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	<entry>
		<id>http://nwod.org/wiki/index.php/Donovan_Ackerman</id>
		<title>Donovan Ackerman</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Donovan_Ackerman"/>
				<updated>2017-07-27T22:08:32Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=37503&lt;br /&gt;
|Avatar=Jonas Armstrong&lt;br /&gt;
|Quote=Family is who you stand beside when things are at their worst&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Brownies Boon|1}}&lt;br /&gt;
{{Has Merit|Archery|2}}&lt;br /&gt;
{{Has Merit|Iron Stamina|3}}&lt;br /&gt;
{{Has Merit|Outdoorsman|2}}&lt;br /&gt;
{{Has Merit|Strong Back|1}}&lt;br /&gt;
==The Life and Times of Donovan Ackerman==&lt;br /&gt;
===Life Before:===&lt;br /&gt;
&lt;br /&gt;
Donovan grew up the youngest of three identical triplets to a couple in Austin, Texas. They weren't an especially well to do family. Their parents were only fifteen and the pregnancy wasn't exactly planned. Despite the hardships they had, the family grew up strong together. Then on the brothers' 17th birthday, there was a car accident. Their father died and their mother was seriously injured. All three siblings dropped out of high school and sought work. Unfortunately for them a Keeper was also looking for three helpers too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Durance and Keeper:===&lt;br /&gt;
&lt;br /&gt;
Their Keeper styled himself the Gentleman of Taste and Refinement. He was anything but. He was a massive and cruel ogre for whom taste meant food and refinement meant meat. Upon their enslavement each brother was set a task to bring nourishment to his table. While his brothers were made to hunt the Lord's forest and herd monstrous beasts, Donovan was set to reaping thorny fields and orchards.&lt;br /&gt;
The days were long in the Faerie realm and the first was hardest. It left Donovan tired, his hands bloody, his skin sunburned, and weakened by poisoned cuts. His older brother weren't much better but while they brought game and slaughtered livestock, all Donovan had to offer the Gentleman was fruit and grains.&lt;br /&gt;
&lt;br /&gt;
The Kindly One was not pleased. Donovan was banished from the high table and made to tend the fire and sleep on the hearth stones. He received only the scraps left over from supper. However, the hearth whispered to him and promised if he would give half his portion to the fire, it would help him survive the coming day. Donovan was reluctant but he knew another day would kill him. He fell asleep tired, hungry, and sore but he slept soundly and in his dreams a man of flame whispered knowledge. In the morning he woke healed and refreshed.&lt;br /&gt;
&lt;br /&gt;
Donovan survived the next day with the knowledge the hearth had given him and the next. He was able to tame the fields, gardens, and orchards. Each day he was still banished from the table, even though his harvest always increased. In fact he was able to put away stores. Each day he gave half his meal to the fire. Seasons passed, each lasting a year. Then Winter came.&lt;br /&gt;
&lt;br /&gt;
It became harder and harder to find game for the eldest brother. Near the end of Winter he came back with none. The Gentleman raged, banished him from the high table to eat scraps, and vowed if he did not bring food the next day he would be eaten instead. Donovan begged him to give half his meal to the hearth but the eldest refused. After the elder fell asleep, Donovan gave his entire meal and in the morning he knew how to save his brother. He set up nets in the fields and then took down the scarecrows and by the end of the day had a whole flock of birds to give to his brother. Their Keeper was so impressed he freed the eldest brother. For Donovan though, who had not brought in as much as normal, the youngest brother was instructed to take over the hunting. Before leaving his brother gave Donovan his bow as thanks for his sacrifice.&lt;br /&gt;
&lt;br /&gt;
The year passed with difficulty but Donovan learned to set traps and snares, and archery. Slowly his yield increased, but never enough to eat at the high table. He was, after all, still just a farmer in his Keeper's eyes. Even so, he was able to put away provisions by the end of Autumn. Then Winter came.&lt;br /&gt;
&lt;br /&gt;
A pestilence fell upon the flocks and stables. Even the hardy fey oxen fell ill and died, the meat rotting off their bones. One day, the second son brought nothing in, for fear of killing off the entirety of the Fey's livestock. Banished to the hearth, he too ate his whole meal and Donovan gave all of his. The next day he chopped down half the orchard and dug up the trees' roots to give to the sickly animals. And in one day they were healed and grew fatter than ever before. The second brother was freed for his skill and Donovan given his duties for bringing in a poor harvest. His second brother gave Donovan a magic rope that could tame beasts. &lt;br /&gt;
The year was long and by far the hardest. Donovan learned husbandry, set his traps, reaped the fields, and dreaded the coming Winter. Then Winter came.&lt;br /&gt;
&lt;br /&gt;
It was the worst yet. No animals caught in his traps, the livestock withered and died, and no plants grew. The stores he had set aside sustained his Keeper and his life. Even so, there came a day where they ran low and there weren't even scraps.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have nothing to give you tonight,&amp;quot; he whispered to the hearth fire. Donovan knew he would not survive the coming day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Escape:===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have given me much,&amp;quot; the hearth replied &amp;quot;And for your generosity I can reward you but you must make one last sacrifice; greater than all the others. Give me your eldest brother's bow and the forests he hunted. Give me the rope your second brother gifted you and the flocks he tended. Feed me the fields and the stables and the woods. Do all this and I will see you safely to the edge of the Gentleman's domain but you must also carry me back to my family.&amp;quot; The mention of family brought to mind Donovan's brothers and mother. He agreed.&lt;br /&gt;
&lt;br /&gt;
That night the Gentleman's realm burned and howls rose from his estate. Donovan and a man of flame fled into the Thorns. The flames prevented pursuit from the manor. Unfortunately the Hedge held more dangers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Life After Arcadia:===&lt;br /&gt;
&lt;br /&gt;
Donovan emerged from the Hedge in Austin with briar wolves on his heels. Luckily the Summer court saved him and Hearthfire. Donovan joined the court soon after. He stayed in Texas a while with Hearthfire but eventually felt called to search for his mother. Asking old acquaintances, he found out his fetch had moved to California and his mother had followed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetch:===&lt;br /&gt;
&lt;br /&gt;
Donovan knows his fetch is a politician or lawyer of some kind and living in Sacramento.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mask:===&lt;br /&gt;
&lt;br /&gt;
Most of the time he is hunched over, crouching, sitting on his heels or in some other posture that belies his six foot height. His skin is very tanned and weather worn from long days working outside. Callouses cover his hands and feet. As a general rule Donovan wears durable clothes. Most of it is old and patched. As often as he can get away with it, he doesn't wear shoes. If any terrain is tough enough to get him in footwear, he'll wear boots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mein:===&lt;br /&gt;
&lt;br /&gt;
Donovan's Mein is fairly similar to his Mask. While he stays the same height his body and limbs become wiry and lanky, like he's been starved. His callouses are noticeably thicker. His fairie nature manifests in other ways. Grain dust and bits of chaff cling to his clothes. Straw and small twigs stick out of his hair. He constantly has mud on his hands. Loam is caked on his feet. Small plants sprouting from the dirt. Probably most distinct though is the smell. Sweat, hay, fresh turned earth, scents of fey animals and fruit, and (by far the strongest) manure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantle:===&lt;br /&gt;
&lt;br /&gt;
Those close to Donovan always feel the heat of the sun beating down on them; even in shade, indoors, or at night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS LINE OR ANYTHING BELOW IT&lt;br /&gt;
This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Donovan_Ackerman</id>
		<title>Donovan Ackerman</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Donovan_Ackerman"/>
				<updated>2017-07-14T16:39:33Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=37503&lt;br /&gt;
|Avatar=Jonas Armstrong&lt;br /&gt;
|Quote=Family is who you stand beside when things are at their worst&lt;br /&gt;
}}&lt;br /&gt;
==The Life and Times of Donovan Ackerman==&lt;br /&gt;
===Life Before:===&lt;br /&gt;
&lt;br /&gt;
Donovan grew up the youngest of three identical triplets to a couple in Austin, Texas. They weren't an especially well to do family. Their parents were only fifteen and the pregnancy wasn't exactly planned. Despite the hardships they had, the family grew up strong together. Then on the brothers' 17th birthday, there was a car accident. Their father died and their mother was seriously injured. All three siblings dropped out of high school and sought work. Unfortunately for them a Keeper was also looking for three helpers too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Durance and Keeper:===&lt;br /&gt;
&lt;br /&gt;
Their Keeper styled himself the Gentleman of Taste and Refinement. He was anything but. He was a massive and cruel ogre for whom taste meant food and refinement meant meat. Upon their enslavement each brother was set a task to bring nourishment to his table. While his brothers were made to hunt the Lord's forest and herd monstrous beasts, Donovan was set to reaping thorny fields and orchards.&lt;br /&gt;
The days were long in the Faerie realm and the first was hardest. It left Donovan tired, his hands bloody, his skin sunburned, and weakened by poisoned cuts. His older brother weren't much better but while they brought game and slaughtered livestock, all Donovan had to offer the Gentleman was fruit and grains.&lt;br /&gt;
&lt;br /&gt;
The Kindly One was not pleased. Donovan was banished from the high table and made to tend the fire and sleep on the hearth stones. He received only the scraps left over from supper. However, the hearth whispered to him and promised if he would give half his portion to the fire, it would help him survive the coming day. Donovan was reluctant but he knew another day would kill him. He fell asleep tired, hungry, and sore but he slept soundly and in his dreams a man of flame whispered knowledge. In the morning he woke healed and refreshed.&lt;br /&gt;
&lt;br /&gt;
Donovan survived the next day with the knowledge the hearth had given him and the next. He was able to tame the fields, gardens, and orchards. Each day he was still banished from the table, even though his harvest always increased. In fact he was able to put away stores. Each day he gave half his meal to the fire. Seasons passed, each lasting a year. Then Winter came.&lt;br /&gt;
&lt;br /&gt;
It became harder and harder to find game for the eldest brother. Near the end of Winter he came back with none. The Gentleman raged, banished him from the high table to eat scraps, and vowed if he did not bring food the next day he would be eaten instead. Donovan begged him to give half his meal to the hearth but the eldest refused. After the elder fell asleep, Donovan gave his entire meal and in the morning he knew how to save his brother. He set up nets in the fields and then took down the scarecrows and by the end of the day had a whole flock of birds to give to his brother. Their Keeper was so impressed he freed the eldest brother. For Donovan though, who had not brought in as much as normal, the youngest brother was instructed to take over the hunting. Before leaving his brother gave Donovan his bow as thanks for his sacrifice.&lt;br /&gt;
&lt;br /&gt;
The year passed with difficulty but Donovan learned to set traps and snares, and archery. Slowly his yield increased, but never enough to eat at the high table. He was, after all, still just a farmer in his Keeper's eyes. Even so, he was able to put away provisions by the end of Autumn. Then Winter came.&lt;br /&gt;
&lt;br /&gt;
A pestilence fell upon the flocks and stables. Even the hardy fey oxen fell ill and died, the meat rotting off their bones. One day, the second son brought nothing in, for fear of killing off the entirety of the Fey's livestock. Banished to the hearth, he too ate his whole meal and Donovan gave all of his. The next day he chopped down half the orchard and dug up the trees' roots to give to the sickly animals. And in one day they were healed and grew fatter than ever before. The second brother was freed for his skill and Donovan given his duties for bringing in a poor harvest. His second brother gave Donovan a magic rope that could tame beasts. &lt;br /&gt;
The year was long and by far the hardest. Donovan learned husbandry, set his traps, reaped the fields, and dreaded the coming Winter. Then Winter came.&lt;br /&gt;
&lt;br /&gt;
It was the worst yet. No animals caught in his traps, the livestock withered and died, and no plants grew. The stores he had set aside sustained his Keeper and his life. Even so, there came a day where they ran low and there weren't even scraps.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have nothing to give you tonight,&amp;quot; he whispered to the hearth fire. Donovan knew he would not survive the coming day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Escape:===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have given me much,&amp;quot; the hearth replied &amp;quot;And for your generosity I can reward you but you must make one last sacrifice; greater than all the others. Give me your eldest brother's bow and the forests he hunted. Give me the rope your second brother gifted you and the flocks he tended. Feed me the fields and the stables and the woods. Do all this and I will see you safely to the edge of the Gentleman's domain but you must also carry me back to my family.&amp;quot; The mention of family brought to mind Donovan's brothers and mother. He agreed.&lt;br /&gt;
&lt;br /&gt;
That night the Gentleman's realm burned and howls rose from his estate. Donovan and a man of flame fled into the Thorns. The flames prevented pursuit from the manor. Unfortunately the Hedge held more dangers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Life After Arcadia:===&lt;br /&gt;
&lt;br /&gt;
Donovan emerged from the Hedge in Austin with briar wolves on his heels. Luckily the Summer court saved him and Hearthfire. Donovan joined the court soon after. He stayed in Texas a while with Hearthfire but eventually felt called to search for his mother. Asking old acquaintances, he found out his fetch had moved to California and his mother had followed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetch:===&lt;br /&gt;
&lt;br /&gt;
Donovan knows his fetch is a politician or lawyer of some kind and living in Sacramento.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mask:===&lt;br /&gt;
&lt;br /&gt;
Most of the time he is hunched over, crouching, sitting on his heels or in some other posture that belies his six foot height. His skin is very tanned and weather worn from long days working outside. Callouses cover his hands and feet. As a general rule Donovan wears durable clothes. Most of it is old and patched. As often as he can get away with it, he doesn't wear shoes. If any terrain is tough enough to get him in footwear, he'll wear boots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mein:===&lt;br /&gt;
&lt;br /&gt;
Donovan's Mein is fairly similar to his Mask. While he stays the same height his body and limbs become wiry and lanky, like he's been starved. His callouses are noticeably thicker. His fairie nature manifests in other ways. Grain dust and bits of chaff cling to his clothes. Straw and small twigs stick out of his hair. He constantly has mud on his hands. Loam is caked on his feet. Small plants sprouting from the dirt. Probably most distinct though is the smell. Sweat, hay, fresh turned earth, scents of fey animals and fruit, and (by far the strongest) manure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantle:===&lt;br /&gt;
&lt;br /&gt;
Those close to Donovan always feel the heat of the sun beating down on them; even in shade, indoors, or at night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS LINE OR ANYTHING BELOW IT&lt;br /&gt;
This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Donovan_Ackerman</id>
		<title>Donovan Ackerman</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Donovan_Ackerman"/>
				<updated>2017-07-08T13:29:17Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=37503&lt;br /&gt;
|Avatar=Jonas Armstrong&lt;br /&gt;
|Quote=Strength... only wins you half the fight.&lt;br /&gt;
}}&lt;br /&gt;
==The Life and Times of Donovan Ackerman==&lt;br /&gt;
===Life Before:===&lt;br /&gt;
&lt;br /&gt;
Donovan grew up the youngest of three identical triplets to a couple in Austin, Texas. They weren't an especially well to do family. Their parents were only fifteen and the pregnancy wasn't exactly planned. Despite the hardships they had, the family grew up strong together. Then on the brothers' 17th birthday, there was a car accident. Their father died and their mother was seriously injured. All three siblings dropped out of high school and sought work. Unfortunately for them a Keeper was also looking for three helpers too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Durance and Keeper:===&lt;br /&gt;
&lt;br /&gt;
Their Keeper styled himself the Gentleman of Taste and Refinement. He was anything but. He was a massive and cruel ogre for whom taste meant food and refinement meant meat. Upon their enslavement each brother was set a task to bring nourishment to his table. While his brothers were made to hunt the Lord's forest and herd monstrous beasts, Donovan was set to reaping thorny fields and orchards.&lt;br /&gt;
The days were long in the Faerie realm and the first was hardest. It left Donovan tired, his hands bloody, his skin sunburned, and weakened by poisoned cuts. His older brother weren't much better but while they brought game and slaughtered livestock, all Donovan had to offer the Gentleman was fruit and grains.&lt;br /&gt;
&lt;br /&gt;
The Kindly One was not pleased. Donovan was banished from the high table and made to tend the fire and sleep on the hearth stones. He received only the scraps left over from supper. However, the hearth whispered to him and promised if he would give half his portion to the fire, it would help him survive the coming day. Donovan was reluctant but he knew another day would kill him. He fell asleep tired, hungry, and sore but he slept soundly and in his dreams a man of flame whispered knowledge. In the morning he woke healed and refreshed.&lt;br /&gt;
&lt;br /&gt;
Donovan survived the next day with the knowledge the hearth had given him and the next. He was able to tame the fields, gardens, and orchards. Each day he was still banished from the table, even though his harvest always increased. In fact he was able to put away stores. Each day he gave half his meal to the fire. Seasons passed, each lasting a year. Then Winter came.&lt;br /&gt;
&lt;br /&gt;
It became harder and harder to find game for the eldest brother. Near the end of Winter he came back with none. The Gentleman raged, banished him from the high table to eat scraps, and vowed if he did not bring food the next day he would be eaten instead. Donovan begged him to give half his meal to the hearth but the eldest refused. After the elder fell asleep, Donovan gave his entire meal and in the morning he knew how to save his brother. He set up nets in the fields and then took down the scarecrows and by the end of the day had a whole flock of birds to give to his brother. Their Keeper was so impressed he freed the eldest brother. For Donovan though, who had not brought in as much as normal, the youngest brother was instructed to take over the hunting. Before leaving his brother gave Donovan his bow as thanks for his sacrifice.&lt;br /&gt;
&lt;br /&gt;
The year passed with difficulty but Donovan learned to set traps and snares, and archery. Slowly his yield increased, but never enough to eat at the high table. He was, after all, still just a farmer in his Keeper's eyes. Even so, he was able to put away provisions by the end of Autumn. Then Winter came.&lt;br /&gt;
&lt;br /&gt;
A pestilence fell upon the flocks and stables. Even the hardy fey oxen fell ill and died, the meat rotting off their bones. One day, the second son brought nothing in, for fear of killing off the entirety of the Fey's livestock. Banished to the hearth, he too ate his whole meal and Donovan gave all of his. The next day he chopped down half the orchard and dug up the trees' roots to give to the sickly animals. And in one day they were healed and grew fatter than ever before. The second brother was freed for his skill and Donovan given his duties for bringing in a poor harvest. His second brother gave Donovan a magic rope that could tame beasts. &lt;br /&gt;
The year was long and by far the hardest. Donovan learned husbandry, set his traps, reaped the fields, and dreaded the coming Winter. Then Winter came.&lt;br /&gt;
&lt;br /&gt;
It was the worst yet. No animals caught in his traps, the livestock withered and died, and no plants grew. The stores he had set aside sustained his Keeper and his life. Even so, there came a day where they ran low and there weren't even scraps.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have nothing to give you tonight,&amp;quot; he whispered to the hearth fire. Donovan knew he would not survive the coming day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Escape:===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have given me much,&amp;quot; the hearth replied &amp;quot;And for your generosity I can reward you but you must make one last sacrifice; greater than all the others. Give me your eldest brother's bow and the forests he hunted. Give me the rope your second brother gifted you and the flocks he tended. Feed me the fields and the stables and the woods. Do all this and I will see you safely to the edge of the Gentleman's domain but you must also carry me back to my family.&amp;quot; The mention of family brought to mind Donovan's brothers and mother. He agreed.&lt;br /&gt;
&lt;br /&gt;
That night the Gentleman's realm burned and howls rose from his estate. Donovan and a man of flame fled into the Thorns. The flames prevented pursuit from the manor. Unfortunately the Hedge held more dangers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Life After Arcadia:===&lt;br /&gt;
&lt;br /&gt;
Donovan emerged from the Hedge in Austin with briar wolves on his heels. Luckily the Summer court saved him and Hearthfire. Donovan joined the court soon after. He stayed in Texas a while with Hearthfire but eventually felt called to search for his mother. Asking old acquaintances, he found out his fetch had moved to California and his mother had followed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetch:===&lt;br /&gt;
&lt;br /&gt;
Donovan knows his fetch is a politician or lawyer of some kind and living in Sacramento.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mask:===&lt;br /&gt;
&lt;br /&gt;
Most of the time he is hunched over, crouching, sitting on his heels or in some other posture that belies his six foot height. His skin is very tanned and weather worn from long days working outside. Callouses cover his hands and feet. As a general rule Donovan wears durable clothes. Most of it is old and patched. As often as he can get away with it, he doesn't wear shoes. If any terrain is tough enough to get him in footwear, he'll wear boots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mein:===&lt;br /&gt;
&lt;br /&gt;
Donovan's Mein is fairly similar to his Mask. While he stays the same height his body and limbs become wiry and lanky, like he's been starved. His callouses are noticeably thicker. His fairie nature manifests in other ways. Grain dust and bits of chaff cling to his clothes. Straw and small twigs stick out of his hair. He constantly has mud on his hands. Loam is caked on his feet. Small plants sprouting from the dirt. Probably most distinct though is the smell. Sweat, hay, fresh turned earth, scents of fey animals and fruit, and (by far the strongest) manure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantle:===&lt;br /&gt;
&lt;br /&gt;
Those close to Donovan always feel the heat of the sun beating down on them; even in shade, indoors, or at night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS LINE OR ANYTHING BELOW IT&lt;br /&gt;
This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Donovan_Ackerman</id>
		<title>Donovan Ackerman</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Donovan_Ackerman"/>
				<updated>2017-07-08T13:23:07Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=37503&lt;br /&gt;
|Avatar=Jonas Armstrong&lt;br /&gt;
|Quote=Strength... only wins you half the fight.&lt;br /&gt;
}}&lt;br /&gt;
==The Life and Times of Donovan Ackerman==&lt;br /&gt;
===Life Before:===&lt;br /&gt;
&lt;br /&gt;
Donovan grew up the youngest of three identical triplets to a couple in Austin, Texas. They weren't an especially well to do family. Their parents were only fifteen and the pregnancy wasn't exactly planned. Despite the hardships they had, the family grew up strong together. Then on the brothers' 17th birthday, there was a car accident. Their father died and their mother was seriously injured. All three siblings dropped out of high school and sought work. Unfortunately for them a Keeper was also looking for three helpers too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Durance and Keeper:===&lt;br /&gt;
&lt;br /&gt;
Their Keeper styled himself the Gentleman of Taste and Refinement. He was anything but. He was a massive and cruel ogre for whom taste meant food and refinement meant meat. Upon their enslavement each brother was set a task to bring nourishment to his table. While his brothers were made to hunt the Lord's forest and herd monstrous beasts, Donovan was set to reaping thorny fields and orchards.&lt;br /&gt;
The days were long in the Faerie realm and the first was hardest. It left Donovan tired, his hands bloody, his skin sunburned, and weakened by poisoned cuts. His older brother weren't much better but while they brought game and slaughtered livestock, all Donovan had to offer the Gentleman was fruit and grains.&lt;br /&gt;
The Kindly One was not pleased. Donovan was banished from the high table and made to tend the fire and sleep on the hearth stones. He received only the scraps left over from supper. However, the hearth whispered to him and promised if he would give half his portion to the fire, it would help him survive the coming day. Donovan was reluctant but he knew another day would kill him. He fell asleep tired, hungry, and sore but he slept soundly and in his dreams a man of flame whispered knowledge. In the morning he woke healed and refreshed.&lt;br /&gt;
Donovan survived the next day with the knowledge the hearth had given him and the next. He was able to tame the fields, gardens, and orchards. Each day he was still banished from the table, even though his harvest always increased. In fact he was able to put away stores. Each day he gave half his meal to the fire. Seasons passed, each lasting a year. Then Winter came.&lt;br /&gt;
It became harder and harder to find game for the eldest brother. Near the end of Winter he came back with none. The Gentleman raged, banished him from the high table to eat scraps, and vowed if he did not bring food the next day he would be eaten instead. Donovan begged him to give half his meal to the hearth but the eldest refused. After the elder fell asleep, Donovan gave his entire meal and in the morning he knew how to save his brother. He set up nets in the fields and then took down the scarecrows and by the end of the day had a whole flock of birds to give to his brother. Their Keeper was so impressed he freed the eldest brother. For Donovan though, who had not brought in as much as normal, the youngest brother was instructed to take over the hunting. Before leaving his brother gave Donovan his bow as thanks for his sacrifice.&lt;br /&gt;
The year passed with difficulty but Donovan learned to set traps and snares, and archery. Slowly his yield increased, but never enough to eat at the high table. He was, after all, still just a farmer in his Keeper's eyes. Even so, he was able to put away provisions by the end of Autumn. Then Winter came.&lt;br /&gt;
A pestilence fell upon the flocks and stables. Even the hardy fey oxen fell ill and died, the meat rotting off their bones. One day, the second son brought nothing in, for fear of killing off the entirety of the Fey's livestock. Banished to the hearth, he too ate his whole meal and Donovan gave all of his. The next day he chopped down half the orchard and dug up the trees' roots to give to the sickly animals. And in one day they were healed and grew fatter than ever before. The second brother was freed for his skill and Donovan given his duties for bringing in a poor harvest. His second brother gave Donovan a magic rope that could tame beasts. &lt;br /&gt;
The year was long and by far the hardest. Donovan learned husbandry, set his traps, reaped the fields, and dreaded the coming Winter. Then Winter came.&lt;br /&gt;
It was the worst yet. No animals caught in his traps, the livestock withered and died, and no plants grew. The stores he had set aside sustained his Keeper and his life. Even so, there came a day where they ran low and there weren't even scraps.&lt;br /&gt;
&amp;quot;I have nothing to give you tonight,&amp;quot; he whispered to the hearth fire. Donovan knew he would not survive the coming day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Escape:===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have given me much,&amp;quot; the hearth replied &amp;quot;And for your generosity I can reward you but you must make one last sacrifice; greater than all the others. Give me your eldest brother's bow and the forests he hunted. Give me the rope your second brother gifted you and the flocks he tended. Feed me the fields and the stables and the woods. Do all this and I will see you safely to the edge of the Gentleman's domain but you must also carry me back to my family.&amp;quot; The mention of family brought to mind Donovan's brothers and mother. He agreed.&lt;br /&gt;
That night the Gentleman's realm burned and howls rose from his estate. Donovan and a man of flame fled into the Thorns. The flames prevented pursuit from the manor. Unfortunately the Hedge held more dangers.&lt;br /&gt;
&lt;br /&gt;
===Life After Arcadia:===&lt;br /&gt;
&lt;br /&gt;
Donovan emerged from the Hedge in Austin with briar wolves on his heels. Luckily the Summer court saved him and Hearth. Donovan joined the court soon after. He stayed in Texas a while with Hearth but eventually felt called to search for his mother. Asking old acquaintances, he found out his fetch had moved to California and his mother had followed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetch:===&lt;br /&gt;
&lt;br /&gt;
Donovan knows his fetch is a politician or lawyer of some kind and living in Sacramento. OOC: His fetch is providing for his mother, making it a problem to kill it. His mother also knows that the fetch is not the original but still considers it her son. I plan for him to have to strike up an uneasy alliance with his fetch and an uncertain relationship with his mother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mask:===&lt;br /&gt;
Most of the time he is hunched over, crouching, sitting on his heels or in some other posture that belies his six foot height. His skin is very tanned and weather worn from long days working outside. Callouses cover his hands and feet. As a general rule Donovan wears durable clothes. Most of it is old and patched. As often as he can get away with it, he doesn't wear shoes. If any terrain is tough enough to get him in footwear, he'll wear boots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mein:===&lt;br /&gt;
&lt;br /&gt;
Donovan's Mein is fairly similar to his Mask. While he stays the same height his body and limbs become wiry and lanky, like he's been starved. His callouses are noticeably thicker. His fairie nature manifests in other ways. Grain dust and bits of chaff cling to his clothes. Straw and small twigs stick out of his hair. He constantly has mud on his hands. Loam is caked on his feet. Small plants sprouting from the dirt. Probably most distinct though is the smell. Sweat, hay, fresh turned earth, scents of fey animals and fruit, and (by far the strongest) manure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mantle:===&lt;br /&gt;
Those close to Donovan always feel the heat of the sun beating down on them; even in shade, indoors, or at night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS LINE OR ANYTHING BELOW IT&lt;br /&gt;
This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Kenneth_Gilroy</id>
		<title>Kenneth Gilroy</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Kenneth_Gilroy"/>
				<updated>2016-07-23T09:35:43Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2442&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2015/03/13&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Kenneth Gilroy&lt;br /&gt;
|Clan Title=None&lt;br /&gt;
|Player Name=Parable&lt;br /&gt;
|Domain Title=Seneschal&lt;br /&gt;
|Covenant Title=Bishop&lt;br /&gt;
|Avatar=DJ Qualls&lt;br /&gt;
|Titles=Seneschal, Regent, Bishop, Father, Doctor&lt;br /&gt;
|Appearance=Kenneth is around 6'2&amp;quot; but you'd hardly notice it. His hunched shoulders and downcast eyes take away any social advantage his hieght might provide. A toddler could look down on him. The fact that he's thin and a little disproportioned doesn't help. His arms and legs are broomstick thin, his neck seems to long, his ears too big, his chin too small. All that aside he could still pass simply odd looking if not for his curse. Looking at him, you ''know'' he is less than you. So low it actually causes disgust. It's the same type of feeling you might feel looking at a noxious and dangerous vermin or parasite.&lt;br /&gt;
|Quote=Please read the binder. If you have any questions; ask.&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Merit|Status|2&lt;br /&gt;
|Sphere=Academia&lt;br /&gt;
}}&lt;br /&gt;
 Research Fellow&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Academia&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Academia&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Kenneth was a college student from a well to do family. A large part of going to college had been to avoid the draft. He &lt;br /&gt;
suffered a mental breakdown a couple semesters in though and was sent to therapy to recover. His therapist had little interest in getting him back to his mortal life and Embraced him instead. Tabitha Jairus did not have the usual desires when she Embraced her childe. She was a devout Lance and had tried to uphold all traditions when possible and so was reluctant to Sire offspring. Additionally she was fiercely protective of her position in her institution and paranoid of it being usurped. However, her Sire, Elija, wouldn't have any excuse to not spread the influence of their clan Through social pressure from him and other related Kindred she was forced to bend.&lt;br /&gt;
&lt;br /&gt;
Even after siring she somewhat deliberately tried to set him up for failure. Nothing as blatant as refusing to teach him proper court etiquette or anything. However she kept him focused on mortal research while denying training in practical applications; drilled in an extremely submissive attitude when dealing with other vampires; didn’t teach him offensive powers; and made sure he couldn’t challenge her socially either.&lt;br /&gt;
&lt;br /&gt;
While Kenneth didn’t know the exact reasons behind her treatment, he was savvy enough to know she wasn't giving him all the tools he needed to survive. He shored up some of his inexperience, despite her tight control over him. He also worked to make sure he can get away as soon as he can.&lt;br /&gt;
&lt;br /&gt;
His grandsire helped a lot in that regard. Not only did they help get a researcher position in Sacramento, they made sure his sire didn’t refuse to let him go when he did. Unfortunately he also left before his blood was strong enough to join the bloodline. As his sire so eagerly explained when he left; until he became a Morotrophian, neither she nor his grandsire would offer him any further help&lt;br /&gt;
&lt;br /&gt;
==Scenes==&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:24%; vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;collapsed collapsible wikitable&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
===Plots===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32486 Skeleton Keys Hell Drivers]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32638 Skeleton Keys As Above So Below]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32786 Skeleton Keys Princes and Rabbit Holes]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33233 Skeleton Keys Skeletons in the Closet]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33637 From the Depths]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33405 Summer Beach Party]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33450 The After Party]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33448 Late to the Party]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33521 Marco Somewhere Else]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33723 Summer Dreams Ripped at the Seams]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33684 LS Ritual Sacrifice They Read]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35105 Case Study Symptoms]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35255 Case Study Diagnosis]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35866 Case Study Metastasis]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35124 Raging Wire Raging Wire]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35482 Raging Wire Interested Parties]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35628 Raging-Wire Stowing a Corpse]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:24%; vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;collapsed collapsible wikitable&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
===Meetings===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32335-Knock-on-Any-Door Acknowledgement Knock on Any Door]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34576 Acknowledgement Home Sweet Necropolis]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32511 1504 Eternal Court XXXVI]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32599 1504 Rina and Twist]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32624 1504 Josephine and Kenneth]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32535 1504 Katya and Chris]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32776 1505 Heaven and Hell Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32795 1505 Vivian, Sergei, Jo, Rina, Kenneth]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32915 1505 The Haunts]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32989 1505 Sergei and Kenneth]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33120-1505 Jojo Tomas Viv]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33076 1506 Eternal Court XXXVI]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33115 1506 Konrad and Kenneth]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33118 1506 Angel and Martel]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33404 Seneschal's Meeting]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33390 1507 Monster's Ball]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33425 1507 Zeus and Slenderman]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33395 1507 Fashion Disaster (Phil-amp-Konrad)]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34733 1601 Steam Disco Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?34740 1601 Kenneth and Konrad]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?34762 1601 The Faithful K-Roth, K-Gil, Jojo]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34937 1602 Eternal Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?34955 1602 Haunts and Shadows]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?34985 1602 The Doll and the Worm]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35026 1602 Katya and Martine]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35131 1603 Eternal Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35160 1603 The Seneschal and the Doll]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35193 1603 Garrick and Vivian]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35278 1603 Carrigan and Kenneth]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35362 1604 Formal Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35380 1604 Cross Bearers]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35386 1604 Rhodes Greenberg York etc.]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35461 Acknowledging Greenberg]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35507 1604 Asa Ciara Joseph and Kenneth]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35397 1604 Two Gangrels and a Mehket]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35717 1605 Eternal Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35798 1605 Stalking the Edges]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35931 1606 Eternal Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35956 1606 Lady and the Tramp]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35967 1606 Silver Hart]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35953 1606 Brittany and Cross]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:24%; vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;collapsed collapsible wikitable&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
===Socials===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32514 A Haunting Discussion]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32850 Midnight's Black Mass]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33088 Interpreting Scripture]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33182 Evening Underground Tours]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33183 On Practical Applications]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33413 Psalm 22]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33438 Welcome to the Promised Land]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33821 Another Haunt Priscus]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34813 Necropolis Tending the Dark Flock]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34970 Seminary Seminar]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34997 Necropolis The Grand Tour]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35135 Acknowledgement at the Crossroads]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35230 Mixed Beliefs]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35242 Open Creeds and Credos]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35419 A man must build Necropolis]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35491 Called to the Caldarium]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35517 Making the Bomb]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35654 Nox Lessons in a Dead Language]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35764 Meeting with the Regent]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35782 Slice and Dice]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35985 Worm's Welcome]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?36012 2016 Summer Solstice]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:24%; vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;collapsed collapsible wikitable&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
===Glimpses===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32410 Feeding Last Supper before Sacramento]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32809 Feeding No Food in Lab Area]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33016 Feeding The Control]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33174 Feeding Oh Rats!]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33593 Feeding Lowest Common Denominator]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34925 Feeding Quadragesima Preperation]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32716 Preparing the Sacrament]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32742 It's the Little Things]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33014 Crawling]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33091 Keeping up with the Joneses]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33140 The Promised Land]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33172 The Promised Land Part 2]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33426 Fragile Carapace]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34956 Quadragesima Soul Searching]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34971-Quadragesima The Agony and the Ectasy]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35470 Braaains]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35492 Written by the Victors]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35547 Anatomy]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35564 Speak the Speech]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35765 Jonah 4 7]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Vampire Character}}{{Status Editor}}&lt;br /&gt;
{{Haven&lt;br /&gt;
|Group=Nosferatu&lt;br /&gt;
|Location=0&lt;br /&gt;
|Size=0&lt;br /&gt;
|Library=0&lt;br /&gt;
|Security=1&lt;br /&gt;
|Occultation=0&lt;br /&gt;
}}&lt;br /&gt;
{{Necropolis&lt;br /&gt;
|Bleak Annals=0&lt;br /&gt;
|Caldarium=1&lt;br /&gt;
|Catacombs=0&lt;br /&gt;
|Dark Temple=2&lt;br /&gt;
|Garbage Pit=0&lt;br /&gt;
|Sepulcher=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Kenneth_Gilroy</id>
		<title>Kenneth Gilroy</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Kenneth_Gilroy"/>
				<updated>2016-07-01T08:19:52Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2442&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2015/03/13&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Kenneth Gilroy&lt;br /&gt;
|Clan Title=Priscus&lt;br /&gt;
|Player Name=Parable&lt;br /&gt;
|Domain Title=Regent&lt;br /&gt;
|Covenant Title=Bishop&lt;br /&gt;
|Avatar=DJ Qualls&lt;br /&gt;
|Titles=Regent, Priscus, Bishop, Father, Doctor&lt;br /&gt;
|Appearance=Kenneth is around 6'2&amp;quot; but you'd hardly notice it. His hunched shoulders and downcast eyes take away any social advantage his hieght might provide. A toddler could look down on him. The fact that he's thin and a little disproportioned doesn't help. His arms and legs are broomstick thin, his neck seems to long, his ears too big, his chin too small. All that aside he could still pass simply odd looking if not for his curse. Looking at him, you ''know'' he is less than you. So low it actually causes disgust. It's the same type of feeling you might feel looking at a noxious and dangerous vermin or parasite.&lt;br /&gt;
|Quote=Please read the binder. If you have any questions; ask.&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Merit|Status|2&lt;br /&gt;
|Sphere=Academia&lt;br /&gt;
}}&lt;br /&gt;
 Research Fellow&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Academia&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Academia&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Kenneth was a college student from a well to do family. A large part of going to college had been to avoid the draft. He &lt;br /&gt;
suffered a mental breakdown a couple semesters in though and was sent to therapy to recover. His therapist had little interest in getting him back to his mortal life and Embraced him instead. Tabitha Jairus did not have the usual desires when she Embraced her childe. She was a devout Lance and had tried to uphold all traditions when possible and so was reluctant to Sire offspring. Additionally she was fiercely protective of her position in her institution and paranoid of it being usurped. However, her Sire, Elija, wouldn't have any excuse to not spread the influence of their clan Through social pressure from him and other related Kindred she was forced to bend.&lt;br /&gt;
&lt;br /&gt;
Even after siring she somewhat deliberately tried to set him up for failure. Nothing as blatant as refusing to teach him proper court etiquette or anything. However she kept him focused on mortal research while denying training in practical applications; drilled in an extremely submissive attitude when dealing with other vampires; didn’t teach him offensive powers; and made sure he couldn’t challenge her socially either.&lt;br /&gt;
&lt;br /&gt;
While Kenneth didn’t know the exact reasons behind her treatment, he was savvy enough to know she wasn't giving him all the tools he needed to survive. He shored up some of his inexperience, despite her tight control over him. He also worked to make sure he can get away as soon as he can.&lt;br /&gt;
&lt;br /&gt;
His grandsire helped a lot in that regard. Not only did they help get a researcher position in Sacramento, they made sure his sire didn’t refuse to let him go when he did. Unfortunately he also left before his blood was strong enough to join the bloodline. As his sire so eagerly explained when he left; until he became a Morotrophian, neither she nor his grandsire would offer him any further help&lt;br /&gt;
&lt;br /&gt;
==Scenes==&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:24%; vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;collapsed collapsible wikitable&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
===Plots===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32486 Skeleton Keys Hell Drivers]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32638 Skeleton Keys As Above So Below]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32786 Skeleton Keys Princes and Rabbit Holes]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33233 Skeleton Keys Skeletons in the Closet]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33637 From the Depths]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33405 Summer Beach Party]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33450 The After Party]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33448 Late to the Party]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33521 Marco Somewhere Else]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33723 Summer Dreams Ripped at the Seams]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33684 LS Ritual Sacrifice They Read]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35105 Case Study Symptoms]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35255 Case Study Diagnosis]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35866 Case Study Metastasis]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35124 Raging Wire Raging Wire]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35482 Raging Wire Interested Parties]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35628 Raging-Wire Stowing a Corpse]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:24%; vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;collapsed collapsible wikitable&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
===Meetings===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32335-Knock-on-Any-Door Acknowledgement Knock on Any Door]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34576 Acknowledgement Home Sweet Necropolis]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32511 1504 Eternal Court XXXVI]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32599 1504 Rina and Twist]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32624 1504 Josephine and Kenneth]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32535 1504 Katya and Chris]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32776 1505 Heaven and Hell Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32795 1505 Vivian, Sergei, Jo, Rina, Kenneth]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32915 1505 The Haunts]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32989 1505 Sergei and Kenneth]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33120-1505 Jojo Tomas Viv]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33076 1506 Eternal Court XXXVI]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33115 1506 Konrad and Kenneth]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33118 1506 Angel and Martel]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33404 Seneschal's Meeting]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33390 1507 Monster's Ball]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33425 1507 Zeus and Slenderman]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33395 1507 Fashion Disaster (Phil-amp-Konrad)]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34733 1601 Steam Disco Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?34740 1601 Kenneth and Konrad]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?34762 1601 The Faithful K-Roth, K-Gil, Jojo]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34937 1602 Eternal Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?34955 1602 Haunts and Shadows]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?34985 1602 The Doll and the Worm]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35026 1602 Katya and Martine]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35131 1603 Eternal Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35160 1603 The Seneschal and the Doll]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35193 1603 Garrick and Vivian]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35278 1603 Carrigan and Kenneth]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35362 1604 Formal Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35380 1604 Cross Bearers]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35386 1604 Rhodes Greenberg York etc.]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35461 Acknowledging Greenberg]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35507 1604 Asa Ciara Joseph and Kenneth]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35397 1604 Two Gangrels and a Mehket]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35717 1605 Eternal Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35798 1605 Stalking the Edges]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35931 1606 Eternal Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35956 1606 Lady and the Tramp]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35967 1606 Silver Hart]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35953 1606 Brittany and Cross]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:24%; vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;collapsed collapsible wikitable&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
===Socials===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32514 A Haunting Discussion]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32850 Midnight's Black Mass]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33088 Interpreting Scripture]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33182 Evening Underground Tours]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33183 On Practical Applications]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33413 Psalm 22]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33438 Welcome to the Promised Land]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33821 Another Haunt Priscus]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34813 Necropolis Tending the Dark Flock]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34970 Seminary Seminar]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34997 Necropolis The Grand Tour]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35135 Acknowledgement at the Crossroads]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35230 Mixed Beliefs]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35242 Open Creeds and Credos]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35419 A man must build Necropolis]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35491 Called to the Caldarium]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35517 Making the Bomb]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35654 Nox Lessons in a Dead Language]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35764 Meeting with the Regent]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35782 Slice and Dice]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35985 Worm's Welcome]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?36012 2016 Summer Solstice]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:24%; vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;collapsed collapsible wikitable&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
===Glimpses===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32410 Feeding Last Supper before Sacramento]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32809 Feeding No Food in Lab Area]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33016 Feeding The Control]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33174 Feeding Oh Rats!]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33593 Feeding Lowest Common Denominator]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34925 Feeding Quadragesima Preperation]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32716 Preparing the Sacrament]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32742 It's the Little Things]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33014 Crawling]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33091 Keeping up with the Joneses]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33140 The Promised Land]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33172 The Promised Land Part 2]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33426 Fragile Carapace]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34956 Quadragesima Soul Searching]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34971-Quadragesima The Agony and the Ectasy]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35470 Braaains]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35492 Written by the Victors]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35547 Anatomy]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35564 Speak the Speech]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35765 Jonah 4 7]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Vampire Character}}{{Status Editor}}&lt;br /&gt;
{{Haven&lt;br /&gt;
|Group=Nosferatu&lt;br /&gt;
|Location=0&lt;br /&gt;
|Size=0&lt;br /&gt;
|Library=0&lt;br /&gt;
|Security=1&lt;br /&gt;
|Occultation=0&lt;br /&gt;
}}&lt;br /&gt;
{{Necropolis&lt;br /&gt;
|Bleak Annals=0&lt;br /&gt;
|Caldarium=1&lt;br /&gt;
|Catacombs=0&lt;br /&gt;
|Dark Temple=2&lt;br /&gt;
|Garbage Pit=0&lt;br /&gt;
|Sepulcher=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Kenneth_Gilroy</id>
		<title>Kenneth Gilroy</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Kenneth_Gilroy"/>
				<updated>2016-06-27T03:39:48Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2442&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2015/03/13&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Kenneth Gilroy&lt;br /&gt;
|Clan Title=Priscus&lt;br /&gt;
|Player Name=Parable&lt;br /&gt;
|Domain Title=Regent&lt;br /&gt;
|Covenant Title=Bishop&lt;br /&gt;
|Avatar=DJ Qualls&lt;br /&gt;
|Titles=Regent, Priscus, Bishop, Father, Doctor&lt;br /&gt;
|Appearance=Kenneth is around 6'2&amp;quot; but you'd hardly notice it. His hunched shoulders and downcast eyes take away any social advantage his hieght might provide. A toddler could look down on him. The fact that he's thin and a little disproportioned doesn't help. His arms and legs are broomstick thin, his neck seems to long, his ears too big, his chin too small. All that aside he could still pass simply odd looking if not for his curse. Looking at him, you ''know'' he is less than you. So low it actually causes disgust. It's the same type of feeling you might feel looking at a noxious and dangerous vermin or parasite.&lt;br /&gt;
|Quote=Please read the binder. If you have any questions; ask.&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Merit|Status|2&lt;br /&gt;
|Sphere=Academia&lt;br /&gt;
}}&lt;br /&gt;
 Research Fellow&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Academia&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Merit|Allies|1&lt;br /&gt;
|Sphere=City Hall&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Public Works&lt;br /&gt;
}}&lt;br /&gt;
* {{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Academia&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Kenneth was a college student from a well to do family. A large part of going to college had been to avoid the draft. He &lt;br /&gt;
suffered a mental breakdown a couple semesters in though and was sent to therapy to recover. His therapist had little interest in getting him back to his mortal life and Embraced him instead. Tabitha Jairus did not have the usual desires when she Embraced her childe. She was a devout Lance and had tried to uphold all traditions when possible and so was reluctant to Sire offspring. Additionally she was fiercely protective of her position in her institution and paranoid of it being usurped. However, her Sire, Elija, wouldn't have any excuse to not spread the influence of their clan Through social pressure from him and other related Kindred she was forced to bend.&lt;br /&gt;
&lt;br /&gt;
Even after siring she somewhat deliberately tried to set him up for failure. Nothing as blatant as refusing to teach him proper court etiquette or anything. However she kept him focused on mortal research while denying training in practical applications; drilled in an extremely submissive attitude when dealing with other vampires; didn’t teach him offensive powers; and made sure he couldn’t challenge her socially either.&lt;br /&gt;
&lt;br /&gt;
While Kenneth didn’t know the exact reasons behind her treatment, he was savvy enough to know she wasn't giving him all the tools he needed to survive. He shored up some of his inexperience, despite her tight control over him. He also worked to make sure he can get away as soon as he can.&lt;br /&gt;
&lt;br /&gt;
His grandsire helped a lot in that regard. Not only did they help get a researcher position in Sacramento, they made sure his sire didn’t refuse to let him go when he did. Unfortunately he also left before his blood was strong enough to join the bloodline. As his sire so eagerly explained when he left; until he became a Morotrophian, neither she nor his grandsire would offer him any further help&lt;br /&gt;
&lt;br /&gt;
==Scenes==&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:24%; vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;collapsed collapsible wikitable&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
===Plots===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32486 Skeleton Keys Hell Drivers]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32638 Skeleton Keys As Above So Below]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32786 Skeleton Keys Princes and Rabbit Holes]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33233 Skeleton Keys Skeletons in the Closet]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33637 From the Depths]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33405 Summer Beach Party]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33450 The After Party]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33448 Late to the Party]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33521 Marco Somewhere Else]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33723 Summer Dreams Ripped at the Seams]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33684 LS Ritual Sacrifice They Read]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35105 Case Study Symptoms]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35255 Case Study Diagnosis]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35866 Case Study Metastasis]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35124 Raging Wire Raging Wire]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35482 Raging Wire Interested Parties]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35628 Raging-Wire Stowing a Corpse]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:24%; vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;collapsed collapsible wikitable&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
===Meetings===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32335-Knock-on-Any-Door Acknowledgement Knock on Any Door]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34576 Acknowledgement Home Sweet Necropolis]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32511 1504 Eternal Court XXXVI]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32599 1504 Rina and Twist]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32624 1504 Josephine and Kenneth]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32535 1504 Katya and Chris]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32776 1505 Heaven and Hell Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32795 1505 Vivian, Sergei, Jo, Rina, Kenneth]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32915 1505 The Haunts]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32989 1505 Sergei and Kenneth]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33120-1505 Jojo Tomas Viv]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33076 1506 Eternal Court XXXVI]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33115 1506 Konrad and Kenneth]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33118 1506 Angel and Martel]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33404 Seneschal's Meeting]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33390 1507 Monster's Ball]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33425 1507 Zeus and Slenderman]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33395 1507 Fashion Disaster (Phil-amp-Konrad)]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34733 1601 Steam Disco Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?34740 1601 Kenneth and Konrad]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?34762 1601 The Faithful K-Roth, K-Gil, Jojo]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34937 1602 Eternal Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?34955 1602 Haunts and Shadows]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?34985 1602 The Doll and the Worm]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35026 1602 Katya and Martine]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35131 1603 Eternal Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35160 1603 The Seneschal and the Doll]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35193 1603 Garrick and Vivian]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35278 1603 Carrigan and Kenneth]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35362 1604 Formal Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35380 1604 Cross Bearers]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35386 1604 Rhodes Greenberg York etc.]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35461 Acknowledging Greenberg]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35507 1604 Asa Ciara Joseph and Kenneth]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35397 1604 Two Gangrels and a Mehket]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35717 1605 Eternal Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35798 1605 Stalking the Edges]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35931 1606 Eternal Court]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35956 1606 Lady and the Tramp]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35967 1606 Silver Hart]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?35953 1606 Brittany and Cross]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:24%; vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;collapsed collapsible wikitable&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
===Socials===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32514 A Haunting Discussion]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32850 Midnight's Black Mass]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33088 Interpreting Scripture]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33182 Evening Underground Tours]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33183 On Practical Applications]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33413 Psalm 22]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33438 Welcome to the Promised Land]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33821 Another Haunt Priscus]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34813 Necropolis Tending the Dark Flock]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34970 Seminary Seminar]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34997 Necropolis The Grand Tour]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35135 Acknowledgement at the Crossroads]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35230 Mixed Beliefs]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35242 Open Creeds and Credos]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35419 A man must build Necropolis]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35491 Called to the Caldarium]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35517 Making the Bomb]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35654 Nox Lessons in a Dead Language]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35764 Meeting with the Regent]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35782 Slice and Dice]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35985 Worm's Welcome]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?36012 2016 Summer Solstice]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:24%; vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;collapsed collapsible wikitable&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
===Glimpses===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32410 Feeding Last Supper before Sacramento]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32809 Feeding No Food in Lab Area]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33016 Feeding The Control]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33174 Feeding Oh Rats!]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33593 Feeding Lowest Common Denominator]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34925 Feeding Quadragesima Preperation]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32716 Preparing the Sacrament]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32742 It's the Little Things]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33014 Crawling]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33091 Keeping up with the Joneses]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33140 The Promised Land]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33172 The Promised Land Part 2]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33426 Fragile Carapace]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34956 Quadragesima Soul Searching]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34971-Quadragesima The Agony and the Ectasy]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35470 Braaains]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35492 Written by the Victors]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35547 Anatomy]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35564 Speak the Speech]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?35765 Jonah 4 7]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Vampire Character}}{{Status Editor}}&lt;br /&gt;
{{Necropolis&lt;br /&gt;
|Bleak Annals=0&lt;br /&gt;
|Caldarium=1&lt;br /&gt;
|Catacombs=0&lt;br /&gt;
|Dark Temple=2&lt;br /&gt;
|Garbage Pit=0&lt;br /&gt;
|Sepulcher=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Winter</id>
		<title>Winter</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Winter"/>
				<updated>2016-06-26T23:00:12Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|ctl}}[[Category:Glossary]]{{Changeling/Index}}&lt;br /&gt;
The Onyx Court, affiliated with the emotion of Sorrow and the aspect of Cold; attempt to go &amp;quot;underground&amp;quot; and avoid the attentions of the True Fae.&lt;br /&gt;
* '''[[Contracts]]''': [[Affinity::Eternal Winter]], [[Affinity::Fleeting Winter]], [[Affinity::Sorrow-Frozen Heart]]&lt;br /&gt;
{{#ask: [[Concept:Active Changelings]] [[Court::{{PAGENAME}}]] |?Mantle |?{{PAGENAME}} Titles |link=none |sort=Mantle |order=descending | format=template | template=Askpc/StatusTitle/Format | }}{{clear left}}&lt;br /&gt;
* ''Dots indicate [[Mantle]]''&lt;br /&gt;
{{Show Hollow|Winter}}&lt;br /&gt;
&lt;br /&gt;
==Court==&lt;br /&gt;
The Onyx Court hides under layers of deception like a seed under snow-covered ground, hardening themselves on a diet of midwinter sorrow.&lt;br /&gt;
&lt;br /&gt;
We are the Onyx Court. The court of secrets, deceit and hidden things. We must remember the nature our stone. For like the Onyx, we come in many shades and hold our deeper truths hidden. Onyx is said to banish grief and bring fortune to the possessor of it. So too must we banish our sorrow and bring fortune upon ourselves.&lt;br /&gt;
&lt;br /&gt;
We are the Silent Arrow. The deadliest weapon, our strikes are true and the evidence of its passing minimal. We are the ice and cold and with the coming spring warm and light. All evidence of our passing vanishes into the air and ground.&lt;br /&gt;
&lt;br /&gt;
We are the Court of Sorrow. We mourn what is passed. We mourn what is gone. Yet we must stand tall. For there is work to do. Things that must be done. And only Winter can do these tasks. &lt;br /&gt;
&lt;br /&gt;
==The Ice Law==&lt;br /&gt;
* Let Every Court Know Its Function&lt;br /&gt;
* Hide Your Love and Hate&lt;br /&gt;
* Prepare Your Farewells&lt;br /&gt;
* Keep the People Lost to Every Outsider&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
===Winter Sovereign===&lt;br /&gt;
The King/Queen of Sorrow, the exceptional bearer of sorrow and pain in a Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flowing Page===&lt;br /&gt;
In the Onyx Court, liquid symbolizes flexibility, mobility and unreliability. Most Flowing Pages are responsible for little more than relaying messages and keeping quiet. Flowing Pages are occasionally asked to travel, scouting locales to see if they could support winter cottages or host threats to the Lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Squire of the Frost===&lt;br /&gt;
A step up from a Flowing Page, Squires of the Frost comes to understand his Court’s broad security policies. He knows what Winter’s citizens will do when enemies assail the freehold and learns the lies everyone’s supposed to tell about confidential matters — even if he doesn’t know the whole truth himself. More winter cottages reveal themselves at this stage, along with some of the Court’s&lt;br /&gt;
other resources: money, political connections and even a few Trifles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Iceclad Armiger===&lt;br /&gt;
Armigers and their Lore sit at the pinnacle of the local Court, whereas Squires of the Frost spend the Court’s basic resources it is Iceclad Armigers who are expected to invest them in projects that leave Winter’s Lost wealthy and safe. They are also reliable in expanding any supernatural knowledge so as to avoid entanglements from outside dangers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Onyx Thane===&lt;br /&gt;
An Onyx Thane studies mystical matters, above and beyond the simple demographics and warnings of previous Lores. The Lore of the Onyx Mirror contains maps of the Hedge and dream-lore. Onyx Thanes inherit responsibility for the local Court’s Tokens, goblin fruit preserves and other supernatural artifacts. If the Court has a secret Trod, the Lore tells of it. He also learns the Immutable Signs of the Lords Unbidden, so that he might recognize their commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unbidden Lord===&lt;br /&gt;
The Lords Unbidden hide at the cold summit of the Winter Court, privy to a Lore that encompasses the great mysteries of the Lost — or so the legends say. Not many know the truth and the Unbidden Lords prefer it this way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sun Banisher===&lt;br /&gt;
Sun Banishers destroy evidence. They burn notes, wipe hard drives, vacuum stray hairs and wreck DNA evidence (though this last is tricky business, to say the least). The Sun Banisher’s title is usually one of the best-known in the freehold, because the Court allows them to hire out their services.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lord of the Inhospitable Chamber===&lt;br /&gt;
This title belongs to courtiers who interrogate and imprison people on the Silent Arrow’s behalf. The “inhospitable&lt;br /&gt;
chamber” is an allegory; the ideal Lord knows how to isolate his prey and without locks and bars. Friends keep their distance, enemies chase him to places where he’s a disconnected stranger — and all the while, the Lord monitors him, even appearing in disguise to extract secrets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Archer of the Lonely March===&lt;br /&gt;
The Archers are the Winter Court’s scouts. Centuries ago, they ranged through the coldest wild places, looking for mountain caves and secret valleys where Winter’s Lost could flee in troubled times. Nowadays, an Archer of the Lonely March is more likely to explore foreign cities, hidden tunnels and abandoned warehouses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DJ Otzal===&lt;br /&gt;
{{main|DJ Otzal}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Winter}}{{footer|ctl}}&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Small_Caldarium.jpg</id>
		<title>File:Small Caldarium.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Small_Caldarium.jpg"/>
				<updated>2016-06-24T19:07:08Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: uploaded a new version of &amp;amp;quot;File:Small Caldarium.jpg&amp;amp;quot;: Reverted to version as of 19:03, 24 June 2016&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i.dailymail.co.uk/i/pix/2012/03/08/article-2112259-121697FB000005DC-311_468x351.jpg&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Small_Caldarium.jpg</id>
		<title>File:Small Caldarium.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Small_Caldarium.jpg"/>
				<updated>2016-06-24T19:05:33Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: uploaded a new version of &amp;amp;quot;File:Small Caldarium.jpg&amp;amp;quot;: Reverted to version as of 08:03, 23 May 2016&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i.dailymail.co.uk/i/pix/2012/03/08/article-2112259-121697FB000005DC-311_468x351.jpg&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Small_Caldarium.jpg</id>
		<title>File:Small Caldarium.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Small_Caldarium.jpg"/>
				<updated>2016-06-24T19:03:50Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: uploaded a new version of &amp;amp;quot;File:Small Caldarium.jpg&amp;amp;quot;: Caldarium upgraded from 3 to 5 dots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i.dailymail.co.uk/i/pix/2012/03/08/article-2112259-121697FB000005DC-311_468x351.jpg&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Necropolis_of_Sacramento</id>
		<title>Necropolis of Sacramento</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Necropolis_of_Sacramento"/>
				<updated>2016-05-26T02:13:25Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|vtr}}&lt;br /&gt;
{{ubt}}&lt;br /&gt;
[[File:Necropolis.jpg|285px|Center]]&lt;br /&gt;
{{Show Necropolis}}&lt;br /&gt;
{{Show Haven|Nosferatu}}&lt;br /&gt;
{{ubb}}&lt;br /&gt;
The [[Necropolis]] of Sacremento was formed by former Reeve [[Arnold Culler]] and former Heirophant [[Dirge]]. These two kindred grew tired of the political life and the alienation of there clan by the other, more glamorous, clans of Sacramento.  With the disappearance of Culler and Dirge, the secrets of the Necropolis were lost.&lt;br /&gt;
&lt;br /&gt;
Recently, [[Kenneth Gilroy]] has begun making a new home for the Haunts of Sacramento. He has even managed to get The [[Deep Kingdom]] recognized as a Tenurial Domain. While there is a great deal of overlap between the Underground and the Necropolis, one must tread with care, for they are not the same thing.&lt;br /&gt;
&lt;br /&gt;
==New Necropolis==&lt;br /&gt;
[[File:Dark_Temple.jpg|thumb|275px|right|Dark Temple]][[File:Trash_pit.jpg|thumb|275px|right|Trash Pit]][[File:Small_Caldarium.jpg|thumb|275px|right|Caldarium]][[File:Catacombs.jpg|thumb|275px|right|Catacombs]]&lt;br /&gt;
===Haven Entrance===&lt;br /&gt;
In a dilapidated house without windows there's set of stairs leading below ground. Light filters down the concrete stairs, barely enough illuminating the pile of dead animals rotting in the middle of the floor. Moldering corpses of rats, cats, and occasionally dogs fill the air with the awful scent of decay. If you can stand to look around more, you see a metal door with a padlock hidden in shadows beyond the grisly scene. It serves as the main entrance to the Necropolis.&lt;br /&gt;
&lt;br /&gt;
===Caldarium===&lt;br /&gt;
Just beyond the door there is another flight of metal stairs. From there you can over look the jewel of the Necropolis, the Caldarium. It may not seem like much, only a concrete bench with dim lighting. However, there is a peace to location that goes beyond the simple accouterments. The pure water of a pool glistens serenely, reflecting the golden lights set into the wall. Here, the curses of the Nosferatu don't seem as grating or fearful and guests are welcome. [[Alice Hart]] oversees the construction of this area, while also acting as Caretaker for all of the Haunts' underground kingdom.&lt;br /&gt;
===The Dark Temple===&lt;br /&gt;
An altar of wax stands as the centerpiece to this site dedicated to the Dark Father. A shallow pool surrounds it with a narrow walkway leading up to the pale dais. There are candles that can be lit and set floating on the water, where they can cause the Beast to twist in fear. It is a place where only the Sanctified can truly be comfortable. [[Kenneth Gilroy]] built this chamber before he even became Bishop. It was here that became a priest in fact. You can still see the holes in the altar where his hands and feet were nailed down.&lt;br /&gt;
&lt;br /&gt;
===The Trash Pit===&lt;br /&gt;
A nexus forms at this spot in the sewers. It may look like standing water but there is a constant and slow flow. Unfortunately, that doesn't clear away any of the refuse that collects here. It's just builds up, creating a place where the Haunts can hunt for supplies. All you have to do is be willing put your arm in the putrid soup and fish around. You're bound to find something of value if you search long enough. [[Garrick Marlon]] maintains the ebb and flow of the Trash Pit and the Nosferatu Priscus has 'recommended' he be shown gratitude if a Haunt rifles through the muck for items.&lt;br /&gt;
&lt;br /&gt;
===Catacombs===&lt;br /&gt;
While still under construction, the catacombs are a twisting, damp maze of sewer passages. In several sections, controlled cave ins have allowed access to the more cramped and harder to navigate older Sacramento run offs, that have sunk naturally over time as cities tend to do. Trick walls have been added. Built at angles so as at a distance, by flashlight, it looks as though the wall is solid. Apparent dead ends that actually lead to a destination. The savvy Kindred might also recognize that such spots offer great kill boxes. Then of course, there's a few closed down tunnels nearby that where any intruders would simply wander off into the dark forever. The whole mess is the idea of [[Jack Carrigan]] and he frequently is found working and wandering the confusing halls of the Catacombs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Old Necropolis==&lt;br /&gt;
===Sewer Entry===&lt;br /&gt;
: ''The trio proceeds into the sewer, and... it's a concrete tube. Which is pretty all that can be said about such a thing, other than the steady flow of water. That's a rippling black ribbon that reflects light, at times things float by; flotsam, jetsam, dead rats, small toys, clumps of paper... Definitely nothing you'd want to investigate more thoroughly.''&lt;br /&gt;
&lt;br /&gt;
: ''Eventually they find where Ajax began. The sewer opens into a transverse connecting several drainways, and overhead is a metal grate. It's impossible to hear much with the soft echoes of running and dripping water, but things seem calm 'topside'. The transverse connects on the other side to two sewer tunnels. ''&lt;br /&gt;
&lt;br /&gt;
: ''Again, [[Brenn Lawrence|Brenn]] notes the green and blue alphanumerics labeling the tunnels&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?12546-Rats-in-the-Sewers&amp;amp;p=149723&amp;amp;viewfull=1#post149723 Rats in the Sewers]&amp;lt;/ref&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Train Station===&lt;br /&gt;
: ''The tunnel opens into an unusual scene that [[Conner Greyson|Conner]] and Brenn have seen before; the ceiling rises and the walls widen into a large underground chamber, in which an old railroad car sits to one side. The room is pitch black; A worn, dirty couch is next to the train, and there's a piano&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?12546-Rats-in-the-Sewers&amp;amp;p=150956&amp;amp;viewfull=1#post150956 Rats in the Sewers]&amp;lt;/ref&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Links|Nosferatu}}{{footer|vtr}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Necropolis_of_Sacramento</id>
		<title>Necropolis of Sacramento</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Necropolis_of_Sacramento"/>
				<updated>2016-05-26T01:23:14Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|vtr}}&lt;br /&gt;
{{ubt}}&lt;br /&gt;
[[File:Necropolis.jpg|285px|Center]]&lt;br /&gt;
{{Show Necropolis}}&lt;br /&gt;
{{Show Haven|Nosferatu}}&lt;br /&gt;
{{ubb}}&lt;br /&gt;
The [[Necropolis]] of Sacremento was formed by former Reeve [[Arnold Culler]] and former Heirophant [[Dirge]]. These two kindred grew tired of the political life and the alienation of there clan by the other, more glamorous, clans of Sacramento.  With the disappearance of Culler and Dirge, the secrets of the Necropolis were lost.&lt;br /&gt;
&lt;br /&gt;
Recently, [[Kenneth Gilroy]] has begun making a new home for the Haunts of Sacramento. He has even managed to get [[The Deep Kingdom]] recognized as a Tenurial Domain. While there is a great deal of overlap between the Underground and the Necropolis, one must tread with care, for they are not the same thing.&lt;br /&gt;
&lt;br /&gt;
==New Necropolis==&lt;br /&gt;
[[File:Dark_Temple.jpg|thumb|275px|right|Dark Temple]][[File:Trash_pit.jpg|thumb|275px|right|Trash Pit]][[File:Small_Caldarium.jpg|thumb|275px|right|Caldarium]][[File:Catacombs.jpg|thumb|275px|right|Catacombs]]&lt;br /&gt;
===Haven Entrance===&lt;br /&gt;
In a dilapidated house without windows there's set of stairs leading below ground. Light filters down the concrete stairs, barely enough illuminating the pile of dead animals rotting in the middle of the floor. Moldering corpses of rats, cats, and occasionally dogs fill the air with the awful scent of decay. If you can stand to look around more, you see a metal door with a padlock hidden in shadows beyond the grisly scene. It serves as the main entrance to the Necropolis.&lt;br /&gt;
&lt;br /&gt;
===Caldarium===&lt;br /&gt;
Just beyond the door there is another flight of metal stairs. From there you can over look the jewel of the Necropolis, the Caldarium. It may not seem like much, only a concrete bench with dim lighting. However, there is a peace to location that goes beyond the simple accouterments. The pure water of a pool glistens serenely, reflecting the golden lights set into the wall. Here, the curses of the Nosferatu don't seem as grating or fearful and guests are welcome. [[Alice Hart]] oversees the construction of this area, while also acting as Caretaker for all of the Haunts' underground kingdom.&lt;br /&gt;
===The Dark Temple===&lt;br /&gt;
An altar of wax stands as the centerpiece to this site dedicated to the Dark Father. A shallow pool surrounds it with a narrow walkway leading up to the pale dais. There are candles that can be lit and set floating on the water, where they can cause the Beast to twist in fear. It is a place where only the Sanctified can truly be comfortable. [[Kenneth Gilroy]] built this chamber before he even became Bishop. It was here that became a priest in fact. You can still see the holes in the altar where his hands and feet were nailed down.&lt;br /&gt;
&lt;br /&gt;
===The Trash Pit===&lt;br /&gt;
A nexus forms at this spot in the sewers. It may look like standing water but there is a constant and slow flow. Unfortunately, that doesn't clear away any of the refuse that collects here. It's just builds up, creating a place where the Haunts can hunt for supplies. All you have to do is be willing put your arm in the putrid soup and fish around. You're bound to find something of value if you search long enough. [[Garrick Marlon]] maintains the ebb and flow of the Trash Pit and the Nosferatu Priscus has 'recommended' he be shown gratitude if a Haunt rifles through the muck for items.&lt;br /&gt;
&lt;br /&gt;
===Catacombs===&lt;br /&gt;
While still under construction, the catacombs are a twisting, damp maze of sewer passages. In several sections, controlled cave ins have allowed access to the more cramped and harder to navigate older Sacramento run offs, that have sunk naturally over time as cities tend to do. Trick walls have been added. Built at angles so as at a distance, by flashlight, it looks as though the wall is solid. Apparent dead ends that actually lead to a destination. The savvy Kindred might also recognize that such spots offer great kill boxes. Then of course, there's a few closed down tunnels nearby that where any intruders would simply wander off into the dark forever. The whole mess is the idea of [[Jack Carrigan]] and he frequently is found working and wandering the confusing halls of the Catacombs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Old Necropolis==&lt;br /&gt;
===Sewer Entry===&lt;br /&gt;
: ''The trio proceeds into the sewer, and... it's a concrete tube. Which is pretty all that can be said about such a thing, other than the steady flow of water. That's a rippling black ribbon that reflects light, at times things float by; flotsam, jetsam, dead rats, small toys, clumps of paper... Definitely nothing you'd want to investigate more thoroughly.''&lt;br /&gt;
&lt;br /&gt;
: ''Eventually they find where Ajax began. The sewer opens into a transverse connecting several drainways, and overhead is a metal grate. It's impossible to hear much with the soft echoes of running and dripping water, but things seem calm 'topside'. The transverse connects on the other side to two sewer tunnels. ''&lt;br /&gt;
&lt;br /&gt;
: ''Again, [[Brenn Lawrence|Brenn]] notes the green and blue alphanumerics labeling the tunnels&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?12546-Rats-in-the-Sewers&amp;amp;p=149723&amp;amp;viewfull=1#post149723 Rats in the Sewers]&amp;lt;/ref&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Train Station===&lt;br /&gt;
: ''The tunnel opens into an unusual scene that [[Conner Greyson|Conner]] and Brenn have seen before; the ceiling rises and the walls widen into a large underground chamber, in which an old railroad car sits to one side. The room is pitch black; A worn, dirty couch is next to the train, and there's a piano&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?12546-Rats-in-the-Sewers&amp;amp;p=150956&amp;amp;viewfull=1#post150956 Rats in the Sewers]&amp;lt;/ref&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Links|Nosferatu}}{{footer|vtr}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Deep_Kingdom</id>
		<title>Deep Kingdom</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Deep_Kingdom"/>
				<updated>2016-05-26T01:21:18Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: Created page with &amp;quot;{{Vampire/Subinfeudation}} The Deep Kingdom is the Tenurial Domain of Kenneth Gilroy. It includes the Necropolis of Sacramento, as well as all surrounding underground are...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vampire/Subinfeudation}}&lt;br /&gt;
The Deep Kingdom is the Tenurial Domain of [[Kenneth Gilroy]]. It includes the [[Necropolis of Sacramento]], as well as all surrounding underground areas. While primarily a place where Haunts make their home, the Underground is open to those of other Clans wishing to make a [[Haven]] or [[Sites]] below ground.&lt;br /&gt;
&lt;br /&gt;
All [[Laws of the Domain]] apply within the Underground, with the follow exceptions&lt;br /&gt;
&lt;br /&gt;
* None but the Prince's own Officials may enter, Hunt, or Haven within this tenurial Domain without the Regent's express permission. Nosferatu are granted this privilege upon contributing to the Necropolis. All others must seek permission.&lt;br /&gt;
* Any Law may govern this tenurial Domain so long as it does not conflict or usurp the Prince's Law.&lt;br /&gt;
* The Regent may appoint any he sees fit to enforce the above privileges.&lt;br /&gt;
* The Caldarium and Dark Temple are considered [[Elysium]] and all rules of conduct apply. The Regent, Sheriff, Hound, Prisci, and Caretaker are exempt from restrictions upon weapons and gifts of Blood.&lt;br /&gt;
* A one time gift of Vitae mixed with a lock of hair shall be leveraged against those wishing to gain the rights within the Deep Kingdom (to include acknowledge and contributing Nosferatu).&lt;br /&gt;
* Beasts or vermin may be fed upon freely but the corpses must be laid at the entrance of the Necropolis.&lt;br /&gt;
* The hunting of Kine may only be done under the Cloak of Night.&lt;br /&gt;
* As a reminder of the Hell that awaits all the Damned, there shall always be a candle lit in the Caldarium. It shall be the Caretaker's responsibility to keep it lit.&lt;br /&gt;
* Tenancy may be asked by those who have contributed significantly to the Necropolis or its entrance and shown a willingness to protect the Domain at large from its enemies.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
*Regent - [[Kenneth Gilroy]]&lt;br /&gt;
**Hound - [[Jack Carrigan]]&lt;br /&gt;
**Reeve - [[Robert Cross]]&lt;br /&gt;
**Hunting - [[Jack Carrigan]], [[Robert Cross]], [[Garrick Marlon]], [[Alice Hart]]. [[Greenberg]], [[Konrad Roth]]&lt;br /&gt;
**Tenancy - [[Garrick Marlon]]&lt;br /&gt;
**Favor - N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Nosferatu}}&lt;br /&gt;
{{Vampire/Regency}}&lt;br /&gt;
{{Geography}}&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Necropolis_of_Sacramento</id>
		<title>Necropolis of Sacramento</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Necropolis_of_Sacramento"/>
				<updated>2016-05-26T00:08:00Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|vtr}}&lt;br /&gt;
{{ubt}}&lt;br /&gt;
[[File:Necropolis.jpg|285px|Center]]&lt;br /&gt;
{{Show Necropolis}}&lt;br /&gt;
{{Show Haven|Nosferatu}}&lt;br /&gt;
{{ubb}}&lt;br /&gt;
The [[Necropolis]] of Sacremento was formed by former Reeve [[Arnold Culler]] and former Heirophant [[Dirge]]. These two kindred grew tired of the political life and the alienation of there clan by the other, more glamorous, clans of Sacramento.  With the disappearance of Culler and Dirge, the secrets of the Necropolis were lost.&lt;br /&gt;
&lt;br /&gt;
Recently, [[Kenneth Gilroy]] has begun making a new home for the Haunts of Sacramento.&lt;br /&gt;
&lt;br /&gt;
==New Necropolis==&lt;br /&gt;
[[File:Dark_Temple.jpg|thumb|275px|right|Dark Temple]][[File:Trash_pit.jpg|thumb|275px|right|Trash Pit]][[File:Small_Caldarium.jpg|thumb|275px|right|Caldarium]][[File:Catacombs.jpg|thumb|275px|right|Catacombs]]&lt;br /&gt;
===Haven Entrance===&lt;br /&gt;
In a dilapidated house without windows there's set of stairs leading below ground. Light filters down the concrete stairs, barely enough illuminating the pile of dead animals rotting in the middle of the floor. Moldering corpses of rats, cats, and occasionally dogs fill the air with the awful scent of decay. If you can stand to look around more, you see a metal door with a padlock hidden in shadows beyond the grisly scene. It serves as the main entrance to the Necropolis.&lt;br /&gt;
&lt;br /&gt;
===Caldarium===&lt;br /&gt;
Just beyond the door there is another flight of metal stairs. From there you can over look the jewel of the Necropolis, the Caldarium. It may not seem like much, only a concrete bench with dim lighting. However, there is a peace to location that goes beyond the simple accouterments. The pure water of a pool glistens serenely, reflecting the golden lights set into the wall. Here, the curses of the Nosferatu don't seem as grating or fearful and guests are welcome. [[Alice Hart]] oversees the construction of this area, while also acting as Caretaker for all of the Haunts' underground kingdom.&lt;br /&gt;
===The Dark Temple===&lt;br /&gt;
An altar of wax stands as the centerpiece to this site dedicated to the Dark Father. A shallow pool surrounds it with a narrow walkway leading up to the pale dais. There are candles that can be lit and set floating on the water, where they can cause the Beast to twist in fear. It is a place where only the Sanctified can truly be comfortable. [[Kenneth Gilroy]] built this chamber before he even became Bishop. It was here that became a priest in fact. You can still see the holes in the altar where his hands and feet were nailed down.&lt;br /&gt;
&lt;br /&gt;
===The Trash Pit===&lt;br /&gt;
A nexus forms at this spot in the sewers. It may look like standing water but there is a constant and slow flow. Unfortunately, that doesn't clear away any of the refuse that collects here. It's just builds up, creating a place where the Haunts can hunt for supplies. All you have to do is be willing put your arm in the putrid soup and fish around. You're bound to find something of value if you search long enough. [[Garrick Marlon]] maintains the ebb and flow of the Trash Pit and the Nosferatu Priscus has 'recommended' he be shown gratitude if a Haunt rifles through the muck for items.&lt;br /&gt;
&lt;br /&gt;
===Catacombs===&lt;br /&gt;
While still under construction, the catacombs are a twisting, damp maze of sewer passages. In several sections, controlled cave ins have allowed access to the more cramped and harder to navigate older Sacramento run offs, that have sunk naturally over time as cities tend to do. Trick walls have been added. Built at angles so as at a distance, by flashlight, it looks as though the wall is solid. Apparent dead ends that actually lead to a destination. The savvy Kindred might also recognize that such spots offer great kill boxes. Then of course, there's a few closed down tunnels nearby that where any intruders would simply wander off into the dark forever. The whole mess is the idea of [[Jack Carrigan]] and he frequently is found working and wandering the confusing halls of the Catacombs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Old Necropolis==&lt;br /&gt;
===Sewer Entry===&lt;br /&gt;
: ''The trio proceeds into the sewer, and... it's a concrete tube. Which is pretty all that can be said about such a thing, other than the steady flow of water. That's a rippling black ribbon that reflects light, at times things float by; flotsam, jetsam, dead rats, small toys, clumps of paper... Definitely nothing you'd want to investigate more thoroughly.''&lt;br /&gt;
&lt;br /&gt;
: ''Eventually they find where Ajax began. The sewer opens into a transverse connecting several drainways, and overhead is a metal grate. It's impossible to hear much with the soft echoes of running and dripping water, but things seem calm 'topside'. The transverse connects on the other side to two sewer tunnels. ''&lt;br /&gt;
&lt;br /&gt;
: ''Again, [[Brenn Lawrence|Brenn]] notes the green and blue alphanumerics labeling the tunnels&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?12546-Rats-in-the-Sewers&amp;amp;p=149723&amp;amp;viewfull=1#post149723 Rats in the Sewers]&amp;lt;/ref&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Train Station===&lt;br /&gt;
: ''The tunnel opens into an unusual scene that [[Conner Greyson|Conner]] and Brenn have seen before; the ceiling rises and the walls widen into a large underground chamber, in which an old railroad car sits to one side. The room is pitch black; A worn, dirty couch is next to the train, and there's a piano&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?12546-Rats-in-the-Sewers&amp;amp;p=150956&amp;amp;viewfull=1#post150956 Rats in the Sewers]&amp;lt;/ref&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Links|Nosferatu}}{{footer|vtr}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Catacombs.jpg</id>
		<title>File:Catacombs.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Catacombs.jpg"/>
				<updated>2016-05-25T23:51:32Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: Catcombs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Catcombs&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Necropolis_of_Sacramento</id>
		<title>Necropolis of Sacramento</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Necropolis_of_Sacramento"/>
				<updated>2016-05-23T08:09:39Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|vtr}}&lt;br /&gt;
{{ubt}}&lt;br /&gt;
[[File:Necropolis.jpg|285px|Center]]&lt;br /&gt;
{{Show Necropolis}}&lt;br /&gt;
{{Show Haven|Nosferatu}}&lt;br /&gt;
{{ubb}}&lt;br /&gt;
The [[Necropolis]] of Sacremento was formed by former Reeve [[Arnold Culler]] and former Heirophant [[Dirge]]. These two kindred grew tired of the political life and the alienation of there clan by the other, more glamorous, clans of Sacramento.  With the disappearance of Culler and Dirge, the secrets of the Necropolis were lost.&lt;br /&gt;
&lt;br /&gt;
Recently, [[Kenneth Gilroy]] has begun making a new home for the Haunts of Sacramento.&lt;br /&gt;
&lt;br /&gt;
==New Necropolis==&lt;br /&gt;
[[File:Dark_Temple.jpg|thumb|Dark Temple]][[File:Trash_pit.jpg|thumb|Trash Pit]][[File:Small_Caldarium.jpg|thumb|Caldarium]]&lt;br /&gt;
===Haven Entrance===&lt;br /&gt;
In a dilapidated house without windows there's set of stairs leading below ground. Light filters down the concrete stairs, barely enough illuminating the pile of dead animals rotting in the middle of the floor. Moldering corpses of rats, cats, and occasionally dogs fill the air with the awful scent of decay. If you can stand to look around more, you see a metal door with a padlock hidden in shadows beyond the grisly scene. It serves as the main entrance to the Necropolis.&lt;br /&gt;
&lt;br /&gt;
===Caldarium===&lt;br /&gt;
Just beyond the door there is another flight of metal stairs. From there you can over look the jewel of the Necropolis, the Caldarium. It may not seem like much, only a concrete bench with dim lighting. However, there is a peace to location that goes beyond the simple accouterments. The pure water of a pool glistens serenely, reflecting the golden lights set into the wall. Here, the curses of the Nosferatu don't seem as grating or fearful and guests are welcome. [[Alice Hart]] oversees the construction of this area, while also acting as Caretaker for all of the Haunts' underground kingdom.&lt;br /&gt;
===The Dark Temple===&lt;br /&gt;
An altar of wax stands as the centerpiece to this site dedicated to the Dark Father. A shallow pool surrounds it with a narrow walkway leading up to the pale dais. There are candles that can be lit and set floating on the water, where they can cause the Beast to twist in fear. It is a place where only the Sanctified can truly be comfortable. [[Kenneth Gilroy]] built this chamber before he even became Bishop. It was here that became a priest in fact. You can still see the holes in the altar where his hands and feet were nailed down.&lt;br /&gt;
&lt;br /&gt;
===The Trash Pit===&lt;br /&gt;
A nexus forms at this spot in the sewers. It may look like standing water but there is a constant and slow flow. Unfortunately, that doesn't clear away any of the refuse that collects here. It's just builds up, creating a place where the Haunts can hunt for supplies. All you have to do is be willing put your arm in the putrid soup and fish around. You're bound to find something of value if you search long enough. [[Garrick Marlon]] maintains the ebb and flow of the Trash Pit and the Nosferatu Priscus has 'recommended' he be shown gratitude if a Haunt rifles through the muck for items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Old Necropolis==&lt;br /&gt;
===Sewer Entry===&lt;br /&gt;
: ''The trio proceeds into the sewer, and... it's a concrete tube. Which is pretty all that can be said about such a thing, other than the steady flow of water. That's a rippling black ribbon that reflects light, at times things float by; flotsam, jetsam, dead rats, small toys, clumps of paper... Definitely nothing you'd want to investigate more thoroughly.''&lt;br /&gt;
&lt;br /&gt;
: ''Eventually they find where Ajax began. The sewer opens into a transverse connecting several drainways, and overhead is a metal grate. It's impossible to hear much with the soft echoes of running and dripping water, but things seem calm 'topside'. The transverse connects on the other side to two sewer tunnels. ''&lt;br /&gt;
&lt;br /&gt;
: ''Again, [[Brenn Lawrence|Brenn]] notes the green and blue alphanumerics labeling the tunnels&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?12546-Rats-in-the-Sewers&amp;amp;p=149723&amp;amp;viewfull=1#post149723 Rats in the Sewers]&amp;lt;/ref&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Train Station===&lt;br /&gt;
: ''The tunnel opens into an unusual scene that [[Conner Greyson|Conner]] and Brenn have seen before; the ceiling rises and the walls widen into a large underground chamber, in which an old railroad car sits to one side. The room is pitch black; A worn, dirty couch is next to the train, and there's a piano&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?12546-Rats-in-the-Sewers&amp;amp;p=150956&amp;amp;viewfull=1#post150956 Rats in the Sewers]&amp;lt;/ref&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Links|Nosferatu}}{{footer|vtr}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Small_Caldarium.jpg</id>
		<title>File:Small Caldarium.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Small_Caldarium.jpg"/>
				<updated>2016-05-23T08:03:32Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: http://i.dailymail.co.uk/i/pix/2012/03/08/article-2112259-121697FB000005DC-311_468x351.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i.dailymail.co.uk/i/pix/2012/03/08/article-2112259-121697FB000005DC-311_468x351.jpg&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Daniel_Leto</id>
		<title>Daniel Leto</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Daniel_Leto"/>
				<updated>2016-05-01T23:56:18Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2014/01/18&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Daniel Leto&lt;br /&gt;
|Freehold Status=2&lt;br /&gt;
|Freehold Titles=Ranger&lt;br /&gt;
|Player Name=Parable&lt;br /&gt;
|Court=Winter&lt;br /&gt;
|Mantle=3&lt;br /&gt;
|Winter Titles=Flowing Page&lt;br /&gt;
|Seeming=Darkling&lt;br /&gt;
|Kith=Gravewight&lt;br /&gt;
|Presence=2&lt;br /&gt;
|Avatar=Colin Morgan&lt;br /&gt;
|Entitlement=Order of the Oneirophysics&lt;br /&gt;
|postwith=Player&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Mienpic=No&lt;br /&gt;
|Position=Courtier&lt;br /&gt;
|Portrait=Daniel_Leto.jpg&lt;br /&gt;
}}&lt;br /&gt;
Life Before&lt;br /&gt;
&lt;br /&gt;
Noah’s parents were always busy while he was growing up. They both worked and often had to take over time. Luckily His grandmother on his mother’s side lived nearby enough to act as emergency babysitter. Noah loved going to her house. It smelled like flowers and she was always teaching him stuff. She did scrap-booking, read to him, taught him to cook , and even got him his very own camera.&lt;br /&gt;
Then the terrible teens hit and they hit hard. He fell in with the “wrong crowd”. He turned his talents to making fake IDs to get into bars or clubs and hacking the schools computer system to adjust his grades. He began distancing from his family. Going to Granma’s became the epitome of uncool. And the sad fact was that age was catching up with her. Her mind began to weaken and she required care. She was ancient, always tried to make him do chores, and her house smelled like old potpourri. With little supervision from his parents and in misguided attempts to proclaim independence, Noah ditched his responsibilities to hang out with his friends more often than not. And that’s what he did one night; he sat her down in a cushioned chair, gave her one of his old scrapbooks to mumble incoherently over, and snuck out.&lt;br /&gt;
She was still seated in that chair with scrapbook in hand the next day. Dead eyes stared blankly at the page. The smell of rot mixed with flowers, making him gag. The consequence and guilt of having left her to die alone and forgotten nearly crushed him.&lt;br /&gt;
The arrangements were made and invitations sent out. His mother gave him one specifically. However, when the day of the funeral arrived, Noah couldn’t face it. He went out to the bars instead to drink away his memories. The Lady of Poignant Comfort found him drunk in an alleyway. He doesn’t really remember what she said clearly. It dealt with slights, crimes, tasks, and understanding but his addled mind couldn’t comprehend. The next thing he knew he was being swept away through the Thorns.&lt;br /&gt;
&lt;br /&gt;
Durance/Keeper&lt;br /&gt;
&lt;br /&gt;
The Lady of Poignant Comfort made Noah stand vigil over the dying. Her realm was a graveyard full of grand mausoleums, beautiful marble headstones, and flowers of remembrance. The Lady would silently bring dying mortals and lay them gently on stone beds. Noah soon found the Lady’s curse compelled him to stay by their side. Not understanding what had happened or what he was supposed to do, Noah grew angry. With only one target to focus his hate at his situation, he turned on the person that lay in pain. He shunned them, yelled at them and in a fit of desperate rage tried to kill them a couple times. They would not die though. Their wounds didn’t heal but neither did they bleed. The long days and solitude eventually exhausted his fury. He talked with them, comforted them, and formed bonds with them. He tried healing them but the mortal cuts would not close. The best he could do was ease the pain a little. More time went by and he learned about their dreams and fear. They told him about their lives and families. Finally, one day they said that they had accepted their fate, and Noah discovered the final part of his curse. He reached out and touched their hand. The task the Lady had set him demanded it. They gave a last shuddering breath and pass on.&lt;br /&gt;
The Lady would come then and place a hand on his shoulder. Where she placed her hand a black feather would grow. “Remember them,” she’d say “For they have gone to a better life.” Then she’d take away the body, and soon after bring another wounded soul in need of comfort.&lt;br /&gt;
The process would repeat then, no matter how much he tried to stop it. He’d try to keep their spirits up, he’d explain what would happen if they gave in, he’d ignore them, or he’d try to make them hate him. It all ended the same. Inevitably they all asked for the gift of death and the promise of a better place. And eventually Noah started to believe it as well. It pained him less to think he was ending their pain than to think he was killing them. It was easier that way, though never easy.&lt;br /&gt;
&lt;br /&gt;
Escape&lt;br /&gt;
&lt;br /&gt;
A hand stopped him as he reached to touch another friend and grant them peace. Turning he saw the shining face of an elderly woman. “Don’t. The Lady lies.” Noah didn’t understand as the glorious woman pulled him away into the mists of the graveyard. She shone like the sun, the fog parted before her, and the wings of black feathers he had gained over the years scattered away from her. Noah started to panic; he had a soul to save. “Wait we have to go back,” he screamed. A banshee wail went up through the haze then. The woman stopped short, suddenly afraid. She pulled him up and forced him to look into her eyes when he tried to look back. “Do you remember me?” she asked desperately. He looked at her again. The Light burned to stare at but he remembered. “Granma? You died.”&lt;br /&gt;
“Yes,” she said, kissing him with relief. “Hold to that.” She turned behind them to where darkness and cloud had started to swirl before looking back to him. She kissed him again. “Run!” she commanded. She turned to face the oncoming darkness, as she pushed him away. Noah fled away into the Hedge with dark feathers swirling around him, as she began to shimmer and burn with white fire.&lt;br /&gt;
When he emerged back on Earth, he was in front of the tombstone of his grandmother. No matter how much he begged the stone, it would not grant him forgiveness for abandoning her again.&lt;br /&gt;
&lt;br /&gt;
Life After&lt;br /&gt;
&lt;br /&gt;
Noah had been gone in the mortal world a year and a day. His fetch had been dead the whole time. It had died in its sleep the night he’d been taken. His old life was denied him so he set about building a new one. The Winter court welcomed him and he became apprentice to the courtier in charge of crafting fake identities. He wasn’t sure what his durance had meant but he swore to help those that asked to gain new lives. His vow got the better of him though. He ended up setting up the wrong person with a new identity and accidentally helped a suspected Loyalist escape. He had to flee the Freehold, along with his mentor and cut all contact with his life. He ended going to Sacremento under the name Daniel Leto.&lt;br /&gt;
&lt;br /&gt;
Mask&lt;br /&gt;
He looks to be late teens or early twenties with blonde hair and blue eyes. He has a kind face and an understanding look. When talking with him he is always engaged, nodding and giving indications he’s listening to you. His smiles have a melancholy to them, though.&lt;br /&gt;
&lt;br /&gt;
Mein&lt;br /&gt;
His eyes and hair turn black beneath the mask. His skin becomes paler as if drained of color, giving him the slight appearance of a marble grave statue. Two stumps with tattered black feathers grow from his shoulder blades. They can be seen pressing at the back of his shirt. The odd feather pokes through holes. Most striking though is that he is slightly transparent, giving him an otherworldly almost non-presence. His mantle manifests as wisps of fog and mist.&lt;br /&gt;
&lt;br /&gt;
* {{Has Merit|Contacts|1|Sphere=Digital Networks}}&lt;br /&gt;
&lt;br /&gt;
==Scenes==&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:24%; vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;collapsed collapsible wikitable&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
===Plots===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?26911 Patrolling the West]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?27878 Little Boy Lost]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?29671 Bibliophile An Offer in Quicksilver]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?30210 Bibliophile The Bridge Burner]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?31149 Bibliophile Poor Connection]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32072 Bibliophile Dinner Wine and Doors]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32339 Bibliophile Hollow Souls]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?31045 PrP Straight and Narrow To Fetch a Fetch]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?31539 PrP S&amp;amp;N Sifting Through Ashes]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33194 PrP Nightmare At Large Pt. 2]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33961 PrP Nightmare At Large Pt. 3]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33431 Dealer's Choice]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34575 Broken Freehold Common Ground]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34800 PRP Deals in the Dark]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:24%; vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;collapsed collapsible wikitable&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
===Meetings===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?27752 Surprise Performance!]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?28412 Midsummer's Yield]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?29865 The Fallen Fair 2014]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?29921 FF14 Freehold Pledge]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?29948 FF14 Ava's table]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?30186 FF14 Marcus Table]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?30268 FF14 Haunters of the Buffet]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?30536 Bonfire Night 2014]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?30567 BN14 Under the Balcony]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?30558 BN14 L'aire and Gregory]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?30727 BN14 Oneiromancy Lessons]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?31125 Silent Night 2014]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?31159 SN 2014 Swearing the Pledge]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?31228 SN 2014 Gregory L'aire and Degnar]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?31957 Saint Valentine's Day 2015]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32007 SVD Daniel and Terri (a reprise)]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32052 SVD Killjoy's Corner]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32272 SVD Death and Ferret on the Dance Floor]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32421 0315 Coronation of Desires]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32450 0315 Try the grey stuff its delicious]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?32534 0315 Daniel and Lynn]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33389 Feast of Strength 2015]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?33409 FOS 2015 Blazing Hearth]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34629 2015 Winter Coronation Frost Formal]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?34662 2015 Winter Daniel and Ava Dancing]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?34679-2015 Winter Juno, L'aire, et. all]&lt;br /&gt;
** [http://nwod.org/forum/showthread.php?34773 WC 2015 Freehold Pledge]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:24%; vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;collapsed collapsible wikitable&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
===Socials===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?29621 Edna's Boarding House]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?30545 Digging Deeper]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32377 Valentine Pizza Party]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33211 Want to hear a ghost story]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32734 Fiesta de los Muertos]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33159 A Bit of Fresh Air]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33492 Winter in Hiding]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33754 Prepared farewells]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34605 Sweet Dreams are Made of These]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34649 Open July at Christmas]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34828 We're doing Science!]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:24%; vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;collapsed collapsible wikitable&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
===Glimpses===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?26445 Harvest Car side Counselor]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?31971 Harvest Enabling]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?32994 Harvest Reincarnation]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34572 Harvest Kansas]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?29753 Gravewight in the Graveyard]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?26395 Meet Daniel Leto]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?26874 Death by chocolate]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?30158 Grave studies]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?30196 What to Look for in an Antenna]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33173 Dying Embers]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?33007 A Winter's Misgivings]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34579 Minnesota Bus Stop]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34583 Equipment for a Ghost Hunter]&lt;br /&gt;
* [http://nwod.org/forum/showthread.php?34731 Beating Back]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/World_of_Darkness_Sourcebook</id>
		<title>World of Darkness Sourcebook</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/World_of_Darkness_Sourcebook"/>
				<updated>2016-04-30T19:07:35Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Infobox book&lt;br /&gt;
|name=World of Darkness Sourcebook&lt;br /&gt;
|series=WW55000&lt;br /&gt;
|pages=224&lt;br /&gt;
|isbn=1-58846-476-8&lt;br /&gt;
|amazon=1588464768&lt;br /&gt;
|drivethru=1124&lt;br /&gt;
|genre=World of Darkness&lt;br /&gt;
|followed_by=Ghost Stories&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Where the Shadows Grow Long&lt;br /&gt;
We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.&lt;br /&gt;
&lt;br /&gt;
Abandon Hope All Who Enter&lt;br /&gt;
The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character's experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{World of Darkness/Books}}&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Winter_Masques</id>
		<title>Winter Masques</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Winter_Masques"/>
				<updated>2016-04-30T19:04:51Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|ctl}}{{Infobox book&lt;br /&gt;
|name=Winter Masques&lt;br /&gt;
|series=WW70200&lt;br /&gt;
|pages=152&lt;br /&gt;
|isbn=978-1-58846-532-0&lt;br /&gt;
|amazon=1588465322&lt;br /&gt;
|drivethru=51347&lt;br /&gt;
|genre=Changeling&lt;br /&gt;
|preceded_by=Autumn Nightmares&lt;br /&gt;
|followed_by=Rites of Spring&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The winter light is pale and bright''&amp;lt;br /&amp;gt;&lt;br /&gt;
''And so the serpent basks,''&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Beast is bowed beneath the plow,''&amp;lt;br /&amp;gt;&lt;br /&gt;
''The djinn rest in their flasks,''&amp;lt;br /&amp;gt;&lt;br /&gt;
''The craftsman's made to fit his trade,''&amp;lt;br /&amp;gt;&lt;br /&gt;
''The workers match their tasks,''&amp;lt;br /&amp;gt;&lt;br /&gt;
''On snowy floor, we waltz the score,''&amp;lt;br /&amp;gt;&lt;br /&gt;
''We masquers are our masks.''&amp;lt;br /&amp;gt;&lt;br /&gt;
—Calcan Vocel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This book includes:&lt;br /&gt;
* Extended information on the [[Seemings]], from their durance to new Contract lists&lt;br /&gt;
* Greater detail on roleplaying the core [[Kiths]], and guidelines for crafting or customizing more&lt;br /&gt;
* A look at changelings around the world, customizing their appearance and abilities to match culture or myth&lt;br /&gt;
* 41 new [[Kiths]], 6 new Courts, three new [[Entitlements]] and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Changeling/Books}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Werewolf_The_Forsaken_Sourcebook</id>
		<title>Werewolf The Forsaken Sourcebook</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Werewolf_The_Forsaken_Sourcebook"/>
				<updated>2016-04-30T19:03:41Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{Infobox book&lt;br /&gt;
|name=Werewolf The Forsaken Sourcebook&lt;br /&gt;
|series=WW30000&lt;br /&gt;
|pages=320&lt;br /&gt;
|isbn=1-58846-324-9&lt;br /&gt;
|amazon=1588463249&lt;br /&gt;
|drivethru=1716&lt;br /&gt;
|genre=Werewolf&lt;br /&gt;
|followed_by=Hunting Ground The Rockies&lt;br /&gt;
}}&lt;br /&gt;
==Full Moon Rising==&lt;br /&gt;
The world is in shadow. To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wolves at the Door==&lt;br /&gt;
[[Werewolf: The Forsaken]], the game of bestial violence and supernatural terror, is the second core setting sourcebook intended for use with White Wolf's new Storytelling System™. Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own [[werewolf]] pack and seek redemption or give in to your savage nature. Hardcover. For use with the [[World of Darkness Sourcebook|World of Darkness Rulebook]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Werewolf/Books}}&amp;lt;div&amp;gt;&amp;lt;div&amp;gt;{{footer|wtf}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/War_Against_the_Pure</id>
		<title>War Against the Pure</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/War_Against_the_Pure"/>
				<updated>2016-04-30T19:02:32Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{Infobox book&lt;br /&gt;
|name=The War Against the Pure&lt;br /&gt;
|series=WW30306&lt;br /&gt;
|isbn=1-58846-339-5&lt;br /&gt;
|genre=Werewolf&lt;br /&gt;
|preceded_by=The Rage Forsaken Players Guide&lt;br /&gt;
|followed_by=Tribes of the Moon&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;We stand as brothers and sisters tonight. Pack beside pack, rival beside rival, bound by blood and moon against the forces that would come here and murder us all and our kin. Someday we may have the luxury of fighting amongst ourselves again, but not tonight. Tonight we are one. Tonight we go to war.&amp;quot;&lt;br /&gt;
--Ruth Hundred-Scars, [[Blood Talons|Blood Talon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This book includes:&lt;br /&gt;
* Tactics, tools, weaponry and other information for running large-scale covert wars between the werewolves and their many enemies&lt;br /&gt;
* Details on the Silver Crusade chronicle hook, where Luna more directly empowers the werewolves to make war&lt;br /&gt;
* Guidelines for historical war stories, from prehistory to the 20th century&lt;br /&gt;
* A potential new rival faction in the form of five new beast-shifters and the rules to create and integrate as many more as appropriate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Werewolf/Books}}&amp;lt;div&amp;gt;&amp;lt;div&amp;gt;{{footer|wtf}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Ventrue_Lords_Over_the_Damned</id>
		<title>Ventrue Lords Over the Damned</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Ventrue_Lords_Over_the_Damned"/>
				<updated>2016-04-30T19:00:07Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|vtr}}{{Infobox book&lt;br /&gt;
|name=Ventrue Lords Over the Damned&lt;br /&gt;
|series=WW25112&lt;br /&gt;
|isbn=978-158846-273-2&lt;br /&gt;
|amazon=1588462730&lt;br /&gt;
|drivethru=55241&lt;br /&gt;
|genre=Vampire&lt;br /&gt;
|preceded_by=Fall of the Camarilla&lt;br /&gt;
|followed_by=Daeva Kiss of the Succubus&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==They Win. They Always Win.==&lt;br /&gt;
The [[Ventrue]] — ancient kings and cutting-edge moguls — have a simple reputation. They win. They always win. They are known as Lords, and across all the World of Darkness, wherever you find vampires, you’ll find Ventrue behind them, pulling the strings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ventrue: Lords over the Damned includes:&lt;br /&gt;
* Learn the true, secret history of the Ventrue — the clan that always wins.&lt;br /&gt;
* Be there for the return of the Malkavians: Vampires driven insane by a supernatural plague.&lt;br /&gt;
* See what the Ventrue look like first-hand, from accounts written by Kindred from across the globe. This is a rich, vivid, and frightening tour through the World of Darkness for players and readers alike.&lt;br /&gt;
* New [[Merits]], [[Bloodline|Bloodlines]], [[Discipline]] powers, and clan secrets that every [[Vampire: The Requiem]] player will want to have. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Vampire/Books}}{{Parent|Ventrue}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Vampire_Translation_Guide</id>
		<title>Vampire Translation Guide</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Vampire_Translation_Guide"/>
				<updated>2016-04-30T18:59:13Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{banned}}{{header|vtr}}{{Infobox book&lt;br /&gt;
|name=Vampire Translation Guide&lt;br /&gt;
|series=WW 25603&lt;br /&gt;
|pages=52&lt;br /&gt;
|genre=Vampire&lt;br /&gt;
|preceded_by=Invite Only&lt;br /&gt;
|followed_by=Strange Dead Love&lt;br /&gt;
}}&lt;br /&gt;
Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background.&lt;br /&gt;
&lt;br /&gt;
This book includes:&lt;br /&gt;
* Translations of all of the clans between versions of Vampire&lt;br /&gt;
* Suggestions and ideas on how to use certain rules and setting elements in each version of the game&lt;br /&gt;
* Key Disciplines converted for use into the opposite game system&lt;br /&gt;
&lt;br /&gt;
*''' Please note: This book is not approved for play or use in this setting.'''&lt;br /&gt;
&lt;br /&gt;
{{Vampire/Books}}&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Vampire_Chroniclers_Guide</id>
		<title>Vampire Chroniclers Guide</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Vampire_Chroniclers_Guide"/>
				<updated>2016-04-30T18:57:47Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|vtr}}{{Infobox book&lt;br /&gt;
|name=Vampire Chroniclers Guide&lt;br /&gt;
|series=WW25302&lt;br /&gt;
|pages=192&lt;br /&gt;
|isbn=1-58846-261-7&lt;br /&gt;
|amazon=1588462617&lt;br /&gt;
|drivethru=3445&lt;br /&gt;
|genre=Vampire&lt;br /&gt;
|preceded_by=Bloodlines The Legendary&lt;br /&gt;
|followed_by=Mythologies&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Quote|My story is the same as every vampire's: blood, pain and the dance. Only thing that makes me special is the way I tell it.&amp;lt;br /&amp;gt;&lt;br /&gt;
-- Rembrandt, The Vampire of Druid Hill|v}}&lt;br /&gt;
&lt;br /&gt;
This book includes:&lt;br /&gt;
* Guidelines for new and old Storytellers alike, making it easy and exciting to create your own unique Vampire chronicles&lt;br /&gt;
* New ways to play Vampire, including new game mechanics and optional rules to redefine your Storytelling experience&lt;br /&gt;
* A dozen ready-to-use chronicle seeds with stories and antagonists for Storytellers to customize for their own use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Vampire/Books}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/VII_Sourcebook</id>
		<title>VII Sourcebook</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/VII_Sourcebook"/>
				<updated>2016-04-30T18:55:35Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|vtr}}{{Infobox book&lt;br /&gt;
|name=VII Sourcebook&lt;br /&gt;
|series=WW25301&lt;br /&gt;
|pages=168&lt;br /&gt;
|isbn=1-58846-285-7&lt;br /&gt;
|amazon=1588462587&lt;br /&gt;
|drivethru=2744&lt;br /&gt;
|genre=Vampire&lt;br /&gt;
|preceded_by=Ordo Dracul Sourcebook&lt;br /&gt;
|followed_by=The Invictus&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Quote|You don't believe me?  You think I am lying?  You think I would lie to my Prince about something like this?  Seven did this to your people liege.  Here, tonight, the truth was in this room.  It stood here and cut up your subjects - my sire! - to speak to us, and still you doubt it?  Seven is real.  This is the proof.  They're here and they're not finished with us yet.|#900000}}&lt;br /&gt;
- - Virgil Saint George, Seneschal to Prince Lyons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This book includes:&lt;br /&gt;
* Three different possible truths to the mystery of the vampires known as [[VII]], allowing Storytellers to use [[VII]] in multiple chronicles without spoiling any surprises&lt;br /&gt;
* Guidelines and advice for using the [[vampire]]s of [[VII]] in any chronicle, whether as player-controlled protagonists or shadowy and horrific enemies.&lt;br /&gt;
* New [[Disciplines]], [[Merits]], rituals and vampire lineages to add even more power and mystery to [[VII]] - or for Storytellers to use when creating their own versions of [[VII]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Vampire/Books}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Urban_Legends</id>
		<title>Urban Legends</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Urban_Legends"/>
				<updated>2016-04-30T18:54:38Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Infobox book&lt;br /&gt;
|name=Urban Legends&lt;br /&gt;
|series=WW55303&lt;br /&gt;
|pages=136&lt;br /&gt;
|isbn=978-1-58846-489-7&lt;br /&gt;
|amazon=158846489X&lt;br /&gt;
|drivethru=25984&lt;br /&gt;
|genre=World of Darkness&lt;br /&gt;
|preceded_by=Shadows of Mexico&lt;br /&gt;
|followed_by=Book of Spirits&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Whispers carry the stories through the generations. So unreal that people no longer believe. &amp;quot;Legend.&amp;quot; They do not realize that legends can be more real than real.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Truths From the Tales==&lt;br /&gt;
We’ve all heard the stories. Alligators live in the sewers. Kidney thieves prowl the cities. Chant “Bloody Mary,” and she appears. These are urban legends. In the World of Darkness, they are real; in fact, they are more than real. The truth behind each legend is more terrifying, strange, sinister, or diabolical than we imagine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A settings book for The [[World of Darkness]]™&lt;br /&gt;
* Inspiration for a game intended for mortal characters, but a game just as frightening and bizarre for monstrous characters.&lt;br /&gt;
* In the World of Darkness, the truth behind urban legends is even more frightening, sinister, mysterious than you would imagine.... Explore them at your gaming table&lt;br /&gt;
* A great prequel or addition to Vampire, Werewolf and Mage chronicles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{World of Darkness/Books}}&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Tribes_of_the_Moon</id>
		<title>Tribes of the Moon</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Tribes_of_the_Moon"/>
				<updated>2016-04-30T18:53:38Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{Infobox book&lt;br /&gt;
|name=Tribes of the Moon&lt;br /&gt;
|series=WW30103&lt;br /&gt;
|pages=196&lt;br /&gt;
|isbn=978-158846-742-3&lt;br /&gt;
|genre=Werewolf&lt;br /&gt;
|preceded_by=War Against the Pure&lt;br /&gt;
|followed_by=Night Horrors Wolfsbane&lt;br /&gt;
}}&lt;br /&gt;
==Bonds of Blood and Rage==&lt;br /&gt;
We are the children of the terrible wolves that hunted the world at the dawn of time. We are unified by our love of our mother the Moon and our dedication to the hunt. Fear us, for among our tribes, no wolf ever hunts alone.&lt;br /&gt;
&lt;br /&gt;
'''Tribes of the Moon includes:'''&lt;br /&gt;
* A deeper look into each of the Tribes of the Moon, including tales told in the voices of various tribal members.&lt;br /&gt;
* New character creation options, from tribe-specific rites and fetishes to lodges and Merits.&lt;br /&gt;
* Milestone Gifts: Tribe-specific abilities granted to proven werewolves by their Firstborn patrons.&lt;br /&gt;
* Sample characters, both famous and infamous, of the tribes.&lt;br /&gt;
&lt;br /&gt;
Tribes of the Moon is a supplement for [[Werewolf: The Forsaken]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Werewolf/Books}}&amp;lt;div&amp;gt;&amp;lt;div&amp;gt;{{footer|wtf}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Tome_of_the_Watchtowers</id>
		<title>Tome of the Watchtowers</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Tome_of_the_Watchtowers"/>
				<updated>2016-04-30T18:52:35Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|mta}}{{Infobox book&lt;br /&gt;
|name=Tome of the Watchtowers&lt;br /&gt;
|series=WW40301&lt;br /&gt;
|pages=164&lt;br /&gt;
|isbn=1-58846-427-X&lt;br /&gt;
|amazon=158846427X&lt;br /&gt;
|drivethru=3792&lt;br /&gt;
|genre=Mage&lt;br /&gt;
|preceded_by=Guardians of the Veil Sourcebook&lt;br /&gt;
|followed_by=Secrets of the Ruined Temple&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
'''Glimpses of a Higher World'''&lt;br /&gt;
When a mage Awakens, she touches one of the five legendary Watchtowers. The Atlantean kings erected these mystical spires in ages past to call out to slumbering souls, beckoning them to claim their birthright: the power of magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Guide to [[Paths]] for [[Mage: The Awakening]]™&lt;br /&gt;
* Details on the histories, practices and societies of the five Paths&lt;br /&gt;
* Charts of the many symbolic correspondences between the Supernal Realms and real-world occult systems&lt;br /&gt;
* Sample Path characters and new [[Legacies]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Mage/Books}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Tome_of_the_Mysteries</id>
		<title>Tome of the Mysteries</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Tome_of_the_Mysteries"/>
				<updated>2016-04-30T18:51:41Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|mta}}{{Infobox book&lt;br /&gt;
|name=Tome of the Mysteries&lt;br /&gt;
|series=WW40302&lt;br /&gt;
|pages=192&lt;br /&gt;
|isbn=1-58846-429-6&lt;br /&gt;
|genre=Mage&lt;br /&gt;
|preceded_by=Reign of the Exarchs&lt;br /&gt;
|followed_by=Legacies the Ancient&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
''&amp;quot;You who would harness thunder to the chariot of your will and wield the winds with your breath - do you think these things are owed to you? That they will yield to the investigations of your mind, as a ripe fruit to the knife? Does the water obey the stone? No, the water, with its supple flow, carves the stone.''&lt;br /&gt;
&lt;br /&gt;
''So does magic carve your soul.''&lt;br /&gt;
&lt;br /&gt;
''As the sea hides its secrets from the land, so magic cloaks itself, revealing its depths only to those who plunge in. The Temple of the Mysteries lies sunk deep below these torrents, under the sediment of centuries. Can you hold your breath long enough to dig it out?&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
- The Tyrian, rumored archmaster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This book includes:&lt;br /&gt;
* Advice on creating your own spells and understanding how cultural beliefs affect magic&lt;br /&gt;
* Speculations on the nature of archmastery and the rumored Abyssal Watchtowers&lt;br /&gt;
* A plethora of new spells and item enchantments&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Mage/Books}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/The_Rage_Forsaken_Players_Guide</id>
		<title>The Rage Forsaken Players Guide</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/The_Rage_Forsaken_Players_Guide"/>
				<updated>2016-04-30T18:50:06Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{Infobox book&lt;br /&gt;
|name=The Rage Forsaken Players Guide&lt;br /&gt;
|series=WW30001&lt;br /&gt;
|pages=227&lt;br /&gt;
|isbn=1-58846-338-9&lt;br /&gt;
|amazon=1588463389&lt;br /&gt;
|drivethru=24683&lt;br /&gt;
|genre=Werewolf&lt;br /&gt;
|preceded_by=The Pure&lt;br /&gt;
|followed_by=War Against the Pure&lt;br /&gt;
}}&lt;br /&gt;
==The Savage Fury Unleashed==&lt;br /&gt;
The Forsaken have been pushed to the wall by their enemies. Now they push back. The tribes share their deadliest secrets with one another. Their packs teach one another the secrets of striking first and hardest. Around the world, the Forsaken reclaim what is theirs. Will you join them?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Character Book for [[Werewolf: The Forsaken]]™&lt;br /&gt;
* An in-depth look at the tribes and tribe-less of the Forsaken, from their history and traditions to their weapons of war&lt;br /&gt;
* Numerous new options for character development, from new [[Merits]] and [[Gifts]] to a more detailed explanation of Harmony and pack tactics&lt;br /&gt;
* Information on playing the Forsaken at a larger scale, from pack alliances to details on Forsaken culture and concerns around the world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Werewolf/Books}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/The_Pure</id>
		<title>The Pure</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/The_Pure"/>
				<updated>2016-04-30T18:48:43Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{Infobox book&lt;br /&gt;
|name=The Pure&lt;br /&gt;
|series=WW30110&lt;br /&gt;
|pages=192&lt;br /&gt;
|isbn=1-58846-336-2&lt;br /&gt;
|genre=Werewolf&lt;br /&gt;
|preceded_by=Lodges The Splintered&lt;br /&gt;
|followed_by=The Rage Forsaken Players Guide&lt;br /&gt;
}}&lt;br /&gt;
''&amp;quot;Child, we do not hate you for being born who you are. Each of us was born of wolf and man, and marked by the moon harlot with her silver when the change came on us. We cannot hate you because you were born of the blood that murdered our Father, for many among us were born of that blood as well.''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;But you have heard our truth, and you reject it. You have felt the wrath of the spirits, and you do not abase yourselves before them. You wear the silver brands of the slave with honor, rather than purging them from you with flame.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We do not hate the ignorant child. But you are grown, and you know, and you still do not kneel. And for that - you will burn.&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
—Hunter's Voice, Fire-Touched&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This book includes:&lt;br /&gt;
* An intensive treatment of the society of the Pure, from their legends and history to modern-day practices of indoctrination and penance&lt;br /&gt;
* A full treatment of each of the three Pure Tribes: [[Fire-Touched]], [[Ivory Claws]] and [[Predator Kings]]&lt;br /&gt;
* A plethora of [[Gifts|Gift]] lists, [[rites]], [[fetish]]es, [[totem]]s and other tools to craft the perfect Pure [[werewolf]] or pack&lt;br /&gt;
* A sample setting where the Pure are in control, ready to be used as the basis for a chronicle or dropped into an existing game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Werewolf/Books}}&amp;lt;div&amp;gt;&amp;lt;div&amp;gt;{{footer|wtf}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/The_Invictus</id>
		<title>The Invictus</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/The_Invictus"/>
				<updated>2016-04-30T18:47:07Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|vtr}}{{Infobox book&lt;br /&gt;
|name=The Invictus&lt;br /&gt;
|series=WW25121&lt;br /&gt;
|pages=232&lt;br /&gt;
|isbn=1-58846-259-5&lt;br /&gt;
|amazon=1588462595&lt;br /&gt;
|drivethru=2983&lt;br /&gt;
|genre=Vampire&lt;br /&gt;
|preceded_by=VII Sourcebook&lt;br /&gt;
|followed_by=Bloodlines The Legendary&lt;br /&gt;
}}&lt;br /&gt;
{{Parent|Invictus}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==An Invincible Legacy==&lt;br /&gt;
Patterning itself after the glory of Rome's Kindred society and the ages of kings that followed, the [[Invictus]] stands as a model covenant, one immune to the passage of time. But how well do ancient ways mesh with the Damned of the modern world? On whose backs is the Ivory Tower's foundation built?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A [[Covenant]] Guide for [[Vampire: The Requiem]]&lt;br /&gt;
* Details the history, hierarchy, and goals of the [[Invictus]] (one of [[Vampire]]'s core factions), and serves as an invaluable guide to the world of the Kindred from the [[covenant]]'s unique viewpoint.&lt;br /&gt;
* Features new [[bloodline]]s and powers unique to the [[Invictus]], making the book a sure draw to the players.&lt;br /&gt;
* Provides settings, antagonists, and story seeds for Storytellers.&lt;br /&gt;
* Invaluable for running political and intrigue chronicles, as the [[Invictus]] is the [[covenant]] of [[Prince]]s and power-schemers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Vampire/Books}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/The_Blood</id>
		<title>The Blood</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/The_Blood"/>
				<updated>2016-04-30T18:46:14Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|vtr}}{{Infobox book&lt;br /&gt;
|name=The Blood&lt;br /&gt;
|series=WW25002&lt;br /&gt;
|pages=147&lt;br /&gt;
|isbn=978-1-58846-268-8&lt;br /&gt;
|amazon=1588462684&lt;br /&gt;
|drivethru=27986&lt;br /&gt;
|genre=Vampire&lt;br /&gt;
|preceded_by=Belials Brood Sourcebook&lt;br /&gt;
|followed_by=Bloodlines The Chosen&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==The Player's Guide to the Requiem for Vampire: The Requiem==&lt;br /&gt;
The [[Prince]] is the master of the city, but he has named you lord of your territory. It's up to you and your cohorts to maintain the Masquerade, influence mortal lives and pass judgment on the Kindred who dwell in your shadow. Are you a tyrant or a saint? Will you pull the Prince's strings or become the Prince yourself?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Player's Guide for [[Vampire: The Requiem]]™&lt;br /&gt;
* The definitive handbook for Vampire players, containing unique new insights into the Requiem. Read what it feels like to use a vampire's supernatural powers and learn how the Kindred think the Blood works.&lt;br /&gt;
* A whole-new look at all the core mechanisms of the game, from Predator's Taint to the Embrace. Discover updated rulings on how these powers work and how to put them to work in your own chronicles. It's like a core content update to the Vampire operating system.&lt;br /&gt;
* New essays and examinations on how to create characters for [[Vampire: The Requiem]] — and how to use dramatic storytelling techniques to bring them to life at the game table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Vampire/Books}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Testament_of_Longinus</id>
		<title>Testament of Longinus</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Testament_of_Longinus"/>
				<updated>2016-04-30T18:45:20Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|vtr}}{{Infobox book&lt;br /&gt;
|name=The Testament of Longinus&lt;br /&gt;
|series=WW22007&lt;br /&gt;
|pages=90&lt;br /&gt;
|genre=Vampire&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Quote|The story of Longinus is not a secret story, although some would hide it. But neither is it an open story. It requires study. It requires respect. To some it is the final source of wisdom, freedom, survival. To others it is an evil book, the source of all oppression. No matter what viewpoint you hold, the fact remains that the Testament of Longinus cannot be ignored.  It is our history.|#900000}}&lt;br /&gt;
- Henry Matthews, Editor of the Revised Edition&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Chronicle Book for [[Vampire: The Requiem]]&lt;br /&gt;
* An “artifact” book detailing the tenets of the Longinian faith.&lt;br /&gt;
* Can be used as a prop in any [[Vampire: The Requiem]] or Mind’s Eye Theatre: The Requiem game, or can be used by Storytellers and players as a resource from which to draw new roleplay and story ideas.&lt;br /&gt;
* A “revised edition” that digs deeper into the mysteries surrounding the followers of Longinus, including footnotes and anecdotes from characters within the world of Vampire: The Requiem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Links|Lancea Sanctum}}{{Vampire/Books}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Territories</id>
		<title>Territories</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Territories"/>
				<updated>2016-04-30T18:43:45Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|wtf}}{{Infobox book&lt;br /&gt;
|name=Territories&lt;br /&gt;
|series=WW30304&lt;br /&gt;
|pages=144&lt;br /&gt;
|isbn=1-58846-333-8&lt;br /&gt;
|genre=Werewolf&lt;br /&gt;
|preceded_by=Blasphemies&lt;br /&gt;
|followed_by=Lodges The Splintered&lt;br /&gt;
}}&lt;br /&gt;
“I don’t give a damn if you think you have some sort of right to this place. I don’t care what the Shadow looked like before you got here, and I don’t care if you’re the best thing to happen to this land since the Fall. The only thing that matters is if you can stop me and mine from taking this place from you. If you can do that, then it’s yours by right. If you can’t, you had no right trying to call it your own in the first place.”&lt;br /&gt;
-- Jack Timber, [[Blood Talon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Borders Drawn in Blood==&lt;br /&gt;
It’s worth fighting for, even dying for. A pack’s land is its lifeline — it is the haven for their loved ones, the wellspring of their spiritual power, the last battleground. Learn just what it is that werewolves fight for — and why. The line must be drawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Sourcebook Book for [[Werewolf: The Forsaken]]™&lt;br /&gt;
* A players’ guide to helping design the elements of the pack’s territory, complete with a system for purchasing elements both helpful and baneful&lt;br /&gt;
* A comprehensive guide to Storytelling the struggles over territory and incorporating the territory as a character in its own right&lt;br /&gt;
* Five sample territories to be dropped into any chronicle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Werewolf/Books}}&amp;lt;div&amp;gt;&amp;lt;div&amp;gt;{{footer|wtf}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Tales_from_the_13th_Precinct</id>
		<title>Tales from the 13th Precinct</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Tales_from_the_13th_Precinct"/>
				<updated>2016-04-30T18:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Infobox book&lt;br /&gt;
|name=Tales from the 13th Precinct&lt;br /&gt;
|series=WW55001&lt;br /&gt;
|pages=144&lt;br /&gt;
|isbn=1-58846-480-6&lt;br /&gt;
|amazon=1588464806&lt;br /&gt;
|drivethru=12203&lt;br /&gt;
|genre=World of Darkness&lt;br /&gt;
|preceded_by=Skinchangers&lt;br /&gt;
|followed_by=Shadows of Mexico&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
The weirdness and long shadows of the World of Darkness don't go unnoticed. For every vampire attack, werewolf rampage, sorcerous outburst, or other strange event, someone at the police station is going to get a call about it. Here, then, is how the law deals with the mysterious and supernatural, from investigation through prosecution. Usable with any World of Darkness game, this setting book includes a complete plug-and-play police department, and can serve as a primer on how the American legal system works in addition to functioning as a setting itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{World of Darkness/Books}}&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Swords_at_Dawn</id>
		<title>Swords at Dawn</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Swords_at_Dawn"/>
				<updated>2016-04-30T18:41:17Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|ctl}}{{Infobox book&lt;br /&gt;
|name=Swords at Dawn&lt;br /&gt;
|series=WW70208&lt;br /&gt;
|pages=163&lt;br /&gt;
|isbn=1-58846-370-2&lt;br /&gt;
|amazon=1588463702&lt;br /&gt;
|drivethru=63362&lt;br /&gt;
|genre=Changeling&lt;br /&gt;
|preceded_by=Dancers in the Dusk&lt;br /&gt;
|followed_by=Goblin Markets&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|The Rising Sun of Change|darkgreen}}&lt;br /&gt;
A new day is coming. It could be for better, or it could be for worse. The tides of change are sweeping across the Hedge. Alliances crumble. New oaths are forged. What will remain the same, and what will be lost forever as a new day dawns?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Character Book for [[Changeling: The Lost]]™&lt;br /&gt;
* Details on the wars and conflicts of the Lost.&lt;br /&gt;
* Talecrafting and Fate as means to expand a character’s legend.&lt;br /&gt;
* Glorious objects and terrible relics from legend and dream.&lt;br /&gt;
* The Court of [[Dawn]] and new [[Entitlements]] reflecting the aspects of change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Changeling/Books}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Summoners</id>
		<title>Summoners</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Summoners"/>
				<updated>2016-04-30T18:40:31Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|mta}}{{Infobox book&lt;br /&gt;
|name=Summoners&lt;br /&gt;
|series=WW40322&lt;br /&gt;
|pages=227&lt;br /&gt;
|isbn=1-58846-365-6&lt;br /&gt;
|amazon=1588463656&lt;br /&gt;
|drivethru=60624&lt;br /&gt;
|genre=Mage&lt;br /&gt;
|preceded_by=Seers of the Throne Sourcebook&lt;br /&gt;
|followed_by=Night Horrors The Unbidden&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
'''Conjuring From the Deeps'''&lt;br /&gt;
&lt;br /&gt;
There are things not of this world. Things that lurk in the margins of the universe, lying in the layers between worlds. They can hear us, see us from afar. And they can be called. Will you be one of those who bind them to their service?&lt;br /&gt;
{{Banned}}&lt;br /&gt;
A Character Book for [[Mage: The Awakening]]™&lt;br /&gt;
* An expanded focus on mages who summon unearthly entities as a path to power&lt;br /&gt;
* Elaboration on ways to call on the Fallen, the Supernal, the Abyssal and things that may be even beyond such terms&lt;br /&gt;
* Systems for otherworldly pacts, compacts, [[Legacies]], [[Merits]], [[spells]] and more&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Mage/Books}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Strange_Dead_Love</id>
		<title>Strange Dead Love</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Strange_Dead_Love"/>
				<updated>2016-04-30T18:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|vtr}}{{Infobox book&lt;br /&gt;
|name=Strange Dead Love&lt;br /&gt;
|genre=Vampire&lt;br /&gt;
|preceded_by=Vampire Translation Guide&lt;br /&gt;
|followed_by=Blood and Smoke&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Quote|No God commands me, yet I answer to a higher law than yours. My heart does not beat, yet it still feels. Only her word rules me, and only her smile warms my blood.|#900000}}&lt;br /&gt;
- J. Carlton, [[Nosferatu]] [[Harpy]] of Baltimore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This book includes:&lt;br /&gt;
* A guide to the themes and props of paranormal romance, custom-fitted for [[Vampire: The Requiem]].&lt;br /&gt;
* A collection of world shards, ready-made chronicles with their own plot hooks and rules.&lt;br /&gt;
* Advice for storytelling romance, including guidance on games for two.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Vampire/Books}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Strange_Alchemies</id>
		<title>Strange Alchemies</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Strange_Alchemies"/>
				<updated>2016-04-30T18:36:44Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox book&lt;br /&gt;
|name=Strange Alchemies&lt;br /&gt;
|series=WW60100&lt;br /&gt;
|pages=160&lt;br /&gt;
|isbn=1-58846-607-8&lt;br /&gt;
|amazon=1588466078&lt;br /&gt;
|drivethru=23682&lt;br /&gt;
|genre=Promethean&lt;br /&gt;
|preceded_by=Pandoras Book&lt;br /&gt;
|followed_by=Magnum Opus&lt;br /&gt;
}}&lt;br /&gt;
''&amp;quot;I've watched you ever since the day I was made.''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Watched you love, watched you laugh, watched you kill and die.''&amp;lt;br /&amp;gt;&lt;br /&gt;
''You're perfect, even though you don't know it. Perfectly wonderful.''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Perfectly awful.''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Perfectly human.''&amp;lt;br /&amp;gt;&lt;br /&gt;
''I've been watching, trying to figure you out.''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Trying to figure out how to be you.''&amp;lt;br /&amp;gt;&lt;br /&gt;
''I know more about you than you do.''&amp;lt;br /&amp;gt;&lt;br /&gt;
''I know more about you than I do about myself.&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
—The Hangman's Beautiful Daughter, Galateid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==It’s A Cold World==&lt;br /&gt;
The Pilgrimage is a long and lonely road, but every Promethean must walk it. The Created do not come into the world knowing what steps to take upon this road. They must learn from others of their kind, from their creators and from painful experience. Over time, they might unlock the secrets of their humours, changing their bodies to better survive a world that shuns them. But every discovery leads only to further uncertainty, and all the Created can do is press on, led by the promise of Mortality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A chronicle sourcebook for [[Promethean: The Created]]&lt;br /&gt;
* Detailed discussion of each of the [[Lineage|Lineages]] and [[Refinement|Refinements]], including new [[Transmutation|Transmutations]] and [[Bestowment|Bestowments]]&lt;br /&gt;
* Thoughtful essays discussing many issues important to [[Promethean]] chronicles&lt;br /&gt;
* &amp;quot;Strangers on the Hill,&amp;quot; a new story in the “Water of Life” chronicle begun in [[Promethean: The Created]], set in Boston&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{World of Darkness/Books}}&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Spirit_Slayers</id>
		<title>Spirit Slayers</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Spirit_Slayers"/>
				<updated>2016-04-30T18:35:10Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|htv}}{{Infobox book&lt;br /&gt;
|name=Spirit Slayers&lt;br /&gt;
|series=WW55557&lt;br /&gt;
|pages=240&lt;br /&gt;
|isbn=1-58846-746-1&lt;br /&gt;
|amazon=1588467465&lt;br /&gt;
|drivethru=60094&lt;br /&gt;
|genre=Hunter&lt;br /&gt;
|preceded_by=Night Stalkers&lt;br /&gt;
|followed_by=Compacts and Conspiracies&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==Hunting Under the Full Moon==&lt;br /&gt;
The night is full of beasts — beasts that walk as men and women, that prey on those who stray from the herd, that hunger for blood and flesh when the moon rises. We will not be the sheep to these wolves. We will hunt the wolves ourselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Chronicle Book for [[Hunter: The Vigil]]™&lt;br /&gt;
* A Hunter’s look at shapeshifters: those who form lunatic tribes, those who steal their power from the Devil or from animal skins, those who become infected or cursed. This book also looks at spirits from a hunter’s perspective.&lt;br /&gt;
* Three new [[compact|compacts]] and one new [[conspiracy]]: the confederation of spirit cults known as Les Mystéres.&lt;br /&gt;
* New tools in the hunter’s arsenal for hunting shapeshifters and spirits, and rules provided to create both powerful hunter protagonists and frightening [[werewolf]] antagonists.&lt;br /&gt;
* Hunting Ground: Philadelphia takes a look at the hunter-werewolf struggle that has been going on in the City of Brotherly Love since the Revolutionary War and before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Hunter/Books}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Slasher</id>
		<title>Slasher</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Slasher"/>
				<updated>2016-04-30T18:34:22Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|htv}}{{Infobox book&lt;br /&gt;
|name=Slasher&lt;br /&gt;
|series=WW55555&lt;br /&gt;
|pages=259&lt;br /&gt;
|isbn=978-1-58846-744-7&lt;br /&gt;
|amazon=1588467449&lt;br /&gt;
|drivethru=59879&lt;br /&gt;
|genre=Hunter&lt;br /&gt;
|preceded_by=Inferno&lt;br /&gt;
|followed_by=Armory Reloaded&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==Blood Splatter==&lt;br /&gt;
There’s a different breed of killer out there. They aren’t driven by the need to drink blood or the pulse of the full moon. They kill because they have to, because murder is the only thing they know. Will you hunt the slashers — or join their ranks?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Chronicle Book for [[Hunter: The Vigil]]™&lt;br /&gt;
* A grim exploration of the slasher phenomenon: why are some humans—including some hunters—driven to kill? How can some of them shrug off bullets or ignore an axe to the skull?&lt;br /&gt;
* A look at a new hunter conspiracy driven to investigate, hunt—and hopefully arrest—supernatural serial killers: the FBI’s VASCU, or Vanguard Serial Crimes Unit.&lt;br /&gt;
* Learn how to use slashers in a story both as antagonists and as anti-hero protagonists. Examine the cruel Undertakings of the slashers of the World of Darkness.&lt;br /&gt;
* New weapons in the fight against slashers… as well as new slashers in the fight against everybody with a pulse. Includes new equipment, Tactics, [[Merits]], and [[Endowments]] (including VASCU’s psychic Teleinformatics abilities).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Hunter/Books}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Skinchangers</id>
		<title>Skinchangers</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Skinchangers"/>
				<updated>2016-04-30T18:33:31Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;noinclude&amp;gt;{{Infobox book&lt;br /&gt;
|name=Skinchangers&lt;br /&gt;
|series=WW30305&lt;br /&gt;
|pages=130&lt;br /&gt;
|isbn=1-58846-335-4&lt;br /&gt;
|amazon=1588463354&lt;br /&gt;
|drivethru=12402&lt;br /&gt;
|genre=World of Darkness&lt;br /&gt;
|preceded_by=Shadows of the UK&lt;br /&gt;
|followed_by=Tales from the 13th Precinct&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
''&amp;quot;Ahahaha! You, too? I knew I wasn't alone!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Oh, look at you — you're magnificent.&amp;lt;br /&amp;gt;Where did you get those wolf pelts?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Mine isn't nearly as pretty, and I couldn't find a wolf, but look! Let me show you!&amp;quot;''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;– Fred Gahagan, Skinthief&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This book includes:&lt;br /&gt;
*A detailed look at the skinthieves who achieve animal transformation on their own, including rules for player creation&lt;br /&gt;
*The traditions and powers of those skinchangers born from spirit possession&lt;br /&gt;
*A selection of unique skinchangers and strange origins, as well as collected animal lore to help Storytellers customize their own shifters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{World of Darkness/Books}}&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Silver_Ladder_Sourcebook</id>
		<title>Silver Ladder Sourcebook</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Silver_Ladder_Sourcebook"/>
				<updated>2016-04-30T18:32:41Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|mta}}{{Infobox book&lt;br /&gt;
|name=The Silver Ladder  Sourcebook&lt;br /&gt;
|series=WW40105&lt;br /&gt;
|pages=224&lt;br /&gt;
|isbn=978-1-58846-438-5&lt;br /&gt;
|amazon=1588464385&lt;br /&gt;
|drivethru=56644&lt;br /&gt;
|genre=Mage&lt;br /&gt;
|preceded_by=Grimoire of Grimoires&lt;br /&gt;
|followed_by=Keys to the Supernal Tarot&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==The Burden of Vision==&lt;br /&gt;
It’s not about the lust for power. It’s about the need for a grander world. Enlightenment is the birthright of all mankind; the Supernal is there for all to grasp. Do you have a plan to take us there? No? Then step back and let us show you the way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A sourcebook for [[Mage: The Awakening]]™&lt;br /&gt;
* The history, methodology and ultimate goals of the [[Silver Ladder]].&lt;br /&gt;
* Internal functions of the Silver Ladder, from initiation into the Cryptopoly to their complicated codes of law.&lt;br /&gt;
* New [[spells]], Artifacts, imbued items, [[Legacies]] and characters to pursue the shared dream of Hieraconis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Parent|Silver Ladder}}{{Mage/Books}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Signs_of_the_Moon</id>
		<title>Signs of the Moon</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Signs_of_the_Moon"/>
				<updated>2016-04-30T18:31:38Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{banned}}{{header|wtf}}{{Infobox book&lt;br /&gt;
|name=Signs of the Moon&lt;br /&gt;
|series=WW30106&lt;br /&gt;
|pages=224&lt;br /&gt;
|isbn=978-158846-375-3&lt;br /&gt;
|amazon=1588463753&lt;br /&gt;
|drivethru=83260&lt;br /&gt;
|genre=Werewolf&lt;br /&gt;
|preceded_by=Night Horrors Wolfsbane&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;Who are we?&amp;lt;br /&amp;gt;Are we who we choose to be?&amp;lt;br /&amp;gt;Or do we have no choice at all?&amp;lt;br /&amp;gt;Mother Moon&amp;lt;br /&amp;gt;The Crazy Queen&amp;lt;br /&amp;gt;It's her game&amp;lt;br /&amp;gt;A rigged game&amp;lt;br /&amp;gt;The world is a playing field&amp;lt;br /&amp;gt;These are her mad rules&amp;lt;br /&amp;gt;And we are her pieces&amp;lt;br /&amp;gt;Each of us knows her face&amp;lt;br /&amp;gt;And yet, she has five faces&amp;lt;br /&amp;gt;So what do we do?&amp;lt;br /&amp;gt;Who are we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Signs of the Moon''''' is a sourcebook for ''[[Werewolf: The Forsaken]]''. This book includes:&lt;br /&gt;
*Chapters devoted to each of the five [[Auspice]]s. In each, you'll find in-character artifacts discussing the histories and lives of those within the auspices, and you'll also find new weapons for your characters: Gifts, rites, lodges, as well as Auspice Aspects that characters can choose to hone in on how their characters best embody the auspice they represent.&lt;br /&gt;
&lt;br /&gt;
*A Storytelling chapter dedicated to discussing how best to use auspice in your game from both a practical and theoretical perspective, as well as a frank discussion on creating new auspices and new Gifts.&lt;br /&gt;
&lt;br /&gt;
* A series of Storytelling Adventure System scenes meant to serve as “auspice challenges” – these scenes are bound to different auspices and can be dropped into your games to highlight the importance of one’s moon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Werewolf/Books}}&amp;lt;div&amp;gt;&amp;lt;div&amp;gt;{{footer|wtf}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Shadows_of_the_UK</id>
		<title>Shadows of the UK</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Shadows_of_the_UK"/>
				<updated>2016-04-30T18:30:15Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Infobox book&lt;br /&gt;
|name=Shadows of the UK&lt;br /&gt;
|series=WW30202&lt;br /&gt;
|pages=195&lt;br /&gt;
|isbn=1-58846-334-6&lt;br /&gt;
|amazon=1588463346&lt;br /&gt;
|drivethru=12202&lt;br /&gt;
|genre=World of Darkness&lt;br /&gt;
|preceded_by=Second Sight Sourcebook&lt;br /&gt;
|followed_by=Skinchangers&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
They hunted the moors and forests in the days before Caesar came, and they prowl the towns and cities even now. For millennia, supernatural creatures have walked these islands. From the Scottish Highlands to the London streets, danger waits for the unwary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{World of Darkness/Books}}&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Shadows_of_Mexico</id>
		<title>Shadows of Mexico</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Shadows_of_Mexico"/>
				<updated>2016-04-30T18:29:07Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Infobox book&lt;br /&gt;
|name=Shadows of Mexico&lt;br /&gt;
|series=WW25201&lt;br /&gt;
|pages=192&lt;br /&gt;
|isbn=1-58846-264-1&lt;br /&gt;
|amazon=1588462641&lt;br /&gt;
|drivethru=23239&lt;br /&gt;
|genre=Mortal&lt;br /&gt;
|preceded_by=Tales from the 13th Precinct&lt;br /&gt;
|followed_by=Urban Legends&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==Blood, Drugs and Conquest in the New==&lt;br /&gt;
They say the blood sacrifices never stopped. They say pyramids underneath Mexico City house vampire cults. They say werewolves prowl the border with the U.S. They say mage society self-destructed there, and now foreign treasure-hunting wizards are plundering the country’s artifacts. They say a lot of things. Find out the truth for yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A setting book for all [[World of Darkness]] Games&lt;br /&gt;
* A complete guide to Mexico in the [[World of Darkness]], from ancient myths of blood sacrifice to modern legends of UFO visitation&lt;br /&gt;
* Everything a player needs to make uniquely Mexican characters, including [[clan]] variations for [[Vampire]], new [[Merits]] and distinctive local broods to join&lt;br /&gt;
* Everything a Storyteller needs to set chronicles in or around Mexico, from story seeds and monstrous antagonists to [[vampire]] Princes and [[werewolf]] packs to battle and defy&lt;br /&gt;
* Use this book to explore our dark vision of Mexico or follow the guidelines inside to bring your own frightening version of the land to life&lt;br /&gt;
* Usable with any [[World of Darkness]] game, including [[Vampire: The Requiem]]™, [[Werewolf: The Forsaken]]™, and [[Mage: The Awakening]]™&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{World of Darkness/Books}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Seers_of_the_Throne_Sourcebook</id>
		<title>Seers of the Throne Sourcebook</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Seers_of_the_Throne_Sourcebook"/>
				<updated>2016-04-30T18:28:17Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|mta}}{{Infobox book&lt;br /&gt;
|name=Seers of the Throne Sourcebook&lt;br /&gt;
|series=WW40321&lt;br /&gt;
|pages=227&lt;br /&gt;
|isbn=1-58846-358-6&lt;br /&gt;
|amazon=1588463583&lt;br /&gt;
|drivethru=60246&lt;br /&gt;
|genre=Mage&lt;br /&gt;
|preceded_by=Keys to the Supernal Tarot&lt;br /&gt;
|followed_by=Summoners&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Quote|Puppeteers and Puppets|m}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''We are the masters of the world. We control the Machine, watch every human cog spinning within it. We have gained power over the material world and the supernatural. And all we had to do was trade our freedom for eternal servitude to those above us.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Character Book for [[Mage: The Awakening]]™&lt;br /&gt;
* The history and society of the [[Seers of the Throne]], from individual cults and pylons to the Greater Ministries&lt;br /&gt;
* [[Spells]], Supernal Artifacts and altered minions employed in the Seers’ agenda of control&lt;br /&gt;
* Sample antagonists, lore on the Exarchs, new [[Legacies]] of power, and more&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Mage/Books}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Secrets_of_the_Ruined_Temple</id>
		<title>Secrets of the Ruined Temple</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Secrets_of_the_Ruined_Temple"/>
				<updated>2016-04-30T18:23:29Z</updated>
		
		<summary type="html">&lt;p&gt;Parable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|mta}}{{Infobox book&lt;br /&gt;
|name=Secrets of the Ruined Temple&lt;br /&gt;
|series=WW40310&lt;br /&gt;
|pages=128&lt;br /&gt;
|isbn=1-58846-422-9&lt;br /&gt;
|amazon=1588464229&lt;br /&gt;
|drivethru=11922&lt;br /&gt;
|genre=Mage&lt;br /&gt;
|preceded_by=Tome of the Watchtowers&lt;br /&gt;
|followed_by=Reign of the Exarchs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
''Some things are best left forgotten. But why should that hold us back?''&amp;lt;br /&amp;gt;&lt;br /&gt;
''The ancients hoarded their magic and sealed it in secret redoubts, hidden from Sleepers and the debased spells of our age. The lords of these storehouses are long gone, but their enchantments remain, enigmas to confound us, their heirs in magic. In some of these places, the guardians charged with their protection still wait, ready to destroy interlopers.&lt;br /&gt;
But I have a map, and I know certain secrets.''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Are you with me?''&amp;lt;br /&amp;gt;&lt;br /&gt;
— Athos, Mysterium explorer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Some Things Are Best Left Forgotten'''&lt;br /&gt;
&lt;br /&gt;
The exiles of Atlantis hoarded their artifacts in magically sealed and guarded redoubts, hidden from Sleepers and common spells. The masters of these storehouses are long gone, but their enchantments remain, enigmas to confound all who would seek them — but seek them some do. Mages obsessed with the power of the ancients scour the material and Shadow realms for these places, ignorant of the things that still guard them. Few of these explorers ever return.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A chronicle book for [[Mage: The Awakening]]™&lt;br /&gt;
* Surveys the hidden temples, storehouses, libraries and refuges of the ancient Atlantean mages&lt;br /&gt;
* The legend of Atlantis and how it has changed throughout the ages, including many forgotten theories about the Awakened City&lt;br /&gt;
* Temple guardians, enchanted items, and all manner of beasts found near Atlantean ruins&lt;br /&gt;
* The secret Atlantean &amp;quot;temples&amp;quot; of Astral Space&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Mage/Books}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	</feed>