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		<updated>2026-05-09T09:29:32Z</updated>
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	<entry>
		<id>http://nwod.org/wiki/index.php/Ellaria_Undertow</id>
		<title>Ellaria Undertow</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Ellaria_Undertow"/>
				<updated>2026-02-17T02:05:19Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=48701&lt;br /&gt;
|Avatar=Ella Purnell&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote={{Quote|&amp;quot;I could go for a bite.&amp;quot;|#DAA520}} &lt;br /&gt;
|box1={{Has Merit|Striking Looks|2|Description=Doe Eyed}}&amp;lt;br&amp;gt;{{Has Merit|Distinctive Voice|2|Description=Mellifluous)}}|box2={{Has Merit|New Identity|1}} (Hannah Graham)&amp;lt;br&amp;gt;{{Has Merit|Iron Stomach|2}}&lt;br /&gt;
|box3={{Has Merit|Perfect Stillness|1}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 300px; float: right; margin-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Music Box=====&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''The Secret World''' '''''Siren Song'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;OU1qkH7Fwqw&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To''' '''''I Am the Undertow (feat. Autumn Orange)'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;OFV12o80MgA&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To'''' '''''The Wave-Soaked Maiden'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;szH5OS8hPZo&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To'''' '''''Jolly Sailor Bold'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;-Lsr-kNS-QI&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To'''' '''''Come In'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;RUdnD0ov-WI&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To'''' '''''Seafarer's Lullaby'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;KvaQtYxES2s&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Blue Eyed Blondes'''' '''''Maneater'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;ECeU9Dr14qE&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Lady Pills'''' '''''Eat Them'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;48RpWLCwwqE&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''alt-J'''' '''''Breezeblocks'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;rVeMiVU77wo&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Of Monsters and Men'''' '''''Organs'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;hJZDHW6txk4&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Of Monster and Men'''' '''''Black Water'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;AILsB9G8qEw&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Of Monsters and Men'''' '''''Wolves Without Teeth'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;VAI5GSyXMjA&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div style&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Before ===== &lt;br /&gt;
&lt;br /&gt;
A mousy girl, gap toothed and skinned knees who was always the new girl at school, her dad couldn't get steady work so they moved around a lot. Mom wasn't in the picture. She thought she'd get to ''be'' someone when she got to college, and thought that she had when the popular group who called themselves 'The Sirens' (which others derogatorily called Maneaters) took little mousy her under their wings. Eventually they invited her not to just a party, but ''the'' party. Hours and hours from any place, or person she knew, the invitation felt just like a ''dream'' something straight out of a movie.&lt;br /&gt;
&lt;br /&gt;
Her dad always told her that life wasn't like TV or the movies, but that invitation, just like in the movies, was a cruel prank.&lt;br /&gt;
&lt;br /&gt;
She fled the party, the humiliation, crashing to the ground when dry beach sand went wet with the tide. In tears, ''she wishes and prays and wants -''&lt;br /&gt;
&lt;br /&gt;
'''To Be A Maneater.'''&lt;br /&gt;
&lt;br /&gt;
The moment she gave that wish and want and hope true voice, The Maw took it as Permission, and Stole her down under the waves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Durance ===== &lt;br /&gt;
&lt;br /&gt;
A wash of colour, always blue-dark and blood-red. The majority was spent, luring and hunting and feasting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Escape ===== &lt;br /&gt;
&lt;br /&gt;
When she fell in love with a meal-to-be. She didn't know if she wanted to eat him, or set him free, but she knew she didn’t want anyone ''else'' to eat him. He was ''hers''. They made a mad rushing Escape together. She doesn't remember her Escape entire, just the Fall (impossible in the Deep), hitting hostile waters (song-sisters mad with battle-lust). And she remembers eating, and eating and ''eating''.&lt;br /&gt;
&lt;br /&gt;
She still doesn’t know if she wanted to eat him, or set him free. Even though it doesn't matter now. The thought of not really knowing still keeps her up at night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fetch ===== &lt;br /&gt;
&lt;br /&gt;
She thought about going home, finding her dad. But. Following the party she was at first a missing person, then later her Fetch was found dead - drowned in the ocean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== After ===== &lt;br /&gt;
&lt;br /&gt;
Now she's just trying to get by, moving from town to town, just like Before. Lonelier now. Sometimes she lingers, wishing and hoping to taste her fellow Lost, wondering if they'd exceed anyone, or thing she feasted on in the Deep. When that thought is moments away from action. She leaves, heading to a new town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mask =====&lt;br /&gt;
&lt;br /&gt;
An attractive women with wide doe eyes&lt;br /&gt;
&lt;br /&gt;
===== Mien =====&lt;br /&gt;
&lt;br /&gt;
A mermaid on land, she has oil dark iridescent scales upon her pulse points, her eyes shining wet, are black on black, her hair floats, weightlessly, after her, as if she's still moving through water.&lt;br /&gt;
&lt;br /&gt;
…and behind a full lipped smile, she has an impossible maw full of needle thin, serrated teeth, pressing against her lips waiting to be used.&lt;br /&gt;
&lt;br /&gt;
===== Mantle =====&lt;br /&gt;
&lt;br /&gt;
● The scent of water logged books, occasional loose, though wet and ruined pages cling to her shoes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Scenes =====&lt;br /&gt;
&lt;br /&gt;
[http://nwod.org/forum/member.php?334364-Ellaria-Undertow&amp;amp;tab=Bibliography#Bibliography  Bibliography]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Ellaria_Undertow</id>
		<title>Ellaria Undertow</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Ellaria_Undertow"/>
				<updated>2026-02-17T02:03:10Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=48701&lt;br /&gt;
|Avatar=Ella Purnell&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote={{Quote|&amp;quot;I could go for a bite.&amp;quot;|#DAA520}} &lt;br /&gt;
|box1={{Has Merit|Striking Looks|2|Description=Doe Eyed}}&amp;lt;br&amp;gt;{{Has Merit|Distinctive Voice|2|Description=Mellifluous)}}|box2={{Has Merit|New Identity|1}} (Hannah Graham)&amp;lt;br&amp;gt;{{Has Merit|Iron Stomach|2}}&lt;br /&gt;
|box3={{Has Merit|Perfect Stillness|1}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 300px; float: right; margin-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Music Box=====&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''The Secret World''' '''''Siren Song'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;OU1qkH7Fwqw&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To''' '''''I Am the Undertow (feat. Autumn Orange)'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;OFV12o80MgA&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To'''' '''''The Wave-Soaked Maiden'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;szH5OS8hPZo&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To'''' '''''Jolly Sailor Bold'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;-Lsr-kNS-QI&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To'''' '''''Come In'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;RUdnD0ov-WI&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To'''' '''''Seafarer's Lullaby'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;KvaQtYxES2s&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Blue Eyed Blondes'''' '''''Maneater'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;ECeU9Dr14qE&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Lady Pills'''' '''''Eat Them'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;48RpWLCwwqE&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''alt-J'''' '''''Breezeblocks'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;rVeMiVU77wo/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Of Monsters and Men'''' '''''Organs'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;hJZDHW6txk4&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Of Monster and Men'''' '''''Black Water'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;AILsB9G8qEw&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Of Monsters and Men'''' '''''Wolves Without Teeth'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;VAI5GSyXMjA&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div style&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Before ===== &lt;br /&gt;
&lt;br /&gt;
A mousy girl, gap toothed and skinned knees who was always the new girl at school, her dad couldn't get steady work so they moved around a lot. Mom wasn't in the picture. She thought she'd get to ''be'' someone when she got to college, and thought that she had when the popular group who called themselves 'The Sirens' (which others derogatorily called Maneaters) took little mousy her under their wings. Eventually they invited her not to just a party, but ''the'' party. Hours and hours from any place, or person she knew, the invitation felt just like a ''dream'' something straight out of a movie.&lt;br /&gt;
&lt;br /&gt;
Her dad always told her that life wasn't like TV or the movies, but that invitation, just like in the movies, was a cruel prank.&lt;br /&gt;
&lt;br /&gt;
She fled the party, the humiliation, crashing to the ground when dry beach sand went wet with the tide. In tears, ''she wishes and prays and wants -''&lt;br /&gt;
&lt;br /&gt;
'''To Be A Maneater.'''&lt;br /&gt;
&lt;br /&gt;
The moment she gave that wish and want and hope true voice, The Maw took it as Permission, and Stole her down under the waves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Durance ===== &lt;br /&gt;
&lt;br /&gt;
A wash of colour, always blue-dark and blood-red. The majority was spent, luring and hunting and feasting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Escape ===== &lt;br /&gt;
&lt;br /&gt;
When she fell in love with a meal-to-be. She didn't know if she wanted to eat him, or set him free, but she knew she didn’t want anyone ''else'' to eat him. He was ''hers''. They made a mad rushing Escape together. She doesn't remember her Escape entire, just the Fall (impossible in the Deep), hitting hostile waters (song-sisters mad with battle-lust). And she remembers eating, and eating and ''eating''.&lt;br /&gt;
&lt;br /&gt;
She still doesn’t know if she wanted to eat him, or set him free. Even though it doesn't matter now. The thought of not really knowing still keeps her up at night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fetch ===== &lt;br /&gt;
&lt;br /&gt;
She thought about going home, finding her dad. But. Following the party she was at first a missing person, then later her Fetch was found dead - drowned in the ocean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== After ===== &lt;br /&gt;
&lt;br /&gt;
Now she's just trying to get by, moving from town to town, just like Before. Lonelier now. Sometimes she lingers, wishing and hoping to taste her fellow Lost, wondering if they'd exceed anyone, or thing she feasted on in the Deep. When that thought is moments away from action. She leaves, heading to a new town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mask =====&lt;br /&gt;
&lt;br /&gt;
An attractive women with wide doe eyes&lt;br /&gt;
&lt;br /&gt;
===== Mien =====&lt;br /&gt;
&lt;br /&gt;
A mermaid on land, she has oil dark iridescent scales upon her pulse points, her eyes shining wet, are black on black, her hair floats, weightlessly, after her, as if she's still moving through water.&lt;br /&gt;
&lt;br /&gt;
…and behind a full lipped smile, she has an impossible maw full of needle thin, serrated teeth, pressing against her lips waiting to be used.&lt;br /&gt;
&lt;br /&gt;
===== Mantle =====&lt;br /&gt;
&lt;br /&gt;
● The scent of water logged books, occasional loose, though wet and ruined pages cling to her shoes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Scenes =====&lt;br /&gt;
&lt;br /&gt;
[http://nwod.org/forum/member.php?334364-Ellaria-Undertow&amp;amp;tab=Bibliography#Bibliography  Bibliography]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Ellaria_Undertow</id>
		<title>Ellaria Undertow</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Ellaria_Undertow"/>
				<updated>2026-02-14T21:21:30Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=48701&lt;br /&gt;
|Avatar=Ella Purnell&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote={{Quote|&amp;quot;I could go for a bite.&amp;quot;|#DAA520}} &lt;br /&gt;
|box1={{Has Merit|Striking Looks|2|Description=Doe Eyed}}&amp;lt;br&amp;gt;{{Has Merit|Distinctive Voice|2|Description=Mellifluous)}}|box2={{Has Merit|New Identity|1}} (Hannah Graham)&amp;lt;br&amp;gt;{{Has Merit|Iron Stomach|2}}&lt;br /&gt;
|box3={{Has Merit|Perfect Stillness|1}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 300px; float: right; margin-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Music Box=====&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''The Secret World''' '''''Siren Song'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;OU1qkH7Fwqw&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To''' '''''I Am the Undertow (feat. Autumn Orange)'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;OFV12o80MgA&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To'''' '''''The Wave-Soaked Maiden'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;szH5OS8hPZo&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To'''' '''''Jolly Sailor Bold'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;-Lsr-kNS-QI&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To'''' '''''Come In'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;RUdnD0ov-WI&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To'''' '''''Seafarer's Lullaby'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;KvaQtYxES2s&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div style&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Before ===== &lt;br /&gt;
&lt;br /&gt;
A mousy girl, gap toothed and skinned knees who was always the new girl at school, her dad couldn't get steady work so they moved around a lot. Mom wasn't in the picture. She thought she'd get to ''be'' someone when she got to college, and thought that she had when the popular group who called themselves 'The Sirens' (which others derogatorily called Maneaters) took little mousy her under their wings. Eventually they invited her not to just a party, but ''the'' party. Hours and hours from any place, or person she knew, the invitation felt just like a ''dream'' something straight out of a movie.&lt;br /&gt;
&lt;br /&gt;
Her dad always told her that life wasn't like TV or the movies, but that invitation, just like in the movies, was a cruel prank.&lt;br /&gt;
&lt;br /&gt;
She fled the party, the humiliation, crashing to the ground when dry beach sand went wet with the tide. In tears, ''she wishes and prays and wants -''&lt;br /&gt;
&lt;br /&gt;
'''To Be A Maneater.'''&lt;br /&gt;
&lt;br /&gt;
The moment she gave that wish and want and hope true voice, The Maw took it as Permission, and Stole her down under the waves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Durance ===== &lt;br /&gt;
&lt;br /&gt;
A wash of colour, always blue-dark and blood-red. The majority was spent, luring and hunting and feasting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Escape ===== &lt;br /&gt;
&lt;br /&gt;
When she fell in love with a meal-to-be. She didn't know if she wanted to eat him, or set him free, but she knew she didn’t want anyone ''else'' to eat him. He was ''hers''. They made a mad rushing Escape together. She doesn't remember her Escape entire, just the Fall (impossible in the Deep), hitting hostile waters (song-sisters mad with battle-lust). And she remembers eating, and eating and ''eating''.&lt;br /&gt;
&lt;br /&gt;
She still doesn’t know if she wanted to eat him, or set him free. Even though it doesn't matter now. The thought of not really knowing still keeps her up at night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fetch ===== &lt;br /&gt;
&lt;br /&gt;
She thought about going home, finding her dad. But. Following the party she was at first a missing person, then later her Fetch was found dead - drowned in the ocean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== After ===== &lt;br /&gt;
&lt;br /&gt;
Now she's just trying to get by, moving from town to town, just like Before. Lonelier now. Sometimes she lingers, wishing and hoping to taste her fellow Lost, wondering if they'd exceed anyone, or thing she feasted on in the Deep. When that thought is moments away from action. She leaves, heading to a new town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mask =====&lt;br /&gt;
&lt;br /&gt;
An attractive women with wide doe eyes&lt;br /&gt;
&lt;br /&gt;
===== Mien =====&lt;br /&gt;
&lt;br /&gt;
A mermaid on land, she has oil dark iridescent scales upon her pulse points, her eyes shining wet, are black on black, her hair floats, weightlessly, after her, as if she's still moving through water.&lt;br /&gt;
&lt;br /&gt;
…and behind a full lipped smile, she has an impossible maw full of needle thin, serrated teeth, pressing against her lips waiting to be used.&lt;br /&gt;
&lt;br /&gt;
===== Mantle =====&lt;br /&gt;
&lt;br /&gt;
● The scent of water logged books, occasional loose, though wet and ruined pages cling to her shoes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Scenes =====&lt;br /&gt;
&lt;br /&gt;
[http://nwod.org/forum/member.php?334364-Ellaria-Undertow&amp;amp;tab=Bibliography#Bibliography  Bibliography]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Ellaria_Undertow.jpg</id>
		<title>File:Ellaria Undertow.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Ellaria_Undertow.jpg"/>
				<updated>2026-02-14T21:15:22Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Ellaria_Undertow_2.jpg</id>
		<title>File:Ellaria Undertow 2.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Ellaria_Undertow_2.jpg"/>
				<updated>2026-02-14T21:11:07Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Ellaria_Undertow</id>
		<title>Ellaria Undertow</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Ellaria_Undertow"/>
				<updated>2026-02-14T09:13:30Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: Created page with &amp;quot;{{Char |threadid=48701 |Avatar=Ella Purnell |pic2=Yes |Quote={{Quote|&amp;quot;I could go for a bite.&amp;quot;|#DAA520}}  |box1={{Has Merit|Striking Looks|2|Description=Doe Eyed}}&amp;lt;br&amp;gt;{{Has Merit|...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=48701&lt;br /&gt;
|Avatar=Ella Purnell&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote={{Quote|&amp;quot;I could go for a bite.&amp;quot;|#DAA520}} &lt;br /&gt;
|box1={{Has Merit|Striking Looks|2|Description=Doe Eyed}}&amp;lt;br&amp;gt;{{Has Merit|Distinctive Voice|2|Description=Mellifluous)}}|box2={{Has Merit|New Identity|1}} (Hannah Graham), {{Has Merit|Iron Stomach|2}}&lt;br /&gt;
|box3={{Has Merit|Perfect Stillness|1}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 300px; float: right; margin-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Music Box=====&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''The Secret World''' '''''Siren Song'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;OU1qkH7Fwqw&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To''' '''''I Am the Undertow (feat. Autumn Orange)'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;OFV12o80MgA&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To'''' '''''The Wave-Soaked Maiden'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;szH5OS8hPZo&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To'''' '''''Jolly Sailor Bold'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;-Lsr-kNS-QI&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To'''' '''''Come In'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;RUdnD0ov-WI&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Songs To Drown Sailors To'''' '''''Seafarer's Lullaby'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;KvaQtYxES2s&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div style&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Before ===== &lt;br /&gt;
&lt;br /&gt;
A mousy girl, gap toothed and skinned knees who was always the new girl at school, her dad couldn't get steady work so they moved around a lot. Mom wasn't in the picture. She thought she'd get to ''be'' someone when she got to college, and thought that she had when the popular group who called themselves 'The Sirens' (which others derogatorily called Maneaters) took little mousy her under their wings. Eventually they invited her not to just a party, but ''the'' party. Hours and hours from any place, or person she knew, the invitation felt just like a ''dream'' something straight out of a movie.&lt;br /&gt;
&lt;br /&gt;
Her dad always told her that life wasn't like TV or the movies, but that invitation, just like in the movies, was a cruel prank.&lt;br /&gt;
&lt;br /&gt;
She fled the party, the humiliation, crashing to the ground when dry beach sand went wet with the tide. In tears, ''she wishes and prays and wants -''&lt;br /&gt;
&lt;br /&gt;
'''To Be A Maneater.'''&lt;br /&gt;
&lt;br /&gt;
The moment she gave that wish and want and hope true voice, The Maw took it as Permission, and Stole her down under the waves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Durance ===== &lt;br /&gt;
&lt;br /&gt;
A wash of colour, always blue-dark and blood-red. The majority was spent, luring and hunting and feasting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Escape ===== &lt;br /&gt;
&lt;br /&gt;
When she fell in love with a meal-to-be. She didn't know if she wanted to eat him, or set him free, but she knew she didn’t want anyone ''else'' to eat him. He was ''hers''. They made a mad rushing Escape together. She doesn't remember her Escape entire, just the Fall (impossible in the Deep), hitting hostile waters (song-sisters mad with battle-lust). And she remembers eating, and eating and ''eating''.&lt;br /&gt;
&lt;br /&gt;
She still doesn’t know if she wanted to eat him, or set him free. Even though it doesn't matter now. The thought of not really knowing still keeps her up at night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fetch ===== &lt;br /&gt;
&lt;br /&gt;
She thought about going home, finding her dad. But. Following the party she was at first a missing person, then later her Fetch was found dead - drowned in the ocean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== After ===== &lt;br /&gt;
&lt;br /&gt;
Now she's just trying to get by, moving from town to town, just like Before. Lonelier now. Sometimes she lingers, wishing and hoping to taste her fellow Lost, wondering if they'd exceed anyone, or thing she feasted on in the Deep. When that thought is moments away from action. She leaves, heading to a new town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mask =====&lt;br /&gt;
&lt;br /&gt;
An attractive women with wide doe eyes&lt;br /&gt;
&lt;br /&gt;
===== Mien =====&lt;br /&gt;
&lt;br /&gt;
A mermaid on land, she has oil dark iridescent scales upon her pulse points, her eyes shining wet, are black on black, her hair floats, weightlessly, after her, as if she's still moving through water.&lt;br /&gt;
&lt;br /&gt;
…and behind a full lipped smile, she has an impossible maw full of needle thin, serrated teeth, pressing against her lips waiting to be used.&lt;br /&gt;
&lt;br /&gt;
===== Mantle =====&lt;br /&gt;
&lt;br /&gt;
● The scent of water logged books, occasional loose, though wet and ruined pages cling to her shoes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Scenes =====&lt;br /&gt;
&lt;br /&gt;
[http://nwod.org/forum/member.php?334364-Ellaria-Undertow&amp;amp;tab=Bibliography#Bibliography  Bibliography]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Briar_Rose.jpg</id>
		<title>File:Briar Rose.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Briar_Rose.jpg"/>
				<updated>2026-02-10T22:00:57Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: uploaded a new version of &amp;amp;quot;File:Briar Rose.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Rlyeh.jpg</id>
		<title>File:Rlyeh.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Rlyeh.jpg"/>
				<updated>2026-02-10T21:59:17Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: uploaded a new version of &amp;amp;quot;File:Rlyeh.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Briar_Rose.jpg</id>
		<title>File:Briar Rose.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Briar_Rose.jpg"/>
				<updated>2026-02-10T21:56:23Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: uploaded a new version of &amp;amp;quot;File:Briar Rose.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Briar_Rose.jpg</id>
		<title>File:Briar Rose.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Briar_Rose.jpg"/>
				<updated>2026-02-10T21:52:46Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: uploaded a new version of &amp;amp;quot;File:Briar Rose.jpg&amp;amp;quot;: Reverted to version as of 21:50, 10 February 2026&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Briar_Rose.jpg</id>
		<title>File:Briar Rose.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Briar_Rose.jpg"/>
				<updated>2026-02-10T21:51:30Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: uploaded a new version of &amp;amp;quot;File:Briar Rose.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Briar_Rose.jpg</id>
		<title>File:Briar Rose.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Briar_Rose.jpg"/>
				<updated>2026-02-10T21:50:51Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: uploaded a new version of &amp;amp;quot;File:Briar Rose.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Rlyeh_2.jpg</id>
		<title>File:Rlyeh 2.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Rlyeh_2.jpg"/>
				<updated>2026-02-10T21:50:04Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: uploaded a new version of &amp;amp;quot;File:Rlyeh 2.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Banshee.jpg</id>
		<title>File:Banshee.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Banshee.jpg"/>
				<updated>2026-02-10T21:46:25Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: uploaded a new version of &amp;amp;quot;File:Banshee.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Ffion.jpg</id>
		<title>File:Ffion.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Ffion.jpg"/>
				<updated>2026-02-10T21:42:00Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: uploaded a new version of &amp;amp;quot;File:Ffion.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Roach_2.jpg</id>
		<title>File:Roach 2.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Roach_2.jpg"/>
				<updated>2026-02-10T21:36:04Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: uploaded a new version of &amp;amp;quot;File:Roach 2.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Roach.jpg</id>
		<title>File:Roach.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Roach.jpg"/>
				<updated>2026-02-10T21:35:11Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: uploaded a new version of &amp;amp;quot;File:Roach.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Roach.jpg</id>
		<title>File:Roach.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Roach.jpg"/>
				<updated>2026-02-10T21:27:52Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: uploaded a new version of &amp;amp;quot;File:Roach.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Springtaverexterior.jpg</id>
		<title>File:Springtaverexterior.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Springtaverexterior.jpg"/>
				<updated>2025-12-06T00:45:07Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Wishing_Well</id>
		<title>Wishing Well</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Wishing_Well"/>
				<updated>2025-12-06T00:44:29Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Funderlandwell.jpg|right]]&lt;br /&gt;
The Wishing Well seems like an ordinary attraction in the amusement park known as [[Funderland]]. Customers pass by, tossing coins in, every day. Little do they know that at the very bottom of this whimsical structure is the entrance to the home of Sacramento's Spring Court. The well itself is mundane enough, and generally of not much interest to any except wishful children and superstitious adults.&lt;br /&gt;
&lt;br /&gt;
Inside the well, a series of metal rungs lead down to the small, dry cavern beneath, where a lovely wooden door can be found in the stone wall.&lt;br /&gt;
&lt;br /&gt;
Ownership of the Well, and the attached Hollow, have been passed down from one Spring Monarch to the next over the years. From the Darkling [[Ingrid]], to the Fairest [[Seraphina]], to the Beast [[Sonnie Wu]].&lt;br /&gt;
&lt;br /&gt;
=====The Tavern=====&lt;br /&gt;
[[Image:Springtaverexterior.jpg|x120px]] [[Image:Springtaverndoor.jpg|x120px]] [[Image:Springtaverninterior.jpg|x120px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through that hidden door at the bottom of the well's ladder, members of the Freehold are able to enter a quaint, cozy Hollow. Stylized like a medieval fantasy tavern, from whence it gets it's name, this location hosts Spring Coronations and other celebrations throughout the year, as well as acting as a general hangout for any recognized Lost of the Freehold. The Spring Court is happy to play host!&lt;br /&gt;
&lt;br /&gt;
Members of the Emerald Court in good standing are welcome (and encouraged) to contribute to the upkeep and improvement of the Tavern. A Spring party is only as good as it's clubhouse, after all!&lt;br /&gt;
&lt;br /&gt;
* Spring's [[Hollow]]&lt;br /&gt;
** Amenities 1 (Sonnie Wu)&lt;br /&gt;
** Size 2 (Sonnie Wu)&lt;br /&gt;
** Wards 1 (Sonnie Wu)&lt;br /&gt;
** Doors 0&lt;br /&gt;
&lt;br /&gt;
The Tavern's amenities mainly come in the form of an ever-stocked bar. A variety of beers, wines and whiskeys are available to patrons and never seem to run out. Mind, these alcoholic drinks are made from various fermented goblin fruits, and so can have unexpected flavors... and possible side effects, typically humorous. If you're brave enough, heft a mug!&lt;br /&gt;
&lt;br /&gt;
{{Geography}}[[Category:Locations]]{{#set:Location Type=Changeling}}{{references}}&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:BlackLight.jpg</id>
		<title>File:BlackLight.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:BlackLight.jpg"/>
				<updated>2025-12-05T23:47:42Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:InflatableObstavcles.jpg</id>
		<title>File:InflatableObstavcles.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:InflatableObstavcles.jpg"/>
				<updated>2025-12-05T23:47:17Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/High_Striker</id>
		<title>High Striker</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/High_Striker"/>
				<updated>2025-12-05T23:46:50Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Type=Amusement Park&lt;br /&gt;
|Established=2008/09/01&lt;br /&gt;
|Address=1350 17th Ave, Sacramento, CA 95822&lt;br /&gt;
|Location=38.53735,-121.501523&lt;br /&gt;
}}&lt;br /&gt;
Laser Tag Arena/High Striker of Summer: is part of [[Funderland]]'s theme park within the [[Changeling]] [[Freehold]].&lt;br /&gt;
&lt;br /&gt;
{{HR|This Location is for Changeling use only.}}&lt;br /&gt;
&lt;br /&gt;
==Mortals==&lt;br /&gt;
&lt;br /&gt;
An indoor venue, the Summer attraction is built within a large metal building. It currently features semi mobile bunkers to allow the &amp;quot;arena&amp;quot; to be rearranged at random. &lt;br /&gt;
These bunkers come in plywood, for greater realism, and inflatable barriers to mix up the lay out quickly. &lt;br /&gt;
&lt;br /&gt;
The plywood structures are a mixture of partial walls, doorways, single rooms, and small structures that patrons can duck behind. &lt;br /&gt;
Inflatable structures come in mostly static shapes such as cubes, triangles, X's, and domes. The current arena is surrounded by a safety net, &lt;br /&gt;
to prevent any unwanted interaction between the players and spectators, staff, or the warehouse's wall/ceiling. &lt;br /&gt;
The netted arena space is further divided using a mesh curtain to create 3 large arenas for standard play. &lt;br /&gt;
Lighting levels in the three can be adjusted to a degree so that players can experience their &amp;quot;battle&amp;quot; in daytime or twilight. &lt;br /&gt;
Spotlights are used to target rule-breakers so there is no argument from the players about who is being called out. &lt;br /&gt;
Staff monitor the games from scaffolding and a control room.&lt;br /&gt;
&lt;br /&gt;
There is room for more, even with accommodations made for spectators and staff, but that is currently &amp;quot;under construction.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:InflatableObstavcles.jpg|x120px]] [[Image:BlackLight.jpg|x120px]]&lt;br /&gt;
&lt;br /&gt;
==Changelings==&lt;br /&gt;
&lt;br /&gt;
There is a small set of layouts for the hard structures that are easily memorized for Summers. &lt;br /&gt;
This is meant to provide Summers with a familiar battlefield that makes it easy to ambush enemies after luring them in.&lt;br /&gt;
The control room is very secure so the Summers can use it to disorient or outright blind enemies with the spotlights. &lt;br /&gt;
It is hoped to have a wireless setup to replace this soon. Summer's Hollow has not been set up yet, but Summer Lost are allowed to &amp;quot;encourage competition&amp;quot; &lt;br /&gt;
among players to gain Glamour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{clear}}{{ch}}{{Geography}}[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:High_Striker.jpg</id>
		<title>File:High Striker.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:High_Striker.jpg"/>
				<updated>2025-12-05T23:46:18Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: uploaded a new version of &amp;amp;quot;File:High Striker.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Wishing_Well</id>
		<title>Wishing Well</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Wishing_Well"/>
				<updated>2025-12-05T23:44:06Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Funderlandwell.jpg|right]]&lt;br /&gt;
The Wishing Well seems like an ordinary attraction in the amusement park known as [[Funderland]]. Customers pass by, tossing coins in, every day. Little do they know that at the very bottom of this whimsical structure is the entrance to the home of Sacramento's Spring Court. The well itself is mundane enough, and generally of not much interest to any except wishful children and superstitious adults.&lt;br /&gt;
&lt;br /&gt;
Inside the well, a series of metal rungs lead down to the small, dry cavern beneath, where a lovely wooden door can be found in the stone wall.&lt;br /&gt;
&lt;br /&gt;
Ownership of the Well, and the attached Hollow, have been passed down from one Spring Monarch to the next over the years. From the Darkling [[Ingrid]], to the Fairest [[Seraphina]], to the Beast [[Sonnie Wu]].&lt;br /&gt;
&lt;br /&gt;
=====The Tavern=====&lt;br /&gt;
[[Image:Springtaverndoor.jpg|x120px]] [[Image:Springtaverninterior.jpg|x120px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through that hidden door at the bottom of the well's ladder, members of the Freehold are able to enter a quaint, cozy Hollow. Stylized like a medieval fantasy tavern, from whence it gets it's name, this location hosts Spring Coronations and other celebrations throughout the year, as well as acting as a general hangout for any recognized Lost of the Freehold. The Spring Court is happy to play host!&lt;br /&gt;
&lt;br /&gt;
Members of the Emerald Court in good standing are welcome (and encouraged) to contribute to the upkeep and improvement of the Tavern. A Spring party is only as good as it's clubhouse, after all!&lt;br /&gt;
&lt;br /&gt;
* Spring's [[Hollow]]&lt;br /&gt;
** Amenities 1 (Sonnie Wu)&lt;br /&gt;
** Size 2 (Sonnie Wu)&lt;br /&gt;
** Wards 1 (Sonnie Wu)&lt;br /&gt;
** Doors 0&lt;br /&gt;
&lt;br /&gt;
The Tavern's amenities mainly come in the form of an ever-stocked bar. A variety of beers, wines and whiskeys are available to patrons and never seem to run out. Mind, these alcoholic drinks are made from various fermented goblin fruits, and so can have unexpected flavors... and possible side effects, typically humorous. If you're brave enough, heft a mug!&lt;br /&gt;
&lt;br /&gt;
{{Geography}}[[Category:Locations]]{{#set:Location Type=Changeling}}{{references}}&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Funderlandwell.jpg</id>
		<title>File:Funderlandwell.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Funderlandwell.jpg"/>
				<updated>2025-12-05T23:42:19Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Springtaverninterior.jpg</id>
		<title>File:Springtaverninterior.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Springtaverninterior.jpg"/>
				<updated>2025-12-05T23:14:34Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: uploaded a new version of &amp;amp;quot;File:Springtaverninterior.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The inside of the Spring Tavern! Pull up a stool!&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Springtaverndoor.jpg</id>
		<title>File:Springtaverndoor.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Springtaverndoor.jpg"/>
				<updated>2025-12-05T23:13:30Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: uploaded a new version of &amp;amp;quot;File:Springtaverndoor.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The hidden door to the Spring Hollow at the bottom of the well!&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Mirage_Contracts</id>
		<title>Mirage Contracts</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Mirage_Contracts"/>
				<updated>2025-04-25T23:53:11Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: Created page with &amp;quot;{{Infobox Contract |Name=Contracts of Mirage |Type=Common }}  {{CHR|This is an altered Contracted from Changeling 2E that we have altered for 1E and are currently Play Testing}} ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Contract&lt;br /&gt;
|Name=Contracts of Mirage&lt;br /&gt;
|Type=Common&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CHR|This is an altered Contracted from Changeling 2E that we have altered for 1E and are currently Play Testing}}&lt;br /&gt;
&lt;br /&gt;
The True Fae are creatures of trickery and deception, capable of all sorts of chicanery, and nothing is ever as it seems with them. This Contract allows a changeling to tap into these abilities, letting them create and manipulate illusions. These false images are simple at first, but grow in detail and complexity as the changeling masters the magic.&lt;br /&gt;
&lt;br /&gt;
===Roll Results===&lt;br /&gt;
* '''Dramatic Failure:''' The attempt to fool the eyes backfires so badly, the changeling is blinded for a number of turns equal to the dots in this contract.&lt;br /&gt;
* '''Failure:''' Nothing happens.&lt;br /&gt;
* '''Success:''' The character successfully creates an illusion. It is strictly visual, cannot move and has no substance. The image can be up to Size 5, and is generally realistic in appearance. Disbelief of the illusion (a contested Wits + Wyrd roll against the caster's activation successes), requires a reason for the character to doubt the image is real. Successful disbelief allows the character to safely ignore the illusion, and they cannot be fooled by the same image (or a similar one) during the same scene again.&lt;br /&gt;
* '''Exceptional Success:''' The illusion is so convincing, attempts to disbelieve it suffer a die penalty equal to the caster's Wyrd.&lt;br /&gt;
&lt;br /&gt;
==Contract Levels==&lt;br /&gt;
===Figment (•)===&lt;br /&gt;
The character creatures a basic illusion of Size 5 or smaller. It is strictly visual and immobile, but is as fully detailed and realistic as the creator desires. The image can mimic a specific person, but lacking movement (including the illusion of breathing), it is limited in it's ability to fool anyone.&lt;br /&gt;
* '''Catch:''' The changeling uses a source of artificial light, such as flipping a light switch or using a smartphone.&lt;br /&gt;
&lt;br /&gt;
* '''Prerequisites:''' None&lt;br /&gt;
* '''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
* '''Dice Roll:''' [[Pool::Wyrd]] + [[Pool::Crafts]] (vs. [[Pool::Wits]] + [[Pool::Wyrd]], if doubt is cast on whether the illusion is genuine)&lt;br /&gt;
* '''Action:''' [[Action::Instant]]&lt;br /&gt;
* '''Duration:''' One Scene&lt;br /&gt;
&lt;br /&gt;
===Layered Image (••)===&lt;br /&gt;
Illusions can be cast over existing people or objects, disguising or enhancing their appearance. The most common use for this clause is to create illusory clothing to quickly &amp;quot;change outfits.&amp;quot; If cast upon a person, the layered image adjusts with the person's movements.&lt;br /&gt;
* '''Catch:''' The changeling possesses a picture of the layered image they wish to create, such as a photo of a particular outfit.&lt;br /&gt;
&lt;br /&gt;
* '''Prerequisites:''' None&lt;br /&gt;
* '''Cost:''' 2 [[Cost::Glamour]]&lt;br /&gt;
* '''Dice Roll:''' [[Pool::Wyrd]] + [[Pool::Crafts]] (vs. [[Pool::Wits]] + [[Pool::Wyrd]], if doubt is cast on whether the illusion is genuine)&lt;br /&gt;
* '''Action:''' [[Action::Instant]]&lt;br /&gt;
* '''Duration:''' One Scene&lt;br /&gt;
&lt;br /&gt;
===Motion Picture (•••)===&lt;br /&gt;
The image is now fully animated and can move on it's own about the immediate area as directed by the creator. The movements appear smooth and natural for the subject. The illusion stops moving if it exits the caster's line of sight, like a marionette with it's strings cut.&lt;br /&gt;
*'''Catch:''' The changeling burns a piece of celluloid film.&lt;br /&gt;
&lt;br /&gt;
* '''Prerequisites:''' None&lt;br /&gt;
* '''Cost:''' 2 [[Cost::Glamour]]&lt;br /&gt;
* '''Dice Roll:''' [[Pool::Wyrd]] + [[Pool::Crafts]] (vs. [[Pool::Wits]] + [[Pool::Wyrd]], if doubt is cast on whether the illusion is genuine)&lt;br /&gt;
* '''Action:''' [[Action::Instant]]&lt;br /&gt;
* '''Duration:''' One Scene&lt;br /&gt;
&lt;br /&gt;
===Mass Hallucination (••••)===&lt;br /&gt;
False images of grander size are now possible. Add the character's Wyrd score to the illusion's Size rating. This is the new maximum Size of the illusion. A character with a sufficiently high Wyrd could create, for instance, illusory vehicles.&lt;br /&gt;
*'''Catch:''' The changeling is standing completely in natural darkness, at least heavy shade.&lt;br /&gt;
&lt;br /&gt;
* '''Prerequisites:''' None&lt;br /&gt;
* '''Cost:''' 3 [[Cost::Glamour]]&lt;br /&gt;
* '''Dice Roll:''' [[Pool::Wyrd]] + [[Pool::Crafts]] (vs. [[Pool::Wits]] + [[Pool::Wyrd]], if doubt is cast on whether the illusion is genuine)&lt;br /&gt;
* '''Action:''' [[Action::Instant]]&lt;br /&gt;
* '''Duration:''' One Scene&lt;br /&gt;
&lt;br /&gt;
===Phantasm (•••••)===&lt;br /&gt;
Hearing, smell, touch and even taste can now be included in the illusion, potentially covering all five senses. Note that the sense of touch is just a trick. It does not give the illusion any real solidity, and it is not capable of causing physical harm or manipulating it's environment. If the illusion is used to fake an attack, the target is not harmed and automatically gains a chance to disbelieve the illusion. Sound allows for speech, if the illusion is of something capable of talking (such as a human or changeling), but the caster must devote their full attention to forming the words and cannot do anything else.&lt;br /&gt;
*'''Catch:''' The changeling uses this clause during the twilight hours of dusk or dawn.&lt;br /&gt;
&lt;br /&gt;
* '''Cost:''' 4 [[Cost::Glamour]]&lt;br /&gt;
* '''Dice Roll:''' [[Pool::Wyrd]] + [[Pool::Crafts]] (vs. [[Pool::Wits]] + [[Pool::Wyrd]], if doubt is cast on whether the illusion is genuine)&lt;br /&gt;
* '''Action:''' [[Action::Instant]]&lt;br /&gt;
* '''Duration:''' One Scene&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Changeling/Contracts}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Changeling_House_Rules</id>
		<title>Changeling House Rules</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Changeling_House_Rules"/>
				<updated>2022-12-02T19:45:11Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Information]]{{header|ctl}}{{TOC right}}&lt;br /&gt;
This serves as a compiled list of active rules for Changeling the Lost, and Changeling players venturing into other threads. These rules are a product of conversations between the STs and moderators, and a consideration of player suggestions.&lt;br /&gt;
&lt;br /&gt;
These rules are a work in progress as we continually try to ensure that the game is fun for everyone, and play between different Splats is facilitated.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
* The [[Rules|Site Rules]] supersede Changeling-specific rules.&lt;br /&gt;
* '''Character Creation''':  Please see [[Character Creation for Changeling]].  It is also suggested to use the [http://nwod.org/forum/showthread.php?26302 Gentry's Workshop], or at least look through it before submitting a character.&lt;br /&gt;
* [[Willpower]]: Follow the link for recovery rules.  Willpower usage must be noted with [[Help:Power Icons|Power Icons]]. A Willpower change is currently being [http://nwod.org/forum/showpost.php?p=14450406| Play tested.] &lt;br /&gt;
* '''Posting''': If a character goes 30 days without a post or without a public living room post by the player indicating a delay in posting time, the character will be marked Inactive.&lt;br /&gt;
* '''Inactivity''': Inactive characters may be reactivated if their players wrote them out of the threads they were in by themselves. If an ST has to remove your character from active scenes, then he or she will be considered Abandoned and you will probably not get the character back.&lt;br /&gt;
* '''Backgrounds''': We have some established backgrounds for other cities. If your character is going to be from one of them please check the following for what is established as cannon: {{#ask: [[Category:Cities]] [[Parent::Freehold]] }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scenes==&lt;br /&gt;
Each Changeling Character may be in five (5) concurrent Scenes.&lt;br /&gt;
* This total includes, Plots, Socials, and Court meetings.&lt;br /&gt;
* Your character is required to attend Coronation Courts (4 times a year).&lt;br /&gt;
* This '''does not''' include Comms or Shards.&lt;br /&gt;
* [[Help:Tracker|Tracker]] and [[Help:Power Icons|Power Icons]] are used to monitor [[Scene]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Signatures==&lt;br /&gt;
If you've [[Rules#Beginning_Play|set everything up properly]] (which is required), only a few things need to be added to the signature line.  &lt;br /&gt;
* Seeming, Kith and Mantle effect, if you have one.&lt;br /&gt;
* Merits that might be noticeable, such as Court Goodwill, Fame, Giant, or Striking Looks. &lt;br /&gt;
* Contracts and Pledges you have active -- keep all active pledges in either your signature or your minisheet. If you have an active pledge and it is not found in either of these places, you forfeit the benefit of this pledge.&lt;br /&gt;
* '''Optional''': Traits such as [[Health]], [[Vitae]], [[Willpower]] and their current state (if not in the signature, it must be in the Minisheet)&lt;br /&gt;
* When in combat, please include [[Defense]], [[Armor]], and [[Speed]]&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
===Combat===&lt;br /&gt;
* Talking should be restricted to 1-3 syllables; any more (up to seven) will constitute an Action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glamour==&lt;br /&gt;
{{:Glamour}}&lt;br /&gt;
&lt;br /&gt;
==Clarity==&lt;br /&gt;
Obvious displays of Magic in Front of witnesses is NOT a Clarity 6 Breaking Point if the witnesses possess a template AND the Changeling knows this. It is just as damaging to the Changeling's hold on reality if he thinks the witness is mortal and he/she is not.&lt;br /&gt;
&lt;br /&gt;
Developing a Derangement for ANY length of time whatsoever calls for a Clarity 3 Breaking Point. This does not apply to any derangement gained through failed degeneration rolls.&lt;br /&gt;
&lt;br /&gt;
REMEMBER! Not all Breaking Points are caused by the changeling. The actions of OTHERS can erode YOUR sanity. Beware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kiths==&lt;br /&gt;
The following [[Kiths]] have [[Changeling]] House Rules: {{#ask: [[Kith of::+]] [[Category:Changeling House Rules]] }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
The following [[Skills]] have [[Changeling]] House Rules: [[Occult Skill]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
'''Clarification:''' While RAW does not explicitly indicate whether certain Contracts require Line of Sight or for the user to be in sensory range of the target, here in the Edge of Darkness, we require that a character using a Contract on someone must have Line of Sight of their target in order to successfully use a Contract on them.&lt;br /&gt;
&lt;br /&gt;
===Shapeshifting Contracts===&lt;br /&gt;
Additionally, any contract that involves shapeshifting, such as Fang and Talon, Elements, or Mirror, display clearly fae aspects while in the Hedge. Thus, a Fang and Talon transformation into a dog in the Hedge will not appear as a regular German Shepard, but rather some combination of German Shepshep and fantastic creature, and a Mirror contract would perhaps leave a reflective quality to the user's skin.&lt;br /&gt;
&lt;br /&gt;
===Additional House Ruled Contracts===&lt;br /&gt;
The following [[Contracts]] have [[Changeling]] House Rules:  {{#ask: [[Category:Changeling House Rules]] [[Contract::+]]}}&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
* '''House Ruled [[Merits]]:'''  {{#ask:  [[Category:Changeling House Rules]] [[Source::!House Rule]]}}&lt;br /&gt;
* '''Custom [[Changeling]] [[Merits]]:'''  {{#ask:  [[Source::House Rule]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pledges==&lt;br /&gt;
Due the transient nature of play by post, only '''Lesser and Medial Durations''' (Day up to Season) are allowed until a character has been in play for a year.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
The Lost possess the ability to forge various supernatural agreements, even if they do not understand the actual forces at work behind them. The power to bind oneself to another with these strands of Fate is a function of one's Wyrd. In practice, a character will spend a point of Willpower and verbally state the terms of the pledge IC. Once it is accepted by the other party, the player should copy their post in the '''Pledge Calendar''' &lt;br /&gt;
* Post the desired mechanics of the Pledge.   If the Pledge is mechanically unsound, it will simply not bind.&lt;br /&gt;
* Players are encouraged to take advantage of commonly known pledges such as those those found in [[Changeling The Lost Sourcebook|CtL]] (185-190) and [[Rites of Spring|RoS]] (43-44). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HR|Pledges can only be made between PCs and ST run NPCs.  Retainers, Allies, etc cannot be Pledged with.}}&lt;br /&gt;
&lt;br /&gt;
===Ensorcellment===&lt;br /&gt;
Ensorcellment only works on mortals. This specifically excludes any member of another venue with a supernatural template.&lt;br /&gt;
&lt;br /&gt;
The Glamour Invested into the Ensorcelled is taken out of the Changeling's maximum Glamour. So if someone at Wyrd 1 subjects someone to Ensorcellment, their new maximum Glamour is 9.&lt;br /&gt;
&lt;br /&gt;
===Blessings===&lt;br /&gt;
Any merit that is wholly mundane can be granted, except Social Merits such as Allies, Contacts, Resources, and Status. With ST approval, one of these restricted Merits may be gained by a pledge for the duration of one specific scene, however this would be an unusual exception.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Courts==&lt;br /&gt;
Only the Seasonal Courts are in play.&lt;br /&gt;
===Mantle===&lt;br /&gt;
[[Mantle]] effects are extensively [[Talk:Mantle|House-Ruled]].&lt;br /&gt;
* A Mantle may not meta-pose feeling in other characters.&lt;br /&gt;
{{Talk:Mantle}}&lt;br /&gt;
==Joining==&lt;br /&gt;
Characters must be in play for at least 3 - 6 months to become eligible to join a Court after Character Creation. This way you have time to settle into your Character's mindset and hopefully promote Role Playing. To join a Court during play you must gain permission through a request on your Character Sheet, after which during a Scene or Glimpse spend 1 Willpower and 1 Glamour while making an Oath to the Season, which needs to be linked back to your Character Sheet.&lt;br /&gt;
&lt;br /&gt;
==Entitlements==&lt;br /&gt;
Characters must be in play at least 6 months to become eligible for an Entitlement. This way, your character will be able to build in characters experiences as well as XP which will help explain your character's entrance into their chosen entitlement. After the six months have passed, and you gain permission to enter the entitlement (which can be done through a request on your character sheet, like an XP purchase submission), you will write two glimpses that show both why your character is entering the entitlement, and how they enter it (such as meeting a mentor for the first time).  You do not need a plot run by an ST to gain an entitlement, but it should make sense with your character.&lt;br /&gt;
&lt;br /&gt;
(Example:  Mack The Knife is always asking for money when someone asks for a favor in nearly every scene.  He would qualify for The Guild of Goldspinners.) &lt;br /&gt;
&lt;br /&gt;
The following [[Entitlements]] have been [[House Rules|House-Ruled]]:&lt;br /&gt;
* {{#ask: [[Category:Entitlements]] [[Category:Changeling House Rules]] }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dream Shaping==&lt;br /&gt;
&lt;br /&gt;
All Changelings are able to manipulate dreams in one of three ways. They may create a completely original dream by using the second clause of the Contracts of Dream, Forging the Dream. For access to a wider variety of more nuanced forms of dream shaping, a sleeping Changeling may enter a dream and use his understanding of the dreaming mind to manipulate it with Oneiromancy. In extreme situations, a knowledgable Changeling may even use the tangled paths of the Skein to travel from dream to dream.&lt;br /&gt;
&lt;br /&gt;
===Forging the Dream===&lt;br /&gt;
'''Contract of Dream •• : '''''“The character may edit the sleeper’s dreams and dictate their content, with the sole exception of depicting the sleeper’s death.”''&amp;lt;ref&amp;gt;[[Changeling The Lost Sourcebook]], p.126&amp;lt;/ref&amp;gt; This Contract allows a Changeling to insert a dream into the psyche of a sleeper and then watch as it unfolds in the subject's mind. The number of successes rolled to invoke this clause determines the Intensity of the dream, and the Changeling may even attempt to Harvest Glamour from the dreamer's emotional response to it. Although this clause allows Changelings to craft dreams with the same effects as those that have been Dreamscaped, the contents are wholly dictated by the Changelings creating them, making it impossible to use Dream Riding techniques. In addition, the Contract ends as soon as the Changeling stops manipulating the events of the dream, severing the connection to the dreamer's psyche. Changelings are not asleep during the use of this Contract, and may choose to end it at any time as an instant action. However, if they are distracted or disturbed by anything outside of the dream, they must succeed on a reflexive [[Pool::Resolve]] + Composure roll to avoid ending it prematurely. Changelings must use Oneiromachy to gain control of the dream if they are not the only ones attempting to manipulate it(including the subject, if they are using this clause on a lucid dreamer, such as another Changeling).&lt;br /&gt;
&lt;br /&gt;
===Oneiromancy===&lt;br /&gt;
Dream manipulation through oneiromancy will follow the rules as written of the [[Changeling The Lost Sourcebook]]&amp;lt;ref&amp;gt;[[Changeling The Lost Sourcebook]], pps.193-201&amp;lt;/ref&amp;gt;. The only exception is that recipients of Sleep Teaching do not gain an experience point if the Oneiromancer rolls an exceptional success for the Intensity of the dream. However, Sleep Teaching Glimpses will still earn the author extra experience at XP Report time.&lt;br /&gt;
&lt;br /&gt;
===The Skein===&lt;br /&gt;
Traveling the Skein requires one of three techniques as described in [[Dancers in the Dusk]]&amp;lt;ref&amp;gt;[[Dancers in the Dusk]], pps.15-18&amp;lt;/ref&amp;gt;: casting an Oneiroscope, dreamscaping the first gate, or hiring an Incubus guide. Casting an Oneiroscope requires an Oneiroscopy Occult skill specialty and if successful lets you determine when a suitable first gate can be found in the subject's dreams that will eventually lead to the desired destination dream. A suitable gate can also be Dreamscaped, however this action always causes the dreamer to experience a nightmare afterwards. Finally, an Incubus can be hired at the Goblin Market, allowing a Changeling to swiftly reach the destination dream without the need for any rolls. Regardless of which method is chosen, Skeinwalking is always a significant dream journey and should not be attempted lightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}&lt;br /&gt;
[[Category:Changeling House Rules]]&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Banshee</id>
		<title>Banshee</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Banshee"/>
				<updated>2022-06-04T17:55:46Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=38295&lt;br /&gt;
|Avatar=Beatriz Mariano&lt;br /&gt;
|Quote=“Your 'Atlantis’ is a story the Diamond Orders use to explain the world. We have our own stories. I don't need to borrow yours.&amp;quot;&lt;br /&gt;
|box1={{Has Merit|Striking Looks|2}} (Unseelie Beauty)&amp;lt;br&amp;gt;{{Has Merit|Distinctive Voice|2}} (Haunting)&amp;lt;br&amp;gt;&lt;br /&gt;
|box2=[[Moros]] of the [[Free Council]]&amp;lt;br&amp;gt;Founding Member of the [[Understudies]]&lt;br /&gt;
|box3={{Has Merit|Extemporaneous Affinity|5}}&amp;lt;br&amp;gt;{{Disciple of|Death}}, {{Apprentice of|Forces}}, {{Initiate of|Matter}}, {{Initiate of|Fate}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 300px; float: right; margin-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
=====Music Box=====&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''In This Moment''' '''''Survivor'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;D3sg1sDhX0U&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Rob ZOmbie''' '''''Living Dead Girl'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;BvsMPOfblfg&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Disturbed''' '''''Sound of Silence'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;u9Dg-g7t2l4&amp;lt;/youtube&amp;gt;}}{{userbox|id=[[File:Music.jpg|75px]]|info='''Low Roar''' '''''I'll Keep Coming'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;KnrGMHhnqrw&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Silent Hill 2''' '''''Music Box'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;receJsYhSsk&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div style&amp;gt;&lt;br /&gt;
=====Living Dead Girl=====&lt;br /&gt;
&lt;br /&gt;
The least loved twin of an identical pair. Banshee Awakens as her sister dies. The twins were in a car accident, with only one making it to the hospital to be operated on. Family and friends alike assume it was Adara who lived, reeling from her Awakening and the death of her sister, Eria let them believe it. &lt;br /&gt;
&lt;br /&gt;
She’s found by the Free Council first, as she’s scouring New Age stores for answers, They don’t try to keep her from the Diamond Orders, poisoning her against them. They do that themselves. Cultish and weird, rewriting everything about human history to make themselves feel better...ya, how about not. &lt;br /&gt;
&lt;br /&gt;
It’s been years and Banshee still hasn’t addressed the fact that it wasn’t her who died, but sometimes she’s not so sure of that either. She skipped town, dropped contact with her family. Or tries to keep it that way. She’s been living a Lie for years. She’s ready to let her sister die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Nimbus=====&lt;br /&gt;
&lt;br /&gt;
A figure in Banshee’s distorted image flays the Moros from the inside, ripping and tearing at her flesh, desperately seeking an escape from this cage of meat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------- DO NOT DELETE THIS LINE OR ANYTHING BELOW IT  ---------------&amp;gt;&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Banshee</id>
		<title>Banshee</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Banshee"/>
				<updated>2022-06-04T17:54:37Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=38295&lt;br /&gt;
|Avatar=Beatriz Mariano&lt;br /&gt;
|Quote=“Your 'Atlantis’ is a story the Diamond Orders use to explain the world. We have our own stories. I don't need to borrow yours.&amp;quot;&lt;br /&gt;
|box1={{Has Merit|Striking Looks|2}} (Unseelie Beauty)&amp;lt;br&amp;gt;{{Has Merit|Distinctive Voice|2}} (Haunting)&amp;lt;br&amp;gt;&lt;br /&gt;
|box2=[[Moros]] of the [[Free Council]]&amp;lt;br&amp;gt;Founding Member of the [[Understudies]]&lt;br /&gt;
|box3={{Has Merit|Extemporaneous Affinity|5}}&amp;lt;br&amp;gt;{{Disciple of|Death}}, {{Apprentice of|Forces}}, {{Initiate of|Matter}}, {{Initiate of|Fate}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 300px; float: right; margin-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
=====Music Box=====&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Rob Zombie''' '''''Living Dead Girl'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;D3sg1sDhX0U&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''In This Moment''' '''''Survivor'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;BvsMPOfblfg&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Disturbed''' '''''Sound of Silence'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;u9Dg-g7t2l4&amp;lt;/youtube&amp;gt;}}{{userbox|id=[[File:Music.jpg|75px]]|info='''Low Roar''' '''''I'll Keep Coming'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;KnrGMHhnqrw&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Silent Hill 2''' '''''Music Box'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;receJsYhSsk&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div style&amp;gt;&lt;br /&gt;
=====Living Dead Girl=====&lt;br /&gt;
&lt;br /&gt;
The least loved twin of an identical pair. Banshee Awakens as her sister dies. The twins were in a car accident, with only one making it to the hospital to be operated on. Family and friends alike assume it was Adara who lived, reeling from her Awakening and the death of her sister, Eria let them believe it. &lt;br /&gt;
&lt;br /&gt;
She’s found by the Free Council first, as she’s scouring New Age stores for answers, They don’t try to keep her from the Diamond Orders, poisoning her against them. They do that themselves. Cultish and weird, rewriting everything about human history to make themselves feel better...ya, how about not. &lt;br /&gt;
&lt;br /&gt;
It’s been years and Banshee still hasn’t addressed the fact that it wasn’t her who died, but sometimes she’s not so sure of that either. She skipped town, dropped contact with her family. Or tries to keep it that way. She’s been living a Lie for years. She’s ready to let her sister die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Nimbus=====&lt;br /&gt;
&lt;br /&gt;
A figure in Banshee’s distorted image flays the Moros from the inside, ripping and tearing at her flesh, desperately seeking an escape from this cage of meat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------- DO NOT DELETE THIS LINE OR ANYTHING BELOW IT  ---------------&amp;gt;&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Rlyeh.jpg</id>
		<title>File:Rlyeh.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Rlyeh.jpg"/>
				<updated>2022-06-03T21:33:05Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Rlyeh_2.jpg</id>
		<title>File:Rlyeh 2.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Rlyeh_2.jpg"/>
				<updated>2022-06-03T21:14:16Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Rlyeh</id>
		<title>Rlyeh</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Rlyeh"/>
				<updated>2022-06-03T21:11:26Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: Created page with &amp;quot;{{Char |threadid=43659 |Avatar=Tatiana Maslany |pic2=Yes |Quote=Smeared in a mix of [http://nwod.org/wiki/index.php/Den_Contracts#.E2.97.8F_Trespasser.E2.80.99s_Spoor  blood and ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=43659&lt;br /&gt;
|Avatar=Tatiana Maslany&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Smeared in a mix of [http://nwod.org/wiki/index.php/Den_Contracts#.E2.97.8F_Trespasser.E2.80.99s_Spoor  blood and chalk] across a back alley wall, {{Quote|&amp;quot;Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn&amp;quot;|#8C5695}}&lt;br /&gt;
|box1={{Has Merit|Arcadian Body|5}}&amp;lt;br&amp;gt;{{Has Merit|Perfect Stillness|1}}&lt;br /&gt;
|box2={{Has Merit|New Identity|1}} (Riley Rivers), {{Has Merit|Allies|1|Sphere=Street}}, &amp;lt;br&amp;gt;{{Has Merit|Fast Reflexes|1}}, {{Has Merit|Iron Stomach|2}}&lt;br /&gt;
|box3={{Has Merit|Trained Memory|1}}, {{Has Merit|Trained Observer|1}}&amp;lt;br&amp;gt;{{Has Merit|Danger Sense|2}}, {{Has Merit|Direction Sense|1}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 300px; float: right; margin-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
=====Music Box=====&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Mother Mother''' '''''Body'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;4o0WYiK52Dg&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Of Monsters and Men''' '''''Thousand Eyes'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;wylkSUS9Ofs&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
{{userbox|id=[[File:Music.jpg|75px]]|info='''Of Monsters and Men''' '''''Black Water'''''&amp;lt;br/&amp;gt;&amp;lt;youtube&amp;gt;AILsB9G8qEw&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
&amp;lt;/div style&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Things She Knows =====&lt;br /&gt;
&lt;br /&gt;
She doesn't remember much of Before, herself. What she know now, is learned from the news and other social media. Before, she was a shallow cliché preaching peace, and playacting activism. Somewhere between the Before and the Durance, she and a few others, decided to ‘investigate’ a megacorp, crying about exposing corruption, and all that bull shit, might have sounded nice, but they’d live streamed it.&lt;br /&gt;
&lt;br /&gt;
What R’lyeh does actually remember is, searching, roving, hunting. For hidden and discarded secrets through an ocean of ruin. She remembers devouring them whole, only to be gutted so her Keeper could pull them from her intestines.&lt;br /&gt;
&lt;br /&gt;
She Escapes because she learned something in exchange for something else, something her Keeper wouldn't think to steal from her.&lt;br /&gt;
&lt;br /&gt;
She hates who she was, and while she hates what she's become she can hate who she is a little less.&lt;br /&gt;
&lt;br /&gt;
Her Fetch on the other hand, and while it still exists, there is no love lost. She can't decide if she should gut that bitch, or leave her to rot atop her mountain of clichés and bad press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mask =====&lt;br /&gt;
&lt;br /&gt;
A slim Caucasian women, with frayed, frizzy bleached hair, chapped lips and red, irritated skin surrounding her eyes.&lt;br /&gt;
&lt;br /&gt;
Underneath her clothes are a myriad of scars, most notably on her back shaping like wings, and her stomach, Great wide slashes that never healed correctly.&lt;br /&gt;
&lt;br /&gt;
(What no one knows is that R'lyeh gave herself these scars, a mournful echo of her Mien upon her Mask.)&lt;br /&gt;
&lt;br /&gt;
===== Mien =====&lt;br /&gt;
&lt;br /&gt;
R'lyeh is a Changeling, there is little left to point towards humanity within her Mien, her humanoid shape, her face, the shape and dimensions if nor the colouring, and her ten fingers and toes. The rest....is more and less.&lt;br /&gt;
&lt;br /&gt;
Oil black, miasma purple, and dishwater white, the pallet of the fox girl drowning in crude oil, choking on smog, patchy fur matting with dirty glass, and black ice feathers, and you have the pitiable star of the next Dawn Dish Soap ad*. A pair of triangular ears replace her human ones, along with a bushy tail (that sometimes looks like two) are notable, as definately inhuman features. Under her collar and mostly concealed by a ruff of matted fur, is a slash across her throat, yowling open. Rows of yellow fangs, and a wet looking tongue lolling out. Acting more like a like tattoo, then something that used to fit better when she wasn't human shaped.&lt;br /&gt;
&lt;br /&gt;
A reflection of her (self made) scars upon her Mask are lines of impossible gleaming white upon her belly, wounds opened and closed far too often and for far too many times they never had a chance to twist and pinken. Upon her back lay the scared wings, broken glass and black ice feathers pressed deeply into her skin, occasionally they writhe attempting to free themselves from the lay of her skin, seared and scared and broken as they are now, they cannot. A small torment, a reminder to R'lyeh that once, she wasn't trapped on the ground, that once, she had flown high above the smog and smoke, once she had breathed in fresh air.&lt;br /&gt;
&lt;br /&gt;
[http://nwod.org/forum/showpost.php?p=14475639  *Thanks Scourge for the reference]&lt;br /&gt;
&lt;br /&gt;
===== Mantle =====&lt;br /&gt;
&lt;br /&gt;
As of now, the Drowned Fox carries no Mantle, and belongs to no Court.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Scenes =====&lt;br /&gt;
&lt;br /&gt;
[http://nwod.org/forum/member.php?334144-Rlyeh&amp;amp;tab=Bibliography#Bibliography  Bibliography]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Mhairi_Ankaa</id>
		<title>Mhairi Ankaa</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Mhairi_Ankaa"/>
				<updated>2022-06-03T19:59:51Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=34550&lt;br /&gt;
|Avatar=Ksenia Solo&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=&amp;lt;br&amp;gt;&amp;quot;It's why I joined up with Autumn. The Knowledge. The Fear. The both of 'em together.&amp;quot;&lt;br /&gt;
|box1={{Has Merit|Striking Looks|2}} (Mesmerizing Eyes)&amp;lt;br&amp;gt;{{Has Merit|Contacts|1|Sphere=Fashion}}, {{Has Merit|Status|1|Sphere=Fashion}}&lt;br /&gt;
|box2=Owns [[Ednas Boarding House]]&amp;lt;br&amp;gt;({{Has Merit|Sites|3}})&amp;lt;br&amp;gt;First and Former Director of the Freehold of Sacramento.&lt;br /&gt;
|box3=Witch Queen of [[Autumn]]&amp;lt;br&amp;gt;{{Has Merit|Gentrified Bearing|4}}&amp;lt;br&amp;gt;{{Has Merit|Court Goodwill|1}} [[Spring]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Once Upon A Time... ==&lt;br /&gt;
&lt;br /&gt;
...there was a Family. &lt;br /&gt;
&lt;br /&gt;
A Family of nomads and wanders, who's ancient roots were steeped with wonder and mysticism. A branch sprung upon this tree, held face to scattered traditions, while ensuring their path in the ever modernizing world. &lt;br /&gt;
&lt;br /&gt;
Mother to daughter, father to son, wives taken and husbands wed, each were named after a star in the sky. Including Cassiopeia, daughter to Ankaa, niece to Orion. A natural thief and determined protect to her family. Like her mother before her, and her mother before her none believed in the words spoken, traditions overseen, and tokens handed down to the generation next. &lt;br /&gt;
&lt;br /&gt;
Mother to daughter, a old worn deck of handmade Tarot cards. &lt;br /&gt;
&lt;br /&gt;
For laughs, Cassie took the cards, and just like all the women before her, snuck out that night and tried to tell her friends their fortunes, unlike all the women before her, when Cassie tried to read the cards, she saw nothing but horror and tragedy awaiting them. A sickening feeling grew and she tried to make it not so. Of course it was her actions that set her friends down their disastrous paths. &lt;br /&gt;
&lt;br /&gt;
It wasn't Cassie's talent for misfortune that caught the Gentry's attention, it was the attention another payed to her name. The Sickle's Sun had his eye on Cassiopeia for a long time. Long enough that his wife wondered why he had not simply taken his new fascination and display it for all to see. The argument between The Sickle's Sun and his wife grew turbulent, violent, shaking their very Realm, until. They parted. The Wife, his ex, and his Ruination. &lt;br /&gt;
&lt;br /&gt;
Time did not heal the ex wife's wounds. She let her hate fester, for she was a women scorned. The Ruination of the Sickle's Sun, in her plans for vengeance, took the star named girl her ex-husband had a eye on and forged her anew in the heart of a dying star. Making her like and so very unalike what the Sickle's Sun envisioned for Cassiopeia. &lt;br /&gt;
&lt;br /&gt;
What followed after was a grueling regiment to teach the newborn star to be seductive but deadly, hiding coy smiles behind deceptive paper fans. Once she was satisfied, the Ruination sent her to her ex-husband's court to sow discord among his gleaming throng. &lt;br /&gt;
&lt;br /&gt;
The denizen of the Sickle's Sun's gleaming court discovered that it was the gift his ex-wife gave to him that was the cause of the troubles they'd been facing. In deference to their Lord they did not kill the star, but sent her away. &lt;br /&gt;
&lt;br /&gt;
She wasn't stupid enough to go back to the Ruination, announcing her failure, instead she walked the paths using the stars as her guide. Her kin, now both in name and nature lead her out of Faerie. &lt;br /&gt;
&lt;br /&gt;
When she found her way home she realized that twenty years had passed. Her Fetch was married, and a mother. She had a cat and a dog that got along and it was all wrapped up in a white picket fence. With a rage born of the fires she was forged in, Cassie plotted her Fetch's death. She succeeds, but the elation that she envisioned upon seeing the imposer dead was drowned by the thought that there was two kids without a mom, and a husband without a wife because of her. &lt;br /&gt;
&lt;br /&gt;
It was a wound that would never heal, needed to be away from the grief she caused she sought out her Uncle. He knew how to get her papers and there was twenty years gone from her face, if she wore a wig and glasses he wouldn't recognize her. &lt;br /&gt;
&lt;br /&gt;
Expect he did. &lt;br /&gt;
&lt;br /&gt;
Made of quicksilver and shadows, her Uncle Orion was a Mirrorskin Whisperwisp with snow on his shoulders. If that wasn't a punch in the gut his words after the realization that her Uncle was Lost, were. Her mother is missing. He told her. Missing like they used to be. Her coffin is filled with buttons, pine cones, and other bits and bobs. He checked, paranoid he admitted, he always saw something 'off' about Ankaa, since his return. He even knew someone, who knew someone who could get her a new identity. As she promised to herself, to save her mother, she decided to take her mother's first name as her new last name. Her uncle told her to go to Sacramento, there was a Freehold, maybe the people there could help her. &lt;br /&gt;
&lt;br /&gt;
Once she got to the River City Mhairi knew that nothing would be simple, and with the new friends she'd gain and how quickly the Freehold became home she knew she couldn't, wouldn't hunt for her mom when the Freehold needed her!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
=====Mask=====&lt;br /&gt;
&lt;br /&gt;
A slim girl, with raven black hair and grey-blue eyes. She likes wearing silver nail polish.&lt;br /&gt;
&lt;br /&gt;
=====Mien=====&lt;br /&gt;
&lt;br /&gt;
''Wyrd ● - ●●'' Her skin is like captured moonlight. Her eyes are lit with a fell green fire. Her hair is as black as a starless sky. Her nails have a quicksilver coating, but they always seem to drip, burning up before they can spatter on the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
''Wyrd ●●● - ?'' The Wyrd evolves, and so does she, her skin still like moonlight captured, and quicksilver still spatters upon the ground from a finger twitch, but now motes of fell fire escape her eyes. Her once starless locks, now contain a galaxy, tinkling lights forming constellations which mimic the sky, changing as the Seasons turn. &lt;br /&gt;
&lt;br /&gt;
=====Mantle=====&lt;br /&gt;
&lt;br /&gt;
''Mantle ●'' Her mantle surrounds her like a brisk autumn breeze, contrasting sharply with her ever burning self.&amp;lt;br&amp;gt;&lt;br /&gt;
''Mantle ●●'' As her mantle grew her gentle, if brisk breeze sharpens until all traces of its once gentle presence are replaced by the sharp and slightly menacing currents central to Autumn's depths.&amp;lt;br&amp;gt;  &lt;br /&gt;
''Mantle ●●●'' The winds have died down. Leaving only the scent of decaying leaves to curl around Autumn's Queen, as rain tries valiantly to drench the Wisp and fails against the might of her inner fire, leaving it to spatter the ground around her. &amp;lt;br&amp;gt;&lt;br /&gt;
''Mantle ●●●●'' As the winds died down so has the rains. The leaves are real now, smelling as they ever had, though they are not the leaves of Autumn's bounty, but of wilting mirror sharp lead hanging, like a stole around her shoulders.  &amp;lt;br&amp;gt;&lt;br /&gt;
''Mantle ●●●●●'' Fear made manifest, Autumn's Regalia embraces the Wisp, as if she is Dread's most blessed daughter. &lt;br /&gt;
&lt;br /&gt;
=====Dread Queen Ascendant=====&lt;br /&gt;
&lt;br /&gt;
A diadem of carved ash wood appears, the slim branches delicately encircle her head, spider-spun threads loop and twist from one branch to the next. Hanging from these threads are wilting leaves of lead, forever suspended in the moment of their fall. Curling into themselves, the wilting edges are tarnished, but their center is polished mirror bright. Whenever they find someone's refection, they reflect not the image presented to them, but the observers deepest fears, though thankfully only visible to them. Dancing betwixt it all, are motes of Mhairi's own fell-fire, flickering into forgotten runes and ancient sigils whenever the wisp's windblown mantle rustles her hair, or the threads themselves. As time crawls ever onward, sacrifices are made and rituals are observed. [http://nwod.org/forum/showpost.php?p=454159| During one such Ritual] Ash covered Leaves of Bronze have been added. Artfully scattered along the looping lines of spun spider-thread, among the Wilted Mirror-Bright Leaves of Lead.  &lt;br /&gt;
=====Hedgespun=====&lt;br /&gt;
&lt;br /&gt;
*''War Fans'' &lt;br /&gt;
**Mask: A typical handheld fan, which collapses for easy storage. It's mostly black but decorated by a scattering of Autumn leaves. Tough puzzlingly when the edge of the fans catch the light it looks like you might cut yourself upon it if you're not careful. &lt;br /&gt;
**Mien: The war fans keep their mundane shape only the material is exchanged with the fantastical. Created from the Leaves who's death came with Autumn's first frost and woven together by the light of the Sickle Moon's Cheshire grin. When one first glimpses these delicate looking frosted leaves and moon-woven ribs they might miss the wickedly sharp ice hardened edge. &lt;br /&gt;
&lt;br /&gt;
*''Necklace''&lt;br /&gt;
**Mask: A tight fitting choker, resting against her throat is a ribbon, expertly dyed to look like flame. Embroidered upon that ribbon are small silver flames.&lt;br /&gt;
**Mien: A circle of flame, woven together from motes of fell-flame tears, and flickering never dying embers.&lt;br /&gt;
&lt;br /&gt;
=====Tokens=====&lt;br /&gt;
*''Bronze Leaf Keychain''&lt;br /&gt;
**Mien: The leaf’s edges curl like ancient parchment with gossamer fine words of power scrawled across its surface in dark blood that flows with haste.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Scenes =====&lt;br /&gt;
&lt;br /&gt;
[http://nwod.org/forum/member.php?2663&amp;amp;tab=Bibliography  Bibliography]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Jennifer_Hazelton</id>
		<title>Jennifer Hazelton</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Jennifer_Hazelton"/>
				<updated>2021-09-06T20:21:33Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
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|Avatar=Amy Acker&lt;br /&gt;
|pic2= &lt;br /&gt;
|Quote=&lt;br /&gt;
|box1=Presence {{dot3}}&lt;br /&gt;
|box2=Lady Notary Jennifer Hazelton&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Jennifer stands at 5'7&amp;quot; in sensible shoes.  Brown eyes study her surroundings with a calm demeanor. Her brown hair is long and generally worn down.  She wears a shawl draped around her neck and shoulders to hide the disfigurement of the large, gruesome scar from her Embrace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Jennifer was born in 1974 in San Diego, CA, to a Registered Nurse; Joyce and a Aviation Mechanic; Dale. The youngest of three children, she enjoyed a modest upbringing. She was a shy child, preferring books over outings.&lt;br /&gt;
&lt;br /&gt;
When her mother brought home a home PC; Jennifer was immediately taken with it. Her parents set up strict parental controls, yet it was still easier to socialize over the internet. She discovered a love of flowers and joined a botanical yahoo group; a Dean Kootz local fan club.&lt;br /&gt;
Jennifer spent most of her time with her family or online socializing with her 'groups'. She soon discovered that she could disable the security features her parents had set up and wandered the cyber world. She did nothing nefarious, looking to learn for the sake of furthering her own knowledge.&lt;br /&gt;
&lt;br /&gt;
She graduated from high school in the middle of her class. After convincing her parents that computers and the internet were a reliable profession, she applied to a college to become a Certified Information Systems Security Professional. The college was nearly forty minutes from her home town and so she moved into a small studio apartment. To support herself, she became an assistant to the librarian. Her duties mostly handled maintaining the computers, cataloging and data entry.&lt;br /&gt;
&lt;br /&gt;
A year passed by with her quietly progressing in her curriculum, maintaining a small circle of friends from her classes. She continues to spend a great deal of time online, now maintaining online forums about the local library, the local botanical garden and a reading club operating out of the library.&lt;br /&gt;
&lt;br /&gt;
She maintains a personal blog where she writes her experiences and views. With time, she develops a few followers of botanical and literary minded people.&lt;br /&gt;
&lt;br /&gt;
On the eve of her twentieth birthday, she departs her apartment with the intention to meet her friends at restaurant opening across town. Traveling via bus, Jennifer misses her stop and finds herself in an unfamiliar area of town. As she moved along closed businesses, darkened windows and became increasingly alarmed at the general unease that permeated the area, she noticed an unusual amount of homeless sleeping along the alleys she passed by.&lt;br /&gt;
&lt;br /&gt;
At the mouth of one alley, she heard a frightened yell. Peering within, she saw two men in what appeared to be an altercation. She yelled for the aggressor to cease or she'd call the cops when *something* happened.&lt;br /&gt;
She recalls only an image of flashing teeth before primal fear took over.&lt;br /&gt;
To this day, she's not entirely sure of the course of events. She recalls sinking onto a bus bench, exhausted, terrified and in quite a state of dishevelment. She had lost a shoe and sported a nasty bruise on her arm, a scrape on her leg.&lt;br /&gt;
&lt;br /&gt;
In the following nights, she had the peculiar sensation of being followed on her night excursions out with her few friends; or when running errands. Each time she dismissed it as her overactive imagination.&lt;br /&gt;
&lt;br /&gt;
On one such night after returning home, she found that her apartment had been invaded. It wasn't a burglary - nothing was missing, no prowler awaited her. Her date book had been slightly moved, her closet shifted through - even her book case had a sense that someone had moved something.&lt;br /&gt;
&lt;br /&gt;
Unnerved, she placed a phone call to the police- and hung up before the call went through. What would she say? Someone had read her rather bare date book?&lt;br /&gt;
She made herself a cup of tea and went to bed.&lt;br /&gt;
&lt;br /&gt;
The next evening after class she found her apartment once again unlocked. Arming herself with her keys clutched between her fingers, she peered in through her apartment door. She saw a hulking figure standing in the shadows of the kitchen. Something about it was terrifying, wrong and so she attempted to flee.&lt;br /&gt;
&lt;br /&gt;
Her visitor was much quicker than she and quickly overtook her, quietly moving her inside her own apartment with the other residents none the wiser. As she endured the second most terrifying night of her life, her neighbors slumber was uninterrupted.&lt;br /&gt;
&lt;br /&gt;
The intruder was a Nosferatu - the very one who she had interrupted feeding three weeks prior. He had originally stalked her to ensure that she was not a Breach and found her odd ways intriguing - partially her devotion to her online social life. Joshua Homan spent the next two nights carefully piecing through Jennifer 's life - her ambitions, her talents and her current attachments.&lt;br /&gt;
&lt;br /&gt;
He left her each night feeling drained, mentally violated and questioning her own sanity. She found herself unwilling - or unable- to depart from her apartment. Unknown to her, Joshua felt that his Clan needed access to another avenue of information - the modern world of internet and unseen online connections. He was a fairly influential Nosferatu among his family and convinced his allies to help him negotiate a right to Embrace.&lt;br /&gt;
&lt;br /&gt;
Her sire was as kind about it as he could be; taking his deformed maw into account. Nonetheless the Embrace left Jennifer with a fair wound on her neck and shoulder. Her Embrace saved her from perishing from the wound, yet she awoke to find her voice forever marred. It had been serviceable before, now she found it nearly impossible to control its pitch. It withered like a snake sneaking through the grass, plummeted like an old man's nearing his demise.&lt;br /&gt;
&lt;br /&gt;
As Jennifer struggled to accept the change in her situation, Joshua set her up within his own haven - a modified basement level garage of a foreclosed apartment. He had brought along her 'tools' - her lap top, her PDA. Over the following weeks a course of instruction was forged - he taught her the Danse, she taught him the basics of technology.&lt;br /&gt;
&lt;br /&gt;
The basics were all that were reached, he was a particularly impatient vampire who soon found it easier to assign his childe tasks than to learn to do them himself. Jen soon found the majority of her nights cataloging her sire's rivals, composing graphs of influence and areas to be exploited.&lt;br /&gt;
&lt;br /&gt;
As she proved to be as anti social in death as she was in life, her sire taught her how he survived- skulking in the shadows, traversing paths most people avoided. She maintained a healthy respect for the aura of fear her Sire commanded and was taught how to form a Monstrous Countenance herself. She also learned how to strum the vitae in her veins to hide her tools she brought among Kindred from casual notice and eventually the call of her Beast.&lt;br /&gt;
&lt;br /&gt;
The Unaligned Nosferatu also spent some time teaching his young associate how to identify supernatural signs - mostly in his rivals. What abilities did they possess that they did not? She spent years journaling their expressed abilities and talents - and their rumored talents - while only informing her Sire of her findings.&lt;br /&gt;
She remains in the same city for nearly ten years, still passing herself as a college students to new students, cultivating a mine of minds absorbing the current computer trends and systems.&lt;br /&gt;
&lt;br /&gt;
She also maintains a dialogue with the homeless where she first met Joshua, giving tit for tat to learn what occurred on the streets near her haven.&lt;br /&gt;
After ten years, she moves north to Sacramento, agreeing with her Sire to use her computer talents for the benefit of her Clan there. He sends a letter detailing her arrival and her desire to aid her elder clan mates.&lt;br /&gt;
&lt;br /&gt;
Her Sire, Joshua, arranges for his childe to be driven by his own thrall, Royce Riggan. She wonders if this is his idea of protection or if it is a way for Joshua to monitor her actions. &lt;br /&gt;
&lt;br /&gt;
She is unsure of what her reception will be, but is glad to finally be an independent neonate.&lt;br /&gt;
&lt;br /&gt;
==Sacramento==&lt;br /&gt;
&lt;br /&gt;
Soon after arriving in Sacramento in 2011; Jennifer finds common interests with Ricardo Reyes and Nao Zhong.  The three bond over their tumultuous Embraces and tutelage; deciding to form a coterie.  The coterie soon reforms with Mr. Rodriguez and Ms. Hazelton as the only members.  Los Tigres offers its aid to the city officials; glad to help with a few investigations.&lt;br /&gt;
Upon arrival in Sacramento, Jennifer becomes active in the Nosferatu clan. She befriends Dr. Josephone Powell and Sidor Grigoriev. In time, Grigoriev is voted in as the clan Priscus. Dr. Powell then becomes the whip of the clan Nosferatu. Jennifer participates in basic investigations alongside Castor Drake and Brenn Lawrence at behest of the clan superiors. In her political life, Jennifer approaches Ariana Donovan and her coterie mate, Conner Greyson. &lt;br /&gt;
&lt;br /&gt;
Along with Ricardo Reyes, she undertakes a mentor-ship with these upstanding members of society. The coterie Triumvir introduces Jennifer and Ricardo to the Invictus membership and sponsors their stake. The coterie arrives at the October meeting of the First Estate; sponsored by the Triumvir. Ricardo accepts a title of function of Soldier; while Jennifer puts her hat in the ring for Notary.  Jennifer is tested on her knowledge of Oath writing and with a minor correction, is accepted for her title of function. She is present with Madame Daniella Sage takes her title of function as Au Pair.&lt;br /&gt;
&lt;br /&gt;
Jennifer devotes considerable time to her role within the Invictus. She studies the tales told from other cities. She faces adversity as the Blood of Nosferatu does not lend itself to most of the less common Blood Oaths. Jennifer learns that a Lady Notary in San Diego is nearing her eclipse. Somewhat hastily, Jennifer packs a bag and departs to learn from the accomplished Notary. The education is demanding and Jennifer falls out of contact with her allies in Sacramento. Returning some months later, Jennifer has learned new Oaths and has become more assertive. She is surprised to find that Triumvir is gone - as is Ricardo, Priscus Grigoriev and Whip Powell.&lt;br /&gt;
Shortly after her return in 2014, Jennifer attends a meeting of the Nosferatu. With the two Carthian Nosferatu present, Jennifer asserts her desire to become Priscus. Plans are laid for the computer minded Nosferatu trio to create a computer network for the officers of the domain. Due to her achievements, Jennifer is named a Lady in the Invictus by Prince Asa Clarke. &lt;br /&gt;
&lt;br /&gt;
Jennifer departs to follow the desire to learn the best Blood Oath, in her opinion. The practicioners of this Oath are rare, requiring travel to another Notary for mentoring. She spends years devoted to the cause of the Invictus, studying past Oaths to best understand the role of Notary. &lt;br /&gt;
Jennifer returns in 2019, finding the Nosferatu under the wisdom of Priscus Alice Hart. As the Priscus rises to Seneschal, Alice names Jennifer as Priscus of the Nosferatu once again. Jennifer spends time in the Necropolis, choosing it as her main haven. She clears out the Catacombs. The Nosferatu studies home defense and security measures, enacting additional security measures for the Necropolis. She is persistent on holding regular meetings of the Family, trusting in the close knit nature of Nosferatu. In the face of adversity from outsiders, Nosferatu come together. &lt;br /&gt;
&lt;br /&gt;
In recent nights, the Nosferatu has become more assertive and self assured. Her demeanor as a Lady now is effectively conveyed by her presence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Vampire Character}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Changeling_House_Rules</id>
		<title>Changeling House Rules</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Changeling_House_Rules"/>
				<updated>2021-01-04T17:42:44Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: /* Mantle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Information]]{{header|ctl}}{{TOC right}}&lt;br /&gt;
This serves as a compiled list of active rules for Changeling the Lost, and Changeling players venturing into other threads. These rules are a product of conversations between the STs and moderators, and a consideration of player suggestions.&lt;br /&gt;
&lt;br /&gt;
These rules are a work in progress as we continually try to ensure that the game is fun for everyone, and play between different Splats is facilitated.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
* The [[Rules|Site Rules]] supersede Changeling-specific rules.&lt;br /&gt;
* '''Character Creation''':  Please see [[Character Creation for Changeling]].  It is also suggested to use the [http://nwod.org/forum/showthread.php?26302 Gentry's Workshop], or at least look through it before submitting a character.&lt;br /&gt;
* [[Willpower]]: Follow the link for recovery rules.  Willpower usage must be noted with [[Help:Power Icons|Power Icons]].&lt;br /&gt;
* '''Posting''': If a character goes 30 days without a post or without a public living room post by the player indicating a delay in posting time, the character will be marked Inactive.&lt;br /&gt;
* '''Inactivity''': Inactive characters may be reactivated if their players wrote them out of the threads they were in by themselves. If an ST has to remove your character from active scenes, then he or she will be considered Abandoned and you will probably not get the character back.&lt;br /&gt;
* '''Backgrounds''': We have some established backgrounds for other cities. If your character is going to be from one of them please check the following for what is established as cannon: {{#ask: [[Category:Cities]] [[Parent::Freehold]] }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scenes==&lt;br /&gt;
Each Changeling Character may be in five (5) concurrent Scenes.&lt;br /&gt;
* This total includes, Plots, Socials, and Court meetings.&lt;br /&gt;
* Your character is required to attend Coronation Courts (4 times a year).&lt;br /&gt;
* This '''does not''' include Comms or Shards.&lt;br /&gt;
* [[Help:Tracker|Tracker]] and [[Help:Power Icons|Power Icons]] are used to monitor [[Scene]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Signatures==&lt;br /&gt;
If you've [[Rules#Beginning_Play|set everything up properly]] (which is required), only a few things need to be added to the signature line.  &lt;br /&gt;
* Seeming, Kith and Mantle effect, if you have one.&lt;br /&gt;
* Merits that might be noticeable, such as Court Goodwill, Fame, Giant, or Striking Looks. &lt;br /&gt;
* Contracts and Pledges you have active -- keep all active pledges in either your signature or your minisheet. If you have an active pledge and it is not found in either of these places, you forfeit the benefit of this pledge.&lt;br /&gt;
* '''Optional''': Traits such as [[Health]], [[Vitae]], [[Willpower]] and their current state (if not in the signature, it must be in the Minisheet)&lt;br /&gt;
* When in combat, please include [[Defense]], [[Armor]], and [[Speed]]&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
===Combat===&lt;br /&gt;
* Talking should be restricted to 1-3 syllables; any more (up to seven) will constitute an Action.&lt;br /&gt;
&lt;br /&gt;
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==Glamour==&lt;br /&gt;
{{:Glamour}}&lt;br /&gt;
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==Clarity==&lt;br /&gt;
Obvious displays of Magic in Front of witnesses is NOT a Clarity 6 Breaking Point if the witnesses possess a template AND the Changeling knows this. It is just as damaging to the Changeling's hold on reality if he thinks the witness is mortal and he/she is not.&lt;br /&gt;
&lt;br /&gt;
Developing a Derangement for ANY length of time whatsoever calls for a Clarity 3 Breaking Point. This does not apply to any derangement gained through failed degeneration rolls.&lt;br /&gt;
&lt;br /&gt;
REMEMBER! Not all Breaking Points are caused by the changeling. The actions of OTHERS can erode YOUR sanity. Beware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kiths==&lt;br /&gt;
The following [[Kiths]] have [[Changeling]] House Rules: {{#ask: [[Kith of::+]] [[Category:Changeling House Rules]] }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
The following [[Skills]] have [[Changeling]] House Rules: [[Occult Skill]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
'''Clarification:''' While RAW does not explicitly indicate whether certain Contracts require Line of Sight or for the user to be in sensory range of the target, here in the Edge of Darkness, we require that a character using a Contract on someone must have Line of Sight of their target in order to successfully use a Contract on them.&lt;br /&gt;
&lt;br /&gt;
===Shapeshifting Contracts===&lt;br /&gt;
Additionally, any contract that involves shapeshifting, such as Fang and Talon, Elements, or Mirror, display clearly fae aspects while in the Hedge. Thus, a Fang and Talon transformation into a dog in the Hedge will not appear as a regular German Shepard, but rather some combination of German Shepshep and fantastic creature, and a Mirror contract would perhaps leave a reflective quality to the user's skin.&lt;br /&gt;
&lt;br /&gt;
===Additional House Ruled Contracts===&lt;br /&gt;
The following [[Contracts]] have [[Changeling]] House Rules:  {{#ask: [[Category:Changeling House Rules]] [[Contract::+]]}}&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
* '''House Ruled [[Merits]]:'''  {{#ask:  [[Category:Changeling House Rules]] [[Source::!House Rule]]}}&lt;br /&gt;
* '''Custom [[Changeling]] [[Merits]]:'''  {{#ask:  [[Source::House Rule]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pledges==&lt;br /&gt;
Due the transient nature of play by post, only '''Lesser and Medial Durations''' (Day up to Season) are allowed until a character has been in play for a year.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
The Lost possess the ability to forge various supernatural agreements, even if they do not understand the actual forces at work behind them. The power to bind oneself to another with these strands of Fate is a function of one's Wyrd. In practice, a character will spend a point of Willpower and verbally state the terms of the pledge IC. Once it is accepted by the other party, the player should copy their post in the '''Pledge Calendar''' &lt;br /&gt;
* Post the desired mechanics of the Pledge.   If the Pledge is mechanically unsound, it will simply not bind.&lt;br /&gt;
* Players are encouraged to take advantage of commonly known pledges such as those those found in [[Changeling The Lost Sourcebook|CtL]] (185-190) and [[Rites of Spring|RoS]] (43-44). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HR|Pledges can only be made between PCs and ST run NPCs.  Retainers, Allies, etc cannot be Pledged with.}}&lt;br /&gt;
&lt;br /&gt;
===Ensorcellment===&lt;br /&gt;
Ensorcellment only works on mortals. This specifically excludes any member of another venue with a supernatural template.&lt;br /&gt;
&lt;br /&gt;
The Glamour Invested into the Ensorcelled is taken out of the Changeling's maximum Glamour. So if someone at Wyrd 1 subjects someone to Ensorcellment, their new maximum Glamour is 9.&lt;br /&gt;
&lt;br /&gt;
===Blessings===&lt;br /&gt;
Any merit that is wholly mundane can be granted, except Social Merits such as Allies, Contacts, Resources, and Status. With ST approval, one of these restricted Merits may be gained by a pledge for the duration of one specific scene, however this would be an unusual exception.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Courts==&lt;br /&gt;
Only the Seasonal Courts are in play.&lt;br /&gt;
===Mantle===&lt;br /&gt;
[[Mantle]] effects are extensively [[Talk:Mantle|House-Ruled]].&lt;br /&gt;
* A Mantle may not meta-pose feeling in other characters.&lt;br /&gt;
{{Talk:Mantle}}&lt;br /&gt;
&lt;br /&gt;
==Entitlements==&lt;br /&gt;
Characters must be in play at least 6 months to become eligible for an Entitlement. This way, your character will be able to build in characters experiences as well as XP which will help explain your character's entrance into their chosen entitlement. After the six months have passed, and you gain permission to enter the entitlement (which can be done through a request on your character sheet, like an XP purchase submission), you will write two glimpses that show both why your character is entering the entitlement, and how they enter it (such as meeting a mentor for the first time).  You do not need a plot run by an ST to gain an entitlement, but it should make sense with your character.&lt;br /&gt;
&lt;br /&gt;
(Example:  Mack The Knife is always asking for money when someone asks for a favor in nearly every scene.  He would qualify for The Guild of Goldspinners.) &lt;br /&gt;
&lt;br /&gt;
The following [[Entitlements]] have been [[House Rules|House-Ruled]]:&lt;br /&gt;
* {{#ask: [[Category:Entitlements]] [[Category:Changeling House Rules]] }}&lt;br /&gt;
&lt;br /&gt;
==Dream Shaping==&lt;br /&gt;
&lt;br /&gt;
All Changelings are able to manipulate dreams in one of three ways. They may create a completely original dream by using the second clause of the Contracts of Dream, Forging the Dream. For access to a wider variety of more nuanced forms of dream shaping, a sleeping Changeling may enter a dream and use his understanding of the dreaming mind to manipulate it with Oneiromancy. In extreme situations, a knowledgable Changeling may even use the tangled paths of the Skein to travel from dream to dream.&lt;br /&gt;
&lt;br /&gt;
===Forging the Dream===&lt;br /&gt;
'''Contract of Dream •• : '''''“The character may edit the sleeper’s dreams and dictate their content, with the sole exception of depicting the sleeper’s death.”''&amp;lt;ref&amp;gt;[[Changeling The Lost Sourcebook]], p.126&amp;lt;/ref&amp;gt; This Contract allows a Changeling to insert a dream into the psyche of a sleeper and then watch as it unfolds in the subject's mind. The number of successes rolled to invoke this clause determines the Intensity of the dream, and the Changeling may even attempt to Harvest Glamour from the dreamer's emotional response to it. Although this clause allows Changelings to craft dreams with the same effects as those that have been Dreamscaped, the contents are wholly dictated by the Changelings creating them, making it impossible to use Dream Riding techniques. In addition, the Contract ends as soon as the Changeling stops manipulating the events of the dream, severing the connection to the dreamer's psyche. Changelings are not asleep during the use of this Contract, and may choose to end it at any time as an instant action. However, if they are distracted or disturbed by anything outside of the dream, they must succeed on a reflexive [[Pool::Resolve]] + Composure roll to avoid ending it prematurely. Changelings must use Oneiromachy to gain control of the dream if they are not the only ones attempting to manipulate it(including the subject, if they are using this clause on a lucid dreamer, such as another Changeling).&lt;br /&gt;
&lt;br /&gt;
===Oneiromancy===&lt;br /&gt;
Dream manipulation through oneiromancy will follow the rules as written of the [[Changeling The Lost Sourcebook]]&amp;lt;ref&amp;gt;[[Changeling The Lost Sourcebook]], pps.193-201&amp;lt;/ref&amp;gt;. The only exception is that recipients of Sleep Teaching do not gain an experience point if the Oneiromancer rolls an exceptional success for the Intensity of the dream. However, Sleep Teaching Glimpses will still earn the author extra experience at XP Report time.&lt;br /&gt;
&lt;br /&gt;
===The Skein===&lt;br /&gt;
Traveling the Skein requires one of three techniques as described in [[Dancers in the Dusk]]&amp;lt;ref&amp;gt;[[Dancers in the Dusk]], pps.15-18&amp;lt;/ref&amp;gt;: casting an Oneiroscope, dreamscaping the first gate, or hiring an Incubus guide. Casting an Oneiroscope requires an Oneiroscopy Occult skill specialty and if successful lets you determine when a suitable first gate can be found in the subject's dreams that will eventually lead to the desired destination dream. A suitable gate can also be Dreamscaped, however this action always causes the dreamer to experience a nightmare afterwards. Finally, an Incubus can be hired at the Goblin Market, allowing a Changeling to swiftly reach the destination dream without the need for any rolls. Regardless of which method is chosen, Skeinwalking is always a significant dream journey and should not be attempted lightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}&lt;br /&gt;
[[Category:Changeling House Rules]]&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Changeling_House_Rules</id>
		<title>Changeling House Rules</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Changeling_House_Rules"/>
				<updated>2020-10-10T17:14:52Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Information]]{{header|ctl}}{{TOC right}}&lt;br /&gt;
This serves as a compiled list of active rules for Changeling the Lost, and Changeling players venturing into other threads. These rules are a product of conversations between the STs and moderators, and a consideration of player suggestions.&lt;br /&gt;
&lt;br /&gt;
These rules are a work in progress as we continually try to ensure that the game is fun for everyone, and play between different Splats is facilitated.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
* The [[Rules|Site Rules]] supersede Changeling-specific rules.&lt;br /&gt;
* '''Character Creation''':  Please see [[Character Creation for Changeling]].  It is also suggested to use the [http://nwod.org/forum/showthread.php?26302 Gentry's Workshop], or at least look through it before submitting a character.&lt;br /&gt;
* [[Willpower]]: Follow the link for recovery rules.  Willpower usage must be noted with [[Help:Power Icons|Power Icons]].&lt;br /&gt;
* '''Posting''': If a character goes 30 days without a post or without a public living room post by the player indicating a delay in posting time, the character will be marked Inactive.&lt;br /&gt;
* '''Inactivity''': Inactive characters may be reactivated if their players wrote them out of the threads they were in by themselves. If an ST has to remove your character from active scenes, then he or she will be considered Abandoned and you will probably not get the character back.&lt;br /&gt;
* '''Backgrounds''': We have some established backgrounds for other cities. If your character is going to be from one of them please check the following for what is established as cannon: {{#ask: [[Category:Cities]] [[Parent::Freehold]] }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scenes==&lt;br /&gt;
Each Changeling Character may be in five (5) concurrent Scenes.&lt;br /&gt;
* This total includes, Plots, Socials, and Court meetings.&lt;br /&gt;
* Your character is required to attend Coronation Courts (4 times a year).&lt;br /&gt;
* This '''does not''' include Comms or Shards.&lt;br /&gt;
* [[Help:Tracker|Tracker]] and [[Help:Power Icons|Power Icons]] are used to monitor [[Scene]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Signatures==&lt;br /&gt;
If you've [[Rules#Beginning_Play|set everything up properly]] (which is required), only a few things need to be added to the signature line.  &lt;br /&gt;
* Seeming, Kith and Mantle effect, if you have one.&lt;br /&gt;
* Merits that might be noticeable, such as Court Goodwill, Fame, Giant, or Striking Looks. &lt;br /&gt;
* Contracts and Pledges you have active -- keep all active pledges in either your signature or your minisheet. If you have an active pledge and it is not found in either of these places, you forfeit the benefit of this pledge.&lt;br /&gt;
* '''Optional''': Traits such as [[Health]], [[Vitae]], [[Willpower]] and their current state (if not in the signature, it must be in the Minisheet)&lt;br /&gt;
* When in combat, please include [[Defense]], [[Armor]], and [[Speed]]&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
===Combat===&lt;br /&gt;
* Talking should be restricted to 1-3 syllables; any more (up to seven) will constitute an Action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glamour==&lt;br /&gt;
{{:Glamour}}&lt;br /&gt;
&lt;br /&gt;
==Clarity==&lt;br /&gt;
Obvious displays of Magic in Front of witnesses is NOT a Clarity 6 Breaking Point if the witnesses possess a template AND the Changeling knows this. It is just as damaging to the Changeling's hold on reality if he thinks the witness is mortal and he/she is not.&lt;br /&gt;
&lt;br /&gt;
Developing a Derangement for ANY length of time whatsoever calls for a Clarity 3 Breaking Point. This does not apply to any derangement gained through failed degeneration rolls.&lt;br /&gt;
&lt;br /&gt;
REMEMBER! Not all Breaking Points are caused by the changeling. The actions of OTHERS can erode YOUR sanity. Beware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kiths==&lt;br /&gt;
The following [[Kiths]] have [[Changeling]] House Rules: {{#ask: [[Kith of::+]] [[Category:Changeling House Rules]] }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
The following [[Skills]] have [[Changeling]] House Rules: [[Occult Skill]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
'''Clarification:''' While RAW does not explicitly indicate whether certain Contracts require Line of Sight or for the user to be in sensory range of the target, here in the Edge of Darkness, we require that a character using a Contract on someone must have Line of Sight of their target in order to successfully use a Contract on them.&lt;br /&gt;
&lt;br /&gt;
===Shapeshifting Contracts===&lt;br /&gt;
Additionally, any contract that involves shapeshifting, such as Fang and Talon, Elements, or Mirror, display clearly fae aspects while in the Hedge. Thus, a Fang and Talon transformation into a dog in the Hedge will not appear as a regular German Shepard, but rather some combination of German Shepshep and fantastic creature, and a Mirror contract would perhaps leave a reflective quality to the user's skin.&lt;br /&gt;
&lt;br /&gt;
===Additional House Ruled Contracts===&lt;br /&gt;
The following [[Contracts]] have [[Changeling]] House Rules:  {{#ask: [[Category:Changeling House Rules]] [[Contract::+]]}}&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
* '''House Ruled [[Merits]]:'''  {{#ask:  [[Category:Changeling House Rules]] [[Source::!House Rule]]}}&lt;br /&gt;
* '''Custom [[Changeling]] [[Merits]]:'''  {{#ask:  [[Source::House Rule]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pledges==&lt;br /&gt;
Due the transient nature of play by post, only '''Lesser and Medial Durations''' (Day up to Season) are allowed until a character has been in play for a year.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
The Lost possess the ability to forge various supernatural agreements, even if they do not understand the actual forces at work behind them. The power to bind oneself to another with these strands of Fate is a function of one's Wyrd. In practice, a character will spend a point of Willpower and verbally state the terms of the pledge IC. Once it is accepted by the other party, the player should copy their post in the '''Pledge Calendar''' &lt;br /&gt;
* Post the desired mechanics of the Pledge.   If the Pledge is mechanically unsound, it will simply not bind.&lt;br /&gt;
* Players are encouraged to take advantage of commonly known pledges such as those those found in [[Changeling The Lost Sourcebook|CtL]] (185-190) and [[Rites of Spring|RoS]] (43-44). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HR|Pledges can only be made between PCs and ST run NPCs.  Retainers, Allies, etc cannot be Pledged with.}}&lt;br /&gt;
&lt;br /&gt;
===Ensorcellment===&lt;br /&gt;
Ensorcellment only works on mortals. This specifically excludes any member of another venue with a supernatural template.&lt;br /&gt;
&lt;br /&gt;
The Glamour Invested into the Ensorcelled is taken out of the Changeling's maximum Glamour. So if someone at Wyrd 1 subjects someone to Ensorcellment, their new maximum Glamour is 9.&lt;br /&gt;
&lt;br /&gt;
===Blessings===&lt;br /&gt;
Any merit that is wholly mundane can be granted, except Social Merits such as Allies, Contacts, Resources, and Status. With ST approval, one of these restricted Merits may be gained by a pledge for the duration of one specific scene, however this would be an unusual exception.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Courts==&lt;br /&gt;
Only the Seasonal Courts are in play.&lt;br /&gt;
===Mantle===&lt;br /&gt;
[[Mantle]] effects are extensively [[Talk:Mantle|House-Ruled]].&lt;br /&gt;
{{Talk:Mantle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Entitlements==&lt;br /&gt;
Characters must be in play at least 6 months to become eligible for an Entitlement. This way, your character will be able to build in characters experiences as well as XP which will help explain your character's entrance into their chosen entitlement. After the six months have passed, and you gain permission to enter the entitlement (which can be done through a request on your character sheet, like an XP purchase submission), you will write two glimpses that show both why your character is entering the entitlement, and how they enter it (such as meeting a mentor for the first time).  You do not need a plot run by an ST to gain an entitlement, but it should make sense with your character.&lt;br /&gt;
&lt;br /&gt;
(Example:  Mack The Knife is always asking for money when someone asks for a favor in nearly every scene.  He would qualify for The Guild of Goldspinners.) &lt;br /&gt;
&lt;br /&gt;
The following [[Entitlements]] have been [[House Rules|House-Ruled]]:&lt;br /&gt;
* {{#ask: [[Category:Entitlements]] [[Category:Changeling House Rules]] }}&lt;br /&gt;
&lt;br /&gt;
==Dream Shaping==&lt;br /&gt;
&lt;br /&gt;
All Changelings are able to manipulate dreams in one of three ways. They may create a completely original dream by using the second clause of the Contracts of Dream, Forging the Dream. For access to a wider variety of more nuanced forms of dream shaping, a sleeping Changeling may enter a dream and use his understanding of the dreaming mind to manipulate it with Oneiromancy. In extreme situations, a knowledgable Changeling may even use the tangled paths of the Skein to travel from dream to dream.&lt;br /&gt;
&lt;br /&gt;
===Forging the Dream===&lt;br /&gt;
'''Contract of Dream •• : '''''“The character may edit the sleeper’s dreams and dictate their content, with the sole exception of depicting the sleeper’s death.”''&amp;lt;ref&amp;gt;[[Changeling The Lost Sourcebook]], p.126&amp;lt;/ref&amp;gt; This Contract allows a Changeling to insert a dream into the psyche of a sleeper and then watch as it unfolds in the subject's mind. The number of successes rolled to invoke this clause determines the Intensity of the dream, and the Changeling may even attempt to Harvest Glamour from the dreamer's emotional response to it. Although this clause allows Changelings to craft dreams with the same effects as those that have been Dreamscaped, the contents are wholly dictated by the Changelings creating them, making it impossible to use Dream Riding techniques. In addition, the Contract ends as soon as the Changeling stops manipulating the events of the dream, severing the connection to the dreamer's psyche. Changelings are not asleep during the use of this Contract, and may choose to end it at any time as an instant action. However, if they are distracted or disturbed by anything outside of the dream, they must succeed on a reflexive [[Pool::Resolve]] + Composure roll to avoid ending it prematurely. Changelings must use Oneiromachy to gain control of the dream if they are not the only ones attempting to manipulate it(including the subject, if they are using this clause on a lucid dreamer, such as another Changeling).&lt;br /&gt;
&lt;br /&gt;
===Oneiromancy===&lt;br /&gt;
Dream manipulation through oneiromancy will follow the rules as written of the [[Changeling The Lost Sourcebook]]&amp;lt;ref&amp;gt;[[Changeling The Lost Sourcebook]], pps.193-201&amp;lt;/ref&amp;gt;. The only exception is that recipients of Sleep Teaching do not gain an experience point if the Oneiromancer rolls an exceptional success for the Intensity of the dream. However, Sleep Teaching Glimpses will still earn the author extra experience at XP Report time.&lt;br /&gt;
&lt;br /&gt;
===The Skein===&lt;br /&gt;
Traveling the Skein requires one of three techniques as described in [[Dancers in the Dusk]]&amp;lt;ref&amp;gt;[[Dancers in the Dusk]], pps.15-18&amp;lt;/ref&amp;gt;: casting an Oneiroscope, dreamscaping the first gate, or hiring an Incubus guide. Casting an Oneiroscope requires an Oneiroscopy Occult skill specialty and if successful lets you determine when a suitable first gate can be found in the subject's dreams that will eventually lead to the desired destination dream. A suitable gate can also be Dreamscaped, however this action always causes the dreamer to experience a nightmare afterwards. Finally, an Incubus can be hired at the Goblin Market, allowing a Changeling to swiftly reach the destination dream without the need for any rolls. Regardless of which method is chosen, Skeinwalking is always a significant dream journey and should not be attempted lightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}&lt;br /&gt;
[[Category:Changeling House Rules]]&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Wyrdstone</id>
		<title>Wyrdstone</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Wyrdstone"/>
				<updated>2020-07-23T20:47:24Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#set:Venue Status=Open}}[[Category:Information]]{{header|ctl}}{{Changeling/Index}}__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Mined from the petrified cadaver of a great dragon, this is the beast's still living heart. Obviously not as petrified as the body housing it, and like many Hedgebound things, it isn't shaped as a heart, or anything at all. Always rushing, moving, twisting, but still. Moving like blood and stone, the red of the moving mass, mesmerizing in contrast to the black-green of the solid rock grit binding it.&lt;br /&gt;
&lt;br /&gt;
It arrives in Sacramento through whispers and rumours, the Dread Lord [http://nwod.org/forum/member.php?333775-Rhodes| Rhodes] began researching ways to circumvent the strange ineptitude of a Freehold Pledge within the bounds of Sacramento. Finding signs of the Wyrdstone, he brought it to the attention of the Spring Queen [[Seraphina]], who brought in the Summer Queen [[Circe]]. Together the three Monarchs looked for the Wyrdstone, and finally finding it up for Auction within the Hedge side of a hollowed Church. &lt;br /&gt;
&lt;br /&gt;
The Monarchs were outbid, though thankfully the person who had won the Auction wasn't unreasonable, and was willing to trade for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now the Lost of Sacramento have the Wyrdstone, and with it a way to make sure those who come into Sacramento are not Loyalists or Privateers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mechanically the Wyrdstone does not take up Pledge slots, nor dose it us up Willpower. It feeds off Glamour. &lt;br /&gt;
&lt;br /&gt;
Needing the Reigning Monarch's Glamour during their Coronation/Solstice/Equinox to bind all of their Court to the Freehold, &lt;br /&gt;
&lt;br /&gt;
If there is no Reigning Monarch, then the Freehold Director can spend the Glamour for the Season.&lt;br /&gt;
&lt;br /&gt;
For the Courtless Changeling the Wyrdstone needs a Glamour point from each individual Courtless Changeling, as they obviously do not have a Court to bind themselves to the protection of a Seasonal Monarch.  The Courtless Changeling will spend 1 point upon their arrival and presentation to the Wyrdstone, if they have arrived after or too far before a Equinox/Solstice. After which they will then they'd pay up at the next Coronation, and hopefully fall into the normal Seasonal structure of paying. Hopefully showing the Courtless as an outlier, and the benefits of being a part of a Court.&lt;br /&gt;
&lt;br /&gt;
Once everyone is bound there will be a low key sense of belonging, making those who haven't payed the Glamour stand out. &lt;br /&gt;
&lt;br /&gt;
The Wyrdstone isn't a device that will make impossible for IC conflict or drama, it's just something to say, 'yeah this person's part of the Freehold.' '''That you can trust them not to be an agent of the Gentry.'''&lt;br /&gt;
&lt;br /&gt;
'''Enemies of the Freehold (Loyalists, Privateers etc) CANNOT be brought into the sense of belonging the Wyrdstone provides.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/High_Striker</id>
		<title>High Striker</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/High_Striker"/>
				<updated>2020-06-20T15:18:14Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Type=Amusement Park&lt;br /&gt;
|Established=2008/09/01&lt;br /&gt;
|Address=1350 17th Ave, Sacramento, CA 95822&lt;br /&gt;
|Location=38.53735,-121.501523&lt;br /&gt;
}}&lt;br /&gt;
Laser Tag Arena/High Striker of Summer: is part of [[Funderland]]'s theme park within the [[Changeling]] [[Freehold]].&lt;br /&gt;
&lt;br /&gt;
{{HR|This Location is for Changeling use only.}}&lt;br /&gt;
&lt;br /&gt;
==Mortals==&lt;br /&gt;
&lt;br /&gt;
An indoor venue, the Summer attraction is built within a large metal building. It currently features semi mobile bunkers to allow the &amp;quot;arena&amp;quot; to be rearranged at random. &lt;br /&gt;
These bunkers come in plywood, for greater realism, and inflatable barriers to mix up the lay out quickly. &lt;br /&gt;
&lt;br /&gt;
The plywood structures are a mixture of partial walls, doorways, single rooms, and small structures that patrons can duck behind. &lt;br /&gt;
Inflatable structures come in mostly static shapes such as cubes, triangles, X's, and domes. The current arena is surrounded by a safety net, &lt;br /&gt;
to prevent any unwanted interaction between the players and spectators, staff, or the warehouse's wall/ceiling. &lt;br /&gt;
The netted arena space is further divided using a mesh curtain to create 3 large arenas for standard play. &lt;br /&gt;
Lighting levels in the three can be adjusted to a degree so that players can experience their &amp;quot;battle&amp;quot; in daytime or twilight. &lt;br /&gt;
Spotlights are used to target rule-breakers so there is no argument from the players about who is being called out. &lt;br /&gt;
Staff monitor the games from scaffolding and a control room.&lt;br /&gt;
&lt;br /&gt;
There is room for more, even with accommodations made for spectators and staff, but that is currently &amp;quot;under construction.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Changelings==&lt;br /&gt;
&lt;br /&gt;
There is a small set of layouts for the hard structures that are easily memorized for Summers. &lt;br /&gt;
This is meant to provide Summers with a familiar battlefield that makes it easy to ambush enemies after luring them in.&lt;br /&gt;
The control room is very secure so the Summers can use it to disorient or outright blind enemies with the spotlights. &lt;br /&gt;
It is hoped to have a wireless setup to replace this soon. Summer's Hollow has not been set up yet, but Summer Lost are allowed to &amp;quot;encourage competition&amp;quot; &lt;br /&gt;
among players to gain Glamour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{clear}}{{ch}}{{Geography}}[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:High_Striker.jpg</id>
		<title>File:High Striker.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:High_Striker.jpg"/>
				<updated>2020-06-20T15:17:46Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Wyrdstone</id>
		<title>Wyrdstone</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Wyrdstone"/>
				<updated>2020-06-12T20:58:09Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#set:Venue Status=Open}}[[Category:Information]]{{header|ctl}}{{Changeling/Index}}__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Mined from the petrified cadaver of a great dragon, this is the beast's still living heart. Obviously not as petrified as the body housing it, and like many Hedgebound things, it isn't shaped as a heart, or anything at all. Always rushing, moving, twisting, but still. Moving like blood and stone, the red of the moving mass, mesmerizing in contrast to the black-green of the solid rock grit binding it.&lt;br /&gt;
&lt;br /&gt;
It arrives in Sacramento through whispers and rumours, the Dread Lord [http://nwod.org/forum/member.php?333775-Rhodes| Rhodes] began researching ways to circumvent the strange ineptitude of a Freehold Pledge within the bounds of Sacramento. Finding signs of the Wyrdstone, he brought it to the attention of the Spring Queen [[Seraphina]], who brought in the Summer Queen [[Circe]]. Together the three Monarchs looked for the Wyrdstone, and finally finding it up for Auction within the Hedge side of a hollowed Church. &lt;br /&gt;
&lt;br /&gt;
The Monarchs were outbid, though thankfully the person who had won the Auction wasn't unreasonable, and was willing to trade for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now the Lost of Sacramento have the Wyrdstone, and with it a way to make sure those who come into Sacramento are not Loyalists or Privateers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mechanically the Wyrdstone does not take up Pledge slots, nor dose it us up Willpower. It feeds off Glamour. &lt;br /&gt;
&lt;br /&gt;
Needing the Reigning Monarch's Glamour during their Coronation/Solstice/Equinox to bind all of their Court to the Freehold, &lt;br /&gt;
&lt;br /&gt;
If there is no Reigning Monarch, then the Freehold Director can spend the Glamour for the Season.&lt;br /&gt;
&lt;br /&gt;
For the Courtless Changeling the Wyrdstone needs a Glamour point from each individual Courtless Changeling, as they obviously do not have a Court to bind themselves to the protection of a Seasonal Monarch.  The Courtless Changeling will spend 1 point upon their arrival and presentation to the Wyrdstone, if they have arrived after or too far before a Equinox/Solstice. After which they will then they'd pay up at the next Coronation, and hopefully fall into the normal Seasonal structure of paying. Hopefully showing the Courtless as an outlier, and the benefits of being a part of a Court.&lt;br /&gt;
&lt;br /&gt;
Once everyone is bound there will be a low key sense of belonging, making those who haven't payed the Glamour stand out. &lt;br /&gt;
&lt;br /&gt;
The Wyrdstone isn't a device that will make impossible for IC conflict or drama, it's just something to say, 'yeah this person's part of the Freehold.' That you can trust them not to be an agent of the Gentry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Wyrdstone</id>
		<title>Wyrdstone</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Wyrdstone"/>
				<updated>2020-06-12T20:57:50Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#set:Venue Status=Open}}[[Category:Information]]{{header|ctl}}{{Changeling/Index}}__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Mined from the petrified cadaver of a great dragon, this is the beast's still living heart. Obviously not as petrified as the body housing it, and like many Hedgebound things, it isn't shaped as a heart, or anything at all. Always rushing, moving, twisting, but still. Moving like blood and stone, the red of the moving mass, mesmerizing in contrast to the black-green of the solid rock grit binding it.&lt;br /&gt;
&lt;br /&gt;
It arrives in Sacramento through whispers and rumours, the Dread Lord [http://nwod.org/forum/member.php?333775-Rhodes| Rhodes] began researching ways to circumvent the strange ineptitude of a Freehold Pledge within the bounds of Sacramento. Finding signs of the Wyrdstone, he brought it to the attention of the Spring Queen [[Seraphina]], who brought in the Summer Queen [[Circe]]. Together the three Monarchs looked for the Wyrdstone, and finally finding it up for Auction within the Hedge side of a hollowed Church. &lt;br /&gt;
&lt;br /&gt;
The Monarchs were outbid, though thankfully the person who had won the Auction wasn't unreasonable, and was willing to trade for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now the Lost of Sacramento have the Wyrdstone, and with it a way to make sure those who come into Sacramento are not Loyalists or Privateers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mechanically the Wyrdstone does not take up Pledge slots, nor dose it us up Willpower. It feeds off Glamour. &lt;br /&gt;
&lt;br /&gt;
Needing the Reigning Monarch's Glamour during their Coronation/Solstice/Equinox to bind all of their Court to the Freehold, &lt;br /&gt;
&lt;br /&gt;
If there is no Reigning Monarch, then the Freehold Director can spend the Glamour for the Season.&lt;br /&gt;
&lt;br /&gt;
For the Courtless Changeling the Wyrdstone needs a Glamour point from each individual Courtless Changeling, as they obviously do not have a Court to bind themselves to the protection of a Seasonal Monarch.  The Courtless Changeling will spend 1 point upon their arrival and presentation to the Wyrdstone, if they have arrived after or too far before a Equinox/Solstice. After which they will then they'd pay up at the next Coronation, and hopefully fall into the normal Seasonal structure of paying. Hopefully showing the Courtless as an outlier, and the benefits of being a part of a Court.&lt;br /&gt;
&lt;br /&gt;
Once everyone is bound there will be a low key sense of belonging, making those who haven't payed the Glamour stand out. &lt;br /&gt;
&lt;br /&gt;
The Wyrdstone isn't a device that will make impossible for IC conflict or drama, it's just something to say, [i]'yeah this person's part of the Freehold.'[/i] That you can trust them not to be an agent of the Gentry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Wyrdstone</id>
		<title>Wyrdstone</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Wyrdstone"/>
				<updated>2020-06-10T15:17:51Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#set:Venue Status=Open}}[[Category:Information]]{{header|ctl}}{{Changeling/Index}}__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Mined from the petrified cadaver of a great dragon, this is the beast's still living heart. Obviously not as petrified as the body housing it, and like many Hedgebound things, it isn't shaped as a heart, or anything at all. Always rushing, moving, twisting, but still. Moving like blood and stone, the red of the moving mass, mesmerizing in contrast to the black-green of the solid rock grit binding it.&lt;br /&gt;
&lt;br /&gt;
It arrives in Sacramento through whispers and rumours, the Dread Lord [http://nwod.org/forum/member.php?333775-Rhodes| Rhodes] began researching ways to circumvent the strange ineptitude of a Freehold Pledge within the bounds of Sacramento. Finding signs of the Wyrdstone, he brought it to the attention of the Spring Queen [[Seraphina]], who brought in the Summer Queen [[Circe]]. Together the three Monarchs looked for the Wyrdstone, and finally finding it up for Auction within the Hedge side of a hollowed Church. &lt;br /&gt;
&lt;br /&gt;
The Monarchs were outbid, though thankfully the person who had won the Auction wasn't unreasonable, and was willing to trade for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now the Lost of Sacramento have the Wyrdstone, and with it a way to make sure those who come into Sacramento are not Loyalists or Privateers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mechanically the Wyrdstone does not take up Pledge slots, nor dose it us up Willpower. It feeds off Glamour. &lt;br /&gt;
&lt;br /&gt;
Needing the Reigning Monarch's Glamour during their Coronation/Solstice/Equinox to bind all of their Court to the Freehold. For the Courtless, it would need a Glamour point from each individual Courtless Changeling, at least 4+1 times a Year. Once when they arrive, (if they arrive before/after a Coronation), then they should be taken to the Wyrdstone to pay, so they're in the clear. Then they'd pay up at the next Coronation, and hopefully fall into the normal Seasonal structure of paying. Hopefully showing the Courtless as an outlier, and the benefits of being a part of a Court.&lt;br /&gt;
&lt;br /&gt;
Once everyone is bound there will be a low key sense of belonging, making those who haven't payed the Glamour stand out. &lt;br /&gt;
&lt;br /&gt;
The Wyrdstone isn't a device that will make impossible for IC conflict or drama, it's just something to say, [i]'yeah this person's part of the Freehold.'[/i] That you can trust them not to be an agent of the Gentry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Wyrdstone</id>
		<title>Wyrdstone</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Wyrdstone"/>
				<updated>2020-06-08T18:40:43Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: Created page with &amp;quot;{{#set:Venue Status=Open}}Category:Information{{header|ctl}}{{Changeling/Index}}__NOTOC__  Mined from the petrified cadaver of a great dragon, this is the beast's still livin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#set:Venue Status=Open}}[[Category:Information]]{{header|ctl}}{{Changeling/Index}}__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Mined from the petrified cadaver of a great dragon, this is the beast's still living heart. Obviously not as petrified as the body housing it, and like many Hedgebound things, it isn't shaped as a heart, or anything at all. Always rushing, moving, twisting, but still. Moving like blood and stone, the red of the moving mass, mesmerizing in contrast to the black-green of the solid rock grit binding it.&lt;br /&gt;
&lt;br /&gt;
It arrives in Sacramento through whispers and rumours, the Dread Lord [http://nwod.org/forum/member.php?333775-Rhodes| Rhodes] began researching ways to circumvent the strange ineptitude of a Freehold Pledge within the bounds of Sacramento. Finding signs of the Wyrdstone, he brought it to the attention of the Spring Queen [[Seraphina]], who brought in the Summer Queen [[Circe]]. Together the three Monarchs looked for the Wyrdstone, and finally finding it up for Auction within the Hedge side of a hollowed Church. &lt;br /&gt;
&lt;br /&gt;
The Monarchs were outbid, though thankfully the person who had won the Auction wasn't unreasonable, and was willing to trade for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now the Lost of Sacramento have the Wyrdstone, and with it a way to make sure those who come into Sacramento are not Loyalists or Privateers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mechanically the Wyrdstone does not take up Pledge slots, nor dose it us up Willpower. It feeds off Glamour. &lt;br /&gt;
&lt;br /&gt;
Needing the Reigning Monarch's Glamour during their Coronation/Solstice/Equinox to bind all of their Court to the Freehold. For the Courtless, it would need a Glamour point from each individual Courtless Changeling, at least 4+1 times a Year. Once when they arrive, (if they arrive before/after a Coronation), then they should be taken to the Wyrdstone to pay, so they're in the clear. Then they'd pay up at the next Coronation, and hopefully fall into the normal Seasonal structure of paying. Hopefully showing the Courtless as an outlier, and the benefits of being a part of a Court.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Hedge_Duelist</id>
		<title>Hedge Duelist</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Hedge_Duelist"/>
				<updated>2020-04-19T18:04:11Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Merit&lt;br /&gt;
|Source=Rites of Spring&lt;br /&gt;
|Pages=p. 91&lt;br /&gt;
|Status=House Ruled&lt;br /&gt;
|Fixed=Yes&lt;br /&gt;
|Type=Physical&lt;br /&gt;
|Restriction=Changeling&lt;br /&gt;
|Level1=1&lt;br /&gt;
|Level2=2&lt;br /&gt;
|Level3=3&lt;br /&gt;
|Level4=4&lt;br /&gt;
|Level5=5&lt;br /&gt;
|Prerequisite=[[Prerequisite::Wyrd]] {{dot3}}&lt;br /&gt;
}}&lt;br /&gt;
While any changeling can step into the [[Hedge]] to duke it up with an opponent, for some, Hedge battles have become an art form. Characters with the&lt;br /&gt;
Fighting Style: Hedge Duelist Merit have dedicated time and effort into perfecting combat within the Hedge’s unique environment, turning the Hedge Duel into an (often lethal) art form.&lt;br /&gt;
&lt;br /&gt;
Dots purchased in this Merit allow access to special combat maneuvers that are applicable only to combat within the [[Hedge]] (not [[Arcadia]]), and only in formal duels.&amp;lt;ref&amp;gt;[[Changeling The Lost Sourcebook|Changeling]], p.225&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each manoeuvre is a prerequisite for the next. A character can’t purchase Briar Bite until he has mastered Quick Count and Cruel Blow. The manoeuvres&lt;br /&gt;
and their effects are described below. &lt;br /&gt;
&lt;br /&gt;
===Quick Count (•)===&lt;br /&gt;
In a traditional pistol duel, opponents walk in opposite directions, counting to 10 before turning and firing at each other. This often means that whoever has the quicker reflexes gets the benefit of the first shot. Experienced Hedge Duelists seem to be able to get the “drop” on their opponents more often than not, perhaps simply by quick reaction times, or perhaps through some subtle manipulation of the Hedge’s time flow. With Quick Count, your opponent gets a +2 bonus to her Initiative when beginning a Hedge Duel. If Storytellers are using the alternate Initiative rules on p. 151 of the [[World of Darkness Sourcebook]], the bonus applies to each Initiative roll.&lt;br /&gt;
&lt;br /&gt;
{{CHR|This Maneuver has been changed to: '''Quick Count (•)''': In a traditional pistol duel, opponents walk in opposite directions, counting to 10 before turning and firing at each other. This often means that whoever has the quicker reflexes gets the benefit of the first shot. Experienced Hedge Duelists seem to be able to get the “drop” on their opponents more often than not, perhaps simply by quick reaction times, or perhaps through some subtle manipulation of the Hedge’s time flow. With Quick Count, you gain a +2 bonus to your Initiative when beginning a Hedge Duel.}}&lt;br /&gt;
&lt;br /&gt;
===Cruel Blow (••)===&lt;br /&gt;
Demoralizing an opponent is an effective, if unscrupulous, tactic for Hedge duels, and your character has perfected it. When targeting an opponent’s mind (see p. 226 of [[Changeling: The Lost]]), she has an uncanny ability to choose whatever words will do the most damage. Add either your character’s Empathy or the victim’s (whichever is higher) to your character’s Manipulation + [[Pool::Subterfuge Skill|Subterfuge]] rolls against the victim’s Clarity or Resolve + Composure.&lt;br /&gt;
&lt;br /&gt;
===Briar Bite (•••)===&lt;br /&gt;
For an expert Hedge Duelist, the Hedge itself becomes its own, oft lethal, weapon. By spending a Glamour, a Hedge Duelist is able to use the Hedge against his opponent without regard for the opponent’s own powers. When your character uses the Hedge to strike at a rival, your opponent’s Wyrd is treated as two less for purposes of defense (to a minimum of 0).&lt;br /&gt;
&lt;br /&gt;
===No Mercy (••••)===&lt;br /&gt;
Normally, a character suffers no more than a –2 penalty for losing all of her Willpower to a Hedge Duel opponent’s mind-attacks. Characters with the No Mercy manoeuvre, however, give no quarter to their opponents’ weakened state, pursuing the mental abuse to the point where it can totally incapacitate their foes. Once an opponent has been reduced to 0 Willpower, each successive strike at his mind with the No Mercy manoeuvre increases his dice penalty by 1. Using this tactic calls for a Clarity roll if the attacker’s Clarity is 7 or higher (roll three dice). In addition, opponents who end a Hedge Duel with more than a –2 penalty thanks to this punishment suffer from a mild derangement (or an upgrade of an existing derangement from mild to severe) for the next 24 hours. Those who end a Hedge Duel with a –5 or greater penalty or less Willpower suffer the derangement or upgrade for an entire week. When an opponent reaches a –10 penalty, he are no longer able to function and falls to the ground in a quivering, fetal ball. It is considered exceptionally poor form to kill an opponent who has been so incapacitated, even if the duel was announced as being to the death, so adroit Hedge Duelists will often attempt to pause their mind attacks just short of this threshold if they intend on killing their victim. (Killing a victim who is incapacitated in this manner calls for a degeneration roll if the attacker’s Clarity is 2 or higher. Roll two dice.)&lt;br /&gt;
&lt;br /&gt;
===Hedge Wrath (•••••)===&lt;br /&gt;
The Hedge is not a nice place. The fact that it seems to cooperate more freely with changelings who come into its fickle environ for the purposes of harming each other is just one example of its cruel nature. For those who are able to harness this cruelty, however, the Thorns are an incredible weapon. With Hedge Wrath, your character is able to sacrifice her own Willpower to fan the Hedge’s lethal potential even higher. She may spend a Willpower point to enhance any Hedge Duel attack in which she is reshaping the Hedge to strike at her enemy; the usual benefits apply. In addition, if that attack is an exceptional success, all damage the attack does is aggravated, rather than lethal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Fighting Styles|Parent2=Hedge}}{{Parent|Hedge}}{{characteristics}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Hedge_Duelist</id>
		<title>Hedge Duelist</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Hedge_Duelist"/>
				<updated>2020-04-19T18:00:12Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Merit&lt;br /&gt;
|Source=Rites of Spring&lt;br /&gt;
|Pages=p. 91&lt;br /&gt;
|Status=Allowed&lt;br /&gt;
|Fixed=Yes&lt;br /&gt;
|Type=Physical&lt;br /&gt;
|Restriction=Changeling&lt;br /&gt;
|Level1=1&lt;br /&gt;
|Level2=2&lt;br /&gt;
|Level3=3&lt;br /&gt;
|Level4=4&lt;br /&gt;
|Level5=5&lt;br /&gt;
|Prerequisite=[[Prerequisite::Wyrd]] {{dot3}}&lt;br /&gt;
}}&lt;br /&gt;
While any changeling can step into the [[Hedge]] to duke it up with an opponent, for some, Hedge battles have become an art form. Characters with the&lt;br /&gt;
Fighting Style: Hedge Duelist Merit have dedicated time and effort into perfecting combat within the Hedge’s unique environment, turning the Hedge Duel into an (often lethal) art form.&lt;br /&gt;
&lt;br /&gt;
Dots purchased in this Merit allow access to special combat maneuvers that are applicable only to combat within the [[Hedge]] (not [[Arcadia]]), and only in formal duels.&amp;lt;ref&amp;gt;[[Changeling The Lost Sourcebook|Changeling]], p.225&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each manoeuvre is a prerequisite for the next. A character can’t purchase Briar Bite until he has mastered Quick Count and Cruel Blow. The manoeuvres&lt;br /&gt;
and their effects are described below. &lt;br /&gt;
&lt;br /&gt;
===Quick Count (•)===&lt;br /&gt;
In a traditional pistol duel, opponents walk in opposite directions, counting to 10 before turning and firing at each other. This often means that whoever has the quicker reflexes gets the benefit of the first shot. Experienced Hedge Duelists seem to be able to get the “drop” on their opponents more often than not, perhaps simply by quick reaction times, or perhaps through some subtle manipulation of the Hedge’s time flow. With Quick Count, your opponent gets a +2 bonus to her Initiative when beginning a Hedge Duel. If Storytellers are using the alternate Initiative rules on p. 151 of the [[World of Darkness Sourcebook]], the bonus applies to each Initiative roll.&lt;br /&gt;
&lt;br /&gt;
{{CHR|This Maneuver has been changed to: '''Quick Count (•)''': In a traditional pistol duel, opponents walk in opposite directions, counting to 10 before turning and firing at each other. This often means that whoever has the quicker reflexes gets the benefit of the first shot. Experienced Hedge Duelists seem to be able to get the “drop” on their opponents more often than not, perhaps simply by quick reaction times, or perhaps through some subtle manipulation of the Hedge’s time flow. With Quick Count, you gain a +2 bonus to your Initiative when beginning a Hedge Duel.}}&lt;br /&gt;
&lt;br /&gt;
===Cruel Blow (••)===&lt;br /&gt;
Demoralizing an opponent is an effective, if unscrupulous, tactic for Hedge duels, and your character has perfected it. When targeting an opponent’s mind (see p. 226 of [[Changeling: The Lost]]), she has an uncanny ability to choose whatever words will do the most damage. Add either your character’s Empathy or the victim’s (whichever is higher) to your character’s Manipulation + [[Pool::Subterfuge Skill|Subterfuge]] rolls against the victim’s Clarity or Resolve + Composure.&lt;br /&gt;
&lt;br /&gt;
===Briar Bite (•••)===&lt;br /&gt;
For an expert Hedge Duelist, the Hedge itself becomes its own, oft lethal, weapon. By spending a Glamour, a Hedge Duelist is able to use the Hedge against his opponent without regard for the opponent’s own powers. When your character uses the Hedge to strike at a rival, your opponent’s Wyrd is treated as two less for purposes of defense (to a minimum of 0).&lt;br /&gt;
&lt;br /&gt;
===No Mercy (••••)===&lt;br /&gt;
Normally, a character suffers no more than a –2 penalty for losing all of her Willpower to a Hedge Duel opponent’s mind-attacks. Characters with the No Mercy manoeuvre, however, give no quarter to their opponents’ weakened state, pursuing the mental abuse to the point where it can totally incapacitate their foes. Once an opponent has been reduced to 0 Willpower, each successive strike at his mind with the No Mercy manoeuvre increases his dice penalty by 1. Using this tactic calls for a Clarity roll if the attacker’s Clarity is 7 or higher (roll three dice). In addition, opponents who end a Hedge Duel with more than a –2 penalty thanks to this punishment suffer from a mild derangement (or an upgrade of an existing derangement from mild to severe) for the next 24 hours. Those who end a Hedge Duel with a –5 or greater penalty or less Willpower suffer the derangement or upgrade for an entire week. When an opponent reaches a –10 penalty, he are no longer able to function and falls to the ground in a quivering, fetal ball. It is considered exceptionally poor form to kill an opponent who has been so incapacitated, even if the duel was announced as being to the death, so adroit Hedge Duelists will often attempt to pause their mind attacks just short of this threshold if they intend on killing their victim. (Killing a victim who is incapacitated in this manner calls for a degeneration roll if the attacker’s Clarity is 2 or higher. Roll two dice.)&lt;br /&gt;
&lt;br /&gt;
===Hedge Wrath (•••••)===&lt;br /&gt;
The Hedge is not a nice place. The fact that it seems to cooperate more freely with changelings who come into its fickle environ for the purposes of harming each other is just one example of its cruel nature. For those who are able to harness this cruelty, however, the Thorns are an incredible weapon. With Hedge Wrath, your character is able to sacrifice her own Willpower to fan the Hedge’s lethal potential even higher. She may spend a Willpower point to enhance any Hedge Duel attack in which she is reshaping the Hedge to strike at her enemy; the usual benefits apply. In addition, if that attack is an exceptional success, all damage the attack does is aggravated, rather than lethal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Fighting Styles|Parent2=Hedge}}{{Parent|Hedge}}{{characteristics}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Hedge_Duelist</id>
		<title>Hedge Duelist</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Hedge_Duelist"/>
				<updated>2020-04-19T17:56:48Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Merit&lt;br /&gt;
|Source=Rites of Spring&lt;br /&gt;
|Pages=p. 91&lt;br /&gt;
|Status=Allowed&lt;br /&gt;
|Fixed=Yes&lt;br /&gt;
|Type=Physical&lt;br /&gt;
|Restriction=Changeling&lt;br /&gt;
|Level1=1&lt;br /&gt;
|Level2=2&lt;br /&gt;
|Level3=3&lt;br /&gt;
|Level4=4&lt;br /&gt;
|Level5=5&lt;br /&gt;
|Prerequisite=[[Prerequisite::Wyrd]] {{dot3}}&lt;br /&gt;
}}&lt;br /&gt;
While any changeling can step into the [[Hedge]] to duke it up with an opponent, for some, Hedge battles have become an art form. Characters with the&lt;br /&gt;
Fighting Style: Hedge Duelist Merit have dedicated time and effort into perfecting combat within the Hedge’s unique environment, turning the Hedge Duel into an (often lethal) art form.&lt;br /&gt;
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Dots purchased in this Merit allow access to special combat maneuvers that are applicable only to combat within the [[Hedge]] (not [[Arcadia]]), and only in formal duels.&amp;lt;ref&amp;gt;[[Changeling The Lost Sourcebook|Changeling]], p.225&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Each manoeuvre is a prerequisite for the next. A character can’t purchase Briar Bite until he has mastered Quick Count and Cruel Blow. The manoeuvres&lt;br /&gt;
and their effects are described below. &lt;br /&gt;
&lt;br /&gt;
===Quick Count (•)===&lt;br /&gt;
In a traditional pistol duel, opponents walk in opposite directions, counting to 10 before turning and firing at each other. This often means that whoever has the quicker reflexes gets the benefit of the first shot. Experienced Hedge Duelists seem to be able to get the “drop” on their opponents more often than not, perhaps simply by quick reaction times, or perhaps through some subtle manipulation of the Hedge’s time flow. With Quick Count, your opponent gets a +2 bonus to her Initiative when beginning a Hedge Duel. If Storytellers are using the alternate Initiative rules on p. 151 of the [[World of Darkness Sourcebook]], the bonus applies to each Initiative roll.&lt;br /&gt;
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{{CHR|This Maneuver has been changed to: '''Quick Count (•)''': In a traditional pistol duel, opponents walk in opposite directions, counting to 10 before turning and firing at each other. This often means that whoever has the quicker reflexes gets the benefit of the first shot. Experienced Hedge Duelists seem to be able to get the “drop” on their opponents more often than not, perhaps simply by quick reaction times, or perhaps through some subtle manipulation of the Hedge’s time flow. With Quick Count, you gain a +2 bonus to your Initiative when beginning a Hedge Duel.  }}&lt;br /&gt;
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===Cruel Blow (••)===&lt;br /&gt;
Demoralizing an opponent is an effective, if unscrupulous, tactic for Hedge duels, and your character has perfected it. When targeting an opponent’s mind (see p. 226 of [[Changeling: The Lost]]), she has an uncanny ability to choose whatever words will do the most damage. Add either your character’s Empathy or the victim’s (whichever is higher) to your character’s Manipulation + [[Pool::Subterfuge Skill|Subterfuge]] rolls against the victim’s Clarity or Resolve + Composure.&lt;br /&gt;
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===Briar Bite (•••)===&lt;br /&gt;
For an expert Hedge Duelist, the Hedge itself becomes its own, oft lethal, weapon. By spending a Glamour, a Hedge Duelist is able to use the Hedge against his opponent without regard for the opponent’s own powers. When your character uses the Hedge to strike at a rival, your opponent’s Wyrd is treated as two less for purposes of defense (to a minimum of 0).&lt;br /&gt;
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===No Mercy (••••)===&lt;br /&gt;
Normally, a character suffers no more than a –2 penalty for losing all of her Willpower to a Hedge Duel opponent’s mind-attacks. Characters with the No Mercy manoeuvre, however, give no quarter to their opponents’ weakened state, pursuing the mental abuse to the point where it can totally incapacitate their foes. Once an opponent has been reduced to 0 Willpower, each successive strike at his mind with the No Mercy manoeuvre increases his dice penalty by 1. Using this tactic calls for a Clarity roll if the attacker’s Clarity is 7 or higher (roll three dice). In addition, opponents who end a Hedge Duel with more than a –2 penalty thanks to this punishment suffer from a mild derangement (or an upgrade of an existing derangement from mild to severe) for the next 24 hours. Those who end a Hedge Duel with a –5 or greater penalty or less Willpower suffer the derangement or upgrade for an entire week. When an opponent reaches a –10 penalty, he are no longer able to function and falls to the ground in a quivering, fetal ball. It is considered exceptionally poor form to kill an opponent who has been so incapacitated, even if the duel was announced as being to the death, so adroit Hedge Duelists will often attempt to pause their mind attacks just short of this threshold if they intend on killing their victim. (Killing a victim who is incapacitated in this manner calls for a degeneration roll if the attacker’s Clarity is 2 or higher. Roll two dice.)&lt;br /&gt;
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===Hedge Wrath (•••••)===&lt;br /&gt;
The Hedge is not a nice place. The fact that it seems to cooperate more freely with changelings who come into its fickle environ for the purposes of harming each other is just one example of its cruel nature. For those who are able to harness this cruelty, however, the Thorns are an incredible weapon. With Hedge Wrath, your character is able to sacrifice her own Willpower to fan the Hedge’s lethal potential even higher. She may spend a Willpower point to enhance any Hedge Duel attack in which she is reshaping the Hedge to strike at her enemy; the usual benefits apply. In addition, if that attack is an exceptional success, all damage the attack does is aggravated, rather than lethal.&lt;br /&gt;
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{{Links|Fighting Styles|Parent2=Hedge}}{{Parent|Hedge}}{{characteristics}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Lurker</id>
		<title>Lurker</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Lurker"/>
				<updated>2020-04-16T19:34:27Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
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&lt;div&gt;{{Infobox Kith&lt;br /&gt;
|Seeming=Darkling&lt;br /&gt;
|Blessing=Larcenous Fingers&lt;br /&gt;
|Source=Victorian Lost&lt;br /&gt;
|Pages=p.22&lt;br /&gt;
}}&lt;br /&gt;
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Darting from one shadow to another and either slipping unnoticed into dwellings or snatching valuables from wealthy pockets, lurkers are used to taking what they want without regard for whom it belongs to.&lt;br /&gt;
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'''Larcenous Fingers''': The lurker gains the benefit of the 9-again rule on all Larceny dice pools, and their nimble fingers mean they never suffer penalties for poor equipment on these rolls. They can also spend 1 Glamour to gain a +2 bonus to any Larceny roll. In addition, lurkers gain the benefit of the 8 again rule on all Stealth dice pools, instead of the 9 again rule other darklings possess.&lt;br /&gt;
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&lt;br /&gt;
{{CHR|This Kith's Blessing has been changed to the following: '''Larcenous Fingers''': the lurker gains the benefit of the 9-again rule on all Larceny dice pools, and their nimble fingers mean they never suffer penalties for poor equipment on these rolls as long as they are able to jury-rig something as a tool. They can also spend Glamour to increase Larceny Dice pools on a One for One basis. &lt;br /&gt;
They no longer gain the benefit of the 8 again rule on Stealth Dice Pools. }}&lt;br /&gt;
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{{footer|ctl}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Di-cang</id>
		<title>Di-cang</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Di-cang"/>
				<updated>2020-04-16T16:47:23Z</updated>
		
		<summary type="html">&lt;p&gt;Saber Sloth: &lt;/p&gt;
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&lt;div&gt;{{Infobox Kith&lt;br /&gt;
|Nickname=&lt;br /&gt;
|Seeming=Elemental&lt;br /&gt;
|Blessing=Peace of Suffering&lt;br /&gt;
|Source=Winter Masques&lt;br /&gt;
|Pages=p.108&lt;br /&gt;
}}&lt;br /&gt;
In Buddhist lore, his name means “Womb of the Earth.” As one of the bodhisattvas, he was said to calm the suffering of those poor souls lost in the many hells. Born of the earth, one might suggest that Di-cang is a kind of “jewel elemental,” for in his hand he usually holds a precious gem that salves the pain of others. The Elementals of this kith tend to possess mostly human features, but have skin or extremities studded with various jewels (some might even have multi-faceted eyes such as rubies, sapphires or emeralds). The Di-Cang can provide others with the '''Peace of Suffering''': by spending a Glamour point, those in the presence of the Di-cang (within 10 yards) suffer no penalties from existing wounds, as they feel no physical pain. This lasts for one scene. In addition, the Di-Cang can purchase Larceny dots at half the normal experience cost, since it was said that the original bodhisattva was able to unlock all the gates of the many hells to gain entrance.&lt;br /&gt;
&lt;br /&gt;
{{CHR|This Kith's Blessing has been changed to the following: '''Peace of Suffering''': by spending a Glamour point, those in the presence of the Di-cang (within 10 yards) suffer no penalties from existing wounds, as they feel no physical pain. This lasts for one scene. They no longer can purchase Larceny dots at half the normal experience coast. }}&lt;br /&gt;
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{{footer|ctl}}&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

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