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		<updated>2026-06-10T01:00:58Z</updated>
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	<entry>
		<id>http://nwod.org/wiki/index.php/Kray</id>
		<title>Kray</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Kray"/>
				<updated>2026-06-03T05:16:05Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: /* Spheres of influence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=46526&lt;br /&gt;
|Avatar=Mark William Calaway&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Huh. Now tell me, why do you lock your doors at night?&lt;br /&gt;
|box1=[[Preadators Gaze]] &amp;lt;br&amp;gt;[[Giant]]&amp;lt;br&amp;gt;[[Strong Back]]&amp;lt;br&amp;gt;{{Has Merit|Distinctive Voice|2}} (Baritone)&amp;lt;br&amp;gt;[[Iron Stomach]]&lt;br /&gt;
|box2={{Has Merit|Hidden Life|1}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2}} (John Donoghue)&amp;lt;br&amp;gt;Autumn [[Autumn Titles::Sovereign]]&lt;br /&gt;
|box3={{Has Merit|Resources|4}}&amp;lt;br&amp;gt;{{Has Merit|Pledgesmith|3}}&amp;lt;br&amp;gt;{{Has Merit|Brute Force|3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Man, The Ogre, The Monster==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
Standing 7ft 6 inches and weighing in at 300lbs he really is a giant of a man, broad as a barn his muscles are not things curated for gym selfies but thick from use and abuse. The jug jaw can be said to be his most flattering feature, after the badly broken nose, limp locks of black hair starting to go grey and sharp shattered teeth, what must surely be the result of countless blows to the face. He wears a long poorly made overcoat, suspenders keep trousers up over a ill fitting white work shirt. A battered fedora is his only accessory. His shoes however are always shined and polished black leather, somethings are only proper after all. &lt;br /&gt;
&lt;br /&gt;
Even when only perceiving the mask the looming and thuggish looking giant oozes menace and he threat of pain and violence with no real effort, something he leans into, often to great effect.&lt;br /&gt;
&lt;br /&gt;
===Mein===&lt;br /&gt;
*Wyrd 1-2:&lt;br /&gt;
Standing an inch or so taller and broader than its already giant mask the blubbery ashen skin, splotched with chitinous scabs and bulbous fleshy worts look almost diseased. Wild and matted lichens and moss form a tangled mane of hair and beard. Thick trunk like, twisted, arms of exaggerated length, end in vast hands with dark chipped nails. The pillar like legs bow slightly. A barrel chest and obese gut only add to the immensity of the creature. A broad jaw houses a chaotic array of sharp and curving teeth resembling shards of stone that prevent complete mouth closure ensuring they are always on display. The flat squashed nose leads to the sickly yellow sclera of the vast bulbous eyes and pupils more akin to fragments of flint, in turn overshadowed by nubbin horns protruding from a wide forehead.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
''Mantle ●'' Source less, sorcerous candle flames flicker in and out.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●'' The source less sorcerous candle flames spark into existence with grater frequency and in greater number casting the Ogre in the light and shadows of their illusory flames that flicker with increased tenacity and with greater range of motion.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●●'' What once where shapeless whisps of fire have become more, objects and items of illusory flame now spark into being and motion around the ogre, on a rare occasion faint or distant sounds appropriate to the image can be heard adding a auditory layer to the illusions.&lt;br /&gt;
&lt;br /&gt;
===Crown===&lt;br /&gt;
During the months of Autumn Kray's crown is worn instead of his go to hedgespun hat. &lt;br /&gt;
*The band is a complex weave of jutting finger bones from which rise folded origami flames in shades of orange that move and flicker in a style akin to a shadow puppet show, while they themselves are lightless they cast shadows as if the paper flames were the real thing.&lt;br /&gt;
&lt;br /&gt;
==History== &lt;br /&gt;
&lt;br /&gt;
===Life before===&lt;br /&gt;
With the arrest of Reggie and Ronald Kray the firm seemed to collapse, that was not strictly true, the Krays had other family and associates that salvaged what they could just on a much smaller scale. Never to be the prince's of London as the two notorious gangsters had been. One such hanger on, more fan boy who idolised the twins, had always been big and always strong for his age the young man bit of more then he could chew inflicting and receiving violence on a regular basis he eschewed his schooling in favour of more criminal activities. &lt;br /&gt;
&lt;br /&gt;
Attracting the attention of the now much lessened firm he took jobs as a wet worker and knee breaker, the work was not satisfying but it paid alright and made him feel important, powerful. In time the firm falling further and further caved to pressure from other gangs tearing at what little territory they still had, without what little protection that had offered him, two choices seemed prominent prison or death. During this time he was approached not by another gang but someone claiming to be a boxing coach, the hope of many a young east end man and being praised for his size and strength was all to easy to hood wink into a meeting alone in a place he did not know, and prison or death become his reality in ways he could never have imagined.&lt;br /&gt;
&lt;br /&gt;
===Keeper, Durance, and Escape=== &lt;br /&gt;
His Keeper was a towering mound of flesh dwarfing even the young burly man. Poured into a white pinstripe suit and bowler hat it had no conventional limbs, masses of fleshy tentacles snaked and slithered from the mass and when it would speak it might for ma mouth or might not, but always in lines of poetry and riddles. &lt;br /&gt;
&lt;br /&gt;
This thing had shaped its realm in its image, or the realm had spat it forth as a manifestation of itself, Kray was never sure it might not be either. But it ruled over an ever hungry coliseum like structure, dark arched tunnels, under a reverse ziggurat of seating with balcony's overhanging for when it had special guests. &lt;br /&gt;
&lt;br /&gt;
Its hobs and those it took, it made to fight in the pit of its arena, to what end a dangerous task not only because you had to win but because the fleshy arena itself would chew and gnaw at you if you stopped moving. If you wanted to eat well you had moments before your defeated foe was torn asunder by the place itself to rip off a few mouthfuls. Fighting and eating to survive in this way, made him the Ogre he is today. That being said even in this violent hell arcadia is more then terror, it is also wonder and the impossibilities he witnessed,  &lt;br /&gt;
&lt;br /&gt;
The escape came when Kray having noticed the way Keeper spoke choose one day to start imitating its speech patterns. This went on for sometime until the keeper overheard and was .. .well Kray was not sure what ... but it reacted .. badly ... after a vicious beating he was left to perish in his cell. A seemingly forgotten waste, this he turned to his advantage, the cell was after all made of flesh, the Ogre ate his way out and fled through the hedge to eventually burst free, still very far from what he called home having missed more then a few decades.  &lt;br /&gt;
&lt;br /&gt;
It is the power of speech that lead him pursue pledge craft and save his most eloquent speaking for when he performs that task. Otherwise he adopts something of a stuttered speech pattern, breaking the start of his sentences with sounds or single syllables. The observant might notice this becomes inconsistent when he gets angry or agitated.       &lt;br /&gt;
&lt;br /&gt;
===Fetch===&lt;br /&gt;
In an unusual twist he has no idea where it is and never bothers to find out. It could be this side of the Atlantic, it could be back in the UK, it could be dead. His life was headed for Wandsworth prison or dead in the gutter and the thing is welcome to that, he is far more interested in the possibilities this new start offers him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The first two years across the Atlantic===&lt;br /&gt;
Well what else would be the case for hulking Ogre with cannibalistic urges. The lost he encountered wanted more of the same violence and wrath, it came as a surprise to some then when he joined the Autumn court over summer. He is a very capable fighter and perfectly willing to engage in violence but its not wrath that motivates his actions. His might did not win him free, it does provide a convenient screen for mortals and lost alike to judge him however. &lt;br /&gt;
&lt;br /&gt;
No he remembered words and their power, he remembered violence but also wonder, and more then anything he understood the place and power of fear.  The way people avoided him, the power and wonder of magic, and the importance of misdirection. He also severely regrets squandering his childhood education but with time and money he plans to remedy that situation.     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The River city of Sacramento== &lt;br /&gt;
And so it was to leave behind those who could see not past the teeth and kith (he honestly hasn't eaten anyone since gets back no matter how tempted)he made his way around until he found Sacramento a good a place as any he reckoned.&lt;br /&gt;
&lt;br /&gt;
===Under the Bridge=== &lt;br /&gt;
His first encounter with the harvest king [[Anatole]] proved to me be most enlightening experience under the rail bridge they shared snacks and a drink as questions went both ways. Speaking to someone who understood Autumn and valued what the Ogre brought was a refreshing experience, although he was made to wait a few months till the winter solstice before offering glamour to the wyrdstone.&lt;br /&gt;
&lt;br /&gt;
Prior to this he also met the spring queen [[Seraphina]] by chance in park in what at the time seemed a very pleasant encounter. Somehow in this first meeting they agreed agreed to exchange skills he would show her how to fight, she would teach him dream combat, something he knew little of and had less experience.  &lt;br /&gt;
&lt;br /&gt;
Running into both [[Anatole]] and the Summer queen [[Circe]] at an instrument only rendition of carols meant he was known to all monarchs present in the freehold at the time prior to the Winter solstice of 2023.&lt;br /&gt;
&lt;br /&gt;
===Under the Earth=== &lt;br /&gt;
His first significant contribution came when he helped a team of the lost lead by [[Circe]] to push a cart for some miles in the tunnels under [[Funderland]]. He did little more then provide muscle on this trip but it was needed. The debrief was more fruitful as he got more filled in on some issues and had ideas on how he could help.&lt;br /&gt;
&lt;br /&gt;
In October of 2024 the now Autumn Monarch brought down a temporary wall so he [[Circe] and [[Sven Svelte]] could explore the sewers beyond and find a filtration pool and possible gate locations before helping build up a proper concealing wall to cut the tunnels off from mundane intrusion.&lt;br /&gt;
&lt;br /&gt;
===When deals go south=== &lt;br /&gt;
He showed [[Seraphina]] how he fought as promised even sparring and beating [[Vincent Black]] a couple of times as the beast joined in.&lt;br /&gt;
&lt;br /&gt;
In return she had offered to teach him the basics of [[Oneiromachy]]. However what started as an interesting experience navigating and learning dream combat went south when he realised he stood no chance of challenging the spring queen with his environmental attacks he tried to get at her another way, using chains in his next attack, inspired by something he saw in her dream. Her retaliation knocked him from the dream with disastrous consequences. &lt;br /&gt;
&lt;br /&gt;
Disoriented and mentally broken the derangement he suffered as a result shattered his sense of clarity. The words of the spring queen that night only serving to direct this feeling at herself as she claimed awareness and intention (perhaps not fully aware of the extent of the damage) to his suffering. &lt;br /&gt;
&lt;br /&gt;
With the rumour mill active after the spring Equinox and the vernal queen quite public with her opinions. He soon learned she had also kicked [[Vincent Black]] out of his home, that the had been staying in by agreement with her, and knowing the effect that sudden changes can have on the lost became rather concerned.   &lt;br /&gt;
&lt;br /&gt;
Choosing to confide his damaged state of being and concerns in the harvest king [[Anatole]] the two agreed that someone should check up on [[Vincent Black]], the Ogre felt some reassurance he was not going to have to handle this alone, when the Autumn sovereign condemned the actions of the spring queen and handed the Ogre a rock. What Kray did not know was this was one of the last times he would see the dwarf. &lt;br /&gt;
&lt;br /&gt;
Kray invited [[Vincent Black]] to his home after trying and failing to bring the topic up properly at a more social hang out. The meeting went about as well as can be expected when a crazy cannibal tries to give a shoulder to another lost, very badly. But he learnt a lot and was left under no illusion that [[Vincent Black]] was not as well as he claimed to be after digging past some of the bravado.    &lt;br /&gt;
&lt;br /&gt;
With the Autumn king's departure Kray had to grit his mighty teeth and confronted [[Seraphina]]. This meeting also went poorly much like the one with [[Vincent Black]] the spring sovereign departed unwilling to see it through to the end. Not before Kray made her aware of the damage and risk she was putting others in with her actions and got a promise from her never to teach dream fighting without the proper oath in place to stop further clarity loss. The Ogre made sure she knew he would not let her keep getting away with damaging the clarity of the lost in the freehold. The threat motivated by her doubling down that what she did was necessary.&lt;br /&gt;
&lt;br /&gt;
===King by requirement=== &lt;br /&gt;
At the Autumn Equinox of 2024 the great Ogre hosted the freehold at Ednas boarding house with food drink and books, here he as the only Ashen courtier took on the duty of the crown and title of dread lord of Sacramento.&lt;br /&gt;
&lt;br /&gt;
==Edna's Boarding House==&lt;br /&gt;
During their second meeting under the bridge Kray and [[Anatole]] had both independently come to the conclusion the court of fear was not best served by having its base of operations in a theme park. Sharing ideas for how to remedy this situation it was agreed Kray's grand plans to move reopen and resurrect Edna's reputation was deemed both grand and worth the effort, this was not impacted by the departure of the Harvest king not long after they came to this agreement.&lt;br /&gt;
&lt;br /&gt;
*As of August 2024 Kray came into the paperwork of ownership for [[Ednas Boarding House]]. What one Ogre started all those years ago, another Ogre will now bring out of its long slumber. Or that's how he likes to think about it.&lt;br /&gt;
&lt;br /&gt;
*On the 4th of December 2025 The Ogre with help from his various Circles moved Edna's out of Funder land, the boarding house is due to open for business once again on the 4th of January.&lt;br /&gt;
&lt;br /&gt;
==Not made for this world, no not like that==&lt;br /&gt;
&lt;br /&gt;
===Mundane items of interest=== &lt;br /&gt;
&lt;br /&gt;
*Despite being a very proficient brawler Kray like to carry around a sledgehammer, old metal and wooden haft worn smooth from use. &lt;br /&gt;
&lt;br /&gt;
*The leather long coat is thick and poorly made but can deaden a punch just fine and works well to add some flowing shadows to his figure.&lt;br /&gt;
&lt;br /&gt;
===Hedgespun=== &lt;br /&gt;
&lt;br /&gt;
*A autumnal gift: The Fedora&lt;br /&gt;
&lt;br /&gt;
'''Mask:''' A black battered fedora that has seen better days, moth eaten holes in the front and a ratty hat band around the body, big enough to fit him it is something he is almost never seen without. &lt;br /&gt;
&lt;br /&gt;
'''Mein:''' Made of red Autumn leaves and banded by a ring of tiny straw scarecrows, the custom nature of the item is further shown by the holes placed with intention to prevent catching on his horn nubbins.&lt;br /&gt;
&lt;br /&gt;
To his slight annoyance during the months of Autumn when his crown is manifest he can't wear the hat he is otherwise never seen without. A stark and visual reminder that he can't be both who he was and embrace the duties of the crown.&lt;br /&gt;
&lt;br /&gt;
==Goals and Hooks== &lt;br /&gt;
&lt;br /&gt;
===Gaming===&lt;br /&gt;
&lt;br /&gt;
The Ogre has interest in games of chance and skill, not being very good at them he rarely plays for money or stakes rather taking some strange satisfaction from the game itself. This might seem to be at odds with habit of never indebting himself to anyone preferring to be as self reliant as he can.  &lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
he squandered his childhood education and seeks to remedy this, more of a learn by doing kind of Ogre then books reading he does however place great value on the written word despite being very bad with it himself.  &lt;br /&gt;
&lt;br /&gt;
===Labour===&lt;br /&gt;
Autumn is the working mans season or so his dad always used to say and he is never above getting his hands dirty or breaking a sweat when there is need. &lt;br /&gt;
&lt;br /&gt;
===The Man in the black and beaten hat=== &lt;br /&gt;
Kray is not the man the infamous place is named after, but he wants to be. A criminal through hand through he works to extended his reach to many spheres and slowly brick by brick build himself an empire from which he can influence the cities movements from the shadows. He knows people in the know and has friends in many places he is willing to use for his ends, or yours if your ready to make a deal. &lt;br /&gt;
&lt;br /&gt;
==Contracts== &lt;br /&gt;
* [[Stone]] ● &lt;br /&gt;
* [[Oath and Punishment]] ● &lt;br /&gt;
* [[Dream Contracts]] ●● &lt;br /&gt;
* [[Board]] ●&lt;br /&gt;
* [[Eternal Autumn]] ● &lt;br /&gt;
* [[Fleeting Autumn]] ●&lt;br /&gt;
* [[Spellbound Autumn]] ●&lt;br /&gt;
&lt;br /&gt;
==Glimpses== &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47039 Must it always end in violence?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47301 What does it mean to be strong?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47613 The monster they need]&lt;br /&gt;
*[http://nwod.org/forum/showthread.php?48135 Dreams not meant to be]&lt;br /&gt;
&lt;br /&gt;
==Spheres of influence== &lt;br /&gt;
{{col-begin|width=100%}}&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Contacts]]|m}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Emergency Services &lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Judicial&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Allies]]|m}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Culture&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Medical&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Judicial&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Street&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=News Media&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Entertainment &lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Academia &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Kray</id>
		<title>Kray</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Kray"/>
				<updated>2026-06-03T05:14:36Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: /* Spheres of influence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=46526&lt;br /&gt;
|Avatar=Mark William Calaway&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Huh. Now tell me, why do you lock your doors at night?&lt;br /&gt;
|box1=[[Preadators Gaze]] &amp;lt;br&amp;gt;[[Giant]]&amp;lt;br&amp;gt;[[Strong Back]]&amp;lt;br&amp;gt;{{Has Merit|Distinctive Voice|2}} (Baritone)&amp;lt;br&amp;gt;[[Iron Stomach]]&lt;br /&gt;
|box2={{Has Merit|Hidden Life|1}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2}} (John Donoghue)&amp;lt;br&amp;gt;Autumn [[Autumn Titles::Sovereign]]&lt;br /&gt;
|box3={{Has Merit|Resources|4}}&amp;lt;br&amp;gt;{{Has Merit|Pledgesmith|3}}&amp;lt;br&amp;gt;{{Has Merit|Brute Force|3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Man, The Ogre, The Monster==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
Standing 7ft 6 inches and weighing in at 300lbs he really is a giant of a man, broad as a barn his muscles are not things curated for gym selfies but thick from use and abuse. The jug jaw can be said to be his most flattering feature, after the badly broken nose, limp locks of black hair starting to go grey and sharp shattered teeth, what must surely be the result of countless blows to the face. He wears a long poorly made overcoat, suspenders keep trousers up over a ill fitting white work shirt. A battered fedora is his only accessory. His shoes however are always shined and polished black leather, somethings are only proper after all. &lt;br /&gt;
&lt;br /&gt;
Even when only perceiving the mask the looming and thuggish looking giant oozes menace and he threat of pain and violence with no real effort, something he leans into, often to great effect.&lt;br /&gt;
&lt;br /&gt;
===Mein===&lt;br /&gt;
*Wyrd 1-2:&lt;br /&gt;
Standing an inch or so taller and broader than its already giant mask the blubbery ashen skin, splotched with chitinous scabs and bulbous fleshy worts look almost diseased. Wild and matted lichens and moss form a tangled mane of hair and beard. Thick trunk like, twisted, arms of exaggerated length, end in vast hands with dark chipped nails. The pillar like legs bow slightly. A barrel chest and obese gut only add to the immensity of the creature. A broad jaw houses a chaotic array of sharp and curving teeth resembling shards of stone that prevent complete mouth closure ensuring they are always on display. The flat squashed nose leads to the sickly yellow sclera of the vast bulbous eyes and pupils more akin to fragments of flint, in turn overshadowed by nubbin horns protruding from a wide forehead.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
''Mantle ●'' Source less, sorcerous candle flames flicker in and out.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●'' The source less sorcerous candle flames spark into existence with grater frequency and in greater number casting the Ogre in the light and shadows of their illusory flames that flicker with increased tenacity and with greater range of motion.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●●'' What once where shapeless whisps of fire have become more, objects and items of illusory flame now spark into being and motion around the ogre, on a rare occasion faint or distant sounds appropriate to the image can be heard adding a auditory layer to the illusions.&lt;br /&gt;
&lt;br /&gt;
===Crown===&lt;br /&gt;
During the months of Autumn Kray's crown is worn instead of his go to hedgespun hat. &lt;br /&gt;
*The band is a complex weave of jutting finger bones from which rise folded origami flames in shades of orange that move and flicker in a style akin to a shadow puppet show, while they themselves are lightless they cast shadows as if the paper flames were the real thing.&lt;br /&gt;
&lt;br /&gt;
==History== &lt;br /&gt;
&lt;br /&gt;
===Life before===&lt;br /&gt;
With the arrest of Reggie and Ronald Kray the firm seemed to collapse, that was not strictly true, the Krays had other family and associates that salvaged what they could just on a much smaller scale. Never to be the prince's of London as the two notorious gangsters had been. One such hanger on, more fan boy who idolised the twins, had always been big and always strong for his age the young man bit of more then he could chew inflicting and receiving violence on a regular basis he eschewed his schooling in favour of more criminal activities. &lt;br /&gt;
&lt;br /&gt;
Attracting the attention of the now much lessened firm he took jobs as a wet worker and knee breaker, the work was not satisfying but it paid alright and made him feel important, powerful. In time the firm falling further and further caved to pressure from other gangs tearing at what little territory they still had, without what little protection that had offered him, two choices seemed prominent prison or death. During this time he was approached not by another gang but someone claiming to be a boxing coach, the hope of many a young east end man and being praised for his size and strength was all to easy to hood wink into a meeting alone in a place he did not know, and prison or death become his reality in ways he could never have imagined.&lt;br /&gt;
&lt;br /&gt;
===Keeper, Durance, and Escape=== &lt;br /&gt;
His Keeper was a towering mound of flesh dwarfing even the young burly man. Poured into a white pinstripe suit and bowler hat it had no conventional limbs, masses of fleshy tentacles snaked and slithered from the mass and when it would speak it might for ma mouth or might not, but always in lines of poetry and riddles. &lt;br /&gt;
&lt;br /&gt;
This thing had shaped its realm in its image, or the realm had spat it forth as a manifestation of itself, Kray was never sure it might not be either. But it ruled over an ever hungry coliseum like structure, dark arched tunnels, under a reverse ziggurat of seating with balcony's overhanging for when it had special guests. &lt;br /&gt;
&lt;br /&gt;
Its hobs and those it took, it made to fight in the pit of its arena, to what end a dangerous task not only because you had to win but because the fleshy arena itself would chew and gnaw at you if you stopped moving. If you wanted to eat well you had moments before your defeated foe was torn asunder by the place itself to rip off a few mouthfuls. Fighting and eating to survive in this way, made him the Ogre he is today. That being said even in this violent hell arcadia is more then terror, it is also wonder and the impossibilities he witnessed,  &lt;br /&gt;
&lt;br /&gt;
The escape came when Kray having noticed the way Keeper spoke choose one day to start imitating its speech patterns. This went on for sometime until the keeper overheard and was .. .well Kray was not sure what ... but it reacted .. badly ... after a vicious beating he was left to perish in his cell. A seemingly forgotten waste, this he turned to his advantage, the cell was after all made of flesh, the Ogre ate his way out and fled through the hedge to eventually burst free, still very far from what he called home having missed more then a few decades.  &lt;br /&gt;
&lt;br /&gt;
It is the power of speech that lead him pursue pledge craft and save his most eloquent speaking for when he performs that task. Otherwise he adopts something of a stuttered speech pattern, breaking the start of his sentences with sounds or single syllables. The observant might notice this becomes inconsistent when he gets angry or agitated.       &lt;br /&gt;
&lt;br /&gt;
===Fetch===&lt;br /&gt;
In an unusual twist he has no idea where it is and never bothers to find out. It could be this side of the Atlantic, it could be back in the UK, it could be dead. His life was headed for Wandsworth prison or dead in the gutter and the thing is welcome to that, he is far more interested in the possibilities this new start offers him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The first two years across the Atlantic===&lt;br /&gt;
Well what else would be the case for hulking Ogre with cannibalistic urges. The lost he encountered wanted more of the same violence and wrath, it came as a surprise to some then when he joined the Autumn court over summer. He is a very capable fighter and perfectly willing to engage in violence but its not wrath that motivates his actions. His might did not win him free, it does provide a convenient screen for mortals and lost alike to judge him however. &lt;br /&gt;
&lt;br /&gt;
No he remembered words and their power, he remembered violence but also wonder, and more then anything he understood the place and power of fear.  The way people avoided him, the power and wonder of magic, and the importance of misdirection. He also severely regrets squandering his childhood education but with time and money he plans to remedy that situation.     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The River city of Sacramento== &lt;br /&gt;
And so it was to leave behind those who could see not past the teeth and kith (he honestly hasn't eaten anyone since gets back no matter how tempted)he made his way around until he found Sacramento a good a place as any he reckoned.&lt;br /&gt;
&lt;br /&gt;
===Under the Bridge=== &lt;br /&gt;
His first encounter with the harvest king [[Anatole]] proved to me be most enlightening experience under the rail bridge they shared snacks and a drink as questions went both ways. Speaking to someone who understood Autumn and valued what the Ogre brought was a refreshing experience, although he was made to wait a few months till the winter solstice before offering glamour to the wyrdstone.&lt;br /&gt;
&lt;br /&gt;
Prior to this he also met the spring queen [[Seraphina]] by chance in park in what at the time seemed a very pleasant encounter. Somehow in this first meeting they agreed agreed to exchange skills he would show her how to fight, she would teach him dream combat, something he knew little of and had less experience.  &lt;br /&gt;
&lt;br /&gt;
Running into both [[Anatole]] and the Summer queen [[Circe]] at an instrument only rendition of carols meant he was known to all monarchs present in the freehold at the time prior to the Winter solstice of 2023.&lt;br /&gt;
&lt;br /&gt;
===Under the Earth=== &lt;br /&gt;
His first significant contribution came when he helped a team of the lost lead by [[Circe]] to push a cart for some miles in the tunnels under [[Funderland]]. He did little more then provide muscle on this trip but it was needed. The debrief was more fruitful as he got more filled in on some issues and had ideas on how he could help.&lt;br /&gt;
&lt;br /&gt;
In October of 2024 the now Autumn Monarch brought down a temporary wall so he [[Circe] and [[Sven Svelte]] could explore the sewers beyond and find a filtration pool and possible gate locations before helping build up a proper concealing wall to cut the tunnels off from mundane intrusion.&lt;br /&gt;
&lt;br /&gt;
===When deals go south=== &lt;br /&gt;
He showed [[Seraphina]] how he fought as promised even sparring and beating [[Vincent Black]] a couple of times as the beast joined in.&lt;br /&gt;
&lt;br /&gt;
In return she had offered to teach him the basics of [[Oneiromachy]]. However what started as an interesting experience navigating and learning dream combat went south when he realised he stood no chance of challenging the spring queen with his environmental attacks he tried to get at her another way, using chains in his next attack, inspired by something he saw in her dream. Her retaliation knocked him from the dream with disastrous consequences. &lt;br /&gt;
&lt;br /&gt;
Disoriented and mentally broken the derangement he suffered as a result shattered his sense of clarity. The words of the spring queen that night only serving to direct this feeling at herself as she claimed awareness and intention (perhaps not fully aware of the extent of the damage) to his suffering. &lt;br /&gt;
&lt;br /&gt;
With the rumour mill active after the spring Equinox and the vernal queen quite public with her opinions. He soon learned she had also kicked [[Vincent Black]] out of his home, that the had been staying in by agreement with her, and knowing the effect that sudden changes can have on the lost became rather concerned.   &lt;br /&gt;
&lt;br /&gt;
Choosing to confide his damaged state of being and concerns in the harvest king [[Anatole]] the two agreed that someone should check up on [[Vincent Black]], the Ogre felt some reassurance he was not going to have to handle this alone, when the Autumn sovereign condemned the actions of the spring queen and handed the Ogre a rock. What Kray did not know was this was one of the last times he would see the dwarf. &lt;br /&gt;
&lt;br /&gt;
Kray invited [[Vincent Black]] to his home after trying and failing to bring the topic up properly at a more social hang out. The meeting went about as well as can be expected when a crazy cannibal tries to give a shoulder to another lost, very badly. But he learnt a lot and was left under no illusion that [[Vincent Black]] was not as well as he claimed to be after digging past some of the bravado.    &lt;br /&gt;
&lt;br /&gt;
With the Autumn king's departure Kray had to grit his mighty teeth and confronted [[Seraphina]]. This meeting also went poorly much like the one with [[Vincent Black]] the spring sovereign departed unwilling to see it through to the end. Not before Kray made her aware of the damage and risk she was putting others in with her actions and got a promise from her never to teach dream fighting without the proper oath in place to stop further clarity loss. The Ogre made sure she knew he would not let her keep getting away with damaging the clarity of the lost in the freehold. The threat motivated by her doubling down that what she did was necessary.&lt;br /&gt;
&lt;br /&gt;
===King by requirement=== &lt;br /&gt;
At the Autumn Equinox of 2024 the great Ogre hosted the freehold at Ednas boarding house with food drink and books, here he as the only Ashen courtier took on the duty of the crown and title of dread lord of Sacramento.&lt;br /&gt;
&lt;br /&gt;
==Edna's Boarding House==&lt;br /&gt;
During their second meeting under the bridge Kray and [[Anatole]] had both independently come to the conclusion the court of fear was not best served by having its base of operations in a theme park. Sharing ideas for how to remedy this situation it was agreed Kray's grand plans to move reopen and resurrect Edna's reputation was deemed both grand and worth the effort, this was not impacted by the departure of the Harvest king not long after they came to this agreement.&lt;br /&gt;
&lt;br /&gt;
*As of August 2024 Kray came into the paperwork of ownership for [[Ednas Boarding House]]. What one Ogre started all those years ago, another Ogre will now bring out of its long slumber. Or that's how he likes to think about it.&lt;br /&gt;
&lt;br /&gt;
*On the 4th of December 2025 The Ogre with help from his various Circles moved Edna's out of Funder land, the boarding house is due to open for business once again on the 4th of January.&lt;br /&gt;
&lt;br /&gt;
==Not made for this world, no not like that==&lt;br /&gt;
&lt;br /&gt;
===Mundane items of interest=== &lt;br /&gt;
&lt;br /&gt;
*Despite being a very proficient brawler Kray like to carry around a sledgehammer, old metal and wooden haft worn smooth from use. &lt;br /&gt;
&lt;br /&gt;
*The leather long coat is thick and poorly made but can deaden a punch just fine and works well to add some flowing shadows to his figure.&lt;br /&gt;
&lt;br /&gt;
===Hedgespun=== &lt;br /&gt;
&lt;br /&gt;
*A autumnal gift: The Fedora&lt;br /&gt;
&lt;br /&gt;
'''Mask:''' A black battered fedora that has seen better days, moth eaten holes in the front and a ratty hat band around the body, big enough to fit him it is something he is almost never seen without. &lt;br /&gt;
&lt;br /&gt;
'''Mein:''' Made of red Autumn leaves and banded by a ring of tiny straw scarecrows, the custom nature of the item is further shown by the holes placed with intention to prevent catching on his horn nubbins.&lt;br /&gt;
&lt;br /&gt;
To his slight annoyance during the months of Autumn when his crown is manifest he can't wear the hat he is otherwise never seen without. A stark and visual reminder that he can't be both who he was and embrace the duties of the crown.&lt;br /&gt;
&lt;br /&gt;
==Goals and Hooks== &lt;br /&gt;
&lt;br /&gt;
===Gaming===&lt;br /&gt;
&lt;br /&gt;
The Ogre has interest in games of chance and skill, not being very good at them he rarely plays for money or stakes rather taking some strange satisfaction from the game itself. This might seem to be at odds with habit of never indebting himself to anyone preferring to be as self reliant as he can.  &lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
he squandered his childhood education and seeks to remedy this, more of a learn by doing kind of Ogre then books reading he does however place great value on the written word despite being very bad with it himself.  &lt;br /&gt;
&lt;br /&gt;
===Labour===&lt;br /&gt;
Autumn is the working mans season or so his dad always used to say and he is never above getting his hands dirty or breaking a sweat when there is need. &lt;br /&gt;
&lt;br /&gt;
===The Man in the black and beaten hat=== &lt;br /&gt;
Kray is not the man the infamous place is named after, but he wants to be. A criminal through hand through he works to extended his reach to many spheres and slowly brick by brick build himself an empire from which he can influence the cities movements from the shadows. He knows people in the know and has friends in many places he is willing to use for his ends, or yours if your ready to make a deal. &lt;br /&gt;
&lt;br /&gt;
==Contracts== &lt;br /&gt;
* [[Stone]] ● &lt;br /&gt;
* [[Oath and Punishment]] ● &lt;br /&gt;
* [[Dream Contracts]] ●● &lt;br /&gt;
* [[Board]] ●&lt;br /&gt;
* [[Eternal Autumn]] ● &lt;br /&gt;
* [[Fleeting Autumn]] ●&lt;br /&gt;
* [[Spellbound Autumn]] ●&lt;br /&gt;
&lt;br /&gt;
==Glimpses== &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47039 Must it always end in violence?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47301 What does it mean to be strong?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47613 The monster they need]&lt;br /&gt;
*[http://nwod.org/forum/showthread.php?48135 Dreams not meant to be]&lt;br /&gt;
&lt;br /&gt;
==Spheres of influence== &lt;br /&gt;
{{col-begin|width=100%}}&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Contacts]]|m}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Judicial|1&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Allies]]|m}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Culture&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Medical&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Judicial&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Street&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=News Media&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Entertainment &lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Academia &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Mage_Armor</id>
		<title>Mage Armor</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Mage_Armor"/>
				<updated>2026-05-06T08:56:26Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|mta}}{{Mage/Index}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the rules for 2e armor are present below for clarity sake and so it is clear. The mage Venue uses 1e mage armour and mage sight as per the core book. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mage 2E introduces radical changes to the various types of Shields/Armors that can be cast.  We'll be play-testing these for some time before fully introducing them.  During the three month play-test, players may choose whether to use the 1E or 2E version of their Armor(s).&lt;br /&gt;
&lt;br /&gt;
Unlike 2E, we'll simply be adopting the mechanics and effects of the Armor(s).  They will remain Spells rather than be changed to Attainments and otherwise be identical to the 1E spell versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See table below for specific effects.   Remember that 'Armor' always applies to Firearms attacks.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Armors===&lt;br /&gt;
{{Tables/Mage Armor}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{links|Spells}}{{footer|mta}}[[Category:Glossary]][[Category:Mage: The Awakening]][[Category:RAW|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Circle_of_Creation</id>
		<title>Circle of Creation</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Circle_of_Creation"/>
				<updated>2026-05-06T08:42:11Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Type=Sanctum&lt;br /&gt;
|Address=4051 Zinfandel Drive&lt;br /&gt;
|Location=38.560739,-121.262461&lt;br /&gt;
|Image=Circle of Creation.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{#set:Active=VSites}}&lt;br /&gt;
Formerly owned by a private religious organization, the Circle of Creation sprang up in it's absence.  Whether or not it's always been a replica of Westminster, no one can say.  The Circle is the home of the Sacramento [[Consilium]] and shelters all five Orders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Circle is a large almost imposing building of Gothic Architecture. It is an almost perfect replica of Westminster, but no one ever '''notices''.   Sleeper eyes slide over the ruins of what used to be, and only Awakened eyes can pierce the subtle occultation.&lt;br /&gt;
* [http://nwod.org/forum/showpost.php?p=445261 The Clock]&lt;br /&gt;
* [http://nwod.org/forum/showpost.php?p=445644 Cosmati Pavement]&lt;br /&gt;
* [http://nwod.org/forum/showpost.php?p=474603 Wards and Labyrinth] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CircleOfCreationClock.jpg|450px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CircleOfCreationLocations.jpg|450px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CircleOfCreationLayout.jpg|x500px]]&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
The following floor plan of Westminster Abbey shows an a approximation of the layout of the Circle of Creation. [http://nwod.org/wiki/images/CircleOfCreationLayout.jpg Full resolution] &lt;br /&gt;
&lt;br /&gt;
==Other information== &lt;br /&gt;
The current dots of the shared communal are found at [http://nwod.org/forum/group.php?groupid=1 Dots]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Geography}}[[Category:Locations]]{{#set:Parent=Adamantine Arrow|Location Type=Mage}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Kray</id>
		<title>Kray</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Kray"/>
				<updated>2026-05-05T19:48:44Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: /* Spheres of influence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=46526&lt;br /&gt;
|Avatar=Mark William Calaway&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Huh. Now tell me, why do you lock your doors at night?&lt;br /&gt;
|box1=[[Preadators Gaze]] &amp;lt;br&amp;gt;[[Giant]]&amp;lt;br&amp;gt;[[Strong Back]]&amp;lt;br&amp;gt;{{Has Merit|Distinctive Voice|2}} (Baritone)&amp;lt;br&amp;gt;[[Iron Stomach]]&lt;br /&gt;
|box2={{Has Merit|Hidden Life|1}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2}} (John Donoghue)&amp;lt;br&amp;gt;Autumn [[Autumn Titles::Sovereign]]&lt;br /&gt;
|box3={{Has Merit|Resources|4}}&amp;lt;br&amp;gt;{{Has Merit|Pledgesmith|3}}&amp;lt;br&amp;gt;{{Has Merit|Brute Force|3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Man, The Ogre, The Monster==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
Standing 7ft 6 inches and weighing in at 300lbs he really is a giant of a man, broad as a barn his muscles are not things curated for gym selfies but thick from use and abuse. The jug jaw can be said to be his most flattering feature, after the badly broken nose, limp locks of black hair starting to go grey and sharp shattered teeth, what must surely be the result of countless blows to the face. He wears a long poorly made overcoat, suspenders keep trousers up over a ill fitting white work shirt. A battered fedora is his only accessory. His shoes however are always shined and polished black leather, somethings are only proper after all. &lt;br /&gt;
&lt;br /&gt;
Even when only perceiving the mask the looming and thuggish looking giant oozes menace and he threat of pain and violence with no real effort, something he leans into, often to great effect.&lt;br /&gt;
&lt;br /&gt;
===Mein===&lt;br /&gt;
*Wyrd 1-2:&lt;br /&gt;
Standing an inch or so taller and broader than its already giant mask the blubbery ashen skin, splotched with chitinous scabs and bulbous fleshy worts look almost diseased. Wild and matted lichens and moss form a tangled mane of hair and beard. Thick trunk like, twisted, arms of exaggerated length, end in vast hands with dark chipped nails. The pillar like legs bow slightly. A barrel chest and obese gut only add to the immensity of the creature. A broad jaw houses a chaotic array of sharp and curving teeth resembling shards of stone that prevent complete mouth closure ensuring they are always on display. The flat squashed nose leads to the sickly yellow sclera of the vast bulbous eyes and pupils more akin to fragments of flint, in turn overshadowed by nubbin horns protruding from a wide forehead.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
''Mantle ●'' Source less, sorcerous candle flames flicker in and out.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●'' The source less sorcerous candle flames spark into existence with grater frequency and in greater number casting the Ogre in the light and shadows of their illusory flames that flicker with increased tenacity and with greater range of motion.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●●'' What once where shapeless whisps of fire have become more, objects and items of illusory flame now spark into being and motion around the ogre, on a rare occasion faint or distant sounds appropriate to the image can be heard adding a auditory layer to the illusions.&lt;br /&gt;
&lt;br /&gt;
===Crown===&lt;br /&gt;
During the months of Autumn Kray's crown is worn instead of his go to hedgespun hat. &lt;br /&gt;
*The band is a complex weave of jutting finger bones from which rise folded origami flames in shades of orange that move and flicker in a style akin to a shadow puppet show, while they themselves are lightless they cast shadows as if the paper flames were the real thing.&lt;br /&gt;
&lt;br /&gt;
==History== &lt;br /&gt;
&lt;br /&gt;
===Life before===&lt;br /&gt;
With the arrest of Reggie and Ronald Kray the firm seemed to collapse, that was not strictly true, the Krays had other family and associates that salvaged what they could just on a much smaller scale. Never to be the prince's of London as the two notorious gangsters had been. One such hanger on, more fan boy who idolised the twins, had always been big and always strong for his age the young man bit of more then he could chew inflicting and receiving violence on a regular basis he eschewed his schooling in favour of more criminal activities. &lt;br /&gt;
&lt;br /&gt;
Attracting the attention of the now much lessened firm he took jobs as a wet worker and knee breaker, the work was not satisfying but it paid alright and made him feel important, powerful. In time the firm falling further and further caved to pressure from other gangs tearing at what little territory they still had, without what little protection that had offered him, two choices seemed prominent prison or death. During this time he was approached not by another gang but someone claiming to be a boxing coach, the hope of many a young east end man and being praised for his size and strength was all to easy to hood wink into a meeting alone in a place he did not know, and prison or death become his reality in ways he could never have imagined.&lt;br /&gt;
&lt;br /&gt;
===Keeper, Durance, and Escape=== &lt;br /&gt;
His Keeper was a towering mound of flesh dwarfing even the young burly man. Poured into a white pinstripe suit and bowler hat it had no conventional limbs, masses of fleshy tentacles snaked and slithered from the mass and when it would speak it might for ma mouth or might not, but always in lines of poetry and riddles. &lt;br /&gt;
&lt;br /&gt;
This thing had shaped its realm in its image, or the realm had spat it forth as a manifestation of itself, Kray was never sure it might not be either. But it ruled over an ever hungry coliseum like structure, dark arched tunnels, under a reverse ziggurat of seating with balcony's overhanging for when it had special guests. &lt;br /&gt;
&lt;br /&gt;
Its hobs and those it took, it made to fight in the pit of its arena, to what end a dangerous task not only because you had to win but because the fleshy arena itself would chew and gnaw at you if you stopped moving. If you wanted to eat well you had moments before your defeated foe was torn asunder by the place itself to rip off a few mouthfuls. Fighting and eating to survive in this way, made him the Ogre he is today. That being said even in this violent hell arcadia is more then terror, it is also wonder and the impossibilities he witnessed,  &lt;br /&gt;
&lt;br /&gt;
The escape came when Kray having noticed the way Keeper spoke choose one day to start imitating its speech patterns. This went on for sometime until the keeper overheard and was .. .well Kray was not sure what ... but it reacted .. badly ... after a vicious beating he was left to perish in his cell. A seemingly forgotten waste, this he turned to his advantage, the cell was after all made of flesh, the Ogre ate his way out and fled through the hedge to eventually burst free, still very far from what he called home having missed more then a few decades.  &lt;br /&gt;
&lt;br /&gt;
It is the power of speech that lead him pursue pledge craft and save his most eloquent speaking for when he performs that task. Otherwise he adopts something of a stuttered speech pattern, breaking the start of his sentences with sounds or single syllables. The observant might notice this becomes inconsistent when he gets angry or agitated.       &lt;br /&gt;
&lt;br /&gt;
===Fetch===&lt;br /&gt;
In an unusual twist he has no idea where it is and never bothers to find out. It could be this side of the Atlantic, it could be back in the UK, it could be dead. His life was headed for Wandsworth prison or dead in the gutter and the thing is welcome to that, he is far more interested in the possibilities this new start offers him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The first two years across the Atlantic===&lt;br /&gt;
Well what else would be the case for hulking Ogre with cannibalistic urges. The lost he encountered wanted more of the same violence and wrath, it came as a surprise to some then when he joined the Autumn court over summer. He is a very capable fighter and perfectly willing to engage in violence but its not wrath that motivates his actions. His might did not win him free, it does provide a convenient screen for mortals and lost alike to judge him however. &lt;br /&gt;
&lt;br /&gt;
No he remembered words and their power, he remembered violence but also wonder, and more then anything he understood the place and power of fear.  The way people avoided him, the power and wonder of magic, and the importance of misdirection. He also severely regrets squandering his childhood education but with time and money he plans to remedy that situation.     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The River city of Sacramento== &lt;br /&gt;
And so it was to leave behind those who could see not past the teeth and kith (he honestly hasn't eaten anyone since gets back no matter how tempted)he made his way around until he found Sacramento a good a place as any he reckoned.&lt;br /&gt;
&lt;br /&gt;
===Under the Bridge=== &lt;br /&gt;
His first encounter with the harvest king [[Anatole]] proved to me be most enlightening experience under the rail bridge they shared snacks and a drink as questions went both ways. Speaking to someone who understood Autumn and valued what the Ogre brought was a refreshing experience, although he was made to wait a few months till the winter solstice before offering glamour to the wyrdstone.&lt;br /&gt;
&lt;br /&gt;
Prior to this he also met the spring queen [[Seraphina]] by chance in park in what at the time seemed a very pleasant encounter. Somehow in this first meeting they agreed agreed to exchange skills he would show her how to fight, she would teach him dream combat, something he knew little of and had less experience.  &lt;br /&gt;
&lt;br /&gt;
Running into both [[Anatole]] and the Summer queen [[Circe]] at an instrument only rendition of carols meant he was known to all monarchs present in the freehold at the time prior to the Winter solstice of 2023.&lt;br /&gt;
&lt;br /&gt;
===Under the Earth=== &lt;br /&gt;
His first significant contribution came when he helped a team of the lost lead by [[Circe]] to push a cart for some miles in the tunnels under [[Funderland]]. He did little more then provide muscle on this trip but it was needed. The debrief was more fruitful as he got more filled in on some issues and had ideas on how he could help.&lt;br /&gt;
&lt;br /&gt;
In October of 2024 the now Autumn Monarch brought down a temporary wall so he [[Circe] and [[Sven Svelte]] could explore the sewers beyond and find a filtration pool and possible gate locations before helping build up a proper concealing wall to cut the tunnels off from mundane intrusion.&lt;br /&gt;
&lt;br /&gt;
===When deals go south=== &lt;br /&gt;
He showed [[Seraphina]] how he fought as promised even sparring and beating [[Vincent Black]] a couple of times as the beast joined in.&lt;br /&gt;
&lt;br /&gt;
In return she had offered to teach him the basics of [[Oneiromachy]]. However what started as an interesting experience navigating and learning dream combat went south when he realised he stood no chance of challenging the spring queen with his environmental attacks he tried to get at her another way, using chains in his next attack, inspired by something he saw in her dream. Her retaliation knocked him from the dream with disastrous consequences. &lt;br /&gt;
&lt;br /&gt;
Disoriented and mentally broken the derangement he suffered as a result shattered his sense of clarity. The words of the spring queen that night only serving to direct this feeling at herself as she claimed awareness and intention (perhaps not fully aware of the extent of the damage) to his suffering. &lt;br /&gt;
&lt;br /&gt;
With the rumour mill active after the spring Equinox and the vernal queen quite public with her opinions. He soon learned she had also kicked [[Vincent Black]] out of his home, that the had been staying in by agreement with her, and knowing the effect that sudden changes can have on the lost became rather concerned.   &lt;br /&gt;
&lt;br /&gt;
Choosing to confide his damaged state of being and concerns in the harvest king [[Anatole]] the two agreed that someone should check up on [[Vincent Black]], the Ogre felt some reassurance he was not going to have to handle this alone, when the Autumn sovereign condemned the actions of the spring queen and handed the Ogre a rock. What Kray did not know was this was one of the last times he would see the dwarf. &lt;br /&gt;
&lt;br /&gt;
Kray invited [[Vincent Black]] to his home after trying and failing to bring the topic up properly at a more social hang out. The meeting went about as well as can be expected when a crazy cannibal tries to give a shoulder to another lost, very badly. But he learnt a lot and was left under no illusion that [[Vincent Black]] was not as well as he claimed to be after digging past some of the bravado.    &lt;br /&gt;
&lt;br /&gt;
With the Autumn king's departure Kray had to grit his mighty teeth and confronted [[Seraphina]]. This meeting also went poorly much like the one with [[Vincent Black]] the spring sovereign departed unwilling to see it through to the end. Not before Kray made her aware of the damage and risk she was putting others in with her actions and got a promise from her never to teach dream fighting without the proper oath in place to stop further clarity loss. The Ogre made sure she knew he would not let her keep getting away with damaging the clarity of the lost in the freehold. The threat motivated by her doubling down that what she did was necessary.&lt;br /&gt;
&lt;br /&gt;
===King by requirement=== &lt;br /&gt;
At the Autumn Equinox of 2024 the great Ogre hosted the freehold at Ednas boarding house with food drink and books, here he as the only Ashen courtier took on the duty of the crown and title of dread lord of Sacramento.&lt;br /&gt;
&lt;br /&gt;
==Edna's Boarding House==&lt;br /&gt;
During their second meeting under the bridge Kray and [[Anatole]] had both independently come to the conclusion the court of fear was not best served by having its base of operations in a theme park. Sharing ideas for how to remedy this situation it was agreed Kray's grand plans to move reopen and resurrect Edna's reputation was deemed both grand and worth the effort, this was not impacted by the departure of the Harvest king not long after they came to this agreement.&lt;br /&gt;
&lt;br /&gt;
*As of August 2024 Kray came into the paperwork of ownership for [[Ednas Boarding House]]. What one Ogre started all those years ago, another Ogre will now bring out of its long slumber. Or that's how he likes to think about it.&lt;br /&gt;
&lt;br /&gt;
*On the 4th of December 2025 The Ogre with help from his various Circles moved Edna's out of Funder land, the boarding house is due to open for business once again on the 4th of January.&lt;br /&gt;
&lt;br /&gt;
==Not made for this world, no not like that==&lt;br /&gt;
&lt;br /&gt;
===Mundane items of interest=== &lt;br /&gt;
&lt;br /&gt;
*Despite being a very proficient brawler Kray like to carry around a sledgehammer, old metal and wooden haft worn smooth from use. &lt;br /&gt;
&lt;br /&gt;
*The leather long coat is thick and poorly made but can deaden a punch just fine and works well to add some flowing shadows to his figure.&lt;br /&gt;
&lt;br /&gt;
===Hedgespun=== &lt;br /&gt;
&lt;br /&gt;
*A autumnal gift: The Fedora&lt;br /&gt;
&lt;br /&gt;
'''Mask:''' A black battered fedora that has seen better days, moth eaten holes in the front and a ratty hat band around the body, big enough to fit him it is something he is almost never seen without. &lt;br /&gt;
&lt;br /&gt;
'''Mein:''' Made of red Autumn leaves and banded by a ring of tiny straw scarecrows, the custom nature of the item is further shown by the holes placed with intention to prevent catching on his horn nubbins.&lt;br /&gt;
&lt;br /&gt;
To his slight annoyance during the months of Autumn when his crown is manifest he can't wear the hat he is otherwise never seen without. A stark and visual reminder that he can't be both who he was and embrace the duties of the crown.&lt;br /&gt;
&lt;br /&gt;
==Goals and Hooks== &lt;br /&gt;
&lt;br /&gt;
===Gaming===&lt;br /&gt;
&lt;br /&gt;
The Ogre has interest in games of chance and skill, not being very good at them he rarely plays for money or stakes rather taking some strange satisfaction from the game itself. This might seem to be at odds with habit of never indebting himself to anyone preferring to be as self reliant as he can.  &lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
he squandered his childhood education and seeks to remedy this, more of a learn by doing kind of Ogre then books reading he does however place great value on the written word despite being very bad with it himself.  &lt;br /&gt;
&lt;br /&gt;
===Labour===&lt;br /&gt;
Autumn is the working mans season or so his dad always used to say and he is never above getting his hands dirty or breaking a sweat when there is need. &lt;br /&gt;
&lt;br /&gt;
===The Man in the black and beaten hat=== &lt;br /&gt;
Kray is not the man the infamous place is named after, but he wants to be. A criminal through hand through he works to extended his reach to many spheres and slowly brick by brick build himself an empire from which he can influence the cities movements from the shadows. He knows people in the know and has friends in many places he is willing to use for his ends, or yours if your ready to make a deal. &lt;br /&gt;
&lt;br /&gt;
==Contracts== &lt;br /&gt;
* [[Stone]] ● &lt;br /&gt;
* [[Oath and Punishment]] ● &lt;br /&gt;
* [[Dream Contracts]] ●● &lt;br /&gt;
* [[Board]] ●&lt;br /&gt;
* [[Eternal Autumn]] ● &lt;br /&gt;
* [[Fleeting Autumn]] ●&lt;br /&gt;
* [[Spellbound Autumn]] ●&lt;br /&gt;
&lt;br /&gt;
==Glimpses== &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47039 Must it always end in violence?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47301 What does it mean to be strong?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47613 The monster they need]&lt;br /&gt;
*[http://nwod.org/forum/showthread.php?48135 Dreams not meant to be]&lt;br /&gt;
&lt;br /&gt;
==Spheres of influence== &lt;br /&gt;
{{col-begin|width=100%}}&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Contacts]]|m}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
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*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
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*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
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*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Allies]]|m}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Culture&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Medical&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Judicial&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Street&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=News Media&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Entertainment &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Mooney%27s_Bookstore</id>
		<title>Mooney's Bookstore</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Mooney%27s_Bookstore"/>
				<updated>2026-05-03T16:56:08Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location&lt;br /&gt;
|Status=Inactive&lt;br /&gt;
|Type=Book Store&lt;br /&gt;
|Established=2025/03/02&lt;br /&gt;
|Address=2814 35th St, Sacramento, CA 95817&lt;br /&gt;
|Location=38.551334, -121.468735&lt;br /&gt;
}}&lt;br /&gt;
{{#set:Active=Sites}}&lt;br /&gt;
Antique charm fills this bookshop. Old furniture nestles among shelves. A black spiral stair climbs to an open upper floor, packed with more literary treasures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{clear}}{{ch}}{{Geography}}[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Free_Council</id>
		<title>Free Council</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Free_Council"/>
				<updated>2026-03-30T20:22:32Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|mta}}{{Mage/FC}}&lt;br /&gt;
''Awakened society has always had its share of rebels and strange geniuses, mages who could never accept the easy answers of Atlantean tradition. The Silver Ladder cast them out, the Adamantine Arrow refused to protect them, and the Mysterium expunged their words from history. But the Awakened have always been sensitive to the spirit of an age, and there have been times when the trickle of malcontent grew to a flood. These eras coincided with some of the greatest achievements in human history, but also its wars and disasters. Do mages cause such events or take their lessons to heart? So many layers of conspiracy exist between mages and Sleeping humanity that it's nigh impossible to tell who bears the burden of history, but during these pivotal periods, arcane knowledge increases. In the early 19th Century, cabals across Europe expounded a startling theory: that these events led to genuinely new occult praxes, not mere shadows of Atlantis. Men and women were not as weak as the Exarchs supposed, and strained against their prison across the generations.''&lt;br /&gt;
* '''Location:''' [[Circle of Creation]] (pre time war [[Byzantine]])&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Leadership:''' Syndic {{#ask: [[Category:Mage]] [[Character Status::Active]] [[Position::Syndic]]}}&lt;br /&gt;
{{Askpc/Rank|Mages|Order|Free Council}}&lt;br /&gt;
{{TOC box}}&lt;br /&gt;
==Members==&lt;br /&gt;
The elder orders would have you think that the Free Council consists of poorly trained punks and political blowhards who endanger everyone around them with poorly wrought spells, and who defile the Supernal World with every ill-considered touch. Sometimes, that's true. For their part, novice mages might speak up for the Free Council out of sheer contrariness, but might also seek to escape the burden of apprenticeship. Many mages treat their pupils as slaves and cannon fodder in battles for ancient lore. A few masters even cripple their apprentice's development because they're afraid of being surpassed. Resentment builds and apprentices leave.&lt;br /&gt;
&lt;br /&gt;
The Free Council offers an environment in which young mages' ideas are debated freely, but novices who expect total license to act as they see fit are in for a surprise. The Free Council takes democracy seriously, but doesn't take to every notion - and there are many - that is flung on the table. Like mages everywhere, Libertines lead dangerous lives fighting rivals and searching for magical power. They believe in security and mutual aid. Empty rebellion doesn't help either. After running the gauntlet of debate and the sporadic violence of Council missions, survivors are tempered into idealistic but practical occultists with a flexible set of capabilities. Libertines tend to be generalists outside of their arcane specialties. An intense interest in culture and technology, and a certain amount of iconoclasm, makes the ideal member a combination of engineer, anthropologist, and guerrilla.&lt;br /&gt;
&lt;br /&gt;
Young mages aren't the only ones who join the Free Council, however. Veteran sorcerers align themselves with the Order either to reject their former, corrupt allegiances or to explore radical occult theories. Experienced defectors add political clout and arcane power to the cause.&lt;br /&gt;
&lt;br /&gt;
Libertines all have a common interest in contemporary culture and tend to be skeptical of Atlantean heritage. Some of them doubt that Atlantis ever even existed. In any event, they believe that it's useless to limit themselves to tradition. If Atlantis existed in any age, it should be the future and should be a better place than any legend describes. Of course, Free Council members rarely agree on the best model for an Awakened - or mundane - society. Their sanctums ring with the competing voices of anarchists, free-market capitalists, and partisans of countless other doctrines.&lt;br /&gt;
&lt;br /&gt;
==Philosophy==&lt;br /&gt;
Volumes have been written (and duels fought) about what Libertines ought to believe. Despite this, members hold little in common aside from the charter of unity forged at the dawn of the 20th century.&lt;br /&gt;
&lt;br /&gt;
* ''Democracy seeks the truth; hierarchy fosters the Lie'' - The Quiescence does more than blind Sleepers to the great truths of existence. It creates a way of thinking that causes them to lie to each other by diluting power through society's ranks, creating hierarchies to control the spread of knowledge. This is a radical enough claim by itself, but the Free Council goes a step further and postulates that even mages are cursed to trap their lore in hierarchies of mutual deception. Every generation loses a bit of lore that was concealed in the highest levels of initiation and never passed on. Subsequently, the secrets of Atlantis (if it isn't a lie) have been filtered through so many masters and apprentices that they're nearly useless. Only shattered discovery and free debate can throw off the Lie.&lt;br /&gt;
&lt;br /&gt;
* ''Humanity is magical; human works have arcane secrets'' - The Free Council believes that humanity never really forgot the secrets of magic. Human beings instinctively create their own miracles. These are only shadows of the potential they could attain if they Awakened, but they point to new ways of understanding magic. Technology and culture have their own secret laws and symbols, drawn from Supernal regions still waiting to be discovered. Libertines embrace a modern vision of magic drawn from human accomplishments, not hoary myths. This doesn't mean that magic comes only from modern technology and mass media, though. Many Libertines believe that pre-industrial and developing societies have been making their own discoveries throughout Sleeping history and that it's a mistake to cleave too closely to modern Western values. Of course, other Council cabals believe the opposite: that the Enlightenment and its heirs are the only streams of human history worth paying attention to. What both groups have in common is that they see these developments as new and vital in their own right instead of scrambled memories of Atlantean glory.&lt;br /&gt;
&lt;br /&gt;
* ''Destroy the followers of the Lie'' - This is one of the most contentious points of agreement among Free Council cabals. While all agree that the Seers of the Throne are the most extreme proponents of the Lie, they do not have any consensus on how to reform Awakened society away from its authoritarian traditions. The most radical cells espouse revolutionary war against the Silver Ladder and their collaborators, but others believe that a peaceful campaign of cooperation and Consilium-level reform will gradually persuade other mages to abandon their outmoded hierarchies.&lt;br /&gt;
&lt;br /&gt;
==Rituals and Observances==&lt;br /&gt;
The Free Council has existed for little over a century, so members know that the Order's traditions were invented, not revealed. The spirit of invention and adaptation persists, so Free Council cabals regularly invent rituals and conventions that suit their own interests.&lt;br /&gt;
&lt;br /&gt;
* ''Assembly'' - Free Council cabals are run democratically, either by absolute consensus or majority vote. In addition, cabals often form regional Assemblies as an alternative to the local Consilium. Individual groups send syndics (see below) to the Assembly, who in turn formulate proposals to be voted on by every mage represented. Some Assemblies require members to forswear association with a Consilium, but most do not. Even so, the collective power of a well-run Assembly can decisively sway a Consilium, since all members share a commitment to a particular policy. A variation known as the Column organizes mages in battles against their enemies. While any democratically governed cabal is allowed to join an Assembly, Libertine mages invariably make up the majority of their ranks.&lt;br /&gt;
&lt;br /&gt;
* ''Lorehouses'' - The Free Council's mission to renew the arcane arts can be realized only by the easy exchange of magical discoveries. The Lorehouse system assists that transaction by providing an open storehouse of magical knowledge. This doesn't always mean it's easy to get access to a Lorehouse; its controlling cabal dictates any requirements. Some Lorehouses use a free-market model, selling their stock to any mage who can meet the price in hard cash, Mana or barter. Others serve only cabals that profess an ideology acceptable to the Lorehouse's owners.&lt;br /&gt;
&lt;br /&gt;
* ''Techne'' - The order prefers to call its style of magic ''techne'', a Greek word meaning a skill or art. ''Techne'' is not just an application of ancient Atlantean techniques, but a philosophy combining technology, art and culture to produce magic that is relevant in a modern context. While other orders cling to a tradition belonging to an ancient past, the Free Council forges ahead to new horizons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Free Council|Scenes}}{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Silver_Ladder</id>
		<title>Silver Ladder</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Silver_Ladder"/>
				<updated>2026-03-30T20:08:21Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|mta}}{{Mage/SL}}&lt;br /&gt;
* '''Location:''' [[Circle of Creation]] (pre time war [[The Bismark]])&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Leadership:''' [[Deacon]] {{#ask: [[Concept:Active Mages]] [[Position::Deacon]]}}&lt;br /&gt;
{{Askpc/Rank|Mages|Order|Silver Ladder}}&lt;br /&gt;
{{TOC box}}&lt;br /&gt;
&lt;br /&gt;
==Philosophy==&lt;br /&gt;
The Elemental Precepts describe the legalistic philosophy that the Silver Ladder espouses. The order has spread this doctrine among Sleepers and mages for millennia. No authoritative text exists, and they are often taught as a series of parables or aphorisms.&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
'''The Awakened are one nation'''&lt;br /&gt;
: Diamond is the sanctified, transformed Earth in the Elemental Precepts, the base upon which all other achievements rest. Under this precept, mages have a common bond in Atlantis and the struggle to exalt humanity. This constitutes a nation, and mages are beholden to its laws. Traitors such as Banishers and Seers of the Throne may be punished righteously. Other mages must respect the [[Consilium]] more strongly than any Sleeper government.&lt;br /&gt;
&lt;br /&gt;
===Thunder===&lt;br /&gt;
'''Imperium is the right of humanity'''; &lt;br /&gt;
: The purpose of the Awakened is to secure the '''Imperium Mysteriorum''' - the Sovereignty of the Mysteries - for humanity. No [[Exarch]] or god has the right to control human destiny, and even natural calamities are an insult to human divinity. Thunder is energized Air, the life-breath of human-kind, and the moral duty to seize '''Imperium''' is synonymous with the right to life itself.&lt;br /&gt;
&lt;br /&gt;
===Star===&lt;br /&gt;
'''The Silver Ladder is the path to victory'''&lt;br /&gt;
: The Star is the sign of Supernal Fire, in the form of the Oracles' Watchtowers. Silver Ladder mages were the priest-judges of Atlantis, and it is their prerogative to direct the fruits of the Star against the [[Exarch]]s. The order claims that its most powerful members receive instructions directly from the Oracles. Thearchs pledge to arm the Awakened against the Lie. They therefore deserve the respect and obedience due the seneschals of the Oracles.&lt;br /&gt;
&lt;br /&gt;
===Blood===&lt;br /&gt;
'''The Sleepers follow'''&lt;br /&gt;
: Blood is living water and heralds the birth of human beings, but it is also the sign of a wound. Sleepers are wounded by the Quiescenece and need the direction of the Awakened to prosper. They must be healed and raised up to claim the '''Imperium Mysteriorum'''. This is a slow, careful process that must follow the traditional forms of apprenticeship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rituals and Observances==&lt;br /&gt;
The Silver Ladder's rites are well known because they are common to all mages. The order preserved the Duel Arcane and founded the first Concilii. Its conventions have become the norm. And yet, there are some traditions that the order reserves for itself.&lt;br /&gt;
&lt;br /&gt;
===Convocation===&lt;br /&gt;
Every year, all deacons from at least two Concilii gather to set a common policy for the year to come. This is known as the Least Convocation. Lesser Convocations occur every three years, gathering all of the deacons in a larger region defined by geography and tradition. Theoretically, there are also Great Convocations (where every deacon on a continent meets) every five years, but these have not gathered in over a century (when the European deacons debated the order's response to the Free Council). A grand Convocation of deacons from around the world is an unfulfilled dream, said to be the first step to creating a true Awakened nation.&lt;br /&gt;
&lt;br /&gt;
===[[Lex Magica]]===&lt;br /&gt;
The Silver Ladder enforces a special legal code among its own ranks. This constitution governs everything from the proper relationships between mentors and apprentices to the circumstances under which a [[Silver Ladder Titles|thearch]] may kill another mage or Sleeper. These laws are held to be enforceable regardless of Consilium policy on a given matter. Any [[Silver Ladder Titles|thearch]] of superior station may pass judgment on minor affairs, but major crimes such as theft and murder are dealt with by a [[Silver Ladder Titles|lictor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Cryptopoly == &lt;br /&gt;
Each Caucus is expected to form and maintain a cryptopoly, a cult -- or mystery cult -- that identifies, guides, and indoctrinates potentials to the Awakened World. Sleepwalkers and Proximi within the Cryptopolies are hoped to one day Awaken, and already have the tools at their disposal to fight against the lie. However, the way in which these are set up, vary from Caucus to Caucus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Silver Ladder|Scenes}}{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Guardians_of_the_Veil</id>
		<title>Guardians of the Veil</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Guardians_of_the_Veil"/>
				<updated>2026-03-30T20:06:33Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|mta}}{{Mage/GV}}&lt;br /&gt;
Save for the Seers of the Throne and the Banishers, no order is as hated as the Guardians of the Veil. Mages see them as a necesssary evil - valued, but distasteful allies. Even the Free Council is more respected, because its own chaotic ethos still empahsizes discovery instead of repression. Awakened wills are trained to shatter barriers and seek freedom, so most mages have an inherent distrust of anyone who would shackle human desire.&lt;br /&gt;
* '''Location:''' [[Circle of Creation]] (Pre time war [[Hostel Hi]])&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Leadership:''' [[Epopt]] {{#ask: [[Concept:Active Mages]] [[Position::Epopt]]}}&lt;br /&gt;
{{Askpc/Rank|Mages|Order|Guardians of the Veil}}&lt;br /&gt;
{{TOC box}}&lt;br /&gt;
==Members==&lt;br /&gt;
The Guardians of the Veil choose their members carefully, through a process of slow indoctrination that begins as soon as the order senses a combination of Awakened potential and the necessary mindset. At first, they lure novices into a conspiracy filled with other Guardians and Sleepers. Senior members test a novice's ability to keep secrets from the unenlightened, and to commit questionable acts for a greater cause. This stage is called the Gray Veil, the least important curtain over a web of plots that test a mage's dedication and condition her ethics to accept the order's methods. The second stage is the Crimson Veil. Here, a mage must be willing to kill for the conspiracy. Sometimes a sorcerer actually murders someone whom the order has already marked for death, but any demonstration of sincere intent does.&lt;br /&gt;
&lt;br /&gt;
Yet the Guardians don't want mindless servants. They want mages to believe in an ideal so strongly that they will kill, lie and die for it, but they don't want them to totally abandon individual moral judgment. The final Black Veil therefore presents a quandary to the initiate, asking her to perform an act that is immoral by the order's own standards. If the mage obeys, she can never join the order. The secret society she once knew vanishes. She is not killed, but the Guardians watch her for life. If she refuses to obey, the order lifts the final deception and she becomes a true member.&lt;br /&gt;
&lt;br /&gt;
Many people believe that the order prefers initiates who used to be spies, killers or conspirators in the Sleeping world, but this is based on a misunderstanding. The Guardians of the Veil use mundane intelligence agencies and secret brotherhoods as proving grounds, but most prospects are lured to join the order. Consequently, Guardians often come from innocuous backgrounds before the order takes them. The society would rather mold a moral, pragmatic factory worker into an accomplished spy than hire a government-trained psychopath.&lt;br /&gt;
&lt;br /&gt;
==Philosophy: Necessary Secrets and sins==&lt;br /&gt;
The Guardians of the Veil have few ancient writings, because writing is a secret shared with anyone who reads. They keep an oral tradition instead. This [[Law of the Mask]] is introduced among the earliest Veils, but is only taught completely to a mage who graduates to full knowledge of the order.&lt;br /&gt;
&lt;br /&gt;
===Exoteric Tenets===&lt;br /&gt;
Tales from the Law of the Mask urge the order to expound on the so-called Exoteric Tenets: '''philosophies that the order wishes to publicly identify itself with and promote among other mages'''. The Exoteric Tenets are first learned by initiates who pass the final Veil. These mages soon hear rumors of more guarded beliefs and gradually immerse themselves in the deep philosophy of the order. All the same, the Exoteric Tenets are not lies, and are the heart of the Guardians’ belief system. Loyal members of the order never reject them, but might eventually learn to approach them from a new point of view.&lt;br /&gt;
* ''Paradoxes strengthen the Abyss as punishment answers pride'' &lt;br /&gt;
:: A Paradox is more than a discontinuity in reality. It is a flaw that opens the Fallen World to the poison of the Abyss. Guardians point to anomalies and manifestations as proof of this, as well as traditions that seem to show that astral journeys were once far less arduous. The order discourages vulgar magic; Guardians who casually fling reality-defying spells about risk censure or worse. Symbolically, the Supernal World itself is too pure to tolerate vain blandishments. Even as hidden masters, mages have a place in the cosmic order. If they cannot use subtle talents to subdue the Fallen World, their souls might let the darkness in.&lt;br /&gt;
&lt;br /&gt;
* ''Sins for a just end grant wisdom to the Awakened''&lt;br /&gt;
:: Wisdom is a real force, not a subjective concept. The Guardians of the Veil hold that enlightenment is an impersonal entity that can be generated and transferred among Awakened seekers. Most mages hone their Wisdom by using magic carefully and clinging to compassion, because magic is the art of perfecting humanity - not abandoning it. Guardians take another path. Lies and killing are sins, but if they are offered up as sacrifices for the good of the Awakened, they create wisdom - for other mages. The order recognizes that their ways erode the integrity of their own souls, but they also provide safety and justice for the enlightened. Though the classical doctrine claims that there is an actual metaphysical transfer of merit, most Guardians are satisfied with knowing that their sacrifice helps mages.&lt;br /&gt;
&lt;br /&gt;
* ''Merit must guide the Fallen World''&lt;br /&gt;
:: Rule falls to individual merit. The Awakened are wiser than Sleepers, and masters are wiser than apprentices. Mages should always foster greater wisdom among their charges, but never to the extend that they might overstep their bounds and endanger other quests for enlightenment. Arcane secrets and obscure symbolism must weed out seekres who aren't ready for the higher facets of mystic lore. Sleepers should not truck with the secrets of Atlantis or endanger mages. Mages should be sparing and even mysterious with their wisdom, and give humble but firm guidance to the less accomplished. This meritocracy has no room for chauvinism; sex, sexuality, ethnicicity and the like are almost never used to determine worth. Petty bigotry is beneath the Awakened perspective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Esoteric Tenets===&lt;br /&gt;
The Esoteric Tenets are beliefs that the order does not share with outsiders. Rumors trickle forth about the hidden doctrines, and evidence points to a cohesive, secret agenda that Guardians serve without the approval of [[Consilium|Consilii]].&lt;br /&gt;
&lt;br /&gt;
The Esoteric Tenets are secrets for two reasons. First of all, practicing these Tenets openly risks the wrath of the other orders. The Guardians of the Veil are clever mages who can survive much hardship, but they know that they would never survive against the combined might of the other orders. Even if the Esoteric Tenets did not draw such unmitigated hatred, they would damage the already fragile trust of the other orders.&lt;br /&gt;
&lt;br /&gt;
Secondly, the Esoteric Tenets are more sacred than their public counterparts. Guardians of the Veil revere the Esoteric Tenets. Unworthy mages would profane them just as they profane magic itself. A fool spouting a wise doctrine is little different from a fool tempting the Abyss with wild magic.&lt;br /&gt;
&lt;br /&gt;
* ''All thrones are false; all souls are flawed.''&lt;br /&gt;
:: The order believes that mages are inherently unworthy to rebuild Atlantis. Paradoxes are a form of moral castigation. As all contemporary mages risk Paradoxes, no modern mages can be fi t to rule. Guardians do not need to recognize the historical legitimacy of any order’s claim to the Atlantean ways. Even the [[Silver Ladder]] is fundamentally impure. All orders are, except for Guardians of the Veil.&lt;br /&gt;
&lt;br /&gt;
* ''There is a secret hierarchy of souls.''&lt;br /&gt;
:: Nevertheless, the truth (as the order sees it) is that some souls have more potential than others. The order’s duty is to test those souls and press them to do great deeds. A related doctrine is that souls are interrelated. Like families, some souls are destined to influence each other as they pass through the tests of life.&lt;br /&gt;
&lt;br /&gt;
* ''The Hieromagus will fulfill the Diamond Wheel.''&lt;br /&gt;
:: Virtuous and mighty mages still suffer from essential failings, and their great works cannot last. Atlantis can only be restored by a perfect mage. The order sows and reaps the destinies of mages to bring a more worthy generation into existence, but ultimately, only one mage will achieve a perfect Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rituals and Observances==&lt;br /&gt;
The Veils have already been described. The Guardians of the Veil have many other rites. Two of the most common are:&lt;br /&gt;
&lt;br /&gt;
* ''The Masque'' The Masque is more than a new identity; it is a layer of false being that a Guardian uses to perform a particular task. There are said to be 49 archetypal identities, ranging from the Skull Priest who makes killing holy to the Scepter, who assumes command. History and culture provide numerous variations, including the Black Suit, Wise Merchant and Wounded Soldier. These roles are sometimes assisted with actual enchanted masks, and some of the order's positions traditionally require mages to don them. In an abstract sense, the Masque is a series of spells that conceal a mage's identity in such a way that she may easily assume a particular role. Guardians don the Black Suit to appear to be government agents who suppress evidence of the supernatural, or take up the Scepter to assume command of a corporate or government office. Symbolically, the Masque teaches a mage humility, because he must suppress his own egotism to fit the part.&lt;br /&gt;
&lt;br /&gt;
* ''The Labyrinth'' The Labyrinth is one name for the web of secret societies, fifth columns and spurious cults that the Guardians of the Veil create to conceal magic from the unworthy and exert influence over Sleepers. A novice is initiated through the Labyrinth, penetrating the Veils of deception until he finds the true order. Such organizations rarely assert direct command over Sleepers. Instead, government money pours into black budgets, businesses can't succeed without the support of a certain private club, and Sleeper investigators are diverted to cults willing to ply them with voluminous, useless information. On the occult front, the order showers disinformation upon would-be sorcerers and invents prophecies that Guardians will later fulfill. It is all too easy for Guardians to lord it over their dupes. More than one mage has become obsessed with garnering temporal power through the Labyrinth.&lt;br /&gt;
&lt;br /&gt;
==Ranks and Titles==&lt;br /&gt;
===Ranks===&lt;br /&gt;
* '''Neophyte''' :&lt;br /&gt;
&lt;br /&gt;
* '''Famulus''' ({{dot2}}, 1st-degree Adept or 2nd-degree disciple)&lt;br /&gt;
&lt;br /&gt;
* '''Magister''' ({{dot5}}, 1st-degree master)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
The Guardians of the Veil create many titles. Some are false elements of the Labyrinth and others exist only to deal with mages of other orders. In addition, the order may have secret ranks that are known only to its masters, who do not profane them by revealing them to the majority. &lt;br /&gt;
&lt;br /&gt;
* [[Cultor]] : Cultors are the ones who weave the lies that turn into secret societies and religions.&lt;br /&gt;
&lt;br /&gt;
* [[Emissary]] : The Emissary has a deceptively simple job description: relay communication and correspondence between Guardians of the Veil and other Orders.&lt;br /&gt;
&lt;br /&gt;
* [[Epopt]] : Epopts (&amp;quot;beholders&amp;quot;) perform two functions. They manage the [[Labyrinth]], upholding the order's network of influence and misdirection, and they recruit new members, sending them through the Veils.&lt;br /&gt;
&lt;br /&gt;
* [[Interfector]] : Interfectors are executioners and interrogators who serve a [[Consilium]]. &lt;br /&gt;
&lt;br /&gt;
* [[Susceptor]] : Susceptors are the order’s elite spies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legacies==&lt;br /&gt;
* '''All''': {{#ask: [[Category:Legacies]] [[Legacy Order::Guardians of the Veil]]}}&lt;br /&gt;
* '''[[Banned]]''': {{#ask: [[Category:Legacies]] [[Legacy Order::Guardians of the Veil]] [[Permission::Banned]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Guardians of the Veil|Scenes}}{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Mysterium</id>
		<title>Mysterium</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Mysterium"/>
				<updated>2026-03-30T20:05:41Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|mta}}[[Category:Glossary]]{{Mage/Index}}{{top icon| imagename    = Mysterium.png|width=100}}{{TOC left}}&lt;br /&gt;
'''Location:''' [[Circle of Creation]] (Pre time war [[Gold Fillard Museum]]) &amp;lt;br&amp;gt;&lt;br /&gt;
'''Leadership:''' [[Mysterium#Titles and Duties|Curator]] {{#ask: [[Category:Mage]] [[Character Status::Active]] [[Position::Curator]]}}&lt;br /&gt;
{{Askpc/Rank|Mages|Order|Mysterium}}&lt;br /&gt;
{{TOC box}}&lt;br /&gt;
&lt;br /&gt;
''In Atlantis, the Mysterium's members were professors and librarians. Legends describe the Cenacle of Sighs, where mages could consult the ghosts of savants and vast libraries written in the tongues of fae, demons, angels and gods. The ancient order ventured into the hinterlands to learn the natural sciences and cull the innovations of barbarians states. These expeditions were almost as martial as they were scientific, because outlanders (and the night-horrors who often ruled them) feared and hated the Great City. The early mystagogues paid for their knowledge in blood, securing a place of honor in the city's silver halls.''&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Mysterium members are usually better educated than counterparts in other orders. The society doesn't reject talented, uneducated sorcerers, but such novices quickly learn the academic skills they need to identify and analyze arcane treasures. Educated mages aren't often spared further training, though, since they need to know how to survive in uncivilized places and discover occult ruins and well-guarded lore. Recently, the order has begun to delve into modern cities, applying the disciplines of sociology and even burglary to its research. Sleepers, enemy mages and supernatural monsters bring relics with them to museums, secret lodges and private homes. Rather than letting these artifacts fall into disuse or abuse, the order aquires them by expedient means. These situations require considerable street savvy, and some of the newest members are recruited to fill this growing niche.&lt;br /&gt;
&lt;br /&gt;
The order also recognizes that knoweldge doesn't just collect in dusty tomes and artifacts. The secrets of Atlantis are encoded in oral tradition and ancient customs. The Mysterium documents these where it can and scrutinizes every phrase and gesture for hidden meaning. The secrets of magic can even be found in modern architecture, film and in the sprawling Internet. Investigators have to be careful here, because much of the time mass media carries arcane messages at the behest of hidden supernatural players. Tangential to this calling ar ethe order's efforts to acquire secrets that other mages have intentionally suppressed. Mystagogues may have to play the part of spy, thief and even art critic to fill the order's libraries.&lt;br /&gt;
&lt;br /&gt;
==Philosophy==&lt;br /&gt;
The Mysterium's ethos revolves around its mission to locate and preserve Awakened knoweldge. Order mages have written several treatises on the subject, but most of them can be distilled into the following three aphorisms.&lt;br /&gt;
&lt;br /&gt;
* ''Knowledge is power'' - Without occult knowledge, a mage is nothing. With it, she knows the secrets of the universe and the fundamental problems affecting humanity. The Exarchs imprison the world by promoting ignorance, because they understand this truth. Some Mysterium philosophers would go even further and claim that knowledge is reality itself, either in the form of a mystical understanding of the Supernal World or as patterns of pure information, waiting to be programmed by the application of suitable spells. Ignorance, then, is more than a practical disadvantage. Believing the illusion makes reality weaker and the Abyss stronger.&lt;br /&gt;
&lt;br /&gt;
* ''Knowledge must be preserved'' - After Atlantis fell, humanity stumbled into an age of ignorance that crippled Awakened and Sleeper alike. The situation has degenerated to the extent that apostates and Free Council radicals sometimes claim that the Awakened City never existed! The Mysterium believes that uncovering and preserving humanity's magical tradition is the only way to transcend the Fall. Every fragment of arcane lore is a tool that mages can use to bind Above and Below, or at least slow the growth of the rift between them.&lt;br /&gt;
&lt;br /&gt;
* ''Knowledge has a price'' - Arcane lore is dangerous and is only acquired at great cost. Accordingly, the Mysterium does not share its secrets with Sleepers, and mages must meet certain standards. The order laways demands payment. The best thing a mage can do is offer an uncommon grimoire or enchanted item in exchange for what he seeks. Even then, the Myserium doesn't share it's knowledge lightly. There are some books and some secret names that mages should never know, because they summon up what can't be put down or would constitute a weapon suficient to destroy the Awakened balance of power. Unlike the Guardians of the Veil, the Mysterium does not believe in lying to the unworthy. It merely denies them access to what they unwisely seek.&lt;br /&gt;
&lt;br /&gt;
==Rituals and Observances==&lt;br /&gt;
Mysterium rites revolve around the acquisition and preservation of knowledge. Mystagogues are initiated into greater levels of trust as they advance, but are expected to uncover arcane secrets of equivalent value or to dedicate their lives to preserving them.&lt;br /&gt;
&lt;br /&gt;
* ''The Athenaeum'' - An Athanaeum is a Mysterium storehouse. Unlike Free Council Lorehouses, these are secret installations where mystagogues meet to secure and catalogue their finds. Athenaea are always protected with strong wards and are the direct responsibility of a Curator. When an outsider wishes to view material from the Athenaeum, she must have it brought to her. She studies it under guard. There is no chief Athenaeum; they are created whenever local members of the order feel the need to do so. Normally, the region governed by a single Consilium will either possess one of its own or be adjacent to a region that does.&lt;br /&gt;
&lt;br /&gt;
* ''The Atlantean Mystery'' - Even individual mystagogues are not granted full access to the order's collected lore. The Atlantean Mystery is a series of ritual initiations that uses divinatory magic to assess a candidate's suitability and what she must provide to prove her worth. Normally, a mystagogue is assigned a task or sacrifice appropriate to the level of initiation sought. These trials almost always involve gathering new lore for the order or confiscating dangerous or stolen occult materials. The highest lore of the Supernal World, the Abyss and certain summoning spells typically require the greatest degree of initiation.&lt;br /&gt;
&lt;br /&gt;
==Titles and Duties==&lt;br /&gt;
Every member of the Mysterium is called a mystagogue: one who has been initiated into the Mystery of the order's lore. The ranks of initiation have various symbolic titles for each of the five degrees, such as third-degree member. In addition, there are two other well-known titles.&lt;br /&gt;
&lt;br /&gt;
* ''Censor'' - Censors keep hidden lore secret. Other orders resent them, but acknowledge that certain spells and terrible names could shatter the Awakened world. The Censors are the most martial mystagogues, because they must disarm others of their secrets. The Free Council accuses these mages of being little more than self-appointed death squads that kill free-thinking mages. It is true that Censors have acted on political motives, but it's equally true that they have saved the lives of mages and Sleepers by suppressing destructive occult knowledge. Censors never destroy when they confiscate. Taken secrets are kept under lock, key and ward in an Athenaeum.&lt;br /&gt;
&lt;br /&gt;
* ''Curator'' - A Curator must be an accomplished mage (a second-degree adept or better) and accomplished academic. Curators who betray the order are killed. Incompetence is punished by stripping the offender of all her Mystery initiations, and condemning her to study only the lowest secrets of the order until she regains her former station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Mysterium|Scenes}}{{Mage/Status|Order|Mysterium}}{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Mysterium</id>
		<title>Mysterium</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Mysterium"/>
				<updated>2026-03-30T20:02:59Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|mta}}[[Category:Glossary]]{{Mage/Index}}{{top icon| imagename    = Mysterium.png|width=100}}{{TOC left}}&lt;br /&gt;
'''Location:''' [[Circle of Creation]]&amp;lt;br&amp;gt; (Pre time war Gold Fillard Museum) &lt;br /&gt;
'''Leadership:''' [[Mysterium#Titles and Duties|Curator]] {{#ask: [[Category:Mage]] [[Character Status::Active]] [[Position::Curator]]}}&lt;br /&gt;
{{Askpc/Rank|Mages|Order|Mysterium}}&lt;br /&gt;
{{TOC box}}&lt;br /&gt;
&lt;br /&gt;
''In Atlantis, the Mysterium's members were professors and librarians. Legends describe the Cenacle of Sighs, where mages could consult the ghosts of savants and vast libraries written in the tongues of fae, demons, angels and gods. The ancient order ventured into the hinterlands to learn the natural sciences and cull the innovations of barbarians states. These expeditions were almost as martial as they were scientific, because outlanders (and the night-horrors who often ruled them) feared and hated the Great City. The early mystagogues paid for their knowledge in blood, securing a place of honor in the city's silver halls.''&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Mysterium members are usually better educated than counterparts in other orders. The society doesn't reject talented, uneducated sorcerers, but such novices quickly learn the academic skills they need to identify and analyze arcane treasures. Educated mages aren't often spared further training, though, since they need to know how to survive in uncivilized places and discover occult ruins and well-guarded lore. Recently, the order has begun to delve into modern cities, applying the disciplines of sociology and even burglary to its research. Sleepers, enemy mages and supernatural monsters bring relics with them to museums, secret lodges and private homes. Rather than letting these artifacts fall into disuse or abuse, the order aquires them by expedient means. These situations require considerable street savvy, and some of the newest members are recruited to fill this growing niche.&lt;br /&gt;
&lt;br /&gt;
The order also recognizes that knoweldge doesn't just collect in dusty tomes and artifacts. The secrets of Atlantis are encoded in oral tradition and ancient customs. The Mysterium documents these where it can and scrutinizes every phrase and gesture for hidden meaning. The secrets of magic can even be found in modern architecture, film and in the sprawling Internet. Investigators have to be careful here, because much of the time mass media carries arcane messages at the behest of hidden supernatural players. Tangential to this calling ar ethe order's efforts to acquire secrets that other mages have intentionally suppressed. Mystagogues may have to play the part of spy, thief and even art critic to fill the order's libraries.&lt;br /&gt;
&lt;br /&gt;
==Philosophy==&lt;br /&gt;
The Mysterium's ethos revolves around its mission to locate and preserve Awakened knoweldge. Order mages have written several treatises on the subject, but most of them can be distilled into the following three aphorisms.&lt;br /&gt;
&lt;br /&gt;
* ''Knowledge is power'' - Without occult knowledge, a mage is nothing. With it, she knows the secrets of the universe and the fundamental problems affecting humanity. The Exarchs imprison the world by promoting ignorance, because they understand this truth. Some Mysterium philosophers would go even further and claim that knowledge is reality itself, either in the form of a mystical understanding of the Supernal World or as patterns of pure information, waiting to be programmed by the application of suitable spells. Ignorance, then, is more than a practical disadvantage. Believing the illusion makes reality weaker and the Abyss stronger.&lt;br /&gt;
&lt;br /&gt;
* ''Knowledge must be preserved'' - After Atlantis fell, humanity stumbled into an age of ignorance that crippled Awakened and Sleeper alike. The situation has degenerated to the extent that apostates and Free Council radicals sometimes claim that the Awakened City never existed! The Mysterium believes that uncovering and preserving humanity's magical tradition is the only way to transcend the Fall. Every fragment of arcane lore is a tool that mages can use to bind Above and Below, or at least slow the growth of the rift between them.&lt;br /&gt;
&lt;br /&gt;
* ''Knowledge has a price'' - Arcane lore is dangerous and is only acquired at great cost. Accordingly, the Mysterium does not share its secrets with Sleepers, and mages must meet certain standards. The order laways demands payment. The best thing a mage can do is offer an uncommon grimoire or enchanted item in exchange for what he seeks. Even then, the Myserium doesn't share it's knowledge lightly. There are some books and some secret names that mages should never know, because they summon up what can't be put down or would constitute a weapon suficient to destroy the Awakened balance of power. Unlike the Guardians of the Veil, the Mysterium does not believe in lying to the unworthy. It merely denies them access to what they unwisely seek.&lt;br /&gt;
&lt;br /&gt;
==Rituals and Observances==&lt;br /&gt;
Mysterium rites revolve around the acquisition and preservation of knowledge. Mystagogues are initiated into greater levels of trust as they advance, but are expected to uncover arcane secrets of equivalent value or to dedicate their lives to preserving them.&lt;br /&gt;
&lt;br /&gt;
* ''The Athenaeum'' - An Athanaeum is a Mysterium storehouse. Unlike Free Council Lorehouses, these are secret installations where mystagogues meet to secure and catalogue their finds. Athenaea are always protected with strong wards and are the direct responsibility of a Curator. When an outsider wishes to view material from the Athenaeum, she must have it brought to her. She studies it under guard. There is no chief Athenaeum; they are created whenever local members of the order feel the need to do so. Normally, the region governed by a single Consilium will either possess one of its own or be adjacent to a region that does.&lt;br /&gt;
&lt;br /&gt;
* ''The Atlantean Mystery'' - Even individual mystagogues are not granted full access to the order's collected lore. The Atlantean Mystery is a series of ritual initiations that uses divinatory magic to assess a candidate's suitability and what she must provide to prove her worth. Normally, a mystagogue is assigned a task or sacrifice appropriate to the level of initiation sought. These trials almost always involve gathering new lore for the order or confiscating dangerous or stolen occult materials. The highest lore of the Supernal World, the Abyss and certain summoning spells typically require the greatest degree of initiation.&lt;br /&gt;
&lt;br /&gt;
==Titles and Duties==&lt;br /&gt;
Every member of the Mysterium is called a mystagogue: one who has been initiated into the Mystery of the order's lore. The ranks of initiation have various symbolic titles for each of the five degrees, such as third-degree member. In addition, there are two other well-known titles.&lt;br /&gt;
&lt;br /&gt;
* ''Censor'' - Censors keep hidden lore secret. Other orders resent them, but acknowledge that certain spells and terrible names could shatter the Awakened world. The Censors are the most martial mystagogues, because they must disarm others of their secrets. The Free Council accuses these mages of being little more than self-appointed death squads that kill free-thinking mages. It is true that Censors have acted on political motives, but it's equally true that they have saved the lives of mages and Sleepers by suppressing destructive occult knowledge. Censors never destroy when they confiscate. Taken secrets are kept under lock, key and ward in an Athenaeum.&lt;br /&gt;
&lt;br /&gt;
* ''Curator'' - A Curator must be an accomplished mage (a second-degree adept or better) and accomplished academic. Curators who betray the order are killed. Incompetence is punished by stripping the offender of all her Mystery initiations, and condemning her to study only the lowest secrets of the order until she regains her former station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Mysterium|Scenes}}{{Mage/Status|Order|Mysterium}}{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Guardians_of_the_Veil</id>
		<title>Guardians of the Veil</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Guardians_of_the_Veil"/>
				<updated>2026-03-30T20:02:09Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|mta}}{{Mage/GV}}&lt;br /&gt;
Save for the Seers of the Throne and the Banishers, no order is as hated as the Guardians of the Veil. Mages see them as a necesssary evil - valued, but distasteful allies. Even the Free Council is more respected, because its own chaotic ethos still empahsizes discovery instead of repression. Awakened wills are trained to shatter barriers and seek freedom, so most mages have an inherent distrust of anyone who would shackle human desire.&lt;br /&gt;
* '''Location:''' [[Circle of Creation]]&amp;lt;br&amp;gt; (Pre time war Hostel Hi)&lt;br /&gt;
* '''Leadership:''' [[Epopt]] {{#ask: [[Concept:Active Mages]] [[Position::Epopt]]}}&lt;br /&gt;
{{Askpc/Rank|Mages|Order|Guardians of the Veil}}&lt;br /&gt;
{{TOC box}}&lt;br /&gt;
==Members==&lt;br /&gt;
The Guardians of the Veil choose their members carefully, through a process of slow indoctrination that begins as soon as the order senses a combination of Awakened potential and the necessary mindset. At first, they lure novices into a conspiracy filled with other Guardians and Sleepers. Senior members test a novice's ability to keep secrets from the unenlightened, and to commit questionable acts for a greater cause. This stage is called the Gray Veil, the least important curtain over a web of plots that test a mage's dedication and condition her ethics to accept the order's methods. The second stage is the Crimson Veil. Here, a mage must be willing to kill for the conspiracy. Sometimes a sorcerer actually murders someone whom the order has already marked for death, but any demonstration of sincere intent does.&lt;br /&gt;
&lt;br /&gt;
Yet the Guardians don't want mindless servants. They want mages to believe in an ideal so strongly that they will kill, lie and die for it, but they don't want them to totally abandon individual moral judgment. The final Black Veil therefore presents a quandary to the initiate, asking her to perform an act that is immoral by the order's own standards. If the mage obeys, she can never join the order. The secret society she once knew vanishes. She is not killed, but the Guardians watch her for life. If she refuses to obey, the order lifts the final deception and she becomes a true member.&lt;br /&gt;
&lt;br /&gt;
Many people believe that the order prefers initiates who used to be spies, killers or conspirators in the Sleeping world, but this is based on a misunderstanding. The Guardians of the Veil use mundane intelligence agencies and secret brotherhoods as proving grounds, but most prospects are lured to join the order. Consequently, Guardians often come from innocuous backgrounds before the order takes them. The society would rather mold a moral, pragmatic factory worker into an accomplished spy than hire a government-trained psychopath.&lt;br /&gt;
&lt;br /&gt;
==Philosophy: Necessary Secrets and sins==&lt;br /&gt;
The Guardians of the Veil have few ancient writings, because writing is a secret shared with anyone who reads. They keep an oral tradition instead. This [[Law of the Mask]] is introduced among the earliest Veils, but is only taught completely to a mage who graduates to full knowledge of the order.&lt;br /&gt;
&lt;br /&gt;
===Exoteric Tenets===&lt;br /&gt;
Tales from the Law of the Mask urge the order to expound on the so-called Exoteric Tenets: '''philosophies that the order wishes to publicly identify itself with and promote among other mages'''. The Exoteric Tenets are first learned by initiates who pass the final Veil. These mages soon hear rumors of more guarded beliefs and gradually immerse themselves in the deep philosophy of the order. All the same, the Exoteric Tenets are not lies, and are the heart of the Guardians’ belief system. Loyal members of the order never reject them, but might eventually learn to approach them from a new point of view.&lt;br /&gt;
* ''Paradoxes strengthen the Abyss as punishment answers pride'' &lt;br /&gt;
:: A Paradox is more than a discontinuity in reality. It is a flaw that opens the Fallen World to the poison of the Abyss. Guardians point to anomalies and manifestations as proof of this, as well as traditions that seem to show that astral journeys were once far less arduous. The order discourages vulgar magic; Guardians who casually fling reality-defying spells about risk censure or worse. Symbolically, the Supernal World itself is too pure to tolerate vain blandishments. Even as hidden masters, mages have a place in the cosmic order. If they cannot use subtle talents to subdue the Fallen World, their souls might let the darkness in.&lt;br /&gt;
&lt;br /&gt;
* ''Sins for a just end grant wisdom to the Awakened''&lt;br /&gt;
:: Wisdom is a real force, not a subjective concept. The Guardians of the Veil hold that enlightenment is an impersonal entity that can be generated and transferred among Awakened seekers. Most mages hone their Wisdom by using magic carefully and clinging to compassion, because magic is the art of perfecting humanity - not abandoning it. Guardians take another path. Lies and killing are sins, but if they are offered up as sacrifices for the good of the Awakened, they create wisdom - for other mages. The order recognizes that their ways erode the integrity of their own souls, but they also provide safety and justice for the enlightened. Though the classical doctrine claims that there is an actual metaphysical transfer of merit, most Guardians are satisfied with knowing that their sacrifice helps mages.&lt;br /&gt;
&lt;br /&gt;
* ''Merit must guide the Fallen World''&lt;br /&gt;
:: Rule falls to individual merit. The Awakened are wiser than Sleepers, and masters are wiser than apprentices. Mages should always foster greater wisdom among their charges, but never to the extend that they might overstep their bounds and endanger other quests for enlightenment. Arcane secrets and obscure symbolism must weed out seekres who aren't ready for the higher facets of mystic lore. Sleepers should not truck with the secrets of Atlantis or endanger mages. Mages should be sparing and even mysterious with their wisdom, and give humble but firm guidance to the less accomplished. This meritocracy has no room for chauvinism; sex, sexuality, ethnicicity and the like are almost never used to determine worth. Petty bigotry is beneath the Awakened perspective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Esoteric Tenets===&lt;br /&gt;
The Esoteric Tenets are beliefs that the order does not share with outsiders. Rumors trickle forth about the hidden doctrines, and evidence points to a cohesive, secret agenda that Guardians serve without the approval of [[Consilium|Consilii]].&lt;br /&gt;
&lt;br /&gt;
The Esoteric Tenets are secrets for two reasons. First of all, practicing these Tenets openly risks the wrath of the other orders. The Guardians of the Veil are clever mages who can survive much hardship, but they know that they would never survive against the combined might of the other orders. Even if the Esoteric Tenets did not draw such unmitigated hatred, they would damage the already fragile trust of the other orders.&lt;br /&gt;
&lt;br /&gt;
Secondly, the Esoteric Tenets are more sacred than their public counterparts. Guardians of the Veil revere the Esoteric Tenets. Unworthy mages would profane them just as they profane magic itself. A fool spouting a wise doctrine is little different from a fool tempting the Abyss with wild magic.&lt;br /&gt;
&lt;br /&gt;
* ''All thrones are false; all souls are flawed.''&lt;br /&gt;
:: The order believes that mages are inherently unworthy to rebuild Atlantis. Paradoxes are a form of moral castigation. As all contemporary mages risk Paradoxes, no modern mages can be fi t to rule. Guardians do not need to recognize the historical legitimacy of any order’s claim to the Atlantean ways. Even the [[Silver Ladder]] is fundamentally impure. All orders are, except for Guardians of the Veil.&lt;br /&gt;
&lt;br /&gt;
* ''There is a secret hierarchy of souls.''&lt;br /&gt;
:: Nevertheless, the truth (as the order sees it) is that some souls have more potential than others. The order’s duty is to test those souls and press them to do great deeds. A related doctrine is that souls are interrelated. Like families, some souls are destined to influence each other as they pass through the tests of life.&lt;br /&gt;
&lt;br /&gt;
* ''The Hieromagus will fulfill the Diamond Wheel.''&lt;br /&gt;
:: Virtuous and mighty mages still suffer from essential failings, and their great works cannot last. Atlantis can only be restored by a perfect mage. The order sows and reaps the destinies of mages to bring a more worthy generation into existence, but ultimately, only one mage will achieve a perfect Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rituals and Observances==&lt;br /&gt;
The Veils have already been described. The Guardians of the Veil have many other rites. Two of the most common are:&lt;br /&gt;
&lt;br /&gt;
* ''The Masque'' The Masque is more than a new identity; it is a layer of false being that a Guardian uses to perform a particular task. There are said to be 49 archetypal identities, ranging from the Skull Priest who makes killing holy to the Scepter, who assumes command. History and culture provide numerous variations, including the Black Suit, Wise Merchant and Wounded Soldier. These roles are sometimes assisted with actual enchanted masks, and some of the order's positions traditionally require mages to don them. In an abstract sense, the Masque is a series of spells that conceal a mage's identity in such a way that she may easily assume a particular role. Guardians don the Black Suit to appear to be government agents who suppress evidence of the supernatural, or take up the Scepter to assume command of a corporate or government office. Symbolically, the Masque teaches a mage humility, because he must suppress his own egotism to fit the part.&lt;br /&gt;
&lt;br /&gt;
* ''The Labyrinth'' The Labyrinth is one name for the web of secret societies, fifth columns and spurious cults that the Guardians of the Veil create to conceal magic from the unworthy and exert influence over Sleepers. A novice is initiated through the Labyrinth, penetrating the Veils of deception until he finds the true order. Such organizations rarely assert direct command over Sleepers. Instead, government money pours into black budgets, businesses can't succeed without the support of a certain private club, and Sleeper investigators are diverted to cults willing to ply them with voluminous, useless information. On the occult front, the order showers disinformation upon would-be sorcerers and invents prophecies that Guardians will later fulfill. It is all too easy for Guardians to lord it over their dupes. More than one mage has become obsessed with garnering temporal power through the Labyrinth.&lt;br /&gt;
&lt;br /&gt;
==Ranks and Titles==&lt;br /&gt;
===Ranks===&lt;br /&gt;
* '''Neophyte''' :&lt;br /&gt;
&lt;br /&gt;
* '''Famulus''' ({{dot2}}, 1st-degree Adept or 2nd-degree disciple)&lt;br /&gt;
&lt;br /&gt;
* '''Magister''' ({{dot5}}, 1st-degree master)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
The Guardians of the Veil create many titles. Some are false elements of the Labyrinth and others exist only to deal with mages of other orders. In addition, the order may have secret ranks that are known only to its masters, who do not profane them by revealing them to the majority. &lt;br /&gt;
&lt;br /&gt;
* [[Cultor]] : Cultors are the ones who weave the lies that turn into secret societies and religions.&lt;br /&gt;
&lt;br /&gt;
* [[Emissary]] : The Emissary has a deceptively simple job description: relay communication and correspondence between Guardians of the Veil and other Orders.&lt;br /&gt;
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* [[Epopt]] : Epopts (&amp;quot;beholders&amp;quot;) perform two functions. They manage the [[Labyrinth]], upholding the order's network of influence and misdirection, and they recruit new members, sending them through the Veils.&lt;br /&gt;
&lt;br /&gt;
* [[Interfector]] : Interfectors are executioners and interrogators who serve a [[Consilium]]. &lt;br /&gt;
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* [[Susceptor]] : Susceptors are the order’s elite spies.&lt;br /&gt;
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==Legacies==&lt;br /&gt;
* '''All''': {{#ask: [[Category:Legacies]] [[Legacy Order::Guardians of the Veil]]}}&lt;br /&gt;
* '''[[Banned]]''': {{#ask: [[Category:Legacies]] [[Legacy Order::Guardians of the Veil]] [[Permission::Banned]]}}&lt;br /&gt;
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{{Links|Guardians of the Veil|Scenes}}{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Kray</id>
		<title>Kray</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Kray"/>
				<updated>2026-03-11T20:55:31Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: /* Spheres of influence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=46526&lt;br /&gt;
|Avatar=Mark William Calaway&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Huh. Now tell me, why do you lock your doors at night?&lt;br /&gt;
|box1=[[Preadators Gaze]] &amp;lt;br&amp;gt;[[Giant]]&amp;lt;br&amp;gt;[[Strong Back]]&amp;lt;br&amp;gt;{{Has Merit|Distinctive Voice|2}} (Baritone)&amp;lt;br&amp;gt;[[Iron Stomach]]&lt;br /&gt;
|box2={{Has Merit|Hidden Life|1}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2}} (John Donoghue)&amp;lt;br&amp;gt;Autumn [[Autumn Titles::Sovereign]]&lt;br /&gt;
|box3={{Has Merit|Resources|4}}&amp;lt;br&amp;gt;{{Has Merit|Pledgesmith|3}}&amp;lt;br&amp;gt;{{Has Merit|Brute Force|3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Man, The Ogre, The Monster==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
Standing 7ft 6 inches and weighing in at 300lbs he really is a giant of a man, broad as a barn his muscles are not things curated for gym selfies but thick from use and abuse. The jug jaw can be said to be his most flattering feature, after the badly broken nose, limp locks of black hair starting to go grey and sharp shattered teeth, what must surely be the result of countless blows to the face. He wears a long poorly made overcoat, suspenders keep trousers up over a ill fitting white work shirt. A battered fedora is his only accessory. His shoes however are always shined and polished black leather, somethings are only proper after all. &lt;br /&gt;
&lt;br /&gt;
Even when only perceiving the mask the looming and thuggish looking giant oozes menace and he threat of pain and violence with no real effort, something he leans into, often to great effect.&lt;br /&gt;
&lt;br /&gt;
===Mein===&lt;br /&gt;
*Wyrd 1-2:&lt;br /&gt;
Standing an inch or so taller and broader than its already giant mask the blubbery ashen skin, splotched with chitinous scabs and bulbous fleshy worts look almost diseased. Wild and matted lichens and moss form a tangled mane of hair and beard. Thick trunk like, twisted, arms of exaggerated length, end in vast hands with dark chipped nails. The pillar like legs bow slightly. A barrel chest and obese gut only add to the immensity of the creature. A broad jaw houses a chaotic array of sharp and curving teeth resembling shards of stone that prevent complete mouth closure ensuring they are always on display. The flat squashed nose leads to the sickly yellow sclera of the vast bulbous eyes and pupils more akin to fragments of flint, in turn overshadowed by nubbin horns protruding from a wide forehead.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
''Mantle ●'' Source less, sorcerous candle flames flicker in and out.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●'' The source less sorcerous candle flames spark into existence with grater frequency and in greater number casting the Ogre in the light and shadows of their illusory flames that flicker with increased tenacity and with greater range of motion.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●●'' What once where shapeless whisps of fire have become more, objects and items of illusory flame now spark into being and motion around the ogre, on a rare occasion faint or distant sounds appropriate to the image can be heard adding a auditory layer to the illusions.&lt;br /&gt;
&lt;br /&gt;
===Crown===&lt;br /&gt;
During the months of Autumn Kray's crown is worn instead of his go to hedgespun hat. &lt;br /&gt;
*The band is a complex weave of jutting finger bones from which rise folded origami flames in shades of orange that move and flicker in a style akin to a shadow puppet show, while they themselves are lightless they cast shadows as if the paper flames were the real thing.&lt;br /&gt;
&lt;br /&gt;
==History== &lt;br /&gt;
&lt;br /&gt;
===Life before===&lt;br /&gt;
With the arrest of Reggie and Ronald Kray the firm seemed to collapse, that was not strictly true, the Krays had other family and associates that salvaged what they could just on a much smaller scale. Never to be the prince's of London as the two notorious gangsters had been. One such hanger on, more fan boy who idolised the twins, had always been big and always strong for his age the young man bit of more then he could chew inflicting and receiving violence on a regular basis he eschewed his schooling in favour of more criminal activities. &lt;br /&gt;
&lt;br /&gt;
Attracting the attention of the now much lessened firm he took jobs as a wet worker and knee breaker, the work was not satisfying but it paid alright and made him feel important, powerful. In time the firm falling further and further caved to pressure from other gangs tearing at what little territory they still had, without what little protection that had offered him, two choices seemed prominent prison or death. During this time he was approached not by another gang but someone claiming to be a boxing coach, the hope of many a young east end man and being praised for his size and strength was all to easy to hood wink into a meeting alone in a place he did not know, and prison or death become his reality in ways he could never have imagined.&lt;br /&gt;
&lt;br /&gt;
===Keeper, Durance, and Escape=== &lt;br /&gt;
His Keeper was a towering mound of flesh dwarfing even the young burly man. Poured into a white pinstripe suit and bowler hat it had no conventional limbs, masses of fleshy tentacles snaked and slithered from the mass and when it would speak it might for ma mouth or might not, but always in lines of poetry and riddles. &lt;br /&gt;
&lt;br /&gt;
This thing had shaped its realm in its image, or the realm had spat it forth as a manifestation of itself, Kray was never sure it might not be either. But it ruled over an ever hungry coliseum like structure, dark arched tunnels, under a reverse ziggurat of seating with balcony's overhanging for when it had special guests. &lt;br /&gt;
&lt;br /&gt;
Its hobs and those it took, it made to fight in the pit of its arena, to what end a dangerous task not only because you had to win but because the fleshy arena itself would chew and gnaw at you if you stopped moving. If you wanted to eat well you had moments before your defeated foe was torn asunder by the place itself to rip off a few mouthfuls. Fighting and eating to survive in this way, made him the Ogre he is today. That being said even in this violent hell arcadia is more then terror, it is also wonder and the impossibilities he witnessed,  &lt;br /&gt;
&lt;br /&gt;
The escape came when Kray having noticed the way Keeper spoke choose one day to start imitating its speech patterns. This went on for sometime until the keeper overheard and was .. .well Kray was not sure what ... but it reacted .. badly ... after a vicious beating he was left to perish in his cell. A seemingly forgotten waste, this he turned to his advantage, the cell was after all made of flesh, the Ogre ate his way out and fled through the hedge to eventually burst free, still very far from what he called home having missed more then a few decades.  &lt;br /&gt;
&lt;br /&gt;
It is the power of speech that lead him pursue pledge craft and save his most eloquent speaking for when he performs that task. Otherwise he adopts something of a stuttered speech pattern, breaking the start of his sentences with sounds or single syllables. The observant might notice this becomes inconsistent when he gets angry or agitated.       &lt;br /&gt;
&lt;br /&gt;
===Fetch===&lt;br /&gt;
In an unusual twist he has no idea where it is and never bothers to find out. It could be this side of the Atlantic, it could be back in the UK, it could be dead. His life was headed for Wandsworth prison or dead in the gutter and the thing is welcome to that, he is far more interested in the possibilities this new start offers him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The first two years across the Atlantic===&lt;br /&gt;
Well what else would be the case for hulking Ogre with cannibalistic urges. The lost he encountered wanted more of the same violence and wrath, it came as a surprise to some then when he joined the Autumn court over summer. He is a very capable fighter and perfectly willing to engage in violence but its not wrath that motivates his actions. His might did not win him free, it does provide a convenient screen for mortals and lost alike to judge him however. &lt;br /&gt;
&lt;br /&gt;
No he remembered words and their power, he remembered violence but also wonder, and more then anything he understood the place and power of fear.  The way people avoided him, the power and wonder of magic, and the importance of misdirection. He also severely regrets squandering his childhood education but with time and money he plans to remedy that situation.     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The River city of Sacramento== &lt;br /&gt;
And so it was to leave behind those who could see not past the teeth and kith (he honestly hasn't eaten anyone since gets back no matter how tempted)he made his way around until he found Sacramento a good a place as any he reckoned.&lt;br /&gt;
&lt;br /&gt;
===Under the Bridge=== &lt;br /&gt;
His first encounter with the harvest king [[Anatole]] proved to me be most enlightening experience under the rail bridge they shared snacks and a drink as questions went both ways. Speaking to someone who understood Autumn and valued what the Ogre brought was a refreshing experience, although he was made to wait a few months till the winter solstice before offering glamour to the wyrdstone.&lt;br /&gt;
&lt;br /&gt;
Prior to this he also met the spring queen [[Seraphina]] by chance in park in what at the time seemed a very pleasant encounter. Somehow in this first meeting they agreed agreed to exchange skills he would show her how to fight, she would teach him dream combat, something he knew little of and had less experience.  &lt;br /&gt;
&lt;br /&gt;
Running into both [[Anatole]] and the Summer queen [[Circe]] at an instrument only rendition of carols meant he was known to all monarchs present in the freehold at the time prior to the Winter solstice of 2023.&lt;br /&gt;
&lt;br /&gt;
===Under the Earth=== &lt;br /&gt;
His first significant contribution came when he helped a team of the lost lead by [[Circe]] to push a cart for some miles in the tunnels under [[Funderland]]. He did little more then provide muscle on this trip but it was needed. The debrief was more fruitful as he got more filled in on some issues and had ideas on how he could help.&lt;br /&gt;
&lt;br /&gt;
In October of 2024 the now Autumn Monarch brought down a temporary wall so he [[Circe] and [[Sven Svelte]] could explore the sewers beyond and find a filtration pool and possible gate locations before helping build up a proper concealing wall to cut the tunnels off from mundane intrusion.&lt;br /&gt;
&lt;br /&gt;
===When deals go south=== &lt;br /&gt;
He showed [[Seraphina]] how he fought as promised even sparring and beating [[Vincent Black]] a couple of times as the beast joined in.&lt;br /&gt;
&lt;br /&gt;
In return she had offered to teach him the basics of [[Oneiromachy]]. However what started as an interesting experience navigating and learning dream combat went south when he realised he stood no chance of challenging the spring queen with his environmental attacks he tried to get at her another way, using chains in his next attack, inspired by something he saw in her dream. Her retaliation knocked him from the dream with disastrous consequences. &lt;br /&gt;
&lt;br /&gt;
Disoriented and mentally broken the derangement he suffered as a result shattered his sense of clarity. The words of the spring queen that night only serving to direct this feeling at herself as she claimed awareness and intention (perhaps not fully aware of the extent of the damage) to his suffering. &lt;br /&gt;
&lt;br /&gt;
With the rumour mill active after the spring Equinox and the vernal queen quite public with her opinions. He soon learned she had also kicked [[Vincent Black]] out of his home, that the had been staying in by agreement with her, and knowing the effect that sudden changes can have on the lost became rather concerned.   &lt;br /&gt;
&lt;br /&gt;
Choosing to confide his damaged state of being and concerns in the harvest king [[Anatole]] the two agreed that someone should check up on [[Vincent Black]], the Ogre felt some reassurance he was not going to have to handle this alone, when the Autumn sovereign condemned the actions of the spring queen and handed the Ogre a rock. What Kray did not know was this was one of the last times he would see the dwarf. &lt;br /&gt;
&lt;br /&gt;
Kray invited [[Vincent Black]] to his home after trying and failing to bring the topic up properly at a more social hang out. The meeting went about as well as can be expected when a crazy cannibal tries to give a shoulder to another lost, very badly. But he learnt a lot and was left under no illusion that [[Vincent Black]] was not as well as he claimed to be after digging past some of the bravado.    &lt;br /&gt;
&lt;br /&gt;
With the Autumn king's departure Kray had to grit his mighty teeth and confronted [[Seraphina]]. This meeting also went poorly much like the one with [[Vincent Black]] the spring sovereign departed unwilling to see it through to the end. Not before Kray made her aware of the damage and risk she was putting others in with her actions and got a promise from her never to teach dream fighting without the proper oath in place to stop further clarity loss. The Ogre made sure she knew he would not let her keep getting away with damaging the clarity of the lost in the freehold. The threat motivated by her doubling down that what she did was necessary.&lt;br /&gt;
&lt;br /&gt;
===King by requirement=== &lt;br /&gt;
At the Autumn Equinox of 2024 the great Ogre hosted the freehold at Ednas boarding house with food drink and books, here he as the only Ashen courtier took on the duty of the crown and title of dread lord of Sacramento.&lt;br /&gt;
&lt;br /&gt;
==Edna's Boarding House==&lt;br /&gt;
During their second meeting under the bridge Kray and [[Anatole]] had both independently come to the conclusion the court of fear was not best served by having its base of operations in a theme park. Sharing ideas for how to remedy this situation it was agreed Kray's grand plans to move reopen and resurrect Edna's reputation was deemed both grand and worth the effort, this was not impacted by the departure of the Harvest king not long after they came to this agreement.&lt;br /&gt;
&lt;br /&gt;
*As of August 2024 Kray came into the paperwork of ownership for [[Ednas Boarding House]]. What one Ogre started all those years ago, another Ogre will now bring out of its long slumber. Or that's how he likes to think about it.&lt;br /&gt;
&lt;br /&gt;
*On the 4th of December 2025 The Ogre with help from his various Circles moved Edna's out of Funder land, the boarding house is due to open for business once again on the 4th of January.&lt;br /&gt;
&lt;br /&gt;
==Not made for this world, no not like that==&lt;br /&gt;
&lt;br /&gt;
===Mundane items of interest=== &lt;br /&gt;
&lt;br /&gt;
*Despite being a very proficient brawler Kray like to carry around a sledgehammer, old metal and wooden haft worn smooth from use. &lt;br /&gt;
&lt;br /&gt;
*The leather long coat is thick and poorly made but can deaden a punch just fine and works well to add some flowing shadows to his figure.&lt;br /&gt;
&lt;br /&gt;
===Hedgespun=== &lt;br /&gt;
&lt;br /&gt;
*A autumnal gift: The Fedora&lt;br /&gt;
&lt;br /&gt;
'''Mask:''' A black battered fedora that has seen better days, moth eaten holes in the front and a ratty hat band around the body, big enough to fit him it is something he is almost never seen without. &lt;br /&gt;
&lt;br /&gt;
'''Mein:''' Made of red Autumn leaves and banded by a ring of tiny straw scarecrows, the custom nature of the item is further shown by the holes placed with intention to prevent catching on his horn nubbins.&lt;br /&gt;
&lt;br /&gt;
To his slight annoyance during the months of Autumn when his crown is manifest he can't wear the hat he is otherwise never seen without. A stark and visual reminder that he can't be both who he was and embrace the duties of the crown.&lt;br /&gt;
&lt;br /&gt;
==Goals and Hooks== &lt;br /&gt;
&lt;br /&gt;
===Gaming===&lt;br /&gt;
&lt;br /&gt;
The Ogre has interest in games of chance and skill, not being very good at them he rarely plays for money or stakes rather taking some strange satisfaction from the game itself. This might seem to be at odds with habit of never indebting himself to anyone preferring to be as self reliant as he can.  &lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
he squandered his childhood education and seeks to remedy this, more of a learn by doing kind of Ogre then books reading he does however place great value on the written word despite being very bad with it himself.  &lt;br /&gt;
&lt;br /&gt;
===Labour===&lt;br /&gt;
Autumn is the working mans season or so his dad always used to say and he is never above getting his hands dirty or breaking a sweat when there is need. &lt;br /&gt;
&lt;br /&gt;
===The Man in the black and beaten hat=== &lt;br /&gt;
Kray is not the man the infamous place is named after, but he wants to be. A criminal through hand through he works to extended his reach to many spheres and slowly brick by brick build himself an empire from which he can influence the cities movements from the shadows. He knows people in the know and has friends in many places he is willing to use for his ends, or yours if your ready to make a deal. &lt;br /&gt;
&lt;br /&gt;
==Contracts== &lt;br /&gt;
* [[Stone]] ● &lt;br /&gt;
* [[Oath and Punishment]] ● &lt;br /&gt;
* [[Dream Contracts]] ●● &lt;br /&gt;
* [[Board]] ●&lt;br /&gt;
* [[Eternal Autumn]] ● &lt;br /&gt;
* [[Fleeting Autumn]] ●&lt;br /&gt;
* [[Spellbound Autumn]] ●&lt;br /&gt;
&lt;br /&gt;
==Glimpses== &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47039 Must it always end in violence?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47301 What does it mean to be strong?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47613 The monster they need]&lt;br /&gt;
*[http://nwod.org/forum/showthread.php?48135 Dreams not meant to be]&lt;br /&gt;
&lt;br /&gt;
==Spheres of influence== &lt;br /&gt;
{{col-begin|width=100%}}&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Contacts]]|m}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Allies]]|m}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Culture&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Medical&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Judicial&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Street&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=News Media&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Entertainment &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Avis</id>
		<title>Avis</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Avis"/>
				<updated>2026-02-10T22:01:13Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=27270&lt;br /&gt;
|Avatar=Kristen Stewart&lt;br /&gt;
|Quote=&amp;quot;Don't let go of the potato.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
A pale young woman with dull green eyes and lank black hair. Her physique is like whipcord stretched over bones and a myriad of old, white scars are scattered in what might be patterns across her skin, though her clothing usually hides them. She favors loose, soft fabrics, usually in the form of hooded sweatshirts and sweatpants.&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
Avis says her shadowname is pronounced like &amp;quot;Aw-Vee&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Her Illinois ID states her name as Desirae Avis.&lt;br /&gt;
&lt;br /&gt;
Those familiar with the Southern US can tell she speaks with a bit of a &amp;quot;Louisianan Twang&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Legally, she shouldn't drive. &lt;br /&gt;
&lt;br /&gt;
She dislikes flowers. And Hospitals. And Christmas. And Birthdays.&lt;br /&gt;
&lt;br /&gt;
She likes flavored toothpicks.&lt;br /&gt;
&lt;br /&gt;
Except for her shoes, her clothing looks worn and second hand.&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
Vulgar: Color drains from the immediate area and depth perception becomes temporarily skewed, everything seeming to draw in uncomfortably close, making rooms smaller and all but distant objects seem in reach.&lt;br /&gt;
&lt;br /&gt;
Vice: Color drains from Avis and her facial features seem indistinct and grainy, as though her identity is growing less defined.&lt;br /&gt;
&lt;br /&gt;
Virtue: Colors appear more vibrant and everything seems to become grander in scale.&lt;br /&gt;
&lt;br /&gt;
Purposeful Uncloak: either the virtue or the vice manifestation.&lt;br /&gt;
&lt;br /&gt;
==Arcana==&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Mind&lt;br /&gt;
|Mastery=Adept&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Space&lt;br /&gt;
|Mastery=Master&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Arcana&lt;br /&gt;
|Arcana=Prime&lt;br /&gt;
|Mastery=Initiate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
*[https://www.youtube.com/watch?v=5vcFFf9aa7k Battlestar Sonatica]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6HJF9fg0u-M Lost]&lt;br /&gt;
*[https://www.youtube.com/watch?v=JyCBAoCld9M Cleanse]&lt;br /&gt;
*[https://www.youtube.com/watch?v=2daIGJgQlrI Zero]&lt;br /&gt;
*[https://www.youtube.com/watch?v=-lurmZamBoo To crawl under ones own skin]&lt;br /&gt;
*[https://www.youtube.com/watch?v=uHmvSEGYP2k Noir Desir]&lt;br /&gt;
*[http://www.youtube.com/watch?v=bcNISGKa_A0 Rats]&lt;br /&gt;
*[http://www.youtube.com/watch?v=PUAhfyMf59s Weight]&lt;br /&gt;
*[http://www.youtube.com/watch?v=r9JAd7fGUwA Live in a Hole]&lt;br /&gt;
*[http://www.youtube.com/watch?v=M7vgYGLLSGo Message in Blood]&lt;br /&gt;
*[https://www.youtube.com/watch?v=jdGzBwKZuCc Spit or Swallow]&lt;br /&gt;
&lt;br /&gt;
{{Lived In|Chicago|2012|2014}}&lt;br /&gt;
&lt;br /&gt;
*Former [[Former Position::Councilor]] of the [[Mastigos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{#set:Parent=Veiled Threats|Former Member=Veiled Threats}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Kray</id>
		<title>Kray</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Kray"/>
				<updated>2026-02-06T20:18:39Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: /* Spheres of influence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=46526&lt;br /&gt;
|Avatar=Mark William Calaway&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Huh. Now tell me, why do you lock your doors at night?&lt;br /&gt;
|box1=[[Preadators Gaze]] &amp;lt;br&amp;gt;[[Giant]]&amp;lt;br&amp;gt;[[Strong Back]]&amp;lt;br&amp;gt;{{Has Merit|Distinctive Voice|2}} (Baritone)&amp;lt;br&amp;gt;[[Iron Stomach]]&lt;br /&gt;
|box2={{Has Merit|Hidden Life|1}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2}} (John Donoghue)&amp;lt;br&amp;gt;Autumn [[Autumn Titles::Sovereign]]&lt;br /&gt;
|box3={{Has Merit|Resources|4}}&amp;lt;br&amp;gt;{{Has Merit|Pledgesmith|3}}&amp;lt;br&amp;gt;{{Has Merit|Brute Force|3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Man, The Ogre, The Monster==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
Standing 7ft 6 inches and weighing in at 300lbs he really is a giant of a man, broad as a barn his muscles are not things curated for gym selfies but thick from use and abuse. The jug jaw can be said to be his most flattering feature, after the badly broken nose, limp locks of black hair starting to go grey and sharp shattered teeth, what must surely be the result of countless blows to the face. He wears a long poorly made overcoat, suspenders keep trousers up over a ill fitting white work shirt. A battered fedora is his only accessory. His shoes however are always shined and polished black leather, somethings are only proper after all. &lt;br /&gt;
&lt;br /&gt;
Even when only perceiving the mask the looming and thuggish looking giant oozes menace and he threat of pain and violence with no real effort, something he leans into, often to great effect.&lt;br /&gt;
&lt;br /&gt;
===Mein===&lt;br /&gt;
*Wyrd 1-2:&lt;br /&gt;
Standing an inch or so taller and broader than its already giant mask the blubbery ashen skin, splotched with chitinous scabs and bulbous fleshy worts look almost diseased. Wild and matted lichens and moss form a tangled mane of hair and beard. Thick trunk like, twisted, arms of exaggerated length, end in vast hands with dark chipped nails. The pillar like legs bow slightly. A barrel chest and obese gut only add to the immensity of the creature. A broad jaw houses a chaotic array of sharp and curving teeth resembling shards of stone that prevent complete mouth closure ensuring they are always on display. The flat squashed nose leads to the sickly yellow sclera of the vast bulbous eyes and pupils more akin to fragments of flint, in turn overshadowed by nubbin horns protruding from a wide forehead.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
''Mantle ●'' Source less, sorcerous candle flames flicker in and out.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●'' The source less sorcerous candle flames spark into existence with grater frequency and in greater number casting the Ogre in the light and shadows of their illusory flames that flicker with increased tenacity and with greater range of motion.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●●'' What once where shapeless whisps of fire have become more, objects and items of illusory flame now spark into being and motion around the ogre, on a rare occasion faint or distant sounds appropriate to the image can be heard adding a auditory layer to the illusions.&lt;br /&gt;
&lt;br /&gt;
===Crown===&lt;br /&gt;
During the months of Autumn Kray's crown is worn instead of his go to hedgespun hat. &lt;br /&gt;
*The band is a complex weave of jutting finger bones from which rise folded origami flames in shades of orange that move and flicker in a style akin to a shadow puppet show, while they themselves are lightless they cast shadows as if the paper flames were the real thing.&lt;br /&gt;
&lt;br /&gt;
==History== &lt;br /&gt;
&lt;br /&gt;
===Life before===&lt;br /&gt;
With the arrest of Reggie and Ronald Kray the firm seemed to collapse, that was not strictly true, the Krays had other family and associates that salvaged what they could just on a much smaller scale. Never to be the prince's of London as the two notorious gangsters had been. One such hanger on, more fan boy who idolised the twins, had always been big and always strong for his age the young man bit of more then he could chew inflicting and receiving violence on a regular basis he eschewed his schooling in favour of more criminal activities. &lt;br /&gt;
&lt;br /&gt;
Attracting the attention of the now much lessened firm he took jobs as a wet worker and knee breaker, the work was not satisfying but it paid alright and made him feel important, powerful. In time the firm falling further and further caved to pressure from other gangs tearing at what little territory they still had, without what little protection that had offered him, two choices seemed prominent prison or death. During this time he was approached not by another gang but someone claiming to be a boxing coach, the hope of many a young east end man and being praised for his size and strength was all to easy to hood wink into a meeting alone in a place he did not know, and prison or death become his reality in ways he could never have imagined.&lt;br /&gt;
&lt;br /&gt;
===Keeper, Durance, and Escape=== &lt;br /&gt;
His Keeper was a towering mound of flesh dwarfing even the young burly man. Poured into a white pinstripe suit and bowler hat it had no conventional limbs, masses of fleshy tentacles snaked and slithered from the mass and when it would speak it might for ma mouth or might not, but always in lines of poetry and riddles. &lt;br /&gt;
&lt;br /&gt;
This thing had shaped its realm in its image, or the realm had spat it forth as a manifestation of itself, Kray was never sure it might not be either. But it ruled over an ever hungry coliseum like structure, dark arched tunnels, under a reverse ziggurat of seating with balcony's overhanging for when it had special guests. &lt;br /&gt;
&lt;br /&gt;
Its hobs and those it took, it made to fight in the pit of its arena, to what end a dangerous task not only because you had to win but because the fleshy arena itself would chew and gnaw at you if you stopped moving. If you wanted to eat well you had moments before your defeated foe was torn asunder by the place itself to rip off a few mouthfuls. Fighting and eating to survive in this way, made him the Ogre he is today. That being said even in this violent hell arcadia is more then terror, it is also wonder and the impossibilities he witnessed,  &lt;br /&gt;
&lt;br /&gt;
The escape came when Kray having noticed the way Keeper spoke choose one day to start imitating its speech patterns. This went on for sometime until the keeper overheard and was .. .well Kray was not sure what ... but it reacted .. badly ... after a vicious beating he was left to perish in his cell. A seemingly forgotten waste, this he turned to his advantage, the cell was after all made of flesh, the Ogre ate his way out and fled through the hedge to eventually burst free, still very far from what he called home having missed more then a few decades.  &lt;br /&gt;
&lt;br /&gt;
It is the power of speech that lead him pursue pledge craft and save his most eloquent speaking for when he performs that task. Otherwise he adopts something of a stuttered speech pattern, breaking the start of his sentences with sounds or single syllables. The observant might notice this becomes inconsistent when he gets angry or agitated.       &lt;br /&gt;
&lt;br /&gt;
===Fetch===&lt;br /&gt;
In an unusual twist he has no idea where it is and never bothers to find out. It could be this side of the Atlantic, it could be back in the UK, it could be dead. His life was headed for Wandsworth prison or dead in the gutter and the thing is welcome to that, he is far more interested in the possibilities this new start offers him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The first two years across the Atlantic===&lt;br /&gt;
Well what else would be the case for hulking Ogre with cannibalistic urges. The lost he encountered wanted more of the same violence and wrath, it came as a surprise to some then when he joined the Autumn court over summer. He is a very capable fighter and perfectly willing to engage in violence but its not wrath that motivates his actions. His might did not win him free, it does provide a convenient screen for mortals and lost alike to judge him however. &lt;br /&gt;
&lt;br /&gt;
No he remembered words and their power, he remembered violence but also wonder, and more then anything he understood the place and power of fear.  The way people avoided him, the power and wonder of magic, and the importance of misdirection. He also severely regrets squandering his childhood education but with time and money he plans to remedy that situation.     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The River city of Sacramento== &lt;br /&gt;
And so it was to leave behind those who could see not past the teeth and kith (he honestly hasn't eaten anyone since gets back no matter how tempted)he made his way around until he found Sacramento a good a place as any he reckoned.&lt;br /&gt;
&lt;br /&gt;
===Under the Bridge=== &lt;br /&gt;
His first encounter with the harvest king [[Anatole]] proved to me be most enlightening experience under the rail bridge they shared snacks and a drink as questions went both ways. Speaking to someone who understood Autumn and valued what the Ogre brought was a refreshing experience, although he was made to wait a few months till the winter solstice before offering glamour to the wyrdstone.&lt;br /&gt;
&lt;br /&gt;
Prior to this he also met the spring queen [[Seraphina]] by chance in park in what at the time seemed a very pleasant encounter. Somehow in this first meeting they agreed agreed to exchange skills he would show her how to fight, she would teach him dream combat, something he knew little of and had less experience.  &lt;br /&gt;
&lt;br /&gt;
Running into both [[Anatole]] and the Summer queen [[Circe]] at an instrument only rendition of carols meant he was known to all monarchs present in the freehold at the time prior to the Winter solstice of 2023.&lt;br /&gt;
&lt;br /&gt;
===Under the Earth=== &lt;br /&gt;
His first significant contribution came when he helped a team of the lost lead by [[Circe]] to push a cart for some miles in the tunnels under [[Funderland]]. He did little more then provide muscle on this trip but it was needed. The debrief was more fruitful as he got more filled in on some issues and had ideas on how he could help.&lt;br /&gt;
&lt;br /&gt;
In October of 2024 the now Autumn Monarch brought down a temporary wall so he [[Circe] and [[Sven Svelte]] could explore the sewers beyond and find a filtration pool and possible gate locations before helping build up a proper concealing wall to cut the tunnels off from mundane intrusion.&lt;br /&gt;
&lt;br /&gt;
===When deals go south=== &lt;br /&gt;
He showed [[Seraphina]] how he fought as promised even sparring and beating [[Vincent Black]] a couple of times as the beast joined in.&lt;br /&gt;
&lt;br /&gt;
In return she had offered to teach him the basics of [[Oneiromachy]]. However what started as an interesting experience navigating and learning dream combat went south when he realised he stood no chance of challenging the spring queen with his environmental attacks he tried to get at her another way, using chains in his next attack, inspired by something he saw in her dream. Her retaliation knocked him from the dream with disastrous consequences. &lt;br /&gt;
&lt;br /&gt;
Disoriented and mentally broken the derangement he suffered as a result shattered his sense of clarity. The words of the spring queen that night only serving to direct this feeling at herself as she claimed awareness and intention (perhaps not fully aware of the extent of the damage) to his suffering. &lt;br /&gt;
&lt;br /&gt;
With the rumour mill active after the spring Equinox and the vernal queen quite public with her opinions. He soon learned she had also kicked [[Vincent Black]] out of his home, that the had been staying in by agreement with her, and knowing the effect that sudden changes can have on the lost became rather concerned.   &lt;br /&gt;
&lt;br /&gt;
Choosing to confide his damaged state of being and concerns in the harvest king [[Anatole]] the two agreed that someone should check up on [[Vincent Black]], the Ogre felt some reassurance he was not going to have to handle this alone, when the Autumn sovereign condemned the actions of the spring queen and handed the Ogre a rock. What Kray did not know was this was one of the last times he would see the dwarf. &lt;br /&gt;
&lt;br /&gt;
Kray invited [[Vincent Black]] to his home after trying and failing to bring the topic up properly at a more social hang out. The meeting went about as well as can be expected when a crazy cannibal tries to give a shoulder to another lost, very badly. But he learnt a lot and was left under no illusion that [[Vincent Black]] was not as well as he claimed to be after digging past some of the bravado.    &lt;br /&gt;
&lt;br /&gt;
With the Autumn king's departure Kray had to grit his mighty teeth and confronted [[Seraphina]]. This meeting also went poorly much like the one with [[Vincent Black]] the spring sovereign departed unwilling to see it through to the end. Not before Kray made her aware of the damage and risk she was putting others in with her actions and got a promise from her never to teach dream fighting without the proper oath in place to stop further clarity loss. The Ogre made sure she knew he would not let her keep getting away with damaging the clarity of the lost in the freehold. The threat motivated by her doubling down that what she did was necessary.&lt;br /&gt;
&lt;br /&gt;
===King by requirement=== &lt;br /&gt;
At the Autumn Equinox of 2024 the great Ogre hosted the freehold at Ednas boarding house with food drink and books, here he as the only Ashen courtier took on the duty of the crown and title of dread lord of Sacramento.&lt;br /&gt;
&lt;br /&gt;
==Edna's Boarding House==&lt;br /&gt;
During their second meeting under the bridge Kray and [[Anatole]] had both independently come to the conclusion the court of fear was not best served by having its base of operations in a theme park. Sharing ideas for how to remedy this situation it was agreed Kray's grand plans to move reopen and resurrect Edna's reputation was deemed both grand and worth the effort, this was not impacted by the departure of the Harvest king not long after they came to this agreement.&lt;br /&gt;
&lt;br /&gt;
*As of August 2024 Kray came into the paperwork of ownership for [[Ednas Boarding House]]. What one Ogre started all those years ago, another Ogre will now bring out of its long slumber. Or that's how he likes to think about it.&lt;br /&gt;
&lt;br /&gt;
*On the 4th of December 2025 The Ogre with help from his various Circles moved Edna's out of Funder land, the boarding house is due to open for business once again on the 4th of January.&lt;br /&gt;
&lt;br /&gt;
==Not made for this world, no not like that==&lt;br /&gt;
&lt;br /&gt;
===Mundane items of interest=== &lt;br /&gt;
&lt;br /&gt;
*Despite being a very proficient brawler Kray like to carry around a sledgehammer, old metal and wooden haft worn smooth from use. &lt;br /&gt;
&lt;br /&gt;
*The leather long coat is thick and poorly made but can deaden a punch just fine and works well to add some flowing shadows to his figure.&lt;br /&gt;
&lt;br /&gt;
===Hedgespun=== &lt;br /&gt;
&lt;br /&gt;
*A autumnal gift: The Fedora&lt;br /&gt;
&lt;br /&gt;
'''Mask:''' A black battered fedora that has seen better days, moth eaten holes in the front and a ratty hat band around the body, big enough to fit him it is something he is almost never seen without. &lt;br /&gt;
&lt;br /&gt;
'''Mein:''' Made of red Autumn leaves and banded by a ring of tiny straw scarecrows, the custom nature of the item is further shown by the holes placed with intention to prevent catching on his horn nubbins.&lt;br /&gt;
&lt;br /&gt;
To his slight annoyance during the months of Autumn when his crown is manifest he can't wear the hat he is otherwise never seen without. A stark and visual reminder that he can't be both who he was and embrace the duties of the crown.&lt;br /&gt;
&lt;br /&gt;
==Goals and Hooks== &lt;br /&gt;
&lt;br /&gt;
===Gaming===&lt;br /&gt;
&lt;br /&gt;
The Ogre has interest in games of chance and skill, not being very good at them he rarely plays for money or stakes rather taking some strange satisfaction from the game itself. This might seem to be at odds with habit of never indebting himself to anyone preferring to be as self reliant as he can.  &lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
he squandered his childhood education and seeks to remedy this, more of a learn by doing kind of Ogre then books reading he does however place great value on the written word despite being very bad with it himself.  &lt;br /&gt;
&lt;br /&gt;
===Labour===&lt;br /&gt;
Autumn is the working mans season or so his dad always used to say and he is never above getting his hands dirty or breaking a sweat when there is need. &lt;br /&gt;
&lt;br /&gt;
===The Man in the black and beaten hat=== &lt;br /&gt;
Kray is not the man the infamous place is named after, but he wants to be. A criminal through hand through he works to extended his reach to many spheres and slowly brick by brick build himself an empire from which he can influence the cities movements from the shadows. He knows people in the know and has friends in many places he is willing to use for his ends, or yours if your ready to make a deal. &lt;br /&gt;
&lt;br /&gt;
==Contracts== &lt;br /&gt;
* [[Stone]] ● &lt;br /&gt;
* [[Oath and Punishment]] ● &lt;br /&gt;
* [[Dream Contracts]] ●● &lt;br /&gt;
* [[Board]] ●&lt;br /&gt;
* [[Eternal Autumn]] ● &lt;br /&gt;
* [[Fleeting Autumn]] ●&lt;br /&gt;
* [[Spellbound Autumn]] ●&lt;br /&gt;
&lt;br /&gt;
==Glimpses== &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47039 Must it always end in violence?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47301 What does it mean to be strong?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47613 The monster they need]&lt;br /&gt;
*[http://nwod.org/forum/showthread.php?48135 Dreams not meant to be]&lt;br /&gt;
&lt;br /&gt;
==Spheres of influence== &lt;br /&gt;
{{col-begin|width=100%}}&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Contacts]]|m}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Allies]]|m}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Culture&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Medical&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Judicial&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Street&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=News Media&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Entertainment &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Destroy_Spirit</id>
		<title>Destroy Spirit</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Destroy_Spirit"/>
				<updated>2026-01-24T15:54:23Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mage/Spell&lt;br /&gt;
|Name= Destroy Spirit &lt;br /&gt;
|Source = Summoners&lt;br /&gt;
|Pages  = p. 208&lt;br /&gt;
|CPrime  = 4&lt;br /&gt;
|Spirit   =  4&lt;br /&gt;
|AA = Obliteration&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
[[This spell has house rules, read the house rules tab before attempting to use it!]]&lt;br /&gt;
&lt;br /&gt;
Caging a creature is all well and good, but sometimes you just need to annihilate it. Designed to simultaneously attack all aspects of spirits, ghosts (requires death 4), and other ephemeral beings (requires appropriate arcana at 4), this spell is a weapon against anything that comes from anywhere other than the flesh-and-blood world of mundane Sleepers. The raw might of the supernal is brought to bear against the target, potentially destroying all traces of the unfortunate entity.&lt;br /&gt;
&lt;br /&gt;
*Practice: Unraveling&lt;br /&gt;
*Action: Instant and aimed&lt;br /&gt;
*Duration: Lasting&lt;br /&gt;
*Aspect: Vulgar&lt;br /&gt;
*Cost: One&lt;br /&gt;
&lt;br /&gt;
The mage channels a nearly solid beam of blinding white light at the target. This brightly glowing ray almost seems to have a certain weight to it, moving with about the same velocity as a thrown projectile. Each success inflicts one point of lethal damage and removes one point of Essence from any creature that has a Corpus score. Lost points of Essence are simply destroyed. With Spirit 5, the mage may spend a point of Mana to inflict aggravated damage with this spell. (death 5 for ghosts, appropriate arcana at 5 for other ephemeral entities). &lt;br /&gt;
&lt;br /&gt;
Adamantine Arrow Rote: Obliteration&lt;br /&gt;
&lt;br /&gt;
Dice Pool: Strength + Athletics + Forces&lt;br /&gt;
&lt;br /&gt;
Many of the most destructive spells created were designed in response to a looming threat. This rote was crafted as a preemptive measure by a particularly paranoid Banner Warden of the Arrow named Phosphorous. Scarred by the death of her brother at the many hands of a hideous spirit of gluttony, Phosphorous devised a means to safeguard those that could not save themselves.&lt;br /&gt;
&lt;br /&gt;
In the early summer of 1920, while tourists flocked to the shores of the eastern United States, the bitter Obrimos waged war against the blossoming spirits of corruption and vice that were springing up throughout the area. A number of the mages of Phosphorous’ Consilium were against these unprovoked attacks, and more than one chastised the Arrow for creating such a one-dimensional spell; what good would come of such destructive power? They soon found out when one local mystagogue got in over his head. “Dapper” Dave hadn’t intended any harm by it, but&lt;br /&gt;
whatever it was that he dredged up from the Underworld longed only to destroy. Phosphorous answered its aggression with the fury of her magic, unleashing this brutal spell upon the creature, until it troubled the Consilium&lt;br /&gt;
no more. After that, folks stopped criticizing the Arrow’s “one-dimensional” approach.&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Talk:Destroy_Spirit</id>
		<title>Talk:Destroy Spirit</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Talk:Destroy_Spirit"/>
				<updated>2026-01-24T15:53:10Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: Created page with &amp;quot;This spell has been house ruled to require knowledge of the spirit or death arcana (depending on the target of the spell) instead of the original forces, as the preview of forces...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This spell has been house ruled to require knowledge of the spirit or death arcana (depending on the target of the spell) instead of the original forces, as the preview of forces has no direct interaction with spirts or ghosts. It would unable to directly manipulate or  effect the ephemera or essence such beings are composed of.&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Destroy_Spirit</id>
		<title>Destroy Spirit</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Destroy_Spirit"/>
				<updated>2026-01-24T15:50:37Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: Created page with &amp;quot;{{Mage/Spell |Name= Destroy Spirit  |Source = Summoners |Pages  = p. 208 |CPrime  = 4 |Spirit   =  4 |AA = Obliteration }}   Caging a creature is all well and good, but sometimes...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mage/Spell&lt;br /&gt;
|Name= Destroy Spirit &lt;br /&gt;
|Source = Summoners&lt;br /&gt;
|Pages  = p. 208&lt;br /&gt;
|CPrime  = 4&lt;br /&gt;
|Spirit   =  4&lt;br /&gt;
|AA = Obliteration&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
Caging a creature is all well and good, but sometimes you just need to annihilate it. Designed to simultaneously attack all aspects of spirits, ghosts (requires death 4), and other ephemeral beings (requires appropriate arcana at 4), this spell is a weapon against anything that comes from anywhere other than the flesh-and-blood world of mundane Sleepers. The raw might of the supernal is brought to bear against the target, potentially destroying all traces of the unfortunate entity.&lt;br /&gt;
&lt;br /&gt;
*Practice: Unraveling&lt;br /&gt;
*Action: Instant and aimed&lt;br /&gt;
*Duration: Lasting&lt;br /&gt;
*Aspect: Vulgar&lt;br /&gt;
*Cost: One&lt;br /&gt;
&lt;br /&gt;
The mage channels a nearly solid beam of blinding white light at the target. This brightly glowing ray almost seems to have a certain weight to it, moving with about the same velocity as a thrown projectile. Each success inflicts one point of lethal damage and removes one point of Essence from any creature that has a Corpus score. Lost points of Essence are simply destroyed. With Spirit 5, the mage may spend a point of Mana to inflict aggravated damage with this spell. (death 5 for ghosts, appropriate arcana at 5 for other ephemeral entities). &lt;br /&gt;
&lt;br /&gt;
Adamantine Arrow Rote: Obliteration&lt;br /&gt;
&lt;br /&gt;
Dice Pool: Strength + Athletics + Forces&lt;br /&gt;
&lt;br /&gt;
Many of the most destructive spells created were designed in response to a looming threat. This rote was crafted as a preemptive measure by a particularly paranoid Banner Warden of the Arrow named Phosphorous. Scarred by the death of her brother at the many hands of a hideous spirit of gluttony, Phosphorous devised a means to safeguard those that could not save themselves.&lt;br /&gt;
&lt;br /&gt;
In the early summer of 1920, while tourists flocked to the shores of the eastern United States, the bitter Obrimos waged war against the blossoming spirits of corruption and vice that were springing up throughout the area. A number of the mages of Phosphorous’ Consilium were against these unprovoked attacks, and more than one chastised the Arrow for creating such a one-dimensional spell; what good would come of such destructive power? They soon found out when one local mystagogue got in over his head. “Dapper” Dave hadn’t intended any harm by it, but&lt;br /&gt;
whatever it was that he dredged up from the Underworld longed only to destroy. Phosphorous answered its aggression with the fury of her magic, unleashing this brutal spell upon the creature, until it troubled the Consilium&lt;br /&gt;
no more. After that, folks stopped criticizing the Arrow’s “one-dimensional” approach.&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Bind_Spirit</id>
		<title>Bind Spirit</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Bind_Spirit"/>
				<updated>2026-01-24T15:35:07Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: Created page with &amp;quot;{{Mage/Spell |Name= Bind Spirit  |Source=Mage The Awakening Sourcebook   |Pages  = p.251 |Spirit   =  4 |SL = Chains of Mist }}   The mage can bind a spirit into the material wor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mage/Spell&lt;br /&gt;
|Name= Bind Spirit &lt;br /&gt;
|Source=Mage The Awakening Sourcebook  &lt;br /&gt;
|Pages  = p.251&lt;br /&gt;
|Spirit   =  4&lt;br /&gt;
|SL = Chains of Mist&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
The mage can bind a spirit into the material world. In some cases, this means tying the creature to a given location (which may be a form of imprisonment or even torture). When undertaken with indefinite Duration (with Spirit 5), this spell can confine a being to a place forever (usually somewhere out of the way and well guarded against intrusion), unless it is freed by other magics.&lt;br /&gt;
&lt;br /&gt;
*Practice: Patterning&lt;br /&gt;
*Action: Extended (target number =&lt;br /&gt;
*spirit’s Rank) and contested; target rolls&lt;br /&gt;
*Resistance reflexively&lt;br /&gt;
*Duration: Prolonged (one scene)&lt;br /&gt;
*Aspect: Vulgar&lt;br /&gt;
*Cost: None&lt;br /&gt;
&lt;br /&gt;
The target number is one success per Rank of the spirit.&lt;br /&gt;
&lt;br /&gt;
Silver Ladder Rote: Chains of Mist&lt;br /&gt;
&lt;br /&gt;
Dice Pool: Presence + Intimidation + Spirit vs. Resistance&lt;br /&gt;
&lt;br /&gt;
Sometimes cast as a reward, but commonly as a punishment, this rote enables a Silver Ladder mage to bind a spiritual entity in place in the material world (although the spirit is in the state of Twilight unless it has the ability to manifest). Most spirits fear confinement and do as they are bidden to avoid such a fate. Ladder willworkers, however, caution their students to use such this cruel magic as a scalpel rather than as a hammer — sparingly, and only as often as absolutely necessary. Spirits have long memories. Mysterium mages use a similar rote in their own bindings.&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Otherworldly_Instrument</id>
		<title>Otherworldly Instrument</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Otherworldly_Instrument"/>
				<updated>2026-01-24T15:26:30Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: Created page with &amp;quot;{{Mage/Spell |Name=Otherworldly Instrument  |Source=Tome of the Mysteries  |Pages  = p.218 |CSpirit = 1 |Death = 1 |FC=Immaterial Artifice }}  The mage simultaneously shapes exis...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mage/Spell&lt;br /&gt;
|Name=Otherworldly Instrument &lt;br /&gt;
|Source=Tome of the Mysteries &lt;br /&gt;
|Pages  = p.218&lt;br /&gt;
|CSpirit = 1&lt;br /&gt;
|Death = 1&lt;br /&gt;
|FC=Immaterial Artifice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The mage simultaneously shapes existing ectoplasm and/or ephemera into simple forms that are identical to both ghosts and spirits and can be interacted with by either. The willworker can create a basic tool for use by a spirit or ghost, such as a bar to use as a lever, a claw hammer for pounding in or removing nails or even a club that the entity could use to attack others of its kind.&lt;br /&gt;
&lt;br /&gt;
*Practice: Compelling&lt;br /&gt;
*Action: Instant&lt;br /&gt;
*Duration: Prolonged (one scene)&lt;br /&gt;
*Aspect: Covert&lt;br /&gt;
*Cost: None&lt;br /&gt;
&lt;br /&gt;
This spell’s Potency determines the equipment bonus of the incorporeal item created, up to a maximum of the caster’s Death, Spirit or Gnosis, whichever is lowest. This item may only be used by a ghost or spirit, unless the mage possesses other magics that allow her to interact with such otherworldly constructs. &lt;br /&gt;
&lt;br /&gt;
Free Council Rote: Immaterial Artifice&lt;br /&gt;
&lt;br /&gt;
Dice Pool: Dexterity + Crafts + Spirit&lt;br /&gt;
&lt;br /&gt;
During the course of experimentation, Libertines occasionally find cause to work with Twilight-bound entities; this rote enables Libertines to craft functional equipment for their physically insubstantial assistants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Goetic_Evocation</id>
		<title>Goetic Evocation</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Goetic_Evocation"/>
				<updated>2026-01-24T15:22:25Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mage/Spell&lt;br /&gt;
|Name=Goetic Evocation&lt;br /&gt;
|Source = Mage The Awakening Sourcebook&lt;br /&gt;
|Pages  = p. 324&lt;br /&gt;
|CMind   =4&lt;br /&gt;
|Spirit =  4&lt;br /&gt;
|Time = &lt;br /&gt;
}} &lt;br /&gt;
The mage manifests a denizen of his own psyche, his repressed or unsavory urges given form as an ephemeral entity in [[Twilight Realm|Twilight.]]&lt;br /&gt;
&lt;br /&gt;
* Practice: Paterning&lt;br /&gt;
* [[Action]]: [[Action::Extended]] (target number = the mage’s own Wisdom)&lt;br /&gt;
* [[Duration]]: [[Duration::Prolonged]] (one hour)&lt;br /&gt;
* '''Aspect:''' [[Spell Aspect::Vulgar]]&lt;br /&gt;
* Cost:  1 [[Cost::Mana]]&lt;br /&gt;
&lt;br /&gt;
The ephemeral demon has the following traits: Rank 1; Attributes: Power {{dot2}}, Finesse {{dot2}}, Resistance {{dot2}}; Essence: 10 (10 max); Influence: Sin 2 (choose one Vice, derangement or Flaw); Numina: Materialize, Possession&lt;br /&gt;
&lt;br /&gt;
Each additional success added to the target number provides one of the following benefits (choose which it is as the target number is determined, before casting commences):&lt;br /&gt;
* +1 Rank (maximum 4)&lt;br /&gt;
* +1 dot to a single Attribute&lt;br /&gt;
* +1 Influence&lt;br /&gt;
&lt;br /&gt;
Every two additional successes can give the demon one extra Numina.&lt;br /&gt;
&lt;br /&gt;
The demon can use its Influence to seduce someone into acting out the demon’s Vice (which is not necessarily the victim’s own), succumbing to its derangement, or falling prey to its psychological Flaw (depending on the type of demon summoned). If the demon’s Vice is the same as the victim’s, the victim is not rewarded the usual Willpower point for acting out the Vice — the demon gets this point instead, although he doesn’t have to act out the Vice himself (and hence, doesn’t get the blame).&lt;br /&gt;
&lt;br /&gt;
The demon follows the mage’s orders, although if the mage himself engages his personal Vice, derangement or Flaw while this spell is in effect, the demon is freed from control and turns its attentions to corrupting the mage.&lt;br /&gt;
&lt;br /&gt;
Casting this spell is an act of hubris, requiring a mage with a Wisdom higher than 4 dots to make a degeneration roll.&lt;br /&gt;
&lt;br /&gt;
The demon’s ephemeral form remains for one hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Clavicularius]] Legacy Rote: Egregore of Sin&lt;br /&gt;
* Dice Pool: [[Pool::Presence]] + [[Pool::Occult Skill]] + [[Pool::Mind]]&lt;br /&gt;
This rote is not recklessly taught. Using the appropriate Keys of Solomon, the Clavicularius grants his deepest sins a spiritual form, calling upon a manifestation of his inner demons through an intense summoning rite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Bene Ashmedai]] Rote: Ascendancy of the Other&lt;br /&gt;
* Dice Pool: [[Pool::Resolve]] + [[Pool::Persuasion Skill]] + [[Pool::Spirit]]&lt;br /&gt;
This is perhaps the most dangerous magical secret taught to Diabolists, who use it to give form to their own demons and, for especially puissant members of the legacy, to others.&lt;br /&gt;
{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Study_Final_Name</id>
		<title>Study Final Name</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Study_Final_Name"/>
				<updated>2026-01-24T15:20:40Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mage/Spell&lt;br /&gt;
|Name=Study Final Name&lt;br /&gt;
|Source = Legacies the Sublime&lt;br /&gt;
|Pages  = p. 101&lt;br /&gt;
|CDeath  =1&lt;br /&gt;
|Fate   =  1&lt;br /&gt;
|TM = Reading the Headstone&lt;br /&gt;
}} {{MHR|This can only be learned or Taught by a [[Stone Scribes|Stone Scribe]]}}&lt;br /&gt;
&lt;br /&gt;
The mage can read a recorded Final Name and understand its nature. She drinks in the knowledge that this Final Name contains, the summation of all that its owner was.&lt;br /&gt;
&lt;br /&gt;
* Practice: [[Spell Practice::Unveiling]]&lt;br /&gt;
* [[Action]]: [[Action::Instant]]&lt;br /&gt;
* [[Duration]]: [[Duration::Transitory]] (one turn) or Prolonged (one scene)&lt;br /&gt;
* '''Aspect:''' [[Spell Aspect::Covert]]&lt;br /&gt;
* Cost:  [[Cost::None]]&lt;br /&gt;
&lt;br /&gt;
The mage must have access to the physical, stored form of a Final Name as created by the Fate {{dot2}} [[Scribe Final Name]] spell. By studying the Final Name, the mage gains insight into the owner of that Name.&lt;br /&gt;
&lt;br /&gt;
She automatically learns the owner’s Virtue and Vice, and can gain a limited understanding of the subject’s sympathetic ties of [[Fate]]. The more successes the character achieves, the more remote are the ties discovered. The caster identifies one connection per success rolled. A character can search for particular sorts of connections (relatives, lovers, objects and so on) or just fish at random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Successes''' &lt;br /&gt;
|'''Connections'''&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|The caster can identify people Intimately involved with the person’s life, such as family members, a long-time spouse or a mage’s tutor in a [[Legacies|Legacy]]. This does not offer names, only the roles of the other people. Objects intimately connected to the person can be sensed as well (that they existed, and a vague description, not where they are now or even if they still exist). This includes any items enchanted by a mage. The caster also knows if the person ever broke a magical oath or [[Geas]].&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|The caster identifies people Known to the person, such as close friends, cabal-mates, people the subject worked with a lot or a murder victim’s killer. The caster also receives glimpses of objects that played an important but not crucial role in the person’s life, such as tools used daily in earning a living or a car owned and driven for years. The caster can also tell if the person possessed [[Occultation]] or a [[Destiny]]; in the latter case, the caster obtains a vague and general notion of the Destiny.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|The spell reveals Acquainted people, such as lovers of brief duration, casual friends or teachers in magery. The caster also detects whether the person suffered supernatural mind control, possession or magical alterations of destiny. If the person had an actual Destiny, the caster knows its nature and the associated ban.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|The caster senses Encountered people and objects. These are usually too numerous to identify as individuals, but people or objects who possess special significance may stand out from the blur: a king or an archmage once met, a potent Artifact wielded and the like. The caster knows if a Sleeper subject ever had a spell cast upon her.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|A fog of thousands of people briefly met or who indirectly affected the person’s life. Extraordinary but indirect influences are revealed, such as the truck driver who dumped the toxic waste that gave the person cancer or the mage who exorcised the person’s house.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This spell’s [[Duration]] is transitory if cast on the recorded Momentary Name of a still-living being, but prolonged if cast on a deceased person. If the mage has [[Fate]] {{dot2}}, the [[Duration]] is prolonged when cast on the living and uses the Advanced Prolongation chart when used to study the Final Name of the dead.&lt;br /&gt;
&lt;br /&gt;
[[Mysterium]] Rote: Reading the Headstone&lt;br /&gt;
* Dice Pool: [[Pool::Intelligence]] + [[Pool::Occult Skill|Occult]] + [[Pool::Fate]]&lt;br /&gt;
&lt;br /&gt;
The [[Stone Scribes|Namers]] of the Mysterium use this rote to contemplate the knowledge held within Final Names.&lt;br /&gt;
&lt;br /&gt;
{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Control_Object</id>
		<title>Control Object</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Control_Object"/>
				<updated>2026-01-24T15:05:33Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mage/Spell&lt;br /&gt;
|Name=Control Object&lt;br /&gt;
|Source =Silver Ladder Sourcebook&lt;br /&gt;
|Pages  = p. 198&lt;br /&gt;
|Matter =2&lt;br /&gt;
|CSpirit =  1&lt;br /&gt;
|SL=Commanding the Inanimate&lt;br /&gt;
}} &lt;br /&gt;
The willworker can speak to the spirit of a device and ask it to perform an action that is within the normal range of the device’s function. In effect, the mage talks to a device and asks it to work.&lt;br /&gt;
&lt;br /&gt;
* Practice: [[Spell Practice::Ruling]]&lt;br /&gt;
* [[Action]]: [[Action::Instant]]&lt;br /&gt;
* [[Duration]]: [[Duration::Concentration]]&lt;br /&gt;
* '''Aspect:''' [[Spell Aspect::Covert]]&lt;br /&gt;
* Cost:  [[Cost::None]]&lt;br /&gt;
  &lt;br /&gt;
With a successful roll, the mage convinces the spirit of the device to act in the manner he desires. He could cause a gun someone else was holding to fire or put its safety on. Similarly, the character could cause a car to start and drive forward or swerve suddenly left simply by speaking to it. The mage can even cause a lock to open or an alarm system to turn off. However, he can affect only a device he can clearly see and is within comfortable speaking range of. If the alarm system on a door is controlled by a distant mechanism, the willworker cannot affect it. Also, while the mage could type commands into a keyboard merely by asking the keyboard to type his request, he could not discover a computer password or gain access to files he does not already know how to access.&lt;br /&gt;
&lt;br /&gt;
In addition, devices cannot be made to perform actions that are not part of their normal function. They cannot break or disable themselves unless that is a normal part of their use (such as a fire alarm that is set off by breaking glass) and while the character can cause a gun to fire, unless the gun is something like a boat’s deck gun in a swivel mount, the character cannot cause it to aim itself. However, a character can often disable&lt;br /&gt;
a device by asking a visible screw or similar part to unscrew itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Silver Ladder]] Rote: Commanding the Inanimate&lt;br /&gt;
* Dice Pool: [[Pool::Wits]] + [[Pool::Persuasion Skill]] + [[Pool::Matter]]&lt;br /&gt;
In addition to commanding other mages, members of the Silver Ladder also often learn to command various facets of the natural world. The mage typically addresses the object with tones of great authority, invoking the ancient relationship between the world and the willworker.&lt;br /&gt;
 {{footer|mta}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Consilium_Charter</id>
		<title>Consilium Charter</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Consilium_Charter"/>
				<updated>2026-01-23T00:21:58Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: /* Charter of 2025: Opening statement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|mta}}{{TOC right}}&lt;br /&gt;
The Charter is the local laws of a [[Consilium]].&lt;br /&gt;
&lt;br /&gt;
==Charter of 2025: Opening statement ==&lt;br /&gt;
*After the abolishment of the previous charter knowledge of the lex, the guiding principles of tradition and the ability to cohesively organise went with it. The charter is not a document revived or enforced with tyrannical ideals but to reinstate the guidance of our processors, to enlighten the wisdom of the Lex Magica and to facilitate effective operations of the acknowledged mages of the river city Consilium, otherwise known as the Consilium of Sacramento.&lt;br /&gt;
&lt;br /&gt;
*A mage must hold one year of continuous acknowledgement before suggesting changes to the charter that will be approved or declined by the hierarch. The hierarch has final say on such matters but if wanting to make changes themselves is expected to seek guidance and advice from the councillors before doing so.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgements ==&lt;br /&gt;
*The duty of acknowledging new mages must occur swiftly and without unreasonable barriers. To perform the duty of acknowledgement the mage performing the task must themselves be acknowledged by the River city Consilium.&lt;br /&gt;
=== Whose responsibility ===&lt;br /&gt;
The responsibility for the handling of new or returning mages in the River city Consilium falls in the following order:&lt;br /&gt;
*Path Councillor,&lt;br /&gt;
*Path provost (if applicable)&lt;br /&gt;
*Head of order (if applicable)&lt;br /&gt;
*Other member of path or order.&lt;br /&gt;
*Other available councillor or Consilium official (If applicable)&lt;br /&gt;
*Other acknowledged mage of the Consilium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How its done ===&lt;br /&gt;
*The mage performing the acknowledgement is responsible for a basic vetting of the mage seeking acknowledgement. The exact degree and method is left to the mage in question.&lt;br /&gt;
Coercion, bribery, intimidation or similar tactics are not acceptable when conducting an acknowledgement. Use of magic, mind reading, fate bound oaths or other supernatural elements are not acceptable methods of conducting an acknowledgement.&lt;br /&gt;
*Refusal to answer relevant questions when asked can be grounds for acknowledgement to be refused.&lt;br /&gt;
*Sample questions:&lt;br /&gt;
(These are not definitive or prescriptive merely a guide for those who feel les confident in performing the acknowledgement process).&lt;br /&gt;
*What is your order?&lt;br /&gt;
*What is your path?&lt;br /&gt;
*Do bring or know of anything that comes with or follows you, is associated to you and so on, that could endanger the circle, its members or secrecy? (answering yes is not grounds to be refused acknowledgement)&lt;br /&gt;
*In the event it becomes necessary are you willing to fight to defend the circle, Consilium, and its members.&lt;br /&gt;
*(A personality disagreement is not grounds to refuse acknowledgement)&lt;br /&gt;
*(A mage bring trouble with them is not grounds to refuse acknowledgement providing the mage is 1. Honest about the situation. 2. Is not fleeing capture or retribution for breaches of secrecy or the Lex Magica.)&lt;br /&gt;
&lt;br /&gt;
==Appointments and removals ==&lt;br /&gt;
===Path===&lt;br /&gt;
*'''Councillor''': Chosen to represent the path and advise the hierarch on decisions and matters, a councillor is responsible for handling acknowledgements for members of their path and enforcing the expectations and punishments if levied against members of their path. A path councillor is chosen by a gathering of three or more mages of that path. How they come to the decision is to be decided by those of each path respectively, it is advised but not required that each path keeps notes of its own methods. If less then three mages of a pat hare present then the chosen mage will serve as interim councillor with all the same duties and responsibilities but when numbers allow a formal decision must be made by those of the relevant path. This is to encourage those in such interim positions to conduct themselves with wisdom even with a low membership of their path as the reputation they build for themselves will still hold weight.&lt;br /&gt;
*If numbers drop below three a chosen councillor does not loose their position as it is not in their duties to force mages to remain in the city of Sacramento but should not be punished for numbers falling.&lt;br /&gt;
&lt;br /&gt;
*The position is forfeit if a councillor fails to attend an official Consilium meeting. Otherwise, removal of a sitting councillor is down to the path members and their traditions.&lt;br /&gt;
&lt;br /&gt;
*A standing councillor may willingly step down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Provost''': The right had of a councillor, someone who speaks with their councillor’s voice and enacts their will. A path provost will be chosen by the councillor. Appointment of the position can be used as a bargaining chip in securing votes or settling negotiations.&lt;br /&gt;
&lt;br /&gt;
*The position is forfeit if a provost fails to attend an official Consilium meeting. The councillor can revoke the position.&lt;br /&gt;
*An active provost may willingly step down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Consilium===&lt;br /&gt;
*'''Hierarch''': The hierarch will be chosen by the councillors of the Consilium. Each councillor is by virtue of having been able to lead their path shown themselves to be the wisest of Sacramento. The council may choose any acknowledged mage for the position. The hierarch is the leading voice of the Consilium the wisest of the awakened and their will guides the mages of Sacramento. The Hierarch has final say on trials, punishments, acknowledgments and all matters of the Consilium. (The hierarch may not appoint any councillor position or any provost with the exception of their own if they retain a councillor position).&lt;br /&gt;
&lt;br /&gt;
*The position is forfeit if the mage appointed misses an official Consilium meeting.&lt;br /&gt;
*If found in breach of the Lex any councillor may call for a vote of confidence in the standing hierarch.&lt;br /&gt;
*If the hierarch is a councillor they may choose to retain the position or stand down from it allowing their path to decide on a new mage to take up that duty. (If leaving a councillor position the hierarch may have as much or as little involvement in the replacement as they wish but the process must adhere to the norms for that path appointing a councillor, the hierarch does not get to choose) If the hierarch abdicates a councillor seat it is not grounds for a revote on who should be hierarch.&lt;br /&gt;
&lt;br /&gt;
*If the council falls short of five members, sees any change of membership or is restructured this is not grounds for a new vote for hierarch. Much as a path councillor is not responsible for forcing mages to stay, a hierarch is not responsible for forcing councillors to remain in their position and should not face punishment for the political shifts that occur when mages join or leave the city.&lt;br /&gt;
&lt;br /&gt;
*'''Herald''': The mages responsible for making the hierarch will and decrees known. The position of Herald will be chosen by the Hierarch from mages who are willing to serve in the role. A hierarch is permitted 1 herald +1 per ten mages in the city e.g. 0-9 mages require 1 heard while 10-19 mages permit 2 heralds.&lt;br /&gt;
&lt;br /&gt;
*The position is lost if the appointed mages fail to attend an official Consilium meeting.&lt;br /&gt;
*The hierarch can strip the position if the mages fail to perform required duties, are found to be in breach of the lex or by granting a request of the appointed mage.&lt;br /&gt;
&lt;br /&gt;
*'''Sentinel''': The mages responsible for safeguarding the Consilium and its members, sent forth to defend acknowledged members and their sanctums against threats. The position of sentinel will be filled by the hierarch from mages willing to take on the duty. The hierarch may appoint up to 2 sentinels with an additional appointment per ten acknowledged mages in the city. E.g 0-9 mages allows the appointment of up to 2 sentinels while 11-19 allows for the appointment of a 3rd sentinel.&lt;br /&gt;
&lt;br /&gt;
*The position is lost if the appointed mages fail to attend an official Consilium meeting.&lt;br /&gt;
*The hierarch can strip the position if the mages fail to perform required duties, are found to be in breach of the lex or by granting a request of the appointed mage.&lt;br /&gt;
&lt;br /&gt;
==Cabal and solitaire rights ==&lt;br /&gt;
===Cabals===&lt;br /&gt;
Cabals enjoy all the rights and protections of the Lex in full. As they do the duties and responsibilities it places upon them.&lt;br /&gt;
&lt;br /&gt;
===Solitaires===&lt;br /&gt;
The fluid nature of the population of Sacramento makes the forming of lasting cabals a difficulty consequently the charter of Sacramento affords certain rights to solitaire mages. These amendments build upon the precept of protectorate as a base.&lt;br /&gt;
&lt;br /&gt;
*A solitaire who declares their sanctum under the precept of protectorate is permitted to claim up to 30 meters from each external wall as their territory providing, they meet and adhere to the follow version of the great rights.&lt;br /&gt;
*For solitaries to benefit from the Consilium protections they must uphold those same laws that protect them and their sanctums.&lt;br /&gt;
&lt;br /&gt;
*'''Right of hospitality''': Remains unchanged, grant it when it is asked of you.&lt;br /&gt;
&lt;br /&gt;
*'''Right of sanctuary''': The offence is to be brought to and handled by the Consilium if is from an external source, if you compromise your own sanctum, it is in your best interest to bring to the Consilium.&lt;br /&gt;
&lt;br /&gt;
*'''Right of Nemesis''': Will not be upheld by Solitaries rather any grievance they have will be settled by the Consilium, and at most a duel arcane will be declared or compensation required on behalf of the offender.&lt;br /&gt;
&lt;br /&gt;
*'''Right of Emeritus''': A mage is to be shown respect in their own sanctum regardless of personal feelings. This can extend more generally to if a mage is a known expert in a field.&lt;br /&gt;
&lt;br /&gt;
*'''Right of crossing''': The mage is mark and maintain a safe route through their territory. The current plan is a solitaire can claim territory not exceeding thirty meters from the external walls of the sanctum in any given direction. They must also provide the Consilium with a general location of the territory and a copy of the symbol they use to mark the safe passage. (Keeping an area safe and secure is a greater risk to a single mage then it is for a cabal regardless of Consilium intervention, thus mages are still encouraged to form cabals and benefit from the collective wisdom and safety they provide).&lt;br /&gt;
&lt;br /&gt;
*No other changes are in effect, solitaries are still required to adhere to the remaining precepts of the gold laws, Silver, Bronze and Iron laws.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trial and punishment procedure ==&lt;br /&gt;
*Truth is a serious matter among the awakened. If a matter is brought before the hierarch on trial both the accuser, the accused and any witnesses shall be placed under a fate bound oath to tell the truth for the duration of the trial. If any party is caught in violation of this oath mind magic from a trusted mage shall be used to ascertain the truth of the matter. (The uses of fate bound oaths and mind magic are reliant on appropriate, trustworthy and capable mages with no conflict of interest being present within the Consilium).&lt;br /&gt;
&lt;br /&gt;
*If the hierarch is the one standing trial, then the councillors shall be the one to pass verdict. (If the hierarch is a councillor they shall be excluded from this decision and the provost of their path shall take their place, if there is no provost then a representative of the path if one is present in the Consilium shall handle the task).&lt;br /&gt;
&lt;br /&gt;
*Failure to uphold a sanctioned punishment by either the accused or the councillor responsible shall see escalation. If a councillor is completing a punishment the hierarch shall over see the punishment. If the hierarch is facing punishment, it shall be overseen by their councillor, provost or path member as required. (If this is not possible follow the same structure as who is responsible for acknowledgement)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{quote| The old charter below is for posterity only. This Charter is no longer in effect. See the Charter of 2025 for the active Charter. See [http://nwod.org/forum/showthread.php?41771 here] for more information.|red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Declaration==&lt;br /&gt;
Disparate people, and yet, we are one. We may come from all walks of life. But, we are all members of the Awakened Nation. It is opportunity and fate that calls us together. Be it that we arrived through customs at the airport or were born to Sacramento, we walk the same soil for this reason. Encompassing all the area of the City of Sacramento; it is this Consilium’s solemn promise and it’s solemn necessity to protect those cabals that call Sacramento home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Responsibilities of the Consilium==&lt;br /&gt;
* The Consilium of Sacramento is charged with maintaining the Veil of Secrecy. &lt;br /&gt;
* The Consilium of Sacramento is charged with the protection of the associated Cabals and Awakened of the Consilium of Sacramento from outsides threats: those who are servants of the Lie, as well as those who are servants of their own insanity and servants of the Abyss. &lt;br /&gt;
* The Consilium of Sacramento is charged with hearing the ideas, suggestions, and grievances of it’s associated cabals to increase the quality of Awakened Life.  This may be done in a few ways:&lt;br /&gt;
:: Consilium Meetings: New business is scheduled to the agenda ahead of time via a Herald or Provost. &lt;br /&gt;
:: Through a Provost or Councilor of the Cabal or Individual’s choosing at any time. &lt;br /&gt;
:: Through a Herald, should the provosts and Councilors be not available. &lt;br /&gt;
* The Consilium of Sacramento is charged with recording and tracking public Favors (Rite of Requite). &lt;br /&gt;
* The Consilium is charged with the task of maintaining the peace between the Associated Cabals. It is charged with the task of moderation between individuals and cabals, recognized by the Consilium’s Aegis.   The Consilium must do all in its power to keep conflicts from escalating to the point of declaring Right of Nemesis. It is that drastic step, that takes our minds off of the task all Awakened are charged with.  &lt;br /&gt;
:: The Consilium is charged with appointing a mediator to attempt to solve the problem before it escalates to the declaration of Nemesis; however, the Consilium does recognize the need for the Right of Nemesis under the Precept of War.&lt;br /&gt;
:: Member Cabals are charged with bringing such a conflict to the Consilium prior to Right of Nemesis being enacted so that such mediation might take place. &lt;br /&gt;
* The Consilium is charged with the interpretation and the execution of the Wisdom of the [[Lex Magica]]. It is the wisdom of the Lex Magica and it’s Great Rights, that are protected by the will of the Consilium.&lt;br /&gt;
:: The Consilium of Sacramento recognizes all of the Great Rights to it’s Member Cabals. &lt;br /&gt;
:: Precedents set by decisions of the Consilium’s Councillors and the Hierarch alone may be added to the Lex Magica; as they are the wisest amongst us. &lt;br /&gt;
&lt;br /&gt;
===Lex Magica Violations===&lt;br /&gt;
Should any of the polity of the Consilium of Sacramento breach the Precepts in anyway, the perpetrator will be brought before the Consilium’s Council for a Hearing, and may request a Factotum to represent them. &lt;br /&gt;
* The Councilors shall convene and hear the case.  These verdicts are final.&lt;br /&gt;
* Innocence is assumed, and Guilt must be proven. &lt;br /&gt;
* Guilty parties shall have judgement rendered under the [[Tetragrammaton]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
Membership to the Consilium of Sacramento is open to all individuals and cabals Recognized by a Consilium officer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
====Note====&lt;br /&gt;
No Member of the Sacramento Consilium may hold more than one Consilium Office. Thus, to illustrate several examples, no Councilor may be both Councilor and Sentinel, or Councilor and Herald. Likewise, no Provost may be both Provost and Sentinel, and Provost and Herald, nor could a Herald be both Herald and Sentinel, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Hierarch==== &lt;br /&gt;
The Hierarch is chosen from amongst the Councilors and is recognized as the wisest amongst them, and may appoint one Herald per ten Mages to assist her and act as the voice of the Hierarch and the voice of the Consilium.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Councilors====&lt;br /&gt;
Councillors are the wisest of the Paths. Chosen and ascended to their positions in anyway the Path chooses.  Should a case of a possible breach of the precepts come to them, Councillors must hear and decide upon guilt or innocence. &lt;br /&gt;
* Provosts may be chosen by Councillors in any way the Councillor deems. There are no restrictions upon who may be elected Provost.  Each Councilor is allowed a single (1) Provost.&lt;br /&gt;
&lt;br /&gt;
Following the vacancy of the office, a Conclave of the Path is called to determine a new Councilor. A Councilor may be appointed in one of three traditional methods:&lt;br /&gt;
* By Majority: A vote. A majority of votes is obtained from all Path members not seeking the appointment themselves. If the Conclave numbers too few to collect three votes, the 'majority' is too few and the collective will of all in attendance will pronounce the Councilor by Acclamation.&lt;br /&gt;
* By Acclamation: A contender for the position is overwhelmingly favored to the extent that there is either no dissent, or only one or two -- often rivals for the position.&lt;br /&gt;
* By Superiority: In cases where one or more contenders questions the collective Wisdom of the Conclave, the office may be seized by a demonstration of superior Enlightenment. This may be in the form of a demonstration of Mastery, Power, or even a Duel Arcane, or forfeiture of said challenge(s).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Heralds====&lt;br /&gt;
* Heralds may recognize new member cabals of the Consilium. &lt;br /&gt;
* Heralds are charged with informing the Council of any new Solitaires and Cabals who have been recognized and informing the polity of any news and changes. &lt;br /&gt;
* Neutral heralds are charged with overseeing the Rite of Requite should two members of the Consilium wish to undergo it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Provosts====&lt;br /&gt;
Provosts speak with their Councilor’s voice, but must escalate cases of possible Breaches of the Precepts to the Council.  They must be of the same path as their Councillor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sentinels==== &lt;br /&gt;
It is the Sentinel’s duty to be informed and be ready for possible threats to the Consilium and its members. Be they of the Void, the Mad, and the Liars as well as threats from within. &lt;br /&gt;
* The Sentinels may be called upon by the Consulate to execute the will of the Consilium. &lt;br /&gt;
* Sentinels are to be chosen by the Hierarch or Council. &lt;br /&gt;
* Sentinels are able to deputize magi temporarily without the need of formal permission from the Hierarch or Consulate.  This deputization lasts for the extent of the problem, or 72 hours, whichever comes first.  Deputies may be created again (reactivated) if the problem is not solved at the end of 72 hours, but the Hierarch and Council must be notified at this time and approved by the Hierarch for the continuation of the deputization for the remainder of the problem.  Deputies, while active, act at the authority of the Sentinel which deputized them.  As such, any action taken by the deputy during this time is also an action of the Sentinel which deputized them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Members===&lt;br /&gt;
Those member cabals within the Consilium of Sacramento, are asked of the following, so that the Consilium may prosper and flourish as a whole and greater than the sum of its parts: &lt;br /&gt;
* It is asked that those member Cabals of the Consilium of Sacramento respect the edicts and mandates of the Consilium; to adhere to any and all verdicts either for or against them, including individual members. &lt;br /&gt;
&lt;br /&gt;
* Should the Consilium be attacked by outside forces and a call to action is declared, it is the duty of the member Cabals to heed and accept the call to action. &lt;br /&gt;
&lt;br /&gt;
* It is asked that those member Cabals of the Consilium of Sacramento may ask for a favor of its member cabals. Ranging from access to its resources to its expertise. This is a favor that is repaid over time by the Consilium. &lt;br /&gt;
&lt;br /&gt;
* Failure by any member of a Member Cabal or any total failure by an entire Member Cabal to adhere to their duties to the Consilium of Sacramento may result in the following or more determining on the nature of the Lex Magica of the Consilium of Sacramento:  &lt;br /&gt;
:: Revoking of protection by the Consilium of Sacramento &lt;br /&gt;
:: Freezing of the Member or Member Cabal’s assets, including it's Sanctum or Hallow. &lt;br /&gt;
:: Forced Service to the Consilium of Sacramento. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trial Procedures==&lt;br /&gt;
A Trial occurs when an accusation is made by one Recognized member against another Recognized member.  The accusation must be made in regards to a Law of the Consilium. An accusation, and thus a trial, may be brought against anyone who was a Recognized member of the Consilium at the time of the crime they are accused of. Thus, even if a Sentinel strips a member of the Consilium of their recognition before or after an accusation was brought forth, the accused would still be brought to trial so long as they were Recognized when the supposed crime was committed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The Council will declare the date of a Trial after the Accusation has been heard and Factota have been assigned to prosecute as well as advise and defend the Accused. The Trial must take place within a year of the Council hearing the Accusation. &lt;br /&gt;
**The Heralds are charged with informing the polity of the charge.&lt;br /&gt;
**The Heralds or Provost are charged with bringing the Accusation immediately (within 24 hours by written message or telephone call) to the Council.&lt;br /&gt;
**A Councilor who has been accused, or who has brought accusation against another member of the Consilium, must appoint a Provost, or, in the case of a Provost being one of the accused, the accuser, or an assigned Factotum, another member of their Path to Represent their Path and act as Judge during the trial.&lt;br /&gt;
**In the case of a Councilor being aware of an accusation, they must also inform the rest of the Council, as well as the Heralds within 24 hours.&lt;br /&gt;
**Any Member of the Consilium involved in an Accusation or a declared Trial is exempt from any Duel Arcane challenge issued over a matter which involves the Accusation or Trial. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*All Accused are not innocent nor guilty until stated by the Council during the assigned Trial.  &lt;br /&gt;
**The Council is tasked with finding the Truth.  &lt;br /&gt;
**Accused may plead either Guilty or Not Guilty.&lt;br /&gt;
**Should the Accused plead Guilty, the Council will move directly to the penalty stage as required by the [[Tetragrammaton]].&lt;br /&gt;
**Should the Accused plead Not Guilty, the Council will further hear the case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*When the Accused pleads Not Guilty the Council must judge the Truth of the Accusation and the events involved therein.&lt;br /&gt;
**One Factotum, assigned before the Date of the Trial, will prosecute the case.&lt;br /&gt;
**One Factotum, assigned before the Date of the Trial, will defend the Accused.&lt;br /&gt;
**Sentinels are charged to assist the Prosecutor in investigating the accusation.&lt;br /&gt;
**The Defense may retain assistance to prove innocence.&lt;br /&gt;
**Witnesses called by the Prosecution or Defense are required by Law to stand and give evidence.&lt;br /&gt;
&lt;br /&gt;
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*Once all evidence is received, the Council will deliberate.&lt;br /&gt;
**All evidence must be presented during the Trial. The Council must examine all evidence.&lt;br /&gt;
**If cleared or convicted of the accusation, the accused is protected from any retribution under the Precept of War.&lt;br /&gt;
**The Council is charged with using the [[Tetragrammaton]] and Prior Judgements to decide on any necessary punishment.&lt;br /&gt;
***All decisions are final.  There is no appeals process.&lt;br /&gt;
**Should the Accused be found guilty, a failure to adhere to the punishment may result in the removal of protections of the Consilium, banishment, or forced servitude to the Consilium.&lt;br /&gt;
&lt;br /&gt;
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{{Links|Consilium}}{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Consilium_Charter</id>
		<title>Consilium Charter</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Consilium_Charter"/>
				<updated>2026-01-23T00:19:11Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: /* Consilium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|mta}}{{TOC right}}&lt;br /&gt;
The Charter is the local laws of a [[Consilium]].&lt;br /&gt;
&lt;br /&gt;
==Charter of 2025: Opening statement ==&lt;br /&gt;
*After the abolishment of the previous charter knowledge of the lex, the guiding principles of tradition and the ability to cohesively organise went with it. The charter is not a document revived or enforced with tyrannical ideals but to reinstate the guidance of our processors, to enlighten the wisdom of the Lex Magica and to facilitate effective operations of the acknowledged mages of the river city Consilium, otherwise known as the Consilium of Sacramento.&lt;br /&gt;
&lt;br /&gt;
*A mage must hold one year of continuous acknowledgement before suggesting changes to the charter that will be approved or declined by the hierarch. The hierarch has final say on such matters but if wanting to mage changes themselves is expected to seek guidance and advice from the councillors before doing so.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgements ==&lt;br /&gt;
*The duty of acknowledging new mages must occur swiftly and without unreasonable barriers. To perform the duty of acknowledgement the mage performing the task must themselves be acknowledged by the River city Consilium.&lt;br /&gt;
=== Whose responsibility ===&lt;br /&gt;
The responsibility for the handling of new or returning mages in the River city Consilium falls in the following order:&lt;br /&gt;
*Path Councillor,&lt;br /&gt;
*Path provost (if applicable)&lt;br /&gt;
*Head of order (if applicable)&lt;br /&gt;
*Other member of path or order.&lt;br /&gt;
*Other available councillor or Consilium official (If applicable)&lt;br /&gt;
*Other acknowledged mage of the Consilium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How its done ===&lt;br /&gt;
*The mage performing the acknowledgement is responsible for a basic vetting of the mage seeking acknowledgement. The exact degree and method is left to the mage in question.&lt;br /&gt;
Coercion, bribery, intimidation or similar tactics are not acceptable when conducting an acknowledgement. Use of magic, mind reading, fate bound oaths or other supernatural elements are not acceptable methods of conducting an acknowledgement.&lt;br /&gt;
*Refusal to answer relevant questions when asked can be grounds for acknowledgement to be refused.&lt;br /&gt;
*Sample questions:&lt;br /&gt;
(These are not definitive or prescriptive merely a guide for those who feel les confident in performing the acknowledgement process).&lt;br /&gt;
*What is your order?&lt;br /&gt;
*What is your path?&lt;br /&gt;
*Do bring or know of anything that comes with or follows you, is associated to you and so on, that could endanger the circle, its members or secrecy? (answering yes is not grounds to be refused acknowledgement)&lt;br /&gt;
*In the event it becomes necessary are you willing to fight to defend the circle, Consilium, and its members.&lt;br /&gt;
*(A personality disagreement is not grounds to refuse acknowledgement)&lt;br /&gt;
*(A mage bring trouble with them is not grounds to refuse acknowledgement providing the mage is 1. Honest about the situation. 2. Is not fleeing capture or retribution for breaches of secrecy or the Lex Magica.)&lt;br /&gt;
&lt;br /&gt;
==Appointments and removals ==&lt;br /&gt;
===Path===&lt;br /&gt;
*'''Councillor''': Chosen to represent the path and advise the hierarch on decisions and matters, a councillor is responsible for handling acknowledgements for members of their path and enforcing the expectations and punishments if levied against members of their path. A path councillor is chosen by a gathering of three or more mages of that path. How they come to the decision is to be decided by those of each path respectively, it is advised but not required that each path keeps notes of its own methods. If less then three mages of a pat hare present then the chosen mage will serve as interim councillor with all the same duties and responsibilities but when numbers allow a formal decision must be made by those of the relevant path. This is to encourage those in such interim positions to conduct themselves with wisdom even with a low membership of their path as the reputation they build for themselves will still hold weight.&lt;br /&gt;
*If numbers drop below three a chosen councillor does not loose their position as it is not in their duties to force mages to remain in the city of Sacramento but should not be punished for numbers falling.&lt;br /&gt;
&lt;br /&gt;
*The position is forfeit if a councillor fails to attend an official Consilium meeting. Otherwise, removal of a sitting councillor is down to the path members and their traditions.&lt;br /&gt;
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*A standing councillor may willingly step down.&lt;br /&gt;
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&lt;br /&gt;
*'''Provost''': The right had of a councillor, someone who speaks with their councillor’s voice and enacts their will. A path provost will be chosen by the councillor. Appointment of the position can be used as a bargaining chip in securing votes or settling negotiations.&lt;br /&gt;
&lt;br /&gt;
*The position is forfeit if a provost fails to attend an official Consilium meeting. The councillor can revoke the position.&lt;br /&gt;
*An active provost may willingly step down.&lt;br /&gt;
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===Consilium===&lt;br /&gt;
*'''Hierarch''': The hierarch will be chosen by the councillors of the Consilium. Each councillor is by virtue of having been able to lead their path shown themselves to be the wisest of Sacramento. The council may choose any acknowledged mage for the position. The hierarch is the leading voice of the Consilium the wisest of the awakened and their will guides the mages of Sacramento. The Hierarch has final say on trials, punishments, acknowledgments and all matters of the Consilium. (The hierarch may not appoint any councillor position or any provost with the exception of their own if they retain a councillor position).&lt;br /&gt;
&lt;br /&gt;
*The position is forfeit if the mage appointed misses an official Consilium meeting.&lt;br /&gt;
*If found in breach of the Lex any councillor may call for a vote of confidence in the standing hierarch.&lt;br /&gt;
*If the hierarch is a councillor they may choose to retain the position or stand down from it allowing their path to decide on a new mage to take up that duty. (If leaving a councillor position the hierarch may have as much or as little involvement in the replacement as they wish but the process must adhere to the norms for that path appointing a councillor, the hierarch does not get to choose) If the hierarch abdicates a councillor seat it is not grounds for a revote on who should be hierarch.&lt;br /&gt;
&lt;br /&gt;
*If the council falls short of five members, sees any change of membership or is restructured this is not grounds for a new vote for hierarch. Much as a path councillor is not responsible for forcing mages to stay, a hierarch is not responsible for forcing councillors to remain in their position and should not face punishment for the political shifts that occur when mages join or leave the city.&lt;br /&gt;
&lt;br /&gt;
*'''Herald''': The mages responsible for making the hierarch will and decrees known. The position of Herald will be chosen by the Hierarch from mages who are willing to serve in the role. A hierarch is permitted 1 herald +1 per ten mages in the city e.g. 0-9 mages require 1 heard while 10-19 mages permit 2 heralds.&lt;br /&gt;
&lt;br /&gt;
*The position is lost if the appointed mages fail to attend an official Consilium meeting.&lt;br /&gt;
*The hierarch can strip the position if the mages fail to perform required duties, are found to be in breach of the lex or by granting a request of the appointed mage.&lt;br /&gt;
&lt;br /&gt;
*'''Sentinel''': The mages responsible for safeguarding the Consilium and its members, sent forth to defend acknowledged members and their sanctums against threats. The position of sentinel will be filled by the hierarch from mages willing to take on the duty. The hierarch may appoint up to 2 sentinels with an additional appointment per ten acknowledged mages in the city. E.g 0-9 mages allows the appointment of up to 2 sentinels while 11-19 allows for the appointment of a 3rd sentinel.&lt;br /&gt;
&lt;br /&gt;
*The position is lost if the appointed mages fail to attend an official Consilium meeting.&lt;br /&gt;
*The hierarch can strip the position if the mages fail to perform required duties, are found to be in breach of the lex or by granting a request of the appointed mage.&lt;br /&gt;
&lt;br /&gt;
==Cabal and solitaire rights ==&lt;br /&gt;
===Cabals===&lt;br /&gt;
Cabals enjoy all the rights and protections of the Lex in full. As they do the duties and responsibilities it places upon them.&lt;br /&gt;
&lt;br /&gt;
===Solitaires===&lt;br /&gt;
The fluid nature of the population of Sacramento makes the forming of lasting cabals a difficulty consequently the charter of Sacramento affords certain rights to solitaire mages. These amendments build upon the precept of protectorate as a base.&lt;br /&gt;
&lt;br /&gt;
*A solitaire who declares their sanctum under the precept of protectorate is permitted to claim up to 30 meters from each external wall as their territory providing, they meet and adhere to the follow version of the great rights.&lt;br /&gt;
*For solitaries to benefit from the Consilium protections they must uphold those same laws that protect them and their sanctums.&lt;br /&gt;
&lt;br /&gt;
*'''Right of hospitality''': Remains unchanged, grant it when it is asked of you.&lt;br /&gt;
&lt;br /&gt;
*'''Right of sanctuary''': The offence is to be brought to and handled by the Consilium if is from an external source, if you compromise your own sanctum, it is in your best interest to bring to the Consilium.&lt;br /&gt;
&lt;br /&gt;
*'''Right of Nemesis''': Will not be upheld by Solitaries rather any grievance they have will be settled by the Consilium, and at most a duel arcane will be declared or compensation required on behalf of the offender.&lt;br /&gt;
&lt;br /&gt;
*'''Right of Emeritus''': A mage is to be shown respect in their own sanctum regardless of personal feelings. This can extend more generally to if a mage is a known expert in a field.&lt;br /&gt;
&lt;br /&gt;
*'''Right of crossing''': The mage is mark and maintain a safe route through their territory. The current plan is a solitaire can claim territory not exceeding thirty meters from the external walls of the sanctum in any given direction. They must also provide the Consilium with a general location of the territory and a copy of the symbol they use to mark the safe passage. (Keeping an area safe and secure is a greater risk to a single mage then it is for a cabal regardless of Consilium intervention, thus mages are still encouraged to form cabals and benefit from the collective wisdom and safety they provide).&lt;br /&gt;
&lt;br /&gt;
*No other changes are in effect, solitaries are still required to adhere to the remaining precepts of the gold laws, Silver, Bronze and Iron laws.&lt;br /&gt;
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&lt;br /&gt;
==Trial and punishment procedure ==&lt;br /&gt;
*Truth is a serious matter among the awakened. If a matter is brought before the hierarch on trial both the accuser, the accused and any witnesses shall be placed under a fate bound oath to tell the truth for the duration of the trial. If any party is caught in violation of this oath mind magic from a trusted mage shall be used to ascertain the truth of the matter. (The uses of fate bound oaths and mind magic are reliant on appropriate, trustworthy and capable mages with no conflict of interest being present within the Consilium).&lt;br /&gt;
&lt;br /&gt;
*If the hierarch is the one standing trial, then the councillors shall be the one to pass verdict. (If the hierarch is a councillor they shall be excluded from this decision and the provost of their path shall take their place, if there is no provost then a representative of the path if one is present in the Consilium shall handle the task).&lt;br /&gt;
&lt;br /&gt;
*Failure to uphold a sanctioned punishment by either the accused or the councillor responsible shall see escalation. If a councillor is completing a punishment the hierarch shall over see the punishment. If the hierarch is facing punishment, it shall be overseen by their councillor, provost or path member as required. (If this is not possible follow the same structure as who is responsible for acknowledgement)&lt;br /&gt;
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{{quote| The old charter below is for posterity only. This Charter is no longer in effect. See the Charter of 2025 for the active Charter. See [http://nwod.org/forum/showthread.php?41771 here] for more information.|red}}&lt;br /&gt;
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==Declaration==&lt;br /&gt;
Disparate people, and yet, we are one. We may come from all walks of life. But, we are all members of the Awakened Nation. It is opportunity and fate that calls us together. Be it that we arrived through customs at the airport or were born to Sacramento, we walk the same soil for this reason. Encompassing all the area of the City of Sacramento; it is this Consilium’s solemn promise and it’s solemn necessity to protect those cabals that call Sacramento home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Responsibilities of the Consilium==&lt;br /&gt;
* The Consilium of Sacramento is charged with maintaining the Veil of Secrecy. &lt;br /&gt;
* The Consilium of Sacramento is charged with the protection of the associated Cabals and Awakened of the Consilium of Sacramento from outsides threats: those who are servants of the Lie, as well as those who are servants of their own insanity and servants of the Abyss. &lt;br /&gt;
* The Consilium of Sacramento is charged with hearing the ideas, suggestions, and grievances of it’s associated cabals to increase the quality of Awakened Life.  This may be done in a few ways:&lt;br /&gt;
:: Consilium Meetings: New business is scheduled to the agenda ahead of time via a Herald or Provost. &lt;br /&gt;
:: Through a Provost or Councilor of the Cabal or Individual’s choosing at any time. &lt;br /&gt;
:: Through a Herald, should the provosts and Councilors be not available. &lt;br /&gt;
* The Consilium of Sacramento is charged with recording and tracking public Favors (Rite of Requite). &lt;br /&gt;
* The Consilium is charged with the task of maintaining the peace between the Associated Cabals. It is charged with the task of moderation between individuals and cabals, recognized by the Consilium’s Aegis.   The Consilium must do all in its power to keep conflicts from escalating to the point of declaring Right of Nemesis. It is that drastic step, that takes our minds off of the task all Awakened are charged with.  &lt;br /&gt;
:: The Consilium is charged with appointing a mediator to attempt to solve the problem before it escalates to the declaration of Nemesis; however, the Consilium does recognize the need for the Right of Nemesis under the Precept of War.&lt;br /&gt;
:: Member Cabals are charged with bringing such a conflict to the Consilium prior to Right of Nemesis being enacted so that such mediation might take place. &lt;br /&gt;
* The Consilium is charged with the interpretation and the execution of the Wisdom of the [[Lex Magica]]. It is the wisdom of the Lex Magica and it’s Great Rights, that are protected by the will of the Consilium.&lt;br /&gt;
:: The Consilium of Sacramento recognizes all of the Great Rights to it’s Member Cabals. &lt;br /&gt;
:: Precedents set by decisions of the Consilium’s Councillors and the Hierarch alone may be added to the Lex Magica; as they are the wisest amongst us. &lt;br /&gt;
&lt;br /&gt;
===Lex Magica Violations===&lt;br /&gt;
Should any of the polity of the Consilium of Sacramento breach the Precepts in anyway, the perpetrator will be brought before the Consilium’s Council for a Hearing, and may request a Factotum to represent them. &lt;br /&gt;
* The Councilors shall convene and hear the case.  These verdicts are final.&lt;br /&gt;
* Innocence is assumed, and Guilt must be proven. &lt;br /&gt;
* Guilty parties shall have judgement rendered under the [[Tetragrammaton]].&lt;br /&gt;
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==Membership==&lt;br /&gt;
Membership to the Consilium of Sacramento is open to all individuals and cabals Recognized by a Consilium officer. &lt;br /&gt;
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==Duties==&lt;br /&gt;
====Note====&lt;br /&gt;
No Member of the Sacramento Consilium may hold more than one Consilium Office. Thus, to illustrate several examples, no Councilor may be both Councilor and Sentinel, or Councilor and Herald. Likewise, no Provost may be both Provost and Sentinel, and Provost and Herald, nor could a Herald be both Herald and Sentinel, and so on.&lt;br /&gt;
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&lt;br /&gt;
====The Hierarch==== &lt;br /&gt;
The Hierarch is chosen from amongst the Councilors and is recognized as the wisest amongst them, and may appoint one Herald per ten Mages to assist her and act as the voice of the Hierarch and the voice of the Consilium.  &lt;br /&gt;
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====Councilors====&lt;br /&gt;
Councillors are the wisest of the Paths. Chosen and ascended to their positions in anyway the Path chooses.  Should a case of a possible breach of the precepts come to them, Councillors must hear and decide upon guilt or innocence. &lt;br /&gt;
* Provosts may be chosen by Councillors in any way the Councillor deems. There are no restrictions upon who may be elected Provost.  Each Councilor is allowed a single (1) Provost.&lt;br /&gt;
&lt;br /&gt;
Following the vacancy of the office, a Conclave of the Path is called to determine a new Councilor. A Councilor may be appointed in one of three traditional methods:&lt;br /&gt;
* By Majority: A vote. A majority of votes is obtained from all Path members not seeking the appointment themselves. If the Conclave numbers too few to collect three votes, the 'majority' is too few and the collective will of all in attendance will pronounce the Councilor by Acclamation.&lt;br /&gt;
* By Acclamation: A contender for the position is overwhelmingly favored to the extent that there is either no dissent, or only one or two -- often rivals for the position.&lt;br /&gt;
* By Superiority: In cases where one or more contenders questions the collective Wisdom of the Conclave, the office may be seized by a demonstration of superior Enlightenment. This may be in the form of a demonstration of Mastery, Power, or even a Duel Arcane, or forfeiture of said challenge(s).&lt;br /&gt;
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====Heralds====&lt;br /&gt;
* Heralds may recognize new member cabals of the Consilium. &lt;br /&gt;
* Heralds are charged with informing the Council of any new Solitaires and Cabals who have been recognized and informing the polity of any news and changes. &lt;br /&gt;
* Neutral heralds are charged with overseeing the Rite of Requite should two members of the Consilium wish to undergo it. &lt;br /&gt;
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====Provosts====&lt;br /&gt;
Provosts speak with their Councilor’s voice, but must escalate cases of possible Breaches of the Precepts to the Council.  They must be of the same path as their Councillor. &lt;br /&gt;
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====Sentinels==== &lt;br /&gt;
It is the Sentinel’s duty to be informed and be ready for possible threats to the Consilium and its members. Be they of the Void, the Mad, and the Liars as well as threats from within. &lt;br /&gt;
* The Sentinels may be called upon by the Consulate to execute the will of the Consilium. &lt;br /&gt;
* Sentinels are to be chosen by the Hierarch or Council. &lt;br /&gt;
* Sentinels are able to deputize magi temporarily without the need of formal permission from the Hierarch or Consulate.  This deputization lasts for the extent of the problem, or 72 hours, whichever comes first.  Deputies may be created again (reactivated) if the problem is not solved at the end of 72 hours, but the Hierarch and Council must be notified at this time and approved by the Hierarch for the continuation of the deputization for the remainder of the problem.  Deputies, while active, act at the authority of the Sentinel which deputized them.  As such, any action taken by the deputy during this time is also an action of the Sentinel which deputized them.&lt;br /&gt;
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===Members===&lt;br /&gt;
Those member cabals within the Consilium of Sacramento, are asked of the following, so that the Consilium may prosper and flourish as a whole and greater than the sum of its parts: &lt;br /&gt;
* It is asked that those member Cabals of the Consilium of Sacramento respect the edicts and mandates of the Consilium; to adhere to any and all verdicts either for or against them, including individual members. &lt;br /&gt;
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* Should the Consilium be attacked by outside forces and a call to action is declared, it is the duty of the member Cabals to heed and accept the call to action. &lt;br /&gt;
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* It is asked that those member Cabals of the Consilium of Sacramento may ask for a favor of its member cabals. Ranging from access to its resources to its expertise. This is a favor that is repaid over time by the Consilium. &lt;br /&gt;
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* Failure by any member of a Member Cabal or any total failure by an entire Member Cabal to adhere to their duties to the Consilium of Sacramento may result in the following or more determining on the nature of the Lex Magica of the Consilium of Sacramento:  &lt;br /&gt;
:: Revoking of protection by the Consilium of Sacramento &lt;br /&gt;
:: Freezing of the Member or Member Cabal’s assets, including it's Sanctum or Hallow. &lt;br /&gt;
:: Forced Service to the Consilium of Sacramento. &lt;br /&gt;
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==Trial Procedures==&lt;br /&gt;
A Trial occurs when an accusation is made by one Recognized member against another Recognized member.  The accusation must be made in regards to a Law of the Consilium. An accusation, and thus a trial, may be brought against anyone who was a Recognized member of the Consilium at the time of the crime they are accused of. Thus, even if a Sentinel strips a member of the Consilium of their recognition before or after an accusation was brought forth, the accused would still be brought to trial so long as they were Recognized when the supposed crime was committed.&lt;br /&gt;
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*The Council will declare the date of a Trial after the Accusation has been heard and Factota have been assigned to prosecute as well as advise and defend the Accused. The Trial must take place within a year of the Council hearing the Accusation. &lt;br /&gt;
**The Heralds are charged with informing the polity of the charge.&lt;br /&gt;
**The Heralds or Provost are charged with bringing the Accusation immediately (within 24 hours by written message or telephone call) to the Council.&lt;br /&gt;
**A Councilor who has been accused, or who has brought accusation against another member of the Consilium, must appoint a Provost, or, in the case of a Provost being one of the accused, the accuser, or an assigned Factotum, another member of their Path to Represent their Path and act as Judge during the trial.&lt;br /&gt;
**In the case of a Councilor being aware of an accusation, they must also inform the rest of the Council, as well as the Heralds within 24 hours.&lt;br /&gt;
**Any Member of the Consilium involved in an Accusation or a declared Trial is exempt from any Duel Arcane challenge issued over a matter which involves the Accusation or Trial. &lt;br /&gt;
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*All Accused are not innocent nor guilty until stated by the Council during the assigned Trial.  &lt;br /&gt;
**The Council is tasked with finding the Truth.  &lt;br /&gt;
**Accused may plead either Guilty or Not Guilty.&lt;br /&gt;
**Should the Accused plead Guilty, the Council will move directly to the penalty stage as required by the [[Tetragrammaton]].&lt;br /&gt;
**Should the Accused plead Not Guilty, the Council will further hear the case.&lt;br /&gt;
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*When the Accused pleads Not Guilty the Council must judge the Truth of the Accusation and the events involved therein.&lt;br /&gt;
**One Factotum, assigned before the Date of the Trial, will prosecute the case.&lt;br /&gt;
**One Factotum, assigned before the Date of the Trial, will defend the Accused.&lt;br /&gt;
**Sentinels are charged to assist the Prosecutor in investigating the accusation.&lt;br /&gt;
**The Defense may retain assistance to prove innocence.&lt;br /&gt;
**Witnesses called by the Prosecution or Defense are required by Law to stand and give evidence.&lt;br /&gt;
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*Once all evidence is received, the Council will deliberate.&lt;br /&gt;
**All evidence must be presented during the Trial. The Council must examine all evidence.&lt;br /&gt;
**If cleared or convicted of the accusation, the accused is protected from any retribution under the Precept of War.&lt;br /&gt;
**The Council is charged with using the [[Tetragrammaton]] and Prior Judgements to decide on any necessary punishment.&lt;br /&gt;
***All decisions are final.  There is no appeals process.&lt;br /&gt;
**Should the Accused be found guilty, a failure to adhere to the punishment may result in the removal of protections of the Consilium, banishment, or forced servitude to the Consilium.&lt;br /&gt;
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{{Links|Consilium}}{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Lex_Magica</id>
		<title>Lex Magica</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Lex_Magica"/>
				<updated>2026-01-10T10:16:44Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: /* Silver Laws */&lt;/p&gt;
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&lt;div&gt;{{header|mta}}{{TOC right}}&lt;br /&gt;
The Lex Magica is the principal system of Law governing all Awakened; designed to prevent Magi from using their gifts without Wisdom or restraint. It is a labyrinth of tradition and built on precepts and precedents that can be traced back to Atlantis itself. It works in tandem with a [[Consilium Charter]] that allows the [[Consilium]] to operate. &lt;br /&gt;
* The Lex Magica is championed by the [[Silver Ladder]] who takes point in training and vetting new Factotum. &lt;br /&gt;
* The Consilium of Sacramento recognizes the [[#Gold Laws|Gold]], [[#Silver Laws|Silver]], [[#Bronze Laws|Bronze]], and [[#Iron Laws|Iron]] laws in principal and of practice. &lt;br /&gt;
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==Researching the Lex Magica:==&lt;br /&gt;
Because of the age and apparent venerability of the Consilium of Sacramento, the Lex Magica is incredibly dense and lengthy. What we have written is some of the most obvious precedents for the Consilium’s own body of Law. However, it is not at all extensive. To rectify that, should you be looking into the Lex Magica, follow the following set of rules for your research. &lt;br /&gt;
* Capping Skill: [[Politics Skill|Politics]]&lt;br /&gt;
* Action: Various - Depending on the Obscurity of the Precedent being researched. The simplest things could end up being just the Library Merit available to the character. Or, in terms of the really obscure could be as high as [[Library]] Merit + 3 or more.&lt;br /&gt;
* Research Time: Various - Base Time of 30 Minutes per roll. Obscure items may necessitate longer research times. Ask the Head Mage ST for details.&lt;br /&gt;
* Appropriate [[Library|Libraries]]: Lex Magica, Consililum Politics&lt;br /&gt;
* Possible Modifiers: None&lt;br /&gt;
* Roll Results: Every five successes gains one piece of information.&lt;br /&gt;
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==Gold Laws==&lt;br /&gt;
These are are the shining Laws that survived to us from Atlantis. All Awakened are subject to these laws and no council may change them; unless by Harmony, or should there be no evidence of Artifact: &lt;br /&gt;
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===Recognized by Supremacy===&lt;br /&gt;
====Great Rights====&lt;br /&gt;
The main bulk of any cabal Protocols are the Directed Protocols. In Atlantean tradition, these consist of the Great Rights, Lesser Analogues, Interdicts and Addendums.  The Directed Protocols cover a series of pacts that mages agree to for the good of the [[cabal]].  The Great Rights emerged when Mysterium scholars noticed a common thread weaving through their Protocols.  Some scholars argue that this thread came from Atlantis; others believe it was inspired by the Supernal World. A few rant that the Great Rights were created by the Exarchs to enforce their own warped vision.&lt;br /&gt;
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Typically, a cabal is allowed to govern and adjudicate their Great Rights as they see fit in their territory.  However, it is recommended that if this involves another Recognized Cabal that the dispute is mediated by a [[Herald]] and brought to the attention of the Council.&lt;br /&gt;
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=====Right of Crossing=====&lt;br /&gt;
'''Let no borders stop an Awakened with a clear heart.'''&lt;br /&gt;
Provided a mage has no ill will toward a cabal, let them cross territory peacefully.  This is also called the Traveler's Right.  This Right allows for mages to traverse a cabal's territory peacefully.  This means that the traveler does not attack, manipulate, or subvert the resources within the recorded territory.  The travelling mage must not use offensive magic while crossing through, and the amount of time spent in the territory should be short; a day at the most.  Any longer amount of time and the visiting mage should request Hospitality.&lt;br /&gt;
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If a cabal has marked Safe Passages, the Crossing Mage should respect their markings and stay to the route.&lt;br /&gt;
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=====Right of Emeritus=====&lt;br /&gt;
'''Those who have earned respect must be treated with respect.'''&lt;br /&gt;
Traditionally, this refers to the practice of respecting one's elders.  In practice, it's been broadened today to mean that those who have earned respect, must be respected.  Respect is measured through word and deed.  And that person's area of expertise should have a direct or substantial benefit to the cabal.  Maybe they have a PhD in Mechanical Engineering or maybe they have a Black Belt in three different martial arts; in both cases, they should be given respect and deference within their area of expertise.&lt;br /&gt;
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Additionally, although not as widely practiced, is the giving of respect to those who have gained a certain position or title such as Councilor or Herald.&lt;br /&gt;
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=====Right of Hospitality=====&lt;br /&gt;
'''Those who request hospitality must be granted it.'''&lt;br /&gt;
Quite simply put, when a mage invokes Hospitality of a Cabal, the cabal must provide for food, lodging, and security for the mage.  This is so they may rest and recuperate.  Travelling is much less dangerous these days, but it can still be useful when you don't know where the local threats reside to utilize this right.&lt;br /&gt;
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=====Right of Nemesis=====&lt;br /&gt;
'''When vengeance is declared, let none stand in its way.'''&lt;br /&gt;
Nemesis covers overt violence between mages.  In other words, when a conflict is approved under the Precept of War, don't get in the middle of the feud.  When it is invoked, then the cabal needs to be preparing for it as it stays in effect until the conflict is resolved.  Additionally, no mage should interfere with the feud unless it becomes a direct threat to them.  This is not a right that should be invoked lightly or with hubris.&lt;br /&gt;
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=====Right of Sanctuary=====&lt;br /&gt;
'''Protect your home, and let no action cause it harm.'''&lt;br /&gt;
Cabal members, and those under their care, must do nothing to compromise the safety of the sanctum.  Do no harm to the sanctuary.  Do no harm to its resources.  If it's a tiff between two cabal members as a result of independent actions, it can be resolved under the Right to Duel Arcane.  If it is an action that is the result of external influence, a breach of this right may have occurred.  It's up to the cabal to decide how to deal with the individual who has impinged on the right, whether another member or not.&lt;br /&gt;
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===Recognized by Artifact===&lt;br /&gt;
The Rights - including the Murder of a convicted Wise- due to the position of [[Interfector|Interfector]] within the [[Guardians_of_the_Veil|Visus Draconis]] is recognized by Artifact. The Guardian Interfector, will be masked during the entire duration carrying out their duties, their identity will remain secret. These duties will only be carried out by the will of the Council.&lt;br /&gt;
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===Recognized by Harmony===&lt;br /&gt;
====Precept of Secrecy====&lt;br /&gt;
The existence of magic must be kept secret from those who do not practice it. Our knowledge is our greatest treasure, and it is a trust placed within each Mage by the Oracles themselves. Betraying that trust by creating the impossible before the Sleeping Innocent, or sharing our knowledge with The Others between the Cracks: is one of the greatest betrayals of trust an Awakened may perpetrate. &lt;br /&gt;
: '''Illumination''': ''It’s no secret amongst us that we have the power of creation at our fingertips.  If we can dream something, chances are that we can actually make it possible.  The problem is that some of these dreams that we can create are expensive.  I’m not talking about the costs involved with casting the spell, but the dangers doing it crosses.  Some of those bridges go places they shouldn’t, and it’s in these moments of weakness that the mage cannot keep his proverbial pants on that he does something in front of those that shouldn’t see it.  Whether they’re the sleeping and innocent, or in front of something else that shouldn’t know.  Let it be known that this is a dark path that will only cause suffering for those that witness it and for the cause of that Vulgarity.''&lt;br /&gt;
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: ''We have a responsibility to use our Enlightenment in such a way that is responsible.  It’s our greatest power and our greatest weapon. It’s what we have to keep the forces of evil at bay.  It’s what we use to keep the tsunami that is the Lie from crashing down on us.  It’s what we have to keep the Mad and outside evils at bay.  But it’s dangerous to use even in this way.  It’s a torrent of power and if we are not vigilant, it will place us all in danger.  Betraying this power is betraying part of who you are.  It threatens the very part of you that is special and Enlightened.  Mobs of angry villagers are not just stories.  These days they come with SWAT teams, or darkness in the night.  So sure, their words may be sweet as ambrosia one night, but the next, they can be the agents of our destruction.''&lt;br /&gt;
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: ''Let’s put it this way.  You want to break our trust and violate our secrecy and safety, you’re the scum of the earth.  If you can’t manage to get it through your thick skull at that point, get out of our city.'' -- '''Nous'''&lt;br /&gt;
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=====Verdicts=====&lt;br /&gt;
*Casting Vulgar Magic before Sleepers: [[Tetragrammaton#Major_Reprimand|Major Reprimand]]&lt;br /&gt;
*Casting Vulgar Magic before Witnesses: [[Tetragrammaton#Minor_Penance|Minor Penance]]&lt;br /&gt;
*Casting Vulgar Magic before Witnesses who tell others: [[Tetragrammaton#Major_Penance|Major Penance]] &lt;br /&gt;
*Speaking of the Mysteries before Sleepers: [[Tetragrammaton#Incarceration|Incarceration]]&lt;br /&gt;
*Betraying Arcane knowledge to other Supernatural Societies (i.e. Vampires, Werewolves): [[Tetragrammaton#Banishment|Banishment]]&lt;br /&gt;
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====Precept of Recognition====&lt;br /&gt;
Recognition. It is the very basis of how the Lex Magica operates. Without it, no mage may be recognized as a Member, no Crime may be recognized as such. Without it, the Lex Magica does not grow.&lt;br /&gt;
: '''Illumination''': ''It's pretty simple. Without Recognition, there is no law; there is no Consilium. The Precept of Recognition is what names the Jurisdiction of the Consilium. It names what we recognize as crimes and who we recognize as criminals. Recognition names the precedents which help us fairly and wisely judge these crimes and these criminals, and which help us adapt our laws when the need arises. ''&lt;br /&gt;
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: ''Those people and things which are recognized by the Consilium are those which are protected, and bound, by the Consilium's laws. Anything that is not recognized by the Consilium does not fall under its protection, or under its judgement, and this means that there is no guarantee of safety and no rights for the unrecognized. This means that a line is drawn in the sand. ''&lt;br /&gt;
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: ''Those who are recognized are welcomed into our community and society and gifted with rights and protections. Those who are not recognized have nothing. They are outside of the law. ''&lt;br /&gt;
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: ''This does not mean that they are untouchable. No, it means the opposite. They are vulnerable. They are at the mercy of whatever encounters them. That's why, for example, the Precept of War does not apply to Banishers, Seers, or Scelesti in Sacramento. They are unrecognized. When two recognized cabals want to throw down, though, the Precept of War can't be ignored because both cabals have already agreed to be a part of the Consilium and to recognize the wisdom and authority of its laws and its jurisdiction. That is why the Precept of Recognition is so important to our Society, and to our laws.'' -- '''[[Avis]]'''&lt;br /&gt;
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====Precept of Protectorate====&lt;br /&gt;
The Consilium of Sacramento seeks to protect those sanctum and resources of those who deign to inform the Consilium. As it does protect and recognize Territory as taken by a Member Cabal. As this shows a trust instilled within the power of the Consilium, it will do all in its power to protect and to inform the Wise of the protocols observed and conducted when it comes to Right of Crossing and Hospitality. While the concept of Territory is closed to Solitaires, Sanctum and the right to hold a safe place is one afforded to all.&lt;br /&gt;
: '''Illumination''': ''Our society as a whole is built around a very simple principle: We are stronger together than we are apart. So we come together, we pay our dues, we follow the laws. And when the chips are on the table, we ask for help. This gives you a vehicle for asking for help. That means two things. First, if you violate someone else's territory, then we're obligated to help them. So don't do that. Take the time to check if what you're going to do is going to violate someone else's trust. Secondly, if you tell us what needs protecting, then we can help you do that. So help us help you. Sometimes the Wisest thing you can do is realize that you're not alone.'' -- [[Mace]]&lt;br /&gt;
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=====Verdicts=====&lt;br /&gt;
* Approaching another mage’s sanctum unannounced: [[Tetragrammaton#Minor_Reprimand|Minor Reprimand]]&lt;br /&gt;
* Testing the limits of another mage’s sanctum: [[Tetragrammaton#Minor_Penance|Minor Penance]]&lt;br /&gt;
* Entering the sanctum of another mage without permission: [[Tetragrammaton#Incarceration|Incarceration]]&lt;br /&gt;
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====Precept of Hubris====&lt;br /&gt;
The Awakened have been given a heavy burden to bear with the weight of knowledge. It is, however, that we are also Wise. Let it be that the Wise of the Consilium of Sacramento should employ ethics within their daily lives and how they employ the gifts bestowed. But, should it be that one of ours, even for a moment, falls from the path of Wisdom: let that Mage suffer the consequences.&lt;br /&gt;
: '''Illumination''': ''It really shouldn’t be that difficult, but it is.  We can sit and argue about what is ‘right’ and ‘wrong’, but at the end of the day, we already know what those mean.  Doing what is ‘right’ is to act in a way that does not harm those around you.  Whether Wise or Sleeping, we all know that there is a line that we must not cross. '' &lt;br /&gt;
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: ''Let’s be clear.  If you go through the proper channels outlaid by the Precept of War, then this doesn’t apply to those actions.  But that’s because we’ve already washed our hands of those actions.  And if we’ve already given approval within the Rights of Nemesis and the Duel Arcane, don’t come complaining to us about it either.  You made that bed.  Lie in it.''&lt;br /&gt;
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: ''Except for those two situations, going and doing harm to another human being, whether Sleeping or Awake, is downright contemptible.  Don’t mess with a sleeping soul, transform them, or bend them violently to your will.  It is basically like kicking a baby. It’s not a fair fight, and a cowardly thing to do.  Not to mention, these are actions that also breach the Precept of Secrecy.''&lt;br /&gt;
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: ''So just don’t do it.  It isn’t worth crossing that line.  If you have to ask where it is, unless you’re an apprentice and even then, you shouldn’t.'' -- Nous&lt;br /&gt;
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=====Verdicts=====&lt;br /&gt;
Casting a curse, forcing an unwilling transformation, binding another’s spirit, any attacks on others or aiding spiritual possession;&lt;br /&gt;
* Against a mage: [[Tetragrammaton#Minor_Reprimand|Minor Reprimand]]&lt;br /&gt;
* Against a Sleeper: [[Tetragrammaton#Major_Punishment|Major Punishment]]&lt;br /&gt;
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====Precept of War====&lt;br /&gt;
When the Member Cabals of the Consilium of Sacramento feel as though they have exhausted every means of arbitration; the Consilium recognizes their Right of Nemesis under the Precept of War. The Consilium also recognizes that such war comes in many forms. &lt;br /&gt;
* '''Street Warfare''': A Cabal announces its intent to attack, but is banned from violating the Sanctum of their rivals. &lt;br /&gt;
* '''Spiritual Warfare''': The Cabal announces that it will use the Shadow Realm or Twilight as it’s battlefield for open magic. This is in an effort to preserve the Precept of Secrecy.  &lt;br /&gt;
* '''Sanctum Warfare''': The Cabal informs the consilium of its intent to strike at the Sanctum of their Rival; understanding that once these gates are open they may not be closed again and retribution will follow for them. &lt;br /&gt;
* '''Shadow Warfare''': The Cabal confides that they intent to strike at another supernatural society, absolving the Consilium of knowledge and accepting that they go alone into their intended action. &lt;br /&gt;
* '''The Duel Arcane''': A single champion of each cabal involved in the conflict conduct single combat till exhaustion. This is an effort to prevent any further bloodletting of Wise.&lt;br /&gt;
: '''Illumination''': ''Awakened are held to a higher standard. With our cataclysmic powers, judicious use of these talents must be kept in check. To be frank: it is never okay to violate the [[#Precept of Secrecy|Precept of Secrecy]].''&lt;br /&gt;
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: ''Cabals should never march to war over trivial matters. To ensure order and progress, the Council has the authority to arbitrate grievances. All other options must be exhausted before such a declaration. '' -- [[Ermac]]&lt;br /&gt;
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=====Verdicts=====&lt;br /&gt;
Let it be known that although the cabals are at war - even Spiritual Warfare- with an open declaration, they are still not released from their obligation to the Precept of Secrecy.&lt;br /&gt;
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==Silver Laws==&lt;br /&gt;
To change [[Consilium Charter|Consilium Concords]], also known as The Silver Laws, requires a majority vote by the ruling Council. And signing off by the hierarch should one be in power. &lt;br /&gt;
* [[Consilium Charter]]&lt;br /&gt;
* [[Code Duello]]&lt;br /&gt;
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==Bronze Laws==&lt;br /&gt;
Bronze Laws include all Precedents and rulings created by the Consilium of Sacramento, and recognized as such. Within, Illuminations are writ within to guide as per past judgements of exalted members of the Consilium of Sacramento. Finally, Lictoral Pronouncements and judgments done within and for the Consilium of Sacramento are also found within the scope of the Bronze Laws.&lt;br /&gt;
* [[Tetragrammaton]] &lt;br /&gt;
* [[Weavebreaker versus Secrecy]]&lt;br /&gt;
* [[Striker versus Secrecy]]&lt;br /&gt;
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==Iron Laws==&lt;br /&gt;
The Word of an Awakened, is their sword and their shield. It means everything. The breaching of oaths within the Consilium shall not be taken lightly. Cabal Protocols fall beneath the Iron Laws. Be weary when one takes on an oath with a false heart. &lt;br /&gt;
* '''Vox Contractus''': The simplest of terms. All parties agree that this constitutes an Iron Law. The Consilium of Sacramento will support any wronged party should this oath be broken.  &lt;br /&gt;
* '''Vox Publicus''': Public swearing of an oath between parties before the Awakened of the Consilium of Sacramento. Three Witnesses are required, and a neutral Herald to conduct the Rite of Requite. This is essential for Greater Oaths.  Minor Oaths, however, may forgo the witness requirement and may do so before the Hierarch, or the Herald conducting their Rite of Requite. &lt;br /&gt;
* '''Vox Libertas''': Oaths taken must be taken with a free and clear heart. None, may force another to take an oath under magical coercion or otherwise. When used by the Ruling Council or its Emissary to carry out a Judgement, this Protocol is waived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Consilium}}{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Ednas_Boarding_House</id>
		<title>Ednas Boarding House</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Ednas_Boarding_House"/>
				<updated>2026-01-06T11:52:12Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location&lt;br /&gt;
|Owner=Kray&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Manager=Kray&lt;br /&gt;
|Type=Haunted Boarding House&lt;br /&gt;
|Established=2008/10/01&lt;br /&gt;
|Address= Sacramento County California, USA &lt;br /&gt;
|Location=38.384253, -121.510420&lt;br /&gt;
|Image=Ednas Boarding House.jpg&lt;br /&gt;
}}&lt;br /&gt;
The history of Edna's Boarding House is one stained scarlet. Those familiar with local history will remember some of the details of the massacre that took place here a few years ago, when the owner, Edna Fritz, was found with twelve other bodies completely drained of their blood. In the gruesome aftermath of this horrible event, recent resident [[Betony Rue Jasons]] courageously took it upon herself to maintain the day-to-day operations of the boarding house, despite the fact that local authorities have never been able to solve the terrifying multiple homicide.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to Sacramento's Finest, the mass murders were committed by the rogue Scarecrow Minister, Peter Milford and his Fetch (better known to members of the freehold as Skin'n'Bones and the Bogeyman), who were dealt with accordingly by the [[Tolltaker Knighthood]]. Ms. Jasons continued to run the Boarding House in honor of the deceased Mrs. Fritz, and has continued her tradition of hospitality by welcoming any members of the Lost community in need of food and shelter.&lt;br /&gt;
&lt;br /&gt;
Spring in 2016, Betony Rue and her fellow Sovereigns took their leave from the Freehold, leaving control to those who remained, who then voted for their respective Sovereigns.  [[Terri Nutkins]]' offer to run Edna's as its manager during Betony Rue's absence would be for naught. After three years Lady Salome came to call, the [[Truefriend]]'s neglect of the Pledge Between them&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?27239 Caged at the Fleshmarket]&amp;lt;/ref&amp;gt; had sealed the former Dread Lady's fate.  Terri Nutkins was now, and forever more a part of the Fleshmart's Proprietress corpse tree Hollow&amp;lt;ref&amp;gt;[http://nwod.org/forum/showpost.php?p=458360 Blood]&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Autumn 2016 [[Mhairi Ankaa]] was crowned Queen of Fear&amp;lt;ref&amp;gt;[http://nwod.org/forum/showpost.php?p=451968 Autumn Coronation]&amp;lt;/ref&amp;gt; and took control of Edna's. First as it's manager, then with the Death of [[Fairweather]], and the shifting of the center of Sacramento's [[Freehold]] she gathered the money needed to ''move'' Sacramento's Witch House to the [[Funderland]] Amusement Park. Marketing it as a Haunted House for children, and a series of horror themed Escape Rooms for teenagers and adults, though sometimes as a special event, Edna's doors are opened for a Murder Mystery dinner.&lt;br /&gt;
&lt;br /&gt;
'''Long after the Park closes and each of the attractions are put to bed, the Lost of Sacramento know that ever, as it has always been they might find a bed within Edna's for as long as they need one. '''&lt;br /&gt;
&lt;br /&gt;
May of 2018, Mhairi Ankaa left the Freehold of Sacramento, leaving the keys to Edna's in the trusted hands of [[Coco Tascioni]], who turned them over to [[Ingrid]] when the Wasp took her leave as well. &lt;br /&gt;
&lt;br /&gt;
The next dread lord of Autumn, the fairest [[Rhodes]] Took ownership of Autumn's long standing stronghold. &lt;br /&gt;
&lt;br /&gt;
When [[Rhodes]] disappeared the property passed to the wizened [[Anatole]] who was crowned Harvest king of Autumn at the Equinox of his season in 2023. &lt;br /&gt;
&lt;br /&gt;
Harvest king [[Anatole]] and his only courtier a recent arrival [[Kray]] a giant of an ogre, met to discuss several topics one such being the future of Edna's as both had independently arrived at the conclusion that a haunted house at a theme park was not cutting it for the court of fear. They shared ideas and the ogre's grand plan was settled on and supported by the harvest king. &lt;br /&gt;
&lt;br /&gt;
When [[Anatole]] departed the freehold in July of 2024 the paperwork and ownership was passed to the sole remaining Ashen courtier [[Kray]] who continues to set the stage for the grand plan they had schemed to revive the boarding house. In turn the Ogre was crowned the next dread lord of Autumn at the seasonal equinox of September 2024.   &lt;br /&gt;
&lt;br /&gt;
===Leaving Funderland=== &lt;br /&gt;
As promised [[Kray]] Moved Edna's out of Funderland and the boarding house opened it's doors for business once again in it's new location on the 4th of January of 2026. Moving well south of funderland the giant has set up shop in a out of the way spot between the Sacramento river and North Stone lake, the isolation intended to further add to the reputation of Sacramento's Witch house. This undertaking of course only the first steps in an elaborate plan to bring the old boarding house back into it's terrifying glory. &lt;br /&gt;
&lt;br /&gt;
The house now sits back from the road high metal fences and a broken path meandering through some freshly transplanted trees leads up to the door adding to the legendary buildings grand sense of imposition. The surrounding grounds have had a variety of trees transplanted in: Apples, pears, cranberries, hazelnut and chestnut. In Short plants that bear fruit in Autumn, or to those of the ashen court whenever they would so wish with their contracts and catches to help out.       &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Autumn's Hallow=====&lt;br /&gt;
[[Image:Garden Hollow.jpg|x120px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kray has had a hard time maintaining the hollow alongside the necessary investments to get Edna's up and running as an independent boarding house once again and it currently is in a sorry state. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Near Edna's new plot, is a maintenance shed, it's overgrown and looks uncared for. Inside is an equally unclean and uncared for interior. Though when you jingle the handle in a very specific way, the door opens not to the dingy shed, but to the Autumn Commons.&lt;br /&gt;
&lt;br /&gt;
A small room, that really wasn't a room, but an enclosed clearing. Thick trees reaching higher then mortal thought, with nary a fresh leaf in sight. The barren branches reach their skeletal hands and nearly blot out the sun. Growing on one side of the clearing are a pair of branches, acting like arms and cradling tomes and scrolls, though only a few of them. Sadly all that remains on the Great Archive of Autumn.&lt;br /&gt;
&lt;br /&gt;
Flitting around the edges are small sprights. Cackling among themselves, as they prank each other and watch, waiting with a manic glee for an intruder to appear so they could prank them!&lt;br /&gt;
&lt;br /&gt;
* Autumn's [[Hollow]]&lt;br /&gt;
** Size 1 (Kray)&lt;br /&gt;
** Wards &lt;br /&gt;
** Amenities 1  (Kray) &lt;br /&gt;
** Doors 1      (Kray)&lt;br /&gt;
&lt;br /&gt;
*Autumn's [[Hedge Bounty]] 1&lt;br /&gt;
** x3 Murmur leaf (Kray)  &lt;br /&gt;
&lt;br /&gt;
* [[Archive]] 1&lt;br /&gt;
** Spirts (Kray) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Geography}}[[Category:Locations]]{{#set:Location Type=Changeling}}{{references}}&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Kray</id>
		<title>Kray</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Kray"/>
				<updated>2026-01-04T11:39:10Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: /* Spheres of influence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=46526&lt;br /&gt;
|Avatar=Mark William Calaway&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Huh. Now tell me, why do you lock your doors at night?&lt;br /&gt;
|box1=[[Preadators Gaze]] &amp;lt;br&amp;gt;[[Giant]]&amp;lt;br&amp;gt;[[Strong Back]]&amp;lt;br&amp;gt;{{Has Merit|Distinctive Voice|2}} (Baritone)&amp;lt;br&amp;gt;[[Iron Stomach]]&lt;br /&gt;
|box2={{Has Merit|Hidden Life|1}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2}} (John Donoghue)&amp;lt;br&amp;gt;Autumn [[Autumn Titles::Sovereign]]&lt;br /&gt;
|box3={{Has Merit|Resources|4}}&amp;lt;br&amp;gt;{{Has Merit|Pledgesmith|3}}&amp;lt;br&amp;gt;{{Has Merit|Brute Force|3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Man, The Ogre, The Monster==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
Standing 7ft 6 inches and weighing in at 300lbs he really is a giant of a man, broad as a barn his muscles are not things curated for gym selfies but thick from use and abuse. The jug jaw can be said to be his most flattering feature, after the badly broken nose, limp locks of black hair starting to go grey and sharp shattered teeth, what must surely be the result of countless blows to the face. He wears a long poorly made overcoat, suspenders keep trousers up over a ill fitting white work shirt. A battered fedora is his only accessory. His shoes however are always shined and polished black leather, somethings are only proper after all. &lt;br /&gt;
&lt;br /&gt;
Even when only perceiving the mask the looming and thuggish looking giant oozes menace and he threat of pain and violence with no real effort, something he leans into, often to great effect.&lt;br /&gt;
&lt;br /&gt;
===Mein===&lt;br /&gt;
*Wyrd 1-2:&lt;br /&gt;
Standing an inch or so taller and broader than its already giant mask the blubbery ashen skin, splotched with chitinous scabs and bulbous fleshy worts look almost diseased. Wild and matted lichens and moss form a tangled mane of hair and beard. Thick trunk like, twisted, arms of exaggerated length, end in vast hands with dark chipped nails. The pillar like legs bow slightly. A barrel chest and obese gut only add to the immensity of the creature. A broad jaw houses a chaotic array of sharp and curving teeth resembling shards of stone that prevent complete mouth closure ensuring they are always on display. The flat squashed nose leads to the sickly yellow sclera of the vast bulbous eyes and pupils more akin to fragments of flint, in turn overshadowed by nubbin horns protruding from a wide forehead.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
''Mantle ●'' Source less, sorcerous candle flames flicker in and out.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●'' The source less sorcerous candle flames spark into existence with grater frequency and in greater number casting the Ogre in the light and shadows of their illusory flames that flicker with increased tenacity and with greater range of motion.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●●'' What once where shapeless whisps of fire have become more, objects and items of illusory flame now spark into being and motion around the ogre, on a rare occasion faint or distant sounds appropriate to the image can be heard adding a auditory layer to the illusions.&lt;br /&gt;
&lt;br /&gt;
===Crown===&lt;br /&gt;
During the months of Autumn Kray's crown is worn instead of his go to hedgespun hat. &lt;br /&gt;
*The band is a complex weave of jutting finger bones from which rise folded origami flames in shades of orange that move and flicker in a style akin to a shadow puppet show, while they themselves are lightless they cast shadows as if the paper flames were the real thing.&lt;br /&gt;
&lt;br /&gt;
==History== &lt;br /&gt;
&lt;br /&gt;
===Life before===&lt;br /&gt;
With the arrest of Reggie and Ronald Kray the firm seemed to collapse, that was not strictly true, the Krays had other family and associates that salvaged what they could just on a much smaller scale. Never to be the prince's of London as the two notorious gangsters had been. One such hanger on, more fan boy who idolised the twins, had always been big and always strong for his age the young man bit of more then he could chew inflicting and receiving violence on a regular basis he eschewed his schooling in favour of more criminal activities. &lt;br /&gt;
&lt;br /&gt;
Attracting the attention of the now much lessened firm he took jobs as a wet worker and knee breaker, the work was not satisfying but it paid alright and made him feel important, powerful. In time the firm falling further and further caved to pressure from other gangs tearing at what little territory they still had, without what little protection that had offered him, two choices seemed prominent prison or death. During this time he was approached not by another gang but someone claiming to be a boxing coach, the hope of many a young east end man and being praised for his size and strength was all to easy to hood wink into a meeting alone in a place he did not know, and prison or death become his reality in ways he could never have imagined.&lt;br /&gt;
&lt;br /&gt;
===Keeper, Durance, and Escape=== &lt;br /&gt;
His Keeper was a towering mound of flesh dwarfing even the young burly man. Poured into a white pinstripe suit and bowler hat it had no conventional limbs, masses of fleshy tentacles snaked and slithered from the mass and when it would speak it might for ma mouth or might not, but always in lines of poetry and riddles. &lt;br /&gt;
&lt;br /&gt;
This thing had shaped its realm in its image, or the realm had spat it forth as a manifestation of itself, Kray was never sure it might not be either. But it ruled over an ever hungry coliseum like structure, dark arched tunnels, under a reverse ziggurat of seating with balcony's overhanging for when it had special guests. &lt;br /&gt;
&lt;br /&gt;
Its hobs and those it took, it made to fight in the pit of its arena, to what end a dangerous task not only because you had to win but because the fleshy arena itself would chew and gnaw at you if you stopped moving. If you wanted to eat well you had moments before your defeated foe was torn asunder by the place itself to rip off a few mouthfuls. Fighting and eating to survive in this way, made him the Ogre he is today. That being said even in this violent hell arcadia is more then terror, it is also wonder and the impossibilities he witnessed,  &lt;br /&gt;
&lt;br /&gt;
The escape came when Kray having noticed the way Keeper spoke choose one day to start imitating its speech patterns. This went on for sometime until the keeper overheard and was .. .well Kray was not sure what ... but it reacted .. badly ... after a vicious beating he was left to perish in his cell. A seemingly forgotten waste, this he turned to his advantage, the cell was after all made of flesh, the Ogre ate his way out and fled through the hedge to eventually burst free, still very far from what he called home having missed more then a few decades.  &lt;br /&gt;
&lt;br /&gt;
It is the power of speech that lead him pursue pledge craft and save his most eloquent speaking for when he performs that task. Otherwise he adopts something of a stuttered speech pattern, breaking the start of his sentences with sounds or single syllables. The observant might notice this becomes inconsistent when he gets angry or agitated.       &lt;br /&gt;
&lt;br /&gt;
===Fetch===&lt;br /&gt;
In an unusual twist he has no idea where it is and never bothers to find out. It could be this side of the Atlantic, it could be back in the UK, it could be dead. His life was headed for Wandsworth prison or dead in the gutter and the thing is welcome to that, he is far more interested in the possibilities this new start offers him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The first two years across the Atlantic===&lt;br /&gt;
Well what else would be the case for hulking Ogre with cannibalistic urges. The lost he encountered wanted more of the same violence and wrath, it came as a surprise to some then when he joined the Autumn court over summer. He is a very capable fighter and perfectly willing to engage in violence but its not wrath that motivates his actions. His might did not win him free, it does provide a convenient screen for mortals and lost alike to judge him however. &lt;br /&gt;
&lt;br /&gt;
No he remembered words and their power, he remembered violence but also wonder, and more then anything he understood the place and power of fear.  The way people avoided him, the power and wonder of magic, and the importance of misdirection. He also severely regrets squandering his childhood education but with time and money he plans to remedy that situation.     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The River city of Sacramento== &lt;br /&gt;
And so it was to leave behind those who could see not past the teeth and kith (he honestly hasn't eaten anyone since gets back no matter how tempted)he made his way around until he found Sacramento a good a place as any he reckoned.&lt;br /&gt;
&lt;br /&gt;
===Under the Bridge=== &lt;br /&gt;
His first encounter with the harvest king [[Anatole]] proved to me be most enlightening experience under the rail bridge they shared snacks and a drink as questions went both ways. Speaking to someone who understood Autumn and valued what the Ogre brought was a refreshing experience, although he was made to wait a few months till the winter solstice before offering glamour to the wyrdstone.&lt;br /&gt;
&lt;br /&gt;
Prior to this he also met the spring queen [[Seraphina]] by chance in park in what at the time seemed a very pleasant encounter. Somehow in this first meeting they agreed agreed to exchange skills he would show her how to fight, she would teach him dream combat, something he knew little of and had less experience.  &lt;br /&gt;
&lt;br /&gt;
Running into both [[Anatole]] and the Summer queen [[Circe]] at an instrument only rendition of carols meant he was known to all monarchs present in the freehold at the time prior to the Winter solstice of 2023.&lt;br /&gt;
&lt;br /&gt;
===Under the Earth=== &lt;br /&gt;
His first significant contribution came when he helped a team of the lost lead by [[Circe]] to push a cart for some miles in the tunnels under [[Funderland]]. He did little more then provide muscle on this trip but it was needed. The debrief was more fruitful as he got more filled in on some issues and had ideas on how he could help.&lt;br /&gt;
&lt;br /&gt;
In October of 2024 the now Autumn Monarch brought down a temporary wall so he [[Circe] and [[Sven Svelte]] could explore the sewers beyond and find a filtration pool and possible gate locations before helping build up a proper concealing wall to cut the tunnels off from mundane intrusion.&lt;br /&gt;
&lt;br /&gt;
===When deals go south=== &lt;br /&gt;
He showed [[Seraphina]] how he fought as promised even sparring and beating [[Vincent Black]] a couple of times as the beast joined in.&lt;br /&gt;
&lt;br /&gt;
In return she had offered to teach him the basics of [[Oneiromachy]]. However what started as an interesting experience navigating and learning dream combat went south when he realised he stood no chance of challenging the spring queen with his environmental attacks he tried to get at her another way, using chains in his next attack, inspired by something he saw in her dream. Her retaliation knocked him from the dream with disastrous consequences. &lt;br /&gt;
&lt;br /&gt;
Disoriented and mentally broken the derangement he suffered as a result shattered his sense of clarity. The words of the spring queen that night only serving to direct this feeling at herself as she claimed awareness and intention (perhaps not fully aware of the extent of the damage) to his suffering. &lt;br /&gt;
&lt;br /&gt;
With the rumour mill active after the spring Equinox and the vernal queen quite public with her opinions. He soon learned she had also kicked [[Vincent Black]] out of his home, that the had been staying in by agreement with her, and knowing the effect that sudden changes can have on the lost became rather concerned.   &lt;br /&gt;
&lt;br /&gt;
Choosing to confide his damaged state of being and concerns in the harvest king [[Anatole]] the two agreed that someone should check up on [[Vincent Black]], the Ogre felt some reassurance he was not going to have to handle this alone, when the Autumn sovereign condemned the actions of the spring queen and handed the Ogre a rock. What Kray did not know was this was one of the last times he would see the dwarf. &lt;br /&gt;
&lt;br /&gt;
Kray invited [[Vincent Black]] to his home after trying and failing to bring the topic up properly at a more social hang out. The meeting went about as well as can be expected when a crazy cannibal tries to give a shoulder to another lost, very badly. But he learnt a lot and was left under no illusion that [[Vincent Black]] was not as well as he claimed to be after digging past some of the bravado.    &lt;br /&gt;
&lt;br /&gt;
With the Autumn king's departure Kray had to grit his mighty teeth and confronted [[Seraphina]]. This meeting also went poorly much like the one with [[Vincent Black]] the spring sovereign departed unwilling to see it through to the end. Not before Kray made her aware of the damage and risk she was putting others in with her actions and got a promise from her never to teach dream fighting without the proper oath in place to stop further clarity loss. The Ogre made sure she knew he would not let her keep getting away with damaging the clarity of the lost in the freehold. The threat motivated by her doubling down that what she did was necessary.&lt;br /&gt;
&lt;br /&gt;
===King by requirement=== &lt;br /&gt;
At the Autumn Equinox of 2024 the great Ogre hosted the freehold at Ednas boarding house with food drink and books, here he as the only Ashen courtier took on the duty of the crown and title of dread lord of Sacramento.&lt;br /&gt;
&lt;br /&gt;
==Edna's Boarding House==&lt;br /&gt;
During their second meeting under the bridge Kray and [[Anatole]] had both independently come to the conclusion the court of fear was not best served by having its base of operations in a theme park. Sharing ideas for how to remedy this situation it was agreed Kray's grand plans to move reopen and resurrect Edna's reputation was deemed both grand and worth the effort, this was not impacted by the departure of the Harvest king not long after they came to this agreement.&lt;br /&gt;
&lt;br /&gt;
*As of August 2024 Kray came into the paperwork of ownership for [[Ednas Boarding House]]. What one Ogre started all those years ago, another Ogre will now bring out of its long slumber. Or that's how he likes to think about it.&lt;br /&gt;
&lt;br /&gt;
*On the 4th of December 2025 The Ogre with help from his various Circles moved Edna's out of Funder land, the boarding house is due to open for business once again on the 4th of January.&lt;br /&gt;
&lt;br /&gt;
==Not made for this world, no not like that==&lt;br /&gt;
&lt;br /&gt;
===Mundane items of interest=== &lt;br /&gt;
&lt;br /&gt;
*Despite being a very proficient brawler Kray like to carry around a sledgehammer, old metal and wooden haft worn smooth from use. &lt;br /&gt;
&lt;br /&gt;
*The leather long coat is thick and poorly made but can deaden a punch just fine and works well to add some flowing shadows to his figure.&lt;br /&gt;
&lt;br /&gt;
===Hedgespun=== &lt;br /&gt;
&lt;br /&gt;
*A autumnal gift: The Fedora&lt;br /&gt;
&lt;br /&gt;
'''Mask:''' A black battered fedora that has seen better days, moth eaten holes in the front and a ratty hat band around the body, big enough to fit him it is something he is almost never seen without. &lt;br /&gt;
&lt;br /&gt;
'''Mein:''' Made of red Autumn leaves and banded by a ring of tiny straw scarecrows, the custom nature of the item is further shown by the holes placed with intention to prevent catching on his horn nubbins.&lt;br /&gt;
&lt;br /&gt;
To his slight annoyance during the months of Autumn when his crown is manifest he can't wear the hat he is otherwise never seen without. A stark and visual reminder that he can't be both who he was and embrace the duties of the crown.&lt;br /&gt;
&lt;br /&gt;
==Goals and Hooks== &lt;br /&gt;
&lt;br /&gt;
===Gaming===&lt;br /&gt;
&lt;br /&gt;
The Ogre has interest in games of chance and skill, not being very good at them he rarely plays for money or stakes rather taking some strange satisfaction from the game itself. This might seem to be at odds with habit of never indebting himself to anyone preferring to be as self reliant as he can.  &lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
he squandered his childhood education and seeks to remedy this, more of a learn by doing kind of Ogre then books reading he does however place great value on the written word despite being very bad with it himself.  &lt;br /&gt;
&lt;br /&gt;
===Labour===&lt;br /&gt;
Autumn is the working mans season or so his dad always used to say and he is never above getting his hands dirty or breaking a sweat when there is need. &lt;br /&gt;
&lt;br /&gt;
===The Man in the black and beaten hat=== &lt;br /&gt;
Kray is not the man the infamous place is named after, but he wants to be. A criminal through hand through he works to extended his reach to many spheres and slowly brick by brick build himself an empire from which he can influence the cities movements from the shadows. He knows people in the know and has friends in many places he is willing to use for his ends, or yours if your ready to make a deal. &lt;br /&gt;
&lt;br /&gt;
==Contracts== &lt;br /&gt;
* [[Stone]] ● &lt;br /&gt;
* [[Oath and Punishment]] ● &lt;br /&gt;
* [[Dream Contracts]] ●● &lt;br /&gt;
* [[Board]] ●&lt;br /&gt;
* [[Eternal Autumn]] ● &lt;br /&gt;
* [[Fleeting Autumn]] ●&lt;br /&gt;
* [[Spellbound Autumn]] ●&lt;br /&gt;
&lt;br /&gt;
==Glimpses== &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47039 Must it always end in violence?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47301 What does it mean to be strong?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47613 The monster they need]&lt;br /&gt;
*[http://nwod.org/forum/showthread.php?48135 Dreams not meant to be]&lt;br /&gt;
&lt;br /&gt;
==Spheres of influence== &lt;br /&gt;
{{col-begin|width=100%}}&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Contacts]]|m}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Allies]]|m}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Culture&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Medical&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Judicial&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Street&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=News Media&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Emergency Services&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Entertainment &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Kray</id>
		<title>Kray</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Kray"/>
				<updated>2025-12-07T18:35:10Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: /* Contracts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=46526&lt;br /&gt;
|Avatar=Mark William Calaway&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Huh. Now tell me, why do you lock your doors at night?&lt;br /&gt;
|box1=[[Preadators Gaze]] &amp;lt;br&amp;gt;[[Giant]]&amp;lt;br&amp;gt;[[Strong Back]]&amp;lt;br&amp;gt;{{Has Merit|Distinctive Voice|2}} (Baritone)&amp;lt;br&amp;gt;[[Iron Stomach]]&lt;br /&gt;
|box2={{Has Merit|Hidden Life|1}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2}} (John Donoghue)&amp;lt;br&amp;gt;Autumn [[Autumn Titles::Sovereign]]&lt;br /&gt;
|box3={{Has Merit|Resources|4}}&amp;lt;br&amp;gt;{{Has Merit|Pledgesmith|3}}&amp;lt;br&amp;gt;{{Has Merit|Brute Force|3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Man, The Ogre, The Monster==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
Standing 7ft 6 inches and weighing in at 300lbs he really is a giant of a man, broad as a barn his muscles are not things curated for gym selfies but thick from use and abuse. The jug jaw can be said to be his most flattering feature, after the badly broken nose, limp locks of black hair starting to go grey and sharp shattered teeth, what must surely be the result of countless blows to the face. He wears a long poorly made overcoat, suspenders keep trousers up over a ill fitting white work shirt. A battered fedora is his only accessory. His shoes however are always shined and polished black leather, somethings are only proper after all. &lt;br /&gt;
&lt;br /&gt;
Even when only perceiving the mask the looming and thuggish looking giant oozes menace and he threat of pain and violence with no real effort, something he leans into, often to great effect.&lt;br /&gt;
&lt;br /&gt;
===Mein===&lt;br /&gt;
*Wyrd 1-2:&lt;br /&gt;
Standing an inch or so taller and broader than its already giant mask the blubbery ashen skin, splotched with chitinous scabs and bulbous fleshy worts look almost diseased. Wild and matted lichens and moss form a tangled mane of hair and beard. Thick trunk like, twisted, arms of exaggerated length, end in vast hands with dark chipped nails. The pillar like legs bow slightly. A barrel chest and obese gut only add to the immensity of the creature. A broad jaw houses a chaotic array of sharp and curving teeth resembling shards of stone that prevent complete mouth closure ensuring they are always on display. The flat squashed nose leads to the sickly yellow sclera of the vast bulbous eyes and pupils more akin to fragments of flint, in turn overshadowed by nubbin horns protruding from a wide forehead.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
''Mantle ●'' Source less, sorcerous candle flames flicker in and out.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●'' The source less sorcerous candle flames spark into existence with grater frequency and in greater number casting the Ogre in the light and shadows of their illusory flames that flicker with increased tenacity and with greater range of motion.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●●'' What once where shapeless whisps of fire have become more, objects and items of illusory flame now spark into being and motion around the ogre, on a rare occasion faint or distant sounds appropriate to the image can be heard adding a auditory layer to the illusions.&lt;br /&gt;
&lt;br /&gt;
===Crown===&lt;br /&gt;
During the months of Autumn Kray's crown is worn instead of his go to hedgespun hat. &lt;br /&gt;
*The band is a complex weave of jutting finger bones from which rise folded origami flames in shades of orange that move and flicker in a style akin to a shadow puppet show, while they themselves are lightless they cast shadows as if the paper flames were the real thing.&lt;br /&gt;
&lt;br /&gt;
==History== &lt;br /&gt;
&lt;br /&gt;
===Life before===&lt;br /&gt;
With the arrest of Reggie and Ronald Kray the firm seemed to collapse, that was not strictly true, the Krays had other family and associates that salvaged what they could just on a much smaller scale. Never to be the prince's of London as the two notorious gangsters had been. One such hanger on, more fan boy who idolised the twins, had always been big and always strong for his age the young man bit of more then he could chew inflicting and receiving violence on a regular basis he eschewed his schooling in favour of more criminal activities. &lt;br /&gt;
&lt;br /&gt;
Attracting the attention of the now much lessened firm he took jobs as a wet worker and knee breaker, the work was not satisfying but it paid alright and made him feel important, powerful. In time the firm falling further and further caved to pressure from other gangs tearing at what little territory they still had, without what little protection that had offered him, two choices seemed prominent prison or death. During this time he was approached not by another gang but someone claiming to be a boxing coach, the hope of many a young east end man and being praised for his size and strength was all to easy to hood wink into a meeting alone in a place he did not know, and prison or death become his reality in ways he could never have imagined.&lt;br /&gt;
&lt;br /&gt;
===Keeper, Durance, and Escape=== &lt;br /&gt;
His Keeper was a towering mound of flesh dwarfing even the young burly man. Poured into a white pinstripe suit and bowler hat it had no conventional limbs, masses of fleshy tentacles snaked and slithered from the mass and when it would speak it might for ma mouth or might not, but always in lines of poetry and riddles. &lt;br /&gt;
&lt;br /&gt;
This thing had shaped its realm in its image, or the realm had spat it forth as a manifestation of itself, Kray was never sure it might not be either. But it ruled over an ever hungry coliseum like structure, dark arched tunnels, under a reverse ziggurat of seating with balcony's overhanging for when it had special guests. &lt;br /&gt;
&lt;br /&gt;
Its hobs and those it took, it made to fight in the pit of its arena, to what end a dangerous task not only because you had to win but because the fleshy arena itself would chew and gnaw at you if you stopped moving. If you wanted to eat well you had moments before your defeated foe was torn asunder by the place itself to rip off a few mouthfuls. Fighting and eating to survive in this way, made him the Ogre he is today. That being said even in this violent hell arcadia is more then terror, it is also wonder and the impossibilities he witnessed,  &lt;br /&gt;
&lt;br /&gt;
The escape came when Kray having noticed the way Keeper spoke choose one day to start imitating its speech patterns. This went on for sometime until the keeper overheard and was .. .well Kray was not sure what ... but it reacted .. badly ... after a vicious beating he was left to perish in his cell. A seemingly forgotten waste, this he turned to his advantage, the cell was after all made of flesh, the Ogre ate his way out and fled through the hedge to eventually burst free, still very far from what he called home having missed more then a few decades.  &lt;br /&gt;
&lt;br /&gt;
It is the power of speech that lead him pursue pledge craft and save his most eloquent speaking for when he performs that task. Otherwise he adopts something of a stuttered speech pattern, breaking the start of his sentences with sounds or single syllables. The observant might notice this becomes inconsistent when he gets angry or agitated.       &lt;br /&gt;
&lt;br /&gt;
===Fetch===&lt;br /&gt;
In an unusual twist he has no idea where it is and never bothers to find out. It could be this side of the Atlantic, it could be back in the UK, it could be dead. His life was headed for Wandsworth prison or dead in the gutter and the thing is welcome to that, he is far more interested in the possibilities this new start offers him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The first two years across the Atlantic===&lt;br /&gt;
Well what else would be the case for hulking Ogre with cannibalistic urges. The lost he encountered wanted more of the same violence and wrath, it came as a surprise to some then when he joined the Autumn court over summer. He is a very capable fighter and perfectly willing to engage in violence but its not wrath that motivates his actions. His might did not win him free, it does provide a convenient screen for mortals and lost alike to judge him however. &lt;br /&gt;
&lt;br /&gt;
No he remembered words and their power, he remembered violence but also wonder, and more then anything he understood the place and power of fear.  The way people avoided him, the power and wonder of magic, and the importance of misdirection. He also severely regrets squandering his childhood education but with time and money he plans to remedy that situation.     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The River city of Sacramento== &lt;br /&gt;
And so it was to leave behind those who could see not past the teeth and kith (he honestly hasn't eaten anyone since gets back no matter how tempted)he made his way around until he found Sacramento a good a place as any he reckoned.&lt;br /&gt;
&lt;br /&gt;
===Under the Bridge=== &lt;br /&gt;
His first encounter with the harvest king [[Anatole]] proved to me be most enlightening experience under the rail bridge they shared snacks and a drink as questions went both ways. Speaking to someone who understood Autumn and valued what the Ogre brought was a refreshing experience, although he was made to wait a few months till the winter solstice before offering glamour to the wyrdstone.&lt;br /&gt;
&lt;br /&gt;
Prior to this he also met the spring queen [[Seraphina]] by chance in park in what at the time seemed a very pleasant encounter. Somehow in this first meeting they agreed agreed to exchange skills he would show her how to fight, she would teach him dream combat, something he knew little of and had less experience.  &lt;br /&gt;
&lt;br /&gt;
Running into both [[Anatole]] and the Summer queen [[Circe]] at an instrument only rendition of carols meant he was known to all monarchs present in the freehold at the time prior to the Winter solstice of 2023.&lt;br /&gt;
&lt;br /&gt;
===Under the Earth=== &lt;br /&gt;
His first significant contribution came when he helped a team of the lost lead by [[Circe]] to push a cart for some miles in the tunnels under [[Funderland]]. He did little more then provide muscle on this trip but it was needed. The debrief was more fruitful as he got more filled in on some issues and had ideas on how he could help.&lt;br /&gt;
&lt;br /&gt;
In October of 2024 the now Autumn Monarch brought down a temporary wall so he [[Circe] and [[Sven Svelte]] could explore the sewers beyond and find a filtration pool and possible gate locations before helping build up a proper concealing wall to cut the tunnels off from mundane intrusion.&lt;br /&gt;
&lt;br /&gt;
===When deals go south=== &lt;br /&gt;
He showed [[Seraphina]] how he fought as promised even sparring and beating [[Vincent Black]] a couple of times as the beast joined in.&lt;br /&gt;
&lt;br /&gt;
In return she had offered to teach him the basics of [[Oneiromachy]]. However what started as an interesting experience navigating and learning dream combat went south when he realised he stood no chance of challenging the spring queen with his environmental attacks he tried to get at her another way, using chains in his next attack, inspired by something he saw in her dream. Her retaliation knocked him from the dream with disastrous consequences. &lt;br /&gt;
&lt;br /&gt;
Disoriented and mentally broken the derangement he suffered as a result shattered his sense of clarity. The words of the spring queen that night only serving to direct this feeling at herself as she claimed awareness and intention (perhaps not fully aware of the extent of the damage) to his suffering. &lt;br /&gt;
&lt;br /&gt;
With the rumour mill active after the spring Equinox and the vernal queen quite public with her opinions. He soon learned she had also kicked [[Vincent Black]] out of his home, that the had been staying in by agreement with her, and knowing the effect that sudden changes can have on the lost became rather concerned.   &lt;br /&gt;
&lt;br /&gt;
Choosing to confide his damaged state of being and concerns in the harvest king [[Anatole]] the two agreed that someone should check up on [[Vincent Black]], the Ogre felt some reassurance he was not going to have to handle this alone, when the Autumn sovereign condemned the actions of the spring queen and handed the Ogre a rock. What Kray did not know was this was one of the last times he would see the dwarf. &lt;br /&gt;
&lt;br /&gt;
Kray invited [[Vincent Black]] to his home after trying and failing to bring the topic up properly at a more social hang out. The meeting went about as well as can be expected when a crazy cannibal tries to give a shoulder to another lost, very badly. But he learnt a lot and was left under no illusion that [[Vincent Black]] was not as well as he claimed to be after digging past some of the bravado.    &lt;br /&gt;
&lt;br /&gt;
With the Autumn king's departure Kray had to grit his mighty teeth and confronted [[Seraphina]]. This meeting also went poorly much like the one with [[Vincent Black]] the spring sovereign departed unwilling to see it through to the end. Not before Kray made her aware of the damage and risk she was putting others in with her actions and got a promise from her never to teach dream fighting without the proper oath in place to stop further clarity loss. The Ogre made sure she knew he would not let her keep getting away with damaging the clarity of the lost in the freehold. The threat motivated by her doubling down that what she did was necessary.&lt;br /&gt;
&lt;br /&gt;
===King by requirement=== &lt;br /&gt;
At the Autumn Equinox of 2024 the great Ogre hosted the freehold at Ednas boarding house with food drink and books, here he as the only Ashen courtier took on the duty of the crown and title of dread lord of Sacramento.&lt;br /&gt;
&lt;br /&gt;
==Edna's Boarding House==&lt;br /&gt;
During their second meeting under the bridge Kray and [[Anatole]] had both independently come to the conclusion the court of fear was not best served by having its base of operations in a theme park. Sharing ideas for how to remedy this situation it was agreed Kray's grand plans to move reopen and resurrect Edna's reputation was deemed both grand and worth the effort, this was not impacted by the departure of the Harvest king not long after they came to this agreement.&lt;br /&gt;
&lt;br /&gt;
*As of August 2024 Kray came into the paperwork of ownership for [[Ednas Boarding House]]. What one Ogre started all those years ago, another Ogre will now bring out of its long slumber. Or that's how he likes to think about it.&lt;br /&gt;
&lt;br /&gt;
*On the 4th of December 2025 The Ogre with help from his various Circles moved Edna's out of Funder land, the boarding house is due to open for business once again on the 4th of January.&lt;br /&gt;
&lt;br /&gt;
==Not made for this world, no not like that==&lt;br /&gt;
&lt;br /&gt;
===Mundane items of interest=== &lt;br /&gt;
&lt;br /&gt;
*Despite being a very proficient brawler Kray like to carry around a sledgehammer, old metal and wooden haft worn smooth from use. &lt;br /&gt;
&lt;br /&gt;
*The leather long coat is thick and poorly made but can deaden a punch just fine and works well to add some flowing shadows to his figure.&lt;br /&gt;
&lt;br /&gt;
===Hedgespun=== &lt;br /&gt;
&lt;br /&gt;
*A autumnal gift: The Fedora&lt;br /&gt;
&lt;br /&gt;
'''Mask:''' A black battered fedora that has seen better days, moth eaten holes in the front and a ratty hat band around the body, big enough to fit him it is something he is almost never seen without. &lt;br /&gt;
&lt;br /&gt;
'''Mein:''' Made of red Autumn leaves and banded by a ring of tiny straw scarecrows, the custom nature of the item is further shown by the holes placed with intention to prevent catching on his horn nubbins.&lt;br /&gt;
&lt;br /&gt;
To his slight annoyance during the months of Autumn when his crown is manifest he can't wear the hat he is otherwise never seen without. A stark and visual reminder that he can't be both who he was and embrace the duties of the crown.&lt;br /&gt;
&lt;br /&gt;
==Goals and Hooks== &lt;br /&gt;
&lt;br /&gt;
===Gaming===&lt;br /&gt;
&lt;br /&gt;
The Ogre has interest in games of chance and skill, not being very good at them he rarely plays for money or stakes rather taking some strange satisfaction from the game itself. This might seem to be at odds with habit of never indebting himself to anyone preferring to be as self reliant as he can.  &lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
he squandered his childhood education and seeks to remedy this, more of a learn by doing kind of Ogre then books reading he does however place great value on the written word despite being very bad with it himself.  &lt;br /&gt;
&lt;br /&gt;
===Labour===&lt;br /&gt;
Autumn is the working mans season or so his dad always used to say and he is never above getting his hands dirty or breaking a sweat when there is need. &lt;br /&gt;
&lt;br /&gt;
===The Man in the black and beaten hat=== &lt;br /&gt;
Kray is not the man the infamous place is named after, but he wants to be. A criminal through hand through he works to extended his reach to many spheres and slowly brick by brick build himself an empire from which he can influence the cities movements from the shadows. He knows people in the know and has friends in many places he is willing to use for his ends, or yours if your ready to make a deal. &lt;br /&gt;
&lt;br /&gt;
==Contracts== &lt;br /&gt;
* [[Stone]] ● &lt;br /&gt;
* [[Oath and Punishment]] ● &lt;br /&gt;
* [[Dream Contracts]] ●● &lt;br /&gt;
* [[Board]] ●&lt;br /&gt;
* [[Eternal Autumn]] ● &lt;br /&gt;
* [[Fleeting Autumn]] ●&lt;br /&gt;
* [[Spellbound Autumn]] ●&lt;br /&gt;
&lt;br /&gt;
==Glimpses== &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47039 Must it always end in violence?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47301 What does it mean to be strong?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47613 The monster they need]&lt;br /&gt;
*[http://nwod.org/forum/showthread.php?48135 Dreams not meant to be]&lt;br /&gt;
&lt;br /&gt;
==Spheres of influence== &lt;br /&gt;
{{col-begin|width=100%}}&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Contacts]]|m}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Allies]]|m}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Kray</id>
		<title>Kray</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Kray"/>
				<updated>2025-12-07T18:33:53Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: /* Mantle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=46526&lt;br /&gt;
|Avatar=Mark William Calaway&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Huh. Now tell me, why do you lock your doors at night?&lt;br /&gt;
|box1=[[Preadators Gaze]] &amp;lt;br&amp;gt;[[Giant]]&amp;lt;br&amp;gt;[[Strong Back]]&amp;lt;br&amp;gt;{{Has Merit|Distinctive Voice|2}} (Baritone)&amp;lt;br&amp;gt;[[Iron Stomach]]&lt;br /&gt;
|box2={{Has Merit|Hidden Life|1}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2}} (John Donoghue)&amp;lt;br&amp;gt;Autumn [[Autumn Titles::Sovereign]]&lt;br /&gt;
|box3={{Has Merit|Resources|4}}&amp;lt;br&amp;gt;{{Has Merit|Pledgesmith|3}}&amp;lt;br&amp;gt;{{Has Merit|Brute Force|3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Man, The Ogre, The Monster==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
Standing 7ft 6 inches and weighing in at 300lbs he really is a giant of a man, broad as a barn his muscles are not things curated for gym selfies but thick from use and abuse. The jug jaw can be said to be his most flattering feature, after the badly broken nose, limp locks of black hair starting to go grey and sharp shattered teeth, what must surely be the result of countless blows to the face. He wears a long poorly made overcoat, suspenders keep trousers up over a ill fitting white work shirt. A battered fedora is his only accessory. His shoes however are always shined and polished black leather, somethings are only proper after all. &lt;br /&gt;
&lt;br /&gt;
Even when only perceiving the mask the looming and thuggish looking giant oozes menace and he threat of pain and violence with no real effort, something he leans into, often to great effect.&lt;br /&gt;
&lt;br /&gt;
===Mein===&lt;br /&gt;
*Wyrd 1-2:&lt;br /&gt;
Standing an inch or so taller and broader than its already giant mask the blubbery ashen skin, splotched with chitinous scabs and bulbous fleshy worts look almost diseased. Wild and matted lichens and moss form a tangled mane of hair and beard. Thick trunk like, twisted, arms of exaggerated length, end in vast hands with dark chipped nails. The pillar like legs bow slightly. A barrel chest and obese gut only add to the immensity of the creature. A broad jaw houses a chaotic array of sharp and curving teeth resembling shards of stone that prevent complete mouth closure ensuring they are always on display. The flat squashed nose leads to the sickly yellow sclera of the vast bulbous eyes and pupils more akin to fragments of flint, in turn overshadowed by nubbin horns protruding from a wide forehead.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
''Mantle ●'' Source less, sorcerous candle flames flicker in and out.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●'' The source less sorcerous candle flames spark into existence with grater frequency and in greater number casting the Ogre in the light and shadows of their illusory flames that flicker with increased tenacity and with greater range of motion.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●●'' What once where shapeless whisps of fire have become more, objects and items of illusory flame now spark into being and motion around the ogre, on a rare occasion faint or distant sounds appropriate to the image can be heard adding a auditory layer to the illusions.&lt;br /&gt;
&lt;br /&gt;
===Crown===&lt;br /&gt;
During the months of Autumn Kray's crown is worn instead of his go to hedgespun hat. &lt;br /&gt;
*The band is a complex weave of jutting finger bones from which rise folded origami flames in shades of orange that move and flicker in a style akin to a shadow puppet show, while they themselves are lightless they cast shadows as if the paper flames were the real thing.&lt;br /&gt;
&lt;br /&gt;
==History== &lt;br /&gt;
&lt;br /&gt;
===Life before===&lt;br /&gt;
With the arrest of Reggie and Ronald Kray the firm seemed to collapse, that was not strictly true, the Krays had other family and associates that salvaged what they could just on a much smaller scale. Never to be the prince's of London as the two notorious gangsters had been. One such hanger on, more fan boy who idolised the twins, had always been big and always strong for his age the young man bit of more then he could chew inflicting and receiving violence on a regular basis he eschewed his schooling in favour of more criminal activities. &lt;br /&gt;
&lt;br /&gt;
Attracting the attention of the now much lessened firm he took jobs as a wet worker and knee breaker, the work was not satisfying but it paid alright and made him feel important, powerful. In time the firm falling further and further caved to pressure from other gangs tearing at what little territory they still had, without what little protection that had offered him, two choices seemed prominent prison or death. During this time he was approached not by another gang but someone claiming to be a boxing coach, the hope of many a young east end man and being praised for his size and strength was all to easy to hood wink into a meeting alone in a place he did not know, and prison or death become his reality in ways he could never have imagined.&lt;br /&gt;
&lt;br /&gt;
===Keeper, Durance, and Escape=== &lt;br /&gt;
His Keeper was a towering mound of flesh dwarfing even the young burly man. Poured into a white pinstripe suit and bowler hat it had no conventional limbs, masses of fleshy tentacles snaked and slithered from the mass and when it would speak it might for ma mouth or might not, but always in lines of poetry and riddles. &lt;br /&gt;
&lt;br /&gt;
This thing had shaped its realm in its image, or the realm had spat it forth as a manifestation of itself, Kray was never sure it might not be either. But it ruled over an ever hungry coliseum like structure, dark arched tunnels, under a reverse ziggurat of seating with balcony's overhanging for when it had special guests. &lt;br /&gt;
&lt;br /&gt;
Its hobs and those it took, it made to fight in the pit of its arena, to what end a dangerous task not only because you had to win but because the fleshy arena itself would chew and gnaw at you if you stopped moving. If you wanted to eat well you had moments before your defeated foe was torn asunder by the place itself to rip off a few mouthfuls. Fighting and eating to survive in this way, made him the Ogre he is today. That being said even in this violent hell arcadia is more then terror, it is also wonder and the impossibilities he witnessed,  &lt;br /&gt;
&lt;br /&gt;
The escape came when Kray having noticed the way Keeper spoke choose one day to start imitating its speech patterns. This went on for sometime until the keeper overheard and was .. .well Kray was not sure what ... but it reacted .. badly ... after a vicious beating he was left to perish in his cell. A seemingly forgotten waste, this he turned to his advantage, the cell was after all made of flesh, the Ogre ate his way out and fled through the hedge to eventually burst free, still very far from what he called home having missed more then a few decades.  &lt;br /&gt;
&lt;br /&gt;
It is the power of speech that lead him pursue pledge craft and save his most eloquent speaking for when he performs that task. Otherwise he adopts something of a stuttered speech pattern, breaking the start of his sentences with sounds or single syllables. The observant might notice this becomes inconsistent when he gets angry or agitated.       &lt;br /&gt;
&lt;br /&gt;
===Fetch===&lt;br /&gt;
In an unusual twist he has no idea where it is and never bothers to find out. It could be this side of the Atlantic, it could be back in the UK, it could be dead. His life was headed for Wandsworth prison or dead in the gutter and the thing is welcome to that, he is far more interested in the possibilities this new start offers him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The first two years across the Atlantic===&lt;br /&gt;
Well what else would be the case for hulking Ogre with cannibalistic urges. The lost he encountered wanted more of the same violence and wrath, it came as a surprise to some then when he joined the Autumn court over summer. He is a very capable fighter and perfectly willing to engage in violence but its not wrath that motivates his actions. His might did not win him free, it does provide a convenient screen for mortals and lost alike to judge him however. &lt;br /&gt;
&lt;br /&gt;
No he remembered words and their power, he remembered violence but also wonder, and more then anything he understood the place and power of fear.  The way people avoided him, the power and wonder of magic, and the importance of misdirection. He also severely regrets squandering his childhood education but with time and money he plans to remedy that situation.     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The River city of Sacramento== &lt;br /&gt;
And so it was to leave behind those who could see not past the teeth and kith (he honestly hasn't eaten anyone since gets back no matter how tempted)he made his way around until he found Sacramento a good a place as any he reckoned.&lt;br /&gt;
&lt;br /&gt;
===Under the Bridge=== &lt;br /&gt;
His first encounter with the harvest king [[Anatole]] proved to me be most enlightening experience under the rail bridge they shared snacks and a drink as questions went both ways. Speaking to someone who understood Autumn and valued what the Ogre brought was a refreshing experience, although he was made to wait a few months till the winter solstice before offering glamour to the wyrdstone.&lt;br /&gt;
&lt;br /&gt;
Prior to this he also met the spring queen [[Seraphina]] by chance in park in what at the time seemed a very pleasant encounter. Somehow in this first meeting they agreed agreed to exchange skills he would show her how to fight, she would teach him dream combat, something he knew little of and had less experience.  &lt;br /&gt;
&lt;br /&gt;
Running into both [[Anatole]] and the Summer queen [[Circe]] at an instrument only rendition of carols meant he was known to all monarchs present in the freehold at the time prior to the Winter solstice of 2023.&lt;br /&gt;
&lt;br /&gt;
===Under the Earth=== &lt;br /&gt;
His first significant contribution came when he helped a team of the lost lead by [[Circe]] to push a cart for some miles in the tunnels under [[Funderland]]. He did little more then provide muscle on this trip but it was needed. The debrief was more fruitful as he got more filled in on some issues and had ideas on how he could help.&lt;br /&gt;
&lt;br /&gt;
In October of 2024 the now Autumn Monarch brought down a temporary wall so he [[Circe] and [[Sven Svelte]] could explore the sewers beyond and find a filtration pool and possible gate locations before helping build up a proper concealing wall to cut the tunnels off from mundane intrusion.&lt;br /&gt;
&lt;br /&gt;
===When deals go south=== &lt;br /&gt;
He showed [[Seraphina]] how he fought as promised even sparring and beating [[Vincent Black]] a couple of times as the beast joined in.&lt;br /&gt;
&lt;br /&gt;
In return she had offered to teach him the basics of [[Oneiromachy]]. However what started as an interesting experience navigating and learning dream combat went south when he realised he stood no chance of challenging the spring queen with his environmental attacks he tried to get at her another way, using chains in his next attack, inspired by something he saw in her dream. Her retaliation knocked him from the dream with disastrous consequences. &lt;br /&gt;
&lt;br /&gt;
Disoriented and mentally broken the derangement he suffered as a result shattered his sense of clarity. The words of the spring queen that night only serving to direct this feeling at herself as she claimed awareness and intention (perhaps not fully aware of the extent of the damage) to his suffering. &lt;br /&gt;
&lt;br /&gt;
With the rumour mill active after the spring Equinox and the vernal queen quite public with her opinions. He soon learned she had also kicked [[Vincent Black]] out of his home, that the had been staying in by agreement with her, and knowing the effect that sudden changes can have on the lost became rather concerned.   &lt;br /&gt;
&lt;br /&gt;
Choosing to confide his damaged state of being and concerns in the harvest king [[Anatole]] the two agreed that someone should check up on [[Vincent Black]], the Ogre felt some reassurance he was not going to have to handle this alone, when the Autumn sovereign condemned the actions of the spring queen and handed the Ogre a rock. What Kray did not know was this was one of the last times he would see the dwarf. &lt;br /&gt;
&lt;br /&gt;
Kray invited [[Vincent Black]] to his home after trying and failing to bring the topic up properly at a more social hang out. The meeting went about as well as can be expected when a crazy cannibal tries to give a shoulder to another lost, very badly. But he learnt a lot and was left under no illusion that [[Vincent Black]] was not as well as he claimed to be after digging past some of the bravado.    &lt;br /&gt;
&lt;br /&gt;
With the Autumn king's departure Kray had to grit his mighty teeth and confronted [[Seraphina]]. This meeting also went poorly much like the one with [[Vincent Black]] the spring sovereign departed unwilling to see it through to the end. Not before Kray made her aware of the damage and risk she was putting others in with her actions and got a promise from her never to teach dream fighting without the proper oath in place to stop further clarity loss. The Ogre made sure she knew he would not let her keep getting away with damaging the clarity of the lost in the freehold. The threat motivated by her doubling down that what she did was necessary.&lt;br /&gt;
&lt;br /&gt;
===King by requirement=== &lt;br /&gt;
At the Autumn Equinox of 2024 the great Ogre hosted the freehold at Ednas boarding house with food drink and books, here he as the only Ashen courtier took on the duty of the crown and title of dread lord of Sacramento.&lt;br /&gt;
&lt;br /&gt;
==Edna's Boarding House==&lt;br /&gt;
During their second meeting under the bridge Kray and [[Anatole]] had both independently come to the conclusion the court of fear was not best served by having its base of operations in a theme park. Sharing ideas for how to remedy this situation it was agreed Kray's grand plans to move reopen and resurrect Edna's reputation was deemed both grand and worth the effort, this was not impacted by the departure of the Harvest king not long after they came to this agreement.&lt;br /&gt;
&lt;br /&gt;
*As of August 2024 Kray came into the paperwork of ownership for [[Ednas Boarding House]]. What one Ogre started all those years ago, another Ogre will now bring out of its long slumber. Or that's how he likes to think about it.&lt;br /&gt;
&lt;br /&gt;
*On the 4th of December 2025 The Ogre with help from his various Circles moved Edna's out of Funder land, the boarding house is due to open for business once again on the 4th of January.&lt;br /&gt;
&lt;br /&gt;
==Not made for this world, no not like that==&lt;br /&gt;
&lt;br /&gt;
===Mundane items of interest=== &lt;br /&gt;
&lt;br /&gt;
*Despite being a very proficient brawler Kray like to carry around a sledgehammer, old metal and wooden haft worn smooth from use. &lt;br /&gt;
&lt;br /&gt;
*The leather long coat is thick and poorly made but can deaden a punch just fine and works well to add some flowing shadows to his figure.&lt;br /&gt;
&lt;br /&gt;
===Hedgespun=== &lt;br /&gt;
&lt;br /&gt;
*A autumnal gift: The Fedora&lt;br /&gt;
&lt;br /&gt;
'''Mask:''' A black battered fedora that has seen better days, moth eaten holes in the front and a ratty hat band around the body, big enough to fit him it is something he is almost never seen without. &lt;br /&gt;
&lt;br /&gt;
'''Mein:''' Made of red Autumn leaves and banded by a ring of tiny straw scarecrows, the custom nature of the item is further shown by the holes placed with intention to prevent catching on his horn nubbins.&lt;br /&gt;
&lt;br /&gt;
To his slight annoyance during the months of Autumn when his crown is manifest he can't wear the hat he is otherwise never seen without. A stark and visual reminder that he can't be both who he was and embrace the duties of the crown.&lt;br /&gt;
&lt;br /&gt;
==Goals and Hooks== &lt;br /&gt;
&lt;br /&gt;
===Gaming===&lt;br /&gt;
&lt;br /&gt;
The Ogre has interest in games of chance and skill, not being very good at them he rarely plays for money or stakes rather taking some strange satisfaction from the game itself. This might seem to be at odds with habit of never indebting himself to anyone preferring to be as self reliant as he can.  &lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
he squandered his childhood education and seeks to remedy this, more of a learn by doing kind of Ogre then books reading he does however place great value on the written word despite being very bad with it himself.  &lt;br /&gt;
&lt;br /&gt;
===Labour===&lt;br /&gt;
Autumn is the working mans season or so his dad always used to say and he is never above getting his hands dirty or breaking a sweat when there is need. &lt;br /&gt;
&lt;br /&gt;
===The Man in the black and beaten hat=== &lt;br /&gt;
Kray is not the man the infamous place is named after, but he wants to be. A criminal through hand through he works to extended his reach to many spheres and slowly brick by brick build himself an empire from which he can influence the cities movements from the shadows. He knows people in the know and has friends in many places he is willing to use for his ends, or yours if your ready to make a deal. &lt;br /&gt;
&lt;br /&gt;
==Contracts== &lt;br /&gt;
* [[Stone]] ● &lt;br /&gt;
* [[Oath and Punishment]] ● &lt;br /&gt;
* [[Dream Contracts]] ●● &lt;br /&gt;
* [[Board]] [dot][/dot] &lt;br /&gt;
* [[Eternal Autumn]] ● &lt;br /&gt;
* [[Fleeting Autumn]] ●&lt;br /&gt;
* [[Spellbound Autumn]] ●&lt;br /&gt;
&lt;br /&gt;
==Glimpses== &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47039 Must it always end in violence?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47301 What does it mean to be strong?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47613 The monster they need]&lt;br /&gt;
*[http://nwod.org/forum/showthread.php?48135 Dreams not meant to be]&lt;br /&gt;
&lt;br /&gt;
==Spheres of influence== &lt;br /&gt;
{{col-begin|width=100%}}&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Contacts]]|m}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Allies]]|m}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Kray</id>
		<title>Kray</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Kray"/>
				<updated>2025-12-07T18:31:01Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: /* Edna's Boarding House */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=46526&lt;br /&gt;
|Avatar=Mark William Calaway&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Huh. Now tell me, why do you lock your doors at night?&lt;br /&gt;
|box1=[[Preadators Gaze]] &amp;lt;br&amp;gt;[[Giant]]&amp;lt;br&amp;gt;[[Strong Back]]&amp;lt;br&amp;gt;{{Has Merit|Distinctive Voice|2}} (Baritone)&amp;lt;br&amp;gt;[[Iron Stomach]]&lt;br /&gt;
|box2={{Has Merit|Hidden Life|1}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2}} (John Donoghue)&amp;lt;br&amp;gt;Autumn [[Autumn Titles::Sovereign]]&lt;br /&gt;
|box3={{Has Merit|Resources|4}}&amp;lt;br&amp;gt;{{Has Merit|Pledgesmith|3}}&amp;lt;br&amp;gt;{{Has Merit|Brute Force|3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Man, The Ogre, The Monster==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
Standing 7ft 6 inches and weighing in at 300lbs he really is a giant of a man, broad as a barn his muscles are not things curated for gym selfies but thick from use and abuse. The jug jaw can be said to be his most flattering feature, after the badly broken nose, limp locks of black hair starting to go grey and sharp shattered teeth, what must surely be the result of countless blows to the face. He wears a long poorly made overcoat, suspenders keep trousers up over a ill fitting white work shirt. A battered fedora is his only accessory. His shoes however are always shined and polished black leather, somethings are only proper after all. &lt;br /&gt;
&lt;br /&gt;
Even when only perceiving the mask the looming and thuggish looking giant oozes menace and he threat of pain and violence with no real effort, something he leans into, often to great effect.&lt;br /&gt;
&lt;br /&gt;
===Mein===&lt;br /&gt;
*Wyrd 1-2:&lt;br /&gt;
Standing an inch or so taller and broader than its already giant mask the blubbery ashen skin, splotched with chitinous scabs and bulbous fleshy worts look almost diseased. Wild and matted lichens and moss form a tangled mane of hair and beard. Thick trunk like, twisted, arms of exaggerated length, end in vast hands with dark chipped nails. The pillar like legs bow slightly. A barrel chest and obese gut only add to the immensity of the creature. A broad jaw houses a chaotic array of sharp and curving teeth resembling shards of stone that prevent complete mouth closure ensuring they are always on display. The flat squashed nose leads to the sickly yellow sclera of the vast bulbous eyes and pupils more akin to fragments of flint, in turn overshadowed by nubbin horns protruding from a wide forehead.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
''Mantle ●'' Source less, sorcerous candle flames flicker in and out.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●'' The source less sorcerous candle flames spark into existence with grater frequency and in greater number casting the Ogre in the light and shadows of their illusory flames that flicker with increased tenacity and with greater range of motion.&lt;br /&gt;
&lt;br /&gt;
===Crown===&lt;br /&gt;
During the months of Autumn Kray's crown is worn instead of his go to hedgespun hat. &lt;br /&gt;
*The band is a complex weave of jutting finger bones from which rise folded origami flames in shades of orange that move and flicker in a style akin to a shadow puppet show, while they themselves are lightless they cast shadows as if the paper flames were the real thing.&lt;br /&gt;
&lt;br /&gt;
==History== &lt;br /&gt;
&lt;br /&gt;
===Life before===&lt;br /&gt;
With the arrest of Reggie and Ronald Kray the firm seemed to collapse, that was not strictly true, the Krays had other family and associates that salvaged what they could just on a much smaller scale. Never to be the prince's of London as the two notorious gangsters had been. One such hanger on, more fan boy who idolised the twins, had always been big and always strong for his age the young man bit of more then he could chew inflicting and receiving violence on a regular basis he eschewed his schooling in favour of more criminal activities. &lt;br /&gt;
&lt;br /&gt;
Attracting the attention of the now much lessened firm he took jobs as a wet worker and knee breaker, the work was not satisfying but it paid alright and made him feel important, powerful. In time the firm falling further and further caved to pressure from other gangs tearing at what little territory they still had, without what little protection that had offered him, two choices seemed prominent prison or death. During this time he was approached not by another gang but someone claiming to be a boxing coach, the hope of many a young east end man and being praised for his size and strength was all to easy to hood wink into a meeting alone in a place he did not know, and prison or death become his reality in ways he could never have imagined.&lt;br /&gt;
&lt;br /&gt;
===Keeper, Durance, and Escape=== &lt;br /&gt;
His Keeper was a towering mound of flesh dwarfing even the young burly man. Poured into a white pinstripe suit and bowler hat it had no conventional limbs, masses of fleshy tentacles snaked and slithered from the mass and when it would speak it might for ma mouth or might not, but always in lines of poetry and riddles. &lt;br /&gt;
&lt;br /&gt;
This thing had shaped its realm in its image, or the realm had spat it forth as a manifestation of itself, Kray was never sure it might not be either. But it ruled over an ever hungry coliseum like structure, dark arched tunnels, under a reverse ziggurat of seating with balcony's overhanging for when it had special guests. &lt;br /&gt;
&lt;br /&gt;
Its hobs and those it took, it made to fight in the pit of its arena, to what end a dangerous task not only because you had to win but because the fleshy arena itself would chew and gnaw at you if you stopped moving. If you wanted to eat well you had moments before your defeated foe was torn asunder by the place itself to rip off a few mouthfuls. Fighting and eating to survive in this way, made him the Ogre he is today. That being said even in this violent hell arcadia is more then terror, it is also wonder and the impossibilities he witnessed,  &lt;br /&gt;
&lt;br /&gt;
The escape came when Kray having noticed the way Keeper spoke choose one day to start imitating its speech patterns. This went on for sometime until the keeper overheard and was .. .well Kray was not sure what ... but it reacted .. badly ... after a vicious beating he was left to perish in his cell. A seemingly forgotten waste, this he turned to his advantage, the cell was after all made of flesh, the Ogre ate his way out and fled through the hedge to eventually burst free, still very far from what he called home having missed more then a few decades.  &lt;br /&gt;
&lt;br /&gt;
It is the power of speech that lead him pursue pledge craft and save his most eloquent speaking for when he performs that task. Otherwise he adopts something of a stuttered speech pattern, breaking the start of his sentences with sounds or single syllables. The observant might notice this becomes inconsistent when he gets angry or agitated.       &lt;br /&gt;
&lt;br /&gt;
===Fetch===&lt;br /&gt;
In an unusual twist he has no idea where it is and never bothers to find out. It could be this side of the Atlantic, it could be back in the UK, it could be dead. His life was headed for Wandsworth prison or dead in the gutter and the thing is welcome to that, he is far more interested in the possibilities this new start offers him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The first two years across the Atlantic===&lt;br /&gt;
Well what else would be the case for hulking Ogre with cannibalistic urges. The lost he encountered wanted more of the same violence and wrath, it came as a surprise to some then when he joined the Autumn court over summer. He is a very capable fighter and perfectly willing to engage in violence but its not wrath that motivates his actions. His might did not win him free, it does provide a convenient screen for mortals and lost alike to judge him however. &lt;br /&gt;
&lt;br /&gt;
No he remembered words and their power, he remembered violence but also wonder, and more then anything he understood the place and power of fear.  The way people avoided him, the power and wonder of magic, and the importance of misdirection. He also severely regrets squandering his childhood education but with time and money he plans to remedy that situation.     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The River city of Sacramento== &lt;br /&gt;
And so it was to leave behind those who could see not past the teeth and kith (he honestly hasn't eaten anyone since gets back no matter how tempted)he made his way around until he found Sacramento a good a place as any he reckoned.&lt;br /&gt;
&lt;br /&gt;
===Under the Bridge=== &lt;br /&gt;
His first encounter with the harvest king [[Anatole]] proved to me be most enlightening experience under the rail bridge they shared snacks and a drink as questions went both ways. Speaking to someone who understood Autumn and valued what the Ogre brought was a refreshing experience, although he was made to wait a few months till the winter solstice before offering glamour to the wyrdstone.&lt;br /&gt;
&lt;br /&gt;
Prior to this he also met the spring queen [[Seraphina]] by chance in park in what at the time seemed a very pleasant encounter. Somehow in this first meeting they agreed agreed to exchange skills he would show her how to fight, she would teach him dream combat, something he knew little of and had less experience.  &lt;br /&gt;
&lt;br /&gt;
Running into both [[Anatole]] and the Summer queen [[Circe]] at an instrument only rendition of carols meant he was known to all monarchs present in the freehold at the time prior to the Winter solstice of 2023.&lt;br /&gt;
&lt;br /&gt;
===Under the Earth=== &lt;br /&gt;
His first significant contribution came when he helped a team of the lost lead by [[Circe]] to push a cart for some miles in the tunnels under [[Funderland]]. He did little more then provide muscle on this trip but it was needed. The debrief was more fruitful as he got more filled in on some issues and had ideas on how he could help.&lt;br /&gt;
&lt;br /&gt;
In October of 2024 the now Autumn Monarch brought down a temporary wall so he [[Circe] and [[Sven Svelte]] could explore the sewers beyond and find a filtration pool and possible gate locations before helping build up a proper concealing wall to cut the tunnels off from mundane intrusion.&lt;br /&gt;
&lt;br /&gt;
===When deals go south=== &lt;br /&gt;
He showed [[Seraphina]] how he fought as promised even sparring and beating [[Vincent Black]] a couple of times as the beast joined in.&lt;br /&gt;
&lt;br /&gt;
In return she had offered to teach him the basics of [[Oneiromachy]]. However what started as an interesting experience navigating and learning dream combat went south when he realised he stood no chance of challenging the spring queen with his environmental attacks he tried to get at her another way, using chains in his next attack, inspired by something he saw in her dream. Her retaliation knocked him from the dream with disastrous consequences. &lt;br /&gt;
&lt;br /&gt;
Disoriented and mentally broken the derangement he suffered as a result shattered his sense of clarity. The words of the spring queen that night only serving to direct this feeling at herself as she claimed awareness and intention (perhaps not fully aware of the extent of the damage) to his suffering. &lt;br /&gt;
&lt;br /&gt;
With the rumour mill active after the spring Equinox and the vernal queen quite public with her opinions. He soon learned she had also kicked [[Vincent Black]] out of his home, that the had been staying in by agreement with her, and knowing the effect that sudden changes can have on the lost became rather concerned.   &lt;br /&gt;
&lt;br /&gt;
Choosing to confide his damaged state of being and concerns in the harvest king [[Anatole]] the two agreed that someone should check up on [[Vincent Black]], the Ogre felt some reassurance he was not going to have to handle this alone, when the Autumn sovereign condemned the actions of the spring queen and handed the Ogre a rock. What Kray did not know was this was one of the last times he would see the dwarf. &lt;br /&gt;
&lt;br /&gt;
Kray invited [[Vincent Black]] to his home after trying and failing to bring the topic up properly at a more social hang out. The meeting went about as well as can be expected when a crazy cannibal tries to give a shoulder to another lost, very badly. But he learnt a lot and was left under no illusion that [[Vincent Black]] was not as well as he claimed to be after digging past some of the bravado.    &lt;br /&gt;
&lt;br /&gt;
With the Autumn king's departure Kray had to grit his mighty teeth and confronted [[Seraphina]]. This meeting also went poorly much like the one with [[Vincent Black]] the spring sovereign departed unwilling to see it through to the end. Not before Kray made her aware of the damage and risk she was putting others in with her actions and got a promise from her never to teach dream fighting without the proper oath in place to stop further clarity loss. The Ogre made sure she knew he would not let her keep getting away with damaging the clarity of the lost in the freehold. The threat motivated by her doubling down that what she did was necessary.&lt;br /&gt;
&lt;br /&gt;
===King by requirement=== &lt;br /&gt;
At the Autumn Equinox of 2024 the great Ogre hosted the freehold at Ednas boarding house with food drink and books, here he as the only Ashen courtier took on the duty of the crown and title of dread lord of Sacramento.&lt;br /&gt;
&lt;br /&gt;
==Edna's Boarding House==&lt;br /&gt;
During their second meeting under the bridge Kray and [[Anatole]] had both independently come to the conclusion the court of fear was not best served by having its base of operations in a theme park. Sharing ideas for how to remedy this situation it was agreed Kray's grand plans to move reopen and resurrect Edna's reputation was deemed both grand and worth the effort, this was not impacted by the departure of the Harvest king not long after they came to this agreement.&lt;br /&gt;
&lt;br /&gt;
*As of August 2024 Kray came into the paperwork of ownership for [[Ednas Boarding House]]. What one Ogre started all those years ago, another Ogre will now bring out of its long slumber. Or that's how he likes to think about it.&lt;br /&gt;
&lt;br /&gt;
*On the 4th of December 2025 The Ogre with help from his various Circles moved Edna's out of Funder land, the boarding house is due to open for business once again on the 4th of January.&lt;br /&gt;
&lt;br /&gt;
==Not made for this world, no not like that==&lt;br /&gt;
&lt;br /&gt;
===Mundane items of interest=== &lt;br /&gt;
&lt;br /&gt;
*Despite being a very proficient brawler Kray like to carry around a sledgehammer, old metal and wooden haft worn smooth from use. &lt;br /&gt;
&lt;br /&gt;
*The leather long coat is thick and poorly made but can deaden a punch just fine and works well to add some flowing shadows to his figure.&lt;br /&gt;
&lt;br /&gt;
===Hedgespun=== &lt;br /&gt;
&lt;br /&gt;
*A autumnal gift: The Fedora&lt;br /&gt;
&lt;br /&gt;
'''Mask:''' A black battered fedora that has seen better days, moth eaten holes in the front and a ratty hat band around the body, big enough to fit him it is something he is almost never seen without. &lt;br /&gt;
&lt;br /&gt;
'''Mein:''' Made of red Autumn leaves and banded by a ring of tiny straw scarecrows, the custom nature of the item is further shown by the holes placed with intention to prevent catching on his horn nubbins.&lt;br /&gt;
&lt;br /&gt;
To his slight annoyance during the months of Autumn when his crown is manifest he can't wear the hat he is otherwise never seen without. A stark and visual reminder that he can't be both who he was and embrace the duties of the crown.&lt;br /&gt;
&lt;br /&gt;
==Goals and Hooks== &lt;br /&gt;
&lt;br /&gt;
===Gaming===&lt;br /&gt;
&lt;br /&gt;
The Ogre has interest in games of chance and skill, not being very good at them he rarely plays for money or stakes rather taking some strange satisfaction from the game itself. This might seem to be at odds with habit of never indebting himself to anyone preferring to be as self reliant as he can.  &lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
he squandered his childhood education and seeks to remedy this, more of a learn by doing kind of Ogre then books reading he does however place great value on the written word despite being very bad with it himself.  &lt;br /&gt;
&lt;br /&gt;
===Labour===&lt;br /&gt;
Autumn is the working mans season or so his dad always used to say and he is never above getting his hands dirty or breaking a sweat when there is need. &lt;br /&gt;
&lt;br /&gt;
===The Man in the black and beaten hat=== &lt;br /&gt;
Kray is not the man the infamous place is named after, but he wants to be. A criminal through hand through he works to extended his reach to many spheres and slowly brick by brick build himself an empire from which he can influence the cities movements from the shadows. He knows people in the know and has friends in many places he is willing to use for his ends, or yours if your ready to make a deal. &lt;br /&gt;
&lt;br /&gt;
==Contracts== &lt;br /&gt;
* [[Stone]] ● &lt;br /&gt;
* [[Oath and Punishment]] ● &lt;br /&gt;
* [[Dream Contracts]] ●● &lt;br /&gt;
* [[Board]] [dot][/dot] &lt;br /&gt;
* [[Eternal Autumn]] ● &lt;br /&gt;
* [[Fleeting Autumn]] ●&lt;br /&gt;
* [[Spellbound Autumn]] ●&lt;br /&gt;
&lt;br /&gt;
==Glimpses== &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47039 Must it always end in violence?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47301 What does it mean to be strong?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47613 The monster they need]&lt;br /&gt;
*[http://nwod.org/forum/showthread.php?48135 Dreams not meant to be]&lt;br /&gt;
&lt;br /&gt;
==Spheres of influence== &lt;br /&gt;
{{col-begin|width=100%}}&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Contacts]]|m}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Allies]]|m}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Kray</id>
		<title>Kray</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Kray"/>
				<updated>2025-12-07T18:28:08Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: /* Contracts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=46526&lt;br /&gt;
|Avatar=Mark William Calaway&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Huh. Now tell me, why do you lock your doors at night?&lt;br /&gt;
|box1=[[Preadators Gaze]] &amp;lt;br&amp;gt;[[Giant]]&amp;lt;br&amp;gt;[[Strong Back]]&amp;lt;br&amp;gt;{{Has Merit|Distinctive Voice|2}} (Baritone)&amp;lt;br&amp;gt;[[Iron Stomach]]&lt;br /&gt;
|box2={{Has Merit|Hidden Life|1}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2}} (John Donoghue)&amp;lt;br&amp;gt;Autumn [[Autumn Titles::Sovereign]]&lt;br /&gt;
|box3={{Has Merit|Resources|4}}&amp;lt;br&amp;gt;{{Has Merit|Pledgesmith|3}}&amp;lt;br&amp;gt;{{Has Merit|Brute Force|3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Man, The Ogre, The Monster==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
Standing 7ft 6 inches and weighing in at 300lbs he really is a giant of a man, broad as a barn his muscles are not things curated for gym selfies but thick from use and abuse. The jug jaw can be said to be his most flattering feature, after the badly broken nose, limp locks of black hair starting to go grey and sharp shattered teeth, what must surely be the result of countless blows to the face. He wears a long poorly made overcoat, suspenders keep trousers up over a ill fitting white work shirt. A battered fedora is his only accessory. His shoes however are always shined and polished black leather, somethings are only proper after all. &lt;br /&gt;
&lt;br /&gt;
Even when only perceiving the mask the looming and thuggish looking giant oozes menace and he threat of pain and violence with no real effort, something he leans into, often to great effect.&lt;br /&gt;
&lt;br /&gt;
===Mein===&lt;br /&gt;
*Wyrd 1-2:&lt;br /&gt;
Standing an inch or so taller and broader than its already giant mask the blubbery ashen skin, splotched with chitinous scabs and bulbous fleshy worts look almost diseased. Wild and matted lichens and moss form a tangled mane of hair and beard. Thick trunk like, twisted, arms of exaggerated length, end in vast hands with dark chipped nails. The pillar like legs bow slightly. A barrel chest and obese gut only add to the immensity of the creature. A broad jaw houses a chaotic array of sharp and curving teeth resembling shards of stone that prevent complete mouth closure ensuring they are always on display. The flat squashed nose leads to the sickly yellow sclera of the vast bulbous eyes and pupils more akin to fragments of flint, in turn overshadowed by nubbin horns protruding from a wide forehead.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
''Mantle ●'' Source less, sorcerous candle flames flicker in and out.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●'' The source less sorcerous candle flames spark into existence with grater frequency and in greater number casting the Ogre in the light and shadows of their illusory flames that flicker with increased tenacity and with greater range of motion.&lt;br /&gt;
&lt;br /&gt;
===Crown===&lt;br /&gt;
During the months of Autumn Kray's crown is worn instead of his go to hedgespun hat. &lt;br /&gt;
*The band is a complex weave of jutting finger bones from which rise folded origami flames in shades of orange that move and flicker in a style akin to a shadow puppet show, while they themselves are lightless they cast shadows as if the paper flames were the real thing.&lt;br /&gt;
&lt;br /&gt;
==History== &lt;br /&gt;
&lt;br /&gt;
===Life before===&lt;br /&gt;
With the arrest of Reggie and Ronald Kray the firm seemed to collapse, that was not strictly true, the Krays had other family and associates that salvaged what they could just on a much smaller scale. Never to be the prince's of London as the two notorious gangsters had been. One such hanger on, more fan boy who idolised the twins, had always been big and always strong for his age the young man bit of more then he could chew inflicting and receiving violence on a regular basis he eschewed his schooling in favour of more criminal activities. &lt;br /&gt;
&lt;br /&gt;
Attracting the attention of the now much lessened firm he took jobs as a wet worker and knee breaker, the work was not satisfying but it paid alright and made him feel important, powerful. In time the firm falling further and further caved to pressure from other gangs tearing at what little territory they still had, without what little protection that had offered him, two choices seemed prominent prison or death. During this time he was approached not by another gang but someone claiming to be a boxing coach, the hope of many a young east end man and being praised for his size and strength was all to easy to hood wink into a meeting alone in a place he did not know, and prison or death become his reality in ways he could never have imagined.&lt;br /&gt;
&lt;br /&gt;
===Keeper, Durance, and Escape=== &lt;br /&gt;
His Keeper was a towering mound of flesh dwarfing even the young burly man. Poured into a white pinstripe suit and bowler hat it had no conventional limbs, masses of fleshy tentacles snaked and slithered from the mass and when it would speak it might for ma mouth or might not, but always in lines of poetry and riddles. &lt;br /&gt;
&lt;br /&gt;
This thing had shaped its realm in its image, or the realm had spat it forth as a manifestation of itself, Kray was never sure it might not be either. But it ruled over an ever hungry coliseum like structure, dark arched tunnels, under a reverse ziggurat of seating with balcony's overhanging for when it had special guests. &lt;br /&gt;
&lt;br /&gt;
Its hobs and those it took, it made to fight in the pit of its arena, to what end a dangerous task not only because you had to win but because the fleshy arena itself would chew and gnaw at you if you stopped moving. If you wanted to eat well you had moments before your defeated foe was torn asunder by the place itself to rip off a few mouthfuls. Fighting and eating to survive in this way, made him the Ogre he is today. That being said even in this violent hell arcadia is more then terror, it is also wonder and the impossibilities he witnessed,  &lt;br /&gt;
&lt;br /&gt;
The escape came when Kray having noticed the way Keeper spoke choose one day to start imitating its speech patterns. This went on for sometime until the keeper overheard and was .. .well Kray was not sure what ... but it reacted .. badly ... after a vicious beating he was left to perish in his cell. A seemingly forgotten waste, this he turned to his advantage, the cell was after all made of flesh, the Ogre ate his way out and fled through the hedge to eventually burst free, still very far from what he called home having missed more then a few decades.  &lt;br /&gt;
&lt;br /&gt;
It is the power of speech that lead him pursue pledge craft and save his most eloquent speaking for when he performs that task. Otherwise he adopts something of a stuttered speech pattern, breaking the start of his sentences with sounds or single syllables. The observant might notice this becomes inconsistent when he gets angry or agitated.       &lt;br /&gt;
&lt;br /&gt;
===Fetch===&lt;br /&gt;
In an unusual twist he has no idea where it is and never bothers to find out. It could be this side of the Atlantic, it could be back in the UK, it could be dead. His life was headed for Wandsworth prison or dead in the gutter and the thing is welcome to that, he is far more interested in the possibilities this new start offers him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The first two years across the Atlantic===&lt;br /&gt;
Well what else would be the case for hulking Ogre with cannibalistic urges. The lost he encountered wanted more of the same violence and wrath, it came as a surprise to some then when he joined the Autumn court over summer. He is a very capable fighter and perfectly willing to engage in violence but its not wrath that motivates his actions. His might did not win him free, it does provide a convenient screen for mortals and lost alike to judge him however. &lt;br /&gt;
&lt;br /&gt;
No he remembered words and their power, he remembered violence but also wonder, and more then anything he understood the place and power of fear.  The way people avoided him, the power and wonder of magic, and the importance of misdirection. He also severely regrets squandering his childhood education but with time and money he plans to remedy that situation.     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The River city of Sacramento== &lt;br /&gt;
And so it was to leave behind those who could see not past the teeth and kith (he honestly hasn't eaten anyone since gets back no matter how tempted)he made his way around until he found Sacramento a good a place as any he reckoned.&lt;br /&gt;
&lt;br /&gt;
===Under the Bridge=== &lt;br /&gt;
His first encounter with the harvest king [[Anatole]] proved to me be most enlightening experience under the rail bridge they shared snacks and a drink as questions went both ways. Speaking to someone who understood Autumn and valued what the Ogre brought was a refreshing experience, although he was made to wait a few months till the winter solstice before offering glamour to the wyrdstone.&lt;br /&gt;
&lt;br /&gt;
Prior to this he also met the spring queen [[Seraphina]] by chance in park in what at the time seemed a very pleasant encounter. Somehow in this first meeting they agreed agreed to exchange skills he would show her how to fight, she would teach him dream combat, something he knew little of and had less experience.  &lt;br /&gt;
&lt;br /&gt;
Running into both [[Anatole]] and the Summer queen [[Circe]] at an instrument only rendition of carols meant he was known to all monarchs present in the freehold at the time prior to the Winter solstice of 2023.&lt;br /&gt;
&lt;br /&gt;
===Under the Earth=== &lt;br /&gt;
His first significant contribution came when he helped a team of the lost lead by [[Circe]] to push a cart for some miles in the tunnels under [[Funderland]]. He did little more then provide muscle on this trip but it was needed. The debrief was more fruitful as he got more filled in on some issues and had ideas on how he could help.&lt;br /&gt;
&lt;br /&gt;
In October of 2024 the now Autumn Monarch brought down a temporary wall so he [[Circe] and [[Sven Svelte]] could explore the sewers beyond and find a filtration pool and possible gate locations before helping build up a proper concealing wall to cut the tunnels off from mundane intrusion.&lt;br /&gt;
&lt;br /&gt;
===When deals go south=== &lt;br /&gt;
He showed [[Seraphina]] how he fought as promised even sparring and beating [[Vincent Black]] a couple of times as the beast joined in.&lt;br /&gt;
&lt;br /&gt;
In return she had offered to teach him the basics of [[Oneiromachy]]. However what started as an interesting experience navigating and learning dream combat went south when he realised he stood no chance of challenging the spring queen with his environmental attacks he tried to get at her another way, using chains in his next attack, inspired by something he saw in her dream. Her retaliation knocked him from the dream with disastrous consequences. &lt;br /&gt;
&lt;br /&gt;
Disoriented and mentally broken the derangement he suffered as a result shattered his sense of clarity. The words of the spring queen that night only serving to direct this feeling at herself as she claimed awareness and intention (perhaps not fully aware of the extent of the damage) to his suffering. &lt;br /&gt;
&lt;br /&gt;
With the rumour mill active after the spring Equinox and the vernal queen quite public with her opinions. He soon learned she had also kicked [[Vincent Black]] out of his home, that the had been staying in by agreement with her, and knowing the effect that sudden changes can have on the lost became rather concerned.   &lt;br /&gt;
&lt;br /&gt;
Choosing to confide his damaged state of being and concerns in the harvest king [[Anatole]] the two agreed that someone should check up on [[Vincent Black]], the Ogre felt some reassurance he was not going to have to handle this alone, when the Autumn sovereign condemned the actions of the spring queen and handed the Ogre a rock. What Kray did not know was this was one of the last times he would see the dwarf. &lt;br /&gt;
&lt;br /&gt;
Kray invited [[Vincent Black]] to his home after trying and failing to bring the topic up properly at a more social hang out. The meeting went about as well as can be expected when a crazy cannibal tries to give a shoulder to another lost, very badly. But he learnt a lot and was left under no illusion that [[Vincent Black]] was not as well as he claimed to be after digging past some of the bravado.    &lt;br /&gt;
&lt;br /&gt;
With the Autumn king's departure Kray had to grit his mighty teeth and confronted [[Seraphina]]. This meeting also went poorly much like the one with [[Vincent Black]] the spring sovereign departed unwilling to see it through to the end. Not before Kray made her aware of the damage and risk she was putting others in with her actions and got a promise from her never to teach dream fighting without the proper oath in place to stop further clarity loss. The Ogre made sure she knew he would not let her keep getting away with damaging the clarity of the lost in the freehold. The threat motivated by her doubling down that what she did was necessary.&lt;br /&gt;
&lt;br /&gt;
===King by requirement=== &lt;br /&gt;
At the Autumn Equinox of 2024 the great Ogre hosted the freehold at Ednas boarding house with food drink and books, here he as the only Ashen courtier took on the duty of the crown and title of dread lord of Sacramento.&lt;br /&gt;
&lt;br /&gt;
==Edna's Boarding House==&lt;br /&gt;
During their second meeting under the bridge Kray and [[Anatole]] had both independently come to the conclusion the court of fear was not best served by having its base of operations in a theme park. Sharing ideas for how to remedy this situation it was agreed Kray's grand plans to move reopen and resurrect Edna's reputation was deemed both grand and worth the effort, this was not impacted by the departure of the Harvest king not long after they came to this agreement.&lt;br /&gt;
&lt;br /&gt;
*As of August 2024 Kray came into the paperwork of ownership for [[Ednas Boarding House]]. What one Ogre started all those years ago, another Ogre will now bring out of its long slumber. Or that's how he likes to think about it.&lt;br /&gt;
&lt;br /&gt;
==Not made for this world, no not like that==&lt;br /&gt;
&lt;br /&gt;
===Mundane items of interest=== &lt;br /&gt;
&lt;br /&gt;
*Despite being a very proficient brawler Kray like to carry around a sledgehammer, old metal and wooden haft worn smooth from use. &lt;br /&gt;
&lt;br /&gt;
*The leather long coat is thick and poorly made but can deaden a punch just fine and works well to add some flowing shadows to his figure.&lt;br /&gt;
&lt;br /&gt;
===Hedgespun=== &lt;br /&gt;
&lt;br /&gt;
*A autumnal gift: The Fedora&lt;br /&gt;
&lt;br /&gt;
'''Mask:''' A black battered fedora that has seen better days, moth eaten holes in the front and a ratty hat band around the body, big enough to fit him it is something he is almost never seen without. &lt;br /&gt;
&lt;br /&gt;
'''Mein:''' Made of red Autumn leaves and banded by a ring of tiny straw scarecrows, the custom nature of the item is further shown by the holes placed with intention to prevent catching on his horn nubbins.&lt;br /&gt;
&lt;br /&gt;
To his slight annoyance during the months of Autumn when his crown is manifest he can't wear the hat he is otherwise never seen without. A stark and visual reminder that he can't be both who he was and embrace the duties of the crown.&lt;br /&gt;
&lt;br /&gt;
==Goals and Hooks== &lt;br /&gt;
&lt;br /&gt;
===Gaming===&lt;br /&gt;
&lt;br /&gt;
The Ogre has interest in games of chance and skill, not being very good at them he rarely plays for money or stakes rather taking some strange satisfaction from the game itself. This might seem to be at odds with habit of never indebting himself to anyone preferring to be as self reliant as he can.  &lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
he squandered his childhood education and seeks to remedy this, more of a learn by doing kind of Ogre then books reading he does however place great value on the written word despite being very bad with it himself.  &lt;br /&gt;
&lt;br /&gt;
===Labour===&lt;br /&gt;
Autumn is the working mans season or so his dad always used to say and he is never above getting his hands dirty or breaking a sweat when there is need. &lt;br /&gt;
&lt;br /&gt;
===The Man in the black and beaten hat=== &lt;br /&gt;
Kray is not the man the infamous place is named after, but he wants to be. A criminal through hand through he works to extended his reach to many spheres and slowly brick by brick build himself an empire from which he can influence the cities movements from the shadows. He knows people in the know and has friends in many places he is willing to use for his ends, or yours if your ready to make a deal. &lt;br /&gt;
&lt;br /&gt;
==Contracts== &lt;br /&gt;
* [[Stone]] ● &lt;br /&gt;
* [[Oath and Punishment]] ● &lt;br /&gt;
* [[Dream Contracts]] ●● &lt;br /&gt;
* [[Board]] [dot][/dot] &lt;br /&gt;
* [[Eternal Autumn]] ● &lt;br /&gt;
* [[Fleeting Autumn]] ●&lt;br /&gt;
* [[Spellbound Autumn]] ●&lt;br /&gt;
&lt;br /&gt;
==Glimpses== &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47039 Must it always end in violence?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47301 What does it mean to be strong?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47613 The monster they need]&lt;br /&gt;
*[http://nwod.org/forum/showthread.php?48135 Dreams not meant to be]&lt;br /&gt;
&lt;br /&gt;
==Spheres of influence== &lt;br /&gt;
{{col-begin|width=100%}}&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Contacts]]|m}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Allies]]|m}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Kray</id>
		<title>Kray</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Kray"/>
				<updated>2025-12-07T18:27:35Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: /* Contracts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=46526&lt;br /&gt;
|Avatar=Mark William Calaway&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Huh. Now tell me, why do you lock your doors at night?&lt;br /&gt;
|box1=[[Preadators Gaze]] &amp;lt;br&amp;gt;[[Giant]]&amp;lt;br&amp;gt;[[Strong Back]]&amp;lt;br&amp;gt;{{Has Merit|Distinctive Voice|2}} (Baritone)&amp;lt;br&amp;gt;[[Iron Stomach]]&lt;br /&gt;
|box2={{Has Merit|Hidden Life|1}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2}} (John Donoghue)&amp;lt;br&amp;gt;Autumn [[Autumn Titles::Sovereign]]&lt;br /&gt;
|box3={{Has Merit|Resources|4}}&amp;lt;br&amp;gt;{{Has Merit|Pledgesmith|3}}&amp;lt;br&amp;gt;{{Has Merit|Brute Force|3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Man, The Ogre, The Monster==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
Standing 7ft 6 inches and weighing in at 300lbs he really is a giant of a man, broad as a barn his muscles are not things curated for gym selfies but thick from use and abuse. The jug jaw can be said to be his most flattering feature, after the badly broken nose, limp locks of black hair starting to go grey and sharp shattered teeth, what must surely be the result of countless blows to the face. He wears a long poorly made overcoat, suspenders keep trousers up over a ill fitting white work shirt. A battered fedora is his only accessory. His shoes however are always shined and polished black leather, somethings are only proper after all. &lt;br /&gt;
&lt;br /&gt;
Even when only perceiving the mask the looming and thuggish looking giant oozes menace and he threat of pain and violence with no real effort, something he leans into, often to great effect.&lt;br /&gt;
&lt;br /&gt;
===Mein===&lt;br /&gt;
*Wyrd 1-2:&lt;br /&gt;
Standing an inch or so taller and broader than its already giant mask the blubbery ashen skin, splotched with chitinous scabs and bulbous fleshy worts look almost diseased. Wild and matted lichens and moss form a tangled mane of hair and beard. Thick trunk like, twisted, arms of exaggerated length, end in vast hands with dark chipped nails. The pillar like legs bow slightly. A barrel chest and obese gut only add to the immensity of the creature. A broad jaw houses a chaotic array of sharp and curving teeth resembling shards of stone that prevent complete mouth closure ensuring they are always on display. The flat squashed nose leads to the sickly yellow sclera of the vast bulbous eyes and pupils more akin to fragments of flint, in turn overshadowed by nubbin horns protruding from a wide forehead.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
''Mantle ●'' Source less, sorcerous candle flames flicker in and out.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●'' The source less sorcerous candle flames spark into existence with grater frequency and in greater number casting the Ogre in the light and shadows of their illusory flames that flicker with increased tenacity and with greater range of motion.&lt;br /&gt;
&lt;br /&gt;
===Crown===&lt;br /&gt;
During the months of Autumn Kray's crown is worn instead of his go to hedgespun hat. &lt;br /&gt;
*The band is a complex weave of jutting finger bones from which rise folded origami flames in shades of orange that move and flicker in a style akin to a shadow puppet show, while they themselves are lightless they cast shadows as if the paper flames were the real thing.&lt;br /&gt;
&lt;br /&gt;
==History== &lt;br /&gt;
&lt;br /&gt;
===Life before===&lt;br /&gt;
With the arrest of Reggie and Ronald Kray the firm seemed to collapse, that was not strictly true, the Krays had other family and associates that salvaged what they could just on a much smaller scale. Never to be the prince's of London as the two notorious gangsters had been. One such hanger on, more fan boy who idolised the twins, had always been big and always strong for his age the young man bit of more then he could chew inflicting and receiving violence on a regular basis he eschewed his schooling in favour of more criminal activities. &lt;br /&gt;
&lt;br /&gt;
Attracting the attention of the now much lessened firm he took jobs as a wet worker and knee breaker, the work was not satisfying but it paid alright and made him feel important, powerful. In time the firm falling further and further caved to pressure from other gangs tearing at what little territory they still had, without what little protection that had offered him, two choices seemed prominent prison or death. During this time he was approached not by another gang but someone claiming to be a boxing coach, the hope of many a young east end man and being praised for his size and strength was all to easy to hood wink into a meeting alone in a place he did not know, and prison or death become his reality in ways he could never have imagined.&lt;br /&gt;
&lt;br /&gt;
===Keeper, Durance, and Escape=== &lt;br /&gt;
His Keeper was a towering mound of flesh dwarfing even the young burly man. Poured into a white pinstripe suit and bowler hat it had no conventional limbs, masses of fleshy tentacles snaked and slithered from the mass and when it would speak it might for ma mouth or might not, but always in lines of poetry and riddles. &lt;br /&gt;
&lt;br /&gt;
This thing had shaped its realm in its image, or the realm had spat it forth as a manifestation of itself, Kray was never sure it might not be either. But it ruled over an ever hungry coliseum like structure, dark arched tunnels, under a reverse ziggurat of seating with balcony's overhanging for when it had special guests. &lt;br /&gt;
&lt;br /&gt;
Its hobs and those it took, it made to fight in the pit of its arena, to what end a dangerous task not only because you had to win but because the fleshy arena itself would chew and gnaw at you if you stopped moving. If you wanted to eat well you had moments before your defeated foe was torn asunder by the place itself to rip off a few mouthfuls. Fighting and eating to survive in this way, made him the Ogre he is today. That being said even in this violent hell arcadia is more then terror, it is also wonder and the impossibilities he witnessed,  &lt;br /&gt;
&lt;br /&gt;
The escape came when Kray having noticed the way Keeper spoke choose one day to start imitating its speech patterns. This went on for sometime until the keeper overheard and was .. .well Kray was not sure what ... but it reacted .. badly ... after a vicious beating he was left to perish in his cell. A seemingly forgotten waste, this he turned to his advantage, the cell was after all made of flesh, the Ogre ate his way out and fled through the hedge to eventually burst free, still very far from what he called home having missed more then a few decades.  &lt;br /&gt;
&lt;br /&gt;
It is the power of speech that lead him pursue pledge craft and save his most eloquent speaking for when he performs that task. Otherwise he adopts something of a stuttered speech pattern, breaking the start of his sentences with sounds or single syllables. The observant might notice this becomes inconsistent when he gets angry or agitated.       &lt;br /&gt;
&lt;br /&gt;
===Fetch===&lt;br /&gt;
In an unusual twist he has no idea where it is and never bothers to find out. It could be this side of the Atlantic, it could be back in the UK, it could be dead. His life was headed for Wandsworth prison or dead in the gutter and the thing is welcome to that, he is far more interested in the possibilities this new start offers him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The first two years across the Atlantic===&lt;br /&gt;
Well what else would be the case for hulking Ogre with cannibalistic urges. The lost he encountered wanted more of the same violence and wrath, it came as a surprise to some then when he joined the Autumn court over summer. He is a very capable fighter and perfectly willing to engage in violence but its not wrath that motivates his actions. His might did not win him free, it does provide a convenient screen for mortals and lost alike to judge him however. &lt;br /&gt;
&lt;br /&gt;
No he remembered words and their power, he remembered violence but also wonder, and more then anything he understood the place and power of fear.  The way people avoided him, the power and wonder of magic, and the importance of misdirection. He also severely regrets squandering his childhood education but with time and money he plans to remedy that situation.     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The River city of Sacramento== &lt;br /&gt;
And so it was to leave behind those who could see not past the teeth and kith (he honestly hasn't eaten anyone since gets back no matter how tempted)he made his way around until he found Sacramento a good a place as any he reckoned.&lt;br /&gt;
&lt;br /&gt;
===Under the Bridge=== &lt;br /&gt;
His first encounter with the harvest king [[Anatole]] proved to me be most enlightening experience under the rail bridge they shared snacks and a drink as questions went both ways. Speaking to someone who understood Autumn and valued what the Ogre brought was a refreshing experience, although he was made to wait a few months till the winter solstice before offering glamour to the wyrdstone.&lt;br /&gt;
&lt;br /&gt;
Prior to this he also met the spring queen [[Seraphina]] by chance in park in what at the time seemed a very pleasant encounter. Somehow in this first meeting they agreed agreed to exchange skills he would show her how to fight, she would teach him dream combat, something he knew little of and had less experience.  &lt;br /&gt;
&lt;br /&gt;
Running into both [[Anatole]] and the Summer queen [[Circe]] at an instrument only rendition of carols meant he was known to all monarchs present in the freehold at the time prior to the Winter solstice of 2023.&lt;br /&gt;
&lt;br /&gt;
===Under the Earth=== &lt;br /&gt;
His first significant contribution came when he helped a team of the lost lead by [[Circe]] to push a cart for some miles in the tunnels under [[Funderland]]. He did little more then provide muscle on this trip but it was needed. The debrief was more fruitful as he got more filled in on some issues and had ideas on how he could help.&lt;br /&gt;
&lt;br /&gt;
In October of 2024 the now Autumn Monarch brought down a temporary wall so he [[Circe] and [[Sven Svelte]] could explore the sewers beyond and find a filtration pool and possible gate locations before helping build up a proper concealing wall to cut the tunnels off from mundane intrusion.&lt;br /&gt;
&lt;br /&gt;
===When deals go south=== &lt;br /&gt;
He showed [[Seraphina]] how he fought as promised even sparring and beating [[Vincent Black]] a couple of times as the beast joined in.&lt;br /&gt;
&lt;br /&gt;
In return she had offered to teach him the basics of [[Oneiromachy]]. However what started as an interesting experience navigating and learning dream combat went south when he realised he stood no chance of challenging the spring queen with his environmental attacks he tried to get at her another way, using chains in his next attack, inspired by something he saw in her dream. Her retaliation knocked him from the dream with disastrous consequences. &lt;br /&gt;
&lt;br /&gt;
Disoriented and mentally broken the derangement he suffered as a result shattered his sense of clarity. The words of the spring queen that night only serving to direct this feeling at herself as she claimed awareness and intention (perhaps not fully aware of the extent of the damage) to his suffering. &lt;br /&gt;
&lt;br /&gt;
With the rumour mill active after the spring Equinox and the vernal queen quite public with her opinions. He soon learned she had also kicked [[Vincent Black]] out of his home, that the had been staying in by agreement with her, and knowing the effect that sudden changes can have on the lost became rather concerned.   &lt;br /&gt;
&lt;br /&gt;
Choosing to confide his damaged state of being and concerns in the harvest king [[Anatole]] the two agreed that someone should check up on [[Vincent Black]], the Ogre felt some reassurance he was not going to have to handle this alone, when the Autumn sovereign condemned the actions of the spring queen and handed the Ogre a rock. What Kray did not know was this was one of the last times he would see the dwarf. &lt;br /&gt;
&lt;br /&gt;
Kray invited [[Vincent Black]] to his home after trying and failing to bring the topic up properly at a more social hang out. The meeting went about as well as can be expected when a crazy cannibal tries to give a shoulder to another lost, very badly. But he learnt a lot and was left under no illusion that [[Vincent Black]] was not as well as he claimed to be after digging past some of the bravado.    &lt;br /&gt;
&lt;br /&gt;
With the Autumn king's departure Kray had to grit his mighty teeth and confronted [[Seraphina]]. This meeting also went poorly much like the one with [[Vincent Black]] the spring sovereign departed unwilling to see it through to the end. Not before Kray made her aware of the damage and risk she was putting others in with her actions and got a promise from her never to teach dream fighting without the proper oath in place to stop further clarity loss. The Ogre made sure she knew he would not let her keep getting away with damaging the clarity of the lost in the freehold. The threat motivated by her doubling down that what she did was necessary.&lt;br /&gt;
&lt;br /&gt;
===King by requirement=== &lt;br /&gt;
At the Autumn Equinox of 2024 the great Ogre hosted the freehold at Ednas boarding house with food drink and books, here he as the only Ashen courtier took on the duty of the crown and title of dread lord of Sacramento.&lt;br /&gt;
&lt;br /&gt;
==Edna's Boarding House==&lt;br /&gt;
During their second meeting under the bridge Kray and [[Anatole]] had both independently come to the conclusion the court of fear was not best served by having its base of operations in a theme park. Sharing ideas for how to remedy this situation it was agreed Kray's grand plans to move reopen and resurrect Edna's reputation was deemed both grand and worth the effort, this was not impacted by the departure of the Harvest king not long after they came to this agreement.&lt;br /&gt;
&lt;br /&gt;
*As of August 2024 Kray came into the paperwork of ownership for [[Ednas Boarding House]]. What one Ogre started all those years ago, another Ogre will now bring out of its long slumber. Or that's how he likes to think about it.&lt;br /&gt;
&lt;br /&gt;
==Not made for this world, no not like that==&lt;br /&gt;
&lt;br /&gt;
===Mundane items of interest=== &lt;br /&gt;
&lt;br /&gt;
*Despite being a very proficient brawler Kray like to carry around a sledgehammer, old metal and wooden haft worn smooth from use. &lt;br /&gt;
&lt;br /&gt;
*The leather long coat is thick and poorly made but can deaden a punch just fine and works well to add some flowing shadows to his figure.&lt;br /&gt;
&lt;br /&gt;
===Hedgespun=== &lt;br /&gt;
&lt;br /&gt;
*A autumnal gift: The Fedora&lt;br /&gt;
&lt;br /&gt;
'''Mask:''' A black battered fedora that has seen better days, moth eaten holes in the front and a ratty hat band around the body, big enough to fit him it is something he is almost never seen without. &lt;br /&gt;
&lt;br /&gt;
'''Mein:''' Made of red Autumn leaves and banded by a ring of tiny straw scarecrows, the custom nature of the item is further shown by the holes placed with intention to prevent catching on his horn nubbins.&lt;br /&gt;
&lt;br /&gt;
To his slight annoyance during the months of Autumn when his crown is manifest he can't wear the hat he is otherwise never seen without. A stark and visual reminder that he can't be both who he was and embrace the duties of the crown.&lt;br /&gt;
&lt;br /&gt;
==Goals and Hooks== &lt;br /&gt;
&lt;br /&gt;
===Gaming===&lt;br /&gt;
&lt;br /&gt;
The Ogre has interest in games of chance and skill, not being very good at them he rarely plays for money or stakes rather taking some strange satisfaction from the game itself. This might seem to be at odds with habit of never indebting himself to anyone preferring to be as self reliant as he can.  &lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
he squandered his childhood education and seeks to remedy this, more of a learn by doing kind of Ogre then books reading he does however place great value on the written word despite being very bad with it himself.  &lt;br /&gt;
&lt;br /&gt;
===Labour===&lt;br /&gt;
Autumn is the working mans season or so his dad always used to say and he is never above getting his hands dirty or breaking a sweat when there is need. &lt;br /&gt;
&lt;br /&gt;
===The Man in the black and beaten hat=== &lt;br /&gt;
Kray is not the man the infamous place is named after, but he wants to be. A criminal through hand through he works to extended his reach to many spheres and slowly brick by brick build himself an empire from which he can influence the cities movements from the shadows. He knows people in the know and has friends in many places he is willing to use for his ends, or yours if your ready to make a deal. &lt;br /&gt;
&lt;br /&gt;
==Contracts== &lt;br /&gt;
* [[Stone]] ● &lt;br /&gt;
* [[Oath and Punishment]] ● &lt;br /&gt;
* [[Dream Contracts]] ● [dot][/dot]&lt;br /&gt;
* [[Board]] [dot][/dot] &lt;br /&gt;
* [[Eternal Autumn]] ● &lt;br /&gt;
* [[Fleeting Autumn]] ●&lt;br /&gt;
* [[Spellbound Autumn]] [dot][/dot]&lt;br /&gt;
&lt;br /&gt;
==Glimpses== &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47039 Must it always end in violence?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47301 What does it mean to be strong?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47613 The monster they need]&lt;br /&gt;
*[http://nwod.org/forum/showthread.php?48135 Dreams not meant to be]&lt;br /&gt;
&lt;br /&gt;
==Spheres of influence== &lt;br /&gt;
{{col-begin|width=100%}}&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Contacts]]|m}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Allies]]|m}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Kray.jpg</id>
		<title>File:Kray.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Kray.jpg"/>
				<updated>2025-12-07T18:24:05Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: uploaded a new version of &amp;amp;quot;File:Kray.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Chambers</id>
		<title>Chambers</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Chambers"/>
				<updated>2025-12-04T21:04:51Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=46376&lt;br /&gt;
|Avatar=Michael Sheen&lt;br /&gt;
|Quote=There's more to a name then sound and syllable. Don't worry I will make sure yours is recorded.&lt;br /&gt;
|box1=[[Position::Hierarch]] of the [[Consilium]] &amp;lt;br&amp;gt; Former [[Former Position::Councilor]] of the [[Moros]]&lt;br /&gt;
|box2=[[Status]] ([[Factotum]]) {{dot1}} &amp;lt;br&amp;gt; [[Position::Factotum]]&lt;br /&gt;
|box3=[[Stone Scribes]]&lt;br /&gt;
}}&lt;br /&gt;
{{Has Rote|Grim Sight}}&lt;br /&gt;
{{Has Rote|Interconnections}}&lt;br /&gt;
{{Has Rote|Scribe Final Name}}&lt;br /&gt;
{{Has Rote|Study Final Name}}&lt;br /&gt;
{{Has Rote|Uncover Final Name}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Slightly below average height for an English man, Chambers stands at 5ft 8' with a nest of dark curls on top his head shot through with grey giving him an older appearance then his early thirties years of life. When his beard is grown in it likewise has the encroaching grey of middle age. &lt;br /&gt;
&lt;br /&gt;
Otherwise he is quite unremarkable as people go. He has lived a comfortable life and while not overweight was pushing that way when he first arrived in Sacramento, he has over the last several months lost a little weight for those who know what to look for although it has done little to help his overall fitness.  &lt;br /&gt;
&lt;br /&gt;
The Casual clothes and cheap robes have given way to more frequent use of suits that make use of the full grey palette. The move to professional academic from scruffy scholar was more then happen stance, given it coincided with his push to take up the role of councillor of the Moros, and more serious reconstruction of the Consilium. Mounting responsibilities change people. And the right image helps.&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
{{quote|Uncloaked|m}}&lt;br /&gt;
The sounds of the unquiet dead can be heard, dozens of whispers seem to emanate from unseen sources and most certainly unliving throats. &lt;br /&gt;
  &lt;br /&gt;
{{quote|Vulgar Casting|m}}&lt;br /&gt;
A choir of screams from stygian shades wracks the surrounding area with a cacophony of otherworldly undead screams. &lt;br /&gt;
 &lt;br /&gt;
{{quote|Vice|m}}&lt;br /&gt;
The voices of his nimbus take on malevolent tones and threatening half heard words, sounds of snapping, breaking, nails on chalk board and other haunting noises accompany the stage whispers.  &lt;br /&gt;
&lt;br /&gt;
{{quote|Virtue|m}}&lt;br /&gt;
The atmosphere becomes heavy with restful quiet audible by the sudden suppression of other noise, gentle sighs and peaceful whispers, the soft babbling of souls at rest, of intimate connections and peaceful acceptance.&lt;br /&gt;
&lt;br /&gt;
==Awakening==&lt;br /&gt;
Less then forty eight hours had passed since he arrived in the river city, that all it took to die. A river cruise gone wrong, an Englishman over the edge and a swift current to drown in. But death was not what he expected. Wrapped in quiet calm. Passing through the dark towards something those had been comforting, familiar in cultural sense. The realm of Stygia however was not. &lt;br /&gt;
&lt;br /&gt;
In effect washing up in the grey haze in a realm where all things were mutable, gold and marble, and wood and stone all mashed into shapes and forms beyond imagination and utterly familiar. The shades howling and screaming and calm. But what held his attention most was the Ziggurat. Each step and block made of something new and other, behold the tower of lead coin. Mutable, changing as its realm does he would go on to learn the reports varying. That this tower alone has a more storied set of experiences. But his was to climb insurmountable stairs each, composed of something new and different many materials unknown to him. Each should be beyond his ability yet is managed, each becomes part of him in an intrinsic way. Time later he reaches what appears to be the top. The coin of lead hovering before and above him. The final task his name like many other scratched into the endless matter of the tower itself. Some signed a book, the traditional method, some signed the walls or in the air the tower of the lead coin itself seeming to determine the method. His. By hand.&lt;br /&gt;
&lt;br /&gt;
Returning to his senses, back to the fallen world now able to perceive the weight of death heavy upon the souls of people around, the way things and people and place connected, the exact composition and breakdown of objects. He awoke to the truth of the world. And within days had been picked up by an apostate and guided in the ways of truth.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Arriving and Awakening in Sacramento six years prior to his arrival the Moros was picked up by a non afflicted apostate going by the shadow name of Scripture. She taught him a lot but one of the first lessons.. Keep your head down and don't get caught up in the endless back forth of the various factions at play. It is from this lesson that he never kept spells active for long until he was able to cloak them. Consequently he is utterly ignorant of the events of the city up unto his joining of the Consilium in July of 2023. Some of these events have been hinted at or teased to him. &lt;br /&gt;
&lt;br /&gt;
Scripture was a stone scribe focused on the great work of restoring lost names. Believing it was possible to eventually restore the names the mages of Atlantis and from them learn. She gifted Chambers his shadow name due to his nimbus and more so gifted him the knowledge and after a few years the first attainment in the process of refining his soul. &lt;br /&gt;
&lt;br /&gt;
He agrees who heartedly with her mission but not her methods. Scripture holds the pentacle and the seers in equal contempt, the servants of the abyss are even worse naturally. She dedicates herself to her mission who heartedly. Chambers see both opportunity for the names to be used to help restore Atlantis in many small ways, not least stop the abyss or seers from achieving total victory, and the need for wider cooperation to further the goal. Scripture calls him naïve and to keep his head down. &lt;br /&gt;
&lt;br /&gt;
Four years after his awakening his university course sent his cohort on two years of traveling to other cultures to experience the philosophy they studied first hand. Six months in four locations. It was on this trip he would first encounter mage of the diamond and eventually pentacle orders. His presence noted by Guardians of the veil in Egypt, he was monitored interrogated rather brutally after losing a duel arcane but deemed not to be working for some nefarious master. It was here he was eventually recruited to the Mysterium. He studies of order ideology and principle continued in England and India where he had the various gaps in knowledge of mage society filled in and rounded out. During this time Scripture became aware of his choice and has done her best to sever ties. Masking their connection and not making contact since his return. But their souls are connected so hiding is easier said then done should the other decide it is time to meet.  &lt;br /&gt;
&lt;br /&gt;
Returning to Sacramento to finish out his mundane studies in July 2023 he joined up with the Consilium, secured a sanctum to work from and was wildly unprepared for what the city had in store.&lt;br /&gt;
&lt;br /&gt;
==Life in the river city== &lt;br /&gt;
&lt;br /&gt;
===Finding his feet and taking stock===&lt;br /&gt;
The river city Consilium was not what he had expected. His arrival brining the number up to four. No structure. No leadership. No officials. A glorious meeting location to be sure, something rather sullied to find the order wing of the Mysterium with lock taken off the door and utterly emptied. His eeliest endeavour made the space secure and useable again.  &lt;br /&gt;
&lt;br /&gt;
The first six months of time in the city were spent getting used to the society, grabbing bits of interesting history and getting to know the handful of fellow mages who called it home. &lt;br /&gt;
&lt;br /&gt;
Meeting on note included a one to one sit down with [[Philip Crosen]] as the two hit it off on the wrong foot and after a series of encounters with growing tensions decided to try and see past their differences and talk it out, which they managed set the stage for the two to develop a loose friendship.&lt;br /&gt;
&lt;br /&gt;
The first mage he invited to his Sanctum [[October]] a mage who had returned to the city after himself. They hit it off well in the informal setting and somehow settled on plans to try and revitalise the Consilium, a monumental undertaking he had not considered before they had this talk. he has since wondered if he was manipulated, albeit with the best of intentions, into the course of action.  &lt;br /&gt;
&lt;br /&gt;
The idea weighing heavy on his mind he [[Winter]] was invited next the mage he knew least of. This meeting proved to be beyond insightful learning winter was both a guardian and an Obrimos was only the beginning Chambers was also made aware of the deal struck by powers beyond his or the guardians preview that brought a ceasefire with the seers in Sacramento. Looking to balance the scales of the great secret Chambers told [[Winter]] of his ultimate goal to reform sympathy with the ghosts of Atlantis and shared with the Guardian his momentary name. Doubling as a safe guard of in a fashion in case the planned revival caused the Moros to walk from the path of wisdom.     &lt;br /&gt;
&lt;br /&gt;
===The great work begins===&lt;br /&gt;
January 2024 saw the first official Consilium meeting of the five mages. Small headway was made ideas introduced as much testing the waters as anything but it was deemed a successfully first step. After this October disappeared without a trace and he was left alone for a time in his efforts and plans. He still wonders what happened to the enchanter.  &lt;br /&gt;
&lt;br /&gt;
The following six to seven months saw mages new and returning flock to the city tripling their numbers. A combination of personal business concluding and the orders sending mages to bolster the desperately lacking resources of the river city Consilium. the advances in this time included getting the process of acknowledgement formalised to expedite it so mages no longer took several months to get through the process. He began minuting the notes of official meeting in [[Supernal Script]] so mages could be kept up to date on the political motions and decisions of the Consilium. Galling a little at the request that teach order wing have its own copy of the notes but making the willing sacrifice to provide the source of sympathy regards. A council was reformed with each path being represented to help fast track ideas and voices regarding official matters and provide some basis to enforce the Lex. &lt;br /&gt;
&lt;br /&gt;
The greatest work to date however involved series commitment on his part. Thanks to the training provided by [[Aurora]] He was able to pass the [[Factotum]] exam and with this achievement begin writing a new charter for the Consilium to make it official once. A daunting and slow process but a very necessary one.        &lt;br /&gt;
&lt;br /&gt;
===Councillor of the path of Doom===&lt;br /&gt;
In September of 2024 [[Corn]] and [[Witch]] were invited to the first path meeting of the Moros. Here both Corn and Chambers made a bid for the position of councillor. [[Corn]] was quickly swayed by the arguments of the host and Chambers took the position appointing [[Witch]] as his provost. The Moros collectively decided they need a place to handle their business as a path rather then rely on mages opening their personal sanctums for the meetings. &lt;br /&gt;
&lt;br /&gt;
===The Lex Magica and why it matters===&lt;br /&gt;
And now having meet with [[Aurora]] on a handle for occasions to plan out parts of the proposed charter Chambers has offered to meet and discuss the plans and propositions with any mage who so wishes to, under the understanding that not every idea and suggestion will make the final draft and a degree of maturity is needed. Their ancient laws are guides to wisdom and need to be respected. these separate the pentacle from the seers, from the left handed and from the Scelesti. They should not be discarded or handled lightly.&lt;br /&gt;
&lt;br /&gt;
So far Chambers has met with: &lt;br /&gt;
[[Aurora]];&lt;br /&gt;
[[Phoenyx]]&lt;br /&gt;
[[Skye]] &lt;br /&gt;
&lt;br /&gt;
===Hierarch of the river city Consilium===&lt;br /&gt;
Seeing the stagnation and reserved nature of the mages of the budding Consilium and knowing full well that allowing such to continue would only cause the Consilium to fall back into the defenceless state of non existence he had found it in. The Councillor of the Moros called the council to meet. [[Chambers]] mystagogue and councillor to the path of doom, [[Aurora]] mystagogue and council to the path of ecstasy, [[Joyeuse]] Arrow and council to the path of the mighty, [[Cavendish]] ladder and council to the path of the path of the thistle and [[Salem]] libertine and councillor to the path of scourging. Each in turn agreed with his proposal that a hierarch was needed. Two names came forward Auroras and his own. His fellow mystotuge having no wish for the position removed her own candidacy to back the Moros and some he took the seat early March 2025.&lt;br /&gt;
&lt;br /&gt;
==Hooks==&lt;br /&gt;
*Official documentation: Having recently studied for and passed the Factotum exam, Chambers is in the process of constructing a charter to serve the needs of the river city Consilium and actually make them official. He has welcomed anyway to meet and talk over the process, providing they accept not every idea will make it into the final article and we need to handle the conversations maturely. &lt;br /&gt;
&lt;br /&gt;
*Pancryptia investigations: Only members of the Mysterium could begin to guess at his true motive but where possible Chambers does make the effort to walk among the city and observe the various events and festivals and gatherings in his hunt for the supernatural and supernal truth to unravel. You don't need to be a member of the Mysterium to meet up with him and talk philosophy in variety of locations of course. He does seem however to be looking for something specific.  &lt;br /&gt;
&lt;br /&gt;
*Importance of infrastructure: Chambers has been investing in infrastructure for the mages of the city to be better supported and prepared. He is always willing to both listen to and make his own suggestions about what are sound investments, following through of course.  &lt;br /&gt;
&lt;br /&gt;
*Traditionalist: Chambers sits pretty centrally as far as the traditions of his order goes. He values his word, tries not lie. Practices right exchange where he can and pays his debts of guanxi. At the moment he seems to be destined for a role as an archivist even if he privately laments that, he has little time to give a full investigation the respect it deserves. But this does mean he is willing to lend a support role where he can.   &lt;br /&gt;
&lt;br /&gt;
*Good time management: The man is highly efficient with his actions, something he attributes to good order, taking things step by step and not rushing. By taking the time to understand, he is fast without being hasty. Finding this means he gets tasks quickly even without the use of magic he is often available and willing to lend support to lengthy projects.   &lt;br /&gt;
&lt;br /&gt;
*A dying practice: The stone scribe practices the craft of masonry. Surprising no one. He uses his job making gravestones to justify investigations into victims of tragedy and hanging around graveyards. As his skill increases he becomes ever more fascinated with the idea of materials changing into objects. Well aware of the dangers it represents, he is more willing then most to work on joint crafting projects.&lt;br /&gt;
&lt;br /&gt;
==Sheet Stuff==&lt;br /&gt;
{{col-begin|width=100%}}&lt;br /&gt;
{{col-break|width=25%}}{{quote|Merits|m}}&lt;br /&gt;
*{{Has Merit|Good Time Management|2}}&lt;br /&gt;
*{{Has Merit|Meditative Mind|1}}&lt;br /&gt;
*{{Has Merit|Resources|5}}&lt;br /&gt;
*{{Has Merit|Mystery Initiation|1}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Medical&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|High Speech|1}}&lt;br /&gt;
*{{Has Merit|Hallow|2}}&lt;br /&gt;
*{{Has Merit|Sanctum|2}}&lt;br /&gt;
*{{Has Merit|Workshop|1}}&lt;br /&gt;
:Sculpting &lt;br /&gt;
&lt;br /&gt;
{{col-break|width=25%}}{{quote|Arcana|m}}&lt;br /&gt;
&lt;br /&gt;
*{{Has Arcana|Arcana=Death|Mastery=Apprentice}}&lt;br /&gt;
*{{Has Arcana|Arcana=Fate|Mastery=Disciple}}&lt;br /&gt;
*{{Has Arcana|Arcana=Forces|Mastery=Initiate}}&lt;br /&gt;
*{{Has Arcana|Arcana=Life|Mastery=Initiate}}&lt;br /&gt;
*{{Has Arcana|Arcana=Matter|Mastery=Apprentice}}&lt;br /&gt;
*{{Has Arcana|Arcana=Mind|Mastery=Apprentice}}&lt;br /&gt;
*{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&lt;br /&gt;
*{{Has Arcana|Arcana=Space|Mastery=Apprentice}}&lt;br /&gt;
*{{Has Arcana|Arcana=Spirit|Mastery=Initiate}}&lt;br /&gt;
*{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=25%}}{{quote|Rotes|m}}&lt;br /&gt;
*[[Grim Sight]]&lt;br /&gt;
*[[Interconnections]]&lt;br /&gt;
*[[Scribe Final Name]]&lt;br /&gt;
*[[Study Final Name]]&lt;br /&gt;
*[[Uncover Final Name]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=25%}}{{quote|Glimpses|m}}&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?46390 A small but sacred duty (Historical)]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?46474 Scouting for Names]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?46486 The first Slab in a long road]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?46549 Lovers of wisdom: Plato]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?46756 Recent history: On the job]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?46804 The first commission]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?47228 Copying up paper cuts July 2024]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?47270 Stone dragon]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?47572 Atlantean Inheritance our Ancient laws]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?48130 A dead mans tales]&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Chambers</id>
		<title>Chambers</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Chambers"/>
				<updated>2025-12-03T20:13:29Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=46376&lt;br /&gt;
|Avatar=Michael Sheen&lt;br /&gt;
|Quote=There's more to a name then sound and syllable. Don't worry I will make sure yours is recorded.&lt;br /&gt;
|box1=[[Position::Hierarch]] of the [[Consilium]] &amp;lt;br&amp;gt; Former [[Former Position::Councilor]] of the [[Moros]]&lt;br /&gt;
|box2=[[Status]] ([[Factotum]]) {{dot1}} &amp;lt;br&amp;gt; [[Position::Factotum]]&lt;br /&gt;
|box3=[[Stone Scribes]]&lt;br /&gt;
}}&lt;br /&gt;
{{Has Rote|Grim Sight}}&lt;br /&gt;
{{Has Rote|Interconnections}}&lt;br /&gt;
{{Has Rote|Scribe Final Name}}&lt;br /&gt;
{{Has Rote|Study Final Name}}&lt;br /&gt;
{{Has Rote|Uncover Final Name}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Slightly below average height for an English man, Chambers stands at 5ft 8' with a nest of dark curls on top his head shot through with grey giving him an older appearance then his early thirties years of life. When his beard is grown in it likewise has the encroaching grey of middle age. &lt;br /&gt;
&lt;br /&gt;
Otherwise he is quite unremarkable as people go. He has lived a comfortable life and while not overweight was pushing that way when he first arrived in Sacramento, he has over the last several months lost a little weight for those who know what to look for although it has done little to help his overall fitness.  &lt;br /&gt;
&lt;br /&gt;
The Casual clothes and cheap robes have given way to more frequent use of suits that make use of the full grey palette. The move to professional academic from scruffy scholar was more then happen stance, given it coincided with his push to take up the role of councillor of the Moros, and more serious reconstruction of the Consilium. Mounting responsibilities change people. And the right image helps.&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
{{quote|Uncloaked|m}}&lt;br /&gt;
The sounds of the unquiet dead can be heard, dozens of whispers seem to emanate from unseen sources and most certainly unliving throats. &lt;br /&gt;
  &lt;br /&gt;
{{quote|Vulgar Casting|m}}&lt;br /&gt;
A choir of screams from stygian shades wracks the surrounding area with a cacophony of otherworldly undead screams. &lt;br /&gt;
 &lt;br /&gt;
{{quote|Vice|m}}&lt;br /&gt;
The voices of his nimbus take on malevolent tones and threatening half heard words, sounds of snapping, breaking, nails on chalk board and other haunting noises accompany the stage whispers.  &lt;br /&gt;
&lt;br /&gt;
{{quote|Virtue|m}}&lt;br /&gt;
The atmosphere becomes heavy with restful quiet audible by the sudden suppression of other noise, gentle sighs and peaceful whispers, the soft babbling of souls at rest, of intimate connections and peaceful acceptance.&lt;br /&gt;
&lt;br /&gt;
==Awakening==&lt;br /&gt;
Less then forty eight hours had passed since he arrived in the river city, that all it took to die. A river cruise gone wrong, an Englishman over the edge and a swift current to drown in. But death was not what he expected. Wrapped in quiet calm. Passing through the dark towards something those had been comforting, familiar in cultural sense. The realm of Stygia however was not. &lt;br /&gt;
&lt;br /&gt;
In effect washing up in the grey haze in a realm where all things were mutable, gold and marble, and wood and stone all mashed into shapes and forms beyond imagination and utterly familiar. The shades howling and screaming and calm. But what held his attention most was the Ziggurat. Each step and block made of something new and other, behold the tower of lead coin. Mutable, changing as its realm does he would go on to learn the reports varying. That this tower alone has a more storied set of experiences. But his was to climb insurmountable stairs each, composed of something new and different many materials unknown to him. Each should be beyond his ability yet is managed, each becomes part of him in an intrinsic way. Time later he reaches what appears to be the top. The coin of lead hovering before and above him. The final task his name like many other scratched into the endless matter of the tower itself. Some signed a book, the traditional method, some signed the walls or in the air the tower of the lead coin itself seeming to determine the method. His. By hand.&lt;br /&gt;
&lt;br /&gt;
Returning to his senses, back to the fallen world now able to perceive the weight of death heavy upon the souls of people around, the way things and people and place connected, the exact composition and breakdown of objects. He awoke to the truth of the world. And within days had been picked up by an apostate and guided in the ways of truth.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Arriving and Awakening in Sacramento six years prior to his arrival the Moros was picked up by a non afflicted apostate going by the shadow name of Scripture. She taught him a lot but one of the first lessons.. Keep your head down and don't get caught up in the endless back forth of the various factions at play. It is from this lesson that he never kept spells active for long until he was able to cloak them. Consequently he is utterly ignorant of the events of the city up unto his joining of the Consilium in July of 2023. Some of these events have been hinted at or teased to him. &lt;br /&gt;
&lt;br /&gt;
Scripture was a stone scribe focused on the great work of restoring lost names. Believing it was possible to eventually restore the names the mages of Atlantis and from them learn. She gifted Chambers his shadow name due to his nimbus and more so gifted him the knowledge and after a few years the first attainment in the process of refining his soul. &lt;br /&gt;
&lt;br /&gt;
He agrees who heartedly with her mission but not her methods. Scripture holds the pentacle and the seers in equal contempt, the servants of the abyss are even worse naturally. She dedicates herself to her mission who heartedly. Chambers see both opportunity for the names to be used to help restore Atlantis in many small ways, not least stop the abyss or seers from achieving total victory, and the need for wider cooperation to further the goal. Scripture calls him naïve and to keep his head down. &lt;br /&gt;
&lt;br /&gt;
Four years after his awakening his university course sent his cohort on two years of traveling to other cultures to experience the philosophy they studied first hand. Six months in four locations. It was on this trip he would first encounter mage of the diamond and eventually pentacle orders. His presence noted by Guardians of the veil in Egypt, he was monitored interrogated rather brutally after losing a duel arcane but deemed not to be working for some nefarious master. It was here he was eventually recruited to the Mysterium. He studies of order ideology and principle continued in England and India where he had the various gaps in knowledge of mage society filled in and rounded out. During this time Scripture became aware of his choice and has done her best to sever ties. Masking their connection and not making contact since his return. But their souls are connected so hiding is easier said then done should the other decide it is time to meet.  &lt;br /&gt;
&lt;br /&gt;
Returning to Sacramento to finish out his mundane studies in July 2023 he joined up with the Consilium, secured a sanctum to work from and was wildly unprepared for what the city had in store.&lt;br /&gt;
&lt;br /&gt;
==Life in the river city== &lt;br /&gt;
&lt;br /&gt;
===Finding his feet and taking stock===&lt;br /&gt;
The river city Consilium was not what he had expected. His arrival brining the number up to four. No structure. No leadership. No officials. A glorious meeting location to be sure, something rather sullied to find the order wing of the Mysterium with lock taken off the door and utterly emptied. His eeliest endeavour made the space secure and useable again.  &lt;br /&gt;
&lt;br /&gt;
The first six months of time in the city were spent getting used to the society, grabbing bits of interesting history and getting to know the handful of fellow mages who called it home. &lt;br /&gt;
&lt;br /&gt;
Meeting on note included a one to one sit down with [[Philip Crosen]] as the two hit it off on the wrong foot and after a series of encounters with growing tensions decided to try and see past their differences and talk it out, which they managed set the stage for the two to develop a loose friendship.&lt;br /&gt;
&lt;br /&gt;
The first mage he invited to his Sanctum [[October]] a mage who had returned to the city after himself. They hit it off well in the informal setting and somehow settled on plans to try and revitalise the Consilium, a monumental undertaking he had not considered before they had this talk. he has since wondered if he was manipulated, albeit with the best of intentions, into the course of action.  &lt;br /&gt;
&lt;br /&gt;
The idea weighing heavy on his mind he [[Winter]] was invited next the mage he knew least of. This meeting proved to be beyond insightful learning winter was both a guardian and an Obrimos was only the beginning Chambers was also made aware of the deal struck by powers beyond his or the guardians preview that brought a ceasefire with the seers in Sacramento. Looking to balance the scales of the great secret Chambers told [[Winter]] of his ultimate goal to reform sympathy with the ghosts of Atlantis and shared with the Guardian his momentary name. Doubling as a safe guard of in a fashion in case the planned revival caused the Moros to walk from the path of wisdom.     &lt;br /&gt;
&lt;br /&gt;
===The great work begins===&lt;br /&gt;
January 2024 saw the first official Consilium meeting of the five mages. Small headway was made ideas introduced as much testing the waters as anything but it was deemed a successfully first step. After this October disappeared without a trace and he was left alone for a time in his efforts and plans. He still wonders what happened to the enchanter.  &lt;br /&gt;
&lt;br /&gt;
The following six to seven months saw mages new and returning flock to the city tripling their numbers. A combination of personal business concluding and the orders sending mages to bolster the desperately lacking resources of the river city Consilium. the advances in this time included getting the process of acknowledgement formalised to expedite it so mages no longer took several months to get through the process. He began minuting the notes of official meeting in [[Supernal Script]] so mages could be kept up to date on the political motions and decisions of the Consilium. Galling a little at the request that teach order wing have its own copy of the notes but making the willing sacrifice to provide the source of sympathy regards. A council was reformed with each path being represented to help fast track ideas and voices regarding official matters and provide some basis to enforce the Lex. &lt;br /&gt;
&lt;br /&gt;
The greatest work to date however involved series commitment on his part. Thanks to the training provided by [[Aurora]] He was able to pass the [[Factotum]] exam and with this achievement begin writing a new charter for the Consilium to make it official once. A daunting and slow process but a very necessary one.        &lt;br /&gt;
&lt;br /&gt;
===Councillor of the path of Doom===&lt;br /&gt;
In September of 2024 [[Corn]] and [[Witch]] were invited to the first path meeting of the Moros. Here both Corn and Chambers made a bid for the position of councillor. [[Corn]] was quickly swayed by the arguments of the host and Chambers took the position appointing [[Witch]] as his provost. The Moros collectively decided they need a place to handle their business as a path rather then rely on mages opening their personal sanctums for the meetings. &lt;br /&gt;
&lt;br /&gt;
===The Lex Magica and why it matters===&lt;br /&gt;
And now having meet with [[Aurora]] on a handle for occasions to plan out parts of the proposed charter Chambers has offered to meet and discuss the plans and propositions with any mage who so wishes to, under the understanding that not every idea and suggestion will make the final draft and a degree of maturity is needed. Their ancient laws are guides to wisdom and need to be respected. these separate the pentacle from the seers, from the left handed and from the Scelesti. They should not be discarded or handled lightly.&lt;br /&gt;
&lt;br /&gt;
So far Chambers has met with: &lt;br /&gt;
[[Aurora]];&lt;br /&gt;
[[Phoenyx]]&lt;br /&gt;
[[Skye]] &lt;br /&gt;
&lt;br /&gt;
===Hierarch of the river city Consilium===&lt;br /&gt;
Seeing the stagnation and reserved nature of the mages of the budding Consilium and knowing full well that allowing such to continue would only cause the Consilium to fall back into the defenceless state of non existence he had found it in. The Councillor of the Moros called the council to meet. [[Chambers]] mystagogue and councillor to the path of doom, [[Aurora]] mystagogue and council to the path of ecstasy, [[Joyeuse]] Arrow and council to the path of the mighty, [[Cavendish]] ladder and council to the path of the path of the thistle and [[Salem]] libertine and councillor to the path of scourging. Each in turn agreed with his proposal that a hierarch was needed. Two names came forward Auroras and his own. His fellow mystotuge having no wish for the position removed her own candidacy to back the Moros and some he took the seat early March 2025.&lt;br /&gt;
&lt;br /&gt;
==Hooks==&lt;br /&gt;
*Official documentation: Having recently studied for and passed the Factotum exam, Chambers is in the process of constructing a charter to serve the needs of the river city Consilium and actually make them official. He has welcomed anyway to meet and talk over the process, providing they accept not every idea will make it into the final article and we need to handle the conversations maturely. &lt;br /&gt;
&lt;br /&gt;
*Pancryptia investigations: Only members of the Mysterium could begin to guess at his true motive but where possible Chambers does make the effort to walk among the city and observe the various events and festivals and gatherings in his hunt for the supernatural and supernal truth to unravel. You don't need to be a member of the Mysterium to meet up with him and talk philosophy in variety of locations of course. He does seem however to be looking for something specific.  &lt;br /&gt;
&lt;br /&gt;
*Importance of infrastructure: Chambers has been investing in infrastructure for the mages of the city to be better supported and prepared. He is always willing to both listen to and make his own suggestions about what are sound investments, following through of course.  &lt;br /&gt;
&lt;br /&gt;
*Traditionalist: Chambers sits pretty centrally as far as the traditions of his order goes. He values his word, tries not lie. Practices right exchange where he can and pays his debts of guanxi. At the moment he seems to be destined for a role as an archivist even if he privately laments that, he has little time to give a full investigation the respect it deserves. But this does mean he is willing to lend a support role where he can.   &lt;br /&gt;
&lt;br /&gt;
*Good time management: The man is highly efficient with his actions, something he attributes to good order, taking things step by step and not rushing. By taking the time to understand, he is fast without being hasty. Finding this means he gets tasks quickly even without the use of magic he is often available and willing to lend support to lengthy projects.   &lt;br /&gt;
&lt;br /&gt;
*A dying practice: The stone scribe practices the craft of masonry. Surprising no one. He uses his job making gravestones to justify investigations into victims of tragedy and hanging around graveyards. As his skill increases he becomes ever more fascinated with the idea of materials changing into objects. Well aware of the dangers it represents, he is more willing then most to work on joint crafting projects.&lt;br /&gt;
&lt;br /&gt;
==Sheet Stuff==&lt;br /&gt;
{{col-begin|width=100%}}&lt;br /&gt;
{{col-break|width=25%}}{{quote|Merits|m}}&lt;br /&gt;
*{{Has Merit|Good Time Management|2}}&lt;br /&gt;
*{{Has Merit|Meditative Mind|1}}&lt;br /&gt;
*{{Has Merit|Resources|5}}&lt;br /&gt;
*{{Has Merit|Mystery Initiation|1}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Medical&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|High Speech|1}}&lt;br /&gt;
*{{Has Merit|Hallow|2}}&lt;br /&gt;
*{{Has Merit|Sanctum|2}}&lt;br /&gt;
*{{Has Merit|Workshop|1}}&lt;br /&gt;
:Sculpting &lt;br /&gt;
&lt;br /&gt;
{{col-break|width=25%}}{{quote|Arcana|m}}&lt;br /&gt;
&lt;br /&gt;
*{{Has Arcana|Arcana=Death|Mastery=Apprentice}}&lt;br /&gt;
*{{Has Arcana|Arcana=Fate|Mastery=Disciple}}&lt;br /&gt;
*{{Has Arcana|Arcana=Forces|Mastery=Initiate}}&lt;br /&gt;
*{{Has Arcana|Arcana=Life|Mastery=Initiate}}&lt;br /&gt;
*{{Has Arcana|Arcana=Matter|Mastery=Initiate}}&lt;br /&gt;
*{{Has Arcana|Arcana=Mind|Mastery=Initiate}}&lt;br /&gt;
*{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&lt;br /&gt;
*{{Has Arcana|Arcana=Space|Mastery=Initiate}}&lt;br /&gt;
*{{Has Arcana|Arcana=Spirit|Mastery=Initiate}}&lt;br /&gt;
*{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=25%}}{{quote|Rotes|m}}&lt;br /&gt;
*[[Grim Sight]]&lt;br /&gt;
*[[Interconnections]]&lt;br /&gt;
*[[Scribe Final Name]]&lt;br /&gt;
*[[Study Final Name]]&lt;br /&gt;
*[[Uncover Final Name]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=25%}}{{quote|Glimpses|m}}&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?46390 A small but sacred duty (Historical)]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?46474 Scouting for Names]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?46486 The first Slab in a long road]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?46549 Lovers of wisdom: Plato]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?46756 Recent history: On the job]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?46804 The first commission]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?47228 Copying up paper cuts July 2024]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?47270 Stone dragon]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?47572 Atlantean Inheritance our Ancient laws]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?48130 A dead mans tales]&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Chambers</id>
		<title>Chambers</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Chambers"/>
				<updated>2025-12-03T20:09:58Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=46376&lt;br /&gt;
|Avatar=Michael Sheen&lt;br /&gt;
|Quote=There's more to a name then sound and syllable. Don't worry I will make sure yours is recorded.&lt;br /&gt;
|box1=[[Position::Hierarch]] of the [[Consilium]]  Former [[Former Position::Councilor]] of the [[Moros]]&lt;br /&gt;
|box2=[[Status]] ([[Factotum]]) {{dot1}} &amp;lt;br&amp;gt; [[Position::Factotum]]&lt;br /&gt;
|box3=[[Stone Scribes]]&lt;br /&gt;
}}&lt;br /&gt;
{{Has Rote|Grim Sight}}&lt;br /&gt;
{{Has Rote|Interconnections}}&lt;br /&gt;
{{Has Rote|Scribe Final Name}}&lt;br /&gt;
{{Has Rote|Study Final Name}}&lt;br /&gt;
{{Has Rote|Uncover Final Name}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Slightly below average height for an English man, Chambers stands at 5ft 8' with a nest of dark curls on top his head shot through with grey giving him an older appearance then his early thirties years of life. When his beard is grown in it likewise has the encroaching grey of middle age. &lt;br /&gt;
&lt;br /&gt;
Otherwise he is quite unremarkable as people go. He has lived a comfortable life and while not overweight was pushing that way when he first arrived in Sacramento, he has over the last several months lost a little weight for those who know what to look for although it has done little to help his overall fitness.  &lt;br /&gt;
&lt;br /&gt;
The Casual clothes and cheap robes have given way to more frequent use of suits that make use of the full grey palette. The move to professional academic from scruffy scholar was more then happen stance, given it coincided with his push to take up the role of councillor of the Moros, and more serious reconstruction of the Consilium. Mounting responsibilities change people. And the right image helps.&lt;br /&gt;
&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
{{quote|Uncloaked|m}}&lt;br /&gt;
The sounds of the unquiet dead can be heard, dozens of whispers seem to emanate from unseen sources and most certainly unliving throats. &lt;br /&gt;
  &lt;br /&gt;
{{quote|Vulgar Casting|m}}&lt;br /&gt;
A choir of screams from stygian shades wracks the surrounding area with a cacophony of otherworldly undead screams. &lt;br /&gt;
 &lt;br /&gt;
{{quote|Vice|m}}&lt;br /&gt;
The voices of his nimbus take on malevolent tones and threatening half heard words, sounds of snapping, breaking, nails on chalk board and other haunting noises accompany the stage whispers.  &lt;br /&gt;
&lt;br /&gt;
{{quote|Virtue|m}}&lt;br /&gt;
The atmosphere becomes heavy with restful quiet audible by the sudden suppression of other noise, gentle sighs and peaceful whispers, the soft babbling of souls at rest, of intimate connections and peaceful acceptance.&lt;br /&gt;
&lt;br /&gt;
==Awakening==&lt;br /&gt;
Less then forty eight hours had passed since he arrived in the river city, that all it took to die. A river cruise gone wrong, an Englishman over the edge and a swift current to drown in. But death was not what he expected. Wrapped in quiet calm. Passing through the dark towards something those had been comforting, familiar in cultural sense. The realm of Stygia however was not. &lt;br /&gt;
&lt;br /&gt;
In effect washing up in the grey haze in a realm where all things were mutable, gold and marble, and wood and stone all mashed into shapes and forms beyond imagination and utterly familiar. The shades howling and screaming and calm. But what held his attention most was the Ziggurat. Each step and block made of something new and other, behold the tower of lead coin. Mutable, changing as its realm does he would go on to learn the reports varying. That this tower alone has a more storied set of experiences. But his was to climb insurmountable stairs each, composed of something new and different many materials unknown to him. Each should be beyond his ability yet is managed, each becomes part of him in an intrinsic way. Time later he reaches what appears to be the top. The coin of lead hovering before and above him. The final task his name like many other scratched into the endless matter of the tower itself. Some signed a book, the traditional method, some signed the walls or in the air the tower of the lead coin itself seeming to determine the method. His. By hand.&lt;br /&gt;
&lt;br /&gt;
Returning to his senses, back to the fallen world now able to perceive the weight of death heavy upon the souls of people around, the way things and people and place connected, the exact composition and breakdown of objects. He awoke to the truth of the world. And within days had been picked up by an apostate and guided in the ways of truth.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Arriving and Awakening in Sacramento six years prior to his arrival the Moros was picked up by a non afflicted apostate going by the shadow name of Scripture. She taught him a lot but one of the first lessons.. Keep your head down and don't get caught up in the endless back forth of the various factions at play. It is from this lesson that he never kept spells active for long until he was able to cloak them. Consequently he is utterly ignorant of the events of the city up unto his joining of the Consilium in July of 2023. Some of these events have been hinted at or teased to him. &lt;br /&gt;
&lt;br /&gt;
Scripture was a stone scribe focused on the great work of restoring lost names. Believing it was possible to eventually restore the names the mages of Atlantis and from them learn. She gifted Chambers his shadow name due to his nimbus and more so gifted him the knowledge and after a few years the first attainment in the process of refining his soul. &lt;br /&gt;
&lt;br /&gt;
He agrees who heartedly with her mission but not her methods. Scripture holds the pentacle and the seers in equal contempt, the servants of the abyss are even worse naturally. She dedicates herself to her mission who heartedly. Chambers see both opportunity for the names to be used to help restore Atlantis in many small ways, not least stop the abyss or seers from achieving total victory, and the need for wider cooperation to further the goal. Scripture calls him naïve and to keep his head down. &lt;br /&gt;
&lt;br /&gt;
Four years after his awakening his university course sent his cohort on two years of traveling to other cultures to experience the philosophy they studied first hand. Six months in four locations. It was on this trip he would first encounter mage of the diamond and eventually pentacle orders. His presence noted by Guardians of the veil in Egypt, he was monitored interrogated rather brutally after losing a duel arcane but deemed not to be working for some nefarious master. It was here he was eventually recruited to the Mysterium. He studies of order ideology and principle continued in England and India where he had the various gaps in knowledge of mage society filled in and rounded out. During this time Scripture became aware of his choice and has done her best to sever ties. Masking their connection and not making contact since his return. But their souls are connected so hiding is easier said then done should the other decide it is time to meet.  &lt;br /&gt;
&lt;br /&gt;
Returning to Sacramento to finish out his mundane studies in July 2023 he joined up with the Consilium, secured a sanctum to work from and was wildly unprepared for what the city had in store.&lt;br /&gt;
&lt;br /&gt;
==Life in the river city== &lt;br /&gt;
&lt;br /&gt;
===Finding his feet and taking stock===&lt;br /&gt;
The river city Consilium was not what he had expected. His arrival brining the number up to four. No structure. No leadership. No officials. A glorious meeting location to be sure, something rather sullied to find the order wing of the Mysterium with lock taken off the door and utterly emptied. His eeliest endeavour made the space secure and useable again.  &lt;br /&gt;
&lt;br /&gt;
The first six months of time in the city were spent getting used to the society, grabbing bits of interesting history and getting to know the handful of fellow mages who called it home. &lt;br /&gt;
&lt;br /&gt;
Meeting on note included a one to one sit down with [[Philip Crosen]] as the two hit it off on the wrong foot and after a series of encounters with growing tensions decided to try and see past their differences and talk it out, which they managed set the stage for the two to develop a loose friendship.&lt;br /&gt;
&lt;br /&gt;
The first mage he invited to his Sanctum [[October]] a mage who had returned to the city after himself. They hit it off well in the informal setting and somehow settled on plans to try and revitalise the Consilium, a monumental undertaking he had not considered before they had this talk. he has since wondered if he was manipulated, albeit with the best of intentions, into the course of action.  &lt;br /&gt;
&lt;br /&gt;
The idea weighing heavy on his mind he [[Winter]] was invited next the mage he knew least of. This meeting proved to be beyond insightful learning winter was both a guardian and an Obrimos was only the beginning Chambers was also made aware of the deal struck by powers beyond his or the guardians preview that brought a ceasefire with the seers in Sacramento. Looking to balance the scales of the great secret Chambers told [[Winter]] of his ultimate goal to reform sympathy with the ghosts of Atlantis and shared with the Guardian his momentary name. Doubling as a safe guard of in a fashion in case the planned revival caused the Moros to walk from the path of wisdom.     &lt;br /&gt;
&lt;br /&gt;
===The great work begins===&lt;br /&gt;
January 2024 saw the first official Consilium meeting of the five mages. Small headway was made ideas introduced as much testing the waters as anything but it was deemed a successfully first step. After this October disappeared without a trace and he was left alone for a time in his efforts and plans. He still wonders what happened to the enchanter.  &lt;br /&gt;
&lt;br /&gt;
The following six to seven months saw mages new and returning flock to the city tripling their numbers. A combination of personal business concluding and the orders sending mages to bolster the desperately lacking resources of the river city Consilium. the advances in this time included getting the process of acknowledgement formalised to expedite it so mages no longer took several months to get through the process. He began minuting the notes of official meeting in [[Supernal Script]] so mages could be kept up to date on the political motions and decisions of the Consilium. Galling a little at the request that teach order wing have its own copy of the notes but making the willing sacrifice to provide the source of sympathy regards. A council was reformed with each path being represented to help fast track ideas and voices regarding official matters and provide some basis to enforce the Lex. &lt;br /&gt;
&lt;br /&gt;
The greatest work to date however involved series commitment on his part. Thanks to the training provided by [[Aurora]] He was able to pass the [[Factotum]] exam and with this achievement begin writing a new charter for the Consilium to make it official once. A daunting and slow process but a very necessary one.        &lt;br /&gt;
&lt;br /&gt;
===Councillor of the path of Doom===&lt;br /&gt;
In September of 2024 [[Corn]] and [[Witch]] were invited to the first path meeting of the Moros. Here both Corn and Chambers made a bid for the position of councillor. [[Corn]] was quickly swayed by the arguments of the host and Chambers took the position appointing [[Witch]] as his provost. The Moros collectively decided they need a place to handle their business as a path rather then rely on mages opening their personal sanctums for the meetings. &lt;br /&gt;
&lt;br /&gt;
===The Lex Magica and why it matters===&lt;br /&gt;
And now having meet with [[Aurora]] on a handle for occasions to plan out parts of the proposed charter Chambers has offered to meet and discuss the plans and propositions with any mage who so wishes to, under the understanding that not every idea and suggestion will make the final draft and a degree of maturity is needed. Their ancient laws are guides to wisdom and need to be respected. these separate the pentacle from the seers, from the left handed and from the Scelesti. They should not be discarded or handled lightly.&lt;br /&gt;
&lt;br /&gt;
So far Chambers has met with: &lt;br /&gt;
[[Aurora]];&lt;br /&gt;
[[Phoenyx]]&lt;br /&gt;
[[Skye]] &lt;br /&gt;
&lt;br /&gt;
===Hierarch of the river city Consilium===&lt;br /&gt;
Seeing the stagnation and reserved nature of the mages of the budding Consilium and knowing full well that allowing such to continue would only cause the Consilium to fall back into the defenceless state of non existence he had found it in. The Councillor of the Moros called the council to meet. [[Chambers]] mystagogue and councillor to the path of doom, [[Aurora]] mystagogue and council to the path of ecstasy, [[Joyeuse]] Arrow and council to the path of the mighty, [[Cavendish]] ladder and council to the path of the path of the thistle and [[Salem]] libertine and councillor to the path of scourging. Each in turn agreed with his proposal that a hierarch was needed. Two names came forward Auroras and his own. His fellow mystotuge having no wish for the position removed her own candidacy to back the Moros and some he took the seat early March 2025.&lt;br /&gt;
&lt;br /&gt;
==Hooks==&lt;br /&gt;
*Official documentation: Having recently studied for and passed the Factotum exam, Chambers is in the process of constructing a charter to serve the needs of the river city Consilium and actually make them official. He has welcomed anyway to meet and talk over the process, providing they accept not every idea will make it into the final article and we need to handle the conversations maturely. &lt;br /&gt;
&lt;br /&gt;
*Pancryptia investigations: Only members of the Mysterium could begin to guess at his true motive but where possible Chambers does make the effort to walk among the city and observe the various events and festivals and gatherings in his hunt for the supernatural and supernal truth to unravel. You don't need to be a member of the Mysterium to meet up with him and talk philosophy in variety of locations of course. He does seem however to be looking for something specific.  &lt;br /&gt;
&lt;br /&gt;
*Importance of infrastructure: Chambers has been investing in infrastructure for the mages of the city to be better supported and prepared. He is always willing to both listen to and make his own suggestions about what are sound investments, following through of course.  &lt;br /&gt;
&lt;br /&gt;
*Traditionalist: Chambers sits pretty centrally as far as the traditions of his order goes. He values his word, tries not lie. Practices right exchange where he can and pays his debts of guanxi. At the moment he seems to be destined for a role as an archivist even if he privately laments that, he has little time to give a full investigation the respect it deserves. But this does mean he is willing to lend a support role where he can.   &lt;br /&gt;
&lt;br /&gt;
*Good time management: The man is highly efficient with his actions, something he attributes to good order, taking things step by step and not rushing. By taking the time to understand, he is fast without being hasty. Finding this means he gets tasks quickly even without the use of magic he is often available and willing to lend support to lengthy projects.   &lt;br /&gt;
&lt;br /&gt;
*A dying practice: The stone scribe practices the craft of masonry. Surprising no one. He uses his job making gravestones to justify investigations into victims of tragedy and hanging around graveyards. As his skill increases he becomes ever more fascinated with the idea of materials changing into objects. Well aware of the dangers it represents, he is more willing then most to work on joint crafting projects.&lt;br /&gt;
&lt;br /&gt;
==Sheet Stuff==&lt;br /&gt;
{{col-begin|width=100%}}&lt;br /&gt;
{{col-break|width=25%}}{{quote|Merits|m}}&lt;br /&gt;
*{{Has Merit|Good Time Management|2}}&lt;br /&gt;
*{{Has Merit|Meditative Mind|1}}&lt;br /&gt;
*{{Has Merit|Resources|5}}&lt;br /&gt;
*{{Has Merit|Mystery Initiation|1}}&lt;br /&gt;
*{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Medical&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|High Speech|1}}&lt;br /&gt;
*{{Has Merit|Hallow|2}}&lt;br /&gt;
*{{Has Merit|Sanctum|2}}&lt;br /&gt;
*{{Has Merit|Workshop|1}}&lt;br /&gt;
:Sculpting &lt;br /&gt;
&lt;br /&gt;
{{col-break|width=25%}}{{quote|Arcana|m}}&lt;br /&gt;
&lt;br /&gt;
*{{Has Arcana|Arcana=Death|Mastery=Apprentice}}&lt;br /&gt;
*{{Has Arcana|Arcana=Fate|Mastery=Disciple}}&lt;br /&gt;
*{{Has Arcana|Arcana=Forces|Mastery=Initiate}}&lt;br /&gt;
*{{Has Arcana|Arcana=Life|Mastery=Initiate}}&lt;br /&gt;
*{{Has Arcana|Arcana=Matter|Mastery=Initiate}}&lt;br /&gt;
*{{Has Arcana|Arcana=Mind|Mastery=Initiate}}&lt;br /&gt;
*{{Has Arcana|Arcana=Prime|Mastery=Apprentice}}&lt;br /&gt;
*{{Has Arcana|Arcana=Space|Mastery=Initiate}}&lt;br /&gt;
*{{Has Arcana|Arcana=Spirit|Mastery=Initiate}}&lt;br /&gt;
*{{Has Arcana|Arcana=Time|Mastery=Disciple}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=25%}}{{quote|Rotes|m}}&lt;br /&gt;
*[[Grim Sight]]&lt;br /&gt;
*[[Interconnections]]&lt;br /&gt;
*[[Scribe Final Name]]&lt;br /&gt;
*[[Study Final Name]]&lt;br /&gt;
*[[Uncover Final Name]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=25%}}{{quote|Glimpses|m}}&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?46390 A small but sacred duty (Historical)]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?46474 Scouting for Names]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?46486 The first Slab in a long road]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?46549 Lovers of wisdom: Plato]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?46756 Recent history: On the job]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?46804 The first commission]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?47228 Copying up paper cuts July 2024]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?47270 Stone dragon]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?47572 Atlantean Inheritance our Ancient laws]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?48130 A dead mans tales]&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Lex_Magica</id>
		<title>Lex Magica</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Lex_Magica"/>
				<updated>2025-12-03T18:24:05Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: /* Silver Laws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|mta}}{{TOC right}}&lt;br /&gt;
The Lex Magica is the principal system of Law governing all Awakened; designed to prevent Magi from using their gifts without Wisdom or restraint. It is a labyrinth of tradition and built on precepts and precedents that can be traced back to Atlantis itself. It works in tandem with a [[Consilium Charter]] that allows the [[Consilium]] to operate. &lt;br /&gt;
* The Lex Magica is championed by the [[Silver Ladder]] who takes point in training and vetting new Factotum. &lt;br /&gt;
* The Consilium of Sacramento recognizes the [[#Gold Laws|Gold]], [[#Silver Laws|Silver]], [[#Bronze Laws|Bronze]], and [[#Iron Laws|Iron]] laws in principal and of practice. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Researching the Lex Magica:==&lt;br /&gt;
Because of the age and apparent venerability of the Consilium of Sacramento, the Lex Magica is incredibly dense and lengthy. What we have written is some of the most obvious precedents for the Consilium’s own body of Law. However, it is not at all extensive. To rectify that, should you be looking into the Lex Magica, follow the following set of rules for your research. &lt;br /&gt;
* Capping Skill: [[Politics Skill|Politics]]&lt;br /&gt;
* Action: Various - Depending on the Obscurity of the Precedent being researched. The simplest things could end up being just the Library Merit available to the character. Or, in terms of the really obscure could be as high as [[Library]] Merit + 3 or more.&lt;br /&gt;
* Research Time: Various - Base Time of 30 Minutes per roll. Obscure items may necessitate longer research times. Ask the Head Mage ST for details.&lt;br /&gt;
* Appropriate [[Library|Libraries]]: Lex Magica, Consililum Politics&lt;br /&gt;
* Possible Modifiers: None&lt;br /&gt;
* Roll Results: Every five successes gains one piece of information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gold Laws==&lt;br /&gt;
These are are the shining Laws that survived to us from Atlantis. All Awakened are subject to these laws and no council may change them; unless by Harmony, or should there be no evidence of Artifact: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recognized by Supremacy===&lt;br /&gt;
====Great Rights====&lt;br /&gt;
The main bulk of any cabal Protocols are the Directed Protocols. In Atlantean tradition, these consist of the Great Rights, Lesser Analogues, Interdicts and Addendums.  The Directed Protocols cover a series of pacts that mages agree to for the good of the [[cabal]].  The Great Rights emerged when Mysterium scholars noticed a common thread weaving through their Protocols.  Some scholars argue that this thread came from Atlantis; others believe it was inspired by the Supernal World. A few rant that the Great Rights were created by the Exarchs to enforce their own warped vision.&lt;br /&gt;
&lt;br /&gt;
Typically, a cabal is allowed to govern and adjudicate their Great Rights as they see fit in their territory.  However, it is recommended that if this involves another Recognized Cabal that the dispute is mediated by a [[Herald]] and brought to the attention of the Council.&lt;br /&gt;
&lt;br /&gt;
=====Right of Crossing=====&lt;br /&gt;
'''Let no borders stop an Awakened with a clear heart.'''&lt;br /&gt;
Provided a mage has no ill will toward a cabal, let them cross territory peacefully.  This is also called the Traveler's Right.  This Right allows for mages to traverse a cabal's territory peacefully.  This means that the traveler does not attack, manipulate, or subvert the resources within the recorded territory.  The travelling mage must not use offensive magic while crossing through, and the amount of time spent in the territory should be short; a day at the most.  Any longer amount of time and the visiting mage should request Hospitality.&lt;br /&gt;
&lt;br /&gt;
If a cabal has marked Safe Passages, the Crossing Mage should respect their markings and stay to the route.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Right of Emeritus=====&lt;br /&gt;
'''Those who have earned respect must be treated with respect.'''&lt;br /&gt;
Traditionally, this refers to the practice of respecting one's elders.  In practice, it's been broadened today to mean that those who have earned respect, must be respected.  Respect is measured through word and deed.  And that person's area of expertise should have a direct or substantial benefit to the cabal.  Maybe they have a PhD in Mechanical Engineering or maybe they have a Black Belt in three different martial arts; in both cases, they should be given respect and deference within their area of expertise.&lt;br /&gt;
&lt;br /&gt;
Additionally, although not as widely practiced, is the giving of respect to those who have gained a certain position or title such as Councilor or Herald.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Right of Hospitality=====&lt;br /&gt;
'''Those who request hospitality must be granted it.'''&lt;br /&gt;
Quite simply put, when a mage invokes Hospitality of a Cabal, the cabal must provide for food, lodging, and security for the mage.  This is so they may rest and recuperate.  Travelling is much less dangerous these days, but it can still be useful when you don't know where the local threats reside to utilize this right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Right of Nemesis=====&lt;br /&gt;
'''When vengeance is declared, let none stand in its way.'''&lt;br /&gt;
Nemesis covers overt violence between mages.  In other words, when a conflict is approved under the Precept of War, don't get in the middle of the feud.  When it is invoked, then the cabal needs to be preparing for it as it stays in effect until the conflict is resolved.  Additionally, no mage should interfere with the feud unless it becomes a direct threat to them.  This is not a right that should be invoked lightly or with hubris.&lt;br /&gt;
&lt;br /&gt;
=====Right of Sanctuary=====&lt;br /&gt;
'''Protect your home, and let no action cause it harm.'''&lt;br /&gt;
Cabal members, and those under their care, must do nothing to compromise the safety of the sanctum.  Do no harm to the sanctuary.  Do no harm to its resources.  If it's a tiff between two cabal members as a result of independent actions, it can be resolved under the Right to Duel Arcane.  If it is an action that is the result of external influence, a breach of this right may have occurred.  It's up to the cabal to decide how to deal with the individual who has impinged on the right, whether another member or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recognized by Artifact===&lt;br /&gt;
The Rights - including the Murder of a convicted Wise- due to the position of [[Interfector|Interfector]] within the [[Guardians_of_the_Veil|Visus Draconis]] is recognized by Artifact. The Guardian Interfector, will be masked during the entire duration carrying out their duties, their identity will remain secret. These duties will only be carried out by the will of the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recognized by Harmony===&lt;br /&gt;
====Precept of Secrecy====&lt;br /&gt;
The existence of magic must be kept secret from those who do not practice it. Our knowledge is our greatest treasure, and it is a trust placed within each Mage by the Oracles themselves. Betraying that trust by creating the impossible before the Sleeping Innocent, or sharing our knowledge with The Others between the Cracks: is one of the greatest betrayals of trust an Awakened may perpetrate. &lt;br /&gt;
: '''Illumination''': ''It’s no secret amongst us that we have the power of creation at our fingertips.  If we can dream something, chances are that we can actually make it possible.  The problem is that some of these dreams that we can create are expensive.  I’m not talking about the costs involved with casting the spell, but the dangers doing it crosses.  Some of those bridges go places they shouldn’t, and it’s in these moments of weakness that the mage cannot keep his proverbial pants on that he does something in front of those that shouldn’t see it.  Whether they’re the sleeping and innocent, or in front of something else that shouldn’t know.  Let it be known that this is a dark path that will only cause suffering for those that witness it and for the cause of that Vulgarity.''&lt;br /&gt;
&lt;br /&gt;
: ''We have a responsibility to use our Enlightenment in such a way that is responsible.  It’s our greatest power and our greatest weapon. It’s what we have to keep the forces of evil at bay.  It’s what we use to keep the tsunami that is the Lie from crashing down on us.  It’s what we have to keep the Mad and outside evils at bay.  But it’s dangerous to use even in this way.  It’s a torrent of power and if we are not vigilant, it will place us all in danger.  Betraying this power is betraying part of who you are.  It threatens the very part of you that is special and Enlightened.  Mobs of angry villagers are not just stories.  These days they come with SWAT teams, or darkness in the night.  So sure, their words may be sweet as ambrosia one night, but the next, they can be the agents of our destruction.''&lt;br /&gt;
&lt;br /&gt;
: ''Let’s put it this way.  You want to break our trust and violate our secrecy and safety, you’re the scum of the earth.  If you can’t manage to get it through your thick skull at that point, get out of our city.'' -- '''Nous'''&lt;br /&gt;
&lt;br /&gt;
=====Verdicts=====&lt;br /&gt;
*Casting Vulgar Magic before Sleepers: [[Tetragrammaton#Major_Reprimand|Major Reprimand]]&lt;br /&gt;
*Casting Vulgar Magic before Witnesses: [[Tetragrammaton#Minor_Penance|Minor Penance]]&lt;br /&gt;
*Casting Vulgar Magic before Witnesses who tell others: [[Tetragrammaton#Major_Penance|Major Penance]] &lt;br /&gt;
*Speaking of the Mysteries before Sleepers: [[Tetragrammaton#Incarceration|Incarceration]]&lt;br /&gt;
*Betraying Arcane knowledge to other Supernatural Societies (i.e. Vampires, Werewolves): [[Tetragrammaton#Banishment|Banishment]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Precept of Recognition====&lt;br /&gt;
Recognition. It is the very basis of how the Lex Magica operates. Without it, no mage may be recognized as a Member, no Crime may be recognized as such. Without it, the Lex Magica does not grow.&lt;br /&gt;
: '''Illumination''': ''It's pretty simple. Without Recognition, there is no law; there is no Consilium. The Precept of Recognition is what names the Jurisdiction of the Consilium. It names what we recognize as crimes and who we recognize as criminals. Recognition names the precedents which help us fairly and wisely judge these crimes and these criminals, and which help us adapt our laws when the need arises. ''&lt;br /&gt;
&lt;br /&gt;
: ''Those people and things which are recognized by the Consilium are those which are protected, and bound, by the Consilium's laws. Anything that is not recognized by the Consilium does not fall under its protection, or under its judgement, and this means that there is no guarantee of safety and no rights for the unrecognized. This means that a line is drawn in the sand. ''&lt;br /&gt;
&lt;br /&gt;
: ''Those who are recognized are welcomed into our community and society and gifted with rights and protections. Those who are not recognized have nothing. They are outside of the law. ''&lt;br /&gt;
&lt;br /&gt;
: ''This does not mean that they are untouchable. No, it means the opposite. They are vulnerable. They are at the mercy of whatever encounters them. That's why, for example, the Precept of War does not apply to Banishers, Seers, or Scelesti in Sacramento. They are unrecognized. When two recognized cabals want to throw down, though, the Precept of War can't be ignored because both cabals have already agreed to be a part of the Consilium and to recognize the wisdom and authority of its laws and its jurisdiction. That is why the Precept of Recognition is so important to our Society, and to our laws.'' -- '''[[Avis]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Precept of Protectorate====&lt;br /&gt;
The Consilium of Sacramento seeks to protect those sanctum and resources of those who deign to inform the Consilium. As it does protect and recognize Territory as taken by a Member Cabal. As this shows a trust instilled within the power of the Consilium, it will do all in its power to protect and to inform the Wise of the protocols observed and conducted when it comes to Right of Crossing and Hospitality. While the concept of Territory is closed to Solitaires, Sanctum and the right to hold a safe place is one afforded to all.&lt;br /&gt;
: '''Illumination''': ''Our society as a whole is built around a very simple principle: We are stronger together than we are apart. So we come together, we pay our dues, we follow the laws. And when the chips are on the table, we ask for help. This gives you a vehicle for asking for help. That means two things. First, if you violate someone else's territory, then we're obligated to help them. So don't do that. Take the time to check if what you're going to do is going to violate someone else's trust. Secondly, if you tell us what needs protecting, then we can help you do that. So help us help you. Sometimes the Wisest thing you can do is realize that you're not alone.'' -- [[Mace]]&lt;br /&gt;
&lt;br /&gt;
=====Verdicts=====&lt;br /&gt;
* Approaching another mage’s sanctum unannounced: [[Tetragrammaton#Minor_Reprimand|Minor Reprimand]]&lt;br /&gt;
* Testing the limits of another mage’s sanctum: [[Tetragrammaton#Minor_Penance|Minor Penance]]&lt;br /&gt;
* Entering the sanctum of another mage without permission: [[Tetragrammaton#Incarceration|Incarceration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Precept of Hubris====&lt;br /&gt;
The Awakened have been given a heavy burden to bear with the weight of knowledge. It is, however, that we are also Wise. Let it be that the Wise of the Consilium of Sacramento should employ ethics within their daily lives and how they employ the gifts bestowed. But, should it be that one of ours, even for a moment, falls from the path of Wisdom: let that Mage suffer the consequences.&lt;br /&gt;
: '''Illumination''': ''It really shouldn’t be that difficult, but it is.  We can sit and argue about what is ‘right’ and ‘wrong’, but at the end of the day, we already know what those mean.  Doing what is ‘right’ is to act in a way that does not harm those around you.  Whether Wise or Sleeping, we all know that there is a line that we must not cross. '' &lt;br /&gt;
&lt;br /&gt;
: ''Let’s be clear.  If you go through the proper channels outlaid by the Precept of War, then this doesn’t apply to those actions.  But that’s because we’ve already washed our hands of those actions.  And if we’ve already given approval within the Rights of Nemesis and the Duel Arcane, don’t come complaining to us about it either.  You made that bed.  Lie in it.''&lt;br /&gt;
&lt;br /&gt;
: ''Except for those two situations, going and doing harm to another human being, whether Sleeping or Awake, is downright contemptible.  Don’t mess with a sleeping soul, transform them, or bend them violently to your will.  It is basically like kicking a baby. It’s not a fair fight, and a cowardly thing to do.  Not to mention, these are actions that also breach the Precept of Secrecy.''&lt;br /&gt;
&lt;br /&gt;
: ''So just don’t do it.  It isn’t worth crossing that line.  If you have to ask where it is, unless you’re an apprentice and even then, you shouldn’t.'' -- Nous&lt;br /&gt;
&lt;br /&gt;
=====Verdicts=====&lt;br /&gt;
Casting a curse, forcing an unwilling transformation, binding another’s spirit, any attacks on others or aiding spiritual possession;&lt;br /&gt;
* Against a mage: [[Tetragrammaton#Minor_Reprimand|Minor Reprimand]]&lt;br /&gt;
* Against a Sleeper: [[Tetragrammaton#Major_Punishment|Major Punishment]]&lt;br /&gt;
&lt;br /&gt;
====Precept of War====&lt;br /&gt;
When the Member Cabals of the Consilium of Sacramento feel as though they have exhausted every means of arbitration; the Consilium recognizes their Right of Nemesis under the Precept of War. The Consilium also recognizes that such war comes in many forms. &lt;br /&gt;
* '''Street Warfare''': A Cabal announces its intent to attack, but is banned from violating the Sanctum of their rivals. &lt;br /&gt;
* '''Spiritual Warfare''': The Cabal announces that it will use the Shadow Realm or Twilight as it’s battlefield for open magic. This is in an effort to preserve the Precept of Secrecy.  &lt;br /&gt;
* '''Sanctum Warfare''': The Cabal informs the consilium of its intent to strike at the Sanctum of their Rival; understanding that once these gates are open they may not be closed again and retribution will follow for them. &lt;br /&gt;
* '''Shadow Warfare''': The Cabal confides that they intent to strike at another supernatural society, absolving the Consilium of knowledge and accepting that they go alone into their intended action. &lt;br /&gt;
* '''The Duel Arcane''': A single champion of each cabal involved in the conflict conduct single combat till exhaustion. This is an effort to prevent any further bloodletting of Wise.&lt;br /&gt;
: '''Illumination''': ''Awakened are held to a higher standard. With our cataclysmic powers, judicious use of these talents must be kept in check. To be frank: it is never okay to violate the [[#Precept of Secrecy|Precept of Secrecy]].''&lt;br /&gt;
&lt;br /&gt;
: ''Cabals should never march to war over trivial matters. To ensure order and progress, the Council has the authority to arbitrate grievances. All other options must be exhausted before such a declaration. '' -- [[Ermac]]&lt;br /&gt;
&lt;br /&gt;
=====Verdicts=====&lt;br /&gt;
Let it be known that although the cabals are at war - even Spiritual Warfare- with an open declaration, they are still not released from their obligation to the Precept of Secrecy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Silver Laws==&lt;br /&gt;
To change [[Consilium Charter|Consilium Concords]], also known as The Silver Laws, requires a majority vote by the ruling Council. &lt;br /&gt;
* [[Consilium Charter]]&lt;br /&gt;
* [[Code Duello]]&lt;br /&gt;
&lt;br /&gt;
==Bronze Laws==&lt;br /&gt;
Bronze Laws include all Precedents and rulings created by the Consilium of Sacramento, and recognized as such. Within, Illuminations are writ within to guide as per past judgements of exalted members of the Consilium of Sacramento. Finally, Lictoral Pronouncements and judgments done within and for the Consilium of Sacramento are also found within the scope of the Bronze Laws.&lt;br /&gt;
* [[Tetragrammaton]] &lt;br /&gt;
* [[Weavebreaker versus Secrecy]]&lt;br /&gt;
* [[Striker versus Secrecy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Iron Laws==&lt;br /&gt;
The Word of an Awakened, is their sword and their shield. It means everything. The breaching of oaths within the Consilium shall not be taken lightly. Cabal Protocols fall beneath the Iron Laws. Be weary when one takes on an oath with a false heart. &lt;br /&gt;
* '''Vox Contractus''': The simplest of terms. All parties agree that this constitutes an Iron Law. The Consilium of Sacramento will support any wronged party should this oath be broken.  &lt;br /&gt;
* '''Vox Publicus''': Public swearing of an oath between parties before the Awakened of the Consilium of Sacramento. Three Witnesses are required, and a neutral Herald to conduct the Rite of Requite. This is essential for Greater Oaths.  Minor Oaths, however, may forgo the witness requirement and may do so before the Hierarch, or the Herald conducting their Rite of Requite. &lt;br /&gt;
* '''Vox Libertas''': Oaths taken must be taken with a free and clear heart. None, may force another to take an oath under magical coercion or otherwise. When used by the Ruling Council or its Emissary to carry out a Judgement, this Protocol is waived.&lt;br /&gt;
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{{Links|Consilium}}{{footer|mta}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Code_Duello</id>
		<title>Code Duello</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Code_Duello"/>
				<updated>2025-12-03T18:21:41Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: /* The Duello */&lt;/p&gt;
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A combination of Western custom and Atlantean lore, the Code Duello (usually shortened to just “duello”) is a set of customs that determine what constitutes proper behavior during any kind of duel. Everything that is against Lex Magica is against the duello, but the reverse is not so; there are many legal ways to violate the duello, from mocking the loser to arriving late to fight. Some Consilii mandate strict adherence to the duello, but most do not. Even though the duello is fairly consistent across the Americas, variations enough exist to prompt travelers to inquire about what customs hold sway. The following section describes elements of the duello as it exists in the Americas and most of Europe. Asian and African mages often have far different notions about how to organize ritual combat. Even in the West, there are enough variations, local traditions and quirky laws to make a full description of the Code Duello impossible. Mages who twist the duello to their own ends are either hated or given a certain amount of grudging respect. Against expectations, Adamantine Arrows often play fast and loose with the duello. Arrows habitually prepare for un-restricted warfare; by comparison, the average duel is a petty game and treated as such.&lt;br /&gt;
*The code Duello: (The tome of mysteries pp. 118 – pp. 125) &lt;br /&gt;
&lt;br /&gt;
==Cabals==&lt;br /&gt;
&lt;br /&gt;
*Cabals who honour the duello work a sword into their Sigil, banner or emblem. &lt;br /&gt;
&lt;br /&gt;
==Consideration==&lt;br /&gt;
&lt;br /&gt;
*The result of a fair duel is binding, both parties are protected from declarations of Nemesis regarding the settled matter (from both participants and their allies).  &lt;br /&gt;
*The result of a duel is the final settlement on a given matter the result and oaths must be honoured or protections shall be stripped and further sanctions evoked by the ruling body of the Consilium.&lt;br /&gt;
*Duels can be a matter of privacy and unless the duel has been sanctioned as a means of conflict resolution by the Hierarch or a Councillor there is no obligation to inform anyone not directly involved in the duel of its happening. &lt;br /&gt;
*Those who seek to skirt the result of a duel by invoking the right of nemesis for reasons deemed insufficient will face punishment.&lt;br /&gt;
*The optional rules on page 122 of the Tome of Mysteries ARE NOT in play.&lt;br /&gt;
&lt;br /&gt;
===The Binding Oath===&lt;br /&gt;
&lt;br /&gt;
*Both parties are required to swear an oath enforced by the judge or another neutral party if required. If a neutral source of such fate magic is not available then the duelling mages must give oaths that constitute an iron law, before the agreed judge who will in turn discreetly inform a Consilium official so the situation can be ruled upon if needed. &lt;br /&gt;
*If both parties agree a non-binding oath can be sworn as iron law In front of a Herald or the Hierarch providing the respective party is neutral in the conflict. &lt;br /&gt;
&lt;br /&gt;
==Exemplar Oath==&lt;br /&gt;
'''I, who am called Zeno, swear this oath without arcane or mysterious compulsion. Should I be victorious according to the common codes of the Duel Arcane, my opponent, called Aurem, will relinquish the apprenticeship of the mage called Arctos to me for 90 days, transferring all solemn bonds and oaths of service. Furthermore, Arctos shall be free to become my apprentice if he wishes it, without interference from Aurem. Finally, Aurem will not entreat me to perform any service by action of thought, word or deed, for a year and a day from the date of the contest.&lt;br /&gt;
Should Aurem achieve victory by the Duel Arcane, I vow to pursue the Unclean magus called Angrboda, seeking his irrevocable death and thwarting his desires in all ways, until 90 days have passed, I have died, or I have delivered the head of Angrboda as an assurance of his death. I further vow that&lt;br /&gt;
I will take the mage called Morvan as my companion and witness in this endeavour. Finally, I will not communicate with the magus Arctos or entertain communications from him for a year and a day from the date of the contest.&lt;br /&gt;
The contest will be determined according to the common codes of the Duel Arcane, without addendum or alteration.&lt;br /&gt;
I acknowledge that the duel is Just, and that I may not seek the Great Right of Nemesis against any participant because of its outcome.&lt;br /&gt;
Let all know that the oath I swear is law. If I break it, let the Awakened inflict fair judgment upon me.'''&lt;br /&gt;
&lt;br /&gt;
===The Challenge===&lt;br /&gt;
&lt;br /&gt;
*Any mage may approach any other and put forth any demand or insult. If the recipient refuses the demand or refutes the insult, the aggressor may consider it ground for a challenge.&lt;br /&gt;
*The challenged party is under no obligation to accept a duel unless the local Ruling Council demands it '''(as they might to stave off an even more destructive conflict)'''.&lt;br /&gt;
*When an occasion clearly demands a duel, Awakened society labels those who refuse cowards.&lt;br /&gt;
*Those who frequently win fair duels are likewise given a degree of prestige. &lt;br /&gt;
*The duello considers a mage who attacks a mage, his allies and his resources someone who has offered a duel. A beleaguered mage can put a stop to such predation by accepting the implied challenge. &lt;br /&gt;
&lt;br /&gt;
===The Form===&lt;br /&gt;
&lt;br /&gt;
*The duel, arcane: Square the circle (prime 2) – standard resolutions: First blood, to the yield, or last man standing '''(it is considered bad faith to force your opponent to kill you for a win)'''. &lt;br /&gt;
*The duel arcane (Sanguine) (prime 3 for bashing, prime 4 for lethal, prime 5 for aggravated) – '''In a lethal or aggravated duel, death is a very real possibility'''. &lt;br /&gt;
*Shadow chess (prime 2 + spirit 3 or 5) both duellists must be bale to or given access to the location in the shadow realm. '''(warning local spirits and resonance can cause complications)'''&lt;br /&gt;
*Shadow chess (Sanguine) (prime 3 for bashing, prime 4 for lethal, prime 5 for aggravated) '''In a lethal or aggravated duel, death is a very real possibility'''. &lt;br /&gt;
*Vulgar duels – Use of direct magic to achieve a victory condition '''(The Consilium of Sacramento rules: any breaches in secrecy will be punished accordingly including the results of any paradoxes incurred)''' examples include space tag, shapeshifting contests and other feats of magical proficiency.&lt;br /&gt;
*The duel, mundane – Any mundane task the duellists can think of and agree to perform without any use of magic. '''(the resolution and integrity of which his just as binding as any magical duel)''' &lt;br /&gt;
&lt;br /&gt;
===Etiquette of the Squared Circle===&lt;br /&gt;
''The following applies to all forms of the duel arcane and all forms of shadow chess:''&lt;br /&gt;
&lt;br /&gt;
*-Presence + Intimidation or his Manipulation + Subterfuge (whichever tactic is preferred) is rolled for the mage with the highest Initiative. The opponent’s Composure is subtracted from the roll. Then the defender does the same, making his taunts or threats, with the other mage’s Composure subtracted from his roll. Whoever gets the most successes unnerves his foe, and a +1 die bonus is gained on all further rolls in the duel. If neither mage rolls any successes, or they have the same number, neither side gains an advantage. Either mage may choose to break off and cede the duel at any point. Otherwise, the contest continues.&lt;br /&gt;
*The mage who lost the contest of wills at the start of the duel strikes first '''(or he can choose to yield first strike to the other duellist, although there are no direct benefits for doing so).'''&lt;br /&gt;
*Each mage chooses two Arcana: one to serve as his ''sword'' and the other as his ''shield.'' In some formal duels, the challenged chooses the sword Arcanum while the challenger chooses the shield Arcanum, but generally mages are free to choose whichever Arcana they prefer. A combatant cannot use the same Arcanum for both sword and shield in a Duel Arcane.&lt;br /&gt;
*The Duel continues until one participant chooses to yield or is reduced to zero Willpower points, or the duration of the Squaring the Circle spell runs out. The winner — whomever loses the least amount of Willpower points — regains one point of Willpower, a surge of confidence from the victory.&lt;br /&gt;
*The loser of a Duel is expected to yield the point of contention to the victor, who is in turn expected to gracefully accept and allow the loser to depart peaceably, not pressing the advantage. &lt;br /&gt;
*Traditionally, a Duel settles a particular dispute for good. The loser should not challenge the winner over the same matter again.&lt;br /&gt;
*Failure to observe these rules can result in a loss of face for the mage and possible censure or mistrust from peers.&lt;br /&gt;
*A mage who has lost a Duel is weakened, usually with no Willpower points. Taking advantage of a vanquished foe in such a state is considered an extreme infraction against the Lex Magica worthy of convening the Ruling Council to decide on punishment (usually reparation to the injured party or incarceration of the offender). &lt;br /&gt;
&lt;br /&gt;
==The following only applies to forms of the duel arcane:==&lt;br /&gt;
&lt;br /&gt;
*Gnosis + Sword Arcanum is rolled for the attacker, after subtracting the defender’s shield Arcana. If the attacker succeeds, the defender loses one Willpower point per success. The defender can choose to forego his attack to devote all his energy to defense against the opponent’s attack, in which case the defender’s shield Arcanum is doubled before subtracting it from the attacker’s dice pool.&lt;br /&gt;
*Once the first attack is made, the duellists alternate back and forth between offense and defense, with each attack requiring an instant action.&lt;br /&gt;
*Mages can fight a Duel Arcane past mere exhaustion of their Willpower points. If a mage chooses to fight on regardless, any additional damage from the duel is real '''(affecting Health)'''. &lt;br /&gt;
&lt;br /&gt;
==Shadow Chess==&lt;br /&gt;
&lt;br /&gt;
For rules on shadow chess see the shadow chess spell. &lt;br /&gt;
&lt;br /&gt;
===The Duello===&lt;br /&gt;
&lt;br /&gt;
*Should a group of mages have the audacity to challenge a lesser number of opponents (or even a single mage), the challenged is under no obligation to accept. '''(But consider the alternative might be Nemesis or war)'''&lt;br /&gt;
*The challenger chooses the location and the challenged mage announces the form the duel will take. (All mages must be able to reach or provided access to the location). &lt;br /&gt;
*This can be as simple or convoluted as the participants wish. (good form is to only allow for the spells as required for the form of the challenge to be used e.g. only mage sight is required for a duel arcane) &lt;br /&gt;
*In the event of squaring the circle a neutral third party will perform the spell, if no mage is able to provide the required spell casting the duellists will need to re-negotiate the form of the duel. &lt;br /&gt;
*The time of a duel is either agreed upon by participants or as a matter of local custom (Local custom (For officially demanded duels): The next official Consilium meeting, arrive before the doors lock, after all the details have been agreed and the oaths sworn.) &lt;br /&gt;
*At this stage each mage should choose a second, who relays messages between the participants. (If seconds can’t be found or leave the city both mages can agree a neutral Councillor, Herald or the Hierarch as a proxy to both parties to handle messages and arrangements.)&lt;br /&gt;
*The duello forbids selecting a duelling form for which one of the participants has little or no skill (in game terms, one dot or none). It’s dishonourable to demand a fencing contest from a bookworm or spirit summoning from an Obrimos. &lt;br /&gt;
*Strictly speaking, the duello advises against negotiating duels where one participant will obviously demonstrate superior skill. It is supposed to be beneath a master to duel a mere initiate. &lt;br /&gt;
*Neither participant can make any demands that violate Lex Magica by using obvious magic in a public place or endangering non-participants. &lt;br /&gt;
*Finally, the participants (or the seconds) negotiate the stakes, outlining the consequences of victory and defeat for each party.  (The seconds can also come to a compromise deal and bring that to both parties to honourably prevent a duel).&lt;br /&gt;
&lt;br /&gt;
===Seconds===&lt;br /&gt;
&lt;br /&gt;
*It is the job of the second to carry messages between participants and to help ensure fair play by all parties involved. &lt;br /&gt;
*Any peace negotiated by the seconds (and agreed by the duellists) counts as the duellist’s own peace.&lt;br /&gt;
*In breaking with common tradition, the Consilium of Sacramento DOES acknowledge this as official settlement and protects both parties from right of Nemesis on a settled matter as if a duel had taken place.  &lt;br /&gt;
&lt;br /&gt;
===Resolution===&lt;br /&gt;
&lt;br /&gt;
*One duellist meets the victory conditions: This is an ideal, unambiguous victory. The mage scores the first “touch” duelling with Space, blasts away her opponent’s Willpower in the Duel Arcane and so on.&lt;br /&gt;
*Both duellists meet the victory conditions. A somewhat awkward conclusion, this occurs when both duellists either score victory simultaneously (mutual “touches” in Spatial duels) or (in a poorly designed duel) both accomplish a task that only one of them was supposed to be able to achieve (binding both rulers of a spirit court without knowing that there were actually two of them). This is usually thought of as an honourable conclusion. Both sides receive the customary protection from reprisal and all non-contradictory demands unless they insist on duelling again (at which point they can renegotiate the terms from the beginning, if they wish).&lt;br /&gt;
*One duellist can no longer continue. Unless the objective of the duel is to incapacitate, this is often thought of as a lesser victory — a loss that the opponent inflicted on herself. Unconsciousness, errant Paradoxes, sudden confusion and other circumstances can force a duellist to throw in the towel, so to speak.&lt;br /&gt;
*Both duellists can no longer continue. This is the mark of fumblers except in the case of martial duels. In such cases, combatants often have such expert timing that they can only strike simultaneously. Japanese mages call this by the sword fighting term, aiuchi (“mutual killing”), since it might spell the deaths of both fighters. Otherwise, mages have been known to knock themselves out with clumsiness and botched magic. In this case, the duel is considered to have never happened. The duellists must make new arrangements or give up their dispute.&lt;br /&gt;
*One duellist surrenders. This is an honourable defeat. According to the duello, the victor should make at least one concession to honour the loser’s good sense.&lt;br /&gt;
*One duellist forfeits by failing to attend. Not only does the no-show automatically lose, Lex Magica entitles the victor to use all necessary means to seize his agreed-upon concessions. The loser is not protected from vendetta in the slightest; the winner can use insults, property damage and assassins to harm him at will. Attempting to prevent an enemy from showing up at a duel is cheating and against the Lex Magica. If a duellist has a good excuse for his absence, it is customary (though not legally required) to reschedule the duel for a later date and to forbear from attacking the absent party. Some duellists refuse to accept such excuses, however, and what constitutes a good excuse varies from region to region (The neutral judge has final say). In many cities, it is excusable to miss a duel due to attack, disaster, or order from the Ruling Council. Bad scheduling and magical research are usually not valid excuses, nor is violence that the duellist instigated herself.&lt;br /&gt;
*If neither duellist shows, there is no formal result, but plenty of informal contempt. They have, after all, wasted the time of their seconds and made a mockery of Awakened customs.&lt;br /&gt;
*The duel is halted by the Ruling Council. A Consilium’s Ruling Council can halt a duel and force a settlement, but most only do so during an emergency. Consilia have, in the past, tried to intervene in every duel, but have almost always drawn the ire of their constituents. Overruling a duel is popularly thought of as a tyrannical act. The law normally lets duellists demand that the Ruling Council settle the conflict for them or compensate them for anything wasted in preparation for the duel.&lt;br /&gt;
*One or both duellists cheat. Whoever didn’t cheat, wins and furthermore, retains right of Nemesis over the loser; she can hunt him down and kill him, if desired. Furthermore, since the cheat is effectively an oath breaker, the winner can petition the Consilium for assistance. The Ruling Council also levies additional penalties. One common punishment is a magical oath that compels the mage to describe his crime whenever he enters into an agreement with another will worker. This lasts for at least a year and a day. Less forgiving Consilia may use mutilation, banishment and a host of other sanctions, since oath breakers are almost universally reviled in a society where trust is so tenuous. If both duellists cheat, then both are punished as above. The Ruling Council often resolves the dispute for the duellists by depriving them of whatever it was they were fighting over.&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Thirteen</id>
		<title>Thirteen</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Thirteen"/>
				<updated>2025-12-03T14:44:30Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=47963&lt;br /&gt;
|Avatar=Thirteen.jpg&lt;br /&gt;
|Quote='Good luck never made a person wise'&lt;br /&gt;
|box1={{Has Arcana|Arcana=Fate|Mastery=Disciple}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Life|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Space|Mastery=Initiate}}&amp;lt;br&amp;gt;{{Has Arcana|Arcana=Time|Mastery=Apprentice}}&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|New Identity|1&lt;br /&gt;
|Description=Violet Crawford&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Eye-Catching&lt;br /&gt;
}}&lt;br /&gt;
==Nimbus==&lt;br /&gt;
&lt;br /&gt;
Shards of a broken mirror slowly orbit around Thirteen, both large and small. Each shard reflects the image of a different symbol of bad luck. Black cats, crows, upside down horseshoes, cracked tea cups, spilled salt, broken clocks and more. Most notable are multiple iterations of the number 13, in different colors and fonts. When she uses Vulgar magic, the shards orbit faster, flashing dangerously like spinning knives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropes==&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirteenIsUnlucky 13 Is Unlucky]: The whole point of her Shadow Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadLuckMitigationMechanic Bad Luck Mitigation Mechanic]: Basically what the Quantum Flux spell does, when she casts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BornUnlucky Born Unlucky]: Thirteen was apparently born with tremendous bad luck. The universe itself seemed to be out to make her life suck as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BraveScot Brave Scot]: She's got guts, and she is Scottish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime Bullet Time]: Can happen if she's using a Time Arcanum armor spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolBike Cool Bike]: Thirteen's 1966 Triumph Bonneville Scrambler! The bike is her baby!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything Cosmic Plaything]: How Thirteen has felt about her life before Awakening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomMagnet Doom Magnet]: Her bad luck didn't only affect herself. Friends and family seemed to suffer as well. Her parents died in two separate freak accidents!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead Fiery Redhead]: And how!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/FixingTheGame Fixing the Game]: How Acanthus generally operate through life with the Fate Arcanum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]: What happens with the Sharpshooter's Eye spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheJinx The Jinx]: How the people of Inverness felt about a young Thirteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian Violent Glaswegian]: She's from Inverness, not Glasgow, but she's got a temper and is perfectly willing to throw punches.&lt;br /&gt;
&lt;br /&gt;
*[[Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
&lt;br /&gt;
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{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Cavendish</id>
		<title>Cavendish</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Cavendish"/>
				<updated>2025-12-03T14:42:36Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
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{{Has Rote|Evil Eye}}&lt;br /&gt;
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|Sphere=Religious Groups&lt;br /&gt;
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{{Has Merit|Sanctum|1}}&lt;br /&gt;
*{{Has Arcana|Arcana=Fate|Mastery=Disciple}}&lt;br /&gt;
*{{Has Arcana|Arcana=Mind|Mastery=Apprentice}}&lt;br /&gt;
*{{Has Arcana|Arcana=time|Mastery=Apprentice}}&lt;br /&gt;
&lt;br /&gt;
*Former [[Former Position::Acolyte]] in the [[Silver Ladder]] &lt;br /&gt;
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*Former [[Former Position::Councilor]] of the [[Acanthus]]&lt;br /&gt;
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{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Salem</id>
		<title>Salem</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Salem"/>
				<updated>2025-12-03T14:41:20Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
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|Avatar=Elliot Fletcher&lt;br /&gt;
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{{Has Rote|Untouchable}}&lt;br /&gt;
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*{{Has Merit|High Speech|1}}&lt;br /&gt;
*{{Has Merit|Informative|4}}&lt;br /&gt;
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*{{Has Merit|Interdisciplinary Specialty|1}}&lt;br /&gt;
: Mathematics &lt;br /&gt;
*{{Has Merit|Resources|2}}&lt;br /&gt;
*{{Has Merit|Trained Memory|1}}&lt;br /&gt;
*{{Has Merit|Sanctum|1}}&lt;br /&gt;
*{{Has Merit|Status|1&lt;br /&gt;
|Sphere=Academia&lt;br /&gt;
}}&lt;br /&gt;
* [[Status]] (Master's Degree) &lt;br /&gt;
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*{{Has Arcana|Arcana=Forces|Mastery=Apprentice}}&lt;br /&gt;
*{{Has Arcana|Arcana=Mind|Mastery=Apprentice}}&lt;br /&gt;
*{{Has Arcana|Arcana=Space|Mastery=Disciple}}&lt;br /&gt;
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*Former [[Former Position::Councilor]] of the [[Mastigos]]&lt;br /&gt;
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		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Salem</id>
		<title>Salem</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Salem"/>
				<updated>2025-12-03T14:39:26Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
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|threadid=46869&lt;br /&gt;
|Avatar=Elliot Fletcher&lt;br /&gt;
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{{Has Rote|Untouchable}}&lt;br /&gt;
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*{{Has Merit|High Speech|1}}&lt;br /&gt;
*{{Has Merit|Informative|4}}&lt;br /&gt;
: Science  &lt;br /&gt;
*{{Has Merit|Interdisciplinary Specialty|1}}&lt;br /&gt;
: Mathematics &lt;br /&gt;
*{{Has Merit|Resources|2}}&lt;br /&gt;
*{{Has Merit|Trained Memory|1}}&lt;br /&gt;
*{{Has Merit|Sanctum|1}}&lt;br /&gt;
*{{Has Merit|Status|1&lt;br /&gt;
|Sphere=Academia&lt;br /&gt;
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* [[Status]] (Master's Degree) &lt;br /&gt;
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*{{Has Arcana|Arcana=Forces|Mastery=Apprentice}}&lt;br /&gt;
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*{{Has Arcana|Arcana=Space|Mastery=Disciple}}&lt;br /&gt;
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*[[Path Position::Former Councilor]] of the [[Mastigos]]&lt;br /&gt;
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		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Salem</id>
		<title>Salem</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Salem"/>
				<updated>2025-12-03T14:37:34Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=46869&lt;br /&gt;
|Avatar=Elliot Fletcher&lt;br /&gt;
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{{Has Rote|Untouchable}}&lt;br /&gt;
{{Has Rote|Ward}}&lt;br /&gt;
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*{{Has Merit|High Speech|1}}&lt;br /&gt;
*{{Has Merit|Informative|4}}&lt;br /&gt;
: Science  &lt;br /&gt;
*{{Has Merit|Interdisciplinary Specialty|1}}&lt;br /&gt;
: Mathematics &lt;br /&gt;
*{{Has Merit|Resources|2}}&lt;br /&gt;
*{{Has Merit|Trained Memory|1}}&lt;br /&gt;
*{{Has Merit|Sanctum|1}}&lt;br /&gt;
*{{Has Merit|Status|1&lt;br /&gt;
|Sphere=Academia&lt;br /&gt;
}}&lt;br /&gt;
* [[Status]] (Master's Degree) &lt;br /&gt;
&lt;br /&gt;
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*{{Has Arcana|Arcana=Forces|Mastery=Apprentice}}&lt;br /&gt;
*{{Has Arcana|Arcana=Mind|Mastery=Apprentice}}&lt;br /&gt;
*{{Has Arcana|Arcana=Space|Mastery=Disciple}}&lt;br /&gt;
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*[[Former Path Position::Former Councilor]] of the [[Mastigos]]&lt;br /&gt;
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		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:For_and_of_the_Dead.jpg</id>
		<title>File:For and of the Dead.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:For_and_of_the_Dead.jpg"/>
				<updated>2025-06-14T20:41:31Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
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		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/For_and_of_the_Dead</id>
		<title>For and of the Dead</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/For_and_of_the_Dead"/>
				<updated>2025-06-14T20:40:16Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: Created page with &amp;quot;{{Infobox_Location |Owner=Chambers |Status=Active |Manager=Chambers |Type=Memorial masons and Taxidermists  |Established=2025/06/14 |Address=135 Neasham Cir |Location=38.580613, ...&amp;quot;&lt;/p&gt;
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|Owner=Chambers&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Manager=Chambers&lt;br /&gt;
|Type=Memorial masons and Taxidermists &lt;br /&gt;
|Established=2025/06/14&lt;br /&gt;
|Address=135 Neasham Cir&lt;br /&gt;
|Location=38.580613, -121.506443&lt;br /&gt;
}}&lt;br /&gt;
{{#set:Active=Sites}}&lt;br /&gt;
The Red Brick store is a very rare example of construction in the style of a Gregorian bowed shop front. Dark and distorting glass offers those who enter the gently lit space a quiet and dignified privacy befitting the nature of the establishment. The brief flight of steps a small procession up to the door.  &lt;br /&gt;
&lt;br /&gt;
Providing the services of memorial masons and taxidermists the business is death, skilfully handcrafted ways to keep memory and give justification to existence of people and pets alike. Like any merchants a few examples are spaced out but the orders are custom and of the highest quality. &lt;br /&gt;
&lt;br /&gt;
Unknown to the city and even awakened that don't walk the path of doom, The Necromancers of Sacramento both own, run and meet at the unmarked store in the run down and quietly decaying corner of Old Sacramento. It's extensive back rooms serving as workshops for their crafts, the basement a place for their art and the rooms above a place to stay if one should be needed.       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{clear}}{{ch}}{{Geography}}[[Category:Locations]]{{#set:Parent=Moros|Location Type=Mage}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Eidolon</id>
		<title>Eidolon</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Eidolon"/>
				<updated>2025-06-05T22:09:48Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=46938&lt;br /&gt;
|Avatar=Matt Ryan&lt;br /&gt;
}}&lt;br /&gt;
{{Has Rote|Sense Consciousness}}&lt;br /&gt;
{{Has Rote|Counterspell}}&lt;br /&gt;
{{Has Rote|Celestial Fire}}&lt;br /&gt;
{{Has Rote|Supernal Vision}}&lt;br /&gt;
{{Has Rote|Magic Shield}}&lt;br /&gt;
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&lt;br /&gt;
*{{Has Merit|High Speech|1}}&lt;br /&gt;
*{{Has Merit|Eidetic Memory|2}}&lt;br /&gt;
*{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Marcus Hawthorne&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Resources|2}}&lt;br /&gt;
*{{Has Merit|Sanctum|2}}&lt;br /&gt;
*{{Has Merit|Library|1}}&lt;br /&gt;
:Demons &lt;br /&gt;
&lt;br /&gt;
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*{{Has Arcana|Arcana=Death|Mastery=Initiate}}&lt;br /&gt;
*{{Has Arcana|Arcana=Mind|Mastery=Disciple}}&lt;br /&gt;
*{{Has Arcana|Arcana=Prime|Mastery=Disciple}}&lt;br /&gt;
*{{Has Arcana|Arcana=Space|Mastery=Initiate}}&lt;br /&gt;
*{{Has Arcana|Arcana=Spirit|Mastery=Initiate}}&lt;br /&gt;
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&lt;br /&gt;
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&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Mage Character}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Kray</id>
		<title>Kray</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Kray"/>
				<updated>2025-05-13T12:34:18Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: /* Spheres of influence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=46526&lt;br /&gt;
|Avatar=Mark William Calaway&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Huh. Now tell me, why do you lock your doors at night?&lt;br /&gt;
|box1=[[Preadators Gaze]] &amp;lt;br&amp;gt;[[Giant]]&amp;lt;br&amp;gt;[[Strong Back]]&amp;lt;br&amp;gt;{{Has Merit|Distinctive Voice|2}} (Baritone)&amp;lt;br&amp;gt;[[Iron Stomach]]&lt;br /&gt;
|box2={{Has Merit|Hidden Life|1}}&amp;lt;br&amp;gt;{{Has Merit|New Identity|2}} (John Donoghue)&amp;lt;br&amp;gt;Autumn [[Autumn Titles::Sovereign]]&lt;br /&gt;
|box3={{Has Merit|Resources|4}}&amp;lt;br&amp;gt;{{Has Merit|Pledgesmith|3}}&amp;lt;br&amp;gt;{{Has Merit|Brute Force|3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Man, The Ogre, The Monster==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
Standing 7ft 6 inches and weighing in at 300lbs he really is a giant of a man, broad as a barn his muscles are not things curated for gym selfies but thick from use and abuse. The jug jaw can be said to be his most flattering feature, after the badly broken nose, limp locks of black hair starting to go grey and sharp shattered teeth, what must surely be the result of countless blows to the face. He wears a long poorly made overcoat, suspenders keep trousers up over a ill fitting white work shirt. A battered fedora is his only accessory. His shoes however are always shined and polished black leather, somethings are only proper after all. &lt;br /&gt;
&lt;br /&gt;
Even when only perceiving the mask the looming and thuggish looking giant oozes menace and he threat of pain and violence with no real effort, something he leans into, often to great effect.&lt;br /&gt;
&lt;br /&gt;
===Mein===&lt;br /&gt;
*Wyrd 1-2:&lt;br /&gt;
Standing an inch or so taller and broader than its already giant mask the blubbery ashen skin, splotched with chitinous scabs and bulbous fleshy worts look almost diseased. Wild and matted lichens and moss form a tangled mane of hair and beard. Thick trunk like, twisted, arms of exaggerated length, end in vast hands with dark chipped nails. The pillar like legs bow slightly. A barrel chest and obese gut only add to the immensity of the creature. A broad jaw houses a chaotic array of sharp and curving teeth resembling shards of stone that prevent complete mouth closure ensuring they are always on display. The flat squashed nose leads to the sickly yellow sclera of the vast bulbous eyes and pupils more akin to fragments of flint, in turn overshadowed by nubbin horns protruding from a wide forehead.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
''Mantle ●'' Source less, sorcerous candle flames flicker in and out.&lt;br /&gt;
&lt;br /&gt;
''Mantle ●●'' The source less sorcerous candle flames spark into existence with grater frequency and in greater number casting the Ogre in the light and shadows of their illusory flames that flicker with increased tenacity and with greater range of motion.&lt;br /&gt;
&lt;br /&gt;
===Crown===&lt;br /&gt;
During the months of Autumn Kray's crown is worn instead of his go to hedgespun hat. &lt;br /&gt;
*The band is a complex weave of jutting finger bones from which rise folded origami flames in shades of orange that move and flicker in a style akin to a shadow puppet show, while they themselves are lightless they cast shadows as if the paper flames were the real thing.&lt;br /&gt;
&lt;br /&gt;
==History== &lt;br /&gt;
&lt;br /&gt;
===Life before===&lt;br /&gt;
With the arrest of Reggie and Ronald Kray the firm seemed to collapse, that was not strictly true, the Krays had other family and associates that salvaged what they could just on a much smaller scale. Never to be the prince's of London as the two notorious gangsters had been. One such hanger on, more fan boy who idolised the twins, had always been big and always strong for his age the young man bit of more then he could chew inflicting and receiving violence on a regular basis he eschewed his schooling in favour of more criminal activities. &lt;br /&gt;
&lt;br /&gt;
Attracting the attention of the now much lessened firm he took jobs as a wet worker and knee breaker, the work was not satisfying but it paid alright and made him feel important, powerful. In time the firm falling further and further caved to pressure from other gangs tearing at what little territory they still had, without what little protection that had offered him, two choices seemed prominent prison or death. During this time he was approached not by another gang but someone claiming to be a boxing coach, the hope of many a young east end man and being praised for his size and strength was all to easy to hood wink into a meeting alone in a place he did not know, and prison or death become his reality in ways he could never have imagined.&lt;br /&gt;
&lt;br /&gt;
===Keeper, Durance, and Escape=== &lt;br /&gt;
His Keeper was a towering mound of flesh dwarfing even the young burly man. Poured into a white pinstripe suit and bowler hat it had no conventional limbs, masses of fleshy tentacles snaked and slithered from the mass and when it would speak it might for ma mouth or might not, but always in lines of poetry and riddles. &lt;br /&gt;
&lt;br /&gt;
This thing had shaped its realm in its image, or the realm had spat it forth as a manifestation of itself, Kray was never sure it might not be either. But it ruled over an ever hungry coliseum like structure, dark arched tunnels, under a reverse ziggurat of seating with balcony's overhanging for when it had special guests. &lt;br /&gt;
&lt;br /&gt;
Its hobs and those it took, it made to fight in the pit of its arena, to what end a dangerous task not only because you had to win but because the fleshy arena itself would chew and gnaw at you if you stopped moving. If you wanted to eat well you had moments before your defeated foe was torn asunder by the place itself to rip off a few mouthfuls. Fighting and eating to survive in this way, made him the Ogre he is today. That being said even in this violent hell arcadia is more then terror, it is also wonder and the impossibilities he witnessed,  &lt;br /&gt;
&lt;br /&gt;
The escape came when Kray having noticed the way Keeper spoke choose one day to start imitating its speech patterns. This went on for sometime until the keeper overheard and was .. .well Kray was not sure what ... but it reacted .. badly ... after a vicious beating he was left to perish in his cell. A seemingly forgotten waste, this he turned to his advantage, the cell was after all made of flesh, the Ogre ate his way out and fled through the hedge to eventually burst free, still very far from what he called home having missed more then a few decades.  &lt;br /&gt;
&lt;br /&gt;
It is the power of speech that lead him pursue pledge craft and save his most eloquent speaking for when he performs that task. Otherwise he adopts something of a stuttered speech pattern, breaking the start of his sentences with sounds or single syllables. The observant might notice this becomes inconsistent when he gets angry or agitated.       &lt;br /&gt;
&lt;br /&gt;
===Fetch===&lt;br /&gt;
In an unusual twist he has no idea where it is and never bothers to find out. It could be this side of the Atlantic, it could be back in the UK, it could be dead. His life was headed for Wandsworth prison or dead in the gutter and the thing is welcome to that, he is far more interested in the possibilities this new start offers him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The first two years across the Atlantic===&lt;br /&gt;
Well what else would be the case for hulking Ogre with cannibalistic urges. The lost he encountered wanted more of the same violence and wrath, it came as a surprise to some then when he joined the Autumn court over summer. He is a very capable fighter and perfectly willing to engage in violence but its not wrath that motivates his actions. His might did not win him free, it does provide a convenient screen for mortals and lost alike to judge him however. &lt;br /&gt;
&lt;br /&gt;
No he remembered words and their power, he remembered violence but also wonder, and more then anything he understood the place and power of fear.  The way people avoided him, the power and wonder of magic, and the importance of misdirection. He also severely regrets squandering his childhood education but with time and money he plans to remedy that situation.     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The River city of Sacramento== &lt;br /&gt;
And so it was to leave behind those who could see not past the teeth and kith (he honestly hasn't eaten anyone since gets back no matter how tempted)he made his way around until he found Sacramento a good a place as any he reckoned.&lt;br /&gt;
&lt;br /&gt;
===Under the Bridge=== &lt;br /&gt;
His first encounter with the harvest king [[Anatole]] proved to me be most enlightening experience under the rail bridge they shared snacks and a drink as questions went both ways. Speaking to someone who understood Autumn and valued what the Ogre brought was a refreshing experience, although he was made to wait a few months till the winter solstice before offering glamour to the wyrdstone.&lt;br /&gt;
&lt;br /&gt;
Prior to this he also met the spring queen [[Seraphina]] by chance in park in what at the time seemed a very pleasant encounter. Somehow in this first meeting they agreed agreed to exchange skills he would show her how to fight, she would teach him dream combat, something he knew little of and had less experience.  &lt;br /&gt;
&lt;br /&gt;
Running into both [[Anatole]] and the Summer queen [[Circe]] at an instrument only rendition of carols meant he was known to all monarchs present in the freehold at the time prior to the Winter solstice of 2023.&lt;br /&gt;
&lt;br /&gt;
===Under the Earth=== &lt;br /&gt;
His first significant contribution came when he helped a team of the lost lead by [[Circe]] to push a cart for some miles in the tunnels under [[Funderland]]. He did little more then provide muscle on this trip but it was needed. The debrief was more fruitful as he got more filled in on some issues and had ideas on how he could help.&lt;br /&gt;
&lt;br /&gt;
In October of 2024 the now Autumn Monarch brought down a temporary wall so he [[Circe] and [[Sven Svelte]] could explore the sewers beyond and find a filtration pool and possible gate locations before helping build up a proper concealing wall to cut the tunnels off from mundane intrusion.&lt;br /&gt;
&lt;br /&gt;
===When deals go south=== &lt;br /&gt;
He showed [[Seraphina]] how he fought as promised even sparring and beating [[Vincent Black]] a couple of times as the beast joined in.&lt;br /&gt;
&lt;br /&gt;
In return she had offered to teach him the basics of [[Oneiromachy]]. However what started as an interesting experience navigating and learning dream combat went south when he realised he stood no chance of challenging the spring queen with his environmental attacks he tried to get at her another way, using chains in his next attack, inspired by something he saw in her dream. Her retaliation knocked him from the dream with disastrous consequences. &lt;br /&gt;
&lt;br /&gt;
Disoriented and mentally broken the derangement he suffered as a result shattered his sense of clarity. The words of the spring queen that night only serving to direct this feeling at herself as she claimed awareness and intention (perhaps not fully aware of the extent of the damage) to his suffering. &lt;br /&gt;
&lt;br /&gt;
With the rumour mill active after the spring Equinox and the vernal queen quite public with her opinions. He soon learned she had also kicked [[Vincent Black]] out of his home, that the had been staying in by agreement with her, and knowing the effect that sudden changes can have on the lost became rather concerned.   &lt;br /&gt;
&lt;br /&gt;
Choosing to confide his damaged state of being and concerns in the harvest king [[Anatole]] the two agreed that someone should check up on [[Vincent Black]], the Ogre felt some reassurance he was not going to have to handle this alone, when the Autumn sovereign condemned the actions of the spring queen and handed the Ogre a rock. What Kray did not know was this was one of the last times he would see the dwarf. &lt;br /&gt;
&lt;br /&gt;
Kray invited [[Vincent Black]] to his home after trying and failing to bring the topic up properly at a more social hang out. The meeting went about as well as can be expected when a crazy cannibal tries to give a shoulder to another lost, very badly. But he learnt a lot and was left under no illusion that [[Vincent Black]] was not as well as he claimed to be after digging past some of the bravado.    &lt;br /&gt;
&lt;br /&gt;
With the Autumn king's departure Kray had to grit his mighty teeth and confronted [[Seraphina]]. This meeting also went poorly much like the one with [[Vincent Black]] the spring sovereign departed unwilling to see it through to the end. Not before Kray made her aware of the damage and risk she was putting others in with her actions and got a promise from her never to teach dream fighting without the proper oath in place to stop further clarity loss. The Ogre made sure she knew he would not let her keep getting away with damaging the clarity of the lost in the freehold. The threat motivated by her doubling down that what she did was necessary.&lt;br /&gt;
&lt;br /&gt;
===King by requirement=== &lt;br /&gt;
At the Autumn Equinox of 2024 the great Ogre hosted the freehold at Ednas boarding house with food drink and books, here he as the only Ashen courtier took on the duty of the crown and title of dread lord of Sacramento.&lt;br /&gt;
&lt;br /&gt;
==Edna's Boarding House==&lt;br /&gt;
During their second meeting under the bridge Kray and [[Anatole]] had both independently come to the conclusion the court of fear was not best served by having its base of operations in a theme park. Sharing ideas for how to remedy this situation it was agreed Kray's grand plans to move reopen and resurrect Edna's reputation was deemed both grand and worth the effort, this was not impacted by the departure of the Harvest king not long after they came to this agreement.&lt;br /&gt;
&lt;br /&gt;
*As of August 2024 Kray came into the paperwork of ownership for [[Ednas Boarding House]]. What one Ogre started all those years ago, another Ogre will now bring out of its long slumber. Or that's how he likes to think about it.&lt;br /&gt;
&lt;br /&gt;
==Not made for this world, no not like that==&lt;br /&gt;
&lt;br /&gt;
===Mundane items of interest=== &lt;br /&gt;
&lt;br /&gt;
*Despite being a very proficient brawler Kray like to carry around a sledgehammer, old metal and wooden haft worn smooth from use. &lt;br /&gt;
&lt;br /&gt;
*The leather long coat is thick and poorly made but can deaden a punch just fine and works well to add some flowing shadows to his figure.&lt;br /&gt;
&lt;br /&gt;
===Hedgespun=== &lt;br /&gt;
&lt;br /&gt;
*A autumnal gift: The Fedora&lt;br /&gt;
&lt;br /&gt;
'''Mask:''' A black battered fedora that has seen better days, moth eaten holes in the front and a ratty hat band around the body, big enough to fit him it is something he is almost never seen without. &lt;br /&gt;
&lt;br /&gt;
'''Mein:''' Made of red Autumn leaves and banded by a ring of tiny straw scarecrows, the custom nature of the item is further shown by the holes placed with intention to prevent catching on his horn nubbins.&lt;br /&gt;
&lt;br /&gt;
To his slight annoyance during the months of Autumn when his crown is manifest he can't wear the hat he is otherwise never seen without. A stark and visual reminder that he can't be both who he was and embrace the duties of the crown.&lt;br /&gt;
&lt;br /&gt;
==Goals and Hooks== &lt;br /&gt;
&lt;br /&gt;
===Gaming===&lt;br /&gt;
&lt;br /&gt;
The Ogre has interest in games of chance and skill, not being very good at them he rarely plays for money or stakes rather taking some strange satisfaction from the game itself. This might seem to be at odds with habit of never indebting himself to anyone preferring to be as self reliant as he can.  &lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
he squandered his childhood education and seeks to remedy this, more of a learn by doing kind of Ogre then books reading he does however place great value on the written word despite being very bad with it himself.  &lt;br /&gt;
&lt;br /&gt;
===Labour===&lt;br /&gt;
Autumn is the working mans season or so his dad always used to say and he is never above getting his hands dirty or breaking a sweat when there is need. &lt;br /&gt;
&lt;br /&gt;
===The Man in the black and beaten hat=== &lt;br /&gt;
Kray is not the man the infamous place is named after, but he wants to be. A criminal through hand through he works to extended his reach to many spheres and slowly brick by brick build himself an empire from which he can influence the cities movements from the shadows. He knows people in the know and has friends in many places he is willing to use for his ends, or yours if your ready to make a deal. &lt;br /&gt;
&lt;br /&gt;
==Contracts== &lt;br /&gt;
* [[Stone]] ● &lt;br /&gt;
* [[Oath and Punishment]] ● &lt;br /&gt;
* [[Dream Contracts]] ●  &lt;br /&gt;
* [[Eternal Autumn]] ● &lt;br /&gt;
* [[Fleeting Autumn]] ● &lt;br /&gt;
&lt;br /&gt;
==Glimpses== &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47039 Must it always end in violence?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47301 What does it mean to be strong?] &lt;br /&gt;
*[http://nwod.org/forum/showthread.php?47613 The monster they need]&lt;br /&gt;
*[http://nwod.org/forum/showthread.php?48135 Dreams not meant to be]&lt;br /&gt;
&lt;br /&gt;
==Spheres of influence== &lt;br /&gt;
{{col-begin|width=100%}}&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Contacts]]|m}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=50%}}{{quote|[[Allies]]|m}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Criminals&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Finance&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Unions&lt;br /&gt;
}}&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS.   This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Familiar</id>
		<title>Familiar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Familiar"/>
				<updated>2025-05-01T14:52:19Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Merit&lt;br /&gt;
|Source=Mage The Awakening Sourcebook&lt;br /&gt;
|Pages=p. 82&lt;br /&gt;
|Status=House Ruled&lt;br /&gt;
|Fixed=Yes&lt;br /&gt;
|Type=Retainer&lt;br /&gt;
|Restriction=Mage&lt;br /&gt;
|Level1=3&lt;br /&gt;
|Level2=4&lt;br /&gt;
}}&lt;br /&gt;
==Mage is currently trialling familiars under new house rules, see the house rule tab.==&lt;br /&gt;
&lt;br /&gt;
Your character has a magical bond with an immaterial and invisible spirit from the Shadow Realm that aids him and which normally dwells in Twilight These familiars can temporarily manifest like ghosts&amp;lt;ref&amp;gt;[[World of Darkness Sourcebook|WoD]] p. 210 &amp;quot;Manifestations&amp;quot;&amp;lt;/ref&amp;gt;, but their ephemeral bodies are otherwise invisible and intangible to the physical world. A familiar must manifest or use Numina to affect anything in the physical world — except for its bonded purified, whom it can touch at will, just as the purified can always see the familiar. Although familiars normally exist in the Twilight Realm, they can accompany their masters into the Shadow Realm, or travel there themselves if their Numina allow it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
A familiar is considered to be the lowest rank of spirit (a “squire” or “lesser gaffling”, with a limit of 5 on all traits, and a maximum Essence of 10. The Storyteller designs the spirit’s traits. Each familiar begins play with at least one dot in each Attribute, with extra dots as listed below. &lt;br /&gt;
&lt;br /&gt;
For rules concerning spirits traits, including additional Spirit Numen&amp;lt;ref&amp;gt;p. 210-212 in the [[World of Darkness Sourcebook|WoD]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;p. 317-322 in [[Mage The Awakening Sourcebook|MtA]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;pp. 273-282 in [[Werewolf The Forsaken Sourcebook|WtF]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;p. 130-149 in [[Book of Spirits]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
All Traits require Storyteller approval.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Improving Familiars==&lt;br /&gt;
Familiars may be improved with Experience points (subject to the normal limitations and trait caps of rank 1 spirits, unless otherwise noted). &lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|Trait &lt;br /&gt;
|XP Cost (Fetch)&lt;br /&gt;
|XP Cost (Embodied)&lt;br /&gt;
|-&lt;br /&gt;
|Attribute &lt;br /&gt;
|x8 &lt;br /&gt;
|x5 (capped at 5)&lt;br /&gt;
|-&lt;br /&gt;
|Skill &lt;br /&gt;
| -&lt;br /&gt;
|x3(capped at 5)&lt;br /&gt;
|-&lt;br /&gt;
|Skill specialty &lt;br /&gt;
| -&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Numen &lt;br /&gt;
|25 (up to 4)&lt;br /&gt;
|25 (up to 5)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Retainer}}{{characteristics}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Talk:Familiar</id>
		<title>Talk:Familiar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Talk:Familiar"/>
				<updated>2025-05-01T14:51:48Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: Created page with &amp;quot;These house rules are under a trial run and subject to change or the ban to be reinstated if it proves ineffective or similar to great a workload for the ST.     *The character m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These house rules are under a trial run and subject to change or the ban to be reinstated if it proves ineffective or similar to great a workload for the ST.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The character must have been active for six continuous months before a familiar can be acquired.&lt;br /&gt;
*The familiar must be acquired through IC actions (then paid for with xp)&lt;br /&gt;
*The Familiar will be ST designed at acquisition.&lt;br /&gt;
*Familiars can only use Spirit Numina (No ghost, promethean or spell substitutes so on and so forth).&lt;br /&gt;
*A familiar can't replace a mage in a scene and will consider being asked to act against its influences or that put it at risk to be poor treatment. (They have autonomy). &lt;br /&gt;
* A familiar would have an average essence pool equal to its power attribute.&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Familiar</id>
		<title>Familiar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Familiar"/>
				<updated>2025-05-01T14:50:16Z</updated>
		
		<summary type="html">&lt;p&gt;ReubanBrightwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Merit&lt;br /&gt;
|Source=Mage The Awakening Sourcebook&lt;br /&gt;
|Pages=p. 82&lt;br /&gt;
|Status=House Ruled&lt;br /&gt;
|Fixed=Yes&lt;br /&gt;
|Type=Retainer&lt;br /&gt;
|Restriction=Mage&lt;br /&gt;
|Level1=3&lt;br /&gt;
|Level2=4&lt;br /&gt;
}}&lt;br /&gt;
[mta] Mage is currently trialling familiars under new house rules, see the house rule tab. [/mta]  &lt;br /&gt;
&lt;br /&gt;
Your character has a magical bond with an immaterial and invisible spirit from the Shadow Realm that aids him and which normally dwells in Twilight These familiars can temporarily manifest like ghosts&amp;lt;ref&amp;gt;[[World of Darkness Sourcebook|WoD]] p. 210 &amp;quot;Manifestations&amp;quot;&amp;lt;/ref&amp;gt;, but their ephemeral bodies are otherwise invisible and intangible to the physical world. A familiar must manifest or use Numina to affect anything in the physical world — except for its bonded purified, whom it can touch at will, just as the purified can always see the familiar. Although familiars normally exist in the Twilight Realm, they can accompany their masters into the Shadow Realm, or travel there themselves if their Numina allow it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
A familiar is considered to be the lowest rank of spirit (a “squire” or “lesser gaffling”, with a limit of 5 on all traits, and a maximum Essence of 10. The Storyteller designs the spirit’s traits. Each familiar begins play with at least one dot in each Attribute, with extra dots as listed below. &lt;br /&gt;
&lt;br /&gt;
For rules concerning spirits traits, including additional Spirit Numen&amp;lt;ref&amp;gt;p. 210-212 in the [[World of Darkness Sourcebook|WoD]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;p. 317-322 in [[Mage The Awakening Sourcebook|MtA]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;pp. 273-282 in [[Werewolf The Forsaken Sourcebook|WtF]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;p. 130-149 in [[Book of Spirits]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
All Traits require Storyteller approval.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Improving Familiars==&lt;br /&gt;
Familiars may be improved with Experience points (subject to the normal limitations and trait caps of rank 1 spirits, unless otherwise noted). &lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|Trait &lt;br /&gt;
|XP Cost (Fetch)&lt;br /&gt;
|XP Cost (Embodied)&lt;br /&gt;
|-&lt;br /&gt;
|Attribute &lt;br /&gt;
|x8 &lt;br /&gt;
|x5 (capped at 5)&lt;br /&gt;
|-&lt;br /&gt;
|Skill &lt;br /&gt;
| -&lt;br /&gt;
|x3(capped at 5)&lt;br /&gt;
|-&lt;br /&gt;
|Skill specialty &lt;br /&gt;
| -&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Numen &lt;br /&gt;
|25 (up to 4)&lt;br /&gt;
|25 (up to 5)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Retainer}}{{characteristics}}&lt;/div&gt;</summary>
		<author><name>ReubanBrightwood</name></author>	</entry>

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