /&gt;
* {{plus}} Bite +2L&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* {{info}} Limited use of First Tongue (Complex ideas: Man + Expression)&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Lunacy]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
== Death Rage ([[Kuruth]]) ==&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
==[[Harmony]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Harmony}}&lt;br /&gt;
&lt;br /&gt;
* Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
* If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
* '''Optional Degeneration rules''': Werewolves can gain bans like spirits instead of mental disorders. These can be things like spilling three drops of blood before entering a door, or collecting a token from every defeated foe, etc. They get progressively worse as the werewolf drops lower in harmony.&lt;br /&gt;
&lt;br /&gt;
==[[Primal Urge]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
==[[Renown]]==&lt;br /&gt;
&lt;br /&gt;
Dots in tribally affiliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage and Health ==&lt;br /&gt;
=== Silver ===&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
=== [[Regeneration]] ===&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
=== Drugs, Toxins, Poisons and Diseases ===&lt;br /&gt;
&lt;br /&gt;
The Werewolf line is not entirely clear on this. However:&lt;br /&gt;
&lt;br /&gt;
* Werewolves are immune to all mundane diseases. Supernatural ones may still affect them, but will probably be affected by a Werewolf's regeneration rate.&lt;br /&gt;
* Werewolves are not immune to, but are resistant to most mundane and supernatural poisons, gaining a +2 to any roll to resist, which stacks with the Merit [[Toxin Resistance]]. They may also experience a reduced duration when it comes to the effects of drugs, both positive and negative.&lt;br /&gt;
* Werewolves may spend a point of [[essence]] to purge themselves of one dose of any drug, toxin or poison. In the case of toxins or poisons, this reduces the toxicity rating by 1. Reducing it 0 completely purges the Uratha's system.&lt;br /&gt;
* Yes, this means Werewolves have a hard time getting drunk, so go ahead and kill your liver with massive amounts of alcohol.&lt;br /&gt;
&lt;br /&gt;
== [[Gauntlet]] ==&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier.&lt;br /&gt;
&lt;br /&gt;
Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
===Spiritual Perception===&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
===Stepping Sideways===&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
==== Pathfinding ====&lt;br /&gt;
Packs may travel across the Gauntlet as one.  The werewolf leading the attempt is the pathfinder. Pathfinder must roll to step sideways and CANNOT use Essence when pathfinding.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{minus}} Each werewolf not a member of the pathfinder's pack or unconscious: -1&lt;br /&gt;
* {{minus}} Each creature who isn’t a werewolf but is otherwise capable of crossing between worlds: -2&lt;br /&gt;
* {{minus}} Each person or creature who’s incapable of spiritual travel: -3&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
* Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
&lt;br /&gt;
* Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.&lt;br /&gt;
* Tracker has more succ: Progress made&lt;br /&gt;
* Countertracker has more succ: Trail lost&lt;br /&gt;
* Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{info}} Moving at ½ speed: None&lt;br /&gt;
* {{minus}} Moving at ¾ speed: -1&lt;br /&gt;
* {{minus}} Moving at full speed: -2&lt;br /&gt;
* {{minus}} Every hour trail ages: -1&lt;br /&gt;
* {{plus}} Each subject in group tracked after the first: +1&lt;br /&gt;
* {{plus}} Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
==Rites==&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's [[Harmony]], subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* {{plus}} +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a [[meditation]] Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* {{plus}} +2 In the vicinity of a powerful [[locus]] (rated ••••+)&lt;br /&gt;
* {{plus}} +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* {{plus}} +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* {{plus}} +1 Ritemaster is in Dalu form&lt;br /&gt;
* {{plus}} +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* {{minus}} –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* {{minus}} –1 Local spirits are hostile to ritualist&lt;br /&gt;
* {{minus}} –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* {{minus}} –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* {{minus}} –2 Packmates are involved in battle&lt;br /&gt;
* {{minus}} –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* {{minus}} –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* {{minus}} –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
== Custom Fetishes ==&lt;br /&gt;
&lt;br /&gt;
[[Fetish]] creation rules are in [[Lore of the Forsaken]], Page 138. All custom fetishes should be made using these rules.&lt;br /&gt;
&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet</id>
		<title>Werewolf Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet"/>
				<updated>2016-02-10T14:29:40Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Moon Phases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{TOC right}}{{Werewolf/Index}}&lt;br /&gt;
Put together by [[User:DrDog|DrDog]] &amp;amp; [[User:Roadnottaken|Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
If you don't understand, ask, and it will be answered.&lt;br /&gt;
&lt;br /&gt;
==Auspices==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Rahu]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Cahalith]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Elodoth]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Ithaeur]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Irraka]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Rahu.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Cahalith.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Elodoth.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Ithaeur.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Irraka.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Auspice&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Full Moon, Warrior&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gibous Moon, Visionary&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Half Moon, Walker Between&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Crescent Moon, Spirit Master&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | New Moon, Stalker&lt;br /&gt;
|-&lt;br /&gt;
! Reknown&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
|-&lt;br /&gt;
! Specialties&lt;br /&gt;
| &lt;br /&gt;
* [[Brawl Skill|Brawl]]&lt;br /&gt;
* [[Intimidation Skill|Intimidation]]&lt;br /&gt;
* [[Survival Skill|Survival]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crafts Skill|Crafts]]&lt;br /&gt;
* [[Expression Skill|Expression]]&lt;br /&gt;
* [[Persuasion Skill|Persuasion]]&lt;br /&gt;
| &lt;br /&gt;
* [[Empathy Skill|Empathy]]&lt;br /&gt;
* [[Investigation Skill|Investigation]]&lt;br /&gt;
* [[Politics Skill|Politics]]&lt;br /&gt;
| &lt;br /&gt;
* [[Animal Ken Skill|Animal Ken]]&lt;br /&gt;
* [[Medicine Skill|Medicine]]&lt;br /&gt;
* [[Occult Skill|Occult]]&lt;br /&gt;
| &lt;br /&gt;
* [[Larceny Skill|Larceny]]&lt;br /&gt;
* [[Stealth Skill|Stealth]]&lt;br /&gt;
* [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
|-&lt;br /&gt;
! Gift Lists&lt;br /&gt;
| &lt;br /&gt;
* [[Dominance Gifts|Dominance]]&lt;br /&gt;
* [[Full Moon Gifts|Full Moon]]&lt;br /&gt;
* [[Strength Gifts|Strength]]&lt;br /&gt;
| &lt;br /&gt;
* [[Gibbous Moon Gifts|Gibbous Moon]]&lt;br /&gt;
* [[Inspiration Gifts|Inspiration]]&lt;br /&gt;
* [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
| &lt;br /&gt;
* [[Half Moon Gifts|Half Moon]]&lt;br /&gt;
* [[Insight Gifts|Insight]]&lt;br /&gt;
* [[Warding Gifts|Warding]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crescent Moon Gifts|Crescent Moon]]&lt;br /&gt;
* [[Elemental Gifts|Elemental]]&lt;br /&gt;
* [[Shaping Gifts|Shaping]]&lt;br /&gt;
| &lt;br /&gt;
* [[Evasion Gifts|Evasion]]&lt;br /&gt;
* [[New Moon Gifts|New Moon]]&lt;br /&gt;
* [[Stealth Gifts|Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
! Ability&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Warrior’s Eye'''&lt;br /&gt;
&lt;br /&gt;
“Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Prophetic Dreams'''&lt;br /&gt;
&lt;br /&gt;
Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Spirit Envoy'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Ritual Master''' &lt;br /&gt;
&lt;br /&gt;
Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Pathfinder’s Sense'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?17470-OOC-Talk-amp-Scene-Questions&amp;amp;p=136021&amp;amp;viewfull=1#post136021 Moon Phases]&amp;lt;/ref&amp;gt; ===&lt;br /&gt;
* 0-20% is a New Moon&lt;br /&gt;
* 20-40% is a Crescent Moon&lt;br /&gt;
* 40-60% is a Half Moon&lt;br /&gt;
* 60-80% is a Gibbous Moon&lt;br /&gt;
* 80-100% is a Full Moon&lt;br /&gt;
Current moon phase for Sacramento can be found [http://www.timeanddate.com/moon/phases/usa/sacramento here] (external link).&lt;br /&gt;
&lt;br /&gt;
==Tribes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Blood Talons]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Bone Shadows]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Hunters in Darkness]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Iron Masters]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Storm Lords]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Ghost Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Blood Talons.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Bone Shadows.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Hunters in Darkness.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Iron Masters.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Storm Lords.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Ghost Wolves.png]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Suthar Anzuth&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Hirfathra Hissu&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Meninna&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Farsil Luhal&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Iminir&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Thihirtha Numea&lt;br /&gt;
|-&lt;br /&gt;
! Totem&lt;br /&gt;
| Fenris, the Destroyer Wolf&lt;br /&gt;
| Kamduis-Ur, the Death Wolf&lt;br /&gt;
| Hikaon, the Black Wolf&lt;br /&gt;
| Sagrim, the Red Wolf&lt;br /&gt;
| Skolis, the Winter Wolf&lt;br /&gt;
| None&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Ban&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Offer no surrender that you would not accept''&lt;br /&gt;
| ''Pay each spirit in kind''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Let no sacred place in your territory be violated''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Honor your territory in all things''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Allow no one to witness or to tend your weakness''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
! [[Renown]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! [[Gifts|Gift Lists]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Inspiration Gifts]]&lt;br /&gt;
* [[Rage Gifts]]&lt;br /&gt;
* [[Strength Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Death Gifts]]&lt;br /&gt;
* [[Insight Gifts]]&lt;br /&gt;
* [[Warding Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Elemental Gifts]]&lt;br /&gt;
* [[Nature Gifts]]&lt;br /&gt;
* [[Stealth Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Knowledge Gifts]]&lt;br /&gt;
* [[Shaping Gifts]]&lt;br /&gt;
* [[Technology Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Dominance Gifts]]&lt;br /&gt;
* [[Evasion Gifts]]&lt;br /&gt;
* [[Weather Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Father Wolfs Gifts]]&lt;br /&gt;
* [[Mother Lunas Gifts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Shapeshifting]] ==&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' [[Pool::Stamina]] (Hishu) + [[Pool::Survival Skill]] + [[Pool::Primal Urge]], [[Instant]] (ES: [[Reflexive]] [[action]]), OR Spend 1 [[Essence]] for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* [[Merits#Fighting_Styles|Fighting Style Merits]] usable only in Hishu and Dalu&lt;br /&gt;
* [[Manipulation]] never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | [[Hishu]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Dalu]]&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | [[Gauru]]&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | [[Urshul]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Urhan]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Hishu-Silhouette.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Dalu-Silhouette.png|220px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Gauru-Silhouette.png|280px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Urshul-Silhouette.png|280px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Urhan-Silhouette.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Human&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Near-Human&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | War Form&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Near-Wolf&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | The Wolf&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} [[Strength]] +1&lt;br /&gt;
* {{plus}} [[Stamina]] +1&lt;br /&gt;
* {{minus}} [[Manipulation]] -1&lt;br /&gt;
* {{info}} [[Size]] +1&lt;br /&gt;
* {{plus}} [[Health]] +2&lt;br /&gt;
* {{plus}} [[Speed]] +1&lt;br /&gt;
* {{plus}} [[Perception]] +2&lt;br /&gt;
* {{info}} Mass +25-50 lbs (+11-22 kg)&lt;br /&gt;
* {{info}} Height +4-6”  (+10-15 cm)&lt;br /&gt;
* {{info}} [[Lunacy]] at +4&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Strength +3&lt;br /&gt;
* {{plus}} Dexterity +1&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{info}} Size +2&lt;br /&gt;
* {{plus}} Health +4&lt;br /&gt;
* {{plus}} Initiative +1&lt;br /&gt;
* {{plus}} Speed +4&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} Mass +200-250 lbs &lt;br /&gt;
* {{info}} Height +2-3’&lt;br /&gt;
* {{info}} Full [[Lunacy]]&lt;br /&gt;
* {{plus}} [[Armor]] 1/1&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{plus}} Ignore wound penalties&lt;br /&gt;
* {{plus}} No unconsciousness rolls&lt;br /&gt;
* {{minus}} -2 penalty to resist [[Kuruth]]&lt;br /&gt;
* {{minus}} Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* {{info}} Must attack an enemy, travel toward one, or take out frustration.  Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth.  Gifts and fetishes (Reflexive) excepted.&lt;br /&gt;
* {{info}} Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon).&lt;br /&gt;
* {{info}} Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* {{info}} May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* {{info}} May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Str +2&lt;br /&gt;
* {{plus}} Dex +2&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{minus}} Manip -3&lt;br /&gt;
* {{info}} Size +1&lt;br /&gt;
* {{plus}} Health +3&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +7&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} 3-5’ at shoulder&lt;br /&gt;
* {{info}} 6-8’ in length&lt;br /&gt;
* {{info}} +150-200 lbs in weight&lt;br /&gt;
* {{info}} Lunacy at +2&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Body language and scent can convey ideas to pack members&lt;br /&gt;
* {{info}} Limited use of First Tongue&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Dexterity +2&lt;br /&gt;
* {{plus}} Stamina +1&lt;br /&gt;
* {{info}} Size -1&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +5&lt;br /&gt;
* {{plus}} Perception +4&lt;br /&gt;
* {{plus}} Claw +1L&lt;br /&gt;
* {{plus}} Bite +2L&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* {{info}} Limited use of First Tongue (Complex ideas: Man + Expression)&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Lunacy]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
== Death Rage ([[Kuruth]]) ==&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
==[[Harmony]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Harmony}}&lt;br /&gt;
&lt;br /&gt;
* Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
* If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
* '''Optional Degeneration rules''': Werewolves can gain bans like spirits instead of mental disorders. These can be things like spilling three drops of blood before entering a door, or collecting a token from every defeated foe, etc. They get progressively worse as the werewolf drops lower in harmony.&lt;br /&gt;
&lt;br /&gt;
==[[Primal Urge]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
==[[Renown]]==&lt;br /&gt;
&lt;br /&gt;
Dots in tribally affiliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage and Health ==&lt;br /&gt;
=== Silver ===&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
=== [[Regeneration]] ===&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
=== Drugs, Toxins, Poisons and Diseases ===&lt;br /&gt;
&lt;br /&gt;
The Werewolf line is not entirely clear on this. However:&lt;br /&gt;
&lt;br /&gt;
* Werewolves are immune to all mundane diseases. Supernatural ones may still affect them, but will probably be affected by a Werewolf's regeneration rate.&lt;br /&gt;
* Werewolves are not immune to, but are resistant to most mundane and supernatural poisons, gaining a +2 to any roll to resist, which stacks with the Merit [[Toxin Resistance]]. They may also experience a reduced duration when it comes to the effects of drugs, both positive and negative.&lt;br /&gt;
* Werewolves may spend a point of [[essence]] to purge themselves of one dose of any drug, toxin or poison. In the case of toxins or poisons, this reduces the toxicity rating by 1. Reducing it 0 completely purges the Uratha's system.&lt;br /&gt;
* Yes, this means Werewolves have a hard time getting drunk, so go ahead and kill your liver with massive amounts of alcohol.&lt;br /&gt;
&lt;br /&gt;
== [[Gauntlet]] ==&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier.&lt;br /&gt;
&lt;br /&gt;
Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
===Spiritual Perception===&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
===Stepping Sideways===&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
==== Pathfinding ====&lt;br /&gt;
Packs may travel across the Gauntlet as one.  The werewolf leading the attempt is the pathfinder. Pathfinder must roll to step sideways and CANNOT use Essence when pathfinding.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{minus}} Each werewolf not a member of the pathfinder's pack or unconscious: -1&lt;br /&gt;
* {{minus}} Each creature who isn’t a werewolf but is otherwise capable of crossing between worlds: -2&lt;br /&gt;
* {{minus}} Each person or creature who’s incapable of spiritual travel: -3&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
* Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
&lt;br /&gt;
* Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.&lt;br /&gt;
* Tracker has more succ: Progress made&lt;br /&gt;
* Countertracker has more succ: Trail lost&lt;br /&gt;
* Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{info}} Moving at ½ speed: None&lt;br /&gt;
* {{minus}} Moving at ¾ speed: -1&lt;br /&gt;
* {{minus}} Moving at full speed: -2&lt;br /&gt;
* {{minus}} Every hour trail ages: -1&lt;br /&gt;
* {{plus}} Each subject in group tracked after the first: +1&lt;br /&gt;
* {{plus}} Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
==Rites==&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's [[Harmony]], subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* {{plus}} +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a [[meditation]] Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* {{plus}} +2 In the vicinity of a powerful [[locus]] (rated ••••+)&lt;br /&gt;
* {{plus}} +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* {{plus}} +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* {{plus}} +1 Ritemaster is in Dalu form&lt;br /&gt;
* {{plus}} +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* {{minus}} –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* {{minus}} –1 Local spirits are hostile to ritualist&lt;br /&gt;
* {{minus}} –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* {{minus}} –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* {{minus}} –2 Packmates are involved in battle&lt;br /&gt;
* {{minus}} –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* {{minus}} –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* {{minus}} –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
== Custom Fetishes ==&lt;br /&gt;
&lt;br /&gt;
[[Fetish]] creation rules are in [[Lore of the Forsaken]], Page 138. All custom fetishes should be made using these rules.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Moon_Phases.jpg</id>
		<title>File:Moon Phases.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Moon_Phases.jpg"/>
				<updated>2016-02-10T14:14:02Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-02-10T13:22:08Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: Added links at the top&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{Werewolf/Index}}&lt;br /&gt;
&lt;br /&gt;
Frequently asked questions about the Werewolf venue on Edge of Darkness.  But first, some links to other pages that may answer your questions.&lt;br /&gt;
* [[Werewolf: The Forsaken]] An overview of the Werewolf game line.  If you don't know anything about Werewolf this is a good place to start.&lt;br /&gt;
* [[Werewolf]] The landing page for werewolf on the wiki.  Provide a glimpse of the backstory of Werewolf in Sacramento.&lt;br /&gt;
* [[Character Creation for Werewolf]] As the title says, if you're looking to create a new werewolf, this is the page for you.&lt;br /&gt;
* [[Form:Add Werewolf Character]] Add your approved Werewolf character to the wiki here.&lt;br /&gt;
* [[Who's Who: Werewolf]] A list of active packs and some information about them.&lt;br /&gt;
* [[Werewolf Characters]] A list of characters and some information about them.&lt;br /&gt;
* [[Werewolf Territories]] A map of current territories held by active packs. (Out of date as of February 2016)&lt;br /&gt;
* [[Werewolf House Rules]] Some rules don't work so well in a Play-by-Post format, other rules can simply unbalance the game to much.  This page list all the House Rules that Story Tellers have instituted to make the game fun for everyone.&lt;br /&gt;
* [[Errata: Werewolf]] Stuff that Ethan Skemp has said in terms of errata and clarifications.&lt;br /&gt;
* [[:Category:Werewolf Books]] A list of all the Werewolf books.&lt;br /&gt;
* [[:Category:Werewolf: The Forsaken]] A list of all the wiki pages we have about Werewolf: The Forsaken.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Where did all the other information on this page go? ==&lt;br /&gt;
To the [[Werewolf Cheat Sheet]].  All the information on this page has been moved as the two pages contained the exact same information.&lt;br /&gt;
&lt;br /&gt;
== How do I use the Cahalith's dream ability, Prophetic Dreams? ==&lt;br /&gt;
Ask the Werewolf story teller's for a dream and tell them what theme your character has.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?3574-Cahalith-and-Dreams]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How do indicate I'm speaking in First Tongue? / Why are people using angle brackets when they talk? ==&lt;br /&gt;
The use of First Tongue on the site is indicated by using double angle bracket's around speech instead of double quotation marks.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?1841-A-note-on-languages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-02-09T12:28:00Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: Removed information duplicated on the cheat sheet and began actual FAQ page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{Werewolf/Index}}&lt;br /&gt;
&lt;br /&gt;
Frequently asked questions about the Werewolf venue on Edge of Darkness.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Where did all the information on this page go? ==&lt;br /&gt;
To the [[Werewolf Cheat Sheet]].  All the information on this page has been moved as the two pages contained the exact same information.&lt;br /&gt;
&lt;br /&gt;
== How do I use the Cahalith's dream ability, Prophetic Dreams? ==&lt;br /&gt;
Ask the Werewolf story teller's for a dream and tell them what theme your character has.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?3574-Cahalith-and-Dreams]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How do indicate I'm speaking in First Tongue? / Why are people using angle brackets when they talk? ==&lt;br /&gt;
The use of First Tongue on the site is indicated by using double angle bracket's around speech instead of double quotation marks.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?1841-A-note-on-languages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet</id>
		<title>Werewolf Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet"/>
				<updated>2016-02-08T14:25:03Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Tribes */ Removed extra cell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{TOC right}}{{Werewolf/Index}}&lt;br /&gt;
Put together by [[User:DrDog|DrDog]] &amp;amp; [[User:Roadnottaken|Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
If you don't understand, ask, and it will be answered.&lt;br /&gt;
&lt;br /&gt;
==Auspices==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Rahu]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Cahalith]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Elodoth]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Ithaeur]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Irraka]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Rahu.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Cahalith.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Elodoth.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Ithaeur.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Irraka.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Auspice&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Full Moon, Warrior&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gibous Moon, Visionary&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Half Moon, Walker Between&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Crescent Moon, Spirit Master&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | New Moon, Stalker&lt;br /&gt;
|-&lt;br /&gt;
! Reknown&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
|-&lt;br /&gt;
! Specialties&lt;br /&gt;
| &lt;br /&gt;
* [[Brawl Skill|Brawl]]&lt;br /&gt;
* [[Intimidation Skill|Intimidation]]&lt;br /&gt;
* [[Survival Skill|Survival]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crafts Skill|Crafts]]&lt;br /&gt;
* [[Expression Skill|Expression]]&lt;br /&gt;
* [[Persuasion Skill|Persuasion]]&lt;br /&gt;
| &lt;br /&gt;
* [[Empathy Skill|Empathy]]&lt;br /&gt;
* [[Investigation Skill|Investigation]]&lt;br /&gt;
* [[Politics Skill|Politics]]&lt;br /&gt;
| &lt;br /&gt;
* [[Animal Ken Skill|Animal Ken]]&lt;br /&gt;
* [[Medicine Skill|Medicine]]&lt;br /&gt;
* [[Occult Skill|Occult]]&lt;br /&gt;
| &lt;br /&gt;
* [[Larceny Skill|Larceny]]&lt;br /&gt;
* [[Stealth Skill|Stealth]]&lt;br /&gt;
* [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
|-&lt;br /&gt;
! Gift Lists&lt;br /&gt;
| &lt;br /&gt;
* [[Dominance Gifts|Dominance]]&lt;br /&gt;
* [[Full Moon Gifts|Full Moon]]&lt;br /&gt;
* [[Strength Gifts|Strength]]&lt;br /&gt;
| &lt;br /&gt;
* [[Gibbous Moon Gifts|Gibbous Moon]]&lt;br /&gt;
* [[Inspiration Gifts|Inspiration]]&lt;br /&gt;
* [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
| &lt;br /&gt;
* [[Half Moon Gifts|Half Moon]]&lt;br /&gt;
* [[Insight Gifts|Insight]]&lt;br /&gt;
* [[Warding Gifts|Warding]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crescent Moon Gifts|Crescent Moon]]&lt;br /&gt;
* [[Elemental Gifts|Elemental]]&lt;br /&gt;
* [[Shaping Gifts|Shaping]]&lt;br /&gt;
| &lt;br /&gt;
* [[Evasion Gifts|Evasion]]&lt;br /&gt;
* [[New Moon Gifts|New Moon]]&lt;br /&gt;
* [[Stealth Gifts|Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
! Ability&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Warrior’s Eye'''&lt;br /&gt;
&lt;br /&gt;
“Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Prophetic Dreams'''&lt;br /&gt;
&lt;br /&gt;
Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Spirit Envoy'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Ritual Master''' &lt;br /&gt;
&lt;br /&gt;
Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Pathfinder’s Sense'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases ===&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
&lt;br /&gt;
==Tribes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Blood Talons]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Bone Shadows]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Hunters in Darkness]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Iron Masters]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Storm Lords]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Ghost Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Blood Talons.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Bone Shadows.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Hunters in Darkness.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Iron Masters.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Storm Lords.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Ghost Wolves.png]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Suthar Anzuth&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Hirfathra Hissu&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Meninna&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Farsil Luhal&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Iminir&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Thihirtha Numea&lt;br /&gt;
|-&lt;br /&gt;
! Totem&lt;br /&gt;
| Fenris, the Destroyer Wolf&lt;br /&gt;
| Kamduis-Ur, the Death Wolf&lt;br /&gt;
| Hikaon, the Black Wolf&lt;br /&gt;
| Sagrim, the Red Wolf&lt;br /&gt;
| Skolis, the Winter Wolf&lt;br /&gt;
| None&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Ban&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Offer no surrender that you would not accept''&lt;br /&gt;
| ''Pay each spirit in kind''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Let no sacred place in your territory be violated''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Honor your territory in all things''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Allow no one to witness or to tend your weakness''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
! [[Renown]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! [[Gifts|Gift Lists]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Inspiration Gifts]]&lt;br /&gt;
* [[Rage Gifts]]&lt;br /&gt;
* [[Strength Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Death Gifts]]&lt;br /&gt;
* [[Insight Gifts]]&lt;br /&gt;
* [[Warding Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Elemental Gifts]]&lt;br /&gt;
* [[Nature Gifts]]&lt;br /&gt;
* [[Stealth Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Knowledge Gifts]]&lt;br /&gt;
* [[Shaping Gifts]]&lt;br /&gt;
* [[Technology Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Dominance Gifts]]&lt;br /&gt;
* [[Evasion Gifts]]&lt;br /&gt;
* [[Weather Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Father Wolfs Gifts]]&lt;br /&gt;
* [[Mother Lunas Gifts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Shapeshifting]] ==&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
* Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | [[Hishu]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Dalu]]&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | [[Gauru]]&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | [[Urshul]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Urhan]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Hishu-Silhouette.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Dalu-Silhouette.png|220px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Gauru-Silhouette.png|280px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Urshul-Silhouette.png|280px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Urhan-Silhouette.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Human&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Near-Human&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | War Form&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Near-Wolf&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | The Wolf&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} [[Strength]] +1&lt;br /&gt;
* {{plus}} [[Stamina]] +1&lt;br /&gt;
* {{minus}} [[Manipulation]] -1&lt;br /&gt;
* {{info}} [[Size]] +1&lt;br /&gt;
* {{plus}} [[Health]] +2&lt;br /&gt;
* {{plus}} [[Speed]] +1&lt;br /&gt;
* {{plus}} [[Perception]] +2&lt;br /&gt;
* {{info}} Mass +25-50 lbs (+11-22 kg)&lt;br /&gt;
* {{info}} Height +4-6”  (+10-15 cm)&lt;br /&gt;
* {{info}} [[Lunacy]] at +4&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Strength +3&lt;br /&gt;
* {{plus}} Dexterity +1&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{info}} Size +2&lt;br /&gt;
* {{plus}} Health +4&lt;br /&gt;
* {{plus}} Initiative +1&lt;br /&gt;
* {{plus}} Speed +4&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} Mass +200-250 lbs &lt;br /&gt;
* {{info}} Height +2-3’&lt;br /&gt;
* {{info}} Full [[Lunacy]]&lt;br /&gt;
* {{plus}} [[Armor]] 1/1&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{plus}} Ignore wound penalties&lt;br /&gt;
* {{plus}} No unconsciousness rolls&lt;br /&gt;
* {{minus}} -2 penalty to resist [[Kuruth]]&lt;br /&gt;
* {{minus}} Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* {{info}} Must attack an enemy, travel toward one, or take out frustration.  Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth.  Gifts and fetishes (Reflexive) excepted.&lt;br /&gt;
* {{info}} Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon).&lt;br /&gt;
* {{info}} Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* {{info}} May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* {{info}} May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Str +2&lt;br /&gt;
* {{plus}} Dex +2&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{minus}} Manip -3&lt;br /&gt;
* {{info}} Size +1&lt;br /&gt;
* {{plus}} Health +3&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +7&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} 3-5’ at shoulder&lt;br /&gt;
* {{info}} 6-8’ in length&lt;br /&gt;
* {{info}} +150-200 lbs in weight&lt;br /&gt;
* {{info}} Lunacy at +2&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Body language and scent can convey ideas to pack members&lt;br /&gt;
* {{info}} Limited use of First Tongue&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Dexterity +2&lt;br /&gt;
* {{plus}} Stamina +1&lt;br /&gt;
* {{info}} Size -1&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +5&lt;br /&gt;
* {{plus}} Perception +4&lt;br /&gt;
* {{plus}} Claw +1L&lt;br /&gt;
* {{plus}} Bite +2L&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* {{info}} Limited use of First Tongue (Complex ideas: Man + Expression)&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Lunacy]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
== Death Rage ([[Kuruth]]) ==&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
==[[Harmony]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Harmony}}&lt;br /&gt;
&lt;br /&gt;
* Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
* If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
* '''Optional Degeneration rules''': Werewolves can gain bans like spirits instead of mental disorders. These can be things like spilling three drops of blood before entering a door, or collecting a token from every defeated foe, etc. They get progressively worse as the werewolf drops lower in harmony.&lt;br /&gt;
&lt;br /&gt;
==[[Primal Urge]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
==[[Renown]]==&lt;br /&gt;
&lt;br /&gt;
Dots in tribally affiliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage and Health ==&lt;br /&gt;
=== Silver ===&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
=== [[Regeneration]] ===&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
=== Drugs, Toxins, Poisons and Diseases ===&lt;br /&gt;
&lt;br /&gt;
The Werewolf line is not entirely clear on this. However:&lt;br /&gt;
&lt;br /&gt;
* Werewolves are immune to all mundane diseases. Supernatural ones may still affect them, but will probably be affected by a Werewolf's regeneration rate.&lt;br /&gt;
* Werewolves are not immune to, but are resistant to most mundane and supernatural poisons, gaining a +2 to any roll to resist, which stacks with the Merit [[Toxin Resistance]]. They may also experience a reduced duration when it comes to the effects of drugs, both positive and negative.&lt;br /&gt;
* Werewolves may spend a point of [[essence]] to purge themselves of one dose of any drug, toxin or poison. In the case of toxins or poisons, this reduces the toxicity rating by 1. Reducing it 0 completely purges the Uratha's system.&lt;br /&gt;
* Yes, this means Werewolves have a hard time getting drunk, so go ahead and kill your liver with massive amounts of alcohol.&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier.&lt;br /&gt;
&lt;br /&gt;
Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
===Spiritual Perception===&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
===Stepping Sideways===&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
* Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
&lt;br /&gt;
* Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.&lt;br /&gt;
* Tracker has more succ: Progress made&lt;br /&gt;
* Countertracker has more succ: Trail lost&lt;br /&gt;
* Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{info}} Moving at ½ speed: None&lt;br /&gt;
* {{minus}} Moving at ¾ speed: -1&lt;br /&gt;
* {{minus}} Moving at full speed: -2&lt;br /&gt;
* {{minus}} Every hour trail ages: -1&lt;br /&gt;
* {{plus}} Each subject in group tracked after the first: +1&lt;br /&gt;
* {{plus}} Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
==Rites==&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's [[Harmony]], subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* {{plus}} +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a [[meditation]] Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* {{plus}} +2 In the vicinity of a powerful [[locus]] (rated ••••+)&lt;br /&gt;
* {{plus}} +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* {{plus}} +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* {{plus}} +1 Ritemaster is in Dalu form&lt;br /&gt;
* {{plus}} +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* {{minus}} –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* {{minus}} –1 Local spirits are hostile to ritualist&lt;br /&gt;
* {{minus}} –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* {{minus}} –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* {{minus}} –2 Packmates are involved in battle&lt;br /&gt;
* {{minus}} –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* {{minus}} –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* {{minus}} –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
== Custom Fetishes ==&lt;br /&gt;
&lt;br /&gt;
[[Fetish]] creation rules are in [[Lore of the Forsaken]], Page 138. All custom fetishes should be made using these rules.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet</id>
		<title>Werewolf Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet"/>
				<updated>2016-02-08T14:23:34Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: Moved and few sections around to put similar things together&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{TOC right}}{{Werewolf/Index}}&lt;br /&gt;
Put together by [[User:DrDog|DrDog]] &amp;amp; [[User:Roadnottaken|Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
If you don't understand, ask, and it will be answered.&lt;br /&gt;
&lt;br /&gt;
==Auspices==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Rahu]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Cahalith]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Elodoth]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Ithaeur]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Irraka]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Rahu.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Cahalith.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Elodoth.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Ithaeur.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Irraka.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Auspice&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Full Moon, Warrior&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gibous Moon, Visionary&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Half Moon, Walker Between&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Crescent Moon, Spirit Master&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | New Moon, Stalker&lt;br /&gt;
|-&lt;br /&gt;
! Reknown&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
|-&lt;br /&gt;
! Specialties&lt;br /&gt;
| &lt;br /&gt;
* [[Brawl Skill|Brawl]]&lt;br /&gt;
* [[Intimidation Skill|Intimidation]]&lt;br /&gt;
* [[Survival Skill|Survival]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crafts Skill|Crafts]]&lt;br /&gt;
* [[Expression Skill|Expression]]&lt;br /&gt;
* [[Persuasion Skill|Persuasion]]&lt;br /&gt;
| &lt;br /&gt;
* [[Empathy Skill|Empathy]]&lt;br /&gt;
* [[Investigation Skill|Investigation]]&lt;br /&gt;
* [[Politics Skill|Politics]]&lt;br /&gt;
| &lt;br /&gt;
* [[Animal Ken Skill|Animal Ken]]&lt;br /&gt;
* [[Medicine Skill|Medicine]]&lt;br /&gt;
* [[Occult Skill|Occult]]&lt;br /&gt;
| &lt;br /&gt;
* [[Larceny Skill|Larceny]]&lt;br /&gt;
* [[Stealth Skill|Stealth]]&lt;br /&gt;
* [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
|-&lt;br /&gt;
! Gift Lists&lt;br /&gt;
| &lt;br /&gt;
* [[Dominance Gifts|Dominance]]&lt;br /&gt;
* [[Full Moon Gifts|Full Moon]]&lt;br /&gt;
* [[Strength Gifts|Strength]]&lt;br /&gt;
| &lt;br /&gt;
* [[Gibbous Moon Gifts|Gibbous Moon]]&lt;br /&gt;
* [[Inspiration Gifts|Inspiration]]&lt;br /&gt;
* [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
| &lt;br /&gt;
* [[Half Moon Gifts|Half Moon]]&lt;br /&gt;
* [[Insight Gifts|Insight]]&lt;br /&gt;
* [[Warding Gifts|Warding]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crescent Moon Gifts|Crescent Moon]]&lt;br /&gt;
* [[Elemental Gifts|Elemental]]&lt;br /&gt;
* [[Shaping Gifts|Shaping]]&lt;br /&gt;
| &lt;br /&gt;
* [[Evasion Gifts|Evasion]]&lt;br /&gt;
* [[New Moon Gifts|New Moon]]&lt;br /&gt;
* [[Stealth Gifts|Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
! Ability&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Warrior’s Eye'''&lt;br /&gt;
&lt;br /&gt;
“Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Prophetic Dreams'''&lt;br /&gt;
&lt;br /&gt;
Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Spirit Envoy'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Ritual Master''' &lt;br /&gt;
&lt;br /&gt;
Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Pathfinder’s Sense'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases ===&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
&lt;br /&gt;
==Tribes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Blood Talons]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Bone Shadows]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Hunters in Darkness]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Iron Masters]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Storm Lords]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Ghost Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Blood Talons.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Bone Shadows.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Hunters in Darkness.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Iron Masters.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Storm Lords.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Ghost Wolves.png]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Suthar Anzuth&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Hirfathra Hissu&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Meninna&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Farsil Luhal&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Iminir&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Thihirtha Numea&lt;br /&gt;
|-&lt;br /&gt;
! Totem&lt;br /&gt;
| Fenris, the Destroyer Wolf&lt;br /&gt;
| Kamduis-Ur, the Death Wolf&lt;br /&gt;
| Hikaon, the Black Wolf&lt;br /&gt;
| Sagrim, the Red Wolf&lt;br /&gt;
| Skolis, the Winter Wolf&lt;br /&gt;
| None&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Ban&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Offer no surrender that you would not accept''&lt;br /&gt;
| ''Pay each spirit in kind''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Let no sacred place in your territory be violated''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Honor your territory in all things''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Allow no one to witness or to tend your weakness''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
! [[Renown]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| None&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Gifts|Gift Lists]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Inspiration Gifts]]&lt;br /&gt;
* [[Rage Gifts]]&lt;br /&gt;
* [[Strength Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Death Gifts]]&lt;br /&gt;
* [[Insight Gifts]]&lt;br /&gt;
* [[Warding Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Elemental Gifts]]&lt;br /&gt;
* [[Nature Gifts]]&lt;br /&gt;
* [[Stealth Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Knowledge Gifts]]&lt;br /&gt;
* [[Shaping Gifts]]&lt;br /&gt;
* [[Technology Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Dominance Gifts]]&lt;br /&gt;
* [[Evasion Gifts]]&lt;br /&gt;
* [[Weather Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Father Wolfs Gifts]]&lt;br /&gt;
* [[Mother Lunas Gifts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Shapeshifting]] ==&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
* Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | [[Hishu]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Dalu]]&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | [[Gauru]]&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | [[Urshul]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Urhan]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Hishu-Silhouette.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Dalu-Silhouette.png|220px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Gauru-Silhouette.png|280px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Urshul-Silhouette.png|280px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Urhan-Silhouette.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Human&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Near-Human&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | War Form&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Near-Wolf&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | The Wolf&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} [[Strength]] +1&lt;br /&gt;
* {{plus}} [[Stamina]] +1&lt;br /&gt;
* {{minus}} [[Manipulation]] -1&lt;br /&gt;
* {{info}} [[Size]] +1&lt;br /&gt;
* {{plus}} [[Health]] +2&lt;br /&gt;
* {{plus}} [[Speed]] +1&lt;br /&gt;
* {{plus}} [[Perception]] +2&lt;br /&gt;
* {{info}} Mass +25-50 lbs (+11-22 kg)&lt;br /&gt;
* {{info}} Height +4-6”  (+10-15 cm)&lt;br /&gt;
* {{info}} [[Lunacy]] at +4&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Strength +3&lt;br /&gt;
* {{plus}} Dexterity +1&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{info}} Size +2&lt;br /&gt;
* {{plus}} Health +4&lt;br /&gt;
* {{plus}} Initiative +1&lt;br /&gt;
* {{plus}} Speed +4&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} Mass +200-250 lbs &lt;br /&gt;
* {{info}} Height +2-3’&lt;br /&gt;
* {{info}} Full [[Lunacy]]&lt;br /&gt;
* {{plus}} [[Armor]] 1/1&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{plus}} Ignore wound penalties&lt;br /&gt;
* {{plus}} No unconsciousness rolls&lt;br /&gt;
* {{minus}} -2 penalty to resist [[Kuruth]]&lt;br /&gt;
* {{minus}} Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* {{info}} Must attack an enemy, travel toward one, or take out frustration.  Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth.  Gifts and fetishes (Reflexive) excepted.&lt;br /&gt;
* {{info}} Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon).&lt;br /&gt;
* {{info}} Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* {{info}} May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* {{info}} May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Str +2&lt;br /&gt;
* {{plus}} Dex +2&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{minus}} Manip -3&lt;br /&gt;
* {{info}} Size +1&lt;br /&gt;
* {{plus}} Health +3&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +7&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} 3-5’ at shoulder&lt;br /&gt;
* {{info}} 6-8’ in length&lt;br /&gt;
* {{info}} +150-200 lbs in weight&lt;br /&gt;
* {{info}} Lunacy at +2&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Body language and scent can convey ideas to pack members&lt;br /&gt;
* {{info}} Limited use of First Tongue&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Dexterity +2&lt;br /&gt;
* {{plus}} Stamina +1&lt;br /&gt;
* {{info}} Size -1&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +5&lt;br /&gt;
* {{plus}} Perception +4&lt;br /&gt;
* {{plus}} Claw +1L&lt;br /&gt;
* {{plus}} Bite +2L&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* {{info}} Limited use of First Tongue (Complex ideas: Man + Expression)&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Lunacy]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
== Death Rage ([[Kuruth]]) ==&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
==[[Harmony]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Harmony}}&lt;br /&gt;
&lt;br /&gt;
* Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
* If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
* '''Optional Degeneration rules''': Werewolves can gain bans like spirits instead of mental disorders. These can be things like spilling three drops of blood before entering a door, or collecting a token from every defeated foe, etc. They get progressively worse as the werewolf drops lower in harmony.&lt;br /&gt;
&lt;br /&gt;
==[[Primal Urge]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
==[[Renown]]==&lt;br /&gt;
&lt;br /&gt;
Dots in tribally affiliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage and Health ==&lt;br /&gt;
=== Silver ===&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
=== [[Regeneration]] ===&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
=== Drugs, Toxins, Poisons and Diseases ===&lt;br /&gt;
&lt;br /&gt;
The Werewolf line is not entirely clear on this. However:&lt;br /&gt;
&lt;br /&gt;
* Werewolves are immune to all mundane diseases. Supernatural ones may still affect them, but will probably be affected by a Werewolf's regeneration rate.&lt;br /&gt;
* Werewolves are not immune to, but are resistant to most mundane and supernatural poisons, gaining a +2 to any roll to resist, which stacks with the Merit [[Toxin Resistance]]. They may also experience a reduced duration when it comes to the effects of drugs, both positive and negative.&lt;br /&gt;
* Werewolves may spend a point of [[essence]] to purge themselves of one dose of any drug, toxin or poison. In the case of toxins or poisons, this reduces the toxicity rating by 1. Reducing it 0 completely purges the Uratha's system.&lt;br /&gt;
* Yes, this means Werewolves have a hard time getting drunk, so go ahead and kill your liver with massive amounts of alcohol.&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier.&lt;br /&gt;
&lt;br /&gt;
Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
===Spiritual Perception===&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
===Stepping Sideways===&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
* Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
&lt;br /&gt;
* Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.&lt;br /&gt;
* Tracker has more succ: Progress made&lt;br /&gt;
* Countertracker has more succ: Trail lost&lt;br /&gt;
* Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{info}} Moving at ½ speed: None&lt;br /&gt;
* {{minus}} Moving at ¾ speed: -1&lt;br /&gt;
* {{minus}} Moving at full speed: -2&lt;br /&gt;
* {{minus}} Every hour trail ages: -1&lt;br /&gt;
* {{plus}} Each subject in group tracked after the first: +1&lt;br /&gt;
* {{plus}} Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
==Rites==&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's [[Harmony]], subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* {{plus}} +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a [[meditation]] Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* {{plus}} +2 In the vicinity of a powerful [[locus]] (rated ••••+)&lt;br /&gt;
* {{plus}} +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* {{plus}} +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* {{plus}} +1 Ritemaster is in Dalu form&lt;br /&gt;
* {{plus}} +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* {{minus}} –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* {{minus}} –1 Local spirits are hostile to ritualist&lt;br /&gt;
* {{minus}} –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* {{minus}} –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* {{minus}} –2 Packmates are involved in battle&lt;br /&gt;
* {{minus}} –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* {{minus}} –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* {{minus}} –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
== Custom Fetishes ==&lt;br /&gt;
&lt;br /&gt;
[[Fetish]] creation rules are in [[Lore of the Forsaken]], Page 138. All custom fetishes should be made using these rules.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet</id>
		<title>Werewolf Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet"/>
				<updated>2016-02-08T13:09:05Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Auspices */ Added images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{TOC right}}{{Werewolf/Index}}&lt;br /&gt;
Put together by [[User:DrDog|DrDog]] &amp;amp; [[User:Roadnottaken|Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
If you don't understand, ask, and it will be answered.&lt;br /&gt;
&lt;br /&gt;
==Auspices==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Rahu]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Cahalith]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Elodoth]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Ithaeur]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Irraka]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Rahu.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Cahalith.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Elodoth.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Ithaeur.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Irraka.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Auspice&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Full Moon, Warrior&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gibous Moon, Visionary&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Half Moon, Walker Between&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Crescent Moon, Spirit Master&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | New Moon, Stalker&lt;br /&gt;
|-&lt;br /&gt;
! Reknown&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
|-&lt;br /&gt;
! Specialties&lt;br /&gt;
| &lt;br /&gt;
* [[Brawl Skill|Brawl]]&lt;br /&gt;
* [[Intimidation Skill|Intimidation]]&lt;br /&gt;
* [[Survival Skill|Survival]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crafts Skill|Crafts]]&lt;br /&gt;
* [[Expression Skill|Expression]]&lt;br /&gt;
* [[Persuasion Skill|Persuasion]]&lt;br /&gt;
| &lt;br /&gt;
* [[Empathy Skill|Empathy]]&lt;br /&gt;
* [[Investigation Skill|Investigation]]&lt;br /&gt;
* [[Politics Skill|Politics]]&lt;br /&gt;
| &lt;br /&gt;
* [[Animal Ken Skill|Animal Ken]]&lt;br /&gt;
* [[Medicine Skill|Medicine]]&lt;br /&gt;
* [[Occult Skill|Occult]]&lt;br /&gt;
| &lt;br /&gt;
* [[Larceny Skill|Larceny]]&lt;br /&gt;
* [[Stealth Skill|Stealth]]&lt;br /&gt;
* [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
|-&lt;br /&gt;
! Gift Lists&lt;br /&gt;
| &lt;br /&gt;
* [[Dominance Gifts|Dominance]]&lt;br /&gt;
* [[Full Moon Gifts|Full Moon]]&lt;br /&gt;
* [[Strength Gifts|Strength]]&lt;br /&gt;
| &lt;br /&gt;
* [[Gibbous Moon Gifts|Gibbous Moon]]&lt;br /&gt;
* [[Inspiration Gifts|Inspiration]]&lt;br /&gt;
* [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
| &lt;br /&gt;
* [[Half Moon Gifts|Half Moon]]&lt;br /&gt;
* [[Insight Gifts|Insight]]&lt;br /&gt;
* [[Warding Gifts|Warding]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crescent Moon Gifts|Crescent Moon]]&lt;br /&gt;
* [[Elemental Gifts|Elemental]]&lt;br /&gt;
* [[Shaping Gifts|Shaping]]&lt;br /&gt;
| &lt;br /&gt;
* [[Evasion Gifts|Evasion]]&lt;br /&gt;
* [[New Moon Gifts|New Moon]]&lt;br /&gt;
* [[Stealth Gifts|Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
! Ability&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Warrior’s Eye'''&lt;br /&gt;
&lt;br /&gt;
“Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Prophetic Dreams'''&lt;br /&gt;
&lt;br /&gt;
Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Spirit Envoy'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Ritual Master''' &lt;br /&gt;
&lt;br /&gt;
Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Pathfinder’s Sense'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Death Rage ([[Kuruth]])==&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
==[[Lunacy]]==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
==[[Harmony]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Harmony}}&lt;br /&gt;
&lt;br /&gt;
* Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
* If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
* '''Optional Degeneration rules''': Werewolves can gain bans like spirits instead of mental disorders. These can be things like spilling three drops of blood before entering a door, or collecting a token from every defeated foe, etc. They get progressively worse as the werewolf drops lower in harmony.&lt;br /&gt;
&lt;br /&gt;
==[[Primal Urge]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
== Damage and Health ==&lt;br /&gt;
=== Silver ===&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
=== [[Regeneration]] ===&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
=== Drugs, Toxins, Poisons and Diseases ===&lt;br /&gt;
&lt;br /&gt;
The Werewolf line is not entirely clear on this. However:&lt;br /&gt;
&lt;br /&gt;
* Werewolves are immune to all mundane diseases. Supernatural ones may still affect them, but will probably be affected by a Werewolf's regeneration rate.&lt;br /&gt;
* Werewolves are not immune to, but are resistant to most mundane and supernatural poisons, gaining a +2 to any roll to resist, which stacks with the Merit [[Toxin Resistance]]. They may also experience a reduced duration when it comes to the effects of drugs, both positive and negative.&lt;br /&gt;
* Werewolves may spend a point of [[essence]] to purge themselves of one dose of any drug, toxin or poison. In the case of toxins or poisons, this reduces the toxicity rating by 1. Reducing it 0 completely purges the Uratha's system.&lt;br /&gt;
* Yes, this means Werewolves have a hard time getting drunk, so go ahead and kill your liver with massive amounts of alcohol.&lt;br /&gt;
&lt;br /&gt;
==[[Renown]]==&lt;br /&gt;
&lt;br /&gt;
Dots in tribally affiliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Shapeshifting]] ==&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
* Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | [[Hishu]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Dalu]]&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | [[Gauru]]&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | [[Urshul]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Urhan]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Hishu-Silhouette.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Dalu-Silhouette.png|220px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Gauru-Silhouette.png|280px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Urshul-Silhouette.png|280px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Urhan-Silhouette.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Human&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Near-Human&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | War Form&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Near-Wolf&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | The Wolf&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} [[Strength]] +1&lt;br /&gt;
* {{plus}} [[Stamina]] +1&lt;br /&gt;
* {{minus}} [[Manipulation]] -1&lt;br /&gt;
* {{info}} [[Size]] +1&lt;br /&gt;
* {{plus}} [[Health]] +2&lt;br /&gt;
* {{plus}} [[Speed]] +1&lt;br /&gt;
* {{plus}} [[Perception]] +2&lt;br /&gt;
* {{info}} Mass +25-50 lbs (+11-22 kg)&lt;br /&gt;
* {{info}} Height +4-6”  (+10-15 cm)&lt;br /&gt;
* {{info}} [[Lunacy]] at +4&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Strength +3&lt;br /&gt;
* {{plus}} Dexterity +1&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{info}} Size +2&lt;br /&gt;
* {{plus}} Health +4&lt;br /&gt;
* {{plus}} Initiative +1&lt;br /&gt;
* {{plus}} Speed +4&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} Mass +200-250 lbs &lt;br /&gt;
* {{info}} Height +2-3’&lt;br /&gt;
* {{info}} Full [[Lunacy]]&lt;br /&gt;
* {{plus}} [[Armor]] 1/1&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{plus}} Ignore wound penalties&lt;br /&gt;
* {{plus}} No unconsciousness rolls&lt;br /&gt;
* {{minus}} -2 penalty to resist [[Kuruth]]&lt;br /&gt;
* {{minus}} Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* {{info}} Must attack an enemy, travel toward one, or take out frustration.  Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth.  Gifts and fetishes (Reflexive) excepted.&lt;br /&gt;
* {{info}} Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon).&lt;br /&gt;
* {{info}} Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* {{info}} May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* {{info}} May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Str +2&lt;br /&gt;
* {{plus}} Dex +2&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{minus}} Manip -3&lt;br /&gt;
* {{info}} Size +1&lt;br /&gt;
* {{plus}} Health +3&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +7&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} 3-5’ at shoulder&lt;br /&gt;
* {{info}} 6-8’ in length&lt;br /&gt;
* {{info}} +150-200 lbs in weight&lt;br /&gt;
* {{info}} Lunacy at +2&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Body language and scent can convey ideas to pack members&lt;br /&gt;
* {{info}} Limited use of First Tongue&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Dexterity +2&lt;br /&gt;
* {{plus}} Stamina +1&lt;br /&gt;
* {{info}} Size -1&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +5&lt;br /&gt;
* {{plus}} Perception +4&lt;br /&gt;
* {{plus}} Claw +1L&lt;br /&gt;
* {{plus}} Bite +2L&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* {{info}} Limited use of First Tongue (Complex ideas: Man + Expression)&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier.&lt;br /&gt;
&lt;br /&gt;
Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
===Spiritual Perception===&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
===Stepping Sideways===&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tribes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Blood Talons]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Bone Shadows]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Hunters in Darkness]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Iron Masters]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Storm Lords]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Ghost Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Blood Talons.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Bone Shadows.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Hunters in Darkness.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Iron Masters.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Storm Lords.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Ghost Wolves.png]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Suthar Anzuth&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Hirfathra Hissu&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Meninna&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Farsil Luhal&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Iminir&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Thihirtha Numea&lt;br /&gt;
|-&lt;br /&gt;
! Totem&lt;br /&gt;
| Fenris, the Destroyer Wolf&lt;br /&gt;
| Kamduis-Ur, the Death Wolf&lt;br /&gt;
| Hikaon, the Black Wolf&lt;br /&gt;
| Sagrim, the Red Wolf&lt;br /&gt;
| Skolis, the Winter Wolf&lt;br /&gt;
| None&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Ban&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Offer no surrender that you would not accept''&lt;br /&gt;
| ''Pay each spirit in kind''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Let no sacred place in your territory be violated''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Honor your territory in all things''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Allow no one to witness or to tend your weakness''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
! [[Renown]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| None&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Gifts|Gift Lists]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Inspiration Gifts]]&lt;br /&gt;
* [[Rage Gifts]]&lt;br /&gt;
* [[Strength Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Death Gifts]]&lt;br /&gt;
* [[Insight Gifts]]&lt;br /&gt;
* [[Warding Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Elemental Gifts]]&lt;br /&gt;
* [[Nature Gifts]]&lt;br /&gt;
* [[Stealth Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Knowledge Gifts]]&lt;br /&gt;
* [[Shaping Gifts]]&lt;br /&gt;
* [[Technology Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Dominance Gifts]]&lt;br /&gt;
* [[Evasion Gifts]]&lt;br /&gt;
* [[Weather Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Father Wolfs Gifts]]&lt;br /&gt;
* [[Mother Lunas Gifts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
* Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
&lt;br /&gt;
* Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.&lt;br /&gt;
* Tracker has more succ: Progress made&lt;br /&gt;
* Countertracker has more succ: Trail lost&lt;br /&gt;
* Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{info}} Moving at ½ speed: None&lt;br /&gt;
* {{minus}} Moving at ¾ speed: -1&lt;br /&gt;
* {{minus}} Moving at full speed: -2&lt;br /&gt;
* {{minus}} Every hour trail ages: -1&lt;br /&gt;
* {{plus}} Each subject in group tracked after the first: +1&lt;br /&gt;
* {{plus}} Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
==Rites==&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's [[Harmony]], subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* {{plus}} +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a [[meditation]] Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* {{plus}} +2 In the vicinity of a powerful [[locus]] (rated ••••+)&lt;br /&gt;
* {{plus}} +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* {{plus}} +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* {{plus}} +1 Ritemaster is in Dalu form&lt;br /&gt;
* {{plus}} +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* {{minus}} –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* {{minus}} –1 Local spirits are hostile to ritualist&lt;br /&gt;
* {{minus}} –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* {{minus}} –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* {{minus}} –2 Packmates are involved in battle&lt;br /&gt;
* {{minus}} –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* {{minus}} –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* {{minus}} –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
== Moon Phases ==&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
&lt;br /&gt;
== Custom Fetishes ==&lt;br /&gt;
&lt;br /&gt;
[[Fetish]] creation rules are in [[Lore of the Forsaken]], Page 138. All custom fetishes should be made using these rules.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet</id>
		<title>Werewolf Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet"/>
				<updated>2016-02-08T13:06:01Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Tribes */ Made into a table for easy reference and added images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{TOC right}}{{Werewolf/Index}}&lt;br /&gt;
Put together by [[User:DrDog|DrDog]] &amp;amp; [[User:Roadnottaken|Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
If you don't understand, ask, and it will be answered.&lt;br /&gt;
&lt;br /&gt;
==Auspices==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Rahu]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Cahalith]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Elodoth]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Ithaeur]]&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; | [[Irraka]]&lt;br /&gt;
|-&lt;br /&gt;
! Auspice&lt;br /&gt;
| ''Full Moon, Warrior''&lt;br /&gt;
| ''Gibous Moon, Visionary''&lt;br /&gt;
| ''Half Moon, Walker Between''&lt;br /&gt;
| ''Crescent Moon, Spirit Master''&lt;br /&gt;
| ''New Moon, Stalker''&lt;br /&gt;
|-&lt;br /&gt;
! Reknown&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
|-&lt;br /&gt;
! Specialties&lt;br /&gt;
| &lt;br /&gt;
* [[Brawl Skill|Brawl]]&lt;br /&gt;
* [[Intimidation Skill|Intimidation]]&lt;br /&gt;
* [[Survival Skill|Survival]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crafts Skill|Crafts]]&lt;br /&gt;
* [[Expression Skill|Expression]]&lt;br /&gt;
* [[Persuasion Skill|Persuasion]]&lt;br /&gt;
| &lt;br /&gt;
* [[Empathy Skill|Empathy]]&lt;br /&gt;
* [[Investigation Skill|Investigation]]&lt;br /&gt;
* [[Politics Skill|Politics]]&lt;br /&gt;
| &lt;br /&gt;
* [[Animal Ken Skill|Animal Ken]]&lt;br /&gt;
* [[Medicine Skill|Medicine]]&lt;br /&gt;
* [[Occult Skill|Occult]]&lt;br /&gt;
| &lt;br /&gt;
* [[Larceny Skill|Larceny]]&lt;br /&gt;
* [[Stealth Skill|Stealth]]&lt;br /&gt;
* [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
|-&lt;br /&gt;
! Gift Lists&lt;br /&gt;
| &lt;br /&gt;
* [[Dominance Gifts|Dominance]]&lt;br /&gt;
* [[Full Moon Gifts|Full Moon]]&lt;br /&gt;
* [[Strength Gifts|Strength]]&lt;br /&gt;
| &lt;br /&gt;
* [[Gibbous Moon Gifts|Gibbous Moon]]&lt;br /&gt;
* [[Inspiration Gifts|Inspiration]]&lt;br /&gt;
* [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
| &lt;br /&gt;
* [[Half Moon Gifts|Half Moon]]&lt;br /&gt;
* [[Insight Gifts|Insight]]&lt;br /&gt;
* [[Warding Gifts|Warding]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crescent Moon Gifts|Crescent Moon]]&lt;br /&gt;
* [[Elemental Gifts|Elemental]]&lt;br /&gt;
* [[Shaping Gifts|Shaping]]&lt;br /&gt;
| &lt;br /&gt;
* [[Evasion Gifts|Evasion]]&lt;br /&gt;
* [[New Moon Gifts|New Moon]]&lt;br /&gt;
* [[Stealth Gifts|Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
! Ability&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Warrior’s Eye'''&lt;br /&gt;
&lt;br /&gt;
“Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Prophetic Dreams'''&lt;br /&gt;
&lt;br /&gt;
Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Spirit Envoy'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Ritual Master''' &lt;br /&gt;
&lt;br /&gt;
Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Pathfinder’s Sense'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Death Rage ([[Kuruth]])==&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
==[[Lunacy]]==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
==[[Harmony]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Harmony}}&lt;br /&gt;
&lt;br /&gt;
* Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
* If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
* '''Optional Degeneration rules''': Werewolves can gain bans like spirits instead of mental disorders. These can be things like spilling three drops of blood before entering a door, or collecting a token from every defeated foe, etc. They get progressively worse as the werewolf drops lower in harmony.&lt;br /&gt;
&lt;br /&gt;
==[[Primal Urge]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
== Damage and Health ==&lt;br /&gt;
=== Silver ===&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
=== [[Regeneration]] ===&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
=== Drugs, Toxins, Poisons and Diseases ===&lt;br /&gt;
&lt;br /&gt;
The Werewolf line is not entirely clear on this. However:&lt;br /&gt;
&lt;br /&gt;
* Werewolves are immune to all mundane diseases. Supernatural ones may still affect them, but will probably be affected by a Werewolf's regeneration rate.&lt;br /&gt;
* Werewolves are not immune to, but are resistant to most mundane and supernatural poisons, gaining a +2 to any roll to resist, which stacks with the Merit [[Toxin Resistance]]. They may also experience a reduced duration when it comes to the effects of drugs, both positive and negative.&lt;br /&gt;
* Werewolves may spend a point of [[essence]] to purge themselves of one dose of any drug, toxin or poison. In the case of toxins or poisons, this reduces the toxicity rating by 1. Reducing it 0 completely purges the Uratha's system.&lt;br /&gt;
* Yes, this means Werewolves have a hard time getting drunk, so go ahead and kill your liver with massive amounts of alcohol.&lt;br /&gt;
&lt;br /&gt;
==[[Renown]]==&lt;br /&gt;
&lt;br /&gt;
Dots in tribally affiliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Shapeshifting]] ==&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
* Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | [[Hishu]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Dalu]]&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | [[Gauru]]&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | [[Urshul]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Urhan]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Hishu-Silhouette.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Dalu-Silhouette.png|220px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Gauru-Silhouette.png|280px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Urshul-Silhouette.png|280px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:darkgrey;&amp;quot; | [[File:Urhan-Silhouette.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Human&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Near-Human&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | War Form&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Near-Wolf&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | The Wolf&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} [[Strength]] +1&lt;br /&gt;
* {{plus}} [[Stamina]] +1&lt;br /&gt;
* {{minus}} [[Manipulation]] -1&lt;br /&gt;
* {{info}} [[Size]] +1&lt;br /&gt;
* {{plus}} [[Health]] +2&lt;br /&gt;
* {{plus}} [[Speed]] +1&lt;br /&gt;
* {{plus}} [[Perception]] +2&lt;br /&gt;
* {{info}} Mass +25-50 lbs (+11-22 kg)&lt;br /&gt;
* {{info}} Height +4-6”  (+10-15 cm)&lt;br /&gt;
* {{info}} [[Lunacy]] at +4&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Strength +3&lt;br /&gt;
* {{plus}} Dexterity +1&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{info}} Size +2&lt;br /&gt;
* {{plus}} Health +4&lt;br /&gt;
* {{plus}} Initiative +1&lt;br /&gt;
* {{plus}} Speed +4&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} Mass +200-250 lbs &lt;br /&gt;
* {{info}} Height +2-3’&lt;br /&gt;
* {{info}} Full [[Lunacy]]&lt;br /&gt;
* {{plus}} [[Armor]] 1/1&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{plus}} Ignore wound penalties&lt;br /&gt;
* {{plus}} No unconsciousness rolls&lt;br /&gt;
* {{minus}} -2 penalty to resist [[Kuruth]]&lt;br /&gt;
* {{minus}} Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* {{info}} Must attack an enemy, travel toward one, or take out frustration.  Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth.  Gifts and fetishes (Reflexive) excepted.&lt;br /&gt;
* {{info}} Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon).&lt;br /&gt;
* {{info}} Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* {{info}} May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* {{info}} May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Str +2&lt;br /&gt;
* {{plus}} Dex +2&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{minus}} Manip -3&lt;br /&gt;
* {{info}} Size +1&lt;br /&gt;
* {{plus}} Health +3&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +7&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} 3-5’ at shoulder&lt;br /&gt;
* {{info}} 6-8’ in length&lt;br /&gt;
* {{info}} +150-200 lbs in weight&lt;br /&gt;
* {{info}} Lunacy at +2&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Body language and scent can convey ideas to pack members&lt;br /&gt;
* {{info}} Limited use of First Tongue&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Dexterity +2&lt;br /&gt;
* {{plus}} Stamina +1&lt;br /&gt;
* {{info}} Size -1&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +5&lt;br /&gt;
* {{plus}} Perception +4&lt;br /&gt;
* {{plus}} Claw +1L&lt;br /&gt;
* {{plus}} Bite +2L&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* {{info}} Limited use of First Tongue (Complex ideas: Man + Expression)&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier.&lt;br /&gt;
&lt;br /&gt;
Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
===Spiritual Perception===&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
===Stepping Sideways===&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tribes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Blood Talons]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Bone Shadows]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Hunters in Darkness]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Iron Masters]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Storm Lords]]&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | [[Ghost Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Blood Talons.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Bone Shadows.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Hunters in Darkness.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Iron Masters.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Storm Lords.png]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[File:Ghost Wolves.png]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Suthar Anzuth&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Hirfathra Hissu&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Meninna&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Farsil Luhal&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Iminir&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |  Thihirtha Numea&lt;br /&gt;
|-&lt;br /&gt;
! Totem&lt;br /&gt;
| Fenris, the Destroyer Wolf&lt;br /&gt;
| Kamduis-Ur, the Death Wolf&lt;br /&gt;
| Hikaon, the Black Wolf&lt;br /&gt;
| Sagrim, the Red Wolf&lt;br /&gt;
| Skolis, the Winter Wolf&lt;br /&gt;
| None&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Ban&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Offer no surrender that you would not accept''&lt;br /&gt;
| ''Pay each spirit in kind''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Let no sacred place in your territory be violated''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Honor your territory in all things''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | ''Allow no one to witness or to tend your weakness''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
! [[Renown]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| None&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[Gifts|Gift Lists]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Inspiration Gifts]]&lt;br /&gt;
* [[Rage Gifts]]&lt;br /&gt;
* [[Strength Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Death Gifts]]&lt;br /&gt;
* [[Insight Gifts]]&lt;br /&gt;
* [[Warding Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Elemental Gifts]]&lt;br /&gt;
* [[Nature Gifts]]&lt;br /&gt;
* [[Stealth Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Knowledge Gifts]]&lt;br /&gt;
* [[Shaping Gifts]]&lt;br /&gt;
* [[Technology Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Dominance Gifts]]&lt;br /&gt;
* [[Evasion Gifts]]&lt;br /&gt;
* [[Weather Gifts]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
* [[Father Wolfs Gifts]]&lt;br /&gt;
* [[Mother Lunas Gifts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
* Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
&lt;br /&gt;
* Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.&lt;br /&gt;
* Tracker has more succ: Progress made&lt;br /&gt;
* Countertracker has more succ: Trail lost&lt;br /&gt;
* Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{info}} Moving at ½ speed: None&lt;br /&gt;
* {{minus}} Moving at ¾ speed: -1&lt;br /&gt;
* {{minus}} Moving at full speed: -2&lt;br /&gt;
* {{minus}} Every hour trail ages: -1&lt;br /&gt;
* {{plus}} Each subject in group tracked after the first: +1&lt;br /&gt;
* {{plus}} Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
==Rites==&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's [[Harmony]], subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* {{plus}} +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a [[meditation]] Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* {{plus}} +2 In the vicinity of a powerful [[locus]] (rated ••••+)&lt;br /&gt;
* {{plus}} +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* {{plus}} +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* {{plus}} +1 Ritemaster is in Dalu form&lt;br /&gt;
* {{plus}} +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* {{minus}} –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* {{minus}} –1 Local spirits are hostile to ritualist&lt;br /&gt;
* {{minus}} –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* {{minus}} –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* {{minus}} –2 Packmates are involved in battle&lt;br /&gt;
* {{minus}} –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* {{minus}} –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* {{minus}} –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
== Moon Phases ==&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
&lt;br /&gt;
== Custom Fetishes ==&lt;br /&gt;
&lt;br /&gt;
[[Fetish]] creation rules are in [[Lore of the Forsaken]], Page 138. All custom fetishes should be made using these rules.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet</id>
		<title>Werewolf Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet"/>
				<updated>2016-02-06T15:32:20Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Shapeshifting */ Adjusted widths&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{TOC right}}{{Werewolf/Index}}&lt;br /&gt;
Put together by [[User:DrDog|DrDog]] &amp;amp; [[User:Roadnottaken|Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
If you don't understand, ask, and it will be answered.&lt;br /&gt;
&lt;br /&gt;
==Auspices==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Rahu]]===&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Cahalith]]===&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Elodoth]]===&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Ithaeur]]===&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Irraka]]===&lt;br /&gt;
|-&lt;br /&gt;
! Auspice&lt;br /&gt;
| ''Full Moon, Warrior''&lt;br /&gt;
| ''Gibous Moon, Visionary''&lt;br /&gt;
| ''Half Moon, Walker Between''&lt;br /&gt;
| ''Crescent Moon, Spirit Master''&lt;br /&gt;
| ''New Moon, Stalker''&lt;br /&gt;
|-&lt;br /&gt;
! Reknown&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
|-&lt;br /&gt;
! Specialties&lt;br /&gt;
| &lt;br /&gt;
* [[Brawl Skill|Brawl]]&lt;br /&gt;
* [[Intimidation Skill|Intimidation]]&lt;br /&gt;
* [[Survival Skill|Survival]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crafts Skill|Crafts]]&lt;br /&gt;
* [[Expression Skill|Expression]]&lt;br /&gt;
* [[Persuasion Skill|Persuasion]]&lt;br /&gt;
| &lt;br /&gt;
* [[Empathy Skill|Empathy]]&lt;br /&gt;
* [[Investigation Skill|Investigation]]&lt;br /&gt;
* [[Politics Skill|Politics]]&lt;br /&gt;
| &lt;br /&gt;
* [[Animal Ken Skill|Animal Ken]]&lt;br /&gt;
* [[Medicine Skill|Medicine]]&lt;br /&gt;
* [[Occult Skill|Occult]]&lt;br /&gt;
| &lt;br /&gt;
* [[Larceny Skill|Larceny]]&lt;br /&gt;
* [[Stealth Skill|Stealth]]&lt;br /&gt;
* [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
|-&lt;br /&gt;
! Gift Lists&lt;br /&gt;
| &lt;br /&gt;
* [[Dominance Gifts|Dominance]]&lt;br /&gt;
* [[Full Moon Gifts|Full Moon]]&lt;br /&gt;
* [[Strength Gifts|Strength]]&lt;br /&gt;
| &lt;br /&gt;
* [[Gibbous Moon Gifts|Gibbous Moon]]&lt;br /&gt;
* [[Inspiration Gifts|Inspiration]]&lt;br /&gt;
* [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
| &lt;br /&gt;
* [[Half Moon Gifts|Half Moon]]&lt;br /&gt;
* [[Insight Gifts|Insight]]&lt;br /&gt;
* [[Warding Gifts|Warding]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crescent Moon Gifts|Crescent Moon]]&lt;br /&gt;
* [[Elemental Gifts|Elemental]]&lt;br /&gt;
* [[Shaping Gifts|Shaping]]&lt;br /&gt;
| &lt;br /&gt;
* [[Evasion Gifts|Evasion]]&lt;br /&gt;
* [[New Moon Gifts|New Moon]]&lt;br /&gt;
* [[Stealth Gifts|Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
! Ability&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Warrior’s Eye'''&lt;br /&gt;
&lt;br /&gt;
“Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Prophetic Dreams'''&lt;br /&gt;
&lt;br /&gt;
Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Spirit Envoy'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Ritual Master''' &lt;br /&gt;
&lt;br /&gt;
Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Pathfinder’s Sense'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Death Rage ([[Kuruth]])==&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
==[[Lunacy]]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
==[[Harmony]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Harmony}}&lt;br /&gt;
&lt;br /&gt;
* Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
* If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
* '''Optional Degeneration rules''': Werewolves can gain bans like spirits instead of mental disorders. These can be things like spilling three drops of blood before entering a door, or collecting a token from every defeated foe, etc. They get progressively worse as the werewolf drops lower in harmony.&lt;br /&gt;
&lt;br /&gt;
==[[Primal Urge]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
== Damage and Health ==&lt;br /&gt;
=== Silver ===&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
=== [[Regeneration]] ===&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
=== Drugs, Toxins, Poisons and Diseases ===&lt;br /&gt;
&lt;br /&gt;
The Werewolf line is not entirely clear on this. However:&lt;br /&gt;
&lt;br /&gt;
* Werewolves are immune to all mundane diseases. Supernatural ones may still affect them, but will probably be affected by a Werewolf's regeneration rate.&lt;br /&gt;
* Werewolves are not immune to, but are resistant to most mundane and supernatural poisons, gaining a +2 to any roll to resist, which stacks with the Merit [[Toxin Resistance]]. They may also experience a reduced duration when it comes to the effects of drugs, both positive and negative.&lt;br /&gt;
* Werewolves may spend a point of [[essence]] to purge themselves of one dose of any drug, toxin or poison. In the case of toxins or poisons, this reduces the toxicity rating by 1. Reducing it 0 completely purges the Uratha's system.&lt;br /&gt;
* Yes, this means Werewolves have a hard time getting drunk, so go ahead and kill your liver with massive amounts of alcohol.&lt;br /&gt;
&lt;br /&gt;
==[[Renown]]==&lt;br /&gt;
&lt;br /&gt;
Dots in tribally affiliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Shapeshifting]] ==&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
* Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |&lt;br /&gt;
===[[Hishu]] (Human)===&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |&lt;br /&gt;
===[[Dalu]] (Near-Human)===&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
===[[Gauru]] (War Form)===&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===[[Urshul]] (Near-Wolf)===&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |&lt;br /&gt;
===[[Urhan]] (The Wolf)===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} [[Strength]] +1&lt;br /&gt;
* {{plus}} [[Stamina]] +1&lt;br /&gt;
* {{minus}} [[Manipulation]] -1&lt;br /&gt;
* {{info}} [[Size]] +1&lt;br /&gt;
* {{plus}} [[Health]] +2&lt;br /&gt;
* {{plus}} [[Speed]] +1&lt;br /&gt;
* {{plus}} [[Perception]] +2&lt;br /&gt;
* {{info}} Mass +25-50 lbs (+11-22 kg)&lt;br /&gt;
* {{info}} Height +4-6”  (+10-15 cm)&lt;br /&gt;
* {{info}} [[Lunacy]] at +4&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Strength +3&lt;br /&gt;
* {{plus}} Dexterity +1&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{info}} Size +2&lt;br /&gt;
* {{plus}} Health +4&lt;br /&gt;
* {{plus}} Initiative +1&lt;br /&gt;
* {{plus}} Speed +4&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} Mass +200-250 lbs &lt;br /&gt;
* {{info}} Height +2-3’&lt;br /&gt;
* {{info}} Full [[Lunacy]]&lt;br /&gt;
* {{plus}} [[Armor]] 1/1&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{plus}} Ignore wound penalties&lt;br /&gt;
* {{plus}} No unconsciousness rolls&lt;br /&gt;
* {{minus}} -2 penalty to resist [[Kuruth]]&lt;br /&gt;
* {{minus}} Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* {{info}} Must attack an enemy, travel toward one, or take out frustration.  Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth.  Gifts and fetishes (Reflexive) excepted.&lt;br /&gt;
* {{info}} Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon).&lt;br /&gt;
* {{info}} Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* {{info}} May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* {{info}} May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Str +2&lt;br /&gt;
* {{plus}} Dex +2&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{minus}} Manip -3&lt;br /&gt;
* {{info}} Size +1&lt;br /&gt;
* {{plus}} Health +3&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +7&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} 3-5’ at shoulder&lt;br /&gt;
* {{info}} 6-8’ in length&lt;br /&gt;
* {{info}} +150-200 lbs in weight&lt;br /&gt;
* {{info}} Lunacy at +2&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Body language and scent can convey ideas to pack members&lt;br /&gt;
* {{info}} Limited use of First Tongue&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Dexterity +2&lt;br /&gt;
* {{plus}} Stamina +1&lt;br /&gt;
* {{info}} Size -1&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +5&lt;br /&gt;
* {{plus}} Perception +4&lt;br /&gt;
* {{plus}} Claw +1L&lt;br /&gt;
* {{plus}} Bite +2L&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* {{info}} Limited use of First Tongue (Complex ideas: Man + Expression)&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier.&lt;br /&gt;
&lt;br /&gt;
Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
===Spiritual Perception===&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
===Stepping Sideways===&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tribes==&lt;br /&gt;
&lt;br /&gt;
===[[Blood Talons]] (Suthar Anzuth)===&lt;br /&gt;
* Totem: Fenris, the Destroyer Wolf&lt;br /&gt;
* Ban: ''Offer no surrender that you would not accept''&lt;br /&gt;
* [[Renown]]: [[Glory]]&lt;br /&gt;
* Gift Lists: [[Inspiration Gifts]], [[Rage Gifts]], [[Strength Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Bone Shadows]] (Hirfathra Hissu)===&lt;br /&gt;
* Totem: Kamduis-Ur, the Death Wolf&lt;br /&gt;
* Ban: ''Pay each spirit in kind''&lt;br /&gt;
* [[Renown]]: [[Wisdom]]&lt;br /&gt;
* Gift Lists: [[Death Gifts]], [[Insight Gifts]], [[Warding Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Hunters in Darkness]] (Meninna)===&lt;br /&gt;
* Totem: Hikaon, the Black Wolf&lt;br /&gt;
* Ban: ''Let no sacred place in your territory be violated''&lt;br /&gt;
* [[Renown]]: [[Purity]]&lt;br /&gt;
* Gift Lists: [[Elemental Gifts]], [[Nature Gifts]], [[Stealth Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Iron Masters]] (Farsil Luhal)===&lt;br /&gt;
* Totem: Sagrim, the Red Wolf&lt;br /&gt;
* Ban: ''Honor your territory in all things''&lt;br /&gt;
* [[Renown]]: [[Cunning]]&lt;br /&gt;
* Gift Lists: [[Knowledge Gifts]], [[Shaping Gifts]], [[Technology Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Storm Lords]] (Iminir)===&lt;br /&gt;
* Totem: Skolis, the Winter Wolf&lt;br /&gt;
* Ban: ''Allow no one to witness or to tend your weakness''&lt;br /&gt;
* [[Renown]]: [[Honor]]&lt;br /&gt;
* Gift Lists: [[Dominance Gifts]], [[Evasion Gifts]], [[Weather Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Ghost Wolves]] (Thihirtha Numea)===&lt;br /&gt;
* Totem: None&lt;br /&gt;
* Ban: None&lt;br /&gt;
* [[Renown]]: None&lt;br /&gt;
* Gift Lists: [[Father Wolfs Gifts]], [[Mother Lunas Gifts]]&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
* Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
&lt;br /&gt;
* Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.&lt;br /&gt;
* Tracker has more succ: Progress made&lt;br /&gt;
* Countertracker has more succ: Trail lost&lt;br /&gt;
* Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{info}} Moving at ½ speed: None&lt;br /&gt;
* {{minus}} Moving at ¾ speed: -1&lt;br /&gt;
* {{minus}} Moving at full speed: -2&lt;br /&gt;
* {{minus}} Every hour trail ages: -1&lt;br /&gt;
* {{plus}} Each subject in group tracked after the first: +1&lt;br /&gt;
* {{plus}} Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
==Rites==&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's [[Harmony]], subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* {{plus}} +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a [[meditation]] Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* {{plus}} +2 In the vicinity of a powerful [[locus]] (rated ••••+)&lt;br /&gt;
* {{plus}} +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* {{plus}} +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* {{plus}} +1 Ritemaster is in Dalu form&lt;br /&gt;
* {{plus}} +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* {{minus}} –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* {{minus}} –1 Local spirits are hostile to ritualist&lt;br /&gt;
* {{minus}} –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* {{minus}} –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* {{minus}} –2 Packmates are involved in battle&lt;br /&gt;
* {{minus}} –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* {{minus}} –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* {{minus}} –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
== Moon Phases ==&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
&lt;br /&gt;
== Custom Fetishes ==&lt;br /&gt;
&lt;br /&gt;
[[Fetish]] creation rules are in [[Lore of the Forsaken]], Page 138. All custom fetishes should be made using these rules.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet</id>
		<title>Werewolf Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet"/>
				<updated>2016-02-06T15:30:38Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Shapeshifting */ Arranged into table for easy comparison&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{TOC right}}{{Werewolf/Index}}&lt;br /&gt;
Put together by [[User:DrDog|DrDog]] &amp;amp; [[User:Roadnottaken|Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
If you don't understand, ask, and it will be answered.&lt;br /&gt;
&lt;br /&gt;
==Auspices==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Rahu]]===&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Cahalith]]===&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Elodoth]]===&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Ithaeur]]===&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Irraka]]===&lt;br /&gt;
|-&lt;br /&gt;
! Auspice&lt;br /&gt;
| ''Full Moon, Warrior''&lt;br /&gt;
| ''Gibous Moon, Visionary''&lt;br /&gt;
| ''Half Moon, Walker Between''&lt;br /&gt;
| ''Crescent Moon, Spirit Master''&lt;br /&gt;
| ''New Moon, Stalker''&lt;br /&gt;
|-&lt;br /&gt;
! Reknown&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
|-&lt;br /&gt;
! Specialties&lt;br /&gt;
| &lt;br /&gt;
* [[Brawl Skill|Brawl]]&lt;br /&gt;
* [[Intimidation Skill|Intimidation]]&lt;br /&gt;
* [[Survival Skill|Survival]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crafts Skill|Crafts]]&lt;br /&gt;
* [[Expression Skill|Expression]]&lt;br /&gt;
* [[Persuasion Skill|Persuasion]]&lt;br /&gt;
| &lt;br /&gt;
* [[Empathy Skill|Empathy]]&lt;br /&gt;
* [[Investigation Skill|Investigation]]&lt;br /&gt;
* [[Politics Skill|Politics]]&lt;br /&gt;
| &lt;br /&gt;
* [[Animal Ken Skill|Animal Ken]]&lt;br /&gt;
* [[Medicine Skill|Medicine]]&lt;br /&gt;
* [[Occult Skill|Occult]]&lt;br /&gt;
| &lt;br /&gt;
* [[Larceny Skill|Larceny]]&lt;br /&gt;
* [[Stealth Skill|Stealth]]&lt;br /&gt;
* [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
|-&lt;br /&gt;
! Gift Lists&lt;br /&gt;
| &lt;br /&gt;
* [[Dominance Gifts|Dominance]]&lt;br /&gt;
* [[Full Moon Gifts|Full Moon]]&lt;br /&gt;
* [[Strength Gifts|Strength]]&lt;br /&gt;
| &lt;br /&gt;
* [[Gibbous Moon Gifts|Gibbous Moon]]&lt;br /&gt;
* [[Inspiration Gifts|Inspiration]]&lt;br /&gt;
* [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
| &lt;br /&gt;
* [[Half Moon Gifts|Half Moon]]&lt;br /&gt;
* [[Insight Gifts|Insight]]&lt;br /&gt;
* [[Warding Gifts|Warding]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crescent Moon Gifts|Crescent Moon]]&lt;br /&gt;
* [[Elemental Gifts|Elemental]]&lt;br /&gt;
* [[Shaping Gifts|Shaping]]&lt;br /&gt;
| &lt;br /&gt;
* [[Evasion Gifts|Evasion]]&lt;br /&gt;
* [[New Moon Gifts|New Moon]]&lt;br /&gt;
* [[Stealth Gifts|Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
! Ability&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Warrior’s Eye'''&lt;br /&gt;
&lt;br /&gt;
“Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Prophetic Dreams'''&lt;br /&gt;
&lt;br /&gt;
Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Spirit Envoy'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Ritual Master''' &lt;br /&gt;
&lt;br /&gt;
Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Pathfinder’s Sense'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Death Rage ([[Kuruth]])==&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
==[[Lunacy]]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
==[[Harmony]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Harmony}}&lt;br /&gt;
&lt;br /&gt;
* Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
* If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
* '''Optional Degeneration rules''': Werewolves can gain bans like spirits instead of mental disorders. These can be things like spilling three drops of blood before entering a door, or collecting a token from every defeated foe, etc. They get progressively worse as the werewolf drops lower in harmony.&lt;br /&gt;
&lt;br /&gt;
==[[Primal Urge]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
== Damage and Health ==&lt;br /&gt;
=== Silver ===&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
=== [[Regeneration]] ===&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
=== Drugs, Toxins, Poisons and Diseases ===&lt;br /&gt;
&lt;br /&gt;
The Werewolf line is not entirely clear on this. However:&lt;br /&gt;
&lt;br /&gt;
* Werewolves are immune to all mundane diseases. Supernatural ones may still affect them, but will probably be affected by a Werewolf's regeneration rate.&lt;br /&gt;
* Werewolves are not immune to, but are resistant to most mundane and supernatural poisons, gaining a +2 to any roll to resist, which stacks with the Merit [[Toxin Resistance]]. They may also experience a reduced duration when it comes to the effects of drugs, both positive and negative.&lt;br /&gt;
* Werewolves may spend a point of [[essence]] to purge themselves of one dose of any drug, toxin or poison. In the case of toxins or poisons, this reduces the toxicity rating by 1. Reducing it 0 completely purges the Uratha's system.&lt;br /&gt;
* Yes, this means Werewolves have a hard time getting drunk, so go ahead and kill your liver with massive amounts of alcohol.&lt;br /&gt;
&lt;br /&gt;
==[[Renown]]==&lt;br /&gt;
&lt;br /&gt;
Dots in tribally affiliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Shapeshifting]] ==&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
* Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |&lt;br /&gt;
===[[Hishu]] (Human)===&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===[[Dalu]] (Near-Human)===&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
===[[Gauru]] (War Form)===&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===[[Urshul]] (Near-Wolf)===&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |&lt;br /&gt;
===[[Urhan]] (The Wolf)===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} [[Strength]] +1&lt;br /&gt;
* {{plus}} [[Stamina]] +1&lt;br /&gt;
* {{minus}} [[Manipulation]] -1&lt;br /&gt;
* {{info}} [[Size]] +1&lt;br /&gt;
* {{plus}} [[Health]] +2&lt;br /&gt;
* {{plus}} [[Speed]] +1&lt;br /&gt;
* {{plus}} [[Perception]] +2&lt;br /&gt;
* {{info}} Mass +25-50 lbs (+11-22 kg)&lt;br /&gt;
* {{info}} Height +4-6”  (+10-15 cm)&lt;br /&gt;
* {{info}} [[Lunacy]] at +4&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Strength +3&lt;br /&gt;
* {{plus}} Dexterity +1&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{info}} Size +2&lt;br /&gt;
* {{plus}} Health +4&lt;br /&gt;
* {{plus}} Initiative +1&lt;br /&gt;
* {{plus}} Speed +4&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} Mass +200-250 lbs &lt;br /&gt;
* {{info}} Height +2-3’&lt;br /&gt;
* {{info}} Full [[Lunacy]]&lt;br /&gt;
* {{plus}} [[Armor]] 1/1&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{plus}} Ignore wound penalties&lt;br /&gt;
* {{plus}} No unconsciousness rolls&lt;br /&gt;
* {{minus}} -2 penalty to resist [[Kuruth]]&lt;br /&gt;
* {{minus}} Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* {{info}} Must attack an enemy, travel toward one, or take out frustration.  Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth.  Gifts and fetishes (Reflexive) excepted.&lt;br /&gt;
* {{info}} Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon).&lt;br /&gt;
* {{info}} Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* {{info}} May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* {{info}} May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Str +2&lt;br /&gt;
* {{plus}} Dex +2&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{minus}} Manip -3&lt;br /&gt;
* {{info}} Size +1&lt;br /&gt;
* {{plus}} Health +3&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +7&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} 3-5’ at shoulder&lt;br /&gt;
* {{info}} 6-8’ in length&lt;br /&gt;
* {{info}} +150-200 lbs in weight&lt;br /&gt;
* {{info}} Lunacy at +2&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Body language and scent can convey ideas to pack members&lt;br /&gt;
* {{info}} Limited use of First Tongue&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* {{plus}} Dexterity +2&lt;br /&gt;
* {{plus}} Stamina +1&lt;br /&gt;
* {{info}} Size -1&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +5&lt;br /&gt;
* {{plus}} Perception +4&lt;br /&gt;
* {{plus}} Claw +1L&lt;br /&gt;
* {{plus}} Bite +2L&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* {{info}} Limited use of First Tongue (Complex ideas: Man + Expression)&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier.&lt;br /&gt;
&lt;br /&gt;
Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
===Spiritual Perception===&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
===Stepping Sideways===&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tribes==&lt;br /&gt;
&lt;br /&gt;
===[[Blood Talons]] (Suthar Anzuth)===&lt;br /&gt;
* Totem: Fenris, the Destroyer Wolf&lt;br /&gt;
* Ban: ''Offer no surrender that you would not accept''&lt;br /&gt;
* [[Renown]]: [[Glory]]&lt;br /&gt;
* Gift Lists: [[Inspiration Gifts]], [[Rage Gifts]], [[Strength Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Bone Shadows]] (Hirfathra Hissu)===&lt;br /&gt;
* Totem: Kamduis-Ur, the Death Wolf&lt;br /&gt;
* Ban: ''Pay each spirit in kind''&lt;br /&gt;
* [[Renown]]: [[Wisdom]]&lt;br /&gt;
* Gift Lists: [[Death Gifts]], [[Insight Gifts]], [[Warding Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Hunters in Darkness]] (Meninna)===&lt;br /&gt;
* Totem: Hikaon, the Black Wolf&lt;br /&gt;
* Ban: ''Let no sacred place in your territory be violated''&lt;br /&gt;
* [[Renown]]: [[Purity]]&lt;br /&gt;
* Gift Lists: [[Elemental Gifts]], [[Nature Gifts]], [[Stealth Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Iron Masters]] (Farsil Luhal)===&lt;br /&gt;
* Totem: Sagrim, the Red Wolf&lt;br /&gt;
* Ban: ''Honor your territory in all things''&lt;br /&gt;
* [[Renown]]: [[Cunning]]&lt;br /&gt;
* Gift Lists: [[Knowledge Gifts]], [[Shaping Gifts]], [[Technology Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Storm Lords]] (Iminir)===&lt;br /&gt;
* Totem: Skolis, the Winter Wolf&lt;br /&gt;
* Ban: ''Allow no one to witness or to tend your weakness''&lt;br /&gt;
* [[Renown]]: [[Honor]]&lt;br /&gt;
* Gift Lists: [[Dominance Gifts]], [[Evasion Gifts]], [[Weather Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Ghost Wolves]] (Thihirtha Numea)===&lt;br /&gt;
* Totem: None&lt;br /&gt;
* Ban: None&lt;br /&gt;
* [[Renown]]: None&lt;br /&gt;
* Gift Lists: [[Father Wolfs Gifts]], [[Mother Lunas Gifts]]&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
* Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
&lt;br /&gt;
* Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.&lt;br /&gt;
* Tracker has more succ: Progress made&lt;br /&gt;
* Countertracker has more succ: Trail lost&lt;br /&gt;
* Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{info}} Moving at ½ speed: None&lt;br /&gt;
* {{minus}} Moving at ¾ speed: -1&lt;br /&gt;
* {{minus}} Moving at full speed: -2&lt;br /&gt;
* {{minus}} Every hour trail ages: -1&lt;br /&gt;
* {{plus}} Each subject in group tracked after the first: +1&lt;br /&gt;
* {{plus}} Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
==Rites==&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's [[Harmony]], subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* {{plus}} +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a [[meditation]] Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* {{plus}} +2 In the vicinity of a powerful [[locus]] (rated ••••+)&lt;br /&gt;
* {{plus}} +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* {{plus}} +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* {{plus}} +1 Ritemaster is in Dalu form&lt;br /&gt;
* {{plus}} +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* {{minus}} –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* {{minus}} –1 Local spirits are hostile to ritualist&lt;br /&gt;
* {{minus}} –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* {{minus}} –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* {{minus}} –2 Packmates are involved in battle&lt;br /&gt;
* {{minus}} –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* {{minus}} –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* {{minus}} –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
== Moon Phases ==&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
&lt;br /&gt;
== Custom Fetishes ==&lt;br /&gt;
&lt;br /&gt;
[[Fetish]] creation rules are in [[Lore of the Forsaken]], Page 138. All custom fetishes should be made using these rules.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet</id>
		<title>Werewolf Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet"/>
				<updated>2016-02-06T15:24:28Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: Moved Damage and Health into it's own section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{TOC right}}{{Werewolf/Index}}&lt;br /&gt;
Put together by [[User:DrDog|DrDog]] &amp;amp; [[User:Roadnottaken|Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
If you don't understand, ask, and it will be answered.&lt;br /&gt;
&lt;br /&gt;
==Auspices==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Rahu]]===&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Cahalith]]===&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Elodoth]]===&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Ithaeur]]===&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Irraka]]===&lt;br /&gt;
|-&lt;br /&gt;
! Auspice&lt;br /&gt;
| ''Full Moon, Warrior''&lt;br /&gt;
| ''Gibous Moon, Visionary''&lt;br /&gt;
| ''Half Moon, Walker Between''&lt;br /&gt;
| ''Crescent Moon, Spirit Master''&lt;br /&gt;
| ''New Moon, Stalker''&lt;br /&gt;
|-&lt;br /&gt;
! Reknown&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
|-&lt;br /&gt;
! Specialties&lt;br /&gt;
| &lt;br /&gt;
* [[Brawl Skill|Brawl]]&lt;br /&gt;
* [[Intimidation Skill|Intimidation]]&lt;br /&gt;
* [[Survival Skill|Survival]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crafts Skill|Crafts]]&lt;br /&gt;
* [[Expression Skill|Expression]]&lt;br /&gt;
* [[Persuasion Skill|Persuasion]]&lt;br /&gt;
| &lt;br /&gt;
* [[Empathy Skill|Empathy]]&lt;br /&gt;
* [[Investigation Skill|Investigation]]&lt;br /&gt;
* [[Politics Skill|Politics]]&lt;br /&gt;
| &lt;br /&gt;
* [[Animal Ken Skill|Animal Ken]]&lt;br /&gt;
* [[Medicine Skill|Medicine]]&lt;br /&gt;
* [[Occult Skill|Occult]]&lt;br /&gt;
| &lt;br /&gt;
* [[Larceny Skill|Larceny]]&lt;br /&gt;
* [[Stealth Skill|Stealth]]&lt;br /&gt;
* [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
|-&lt;br /&gt;
! Gift Lists&lt;br /&gt;
| &lt;br /&gt;
* [[Dominance Gifts|Dominance]]&lt;br /&gt;
* [[Full Moon Gifts|Full Moon]]&lt;br /&gt;
* [[Strength Gifts|Strength]]&lt;br /&gt;
| &lt;br /&gt;
* [[Gibbous Moon Gifts|Gibbous Moon]]&lt;br /&gt;
* [[Inspiration Gifts|Inspiration]]&lt;br /&gt;
* [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
| &lt;br /&gt;
* [[Half Moon Gifts|Half Moon]]&lt;br /&gt;
* [[Insight Gifts|Insight]]&lt;br /&gt;
* [[Warding Gifts|Warding]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crescent Moon Gifts|Crescent Moon]]&lt;br /&gt;
* [[Elemental Gifts|Elemental]]&lt;br /&gt;
* [[Shaping Gifts|Shaping]]&lt;br /&gt;
| &lt;br /&gt;
* [[Evasion Gifts|Evasion]]&lt;br /&gt;
* [[New Moon Gifts|New Moon]]&lt;br /&gt;
* [[Stealth Gifts|Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
! Ability&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Warrior’s Eye'''&lt;br /&gt;
&lt;br /&gt;
“Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Prophetic Dreams'''&lt;br /&gt;
&lt;br /&gt;
Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Spirit Envoy'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Ritual Master''' &lt;br /&gt;
&lt;br /&gt;
Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Pathfinder’s Sense'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Death Rage ([[Kuruth]])==&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
==[[Lunacy]]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
==[[Harmony]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Harmony}}&lt;br /&gt;
&lt;br /&gt;
* Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
* If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
* '''Optional Degeneration rules''': Werewolves can gain bans like spirits instead of mental disorders. These can be things like spilling three drops of blood before entering a door, or collecting a token from every defeated foe, etc. They get progressively worse as the werewolf drops lower in harmony.&lt;br /&gt;
&lt;br /&gt;
==[[Primal Urge]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
== Damage and Health ==&lt;br /&gt;
=== Silver ===&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
=== [[Regeneration]] ===&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
=== Drugs, Toxins, Poisons and Diseases ===&lt;br /&gt;
&lt;br /&gt;
The Werewolf line is not entirely clear on this. However:&lt;br /&gt;
&lt;br /&gt;
* Werewolves are immune to all mundane diseases. Supernatural ones may still affect them, but will probably be affected by a Werewolf's regeneration rate.&lt;br /&gt;
* Werewolves are not immune to, but are resistant to most mundane and supernatural poisons, gaining a +2 to any roll to resist, which stacks with the Merit [[Toxin Resistance]]. They may also experience a reduced duration when it comes to the effects of drugs, both positive and negative.&lt;br /&gt;
* Werewolves may spend a point of [[essence]] to purge themselves of one dose of any drug, toxin or poison. In the case of toxins or poisons, this reduces the toxicity rating by 1. Reducing it 0 completely purges the Uratha's system.&lt;br /&gt;
* Yes, this means Werewolves have a hard time getting drunk, so go ahead and kill your liver with massive amounts of alcohol.&lt;br /&gt;
&lt;br /&gt;
==[[Renown]]==&lt;br /&gt;
&lt;br /&gt;
Dots in tribally affiliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Shapeshifting]] ==&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
* Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
===[[Hishu]] (Human)===&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
&lt;br /&gt;
===[[Dalu]] (Near-Human)===&lt;br /&gt;
* {{plus}} [[Strength]] +1&lt;br /&gt;
* {{plus}} [[Stamina]] +1&lt;br /&gt;
* {{minus}} [[Manipulation]] -1&lt;br /&gt;
* {{info}} [[Size]] +1&lt;br /&gt;
* {{plus}} [[Health]] +2&lt;br /&gt;
* {{plus}} [[Speed]] +1&lt;br /&gt;
* {{plus}} [[Perception]] +2&lt;br /&gt;
* {{info}} Mass +25-50 lbs (+11-22 kg)&lt;br /&gt;
* {{info}} Height +4-6”  (+10-15 cm)&lt;br /&gt;
* {{info}} [[Lunacy]] at +4&lt;br /&gt;
&lt;br /&gt;
===[[Gauru]] (War Form)===&lt;br /&gt;
* {{plus}} Strength +3&lt;br /&gt;
* {{plus}} Dexterity +1&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{info}} Size +2&lt;br /&gt;
* {{plus}} Health +4&lt;br /&gt;
* {{plus}} Initiative +1&lt;br /&gt;
* {{plus}} Speed +4&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} Mass +200-250 lbs &lt;br /&gt;
* {{info}} Height +2-3’&lt;br /&gt;
* {{info}} Full [[Lunacy]]&lt;br /&gt;
* {{plus}} [[Armor]] 1/1&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{plus}} Ignore wound penalties&lt;br /&gt;
* {{plus}} No unconsciousness rolls&lt;br /&gt;
* {{minus}} -2 penalty to resist [[Kuruth]]&lt;br /&gt;
* {{minus}} Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* {{info}} Must attack an enemy, travel toward one, or take out frustration.  Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth.  Gifts and fetishes (Reflexive) excepted.&lt;br /&gt;
* {{info}} Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon).&lt;br /&gt;
* {{info}} Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* {{info}} May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* {{info}} May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
&lt;br /&gt;
===[[Urshul]] (Near-Wolf)===&lt;br /&gt;
* {{plus}} Str +2&lt;br /&gt;
* {{plus}} Dex +2&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{minus}} Manip -3&lt;br /&gt;
* {{info}} Size +1&lt;br /&gt;
* {{plus}} Health +3&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +7&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} 3-5’ at shoulder&lt;br /&gt;
* {{info}} 6-8’ in length&lt;br /&gt;
* {{info}} +150-200 lbs in weight&lt;br /&gt;
* {{info}} Lunacy at +2&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Body language and scent can convey ideas to pack members&lt;br /&gt;
* {{info}} Limited use of First Tongue&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
&lt;br /&gt;
===[[Urhan]] (The Wolf)===&lt;br /&gt;
* {{plus}} Dexterity +2&lt;br /&gt;
* {{plus}} Stamina +1&lt;br /&gt;
* {{info}} Size -1&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +5&lt;br /&gt;
* {{plus}} Perception +4&lt;br /&gt;
* {{plus}} Claw +1L&lt;br /&gt;
* {{plus}} Bite +2L&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* {{info}} Limited use of First Tongue (Complex ideas: Man + Expression)&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier.&lt;br /&gt;
&lt;br /&gt;
Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
===Spiritual Perception===&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
===Stepping Sideways===&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tribes==&lt;br /&gt;
&lt;br /&gt;
===[[Blood Talons]] (Suthar Anzuth)===&lt;br /&gt;
* Totem: Fenris, the Destroyer Wolf&lt;br /&gt;
* Ban: ''Offer no surrender that you would not accept''&lt;br /&gt;
* [[Renown]]: [[Glory]]&lt;br /&gt;
* Gift Lists: [[Inspiration Gifts]], [[Rage Gifts]], [[Strength Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Bone Shadows]] (Hirfathra Hissu)===&lt;br /&gt;
* Totem: Kamduis-Ur, the Death Wolf&lt;br /&gt;
* Ban: ''Pay each spirit in kind''&lt;br /&gt;
* [[Renown]]: [[Wisdom]]&lt;br /&gt;
* Gift Lists: [[Death Gifts]], [[Insight Gifts]], [[Warding Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Hunters in Darkness]] (Meninna)===&lt;br /&gt;
* Totem: Hikaon, the Black Wolf&lt;br /&gt;
* Ban: ''Let no sacred place in your territory be violated''&lt;br /&gt;
* [[Renown]]: [[Purity]]&lt;br /&gt;
* Gift Lists: [[Elemental Gifts]], [[Nature Gifts]], [[Stealth Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Iron Masters]] (Farsil Luhal)===&lt;br /&gt;
* Totem: Sagrim, the Red Wolf&lt;br /&gt;
* Ban: ''Honor your territory in all things''&lt;br /&gt;
* [[Renown]]: [[Cunning]]&lt;br /&gt;
* Gift Lists: [[Knowledge Gifts]], [[Shaping Gifts]], [[Technology Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Storm Lords]] (Iminir)===&lt;br /&gt;
* Totem: Skolis, the Winter Wolf&lt;br /&gt;
* Ban: ''Allow no one to witness or to tend your weakness''&lt;br /&gt;
* [[Renown]]: [[Honor]]&lt;br /&gt;
* Gift Lists: [[Dominance Gifts]], [[Evasion Gifts]], [[Weather Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Ghost Wolves]] (Thihirtha Numea)===&lt;br /&gt;
* Totem: None&lt;br /&gt;
* Ban: None&lt;br /&gt;
* [[Renown]]: None&lt;br /&gt;
* Gift Lists: [[Father Wolfs Gifts]], [[Mother Lunas Gifts]]&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
* Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
&lt;br /&gt;
* Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.&lt;br /&gt;
* Tracker has more succ: Progress made&lt;br /&gt;
* Countertracker has more succ: Trail lost&lt;br /&gt;
* Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{info}} Moving at ½ speed: None&lt;br /&gt;
* {{minus}} Moving at ¾ speed: -1&lt;br /&gt;
* {{minus}} Moving at full speed: -2&lt;br /&gt;
* {{minus}} Every hour trail ages: -1&lt;br /&gt;
* {{plus}} Each subject in group tracked after the first: +1&lt;br /&gt;
* {{plus}} Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
==Rites==&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's [[Harmony]], subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* {{plus}} +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a [[meditation]] Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* {{plus}} +2 In the vicinity of a powerful [[locus]] (rated ••••+)&lt;br /&gt;
* {{plus}} +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* {{plus}} +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* {{plus}} +1 Ritemaster is in Dalu form&lt;br /&gt;
* {{plus}} +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* {{minus}} –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* {{minus}} –1 Local spirits are hostile to ritualist&lt;br /&gt;
* {{minus}} –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* {{minus}} –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* {{minus}} –2 Packmates are involved in battle&lt;br /&gt;
* {{minus}} –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* {{minus}} –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* {{minus}} –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
== Moon Phases ==&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
&lt;br /&gt;
== Custom Fetishes ==&lt;br /&gt;
&lt;br /&gt;
[[Fetish]] creation rules are in [[Lore of the Forsaken]], Page 138. All custom fetishes should be made using these rules.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet</id>
		<title>Werewolf Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet"/>
				<updated>2016-02-06T15:18:20Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Auspices */ Arranged into a table for easy info look up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{TOC right}}{{Werewolf/Index}}&lt;br /&gt;
Put together by [[User:DrDog|DrDog]] &amp;amp; [[User:Roadnottaken|Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
If you don't understand, ask, and it will be answered.&lt;br /&gt;
&lt;br /&gt;
==Auspices==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Rahu]]===&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Cahalith]]===&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Elodoth]]===&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Ithaeur]]===&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |&lt;br /&gt;
===[[Irraka]]===&lt;br /&gt;
|-&lt;br /&gt;
! Auspice&lt;br /&gt;
| ''Full Moon, Warrior''&lt;br /&gt;
| ''Gibous Moon, Visionary''&lt;br /&gt;
| ''Half Moon, Walker Between''&lt;br /&gt;
| ''Crescent Moon, Spirit Master''&lt;br /&gt;
| ''New Moon, Stalker''&lt;br /&gt;
|-&lt;br /&gt;
! Reknown&lt;br /&gt;
| [[Purity]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Honor]]&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Cunning]]&lt;br /&gt;
|-&lt;br /&gt;
! Specialties&lt;br /&gt;
| &lt;br /&gt;
* [[Brawl Skill|Brawl]]&lt;br /&gt;
* [[Intimidation Skill|Intimidation]]&lt;br /&gt;
* [[Survival Skill|Survival]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crafts Skill|Crafts]]&lt;br /&gt;
* [[Expression Skill|Expression]]&lt;br /&gt;
* [[Persuasion Skill|Persuasion]]&lt;br /&gt;
| &lt;br /&gt;
* [[Empathy Skill|Empathy]]&lt;br /&gt;
* [[Investigation Skill|Investigation]]&lt;br /&gt;
* [[Politics Skill|Politics]]&lt;br /&gt;
| &lt;br /&gt;
* [[Animal Ken Skill|Animal Ken]]&lt;br /&gt;
* [[Medicine Skill|Medicine]]&lt;br /&gt;
* [[Occult Skill|Occult]]&lt;br /&gt;
| &lt;br /&gt;
* [[Larceny Skill|Larceny]]&lt;br /&gt;
* [[Stealth Skill|Stealth]]&lt;br /&gt;
* [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
|-&lt;br /&gt;
! Gift Lists&lt;br /&gt;
| &lt;br /&gt;
* [[Dominance Gifts|Dominance]]&lt;br /&gt;
* [[Full Moon Gifts|Full Moon]]&lt;br /&gt;
* [[Strength Gifts|Strength]]&lt;br /&gt;
| &lt;br /&gt;
* [[Gibbous Moon Gifts|Gibbous Moon]]&lt;br /&gt;
* [[Inspiration Gifts|Inspiration]]&lt;br /&gt;
* [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
| &lt;br /&gt;
* [[Half Moon Gifts|Half Moon]]&lt;br /&gt;
* [[Insight Gifts|Insight]]&lt;br /&gt;
* [[Warding Gifts|Warding]]&lt;br /&gt;
| &lt;br /&gt;
* [[Crescent Moon Gifts|Crescent Moon]]&lt;br /&gt;
* [[Elemental Gifts|Elemental]]&lt;br /&gt;
* [[Shaping Gifts|Shaping]]&lt;br /&gt;
| &lt;br /&gt;
* [[Evasion Gifts|Evasion]]&lt;br /&gt;
* [[New Moon Gifts|New Moon]]&lt;br /&gt;
* [[Stealth Gifts|Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
! Ability&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Warrior’s Eye'''&lt;br /&gt;
&lt;br /&gt;
“Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Prophetic Dreams'''&lt;br /&gt;
&lt;br /&gt;
Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Spirit Envoy'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Ritual Master''' &lt;br /&gt;
&lt;br /&gt;
Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | '''Pathfinder’s Sense'''&lt;br /&gt;
&lt;br /&gt;
+2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Death Rage ([[Kuruth]])==&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
==[[Lunacy]]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
==[[Harmony]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Harmony}}&lt;br /&gt;
&lt;br /&gt;
* Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
* If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
* '''Optional Degeneration rules''': Werewolves can gain bans like spirits instead of mental disorders. These can be things like spilling three drops of blood before entering a door, or collecting a token from every defeated foe, etc. They get progressively worse as the werewolf drops lower in harmony.&lt;br /&gt;
&lt;br /&gt;
==[[Primal Urge]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
==[[Regeneration]]==&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
==[[Renown]]==&lt;br /&gt;
&lt;br /&gt;
Dots in tribally afilliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Shapeshifting]] ==&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
* Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
===[[Hishu]] (Human)===&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
&lt;br /&gt;
===[[Dalu]] (Near-Human)===&lt;br /&gt;
* {{plus}} [[Strength]] +1&lt;br /&gt;
* {{plus}} [[Stamina]] +1&lt;br /&gt;
* {{minus}} [[Manipulation]] -1&lt;br /&gt;
* {{info}} [[Size]] +1&lt;br /&gt;
* {{plus}} [[Health]] +2&lt;br /&gt;
* {{plus}} [[Speed]] +1&lt;br /&gt;
* {{plus}} [[Perception]] +2&lt;br /&gt;
* {{info}} Mass +25-50 lbs (+11-22 kg)&lt;br /&gt;
* {{info}} Height +4-6”  (+10-15 cm)&lt;br /&gt;
* {{info}} [[Lunacy]] at +4&lt;br /&gt;
&lt;br /&gt;
===[[Gauru]] (War Form)===&lt;br /&gt;
* {{plus}} Strength +3&lt;br /&gt;
* {{plus}} Dexterity +1&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{info}} Size +2&lt;br /&gt;
* {{plus}} Health +4&lt;br /&gt;
* {{plus}} Initiative +1&lt;br /&gt;
* {{plus}} Speed +4&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} Mass +200-250 lbs &lt;br /&gt;
* {{info}} Height +2-3’&lt;br /&gt;
* {{info}} Full [[Lunacy]]&lt;br /&gt;
* {{plus}} [[Armor]] 1/1&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{plus}} Ignore wound penalties&lt;br /&gt;
* {{plus}} No unconsciousness rolls&lt;br /&gt;
* {{minus}} -2 penalty to resist [[Kuruth]]&lt;br /&gt;
* {{minus}} Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* {{info}} Must attack an enemy, travel toward one, or take out frustration.  Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth.  Gifts and fetishes (Reflexive) excepted.&lt;br /&gt;
* {{info}} Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon).&lt;br /&gt;
* {{info}} Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* {{info}} May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* {{info}} May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
&lt;br /&gt;
===[[Urshul]] (Near-Wolf)===&lt;br /&gt;
* {{plus}} Str +2&lt;br /&gt;
* {{plus}} Dex +2&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{minus}} Manip -3&lt;br /&gt;
* {{info}} Size +1&lt;br /&gt;
* {{plus}} Health +3&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +7&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} 3-5’ at shoulder&lt;br /&gt;
* {{info}} 6-8’ in length&lt;br /&gt;
* {{info}} +150-200 lbs in weight&lt;br /&gt;
* {{info}} Lunacy at +2&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Body language and scent can convey ideas to pack members&lt;br /&gt;
* {{info}} Limited use of First Tongue&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
&lt;br /&gt;
===[[Urhan]] (The Wolf)===&lt;br /&gt;
* {{plus}} Dexterity +2&lt;br /&gt;
* {{plus}} Stamina +1&lt;br /&gt;
* {{info}} Size -1&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +5&lt;br /&gt;
* {{plus}} Perception +4&lt;br /&gt;
* {{plus}} Claw +1L&lt;br /&gt;
* {{plus}} Bite +2L&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* {{info}} Limited use of First Tongue (Complex ideas: Man + Expression)&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
&lt;br /&gt;
==Silver==&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier.&lt;br /&gt;
&lt;br /&gt;
Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
===Spiritual Perception===&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
===Stepping Sideways===&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tribes==&lt;br /&gt;
&lt;br /&gt;
===[[Blood Talons]] (Suthar Anzuth)===&lt;br /&gt;
* Totem: Fenris, the Destroyer Wolf&lt;br /&gt;
* Ban: ''Offer no surrender that you would not accept''&lt;br /&gt;
* [[Renown]]: [[Glory]]&lt;br /&gt;
* Gift Lists: [[Inspiration Gifts]], [[Rage Gifts]], [[Strength Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Bone Shadows]] (Hirfathra Hissu)===&lt;br /&gt;
* Totem: Kamduis-Ur, the Death Wolf&lt;br /&gt;
* Ban: ''Pay each spirit in kind''&lt;br /&gt;
* [[Renown]]: [[Wisdom]]&lt;br /&gt;
* Gift Lists: [[Death Gifts]], [[Insight Gifts]], [[Warding Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Hunters in Darkness]] (Meninna)===&lt;br /&gt;
* Totem: Hikaon, the Black Wolf&lt;br /&gt;
* Ban: ''Let no sacred place in your territory be violated''&lt;br /&gt;
* [[Renown]]: [[Purity]]&lt;br /&gt;
* Gift Lists: [[Elemental Gifts]], [[Nature Gifts]], [[Stealth Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Iron Masters]] (Farsil Luhal)===&lt;br /&gt;
* Totem: Sagrim, the Red Wolf&lt;br /&gt;
* Ban: ''Honor your territory in all things''&lt;br /&gt;
* [[Renown]]: [[Cunning]]&lt;br /&gt;
* Gift Lists: [[Knowledge Gifts]], [[Shaping Gifts]], [[Technology Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Storm Lords]] (Iminir)===&lt;br /&gt;
* Totem: Skolis, the Winter Wolf&lt;br /&gt;
* Ban: ''Allow no one to witness or to tend your weakness''&lt;br /&gt;
* [[Renown]]: [[Honor]]&lt;br /&gt;
* Gift Lists: [[Dominance Gifts]], [[Evasion Gifts]], [[Weather Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Ghost Wolves]] (Thihirtha Numea)===&lt;br /&gt;
* Totem: None&lt;br /&gt;
* Ban: None&lt;br /&gt;
* [[Renown]]: None&lt;br /&gt;
* Gift Lists: [[Father Wolfs Gifts]], [[Mother Lunas Gifts]]&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
* Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
&lt;br /&gt;
* Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.&lt;br /&gt;
* Tracker has more succ: Progress made&lt;br /&gt;
* Countertracker has more succ: Trail lost&lt;br /&gt;
* Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{info}} Moving at ½ speed: None&lt;br /&gt;
* {{minus}} Moving at ¾ speed: -1&lt;br /&gt;
* {{minus}} Moving at full speed: -2&lt;br /&gt;
* {{minus}} Every hour trail ages: -1&lt;br /&gt;
* {{plus}} Each subject in group tracked after the first: +1&lt;br /&gt;
* {{plus}} Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
==Rites==&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's [[Harmony]], subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* {{plus}} +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a [[meditation]] Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* {{plus}} +2 In the vicinity of a powerful [[locus]] (rated ••••+)&lt;br /&gt;
* {{plus}} +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* {{plus}} +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* {{plus}} +1 Ritemaster is in Dalu form&lt;br /&gt;
* {{plus}} +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* {{minus}} –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* {{minus}} –1 Local spirits are hostile to ritualist&lt;br /&gt;
* {{minus}} –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* {{minus}} –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* {{minus}} –2 Packmates are involved in battle&lt;br /&gt;
* {{minus}} –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* {{minus}} –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* {{minus}} –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
==Moon Phases==&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
&lt;br /&gt;
== Custom Fetishes ==&lt;br /&gt;
&lt;br /&gt;
Fetish creation rules are in Lore of the Foresaken, Page 138. All custom fetishes should be made using these rules.&lt;br /&gt;
&lt;br /&gt;
== Drugs, Toxins, Poisons and Diseases ==&lt;br /&gt;
&lt;br /&gt;
The Werewolf line is not entirely clear on this. However:&lt;br /&gt;
&lt;br /&gt;
* Werewolves are immune to all mundane diseases. Supernatural ones may still affect them, but will probably be affected by a Werewolf's regeneration rate.&lt;br /&gt;
* Werewolves are not immune to, but are resistant to most mundane and supernatural poisons, gaining a +2 to any roll to resist, which stacks with the Merit [[Toxin Resistance]]. They may also experience a reduced duration when it comes to the effects of drugs, both positive and negative.&lt;br /&gt;
* Werewolves may spend a point of [[essence]] to purge themselves of one dose of any drug, toxin or poison. In the case of toxins or poisons, this reduces the toxicity rating by 1. Reducing it 0 completely purges the Uratha's system.&lt;br /&gt;
* Yes, this means Werewolves have a hard time getting drunk, so go ahead and kill your liver with massive amounts of alcohol.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet</id>
		<title>Werewolf Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_Cheat_Sheet"/>
				<updated>2016-02-06T14:59:52Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: Marked up many links and headers.  Rejigged page layout and some ordering.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{TOC right}}{{Werewolf/Index}}&lt;br /&gt;
Put together by [[User:DrDog|DrDog]] &amp;amp; [[User:Roadnottaken|Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
If you don't understand, ask, and it will be answered.&lt;br /&gt;
&lt;br /&gt;
==Auspices==&lt;br /&gt;
&lt;br /&gt;
===[[Rahu]] (Full Moon, Warrior)===&lt;br /&gt;
*Renown: [[Purity]]&lt;br /&gt;
*Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]&lt;br /&gt;
*Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]&lt;br /&gt;
*Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
&lt;br /&gt;
===[[Cahalith]] (Gibous Moon, Visionary)===&lt;br /&gt;
*Renown: [[Glory]]&lt;br /&gt;
*Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]&lt;br /&gt;
*Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
*Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
&lt;br /&gt;
===[[Elodoth]] (Half Moon, Walker Between)===&lt;br /&gt;
*Renown: [[Honor]]&lt;br /&gt;
*Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]&lt;br /&gt;
*Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]&lt;br /&gt;
*Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
&lt;br /&gt;
===[[Ithaeur]] (Crescent Moon, Spirit Master)===&lt;br /&gt;
*Renown: [[Wisdom]]&lt;br /&gt;
*Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]&lt;br /&gt;
*Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]&lt;br /&gt;
*Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
&lt;br /&gt;
===[[Irraka]] (New Moon, Stalker)===&lt;br /&gt;
*Renown: [[Cunning]]&lt;br /&gt;
*Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
*Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]&lt;br /&gt;
*Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
&lt;br /&gt;
==Death Rage ([[Kuruth]])==&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
==[[Lunacy]]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
==[[Harmony]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Harmony}}&lt;br /&gt;
&lt;br /&gt;
* Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
* If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
* '''Optional Degeneration rules''': Werewolves can gain bans like spirits instead of mental disorders. These can be things like spilling three drops of blood before entering a door, or collecting a token from every defeated foe, etc. They get progressively worse as the werewolf drops lower in harmony.&lt;br /&gt;
&lt;br /&gt;
==[[Primal Urge]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
==[[Regeneration]]==&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
==[[Renown]]==&lt;br /&gt;
&lt;br /&gt;
Dots in tribally afilliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Shapeshifting]] ==&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
* Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
===[[Hishu]] (Human)===&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
&lt;br /&gt;
===[[Dalu]] (Near-Human)===&lt;br /&gt;
* {{plus}} [[Strength]] +1&lt;br /&gt;
* {{plus}} [[Stamina]] +1&lt;br /&gt;
* {{minus}} [[Manipulation]] -1&lt;br /&gt;
* {{info}} [[Size]] +1&lt;br /&gt;
* {{plus}} [[Health]] +2&lt;br /&gt;
* {{plus}} [[Speed]] +1&lt;br /&gt;
* {{plus}} [[Perception]] +2&lt;br /&gt;
* {{info}} Mass +25-50 lbs (+11-22 kg)&lt;br /&gt;
* {{info}} Height +4-6”  (+10-15 cm)&lt;br /&gt;
* {{info}} [[Lunacy]] at +4&lt;br /&gt;
&lt;br /&gt;
===[[Gauru]] (War Form)===&lt;br /&gt;
* {{plus}} Strength +3&lt;br /&gt;
* {{plus}} Dexterity +1&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{info}} Size +2&lt;br /&gt;
* {{plus}} Health +4&lt;br /&gt;
* {{plus}} Initiative +1&lt;br /&gt;
* {{plus}} Speed +4&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} Mass +200-250 lbs &lt;br /&gt;
* {{info}} Height +2-3’&lt;br /&gt;
* {{info}} Full [[Lunacy]]&lt;br /&gt;
* {{plus}} [[Armor]] 1/1&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{plus}} Ignore wound penalties&lt;br /&gt;
* {{plus}} No unconsciousness rolls&lt;br /&gt;
* {{minus}} -2 penalty to resist [[Kuruth]]&lt;br /&gt;
* {{minus}} Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* {{info}} Must attack an enemy, travel toward one, or take out frustration.  Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth.  Gifts and fetishes (Reflexive) excepted.&lt;br /&gt;
* {{info}} Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon).&lt;br /&gt;
* {{info}} Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* {{info}} May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* {{info}} May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
&lt;br /&gt;
===[[Urshul]] (Near-Wolf)===&lt;br /&gt;
* {{plus}} Str +2&lt;br /&gt;
* {{plus}} Dex +2&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{minus}} Manip -3&lt;br /&gt;
* {{info}} Size +1&lt;br /&gt;
* {{plus}} Health +3&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +7&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} 3-5’ at shoulder&lt;br /&gt;
* {{info}} 6-8’ in length&lt;br /&gt;
* {{info}} +150-200 lbs in weight&lt;br /&gt;
* {{info}} Lunacy at +2&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Body language and scent can convey ideas to pack members&lt;br /&gt;
* {{info}} Limited use of First Tongue&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
&lt;br /&gt;
===[[Urhan]] (The Wolf)===&lt;br /&gt;
* {{plus}} Dexterity +2&lt;br /&gt;
* {{plus}} Stamina +1&lt;br /&gt;
* {{info}} Size -1&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +5&lt;br /&gt;
* {{plus}} Perception +4&lt;br /&gt;
* {{plus}} Claw +1L&lt;br /&gt;
* {{plus}} Bite +2L&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* {{info}} Limited use of First Tongue (Complex ideas: Man + Expression)&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
&lt;br /&gt;
==Silver==&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier.&lt;br /&gt;
&lt;br /&gt;
Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
===Spiritual Perception===&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
===Stepping Sideways===&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tribes==&lt;br /&gt;
&lt;br /&gt;
===[[Blood Talons]] (Suthar Anzuth)===&lt;br /&gt;
* Totem: Fenris, the Destroyer Wolf&lt;br /&gt;
* Ban: ''Offer no surrender that you would not accept''&lt;br /&gt;
* [[Renown]]: [[Glory]]&lt;br /&gt;
* Gift Lists: [[Inspiration Gifts]], [[Rage Gifts]], [[Strength Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Bone Shadows]] (Hirfathra Hissu)===&lt;br /&gt;
* Totem: Kamduis-Ur, the Death Wolf&lt;br /&gt;
* Ban: ''Pay each spirit in kind''&lt;br /&gt;
* [[Renown]]: [[Wisdom]]&lt;br /&gt;
* Gift Lists: [[Death Gifts]], [[Insight Gifts]], [[Warding Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Hunters in Darkness]] (Meninna)===&lt;br /&gt;
* Totem: Hikaon, the Black Wolf&lt;br /&gt;
* Ban: ''Let no sacred place in your territory be violated''&lt;br /&gt;
* [[Renown]]: [[Purity]]&lt;br /&gt;
* Gift Lists: [[Elemental Gifts]], [[Nature Gifts]], [[Stealth Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Iron Masters]] (Farsil Luhal)===&lt;br /&gt;
* Totem: Sagrim, the Red Wolf&lt;br /&gt;
* Ban: ''Honor your territory in all things''&lt;br /&gt;
* [[Renown]]: [[Cunning]]&lt;br /&gt;
* Gift Lists: [[Knowledge Gifts]], [[Shaping Gifts]], [[Technology Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Storm Lords]] (Iminir)===&lt;br /&gt;
* Totem: Skolis, the Winter Wolf&lt;br /&gt;
* Ban: ''Allow no one to witness or to tend your weakness''&lt;br /&gt;
* [[Renown]]: [[Honor]]&lt;br /&gt;
* Gift Lists: [[Dominance Gifts]], [[Evasion Gifts]], [[Weather Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Ghost Wolves]] (Thihirtha Numea)===&lt;br /&gt;
* Totem: None&lt;br /&gt;
* Ban: None&lt;br /&gt;
* [[Renown]]: None&lt;br /&gt;
* Gift Lists: [[Father Wolfs Gifts]], [[Mother Lunas Gifts]]&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
* Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
&lt;br /&gt;
* Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.&lt;br /&gt;
* Tracker has more succ: Progress made&lt;br /&gt;
* Countertracker has more succ: Trail lost&lt;br /&gt;
* Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{info}} Moving at ½ speed: None&lt;br /&gt;
* {{minus}} Moving at ¾ speed: -1&lt;br /&gt;
* {{minus}} Moving at full speed: -2&lt;br /&gt;
* {{minus}} Every hour trail ages: -1&lt;br /&gt;
* {{plus}} Each subject in group tracked after the first: +1&lt;br /&gt;
* {{plus}} Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
==Rites==&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's [[Harmony]], subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* {{plus}} +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a [[meditation]] Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* {{plus}} +2 In the vicinity of a powerful [[locus]] (rated ••••+)&lt;br /&gt;
* {{plus}} +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* {{plus}} +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* {{plus}} +1 Ritemaster is in Dalu form&lt;br /&gt;
* {{plus}} +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* {{minus}} –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* {{minus}} –1 Local spirits are hostile to ritualist&lt;br /&gt;
* {{minus}} –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* {{minus}} –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* {{minus}} –2 Packmates are involved in battle&lt;br /&gt;
* {{minus}} –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* {{minus}} –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* {{minus}} –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
==Moon Phases==&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
&lt;br /&gt;
== Custom Fetishes ==&lt;br /&gt;
&lt;br /&gt;
Fetish creation rules are in Lore of the Foresaken, Page 138. All custom fetishes should be made using these rules.&lt;br /&gt;
&lt;br /&gt;
== Drugs, Toxins, Poisons and Diseases ==&lt;br /&gt;
&lt;br /&gt;
The Werewolf line is not entirely clear on this. However:&lt;br /&gt;
&lt;br /&gt;
* Werewolves are immune to all mundane diseases. Supernatural ones may still affect them, but will probably be affected by a Werewolf's regeneration rate.&lt;br /&gt;
* Werewolves are not immune to, but are resistant to most mundane and supernatural poisons, gaining a +2 to any roll to resist, which stacks with the Merit [[Toxin Resistance]]. They may also experience a reduced duration when it comes to the effects of drugs, both positive and negative.&lt;br /&gt;
* Werewolves may spend a point of [[essence]] to purge themselves of one dose of any drug, toxin or poison. In the case of toxins or poisons, this reduces the toxicity rating by 1. Reducing it 0 completely purges the Uratha's system.&lt;br /&gt;
* Yes, this means Werewolves have a hard time getting drunk, so go ahead and kill your liver with massive amounts of alcohol.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-02-06T14:54:15Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Harmony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{TOC right}}{{Werewolf/Index}}&lt;br /&gt;
Put together by [[User:DrDog|DrDog]] &amp;amp; [[User:Roadnottaken|Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
==Auspices==&lt;br /&gt;
&lt;br /&gt;
===[[Rahu]] (Full Moon, Warrior)===&lt;br /&gt;
*Renown: [[Purity]]&lt;br /&gt;
*Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]&lt;br /&gt;
*Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]&lt;br /&gt;
*Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
&lt;br /&gt;
===[[Cahalith]] (Gibous Moon, Visionary)===&lt;br /&gt;
*Renown: [[Glory]]&lt;br /&gt;
*Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]&lt;br /&gt;
*Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
*Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
&lt;br /&gt;
===[[Elodoth]] (Half Moon, Walker Between)===&lt;br /&gt;
*Renown: [[Honor]]&lt;br /&gt;
*Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]&lt;br /&gt;
*Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]&lt;br /&gt;
*Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
&lt;br /&gt;
===[[Ithaeur]] (Crescent Moon, Spirit Master)===&lt;br /&gt;
*Renown: [[Wisdom]]&lt;br /&gt;
*Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]&lt;br /&gt;
*Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]&lt;br /&gt;
*Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
&lt;br /&gt;
===[[Irraka]] (New Moon, Stalker)===&lt;br /&gt;
*Renown: [[Cunning]]&lt;br /&gt;
*Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
*Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]&lt;br /&gt;
*Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
&lt;br /&gt;
==Death Rage ([[Kuruth]])==&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
==[[Lunacy]]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
==[[Harmony]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Harmony}}&lt;br /&gt;
&lt;br /&gt;
* Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
* If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
* '''Optional Degeneration rules''': Werewolves can gain bans like spirits instead of mental disorders. These can be things like spilling three drops of blood before entering a door, or collecting a token from every defeated foe, etc. They get progressively worse as the werewolf drops lower in harmony.&lt;br /&gt;
&lt;br /&gt;
==[[Primal Urge]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
==[[Regeneration]]==&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
==[[Renown]]==&lt;br /&gt;
&lt;br /&gt;
Dots in tribally afilliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Shapeshifting]] ==&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
* Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
===[[Hishu]] (Human)===&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
&lt;br /&gt;
===[[Dalu]] (Near-Human)===&lt;br /&gt;
* {{plus}} [[Strength]] +1&lt;br /&gt;
* {{plus}} [[Stamina]] +1&lt;br /&gt;
* {{minus}} [[Manipulation]] -1&lt;br /&gt;
* {{info}} [[Size]] +1&lt;br /&gt;
* {{plus}} [[Health]] +2&lt;br /&gt;
* {{plus}} [[Speed]] +1&lt;br /&gt;
* {{plus}} [[Perception]] +2&lt;br /&gt;
* {{info}} Mass +25-50 lbs (+11-22 kg)&lt;br /&gt;
* {{info}} Height +4-6”  (+10-15 cm)&lt;br /&gt;
* {{info}} [[Lunacy]] at +4&lt;br /&gt;
&lt;br /&gt;
===[[Gauru]] (War Form)===&lt;br /&gt;
* {{plus}} Strength +3&lt;br /&gt;
* {{plus}} Dexterity +1&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{info}} Size +2&lt;br /&gt;
* {{plus}} Health +4&lt;br /&gt;
* {{plus}} Initiative +1&lt;br /&gt;
* {{plus}} Speed +4&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} Mass +200-250 lbs &lt;br /&gt;
* {{info}} Height +2-3’&lt;br /&gt;
* {{info}} Full [[Lunacy]]&lt;br /&gt;
* {{plus}} [[Armor]] 1/1&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{plus}} Ignore wound penalties&lt;br /&gt;
* {{plus}} No unconsciousness rolls&lt;br /&gt;
* {{minus}} -2 penalty to resist [[Kuruth]]&lt;br /&gt;
* {{minus}} Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* {{info}} Must attack an enemy, travel toward one, or take out frustration.  Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth.  Gifts and fetishes (Reflexive) excepted.&lt;br /&gt;
* {{info}} Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon).&lt;br /&gt;
* {{info}} Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* {{info}} May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* {{info}} May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
&lt;br /&gt;
===[[Urshul]] (Near-Wolf)===&lt;br /&gt;
* {{plus}} Str +2&lt;br /&gt;
* {{plus}} Dex +2&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{minus}} Manip -3&lt;br /&gt;
* {{info}} Size +1&lt;br /&gt;
* {{plus}} Health +3&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +7&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} 3-5’ at shoulder&lt;br /&gt;
* {{info}} 6-8’ in length&lt;br /&gt;
* {{info}} +150-200 lbs in weight&lt;br /&gt;
* {{info}} Lunacy at +2&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Body language and scent can convey ideas to pack members&lt;br /&gt;
* {{info}} Limited use of First Tongue&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
&lt;br /&gt;
===[[Urhan]] (The Wolf)===&lt;br /&gt;
* {{plus}} Dexterity +2&lt;br /&gt;
* {{plus}} Stamina +1&lt;br /&gt;
* {{info}} Size -1&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +5&lt;br /&gt;
* {{plus}} Perception +4&lt;br /&gt;
* {{plus}} Claw +1L&lt;br /&gt;
* {{plus}} Bite +2L&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* {{info}} Limited use of First Tongue (Complex ideas: Man + Expression)&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
&lt;br /&gt;
==Silver==&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier.&lt;br /&gt;
&lt;br /&gt;
Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
===Spiritual Perception===&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
===Stepping Sideways===&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tribes==&lt;br /&gt;
&lt;br /&gt;
===[[Blood Talons]] (Suthar Anzuth)===&lt;br /&gt;
* Totem: Fenris, the Destroyer Wolf&lt;br /&gt;
* Ban: ''Offer no surrender that you would not accept''&lt;br /&gt;
* [[Renown]]: [[Glory]]&lt;br /&gt;
* Gift Lists: [[Inspiration Gifts]], [[Rage Gifts]], [[Strength Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Bone Shadows]] (Hirfathra Hissu)===&lt;br /&gt;
* Totem: Kamduis-Ur, the Death Wolf&lt;br /&gt;
* Ban: ''Pay each spirit in kind''&lt;br /&gt;
* [[Renown]]: [[Wisdom]]&lt;br /&gt;
* Gift Lists: [[Death Gifts]], [[Insight Gifts]], [[Warding Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Hunters in Darkness]] (Meninna)===&lt;br /&gt;
* Totem: Hikaon, the Black Wolf&lt;br /&gt;
* Ban: ''Let no sacred place in your territory be violated''&lt;br /&gt;
* [[Renown]]: [[Purity]]&lt;br /&gt;
* Gift Lists: [[Elemental Gifts]], [[Nature Gifts]], [[Stealth Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Iron Masters]] (Farsil Luhal)===&lt;br /&gt;
* Totem: Sagrim, the Red Wolf&lt;br /&gt;
* Ban: ''Honor your territory in all things''&lt;br /&gt;
* [[Renown]]: [[Cunning]]&lt;br /&gt;
* Gift Lists: [[Knowledge Gifts]], [[Shaping Gifts]], [[Technology Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Storm Lords]] (Iminir)===&lt;br /&gt;
* Totem: Skolis, the Winter Wolf&lt;br /&gt;
* Ban: ''Allow no one to witness or to tend your weakness''&lt;br /&gt;
* [[Renown]]: [[Honor]]&lt;br /&gt;
* Gift Lists: [[Dominance Gifts]], [[Evasion Gifts]], [[Weather Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Ghost Wolves]] (Thihirtha Numea)===&lt;br /&gt;
* Totem: None&lt;br /&gt;
* Ban: None&lt;br /&gt;
* [[Renown]]: None&lt;br /&gt;
* Gift Lists: [[Father Wolfs Gifts]], [[Mother Lunas Gifts]]&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
* Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
&lt;br /&gt;
* Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.&lt;br /&gt;
* Tracker has more succ: Progress made&lt;br /&gt;
* Countertracker has more succ: Trail lost&lt;br /&gt;
* Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{info}} Moving at ½ speed: None&lt;br /&gt;
* {{minus}} Moving at ¾ speed: -1&lt;br /&gt;
* {{minus}} Moving at full speed: -2&lt;br /&gt;
* {{minus}} Every hour trail ages: -1&lt;br /&gt;
* {{plus}} Each subject in group tracked after the first: +1&lt;br /&gt;
* {{plus}} Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
==Rites==&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's [[Harmony]], subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* {{plus}} +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a [[meditation]] Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* {{plus}} +2 In the vicinity of a powerful [[locus]] (rated ••••+)&lt;br /&gt;
* {{plus}} +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* {{plus}} +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* {{plus}} +1 Ritemaster is in Dalu form&lt;br /&gt;
* {{plus}} +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* {{minus}} –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* {{minus}} –1 Local spirits are hostile to ritualist&lt;br /&gt;
* {{minus}} –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* {{minus}} –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* {{minus}} –2 Packmates are involved in battle&lt;br /&gt;
* {{minus}} –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* {{minus}} –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* {{minus}} –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
==Moon Phases==&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-01-27T14:10:28Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: Readability and formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{topicon wtf}}{{TOC right}}{{Werewolf/Index}}&lt;br /&gt;
Put together by [[User:DrDog|DrDog]] &amp;amp; [[User:Roadnottaken|Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
==Auspices==&lt;br /&gt;
&lt;br /&gt;
===[[Rahu]] (Full Moon, Warrior)===&lt;br /&gt;
*Renown: [[Purity]]&lt;br /&gt;
*Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]&lt;br /&gt;
*Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]&lt;br /&gt;
*Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
&lt;br /&gt;
===[[Cahalith]] (Gibous Moon, Visionary)===&lt;br /&gt;
*Renown: [[Glory]]&lt;br /&gt;
*Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]&lt;br /&gt;
*Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
*Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
&lt;br /&gt;
===[[Elodoth]] (Half Moon, Walker Between)===&lt;br /&gt;
*Renown: [[Honor]]&lt;br /&gt;
*Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]&lt;br /&gt;
*Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]&lt;br /&gt;
*Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
&lt;br /&gt;
===[[Ithaeur]] (Crescent Moon, Spirit Master)===&lt;br /&gt;
*Renown: [[Wisdom]]&lt;br /&gt;
*Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]&lt;br /&gt;
*Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]&lt;br /&gt;
*Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
&lt;br /&gt;
===[[Irraka]] (New Moon, Stalker)===&lt;br /&gt;
*Renown: [[Cunning]]&lt;br /&gt;
*Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
*Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]&lt;br /&gt;
*Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
&lt;br /&gt;
==Death Rage ([[Kuruth]])==&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
==[[Lunacy]]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
==[[Harmony]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Harmony}}&lt;br /&gt;
&lt;br /&gt;
* Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
* If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
&lt;br /&gt;
==[[Primal Urge]]==&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
==[[Regeneration]]==&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
==[[Renown]]==&lt;br /&gt;
&lt;br /&gt;
Dots in tribally afilliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Shapeshifting]] ==&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
* Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
===[[Hishu]] (Human)===&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
&lt;br /&gt;
===[[Dalu]] (Near-Human)===&lt;br /&gt;
* {{plus}} [[Strength]] +1&lt;br /&gt;
* {{plus}} [[Stamina]] +1&lt;br /&gt;
* {{minus}} [[Manipulation]] -1&lt;br /&gt;
* {{info}} [[Size]] +1&lt;br /&gt;
* {{plus}} [[Health]] +2&lt;br /&gt;
* {{plus}} [[Speed]] +1&lt;br /&gt;
* {{plus}} [[Perception]] +2&lt;br /&gt;
* {{info}} Mass +25-50 lbs (+11-22 kg)&lt;br /&gt;
* {{info}} Height +4-6”  (+10-15 cm)&lt;br /&gt;
* {{info}} [[Lunacy]] at +4&lt;br /&gt;
&lt;br /&gt;
===[[Gauru]] (War Form)===&lt;br /&gt;
* {{plus}} Strength +3&lt;br /&gt;
* {{plus}} Dexterity +1&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{info}} Size +2&lt;br /&gt;
* {{plus}} Health +4&lt;br /&gt;
* {{plus}} Initiative +1&lt;br /&gt;
* {{plus}} Speed +4&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} Mass +200-250 lbs &lt;br /&gt;
* {{info}} Height +2-3’&lt;br /&gt;
* {{info}} Full [[Lunacy]]&lt;br /&gt;
* {{plus}} [[Armor]] 1/1&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{plus}} Ignore wound penalties&lt;br /&gt;
* {{plus}} No unconsciousness rolls&lt;br /&gt;
* {{minus}} -2 penalty to resist [[Kuruth]]&lt;br /&gt;
* {{minus}} Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* {{info}} Must attack an enemy, travel toward one, or take out frustration.  Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth.  Gifts and fetishes (Reflexive) excepted.&lt;br /&gt;
* {{info}} Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon).&lt;br /&gt;
* {{info}} Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* {{info}} May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* {{info}} May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
&lt;br /&gt;
===[[Urshul]] (Near-Wolf)===&lt;br /&gt;
* {{plus}} Str +2&lt;br /&gt;
* {{plus}} Dex +2&lt;br /&gt;
* {{plus}} Stamina +2&lt;br /&gt;
* {{minus}} Manip -3&lt;br /&gt;
* {{info}} Size +1&lt;br /&gt;
* {{plus}} Health +3&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +7&lt;br /&gt;
* {{plus}} Perception +3&lt;br /&gt;
* {{info}} 3-5’ at shoulder&lt;br /&gt;
* {{info}} 6-8’ in length&lt;br /&gt;
* {{info}} +150-200 lbs in weight&lt;br /&gt;
* {{info}} Lunacy at +2&lt;br /&gt;
* {{plus}} Claws +1L&lt;br /&gt;
* {{plus}} Bite +2L (No grapple required)&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Body language and scent can convey ideas to pack members&lt;br /&gt;
* {{info}} Limited use of First Tongue&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
&lt;br /&gt;
===[[Urhan]] (The Wolf)===&lt;br /&gt;
* {{plus}} Dexterity +2&lt;br /&gt;
* {{plus}} Stamina +1&lt;br /&gt;
* {{info}} Size -1&lt;br /&gt;
* {{plus}} Initiative +2&lt;br /&gt;
* {{plus}} Speed +5&lt;br /&gt;
* {{plus}} Perception +4&lt;br /&gt;
* {{plus}} Claw +1L&lt;br /&gt;
* {{plus}} Bite +2L&lt;br /&gt;
* {{info}} -2 penalty to detect as supernatural creature&lt;br /&gt;
* {{minus}} Human speech impossible&lt;br /&gt;
* {{info}} Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* {{info}} Limited use of First Tongue (Complex ideas: Man + Expression)&lt;br /&gt;
* {{info}} Track by scent&lt;br /&gt;
&lt;br /&gt;
==Silver==&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier.&lt;br /&gt;
&lt;br /&gt;
Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
===Spiritual Perception===&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
===Stepping Sideways===&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tribes==&lt;br /&gt;
&lt;br /&gt;
===[[Blood Talons]] (Suthar Anzuth)===&lt;br /&gt;
* Totem: Fenris, the Destroyer Wolf&lt;br /&gt;
* Ban: ''Offer no surrender that you would not accept''&lt;br /&gt;
* [[Renown]]: [[Glory]]&lt;br /&gt;
* Gift Lists: [[Inspiration Gifts]], [[Rage Gifts]], [[Strength Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Bone Shadows]] (Hirfathra Hissu)===&lt;br /&gt;
* Totem: Kamduis-Ur, the Death Wolf&lt;br /&gt;
* Ban: ''Pay each spirit in kind''&lt;br /&gt;
* [[Renown]]: [[Wisdom]]&lt;br /&gt;
* Gift Lists: [[Death Gifts]], [[Insight Gifts]], [[Warding Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Hunters in Darkness]] (Meninna)===&lt;br /&gt;
* Totem: Hikaon, the Black Wolf&lt;br /&gt;
* Ban: ''Let no sacred place in your territory be violated''&lt;br /&gt;
* [[Renown]]: [[Purity]]&lt;br /&gt;
* Gift Lists: [[Elemental Gifts]], [[Nature Gifts]], [[Stealth Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Iron Masters]] (Farsil Luhal)===&lt;br /&gt;
* Totem: Sagrim, the Red Wolf&lt;br /&gt;
* Ban: ''Honor your territory in all things''&lt;br /&gt;
* [[Renown]]: [[Cunning]]&lt;br /&gt;
* Gift Lists: [[Knowledge Gifts]], [[Shaping Gifts]], [[Technology Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Storm Lords]] (Iminir)===&lt;br /&gt;
* Totem: Skolis, the Winter Wolf&lt;br /&gt;
* Ban: ''Allow no one to witness or to tend your weakness''&lt;br /&gt;
* [[Renown]]: [[Honor]]&lt;br /&gt;
* Gift Lists: [[Dominance Gifts]], [[Evasion Gifts]], [[Weather Gifts]]&lt;br /&gt;
&lt;br /&gt;
===[[Ghost Wolves]] (Thihirtha Numea)===&lt;br /&gt;
* Totem: None&lt;br /&gt;
* Ban: None&lt;br /&gt;
* [[Renown]]: None&lt;br /&gt;
* Gift Lists: [[Father Wolfs Gifts]], [[Mother Lunas Gifts]]&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
* Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
&lt;br /&gt;
* Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.&lt;br /&gt;
* Tracker has more succ: Progress made&lt;br /&gt;
* Countertracker has more succ: Trail lost&lt;br /&gt;
* Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* {{info}} Moving at ½ speed: None&lt;br /&gt;
* {{minus}} Moving at ¾ speed: -1&lt;br /&gt;
* {{minus}} Moving at full speed: -2&lt;br /&gt;
* {{minus}} Every hour trail ages: -1&lt;br /&gt;
* {{plus}} Each subject in group tracked after the first: +1&lt;br /&gt;
* {{plus}} Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
==Rites==&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's [[Harmony]], subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* {{plus}} +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a [[meditation]] Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* {{plus}} +2 In the vicinity of a powerful [[locus]] (rated ••••+)&lt;br /&gt;
* {{plus}} +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* {{plus}} +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* {{plus}} +1 Ritemaster is in Dalu form&lt;br /&gt;
* {{plus}} +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* {{minus}} –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* {{minus}} –1 Local spirits are hostile to ritualist&lt;br /&gt;
* {{minus}} –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* {{minus}} –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* {{minus}} –2 Packmates are involved in battle&lt;br /&gt;
* {{minus}} –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* {{minus}} –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* {{minus}} –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
==Moon Phases==&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-01-24T17:58:38Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{TOC right}}&lt;br /&gt;
Put together by &lt;br /&gt;
[[User:Shouldabeenadog]] &amp;amp; [[User:Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
==The Lycanthropic Condition==&lt;br /&gt;
&lt;br /&gt;
===Auspices===&lt;br /&gt;
&lt;br /&gt;
====[[Rahu]] (Full Moon, Warrior)====&lt;br /&gt;
*Renown: [[Purity]]&lt;br /&gt;
*Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]&lt;br /&gt;
*Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]&lt;br /&gt;
*Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
&lt;br /&gt;
====[[Cahalith]] (Gibous Moon, Visionary)====&lt;br /&gt;
*Renown: [[Glory]]&lt;br /&gt;
*Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]&lt;br /&gt;
*Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
*Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
&lt;br /&gt;
====[[Elodoth]] (Half Moon, Walker Between)====&lt;br /&gt;
*Renown: [[Honor]]&lt;br /&gt;
*Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]&lt;br /&gt;
*Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]&lt;br /&gt;
*Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
&lt;br /&gt;
====[[Ithaeur]] (Crescent Moon, Spirit Master)====&lt;br /&gt;
*Renown: [[Wisdom]]&lt;br /&gt;
*Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]&lt;br /&gt;
*Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]&lt;br /&gt;
*Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
&lt;br /&gt;
====[[Irraka]] (New Moon, Stalker)====&lt;br /&gt;
*Renown: [[Cunning]]&lt;br /&gt;
*Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
*Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]&lt;br /&gt;
*Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
&lt;br /&gt;
===Death Rage ([[Kuruth]])===&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
===[[Harmony]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 20px;&amp;quot;&amp;gt;{{Tables/Harmony}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
&lt;br /&gt;
===[[Lunacy]]===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
===[[Primal Urge]]===&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
===[[Regeneration]]===&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
===[[Renown]]===&lt;br /&gt;
&lt;br /&gt;
Dots in tribally afilliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Shapeshifting]] ===&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
* Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
'''[[Hishu]] (Human):''' No modifiers.&lt;br /&gt;
* -2 penalty to detect as supernatural creature&lt;br /&gt;
&lt;br /&gt;
'''[[Dalu]] (Near-Human):''' [[Strength|Str]] +1, [[Stamina|Sta]] +1, [[Manipulation|Manip]] -1, [[Size]] +1, Health +2, [[Speed]] +1, [[Perception]] +2. +25-50 lbs mass, +4-6” height.&lt;br /&gt;
* Lunacy at +4&lt;br /&gt;
&lt;br /&gt;
'''[[Gauru]] (War Form):''' Str +3, [[Dexterity|Dex]] +1, Sta +2, Size +2, Health +4, [[Initiative]] +1, Speed +4, +3 Perception. +200-250 lbs mass, +2-3’ height.&lt;br /&gt;
* Full Lunacy&lt;br /&gt;
* Armor 1/1&lt;br /&gt;
* Claws +1L&lt;br /&gt;
* Bite +2L (No grapple required)&lt;br /&gt;
* Ignore wound penalties&lt;br /&gt;
* No unconsciousness rolls&lt;br /&gt;
* -2 penalty to resist Kuruth&lt;br /&gt;
* Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* Must attack an enemy, travel toward one, or take out frustration.[[Pool::Resolve]] + Composure (Reflexive) required to do anything else, failure means Kuruth. Gifts and fetishes (Reflexive) excepted&lt;br /&gt;
* Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon). Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
&lt;br /&gt;
'''[[Urshul]] (Near-Wolf):''' Str +2, Dex +2, [[Pool::Stamina]] +2, Manip -3, Size +1, Health +3, Initiative +2, Speed +7, Perception +3. 3-5’ at shoulder, 6-8’ in length. +150-200 lbs in weight&lt;br /&gt;
* Lunacy at +2&lt;br /&gt;
* Claws +1L&lt;br /&gt;
* Bite +2L (No grapple required)&lt;br /&gt;
* Human speech impossible&lt;br /&gt;
* Body language and scent can convey ideas to pack members&lt;br /&gt;
* Limited use of First Tongue&lt;br /&gt;
* Track by scent&lt;br /&gt;
&lt;br /&gt;
'''[[Urhan]] (The Wolf):''' Dex +2, Sta +1, Size -1, Initiative +2, Speed +5, Perception +4&lt;br /&gt;
* Claw +1L&lt;br /&gt;
* Bite +2L&lt;br /&gt;
* -2 penalty to detect as supernatural creature&lt;br /&gt;
* Human speech impossible&lt;br /&gt;
* Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* Limited use of First Tongue (Complex ideas: Man + [[Pool::Expression Skill|Expression]])&lt;br /&gt;
* Track by scent&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
===Spiritual Perception===&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
===Stepping Sideways===&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tribes===&lt;br /&gt;
&lt;br /&gt;
====[[Blood Talons]] (Suthar Anzuth)====&lt;br /&gt;
* Totem: Fenris, the Destroyer Wolf&lt;br /&gt;
* Ban: ''Offer no surrender that you would not accept''&lt;br /&gt;
* [[Renown]]: [[Glory]]&lt;br /&gt;
* Gift Lists: [[Inspiration Gifts]], [[Rage Gifts]], [[Strength Gifts]]&lt;br /&gt;
&lt;br /&gt;
====[[Bone Shadows]] (Hirfathra Hissu)====&lt;br /&gt;
* Totem: Kamduis-Ur, the Death Wolf&lt;br /&gt;
* Ban: ''Pay each spirit in kind''&lt;br /&gt;
* [[Renown]]: [[Wisdom]]&lt;br /&gt;
* Gift Lists: [[Death Gifts]], [[Insight Gifts]], [[Warding Gifts]]&lt;br /&gt;
&lt;br /&gt;
====[[Hunters in Darkness]] (Meninna)====&lt;br /&gt;
* Totem: Hikaon, the Black Wolf&lt;br /&gt;
* Ban: ''Let no sacred place in your territory be violated''&lt;br /&gt;
* [[Renown]]: [[Purity]]&lt;br /&gt;
* Gift Lists: [[Elemental Gifts]], [[Nature Gifts]], [[Stealth Gifts]]&lt;br /&gt;
&lt;br /&gt;
====[[Iron Masters]] (Farsil Luhal)====&lt;br /&gt;
* Totem: Sagrim, the Red Wolf&lt;br /&gt;
* Ban: ''Honor your territory in all things''&lt;br /&gt;
* [[Renown]]: [[Cunning]]&lt;br /&gt;
* Gift Lists: [[Knowledge Gifts]], [[Shaping Gifts]], [[Technology Gifts]]&lt;br /&gt;
&lt;br /&gt;
====[[Storm Lords]] (Iminir)====&lt;br /&gt;
* Totem: Skolis, the Winter Wolf&lt;br /&gt;
* Ban: ''Allow no one to witness or to tend your weakness''&lt;br /&gt;
* [[Renown]]: [[Honor]]&lt;br /&gt;
* Gift Lists: [[Dominance Gifts]], [[Evasion Gifts]], [[Weather Gifts]]&lt;br /&gt;
&lt;br /&gt;
====[[Ghost Wolves]] (Thihirtha Numea)====&lt;br /&gt;
* Totem: None&lt;br /&gt;
* Ban: None&lt;br /&gt;
* [[Renown]]: None&lt;br /&gt;
* Gift Lists: [[Father Wolfs Gifts]], [[Mother Lunas Gifts]]&lt;br /&gt;
&lt;br /&gt;
===Tracking===&lt;br /&gt;
&lt;br /&gt;
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
* Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
&lt;br /&gt;
* Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.&lt;br /&gt;
* Tracker has more succ: Progress made&lt;br /&gt;
* Countertracker has more succ: Trail lost&lt;br /&gt;
* Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Moving at ½ speed: None&lt;br /&gt;
* Moving at ¾ speed: -1&lt;br /&gt;
* Moving at full speed: -2&lt;br /&gt;
* Every hour trail ages: -1&lt;br /&gt;
* Each subject in group tracked after the first: +1&lt;br /&gt;
* Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
===Gauntlet modifier===&lt;br /&gt;
&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
===Rites:===&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a meditation Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* +2 In the vicinity of a powerful locus (rated ••••+)&lt;br /&gt;
* +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* +1 Ritemaster is in Dalu form&lt;br /&gt;
* +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* –1 Local spirits are hostile to ritualist&lt;br /&gt;
* –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* –2 Packmates are involved in battle&lt;br /&gt;
* –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
===Moon Phases===&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-01-24T17:51:53Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{TOC right}}&lt;br /&gt;
Put together by &lt;br /&gt;
[[User:Shouldabeenadog]] &amp;amp; [[User:Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
===The Lycanthropic Condition===&lt;br /&gt;
&lt;br /&gt;
====Auspices====&lt;br /&gt;
&lt;br /&gt;
*[[Rahu]] (Full Moon, Warrior)&lt;br /&gt;
**Renown: [[Purity]]&lt;br /&gt;
**Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]&lt;br /&gt;
**Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]&lt;br /&gt;
**Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
&lt;br /&gt;
*[[Cahalith]] (Gibous Moon, Visionary)&lt;br /&gt;
**Renown: [[Glory]]&lt;br /&gt;
**Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]&lt;br /&gt;
**Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
**Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
&lt;br /&gt;
*[[Elodoth]] (Half Moon, Walker Between)&lt;br /&gt;
**Renown: [[Honor]]&lt;br /&gt;
**Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]&lt;br /&gt;
**Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]&lt;br /&gt;
**Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
&lt;br /&gt;
*[[Ithaeur]] (Crescent Moon, Spirit Master)&lt;br /&gt;
**Renown: [[Wisdom]]&lt;br /&gt;
**Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]&lt;br /&gt;
**Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]&lt;br /&gt;
**Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
&lt;br /&gt;
*[[Irraka]] (New Moon, Stalker)&lt;br /&gt;
**Renown: [[Cunning]]&lt;br /&gt;
**Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
**Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]&lt;br /&gt;
**Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
&lt;br /&gt;
====Death Rage ([[Kuruth]])====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
====[[Harmony]]====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 20px;&amp;quot;&amp;gt;{{Tables/Harmony}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
&lt;br /&gt;
====[[Lunacy]]====&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
====[[Primal Urge]]====&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
====[[Regeneration]]====&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
====[[Renown]]====&lt;br /&gt;
&lt;br /&gt;
Dots in tribally afilliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Shapeshifting]] ====&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
* Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
'''[[Hishu]] (Human):''' No modifiers.&lt;br /&gt;
* -2 penalty to detect as supernatural creature&lt;br /&gt;
&lt;br /&gt;
'''[[Dalu]] (Near-Human):''' [[Strength|Str]] +1, [[Stamina|Sta]] +1, [[Manipulation|Manip]] -1, [[Size]] +1, Health +2, [[Speed]] +1, [[Perception]] +2. +25-50 lbs mass, +4-6” height.&lt;br /&gt;
* Lunacy at +4&lt;br /&gt;
&lt;br /&gt;
'''[[Gauru]] (War Form):''' Str +3, [[Dexterity|Dex]] +1, Sta +2, Size +2, Health +4, [[Initiative]] +1, Speed +4, +3 Perception. +200-250 lbs mass, +2-3’ height.&lt;br /&gt;
* Full Lunacy&lt;br /&gt;
* Armor 1/1&lt;br /&gt;
* Claws +1L&lt;br /&gt;
* Bite +2L (No grapple required)&lt;br /&gt;
* Ignore wound penalties&lt;br /&gt;
* No unconsciousness rolls&lt;br /&gt;
* -2 penalty to resist Kuruth&lt;br /&gt;
* Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* Must attack an enemy, travel toward one, or take out frustration.[[Pool::Resolve]] + Composure (Reflexive) required to do anything else, failure means Kuruth. Gifts and fetishes (Reflexive) excepted&lt;br /&gt;
* Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon). Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
&lt;br /&gt;
'''[[Urshul]] (Near-Wolf):''' Str +2, Dex +2, [[Pool::Stamina]] +2, Manip -3, Size +1, Health +3, Initiative +2, Speed +7, Perception +3. 3-5’ at shoulder, 6-8’ in length. +150-200 lbs in weight&lt;br /&gt;
* Lunacy at +2&lt;br /&gt;
* Claws +1L&lt;br /&gt;
* Bite +2L (No grapple required)&lt;br /&gt;
* Human speech impossible&lt;br /&gt;
* Body language and scent can convey ideas to pack members&lt;br /&gt;
* Limited use of First Tongue&lt;br /&gt;
* Track by scent&lt;br /&gt;
&lt;br /&gt;
'''[[Urhan]] (The Wolf):''' Dex +2, Sta +1, Size -1, Initiative +2, Speed +5, Perception +4&lt;br /&gt;
* Claw +1L&lt;br /&gt;
* Bite +2L&lt;br /&gt;
* -2 penalty to detect as supernatural creature&lt;br /&gt;
* Human speech impossible&lt;br /&gt;
* Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* Limited use of First Tongue (Complex ideas: Man + [[Pool::Expression Skill|Expression]])&lt;br /&gt;
* Track by scent&lt;br /&gt;
&lt;br /&gt;
====Silver====&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
====Spiritual Perception====&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
====Stepping Sideways====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tribes====&lt;br /&gt;
&lt;br /&gt;
[[Blood Talons]] (Suthar Anzuth)&lt;br /&gt;
* Totem: Fenris, the Destroyer Wolf&lt;br /&gt;
* Ban: ''Offer no surrender that you would not accept''&lt;br /&gt;
* [[Renown]]: [[Glory]]&lt;br /&gt;
* Gift Lists: [[Inspiration Gifts]], [[Rage Gifts]], [[Strength Gifts]]&lt;br /&gt;
&lt;br /&gt;
[[Bone Shadows]] (Hirfathra Hissu)&lt;br /&gt;
* Totem: Kamduis-Ur, the Death Wolf&lt;br /&gt;
* Ban: ''Pay each spirit in kind''&lt;br /&gt;
* [[Renown]]: [[Wisdom]]&lt;br /&gt;
* Gift Lists: [[Death Gifts]], [[Insight Gifts]], [[Warding Gifts]]&lt;br /&gt;
&lt;br /&gt;
[[Hunters in Darkness]] (Meninna)&lt;br /&gt;
* Totem: Hikaon, the Black Wolf&lt;br /&gt;
* Ban: ''Let no sacred place in your territory be violated''&lt;br /&gt;
* [[Renown]]: [[Purity]]&lt;br /&gt;
* Gift Lists: [[Elemental Gifts]], [[Nature Gifts]], [[Stealth Gifts]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Masters]] (Farsil Luhal)&lt;br /&gt;
* Totem: Sagrim, the Red Wolf&lt;br /&gt;
* Ban: ''Honor your territory in all things''&lt;br /&gt;
* [[Renown]]: [[Cunning]]&lt;br /&gt;
* Gift Lists: [[Knowledge Gifts]], [[Shaping Gifts]], [[Technology Gifts]]&lt;br /&gt;
&lt;br /&gt;
[[Storm Lords]] (Iminir)&lt;br /&gt;
* Totem: Skolis, the Winter Wolf&lt;br /&gt;
* Ban: ''Allow no one to witness or to tend your weakness''&lt;br /&gt;
* [[Renown]]: [[Honor]]&lt;br /&gt;
* Gift Lists: [[Dominance Gifts]], [[Evasion Gifts]], [[Weather Gifts]]&lt;br /&gt;
&lt;br /&gt;
[[Ghost Wolves]] (Thihirtha Numea)&lt;br /&gt;
* Totem: None&lt;br /&gt;
* Ban: None&lt;br /&gt;
* [[Renown]]: None&lt;br /&gt;
* Gift Lists: [[Father Wolfs Gifts]], [[Mother Lunas Gifts]]&lt;br /&gt;
&lt;br /&gt;
====Tracking====&lt;br /&gt;
&lt;br /&gt;
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
* Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
&lt;br /&gt;
* Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.&lt;br /&gt;
* Tracker has more succ: Progress made&lt;br /&gt;
* Countertracker has more succ: Trail lost&lt;br /&gt;
* Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Moving at ½ speed: None&lt;br /&gt;
* Moving at ¾ speed: -1&lt;br /&gt;
* Moving at full speed: -2&lt;br /&gt;
* Every hour trail ages: -1&lt;br /&gt;
* Each subject in group tracked after the first: +1&lt;br /&gt;
* Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
====Gauntlet modifier====&lt;br /&gt;
&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
====Rites:====&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a meditation Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* +2 In the vicinity of a powerful locus (rated ••••+)&lt;br /&gt;
* +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* +1 Ritemaster is in Dalu form&lt;br /&gt;
* +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* –1 Local spirits are hostile to ritualist&lt;br /&gt;
* –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* –2 Packmates are involved in battle&lt;br /&gt;
* –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
===Moon Phases===&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-01-24T17:43:30Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Tribes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{TOC right}}&lt;br /&gt;
Put together by &lt;br /&gt;
[[User:Shouldabeenadog]] &amp;amp; [[User:Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
===The Lycanthropic Condition===&lt;br /&gt;
&lt;br /&gt;
====Auspices====&lt;br /&gt;
&lt;br /&gt;
*[[Rahu]] (Full Moon, Warrior)&lt;br /&gt;
**Renown: [[Purity]]&lt;br /&gt;
**Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]&lt;br /&gt;
**Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]&lt;br /&gt;
**Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
&lt;br /&gt;
*[[Cahalith]] (Gibous Moon, Visionary)&lt;br /&gt;
**Renown: [[Glory]]&lt;br /&gt;
**Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]&lt;br /&gt;
**Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
**Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
&lt;br /&gt;
*[[Elodoth]] (Half Moon, Walker Between)&lt;br /&gt;
**Renown: [[Honor]]&lt;br /&gt;
**Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]&lt;br /&gt;
**Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]&lt;br /&gt;
**Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
&lt;br /&gt;
*[[Ithaeur]] (Crescent Moon, Spirit Master)&lt;br /&gt;
**Renown: [[Wisdom]]&lt;br /&gt;
**Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]&lt;br /&gt;
**Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]&lt;br /&gt;
**Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
&lt;br /&gt;
*[[Irraka]] (New Moon, Stalker)&lt;br /&gt;
**Renown: [[Cunning]]&lt;br /&gt;
**Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
**Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]&lt;br /&gt;
**Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
&lt;br /&gt;
====Death Rage ([[Kuruth]])====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
====[[Harmony]]====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 20px;&amp;quot;&amp;gt;{{Tables/Harmony}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
&lt;br /&gt;
====[[Lunacy]]====&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
====[[Primal Urge]]====&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
====[[Regeneration]]====&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
====[[Renown]]====&lt;br /&gt;
&lt;br /&gt;
Dots in tribally afilliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Shapeshifting]] ====&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
* Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
'''[[Hishu]] (Human):''' No modifiers.&lt;br /&gt;
* -2 penalty to detect as supernatural creature&lt;br /&gt;
&lt;br /&gt;
'''[[Dalu]] (Near-Human):''' [[Strength|Str]] +1, [[Stamina|Sta]] +1, [[Manipulation|Manip]] -1, [[Size]] +1, Health +2, [[Speed]] +1, [[Perception]] +2. +25-50 lbs mass, +4-6” height.&lt;br /&gt;
* Lunacy at +4&lt;br /&gt;
&lt;br /&gt;
'''[[Gauru]] (War Form):''' Str +3, [[Dexterity|Dex]] +1, Sta +2, Size +2, Health +4, [[Initiative]] +1, Speed +4, +3 Perception. +200-250 lbs mass, +2-3’ height.&lt;br /&gt;
* Full Lunacy&lt;br /&gt;
* Armor 1/1&lt;br /&gt;
* Claws +1L&lt;br /&gt;
* Bite +2L (No grapple required)&lt;br /&gt;
* Ignore wound penalties&lt;br /&gt;
* No unconsciousness rolls&lt;br /&gt;
* -2 penalty to resist Kuruth&lt;br /&gt;
* Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* Must attack an enemy, travel toward one, or take out frustration.[[Pool::Resolve]] + Composure (Reflexive) required to do anything else, failure means Kuruth. Gifts and fetishes (Reflexive) excepted&lt;br /&gt;
* Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon). Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
&lt;br /&gt;
'''[[Urshul]] (Near-Wolf):''' Str +2, Dex +2, [[Pool::Stamina]] +2, Manip -3, Size +1, Health +3, Initiative +2, Speed +7, Perception +3. 3-5’ at shoulder, 6-8’ in length. +150-200 lbs in weight&lt;br /&gt;
* Lunacy at +2&lt;br /&gt;
* Claws +1L&lt;br /&gt;
* Bite +2L (No grapple required)&lt;br /&gt;
* Human speech impossible&lt;br /&gt;
* Body language and scent can convey ideas to pack members&lt;br /&gt;
* Limited use of First Tongue&lt;br /&gt;
* Track by scent&lt;br /&gt;
&lt;br /&gt;
'''[[Urhan]] (The Wolf):''' Dex +2, Sta +1, Size -1, Initiative +2, Speed +5, Perception +4&lt;br /&gt;
* Claw +1L&lt;br /&gt;
* Bite +2L&lt;br /&gt;
* -2 penalty to detect as supernatural creature&lt;br /&gt;
* Human speech impossible&lt;br /&gt;
* Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* Limited use of First Tongue (Complex ideas: Man + [[Pool::Expression Skill|Expression]])&lt;br /&gt;
* Track by scent&lt;br /&gt;
&lt;br /&gt;
====Silver====&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
====Spiritual Perception====&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
====Stepping Sideways====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tribes====&lt;br /&gt;
&lt;br /&gt;
[[Blood Talons]] (Suthar Anzuth)&lt;br /&gt;
* Totem: Fenris, the Destroyer Wolf&lt;br /&gt;
* Ban: ''Offer no surrender that you would not accept''&lt;br /&gt;
* [[Renown]]: [[Glory]]&lt;br /&gt;
* Gift Lists: [[Inspiration Gifts]], [[Rage Gifts]], [[Strength Gifts]]&lt;br /&gt;
&lt;br /&gt;
[[Bone Shadows]] (Hirfathra Hissu)&lt;br /&gt;
* Totem: Kamduis-Ur, the Death Wolf&lt;br /&gt;
* Ban: ''Pay each spirit in kind''&lt;br /&gt;
* [[Renown]]: [[Wisdom]]&lt;br /&gt;
* Gift Lists: [[Death Gifts]], [[Insight Gifts]], [[Warding Gifts]]&lt;br /&gt;
&lt;br /&gt;
[[Hunters in Darkness]] (Meninna)&lt;br /&gt;
* Totem: Hikaon, the Black Wolf&lt;br /&gt;
* Ban: ''Let no sacred place in your territory be violated''&lt;br /&gt;
* [[Renown]]: [[Purity]]&lt;br /&gt;
* Gift Lists: [[Elemental Gifts]], [[Nature Gifts]], [[Stealth Gifts]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Masters]] (Farsil Luhal)&lt;br /&gt;
* Totem: Sagrim, the Red Wolf&lt;br /&gt;
* Ban: ''Honor your territory in all things''&lt;br /&gt;
* [[Renown]]: [[Cunning]]&lt;br /&gt;
* Gift Lists: [[Knowledge Gifts]], [[Shaping Gifts]], [[Technology Gifts]]&lt;br /&gt;
&lt;br /&gt;
[[Storm Lords]] (Iminir)&lt;br /&gt;
* Totem: Skolis, the Winter Wolf&lt;br /&gt;
* Ban: ''Allow no one to witness or to tend your weakness''&lt;br /&gt;
* [[Renown]]: [[Honor]]&lt;br /&gt;
* Gift Lists: [[Dominance Gifts]], [[Evasion Gifts]], [[Weather Gifts]]&lt;br /&gt;
&lt;br /&gt;
[[Ghost Wolves]] (Thihirtha Numea)&lt;br /&gt;
* Totem: None&lt;br /&gt;
* Ban: None&lt;br /&gt;
* [[Renown]]: None&lt;br /&gt;
* Gift Lists: [[Father Wolfs Gifts]], [[Mother Lunas Gifts]]&lt;br /&gt;
&lt;br /&gt;
====Tracking====&lt;br /&gt;
&lt;br /&gt;
Tracking by sight (As human): Int + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
Tracking by scent (As wolf): [[Pool::Wits]] + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
Countertracking: Tracking roll vs. [[Pool::Wits]] + Survival each stage.&lt;br /&gt;
• Tracker has more succ: Progress made&lt;br /&gt;
• Countertracker has more succ: Trail lost&lt;br /&gt;
• Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
• Moving at ½ speed: None&lt;br /&gt;
• Moving at ¾ speed: -1&lt;br /&gt;
• Moving at full speed: -2&lt;br /&gt;
• Every hour trail ages: -1&lt;br /&gt;
• Each subject in group tracked after the first: +1&lt;br /&gt;
• Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
====Gauntlet modifier====&lt;br /&gt;
&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
====Rites:====&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a meditation Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* +2 In the vicinity of a powerful locus (rated ••••+)&lt;br /&gt;
* +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* +1 Ritemaster is in Dalu form&lt;br /&gt;
* +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* –1 Local spirits are hostile to ritualist&lt;br /&gt;
* –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* –2 Packmates are involved in battle&lt;br /&gt;
* –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
===Moon Phases===&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-01-24T17:36:32Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Stepping Sideways */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{TOC right}}&lt;br /&gt;
Put together by &lt;br /&gt;
[[User:Shouldabeenadog]] &amp;amp; [[User:Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
===The Lycanthropic Condition===&lt;br /&gt;
&lt;br /&gt;
====Auspices====&lt;br /&gt;
&lt;br /&gt;
*[[Rahu]] (Full Moon, Warrior)&lt;br /&gt;
**Renown: [[Purity]]&lt;br /&gt;
**Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]&lt;br /&gt;
**Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]&lt;br /&gt;
**Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
&lt;br /&gt;
*[[Cahalith]] (Gibous Moon, Visionary)&lt;br /&gt;
**Renown: [[Glory]]&lt;br /&gt;
**Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]&lt;br /&gt;
**Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
**Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
&lt;br /&gt;
*[[Elodoth]] (Half Moon, Walker Between)&lt;br /&gt;
**Renown: [[Honor]]&lt;br /&gt;
**Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]&lt;br /&gt;
**Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]&lt;br /&gt;
**Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
&lt;br /&gt;
*[[Ithaeur]] (Crescent Moon, Spirit Master)&lt;br /&gt;
**Renown: [[Wisdom]]&lt;br /&gt;
**Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]&lt;br /&gt;
**Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]&lt;br /&gt;
**Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
&lt;br /&gt;
*[[Irraka]] (New Moon, Stalker)&lt;br /&gt;
**Renown: [[Cunning]]&lt;br /&gt;
**Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
**Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]&lt;br /&gt;
**Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
&lt;br /&gt;
====Death Rage ([[Kuruth]])====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
====[[Harmony]]====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 20px;&amp;quot;&amp;gt;{{Tables/Harmony}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
&lt;br /&gt;
====[[Lunacy]]====&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
====[[Primal Urge]]====&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
====[[Regeneration]]====&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
====[[Renown]]====&lt;br /&gt;
&lt;br /&gt;
Dots in tribally afilliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Shapeshifting]] ====&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
* Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
'''[[Hishu]] (Human):''' No modifiers.&lt;br /&gt;
* -2 penalty to detect as supernatural creature&lt;br /&gt;
&lt;br /&gt;
'''[[Dalu]] (Near-Human):''' [[Strength|Str]] +1, [[Stamina|Sta]] +1, [[Manipulation|Manip]] -1, [[Size]] +1, Health +2, [[Speed]] +1, [[Perception]] +2. +25-50 lbs mass, +4-6” height.&lt;br /&gt;
* Lunacy at +4&lt;br /&gt;
&lt;br /&gt;
'''[[Gauru]] (War Form):''' Str +3, [[Dexterity|Dex]] +1, Sta +2, Size +2, Health +4, [[Initiative]] +1, Speed +4, +3 Perception. +200-250 lbs mass, +2-3’ height.&lt;br /&gt;
* Full Lunacy&lt;br /&gt;
* Armor 1/1&lt;br /&gt;
* Claws +1L&lt;br /&gt;
* Bite +2L (No grapple required)&lt;br /&gt;
* Ignore wound penalties&lt;br /&gt;
* No unconsciousness rolls&lt;br /&gt;
* -2 penalty to resist Kuruth&lt;br /&gt;
* Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* Must attack an enemy, travel toward one, or take out frustration.[[Pool::Resolve]] + Composure (Reflexive) required to do anything else, failure means Kuruth. Gifts and fetishes (Reflexive) excepted&lt;br /&gt;
* Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon). Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
&lt;br /&gt;
'''[[Urshul]] (Near-Wolf):''' Str +2, Dex +2, [[Pool::Stamina]] +2, Manip -3, Size +1, Health +3, Initiative +2, Speed +7, Perception +3. 3-5’ at shoulder, 6-8’ in length. +150-200 lbs in weight&lt;br /&gt;
* Lunacy at +2&lt;br /&gt;
* Claws +1L&lt;br /&gt;
* Bite +2L (No grapple required)&lt;br /&gt;
* Human speech impossible&lt;br /&gt;
* Body language and scent can convey ideas to pack members&lt;br /&gt;
* Limited use of First Tongue&lt;br /&gt;
* Track by scent&lt;br /&gt;
&lt;br /&gt;
'''[[Urhan]] (The Wolf):''' Dex +2, Sta +1, Size -1, Initiative +2, Speed +5, Perception +4&lt;br /&gt;
* Claw +1L&lt;br /&gt;
* Bite +2L&lt;br /&gt;
* -2 penalty to detect as supernatural creature&lt;br /&gt;
* Human speech impossible&lt;br /&gt;
* Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* Limited use of First Tongue (Complex ideas: Man + [[Pool::Expression Skill|Expression]])&lt;br /&gt;
* Track by scent&lt;br /&gt;
&lt;br /&gt;
====Silver====&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
====Spiritual Perception====&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
====Stepping Sideways====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:&lt;br /&gt;
* {{plus}} Werewolf stares into a reflective surface: +1&lt;br /&gt;
* {{plus}} Near a locus rated 2 or 3: +1&lt;br /&gt;
* {{plus}} Near a locus rated 4 or higher: +2&lt;br /&gt;
* {{minus}} Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Dramatic Failure&lt;br /&gt;
| Cannot attempt to cross [[Gauntlet]] again until following night.&lt;br /&gt;
|-&lt;br /&gt;
| Failure&lt;br /&gt;
| Cannot make another attempt for an hour.&lt;br /&gt;
|-&lt;br /&gt;
| 1 Success&lt;br /&gt;
| 30 seconds (10 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 2 Successes&lt;br /&gt;
| 21 seconds (7 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 3 Successes&lt;br /&gt;
| 12 seconds (4 turns)&lt;br /&gt;
|-&lt;br /&gt;
| 4 Successes&lt;br /&gt;
| 3 seconds (1 turn)&lt;br /&gt;
|-&lt;br /&gt;
| 5 Successes&lt;br /&gt;
| Instantaneous ([[Action::Reflexive]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tribes====&lt;br /&gt;
&lt;br /&gt;
[[Blood Talons]] (Suthar Anzuth)&lt;br /&gt;
Totem: Fenris, the Destroyer Wolf&lt;br /&gt;
Ban: Offer no surrender that you would not accept&lt;br /&gt;
Renown: Glory&lt;br /&gt;
Gift Lists: Inspiration, Rage, Strength&lt;br /&gt;
&lt;br /&gt;
[[Bone Shadows]] (Hirfathra Hissu)&lt;br /&gt;
Totem: Kamduis-Ur, the Death Wolf&lt;br /&gt;
Ban: Pay each spirit in kind&lt;br /&gt;
Renown: Wisdom&lt;br /&gt;
Gift Lists: Death, Insight, Warding&lt;br /&gt;
&lt;br /&gt;
[[Hunters in Darkness]] (Meninna)&lt;br /&gt;
Totem: Hikaon, the Black Wolf&lt;br /&gt;
Ban: Let no sacred place in your territory be violated&lt;br /&gt;
Renown: Purity&lt;br /&gt;
Gift Lists: Elemental, Nature, Stealth&lt;br /&gt;
&lt;br /&gt;
[[Iron Masters]] (Farsil Luhal)&lt;br /&gt;
Totem: Sagrim, the Red Wolf&lt;br /&gt;
Ban: Honor your territory in all things&lt;br /&gt;
Renown: Cunning&lt;br /&gt;
Gift Lists: Knowledge, Shaping, technology&lt;br /&gt;
&lt;br /&gt;
[[Storm Lords]] (Iminir)&lt;br /&gt;
Totem: Skolis, the Winter Wolf&lt;br /&gt;
Ban: Allow no one to witness or to tend your weakness&lt;br /&gt;
Renown: Honor&lt;br /&gt;
Gift Lists: Dominance, Evasion, Weather&lt;br /&gt;
&lt;br /&gt;
[[Ghost Wolves]] (Thihirtha Numea)&lt;br /&gt;
Totem: None&lt;br /&gt;
Ban: None&lt;br /&gt;
Renown: None&lt;br /&gt;
Gift Lists: Father Wolf, Mother Luna&lt;br /&gt;
&lt;br /&gt;
====Tracking====&lt;br /&gt;
&lt;br /&gt;
Tracking by sight (As human): Int + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
Tracking by scent (As wolf): [[Pool::Wits]] + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
Countertracking: Tracking roll vs. [[Pool::Wits]] + Survival each stage.&lt;br /&gt;
• Tracker has more succ: Progress made&lt;br /&gt;
• Countertracker has more succ: Trail lost&lt;br /&gt;
• Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
• Moving at ½ speed: None&lt;br /&gt;
• Moving at ¾ speed: -1&lt;br /&gt;
• Moving at full speed: -2&lt;br /&gt;
• Every hour trail ages: -1&lt;br /&gt;
• Each subject in group tracked after the first: +1&lt;br /&gt;
• Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
====Gauntlet modifier====&lt;br /&gt;
&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
====Rites:====&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a meditation Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* +2 In the vicinity of a powerful locus (rated ••••+)&lt;br /&gt;
* +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* +1 Ritemaster is in Dalu form&lt;br /&gt;
* +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* –1 Local spirits are hostile to ritualist&lt;br /&gt;
* –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* –2 Packmates are involved in battle&lt;br /&gt;
* –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
===Moon Phases===&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-01-24T17:28:25Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Spiritual Perception */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{TOC right}}&lt;br /&gt;
Put together by &lt;br /&gt;
[[User:Shouldabeenadog]] &amp;amp; [[User:Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
===The Lycanthropic Condition===&lt;br /&gt;
&lt;br /&gt;
====Auspices====&lt;br /&gt;
&lt;br /&gt;
*[[Rahu]] (Full Moon, Warrior)&lt;br /&gt;
**Renown: [[Purity]]&lt;br /&gt;
**Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]&lt;br /&gt;
**Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]&lt;br /&gt;
**Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
&lt;br /&gt;
*[[Cahalith]] (Gibous Moon, Visionary)&lt;br /&gt;
**Renown: [[Glory]]&lt;br /&gt;
**Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]&lt;br /&gt;
**Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
**Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
&lt;br /&gt;
*[[Elodoth]] (Half Moon, Walker Between)&lt;br /&gt;
**Renown: [[Honor]]&lt;br /&gt;
**Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]&lt;br /&gt;
**Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]&lt;br /&gt;
**Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
&lt;br /&gt;
*[[Ithaeur]] (Crescent Moon, Spirit Master)&lt;br /&gt;
**Renown: [[Wisdom]]&lt;br /&gt;
**Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]&lt;br /&gt;
**Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]&lt;br /&gt;
**Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
&lt;br /&gt;
*[[Irraka]] (New Moon, Stalker)&lt;br /&gt;
**Renown: [[Cunning]]&lt;br /&gt;
**Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
**Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]&lt;br /&gt;
**Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
&lt;br /&gt;
====Death Rage ([[Kuruth]])====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
====[[Harmony]]====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 20px;&amp;quot;&amp;gt;{{Tables/Harmony}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
&lt;br /&gt;
====[[Lunacy]]====&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
====[[Primal Urge]]====&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
====[[Regeneration]]====&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
====[[Renown]]====&lt;br /&gt;
&lt;br /&gt;
Dots in tribally afilliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Shapeshifting]] ====&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
* Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
'''[[Hishu]] (Human):''' No modifiers.&lt;br /&gt;
* -2 penalty to detect as supernatural creature&lt;br /&gt;
&lt;br /&gt;
'''[[Dalu]] (Near-Human):''' [[Strength|Str]] +1, [[Stamina|Sta]] +1, [[Manipulation|Manip]] -1, [[Size]] +1, Health +2, [[Speed]] +1, [[Perception]] +2. +25-50 lbs mass, +4-6” height.&lt;br /&gt;
* Lunacy at +4&lt;br /&gt;
&lt;br /&gt;
'''[[Gauru]] (War Form):''' Str +3, [[Dexterity|Dex]] +1, Sta +2, Size +2, Health +4, [[Initiative]] +1, Speed +4, +3 Perception. +200-250 lbs mass, +2-3’ height.&lt;br /&gt;
* Full Lunacy&lt;br /&gt;
* Armor 1/1&lt;br /&gt;
* Claws +1L&lt;br /&gt;
* Bite +2L (No grapple required)&lt;br /&gt;
* Ignore wound penalties&lt;br /&gt;
* No unconsciousness rolls&lt;br /&gt;
* -2 penalty to resist Kuruth&lt;br /&gt;
* Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* Must attack an enemy, travel toward one, or take out frustration.[[Pool::Resolve]] + Composure (Reflexive) required to do anything else, failure means Kuruth. Gifts and fetishes (Reflexive) excepted&lt;br /&gt;
* Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon). Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
&lt;br /&gt;
'''[[Urshul]] (Near-Wolf):''' Str +2, Dex +2, [[Pool::Stamina]] +2, Manip -3, Size +1, Health +3, Initiative +2, Speed +7, Perception +3. 3-5’ at shoulder, 6-8’ in length. +150-200 lbs in weight&lt;br /&gt;
* Lunacy at +2&lt;br /&gt;
* Claws +1L&lt;br /&gt;
* Bite +2L (No grapple required)&lt;br /&gt;
* Human speech impossible&lt;br /&gt;
* Body language and scent can convey ideas to pack members&lt;br /&gt;
* Limited use of First Tongue&lt;br /&gt;
* Track by scent&lt;br /&gt;
&lt;br /&gt;
'''[[Urhan]] (The Wolf):''' Dex +2, Sta +1, Size -1, Initiative +2, Speed +5, Perception +4&lt;br /&gt;
* Claw +1L&lt;br /&gt;
* Bite +2L&lt;br /&gt;
* -2 penalty to detect as supernatural creature&lt;br /&gt;
* Human speech impossible&lt;br /&gt;
* Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* Limited use of First Tongue (Complex ideas: Man + [[Pool::Expression Skill|Expression]])&lt;br /&gt;
* Track by scent&lt;br /&gt;
&lt;br /&gt;
====Silver====&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
====Spiritual Perception====&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].&lt;br /&gt;
&lt;br /&gt;
====Stepping Sideways====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + Primal Urge OR Spend 1 Essence to cross as a Standard action.&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a Locus unless the Rending the Gauntlet rite is used. Modifiers:&lt;br /&gt;
• Werewolf stares into a reflective surface: +1&lt;br /&gt;
• Near a locus rated 2 or 3: +1&lt;br /&gt;
• Near a locus rated 4 or higher: +2&lt;br /&gt;
• Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
DF: Cannot attempt to cross Gauntlet again until following night.&lt;br /&gt;
Failure: Cannot make another attempt for an hour.&lt;br /&gt;
1 Success: 30 seconds (10 turns)&lt;br /&gt;
2 Successes: 21 seconds (7 turns)&lt;br /&gt;
3 Successes: 12 seconds (4 turns)&lt;br /&gt;
4 Successes: 3 seconds (1 turn)&lt;br /&gt;
5 Successes: Instantaneous (Reflexive).&lt;br /&gt;
&lt;br /&gt;
====Tribes====&lt;br /&gt;
&lt;br /&gt;
[[Blood Talons]] (Suthar Anzuth)&lt;br /&gt;
Totem: Fenris, the Destroyer Wolf&lt;br /&gt;
Ban: Offer no surrender that you would not accept&lt;br /&gt;
Renown: Glory&lt;br /&gt;
Gift Lists: Inspiration, Rage, Strength&lt;br /&gt;
&lt;br /&gt;
[[Bone Shadows]] (Hirfathra Hissu)&lt;br /&gt;
Totem: Kamduis-Ur, the Death Wolf&lt;br /&gt;
Ban: Pay each spirit in kind&lt;br /&gt;
Renown: Wisdom&lt;br /&gt;
Gift Lists: Death, Insight, Warding&lt;br /&gt;
&lt;br /&gt;
[[Hunters in Darkness]] (Meninna)&lt;br /&gt;
Totem: Hikaon, the Black Wolf&lt;br /&gt;
Ban: Let no sacred place in your territory be violated&lt;br /&gt;
Renown: Purity&lt;br /&gt;
Gift Lists: Elemental, Nature, Stealth&lt;br /&gt;
&lt;br /&gt;
[[Iron Masters]] (Farsil Luhal)&lt;br /&gt;
Totem: Sagrim, the Red Wolf&lt;br /&gt;
Ban: Honor your territory in all things&lt;br /&gt;
Renown: Cunning&lt;br /&gt;
Gift Lists: Knowledge, Shaping, technology&lt;br /&gt;
&lt;br /&gt;
[[Storm Lords]] (Iminir)&lt;br /&gt;
Totem: Skolis, the Winter Wolf&lt;br /&gt;
Ban: Allow no one to witness or to tend your weakness&lt;br /&gt;
Renown: Honor&lt;br /&gt;
Gift Lists: Dominance, Evasion, Weather&lt;br /&gt;
&lt;br /&gt;
[[Ghost Wolves]] (Thihirtha Numea)&lt;br /&gt;
Totem: None&lt;br /&gt;
Ban: None&lt;br /&gt;
Renown: None&lt;br /&gt;
Gift Lists: Father Wolf, Mother Luna&lt;br /&gt;
&lt;br /&gt;
====Tracking====&lt;br /&gt;
&lt;br /&gt;
Tracking by sight (As human): Int + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
Tracking by scent (As wolf): [[Pool::Wits]] + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
Countertracking: Tracking roll vs. [[Pool::Wits]] + Survival each stage.&lt;br /&gt;
• Tracker has more succ: Progress made&lt;br /&gt;
• Countertracker has more succ: Trail lost&lt;br /&gt;
• Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
• Moving at ½ speed: None&lt;br /&gt;
• Moving at ¾ speed: -1&lt;br /&gt;
• Moving at full speed: -2&lt;br /&gt;
• Every hour trail ages: -1&lt;br /&gt;
• Each subject in group tracked after the first: +1&lt;br /&gt;
• Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
====Gauntlet modifier====&lt;br /&gt;
&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
====Rites:====&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a meditation Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* +2 In the vicinity of a powerful locus (rated ••••+)&lt;br /&gt;
* +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* +1 Ritemaster is in Dalu form&lt;br /&gt;
* +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* –1 Local spirits are hostile to ritualist&lt;br /&gt;
* –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* –2 Packmates are involved in battle&lt;br /&gt;
* –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
===Moon Phases===&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-01-24T15:20:46Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Shapeshifting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{TOC right}}&lt;br /&gt;
Put together by &lt;br /&gt;
[[User:Shouldabeenadog]] &amp;amp; [[User:Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
===The Lycanthropic Condition===&lt;br /&gt;
&lt;br /&gt;
====Auspices====&lt;br /&gt;
&lt;br /&gt;
*[[Rahu]] (Full Moon, Warrior)&lt;br /&gt;
**Renown: [[Purity]]&lt;br /&gt;
**Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]&lt;br /&gt;
**Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]&lt;br /&gt;
**Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
&lt;br /&gt;
*[[Cahalith]] (Gibous Moon, Visionary)&lt;br /&gt;
**Renown: [[Glory]]&lt;br /&gt;
**Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]&lt;br /&gt;
**Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
**Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
&lt;br /&gt;
*[[Elodoth]] (Half Moon, Walker Between)&lt;br /&gt;
**Renown: [[Honor]]&lt;br /&gt;
**Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]&lt;br /&gt;
**Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]&lt;br /&gt;
**Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
&lt;br /&gt;
*[[Ithaeur]] (Crescent Moon, Spirit Master)&lt;br /&gt;
**Renown: [[Wisdom]]&lt;br /&gt;
**Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]&lt;br /&gt;
**Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]&lt;br /&gt;
**Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
&lt;br /&gt;
*[[Irraka]] (New Moon, Stalker)&lt;br /&gt;
**Renown: [[Cunning]]&lt;br /&gt;
**Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
**Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]&lt;br /&gt;
**Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
&lt;br /&gt;
====Death Rage ([[Kuruth]])====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
====[[Harmony]]====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 20px;&amp;quot;&amp;gt;{{Tables/Harmony}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
&lt;br /&gt;
====[[Lunacy]]====&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
====[[Primal Urge]]====&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
====[[Regeneration]]====&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
====[[Renown]]====&lt;br /&gt;
&lt;br /&gt;
Dots in tribally afilliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Shapeshifting]] ====&lt;br /&gt;
&lt;br /&gt;
'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
* Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
* Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
* Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
* Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
* When not in combat, a dice pool of 5+ allows your character to shift in one turn.&lt;br /&gt;
&lt;br /&gt;
'''[[Hishu]] (Human):''' No modifiers.&lt;br /&gt;
* -2 penalty to detect as supernatural creature&lt;br /&gt;
&lt;br /&gt;
'''[[Dalu]] (Near-Human):''' [[Strength|Str]] +1, [[Stamina|Sta]] +1, [[Manipulation|Manip]] -1, [[Size]] +1, Health +2, [[Speed]] +1, [[Perception]] +2. +25-50 lbs mass, +4-6” height.&lt;br /&gt;
* Lunacy at +4&lt;br /&gt;
&lt;br /&gt;
'''[[Gauru]] (War Form):''' Str +3, [[Dexterity|Dex]] +1, Sta +2, Size +2, Health +4, [[Initiative]] +1, Speed +4, +3 Perception. +200-250 lbs mass, +2-3’ height.&lt;br /&gt;
* Full Lunacy&lt;br /&gt;
* Armor 1/1&lt;br /&gt;
* Claws +1L&lt;br /&gt;
* Bite +2L (No grapple required)&lt;br /&gt;
* Ignore wound penalties&lt;br /&gt;
* No unconsciousness rolls&lt;br /&gt;
* -2 penalty to resist Kuruth&lt;br /&gt;
* Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
* Must attack an enemy, travel toward one, or take out frustration.[[Pool::Resolve]] + Composure (Reflexive) required to do anything else, failure means Kuruth. Gifts and fetishes (Reflexive) excepted&lt;br /&gt;
* Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon). Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
* May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
* May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
&lt;br /&gt;
'''[[Urshul]] (Near-Wolf):''' Str +2, Dex +2, [[Pool::Stamina]] +2, Manip -3, Size +1, Health +3, Initiative +2, Speed +7, Perception +3. 3-5’ at shoulder, 6-8’ in length. +150-200 lbs in weight&lt;br /&gt;
* Lunacy at +2&lt;br /&gt;
* Claws +1L&lt;br /&gt;
* Bite +2L (No grapple required)&lt;br /&gt;
* Human speech impossible&lt;br /&gt;
* Body language and scent can convey ideas to pack members&lt;br /&gt;
* Limited use of First Tongue&lt;br /&gt;
* Track by scent&lt;br /&gt;
&lt;br /&gt;
'''[[Urhan]] (The Wolf):''' Dex +2, Sta +1, Size -1, Initiative +2, Speed +5, Perception +4&lt;br /&gt;
* Claw +1L&lt;br /&gt;
* Bite +2L&lt;br /&gt;
* -2 penalty to detect as supernatural creature&lt;br /&gt;
* Human speech impossible&lt;br /&gt;
* Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
* Limited use of First Tongue (Complex ideas: Man + [[Pool::Expression Skill|Expression]])&lt;br /&gt;
* Track by scent&lt;br /&gt;
&lt;br /&gt;
====Silver====&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
====Spiritual Perception====&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant.&lt;br /&gt;
Detect Loci: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU, Instant.&lt;br /&gt;
‘Peek’ across Gauntlet: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant.&lt;br /&gt;
&lt;br /&gt;
====Stepping Sideways====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + Primal Urge OR Spend 1 Essence to cross as a Standard action.&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a Locus unless the Rending the Gauntlet rite is used. Modifiers:&lt;br /&gt;
• Werewolf stares into a reflective surface: +1&lt;br /&gt;
• Near a locus rated 2 or 3: +1&lt;br /&gt;
• Near a locus rated 4 or higher: +2&lt;br /&gt;
• Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
DF: Cannot attempt to cross Gauntlet again until following night.&lt;br /&gt;
Failure: Cannot make another attempt for an hour.&lt;br /&gt;
1 Success: 30 seconds (10 turns)&lt;br /&gt;
2 Successes: 21 seconds (7 turns)&lt;br /&gt;
3 Successes: 12 seconds (4 turns)&lt;br /&gt;
4 Successes: 3 seconds (1 turn)&lt;br /&gt;
5 Successes: Instantaneous (Reflexive).&lt;br /&gt;
&lt;br /&gt;
====Tribes====&lt;br /&gt;
&lt;br /&gt;
[[Blood Talons]] (Suthar Anzuth)&lt;br /&gt;
Totem: Fenris, the Destroyer Wolf&lt;br /&gt;
Ban: Offer no surrender that you would not accept&lt;br /&gt;
Renown: Glory&lt;br /&gt;
Gift Lists: Inspiration, Rage, Strength&lt;br /&gt;
&lt;br /&gt;
[[Bone Shadows]] (Hirfathra Hissu)&lt;br /&gt;
Totem: Kamduis-Ur, the Death Wolf&lt;br /&gt;
Ban: Pay each spirit in kind&lt;br /&gt;
Renown: Wisdom&lt;br /&gt;
Gift Lists: Death, Insight, Warding&lt;br /&gt;
&lt;br /&gt;
[[Hunters in Darkness]] (Meninna)&lt;br /&gt;
Totem: Hikaon, the Black Wolf&lt;br /&gt;
Ban: Let no sacred place in your territory be violated&lt;br /&gt;
Renown: Purity&lt;br /&gt;
Gift Lists: Elemental, Nature, Stealth&lt;br /&gt;
&lt;br /&gt;
[[Iron Masters]] (Farsil Luhal)&lt;br /&gt;
Totem: Sagrim, the Red Wolf&lt;br /&gt;
Ban: Honor your territory in all things&lt;br /&gt;
Renown: Cunning&lt;br /&gt;
Gift Lists: Knowledge, Shaping, technology&lt;br /&gt;
&lt;br /&gt;
[[Storm Lords]] (Iminir)&lt;br /&gt;
Totem: Skolis, the Winter Wolf&lt;br /&gt;
Ban: Allow no one to witness or to tend your weakness&lt;br /&gt;
Renown: Honor&lt;br /&gt;
Gift Lists: Dominance, Evasion, Weather&lt;br /&gt;
&lt;br /&gt;
[[Ghost Wolves]] (Thihirtha Numea)&lt;br /&gt;
Totem: None&lt;br /&gt;
Ban: None&lt;br /&gt;
Renown: None&lt;br /&gt;
Gift Lists: Father Wolf, Mother Luna&lt;br /&gt;
&lt;br /&gt;
====Tracking====&lt;br /&gt;
&lt;br /&gt;
Tracking by sight (As human): Int + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
Tracking by scent (As wolf): [[Pool::Wits]] + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
Countertracking: Tracking roll vs. [[Pool::Wits]] + Survival each stage.&lt;br /&gt;
• Tracker has more succ: Progress made&lt;br /&gt;
• Countertracker has more succ: Trail lost&lt;br /&gt;
• Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
• Moving at ½ speed: None&lt;br /&gt;
• Moving at ¾ speed: -1&lt;br /&gt;
• Moving at full speed: -2&lt;br /&gt;
• Every hour trail ages: -1&lt;br /&gt;
• Each subject in group tracked after the first: +1&lt;br /&gt;
• Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
====Gauntlet modifier====&lt;br /&gt;
&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
====Rites:====&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a meditation Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* +2 In the vicinity of a powerful locus (rated ••••+)&lt;br /&gt;
* +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* +1 Ritemaster is in Dalu form&lt;br /&gt;
* +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* –1 Local spirits are hostile to ritualist&lt;br /&gt;
* –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* –2 Packmates are involved in battle&lt;br /&gt;
* –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
===Moon Phases===&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-01-24T15:15:58Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Renown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{TOC right}}&lt;br /&gt;
Put together by &lt;br /&gt;
[[User:Shouldabeenadog]] &amp;amp; [[User:Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
===The Lycanthropic Condition===&lt;br /&gt;
&lt;br /&gt;
====Auspices====&lt;br /&gt;
&lt;br /&gt;
*[[Rahu]] (Full Moon, Warrior)&lt;br /&gt;
**Renown: [[Purity]]&lt;br /&gt;
**Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]&lt;br /&gt;
**Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]&lt;br /&gt;
**Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
&lt;br /&gt;
*[[Cahalith]] (Gibous Moon, Visionary)&lt;br /&gt;
**Renown: [[Glory]]&lt;br /&gt;
**Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]&lt;br /&gt;
**Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
**Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
&lt;br /&gt;
*[[Elodoth]] (Half Moon, Walker Between)&lt;br /&gt;
**Renown: [[Honor]]&lt;br /&gt;
**Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]&lt;br /&gt;
**Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]&lt;br /&gt;
**Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
&lt;br /&gt;
*[[Ithaeur]] (Crescent Moon, Spirit Master)&lt;br /&gt;
**Renown: [[Wisdom]]&lt;br /&gt;
**Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]&lt;br /&gt;
**Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]&lt;br /&gt;
**Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
&lt;br /&gt;
*[[Irraka]] (New Moon, Stalker)&lt;br /&gt;
**Renown: [[Cunning]]&lt;br /&gt;
**Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
**Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]&lt;br /&gt;
**Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
&lt;br /&gt;
====Death Rage ([[Kuruth]])====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
====[[Harmony]]====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 20px;&amp;quot;&amp;gt;{{Tables/Harmony}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
&lt;br /&gt;
====[[Lunacy]]====&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
====[[Primal Urge]]====&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
====[[Regeneration]]====&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
====[[Renown]]====&lt;br /&gt;
&lt;br /&gt;
Dots in tribally afilliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Total Renown Dots&lt;br /&gt;
!Honorary Rank Among Spirits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0-7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8-15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |16-23&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |24 or more&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Shapeshifting]]====&lt;br /&gt;
&lt;br /&gt;
Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
• Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
• Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
• Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
• Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
&lt;br /&gt;
[[Hishu]] (Human): No modifiers.&lt;br /&gt;
• -2 penalty to detect as supernatural creature&lt;br /&gt;
&lt;br /&gt;
[[Dalu]] (Near-Human): Str +1, Sta +1, Manip -1, Size +1, Health +2, Speed +1, Perception +2. +25-50 lbs mass, +4-6” height.&lt;br /&gt;
• Lunacy at +4&lt;br /&gt;
&lt;br /&gt;
[[Gauru]] (War Form): Str +3, Dex +1, Sta +2, Size +2, Health +4, Initiative +1, Speed +4, +3 Perception.+200-250 lbs mass, +2-3’ height.&lt;br /&gt;
• Full Lunacy&lt;br /&gt;
• Armor 1/1&lt;br /&gt;
• Claws +1L&lt;br /&gt;
• Bite +2L (No grapple required)&lt;br /&gt;
• Ignore wound penalties&lt;br /&gt;
• No unconsciousness rolls&lt;br /&gt;
• -2 penalty to resist Kuruth&lt;br /&gt;
• Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
• Must attack an enemy, travel toward one, or take out frustration.[[Pool::Resolve]] + Composure (Reflexive) required to do anything else, failure means Kuruth. Gifts and fetishes (Reflexive) excepted&lt;br /&gt;
• Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon). Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
• May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
• May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
&lt;br /&gt;
[[Urshul]] (Near-Wolf): Str +2, Dex +2, [[Pool::Stamina]] +2, Manip -3, Size +1, Health +3, Initiative +2, Speed +7, Perception +3. 3-5’ at shoulder, 6-8’ in length. +150-200 lbs in weight&lt;br /&gt;
• Lunacy at +2&lt;br /&gt;
• Claws +1L&lt;br /&gt;
• Bite +2L (No grapple required)&lt;br /&gt;
• Human speech impossible&lt;br /&gt;
• Body language and scent can convey ideas to pack members&lt;br /&gt;
• Limited use of First Tongue&lt;br /&gt;
• Track by scent&lt;br /&gt;
&lt;br /&gt;
[[Urhan]] (The Wolf): Dex +2, Sta +1, Size -1, Initiative +2, Speed +5, Perception +4&lt;br /&gt;
• Claw +1L&lt;br /&gt;
• Bite +2L&lt;br /&gt;
• -2 penalty to detect as supernatural creature&lt;br /&gt;
• Human speech impossible&lt;br /&gt;
• Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
• Limited use of First Tongue (Complex ideas: Man + [[Pool::Expression Skill|Expression]])&lt;br /&gt;
• Track by scent&lt;br /&gt;
&lt;br /&gt;
====Silver====&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
====Spiritual Perception====&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant.&lt;br /&gt;
Detect Loci: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU, Instant.&lt;br /&gt;
‘Peek’ across Gauntlet: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant.&lt;br /&gt;
&lt;br /&gt;
====Stepping Sideways====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + Primal Urge OR Spend 1 Essence to cross as a Standard action.&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a Locus unless the Rending the Gauntlet rite is used. Modifiers:&lt;br /&gt;
• Werewolf stares into a reflective surface: +1&lt;br /&gt;
• Near a locus rated 2 or 3: +1&lt;br /&gt;
• Near a locus rated 4 or higher: +2&lt;br /&gt;
• Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
DF: Cannot attempt to cross Gauntlet again until following night.&lt;br /&gt;
Failure: Cannot make another attempt for an hour.&lt;br /&gt;
1 Success: 30 seconds (10 turns)&lt;br /&gt;
2 Successes: 21 seconds (7 turns)&lt;br /&gt;
3 Successes: 12 seconds (4 turns)&lt;br /&gt;
4 Successes: 3 seconds (1 turn)&lt;br /&gt;
5 Successes: Instantaneous (Reflexive).&lt;br /&gt;
&lt;br /&gt;
====Tribes====&lt;br /&gt;
&lt;br /&gt;
[[Blood Talons]] (Suthar Anzuth)&lt;br /&gt;
Totem: Fenris, the Destroyer Wolf&lt;br /&gt;
Ban: Offer no surrender that you would not accept&lt;br /&gt;
Renown: Glory&lt;br /&gt;
Gift Lists: Inspiration, Rage, Strength&lt;br /&gt;
&lt;br /&gt;
[[Bone Shadows]] (Hirfathra Hissu)&lt;br /&gt;
Totem: Kamduis-Ur, the Death Wolf&lt;br /&gt;
Ban: Pay each spirit in kind&lt;br /&gt;
Renown: Wisdom&lt;br /&gt;
Gift Lists: Death, Insight, Warding&lt;br /&gt;
&lt;br /&gt;
[[Hunters in Darkness]] (Meninna)&lt;br /&gt;
Totem: Hikaon, the Black Wolf&lt;br /&gt;
Ban: Let no sacred place in your territory be violated&lt;br /&gt;
Renown: Purity&lt;br /&gt;
Gift Lists: Elemental, Nature, Stealth&lt;br /&gt;
&lt;br /&gt;
[[Iron Masters]] (Farsil Luhal)&lt;br /&gt;
Totem: Sagrim, the Red Wolf&lt;br /&gt;
Ban: Honor your territory in all things&lt;br /&gt;
Renown: Cunning&lt;br /&gt;
Gift Lists: Knowledge, Shaping, technology&lt;br /&gt;
&lt;br /&gt;
[[Storm Lords]] (Iminir)&lt;br /&gt;
Totem: Skolis, the Winter Wolf&lt;br /&gt;
Ban: Allow no one to witness or to tend your weakness&lt;br /&gt;
Renown: Honor&lt;br /&gt;
Gift Lists: Dominance, Evasion, Weather&lt;br /&gt;
&lt;br /&gt;
[[Ghost Wolves]] (Thihirtha Numea)&lt;br /&gt;
Totem: None&lt;br /&gt;
Ban: None&lt;br /&gt;
Renown: None&lt;br /&gt;
Gift Lists: Father Wolf, Mother Luna&lt;br /&gt;
&lt;br /&gt;
====Tracking====&lt;br /&gt;
&lt;br /&gt;
Tracking by sight (As human): Int + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
Tracking by scent (As wolf): [[Pool::Wits]] + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
Countertracking: Tracking roll vs. [[Pool::Wits]] + Survival each stage.&lt;br /&gt;
• Tracker has more succ: Progress made&lt;br /&gt;
• Countertracker has more succ: Trail lost&lt;br /&gt;
• Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
• Moving at ½ speed: None&lt;br /&gt;
• Moving at ¾ speed: -1&lt;br /&gt;
• Moving at full speed: -2&lt;br /&gt;
• Every hour trail ages: -1&lt;br /&gt;
• Each subject in group tracked after the first: +1&lt;br /&gt;
• Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
====Gauntlet modifier====&lt;br /&gt;
&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
====Rites:====&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a meditation Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* +2 In the vicinity of a powerful locus (rated ••••+)&lt;br /&gt;
* +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* +1 Ritemaster is in Dalu form&lt;br /&gt;
* +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* –1 Local spirits are hostile to ritualist&lt;br /&gt;
* –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* –2 Packmates are involved in battle&lt;br /&gt;
* –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
===Moon Phases===&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-01-24T14:49:38Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Regeneration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{TOC right}}&lt;br /&gt;
Put together by &lt;br /&gt;
[[User:Shouldabeenadog]] &amp;amp; [[User:Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
===The Lycanthropic Condition===&lt;br /&gt;
&lt;br /&gt;
====Auspices====&lt;br /&gt;
&lt;br /&gt;
*[[Rahu]] (Full Moon, Warrior)&lt;br /&gt;
**Renown: [[Purity]]&lt;br /&gt;
**Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]&lt;br /&gt;
**Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]&lt;br /&gt;
**Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
&lt;br /&gt;
*[[Cahalith]] (Gibous Moon, Visionary)&lt;br /&gt;
**Renown: [[Glory]]&lt;br /&gt;
**Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]&lt;br /&gt;
**Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
**Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
&lt;br /&gt;
*[[Elodoth]] (Half Moon, Walker Between)&lt;br /&gt;
**Renown: [[Honor]]&lt;br /&gt;
**Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]&lt;br /&gt;
**Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]&lt;br /&gt;
**Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
&lt;br /&gt;
*[[Ithaeur]] (Crescent Moon, Spirit Master)&lt;br /&gt;
**Renown: [[Wisdom]]&lt;br /&gt;
**Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]&lt;br /&gt;
**Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]&lt;br /&gt;
**Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
&lt;br /&gt;
*[[Irraka]] (New Moon, Stalker)&lt;br /&gt;
**Renown: [[Cunning]]&lt;br /&gt;
**Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
**Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]&lt;br /&gt;
**Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
&lt;br /&gt;
====Death Rage ([[Kuruth]])====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
====[[Harmony]]====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 20px;&amp;quot;&amp;gt;{{Tables/Harmony}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
&lt;br /&gt;
====[[Lunacy]]====&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
====[[Primal Urge]]====&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
====[[Regeneration]]====&lt;br /&gt;
&lt;br /&gt;
* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).&lt;br /&gt;
* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
* Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
* [[Aggravated]] is healed at 1 point per week.&lt;br /&gt;
* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].&lt;br /&gt;
* Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
====[[Renown]]====&lt;br /&gt;
&lt;br /&gt;
Dots in tribally afilliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
Total Renown Dots Honorary Rank Among Spirits&lt;br /&gt;
0-7 2&lt;br /&gt;
8-15 3&lt;br /&gt;
16-23 4&lt;br /&gt;
24+ 5&lt;br /&gt;
&lt;br /&gt;
====[[Shapeshifting]]====&lt;br /&gt;
&lt;br /&gt;
Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
• Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
• Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
• Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
• Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
&lt;br /&gt;
[[Hishu]] (Human): No modifiers.&lt;br /&gt;
• -2 penalty to detect as supernatural creature&lt;br /&gt;
&lt;br /&gt;
[[Dalu]] (Near-Human): Str +1, Sta +1, Manip -1, Size +1, Health +2, Speed +1, Perception +2. +25-50 lbs mass, +4-6” height.&lt;br /&gt;
• Lunacy at +4&lt;br /&gt;
&lt;br /&gt;
[[Gauru]] (War Form): Str +3, Dex +1, Sta +2, Size +2, Health +4, Initiative +1, Speed +4, +3 Perception.+200-250 lbs mass, +2-3’ height.&lt;br /&gt;
• Full Lunacy&lt;br /&gt;
• Armor 1/1&lt;br /&gt;
• Claws +1L&lt;br /&gt;
• Bite +2L (No grapple required)&lt;br /&gt;
• Ignore wound penalties&lt;br /&gt;
• No unconsciousness rolls&lt;br /&gt;
• -2 penalty to resist Kuruth&lt;br /&gt;
• Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
• Must attack an enemy, travel toward one, or take out frustration.[[Pool::Resolve]] + Composure (Reflexive) required to do anything else, failure means Kuruth. Gifts and fetishes (Reflexive) excepted&lt;br /&gt;
• Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon). Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
• May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
• May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
&lt;br /&gt;
[[Urshul]] (Near-Wolf): Str +2, Dex +2, [[Pool::Stamina]] +2, Manip -3, Size +1, Health +3, Initiative +2, Speed +7, Perception +3. 3-5’ at shoulder, 6-8’ in length. +150-200 lbs in weight&lt;br /&gt;
• Lunacy at +2&lt;br /&gt;
• Claws +1L&lt;br /&gt;
• Bite +2L (No grapple required)&lt;br /&gt;
• Human speech impossible&lt;br /&gt;
• Body language and scent can convey ideas to pack members&lt;br /&gt;
• Limited use of First Tongue&lt;br /&gt;
• Track by scent&lt;br /&gt;
&lt;br /&gt;
[[Urhan]] (The Wolf): Dex +2, Sta +1, Size -1, Initiative +2, Speed +5, Perception +4&lt;br /&gt;
• Claw +1L&lt;br /&gt;
• Bite +2L&lt;br /&gt;
• -2 penalty to detect as supernatural creature&lt;br /&gt;
• Human speech impossible&lt;br /&gt;
• Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
• Limited use of First Tongue (Complex ideas: Man + [[Pool::Expression Skill|Expression]])&lt;br /&gt;
• Track by scent&lt;br /&gt;
&lt;br /&gt;
====Silver====&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
====Spiritual Perception====&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant.&lt;br /&gt;
Detect Loci: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU, Instant.&lt;br /&gt;
‘Peek’ across Gauntlet: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant.&lt;br /&gt;
&lt;br /&gt;
====Stepping Sideways====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + Primal Urge OR Spend 1 Essence to cross as a Standard action.&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a Locus unless the Rending the Gauntlet rite is used. Modifiers:&lt;br /&gt;
• Werewolf stares into a reflective surface: +1&lt;br /&gt;
• Near a locus rated 2 or 3: +1&lt;br /&gt;
• Near a locus rated 4 or higher: +2&lt;br /&gt;
• Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
DF: Cannot attempt to cross Gauntlet again until following night.&lt;br /&gt;
Failure: Cannot make another attempt for an hour.&lt;br /&gt;
1 Success: 30 seconds (10 turns)&lt;br /&gt;
2 Successes: 21 seconds (7 turns)&lt;br /&gt;
3 Successes: 12 seconds (4 turns)&lt;br /&gt;
4 Successes: 3 seconds (1 turn)&lt;br /&gt;
5 Successes: Instantaneous (Reflexive).&lt;br /&gt;
&lt;br /&gt;
====Tribes====&lt;br /&gt;
&lt;br /&gt;
[[Blood Talons]] (Suthar Anzuth)&lt;br /&gt;
Totem: Fenris, the Destroyer Wolf&lt;br /&gt;
Ban: Offer no surrender that you would not accept&lt;br /&gt;
Renown: Glory&lt;br /&gt;
Gift Lists: Inspiration, Rage, Strength&lt;br /&gt;
&lt;br /&gt;
[[Bone Shadows]] (Hirfathra Hissu)&lt;br /&gt;
Totem: Kamduis-Ur, the Death Wolf&lt;br /&gt;
Ban: Pay each spirit in kind&lt;br /&gt;
Renown: Wisdom&lt;br /&gt;
Gift Lists: Death, Insight, Warding&lt;br /&gt;
&lt;br /&gt;
[[Hunters in Darkness]] (Meninna)&lt;br /&gt;
Totem: Hikaon, the Black Wolf&lt;br /&gt;
Ban: Let no sacred place in your territory be violated&lt;br /&gt;
Renown: Purity&lt;br /&gt;
Gift Lists: Elemental, Nature, Stealth&lt;br /&gt;
&lt;br /&gt;
[[Iron Masters]] (Farsil Luhal)&lt;br /&gt;
Totem: Sagrim, the Red Wolf&lt;br /&gt;
Ban: Honor your territory in all things&lt;br /&gt;
Renown: Cunning&lt;br /&gt;
Gift Lists: Knowledge, Shaping, technology&lt;br /&gt;
&lt;br /&gt;
[[Storm Lords]] (Iminir)&lt;br /&gt;
Totem: Skolis, the Winter Wolf&lt;br /&gt;
Ban: Allow no one to witness or to tend your weakness&lt;br /&gt;
Renown: Honor&lt;br /&gt;
Gift Lists: Dominance, Evasion, Weather&lt;br /&gt;
&lt;br /&gt;
[[Ghost Wolves]] (Thihirtha Numea)&lt;br /&gt;
Totem: None&lt;br /&gt;
Ban: None&lt;br /&gt;
Renown: None&lt;br /&gt;
Gift Lists: Father Wolf, Mother Luna&lt;br /&gt;
&lt;br /&gt;
====Tracking====&lt;br /&gt;
&lt;br /&gt;
Tracking by sight (As human): Int + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
Tracking by scent (As wolf): [[Pool::Wits]] + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
Countertracking: Tracking roll vs. [[Pool::Wits]] + Survival each stage.&lt;br /&gt;
• Tracker has more succ: Progress made&lt;br /&gt;
• Countertracker has more succ: Trail lost&lt;br /&gt;
• Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
• Moving at ½ speed: None&lt;br /&gt;
• Moving at ¾ speed: -1&lt;br /&gt;
• Moving at full speed: -2&lt;br /&gt;
• Every hour trail ages: -1&lt;br /&gt;
• Each subject in group tracked after the first: +1&lt;br /&gt;
• Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
====Gauntlet modifier====&lt;br /&gt;
&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
====Rites:====&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a meditation Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* +2 In the vicinity of a powerful locus (rated ••••+)&lt;br /&gt;
* +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* +1 Ritemaster is in Dalu form&lt;br /&gt;
* +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* –1 Local spirits are hostile to ritualist&lt;br /&gt;
* –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* –2 Packmates are involved in battle&lt;br /&gt;
* –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
===Moon Phases===&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-01-21T15:14:55Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Lunacy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{TOC right}}&lt;br /&gt;
Put together by &lt;br /&gt;
[[User:Shouldabeenadog]] &amp;amp; [[User:Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
===The Lycanthropic Condition===&lt;br /&gt;
&lt;br /&gt;
====Auspices====&lt;br /&gt;
&lt;br /&gt;
*[[Rahu]] (Full Moon, Warrior)&lt;br /&gt;
**Renown: [[Purity]]&lt;br /&gt;
**Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]&lt;br /&gt;
**Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]&lt;br /&gt;
**Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
&lt;br /&gt;
*[[Cahalith]] (Gibous Moon, Visionary)&lt;br /&gt;
**Renown: [[Glory]]&lt;br /&gt;
**Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]&lt;br /&gt;
**Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
**Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
&lt;br /&gt;
*[[Elodoth]] (Half Moon, Walker Between)&lt;br /&gt;
**Renown: [[Honor]]&lt;br /&gt;
**Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]&lt;br /&gt;
**Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]&lt;br /&gt;
**Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
&lt;br /&gt;
*[[Ithaeur]] (Crescent Moon, Spirit Master)&lt;br /&gt;
**Renown: [[Wisdom]]&lt;br /&gt;
**Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]&lt;br /&gt;
**Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]&lt;br /&gt;
**Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
&lt;br /&gt;
*[[Irraka]] (New Moon, Stalker)&lt;br /&gt;
**Renown: [[Cunning]]&lt;br /&gt;
**Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
**Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]&lt;br /&gt;
**Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
&lt;br /&gt;
====Death Rage ([[Kuruth]])====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
====[[Harmony]]====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 20px;&amp;quot;&amp;gt;{{Tables/Harmony}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
&lt;br /&gt;
====[[Lunacy]]====&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Willpower&lt;br /&gt;
! Description&lt;br /&gt;
! Penalty&lt;br /&gt;
! Memory&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. &lt;br /&gt;
| -5 penalty to all actions. &lt;br /&gt;
| No memory of event, refuse to believe evidence.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Little control, likely to flee. &lt;br /&gt;
| -4 penalty to all actions. &lt;br /&gt;
| Vague and rationalized memories of event.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered. &lt;br /&gt;
| -3 penalty to all actions. &lt;br /&gt;
| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. &lt;br /&gt;
| All actions at -1 penalty. &lt;br /&gt;
| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Complete control over Lunacy. &lt;br /&gt;
| Nil&lt;br /&gt;
| Acts rationally and remembers clearly.&lt;br /&gt;
|}&lt;br /&gt;
Modifiers:&lt;br /&gt;
* Dalu: +4 WP&lt;br /&gt;
* Urshul: +2 WP&lt;br /&gt;
* Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
* Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
* Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
====[[Primal Urge]]====&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
====[[Regeneration]]====&lt;br /&gt;
&lt;br /&gt;
• Regenerate 1 bashing at the beginning of action for the turn (reflexive).&lt;br /&gt;
• May spend 1 essence to regenerate 1 lethal INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
• Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
• Aggravated is healed at 1 point per week.&lt;br /&gt;
• Dead/unconscious Uratha imemdiately revert to Hishu.&lt;br /&gt;
• Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
====[[Renown]]====&lt;br /&gt;
&lt;br /&gt;
Dots in tribally afilliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
Total Renown Dots Honorary Rank Among Spirits&lt;br /&gt;
0-7 2&lt;br /&gt;
8-15 3&lt;br /&gt;
16-23 4&lt;br /&gt;
24+ 5&lt;br /&gt;
&lt;br /&gt;
====[[Shapeshifting]]====&lt;br /&gt;
&lt;br /&gt;
Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
• Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
• Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
• Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
• Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
&lt;br /&gt;
[[Hishu]] (Human): No modifiers.&lt;br /&gt;
• -2 penalty to detect as supernatural creature&lt;br /&gt;
&lt;br /&gt;
[[Dalu]] (Near-Human): Str +1, Sta +1, Manip -1, Size +1, Health +2, Speed +1, Perception +2. +25-50 lbs mass, +4-6” height.&lt;br /&gt;
• Lunacy at +4&lt;br /&gt;
&lt;br /&gt;
[[Gauru]] (War Form): Str +3, Dex +1, Sta +2, Size +2, Health +4, Initiative +1, Speed +4, +3 Perception.+200-250 lbs mass, +2-3’ height.&lt;br /&gt;
• Full Lunacy&lt;br /&gt;
• Armor 1/1&lt;br /&gt;
• Claws +1L&lt;br /&gt;
• Bite +2L (No grapple required)&lt;br /&gt;
• Ignore wound penalties&lt;br /&gt;
• No unconsciousness rolls&lt;br /&gt;
• -2 penalty to resist Kuruth&lt;br /&gt;
• Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
• Must attack an enemy, travel toward one, or take out frustration.[[Pool::Resolve]] + Composure (Reflexive) required to do anything else, failure means Kuruth. Gifts and fetishes (Reflexive) excepted&lt;br /&gt;
• Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon). Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
• May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
• May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
&lt;br /&gt;
[[Urshul]] (Near-Wolf): Str +2, Dex +2, [[Pool::Stamina]] +2, Manip -3, Size +1, Health +3, Initiative +2, Speed +7, Perception +3. 3-5’ at shoulder, 6-8’ in length. +150-200 lbs in weight&lt;br /&gt;
• Lunacy at +2&lt;br /&gt;
• Claws +1L&lt;br /&gt;
• Bite +2L (No grapple required)&lt;br /&gt;
• Human speech impossible&lt;br /&gt;
• Body language and scent can convey ideas to pack members&lt;br /&gt;
• Limited use of First Tongue&lt;br /&gt;
• Track by scent&lt;br /&gt;
&lt;br /&gt;
[[Urhan]] (The Wolf): Dex +2, Sta +1, Size -1, Initiative +2, Speed +5, Perception +4&lt;br /&gt;
• Claw +1L&lt;br /&gt;
• Bite +2L&lt;br /&gt;
• -2 penalty to detect as supernatural creature&lt;br /&gt;
• Human speech impossible&lt;br /&gt;
• Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
• Limited use of First Tongue (Complex ideas: Man + [[Pool::Expression Skill|Expression]])&lt;br /&gt;
• Track by scent&lt;br /&gt;
&lt;br /&gt;
====Silver====&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
====Spiritual Perception====&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant.&lt;br /&gt;
Detect Loci: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU, Instant.&lt;br /&gt;
‘Peek’ across Gauntlet: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant.&lt;br /&gt;
&lt;br /&gt;
====Stepping Sideways====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + Primal Urge OR Spend 1 Essence to cross as a Standard action.&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a Locus unless the Rending the Gauntlet rite is used. Modifiers:&lt;br /&gt;
• Werewolf stares into a reflective surface: +1&lt;br /&gt;
• Near a locus rated 2 or 3: +1&lt;br /&gt;
• Near a locus rated 4 or higher: +2&lt;br /&gt;
• Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
DF: Cannot attempt to cross Gauntlet again until following night.&lt;br /&gt;
Failure: Cannot make another attempt for an hour.&lt;br /&gt;
1 Success: 30 seconds (10 turns)&lt;br /&gt;
2 Successes: 21 seconds (7 turns)&lt;br /&gt;
3 Successes: 12 seconds (4 turns)&lt;br /&gt;
4 Successes: 3 seconds (1 turn)&lt;br /&gt;
5 Successes: Instantaneous (Reflexive).&lt;br /&gt;
&lt;br /&gt;
====Tribes====&lt;br /&gt;
&lt;br /&gt;
[[Blood Talons]] (Suthar Anzuth)&lt;br /&gt;
Totem: Fenris, the Destroyer Wolf&lt;br /&gt;
Ban: Offer no surrender that you would not accept&lt;br /&gt;
Renown: Glory&lt;br /&gt;
Gift Lists: Inspiration, Rage, Strength&lt;br /&gt;
&lt;br /&gt;
[[Bone Shadows]] (Hirfathra Hissu)&lt;br /&gt;
Totem: Kamduis-Ur, the Death Wolf&lt;br /&gt;
Ban: Pay each spirit in kind&lt;br /&gt;
Renown: Wisdom&lt;br /&gt;
Gift Lists: Death, Insight, Warding&lt;br /&gt;
&lt;br /&gt;
[[Hunters in Darkness]] (Meninna)&lt;br /&gt;
Totem: Hikaon, the Black Wolf&lt;br /&gt;
Ban: Let no sacred place in your territory be violated&lt;br /&gt;
Renown: Purity&lt;br /&gt;
Gift Lists: Elemental, Nature, Stealth&lt;br /&gt;
&lt;br /&gt;
[[Iron Masters]] (Farsil Luhal)&lt;br /&gt;
Totem: Sagrim, the Red Wolf&lt;br /&gt;
Ban: Honor your territory in all things&lt;br /&gt;
Renown: Cunning&lt;br /&gt;
Gift Lists: Knowledge, Shaping, technology&lt;br /&gt;
&lt;br /&gt;
[[Storm Lords]] (Iminir)&lt;br /&gt;
Totem: Skolis, the Winter Wolf&lt;br /&gt;
Ban: Allow no one to witness or to tend your weakness&lt;br /&gt;
Renown: Honor&lt;br /&gt;
Gift Lists: Dominance, Evasion, Weather&lt;br /&gt;
&lt;br /&gt;
[[Ghost Wolves]] (Thihirtha Numea)&lt;br /&gt;
Totem: None&lt;br /&gt;
Ban: None&lt;br /&gt;
Renown: None&lt;br /&gt;
Gift Lists: Father Wolf, Mother Luna&lt;br /&gt;
&lt;br /&gt;
====Tracking====&lt;br /&gt;
&lt;br /&gt;
Tracking by sight (As human): Int + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
Tracking by scent (As wolf): [[Pool::Wits]] + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
Countertracking: Tracking roll vs. [[Pool::Wits]] + Survival each stage.&lt;br /&gt;
• Tracker has more succ: Progress made&lt;br /&gt;
• Countertracker has more succ: Trail lost&lt;br /&gt;
• Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
• Moving at ½ speed: None&lt;br /&gt;
• Moving at ¾ speed: -1&lt;br /&gt;
• Moving at full speed: -2&lt;br /&gt;
• Every hour trail ages: -1&lt;br /&gt;
• Each subject in group tracked after the first: +1&lt;br /&gt;
• Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
====Gauntlet modifier====&lt;br /&gt;
&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
====Rites:====&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a meditation Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* +2 In the vicinity of a powerful locus (rated ••••+)&lt;br /&gt;
* +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* +1 Ritemaster is in Dalu form&lt;br /&gt;
* +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* –1 Local spirits are hostile to ritualist&lt;br /&gt;
* –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* –2 Packmates are involved in battle&lt;br /&gt;
* –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
===Moon Phases===&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-01-21T14:10:07Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Harmony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{TOC right}}&lt;br /&gt;
Put together by &lt;br /&gt;
[[User:Shouldabeenadog]] &amp;amp; [[User:Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
===The Lycanthropic Condition===&lt;br /&gt;
&lt;br /&gt;
====Auspices====&lt;br /&gt;
&lt;br /&gt;
*[[Rahu]] (Full Moon, Warrior)&lt;br /&gt;
**Renown: [[Purity]]&lt;br /&gt;
**Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]&lt;br /&gt;
**Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]&lt;br /&gt;
**Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
&lt;br /&gt;
*[[Cahalith]] (Gibous Moon, Visionary)&lt;br /&gt;
**Renown: [[Glory]]&lt;br /&gt;
**Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]&lt;br /&gt;
**Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
**Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
&lt;br /&gt;
*[[Elodoth]] (Half Moon, Walker Between)&lt;br /&gt;
**Renown: [[Honor]]&lt;br /&gt;
**Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]&lt;br /&gt;
**Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]&lt;br /&gt;
**Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
&lt;br /&gt;
*[[Ithaeur]] (Crescent Moon, Spirit Master)&lt;br /&gt;
**Renown: [[Wisdom]]&lt;br /&gt;
**Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]&lt;br /&gt;
**Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]&lt;br /&gt;
**Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
&lt;br /&gt;
*[[Irraka]] (New Moon, Stalker)&lt;br /&gt;
**Renown: [[Cunning]]&lt;br /&gt;
**Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
**Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]&lt;br /&gt;
**Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
&lt;br /&gt;
====Death Rage ([[Kuruth]])====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
====[[Harmony]]====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 20px;&amp;quot;&amp;gt;{{Tables/Harmony}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Success on degeneration check: 1 [[Willpower]] gained&lt;br /&gt;
If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].&lt;br /&gt;
&lt;br /&gt;
====[[Lunacy]]====&lt;br /&gt;
&lt;br /&gt;
• WP 1-2: No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. -5 penalty to all actions. No memory of event, refuse to believe evidence.&lt;br /&gt;
• WP 3-4: Little control, likely to flee. -4 penalty to all actions. Vague and rationalized memories of event.&lt;br /&gt;
• WP 5-7: Overcome with fear, likely to flee. -3 penalty to all actions. Has presence of mind to lock doors, etc. May attempt to fight if cornered. Attempts to remember require Int + Composure at -4.&lt;br /&gt;
• WP 8-9: Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. All actions at -1 penalty. Conscious effort to remember events require Int + Composure at -2 penalty. Succ allows memory that excludes the Uratha, ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
• WP 10: Complete control over Lunacy. Acts rationally and remembers clearly.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
• Dalu: +4 WP&lt;br /&gt;
• Urshul: +2 WP&lt;br /&gt;
• Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
• Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
• Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Primal Urge]]====&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
====[[Regeneration]]====&lt;br /&gt;
&lt;br /&gt;
• Regenerate 1 bashing at the beginning of action for the turn (reflexive).&lt;br /&gt;
• May spend 1 essence to regenerate 1 lethal INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
• Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
• Aggravated is healed at 1 point per week.&lt;br /&gt;
• Dead/unconscious Uratha imemdiately revert to Hishu.&lt;br /&gt;
• Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
====[[Renown]]====&lt;br /&gt;
&lt;br /&gt;
Dots in tribally afilliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
Total Renown Dots Honorary Rank Among Spirits&lt;br /&gt;
0-7 2&lt;br /&gt;
8-15 3&lt;br /&gt;
16-23 4&lt;br /&gt;
24+ 5&lt;br /&gt;
&lt;br /&gt;
====[[Shapeshifting]]====&lt;br /&gt;
&lt;br /&gt;
Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
• Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
• Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
• Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
• Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
&lt;br /&gt;
[[Hishu]] (Human): No modifiers.&lt;br /&gt;
• -2 penalty to detect as supernatural creature&lt;br /&gt;
&lt;br /&gt;
[[Dalu]] (Near-Human): Str +1, Sta +1, Manip -1, Size +1, Health +2, Speed +1, Perception +2. +25-50 lbs mass, +4-6” height.&lt;br /&gt;
• Lunacy at +4&lt;br /&gt;
&lt;br /&gt;
[[Gauru]] (War Form): Str +3, Dex +1, Sta +2, Size +2, Health +4, Initiative +1, Speed +4, +3 Perception.+200-250 lbs mass, +2-3’ height.&lt;br /&gt;
• Full Lunacy&lt;br /&gt;
• Armor 1/1&lt;br /&gt;
• Claws +1L&lt;br /&gt;
• Bite +2L (No grapple required)&lt;br /&gt;
• Ignore wound penalties&lt;br /&gt;
• No unconsciousness rolls&lt;br /&gt;
• -2 penalty to resist Kuruth&lt;br /&gt;
• Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
• Must attack an enemy, travel toward one, or take out frustration.[[Pool::Resolve]] + Composure (Reflexive) required to do anything else, failure means Kuruth. Gifts and fetishes (Reflexive) excepted&lt;br /&gt;
• Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon). Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
• May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
• May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
&lt;br /&gt;
[[Urshul]] (Near-Wolf): Str +2, Dex +2, [[Pool::Stamina]] +2, Manip -3, Size +1, Health +3, Initiative +2, Speed +7, Perception +3. 3-5’ at shoulder, 6-8’ in length. +150-200 lbs in weight&lt;br /&gt;
• Lunacy at +2&lt;br /&gt;
• Claws +1L&lt;br /&gt;
• Bite +2L (No grapple required)&lt;br /&gt;
• Human speech impossible&lt;br /&gt;
• Body language and scent can convey ideas to pack members&lt;br /&gt;
• Limited use of First Tongue&lt;br /&gt;
• Track by scent&lt;br /&gt;
&lt;br /&gt;
[[Urhan]] (The Wolf): Dex +2, Sta +1, Size -1, Initiative +2, Speed +5, Perception +4&lt;br /&gt;
• Claw +1L&lt;br /&gt;
• Bite +2L&lt;br /&gt;
• -2 penalty to detect as supernatural creature&lt;br /&gt;
• Human speech impossible&lt;br /&gt;
• Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
• Limited use of First Tongue (Complex ideas: Man + [[Pool::Expression Skill|Expression]])&lt;br /&gt;
• Track by scent&lt;br /&gt;
&lt;br /&gt;
====Silver====&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
====Spiritual Perception====&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant.&lt;br /&gt;
Detect Loci: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU, Instant.&lt;br /&gt;
‘Peek’ across Gauntlet: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant.&lt;br /&gt;
&lt;br /&gt;
====Stepping Sideways====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + Primal Urge OR Spend 1 Essence to cross as a Standard action.&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a Locus unless the Rending the Gauntlet rite is used. Modifiers:&lt;br /&gt;
• Werewolf stares into a reflective surface: +1&lt;br /&gt;
• Near a locus rated 2 or 3: +1&lt;br /&gt;
• Near a locus rated 4 or higher: +2&lt;br /&gt;
• Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
DF: Cannot attempt to cross Gauntlet again until following night.&lt;br /&gt;
Failure: Cannot make another attempt for an hour.&lt;br /&gt;
1 Success: 30 seconds (10 turns)&lt;br /&gt;
2 Successes: 21 seconds (7 turns)&lt;br /&gt;
3 Successes: 12 seconds (4 turns)&lt;br /&gt;
4 Successes: 3 seconds (1 turn)&lt;br /&gt;
5 Successes: Instantaneous (Reflexive).&lt;br /&gt;
&lt;br /&gt;
====Tribes====&lt;br /&gt;
&lt;br /&gt;
[[Blood Talons]] (Suthar Anzuth)&lt;br /&gt;
Totem: Fenris, the Destroyer Wolf&lt;br /&gt;
Ban: Offer no surrender that you would not accept&lt;br /&gt;
Renown: Glory&lt;br /&gt;
Gift Lists: Inspiration, Rage, Strength&lt;br /&gt;
&lt;br /&gt;
[[Bone Shadows]] (Hirfathra Hissu)&lt;br /&gt;
Totem: Kamduis-Ur, the Death Wolf&lt;br /&gt;
Ban: Pay each spirit in kind&lt;br /&gt;
Renown: Wisdom&lt;br /&gt;
Gift Lists: Death, Insight, Warding&lt;br /&gt;
&lt;br /&gt;
[[Hunters in Darkness]] (Meninna)&lt;br /&gt;
Totem: Hikaon, the Black Wolf&lt;br /&gt;
Ban: Let no sacred place in your territory be violated&lt;br /&gt;
Renown: Purity&lt;br /&gt;
Gift Lists: Elemental, Nature, Stealth&lt;br /&gt;
&lt;br /&gt;
[[Iron Masters]] (Farsil Luhal)&lt;br /&gt;
Totem: Sagrim, the Red Wolf&lt;br /&gt;
Ban: Honor your territory in all things&lt;br /&gt;
Renown: Cunning&lt;br /&gt;
Gift Lists: Knowledge, Shaping, technology&lt;br /&gt;
&lt;br /&gt;
[[Storm Lords]] (Iminir)&lt;br /&gt;
Totem: Skolis, the Winter Wolf&lt;br /&gt;
Ban: Allow no one to witness or to tend your weakness&lt;br /&gt;
Renown: Honor&lt;br /&gt;
Gift Lists: Dominance, Evasion, Weather&lt;br /&gt;
&lt;br /&gt;
[[Ghost Wolves]] (Thihirtha Numea)&lt;br /&gt;
Totem: None&lt;br /&gt;
Ban: None&lt;br /&gt;
Renown: None&lt;br /&gt;
Gift Lists: Father Wolf, Mother Luna&lt;br /&gt;
&lt;br /&gt;
====Tracking====&lt;br /&gt;
&lt;br /&gt;
Tracking by sight (As human): Int + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
Tracking by scent (As wolf): [[Pool::Wits]] + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
Countertracking: Tracking roll vs. [[Pool::Wits]] + Survival each stage.&lt;br /&gt;
• Tracker has more succ: Progress made&lt;br /&gt;
• Countertracker has more succ: Trail lost&lt;br /&gt;
• Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
• Moving at ½ speed: None&lt;br /&gt;
• Moving at ¾ speed: -1&lt;br /&gt;
• Moving at full speed: -2&lt;br /&gt;
• Every hour trail ages: -1&lt;br /&gt;
• Each subject in group tracked after the first: +1&lt;br /&gt;
• Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
====Gauntlet modifier====&lt;br /&gt;
&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
====Rites:====&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a meditation Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* +2 In the vicinity of a powerful locus (rated ••••+)&lt;br /&gt;
* +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* +1 Ritemaster is in Dalu form&lt;br /&gt;
* +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* –1 Local spirits are hostile to ritualist&lt;br /&gt;
* –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* –2 Packmates are involved in battle&lt;br /&gt;
* –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
===Moon Phases===&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-01-21T14:07:21Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Death Rage (Kuruth) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{TOC right}}&lt;br /&gt;
Put together by &lt;br /&gt;
[[User:Shouldabeenadog]] &amp;amp; [[User:Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
===The Lycanthropic Condition===&lt;br /&gt;
&lt;br /&gt;
====Auspices====&lt;br /&gt;
&lt;br /&gt;
*[[Rahu]] (Full Moon, Warrior)&lt;br /&gt;
**Renown: [[Purity]]&lt;br /&gt;
**Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]&lt;br /&gt;
**Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]&lt;br /&gt;
**Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
&lt;br /&gt;
*[[Cahalith]] (Gibous Moon, Visionary)&lt;br /&gt;
**Renown: [[Glory]]&lt;br /&gt;
**Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]&lt;br /&gt;
**Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
**Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
&lt;br /&gt;
*[[Elodoth]] (Half Moon, Walker Between)&lt;br /&gt;
**Renown: [[Honor]]&lt;br /&gt;
**Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]&lt;br /&gt;
**Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]&lt;br /&gt;
**Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
&lt;br /&gt;
*[[Ithaeur]] (Crescent Moon, Spirit Master)&lt;br /&gt;
**Renown: [[Wisdom]]&lt;br /&gt;
**Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]&lt;br /&gt;
**Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]&lt;br /&gt;
**Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
&lt;br /&gt;
*[[Irraka]] (New Moon, Stalker)&lt;br /&gt;
**Renown: [[Cunning]]&lt;br /&gt;
**Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
**Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]&lt;br /&gt;
**Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
&lt;br /&gt;
====Death Rage ([[Kuruth]])====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])&lt;br /&gt;
&lt;br /&gt;
Failure: Shift reflexively into [[Gauru]]&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
* Wounded by [[Aggravated|aggravated]] damage&lt;br /&gt;
* Struck by an exceptional success attack roll&lt;br /&gt;
* Striking an exceptional attack success&lt;br /&gt;
* Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! [[Harmony]]&lt;br /&gt;
! Minimum Stimulus (outide of combat)&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| Betrayed by ally&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Humiliated or injured&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Insulted; authority challenged&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Time in Gauru form lasts for entire scene&lt;br /&gt;
* Attempts to destroy nearest target, friend or foe&lt;br /&gt;
* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
* Attempts to mentally/socially coerce at -3&lt;br /&gt;
* Talkdowns are an automatic -5&lt;br /&gt;
* Cannot use [[Fetish|fetishes]]/[[Gifts]]&lt;br /&gt;
* Cannot spend Willpower&lt;br /&gt;
* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.&lt;br /&gt;
* Induces fear in spirits&lt;br /&gt;
* Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
====[[Harmony]]====&lt;br /&gt;
&lt;br /&gt;
Harmony Threshold Sin Dice Rolled&lt;br /&gt;
10 Not shapeshifting for more than 3 days 5&lt;br /&gt;
9 Not obtaining own food; carrying a silver weapon 5&lt;br /&gt;
8 Disrepect to spirit/elder Uratha 4&lt;br /&gt;
7 Spending too much time alone; violating tribal vow (minor) 4&lt;br /&gt;
6 Mating with Uratha; slaying human/wolf needlessly 3&lt;br /&gt;
5 Slaying werewolf in heat of battle 3&lt;br /&gt;
4 Violating tribal vow (major); using silver weapon against werewolf 3&lt;br /&gt;
3 Torturing enemies/prey; murdering a werewolf 2&lt;br /&gt;
2 Hunting humans/wolves for food 2&lt;br /&gt;
1 Betrayal of pack; hunting werewolves for food 2&lt;br /&gt;
0 Zi’ir -&lt;br /&gt;
&lt;br /&gt;
ES on degeneration check: 1 WP gained&lt;br /&gt;
If degeneration occurs, roll Harmony to check for derangement.&lt;br /&gt;
&lt;br /&gt;
====[[Lunacy]]====&lt;br /&gt;
&lt;br /&gt;
• WP 1-2: No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. -5 penalty to all actions. No memory of event, refuse to believe evidence.&lt;br /&gt;
• WP 3-4: Little control, likely to flee. -4 penalty to all actions. Vague and rationalized memories of event.&lt;br /&gt;
• WP 5-7: Overcome with fear, likely to flee. -3 penalty to all actions. Has presence of mind to lock doors, etc. May attempt to fight if cornered. Attempts to remember require Int + Composure at -4.&lt;br /&gt;
• WP 8-9: Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. All actions at -1 penalty. Conscious effort to remember events require Int + Composure at -2 penalty. Succ allows memory that excludes the Uratha, ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
• WP 10: Complete control over Lunacy. Acts rationally and remembers clearly.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
• Dalu: +4 WP&lt;br /&gt;
• Urshul: +2 WP&lt;br /&gt;
• Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
• Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
• Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Primal Urge]]====&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
====[[Regeneration]]====&lt;br /&gt;
&lt;br /&gt;
• Regenerate 1 bashing at the beginning of action for the turn (reflexive).&lt;br /&gt;
• May spend 1 essence to regenerate 1 lethal INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
• Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
• Aggravated is healed at 1 point per week.&lt;br /&gt;
• Dead/unconscious Uratha imemdiately revert to Hishu.&lt;br /&gt;
• Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
====[[Renown]]====&lt;br /&gt;
&lt;br /&gt;
Dots in tribally afilliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
Total Renown Dots Honorary Rank Among Spirits&lt;br /&gt;
0-7 2&lt;br /&gt;
8-15 3&lt;br /&gt;
16-23 4&lt;br /&gt;
24+ 5&lt;br /&gt;
&lt;br /&gt;
====[[Shapeshifting]]====&lt;br /&gt;
&lt;br /&gt;
Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
• Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
• Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
• Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
• Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
&lt;br /&gt;
[[Hishu]] (Human): No modifiers.&lt;br /&gt;
• -2 penalty to detect as supernatural creature&lt;br /&gt;
&lt;br /&gt;
[[Dalu]] (Near-Human): Str +1, Sta +1, Manip -1, Size +1, Health +2, Speed +1, Perception +2. +25-50 lbs mass, +4-6” height.&lt;br /&gt;
• Lunacy at +4&lt;br /&gt;
&lt;br /&gt;
[[Gauru]] (War Form): Str +3, Dex +1, Sta +2, Size +2, Health +4, Initiative +1, Speed +4, +3 Perception.+200-250 lbs mass, +2-3’ height.&lt;br /&gt;
• Full Lunacy&lt;br /&gt;
• Armor 1/1&lt;br /&gt;
• Claws +1L&lt;br /&gt;
• Bite +2L (No grapple required)&lt;br /&gt;
• Ignore wound penalties&lt;br /&gt;
• No unconsciousness rolls&lt;br /&gt;
• -2 penalty to resist Kuruth&lt;br /&gt;
• Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
• Must attack an enemy, travel toward one, or take out frustration.[[Pool::Resolve]] + Composure (Reflexive) required to do anything else, failure means Kuruth. Gifts and fetishes (Reflexive) excepted&lt;br /&gt;
• Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon). Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
• May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
• May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
&lt;br /&gt;
[[Urshul]] (Near-Wolf): Str +2, Dex +2, [[Pool::Stamina]] +2, Manip -3, Size +1, Health +3, Initiative +2, Speed +7, Perception +3. 3-5’ at shoulder, 6-8’ in length. +150-200 lbs in weight&lt;br /&gt;
• Lunacy at +2&lt;br /&gt;
• Claws +1L&lt;br /&gt;
• Bite +2L (No grapple required)&lt;br /&gt;
• Human speech impossible&lt;br /&gt;
• Body language and scent can convey ideas to pack members&lt;br /&gt;
• Limited use of First Tongue&lt;br /&gt;
• Track by scent&lt;br /&gt;
&lt;br /&gt;
[[Urhan]] (The Wolf): Dex +2, Sta +1, Size -1, Initiative +2, Speed +5, Perception +4&lt;br /&gt;
• Claw +1L&lt;br /&gt;
• Bite +2L&lt;br /&gt;
• -2 penalty to detect as supernatural creature&lt;br /&gt;
• Human speech impossible&lt;br /&gt;
• Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
• Limited use of First Tongue (Complex ideas: Man + [[Pool::Expression Skill|Expression]])&lt;br /&gt;
• Track by scent&lt;br /&gt;
&lt;br /&gt;
====Silver====&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
====Spiritual Perception====&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant.&lt;br /&gt;
Detect Loci: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU, Instant.&lt;br /&gt;
‘Peek’ across Gauntlet: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant.&lt;br /&gt;
&lt;br /&gt;
====Stepping Sideways====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + Primal Urge OR Spend 1 Essence to cross as a Standard action.&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a Locus unless the Rending the Gauntlet rite is used. Modifiers:&lt;br /&gt;
• Werewolf stares into a reflective surface: +1&lt;br /&gt;
• Near a locus rated 2 or 3: +1&lt;br /&gt;
• Near a locus rated 4 or higher: +2&lt;br /&gt;
• Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
DF: Cannot attempt to cross Gauntlet again until following night.&lt;br /&gt;
Failure: Cannot make another attempt for an hour.&lt;br /&gt;
1 Success: 30 seconds (10 turns)&lt;br /&gt;
2 Successes: 21 seconds (7 turns)&lt;br /&gt;
3 Successes: 12 seconds (4 turns)&lt;br /&gt;
4 Successes: 3 seconds (1 turn)&lt;br /&gt;
5 Successes: Instantaneous (Reflexive).&lt;br /&gt;
&lt;br /&gt;
====Tribes====&lt;br /&gt;
&lt;br /&gt;
[[Blood Talons]] (Suthar Anzuth)&lt;br /&gt;
Totem: Fenris, the Destroyer Wolf&lt;br /&gt;
Ban: Offer no surrender that you would not accept&lt;br /&gt;
Renown: Glory&lt;br /&gt;
Gift Lists: Inspiration, Rage, Strength&lt;br /&gt;
&lt;br /&gt;
[[Bone Shadows]] (Hirfathra Hissu)&lt;br /&gt;
Totem: Kamduis-Ur, the Death Wolf&lt;br /&gt;
Ban: Pay each spirit in kind&lt;br /&gt;
Renown: Wisdom&lt;br /&gt;
Gift Lists: Death, Insight, Warding&lt;br /&gt;
&lt;br /&gt;
[[Hunters in Darkness]] (Meninna)&lt;br /&gt;
Totem: Hikaon, the Black Wolf&lt;br /&gt;
Ban: Let no sacred place in your territory be violated&lt;br /&gt;
Renown: Purity&lt;br /&gt;
Gift Lists: Elemental, Nature, Stealth&lt;br /&gt;
&lt;br /&gt;
[[Iron Masters]] (Farsil Luhal)&lt;br /&gt;
Totem: Sagrim, the Red Wolf&lt;br /&gt;
Ban: Honor your territory in all things&lt;br /&gt;
Renown: Cunning&lt;br /&gt;
Gift Lists: Knowledge, Shaping, technology&lt;br /&gt;
&lt;br /&gt;
[[Storm Lords]] (Iminir)&lt;br /&gt;
Totem: Skolis, the Winter Wolf&lt;br /&gt;
Ban: Allow no one to witness or to tend your weakness&lt;br /&gt;
Renown: Honor&lt;br /&gt;
Gift Lists: Dominance, Evasion, Weather&lt;br /&gt;
&lt;br /&gt;
[[Ghost Wolves]] (Thihirtha Numea)&lt;br /&gt;
Totem: None&lt;br /&gt;
Ban: None&lt;br /&gt;
Renown: None&lt;br /&gt;
Gift Lists: Father Wolf, Mother Luna&lt;br /&gt;
&lt;br /&gt;
====Tracking====&lt;br /&gt;
&lt;br /&gt;
Tracking by sight (As human): Int + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
Tracking by scent (As wolf): [[Pool::Wits]] + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
Countertracking: Tracking roll vs. [[Pool::Wits]] + Survival each stage.&lt;br /&gt;
• Tracker has more succ: Progress made&lt;br /&gt;
• Countertracker has more succ: Trail lost&lt;br /&gt;
• Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
• Moving at ½ speed: None&lt;br /&gt;
• Moving at ¾ speed: -1&lt;br /&gt;
• Moving at full speed: -2&lt;br /&gt;
• Every hour trail ages: -1&lt;br /&gt;
• Each subject in group tracked after the first: +1&lt;br /&gt;
• Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
====Gauntlet modifier====&lt;br /&gt;
&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
====Rites:====&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a meditation Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* +2 In the vicinity of a powerful locus (rated ••••+)&lt;br /&gt;
* +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* +1 Ritemaster is in Dalu form&lt;br /&gt;
* +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* –1 Local spirits are hostile to ritualist&lt;br /&gt;
* –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* –2 Packmates are involved in battle&lt;br /&gt;
* –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
===Moon Phases===&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_FAQ</id>
		<title>Werewolf FAQ</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_FAQ"/>
				<updated>2016-01-21T13:59:04Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Auspices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{TOC right}}&lt;br /&gt;
Put together by &lt;br /&gt;
[[User:Shouldabeenadog]] &amp;amp; [[User:Roadnottaken]]&lt;br /&gt;
&lt;br /&gt;
===The Lycanthropic Condition===&lt;br /&gt;
&lt;br /&gt;
====Auspices====&lt;br /&gt;
&lt;br /&gt;
*[[Rahu]] (Full Moon, Warrior)&lt;br /&gt;
**Renown: [[Purity]]&lt;br /&gt;
**Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]&lt;br /&gt;
**Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]&lt;br /&gt;
**Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.&lt;br /&gt;
&lt;br /&gt;
*[[Cahalith]] (Gibous Moon, Visionary)&lt;br /&gt;
**Renown: [[Glory]]&lt;br /&gt;
**Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]&lt;br /&gt;
**Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]&lt;br /&gt;
**Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.&lt;br /&gt;
&lt;br /&gt;
*[[Elodoth]] (Half Moon, Walker Between)&lt;br /&gt;
**Renown: [[Honor]]&lt;br /&gt;
**Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]&lt;br /&gt;
**Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]&lt;br /&gt;
**Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.&lt;br /&gt;
&lt;br /&gt;
*[[Ithaeur]] (Crescent Moon, Spirit Master)&lt;br /&gt;
**Renown: [[Wisdom]]&lt;br /&gt;
**Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]&lt;br /&gt;
**Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]&lt;br /&gt;
**Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.&lt;br /&gt;
&lt;br /&gt;
*[[Irraka]] (New Moon, Stalker)&lt;br /&gt;
**Renown: [[Cunning]]&lt;br /&gt;
**Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]&lt;br /&gt;
**Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]&lt;br /&gt;
**Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).&lt;br /&gt;
&lt;br /&gt;
====Death Rage ([[Kuruth]])====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Resolve]] + Composure to resist (Reflexive)&lt;br /&gt;
Failure: Shift reflexively into Gauru&lt;br /&gt;
&lt;br /&gt;
Automatic Provocation&lt;br /&gt;
• Wounded by aggravated damage&lt;br /&gt;
• Struck by an exceptional success attack roll&lt;br /&gt;
• Striking an exceptional attack success&lt;br /&gt;
• Wound is marked on one of character’s last 3 health boxes&lt;br /&gt;
&lt;br /&gt;
Harmony Minimum Stimulus (outide of combat)&lt;br /&gt;
9-10 Loved one/packmate slain or badly injured; betrayed by loved one/packmate&lt;br /&gt;
7-8 Betrayed by ally&lt;br /&gt;
5-6 Injured outside combat by aggravated damage; loved one/packmate in danger&lt;br /&gt;
3-4 Humiliated or injured&lt;br /&gt;
1-2 Insulted; authority challenged&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
• Time in Gauru form lasts for entire scene&lt;br /&gt;
• Attempts to destroy nearest target, friend or foe&lt;br /&gt;
• Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening&lt;br /&gt;
• Attempts to mentally/socially coerce at -3&lt;br /&gt;
• Cannot use fetishes/Gifts&lt;br /&gt;
• Cannot spend Willpower&lt;br /&gt;
• [[Pool::Resolve]] + Composure may be rolled if talked down, etc.&lt;br /&gt;
• Induces fear in spirits&lt;br /&gt;
• Reflexive Kuruth roll may save from being disabled by giving extra health&lt;br /&gt;
&lt;br /&gt;
====[[Harmony]]====&lt;br /&gt;
&lt;br /&gt;
Harmony Threshold Sin Dice Rolled&lt;br /&gt;
10 Not shapeshifting for more than 3 days 5&lt;br /&gt;
9 Not obtaining own food; carrying a silver weapon 5&lt;br /&gt;
8 Disrepect to spirit/elder Uratha 4&lt;br /&gt;
7 Spending too much time alone; violating tribal vow (minor) 4&lt;br /&gt;
6 Mating with Uratha; slaying human/wolf needlessly 3&lt;br /&gt;
5 Slaying werewolf in heat of battle 3&lt;br /&gt;
4 Violating tribal vow (major); using silver weapon against werewolf 3&lt;br /&gt;
3 Torturing enemies/prey; murdering a werewolf 2&lt;br /&gt;
2 Hunting humans/wolves for food 2&lt;br /&gt;
1 Betrayal of pack; hunting werewolves for food 2&lt;br /&gt;
0 Zi’ir -&lt;br /&gt;
&lt;br /&gt;
ES on degeneration check: 1 WP gained&lt;br /&gt;
If degeneration occurs, roll Harmony to check for derangement.&lt;br /&gt;
&lt;br /&gt;
====[[Lunacy]]====&lt;br /&gt;
&lt;br /&gt;
• WP 1-2: No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. -5 penalty to all actions. No memory of event, refuse to believe evidence.&lt;br /&gt;
• WP 3-4: Little control, likely to flee. -4 penalty to all actions. Vague and rationalized memories of event.&lt;br /&gt;
• WP 5-7: Overcome with fear, likely to flee. -3 penalty to all actions. Has presence of mind to lock doors, etc. May attempt to fight if cornered. Attempts to remember require Int + Composure at -4.&lt;br /&gt;
• WP 8-9: Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. All actions at -1 penalty. Conscious effort to remember events require Int + Composure at -2 penalty. Succ allows memory that excludes the Uratha, ES allows full recall. Roll made for each attempt to remember.&lt;br /&gt;
• WP 10: Complete control over Lunacy. Acts rationally and remembers clearly.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
• Dalu: +4 WP&lt;br /&gt;
• Urshul: +2 WP&lt;br /&gt;
• Wolf-Blooded: +2 WP, max 10&lt;br /&gt;
• Supernatural creature (Including mortal servants): Immune&lt;br /&gt;
• Storyteller fiat: Res + Composure roll adds successes to WP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Primal Urge]]====&lt;br /&gt;
&lt;br /&gt;
{{Tables/Primal Urge}}&lt;br /&gt;
&lt;br /&gt;
====[[Regeneration]]====&lt;br /&gt;
&lt;br /&gt;
• Regenerate 1 bashing at the beginning of action for the turn (reflexive).&lt;br /&gt;
• May spend 1 essence to regenerate 1 lethal INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.&lt;br /&gt;
• Without spending Essence, 1 lethal is regenerated every 15 minutes.&lt;br /&gt;
• Aggravated is healed at 1 point per week.&lt;br /&gt;
• Dead/unconscious Uratha imemdiately revert to Hishu.&lt;br /&gt;
• Immune to mundane infection and disease.&lt;br /&gt;
&lt;br /&gt;
====[[Renown]]====&lt;br /&gt;
&lt;br /&gt;
Dots in tribally afilliated renown earn you brownie points among others of your tribe.&lt;br /&gt;
&lt;br /&gt;
Total Renown Dots Honorary Rank Among Spirits&lt;br /&gt;
0-7 2&lt;br /&gt;
8-15 3&lt;br /&gt;
16-23 4&lt;br /&gt;
24+ 5&lt;br /&gt;
&lt;br /&gt;
====[[Shapeshifting]]====&lt;br /&gt;
&lt;br /&gt;
Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.&lt;br /&gt;
• Returning to Hishu is always a Reflexive action without a roll&lt;br /&gt;
• Automatic reversion to Hishu when knocked out or killed&lt;br /&gt;
• Fighting Style Merits usable only in Hishu and Dalu&lt;br /&gt;
• Manipulation never reduced less than 1, except in Gauru&lt;br /&gt;
&lt;br /&gt;
[[Hishu]] (Human): No modifiers.&lt;br /&gt;
• -2 penalty to detect as supernatural creature&lt;br /&gt;
&lt;br /&gt;
[[Dalu]] (Near-Human): Str +1, Sta +1, Manip -1, Size +1, Health +2, Speed +1, Perception +2. +25-50 lbs mass, +4-6” height.&lt;br /&gt;
• Lunacy at +4&lt;br /&gt;
&lt;br /&gt;
[[Gauru]] (War Form): Str +3, Dex +1, Sta +2, Size +2, Health +4, Initiative +1, Speed +4, +3 Perception.+200-250 lbs mass, +2-3’ height.&lt;br /&gt;
• Full Lunacy&lt;br /&gt;
• Armor 1/1&lt;br /&gt;
• Claws +1L&lt;br /&gt;
• Bite +2L (No grapple required)&lt;br /&gt;
• Ignore wound penalties&lt;br /&gt;
• No unconsciousness rolls&lt;br /&gt;
• -2 penalty to resist Kuruth&lt;br /&gt;
• Manipulation = 0, most Social and Mental tasks fail&lt;br /&gt;
• Must attack an enemy, travel toward one, or take out frustration.[[Pool::Resolve]] + Composure (Reflexive) required to do anything else, failure means Kuruth. Gifts and fetishes (Reflexive) excepted&lt;br /&gt;
• Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon). Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form&lt;br /&gt;
• May shift out of Gauru voluntarily if not subject to Kuruth&lt;br /&gt;
• May not voluntarily assume Gauru again for remainder of scene&lt;br /&gt;
&lt;br /&gt;
[[Urshul]] (Near-Wolf): Str +2, Dex +2, [[Pool::Stamina]] +2, Manip -3, Size +1, Health +3, Initiative +2, Speed +7, Perception +3. 3-5’ at shoulder, 6-8’ in length. +150-200 lbs in weight&lt;br /&gt;
• Lunacy at +2&lt;br /&gt;
• Claws +1L&lt;br /&gt;
• Bite +2L (No grapple required)&lt;br /&gt;
• Human speech impossible&lt;br /&gt;
• Body language and scent can convey ideas to pack members&lt;br /&gt;
• Limited use of First Tongue&lt;br /&gt;
• Track by scent&lt;br /&gt;
&lt;br /&gt;
[[Urhan]] (The Wolf): Dex +2, Sta +1, Size -1, Initiative +2, Speed +5, Perception +4&lt;br /&gt;
• Claw +1L&lt;br /&gt;
• Bite +2L&lt;br /&gt;
• -2 penalty to detect as supernatural creature&lt;br /&gt;
• Human speech impossible&lt;br /&gt;
• Can communicate with wolves (-1 to -3 penalty until familiar)&lt;br /&gt;
• Limited use of First Tongue (Complex ideas: Man + [[Pool::Expression Skill|Expression]])&lt;br /&gt;
• Track by scent&lt;br /&gt;
&lt;br /&gt;
====Silver====&lt;br /&gt;
&lt;br /&gt;
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.&lt;br /&gt;
&lt;br /&gt;
====Spiritual Perception====&lt;br /&gt;
&lt;br /&gt;
Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant.&lt;br /&gt;
Detect Loci: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU, Instant.&lt;br /&gt;
‘Peek’ across Gauntlet: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant.&lt;br /&gt;
&lt;br /&gt;
====Stepping Sideways====&lt;br /&gt;
&lt;br /&gt;
[[Pool::Intelligence]] + [[Pool::Presence]] + Primal Urge OR Spend 1 Essence to cross as a Standard action.&lt;br /&gt;
&lt;br /&gt;
Must be done within the influence of a Locus unless the Rending the Gauntlet rite is used. Modifiers:&lt;br /&gt;
• Werewolf stares into a reflective surface: +1&lt;br /&gt;
• Near a locus rated 2 or 3: +1&lt;br /&gt;
• Near a locus rated 4 or higher: +2&lt;br /&gt;
• Crossing during the day: -2&lt;br /&gt;
&lt;br /&gt;
DF: Cannot attempt to cross Gauntlet again until following night.&lt;br /&gt;
Failure: Cannot make another attempt for an hour.&lt;br /&gt;
1 Success: 30 seconds (10 turns)&lt;br /&gt;
2 Successes: 21 seconds (7 turns)&lt;br /&gt;
3 Successes: 12 seconds (4 turns)&lt;br /&gt;
4 Successes: 3 seconds (1 turn)&lt;br /&gt;
5 Successes: Instantaneous (Reflexive).&lt;br /&gt;
&lt;br /&gt;
====Tribes====&lt;br /&gt;
&lt;br /&gt;
[[Blood Talons]] (Suthar Anzuth)&lt;br /&gt;
Totem: Fenris, the Destroyer Wolf&lt;br /&gt;
Ban: Offer no surrender that you would not accept&lt;br /&gt;
Renown: Glory&lt;br /&gt;
Gift Lists: Inspiration, Rage, Strength&lt;br /&gt;
&lt;br /&gt;
[[Bone Shadows]] (Hirfathra Hissu)&lt;br /&gt;
Totem: Kamduis-Ur, the Death Wolf&lt;br /&gt;
Ban: Pay each spirit in kind&lt;br /&gt;
Renown: Wisdom&lt;br /&gt;
Gift Lists: Death, Insight, Warding&lt;br /&gt;
&lt;br /&gt;
[[Hunters in Darkness]] (Meninna)&lt;br /&gt;
Totem: Hikaon, the Black Wolf&lt;br /&gt;
Ban: Let no sacred place in your territory be violated&lt;br /&gt;
Renown: Purity&lt;br /&gt;
Gift Lists: Elemental, Nature, Stealth&lt;br /&gt;
&lt;br /&gt;
[[Iron Masters]] (Farsil Luhal)&lt;br /&gt;
Totem: Sagrim, the Red Wolf&lt;br /&gt;
Ban: Honor your territory in all things&lt;br /&gt;
Renown: Cunning&lt;br /&gt;
Gift Lists: Knowledge, Shaping, technology&lt;br /&gt;
&lt;br /&gt;
[[Storm Lords]] (Iminir)&lt;br /&gt;
Totem: Skolis, the Winter Wolf&lt;br /&gt;
Ban: Allow no one to witness or to tend your weakness&lt;br /&gt;
Renown: Honor&lt;br /&gt;
Gift Lists: Dominance, Evasion, Weather&lt;br /&gt;
&lt;br /&gt;
[[Ghost Wolves]] (Thihirtha Numea)&lt;br /&gt;
Totem: None&lt;br /&gt;
Ban: None&lt;br /&gt;
Renown: None&lt;br /&gt;
Gift Lists: Father Wolf, Mother Luna&lt;br /&gt;
&lt;br /&gt;
====Tracking====&lt;br /&gt;
&lt;br /&gt;
Tracking by sight (As human): Int + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
Tracking by scent (As wolf): [[Pool::Wits]] + Surv, 10-20+ succ, 10 min per roll.&lt;br /&gt;
(Uratha can choose either the above if in appropriate form).&lt;br /&gt;
Countertracking: Tracking roll vs. [[Pool::Wits]] + Survival each stage.&lt;br /&gt;
• Tracker has more succ: Progress made&lt;br /&gt;
• Countertracker has more succ: Trail lost&lt;br /&gt;
• Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
• Moving at ½ speed: None&lt;br /&gt;
• Moving at ¾ speed: -1&lt;br /&gt;
• Moving at full speed: -2&lt;br /&gt;
• Every hour trail ages: -1&lt;br /&gt;
• Each subject in group tracked after the first: +1&lt;br /&gt;
• Uratha has tasted subject’s blood: +4 (For 1 year)&lt;br /&gt;
&lt;br /&gt;
====Gauntlet modifier====&lt;br /&gt;
&lt;br /&gt;
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1&lt;br /&gt;
&lt;br /&gt;
====Rites:====&lt;br /&gt;
&lt;br /&gt;
The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:&lt;br /&gt;
&lt;br /&gt;
* +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a meditation Attribute task — see World of Darkness Rulebook, p. 51)&lt;br /&gt;
* +2 In the vicinity of a powerful locus (rated ••••+)&lt;br /&gt;
* +1 In the vicinity of a locus (rated • to •••)&lt;br /&gt;
* +1 Ritualist has gained goodwill of local spirits&lt;br /&gt;
* +1 Ritemaster is in Dalu form&lt;br /&gt;
* +1 Ritemaster’s auspice moon is in the sky&lt;br /&gt;
* –1 to –3 Performer suffers wound penalties&lt;br /&gt;
* –1 Local spirits are hostile to ritualist&lt;br /&gt;
* –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)&lt;br /&gt;
* –1 Distracting environment (powerful odors, noisy)&lt;br /&gt;
* –2 Packmates are involved in battle&lt;br /&gt;
* –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)&lt;br /&gt;
* –2 Ritemaster is struck during rite but takes no damage&lt;br /&gt;
* –3 Rite is performed in a Barren&lt;br /&gt;
&lt;br /&gt;
===Moon Phases===&lt;br /&gt;
To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Milestone_Gifts</id>
		<title>Milestone Gifts</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Milestone_Gifts"/>
				<updated>2015-12-08T18:51:41Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Absolute Authority */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Gift&lt;br /&gt;
|Name=Milestone Gifts&lt;br /&gt;
|Source=Tribes of the Moon&lt;br /&gt;
|Pages=p. 12&lt;br /&gt;
|Affinity=&lt;br /&gt;
}}&lt;br /&gt;
{{working|Teeramus}}&lt;br /&gt;
&lt;br /&gt;
Milestone Gifts are without a dot rating. One doesn’t purchase such an ability with experience points. So what is a Milestone Gift, and how is it achieved?&lt;br /&gt;
&lt;br /&gt;
Milestone Gifts are bestowed by the Firstborn to a member of the tribe who has in some way embodied the ideals of the tribe and the totem. A Hunter in Darkness who comes a hair’s breadth away from dying to protect the sanctity of an ancient temple or a powerful locus may be a candidate; so, too, a Bone Shadow who single-handedly puzzles out the ban to an [[idigam]] raging across the desert with its mad army. &lt;br /&gt;
&lt;br /&gt;
The bestowal of such a potent Gift is not something given lightly, and it does not occur without fanfare. Each werewolf experiences the gaining of the Gift in a different way. One might find an intensely spiritual and personal experience; called to the [[Shadow Realm|Shadow]], a [[Blood Talons|Blood Talon]] finds the jaws of Fenris on the back of her neck, and she is dragged to a mountain lair, where he teaches her. Another might experience something rather public: after negotiating a tricky peace between warring vampires using various half-truths and full lies, an [[Iron Masters|Iron Master]] may fall to his knees in front of his pack, and they all hear the cacophonous whispers and distant howls of Sagrim-Ur whirling about their packmate. &lt;br /&gt;
&lt;br /&gt;
Note that each Milestone Gift is given a set of prerequisites. [[Harmony]] is fundamental to gaining and keeping such a boon: if a character drops below Harmony 6, she has three cycles of the moon to regain that lost balance. Fail to do so, and the Firstborn will snatch the knowledge of the Gift in his jaws, withdrawing the ability forever (as in, the werewolf can never regain it). Many go at least a little mad with the loss of such knowledge, given that the werewolf becomes fully aware of just how keenly she has disappointed the tribal totem. Some even gain temporary derangements, lasting weeks or even months. A werewolf’s own sense of treachery or weakness might plague her endlessly until she is able to regain some measure of Harmony and find a rough semblance of calm.&lt;br /&gt;
&lt;br /&gt;
Before granting a character access to a Milestone Gift, the Storyteller should discuss the opportunity and cost with that character’s player. Some such Gifts, while potent, are also with a troublesome cost. For instance, the [[Bone Shadows|Bone Shadow]] Gift: Eyes of Death Wolf results in the loss of a character’s eyes. The Gift compensates for this, of course, but if that character falls below Harmony 6 for too long and loses the blessing of the Firstborn… well, her eyes are still gone. And now the Gift does not compensate for the loss of vision, making that character blind. Therefore, it’s worth having a conversation with the player and ensuring that he is comfortable with the cost and repercussion. Great power, great responsibility, as the saying goes.&lt;br /&gt;
&lt;br /&gt;
If the Storyteller so decides, a Milestone Gift can be purchased with experience points, though this is not the recommended fashion by which a werewolf would receive such a Firstborn blessing. The purchase of a Milestone Gift is equivalent to 30 experience points.&lt;br /&gt;
&lt;br /&gt;
== Gift List ==&lt;br /&gt;
=== Absolute Authority ===&lt;br /&gt;
Signs of the Moon p104&lt;br /&gt;
&lt;br /&gt;
Prerequisites: &lt;br /&gt;
* [[Harmony]] •••••••&lt;br /&gt;
* [[Honor]] •••••&lt;br /&gt;
&lt;br /&gt;
While most [[Elodoth]] come to the attention of the Elunim, only a handful in each generation lives up to the choir’s ideals. Those few feel the eyes of the spirits on them at all times, watching and judging them — but also reinforcing their judgments.  A werewolf chosen by the Half Moon choir is no longer just an Elodoth. She is the spirits’ envoy, a walking paragon of honor and justice, an avatar of ultimate truth. But Lunes are dangerous spirits, and if their chosen ones anger the choir, their revenge is terrible.  A werewolf who possesses this [[Gifts|Gift]] instinctively knows how to find the truth in any conflict. She doesn’t just know which side in an argument is the closest to being right, but by careful questioning and investigation can discover the objective truth.&lt;br /&gt;
&lt;br /&gt;
Any [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], or [[Politics Skill|Politics]] rolls made to uncover truth are Rote Actions (see The World of Darkness, p. 134).&lt;br /&gt;
&lt;br /&gt;
Discovering the truth is just one facet of the Elunim’s ultimate Gift. The Elodoth is charged with enforcing that truth in the world — as walker of the boundaries, she must make sure everything remains where it should be. When she does so, half her body shines as if in moonlight and half is shrouded in darkness. She sees everything, including ghosts and spirits in Twilight. With a glare she can send the restless dead on to whatever awaits them, banish spirits to the Shadow and humans to the physical world, unravel illusions, and free minds from the influences of others.&lt;br /&gt;
&lt;br /&gt;
As a Milestone Gift, only Elodoth who perform some great act that embodies their auspice can learn Absolute Authority (Milestone Gifts are described in the Introduction, p. 5).  Normally, the Elunim choose those who try to live up to the inherent contradictions of the Half Moon, taking every role rather than focusing on just one side of things. If the character’s Harmony falls below 6 after he learns this Gift, he has one cycle of the moon to regain spiritual balance, during which time he must perform a feat of honor dedicated to the Elunim — striking a temporary truce between [[Forsaken]] and [[Pure]] against some far greater foe, or binding the Shadow Archon that troubled Lycurgus the Bold with a powerful oath. If the character fails, he loses Absolute Authority and can never regain it.&lt;br /&gt;
&lt;br /&gt;
* Cost: 2 [[Willpower]]&lt;br /&gt;
* Dice Pool: [[Presence]] + [[Intimidation]] + [[Honor]]&lt;br /&gt;
* Action: [[Instant]]&lt;br /&gt;
Roll Results&lt;br /&gt;
* Dramatic Failure: The werewolf attunes himself to the true nature of the world, but it all happens too fast. Overwhelmed with confusing, conflicting information, she suffers a –3 penalty to all actions until the end of the scene.&lt;br /&gt;
* Failure: The Elunim withhold their authority for some reason. Has the character displeased them, or are the spirits merely fickle servants of the mad Mother? &lt;br /&gt;
* Success: With one eye pearly white and one absolute black, the Elodoth becomes gatekeeper to the world, returning things to their rightful place and showing illusions as falsehoods.&lt;br /&gt;
** The werewolf can see creatures in Twilight, and can move them to where they should be. By expending a point of Essence, she can send a Twilight being to its rightful place — sending spirits into the Shadow and ghosts on to the Underworld. To resist the shift, a spirit or ghost spends a point of Willpower and rolls Resistance. If the immaterial being gets more successes than the werewolf did when activating this part of the Gift, it remains where it is. Beings that have Attributes and Skills such as disembodied mages roll Resolve + Composure instead. Uratha, being half-spirit, can spend a point of Essence to be forced into the Shadow rather than materializing fully.&lt;br /&gt;
** She can also detect illusions by scent, and free those afflicted. By touching someone taken in by any illusion, she can spend a point of Essence to render that person immune to all illusions until the end of the scene.&lt;br /&gt;
** The werewolf can also free people from all forms of mental control or compulsion, returning control of the target’s faculties to himself for a scene. She gains the benefits of this part of the Gift as soon as she succeeds at the roll.&lt;br /&gt;
** The effects of this Gift last for a scene. At the end of that scene, the character loses all her remaining points of Essence, and for the next scene her Essence maximum is set to 0.&lt;br /&gt;
* Exceptional Success: The Elunim bless the character, leaving her with a small reserve of spiritual power rather than taking it all from her when the Gift’s effects end. The character loses all but two points of Essence (if she had more than two at the end of the scene) and for the next scene her Essence maximum is set to 2.&lt;br /&gt;
&lt;br /&gt;
=== Backstage Synchronicity ===&lt;br /&gt;
Tribes of the Moon p149&lt;br /&gt;
&lt;br /&gt;
Prerequisites: [[Cunning]] (5) •••••, [[Harmony]] (6) ••••••&lt;br /&gt;
&lt;br /&gt;
Red Wolf grants this Gift to the select few who truly impress him. Those who receive this blessing are never out of the eyes of the Irralunim. They tap in to an ancient compact forged between the spirits and Red Wolf to send Essence flowing through the most audacious plans.&lt;br /&gt;
When the pack members work in harmony to come up with new ideas and clever plans, Backstage Synchronicity rewards the pack with a gift of Essence from the watching Irralunim. This Gift comes into play whenever the pack plans something that counts as a notable feat of Cunning (see p. 194 of Werewolf: The Forsaken). The spirits must be impressed with the plan, but while the character remains one of Sagrim-Ur’s chosen, they consider all members of the pack equally. In addition, when the pack puts its plan into action, the character can tap into her innate cunning, increasing her pack’s chances of pulling the plan off. There is no limit to how close her packmates must be, though this Gift works only for deeds committed by members of a pack bound together with a totem. Others who hang around the pack, be they wolf-blooded, vampire, human or anything stranger, cannot perform the deeds required for this Gift. The Irralunim understand only the sacred bonds between pack members.&lt;br /&gt;
&lt;br /&gt;
Since this is a Milestone Gift, only Iron Masters who perform some great service to their tribe can learn Backstage Synchronicity (see “Milestone Gifts,” p. 12). Normally, Red Wolf chooses those who come up with a truly unique means of pacifying opposition. If the character’s Harmony falls below 6 after he learns this Gift, he has one cycle of the moon to regain spiritual balance, during which he must perform a feat of cunning dedicated to Red Wolf. Sagrim-Ur won’t help Farsil Luhal who rest on their laurels. If the character fails, he loses Backstage Synchronicity and can never regain it.&lt;br /&gt;
* Cost: [[Cost::None]]&lt;br /&gt;
* Dice Pool: [[Pool::Wits]] + [[Pool::Occult Skill]] + [[Pool::Cunning]]&lt;br /&gt;
* [[Action]]: [[Action::Reflexive]]&lt;br /&gt;
Roll Results&lt;br /&gt;
* '''''Dramatic Failure''''': The plan may be good, but the Irralunim have seen vital flaws that offend their mercurial nature. They strip two points of Essence from the character.&lt;br /&gt;
* '''''Failure''''': The spirits do not notice, or are not sufficiently impressed by the act to think it worth reward.&lt;br /&gt;
* '''''Success''''': The Irralunim are impressed. When the plan is formed, they grant the every pack member two points of Essence. Pack members may havemore Essence than their Primal Urge score would normally allow, but any excess points are lost at the end of the scene. When carrying out this plan, the werewolf can tap in to her reserves of cunning. She adds a number of dots equal to her Cunning to any pack member’s Wits — she can use this bonus herself, or donate her expertise to help another. This bonus lasts until the end of the scene, or until the plan is complete (whichever comes first), and can only be used once for each plan. If her pack came up with the plan more than a week ago, the Irralunim lose interest, and she must activate this Gift again in order to tap her Cunning.&lt;br /&gt;
* '''''Exceptional Success''''': The spirits let the character know just how impressed they are. In addition to the effects of a success, the character regains two points of Willpower.&lt;br /&gt;
{|&lt;br /&gt;
|+ Suggested Modifiers&lt;br /&gt;
! Modifier&lt;br /&gt;
! Situation&lt;br /&gt;
|-&lt;br /&gt;
| –5&lt;br /&gt;
| The pack have already used a similar plan with this Gift.&lt;br /&gt;
|-&lt;br /&gt;
| –3&lt;br /&gt;
| The deed would not be notable for a character with Cunning 2 or above.&lt;br /&gt;
|-&lt;br /&gt;
| –1&lt;br /&gt;
|  The pack has received Essence for a similar plan, but later decided not to go through with it.&lt;br /&gt;
|-&lt;br /&gt;
| –1&lt;br /&gt;
| The deed would not be notable for a character with Cunning 3 or above.&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| The deed would be notable for a character with  Cunning 4.&lt;br /&gt;
|-&lt;br /&gt;
| +3&lt;br /&gt;
| The deed would be notable even for a character with Cunning 5.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Eyes of Death Wolf ===&lt;br /&gt;
Tribes of the Moon p78&lt;br /&gt;
&lt;br /&gt;
Prerequisites: [[Wisdom]] 5, [[Harmony]] 6 or greater&lt;br /&gt;
&lt;br /&gt;
Death Wolf herself bestows this Gift upon deserving Bone Shadows, and the method isn’t at all pleasant. The Bone Shadow has dreams for a month, during which Lunes and other spirits congratulate him on receiving the honor of the Eyes of the Death Wolf. Then, when the werewolf steps into the Shadow, a great wolf-spirit pounces and drags him into the darkness. His packmates can give chase, but wind up pursuing phantoms and smoke. Death Wolf has the Uratha now.&lt;br /&gt;
&lt;br /&gt;
Back at her den, Death Wolf attacks the werewolf and plucks out his eyes, consuming them. The Uratha spends hours (though to her, the wait is interminable) blind in the den of his tribal totem. At last, Death Wolf instructs the werewolf to pluck out her eyes — carefully! — and replace his own with them. From that point onward, the Bone Shadow can see into or out of the Shadow merely by concentrating. &lt;br /&gt;
&lt;br /&gt;
He can’t see both areas at once, but he can identify Ridden and other possessed beings on site, and the player can spend one Essence point for the character to know the name of any spirit he encounters. &lt;br /&gt;
&lt;br /&gt;
As a Milestone Gift, Eyes of the Death Wolf is only available to Bone Shadows who perform some great service for the tribe or their packs, usually in the name of protecting werewolves or wolf-blooded from spirits or otherwise upholding the tribal vow (see “Milestone Gifts,” p. 12). If the character’s Harmony drops below 6 after he learns this Gift, he has three cycles of the moon to regain this level of spiritual balance, during which he must perform the Rite of Contrition to Death Wolf. If he fails to do this, he loses the Eyes of the Death Wolf and can never regain it — which unfortunately means he goes blind, forever.&lt;br /&gt;
&lt;br /&gt;
=== Luna’s Gaze ===&lt;br /&gt;
Signs of the Moon p180 &lt;br /&gt;
&lt;br /&gt;
Prerequisites: Purity 5, Harmony 7+&lt;br /&gt;
Any werewolf can fight, but only a few are true warriors.&lt;br /&gt;
Luna sometimes sends her Ralunim to bestow this&lt;br /&gt;
Gift upon Rahu who are diligent in protecting and guiding&lt;br /&gt;
their packs, and who maintain their commitment to&lt;br /&gt;
Harmony no matter what the cost.&lt;br /&gt;
In order to be granted this Gift, the werewolf must&lt;br /&gt;
fulfill three criteria. First, he must suffer temptation to&lt;br /&gt;
break the Oath of the Moon and resist it. The temptation&lt;br /&gt;
that he suffers need not be commensurate with his current&lt;br /&gt;
level of Harmony (that is, it might be as simple as being&lt;br /&gt;
tempted to forego a hunt for a more human concern, such&lt;br /&gt;
as a good friend’s wedding), but often the temptation&lt;br /&gt;
involves one of the most important precepts of the Oath.&lt;br /&gt;
The Rahu might meet a werewolf that he feels would&lt;br /&gt;
make an ideal mate — or, conversely, that he feels the&lt;br /&gt;
world would be better off without. In any case, no matter&lt;br /&gt;
what justifications he might otherwise be able to make for&lt;br /&gt;
breaking the Oath, he must keep to the precepts of Purity.&lt;br /&gt;
Second, the werewolf must uncover a serious threat&lt;br /&gt;
to his pack before it gains an advantage on him. Learning&lt;br /&gt;
that a local vampire is gathering data on the pack&lt;br /&gt;
and eliminating said muth luzuk would qualify, even if the&lt;br /&gt;
vampire had no immediate plans to harm the werewolf.&lt;br /&gt;
Finally, the Rahu must earn Purity in a manner that&lt;br /&gt;
catches the attention of the Ralunim (since the Gift&lt;br /&gt;
requires Purity 5, this is usually not a problem).&lt;br /&gt;
Once the character has fulfilled all of these criteria, Luna&lt;br /&gt;
sometimes, though not always, sends a Lune to open the character’s&lt;br /&gt;
eyes. The Ralunim grasps the werewolf by the head&lt;br /&gt;
and exhales moonlight into him. The character becomes&lt;br /&gt;
blind, but the Lune informs him that this is a Gift from Luna&lt;br /&gt;
and he must not question it. He remains blind until the next&lt;br /&gt;
full moon. If he rails against his fate, curses Luna or complains&lt;br /&gt;
even the slightest bit, his sight returns, but he risks degeneration&lt;br /&gt;
(roll three dice) and can never gain this Gift. If he suffers&lt;br /&gt;
this test well, his sight returns as the full moon rises, and his&lt;br /&gt;
eyes forever after glow with faint moonlight.&lt;br /&gt;
System: The character can always see in even pitch dark.&lt;br /&gt;
In addition, the character is impossible to surprise. Reaction&lt;br /&gt;
to Surprise rolls always succeed, but the player should still roll&lt;br /&gt;
to check for an exceptional success (see p. 46 of the World of&lt;br /&gt;
Darkness Rulebook). Finally, the character cannot fail rolls to&lt;br /&gt;
spot hidden opponents; opposed rolls to find such characters&lt;br /&gt;
always have at least one success, regardless of what the player&lt;br /&gt;
rolls. In addition, ties always go to the Rahu on these actions.&lt;br /&gt;
&lt;br /&gt;
=== Songs of Uplifting Glory ===&lt;br /&gt;
Sign of the Moon p144&lt;br /&gt;
&lt;br /&gt;
Prerequisites: Glory 5&lt;br /&gt;
To satisfy the Cahalunim that a Cahalith is a walking legend&lt;br /&gt;
among her people, she must honor an ancient pact with&lt;br /&gt;
the Gibbous choir by showing visions of the past, present, and&lt;br /&gt;
future. To do this, she must arouse the interest of Luna herself,&lt;br /&gt;
so that she sends her emissaries, Ubita, Uda and Egir.&lt;br /&gt;
To satisfy Ubita, Lune of Glories Past, the Cahalith&lt;br /&gt;
must in some way restore a story or tale that has been&lt;br /&gt;
otherwise lost from the world. A snippet of private information&lt;br /&gt;
from a slumbering spirit is not enough, as indeed&lt;br /&gt;
the story restored must be something of lasting impact.&lt;br /&gt;
Revealing the past names and bans of an idigam would&lt;br /&gt;
suffice, while recounting an older story about a minor rage&lt;br /&gt;
spirit would simply not satisfy Ubita.&lt;br /&gt;
To satisfy Uda, the Lune of Glories Now, the werewolf&lt;br /&gt;
must be of such fame or notoriety that Cahalith on&lt;br /&gt;
five separate continents must have sung the praises of&lt;br /&gt;
the character at the same time. (This usually requires the&lt;br /&gt;
character having at least a Glory of four or five dots.)&lt;br /&gt;
To satisfy Egir, the Lune of Glories Yet to Come,&lt;br /&gt;
the Cahalith must have had a vision of a terrible fate to&lt;br /&gt;
befall her, and accept Luna’s cold grace. Furthermore, the&lt;br /&gt;
Cahalith must have done nothing to prevent that fate from&lt;br /&gt;
occurring, enduring it instead. Simply knowing that a date&lt;br /&gt;
will go poorly, or that a fight might not be successful but going&lt;br /&gt;
through it anyway will not do. In the case of Egir’s blessing,&lt;br /&gt;
the Cahalith must face some terrible reality; maybe the&lt;br /&gt;
inevitable death of a packmate, or even the destruction of a&lt;br /&gt;
locus, but no matter what, he face the fate unflinchingly. Of&lt;br /&gt;
course, telling which visions are meant to be changed and&lt;br /&gt;
which are meant to be accepted is no simple thing, and so&lt;br /&gt;
this is a mark of a truly great Cahalith.&lt;br /&gt;
Once the Cahalith has satisfied the Three Sisters&lt;br /&gt;
in these ways, she may be considered an inspiration to&lt;br /&gt;
any and all around her, but one final hurdle awaits. Once&lt;br /&gt;
charged by the Three Sisters, the Cahalith must find a&lt;br /&gt;
potent spirit (at least a lesser Jaggling), and tell hat spirit&lt;br /&gt;
a story that evokes an emotion contrary to its nature.&lt;br /&gt;
The Cahalith might seek out a spirit of murder and tell a&lt;br /&gt;
tale so sad that it is driven to tears, or seek out a spirit of&lt;br /&gt;
sorrow and make it laugh. With that complete, the Three&lt;br /&gt;
Sisters call their choir together to sing the story of the&lt;br /&gt;
Cahalith and infuse her forever with those songs of praise.&lt;br /&gt;
System: This Gift does not require activation. Once&lt;br /&gt;
the Cahalith has learned it, its effects are permanent,&lt;br /&gt;
adding additional advantage to Willpower expenditure. A&lt;br /&gt;
legend of this caliber does not just succeed; she excels, she&lt;br /&gt;
inspires, she overwhelms opposition. More importantly,&lt;br /&gt;
she never fails when it matters.&lt;br /&gt;
Any time the Cahalith spends a point of Willpower&lt;br /&gt;
to enhance her rolls, she does not get the traditional&lt;br /&gt;
three-dice benefit. Instead, if her roll fails, count the roll&lt;br /&gt;
as having a single success. If her roll succeeds with fewer&lt;br /&gt;
than five successes, consider the roll to have resulted in&lt;br /&gt;
five successes. If she attained five or more successes, not&lt;br /&gt;
only does she not lose the Willpower point spent, but also&lt;br /&gt;
she gains an additional point of Willpower, not to exceed&lt;br /&gt;
her limit. With any use of this power, all those favorable&lt;br /&gt;
witnesses to her greatness gain a point of Willpower, similar&lt;br /&gt;
to the use of the Inspiring Merit.&lt;br /&gt;
&lt;br /&gt;
=== Storm's Whisper ===&lt;br /&gt;
Tribes of the Moon p184&lt;br /&gt;
&lt;br /&gt;
Prerequisites:Honor 5, Wisdom 2, Harmony 6 or greater&lt;br /&gt;
&lt;br /&gt;
Honor is a duplicitous thing. Luna is divided by honor: one side of her face is dark and punishing, the other light and rewarding. Those with profound Honor, those within the Storm Lords, must walk the line between those two realms. The proper Storm Lord is just and generous, and has the authority to dole out rewards, or mete out justice.&lt;br /&gt;
&lt;br /&gt;
This Gift is granted by Skolis-Ur himself in recognition of a Storm Lord who embodies the ideals of his tribe and of Honor Renown. Winter Wolf recognizes the role of arbiter and ruler in this werewolf, and grants his child a measure of judgment.&lt;br /&gt;
&lt;br /&gt;
For some, this Gift is both boon and bane. Once per game session, the Storm Lord imbued with this Milestone Gift mustselect one member of her pack to receive a blessing from Winter Wolf, and one to receive castigation from Skolis. The blessing is a +2 bonus to all rolls, while the castigation comes in the form of a –2 penalty to all rolls. These modifiers last for one lunar cycle, or until the Storm Lord uses Storm’s Whisper to select new recipients of the reward and punishment. How she selects the chosen members of her pack is up to her: she can accept input from the pack, or she can decide in her own authoritative manner. Perhaps she always chooses the lowliest member of the pack to receive the curse and the alpha to receive the blessing. She may not select herself for either of them. Her decisions, however she makes them, are sure to earn her some level of enmity from her pack, but this is by Winter Wolf’s design: leaders and judges are not to be loved, only to be obeyed.&lt;br /&gt;
&lt;br /&gt;
Note that this Milestone Gift is named after the legendary member of the tribe, Storm’s Whisper (p. 168). When the werewolf possessing this Gift uses it to choose the two packmates, she must whisper in each Uratha’s ear to deliver the boon or bane. It’s said that her voice is different during that whisper: a sentence delivered not by the Storm Lord but by Storm’s Whisper.&lt;br /&gt;
&lt;br /&gt;
As a Milestone Gift, Storm’s Whisper is available only to a Storm Lord who performs some great service to his tribe or pack, often heroically demonstrating the skills of a leader or a judge — one who offers only strength and never weakness (see “Milestone Gifts,” p. 12). If the character’s Harmony drops below 6 after he learns this Gift, he has one cycle of the moon to regain this level of spiritual balance, during which he must perform the Rite of Contrition to Winter Wolf. If the character fails to do this, he loses Storm’s Whisper and can never regain it. In addition, he gains a mild derangement as a result.&lt;br /&gt;
&lt;br /&gt;
=== The Destroyer's Jaws ===&lt;br /&gt;
Tribes of the Moon p46&lt;br /&gt;
&lt;br /&gt;
Prerequisites: [[Glory]] 5, [[Honor]] 3, [[Harmony]] 6 or greater&lt;br /&gt;
&lt;br /&gt;
This Gift is granted by Fenris-Ur himself, in recognition of a Blood Talon who embodies the warrior ideal. This blessed personage need not be a Rahu; the Destroyer Wolf recognizes the role of the warrior in all his children. This Gift allows the Blood Talon to take on an aspect of his patron spirit’s terrible destructive rage, losing himself in a killing frenzy that inspires witnesses to recall stories of Shiva, or the Fenrisulfr of Norse mythology.&lt;br /&gt;
&lt;br /&gt;
Once earned, this Gift is permanent and requires no activation roll. Any time the Talon enters Death Rage, he takes on the Destroyer’s Jaws: his muzzle becomes a huge, distended mass of razor-sharp and saw-edged fangs, and when he opens his jaws to bite, witnesses see only an utter, absolute blackness like the end of all things. His howls seem to make reality itself shake on its foundation, and in the power of his limbs, it seems as though the glory of Father Wolf is come to the world once again. The Destroyer’s Jaws is devastating in combat: whenever the Blood Talon fills an enemy’s rightmost Health box, that enemy dies instantly. Even if the wound was only bashing or lethal, it is instantly fatal. The recipient of this Gift gains a point of Essence for every creature he kills while in Death Rage.&lt;br /&gt;
&lt;br /&gt;
As a Milestone Gift, the Destroyer’s Jaws is available only to a Blood Talon who performs some great service to his tribe or pack, usually heroically defeating a superior enemy or destroying a grave threat to the tribe (see “Milestone Gifts,” p. 12). If the character’s Harmony drops below 6 after he learns this Gift, he has one cycle of the moon to regain this level of spiritual balance, during which he must perform the Rite of Contrition to the Destroyer Wolf. If the character fails to do this, he loses the Destroyer’s Jaws and can never regain it.&lt;br /&gt;
&lt;br /&gt;
=== The Hunter's Bounty ===&lt;br /&gt;
Tribes of the Moon p112&lt;br /&gt;
&lt;br /&gt;
Prerequisites: [[Purity]] 5, [[Harmony]] 6 or greater&lt;br /&gt;
&lt;br /&gt;
This Gift, granted by Black Wolf herself, allows the Hunter to replenish his spiritual energy simply by hunting and catching his own food. Any werewolf can hunt and kill wolves, humans or other werewolves and steal their Essence, but this is a grievous violation of Harmony and the Oath of the Moon, and those Uratha who practice such cannibalism wind up Zi’irin short order. A Meninnawith this Gift, however, can hunt and kill any animal that would serve as prey for a wolf and regain Essence from it. The Hunter’s Bounty allows the wolf to consume prey animals only for Essence; while a wolf might conceivably eat other predators if it had the opportunity or grew hungry enough, Black Wolf frowns on hunting such animals for food. &lt;br /&gt;
&lt;br /&gt;
This Gift, once granted, is permanent. The Hunter in Darkness regains one point of Essence for every point of Health that the animal possesses, provided that he strips all usable meat from the carcass (that is, the werewolf doesn’t need to eat the bones). If the Hunter is part of a pack, he can regurgitate meat for his packmates (along with as much Essence as he wishes), which they can then consume to regain Essence. Since this treatment usually implies a mother-cub relationship, though, some werewolves don’t feel comfortable accepting such treatment from another Uratha (to say nothing of the fact that some werewolves might feel disgusted by the prospect). &lt;br /&gt;
&lt;br /&gt;
As a Milestone Gift, The Hunter’s Bounty is available only to Hunters in Darkness who perform some great service for the tribe or their packs, usually in the name of protecting a sacred place (see “Milestone Gifts,” p. 12). If the character’s Harmony drops below 6 after he learns this Gift, he has one cycle of the moon to regain this level of spiritual balance, during which he must perform the Rite of Contrition to Black Wolf. If he fails to do this, he loses The Hunter’s Bounty and can never regain it.&lt;br /&gt;
&lt;br /&gt;
=== Thief of Shadows ===&lt;br /&gt;
Signs of the Moon p34&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Cunning 5&lt;br /&gt;
&lt;br /&gt;
Innumerable shadows exist under Mother Moon and countless strange creatures hide within them. Sorcerers cast ancient magics, while dead-but-living things feast upon the vitality of the herd, ghosts walk unseen through a dark reflection of life, and spirits exert their alien powers over the world in a multitude of ways. The Irraka walks within all of these shadows, impelled by Luna’s inviolable mandate.&lt;br /&gt;
&lt;br /&gt;
Bound to the creed of Cunning, a New Moon steals what he needs from any and all who possess what he can best use to serve his pack and his People. Through careful observation, some legendary Irraka learn how to pilfer the secrets of the other entities that walk under the Mother’s concealing darkness, transforming their abilities into something like the Gifts of the Uratha.&lt;br /&gt;
&lt;br /&gt;
The Irralunim, Nih Mehar — one of the Greater Incarnae, sworn directly in service to Amahan Iduth — judges the Irraka’s worthiness of this potent Gift through tests and trials, inflicted upon him without his knowledge. The spirit watches the Stalker’s progress upon the path, occasionally taking on earthly forms to help or hinder him (typically through good or bad advice from strangers or relatively insignificant spirits). Nih Mehar is much more interested in the Irraka’s ability to apply unorthodox thinking to the problems that beset him than in his success or failure; living up to every ideal of Cunning and falling short is infinitely preferable to succeeding through crude and unimaginative means. The Irralunim tests each of the other four Renowns, to see how the Stalker applies the tenets of Cunning to them.&lt;br /&gt;
&lt;br /&gt;
First, the spirit challenges the Irraka with an ordeal of Wisdom, setting forth a quandary that can only be solved through clever thinking: a choice between saving the life of a beloved wolf-blooded mate and getting a message to one’s packmates regarding the imminent intrusion of a pack of Bale Hounds into their territory, for example, or the need to overcome a powerful spirit of reason in a weeks-long riddle contest with deadly stakes.&lt;br /&gt;
&lt;br /&gt;
Only by applying trickery, treachery, and unorthodox thinking to the problem can the Stalker truly triumph. Next, Nih Mehar tests the Irraka’s Honor, offering temptation at the cost of Harmony, a violation of the Oath of the Moon, or even just personal principles: a potent fetish to be gained only through the breaking of one’s solemn vow or a meaningful victory against the Pure only attainable through betrayal of one’s pack. To succeed in the trial, the Stalker must find a way to gain the object of contention through Cunning means that break the rules of the test without neglecting the demands of Honor.&lt;br /&gt;
&lt;br /&gt;
The spirit’s next ordeal is one of Glory, giving the Stalker the chance to take the spotlight, but at the cost of some significant advantage that could have been maintained had he remained in the shadows: defeating a powerful enemy spirit through an act that tips the pack’s hand and reveals the full extent of both its strengths and its weaknesses to other werewolves or being the lynchpin of the victory that ends a protracted war against a number of local Pure packs, only to lose a number of important territories. To overcome, the Irraka must somehow cheat his way through the choice placed before him to successfully perform the Glorious deed without relinquishing the threatened resource.&lt;br /&gt;
&lt;br /&gt;
Nih Mehar’s final test is one of Purity. The Irralunim save this most perilous task for last, giving the New Moon the opportunity to satisfy his own wishes at the expense of what makes him Uratha: a chance to viciously ruin the life of and ultimately murder the Ivory Claw that killed his packmate or gaining great advantage for the members of his pack through encouraging them in acts that compromise their Harmony. Only by acquiring the object of desire while remaining true — necessitating deep, but subtle, treachery — does the Stalker satisfy the spirit.&lt;br /&gt;
&lt;br /&gt;
Nih Mehar reveals itself to those few who meet or exceed its harsh standards, offering them the knowledge of its Gift. Those who are privileged with such lore soon come to perceive the invisible motions of the spirits behind all things, even the indirect ways in which they interact with powers alien to their kind… and to the Uratha. By studying the intricate weave of these energies, the Irraka can begin to replicate them by rote, compelling similar effects through duplicating the effects upon the spiritual environment.&lt;br /&gt;
&lt;br /&gt;
Thief of Shadows enables a New Moon to purchase the supernatural powers of other creatures — vampires, mages, ghosts, spirits, and the like — as though they were Gifts. The Irraka must be able to closely study the power in use in order to make use of this ability. Merely having a paranormal ability used upon her isn’t enough; she must observe the power’s impact both in the material realm and in Shadow, and watch the way in which its use ripples outward among the spirits. Like making an image of something by using its impression as a mold, the Stalker gradually teaches herself to imitate the ability’s reflection in Shadow and, thereby, to mimic what she sees.&lt;br /&gt;
* Cost: 5 [[Cost::Essence]] per roll, plus 1 [[Cost::Willpower dot]]&lt;br /&gt;
* Dice Pool: [[Pool::Wits]] + [[Pool::Subterfuge Skill]] + [[Pool::Cunning]]&lt;br /&gt;
* [[Action]]: [[Action::Extended]] (5 successes per dot level of the power, or 30 successes for a spirit of ghost Numen)&lt;br /&gt;
Roll Results&lt;br /&gt;
* '''''Dramatic Failure''''': The Irraka may never gain the particular power that she is attempting to acquire and loses a dot of Willpower, anyway.&lt;br /&gt;
* '''''Failure''''': The character makes no progress toward learning the power she wishes to replicate.&lt;br /&gt;
* '''''Success''''': The character makes progress toward duplicating the supernatural ability in question.&lt;br /&gt;
* '''''Exceptional Success''''': Significant progress is made.&lt;br /&gt;
&lt;br /&gt;
Each time the New Moon observes a use of the specific power that she wishes to steal, her player may roll this Gift’s dice pool, spending the necessary Essence and banking her successes, if any. When the necessary number of successes is acquired, the character spends a permanent dot of Willpower (which may be repurchased at a cost of eight experience points) and may then buy the specific supernatural ability studied at a cost of eight experience points per dot level of the power. In other words, if the Irraka methodically haunts the steps of a vampire using the fourth dot of one of her paranormal abilities to repeatedly strike terrible fear into the hearts of others and the player eventually accrues 20 successes on the Gift’s extended roll while observing the power in use, then she may spend 32 experience points and one of the character’s Willpower dots to purchase that power for her character, who may use it as though it were a Gift.&lt;br /&gt;
&lt;br /&gt;
The power uses the same Attribute + Skill combination as normal, though Cunning is substituted as the third component of the power’s dice pool. For spirit and ghost Numina, the Storyteller is instead encouraged to come up with an appropriate Attribute + Skill combination for the New Moon (a Numen intended to strike out at someone with telekinetic force might pair Strength and Intimidation, for example, while one that discerns the presence of strange phenomena might make use of Wits and Occult). The Irraka cannot teach these “pseudo-Gifts” to others; they are hers and hers alone.&lt;br /&gt;
&lt;br /&gt;
=== Words of Power ===&lt;br /&gt;
Signs of the Moon p69&lt;br /&gt;
&lt;br /&gt;
Prerequisites: Wisdom 5, Harmony 7+&lt;br /&gt;
&lt;br /&gt;
The truly powerful shamans of old could call up and banish spirits with a single word, their very voices laden with the power of Father Wolf and Mother Luna. Some say those stories are just myths, that they exaggerated the abilities of their protagonists for dramatic effect, or that if such Crescent Moons did exist, that the days in which such things were possible are long gone.&lt;br /&gt;
&lt;br /&gt;
They are wrong.&lt;br /&gt;
&lt;br /&gt;
To earn the right to speak the Words of Power, an Ithaeur must pass three tests (the character is not aware that she is being tested, but Mother Luna and her Ithalunim watch all of her children for signs of greatness). &lt;br /&gt;
&lt;br /&gt;
First, she must fail in some important task or goal. This shouldn’t be a simple failure resulting from the luck of the dice (e.g. if it’s vitally important that a powerful spirit be bound into a fetish, a mere failure on the ritual’s roll shouldn’t count), but a true failing on the character’s part. Perhaps she underestimated the spirit’s power, or assumed (incorrectly) that she knew its ban, leading to her failure. Once she has realized her failure, the Ithaeur must learn from it and correct it. Wisdom does not come from perfection, but from making mistakes and learning from them. Second, the Ithaeur must venture into the Shadow and converse with a spirit of at least Rank 5 and come away from the encounter with knowledge. The nature of what she learns doesn’t matter to the Ithalunim, as long as it is knowledge the character needs. Not only must she gain knowledge, she must, in the eyes of the Lunes, have gotten the better end of the deal. This is largely up to the Storyteller’s discretion: if the Ithaeur gains some arcane piece of knowledge about an enemy but must give up half the loci in her territory to the spirit, that probably doesn’t count as the better end of the deal (unless, for instance, the knowledge gained from the exchange will later allow the Ithaeur to retake those loci).&lt;br /&gt;
&lt;br /&gt;
Finally, the character must earn Wisdom Renown in a manner auspicious enough to draw the respect of the Ithalunim. Since even learning the Gift requires Wisdom 5, this requirement is usually the first one met. If all of these conditions are met, the Ithaeur might be taken deep into the Shadow, into places that have no reflection in the physical realm, by one of the Ithalunim. The character is stripped of all her possessions and told this is a test from Luna: if she can make her way back to the physical world before the next crescent moon dawns, she will be proven worthy. The Ithaeur may refuse the test, in which case the Ithalunim returns her to her territory, but she can never learn the Words of Power. Should she fail, she likewise cannot learn the Words of Power. If, however, she succeeds in the spirit’s challenge, the Ithalunim open her eyes and her mind, teaching her ancient, terrible words in the First Tongue, which no other Uratha knows.&lt;br /&gt;
* Cost: None (If the character wishes to use this Gift more than once per chapter, each subsequent use costs 5 Essence.)&lt;br /&gt;
* [[Action]]: [[Action::Reflexive]]&lt;br /&gt;
* Dice Pool: None&lt;br /&gt;
Once per chapter, the Ithaeur may resolve any rite she knows as an instant action instead of an extended action. The mechanics of the rite remain unchanged, with the following exceptions:&lt;br /&gt;
* The rite’s action type changes to instant.&lt;br /&gt;
* The number of required successes is ignored. Like most other instant actions, a single success is enough to activate the rite, with five or more successes earning an exceptional success. If the rite’s effects are tied to the number of successes (for example, the Rite of Shared Scent normally requires five successes per pack member), reduce the number of successes to one. To continue the Rite of Shared Scent example, each success would allow the ritemaster to affect a single packmate.&lt;br /&gt;
* If the rite is contested, the target rolls its contesting dice pool as a reflexive action, and whoever earns the most successes wins the contest. This Gift does not remove any material requirements from the rite (for example, the Call Gaffling rite still requires “chiminage” and a howl of summoning, the Fetish Rite still requires a vessel).&lt;br /&gt;
&lt;br /&gt;
Example: ''Jessie Shaker needs to banish the disease-spirit that just put her pack down back to the Shadow in a hurry. She uses the Banish Spirit rite (Werewolf: The Forsaken p. 152) in conjunction with Words of Power. This is the first time during this chapter she has used her Milestone Gift, so she doesn’t have to pay 5 Essence. Banish Spirit is normally an extended and contested action, with each participant aiming for 10 successes, but in this case the action is resolved in a single contested roll. Jessie’s player rolls Jessie’s Harmony of 8 and gets 3 successes, while the Storyteller rolls the spirit’s Resistance of 6 and gets 2 successes. The spirit vanishes and returns to the Shadow. Jessie’s roll is high enough to earn an exceptional success, but the Banish Spirit rite doesn’t have any additional effects for an exceptional success.''&lt;br /&gt;
&lt;br /&gt;
''After the battle, Jessie wants to heal her gravely-injured packmates with the Rite of Healing (Werewolf: The Forsaken p. 159). She doesn’t have hours to sit around and perform the rite, so she again invokes the Words of Power. This time it costs her 5 Essence. Jessie’s player rolls Jessie’s Harmony and gets 5 successes. She can heal up to five points of aggravated damage with that roll, but each point healed costs 2 Essence. Jessie only has 8 Essence left after spending the Essence to use Words of Power, so she spends those 8 points and heals a total of four points of aggravated damage her packmates have suffered.''&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Composure</id>
		<title>Composure</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Composure"/>
				<updated>2015-11-16T07:44:09Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Poise. Dignity. The capacity to remain calm and appear --and actually be-- unfazed in social and threatening situations, usually harrowing ones. Your character might lose his temper at the slightest perceived insult, collapse emotionally under a mere pretense, weather a storm of verbal (or literal) slings and arrows, or have the nerve to look unspeakable horror in the eye. This trait is a measure of emotional fortitude, restraint and calm. It's ideal among leaders, soldiers, moderators and anyone whose movements are public consumption. Composure is vital to resisting social influence and pressure -- overt, covert or otherworldly.&lt;br /&gt;
* Composure is pivotal to resisting supernatural forms of emotional control; it acts as a veritable emotional defense.&lt;br /&gt;
* The trait is also vital to efforts among supernatural beings such as [[vampire]]s and [[werewolf|werewolves]] to restrain themselves when their blood is raised and frenzy threatens.&lt;br /&gt;
* Composure, along with [[Resolve]], is a factor in determining your character's [[Willpower]]. (See p. 95.) &lt;br /&gt;
* Composure is also added to [[Dexterity]] to determine your character's [[Initiative]] at the beginning of a fight. (See p. 151.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Meditation===&lt;br /&gt;
Meditation is a means of relaxation and reflection that is useful to counterbalance daily stresses and to restore one's emotional center. It helps to filter out extraneous influences and allows a person to re-dedicate herself to personal beliefs, values and aspirations. For game purposes, this practice has a powerful effect on maintaining emotional balance and bolstering one's moral resolve in the face of potential degeneration (the decline of one's [[Morality]], as explained on p. 91).&lt;br /&gt;
&lt;br /&gt;
Performing a successful meditation session requires at least 30 minutes of uninterrupted time in which your character turns her attention inward and tunes out the world. Each roll represents one such 30-minute segment, and meditation sessions can potentially run for several hours as the practitioner struggles with life's distractions and seeks her focus. Situational modifiers such as the character's mental and physical condition and environmental distractions can apply. Four successes are required for a rewarding effort. If successful, your character gains a +1 bonus on her next degeneration roll. This bonus lasts until that degeneration roll is made or until the character sleeps, whichever comes first. Once she awakens, she has to meditate again in order to reclaim the bonus. Once the degeneration roll has been made, she can meditate again for a bonus on her next roll, even if she hasn't slept yet.&lt;br /&gt;
: '''Dice Pool''': [[Composure]] + [[Wits]] + equipment&lt;br /&gt;
: '''Action''': [[Extended]] (4 successes; one roll represents 30 minutes)&lt;br /&gt;
: '''Suggested Equipment''': Yoga mat (+1), prayer beads (+1), meditative music or relaxation tapes (+2), meditation room (+3)&lt;br /&gt;
: '''Possible Penalties''': Loud noises (-1), nearby children (-1), uncomfortable environment (-1), lack of sleep (-1 to -2), lack of food (-1 to -3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Application==&lt;br /&gt;
* '''Required By:''' {{#ask: [[Prerequisite::{{PAGENAME}}]]}}&lt;br /&gt;
* '''Used By:''' {{#ask: [[Pool::{{PAGENAME}}]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{characteristics}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Circle_of_Creation</id>
		<title>Circle of Creation</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Circle_of_Creation"/>
				<updated>2015-07-14T12:48:51Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location&lt;br /&gt;
|Owner=Arrow Consulting&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Type=Sanctum&lt;br /&gt;
|Address=3300 Stockton Boulevard&lt;br /&gt;
|Image=circle.jpg&lt;br /&gt;
|Location=38.544322,-121.452978&lt;br /&gt;
}}&lt;br /&gt;
Formerly owned by a private religious organization, the Circle of Creation was purchased by Arrow Consulting and restored.  Whether or not it's always been a replica of Westminster, no one can say.  This was the shared chapter house and training facility for the [[Adamantine Arrow]] and [[Guardians of the Veil]] however in 2014 it was secured for the Adamantine Arrow exclusively.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Size|4}}&lt;br /&gt;
* {{Has Merit|Security|1}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Circle is a large almost imposing building of Gothic Architecture. It is an almost perfect replica of Westminster, except that it is not a Cathedral. It is the home for the Sacramento chapters of the Adamantine Arrow. &lt;br /&gt;
&lt;br /&gt;
There are two main buildings, the larger in the shape of the cross is now the main training area and still has cells in the upper levels used as makeshift communal apartments when Residence in the chapter house is necessary. And the smaller ‘convent’ space that has been separated into offices and cells.&lt;br /&gt;
&lt;br /&gt;
However beneath the two are the basement levels, which include a firing range and various places of holding and study. There are Handprint and Keycard access points to get into the basement sublevels&lt;br /&gt;
&lt;br /&gt;
===Cathedral===&lt;br /&gt;
The Cathedral half of the &amp;quot;campus&amp;quot; is separated into multiple floors above ground.&lt;br /&gt;
&lt;br /&gt;
The one and one half upper floors contain small dorm style apartments for Arrow Mages who require lodging.&lt;br /&gt;
&lt;br /&gt;
The Main floor leads from the front doors through a smaller foyer and into the large Cross Shaped Gym. At the far end of the gym is the Adamantine Arrow's Atlantean Symbol in Steel hanging above where an Altar would be, should the building still be used as a church. At the far end of the left wing of the cross is a door that goes down into a small kitchen which opens up to a delivery entrance and leads to the parking lot. On the nearer side of the right wing of the cross is a smaller door with the symbol of the Guardians of the Veil. This door opens up to the cross way between the Cathedral and the Convent and passes through a small mutual garden.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
The following floor plan of Westminster Abbey shows an a approximation of the layout of the Circle of Creation. [http://nwod.org/wiki/images/CircleOfCreationLayout.jpg Full resolution]&lt;br /&gt;
&lt;br /&gt;
[[File:CircleOfCreationLayout.jpg|x800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Geography}}[[Category:Locations]]{{#set:Parent=Adamantine Arrow|Location Type=Mage}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Judges_Moon_Gifts</id>
		<title>Judges Moon Gifts</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Judges_Moon_Gifts"/>
				<updated>2015-07-06T14:24:25Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Werewolf/Gift&lt;br /&gt;
|Name=Judge's Moon Gifts&lt;br /&gt;
|Source=Lore of the Forsaken&lt;br /&gt;
|Pages=p. 86-88&lt;br /&gt;
|Affinity=[[Elodoth]] Only&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These Gifts enhance the Elodoth’s ability to observe and pass judgment. A skilled Elodoth can gain a great&lt;br /&gt;
understanding of a foe, enough to exploit a weakness personally or reveal it to his pack. &lt;br /&gt;
&lt;br /&gt;
===See the Spirit Brands (•)===&lt;br /&gt;
The spirit brands that denote the Forsaken’s Renown are visible to any spirit, and burn with silver light when&lt;br /&gt;
the Forsaken enter the Shadow Realm. This Gift allows the Elodoth to look with a spirit’s eyes, seeing the brands&lt;br /&gt;
of Renown while he and his target are in the physical world. In this manner, he can determine how Renowned a&lt;br /&gt;
werewolf is in general, whether she is Forsaken or Pure, or even if she has been initiated into either faction.&lt;br /&gt;
* Cost: None&lt;br /&gt;
* Dice Pool: [[Pool::Composure]] + [[Pool::Politics Skill]] + [[Pool::Glory]]&lt;br /&gt;
* [[Action]]: [[Action::Instant]]&lt;br /&gt;
Roll Results &lt;br /&gt;
* '''''Dramatic Failure''''': The Elodoth’s vision clouds. He may not attempt to use this Gift again for the remainder of the scene. &lt;br /&gt;
* '''''Failure''''': The Elodoth must rely on his physical senses. &lt;br /&gt;
* '''''Success''''': The Elodoth is able to read the spirit brands of the subject, gauging roughly how much Renown the subject possesses and in what categories. The spirit brands of a Forsaken werewolf burn like silver, while the brands of a Pure werewolf appear to be massive scars that glow faintly with internal heat. &lt;br /&gt;
* '''''Exceptional Success''''': The Gift remains in effect for a full minute, allowing the Elodoth to glance over multiple subjects or to make an accurate survey of a single subject’s Renown.&lt;br /&gt;
&lt;br /&gt;
===Damning Tounge (••)===&lt;br /&gt;
The Elodoth has many tricks up his sleeve for judging and ensnaring prey, but this is arguably one of the most&lt;br /&gt;
unusual. By invoking the Judge’s Moon, the Elodoth attempts to have his prey damn herself with her own words.&lt;br /&gt;
Once the Half-Moon manages to establish a link with a target, whatever she says, he says; he recounts her half of&lt;br /&gt;
a phone conversation even as she says it, or repeats the orders she gives to her underlings. The typical use for this&lt;br /&gt;
Gift is to spy on a target, the Elodoth repeating her words to the pack as the Irraka advances to watch her actions.&lt;br /&gt;
However, some Elodoth even use it as an intimidation tactic. When confronted with a person (or werewolf)&lt;br /&gt;
seemingly able to read your thoughts, it puts a subject at a disadvantage for the conversation.&lt;br /&gt;
&lt;br /&gt;
The Elodoth must have line of sight to his target in order to invoke this Gift, but need not maintain line of sigh tin order to maintain the effects.&lt;br /&gt;
&lt;br /&gt;
===Pangs of Guilt (•••)===&lt;br /&gt;
Everyone is guilty of something. This Gift calls on the Judge’s Moon to set things “right” by revisiting a person’s&lt;br /&gt;
cruelties on them; even tiny thefts and callous words can stab like knives. The more skeletons in the target’s closet,&lt;br /&gt;
the more pain that is visited upon him.&lt;br /&gt;
&lt;br /&gt;
The Gift user subtracts the target’s Harmony (or Morality, Humanity or whatever trait fills that particular role)&lt;br /&gt;
from his dice pool. This Gift cannot be used on animals, spirits, Hosts or other creatures that do not possess such&lt;br /&gt;
a trait. Though a low Morality score reflects a character’s general comfort level with being increasingly cruel or&lt;br /&gt;
callous to others, this Gift bypasses such mental defenses. It insinuates itself into a target’s mind and assails her with&lt;br /&gt;
unfamiliar feelings of empathy for others. A solipsistic serial killer who ordinarily could not even conceive of other&lt;br /&gt;
human beings as creatures with their own emotions can be brought low as he learns otherwise.&lt;br /&gt;
&lt;br /&gt;
===Anticipation (••••)===&lt;br /&gt;
This Gift heightens the Elodoth’s powers of observation and understanding to the point that he can predict&lt;br /&gt;
his target’s actions with uncanny accuracy. He can half-glimpse a strike before his opponent makes it, guess which&lt;br /&gt;
way his target is going to run, even guess a password as his target moves to type it in.&lt;br /&gt;
&lt;br /&gt;
===Curse of Talion (•••••)===&lt;br /&gt;
An eye for an eye; a tooth for a tooth. This is the law of Talion. The greatest Gift of the Judge’s Moon grants the&lt;br /&gt;
Elodoth the ability to curse a target with a punishment reflecting the suffering visited on the target’s victims. A&lt;br /&gt;
rapist may be mutilated, a murderer may die on the spot. The Elodoth has no control over what form the Curse of&lt;br /&gt;
Talion may take — he simply opens the floodgates and lets the half-moon’s idea of punishment flow out.&lt;br /&gt;
This Gift can be used only once against any given target, even if it fails. The gift may also only be used on the night of the half-moon&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Technology_Gifts</id>
		<title>Technology Gifts</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Technology_Gifts"/>
				<updated>2015-07-06T14:07:12Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* •• Nightfall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Gift&lt;br /&gt;
|Name=Technology Gifts&lt;br /&gt;
|Source=Werewolf The Forsaken Sourcebook &lt;br /&gt;
|Pages=p. 142&lt;br /&gt;
|Affinity=&lt;br /&gt;
}}&lt;br /&gt;
Technology, in the broadest sense, is the way people use discoveries and inventions. It is interdependent and often highly specialized. Technology is the forte of the [[Iron Masters]], who possess affinity with these Gifts. Still, many other werewolves find knowledge of how to thwart high-tech computers and other devices extremely useful, especially in dealing with urban and human affairs. These Gifts also represent how to use existing technology to best advantage. Urban [spirit]s and spirits of various metals and forms of energy such as electricity are the most frequent teachers of these Gifts.&lt;br /&gt;
&lt;br /&gt;
==Gift Levels==&lt;br /&gt;
=== • Left-Handed Spanner ===&lt;br /&gt;
This Gift temporarily disables a specific technological object, such as a cell phone, computer or automobile engine, within arm’s reach. The malfunction has no apparent external cause. In truth, the werewolf using the Gift has interrupted the flow of spirit energy into the object, thus causing its breakdown. &lt;br /&gt;
* Cost: 1 [[Cost::Willpower]]&lt;br /&gt;
* Dice Pool: [[Pool::Wits]] + [[Pool::Crafts Skill]] + [[Pool::Purity]]&lt;br /&gt;
* [[Action]]: [[Action::Instant]]&lt;br /&gt;
The player must specifically state which object her character wishes to disable, and the werewolf must touch it. The object ceases to work for a number of turns equal to the successes rolled. If the object is carried by another who seeks to avoid the werewolf’s touch, a roll is required to make contact (see “Touching an Opponent,” World of Darkness Rulebook, p. 157). Valid pieces of technology that can be overcome include anything manufactured by industrial means with at least three separate parts; a gun is valid, but a hinge or syringe is not. The object cannot be larger than the werewolf himself in Hishu form. A werewolf can affect the engine of a car, but not the entire automobile.&lt;br /&gt;
&lt;br /&gt;
=== •• Nightfall ===&lt;br /&gt;
Humans and werewolves alike rely on the power of light for innumerable tasks. This Gift allows the user to extinguish all electric light (i.e., electric lamps, battery powered flashlights, streetlights) in a specific area. &lt;br /&gt;
* Cost: 1 [[Cost::Willpower]]&lt;br /&gt;
* Dice Pool: [[Pool::Wits]] + [[Pool::Larceny Skill]] + [[Pool::Cunning]]&lt;br /&gt;
* [[Action]]: [[Action::Instant]]&lt;br /&gt;
Roll Results&lt;br /&gt;
* '''''Dramatic Failure''''': The failed Gift alerts local technological spirits. Any spirits in the area associated with technology become increasingly hostile toward the character for one lunar month.&lt;br /&gt;
* '''''Failure''''': Nothing happens.&lt;br /&gt;
* '''''Success''''': The character must target a specific area within unaided visual range; the Gift does not work on areas viewed remotely via binoculars, security systems or the like. Success extinguishes the light within a home of about 2,000 square feet, with each additional success doubling the size of the area. Three successes, for example, kill the lights on an entire floor of a large office building. This Gift does not simply turn the lights off — it prevents them from functioning at all. The effects last for one scene, or until the character chooses to end the Gift’s effects.&lt;br /&gt;
* '''''Exceptional Success''''': The character gains selective control over the technological light sources in the area, and may select one source to still function if she chooses.&lt;br /&gt;
&lt;br /&gt;
=== ••• Iron Treachery ===&lt;br /&gt;
With a gesture and snarl, the werewolf temporarily awakens the spirit of a machine, driving it into a brief fit of angry independence. A pistol jerks in the hand of its owner, refusing to be aimed; a steering wheel twists madly.&lt;br /&gt;
* Cost: 1 [[Cost::Essence]]&lt;br /&gt;
* Dice Pool: [[Pool::Wits]] + [[Pool::Crafts Skill]] + [[Pool::Glory]] - [[Resolve]]&lt;br /&gt;
* [[Action]]: [[Action::Instant]]&lt;br /&gt;
Roll Results&lt;br /&gt;
* '''''Dramatic Failure''''': The Gift temporarily awakens the spirit, but it is compliant rather than rebellious. The spirit grants an additional die to any attempts to use the object for the rest of the scene.&lt;br /&gt;
* '''''Failure''''': The machine’s spirit does not awaken.&lt;br /&gt;
* '''''Success''''': The Gift user must point at the mechanical device in question, which must be within 10 yards per point of [[Primal Urge]], and must comprise at least two separate moving parts. If someone is currently attempting to use the device, he resists with Resolve.  If the Gift user succeeds, the device’s spirit becomes essentially uncontrollable for one turn per success. Any attempts to use the machine while the Gift effects last are reduced to a chance die. &lt;br /&gt;
* '''''Exceptional Success''''': The spirit is exceptionally angry, and rebels for the duration of the scene.&lt;br /&gt;
&lt;br /&gt;
=== •••• Maschinegeist ===&lt;br /&gt;
A werewolf calling on this Gift merges his being with the spirit of a particular machine or electronic device, such as a computer or a school bus. He sees what the machine sees and feels what the machine feels, taking advantage of any hidden knowledge or extra sensory awareness therein. To those not skilled or familiar with Technology Gifts, this Gift is a little frightening, as the werewolf using Maschinegeist becomes “one” with his subject, temporarily &lt;br /&gt;
leaving his body and singular consciousness behind. &lt;br /&gt;
* Cost: 1 [[Cost::Essence]]&lt;br /&gt;
* Dice Pool: [[Pool::Wits]] + [[Pool::Computer Skill]] + [[Pool::Wisdom]]&lt;br /&gt;
* [[Action]]: [[Action::Instant]] or [[Action::Extended]] (10 to 20 successes required; each roll represents a minute’s time)&lt;br /&gt;
Roll Results&lt;br /&gt;
* '''''Dramatic Failure''''': The object’s spirit is offended by the character’s intended intrusion and cannot be communed with at all for 24 hours.&lt;br /&gt;
* '''''Failure''''': No contact is made.&lt;br /&gt;
* '''''Success''''': The player succeeds at a [[Wits]] + [[Computer Skill]] + [[Wisdom]] roll for his character to create a bond with a mechanical or electrical device within reach. The werewolf is in a trance as he communes with the subject’s spirit. He cannot perceive the world around him, except as the machine’s spirit does. Communing with a car’s spirit, for example, he “feels” that which touches the car and “sees” through the car’s headlights, windshield or mirrors, but he cannot see what a passenger leaning out a window might. No Gifts can be used while out of body.The machine need not be active (though it must be physically intact, or at least enough so to be in working order) for this Gift to work. The werewolf can commune with a television that isn’t currently on or a car that isn’t currently running. Only one werewolf can communicate with an object via this Gift at a time. If the spirit of the machine is already awake, communion takes a single turn — an instant action. If it slumbers, communion takes time, depending on the intricacy of the machine in question; communion does not actually wake the spirit. An extended action is required to connect with it. A simple machine such as a lawn mower might require 10 successes, while a large or complicated one such as a computer might require 20.  The werewolf is in a trance throughout the extended communion process.  Forging a bond, the werewolf gains access to any knowledge or information the machine’s spirit possesses, as decided by the Storyteller. Merging with a television set in a seedy motel room may reveal who has been in the room recently and what they did there, though a television set’s “memory” won’t reach as far back as a computer’s. Joining with a mainframe computer may give the character reams of information, more than he can even absorb. The character retains information for one minute after leaving the gestalt. A werewolf can remain bound to a machine’s spirit for a number of turns equal to his Harmony, or he may break contact as an instant action earlier if all information sought is acquired.  If the object to which a character’s psyche is connected is destroyed, the character’s identity is thrown back to his body immediately. Any Structure damage inflicted on the object is also inflicted as points of Health to the character’s body. If the werewolf’s body is attacked, he is aware of it immediately. If his body is knocked unconscious, his spirit returns. If his body is killed, his psyche is trapped in the object for the duration of the power and is then lost forever.&lt;br /&gt;
* '''''Exceptional Success''''': The character can remain in contact with the object’s spirit for a number of hours equal to his Harmony dots.&lt;br /&gt;
&lt;br /&gt;
=== ••••• Create Technology ===&lt;br /&gt;
To a master of technological animism, complicated devices are simply another element to be conjured up at will. This Gift allows a werewolf to create sophisticated technology from the basest materials. &lt;br /&gt;
* Cost: 1 [[Cost::Essence]] + 1 [[Cost::Willpower]]&lt;br /&gt;
* Dice Pool: [[Pool::Intelligence]] + [[Pool::Crafts Skill]] + [[Pool::Cunning]]&lt;br /&gt;
* Action: [[Action::Extended]] (5 to 50 successes required; one turn passes per roll)&lt;br /&gt;
The character must have some foundation materials, such as metal or plastic, roughly equivalent in mass to the item she wishes to create. She must also either know how to build the item in question or have access to instructions on how to construct such a thing. A character cannot create a complicated bomb without either extensive knowledge of explosives or a manual or other set of instructions on how to create the object in question. Within these limitations, this Gift can quickly and efficiently replicate almost any technology imaginable. With a few pounds of scrap metal and sand, for example, she can create a rudimentary computer. Or a handful of glass could be transformed into a magnifying glass. The more complex the item is, the more successes are required. A dozen bullets may be formed with as few as five successes, a pistol 15, while a car or computer would take a total of 50.&lt;/div&gt;</summary>
		<author><name>Teeramus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Milestone_Gifts</id>
		<title>Milestone Gifts</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Milestone_Gifts"/>
				<updated>2015-06-26T14:44:31Z</updated>
		
		<summary type="html">&lt;p&gt;Teeramus: /* Eyes of Death Wolf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Gift&lt;br /&gt;
|Name=Milestone Gifts&lt;br /&gt;
|Source=Tribes of the Moon&lt;br /&gt;
|Pages=p. 12&lt;br /&gt;
|Affinity=&lt;br /&gt;
}}&lt;br /&gt;
{{working|Teeramus}}&lt;br /&gt;
&lt;br /&gt;
Milestone Gifts are without a dot rating. One doesn’t purchase such an ability with experience points. So what is a Milestone Gift, and how is it achieved?&lt;br /&gt;
&lt;br /&gt;
Milestone Gifts are bestowed by the Firstborn to a member of the tribe who has in some way embodied the ideals of the tribe and the totem. A Hunter in Darkness who comes a hair’s breadth away from dying to protect the sanctity of an ancient temple or a powerful locus may be a candidate; so, too, a Bone Shadow who single-handedly puzzles out the ban to an [[idigam]] raging across the desert with its mad army. &lt;br /&gt;
&lt;br /&gt;
The bestowal of such a potent Gift is not something given lightly, and it does not occur without fanfare. Each werewolf experiences the gaining of the Gift in a different way. One might find an intensely spiritual and personal experience; called to the [[Shadow Realm|Shadow]], a [[Blood Talons|Blood Talon]] finds the jaws of Fenris on the back of her neck, and she is dragged to a mountain lair, where he teaches her. Another might experience something rather public: after negotiating a tricky peace between warring vampires using various half-truths and full lies, an [[Iron Masters|Iron Master]] may fall to his knees in front of his pack, and they all hear the cacophonous whispers and distant howls of Sagrim-Ur whirling about their packmate. &lt;br /&gt;
&lt;br /&gt;
Note that each Milestone Gift is given a set of prerequisites. [[Harmony]] is fundamental to gaining and keeping such a boon: if a character drops below Harmony 6, she has three cycles of the moon to regain that lost balance. Fail to do so, and the Firstborn will snatch the knowledge of the Gift in his jaws, withdrawing the ability forever (as in, the werewolf can never regain it). Many go at least a little mad with the loss of such knowledge, given that the werewolf becomes fully aware of just how keenly she has disappointed the tribal totem. Some even gain temporary derangements, lasting weeks or even months. A werewolf’s own sense of treachery or weakness might plague her endlessly until she is able to regain some measure of Harmony and find a rough semblance of calm.&lt;br /&gt;
&lt;br /&gt;
Before granting a character access to a Milestone Gift, the Storyteller should discuss the opportunity and cost with that character’s player. Some such Gifts, while potent, are also with a troublesome cost. For instance, the [[Bone Shadows|Bone Shadow]] Gift: Eyes of Death Wolf results in the loss of a character’s eyes. The Gift compensates for this, of course, but if that character falls below Harmony 6 for too long and loses the blessing of the Firstborn… well, her eyes are still gone. And now the Gift does not compensate for the loss of vision, making that character blind. Therefore, it’s worth having a conversation with the player and ensuring that he is comfortable with the cost and repercussion. Great power, great responsibility, as the saying goes.&lt;br /&gt;
&lt;br /&gt;
If the Storyteller so decides, a Milestone Gift can be purchased with experience points, though this is not the recommended fashion by which a werewolf would receive such a Firstborn blessing. The purchase of a Milestone Gift is equivalent to 30 experience points.&lt;br /&gt;
&lt;br /&gt;
== Gift List ==&lt;br /&gt;
=== Backstage Synchronicity ===&lt;br /&gt;
Tribes of the Moon p149&lt;br /&gt;
&lt;br /&gt;
Prerequisites: [[Cunning]] (5) •••••, [[Harmony]] (6) ••••••&lt;br /&gt;
&lt;br /&gt;
Red Wolf grants this Gift to the select few who truly impress him. Those who receive this blessing are never out of the eyes of the Irralunim. They tap in to an ancient compact forged between the spirits and Red Wolf to send Essence flowing through the most audacious plans.&lt;br /&gt;
When the pack members work in harmony to come up with new ideas and clever plans, Backstage Synchronicity rewards the pack with a gift of Essence from the watching Irralunim. This Gift comes into play whenever the pack plans something that counts as a notable feat of Cunning (see p. 194 of Werewolf: The Forsaken). The spirits must be impressed with the plan, but while the character remains one of Sagrim-Ur’s chosen, they consider all members of the pack equally. In addition, when the pack puts its plan into action, the character can tap into her innate cunning, increasing her pack’s chances of pulling the plan off. There is no limit to how close her packmates must be, though this Gift works only for deeds committed by members of a pack bound together with a totem. Others who hang around the pack, be they wolf-blooded, vampire, human or anything stranger, cannot perform the deeds required for this Gift. The Irralunim understand only the sacred bonds between pack members.&lt;br /&gt;
&lt;br /&gt;
Since this is a Milestone Gift, only Iron Masters who perform some great service to their tribe can learn Backstage Synchronicity (see “Milestone Gifts,” p. 12). Normally, Red Wolf chooses those who come up with a truly unique means of pacifying opposition. If the character’s Harmony falls below 6 after he learns this Gift, he has one cycle of the moon to regain spiritual balance, during which he must perform a feat of cunning dedicated to Red Wolf. Sagrim-Ur won’t help Farsil Luhal who rest on their laurels. If the character fails, he loses Backstage Synchronicity and can never regain it.&lt;br /&gt;
* Cost: [[Cost::None]]&lt;br /&gt;
* Dice Pool: [[Pool::Wits]] + [[Pool::Occult Skill]] + [[Pool::Cunning]]&lt;br /&gt;
* [[Action]]: [[Action::Reflexive]]&lt;br /&gt;
Roll Results&lt;br /&gt;
* '''''Dramatic Failure''''': The plan may be good, but the Irralunim have seen vital flaws that offend their mercurial nature. They strip two points of Essence from the character.&lt;br /&gt;
* '''''Failure''''': The spirits do not notice, or are not sufficiently impressed by the act to think it worth reward.&lt;br /&gt;
* '''''Success''''': The Irralunim are impressed. When the plan is formed, they grant the every pack member two points of Essence. Pack members may havemore Essence than their Primal Urge score would normally allow, but any excess points are lost at the end of the scene. When carrying out this plan, the werewolf can tap in to her reserves of cunning. She adds a number of dots equal to her Cunning to any pack member’s Wits — she can use this bonus herself, or donate her expertise to help another. This bonus lasts until the end of the scene, or until the plan is complete (whichever comes first), and can only be used once for each plan. If her pack came up with the plan more than a week ago, the Irralunim lose interest, and she must activate this Gift again in order to tap her Cunning.&lt;br /&gt;
* '''''Exceptional Success''''': The spirits let the character know just how impressed they are. In addition to the effects of a success, the character regains two points of Willpower.&lt;br /&gt;
{|&lt;br /&gt;
|+ Suggested Modifiers&lt;br /&gt;
! Modifier&lt;br /&gt;
! Situation&lt;br /&gt;
|-&lt;br /&gt;
| –5&lt;br /&gt;
| The pack have already used a similar plan with this Gift.&lt;br /&gt;
|-&lt;br /&gt;
| –3&lt;br /&gt;
| The deed would not be notable for a character with Cunning 2 or above.&lt;br /&gt;
|-&lt;br /&gt;
| –1&lt;br /&gt;
|  The pack has received Essence for a similar plan, but later decided not to go through with it.&lt;br /&gt;
|-&lt;br /&gt;
| –1&lt;br /&gt;
| The deed would not be notable for a character with Cunning 3 or above.&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| The deed would be notable for a character with  Cunning 4.&lt;br /&gt;
|-&lt;br /&gt;
| +3&lt;br /&gt;
| The deed would be notable even for a character with Cunning 5.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Eyes of Death Wolf ===&lt;br /&gt;
Tribes of the Moon p78&lt;br /&gt;
&lt;br /&gt;
Prerequisites: [[Wisdom]] 5, [[Harmony]] 6 or greater&lt;br /&gt;
&lt;br /&gt;
Death Wolf herself bestows this Gift upon deserving Bone Shadows, and the method isn’t at all pleasant. The Bone Shadow has dreams for a month, during which Lunes and other spirits congratulate him on receiving the honor of the Eyes of the Death Wolf. Then, when the werewolf steps into the Shadow, a great wolf-spirit pounces and drags him into the darkness. His packmates can give chase, but wind up pursuing phantoms and smoke. Death Wolf has the Uratha now.&lt;br /&gt;
&lt;br /&gt;
Back at her den, Death Wolf attacks the werewolf and plucks out his eyes, consuming them. The Uratha spends hours (though to her, the wait is interminable) blind in the den of his tribal totem. At last, Death Wolf instructs the werewolf to pluck out her eyes — carefully! — and replace his own with them. From that point onward, the Bone Shadow can see into or out of the Shadow merely by concentrating. &lt;br /&gt;
&lt;br /&gt;
He can’t see both areas at once, but he can identify Ridden and other possessed beings on site, and the player can spend one Essence point for the character to know the name of any spirit he encounters. &lt;br /&gt;
&lt;br /&gt;
As a Milestone Gift, Eyes of the Death Wolf is only available to Bone Shadows who perform some great service for the tribe or their packs, usually in the name of protecting werewolves or wolf-blooded from spirits or otherwise upholding the tribal vow (see “Milestone Gifts,” p. 12). If the character’s Harmony drops below 6 after he learns this Gift, he has three cycles of the moon to regain this level of spiritual balance, during which he must perform the Rite of Contrition to Death Wolf. If he fails to do this, he loses the Eyes of the Death Wolf and can never regain it — which unfortunately means he goes blind, forever.&lt;br /&gt;
&lt;br /&gt;
=== Storm's Whisper ===&lt;br /&gt;
Tribes of the Moon p184&lt;br /&gt;
&lt;br /&gt;
Prerequisites:Honor 5, Wisdom 2, Harmony 6 or greater&lt;br /&gt;
&lt;br /&gt;
Honor is a duplicitous thing. Luna is divided by honor: one side of her face is dark and punishing, the other light and rewarding. Those with profound Honor, those within the Storm Lords, must walk the line between those two realms. The proper Storm Lord is just and generous, and has the authority to dole out rewards, or mete out justice.&lt;br /&gt;
&lt;br /&gt;
This Gift is granted by Skolis-Ur himself in recognition of a Storm Lord who embodies the ideals of his tribe and of Honor Renown. Winter Wolf recognizes the role of arbiter and ruler in this werewolf, and grants his child a measure of judgment.&lt;br /&gt;
&lt;br /&gt;
For some, this Gift is both boon and bane. Once per game session, the Storm Lord imbued with this Milestone Gift mustselect one member of her pack to receive a blessing from Winter Wolf, and one to receive castigation from Skolis. The blessing is a +2 bonus to all rolls, while the castigation comes in the form of a –2 penalty to all rolls. These modifiers last for one lunar cycle, or until the Storm Lord uses Storm’s Whisper to select new recipients of the reward and punishment. How she selects the chosen members of her pack is up to her: she can accept input from the pack, or she can decide in her own authoritative manner. Perhaps she always chooses the lowliest member of the pack to receive the curse and the alpha to receive the blessing. She may not select herself for either of them. Her decisions, however she makes them, are sure to earn her some level of enmity from her pack, but this is by Winter Wolf’s design: leaders and judges are not to be loved, only to be obeyed.&lt;br /&gt;
&lt;br /&gt;
Note that this Milestone Gift is named after the legendary member of the tribe, Storm’s Whisper (p. 168). When the werewolf possessing this Gift uses it to choose the two packmates, she must whisper in each Uratha’s ear to deliver the boon or bane. It’s said that her voice is different during that whisper: a sentence delivered not by the Storm Lord but by Storm’s Whisper.&lt;br /&gt;
&lt;br /&gt;
As a Milestone Gift, Storm’s Whisper is available only to a Storm Lord who performs some great service to his tribe or pack, often heroically demonstrating the skills of a leader or a judge — one who offers only strength and never weakness (see “Milestone Gifts,” p. 12). If the character’s Harmony drops below 6 after he learns this Gift, he has one cycle of the moon to regain this level of spiritual balance, during which he must perform the Rite of Contrition to Winter Wolf. If the character fails to do this, he loses Storm’s Whisper and can never regain it. In addition, he gains a mild derangement as a result.&lt;br /&gt;
&lt;br /&gt;
=== The Destroyer's Jaws ===&lt;br /&gt;
Tribes of the Moon p46&lt;br /&gt;
&lt;br /&gt;
Prerequisites: [[Glory]] 5, [[Honor]] 3, [[Harmony]] 6 or greater&lt;br /&gt;
&lt;br /&gt;
This Gift is granted by Fenris-Ur himself, in recognition of a Blood Talon who embodies the warrior ideal. This blessed personage need not be a Rahu; the Destroyer Wolf recognizes the role of the warrior in all his children. This Gift allows the Blood Talon to take on an aspect of his patron spirit’s terrible destructive rage, losing himself in a killing frenzy that inspires witnesses to recall stories of Shiva, or the Fenrisulfr of Norse mythology.&lt;br /&gt;
&lt;br /&gt;
Once earned, this Gift is permanent and requires no activation roll. Any time the Talon enters Death Rage, he takes on the Destroyer’s Jaws: his muzzle becomes a huge, distended mass of razor-sharp and saw-edged fangs, and when he opens his jaws to bite, witnesses see only an utter, absolute blackness like the end of all things. His howls seem to make reality itself shake on its foundation, and in the power of his limbs, it seems as though the glory of Father Wolf is come to the world once again. The Destroyer’s Jaws is devastating in combat: whenever the Blood Talon fills an enemy’s rightmost Health box, that enemy dies instantly. Even if the wound was only bashing or lethal, it is instantly fatal. The recipient of this Gift gains a point of Essence for every creature he kills while in Death Rage.&lt;br /&gt;
&lt;br /&gt;
As a Milestone Gift, the Destroyer’s Jaws is available only to a Blood Talon who performs some great service to his tribe or pack, usually heroically defeating a superior enemy or destroying a grave threat to the tribe (see “Milestone Gifts,” p. 12). If the character’s Harmony drops below 6 after he learns this Gift, he has one cycle of the moon to regain this level of spiritual balance, during which he must perform the Rite of Contrition to the Destroyer Wolf. If the character fails to do this, he loses the Destroyer’s Jaws and can never regain it.&lt;br /&gt;
&lt;br /&gt;
=== The Hunter's Bounty ===&lt;br /&gt;
Tribes of the Moon p112&lt;br /&gt;
&lt;br /&gt;
Prerequisites: [[Purity]] 5, [[Harmony]] 6 or greater&lt;br /&gt;
&lt;br /&gt;
This Gift, granted by Black Wolf herself, allows the Hunter to replenish his spiritual energy simply by hunting and catching his own food. Any werewolf can hunt and kill wolves, humans or other werewolves and steal their Essence, but this is a grievous violation of Harmony and the Oath of the Moon, and those Uratha who practice such cannibalism wind up Zi’irin short order. A Meninnawith this Gift, however, can hunt and kill any animal that would serve as prey for a wolf and regain Essence from it. The Hunter’s Bounty allows the wolf to consume prey animals only for Essence; while a wolf might conceivably eat other predators if it had the opportunity or grew hungry enough, Black Wolf frowns on hunting such animals for food. &lt;br /&gt;
&lt;br /&gt;
This Gift, once granted, is permanent. The Hunter in Darkness regains one point of Essence for every point of Health that the animal possesses, provided that he strips all usable meat from the carcass (that is, the werewolf doesn’t need to eat the bones). If the Hunter is part of a pack, he can regurgitate meat for his packmates (along with as much Essence as he wishes), which they can then consume to regain Essence. Since this treatment usually implies a mother-cub relationship, though, some werewolves don’t feel comfortable accepting such treatment from another Uratha (to say nothing of the fact that some werewolves might feel disgusted by the prospect). &lt;br /&gt;
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As a Milestone Gift, The Hunter’s Bounty is available only to Hunters in Darkness who perform some great service for the tribe or their packs, usually in the name of protecting a sacred place (see “Milestone Gifts,” p. 12). If the character’s Harmony drops below 6 after he learns this Gift, he has one cycle of the moon to regain this level of spiritual balance, during which he must perform the Rite of Contrition to Black Wolf. If he fails to do this, he loses The Hunter’s Bounty and can never regain it.&lt;br /&gt;
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		<author><name>Teeramus</name></author>	</entry>

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