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		<updated>2026-06-27T13:32:20Z</updated>
		<subtitle>From Edge of Darkness Wiki</subtitle>
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	<entry>
		<id>http://nwod.org/wiki/index.php/Kevlar_Vest</id>
		<title>Kevlar Vest</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Kevlar_Vest"/>
				<updated>2024-02-25T21:12:52Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The average bulletproof vest is black and made of Kevlar. The vest stops bullets, edged weapons and blunt attacks with some efficiency. Like all true bulletproof armor, a bulletproof vest downgrades damage done from Firearms from lethal to bashing. &lt;br /&gt;
&lt;br /&gt;
Worn on the upper torso, the majority of bulletproof vests only cover the chest. The wearer’s back is not protected with the average Kevlar vest. In fact, a number of places remain unprotected, and targeted attacks will ignore any defense the vest offers. &lt;br /&gt;
* For bodily fortification beyond the chest region, see “Bulletproof Vest Accessories”. &lt;br /&gt;
* A bulletproof vest is not technically a [[Flak_Jacket|“flak jacket”]], though this vest is often mistakenly called such. &lt;br /&gt;
* Thin vests are the type often referred to as &amp;quot;undercover vests&amp;quot; as they can be hidden under some clothing.&lt;br /&gt;
* A more subtle version of the thin vests is Bulletproof Clothing in the form of tailored pants, shirts and jackets. Bulletproof clothing comes from a select few companies, exchanging armor for style and comfort. Bulletproof Clothing stats exactly like thin vests save that the Resource cost is 3.&lt;br /&gt;
&lt;br /&gt;
A vest covers only the chest. A number of places on the body are still wholly vulnerable to all manner of damage. Characters can separately purchase individual “pieces” of bulletproof armor for varying body parts, such as groin shields, neck/throat protectors, arm or leg armor, back armor or even helmets. None of these accessories offers precisely the same level of protection that the vest does, but each piece offers its Rating against attacks targeted specifically against the region the piece protects. Assume that each section must be bought separately. &lt;br /&gt;
* All together, this is '''not''' the same thing as “Full Riot Gear”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kevlar Vest (Bulletproof Vest)===&lt;br /&gt;
&lt;br /&gt;
* Rating 2 versus General&lt;br /&gt;
* Rating 3 versus Ballistic&lt;br /&gt;
* [[Pool::Strength]] 1&lt;br /&gt;
* [[Pool::Defense]] –1&lt;br /&gt;
* [[Pool::Speed]] 0&lt;br /&gt;
* [[Resources]] Cost: [[Resources::3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kevlar Vest (thin)===&lt;br /&gt;
&lt;br /&gt;
* Rating 1 versus General&lt;br /&gt;
* Rating 2 versus Ballistic&lt;br /&gt;
* [[Pool::Strength]] 1&lt;br /&gt;
* [[Pool::Defense]] 0&lt;br /&gt;
* [[Pool::Speed]] 0&lt;br /&gt;
* [[Resources]] Cost: [[Resources::2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bulletproof Vest Accessories===&lt;br /&gt;
&lt;br /&gt;
* Rating 1 versus General&lt;br /&gt;
* Rating 2 versus Ballistic&lt;br /&gt;
* [[Pool::Strength]] 1&lt;br /&gt;
* [[Pool::Defense]] 0&lt;br /&gt;
* [[Pool::Speed]] 0&lt;br /&gt;
* [[Resources]] Cost: [[Resources::2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Armor|Parent2=Equipment}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]][[Category:RAW|{{PAGENAME}}]][[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Wooden_Club</id>
		<title>Wooden Club</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Wooden_Club"/>
				<updated>2024-02-07T17:06:55Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: /* &amp;quot;This is Lucille. And she is Awesome.&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Equipment&lt;br /&gt;
|Name      = Wooden Club&lt;br /&gt;
|Source    = Armory&lt;br /&gt;
|Pages     = p.30&lt;br /&gt;
|Resources = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Wooden Club==&lt;br /&gt;
Seen throughout folklore and popular culture as the favored weapons of cavemen and giants, the club is truly one of the oldest and most straightforward weapons available. The wooden club is not only easy to improvise, but has a number of real world analogs, as well. Modern clubs include baseball bats, walking sticks, Irish shillelagh, African knobkerries and wooden batons. All of these are weighted appropriately and can be used to bash a foe upside the head without penalty. Improvised clubs might include chair or table legs, two-by-fours or broom handles. (These weapons suffer the –1 penalty associated with most improvised weapons, however.) Non-wooden clubs have the same Traits, except for their Durability, which is that of the material they’re made of. &lt;br /&gt;
&lt;br /&gt;
Improvised clubs are random objects used as clubs. They stat just like a club: durability as material, size needs to be 2, but attacks are at -1 penalty for being an improvised weapons. &lt;br /&gt;
&lt;br /&gt;
==&amp;quot;This is Lucille. And she is Awesome.&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
It is common in media to see clubs &amp;quot;upgraded&amp;quot; via means of adding spikey protrusions to it. This is done with nails, barbed wire, blades, shark teeth, obsidian fragments, or aught else that will slash or stab when attached to the club. In game, this functions like the Board With a Nail in It weapon (page 41 of Armory), save it isn't improvised. Half the damage inflicted is lethal (round down, minimum 1). Unlike a Board with a Nail in It, users may not have an option to use a blunted side. A bat wrapped in barbed wire has not blunt side, but a replica Macuahuitl does.&lt;br /&gt;
&lt;br /&gt;
{{Links|Weapons|Parent2=Equipment}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]][[Category:RAW|{{PAGENAME}}]][[Category:Equipment]][[Category:Weaponry]]&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Wooden_Club</id>
		<title>Wooden Club</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Wooden_Club"/>
				<updated>2024-02-07T17:03:08Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: /* Wooden Club */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Equipment&lt;br /&gt;
|Name      = Wooden Club&lt;br /&gt;
|Source    = Armory&lt;br /&gt;
|Pages     = p.30&lt;br /&gt;
|Resources = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Wooden Club==&lt;br /&gt;
Seen throughout folklore and popular culture as the favored weapons of cavemen and giants, the club is truly one of the oldest and most straightforward weapons available. The wooden club is not only easy to improvise, but has a number of real world analogs, as well. Modern clubs include baseball bats, walking sticks, Irish shillelagh, African knobkerries and wooden batons. All of these are weighted appropriately and can be used to bash a foe upside the head without penalty. Improvised clubs might include chair or table legs, two-by-fours or broom handles. (These weapons suffer the –1 penalty associated with most improvised weapons, however.) Non-wooden clubs have the same Traits, except for their Durability, which is that of the material they’re made of. &lt;br /&gt;
&lt;br /&gt;
Improvised clubs are random objects used as clubs. They stat just like a club: durability as material, size needs to be 2, but attacks are at -1 penalty for being an improvised weapons. &lt;br /&gt;
&lt;br /&gt;
==&amp;quot;This is Lucille. And she is Awesome.&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
It is common in media to see clubs &amp;quot;upgraded&amp;quot; via means of adding spikey protrusions to it. This is done with nails, barbed wire, blades, or aught else that will slash or stab when attached to the club. In game, this functions like the Board With a Nail in It weapon (page 41 of Armory), save it isn't improvised. Half the damage inflicted is lethal (round down, minimum 1). Unlike a Board with a Nail in It, users may not have an option to use a blunted side. A bat wrapped in barbed wire has not blunt side, but one with saw blades on a single facing does.&lt;br /&gt;
&lt;br /&gt;
{{Links|Weapons|Parent2=Equipment}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]][[Category:RAW|{{PAGENAME}}]][[Category:Equipment]][[Category:Weaponry]]&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Circe</id>
		<title>Circe</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Circe"/>
				<updated>2022-03-22T01:50:29Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=37130&lt;br /&gt;
|Avatar=Mila Kunis&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Problem solvers. They come in many sizes.&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Arms Dealers&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Brownies Boon|1}}&lt;br /&gt;
{{Has Merit|Combat Marksmanship|2}}&lt;br /&gt;
{{Has Merit|Hob Kin|2}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Exotic&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Mantle|3}}&lt;br /&gt;
{{Has Merit|Resources|3}}&lt;br /&gt;
{{Has Merit|Status|4&lt;br /&gt;
|Sphere=Arms Dealers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Circe would describe herself as a bitch if anyone asked. Any that return the favor gain her respect. She does have trust issues, but it is understandable. Betrayal is hated by her, loyalty is respected, and those that earn her loyalty will find it total. Circe has a fondness for guns, and puns.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
&lt;br /&gt;
Her skin brings to mind Mediterranean, Middle Eastern, or Asian races, though her high cheek bones and sharp facial structure don't match. Most assume she is of mixed ancestry given the ultra pale blonde hair and her height being 4 inches shy of 6'. Often goes by the alias Mary Maniscalo.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
&lt;br /&gt;
Her skin turns a slate-blue and her hair bone white. The whites of her eyes are blood red, the irises are purple with cat-slit black pupils. The helix of her ears elongate out 2&amp;quot; inches ending in a tip. Her features sharpen and her figure has an unnatural, inhuman litheness that can be intellectually disturbing. (Mien picture from [http://shabazik.deviantart.com/art/That-was-close-448388523])&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
&lt;br /&gt;
A dry desert heat radiates off of Circe at all times.&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
===Past:===&lt;br /&gt;
Carmela Vincenzzo was a boney little spitfire and a serious troublemaker in New Jersey. Not that she cared, she was well connected through Family. The mafia princess did have a few normalish hobbies, which led to her getting a unique tattoo. A beautiful dark elf woman sticking out her tongue and giving the finger on her right shoulder. So that she could slide a shirt down her bony shoulder and imitate the pose, even if she lacked the curves. The biggest hobby she had however was picking pockets. Which got her caught by Maitre Comte, after picking the Keeper's pocket. &lt;br /&gt;
&lt;br /&gt;
===Durance:===&lt;br /&gt;
&lt;br /&gt;
The Maitre Comte &amp;quot;interpreted&amp;quot; Carmela's tattoo of a dark elf flipping the finger to be an offer of slavery. And warped the girl to fit the image before taking her to train as a &amp;quot;bonus commodity&amp;quot; and a &amp;quot;lowly thief and nothing more.&amp;quot; The Fae taskmaster intended to have the thief refined and sold. Carmela was left to Loyalists to train, rarely did she even see her Keeper. Her Loyalist trainer were harsh as expected but didn't like the elf either. Sneaking, stealing, and bribing helped lighten the load of training but her life became a pattern: train, sneak, steal, bribe, hide, repeat.&lt;br /&gt;
&lt;br /&gt;
===Escape &amp;amp; Motley:===&lt;br /&gt;
&lt;br /&gt;
A waspish swordswoman was responsible for her and her future motley's escape. The Maitre Comte lost to the wasp, losing his composure when he snapped at the enslaved thief. The Wyrd bound Circe as long as she was called a &amp;quot;thief&amp;quot; of some sort, but the girl managed to get the Maitre Comte to call her a cannaiola. One slip of the tongue from the often competent Fae and this freed the cannaiola. Two failures so close, and both before other Fae led the Maitre Comte to throw a hissy fit. A Fae hissy fit, at a Fae party. It got powerful and destructive very fast. Dozens of Lost probably escaped in the commotion. Circe gained her first name from Artemis and Eris calling her &amp;quot;Cannaiola&amp;quot; and they helped each other esacpe.&lt;br /&gt;
&lt;br /&gt;
The Lamppost is what the trio named the place where they came out in San Francisco. It was a private landmark and location known only to the 3, their beacon in the night that led them out of the thorns. She has great loyalty to her motley, the so called Rogue's Gallery.&lt;br /&gt;
&lt;br /&gt;
===Can't go home again:===&lt;br /&gt;
Circe took a trip back to New Jersey, to see her family. And found she hadn't left. An older her, a Fetch, was there. She was tempted to strike it down but observation made her very wary of even trying. Cana could've tried to take its place and change her form to match her old self, but she didn't have enough of the Mirrors to do so for long. Worse, while the Fetch seeemed ignorant of its inhuman status, but that didn't make it less lethal. The mafia was proud of the Fetch: a professional killer that did them proud. Circe didn't think she'd win the fight or the war with the Family that'd come.&lt;br /&gt;
&lt;br /&gt;
===Trobules with Queen Anne:===&lt;br /&gt;
The Rogue's Gallery may have been forced into a motley, as had many others, but they actually got along. And had enough of Queen Anne's shit after being hung out to dry. They aired dirty laundry and may have set the San Francisco freehold into a civil war, but it covered their escape. In the process, Artemis and Eris learned what Circe's &amp;quot;name&amp;quot; at that time actually meant. They renamed her Circe.&lt;br /&gt;
&lt;br /&gt;
===New name, new town, old pen pals:===&lt;br /&gt;
&lt;br /&gt;
Sacramento was safer, kinder, and better overall to San Francisco. It however wasn't far enough for safety, but Circe was already rebuilding criminal bridges burnt in their evacuation from the southwest. So Circe remained as Artemis and Eris moved to two other cities, planning to set up a trio of power bases that cooperated. They were not together but kept in contact. Circe also prefers to be between Queen Anne's turf and her Familia. Any vengeance must pass her before going after her Familia.&lt;br /&gt;
&lt;br /&gt;
==Royalty! ==&lt;br /&gt;
&lt;br /&gt;
After a ''grueling'' duel of rock paper scissors with Donovan Ackerman, going into a second round, Circe earned the claim to the crown of Summer.&lt;br /&gt;
&lt;br /&gt;
==Flirt no Work==&lt;br /&gt;
&lt;br /&gt;
Circe foolishly attempted to flirt with Quick, who likes other men. She now takes amusement over watching other women make the same mistake as her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Weapons</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Weapons"/>
				<updated>2021-07-11T00:40:00Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}Many weapons have additional traits not described in the tables below, such as: Maximum Damage Limit, number of hands to operate, requiring a Skill Specialty/Merit for proper use, unique damage effects, or abilities that can't be covered by the table. For details, check the weapon's description in its source book.&lt;br /&gt;
&lt;br /&gt;
'''Discussion and an FAQ on weapons can be found [[Talk:Weapons|on the Discussion/Talk page]]'''.&lt;br /&gt;
* Illegal Access and Crafting can be found on the main [[Equipment]] page.&lt;br /&gt;
&lt;br /&gt;
{{HR|&lt;br /&gt;
* Bows do a flat 2L Equipment Bonus, regardless of arrowhead type, bow, or Strength.  Remember per the Errata for [[Armory Sourcebook|Armory]], Bow attacks are penalized by -2 if the wielder has no dots in Fighting Style: [[Archery]].&lt;br /&gt;
* ''The main gauche&amp;lt;ref&amp;gt;Armory, p.22&amp;lt;/ref&amp;gt; will incur a -2 off-hand Penalty to attacks made in the same round as which it is used to parry for the +1 modifier to Defense, unless the wielder has [[Ambidextrous]].''}}&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Weapon'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Damage'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Size '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Durability '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Cost'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Source'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Blunt'''&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles/Sap Glove&lt;br /&gt;
|1B&lt;br /&gt;
|1/P&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 34&lt;br /&gt;
|-&lt;br /&gt;
|Claw Hammer&lt;br /&gt;
|1B/0L*&lt;br /&gt;
|1/S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.39&lt;br /&gt;
|-&lt;br /&gt;
|Escrima Sticks&lt;br /&gt;
|1B&lt;br /&gt;
|2/S&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 28&lt;br /&gt;
|-&lt;br /&gt;
|Flashlight Baton&lt;br /&gt;
|2B&lt;br /&gt;
|1&lt;br /&gt;
|1*&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Hunter_The_Vigil_Sourcebook|HtV]], p.231&lt;br /&gt;
|-&lt;br /&gt;
|Iron Fan&lt;br /&gt;
|0B&lt;br /&gt;
|1S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.35&lt;br /&gt;
|-&lt;br /&gt;
|Mace (Metal)&lt;br /&gt;
|3B&lt;br /&gt;
|2L&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Maul&lt;br /&gt;
|4B&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.28&lt;br /&gt;
|-&lt;br /&gt;
|Morning Star&lt;br /&gt;
|3L&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.28&lt;br /&gt;
|-&lt;br /&gt;
| Sap&lt;br /&gt;
| 1B*&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Shovel&lt;br /&gt;
| 1B&lt;br /&gt;
|3N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.41&lt;br /&gt;
|-&lt;br /&gt;
| Sledgehammer&lt;br /&gt;
| 2B (9-Again)&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.41&lt;br /&gt;
|-&lt;br /&gt;
|Telescopic Baton&lt;br /&gt;
|3B&lt;br /&gt;
|2*&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.29&lt;br /&gt;
|-&lt;br /&gt;
|Tonfa / Nightstick&lt;br /&gt;
|2B&lt;br /&gt;
|2/J&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 29&lt;br /&gt;
|-&lt;br /&gt;
| Warhammer&lt;br /&gt;
| 5B/4L&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.34&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden_Club|Wooden Club]]&lt;br /&gt;
| 2B&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.30&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Chained'''&lt;br /&gt;
|-&lt;br /&gt;
|Chain (Basic)&lt;br /&gt;
|1B&lt;br /&gt;
|1S&lt;br /&gt;
|3&lt;br /&gt;
|n/a&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.30&lt;br /&gt;
|-&lt;br /&gt;
|Kusari Gama&lt;br /&gt;
|2B/L&lt;br /&gt;
|2N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.30&lt;br /&gt;
|-&lt;br /&gt;
|Kyoketsu Shogi&lt;br /&gt;
|1B/L*&lt;br /&gt;
|3/N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
||[[Armory Sourcebook|Armory]] p.30&lt;br /&gt;
|-&lt;br /&gt;
|Nunchaku&lt;br /&gt;
|1B&lt;br /&gt;
|1S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.30&lt;br /&gt;
|-&lt;br /&gt;
|Poi&lt;br /&gt;
|0B&lt;br /&gt;
|1S&lt;br /&gt;
|3&lt;br /&gt;
|n/a&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.30&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Knives'''&lt;br /&gt;
|-&lt;br /&gt;
|Bowie Knife&lt;br /&gt;
|2L&lt;br /&gt;
|1/J&lt;br /&gt;
|4&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 21&lt;br /&gt;
|-&lt;br /&gt;
|Katar Punch-Dagger&lt;br /&gt;
|2L&lt;br /&gt;
|1/S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 21&lt;br /&gt;
|-&lt;br /&gt;
|Keris&lt;br /&gt;
|2L*&lt;br /&gt;
|2/J&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.22&lt;br /&gt;
|-&lt;br /&gt;
|Khukri&lt;br /&gt;
|2L*&lt;br /&gt;
|2/J&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.22&lt;br /&gt;
|-&lt;br /&gt;
|Kitchen Knife&lt;br /&gt;
|1L*&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Hunter_The_Vigil_Sourcebook|HtV]], p.249&lt;br /&gt;
|-&lt;br /&gt;
|Knife/dagger&lt;br /&gt;
|1L&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
| Main Gauche&lt;br /&gt;
| 1L*&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.24&lt;br /&gt;
|-&lt;br /&gt;
| Pocket Knife&lt;br /&gt;
| -1L&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.24&lt;br /&gt;
|-&lt;br /&gt;
|Switchblade&lt;br /&gt;
|0L&lt;br /&gt;
|1P&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 24&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Polearm'''&lt;br /&gt;
|-&lt;br /&gt;
|Catch Pole&lt;br /&gt;
|0B&lt;br /&gt;
|3N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.34&lt;br /&gt;
|-&lt;br /&gt;
|Halberd&lt;br /&gt;
|4L&lt;br /&gt;
|4N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 32&lt;br /&gt;
|-&lt;br /&gt;
|Naginata&lt;br /&gt;
|3L&lt;br /&gt;
|4/N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.31&lt;br /&gt;
|-&lt;br /&gt;
|Quarterstaff&lt;br /&gt;
|2B&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 32&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|2L&lt;br /&gt;
|4/N &lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.41&lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
| 3L&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.32&lt;br /&gt;
|-&lt;br /&gt;
|Trident&lt;br /&gt;
|4L&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.32&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Sword'''&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword&lt;br /&gt;
|3/4L*&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.24&lt;br /&gt;
|-&lt;br /&gt;
|Curved Sword&lt;br /&gt;
|3L&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.24&lt;br /&gt;
|-&lt;br /&gt;
| Fencing Sword&lt;br /&gt;
| 1L*&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.25&lt;br /&gt;
|-&lt;br /&gt;
| Katana&lt;br /&gt;
| 3L&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.25&lt;br /&gt;
|-&lt;br /&gt;
| Long Sword&lt;br /&gt;
| 3L&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
| Machete&lt;br /&gt;
| 2L&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
|Rapier&lt;br /&gt;
|2L&lt;br /&gt;
|2L&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
|Swordcane&lt;br /&gt;
|2B/L&lt;br /&gt;
|2L&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
|Wakizashi&lt;br /&gt;
|2L&lt;br /&gt;
|2S&lt;br /&gt;
|4&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
|Zweihander&lt;br /&gt;
|4L (9-again)&lt;br /&gt;
|4/N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 28&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Axes'''&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 3L&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.32&lt;br /&gt;
|-&lt;br /&gt;
|Crash Axe&lt;br /&gt;
|2L&lt;br /&gt;
|2/L&lt;br /&gt;
|4&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
| Fire Axe&lt;br /&gt;
| 3L&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet&lt;br /&gt;
|1L&lt;br /&gt;
|1S&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
|Ice Axe&lt;br /&gt;
|2L*&lt;br /&gt;
|2/J&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
|War Axe&lt;br /&gt;
|5L(9 again)&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Other'''&lt;br /&gt;
|-&lt;br /&gt;
|Bagh-Nakh&lt;br /&gt;
|1L&lt;br /&gt;
|1P&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.34&lt;br /&gt;
|-&lt;br /&gt;
|Belt Sander&lt;br /&gt;
| –2L&lt;br /&gt;
|2/N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.38&lt;br /&gt;
|-&lt;br /&gt;
|Blowtorch &lt;br /&gt;
| –1L fire*&lt;br /&gt;
|2/S&lt;br /&gt;
|2&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.38&lt;br /&gt;
|-&lt;br /&gt;
|Chainsaw&lt;br /&gt;
| -2L 8 Again&lt;br /&gt;
|2/N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 39&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Gaff&lt;br /&gt;
| –1L&lt;br /&gt;
|3/N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.39&lt;br /&gt;
|-&lt;br /&gt;
| Flare&lt;br /&gt;
| -2L fire &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.39&lt;br /&gt;
|-&lt;br /&gt;
|Nail Gun&lt;br /&gt;
|0L* &lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.39&lt;br /&gt;
|-&lt;br /&gt;
|Post-Hole Digger&lt;br /&gt;
|1L&lt;br /&gt;
|4/N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.40&lt;br /&gt;
|-&lt;br /&gt;
|Power Drill&lt;br /&gt;
|0L&lt;br /&gt;
|2/J&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.40&lt;br /&gt;
|-&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|0L&lt;br /&gt;
|1/S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.41&lt;br /&gt;
|-&lt;br /&gt;
|Sjambok&lt;br /&gt;
|1B*&lt;br /&gt;
|1J&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.35&lt;br /&gt;
|-&lt;br /&gt;
|Stake (wood)&lt;br /&gt;
|1L&lt;br /&gt;
|1S&lt;br /&gt;
|1&lt;br /&gt;
|n/a&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.36&lt;br /&gt;
|-&lt;br /&gt;
|Stun Gun&lt;br /&gt;
|*&lt;br /&gt;
|1/P&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 36&lt;br /&gt;
|-&lt;br /&gt;
|Whip&lt;br /&gt;
|1B/0L&lt;br /&gt;
|2J&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 36&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Weapon'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Damage'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Range'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Capacity'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Strength '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Size '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Cost'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Source'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Archaic'''&lt;br /&gt;
|-&lt;br /&gt;
|Bow* &lt;br /&gt;
|2L&lt;br /&gt;
| Short Range = 3x(Strength + Size + Athletics)&lt;br /&gt;
|1&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.90&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&lt;br /&gt;
|3*&lt;br /&gt;
|40/80/160&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow, Hand&lt;br /&gt;
|1L&lt;br /&gt;
|15/30/60&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2N*&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.90&lt;br /&gt;
|-&lt;br /&gt;
|Flintlock Pistol, Single&lt;br /&gt;
|1&lt;br /&gt;
|15/30/60&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.81&lt;br /&gt;
|-&lt;br /&gt;
|Hand cannon&lt;br /&gt;
| -2 (8 Again)&lt;br /&gt;
|40/80/160&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|{{dot4}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.80&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet&lt;br /&gt;
|1L&lt;br /&gt;
|Thrown&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1J&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 89&lt;br /&gt;
|-&lt;br /&gt;
|Javelin, Competition&lt;br /&gt;
|2L&lt;br /&gt;
|Thrown *4&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2N&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.89&lt;br /&gt;
|-&lt;br /&gt;
|Knife, throwing&lt;br /&gt;
|1L&lt;br /&gt;
|Aero&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1P&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 89&lt;br /&gt;
|-&lt;br /&gt;
|Musket&lt;br /&gt;
|2 (8 Again)&lt;br /&gt;
|30/60/120 &lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.80&lt;br /&gt;
|-&lt;br /&gt;
|Sling&lt;br /&gt;
|2L&lt;br /&gt;
|Thrown*3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0P&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 90&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Assault Rifle'''&lt;br /&gt;
|-&lt;br /&gt;
| Colt M16&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| Generic 5.56mm AR&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| Generic 5.56mm Bullpup AR&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 2/L&lt;br /&gt;
| {{dot4}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| Generic 7.62mm AR&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 200/400/800&lt;br /&gt;
| 20+1&lt;br /&gt;
| 3(3/4/5)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| LWRC IAR&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2 (2/3/4)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot4}}&lt;br /&gt;
| [[Armory Reloaded]]: , p.135&lt;br /&gt;
|-&lt;br /&gt;
| RSA AK-47&lt;br /&gt;
| 4&lt;br /&gt;
| 125/250/500&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| Steyr AUG&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 42+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 2/L&lt;br /&gt;
| {{dot4}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Rifles'''&lt;br /&gt;
|-&lt;br /&gt;
|BB Gun, rifle&lt;br /&gt;
|1B*&lt;br /&gt;
|10/20/40&lt;br /&gt;
|300&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
|Generic Big-Game Rifle&lt;br /&gt;
|5&lt;br /&gt;
|250/500/1000&lt;br /&gt;
|3+1&lt;br /&gt;
|3*&lt;br /&gt;
|3&lt;br /&gt;
|{{dot4}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.72&lt;br /&gt;
|-&lt;br /&gt;
|Generic Hunting Rifle&lt;br /&gt;
|4 (9 again)&lt;br /&gt;
|200/400/800&lt;br /&gt;
|4+1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.71&lt;br /&gt;
|-&lt;br /&gt;
| Generic Plinking Rifle&lt;br /&gt;
| 1&lt;br /&gt;
| 30/60/120&lt;br /&gt;
| 5+1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.74&lt;br /&gt;
|-&lt;br /&gt;
| Generic Rifle&lt;br /&gt;
| 5&lt;br /&gt;
| 200/400/800&lt;br /&gt;
| 5+1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Generic Sniper Rifle&lt;br /&gt;
|4 (9 again)&lt;br /&gt;
|250/500/1000&lt;br /&gt;
|10+1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot4}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.71&lt;br /&gt;
|-&lt;br /&gt;
|Generic Target Rifle&lt;br /&gt;
|4&lt;br /&gt;
|150/300/600&lt;br /&gt;
|5+1&lt;br /&gt;
|2&lt;br /&gt;
|3 &lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.71&lt;br /&gt;
|-&lt;br /&gt;
| Simonov SKS&lt;br /&gt;
| 4&lt;br /&gt;
| 200/400/800&lt;br /&gt;
| 10+1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.74&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Shotguns'''&lt;br /&gt;
|-&lt;br /&gt;
| Generic Break [[Action]]&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.77&lt;br /&gt;
|-&lt;br /&gt;
| Generic Lever [[Action]]&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 2+1&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.77&lt;br /&gt;
|-&lt;br /&gt;
| Generic Pump [[Action]]&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 8+1&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.77&lt;br /&gt;
|-&lt;br /&gt;
| Generic Shotgun&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 5+1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Submachine Guns'''&lt;br /&gt;
|-&lt;br /&gt;
|American 180&lt;br /&gt;
|1*&lt;br /&gt;
|20/40/80&lt;br /&gt;
|275+1&lt;br /&gt;
|1(2/2/2)*&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]],p.68&lt;br /&gt;
|-&lt;br /&gt;
|Generic 9mm Luger MP&lt;br /&gt;
|2&lt;br /&gt;
|20/40/80&lt;br /&gt;
|20+1&lt;br /&gt;
|2(3/4/5)&lt;br /&gt;
|1/J&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.69&lt;br /&gt;
|-&lt;br /&gt;
| Generic Large SMG&lt;br /&gt;
| 3&lt;br /&gt;
| 50/100/200&lt;br /&gt;
| 30+1&lt;br /&gt;
| 3(3/4/5)&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Generic Small SMG&lt;br /&gt;
| 2&lt;br /&gt;
| 25/50/100&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4) &lt;br /&gt;
| 1&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Thompson M1928&lt;br /&gt;
|3&lt;br /&gt;
|25/50/100&lt;br /&gt;
|30+1*&lt;br /&gt;
|2(2/3/3)&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.69&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Pistols'''&lt;br /&gt;
|-&lt;br /&gt;
|.22LR&lt;br /&gt;
|1&lt;br /&gt;
|5/10/20&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|1P&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.62&lt;br /&gt;
|-&lt;br /&gt;
|.357 Magnum&lt;br /&gt;
|3&lt;br /&gt;
|30/60/120&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|1/S&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.62&lt;br /&gt;
|-&lt;br /&gt;
|.44 Magnum&lt;br /&gt;
|3 (9 Again)&lt;br /&gt;
|35/70/140&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|2/J&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.62&lt;br /&gt;
|-&lt;br /&gt;
| Automatic, Heavy&lt;br /&gt;
| 2&lt;br /&gt;
| 30/60/120&lt;br /&gt;
| 7+1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
| Automatic, Light&lt;br /&gt;
| 2&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 17+1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|BB Gun, pistol&lt;br /&gt;
|0B*&lt;br /&gt;
|5/10/20&lt;br /&gt;
|50&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
|Beretta M92&lt;br /&gt;
|2&lt;br /&gt;
|20/40/80&lt;br /&gt;
|15+1&lt;br /&gt;
|2&lt;br /&gt;
|1/S&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.65&lt;br /&gt;
|-&lt;br /&gt;
|Colt M1911A1&lt;br /&gt;
|3&lt;br /&gt;
|30/60/120&lt;br /&gt;
|7+1*&lt;br /&gt;
|2&lt;br /&gt;
|1/S&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] Pp 65&lt;br /&gt;
|-&lt;br /&gt;
|Derringer&lt;br /&gt;
|1*&lt;br /&gt;
|2/5/10&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1/P&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.66&lt;br /&gt;
|-&lt;br /&gt;
|Generic Holdout&lt;br /&gt;
|1&lt;br /&gt;
|5/10/20&lt;br /&gt;
|6+1&lt;br /&gt;
|1&lt;br /&gt;
|1/P&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.64&lt;br /&gt;
|-&lt;br /&gt;
| Revolver, Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 35/70/140&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
| Revolver, Light&lt;br /&gt;
| 2&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
| RSA Makarov PM&lt;br /&gt;
| 2&lt;br /&gt;
| 15/30/60&lt;br /&gt;
| 8+1&lt;br /&gt;
| 1&lt;br /&gt;
| 1/P&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.66&lt;br /&gt;
|-&lt;br /&gt;
|Zip Gun&lt;br /&gt;
|*&lt;br /&gt;
|1/2/5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1/P&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.67&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Other'''&lt;br /&gt;
|-&lt;br /&gt;
|Dart Gun, pistol &lt;br /&gt;
|0*&lt;br /&gt;
|10/20/40&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2/L&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.91&lt;br /&gt;
|-&lt;br /&gt;
|Dart Gun, rifle &lt;br /&gt;
|1*&lt;br /&gt;
|25/50/100&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.91&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher&lt;br /&gt;
| -2*&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
| Fire Hose&lt;br /&gt;
| 2B&lt;br /&gt;
| 10/20/30&lt;br /&gt;
| *&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
| Flare Gun&lt;br /&gt;
| -1L* Fire&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1S&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
|Hairspray Flamethrower&lt;br /&gt;
| -1L* Fire&lt;br /&gt;
|1*&lt;br /&gt;
|10*&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|n/a&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.92&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stun Gun&lt;br /&gt;
| -1*&lt;br /&gt;
| 1/3/7&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1S&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.93&lt;br /&gt;
|-&lt;br /&gt;
|Slingshot &lt;br /&gt;
| 0B*&lt;br /&gt;
| 5/10/20&lt;br /&gt;
| 1&lt;br /&gt;
| 1 &lt;br /&gt;
| 1/S&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.93&lt;br /&gt;
|-&lt;br /&gt;
| Spear Gun (underwater)&lt;br /&gt;
| 3&lt;br /&gt;
| 15/30/60&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2L&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.93&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Explosives ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Weapon'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Throwing Mod'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Blast Radius'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Damage'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Size'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Cost'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Source'''&lt;br /&gt;
|-&lt;br /&gt;
|Concussion&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4B*&lt;br /&gt;
|1&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
|High Explosive&lt;br /&gt;
|n/a&lt;br /&gt;
|20+*&lt;br /&gt;
|6+*&lt;br /&gt;
|1-3&lt;br /&gt;
|{{dot4}}&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
|Incendiary&lt;br /&gt;
| -1&lt;br /&gt;
|2&lt;br /&gt;
|2 fire&lt;br /&gt;
|1&lt;br /&gt;
|n/a&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Shredding&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
|Single Destructive&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4+*&lt;br /&gt;
|1&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Support Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Weapon'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Damage'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Range'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Capacity'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Strength '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Size '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Cost'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Source'''&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Tank Rocket Launcher HE&lt;br /&gt;
| -1L+5*&lt;br /&gt;
|500/1000/2000&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.109&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Tank Rocket Launcher HEAT&lt;br /&gt;
| -1(L)+10*&lt;br /&gt;
|500/1000/2000&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.109&lt;br /&gt;
|-&lt;br /&gt;
|Browning M1918 BAR&lt;br /&gt;
|4 (9 again)*&lt;br /&gt;
|200/400/800&lt;br /&gt;
|20+1&lt;br /&gt;
|3(3/4/5)&lt;br /&gt;
|3&lt;br /&gt;
|{{dot5}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.80&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower, Civilian*&lt;br /&gt;
| *&lt;br /&gt;
| 2/5/10&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.111&lt;br /&gt;
|-&lt;br /&gt;
|Generic SAW&lt;br /&gt;
|4&lt;br /&gt;
|175/350/700&lt;br /&gt;
|200*&lt;br /&gt;
|(3/4/5)*&lt;br /&gt;
|3&lt;br /&gt;
|{{dot5}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Links|Equipment}}{{Characteristics}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Weapons</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Weapons"/>
				<updated>2021-01-25T04:01:53Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: /* Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}Many weapons have additional traits not described in the tables below, such as: Maximum Damage Limit, number of hands to operate, requiring a Skill Specialty/Merit for proper use, unique damage effects, or abilities that can't be covered by the table. For details, check the weapon's description in its source book.&lt;br /&gt;
&lt;br /&gt;
'''Discussion and an FAQ on weapons can be found [[Talk:Weapons|on the Discussion/Talk page]]'''.&lt;br /&gt;
* Illegal Access and Crafting can be found on the main [[Equipment]] page.&lt;br /&gt;
&lt;br /&gt;
{{HR|&lt;br /&gt;
* Bows do a flat 2L Equipment Bonus, regardless of arrowhead type, bow, or Strength.  Remember per the Errata for [[Armory Sourcebook|Armory]], Bow attacks are penalized by -2 if the wielder has no dots in Fighting Style: [[Archery]].&lt;br /&gt;
* ''The main gauche&amp;lt;ref&amp;gt;Armory, p.22&amp;lt;/ref&amp;gt; will incur a -2 off-hand Penalty to attacks made in the same round as which it is used to parry for the +1 modifier to Defense, unless the wielder has [[Ambidextrous]].''}}&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Weapon'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Damage'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Size '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Durability '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Cost'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Source'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Blunt'''&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles/Sap Glove&lt;br /&gt;
|1B&lt;br /&gt;
|1/P&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 34&lt;br /&gt;
|-&lt;br /&gt;
|Claw Hammer&lt;br /&gt;
|1B/0L*&lt;br /&gt;
|1/S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.39&lt;br /&gt;
|-&lt;br /&gt;
|Escrima Sticks&lt;br /&gt;
|1B&lt;br /&gt;
|2/S&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 28&lt;br /&gt;
|-&lt;br /&gt;
|Flashlight Baton&lt;br /&gt;
|2B&lt;br /&gt;
|1&lt;br /&gt;
|1*&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Hunter_The_Vigil_Sourcebook|HtV]], p.231&lt;br /&gt;
|-&lt;br /&gt;
|Iron Fan&lt;br /&gt;
|0B&lt;br /&gt;
|1S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.35&lt;br /&gt;
|-&lt;br /&gt;
|Mace (Metal)&lt;br /&gt;
|3B&lt;br /&gt;
|2L&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Maul&lt;br /&gt;
|4B&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.28&lt;br /&gt;
|-&lt;br /&gt;
|Morning Star&lt;br /&gt;
|3L&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.28&lt;br /&gt;
|-&lt;br /&gt;
| Sap&lt;br /&gt;
| 1B*&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Shovel&lt;br /&gt;
| 1B&lt;br /&gt;
|3N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.41&lt;br /&gt;
|-&lt;br /&gt;
| Sledgehammer&lt;br /&gt;
| 2B (9-Again)&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.41&lt;br /&gt;
|-&lt;br /&gt;
|Telescopic Baton&lt;br /&gt;
|3B&lt;br /&gt;
|2*&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.29&lt;br /&gt;
|-&lt;br /&gt;
|Tonfa / Nightstick&lt;br /&gt;
|2B&lt;br /&gt;
|2/J&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 29&lt;br /&gt;
|-&lt;br /&gt;
| Warhammer&lt;br /&gt;
| 5B/4L&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.34&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden_Club|Wooden Club]]&lt;br /&gt;
| 2B&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.30&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Chained'''&lt;br /&gt;
|-&lt;br /&gt;
|Chain (Basic)&lt;br /&gt;
|1B&lt;br /&gt;
|1S&lt;br /&gt;
|3&lt;br /&gt;
|n/a&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.30&lt;br /&gt;
|-&lt;br /&gt;
|Kusari Gama&lt;br /&gt;
|2B/L&lt;br /&gt;
|2N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.30&lt;br /&gt;
|-&lt;br /&gt;
|Kyoketsu Shogi&lt;br /&gt;
|1B/L*&lt;br /&gt;
|3/N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
||[[Armory Sourcebook|Armory]] p.30&lt;br /&gt;
|-&lt;br /&gt;
|Nunchaku&lt;br /&gt;
|1B&lt;br /&gt;
|1S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.30&lt;br /&gt;
|-&lt;br /&gt;
|Poi&lt;br /&gt;
|0B&lt;br /&gt;
|1S&lt;br /&gt;
|3&lt;br /&gt;
|n/a&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.30&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Knives'''&lt;br /&gt;
|-&lt;br /&gt;
|Bowie Knife&lt;br /&gt;
|2L&lt;br /&gt;
|1/J&lt;br /&gt;
|4&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 21&lt;br /&gt;
|-&lt;br /&gt;
|Katar Punch-Dagger&lt;br /&gt;
|2L&lt;br /&gt;
|1/S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 21&lt;br /&gt;
|-&lt;br /&gt;
|Keris&lt;br /&gt;
|2L*&lt;br /&gt;
|2/J&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.22&lt;br /&gt;
|-&lt;br /&gt;
|Khukri&lt;br /&gt;
|2L*&lt;br /&gt;
|2/J&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.22&lt;br /&gt;
|-&lt;br /&gt;
|Kitchen Knife&lt;br /&gt;
|1L*&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Hunter_The_Vigil_Sourcebook|HtV]], p.249&lt;br /&gt;
|-&lt;br /&gt;
|Knife/dagger&lt;br /&gt;
|1L&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
| Main Gauche&lt;br /&gt;
| 1L*&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.24&lt;br /&gt;
|-&lt;br /&gt;
| Pocket Knife&lt;br /&gt;
| -1L&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.24&lt;br /&gt;
|-&lt;br /&gt;
|Switchblade&lt;br /&gt;
|0L&lt;br /&gt;
|1P&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 24&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Polearm'''&lt;br /&gt;
|-&lt;br /&gt;
|Catch Pole&lt;br /&gt;
|0B&lt;br /&gt;
|3N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.34&lt;br /&gt;
|-&lt;br /&gt;
|Halberd&lt;br /&gt;
|4L&lt;br /&gt;
|4N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 32&lt;br /&gt;
|-&lt;br /&gt;
|Naginata&lt;br /&gt;
|3L&lt;br /&gt;
|4/N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.31&lt;br /&gt;
|-&lt;br /&gt;
|Quarterstaff&lt;br /&gt;
|2B&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 32&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|2L&lt;br /&gt;
|4/N &lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.41&lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
| 3L&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.32&lt;br /&gt;
|-&lt;br /&gt;
|Trident&lt;br /&gt;
|4L&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.32&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Sword'''&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword&lt;br /&gt;
|3/4L*&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.24&lt;br /&gt;
|-&lt;br /&gt;
|Curved Sword&lt;br /&gt;
|3L&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.24&lt;br /&gt;
|-&lt;br /&gt;
| Fencing Sword&lt;br /&gt;
| 1L*&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.25&lt;br /&gt;
|-&lt;br /&gt;
| Katana&lt;br /&gt;
| 3L&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.25&lt;br /&gt;
|-&lt;br /&gt;
| Long Sword&lt;br /&gt;
| 3L&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
| Machete&lt;br /&gt;
| 2L&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
|Rapier&lt;br /&gt;
|2L&lt;br /&gt;
|2L&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
|Swordcane&lt;br /&gt;
|2B/L&lt;br /&gt;
|2L&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
|Wakizashi&lt;br /&gt;
|2L&lt;br /&gt;
|2S&lt;br /&gt;
|4&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
|Zweihander&lt;br /&gt;
|4L (9-again)&lt;br /&gt;
|4/N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 28&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Axes'''&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 3L&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.32&lt;br /&gt;
|-&lt;br /&gt;
|Crash Axe&lt;br /&gt;
|2L&lt;br /&gt;
|2/L&lt;br /&gt;
|4&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
| Fire Axe&lt;br /&gt;
| 3L&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet&lt;br /&gt;
|1L&lt;br /&gt;
|1S&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
|Ice Axe&lt;br /&gt;
|2L*&lt;br /&gt;
|2/J&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
|War Axe&lt;br /&gt;
|5L(9 again)&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Other'''&lt;br /&gt;
|-&lt;br /&gt;
|Bagh-Nakh&lt;br /&gt;
|1L&lt;br /&gt;
|1P&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.34&lt;br /&gt;
|-&lt;br /&gt;
|Belt Sander&lt;br /&gt;
| –2L&lt;br /&gt;
|2/N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.38&lt;br /&gt;
|-&lt;br /&gt;
|Blowtorch &lt;br /&gt;
| –1L fire*&lt;br /&gt;
|2/S&lt;br /&gt;
|2&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.38&lt;br /&gt;
|-&lt;br /&gt;
|Chainsaw&lt;br /&gt;
| -2L 8 Again&lt;br /&gt;
|2/N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 39&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Gaff&lt;br /&gt;
| –1L&lt;br /&gt;
|3/N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.39&lt;br /&gt;
|-&lt;br /&gt;
| Flare&lt;br /&gt;
| -2L fire &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.39&lt;br /&gt;
|-&lt;br /&gt;
|Nail Gun&lt;br /&gt;
|0L* &lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.39&lt;br /&gt;
|-&lt;br /&gt;
|Post-Hole Digger&lt;br /&gt;
|1L&lt;br /&gt;
|4/N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.40&lt;br /&gt;
|-&lt;br /&gt;
|Power Drill&lt;br /&gt;
|0L&lt;br /&gt;
|2/J&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.40&lt;br /&gt;
|-&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|0L&lt;br /&gt;
|1/S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.41&lt;br /&gt;
|-&lt;br /&gt;
|Sjambok&lt;br /&gt;
|1B*&lt;br /&gt;
|1J&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.35&lt;br /&gt;
|-&lt;br /&gt;
|Stake (wood)&lt;br /&gt;
|1L&lt;br /&gt;
|1S&lt;br /&gt;
|1&lt;br /&gt;
|n/a&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.36&lt;br /&gt;
|-&lt;br /&gt;
|Stun Gun&lt;br /&gt;
|*&lt;br /&gt;
|1/P&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 36&lt;br /&gt;
|-&lt;br /&gt;
|Whip&lt;br /&gt;
|1B/0L&lt;br /&gt;
|2J&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 36&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Weapon'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Damage'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Range'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Capacity'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Strength '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Size '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Cost'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Source'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Archaic'''&lt;br /&gt;
|-&lt;br /&gt;
|Bow* &lt;br /&gt;
|2L&lt;br /&gt;
| Short Range = 3x(Strength + Size + Athletics)&lt;br /&gt;
|1&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.90&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&lt;br /&gt;
|3*&lt;br /&gt;
|40/80/160&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow, Hand&lt;br /&gt;
|1L&lt;br /&gt;
|15/30/60&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2N*&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.90&lt;br /&gt;
|-&lt;br /&gt;
|Flintlock Pistol, Single&lt;br /&gt;
|1&lt;br /&gt;
|15/30/60&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.81&lt;br /&gt;
|-&lt;br /&gt;
|Hand cannon&lt;br /&gt;
| -2 (8 Again)&lt;br /&gt;
|40/80/160&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|{{dot4}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.80&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet&lt;br /&gt;
|1L&lt;br /&gt;
|Thrown&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1J&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 89&lt;br /&gt;
|-&lt;br /&gt;
|Javelin, Competition&lt;br /&gt;
|2L&lt;br /&gt;
|Thrown *4&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2N&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.89&lt;br /&gt;
|-&lt;br /&gt;
|Knife, throwing&lt;br /&gt;
|1L&lt;br /&gt;
|Aero&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1P&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 89&lt;br /&gt;
|-&lt;br /&gt;
|Musket&lt;br /&gt;
|2 (8 Again)&lt;br /&gt;
|30/60/120 &lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.80&lt;br /&gt;
|-&lt;br /&gt;
|Sling&lt;br /&gt;
|2L&lt;br /&gt;
|Thrown*3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0P&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 90&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Assault Rifle'''&lt;br /&gt;
|-&lt;br /&gt;
| Colt M16&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| Generic 5.56mm AR&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| Generic 5.56mm Bullpup AR&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 2/L&lt;br /&gt;
| {{dot4}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| Generic 7.62mm AR&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 200/400/800&lt;br /&gt;
| 20+1&lt;br /&gt;
| 3(3/4/5)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| LWRC IAR&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2 (2/3/4)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot4}}&lt;br /&gt;
| [[Armory Reloaded]]: , p.135&lt;br /&gt;
|-&lt;br /&gt;
| RSA AK-47&lt;br /&gt;
| 4&lt;br /&gt;
| 125/250/500&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| Steyr AUG&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 42+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 2/L&lt;br /&gt;
| {{dot4}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Rifles'''&lt;br /&gt;
|-&lt;br /&gt;
|BB Gun, rifle&lt;br /&gt;
|1B*&lt;br /&gt;
|10/20/40&lt;br /&gt;
|300&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
|Generic Big-Game Rifle&lt;br /&gt;
|5&lt;br /&gt;
|250/500/1000&lt;br /&gt;
|3+1&lt;br /&gt;
|3*&lt;br /&gt;
|3&lt;br /&gt;
|{{dot4}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.72&lt;br /&gt;
|-&lt;br /&gt;
|Generic Hunting Rifle&lt;br /&gt;
|4 (9 again)&lt;br /&gt;
|200/400/800&lt;br /&gt;
|4+1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.71&lt;br /&gt;
|-&lt;br /&gt;
| Generic Plinking Rifle&lt;br /&gt;
| 1&lt;br /&gt;
| 30/60/120&lt;br /&gt;
| 5+1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.74&lt;br /&gt;
|-&lt;br /&gt;
| Generic Rifle&lt;br /&gt;
| 5&lt;br /&gt;
| 200/400/800&lt;br /&gt;
| 5+1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Generic Sniper Rifle&lt;br /&gt;
|4 (9 again)&lt;br /&gt;
|250/500/1000&lt;br /&gt;
|10+1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot4}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.71&lt;br /&gt;
|-&lt;br /&gt;
|Generic Target Rifle&lt;br /&gt;
|4&lt;br /&gt;
|150/300/600&lt;br /&gt;
|5+1&lt;br /&gt;
|2&lt;br /&gt;
|3 &lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.71&lt;br /&gt;
|-&lt;br /&gt;
| Simonov SKS&lt;br /&gt;
| 4&lt;br /&gt;
| 200/400/800&lt;br /&gt;
| 10+1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.74&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Shotguns'''&lt;br /&gt;
|-&lt;br /&gt;
| Generic Break [[Action]]&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.77&lt;br /&gt;
|-&lt;br /&gt;
| Generic Lever [[Action]]&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 2+1&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.77&lt;br /&gt;
|-&lt;br /&gt;
| Generic Pump [[Action]]&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 8+1&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.77&lt;br /&gt;
|-&lt;br /&gt;
| Generic Shotgun&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 5+1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Submachine Guns'''&lt;br /&gt;
|-&lt;br /&gt;
|American 180&lt;br /&gt;
|1*&lt;br /&gt;
|20/40/80&lt;br /&gt;
|275+1&lt;br /&gt;
|1(2/2/2)*&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]],p.68&lt;br /&gt;
|-&lt;br /&gt;
|Generic 9mm Luger MP&lt;br /&gt;
|2&lt;br /&gt;
|20/40/80&lt;br /&gt;
|20+1&lt;br /&gt;
|2(3/4/5)&lt;br /&gt;
|1/J&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.69&lt;br /&gt;
|-&lt;br /&gt;
| Generic Large SMG&lt;br /&gt;
| 3&lt;br /&gt;
| 50/100/200&lt;br /&gt;
| 30+1&lt;br /&gt;
| 3(3/4/5)&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Generic Small SMG&lt;br /&gt;
| 2&lt;br /&gt;
| 25/50/100&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4) &lt;br /&gt;
| 1&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Thompson M1928&lt;br /&gt;
|3&lt;br /&gt;
|25/50/100&lt;br /&gt;
|30+1*&lt;br /&gt;
|2(2/3/3)&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.69&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Pistols'''&lt;br /&gt;
|-&lt;br /&gt;
|.22LR&lt;br /&gt;
|1&lt;br /&gt;
|5/10/20&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|1P&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.62&lt;br /&gt;
|-&lt;br /&gt;
|.357 Magnum&lt;br /&gt;
|3&lt;br /&gt;
|30/60/120&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|1/S&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.62&lt;br /&gt;
|-&lt;br /&gt;
|.44 Magnum&lt;br /&gt;
|3 (9 Again)&lt;br /&gt;
|35/70/140&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|2/J&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.62&lt;br /&gt;
|-&lt;br /&gt;
| Automatic, Heavy&lt;br /&gt;
| 2&lt;br /&gt;
| 30/60/120&lt;br /&gt;
| 7+1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
| Automatic, Light&lt;br /&gt;
| 2&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 17+1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|BB Gun, pistol&lt;br /&gt;
|0B*&lt;br /&gt;
|5/10/20&lt;br /&gt;
|50&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
|Beretta M92&lt;br /&gt;
|2&lt;br /&gt;
|20/40/80&lt;br /&gt;
|15+1&lt;br /&gt;
|2&lt;br /&gt;
|1/S&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.65&lt;br /&gt;
|-&lt;br /&gt;
|Colt M1911A1&lt;br /&gt;
|3&lt;br /&gt;
|30/60/120&lt;br /&gt;
|7+1*&lt;br /&gt;
|2&lt;br /&gt;
|1/S&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] Pp 65&lt;br /&gt;
|-&lt;br /&gt;
|Derringer&lt;br /&gt;
|2&lt;br /&gt;
|2/5/10&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1/P&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.66&lt;br /&gt;
|-&lt;br /&gt;
|Generic Holdout&lt;br /&gt;
|1&lt;br /&gt;
|5/10/20&lt;br /&gt;
|6+1&lt;br /&gt;
|1&lt;br /&gt;
|1/P&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.64&lt;br /&gt;
|-&lt;br /&gt;
| Revolver, Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 35/70/140&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
| Revolver, Light&lt;br /&gt;
| 2&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
| RSA Makarov PM&lt;br /&gt;
| 2&lt;br /&gt;
| 15/30/60&lt;br /&gt;
| 8+1&lt;br /&gt;
| 1&lt;br /&gt;
| 1/P&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.66&lt;br /&gt;
|-&lt;br /&gt;
|Zip Gun&lt;br /&gt;
|*&lt;br /&gt;
|1/2/5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1/P&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.67&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Other'''&lt;br /&gt;
|-&lt;br /&gt;
|Dart Gun, pistol &lt;br /&gt;
|0*&lt;br /&gt;
|10/20/40&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2/L&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.91&lt;br /&gt;
|-&lt;br /&gt;
|Dart Gun, rifle &lt;br /&gt;
|1*&lt;br /&gt;
|25/50/100&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.91&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher&lt;br /&gt;
| -2*&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
| Fire Hose&lt;br /&gt;
| 2B&lt;br /&gt;
| 10/20/30&lt;br /&gt;
| *&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
| Flare Gun&lt;br /&gt;
| -1L* Fire&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1S&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
|Hairspray Flamethrower&lt;br /&gt;
| -1L* Fire&lt;br /&gt;
|1*&lt;br /&gt;
|10*&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|n/a&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.92&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stun Gun&lt;br /&gt;
| -1*&lt;br /&gt;
| 1/3/7&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1S&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.93&lt;br /&gt;
|-&lt;br /&gt;
|Slingshot &lt;br /&gt;
| 0B*&lt;br /&gt;
| 5/10/20&lt;br /&gt;
| 1&lt;br /&gt;
| 1 &lt;br /&gt;
| 1/S&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.93&lt;br /&gt;
|-&lt;br /&gt;
| Spear Gun (underwater)&lt;br /&gt;
| 3&lt;br /&gt;
| 15/30/60&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2L&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.93&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Explosives ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Weapon'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Throwing Mod'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Blast Radius'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Damage'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Size'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Cost'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Source'''&lt;br /&gt;
|-&lt;br /&gt;
|Concussion&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4B*&lt;br /&gt;
|1&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
|High Explosive&lt;br /&gt;
|n/a&lt;br /&gt;
|20+*&lt;br /&gt;
|6+*&lt;br /&gt;
|1-3&lt;br /&gt;
|{{dot4}}&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
|Incendiary&lt;br /&gt;
| -1&lt;br /&gt;
|2&lt;br /&gt;
|2 fire&lt;br /&gt;
|1&lt;br /&gt;
|n/a&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Shredding&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
|Single Destructive&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4+*&lt;br /&gt;
|1&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Support Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Weapon'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Damage'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Range'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Capacity'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Strength '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Size '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Cost'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Source'''&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Tank Rocket Launcher HE&lt;br /&gt;
| -1L+5*&lt;br /&gt;
|500/1000/2000&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.109&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Tank Rocket Launcher HEAT&lt;br /&gt;
| -1(L)+10*&lt;br /&gt;
|500/1000/2000&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.109&lt;br /&gt;
|-&lt;br /&gt;
|Browning M1918 BAR&lt;br /&gt;
|4 (9 again)*&lt;br /&gt;
|200/400/800&lt;br /&gt;
|20+1&lt;br /&gt;
|3(3/4/5)&lt;br /&gt;
|3&lt;br /&gt;
|{{dot5}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.80&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower, Civilian*&lt;br /&gt;
| *&lt;br /&gt;
| 2/5/10&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.111&lt;br /&gt;
|-&lt;br /&gt;
|Generic SAW&lt;br /&gt;
|4&lt;br /&gt;
|175/350/700&lt;br /&gt;
|200*&lt;br /&gt;
|(3/4/5)*&lt;br /&gt;
|3&lt;br /&gt;
|{{dot5}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Links|Equipment}}{{Characteristics}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Wooden_Club</id>
		<title>Wooden Club</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Wooden_Club"/>
				<updated>2021-01-25T03:58:42Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: /* Wooden Club */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Equipment&lt;br /&gt;
|Name      = Wooden Club&lt;br /&gt;
|Source    = Armory&lt;br /&gt;
|Pages     = p.30&lt;br /&gt;
|Resources = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Wooden Club==&lt;br /&gt;
Seen throughout folklore and popular culture as the favored weapons of cavemen and giants, the club is truly one of the oldest and most straightforward weapons available. The wooden club is not only easy to improvise, but has a number of real world analogs, as well. Modern clubs include baseball bats, walking sticks, Irish shillelagh, African knobkerries and wooden batons. All of these are weighted appropriately and can be used to bash a foe upside the head without penalty. Improvised clubs might include chair or table legs, two-by-fours or broom handles. (These weapons suffer the –1 penalty associated with most improvised weapons, however.) Non-wooden clubs have the same Traits, except for their Durability, which is that of the material they’re made of. &lt;br /&gt;
&lt;br /&gt;
{{Links|Weapons|Parent2=Equipment}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]][[Category:RAW|{{PAGENAME}}]][[Category:Equipment]][[Category:Weaponry]]&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Wooden_Club</id>
		<title>Wooden Club</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Wooden_Club"/>
				<updated>2021-01-15T21:31:22Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: Created page with &amp;quot;{{Infobox Equipment |Name      = Wooden Club |Source    = Armory |Pages     = p.30 |Resources = 0 }}  ==Wooden Club== Seen throughout folklore and popular culture as the favored ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Equipment&lt;br /&gt;
|Name      = Wooden Club&lt;br /&gt;
|Source    = Armory&lt;br /&gt;
|Pages     = p.30&lt;br /&gt;
|Resources = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Wooden Club==&lt;br /&gt;
Seen throughout folklore and popular culture as the favored weapons of cavemen and giants, the club is truly one of the oldest and most straightforward weapons available. The wooden club is not only easy to improvise, but has a number of real world analogs, as well. Modern clubs include baseball bats, walking sticks, Irish shillelagh, African knobkerries and wooden batons. All of these are weighted appropriately and can be used to bash a foe upside the head without penalty. Improvised clubs might include chair or table legs, two-by-fours or broom handles. (These weapons suffer the –1 penalty associated with most improvised weapons, however.) Non-wooden clubs have the same Traits, except for their Durability, which is that of the material they’re made of. &lt;br /&gt;
&lt;br /&gt;
{{Links|Weapons|Parent2=Equipment}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]][[Category:RAW|{{PAGENAME}}]][[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Armor</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Armor"/>
				<updated>2020-06-12T03:51:08Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: /* Weak Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Discussion and an FAQ on weapons can be found [[Talk:Armor|on the Discussion/Talk page]]'''.&lt;br /&gt;
* Illegal Access and Crafting can be found on the main [[Equipment]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your character's primary protection against harm in combat is armor. Any form of protective clothing can classify as armor, from heavy work gear to a knight's outfit. In the modern World of Darkness, armor is functional. Anything that's worn for an extended period, such as reinforced clothing, is designed to be light and sturdy. Soldiers, police and anyone else who can get their hands on bulletproof vests wear them for bodily protection. Those who want to resort to metal plates can do so, but the bulk of the equipment interferes with mobility.&lt;br /&gt;
&lt;br /&gt;
'''The rating of any protective gear is automatically subtracted from the dice pool of an incoming attack.''' If your character wears armor rated 3, three dice are removed from an attacker's dice pool. '''Armor is rated in terms of the kinds of attacks against which it protects: ballistic and all other kinds.''' Thus, protective gear has two ratings separated by a slash on the Armor Chart (p. 170): general/ballistic. The first applies to most attack types. The second applies to those made with attacks involving the [[Firearms Skill]]. So, a flak jacket rated 2/3 imposes a -2 penalty on, say, punch and sword attacks, and a -3 penalty on gun and bow attacks.&lt;br /&gt;
&lt;br /&gt;
Types of armor designed to be &amp;quot;bulletproof&amp;quot; on the Armor Chart (a Kevlar vest, flak jacket and full riot gear) have additional effects against [[Firearms Skill|Firearms]] attacks. They downgrade damage done in such an attack, turning it from lethal to bashing. This is in addition to diminishing the number of dice rolled in an attack. So, if a target wears a Kevlar vest and a shot is fired at him, the attack roll suffers a -2 penalty for the armor. Any successes rolled in the attack do damage, but it's bashing instead of lethal.&lt;br /&gt;
&lt;br /&gt;
Attacks of a magical nature that inflict [[aggravated]] damage might not be hindered by armor; it depends on the type of attack. A sorcerous bolt of energy might pass right through armor. Mundane objects are simply not designed to withstand pure mystical assault. A silver letter opener stabbed at a werewolf, however, must still overcome armor to affect the creature (assuming it wears any armor). The werewolf's legendary Achilles' heel against silver doesn't give a letter opener a supernatural ability to ignore armor, only the power to blight a werewolf's flesh (if it can reach it). The Storyteller decides if an attack that inflicts aggravated damage also ignores armor.&lt;br /&gt;
&lt;br /&gt;
Attackers may make specified-target rolls (see above) to hit unprotected portions of a defender and thus ignore armor. The Storyteller assigns the attack's penalty, depending on the size of body part targeted. In the case of bulletproof armor, an attack to an unprotected body part not only ignores the target's armor rating, but damage done remains [[lethal]] rather than being downgraded to [[bashing]].&lt;br /&gt;
&lt;br /&gt;
Cumbersome gear imposes [[Defense]] penalties, and some armor penalizes [[Speed]] and even efforts involving [[Strength]]. The Armor Chart (p. 170) provides stats for various forms of gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weak Points===&lt;br /&gt;
&lt;br /&gt;
No armor is seamless. Even a full suit has points of vulnerability. Most armor neglects to cover arm or leg joints. Some armor leaves the neck or wrists open. Other armor doesn’t come with a helmet or lacks defense for one’s limbs. &lt;br /&gt;
&lt;br /&gt;
Aiming for unprotected parts requires a targeted attack with the appropriate penalties. If armor covers the majority of a target’s body, however, a character can attempt to target her attack against that weak point. This is universally made at a –5 penalty. If such an attack is successful, the attacker can ignore the armor’s Rating. &lt;br /&gt;
&lt;br /&gt;
Only Weaponry or Firearms attacks can be made against armor’s weak points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Armor'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Rating'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Strength'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Defense'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Speed'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''BP'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Cost'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Source'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Archaic'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain Mail]]&lt;br /&gt;
|2/1&lt;br /&gt;
|3&lt;br /&gt;
| -2&lt;br /&gt;
| -2&lt;br /&gt;
|N&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[World_of_Darkness_Sourcebook|WoD Core]], p. 170&lt;br /&gt;
|-&lt;br /&gt;
|[[Improvised Shield]]&lt;br /&gt;
|0&lt;br /&gt;
|Vary*&lt;br /&gt;
| +1&lt;br /&gt;
|0&lt;br /&gt;
|N&lt;br /&gt;
|Vary*&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.179&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather]]&lt;br /&gt;
|1/0&lt;br /&gt;
|2&lt;br /&gt;
| -1&lt;br /&gt;
|0&lt;br /&gt;
|N&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[World_of_Darkness_Sourcebook|WoD Core]], p. 170&lt;br /&gt;
|-&lt;br /&gt;
|[[Hard Leather]]&lt;br /&gt;
|2/0&lt;br /&gt;
|2&lt;br /&gt;
| -1&lt;br /&gt;
|0&lt;br /&gt;
|N&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 177&lt;br /&gt;
|-&lt;br /&gt;
|[[Lorica Segmentata]]&lt;br /&gt;
|2/2&lt;br /&gt;
|3&lt;br /&gt;
| -2&lt;br /&gt;
| -2&lt;br /&gt;
|N&lt;br /&gt;
|{{dot4}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 177&lt;br /&gt;
|-&lt;br /&gt;
|[[Medieval Shield]]&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
| +2&lt;br /&gt;
|0&lt;br /&gt;
|N&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.179&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate Armor]]&lt;br /&gt;
|3/2&lt;br /&gt;
|4&lt;br /&gt;
| -2&lt;br /&gt;
| -3&lt;br /&gt;
|N&lt;br /&gt;
|{{dot4}}&lt;br /&gt;
|[[World_of_Darkness_Sourcebook|WoD Core]], p. 170&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Modern'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballistic shield]]&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
| +2&lt;br /&gt;
|0&lt;br /&gt;
|Y&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.178&lt;br /&gt;
|-&lt;br /&gt;
|[[Bomb Suit]]&lt;br /&gt;
|3/6&lt;br /&gt;
|3&lt;br /&gt;
| -3&lt;br /&gt;
| -3&lt;br /&gt;
|Y&lt;br /&gt;
|{{dot5}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 175&lt;br /&gt;
|-&lt;br /&gt;
|[[Flak Jacket]] &lt;br /&gt;
|1/2&lt;br /&gt;
|1&lt;br /&gt;
| -1&lt;br /&gt;
|0&lt;br /&gt;
|N&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 177&lt;br /&gt;
|-&lt;br /&gt;
|[[Kevlar Vest]]&lt;br /&gt;
|2/3&lt;br /&gt;
|1&lt;br /&gt;
| -1&lt;br /&gt;
|0&lt;br /&gt;
|Y&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 175&lt;br /&gt;
|-&lt;br /&gt;
|[[Kevlar Vest]] (thin)&lt;br /&gt;
|1/2&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Y&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[World_of_Darkness_Sourcebook|WoD Core]], p. 170&lt;br /&gt;
|-&lt;br /&gt;
|[[Reinforced Clothing]]&lt;br /&gt;
|1/0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|N&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[World_of_Darkness_Sourcebook|WoD Core]], p. 170&lt;br /&gt;
|-&lt;br /&gt;
|[[Riot Gear]]&lt;br /&gt;
|3/4&lt;br /&gt;
|2&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
|Y&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[World_of_Darkness_Sourcebook|WoD Core]], p. 170&lt;br /&gt;
|-&lt;br /&gt;
|[[Riot Shield]]&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
| +2&lt;br /&gt;
|0&lt;br /&gt;
|N&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.179&lt;br /&gt;
|-&lt;br /&gt;
|[[Sports Equipment]]&lt;br /&gt;
|2/0&lt;br /&gt;
|2&lt;br /&gt;
| -1&lt;br /&gt;
| -1&lt;br /&gt;
|N&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 178&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [BP]: This type of armor is bulletproof.&lt;br /&gt;
* '''Rating''': Armor provides two kinds of protection: against general attacks and against [[Firearms Skill|Firearms]] attacks. The number before the slash is armor rating for most kinds of attacks (for close combat and thrown ranged attacks, whether [[bashing]], [[lethal]] or perhaps [[aggravated]]). The second number is for [[Firearms Skill|Firearms]] attacks -- guns and bows. Bulletproof armor (kevlar vest, flak jacket and full riot gear) also downgrades damage done in [[Firearms Skill|Firearms]] attacks from lethal to bashing.&lt;br /&gt;
* '''Strength''': Armor is often heavy and cumbersome. If your character does not have sufficient [[Strength]] to wear it, she cannot perform at peak efficiency. ''If your character's Strength is lower than that required for armor worn, her [[Brawl Skill|Brawl]] and [[Weaponry Skill|Weaponry]] attacks suffer a -1 penalty''.&lt;br /&gt;
* '''Defense''': The penalty imposed on your character's [[Defense]] trait for the armor worn.&lt;br /&gt;
* '''Speed''': The penalty imposed on your character's [[Speed]] trait for the armor worn.&lt;br /&gt;
* '''Cost''': The minimum dots in the [[Resources]] Merit usually required to purchase the armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Armor|Parent2=Combat}}{{#set:Parent=Game Mechanics}}{{#set:Parent=Equipment}}{{#set:Parent=Armor}}{{Help}}[[Category:Glossary]][[Category:RAW|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Hedgespun</id>
		<title>Hedgespun</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Hedgespun"/>
				<updated>2020-06-12T03:46:30Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: /* Creating Hedgespun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Merit&lt;br /&gt;
|Source=House Rule&lt;br /&gt;
|Pages=&amp;amp;nbsp;&lt;br /&gt;
|Status=Allowed&lt;br /&gt;
|Fixed=Yes&lt;br /&gt;
|Type=Item&lt;br /&gt;
|Restriction=Changeling&lt;br /&gt;
|Level1=1&lt;br /&gt;
|Level2=2&lt;br /&gt;
|Level3=3&lt;br /&gt;
|Level4=4&lt;br /&gt;
|Level5=5&lt;br /&gt;
}}&lt;br /&gt;
{{CHR|This is a custom [[Merits|Merit]] for the [[Changeling]] Venue, approved for play by [[User:CyledyrWyllt|CyledyrWyllt]].&lt;br /&gt;
The Toxicity option is not allowed.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Hedgespun Merit is considered separate from the [[Token]] Merit and may be purchased multiple times. We use modified Hedgespun rules from [[Rites of Spring]] (p. 138), so in addition to ''gaining ST approval'', a hedgespinner must possess the appropriate skills: [[Crafts Skill]] AND [[Occult Skill]] equal to the Merit Dots of the Hedgespun item being crafted, as well as the Merits [[Hollow]] OR [[Resources]] to successfully create the particular custom hedgespun they desire. Please note that the Merit Dots of the Hedgespun item cannot exceed the [[Wyrd]] Rating of the item's creator. Thus, Hedgespun items at the 4th and 5th dot level are exceedingly difficult to craft.&lt;br /&gt;
&lt;br /&gt;
Furthermore, a scene (a glimpse if the creator is purchasing the Hedgespun merit for themselves) must be had before the Merit is purchased between the Hedgespun Item's commissioner and the Creator. This is to help inspire fun scenes that delve into the fantastical nature of the items themselves, and explore the Changelings' ability to craft with the stuff of dreams. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating Hedgespun==&lt;br /&gt;
The act and art of Hedgespinning is an intuitive thing for many, the pushing and pulling of elements together, weaving and warping items so that they come together in a new and unusual way.&lt;br /&gt;
&lt;br /&gt;
Note that a character must be in the [[Hedge]] while creating a Hedgespun item. The items will stubbornly refuse to yield if manipulated outside the Thorns. However, once crafted successfully, the Hedgespun item can be taken and used outside the [[Hedge]](though all Hedgespun’s genuine mien is concealed beneath the [[Mask]]). &lt;br /&gt;
&lt;br /&gt;
Intangible reagents are made a part of a Hedgespun item by existing in the proximity to the crafting process. If the recipe demands a cry of pain, then that anguished cry must be within earshot of the changeling Hedgespinning the item while she crafts it. If she herself must give something to the item, such as a whispered promise or a lusty gust of breath, she can do so while her hands work to ease the materials together.&lt;br /&gt;
&lt;br /&gt;
If desired, a character can Roll to craft the item during the Item's scene, however it is not required. Such rolls would use regular Cafting rules, as explained under the [[Crafts Skill]] wiki entry. So, even if a character is using moonlight to forge a blade, the intended durability of the blade would still effect the rolls and successes needed, just as they would for a blade forged from regular steel.&lt;br /&gt;
&lt;br /&gt;
Advanced modern mechanical items may not be viable as Hedgespun, due to their complexity. A modern crossbow would be fine but a car may not function as it should.&lt;br /&gt;
&lt;br /&gt;
==Sublime Designs==&lt;br /&gt;
Every piece of hedgespun possesses mechanics that are identical to their mundane equivalent despite being crafted from ephemeral ingredients and fantastical materials. It is also possible to craft 0-Dot Hedgespun, which only require a single success to create and may be acquired with ST approval both at CharGen and during play at no xp cost. These exotic ''trinkets'' function exactly like their mundane counterparts and do not require activation, but may be upgraded with further hedgespinning(and xp).&lt;br /&gt;
&lt;br /&gt;
In addition to the standard mundane statistics(and equipment bonuses) possessed by all hedgespun equipment, each dot spent on the Hedgespun Merit adds one of the following benefits when it is activated with a [[Reflexive]] [[Action]] by ''either'' rolling [[Wyrd]] ''or'' spending one point of [[Glamour]]:&lt;br /&gt;
&lt;br /&gt;
* +1 equipment bonus to a particular type of roll(similar to a skill specialty).&lt;br /&gt;
* +1 to a [[weapons|weapon's]] damage.&lt;br /&gt;
* +1 to [[Defense]].&lt;br /&gt;
* +1 to general ''or'' ballistic [[Armor]]. This change is reflected by the [[Mask]].&lt;br /&gt;
* +2 to [[Initiative]].&lt;br /&gt;
* +2 to [[Speed]].&lt;br /&gt;
* +1 to [[Durability]].&lt;br /&gt;
* Reduce [[Durability]] of target by -1.&lt;br /&gt;
* Change [[weapons|weapon's]] base damage from [[Bashing]] to [[Lethal]]. This change is reflected by the [[Mask]].&lt;br /&gt;
&lt;br /&gt;
When hedgespun is activated, it is &amp;quot;all or nothing&amp;quot;. Changelings may not &amp;quot;pick and choose&amp;quot; which bonuses to activate. Although hedgespun must be activated like a [[Token]] by either calling upon one's [[Wyrd]] or spending a point of [[Glamour]], unlike a [[Token]], hedgespun possess neither a Drawback nor a Catch. Owners of hedgespun have also noticed the curious property that they activate automatically every single time they are taken into the hedge and refuses to deactivate until being returned to the mundane world. &lt;br /&gt;
&lt;br /&gt;
If two hedgespun worn by a changeling should have the same particular type of roll benefit, the stronger item's benefit subsumes the weaker. There is no stacking of benefits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{links|Hedge}}{{characteristics}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Talk:Armor</id>
		<title>Talk:Armor</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Talk:Armor"/>
				<updated>2020-06-12T03:41:34Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
This is the FAQ/Discussion page for [[Armor]]&lt;br /&gt;
* There is also a FAQ/Discussion for [[Weapons]] (Firearms, Melee, etc.).(Firearms, Melee, etc.).&lt;br /&gt;
&lt;br /&gt;
* What is legal in California?&lt;br /&gt;
:: Most Modern armor in California requires that the owner have [http://ag.ca.gov/firearms/dwcl/12360.php BODY ARMOR CERTIFICATION] and the armor in question be registered with the government, if the buyer in Question is a Felon. The few exceptions to this list are ''armor'' that you would wear as safety equipment for riding a motorcycle, work place safety, and sports gear. Archaic armor has no registration policy in California. So, Riot Cop armor you need a certificate and contacts, Medieval Knight armor you just need the money.&lt;br /&gt;
&lt;br /&gt;
* Where can I find information on armor?&lt;br /&gt;
:: [[World of Darkness Sourcebook]] and [[Armory Sourcebook]]&lt;br /&gt;
&lt;br /&gt;
* What about shields?&lt;br /&gt;
:: Also in the [[Armory Sourcebook]]. Same legality issues as above.&lt;br /&gt;
&lt;br /&gt;
* Can I hide my armor?&lt;br /&gt;
:: Most armor is fairly obvious, but some can be worn under or pass as clothing. Check an armor's description for details.&lt;br /&gt;
&lt;br /&gt;
* I want armor that isn't listed. What do I do?&lt;br /&gt;
:: If you want to craft/buy an armor not listed in a sourcebook use the closest armor that is listed for the stats and ask for moderator approval.&lt;br /&gt;
&lt;br /&gt;
* Can I improve my armor's stats?&lt;br /&gt;
:: Yes, by using your venue specific merit for supernatural items. Check your venue's equipment merit for details.&lt;br /&gt;
&lt;br /&gt;
{{Links|Armor|Parent2=Equipment}}[[Category:House Rules|{{PAGENAME}}]]{{Help}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Equipment</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Equipment"/>
				<updated>2019-05-02T14:07:54Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
There is a FAQ/Discussion page for [[Talk:Equipment|Equipment]], [[Talk:Armor|Armor]], and [[Talk:Weapons|Weapons]] (Firearms, Melee, etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Illegal Access===&lt;br /&gt;
'''You need one of the following [[Skills]] or [[Merits]].'''&lt;br /&gt;
* '''[[Allies]] ([[Arms Dealers]])''':  Access to weapons with Dots equal to damage or Armor rating -- so a 2 dot pistol would require Allies 2 (Arms Dealers)&lt;br /&gt;
* '''[[Allies]] ([[Criminals]])''':   Access to weapons with Dots equal to damage or Armor rating + 1 for out-of-sphere -- so a 2 dot pistol would require Allies 3 (Criminals)&lt;br /&gt;
* '''[[Allies]] ([[Emergency Services]]/Police)''': Access to weapons with Dots equal to damage or Armor rating + 1 for risk to asset -- so a 2 dot pistol would require Allies 3 (Emergency Services/Police)&lt;br /&gt;
* '''[[Skills|Skill]] ([[Streetwise Skill|Streetwise]])''':  Skill test with Penalty equal to damage or Armor rating + 5 difficulty with a Target Number equal to Damage x 3 -- so a 2 dot pistol would be [[Streetwise Skill|Streetwise]] -7 and be an [[Extended]] [[action]] needing 6 Successes.&lt;br /&gt;
* '''Caution!''' Illegal weapons may have a &amp;quot;history&amp;quot;! There's a pretty good chance they'll be defective - not many illegal weapons get the care and attention a serviceable weapon requires. The buy itself might turn out to be a set-up by the cops or a criminal. There's a lot of things that can go wrong with this sort of transaction (in a fun way or bad way ).&lt;br /&gt;
* Note that [[Resources]] are still required to '''pay for''' the weapons, and illegal weapons add 1 dot to the cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
[[Crafts Skill|Crafting]] depends on a few things. Does your character have the knowledge, tools, resources, and the time to do so? A blacksmith at her forge making a folded steel katana is possible. A chef in his kitchen isn't going to be able to build a machine gun. So no, you can't go all Frank West. Successes required can vary though rule of thumb is currently add the size and durability of the object to be created then double it for the target number. More complex objects may call for double the equipment bonus to be included too. Moderators have final say in how many successes are needed so if in doubt ask a moderator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear right}}&lt;br /&gt;
&lt;br /&gt;
==Current Equipment pages==&lt;br /&gt;
The Equipment pages are a work in progress.  This table lists what's on the wiki -- by no means is it a comprehensive list or an approval list.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #1A1A1A; border-radius: 5px; overflow: hidden; background: black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%; padding: 1px 1em 0; &amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 1px #1A1A1A solid; 1text-align: center;&amp;quot;&amp;gt;'''Armor'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{#ask: [[Parent::Armor]] | format = ul }}&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%; padding: 1px 1em 0; &amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 1px #1A1A1A solid; 1text-align: center;&amp;quot;&amp;gt;'''Electronics'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{#ask: [[Parent::Electronics]] | format = ul }}&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%; padding: 1px 1em 0;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 1px #1A1A1A solid; text-align: center;&amp;quot;&amp;gt;'''Firearms'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{#ask: [[Parent::Firearms]] | format = ul }}&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%; padding: 1px 1em 0; &amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 1px #1A1A1A solid; text-align: center;&amp;quot;&amp;gt;'''Tools'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{#ask: [[Parent::Tools]] | format = ul }}&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%; padding: 1px 1em 0;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 1px #1A1A1A solid; text-align: center;&amp;quot;&amp;gt;'''Weaponry'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{#ask: [[Parent::Weaponry]] | format = ul }}&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Links|Equipment}}[[Category:House Rules]]{{help}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Circe</id>
		<title>Circe</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Circe"/>
				<updated>2018-07-12T18:23:43Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=37130&lt;br /&gt;
|Avatar=Mila Kunis&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Problem solvers. They come in many sizes.&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Arms Dealers&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Brownies Boon|1}}&lt;br /&gt;
{{Has Merit|Combat Marksmanship|2}}&lt;br /&gt;
{{Has Merit|Hob Kin|2}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Exotic&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Mantle|3}}&lt;br /&gt;
{{Has Merit|Resources|3}}&lt;br /&gt;
{{Has Merit|Status|1&lt;br /&gt;
|Sphere=Arms Dealers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Lived In|San Francisco|2015|2017}}&lt;br /&gt;
{{Lived In|Sacramento|2017}}&lt;br /&gt;
Circe would describe herself as a bitch if anyone asked. Any that return the favor gain her respect. She does have trust issues, but it is understandable. Betrayal is hated by her, loyalty is respected, and those that earn her loyalty will find it total. Circe has a fondness for guns, and puns.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
&lt;br /&gt;
Her skin brings to mind Mediterranean, Middle Eastern, or Asian races, though her high cheek bones and sharp facial structure don't match. Most assume she is of mixed ancestry given the ultra pale blonde hair and her height being 4 inches shy of 6'.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
&lt;br /&gt;
Her skin turns a slate-blue and her hair bone white. The whites of her eyes are blood red, the irises are purple with cat-slit black pupils. The helix of her ears elongate out 2&amp;quot; inches ending in a tip. Her features sharpen and her figure has an unnatural, inhuman litheness that can be intellectually disturbing. (Mien picture from [http://shabazik.deviantart.com/art/That-was-close-448388523])&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
&lt;br /&gt;
A dry desert heat radiates off of Circe at all times.&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
===Past:===&lt;br /&gt;
Carmela Vincenzzo was a boney little spitfire and a serious troublemaker in New Jersey. Not that she cared, she was well connected through Family. The mafia princess did have a few normalish hobbies, which led to her getting a unique tattoo. A beautiful dark elf woman sticking out her tongue and giving the finger on her right shoulder. So that she could slide a shirt down her bony shoulder and imitate the pose, even if she lacked the curves. The biggest hobby she had however was picking pockets. Which got her caught by Maitre Comte, after picking the Keeper's pocket. &lt;br /&gt;
&lt;br /&gt;
===Durance:===&lt;br /&gt;
&lt;br /&gt;
The Maitre Comte &amp;quot;interpreted&amp;quot; Carmela's tattoo of a dark elf flipping the finger to be an offer of slavery. And warped the girl to fit the image before taking her to train as a &amp;quot;bonus commodity&amp;quot; and a &amp;quot;lowly thief and nothing more.&amp;quot; The Fae taskmaster intended to have the thief refined and sold. Carmela was left to Loyalists to train, rarely did she even see her Keeper. Her Loyalist trainer were harsh as expected but didn't like the elf either. Sneaking, stealing, and bribing helped lighten the load of training but her life became a pattern: train, sneak, steal, bribe, hide, repeat.&lt;br /&gt;
&lt;br /&gt;
===Escape &amp;amp; Motley:===&lt;br /&gt;
&lt;br /&gt;
A waspish swordswoman was responsible for her and her future motley's escape. The Maitre Comte lost to the wasp, losing his composure when he snapped at the enslaved thief. The Wyrd bound Circe as long as she was called a &amp;quot;thief&amp;quot; of some sort, but the girl managed to get the Maitre Comte to call her a cannaiola. One slip of the tongue from the often competent Fae and this freed the cannaiola. Two failures so close, and both before other Fae led the Maitre Comte to throw a hissy fit. A Fae hissy fit, at a Fae party. It got powerful and destructive very fast. Dozens of Lost probably escaped in the commotion. Circe gained her first name from Artemis and Eris calling her &amp;quot;Cannaiola&amp;quot; and they helped each other esacpe.&lt;br /&gt;
&lt;br /&gt;
The Lamppost is what the trio named the place where they came out in San Francisco. It was a private landmark and location known only to the 3, their beacon in the night that led them out of the thorns. She has great loyalty to her motley, the so called Rogue's Gallery.&lt;br /&gt;
&lt;br /&gt;
===Can't go home again:===&lt;br /&gt;
Circe took a trip back to New Jersey, to see her family. And found she hadn't left. An older her, a Fetch, was there. She was tempted to strike it down but observation made her very wary of even trying. Cana could've tried to take its place and change her form to match her old self, but she didn't have enough of the Mirrors to do so for long. Worse, while the Fetch seeemed ignorant of its inhuman status, but that didn't make it less lethal. The mafia was proud of the Fetch: a professional killer that did them proud. Circe didn't think she'd win the fight or the war with the Family that'd come.&lt;br /&gt;
&lt;br /&gt;
===Trobules with Queen Anne:===&lt;br /&gt;
The Rogue's Gallery may have been forced into a motley, as had many others, but they actually got along. And had enough of Queen Anne's shit after being hung out to dry. They aired dirty laundry and may have set the San Francisco freehold into a civil war, but it covered their escape. In the process, Artemis and Eris learned what Circe's &amp;quot;name&amp;quot; at that time actually meant. They renamed her Circe.&lt;br /&gt;
&lt;br /&gt;
===New name, new town, old pen pals:===&lt;br /&gt;
&lt;br /&gt;
Sacramento was safer, kinder, and better overall to San Francisco. It however wasn't far enough for safety, but Circe was already rebuilding criminal bridges burnt in their evacuation from the southwest. So Circe remained as Artemis and Eris moved to two other cities, planning to set up a trio of power bases that cooperated. They were not together but kept in contact. Circe also prefers to be between Queen Anne's turf and her Familia. Any vengeance must pass her before going after her Familia.&lt;br /&gt;
&lt;br /&gt;
==Royalty! ===&lt;br /&gt;
&lt;br /&gt;
After a ''grueling'' duel of rock paper scissors with Donovan Ackerman, going into a second round, Circe earned the claim to the crown of Summer. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Circe</id>
		<title>Circe</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Circe"/>
				<updated>2018-07-12T18:17:27Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=37130&lt;br /&gt;
|Avatar=Mila Kunis&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Problem solvers. They come in many sizes.&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|3&lt;br /&gt;
|Sphere=Arms Dealers&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Brownies Boon|1}}&lt;br /&gt;
{{Has Merit|Combat Marksmanship|1}}&lt;br /&gt;
{{Has Merit|Hob Kin|2}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Exotic&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Mantle|2}}&lt;br /&gt;
{{Has Merit|Status|2}}&lt;br /&gt;
{{Has Merit|Resources|3}}&lt;br /&gt;
{{Has Merit|Status|1&lt;br /&gt;
|Sphere=Arms Dealers&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In|San Francisco|2015|2017}}&lt;br /&gt;
{{Lived In|Sacramento|2017}}&lt;br /&gt;
Circe would describe herself as a bitch if anyone asked. Any that return the favor gain her respect. She does have trust issues, but it is understandable. Betrayal is hated by her, loyalty is respected, and those that earn her loyalty will find it total. Circe has a fondness for guns, and puns.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
&lt;br /&gt;
Her skin brings to mind Mediterranean, Middle Eastern, or Asian races, though her high cheek bones and sharp facial structure don't match. Most assume she is of mixed ancestry given the ultra pale blonde hair and her height being 4 inches shy of 6'.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
&lt;br /&gt;
Her skin turns a slate-blue and her hair bone white. The whites of her eyes are blood red, the irises are purple with cat-slit black pupils. The helix of her ears elongate out 2&amp;quot; inches ending in a tip. Her features sharpen and her figure has an unnatural, inhuman litheness that can be intellectually disturbing. (Mien picture from [http://shabazik.deviantart.com/art/That-was-close-448388523])&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
&lt;br /&gt;
A dry desert heat radiates off of Circe at all times.&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
===Past:===&lt;br /&gt;
Carmela Vincenzzo was a boney little spitfire and a serious troublemaker in New Jersey. Not that she cared, she was well connected through Family. The mafia princess did have a few normalish hobbies, which led to her getting a unique tattoo. A beautiful dark elf woman sticking out her tongue and giving the finger on her right shoulder. So that she could slide a shirt down her bony shoulder and imitate the pose, even if she lacked the curves. The biggest hobby she had however was picking pockets. Which got her caught by Maitre Comte, after picking the Keeper's pocket. &lt;br /&gt;
&lt;br /&gt;
===Durance:===&lt;br /&gt;
&lt;br /&gt;
The Maitre Comte &amp;quot;interpreted&amp;quot; Carmela's tattoo of a dark elf flipping the finger to be an offer of slavery. And warped the girl to fit the image before taking her to train as a &amp;quot;bonus commodity&amp;quot; and a &amp;quot;lowly thief and nothing more.&amp;quot; The Fae taskmaster intended to have the thief refined and sold. Carmela was left to Loyalists to train, rarely did she even see her Keeper. Her Loyalist trainer were harsh as expected but didn't like the elf either. Sneaking, stealing, and bribing helped lighten the load of training but her life became a pattern: train, sneak, steal, bribe, hide, repeat.&lt;br /&gt;
&lt;br /&gt;
===Escape &amp;amp; Motley:===&lt;br /&gt;
&lt;br /&gt;
A waspish swordswoman was responsible for her and her future motley's escape. The Maitre Comte lost to the wasp, losing his composure when he snapped at the enslaved thief. The Wyrd bound Circe as long as she was called a &amp;quot;thief&amp;quot; of some sort, but the girl managed to get the Maitre Comte to call her a cannaiola. One slip of the tongue from the often competent Fae and this freed the cannaiola. Two failures so close, and both before other Fae led the Maitre Comte to throw a hissy fit. A Fae hissy fit, at a Fae party. It got powerful and destructive very fast. Dozens of Lost probably escaped in the commotion. Circe gained her first name from Artemis and Eris calling her &amp;quot;Cannaiola&amp;quot; and they helped each other esacpe.&lt;br /&gt;
&lt;br /&gt;
The Lamppost is what the trio named the place where they came out in San Francisco. It was a private landmark and location known only to the 3, their beacon in the night that led them out of the thorns. She has great loyalty to her motley, the so called Rogue's Gallery.&lt;br /&gt;
&lt;br /&gt;
===Can't go home again:===&lt;br /&gt;
Circe took a trip back to New Jersey, to see her family. And found she hadn't left. An older her, a Fetch, was there. She was tempted to strike it down but observation made her very wary of even trying. Cana could've tried to take its place and change her form to match her old self, but she didn't have enough of the Mirrors to do so for long. Worse, while the Fetch seeemed ignorant of its inhuman status, but that didn't make it less lethal. The mafia was proud of the Fetch: a professional killer that did them proud. Circe didn't think she'd win the fight or the war with the Family that'd come.&lt;br /&gt;
&lt;br /&gt;
===Trobules with Queen Anne:===&lt;br /&gt;
The Rogue's Gallery may have been forced into a motley, as had many others, but they actually got along. And had enough of Queen Anne's shit after being hung out to dry. They aired dirty laundry and may have set the San Francisco freehold into a civil war, but it covered their escape. In the process, Artemis and Eris learned what Circe's &amp;quot;name&amp;quot; at that time actually meant. They renamed her Circe.&lt;br /&gt;
&lt;br /&gt;
===New name, new town, old pen pals:===&lt;br /&gt;
&lt;br /&gt;
Sacramento was safer, kinder, and better overall to San Francisco. It however wasn't far enough for safety, but Circe was already rebuilding criminal bridges burnt in their evacuation from the southwest. So Circe remained as Artemis and Eris moved to two other cities, planning to set up a trio of power bases that cooperated. They were not together but kept in contact. Circe also prefers to be between Queen Anne's turf and her Familia. Any vengeance must pass her before going after her Familia.&lt;br /&gt;
&lt;br /&gt;
==Royalty! ===&lt;br /&gt;
&lt;br /&gt;
After a ''grueling'' duel of rock paper scissors with Donovan Ackerman, going into a second round, Circe earned the claim to the crown of Summer. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Circe</id>
		<title>Circe</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Circe"/>
				<updated>2017-11-16T17:54:41Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: /* New name, new town, old pen pals: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=37130&lt;br /&gt;
|Avatar=Mila Kunis&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Problem solvers. They come in many sizes.&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Arms Dealers&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Brownies Boon|1}}&lt;br /&gt;
{{Has Merit|Combat Marksmanship|1}}&lt;br /&gt;
{{Has Merit|Hob Kin|2}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Exotic&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Mantle|2}}&lt;br /&gt;
{{Has Merit|Status|2}}&lt;br /&gt;
{{Has Merit|Resources|3}}&lt;br /&gt;
{{Lived In|San Francisco|2015|2017}}&lt;br /&gt;
{{Lived In|Sacramento|2017}}&lt;br /&gt;
Circe would describe herself as a bitch if anyone asked. Any that return the favor gain her respect. She does have trust issues, but it is understandable. Betrayal is hated by her, loyalty is respected, and those that earn her loyalty will find it total.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
&lt;br /&gt;
Her skin brings to mind Mediterranean, Middle Eastern, or Asian races, though her high cheek bones and sharp facial structure don't match. Most assume she is of mixed ancestry given the ultra pale blonde hair and her height being 4 inches shy of 6'.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
&lt;br /&gt;
Her skin turns a slate-blue and her hair bone white. The whites of her eyes are blood red, the irises are purple with cat-slit black pupils. The helix of her ears elongate out 2&amp;quot; inches ending in a tip. Her features sharpen and her figure has an unnatural, inhuman litheness that can be intellectually disturbing. (Mien picture from [http://shabazik.deviantart.com/art/That-was-close-448388523])&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
&lt;br /&gt;
A dry desert heat radiates off of Circe at all times.&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
===Past:===&lt;br /&gt;
Carmela Vincenzzo was a boney little spitfire and a serious troublemaker in New Jersey. Not that she cared, she was well connected through Family. The mafia princess did have a few normalish hobbies, which led to her getting a unique tattoo. A beautiful dark elf woman sticking out her tongue and giving the finger on her right shoulder. So that she could slide a shirt down her bony shoulder and imitate the pose, even if she lacked the curves. The biggest hobby she had however was picking pockets. Which got her caught by Maitre Comte, after picking the Keeper's pocket. &lt;br /&gt;
&lt;br /&gt;
===Durance:===&lt;br /&gt;
&lt;br /&gt;
The Maitre Comte &amp;quot;interpreted&amp;quot; Carmela's tattoo of a dark elf flipping the finger to be an offer of slavery. And warped the girl to fit the image before taking her to train as a &amp;quot;bonus commodity&amp;quot; and a &amp;quot;lowly thief and nothing more.&amp;quot; The Fae taskmaster intended to have the thief refined and sold. Carmela was left to loyal Lost to train, rarely did she even see her Keeper seen, Loyalists were her trainers, and it didn't take too well. Sneaking, stealing, and bribing helped lighten the loud of training but her life became a pattern: train, sneak, steal, bribe, hide, repeat.&lt;br /&gt;
&lt;br /&gt;
===Escape &amp;amp; Motley:===&lt;br /&gt;
&lt;br /&gt;
A waspish swordswoman was responsible for her and her future motley's escape. The Maitre Comte lost to the wasp, losing her composure when she snapped at the enslaved thief. The Wyrd bound Circe as long as she was called a &amp;quot;thief&amp;quot; of some sort, but the girl managed to get the Maitre Comte to call her a cannaiola. One slip of the tongue from the often competent Fae and this freed the cannaiola. Two failures so close, and both before other Fae led the Maitre Comte to throw a hissy fit. A Fae hissy fit, at a Fae party. It got powerful and destructive very fast. Dozens of Lost probably escaped in the commotion. Circe gained her first name from Artemis and Eris calling her &amp;quot;Cannaiola&amp;quot; and they helped each other esacpe.&lt;br /&gt;
&lt;br /&gt;
The Lamppost is what the trio named the place where they came out in San Francisco. It was a private landmark and location known only to the 3, their beacon in the night that led them out of the thorns. She has great loyalty to her motley, the so called Rogue's Gallery.&lt;br /&gt;
&lt;br /&gt;
===Can't go home again:===&lt;br /&gt;
Circe took a trip back to New Jersey, to see her family. And found she hadn't left. An older her, a Fetch, was there. She was tempted to strike it down but observation made her very wary of even trying. Cana could've tried to take its place and change her form to match her old self, but she didn't have enough of the Mirrors to do so for long. Worse, while the Fetch seeemed ignorant of its inhuman status, but that didn't make it less lethal. The mafia was proud of the Fetch: a professional killer that did them proud. Circe didn't think she'd win the fight or the war with the Family that'd come.&lt;br /&gt;
&lt;br /&gt;
===Trobules with Queen Anne:===&lt;br /&gt;
The Rogue's Gallery may have been forced into a motley, as had many others, but they actually got along. And had enough of Queen Anne's shit after being hung out to dry. They aired dirty laundry and may have set the San Francisco freehold into a civil war, but it covered their escape. In the process, Artemis and Eris learned what Circe's &amp;quot;name&amp;quot; at that time actually meant. They renamed her Circe.&lt;br /&gt;
&lt;br /&gt;
===New name, new town, old pen pals:===&lt;br /&gt;
&lt;br /&gt;
Sacramento was safer, kinder, and better overall to San Francisco. It however wasn't far enough for safety, but Circe was already rebuilding criminal bridges burnt in their evacuation from the southwest. So Circe remained as Artemis and Eris moved to two other cities, planning to set up a trio of power bases that cooperated. They were not together but kept in contact. Circe also prefers to be between Queen Anne's turf and her Familia. Any vengeance must pass her before going after her Familia.&lt;br /&gt;
&lt;br /&gt;
==Royalty! ===&lt;br /&gt;
&lt;br /&gt;
After a ''grueling'' duel of rock paper scissors with Donovan Ackerman, going into a second round, Circe earned the claim to the crown of Summer. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Circe</id>
		<title>Circe</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Circe"/>
				<updated>2017-11-16T17:53:17Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=37130&lt;br /&gt;
|Avatar=Mila Kunis&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Problem solvers. They come in many sizes.&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Arms Dealers&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Brownies Boon|1}}&lt;br /&gt;
{{Has Merit|Combat Marksmanship|1}}&lt;br /&gt;
{{Has Merit|Hob Kin|2}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Exotic&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Mantle|2}}&lt;br /&gt;
{{Has Merit|Status|2}}&lt;br /&gt;
{{Has Merit|Resources|3}}&lt;br /&gt;
{{Lived In|San Francisco|2015|2017}}&lt;br /&gt;
{{Lived In|Sacramento|2017}}&lt;br /&gt;
Circe would describe herself as a bitch if anyone asked. Any that return the favor gain her respect. She does have trust issues, but it is understandable. Betrayal is hated by her, loyalty is respected, and those that earn her loyalty will find it total.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
&lt;br /&gt;
Her skin brings to mind Mediterranean, Middle Eastern, or Asian races, though her high cheek bones and sharp facial structure don't match. Most assume she is of mixed ancestry given the ultra pale blonde hair and her height being 4 inches shy of 6'.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
&lt;br /&gt;
Her skin turns a slate-blue and her hair bone white. The whites of her eyes are blood red, the irises are purple with cat-slit black pupils. The helix of her ears elongate out 2&amp;quot; inches ending in a tip. Her features sharpen and her figure has an unnatural, inhuman litheness that can be intellectually disturbing. (Mien picture from [http://shabazik.deviantart.com/art/That-was-close-448388523])&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
&lt;br /&gt;
A dry desert heat radiates off of Circe at all times.&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
===Past:===&lt;br /&gt;
Carmela Vincenzzo was a boney little spitfire and a serious troublemaker in New Jersey. Not that she cared, she was well connected through Family. The mafia princess did have a few normalish hobbies, which led to her getting a unique tattoo. A beautiful dark elf woman sticking out her tongue and giving the finger on her right shoulder. So that she could slide a shirt down her bony shoulder and imitate the pose, even if she lacked the curves. The biggest hobby she had however was picking pockets. Which got her caught by Maitre Comte, after picking the Keeper's pocket. &lt;br /&gt;
&lt;br /&gt;
===Durance:===&lt;br /&gt;
&lt;br /&gt;
The Maitre Comte &amp;quot;interpreted&amp;quot; Carmela's tattoo of a dark elf flipping the finger to be an offer of slavery. And warped the girl to fit the image before taking her to train as a &amp;quot;bonus commodity&amp;quot; and a &amp;quot;lowly thief and nothing more.&amp;quot; The Fae taskmaster intended to have the thief refined and sold. Carmela was left to loyal Lost to train, rarely did she even see her Keeper seen, Loyalists were her trainers, and it didn't take too well. Sneaking, stealing, and bribing helped lighten the loud of training but her life became a pattern: train, sneak, steal, bribe, hide, repeat.&lt;br /&gt;
&lt;br /&gt;
===Escape &amp;amp; Motley:===&lt;br /&gt;
&lt;br /&gt;
A waspish swordswoman was responsible for her and her future motley's escape. The Maitre Comte lost to the wasp, losing her composure when she snapped at the enslaved thief. The Wyrd bound Circe as long as she was called a &amp;quot;thief&amp;quot; of some sort, but the girl managed to get the Maitre Comte to call her a cannaiola. One slip of the tongue from the often competent Fae and this freed the cannaiola. Two failures so close, and both before other Fae led the Maitre Comte to throw a hissy fit. A Fae hissy fit, at a Fae party. It got powerful and destructive very fast. Dozens of Lost probably escaped in the commotion. Circe gained her first name from Artemis and Eris calling her &amp;quot;Cannaiola&amp;quot; and they helped each other esacpe.&lt;br /&gt;
&lt;br /&gt;
The Lamppost is what the trio named the place where they came out in San Francisco. It was a private landmark and location known only to the 3, their beacon in the night that led them out of the thorns. She has great loyalty to her motley, the so called Rogue's Gallery.&lt;br /&gt;
&lt;br /&gt;
===Can't go home again:===&lt;br /&gt;
Circe took a trip back to New Jersey, to see her family. And found she hadn't left. An older her, a Fetch, was there. She was tempted to strike it down but observation made her very wary of even trying. Cana could've tried to take its place and change her form to match her old self, but she didn't have enough of the Mirrors to do so for long. Worse, while the Fetch seeemed ignorant of its inhuman status, but that didn't make it less lethal. The mafia was proud of the Fetch: a professional killer that did them proud. Circe didn't think she'd win the fight or the war with the Family that'd come.&lt;br /&gt;
&lt;br /&gt;
===Trobules with Queen Anne:===&lt;br /&gt;
The Rogue's Gallery may have been forced into a motley, as had many others, but they actually got along. And had enough of Queen Anne's shit after being hung out to dry. They aired dirty laundry and may have set the San Francisco freehold into a civil war, but it covered their escape. In the process, Artemis and Eris learned what Circe's &amp;quot;name&amp;quot; at that time actually meant. They renamed her Circe.&lt;br /&gt;
&lt;br /&gt;
===New name, new town, old pen pals:===&lt;br /&gt;
&lt;br /&gt;
Sacramento was safer, kinder, and better overall to San Francisco. It however wasn't far enough for safety, but Circe was already rebuilding criminal bridges burnt in their evacuation from the southwest. So Circe remained as Artemis and Eris moved to two other cities, planning to set up a trio of power bases that cooperated. They were not together but kept in contact. Circe also prefers to be between Queen Anne's turf and her Familia. Any vengeance must pass her before going after her Familia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Circe</id>
		<title>Circe</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Circe"/>
				<updated>2017-11-16T17:50:41Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=37130&lt;br /&gt;
|Avatar=Mila Kunis&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Problem solvers. They come in many sizes.&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Arms Dealers&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Brownies Boon|1}}&lt;br /&gt;
{{Has Merit|Combat Marksmanship|1}}&lt;br /&gt;
{{Has Merit|Hob Kin|2}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Exotic&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Mantle|2}}&lt;br /&gt;
{{Lived In|San Francisco|2015|2017}}&lt;br /&gt;
{{Lived In|Sacramento|2017}}&lt;br /&gt;
Circe would describe herself as a bitch if anyone asked. Any that return the favor gain her respect. She does have trust issues, but it is understandable. Betrayal is hated by her, loyalty is respected, and those that earn her loyalty will find it total.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
&lt;br /&gt;
Her skin brings to mind Mediterranean, Middle Eastern, or Asian races, though her high cheek bones and sharp facial structure don't match. Most assume she is of mixed ancestry given the ultra pale blonde hair and her height being 4 inches shy of 6'.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
&lt;br /&gt;
Her skin turns a slate-blue and her hair bone white. The whites of her eyes are blood red, the irises are purple with cat-slit black pupils. The helix of her ears elongate out 2&amp;quot; inches ending in a tip. Her features sharpen and her figure has an unnatural, inhuman litheness that can be intellectually disturbing. (Mien picture from [http://shabazik.deviantart.com/art/That-was-close-448388523])&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
&lt;br /&gt;
A dry desert heat radiates off of Circe at all times.&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
===Past:===&lt;br /&gt;
Carmela Vincenzzo was a boney little spitfire and a serious troublemaker in New Jersey. Not that she cared, she was well connected through Family. The mafia princess did have a few normalish hobbies, which led to her getting a unique tattoo. A beautiful dark elf woman sticking out her tongue and giving the finger on her right shoulder. So that she could slide a shirt down her bony shoulder and imitate the pose, even if she lacked the curves. The biggest hobby she had however was picking pockets. Which got her caught by Maitre Comte, after picking the Keeper's pocket. &lt;br /&gt;
&lt;br /&gt;
===Durance:===&lt;br /&gt;
&lt;br /&gt;
The Maitre Comte &amp;quot;interpreted&amp;quot; Carmela's tattoo of a dark elf flipping the finger to be an offer of slavery. And warped the girl to fit the image before taking her to train as a &amp;quot;bonus commodity&amp;quot; and a &amp;quot;lowly thief and nothing more.&amp;quot; The Fae taskmaster intended to have the thief refined and sold. Carmela was left to loyal Lost to train, rarely did she even see her Keeper seen, Loyalists were her trainers, and it didn't take too well. Sneaking, stealing, and bribing helped lighten the loud of training but her life became a pattern: train, sneak, steal, bribe, hide, repeat.&lt;br /&gt;
&lt;br /&gt;
===Escape &amp;amp; Motley:===&lt;br /&gt;
&lt;br /&gt;
A waspish swordswoman was responsible for her and her future motley's escape. The Maitre Comte lost to the wasp, losing her composure when she snapped at the enslaved thief. The Wyrd bound Circe as long as she was called a &amp;quot;thief&amp;quot; of some sort, but the girl managed to get the Maitre Comte to call her a cannaiola. One slip of the tongue from the often competent Fae and this freed the cannaiola. Two failures so close, and both before other Fae led the Maitre Comte to throw a hissy fit. A Fae hissy fit, at a Fae party. It got powerful and destructive very fast. Dozens of Lost probably escaped in the commotion. Circe gained her first name from Artemis and Eris calling her &amp;quot;Cannaiola&amp;quot; and they helped each other esacpe.&lt;br /&gt;
&lt;br /&gt;
The Lamppost is what the trio named the place where they came out in San Francisco. It was a private landmark and location known only to the 3, their beacon in the night that led them out of the thorns. She has great loyalty to her motley, the so called Rogue's Gallery.&lt;br /&gt;
&lt;br /&gt;
===Can't go home again:===&lt;br /&gt;
Circe took a trip back to New Jersey, to see her family. And found she hadn't left. An older her, a Fetch, was there. She was tempted to strike it down but observation made her very wary of even trying. Cana could've tried to take its place and change her form to match her old self, but she didn't have enough of the Mirrors to do so for long. Worse, while the Fetch seeemed ignorant of its inhuman status, but that didn't make it less lethal. The mafia was proud of the Fetch: a professional killer that did them proud. Circe didn't think she'd win the fight or the war with the Family that'd come.&lt;br /&gt;
&lt;br /&gt;
===Trobules with Queen Anne:===&lt;br /&gt;
The Rogue's Gallery may have been forced into a motley, as had many others, but they actually got along. And had enough of Queen Anne's shit after being hung out to dry. They aired dirty laundry and may have set the San Francisco freehold into a civil war, but it covered their escape. In the process, Artemis and Eris learned what Circe's &amp;quot;name&amp;quot; at that time actually meant. They renamed her Circe.&lt;br /&gt;
&lt;br /&gt;
===New name, new town, old pen pals:===&lt;br /&gt;
&lt;br /&gt;
Sacramento was safer, kinder, and better overall to San Francisco. It however wasn't far enough for safety, but Circe was already rebuilding criminal bridges burnt in their evacuation from the southwest. So Circe remained as Artemis and Eris moved to two other cities, planning to set up a trio of power bases that cooperated. They were not together but kept in contact. Circe also prefers to be between Queen Anne's turf and her Familia. Any vengeance must pass her before going after her Familia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Circe</id>
		<title>Circe</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Circe"/>
				<updated>2017-11-16T17:49:37Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=37130&lt;br /&gt;
|Avatar=Mila Kunis&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Quote=Problem solvers. They come in many sizes.&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Arms Dealers&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Allies|1&lt;br /&gt;
|Sphere=Entertainment&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Brownies Boon|1}}&lt;br /&gt;
{{Has Merit|Combat Marksmanship|1}}&lt;br /&gt;
{{Has Merit|Hob Kin|2}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Exotic&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In|San Francisco|2015|2017}}&lt;br /&gt;
{{Lived In|Sacramento|2017}}&lt;br /&gt;
Circe would describe herself as a bitch if anyone asked. Any that return the favor gain her respect. She does have trust issues, but it is understandable. Betrayal is hated by her, loyalty is respected, and those that earn her loyalty will find it total.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
&lt;br /&gt;
Her skin brings to mind Mediterranean, Middle Eastern, or Asian races, though her high cheek bones and sharp facial structure don't match. Most assume she is of mixed ancestry given the ultra pale blonde hair and her height being 4 inches shy of 6'.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
&lt;br /&gt;
Her skin turns a slate-blue and her hair bone white. The whites of her eyes are blood red, the irises are purple with cat-slit black pupils. The helix of her ears elongate out 2&amp;quot; inches ending in a tip. Her features sharpen and her figure has an unnatural, inhuman litheness that can be intellectually disturbing. (Mien picture from [http://shabazik.deviantart.com/art/That-was-close-448388523])&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
&lt;br /&gt;
A dry desert heat radiates off of Circe at all times.&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
===Past:===&lt;br /&gt;
Carmela Vincenzzo was a boney little spitfire and a serious troublemaker in New Jersey. Not that she cared, she was well connected through Family. The mafia princess did have a few normalish hobbies, which led to her getting a unique tattoo. A beautiful dark elf woman sticking out her tongue and giving the finger on her right shoulder. So that she could slide a shirt down her bony shoulder and imitate the pose, even if she lacked the curves. The biggest hobby she had however was picking pockets. Which got her caught by Maitre Comte, after picking the Keeper's pocket. &lt;br /&gt;
&lt;br /&gt;
===Durance:===&lt;br /&gt;
&lt;br /&gt;
The Maitre Comte &amp;quot;interpreted&amp;quot; Carmela's tattoo of a dark elf flipping the finger to be an offer of slavery. And warped the girl to fit the image before taking her to train as a &amp;quot;bonus commodity&amp;quot; and a &amp;quot;lowly thief and nothing more.&amp;quot; The Fae taskmaster intended to have the thief refined and sold. Carmela was left to loyal Lost to train, rarely did she even see her Keeper seen, Loyalists were her trainers, and it didn't take too well. Sneaking, stealing, and bribing helped lighten the loud of training but her life became a pattern: train, sneak, steal, bribe, hide, repeat.&lt;br /&gt;
&lt;br /&gt;
===Escape &amp;amp; Motley:===&lt;br /&gt;
&lt;br /&gt;
A waspish swordswoman was responsible for her and her future motley's escape. The Maitre Comte lost to the wasp, losing her composure when she snapped at the enslaved thief. The Wyrd bound Circe as long as she was called a &amp;quot;thief&amp;quot; of some sort, but the girl managed to get the Maitre Comte to call her a cannaiola. One slip of the tongue from the often competent Fae and this freed the cannaiola. Two failures so close, and both before other Fae led the Maitre Comte to throw a hissy fit. A Fae hissy fit, at a Fae party. It got powerful and destructive very fast. Dozens of Lost probably escaped in the commotion. Circe gained her first name from Artemis and Eris calling her &amp;quot;Cannaiola&amp;quot; and they helped each other esacpe.&lt;br /&gt;
&lt;br /&gt;
The Lamppost is what the trio named the place where they came out in San Francisco. It was a private landmark and location known only to the 3, their beacon in the night that led them out of the thorns. She has great loyalty to her motley, the so called Rogue's Gallery.&lt;br /&gt;
&lt;br /&gt;
===Can't go home again:===&lt;br /&gt;
Circe took a trip back to New Jersey, to see her family. And found she hadn't left. An older her, a Fetch, was there. She was tempted to strike it down but observation made her very wary of even trying. Cana could've tried to take its place and change her form to match her old self, but she didn't have enough of the Mirrors to do so for long. Worse, while the Fetch seeemed ignorant of its inhuman status, but that didn't make it less lethal. The mafia was proud of the Fetch: a professional killer that did them proud. Circe didn't think she'd win the fight or the war with the Family that'd come.&lt;br /&gt;
&lt;br /&gt;
===Trobules with Queen Anne:===&lt;br /&gt;
The Rogue's Gallery may have been forced into a motley, as had many others, but they actually got along. And had enough of Queen Anne's shit after being hung out to dry. They aired dirty laundry and may have set the San Francisco freehold into a civil war, but it covered their escape. In the process, Artemis and Eris learned what Circe's &amp;quot;name&amp;quot; at that time actually meant. They renamed her Circe.&lt;br /&gt;
&lt;br /&gt;
===New name, new town, old pen pals:===&lt;br /&gt;
&lt;br /&gt;
Sacramento was safer, kinder, and better overall to San Francisco. It however wasn't far enough for safety, but Circe was already rebuilding criminal bridges burnt in their evacuation from the southwest. So Circe remained as Artemis and Eris moved to two other cities, planning to set up a trio of power bases that cooperated. They were not together but kept in contact. Circe also prefers to be between Queen Anne's turf and her Familia. Any vengeance must pass her before going after her Familia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Weapons</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Weapons"/>
				<updated>2017-07-02T02:53:07Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}Many weapons have additional traits not described in the tables below, such as: Maximum Damage Limit, number of hands to operate, requiring a Skill Specialty/Merit for proper use, unique damage effects, or abilities that can't be covered by the table. For details, check the weapon's description in its source book.&lt;br /&gt;
&lt;br /&gt;
'''Discussion and an FAQ on weapons can be found [[Talk:Weapons|on the Discussion/Talk page]]'''.&lt;br /&gt;
* Illegal Access and Crafting can be found on the main [[Equipment]] page.&lt;br /&gt;
&lt;br /&gt;
{{HR|&lt;br /&gt;
* Bows do a flat 2L Equipment Bonus, regardless of arrowhead type, bow, or Strength.  Remember per the Errata for [[Armory Sourcebook|Armory]], Bow attacks are penalized by -2 if the wielder has no dots in Fighting Style: [[Archery]].&lt;br /&gt;
* ''The main gauche&amp;lt;ref&amp;gt;Armory, p.22&amp;lt;/ref&amp;gt; will incur a -2 off-hand Penalty to attacks made in the same round as which it is used to parry for the +1 modifier to Defense, unless the wielder has [[Ambidextrous]].''}}&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Weapon'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Damage'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Size '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Durability '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Cost'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Source'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Blunt'''&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles/Sap Glove&lt;br /&gt;
|1B&lt;br /&gt;
|1/P&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 34&lt;br /&gt;
|-&lt;br /&gt;
|Claw Hammer&lt;br /&gt;
|1B/0L*&lt;br /&gt;
|1/S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.39&lt;br /&gt;
|-&lt;br /&gt;
|Escrima Sticks&lt;br /&gt;
|1B&lt;br /&gt;
|2/S&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 28&lt;br /&gt;
|-&lt;br /&gt;
|Flashlight Baton&lt;br /&gt;
|2B&lt;br /&gt;
|1&lt;br /&gt;
|1*&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Hunter_The_Vigil_Sourcebook|HtV]], p.231&lt;br /&gt;
|-&lt;br /&gt;
|Iron Fan&lt;br /&gt;
|0B&lt;br /&gt;
|1S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.35&lt;br /&gt;
|-&lt;br /&gt;
|Mace (Metal)&lt;br /&gt;
|3B&lt;br /&gt;
|2L&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Maul&lt;br /&gt;
|4B&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.28&lt;br /&gt;
|-&lt;br /&gt;
|Morning Star&lt;br /&gt;
|3L&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.28&lt;br /&gt;
|-&lt;br /&gt;
| Sap&lt;br /&gt;
| 1B*&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Shovel&lt;br /&gt;
| 1B&lt;br /&gt;
|3N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.41&lt;br /&gt;
|-&lt;br /&gt;
| Sledgehammer&lt;br /&gt;
| 2B (9-Again)&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.41&lt;br /&gt;
|-&lt;br /&gt;
|Telescopic Baton&lt;br /&gt;
|3B&lt;br /&gt;
|2*&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.29&lt;br /&gt;
|-&lt;br /&gt;
|Tonfa / Nightstick&lt;br /&gt;
|2B&lt;br /&gt;
|2/J&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 29&lt;br /&gt;
|-&lt;br /&gt;
| Warhammer&lt;br /&gt;
| 5B/4L&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.34&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Club&lt;br /&gt;
| 2B&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.30&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Chained'''&lt;br /&gt;
|-&lt;br /&gt;
|Chain (Basic)&lt;br /&gt;
|1B&lt;br /&gt;
|1S&lt;br /&gt;
|3&lt;br /&gt;
|n/a&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.30&lt;br /&gt;
|-&lt;br /&gt;
|Kusari Gama&lt;br /&gt;
|2B/L&lt;br /&gt;
|2N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.30&lt;br /&gt;
|-&lt;br /&gt;
|Kyoketsu Shogi&lt;br /&gt;
|1B/L*&lt;br /&gt;
|3/N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
||[[Armory Sourcebook|Armory]] p.30&lt;br /&gt;
|-&lt;br /&gt;
|Nunchaku&lt;br /&gt;
|1B&lt;br /&gt;
|1S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.30&lt;br /&gt;
|-&lt;br /&gt;
|Poi&lt;br /&gt;
|0B&lt;br /&gt;
|1S&lt;br /&gt;
|3&lt;br /&gt;
|n/a&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.30&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Knives'''&lt;br /&gt;
|-&lt;br /&gt;
|Bowie Knife&lt;br /&gt;
|2L&lt;br /&gt;
|1/J&lt;br /&gt;
|4&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 21&lt;br /&gt;
|-&lt;br /&gt;
|Katar Punch-Dagger&lt;br /&gt;
|2L&lt;br /&gt;
|1/S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 21&lt;br /&gt;
|-&lt;br /&gt;
|Keris&lt;br /&gt;
|2L*&lt;br /&gt;
|2/J&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.22&lt;br /&gt;
|-&lt;br /&gt;
|Khukri&lt;br /&gt;
|2L*&lt;br /&gt;
|2/J&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.22&lt;br /&gt;
|-&lt;br /&gt;
|Kitchen Knife&lt;br /&gt;
|1L*&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Hunter_The_Vigil_Sourcebook|HtV]], p.249&lt;br /&gt;
|-&lt;br /&gt;
|Knife/dagger&lt;br /&gt;
|1L&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
| Main Gauche&lt;br /&gt;
| 1L*&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.24&lt;br /&gt;
|-&lt;br /&gt;
| Pocket Knife&lt;br /&gt;
| -1L&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.24&lt;br /&gt;
|-&lt;br /&gt;
|Switchblade&lt;br /&gt;
|0L&lt;br /&gt;
|1P&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 24&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Polearm'''&lt;br /&gt;
|-&lt;br /&gt;
|Catch Pole&lt;br /&gt;
|0B&lt;br /&gt;
|3N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.34&lt;br /&gt;
|-&lt;br /&gt;
|Halberd&lt;br /&gt;
|4L&lt;br /&gt;
|4N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 32&lt;br /&gt;
|-&lt;br /&gt;
|Naginata&lt;br /&gt;
|3L&lt;br /&gt;
|4/N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.31&lt;br /&gt;
|-&lt;br /&gt;
|Quarterstaff&lt;br /&gt;
|2B&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 32&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|2L&lt;br /&gt;
|4/N &lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.41&lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
| 3L&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.32&lt;br /&gt;
|-&lt;br /&gt;
|Trident&lt;br /&gt;
|4L&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.32&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Sword'''&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword&lt;br /&gt;
|3/4L*&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.24&lt;br /&gt;
|-&lt;br /&gt;
|Curved Sword&lt;br /&gt;
|3L&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.24&lt;br /&gt;
|-&lt;br /&gt;
| Fencing Sword&lt;br /&gt;
| 1L*&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.25&lt;br /&gt;
|-&lt;br /&gt;
| Katana&lt;br /&gt;
| 3L&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.25&lt;br /&gt;
|-&lt;br /&gt;
| Long Sword&lt;br /&gt;
| 3L&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
| Machete&lt;br /&gt;
| 2L&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
|Rapier&lt;br /&gt;
|2L&lt;br /&gt;
|2L&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
|Swordcane&lt;br /&gt;
|2B/L&lt;br /&gt;
|2L&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
|Wakizashi&lt;br /&gt;
|2L&lt;br /&gt;
|2S&lt;br /&gt;
|4&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.27&lt;br /&gt;
|-&lt;br /&gt;
|Zweihander&lt;br /&gt;
|4L (9-again)&lt;br /&gt;
|4/N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 28&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Axes'''&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 3L&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.32&lt;br /&gt;
|-&lt;br /&gt;
|Crash Axe&lt;br /&gt;
|2L&lt;br /&gt;
|2/L&lt;br /&gt;
|4&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
| Fire Axe&lt;br /&gt;
| 3L&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet&lt;br /&gt;
|1L&lt;br /&gt;
|1S&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
|Ice Axe&lt;br /&gt;
|2L*&lt;br /&gt;
|2/J&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
|War Axe&lt;br /&gt;
|5L(9 again)&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.33&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Other'''&lt;br /&gt;
|-&lt;br /&gt;
|Bagh-Nakh&lt;br /&gt;
|1L&lt;br /&gt;
|1P&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.34&lt;br /&gt;
|-&lt;br /&gt;
|Belt Sander&lt;br /&gt;
| –2L&lt;br /&gt;
|2/N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.38&lt;br /&gt;
|-&lt;br /&gt;
|Blowtorch &lt;br /&gt;
| –1L fire*&lt;br /&gt;
|2/S&lt;br /&gt;
|2&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.38&lt;br /&gt;
|-&lt;br /&gt;
|Chainsaw&lt;br /&gt;
| -2L 8 Again&lt;br /&gt;
|2/N&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 39&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Gaff&lt;br /&gt;
| –1L&lt;br /&gt;
|3/N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.39&lt;br /&gt;
|-&lt;br /&gt;
| Flare&lt;br /&gt;
| -2L fire &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.39&lt;br /&gt;
|-&lt;br /&gt;
|Nail Gun&lt;br /&gt;
|0L* &lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.39&lt;br /&gt;
|-&lt;br /&gt;
|Post-Hole Digger&lt;br /&gt;
|1L&lt;br /&gt;
|4/N&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.40&lt;br /&gt;
|-&lt;br /&gt;
|Power Drill&lt;br /&gt;
|0L&lt;br /&gt;
|2/J&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.40&lt;br /&gt;
|-&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|0L&lt;br /&gt;
|1/S&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.41&lt;br /&gt;
|-&lt;br /&gt;
|Sjambok&lt;br /&gt;
|1B*&lt;br /&gt;
|1J&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.35&lt;br /&gt;
|-&lt;br /&gt;
|Stake (wood)&lt;br /&gt;
|1L&lt;br /&gt;
|1S&lt;br /&gt;
|1&lt;br /&gt;
|n/a&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.36&lt;br /&gt;
|-&lt;br /&gt;
|Stun Gun&lt;br /&gt;
|*&lt;br /&gt;
|1/P&lt;br /&gt;
|3&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 36&lt;br /&gt;
|-&lt;br /&gt;
|Whip&lt;br /&gt;
|1B/0L&lt;br /&gt;
|2J&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 36&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Weapon'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Damage'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Range'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Capacity'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Strength '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Size '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Cost'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Source'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Archaic'''&lt;br /&gt;
|-&lt;br /&gt;
|Bow* &lt;br /&gt;
|2L&lt;br /&gt;
| Short Range = 3x(Strength + Size + Athletics)&lt;br /&gt;
|1&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.90&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&lt;br /&gt;
|3*&lt;br /&gt;
|40/80/160&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow, Hand&lt;br /&gt;
|1L&lt;br /&gt;
|15/30/60&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2N*&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.90&lt;br /&gt;
|-&lt;br /&gt;
|Flintlock Pistol, Single&lt;br /&gt;
|1&lt;br /&gt;
|15/30/60&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.81&lt;br /&gt;
|-&lt;br /&gt;
|Hand cannon&lt;br /&gt;
| -2 (8 Again)&lt;br /&gt;
|40/80/160&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|{{dot4}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.80&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet&lt;br /&gt;
|1L&lt;br /&gt;
|Thrown&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1J&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 89&lt;br /&gt;
|-&lt;br /&gt;
|Javelin, Competition&lt;br /&gt;
|2L&lt;br /&gt;
|Thrown *4&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2N&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.89&lt;br /&gt;
|-&lt;br /&gt;
|Knife, throwing&lt;br /&gt;
|1L&lt;br /&gt;
|Aero&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1P&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 89&lt;br /&gt;
|-&lt;br /&gt;
|Musket&lt;br /&gt;
|2 (8 Again)&lt;br /&gt;
|30/60/120 &lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.80&lt;br /&gt;
|-&lt;br /&gt;
|Sling&lt;br /&gt;
|2L&lt;br /&gt;
|Thrown*3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0P&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p. 90&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Assault Rifle'''&lt;br /&gt;
|-&lt;br /&gt;
| Colt M16&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| Generic 5.56mm AR&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| Generic 5.56mm Bullpup AR&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 2/L&lt;br /&gt;
| {{dot4}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| Generic 7.62mm AR&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 200/400/800&lt;br /&gt;
| 20+1&lt;br /&gt;
| 3(3/4/5)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| LWRC IAR&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2 (2/3/4)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot4}}&lt;br /&gt;
| [[Armory Reloaded]]: , p.135&lt;br /&gt;
|-&lt;br /&gt;
| RSA AK-47&lt;br /&gt;
| 4&lt;br /&gt;
| 125/250/500&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
| Steyr AUG&lt;br /&gt;
| 4&lt;br /&gt;
| 150/300/600&lt;br /&gt;
| 42+1&lt;br /&gt;
| 2(2/3/4)&lt;br /&gt;
| 2/L&lt;br /&gt;
| {{dot4}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.75&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Rifles'''&lt;br /&gt;
|-&lt;br /&gt;
|BB Gun, rifle&lt;br /&gt;
|1B*&lt;br /&gt;
|10/20/40&lt;br /&gt;
|300&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
|Generic Big-Game Rifle&lt;br /&gt;
|5&lt;br /&gt;
|250/500/1000&lt;br /&gt;
|3+1&lt;br /&gt;
|3*&lt;br /&gt;
|3&lt;br /&gt;
|{{dot4}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.72&lt;br /&gt;
|-&lt;br /&gt;
|Generic Hunting Rifle&lt;br /&gt;
|4 (9 again)&lt;br /&gt;
|200/400/800&lt;br /&gt;
|4+1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.71&lt;br /&gt;
|-&lt;br /&gt;
| Generic Plinking Rifle&lt;br /&gt;
| 1&lt;br /&gt;
| 30/60/120&lt;br /&gt;
| 5+1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.74&lt;br /&gt;
|-&lt;br /&gt;
| Generic Rifle&lt;br /&gt;
| 5&lt;br /&gt;
| 200/400/800&lt;br /&gt;
| 5+1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Generic Sniper Rifle&lt;br /&gt;
|4 (9 again)&lt;br /&gt;
|250/500/1000&lt;br /&gt;
|10+1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{dot4}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.71&lt;br /&gt;
|-&lt;br /&gt;
|Generic Target Rifle&lt;br /&gt;
|4&lt;br /&gt;
|150/300/600&lt;br /&gt;
|5+1&lt;br /&gt;
|2&lt;br /&gt;
|3 &lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.71&lt;br /&gt;
|-&lt;br /&gt;
| Simonov SKS&lt;br /&gt;
| 4&lt;br /&gt;
| 200/400/800&lt;br /&gt;
| 10+1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.74&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Shotguns'''&lt;br /&gt;
|-&lt;br /&gt;
| Generic Break [[Action]]&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.77&lt;br /&gt;
|-&lt;br /&gt;
| Generic Lever [[Action]]&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 2+1&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.77&lt;br /&gt;
|-&lt;br /&gt;
| Generic Pump [[Action]]&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 8+1&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.77&lt;br /&gt;
|-&lt;br /&gt;
| Generic Shotgun&lt;br /&gt;
| 4 (9 again)&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 5+1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Submachine Guns'''&lt;br /&gt;
|-&lt;br /&gt;
|American 180&lt;br /&gt;
|1*&lt;br /&gt;
|20/40/80&lt;br /&gt;
|275+1&lt;br /&gt;
|1(2/2/2)*&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]],p.68&lt;br /&gt;
|-&lt;br /&gt;
|Generic 9mm Luger MP&lt;br /&gt;
|2&lt;br /&gt;
|20/40/80&lt;br /&gt;
|20+1&lt;br /&gt;
|2(3/4/5)&lt;br /&gt;
|1/J&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.69&lt;br /&gt;
|-&lt;br /&gt;
| Generic Large SMG&lt;br /&gt;
| 3&lt;br /&gt;
| 50/100/200&lt;br /&gt;
| 30+1&lt;br /&gt;
| 3(3/4/5)&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Generic Small SMG&lt;br /&gt;
| 2&lt;br /&gt;
| 25/50/100&lt;br /&gt;
| 30+1&lt;br /&gt;
| 2(2/3/4) &lt;br /&gt;
| 1&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|Thompson M1928&lt;br /&gt;
|3&lt;br /&gt;
|25/50/100&lt;br /&gt;
|30+1*&lt;br /&gt;
|2(2/3/3)&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.69&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Pistols'''&lt;br /&gt;
|-&lt;br /&gt;
|.22LR&lt;br /&gt;
|1&lt;br /&gt;
|5/10/20&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|1P&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.62&lt;br /&gt;
|-&lt;br /&gt;
|.357 Magnum&lt;br /&gt;
|3&lt;br /&gt;
|30/60/120&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|1/S&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.62&lt;br /&gt;
|-&lt;br /&gt;
|.44 Magnum&lt;br /&gt;
|3 (9 Again)&lt;br /&gt;
|35/70/140&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|2/J&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.62&lt;br /&gt;
|-&lt;br /&gt;
| Automatic, Heavy&lt;br /&gt;
| 2&lt;br /&gt;
| 30/60/120&lt;br /&gt;
| 7+1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
| Automatic, Light&lt;br /&gt;
| 2&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 17+1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
|BB Gun, pistol&lt;br /&gt;
|0B*&lt;br /&gt;
|5/10/20&lt;br /&gt;
|50&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
|Beretta M92&lt;br /&gt;
|2&lt;br /&gt;
|20/40/80&lt;br /&gt;
|15+1&lt;br /&gt;
|2&lt;br /&gt;
|1/S&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.65&lt;br /&gt;
|-&lt;br /&gt;
|Colt M1911A1&lt;br /&gt;
|3&lt;br /&gt;
|30/60/120&lt;br /&gt;
|7+1*&lt;br /&gt;
|2&lt;br /&gt;
|1/S&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] Pp 65&lt;br /&gt;
|-&lt;br /&gt;
|Derringer&lt;br /&gt;
|2&lt;br /&gt;
|2/5/10&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1/P&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.66&lt;br /&gt;
|-&lt;br /&gt;
|Generic Holdout&lt;br /&gt;
|1&lt;br /&gt;
|5/10/20&lt;br /&gt;
|6+1&lt;br /&gt;
|1&lt;br /&gt;
|1/P&lt;br /&gt;
|{{dot1}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.64&lt;br /&gt;
|-&lt;br /&gt;
| Revolver, Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 35/70/140&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
| Revolver, Light&lt;br /&gt;
| 2&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[World_of_Darkness_Sourcebook|WoD Core]], p.170&lt;br /&gt;
|-&lt;br /&gt;
| RSA Makarov PM&lt;br /&gt;
| 2&lt;br /&gt;
| 15/30/60&lt;br /&gt;
| 8+1&lt;br /&gt;
| 1&lt;br /&gt;
| 1/P&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.66&lt;br /&gt;
|-&lt;br /&gt;
|Zip Gun&lt;br /&gt;
|*&lt;br /&gt;
|1/2/5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1/P&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.67&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: left; border-bottom: 1px solid dimgrey;&amp;quot; | '''Other'''&lt;br /&gt;
|-&lt;br /&gt;
|Dart Gun, pistol &lt;br /&gt;
|0*&lt;br /&gt;
|10/20/40&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2/L&lt;br /&gt;
|{{dot2}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.91&lt;br /&gt;
|-&lt;br /&gt;
|Dart Gun, rifle &lt;br /&gt;
|1*&lt;br /&gt;
|25/50/100&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.91&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher&lt;br /&gt;
| -2*&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
| Fire Hose&lt;br /&gt;
| 2B&lt;br /&gt;
| 10/20/30&lt;br /&gt;
| *&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
| Flare Gun&lt;br /&gt;
| -1L* Fire&lt;br /&gt;
| 20/40/80&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1S&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.91&lt;br /&gt;
|-&lt;br /&gt;
|Hairspray Flamethrower&lt;br /&gt;
| -1L* Fire&lt;br /&gt;
|1*&lt;br /&gt;
|10*&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|n/a&lt;br /&gt;
|[[Armory Sourcebook|Armory]], p.92&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Stun Gun&lt;br /&gt;
| -1*&lt;br /&gt;
| 1/3/7&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1S&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.93&lt;br /&gt;
|-&lt;br /&gt;
|Slingshot &lt;br /&gt;
| 0B*&lt;br /&gt;
| 5/10/20&lt;br /&gt;
| 1&lt;br /&gt;
| 1 &lt;br /&gt;
| 1/S&lt;br /&gt;
| {{dot1}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.93&lt;br /&gt;
|-&lt;br /&gt;
| Spear Gun (underwater)&lt;br /&gt;
| 3&lt;br /&gt;
| 15/30/60&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2L&lt;br /&gt;
| {{dot2}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.93&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Explosives ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Weapon'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Throwing Mod'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Blast Radius'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Damage'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Size'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Cost'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Source'''&lt;br /&gt;
|-&lt;br /&gt;
|Concussion&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4B*&lt;br /&gt;
|1&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
|High Explosive&lt;br /&gt;
|n/a&lt;br /&gt;
|20+*&lt;br /&gt;
|6+*&lt;br /&gt;
|1-3&lt;br /&gt;
|{{dot4}}&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
|Incendiary&lt;br /&gt;
| -1&lt;br /&gt;
|2&lt;br /&gt;
|2 fire&lt;br /&gt;
|1&lt;br /&gt;
|n/a&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Shredding&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
|Single Destructive&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4+*&lt;br /&gt;
|1&lt;br /&gt;
|{{dot3}}&lt;br /&gt;
|[[World of Darkness Sourcebook|WoD Core]], p 179&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Support Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Weapon'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Damage'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Range'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Capacity'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Strength '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Size '''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Cost'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Source'''&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Tank Rocket Launcher HE&lt;br /&gt;
| -1L+5*&lt;br /&gt;
|500/1000/2000&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.109&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Tank Rocket Launcher HEAT&lt;br /&gt;
| -1(L)+10*&lt;br /&gt;
|500/1000/2000&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.109&lt;br /&gt;
|-&lt;br /&gt;
|Browning M1918 BAR&lt;br /&gt;
|4 (9 again)*&lt;br /&gt;
|200/400/800&lt;br /&gt;
|20+1&lt;br /&gt;
|3(3/4/5)&lt;br /&gt;
|3&lt;br /&gt;
|{{dot5}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.80&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower, Civilian*&lt;br /&gt;
| *&lt;br /&gt;
| 2/5/10&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| {{dot3}}&lt;br /&gt;
| [[Armory Sourcebook|Armory]], p.111&lt;br /&gt;
|-&lt;br /&gt;
|Generic SAW&lt;br /&gt;
|4&lt;br /&gt;
|175/350/700&lt;br /&gt;
|200*&lt;br /&gt;
|(3/4/5)*&lt;br /&gt;
|3&lt;br /&gt;
|{{dot5}}&lt;br /&gt;
|[[Armory Sourcebook|Armory]] p.79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Links|Equipment}}{{Characteristics}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Funderland</id>
		<title>Funderland</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Funderland"/>
				<updated>2017-05-28T00:57:33Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: /* Seasonal Courts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Type=Amusement Park&lt;br /&gt;
|Established=2008/09/01&lt;br /&gt;
|Address=1350 17th Ave, Sacramento, CA 95822&lt;br /&gt;
|Location=38.53735,-121.501523&lt;br /&gt;
}}&lt;br /&gt;
Funderland Amusement Park has been dishing up kid-sized thrills since 1946! It is the only place to take the kids in Sacramento that has nine exciting amusement rides, a concession stand, birthday parties, and more. We are conveniently located in William Land Park next to the Sacramento Zoo and Fairytale Town.&lt;br /&gt;
&lt;br /&gt;
Funderland is a public location, but also the heart of Sacramento's [[Changeling]] [[Freehold]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changeling==&lt;br /&gt;
Some Freeholds hide in plain sight, while others hide so well that new arrivals need an invitation and direction to even catch a hint of just where the Lost's stronghold resides.  The Freehold of Sacramento is of the former, and has always been, but with the death of the dragon [[Fairweather]], the Lost of Sacramento have taken control of, and are operating an amusement park. A self contained space, a fortress for the Lost, but one where mortals come spend their money, and offer up something more precious; Glamour. The park is divided along the lines of the Seasonal Courts, each having their own ride or featured building, so the Glamour is spiced in the layers of the four cardinal emotions.&lt;br /&gt;
&lt;br /&gt;
Much like the world - the Hedge - beside the mundane one, there is a private world beneath the park -- prohibition era tunnels, passages and even rooms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Seasonal Courts===&lt;br /&gt;
Each Court influences an area of the park.&lt;br /&gt;
* Autumn's Haunted House and Horror Themed Escaped Rooms.&lt;br /&gt;
** A faithful replica of [[Ednas Boarding House]], the first few rooms are child friendly, designed to scare, but also delight. Fun, with a tint of fear is what these rooms are aiming for, but when the older kids, teenagers and adults delve deeper into the House a startling realization dawns. This isn't a replica. It is Sacramento's Witch House, each plank of wood and rusted nail brought over from where it once resided. All those ghosts and memories...they've been brought along for the ride, only they don't like being disturbed. They do not enjoy the parade of souls brought into the House disturbing their rest...of course the Lost know that there are no ghosts. [[Daniel Leto]] used his kith gained skills and the Contract of [[Shade and Spirit]] to make certain of this, but maybe with the House's relocation those Shades have been roused and now are restless, and...hungry.&lt;br /&gt;
&lt;br /&gt;
* Wishing Well of Spring&lt;br /&gt;
* [[High Striker]] of Summer&lt;br /&gt;
* Winter's [[Maze of Mirrors]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{clear}}{{Geography}}[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Funderland</id>
		<title>Funderland</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Funderland"/>
				<updated>2017-05-19T15:52:35Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: /* Seasonal Courts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Type=Amusement Park&lt;br /&gt;
|Established=2008/09/01&lt;br /&gt;
|Address=1350 17th Ave, Sacramento, CA 95822&lt;br /&gt;
|Location=38.53735,-121.501523&lt;br /&gt;
}}&lt;br /&gt;
Funderland Amusement Park has been dishing up kid-sized thrills since 1946! It is the only place to take the kids in Sacramento that has nine exciting amusement rides, a concession stand, birthday parties, and more. We are conveniently located in William Land Park next to the Sacramento Zoo and Fairytale Town.&lt;br /&gt;
&lt;br /&gt;
Funderland is a public location, but also the heart of Sacramento's [[Changeling]] [[Freehold]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changeling==&lt;br /&gt;
Some Freeholds hide in plain sight, while others hide so well that new arrivals need an invitation and direction to even catch a hint of just where the Lost's stronghold resides.  The Freehold of Sacramento is of the former, and has always been, but with the death of the dragon [[Fairweather]], the Lost of Sacramento have taken control of, and are operating an amusement park. A self contained space, a fortress for the Lost, but one where mortals come spend their money, and offer up something more precious; Glamour. The park is divided along the lines of the Seasonal Courts, each having their own ride or featured building, so the Glamour is spiced in the layers of the four cardinal emotions.&lt;br /&gt;
&lt;br /&gt;
Much like the world - the Hedge - beside the mundane one, there is a private world beneath the park -- prohibition era tunnels, passages and even rooms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Seasonal Courts===&lt;br /&gt;
Each Court influences an area of the park.&lt;br /&gt;
* Autumn's Haunted House and Horror Themed Escaped Rooms.&lt;br /&gt;
** A faithful replica of [[Ednas Boarding House]], the first few rooms are child friendly, designed to scare, but also delight. Fun, with a tint of fear is what these rooms are aiming for, but when the older kids, teenagers and adults delve deeper into the House a startling realization dawns. This isn't a replica. It is Sacramento's Witch House, each plank of wood and rusted nail brought over from where it once resided. All those ghosts and memories...they've been brought along for the ride, only they don't like being disturbed. They do not enjoy the parade of souls brought into the House disturbing their rest...of course the Lost know that there are no ghosts. [[Daniel Leto]] used his kith gained skills and the Contract of [[Shade and Spirit]] to make certain of this, but maybe with the House's relocation those Shades have been roused and now are restless, and...hungry.&lt;br /&gt;
&lt;br /&gt;
* Wishing Well of Spring&lt;br /&gt;
* Paintball Arena of Summer&lt;br /&gt;
* Winter's [[Maze of Mirrors]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{clear}}{{Geography}}[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Circe</id>
		<title>Circe</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Circe"/>
				<updated>2017-05-10T01:07:48Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=333423&lt;br /&gt;
|box1=___&lt;br /&gt;
|Quote=Problem solvers. They come in many sizes.&lt;br /&gt;
|Avatar=Mila Kunis&lt;br /&gt;
}}&lt;br /&gt;
Circe would describe herself as smarmy if anyone asked. To her this means she is an ass but unlike many Fairest she likes it when others are an ass back to her ass. She does have trust issues, but it is understandable. Betrayal is hated by her, loyalty is respected, and those that earn her loyalty will find it total.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
url=http://static.tvtropes.org/pmwiki/pub/images/MilaKunis_1969.jpg&lt;br /&gt;
&lt;br /&gt;
Her skin brings to mind Mediterranean, Middle Eastern, or Asian races, though her high cheek bones and sharp facial structure don't match. Most assume she is of mixed ancestry given the ultra pale blonde hair.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
url=http://shabazik.deviantart.com/art/That-was-close-448388523&lt;br /&gt;
&lt;br /&gt;
Her skin turns a slate-blue and her hair bone white. The whites of her eyes are blood red, the irises are purple with cat-slit black pupils. The helix of her ears elongate out 2&amp;quot; inches ending in a tip. Her features sharpen and her figure has an unnatural, inhuman litheness that can be intellectually disturbing.&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
===Past:===&lt;br /&gt;
Carmela Vincenzzo was a boney little spitfire and a serious troublemaker in New Jersey. Not that she cared, she was well connected through Family. The mafia princess did have a few normalish hobbies, which led to her getting a unique tattoo. A beautiful dark elf woman sticking out her tongue and giving the finger on her right shoulder. So that she could slide a shirt down her bony shoulder and imitate the pose, even if she lacked the curves. The biggest hobby she had however was picking pockets. Which got her caught by Maitre Comte, after picking the Keeper's pocket. &lt;br /&gt;
&lt;br /&gt;
===Durance:===&lt;br /&gt;
&lt;br /&gt;
The Maitre Comte &amp;quot;interpreted&amp;quot; Carmela's tattoo of a dark elf flipping the finger to be an offer of slavery. And warped the girl to fit the image before taking her to train as a &amp;quot;bonus commodity&amp;quot; and a &amp;quot;lowly thief and nothing more.&amp;quot; The Fae taskmaster intended to have the thief refined and sold. Carmela was left to loyal Lost to train, rarely did she even see her Keeper seen, Loyalists were her trainers, and it didn't take too well. Sneaking, stealing, and bribing helped lighten the loud of training but her life became a pattern: train, sneak, steal, bribe, hide, repeat.&lt;br /&gt;
&lt;br /&gt;
===Escape &amp;amp; Motley:===&lt;br /&gt;
&lt;br /&gt;
A waspish swordswoman was responsible for her and her future motley's escape. The Maitre Comte lost to the wasp, losing her composure when she snapped at the enslaved thief. The Wyrd bound Circe as long as she was called a &amp;quot;thief&amp;quot; of some sort, but the girl managed to get the Maitre Comte to call her a cannaiola. One slip of the tongue from the often competent Fae and this freed the cannaiola. Two failures so close, and both before other Fae led the Maitre Comte to throw a hissy fit. A Fae hissy fit, at a Fae party. It got powerful and destructive very fast. Dozens of Lost probably escaped in the commotion. Circe gained her first name from Artemis and Eris calling her &amp;quot;Cannaiola&amp;quot; and they helped each other esacpe.&lt;br /&gt;
&lt;br /&gt;
The Lamppost is what the trio named the place where they came out in San Francisco. It was a private landmark and location known only to the 3, their beacon in the night that led them out of the thorns. She has great loyalty to her motley, the so called Rogue's Gallery.&lt;br /&gt;
&lt;br /&gt;
===Can't go home again:===&lt;br /&gt;
Circe took a trip back to New Jersey, to see her family. And found she hadn't left. An older her, a Fetch, was there. She was tempted to strike it down but observation made her very wary of even trying. Cana could've tried to take its place and change her form to match her old self, but she didn't have enough of the Mirrors to do so for long. Worse, while the Fetch seeemed ignorant of its inhuman status, but that didn't make it less lethal. The mafia was proud of the Fetch: a professional killer that did them proud. Circe didn't think she'd win the fight or the war with the Family that'd come.&lt;br /&gt;
&lt;br /&gt;
===Trobules with Queen Anne:===&lt;br /&gt;
The Rogue's Gallery may have been forced into a motley, as had many others, but they actually got along. And had enough of Queen Anne's shit after being hung out to dry. They aired dirty laundry and may have set the San Francisco freehold into a civil war, but it covered their escape. In the process, Artemis and Eris learned what Circe's &amp;quot;name&amp;quot; at that time actually meant. They renamed her Circe.&lt;br /&gt;
&lt;br /&gt;
===New name, new town, old pen pals:===&lt;br /&gt;
&lt;br /&gt;
Sacramento was safer, kinder, and better overall to San Francisco. It however wasn't far enough for safety, but Circe was already rebuilding criminal bridges burnt in their evacuation from the southwest. So Circe remained as Artemis and Eris moved to two other cities, planning to set up a trio of power bases that cooperated. They were not together but kept in contact. Circe also prefers to be between Queen Anne's turf and her Familia. Any vengeance must pass her before going after her Familia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Circe</id>
		<title>Circe</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Circe"/>
				<updated>2017-05-10T01:00:58Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: /* New name, new town, new pen pals: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=333423&lt;br /&gt;
|Quote=Problem solvers. They come in many sizes.&lt;br /&gt;
|Avatar=Mila Kunis&lt;br /&gt;
}}&lt;br /&gt;
Circe&lt;br /&gt;
&lt;br /&gt;
Circe would describe herself as smarmy if anyone asked. To her this means she is an ass but unlike many Fairest she likes it when others are an ass back to her ass. She does have trust issues, but it is understandable. Betrayal is hated by her, loyalty is respected, and those that earn her loyalty will find it total.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
url=http://static.tvtropes.org/pmwiki/pub/images/MilaKunis_1969.jpg&lt;br /&gt;
&lt;br /&gt;
Her skin brings to mind Mediterranean, Middle Eastern, or Asian races, though her high cheek bones and sharp facial structure don't match. Most assume she is of mixed ancestry given the ultra pale blonde hair.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
url=http://shabazik.deviantart.com/art/That-was-close-448388523&lt;br /&gt;
&lt;br /&gt;
Her skin turns a slate-blue and her hair bone white. The whites of her eyes are blood red, the irises are purple with cat-slit black pupils. The helix of her ears elongate out 2&amp;quot; inches ending in a tip. Her features sharpen and her figure has an unnatural, inhuman litheness that can be intellectually disturbing.&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
===Past:===&lt;br /&gt;
Carmela Vincenzzo was a boney little spitfire and a serious troublemaker in New Jersey. Not that she cared, she was well connected through Family. The mafia princess did have a few normalish hobbies, which led to her getting a unique tattoo. A beautiful dark elf woman sticking out her tongue and giving the finger on her right shoulder. So that she could slide a shirt down her bony shoulder and imitate the pose, even if she lacked the curves. The biggest hobby she had however was picking pockets. Which got her caught by Maitre Comte, after picking the Keeper's pocket. &lt;br /&gt;
&lt;br /&gt;
===Durance:===&lt;br /&gt;
&lt;br /&gt;
The Maitre Comte &amp;quot;interpreted&amp;quot; Carmela's tattoo of a dark elf flipping the finger to be an offer of slavery. And warped the girl to fit the image before taking her to train as a &amp;quot;bonus commodity&amp;quot; and a &amp;quot;lowly thief and nothing more.&amp;quot; The Fae taskmaster intended to have the thief refined and sold. Carmela was left to loyal Lost to train, rarely did she even see her Keeper seen, Loyalists were her trainers, and it didn't take too well. Sneaking, stealing, and bribing helped lighten the loud of training but her life became a pattern: train, sneak, steal, bribe, hide, repeat.&lt;br /&gt;
&lt;br /&gt;
===Escape &amp;amp; Motley:===&lt;br /&gt;
&lt;br /&gt;
A waspish swordswoman was responsible for her and her future motley's escape. The Maitre Comte lost to the wasp, losing her composure when she snapped at the enslaved thief. The Wyrd bound Circe as long as she was called a &amp;quot;thief&amp;quot; of some sort, but the girl managed to get the Maitre Comte to call her a cannaiola. One slip of the tongue from the often competent Fae and this freed the cannaiola. Two failures so close, and both before other Fae led the Maitre Comte to throw a hissy fit. A Fae hissy fit, at a Fae party. It got powerful and destructive very fast. Dozens of Lost probably escaped in the commotion. Circe gained her first name from Artemis and Eris calling her &amp;quot;Cannaiola&amp;quot; and they helped each other esacpe.&lt;br /&gt;
&lt;br /&gt;
The Lamppost is what the trio named the place where they came out in San Francisco. It was a private landmark and location known only to the 3, their beacon in the night that led them out of the thorns. She has great loyalty to her motley, the so called Rogue's Gallery.&lt;br /&gt;
&lt;br /&gt;
===Can't go home again:===&lt;br /&gt;
Circe took a trip back to New Jersey, to see her family. And found she hadn't left. An older her, a Fetch, was there. She was tempted to strike it down but observation made her very wary of even trying. Cana could've tried to take its place and change her form to match her old self, but she didn't have enough of the Mirrors to do so for long. Worse, while the Fetch seeemed ignorant of its inhuman status, but that didn't make it less lethal. The mafia was proud of the Fetch: a professional killer that did them proud. Circe didn't think she'd win the fight or the war with the Family that'd come.&lt;br /&gt;
&lt;br /&gt;
===Trobules with Queen Anne:===&lt;br /&gt;
The Rogue's Gallery may have been forced into a motley, as had many others, but they actually got along. And had enough of Queen Anne's shit after being hung out to dry. They aired dirty laundry and may have set the San Francisco freehold into a civil war, but it covered their escape. In the process, Artemis and Eris learned what Circe's &amp;quot;name&amp;quot; at that time actually meant. They renamed her Circe.&lt;br /&gt;
&lt;br /&gt;
===New name, new town, old pen pals:===&lt;br /&gt;
&lt;br /&gt;
Sacramento was safer, kinder, and better overall to San Francisco. It however wasn't far enough for safety, but Circe was already rebuilding criminal bridges burnt in their evacuation from the southwest. So Circe remained as Artemis and Eris moved to two other cities, planning to set up a trio of power bases that cooperated. They were not together but kept in contact. Circe also prefers to be between Queen Anne's turf and her Familia. Any vengeance must pass her before going after her Familia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS LINE OR ANYTHING BELOW IT&lt;br /&gt;
This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Circe</id>
		<title>Circe</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Circe"/>
				<updated>2017-05-10T01:00:17Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=333423&lt;br /&gt;
|Quote=Problem solvers. They come in many sizes.&lt;br /&gt;
|Avatar=Mila Kunis&lt;br /&gt;
}}&lt;br /&gt;
Circe&lt;br /&gt;
&lt;br /&gt;
Circe would describe herself as smarmy if anyone asked. To her this means she is an ass but unlike many Fairest she likes it when others are an ass back to her ass. She does have trust issues, but it is understandable. Betrayal is hated by her, loyalty is respected, and those that earn her loyalty will find it total.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
url=http://static.tvtropes.org/pmwiki/pub/images/MilaKunis_1969.jpg&lt;br /&gt;
&lt;br /&gt;
Her skin brings to mind Mediterranean, Middle Eastern, or Asian races, though her high cheek bones and sharp facial structure don't match. Most assume she is of mixed ancestry given the ultra pale blonde hair.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
url=http://shabazik.deviantart.com/art/That-was-close-448388523&lt;br /&gt;
&lt;br /&gt;
Her skin turns a slate-blue and her hair bone white. The whites of her eyes are blood red, the irises are purple with cat-slit black pupils. The helix of her ears elongate out 2&amp;quot; inches ending in a tip. Her features sharpen and her figure has an unnatural, inhuman litheness that can be intellectually disturbing.&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
===Past:===&lt;br /&gt;
Carmela Vincenzzo was a boney little spitfire and a serious troublemaker in New Jersey. Not that she cared, she was well connected through Family. The mafia princess did have a few normalish hobbies, which led to her getting a unique tattoo. A beautiful dark elf woman sticking out her tongue and giving the finger on her right shoulder. So that she could slide a shirt down her bony shoulder and imitate the pose, even if she lacked the curves. The biggest hobby she had however was picking pockets. Which got her caught by Maitre Comte, after picking the Keeper's pocket. &lt;br /&gt;
&lt;br /&gt;
===Durance:===&lt;br /&gt;
&lt;br /&gt;
The Maitre Comte &amp;quot;interpreted&amp;quot; Carmela's tattoo of a dark elf flipping the finger to be an offer of slavery. And warped the girl to fit the image before taking her to train as a &amp;quot;bonus commodity&amp;quot; and a &amp;quot;lowly thief and nothing more.&amp;quot; The Fae taskmaster intended to have the thief refined and sold. Carmela was left to loyal Lost to train, rarely did she even see her Keeper seen, Loyalists were her trainers, and it didn't take too well. Sneaking, stealing, and bribing helped lighten the loud of training but her life became a pattern: train, sneak, steal, bribe, hide, repeat.&lt;br /&gt;
&lt;br /&gt;
===Escape &amp;amp; Motley:===&lt;br /&gt;
&lt;br /&gt;
A waspish swordswoman was responsible for her and her future motley's escape. The Maitre Comte lost to the wasp, losing her composure when she snapped at the enslaved thief. The Wyrd bound Circe as long as she was called a &amp;quot;thief&amp;quot; of some sort, but the girl managed to get the Maitre Comte to call her a cannaiola. One slip of the tongue from the often competent Fae and this freed the cannaiola. Two failures so close, and both before other Fae led the Maitre Comte to throw a hissy fit. A Fae hissy fit, at a Fae party. It got powerful and destructive very fast. Dozens of Lost probably escaped in the commotion. Circe gained her first name from Artemis and Eris calling her &amp;quot;Cannaiola&amp;quot; and they helped each other esacpe.&lt;br /&gt;
&lt;br /&gt;
The Lamppost is what the trio named the place where they came out in San Francisco. It was a private landmark and location known only to the 3, their beacon in the night that led them out of the thorns. She has great loyalty to her motley, the so called Rogue's Gallery.&lt;br /&gt;
&lt;br /&gt;
===Can't go home again:===&lt;br /&gt;
Circe took a trip back to New Jersey, to see her family. And found she hadn't left. An older her, a Fetch, was there. She was tempted to strike it down but observation made her very wary of even trying. Cana could've tried to take its place and change her form to match her old self, but she didn't have enough of the Mirrors to do so for long. Worse, while the Fetch seeemed ignorant of its inhuman status, but that didn't make it less lethal. The mafia was proud of the Fetch: a professional killer that did them proud. Circe didn't think she'd win the fight or the war with the Family that'd come.&lt;br /&gt;
&lt;br /&gt;
===Trobules with Queen Anne:===&lt;br /&gt;
The Rogue's Gallery may have been forced into a motley, as had many others, but they actually got along. And had enough of Queen Anne's shit after being hung out to dry. They aired dirty laundry and may have set the San Francisco freehold into a civil war, but it covered their escape. In the process, Artemis and Eris learned what Circe's &amp;quot;name&amp;quot; at that time actually meant. They renamed her Circe.&lt;br /&gt;
&lt;br /&gt;
===New name, new town, new pen pals:===&lt;br /&gt;
&lt;br /&gt;
Sacramento was safer, kinder, and better overall to San Francisco. It however wasn't far enough for safety, but Circe was already rebuilding criminal bridges burnt in their evacuation from the southwest. So Circe remained as Artemis and Eris moved to two other cities, planning to set up a trio of power bases that cooperated. They were not together but kept in contact. Circe also prefers to be between Queen Anne's turf and her Familia. Any vengeance must pass her before going after her Familia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS LINE OR ANYTHING BELOW IT&lt;br /&gt;
This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Circe</id>
		<title>Circe</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Circe"/>
				<updated>2017-05-10T00:59:27Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: Created page with &amp;quot;{{Char |threadid=333423 |Quote=Problem solvers. They come in many sizes. |Avatar=Mila Kunis }} Circe  Circe would describe herself as smarmy if anyone asked. To her this means ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=333423&lt;br /&gt;
|Quote=Problem solvers. They come in many sizes.&lt;br /&gt;
|Avatar=Mila Kunis&lt;br /&gt;
}}&lt;br /&gt;
Circe&lt;br /&gt;
&lt;br /&gt;
Circe would describe herself as smarmy if anyone asked. To her this means she is an ass but unlike many Fairest she likes it when others are an ass back to her ass. She does have trust issues, but it is understandable. Betrayal is hated by her, loyalty is respected, and those that earn her loyalty will find it total.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Mask===&lt;br /&gt;
[url=http://static.tvtropes.org/pmwiki/pub/images/MilaKunis_1969.jpg][/url]&lt;br /&gt;
&lt;br /&gt;
Her skin brings to mind Mediterranean, Middle Eastern, or Asian races, though her high cheek bones and sharp facial structure don't match. Most assume she is of mixed ancestry given the ultra pale blonde hair.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
&lt;br /&gt;
[url=http://shabazik.deviantart.com/art/That-was-close-448388523]Her skin turns a slate-blue[/url] and her hair bone white. The whites of her eyes are blood red, the irises are purple with cat-slit black pupils. The helix of her ears elongate out 2&amp;quot; inches ending in a tip. Her features sharpen and her figure has an unnatural, inhuman litheness that can be intellectually disturbing.&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
===Past:===&lt;br /&gt;
Carmela Vincenzzo was a boney little spitfire and a serious troublemaker in New Jersey. Not that she cared, she was well connected through Family. The mafia princess did have a few normalish hobbies, which led to her getting a unique tattoo. A beautiful dark elf woman sticking out her tongue and giving the finger on her right shoulder. So that she could slide a shirt down her bony shoulder and imitate the pose, even if she lacked the curves. The biggest hobby she had however was picking pockets. Which got her caught by Maitre Comte, after picking the Keeper's pocket. &lt;br /&gt;
&lt;br /&gt;
===Durance:===&lt;br /&gt;
&lt;br /&gt;
The Maitre Comte &amp;quot;interpreted&amp;quot; Carmela's tattoo of a dark elf flipping the finger to be an offer of slavery. And warped the girl to fit the image before taking her to train as a &amp;quot;bonus commodity&amp;quot; and a &amp;quot;lowly thief and nothing more.&amp;quot; The Fae taskmaster intended to have the thief refined and sold. Carmela was left to loyal Lost to train, rarely did she even see her Keeper seen, Loyalists were her trainers, and it didn't take too well. Sneaking, stealing, and bribing helped lighten the loud of training but her life became a pattern: train, sneak, steal, bribe, hide, repeat.&lt;br /&gt;
&lt;br /&gt;
===Escape &amp;amp; Motley:===&lt;br /&gt;
&lt;br /&gt;
A waspish swordswoman was responsible for her and her future motley's escape. The Maitre Comte lost to the wasp, losing her composure when she snapped at the enslaved thief. The Wyrd bound Circe as long as she was called a &amp;quot;thief&amp;quot; of some sort, but the girl managed to get the Maitre Comte to call her a cannaiola. One slip of the tongue from the often competent Fae and this freed the cannaiola. Two failures so close, and both before other Fae led the Maitre Comte to throw a hissy fit. A Fae hissy fit, at a Fae party. It got powerful and destructive very fast. Dozens of Lost probably escaped in the commotion. Circe gained her first name from Artemis and Eris calling her &amp;quot;Cannaiola&amp;quot; and they helped each other esacpe.&lt;br /&gt;
&lt;br /&gt;
The Lamppost is what the trio named the place where they came out in San Francisco. It was a private landmark and location known only to the 3, their beacon in the night that led them out of the thorns. She has great loyalty to her motley, the so called Rogue's Gallery.&lt;br /&gt;
&lt;br /&gt;
===Can't go home again:===&lt;br /&gt;
Circe took a trip back to New Jersey, to see her family. And found she hadn't left. An older her, a Fetch, was there. She was tempted to strike it down but observation made her very wary of even trying. Cana could've tried to take its place and change her form to match her old self, but she didn't have enough of the Mirrors to do so for long. Worse, while the Fetch seeemed ignorant of its inhuman status, but that didn't make it less lethal. The mafia was proud of the Fetch: a professional killer that did them proud. Circe didn't think she'd win the fight or the war with the Family that'd come.&lt;br /&gt;
&lt;br /&gt;
===Trobules with Queen Anne:===&lt;br /&gt;
The Rogue's Gallery may have been forced into a motley, as had many others, but they actually got along. And had enough of Queen Anne's shit after being hung out to dry. They aired dirty laundry and may have set the San Francisco freehold into a civil war, but it covered their escape. In the process, Artemis and Eris learned what Circe's &amp;quot;name&amp;quot; at that time actually meant. They renamed her Circe.&lt;br /&gt;
&lt;br /&gt;
===New name, new town, new pen pals:===&lt;br /&gt;
&lt;br /&gt;
Sacramento was safer, kinder, and better overall to San Francisco. It however wasn't far enough for safety, but Circe was already rebuilding criminal bridges burnt in their evacuation from the southwest. So Circe remained as Artemis and Eris moved to two other cities, planning to set up a trio of power bases that cooperated. They were not together but kept in contact. Circe also prefers to be between Queen Anne's turf and her Familia. Any vengeance must pass her before going after her Familia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT DELETE THIS LINE OR ANYTHING BELOW IT&lt;br /&gt;
This is the footer and goes last, enter information above this line --&amp;gt; &lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Morgan_Bellanar</id>
		<title>Morgan Bellanar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Morgan_Bellanar"/>
				<updated>2017-05-01T22:46:43Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Char&lt;br /&gt;
|threadid=19347&lt;br /&gt;
|box1=Paladin of Shadows&lt;br /&gt;
|Quote=I'm n-n-not ssscary...the knives are.&lt;br /&gt;
}}&lt;br /&gt;
Morgan was a member of a regional gymnastics team, she was doing quite well with it and had even managed to gain a scholarship for college out of her performance. Then she got abducted with her friends by privateers and suffered through her durance. That was all she remembered from before Arcadia. Unlike most Lost, she experienced her durance not alone but with one of her friends. They suffered through the Screaming Jungle together, helping each other in their numerous escape attempts. Morgan's friend did not survive but gave Morgan the chance to escape. &lt;br /&gt;
&lt;br /&gt;
The Beast had lost much of her memory from before Arcadia. Only her abduction and those involved remained clear in her head. She had no trails of memory to search for family, only those &amp;quot;friends&amp;quot; taken alongside her. She isn't even sure why she arrived back near Chicago, but started her search there. &lt;br /&gt;
&lt;br /&gt;
Chicago was an interesting experience for Morgan. She learned what she was, how the Courts worked, and even picked up a few things from the locals. She was also the butt of many a joke due to her gullibility and still almost feral mind. That helped her grow, though she was never grateful for the pranks. Morgan only Chicago Freehold members she has good things to say about are those that deal in information and other &amp;quot;business.&amp;quot; They treated her the same as they treated everyone else. Eventually she built up enough funds to buy an identity and found some leads to follow.&lt;br /&gt;
&lt;br /&gt;
Sacramento was supposed to be where one of her friends had been seen. But the trails were old and obscure, if not fully erased by the Four Seasons' ruination. Morgan still looks for leads but has new friends to worry over too.&lt;br /&gt;
&lt;br /&gt;
Morgan practices parkour and serves as a a courier, transporting things discretely for people in exchange for money. This often keeps her on rooftops and other high places, letting her see what is around her better to keep her calm. She also likes the noise of the city, it is never quiet. Her durance makes her equate quiet with terrible danger.&lt;br /&gt;
 &lt;br /&gt;
Morgan's actions at the 2012 Fall Coronation&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?20074 Autumn Coronation 2012]&amp;lt;/ref&amp;gt; have given her a poor impression among the members of the Freehold but she has been making up for it. The Sage Symposium in 2014 being a good example of that. At the 2014 Fallen fair Morgan was promoted to the title of Twilit Page. Her duties, as she understands them, is primarily serving the Lady Scrivener and welcoming new arrivals. When Morgan isn't running around town she is often researching various subjects. Despite, or perhaps due to, her low opinion of her mental faculties Morgan had taken to doing a lot of research. Her logic being that quantity can make up for quality.&lt;br /&gt;
&lt;br /&gt;
She has been promoted to Scrivener by the former Scrivener and new Autumn Queen Ava Campbell. Her studies into a Fire Spirit or her work with the Contract of Elements could be the source but whatever it is Morgan has gained the traits of a Fireheart Elemental. On the plus side, this seems to have cleaned out her stutter nicely.&lt;br /&gt;
&lt;br /&gt;
Morgan is very good at knife throwing, and they are her weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==Departure==&lt;br /&gt;
Morgan had been a loyal Autumn Courtier and to her friends. After the end of Fairweather and Malcom Green's disappearance, Morgan decided to seek out &lt;br /&gt;
Malcolm. She departed Sacramento to seek out and aid her mountainous friend.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Mask===&lt;br /&gt;
At around five feet Morgan is a wiry, athletic brown eyed brunette, and the fact that she practices parkour regularly shows in her lean muscles. She has no truly striking features that make her stand out in a crowd aside from a scar upon her back. Her face is friendly and open, better labeled trustworthy/guileless than anything else. She tends to wear street clothing that do not hinder her ability to use parkour, or she uses duct tape to fix it when the clothes do.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
Her face has a black bandit (raccoon) mask, her arms are coal black below the elbows, and her legs are the same below the knees. The rest of her skin has gained a grey tint, with a fuzzy feel, and the hair around her ears keeps getting fluffy like a real raccoon's. Her fingers and toes end in claws at the last joint, but they look like that are made for climbing or digging, not fighting. Her eyes are far bigger then normal. After becoming Lady Scrivener her Mein altered to show signs of a a burning power beneath her fuzzy exterior. Morgan's veins have taken on the golden glow of a flame, as have the whites of her eyes.&lt;br /&gt;
&lt;br /&gt;
===Scar===&lt;br /&gt;
A result of a solo venture into the Hedge that could have ended up much worse. The scar begins at Morgan's right shoulder blade and ends just above her left hip. It is four thin lines that are evenly spaced, but the second from the top is less noticeable then the rest.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
Dead brownish leaves sometimes simply appear in her wake.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
Morgan is based off a combination of her animal motif (raccoons), views of raccoons in some mythology (friendly and cute), and popular culture depictions of parkour. She prefers to be high up when possible, does not like the wilds, and will often try to observe a situation before taking action. An exception to this rule is when others need aid, as her instinct is to help. She often has a motor mouth.&lt;br /&gt;
&lt;br /&gt;
==Autumn Commons==&lt;br /&gt;
Morgan has contributed to the Hollow behind Edna's Boarding Houses, known as the Autumn Commons:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Friend=Malcolm Green, Mhairi Ankaa, Nathan Griffin&lt;br /&gt;
|Associate=Nathan Griffin&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In|Chicago|2011|2012}}&lt;br /&gt;
{{Lived In|Sacramento|2012|2017}}&lt;br /&gt;
{{Has Merit|Mantle|2}}&lt;br /&gt;
{{Has Merit|Athletics Dodge|1}}&lt;br /&gt;
{{Has Merit|Barfly|1}}&lt;br /&gt;
{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Street&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Court Goodwill|1}}&lt;br /&gt;
{{Has Merit|Direction Sense|1}}&lt;br /&gt;
{{Has Merit|Thrown Weapons|4}}&lt;br /&gt;
{{Has Merit|Harvest|1}}&lt;br /&gt;
{{Has Merit|Hedge Gate Sense|1}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Basic identification for an average person.&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Parkour|5}}&lt;br /&gt;
{{Has Merit|Perfect Stillness|1}}&lt;br /&gt;
{{Has Merit|Resources|2}}&lt;br /&gt;
{{Has Merit|Dual Kith}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Reinforced_Clothing</id>
		<title>Reinforced Clothing</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Reinforced_Clothing"/>
				<updated>2017-03-31T03:50:58Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Rating 1 versus General&lt;br /&gt;
* Rating 0 versus Ballistic&lt;br /&gt;
* [[Pool::Strength]] 1&lt;br /&gt;
* [[Pool::Defense]] 0 &lt;br /&gt;
* [[Pool::Speed]] 0&lt;br /&gt;
* [[Resources]] Cost: [[Resources::1]]&lt;br /&gt;
Clothing won’t stop much in the way of an attack, but if a leather jacket helps stop a switchblade or a heavy ski jacket weakens a gut punch, so be it. The Storyteller must decide what counts as reinforced clothing and what doesn’t. A good rule of thumb is that any kind of layered or heavy clothing will do the trick. A T-shirt won’t protect against squat, but a long overcoat or construction vest might help cushion a blow. A Proximity Suit is an example of reinforced clothing with the exception that the proximity suit does not deteriorate when hit by fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Armor|Parent2=Equipment}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]][[Category:RAW|{{PAGENAME}}]][[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Morgan_Bellanar</id>
		<title>Morgan Bellanar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Morgan_Bellanar"/>
				<updated>2016-11-25T04:30:40Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Player&lt;br /&gt;
|forumid=1373&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2012/08/11&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Morgan Bellanar&lt;br /&gt;
|Court Title=Paladin of Shadows&lt;br /&gt;
|Player Name=Origins&lt;br /&gt;
|Presence Description=Mask Image: Ellen Page&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Fireheart&lt;br /&gt;
|pic2=No&lt;br /&gt;
|Appearance=Harmless&lt;br /&gt;
|Avatar=Ellen Page&lt;br /&gt;
|Quote=I'm n-n-not ssscary...the knives are.&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In|Chicago|2011|2012}}&lt;br /&gt;
{{Lived In|Sacramento|2012}}&lt;br /&gt;
Morgan was a member of a regional gymnastics team, she was doing quite well with it and had even managed to gain a scholarship for college out of her performance. Then she got abducted with her friends by privateers and suffered through her durance. That was all she remembered from before Arcadia. Unlike most Lost, she experienced her durance not alone but with one of her friends. They suffered through the Screaming Jungle together, helping each other in their numerous escape attempts. Morgan's friend did not survive but gave Morgan the chance to escape. &lt;br /&gt;
&lt;br /&gt;
The Beast had lost much of her memory from before Arcadia. Only her abduction and those involved remained clear in her head. She had no trails of memory to search for family, only those &amp;quot;friends&amp;quot; taken alongside her. She isn't even sure why she arrived back near Chicago, but started her search there. &lt;br /&gt;
&lt;br /&gt;
Chicago was an interesting experience for Morgan. She learned what she was, how the Courts worked, and even picked up a few things from the locals. She was also the butt of many a joke due to her gullibility and still almost feral mind. That helped her grow, though she was never grateful for the pranks. Morgan only Chicago Freehold members she has good things to say about are those that deal in information and other &amp;quot;business.&amp;quot; They treated her the same as they treated everyone else. Eventually she built up enough funds to buy an identity and found some leads to follow.&lt;br /&gt;
&lt;br /&gt;
Sacramento was supposed to be where one of her friends had been seen. But the trails were old and obscure, if not fully erased by the Four Seasons' ruination. Morgan still looks for leads but has new friends to worry over too.&lt;br /&gt;
&lt;br /&gt;
Morgan practices parkour and serves as a a courier, transporting things discretely for people in exchange for money. This often keeps her on rooftops and other high places, letting her see what is around her better to keep her calm. She also likes the noise of the city, it is never quiet. Her durance makes her equate quiet with terrible danger.&lt;br /&gt;
 &lt;br /&gt;
Morgan's actions at the 2012 Fall Coronation&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?20074 Autumn Coronation 2012]&amp;lt;/ref&amp;gt; have given her a poor impression among the members of the Freehold but she has been making up for it. The Sage Symposium in 2014 being a good example of that. At the 2014 Fallen fair Morgan was promoted to the title of Twilit Page. Her duties, as she understands them, is primarily serving the Lady Scrivener and welcoming new arrivals. When Morgan isn't running around town she is often researching various subjects. Despite, or perhaps due to, her low opinion of her mental faculties Morgan had taken to doing a lot of research. Her logic being that quantity can make up for quality.&lt;br /&gt;
&lt;br /&gt;
She has been promoted to Scrivener by the former Scrivener and new Autumn Queen Ava Campbell. Her studies into a Fire Spirit or her work with the Contract of Elements could be the source but whatever it is Morgan has gained the traits of a Fireheart Elemental. On the plus side, this seems to have cleaned out her stutter nicely.&lt;br /&gt;
&lt;br /&gt;
Morgan is very good at knife throwing.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Mask===&lt;br /&gt;
At around five feet Morgan is a wiry, athletic brown eyed brunette, and the fact that she practices parkour regularly shows in her lean muscles. She has no truly striking features that make her stand out in a crowd aside from a scar upon her back. Her face is friendly and open, better labeled trustworthy/guileless than anything else. She tends to wear street clothing that do not hinder her ability to use parkour, or she uses duct tape to fix it when the clothes do.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
Her face has a black bandit (raccoon) mask, her arms are coal black below the elbows, and her legs are the same below the knees. The rest of her skin has gained a grey tint, with a fuzzy feel, and the hair around her ears keeps getting fluffy like a real raccoon's. Her fingers and toes end in claws at the last joint, but they look like that are made for climbing or digging, not fighting. Her eyes are far bigger then normal. After becoming Lady Scrivener her Mein altered to show signs of a a burning power beneath her fuzzy exterior. Morgan's veins have taken on the golden glow of a flame, as have the whites of her eyes.&lt;br /&gt;
&lt;br /&gt;
===Scar===&lt;br /&gt;
A result of a solo venture into the Hedge that could have ended up much worse. The scar begins at Morgan's right shoulder blade and ends just above her left hip. It is four thin lines that are evenly spaced, but the second from the top is less noticeable then the rest.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
Dead brownish leaves sometimes simply appear in her wake.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
Morgan is based off a combination of her animal motif (raccoons), views of raccoons in some mythology (friendly and cute), and popular culture depictions of parkour. She prefers to be high up when possible, does not like the wilds, and will often try to observe a situation before taking action. An exception to this rule is when others need aid, as her instinct is to help. She often has a motor mouth.&lt;br /&gt;
&lt;br /&gt;
==Autumn Commons==&lt;br /&gt;
Morgan has contributed to the Hollow behind Edna's Boarding Houses, known as the Autumn Commons:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Friend=Malcolm Green, Mhairi Ankaa, Nathan Griffin&lt;br /&gt;
|Associate=Nathan Griffin&lt;br /&gt;
}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Autumn&lt;br /&gt;
|Size=1&lt;br /&gt;
|Amenities=1&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=1&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Mantle|2}}&lt;br /&gt;
{{Has Merit|Athletics Dodge|1}}&lt;br /&gt;
{{Has Merit|Barfly|1}}&lt;br /&gt;
{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Street&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Court Goodwill|1}}&lt;br /&gt;
{{Has Merit|Direction Sense|1}}&lt;br /&gt;
{{Has Merit|Thrown Weapons|4}}&lt;br /&gt;
{{Has Merit|Harvest|1}}&lt;br /&gt;
{{Has Merit|Hedge Gate Sense|1}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Basic identification for an average person.&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Parkour|5}}&lt;br /&gt;
{{Has Merit|Perfect Stillness|1}}&lt;br /&gt;
{{Has Merit|Resources|2}}&lt;br /&gt;
{{Has Merit|Dual Kith|1}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Morgan_Bellanar</id>
		<title>Morgan Bellanar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Morgan_Bellanar"/>
				<updated>2016-10-20T14:00:21Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Player&lt;br /&gt;
|forumid=1373&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2012/08/11&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Morgan Bellanar&lt;br /&gt;
|Court Title=Scrivener&lt;br /&gt;
|Player Name=Origins&lt;br /&gt;
|Presence Description=Mask Image: Ellen Page&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Fireheart&lt;br /&gt;
|pic2=No&lt;br /&gt;
|Appearance=Harmless&lt;br /&gt;
|Avatar=Ellen Page&lt;br /&gt;
|Quote=I'm n-n-not ssscary...the knives are.&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In|Chicago|2011|2012}}&lt;br /&gt;
{{Lived In|Sacramento|2012}}&lt;br /&gt;
Morgan was a member of a regional gymnastics team, she was doing quite well with it and had even managed to gain a scholarship for college out of her performance. Then she got abducted with her friends by privateers and suffered through her durance. That was all she remembered from before Arcadia. Unlike most Lost, she experienced her durance not alone but with one of her friends. They suffered through the Screaming Jungle together, helping each other in their numerous escape attempts. Morgan's friend did not survive but gave Morgan the chance to escape. &lt;br /&gt;
&lt;br /&gt;
The Beast had lost much of her memory from before Arcadia. Only her abduction and those involved remained clear in her head. She had no trails of memory to search for family, only those &amp;quot;friends&amp;quot; taken alongside her. She isn't even sure why she arrived back near Chicago, but started her search there. &lt;br /&gt;
&lt;br /&gt;
Chicago was an interesting experience for Morgan. She learned what she was, how the Courts worked, and even picked up a few things from the locals. She was also the butt of many a joke due to her gullibility and still almost feral mind. That helped her grow, though she was never grateful for the pranks. Morgan only Chicago Freehold members she has good things to say about are those that deal in information and other &amp;quot;business.&amp;quot; They treated her the same as they treated everyone else. Eventually she built up enough funds to buy an identity and found some leads to follow.&lt;br /&gt;
&lt;br /&gt;
Sacramento was supposed to be where one of her friends had been seen. But the trails were old and obscure, if not fully erased by the Four Seasons' ruination. Morgan still looks for leads but has new friends to worry over too.&lt;br /&gt;
&lt;br /&gt;
Morgan practices parkour and serves as a a courier, transporting things discretely for people in exchange for money. This often keeps her on rooftops and other high places, letting her see what is around her better to keep her calm. She also likes the noise of the city, it is never quiet. Her durance makes her equate quiet with terrible danger.&lt;br /&gt;
 &lt;br /&gt;
Morgan's actions at the 2012 Fall Coronation&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?20074 Autumn Coronation 2012]&amp;lt;/ref&amp;gt; have given her a poor impression among the members of the Freehold but she has been making up for it. The Sage Symposium in 2014 being a good example of that. At the 2014 Fallen fair Morgan was promoted to the title of Twilit Page. Her duties, as she understands them, is primarily serving the Lady Scrivener and welcoming new arrivals. When Morgan isn't running around town she is often researching various subjects. Despite, or perhaps due to, her low opinion of her mental faculties Morgan had taken to doing a lot of research. Her logic being that quantity can make up for quality.&lt;br /&gt;
&lt;br /&gt;
She has been promoted to Scrivener by the former Scrivener and new Autumn Queen Ava Campbell. Her studies into a Fire Spirit or her work with the Contract of Elements could be the source but whatever it is Morgan has gained the traits of a Fireheart Elemental. On the plus side, this seems to have cleaned out her stutter nicely.&lt;br /&gt;
&lt;br /&gt;
Morgan is very good at knife throwing.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Mask===&lt;br /&gt;
At around five feet Morgan is a wiry, athletic brown eyed brunette, and the fact that she practices parkour regularly shows in her lean muscles. She has no truly striking features that make her stand out in a crowd aside from a scar upon her back. Her face is friendly and open, better labeled trustworthy/guileless than anything else. She tends to wear street clothing that do not hinder her ability to use parkour, or she uses duct tape to fix it when the clothes do.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
Her face has a black bandit (raccoon) mask, her arms are coal black below the elbows, and her legs are the same below the knees. The rest of her skin has gained a grey tint, with a fuzzy feel, and the hair around her ears keeps getting fluffy like a real raccoon's. Her fingers and toes end in claws at the last joint, but they look like that are made for climbing or digging, not fighting. Her eyes are far bigger then normal. After becoming Lady Scrivener her Mein altered to show signs of a a burning power beneath her fuzzy exterior. Morgan's veins have taken on the golden glow of a flame, as have the whites of her eyes.&lt;br /&gt;
&lt;br /&gt;
===Scar===&lt;br /&gt;
A result of a solo venture into the Hedge that could have ended up much worse. The scar begins at Morgan's right shoulder blade and ends just above her left hip. It is four thin lines that are evenly spaced, but the second from the top is less noticeable then the rest.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
Dead brownish leaves sometimes simply appear in her wake.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
Morgan is based off a combination of her animal motif (raccoons), views of raccoons in some mythology (friendly and cute), and popular culture depictions of parkour. She prefers to be high up when possible, does not like the wilds, and will often try to observe a situation before taking action. An exception to this rule is when others need aid, as her instinct is to help. She often has a motor mouth.&lt;br /&gt;
&lt;br /&gt;
==Autumn Commons==&lt;br /&gt;
Morgan has contributed to the Hollow behind Edna's Boarding Houses, known as the Autumn Commons:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Friend=Malcolm Green, Mhairi Ankaa, Nathan Griffin&lt;br /&gt;
|Associate=Coco Tascioni, Nathan Griffin&lt;br /&gt;
}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Autumn&lt;br /&gt;
|Size=1&lt;br /&gt;
|Amenities=1&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=1&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Mantle|2}}&lt;br /&gt;
{{Has Merit|Athletics Dodge|1}}&lt;br /&gt;
{{Has Merit|Barfly|1}}&lt;br /&gt;
{{Has Merit|Contacts|1&lt;br /&gt;
|Sphere=Street&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Court Goodwill|1}}&lt;br /&gt;
{{Has Merit|Direction Sense|1}}&lt;br /&gt;
{{Has Merit|Thrown Weapons|4}}&lt;br /&gt;
{{Has Merit|Harvest|1}}&lt;br /&gt;
{{Has Merit|Hedge Gate Sense|1}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Basic identification for an average person.&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Parkour|5}}&lt;br /&gt;
{{Has Merit|Perfect Stillness|1}}&lt;br /&gt;
{{Has Merit|Resources|2}}&lt;br /&gt;
{{Has Merit|Dual Kith|1}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Morgan_Bellanar</id>
		<title>Morgan Bellanar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Morgan_Bellanar"/>
				<updated>2016-10-20T13:29:06Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Player&lt;br /&gt;
|forumid=1373&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2012/08/11&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Morgan Bellanar&lt;br /&gt;
|Court Title=Scrivener&lt;br /&gt;
|Player Name=Origins&lt;br /&gt;
|Presence Description=Mask Image: Ellen Page&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Fireheart&lt;br /&gt;
|pic2=No&lt;br /&gt;
|Appearance=Harmless&lt;br /&gt;
|Avatar=Ellen Page&lt;br /&gt;
|Quote=I'm n-n-not ssscary...the knives are.&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In|Chicago|2011|2012}}&lt;br /&gt;
{{Lived In|Sacramento|2012}}&lt;br /&gt;
Morgan was a member of a regional gymnastics team, she was doing quite well with it and had even managed to gain a scholarship for college out of her performance. Then she got abducted with her friends by privateers and suffered through her durance. That was all she remembered from before Arcadia. Unlike most Lost, she experienced her durance not alone but with one of her friends. They suffered through the Screaming Jungle together, helping each other in their numerous escape attempts. Morgan's friend did not survive but gave Morgan the chance to escape. &lt;br /&gt;
&lt;br /&gt;
The Beast had lost much of her memory from before Arcadia. Only her abduction and those involved remained clear in her head. She had no trails of memory to search for family, only those &amp;quot;friends&amp;quot; taken alongside her. She isn't even sure why she arrived back near Chicago, but started her search there. &lt;br /&gt;
&lt;br /&gt;
Chicago was an interesting experience for Morgan. She learned what she was, how the Courts worked, and even picked up a few things from the locals. She was also the butt of many a joke due to her gullibility and still almost feral mind. That helped her grow, though she was never grateful for the pranks. Morgan only Chicago Freehold members she has good things to say about are those that deal in information and other &amp;quot;business.&amp;quot; They treated her the same as they treated everyone else. Eventually she built up enough funds to buy an identity and found some leads to follow.&lt;br /&gt;
&lt;br /&gt;
Sacramento was supposed to be where one of her friends had been seen. But the trails were old and obscure, if not fully erased by the Four Seasons' ruination. Morgan still looks for leads but has new friends to worry over too.&lt;br /&gt;
&lt;br /&gt;
Morgan practices parkour and serves as a a courier, transporting things discretely for people in exchange for money. This often keeps her on rooftops and other high places, letting her see what is around her better to keep her calm. She also likes the noise of the city, it is never quiet. Her durance makes her equate quiet with terrible danger.&lt;br /&gt;
 &lt;br /&gt;
Morgan's actions at the 2012 Fall Coronation&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?20074 Autumn Coronation 2012]&amp;lt;/ref&amp;gt; have given her a poor impression among the members of the Freehold but she has been making up for it. The Sage Symposium in 2014 being a good example of that. At the 2014 Fallen fair Morgan was promoted to the title of Twilit Page. Her duties, as she understands them, is primarily serving the Lady Scrivener and welcoming new arrivals. When Morgan isn't running around town she is often researching various subjects. Despite, or perhaps due to, her low opinion of her mental faculties Morgan had taken to doing a lot of research. Her logic being that quantity can make up for quality.&lt;br /&gt;
&lt;br /&gt;
She has been promoted to Scrivener by the former Scrivener and new Autumn Queen Ava Campbell. Her studies into a Fire Spirit or her work with the Contract of Elements could be the source but whatever it is Morgan has gained the traits of a Fireheart Elemental. On the plus side, this seems to have cleaned out her stutter nicely.&lt;br /&gt;
&lt;br /&gt;
Morgan is very good at knife throwing.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Mask===&lt;br /&gt;
At around five feet Morgan is a wiry, athletic brown eyed brunette, and the fact that she practices parkour regularly shows in her lean muscles. She has no truly striking features that make her stand out in a crowd aside from a scar upon her back. Her face is friendly and open, better labeled trustworthy/guileless than anything else. She tends to wear street clothing that do not hinder her ability to use parkour, or she uses duct tape to fix it when the clothes do.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
Her face has a black bandit (raccoon) mask, her arms are coal black below the elbows, and her legs are the same below the knees. The rest of her skin has gained a grey tint, with a fuzzy feel, and the hair around her ears keeps getting fluffy like a real raccoon's. Her fingers and toes end in claws at the last joint, but they look like that are made for climbing or digging, not fighting. Her eyes are far bigger then normal. After becoming Lady Scrivener her Mein altered to show signs of a a burning power beneath her fuzzy exterior. Morgan's veins have taken on the golden glow of a flame, as have the whites of her eyes.&lt;br /&gt;
&lt;br /&gt;
===Scar===&lt;br /&gt;
A result of a solo venture into the Hedge that could have ended up much worse. The scar begins at Morgan's right shoulder blade and ends just above her left hip. It is four thin lines that are evenly spaced, but the second from the top is less noticeable then the rest.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
Dead brownish leaves sometimes simply appear in her wake.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
Morgan is based off a combination of her animal motif (raccoons), views of raccoons in some mythology (friendly and cute), and popular culture depictions of parkour. She prefers to be high up when possible, does not like the wilds, and will often try to observe a situation before taking action. An exception to this rule is when others need aid, as her instinct is to help. She often has a motor mouth.&lt;br /&gt;
&lt;br /&gt;
==Autumn Commons==&lt;br /&gt;
Morgan has contributed to the Hollow behind Edna's Boarding Houses, known as the Autumn Commons:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Friend=Malcolm Green, Mhairi Ankaa, Nathan Griffin&lt;br /&gt;
|Associate=Coco Tascioni, Nathan Griffin&lt;br /&gt;
}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Autumn&lt;br /&gt;
|Size=1&lt;br /&gt;
|Amenities=1&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=1&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Mantle|2}}&lt;br /&gt;
{{Has Merit|Athletics Dodge|1}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Morgan_Bellanar</id>
		<title>Morgan Bellanar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Morgan_Bellanar"/>
				<updated>2016-10-06T21:52:17Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Player&lt;br /&gt;
|forumid=1373&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2012/08/11&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Morgan Bellanar&lt;br /&gt;
|Court Title=Scrivener&lt;br /&gt;
|Player Name=Origins&lt;br /&gt;
|Presence Description=Mask Image: Ellen Page&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Fireheart&lt;br /&gt;
|pic2=No&lt;br /&gt;
|Appearance=Harmless&lt;br /&gt;
|Avatar=Ellen Page&lt;br /&gt;
|Quote=I'm n-n-not ssscary...the knives are.&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In|Chicago|2011|2012}}&lt;br /&gt;
{{Lived In|Sacramento|2012}}&lt;br /&gt;
Morgan was a member of a regional gymnastics team, she was doing quite well with it and had even managed to gain a scholarship for college out of her performance. Then she got abducted with her friends by privateers and suffered through her durance. That was all she remembered from before Arcadia. Unlike most Lost, she experienced her durance not alone but with one of her friends. They suffered through the Screaming Jungle together, helping each other in their numerous escape attempts. Morgan's friend did not survive but gave Morgan the chance to escape. &lt;br /&gt;
&lt;br /&gt;
The Beast had lost much of her memory from before Arcadia. Only her abduction and those involved remained clear in her head. She had no trails of memory to search for family, only those &amp;quot;friends&amp;quot; taken alongside her. She isn't even sure why she arrived back near Chicago, but started her search there. &lt;br /&gt;
&lt;br /&gt;
Chicago was an interesting experience for Morgan. She learned what she was, how the Courts worked, and even picked up a few things from the locals. She was also the butt of many a joke due to her gullibility and still almost feral mind. That helped her grow, though she was never grateful for the pranks. Morgan only Chicago Freehold members she has good things to say about are those that deal in information and other &amp;quot;business.&amp;quot; They treated her the same as they treated everyone else. Eventually she built up enough funds to buy an identity and found some leads to follow.&lt;br /&gt;
&lt;br /&gt;
Sacramento was supposed to be where one of her friends had been seen. But the trails were old and obscure, if not fully erased by the Four Seasons' ruination. Morgan still looks for leads but has new friends to worry over too.&lt;br /&gt;
&lt;br /&gt;
Morgan practices parkour and serves as a a courier, transporting things discretely for people in exchange for money. This often keeps her on rooftops and other high places, letting her see what is around her better to keep her calm. She also likes the noise of the city, it is never quiet. Her durance makes her equate quiet with terrible danger.&lt;br /&gt;
 &lt;br /&gt;
Morgan's actions at the 2012 Fall Coronation&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?20074 Autumn Coronation 2012]&amp;lt;/ref&amp;gt; have given her a poor impression among the members of the Freehold but she has been making up for it. The Sage Symposium in 2014 being a good example of that. At the 2014 Fallen fair Morgan was promoted to the title of Twilit Page. Her duties, as she understands them, is primarily serving the Lady Scrivener and welcoming new arrivals. When Morgan isn't running around town she is often researching various subjects. Despite, or perhaps due to, her low opinion of her mental faculties Morgan had taken to doing a lot of research. Her logic being that quantity can make up for quality.&lt;br /&gt;
&lt;br /&gt;
She has been promoted to Scrivener by the former Scrivener and new Autumn Queen Ava Campbell. Her studies into a Fire Spirit or her work with the Contract of Elements could be the source but whatever it is Morgan has gained the traits of a Fireheart Elemental. On the plus side, this seems to have cleaned out her stutter nicely.&lt;br /&gt;
&lt;br /&gt;
Morgan is very good at knife throwing.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Mask===&lt;br /&gt;
At around five feet Morgan is a wiry, athletic brown eyed brunette, and the fact that she practices parkour regularly shows in her lean muscles. She has no truly striking features that make her stand out in a crowd aside from a scar upon her back. Her face is friendly and open, better labeled trustworthy/guileless than anything else. She tends to wear street clothing that do not hinder her ability to use parkour, or she uses duct tape to fix it when the clothes do.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
Her face has a black bandit (raccoon) mask, her arms are coal black below the elbows, and her legs are the same below the knees. The rest of her skin has gained a grey tint, with a fuzzy feel, and the hair around her ears keeps getting fluffy like a real raccoon's. Her fingers and toes end in claws at the last joint, but they look like that are made for climbing or digging, not fighting. Her eyes are far bigger then normal. After becoming Lady Scrivener her Mein altered to show signs of a a burning power beneath her fuzzy exterior. Morgan's veins have taken on the golden glow of a flame, as have the whites of her eyes.&lt;br /&gt;
&lt;br /&gt;
===Scar===&lt;br /&gt;
A result of a solo venture into the Hedge that could have ended up much worse. The scar begins at Morgan's right shoulder blade and ends just above her left hip. It is four thin lines that are evenly spaced, but the second from the top is less noticeable then the rest.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
Dead brownish leaves sometimes simply appear in her wake.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
Morgan is based off a combination of her animal motif (raccoons), views of raccoons in some mythology (friendly and cute), and popular culture depictions of parkour. She prefers to be high up when possible, does not like the wilds, and will often try to observe a situation before taking action. An exception to this rule is when others need aid, as her instinct is to help. She often has a motor mouth.&lt;br /&gt;
&lt;br /&gt;
==Autumn Commons==&lt;br /&gt;
Morgan has contributed to the Hollow behind Edna's Boarding Houses, known as the Autumn Commons:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Friend=Malcolm Green, Mhairi Ankaa&lt;br /&gt;
|Associate=Coco Tascioni, Nathan Griffin&lt;br /&gt;
}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Autumn&lt;br /&gt;
|Size=1&lt;br /&gt;
|Amenities=1&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Morgan_Bellanar</id>
		<title>Morgan Bellanar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Morgan_Bellanar"/>
				<updated>2016-10-06T21:50:56Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Player&lt;br /&gt;
|forumid=1373&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2012/08/11&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Morgan Bellanar&lt;br /&gt;
|Court Title=Scrivener&lt;br /&gt;
|Player Name=Origins&lt;br /&gt;
|Presence Description=Mask Image: Ellen Page&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Fireheart&lt;br /&gt;
|pic2=No&lt;br /&gt;
|Appearance=Harmless&lt;br /&gt;
|Avatar=Ellen Page&lt;br /&gt;
|Quote=I'm n-n-not ssscary...the knives are.&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In|Chicago|2011|2012}}&lt;br /&gt;
&lt;br /&gt;
Morgan was a member of a regional gymnastics team, she was doing quite well with it and had even managed to gain a scholarship for college out of her performance. Then she got abducted with her friends by privateers and suffered through her durance. That was all she remembered from before Arcadia. Unlike most Lost, she experienced her durance not alone but with one of her friends. They suffered through the Screaming Jungle together, helping each other in their numerous escape attempts. Morgan's friend did not survive but gave Morgan the chance to escape. &lt;br /&gt;
&lt;br /&gt;
The Beast had lost much of her memory from before Arcadia. Only her abduction and those involved remained clear in her head. She had no trails of memory to search for family, only those &amp;quot;friends&amp;quot; taken alongside her. She isn't even sure why she arrived back near Chicago, but started her search there. &lt;br /&gt;
&lt;br /&gt;
Chicago was an interesting experience for Morgan. She learned what she was, how the Courts worked, and even picked up a few things from the locals. She was also the butt of many a joke due to her gullibility and still almost feral mind. That helped her grow, though she was never grateful for the pranks. Morgan only Chicago Freehold members she has good things to say about are those that deal in information and other &amp;quot;business.&amp;quot; They treated her the same as they treated everyone else. Eventually she built up enough funds to buy an identity and found some leads to follow.&lt;br /&gt;
&lt;br /&gt;
Sacramento was supposed to be where one of her friends had been seen. But the trails were old and obscure, if not fully erased by the Four Seasons' ruination. Morgan still looks for leads but has new friends to worry over too.&lt;br /&gt;
&lt;br /&gt;
Morgan practices parkour and serves as a a courier, transporting things discretely for people in exchange for money. This often keeps her on rooftops and other high places, letting her see what is around her better to keep her calm. She also likes the noise of the city, it is never quiet. Her durance makes her equate quiet with terrible danger.&lt;br /&gt;
 &lt;br /&gt;
Morgan's actions at the 2012 Fall Coronation&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?20074 Autumn Coronation 2012]&amp;lt;/ref&amp;gt; have given her a poor impression among the members of the Freehold but she has been making up for it. The Sage Symposium in 2014 being a good example of that. At the 2014 Fallen fair Morgan was promoted to the title of Twilit Page. Her duties, as she understands them, is primarily serving the Lady Scrivener and welcoming new arrivals. When Morgan isn't running around town she is often researching various subjects. Despite, or perhaps due to, her low opinion of her mental faculties Morgan had taken to doing a lot of research. Her logic being that quantity can make up for quality.&lt;br /&gt;
&lt;br /&gt;
She has been promoted to Scrivener by the former Scrivener and new Autumn Queen Ava Campbell. Her studies into a Fire Spirit or her work with the Contract of Elements could be the source but whatever it is Morgan has gained the traits of a Fireheart Elemental. On the plus side, this seems to have cleaned out her stutter nicely.&lt;br /&gt;
&lt;br /&gt;
Morgan is very good at knife throwing.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Mask===&lt;br /&gt;
At around five feet Morgan is a wiry, athletic brown eyed brunette, and the fact that she practices parkour regularly shows in her lean muscles. She has no truly striking features that make her stand out in a crowd aside from a scar upon her back. Her face is friendly and open, better labeled trustworthy/guileless than anything else. She tends to wear street clothing that do not hinder her ability to use parkour, or she uses duct tape to fix it when the clothes do.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
Her face has a black bandit (raccoon) mask, her arms are coal black below the elbows, and her legs are the same below the knees. The rest of her skin has gained a grey tint, with a fuzzy feel, and the hair around her ears keeps getting fluffy like a real raccoon's. Her fingers and toes end in claws at the last joint, but they look like that are made for climbing or digging, not fighting. Her eyes are far bigger then normal. After becoming Lady Scrivener her Mein altered to show signs of a a burning power beneath her fuzzy exterior. Morgan's veins have taken on the golden glow of a flame, as have the whites of her eyes.&lt;br /&gt;
&lt;br /&gt;
===Scar===&lt;br /&gt;
A result of a solo venture into the Hedge that could have ended up much worse. The scar begins at Morgan's right shoulder blade and ends just above her left hip. It is four thin lines that are evenly spaced, but the second from the top is less noticeable then the rest.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
Dead brownish leaves sometimes simply appear in her wake.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
Morgan is based off a combination of her animal motif (raccoons), views of raccoons in some mythology (friendly and cute), and popular culture depictions of parkour. She prefers to be high up when possible, does not like the wilds, and will often try to observe a situation before taking action. An exception to this rule is when others need aid, as her instinct is to help. She often has a motor mouth.&lt;br /&gt;
&lt;br /&gt;
==Autumn Commons==&lt;br /&gt;
Morgan has contributed to the Hollow behind Edna's Boarding Houses, known as the Autumn Commons:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Friend=Malcolm Green, Mhairi Ankaa&lt;br /&gt;
|Associate=Coco Tascioni, Nathan Griffin&lt;br /&gt;
}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Autumn&lt;br /&gt;
|Size=1&lt;br /&gt;
|Amenities=1&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Morgan_Bellanar</id>
		<title>Morgan Bellanar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Morgan_Bellanar"/>
				<updated>2016-10-06T21:42:13Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Player&lt;br /&gt;
|forumid=1373&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2012/08/11&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Morgan Bellanar&lt;br /&gt;
|Court Title=Scrivener&lt;br /&gt;
|Player Name=Origins&lt;br /&gt;
|Presence Description=Mask Image: Ellen Page&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Fireheart&lt;br /&gt;
|pic2=No&lt;br /&gt;
|Appearance=Harmless&lt;br /&gt;
|Avatar=Ellen Page&lt;br /&gt;
|Quote=I'm n-n-not ssscary...the knives are.&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In|Chicago|2011|2012}}&lt;br /&gt;
&lt;br /&gt;
Morgan was a member of a regional gymnastics team, she was doing quite well with it and had even managed to gain a scholarship for college out of her performance. Then she got abducted with her friends by privateers and suffered through her durance. That was all she remembered from before Arcadia. Unlike most Lost, she experienced her durance not alone but with one of her friends. They suffered through the Screaming Jungle together, helping each other in their numerous escape attempts. Morgan's friend did not survive but gave Morgan the chance to escape. &lt;br /&gt;
&lt;br /&gt;
The Beast had lost much of her memory from before Arcadia. Only her abduction and those involved remained clear in her head. She had no trails of memory to search for family, only those &amp;quot;friends&amp;quot; taken alongside her. She isn't even sure why she arrived back near Chicago, but started her search there. &lt;br /&gt;
&lt;br /&gt;
Chicago was an interesting experience for Morgan. She learned what she was, how the Courts worked, and even picked up a few things from the locals. She was also the butt of many a joke due to her gullibility and still almost feral mind. That helped her grow, though she was never grateful for the pranks. Morgan only Chicago Freehold members she has good things to say about are those that deal in information and other &amp;quot;business.&amp;quot; They treated her the same as they treated everyone else. Eventually she built up enough funds to buy an identity and found some leads to follow.&lt;br /&gt;
&lt;br /&gt;
Sacramento was supposed to be where one of her friends had been seen. But the trails were old and obscure, if not fully erased by the Four Seasons' ruination. Morgan still looks for leads but has new friends to worry over too.&lt;br /&gt;
&lt;br /&gt;
Morgan practices parkour and serves as a a courier, transporting things discretely for people in exchange for money. This often keeps her on rooftops and other high places, letting her see what is around her better to keep her calm. She also likes the noise of the city, it is never quiet. Her durance makes her equate quiet with terrible danger.&lt;br /&gt;
 &lt;br /&gt;
Morgan's actions at the 2012 Fall Coronation&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?20074 Autumn Coronation 2012]&amp;lt;/ref&amp;gt; have given her a poor impression among the members of the Freehold but she has been making up for it. The Sage Symposium in 2014 being a good example of that. At the 2014 Fallen fair Morgan was promoted to the title of Twilit Page. Her duties, as she understands them, is primarily serving the Lady Scrivener and welcoming new arrivals. When Morgan isn't running around town she is often researching various subjects. Despite, or perhaps due to, her low opinion of her mental faculties Morgan had taken to doing a lot of research. Her logic being that quantity can make up for quality.&lt;br /&gt;
&lt;br /&gt;
She has been promoted to Scrivener by the former Scrivener and new Autumn Queen Ava Campbell. Her studies into a Fire Spirit or her work with the Contract of Elements could be the source but whatever it is Morgan has gained the traits of a Fireheart Elemental. On the plus side, this seems to have cleaned out her stutter nicely.&lt;br /&gt;
&lt;br /&gt;
Morgan is very good at knife throwing.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Mask===&lt;br /&gt;
At around five feet Morgan is a wiry, athletic brown eyed brunette, and the fact that she practices parkour regularly shows in her lean muscles. She has no truly striking features that make her stand out in a crowd aside from a scar upon her back. Her face is friendly and open, better labeled trustworthy/guileless than anything else. She tends to wear street clothing that do not hinder her ability to use parkour, or she uses duct tape to fix it when the clothes do.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
Her face has a black bandit (raccoon) mask, her arms are coal black below the elbows, and her legs are the same below the knees. The rest of her skin has gained a grey tint, with a fuzzy feel, and the hair around her ears keeps getting fluffy like a real raccoon's. Her fingers and toes end in claws at the last joint, but they look like that are made for climbing or digging, not fighting. Her eyes are far bigger then normal. After becoming Lady Scrivener her Mein altered to show signs of a a burning power beneath her fuzzy exterior. Morgan's veins have taken on the golden glow of a flame, as have the whites of her eyes.&lt;br /&gt;
&lt;br /&gt;
===Scar===&lt;br /&gt;
A result of a solo venture into the Hedge that could have ended up much worse. The scar begins at Morgan's right shoulder blade and ends just above her left hip. It is four thin lines that are evenly spaced, but the second from the top is less noticeable then the rest.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
Dead brownish leaves sometimes simply appear in her wake.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
Morgan is based off a combination of her animal motif (raccoons), views of raccoons in some mythology (friendly and cute), and popular culture depictions of parkour. She prefers to be high up when possible, does not like the wilds, and will often try to observe a situation before taking action. An exception to this rule is when others need aid, as her instinct is to help. She often has a motor mouth.&lt;br /&gt;
&lt;br /&gt;
==Autumn Commons==&lt;br /&gt;
Morgan has contributed to the Hollow behind Edna's Boarding Houses, known as the Autumn Commons:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Friend=Malcolm Green, Mhairi Ankaa&lt;br /&gt;
|Associate=Coco Tascioni, Nathan Griffin&lt;br /&gt;
}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Autumn&lt;br /&gt;
|Size=0&lt;br /&gt;
|Amenities=0&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Morgan_Bellanar</id>
		<title>Morgan Bellanar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Morgan_Bellanar"/>
				<updated>2016-09-24T20:49:15Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Player&lt;br /&gt;
|forumid=1373&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2012/08/11&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Morgan Bellanar&lt;br /&gt;
|Court Title=Scrivener&lt;br /&gt;
|Player Name=Origins&lt;br /&gt;
|Presence Description=Mask Image: Ellen Page&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Fireheart&lt;br /&gt;
|pic2=No&lt;br /&gt;
|Appearance=Harmless&lt;br /&gt;
|Avatar=Ellen Page&lt;br /&gt;
|Quote=I'm n-n-not ssscary...the knives are.&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In|Chicago|2011|2012}}&lt;br /&gt;
&lt;br /&gt;
Morgan was a member of a regional gymnastics team, she was doing quite well with it and had even managed to gain a scholarship for college out of her performance. Then she got abducted with her friends by privateers and suffered through her durance. That was all she remembered from before Arcadia. Unlike most Lost, she experienced her durance not alone but with one of her friends. They suffered through the Screaming Jungle together, helping each other in their numerous escape attempts. Morgan's friend did not survive but gave Morgan the chance to escape. &lt;br /&gt;
&lt;br /&gt;
The Beast had lost much of her memory from before Arcadia. Only her abduction and those involved remained clear in her head. She had no trails of memory to search for family, only those &amp;quot;friends&amp;quot; taken alongside her. She isn't even sure why she arrived back near Chicago, but started her search there. &lt;br /&gt;
&lt;br /&gt;
Chicago was an interesting experience for Morgan. She learned what she was, how the Courts worked, and even picked up a few things from the locals. She was also the butt of many a joke due to her gullibility and still almost feral mind. That helped her grow, though she was never grateful for the pranks. Morgan only Chicago Freehold members she has good things to say about are those that deal in information and other &amp;quot;business.&amp;quot; They treated her the same as they treated everyone else. Eventually she built up enough funds to buy an identity and found some leads to follow.&lt;br /&gt;
&lt;br /&gt;
Sacramento was supposed to be where one of her friends had been seen. But the trails were old and obscure, if not fully erased by the Four Seasons' ruination. Morgan still looks for leads but has new friends to worry over too.&lt;br /&gt;
&lt;br /&gt;
Morgan practices parkour and serves as a a courier, transporting things discretely for people in exchange for money. This often keeps her on rooftops and other high places, letting her see what is around her better to keep her calm. She also likes the noise of the city, it is never quiet. Her durance makes her equate quiet with terrible danger.&lt;br /&gt;
 &lt;br /&gt;
Morgan's actions at the 2012 Fall Coronation&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?20074 Autumn Coronation 2012]&amp;lt;/ref&amp;gt; have given her a poor impression among the members of the Freehold but she has been making up for it. The Sage Symposium in 2014 being a good example of that. At the 2014 Fallen fair Morgan was promoted to the title of Twilit Page. Her duties, as she understands them, is primarily serving the Lady Scrivener and welcoming new arrivals. When Morgan isn't running around town she is often researching various subjects. Despite, or perhaps due to, her low opinion of her mental faculties Morgan had taken to doing a lot of research. Her logic being that quantity can make up for quality.&lt;br /&gt;
&lt;br /&gt;
She has been promoted to Scrivener by the former Scrivener and new Autumn Queen Ava Campbell. Her studies into a Fire Spirit or her work with the Contract of Elements could be the source but whatever it is Morgan has gained the traits of a Fireheart Elemental. On the plus side, this seems to have cleaned out her stutter nicely.&lt;br /&gt;
&lt;br /&gt;
Morgan is very good at knife throwing.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Mask===&lt;br /&gt;
At around five feet Morgan is a wiry, athletic brown eyed brunette, and the fact that she practices parkour regularly shows in her lean muscles. She has no truly striking features that make her stand out in a crowd aside from a scar upon her back. Her face is friendly and open, better labeled trustworthy/guileless than anything else. She tends to wear street clothing that do not hinder her ability to use parkour, or she uses duct tape to fix it when the clothes do.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
Her face has a black bandit (raccoon) mask, her arms are coal black below the elbows, and her legs are the same below the knees. The rest of her skin has gained a grey tint, with a fuzzy feel, and the hair around her ears keeps getting fluffy like a real raccoon's. Her fingers and toes end in claws at the last joint, but they look like that are made for climbing or digging, not fighting. Her eyes are far bigger then normal. After becoming Lady Scrivener her Mein altered to show signs of a a burning power beneath her fuzzy exterior. Morgan's veins have taken on the golden glow of a flame, as have the whites of her eyes.&lt;br /&gt;
&lt;br /&gt;
===Scar===&lt;br /&gt;
A result of a solo venture into the Hedge that could have ended up much worse. The scar begins at Morgan's right shoulder blade and ends just above her left hip. It is four thin lines that are evenly spaced, but the second from the top is less noticeable then the rest.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
Dead brownish leaves sometimes simply appear in her wake.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
Morgan is based off a combination of her animal motif (raccoons), views of raccoons in some mythology (friendly and cute), and popular culture depictions of parkour. She prefers to be high up when possible, does not like the wilds, and will often try to observe a situation before taking action. An exception to this rule is when others need aid, as her instinct is to help. She often has a motor mouth.&lt;br /&gt;
&lt;br /&gt;
==Autumn Commons==&lt;br /&gt;
Morgan has contributed to the Hollow behind Edna's Boarding Houses, known as the Autumn Commons:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Friend=Lynn Mills, Malcolm Green, Mhairi Ankaa&lt;br /&gt;
|Associate=Coco Tascioni, Nathan Griffin&lt;br /&gt;
}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Autumn&lt;br /&gt;
|Size=0&lt;br /&gt;
|Amenities=0&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Morgan_Bellanar</id>
		<title>Morgan Bellanar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Morgan_Bellanar"/>
				<updated>2016-09-24T20:47:27Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Player&lt;br /&gt;
|forumid=1373&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2012/08/11&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Morgan Bellanar&lt;br /&gt;
|Court Title=Scrivener&lt;br /&gt;
|Player Name=Origins&lt;br /&gt;
|Presence Description=Mask Image: Ellen Page&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Fireheart&lt;br /&gt;
|pic2=No&lt;br /&gt;
|Appearance=Harmless&lt;br /&gt;
|Avatar=Ellen Page&lt;br /&gt;
|Quote=I'm n-n-not ssscary...the knives are.&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In|Chicago|2011|2012}}&lt;br /&gt;
&lt;br /&gt;
Morgan was a member of a regional gymnastics team, she was doing quite well with it and had even managed to gain a scholarship for college out of her performance. Then she got abducted with her friends by privateers and suffered through her durance. That was all she remembered from before Arcadia. Unlike most Lost, she experienced her durance not alone but with one of her friends. They suffered through the Screaming Jungle together, helping each other in their numerous escape attempts. Morgan's friend did not survive but gave Morgan the chance to escape. &lt;br /&gt;
&lt;br /&gt;
The Beast had lost much of her memory from before Arcadia. Only her abduction and those involved remained clear in her head. She had no trails of memory to search for family, only those &amp;quot;friends&amp;quot; taken alongside her. She isn't even sure why she arrived back near Chicago, but started her search there. &lt;br /&gt;
&lt;br /&gt;
Chicago was an interesting experience for Morgan. She learned what she was, how the Courts worked, and even picked up a few things from the locals. She was also the butt of many a joke due to her gullibility and still almost feral mind. That helped her grow, though she was never grateful for the pranks. Morgan only Chicago Freehold members she has good things to say about are those that deal in information and other &amp;quot;business.&amp;quot; They treated her the same as they treated everyone else. Eventually she built up enough funds to buy an identity and found some leads to follow.&lt;br /&gt;
&lt;br /&gt;
Sacramento was supposed to be where one of her friends had been seen. But the trails were old and obscure, if not fully erased by the Four Seasons' ruination. Morgan still looks for leads but has new friends to worry over too.&lt;br /&gt;
&lt;br /&gt;
Morgan practices parkour and serves as a a courier, transporting things discretely for people in exchange for money. This often keeps her on rooftops and other high places, letting her see what is around her better to keep her calm. She also likes the noise of the city, it is never quiet. Her durance makes her equate quiet with terrible danger.&lt;br /&gt;
 &lt;br /&gt;
Morgan's actions at the 2012 Fall Coronation&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?20074 Autumn Coronation 2012]&amp;lt;/ref&amp;gt; have given her a poor impression among the members of the Freehold but she has been making up for it. The Sage Symposium in 2014 being a good example of that. At the 2014 Fallen fair Morgan was promoted to the title of Twilit Page. Her duties, as she understands them, is primarily serving the Lady Scrivener and welcoming new arrivals. When Morgan isn't running around town she is often researching various subjects. Despite, or perhaps due to, her low opinion of her mental faculties Morgan had taken to doing a lot of research. Her logic being that quantity can make up for quality.&lt;br /&gt;
&lt;br /&gt;
She has been promoted to Scrivener by the former Scrivener and new Autumn Queen Ava Campbell. Her studies into a Fire Spirit or her work with the Contract of Elements could be the source but whatever it is Morgan has gained the traits of a Fireheart Elemental. On the plus side, this seems to have cleaned out her stutter nicely.&lt;br /&gt;
&lt;br /&gt;
Morgan is very good at knife throwing.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Mask===&lt;br /&gt;
At around five feet Morgan is a wiry, athletic brown eyed brunette, and the fact that she practices parkour regularly shows in her lean muscles. She has no truly striking features that make her stand out in a crowd aside from a scar upon her back. Her face is friendly and open, better labeled trustworthy/guileless than anything else. She tends to wear street clothing that do not hinder her ability to use parkour, or she uses duct tape to fix it when the clothes do.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
Her face has a black bandit (raccoon) mask, her arms are coal black below the elbows, and her legs are the same below the knees. The rest of her skin has gained a grey tint, with a fuzzy feel, and the hair around her ears keeps getting fluffy like a real raccoon's. Her fingers and toes end in claws at the last joint, but they look like that are made for climbing or digging, not fighting. Her eyes are far bigger then normal. After becoming Lady Scrivener her Mein altered to show signs of a a burning power beneath her fuzzy exterior. Morgan's veins have taken on the golden glow of a flame, as have the whites of her eyes.&lt;br /&gt;
&lt;br /&gt;
===Scar===&lt;br /&gt;
A result of a solo venture into the Hedge that could have ended up much worse. The scar begins at Morgan's right shoulder blade and ends just above her left hip. It is four thin lines that are evenly spaced, but the second from the top is less noticeable then the rest.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
Dead brownish leaves sometimes simply appear in her wake.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
Morgan is based off a combination of her animal motif (raccoons), views of raccoons in some mythology (friendly and cute), and popular culture depictions of parkour. She prefers to be high up when possible, does not like the wilds, and will often try to observe a situation before taking action. An exception to this rule is when others need aid, as her instinct is to help. She often has a motor mouth.&lt;br /&gt;
&lt;br /&gt;
==Autumn Commons==&lt;br /&gt;
Morgan has contributed to the Hollow behind Edna's Boarding Houses, known as the Autumn Commons:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Autumn&lt;br /&gt;
|Size=0&lt;br /&gt;
|Amenities=0&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Changeling</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Changeling"/>
				<updated>2016-08-26T16:12:00Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#set:Venue Status=Wait List}}[[Category:Information]]{{header|ctl}}{{Changeling/Index}}__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The Sacramento freehold has been a fragmented story so far since its inception during the California Gold Rush when the first Lost settled; each one arriving with numerous reasons and secrets. No matter their differences however, they each belonged to one of the Seasonal Courts and when the freehold was finally established, it was under the unified banner of the Seasons; Winter, Spring, Summer and Autumn. Naturally, there were grudges and intrigue but these were often overcome due to the pledges sworn.&lt;br /&gt;
&lt;br /&gt;
That was until the Autumn King decided he must continue to rule and refused to give up his throne, his crown, to the Winter Queen. In that one moment, the Wyrd snapped as the freehold erupted into war as past wrongs came to the fore and Changeling blood was spilled.&lt;br /&gt;
&lt;br /&gt;
It was at this time when trods began to open up across the freehold and in a tidal wave of nightmares, the Gentry swept in with Hedge beasts, hobgoblins and loyalists under their command, killing and capturing as many fae as possible before the remaining Sovereigns rallied together to make a stand. However, they were still pushed back further into the freehold, always on the defensive and readying themselves for one final battle.&lt;br /&gt;
&lt;br /&gt;
Then, from beyond the Hedge came three strangers. Two represented the Dawn and Dusk whereas the third was of no Court; a balancing force. Together, they aided the Seasons in their war and fought the Gentry, pushing them back into the Hedge and as the freehold pledge was re-founded and the trods closed, the True Fae returned to Arcadia. In the aftermath, the outside Courts left after the Seasons had settled once more while the balancing fae remained behind, to watch from inside the freehold.&lt;br /&gt;
&lt;br /&gt;
Time moved on as fae came and went, Sovereigns rose and fell and all the while, the Gentry remained a distant, if terrible, memory. Now, it seems that strife has arisen once again in the freehold. The Four Seasons Hotel, a longtime bastion and center of the Freehold was destroyed by a Gentry. Sovereigns fell to battle or departure. New leaders arose as the upheavals continued. Amongst it all, the Gentry have been spotted outside the mortal world, travelling through the Hedge that surrounds Sacramento.&lt;br /&gt;
&lt;br /&gt;
{{Venue Status|Changeling}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #1a1a1a; text-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: auto; padding: 1px 1em 0;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 5px; border-bottom: 1px dimgrey solid; color:green;&amp;quot;&amp;gt;'''Current Scenes'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-right: 40px; white-space: nowrap; overflow: hidden;&amp;quot;&amp;gt;&lt;br /&gt;
{{#get_db_data:db=nwod&lt;br /&gt;
	|from=post JOIN thread ON (thread.threadid = post.threadid) JOIN forum ON (forum.forumid = thread.forumid) JOIN user ON (user.username = thread.lastposter)&lt;br /&gt;
	|where=thread.forumid IN (9,209,243) AND thread.open = 1 AND  thread.lastpost &amp;gt;= UNIX_TIMESTAMP()-30*24*60*60  group by thread.title order by thread.lastpost desc LIMIT 20&lt;br /&gt;
	|data=ctlforum=forum.title AS forum, ctlthread=thread.title, ctldate=FROM_UNIXTIME(thread.lastpost, '%M %D') as date, ctlposter=thread.lastposter, ctlpostcount=count(postid), ctlpostid=post.postid, ctlforumid=thread.forumid, ctluserid=user.userid&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
{{#for_external_table: &amp;lt;html&amp;gt;&amp;lt;div style=&amp;quot;margin-right: 5px; float: left; height: 38px; width: 38px; overflow: hidden; border-radius: 50%;&amp;quot; &amp;gt;&amp;lt;a href=&amp;quot;http://nwod.org/forum/member.php?&amp;lt;/html&amp;gt;{{{ctluserid}}}&amp;lt;html&amp;gt;&amp;quot;&amp;gt;&amp;lt;img title=&amp;quot;&amp;lt;/html&amp;gt;{{{ctlposter}}}&amp;lt;html&amp;gt;&amp;quot;src=&amp;quot;http://nwod.org/forum/image.php?u=&amp;lt;/html&amp;gt;{{{ctluserid}}}&amp;lt;html&amp;gt;&amp;quot; width=&amp;quot;38&amp;quot; /&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt; [http://nwod.org/forum/showthread.php?p={{{ctlpostid}}}#post{{{ctlpostid}}} {{{ctlthread}}}] &amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 4em;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;{{{ctlpostcount}}} Posts, Updated {{{ctldate}}}  &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt; }}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: auto; padding: 1px 1em 0;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 5px; border-bottom: 1px dimgrey solid; color:green;&amp;quot;&amp;gt;'''Current Characters'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;{{#ask: [[Concept:Active Changelings]] |?Freehold Titles= | format= template |link=none |template=Status-Table}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: auto; padding: 1px 1em 0;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 1px dimgrey solid; color:green;&amp;quot;&amp;gt;'''Archived Scenes'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:green; font-size: 85%;&amp;quot;&amp;gt;{{#ask: [[Category:Changeling Scenes]] |sort=Sacramento date |order=desc |format = ul |limit=40}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Event for::Changeling]] [[Sacramento date::+]]&lt;br /&gt;
| ?Sacramento date&lt;br /&gt;
| sort=Sacramento date&lt;br /&gt;
| order=descending&lt;br /&gt;
| format=timeline&lt;br /&gt;
| timelinebands=MONTH,YEAR&lt;br /&gt;
| timelineposition=end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Morgan_Bellanar</id>
		<title>Morgan Bellanar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Morgan_Bellanar"/>
				<updated>2016-08-03T21:16:15Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Player&lt;br /&gt;
|forumid=1373&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2012/08/11&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Morgan Bellanar&lt;br /&gt;
|Court Title=Scrivener&lt;br /&gt;
|Player Name=Origins&lt;br /&gt;
|Presence Description=Mask Image: Ellen Page&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Fireheart&lt;br /&gt;
|pic2=No&lt;br /&gt;
|Appearance=Harmless&lt;br /&gt;
|Avatar=Ellen Page&lt;br /&gt;
|Quote=I'm n-n-not ssscary...the knives are.&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In|Chicago|2011|2012}}&lt;br /&gt;
&lt;br /&gt;
Morgan was a member of a regional gymnastics team, she was doing quite well with it and had even managed to gain a scholarship for college out of her performance. Then she got abducted with her friends by privateers and suffered through her durance. That was all she remembered from before Arcadia. Unlike most Lost, she experienced her durance not alone but with one of her friends. They suffered through the Screaming Jungle together, helping each other in their numerous escape attempts. Morgan's friend did not survive but gave Morgan the chance to escape. &lt;br /&gt;
&lt;br /&gt;
The Beast had lost much of her memory from before Arcadia. Only her abduction and those involved remained clear in her head. She had no trails of memory to search for family, only those &amp;quot;friends&amp;quot; taken alongside her. She isn't even sure why she arrived back near Chicago, but started her search there. &lt;br /&gt;
&lt;br /&gt;
Chicago was an interesting experience for Morgan. She learned what she was, how the Courts worked, and even picked up a few things from the locals. She was also the butt of many a joke due to her gullibility and still almost feral mind. That helped her grow, though she was never grateful for the pranks. Morgan only Chicago Freehold members she has good things to say about are those that deal in information and other &amp;quot;business.&amp;quot; They treated her the same as they treated everyone else. Eventually she built up enough funds to buy an identity and found some leads to follow.&lt;br /&gt;
&lt;br /&gt;
Sacramento was supposed to be where one of her friends had been seen. But the trails were old and obscure, if not fully erased by the Four Seasons' ruination. Morgan still looks for leads but has new friends to worry over too.&lt;br /&gt;
&lt;br /&gt;
Morgan practices parkour and serves as a a courier, transporting things discretely for people in exchange for money. This often keeps her on rooftops and other high places, letting her see what is around her better to keep her calm. She also likes the noise of the city, it is never quiet. Her durance makes her equate quiet with terrible danger.&lt;br /&gt;
 &lt;br /&gt;
Morgan's actions at the 2012 Fall Coronation&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?20074 Autumn Coronation 2012]&amp;lt;/ref&amp;gt; have given her a poor impression among the members of the Freehold but she has been making up for it. The Sage Symposium in 2014 being a good example of that. At the 2014 Fallen fair Morgan was promoted to the title of Twilit Page. Her duties, as she understands them, is primarily serving the Lady Scrivener and welcoming new arrivals. When Morgan isn't running around town she is often researching various subjects. Despite, or perhaps due to, her low opinion of her mental faculties Morgan had taken to doing a lot of research. Her logic being that quantity can make up for quality.&lt;br /&gt;
&lt;br /&gt;
She has been promoted to Scrivener by the former Scrivener and new Autumn Queen Ava Campbell. Her studies into a Fire Spirit or her work with the Contract of Elements could be the source but whatever it is Morgan has gained the traits of a Fireheart Elemental. On the plus side, this seems to have cleaned out her stutter nicely.&lt;br /&gt;
&lt;br /&gt;
Morgan is very good at knife throwing.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Mask===&lt;br /&gt;
At around five feet Morgan is a wiry, athletic brown eyed brunette, and the fact that she practices parkour regularly shows in her lean muscles. She has no truly striking features that make her stand out in a crowd aside from a scar upon her back. Her face is friendly and open, better labeled trustworthy/guileless than anything else. She tends to wear street clothing that do not hinder her ability to use parkour, or she uses duct tape to fix it when the clothes do.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
Her face has a black bandit (raccoon) mask, her arms are coal black below the elbows, and her legs are the same below the knees. The rest of her skin has gained a grey tint, with a fuzzy feel, and the hair around her ears keeps getting fluffy like a real raccoon's. Her fingers and toes end in claws at the last joint, but they look like that are made for climbing or digging, not fighting. Her eyes are far bigger then normal. After becoming Lady Scrivener her Mein altered to show signs of a a burning power beneath her fuzzy exterior. Morgan's veins have taken on the golden glow of a flame, as have the whites of her eyes.&lt;br /&gt;
&lt;br /&gt;
===Scar===&lt;br /&gt;
A result of a solo venture into the Hedge that could have ended up much worse. The scar begins at Morgan's right shoulder blade and ends just above her left hip. It is four thin lines that are evenly spaced, but the second from the top is less noticeable then the rest.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
Dead brownish leaves sometimes simply appear in her wake.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
Morgan is based off a combination of her animal motif (raccoons), views of raccoons in some mythology (friendly and cute), and popular culture depictions of parkour. She prefers to be high up when possible, does not like the wilds, and will often try to observe a situation before taking action. An exception to this rule is when others need aid, as her instinct is to help. She often has a motor mouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Autumn&lt;br /&gt;
|Size=0&lt;br /&gt;
|Amenities=0&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Morgan_Bellanar</id>
		<title>Morgan Bellanar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Morgan_Bellanar"/>
				<updated>2016-08-03T21:15:25Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Player&lt;br /&gt;
|forumid=1373&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2012/08/11&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Morgan Bellanar&lt;br /&gt;
|Court Title=Scrivener&lt;br /&gt;
|Player Name=Origins&lt;br /&gt;
|Presence Description=Mask Image: Ellen Page&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Fireheart&lt;br /&gt;
|pic2=No&lt;br /&gt;
|Appearance=Harmless&lt;br /&gt;
|Avatar=Ellen Page&lt;br /&gt;
|Quote=I'm n-n-not ssscary...the knives are.&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In|Chicago|2011|2012}}&lt;br /&gt;
&lt;br /&gt;
Morgan was a member of a regional gymnastics team, she was doing quite well with it and had even managed to gain a scholarship for college out of her performance. Then she got abducted with her friends by privateers and suffered through her durance. That was all she remembered from before Arcadia. Unlike most Lost, she experienced her durance not alone but with one of her friends. They suffered through the Screaming Jungle together, helping each other in their numerous escape attempts. Morgan's friend did not survive but gave Morgan the chance to escape. &lt;br /&gt;
&lt;br /&gt;
The Beast had lost much of her memory from before Arcadia. Only her abduction and those involved remained clear in her head. She had no trails of memory to search for family, only those &amp;quot;friends&amp;quot; taken alongside her. She isn't even sure why she arrived back near Chicago, but started her search there. &lt;br /&gt;
&lt;br /&gt;
Chicago was an interesting experience for Morgan. She learned what she was, how the Courts worked, and even picked up a few things from the locals. She was also the butt of many a joke due to her gullibility and still almost feral mind. That helped her grow, though she was never grateful for the pranks. Morgan only Chicago Freehold members she has good things to say about are those that deal in information and other &amp;quot;business.&amp;quot; They treated her the same as they treated everyone else. Eventually she built up enough funds to buy an identity and found some leads to follow.&lt;br /&gt;
&lt;br /&gt;
Sacramento was supposed to be where one of her friends had been seen. But the trails were old and obscure, if not fully erased by the Four Seasons' ruination. Morgan still looks for leads but has new friends to worry over too.&lt;br /&gt;
&lt;br /&gt;
Morgan practices parkour and serves as a a courier, transporting things discretely for people in exchange for money. This often keeps her on rooftops and other high places, letting her see what is around her better to keep her calm. She also likes the noise of the city, it is never quiet. Her durance makes her equate quiet with terrible danger.&lt;br /&gt;
 &lt;br /&gt;
Morgan's actions at the 2012 Fall Coronation&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?20074 Autumn Coronation 2012]&amp;lt;/ref&amp;gt; have given her a poor impression among the members of the Freehold but she has been making up for it. The Sage Symposium in 2014 being a good example of that. At the 2014 Fallen fair Morgan was promoted to the title of Twilit Page. Her duties, as she understands them, is primarily serving the Lady Scrivener and welcoming new arrivals. When Morgan isn't running around town she is often researching various subjects. Despite, or perhaps due to, her low opinion of her mental faculties Morgan had taken to doing a lot of research. Her logic being that quantity can make up for quality.&lt;br /&gt;
&lt;br /&gt;
She has been promoted to Scrivener by the former Scrivener and new Autumn Queen Ava Campbell. Her studies into a Fire Spirit or her work with the Contract of Elements could be the source but whatever it is Morgan has gained the traits of a Fireheart Elemental. &lt;br /&gt;
&lt;br /&gt;
Morgan is very good at knife throwing.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Mask===&lt;br /&gt;
At around five feet Morgan is a wiry, athletic brown eyed brunette, and the fact that she practices parkour regularly shows in her lean muscles. She has no truly striking features that make her stand out in a crowd aside from a scar upon her back. Her face is friendly and open, better labeled trustworthy/guileless than anything else. She tends to wear street clothing that do not hinder her ability to use parkour, or she uses duct tape to fix it when the clothes do.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
Her face has a black bandit (raccoon) mask, her arms are coal black below the elbows, and her legs are the same below the knees. The rest of her skin has gained a grey tint, with a fuzzy feel, and the hair around her ears keeps getting fluffy like a real raccoon's. Her fingers and toes end in claws at the last joint, but they look like that are made for climbing or digging, not fighting. Her eyes are far bigger then normal. After becoming Lady Scrivener her Mein altered to show signs of a a burning power beneath her fuzzy exterior. Morgan's veins have taken on the golden glow of a flame, as have the whites of her eyes.&lt;br /&gt;
&lt;br /&gt;
===Scar===&lt;br /&gt;
A result of a solo venture into the Hedge that could have ended up much worse. The scar begins at Morgan's right shoulder blade and ends just above her left hip. It is four thin lines that are evenly spaced, but the second from the top is less noticeable then the rest.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
Dead brownish leaves sometimes simply appear in her wake.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
Morgan is based off a combination of her animal motif (raccoons), views of raccoons in some mythology (friendly and cute), and popular culture depictions of parkour. She prefers to be high up when possible, does not like the wilds, and will often try to observe a situation before taking action. An exception to this rule is when others need aid, as her instinct is to help. She often has a motor mouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Autumn&lt;br /&gt;
|Size=0&lt;br /&gt;
|Amenities=0&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Morgan_Bellanar</id>
		<title>Morgan Bellanar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Morgan_Bellanar"/>
				<updated>2016-05-25T01:46:05Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Player&lt;br /&gt;
|forumid=1373&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2012/08/11&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Morgan Bellanar&lt;br /&gt;
|Court Title=Scrivener&lt;br /&gt;
|Player Name=Origins&lt;br /&gt;
|Presence Description=Mask Image: Ellen Page&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|pic2=No&lt;br /&gt;
|Appearance=Harmless&lt;br /&gt;
|Avatar=Ellen Page&lt;br /&gt;
|Quote=I'm n-n-not ssscary...the knives are.&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In|Chicago|2011|2012}}&lt;br /&gt;
&lt;br /&gt;
Morgan was a member of a regional gymnastics team, she was doing quite well with it and had even managed to gain a scholarship for college out of her performance. Then she got abducted with her friends by privateers and suffered through her durance. That was all she remembered from before Arcadia. Unlike most Lost, she experienced her durance not alone but with one of her friends. They suffered through the Screaming Jungle together, helping each other in their numerous escape attempts. Morgan's friend did not survive but gave Morgan the chance to escape. &lt;br /&gt;
&lt;br /&gt;
The Beast had lost much of her memory from before Arcadia. Only her abduction and those involved remained clear in her head. She had no trails of memory to search for family, only those &amp;quot;friends&amp;quot; taken alongside her. She isn't even sure why she arrived back near Chicago, but started her search there. &lt;br /&gt;
&lt;br /&gt;
Chicago was an interesting experience for Morgan. She learned what she was, how the Courts worked, and even picked up a few things from the locals. She was also the butt of many a joke due to her gullibility and still almost feral mind. That helped her grow, though she was never grateful for the pranks. Morgan only Chicago Freehold members she has good things to say about are those that deal in information and other &amp;quot;business.&amp;quot; They treated her the same as they treated everyone else. Eventually she built up enough funds to buy an identity and found some leads to follow.&lt;br /&gt;
&lt;br /&gt;
Sacramento was supposed to be where one of her friends had been seen. But the trails were old and obscure, if not fully erased by the Four Seasons' ruination. Morgan still looks for leads but has new friends to worry over too.&lt;br /&gt;
&lt;br /&gt;
Morgan practices parkour and serves as a a courier, transporting things discretely for people in exchange for money. This often keeps her on rooftops and other high places, letting her see what is around her better to keep her calm. She also likes the noise of the city, it is never quiet. Her durance makes her equate quiet with terrible danger.&lt;br /&gt;
 &lt;br /&gt;
Morgan's actions at the 2012 Fall Coronation&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?20074 Autumn Coronation 2012]&amp;lt;/ref&amp;gt; have given her a poor impression among the members of the Freehold but she has been making up for it. The Sage Symposium in 2014 being a good example of that. At the 2014 Fallen fair Morgan was promoted to the title of Twilit Page. Her duties, as she understands them, is primarily serving the Lady Scrivener and welcoming new arrivals. When Morgan isn't running around town she is often researching various subjects. Despite, or perhaps due to, her low opinion of her mental faculties Morgan had taken to doing a lot of research. Her logic being that quantity can make up for quality.&lt;br /&gt;
&lt;br /&gt;
She has been promoted to Scrivener by the former Scrivener and new Autumn Queen Ava Campbell.&lt;br /&gt;
&lt;br /&gt;
Morgan is very good at knife throwing.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Mask===&lt;br /&gt;
At around five feet Morgan is a wiry, athletic brown eyed brunette, and the fact that she practices parkour regularly shows in her lean muscles. She has no truly striking features that make her stand out in a crowd aside from a scar upon her back. Her face is friendly and open, better labeled trustworthy/guileless than anything else. She tends to wear street clothing that do not hinder her ability to use parkour, or she uses duct tape to fix it when the clothes do.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
The biggest change is to her skin: her face now has a black bandit mask (raccoon mask), her arms are coal black below the elbows, and her legs are the same below the knees. The rest of her skin has gained a grey tint and the hair around her ears keeps getting fluffy like a real raccoon's. Her fingers and toes end in claws at the last joint, but they look like that are made for climbing or digging, not fighting. Her eyes are far bigger then normal. Where some Beasts can radiate a sense of a dangerous wild animal, she doesn't.&lt;br /&gt;
&lt;br /&gt;
===Scar===&lt;br /&gt;
A result of a solo venture into the Hedge that could have ended up much worse. The scar begins at Morgan's right shoulder blade and ends just above her left hip. It is four thin lines that are evenly spaced, but the second from the top is less noticeable then the rest.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
Dead brownish leaves sometimes simply appear in her wake.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
Morgan is based off a combination of her animal motif (raccoons), views of raccoons in some mythology (friendly and cute), and popular culture depictions of parkour. She prefers to be high up when possible, does not like the wilds, and will often try to observe a situation before taking action. An exception to this rule is when others need aid, as her instinct is to help. She often has a motor mouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Autumn&lt;br /&gt;
|Size=0&lt;br /&gt;
|Amenities=0&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Morgan_Bellanar</id>
		<title>Morgan Bellanar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Morgan_Bellanar"/>
				<updated>2016-04-23T02:04:05Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2012/08/11&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Morgan Bellanar&lt;br /&gt;
|Freehold Status=3&lt;br /&gt;
|Player Name=Origins&lt;br /&gt;
|Court=Autumn&lt;br /&gt;
|Mantle=2&lt;br /&gt;
|Autumn Titles=Scrivener&lt;br /&gt;
|Seeming=Beast&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|Presence=2&lt;br /&gt;
|Presence Description=Mask Image: Ellen Page&lt;br /&gt;
|Appearance=Harmless&lt;br /&gt;
|Avatar=Ellen Page&lt;br /&gt;
|Quote=I'm n-n-not ssscary...the knives are.&lt;br /&gt;
|pic2=No&lt;br /&gt;
|Mienpic=No&lt;br /&gt;
|Position=Autumn's Twilit Page&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In| Chicago|2011|2012}}&lt;br /&gt;
&lt;br /&gt;
Morgan was a member of a regional gymnastics team, she was doing quite well with it and had even managed to gain a scholarship for college out of her performance. Then she got abducted with her friends by privateers and suffered through her durance. That was all she remembered from before Arcadia. Unlike most Lost, she experienced her durance not alone but with one of her friends. They suffered through the Screaming Jungle together, helping each other in their numerous escape attempts. Morgan's friend did not survive but gave Morgan the chance to escape. &lt;br /&gt;
&lt;br /&gt;
The Beast had lost much of her memory from before Arcadia. Only her abduction and those involved remained clear in her head. She had no trails of memory to search for family, only those &amp;quot;friends&amp;quot; taken alongside her. She isn't even sure why she arrived back near Chicago, but started her search there. &lt;br /&gt;
&lt;br /&gt;
Chicago was an interesting experience for Morgan. She learned what she was, how the Courts worked, and even picked up a few things from the locals. She was also the butt of many a joke due to her gullibility and still almost feral mind. That helped her grow, though she was never grateful for the pranks. Morgan only Chicago Freehold members she has good things to say about are those that deal in information and other &amp;quot;business.&amp;quot; They treated her the same as they treated everyone else. Eventually she built up enough funds to buy an identity and found some leads to follow.&lt;br /&gt;
&lt;br /&gt;
Sacramento was supposed to be where one of her friends had been seen. But the trails were old and obscure, if not fully erased by the Four Seasons' ruination. Morgan still looks for leads but has new friends to worry over too.&lt;br /&gt;
&lt;br /&gt;
Morgan practices parkour and serves as a a courier, transporting things discretely for people in exchange for money. This often keeps her on rooftops and other high places, letting her see what is around her better to keep her calm. She also likes the noise of the city, it is never quiet. Her durance makes her equate quiet with terrible danger.&lt;br /&gt;
 &lt;br /&gt;
Morgan's actions at the 2012 Fall Coronation&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?20074 Autumn Coronation 2012]&amp;lt;/ref&amp;gt; have given her a poor impression among the members of the Freehold but she has been making up for it. The Sage Symposium in 2014 being a good example of that. At the 2014 Fallen fair Morgan was promoted to the title of Twilit Page. Her duties, as she understands them, is primarily serving the Lady Scrivener and welcoming new arrivals. She has since been promoted to Scrivener by the former Scrivener and new Autumn Queen Ava Campbell.&lt;br /&gt;
&lt;br /&gt;
She has recently taken up an interest in knife throwing and is good at it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Mask===&lt;br /&gt;
At around five feet Morgan is a wiry, athletic brown eyed brunette, and the fact that she practices parkour regularly shows in her lean muscles. She has no truly striking features that make her stand out in a crowd aside from a scar upon her back. Her face is friendly and open, better labeled trustworthy/guileless than anything else. She tends to wear street clothing that do not hinder her ability to use parkour, or she uses duct tape to fix it when the clothes do.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
The biggest change is to her skin: her face now has a black bandit mask (raccoon mask), her arms are coal black below the elbows, and her legs are the same below the knees. The rest of her skin has gained a grey tint and the hair around her ears keeps getting fluffy like a real raccoon's. Her fingers and toes end in claws at the last joint, but they look like that are made for climbing or digging, not fighting. Her eyes are far bigger then normal. Where some Beasts can radiate a sense of a dangerous wild animal, she doesn't.&lt;br /&gt;
&lt;br /&gt;
===Scar===&lt;br /&gt;
A result of a solo venture into the Hedge that could have ended up much worse. The scar begins at Morgan's right shoulder blade and ends just above her left hip. It is four thin lines that are evenly spaced, but the second from the top is less noticeable then the rest.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
Dead brownish leaves sometimes simply appear in her wake.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
Morgan is based off a combination of her animal motif (raccoons), views of raccoons in some mythology (friendly and cute), and popular culture depictions of parkour. She prefers to be high up when possible, does not like the wilds, and will often try to observe a situation before taking action. An exception to this rule is when others need aid, as her instinct is to help. She often has a motor mouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Morgan_Bellanar</id>
		<title>Morgan Bellanar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Morgan_Bellanar"/>
				<updated>2016-04-08T03:35:33Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2012/08/11&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Morgan Bellanar&lt;br /&gt;
|Freehold Status=3&lt;br /&gt;
|Player Name=Origins&lt;br /&gt;
|Court=Autumn&lt;br /&gt;
|Mantle=2&lt;br /&gt;
|Autumn Titles=Twilit Page&lt;br /&gt;
|Seeming=Beast&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|Presence=2&lt;br /&gt;
|Presence Description=Mask Image: Ellen Page&lt;br /&gt;
|Appearance=Harmless&lt;br /&gt;
|Avatar=Ellen Page&lt;br /&gt;
|Quote=I'm n-n-not ssscary...the knives are.&lt;br /&gt;
|pic2=No&lt;br /&gt;
|Scene1=Finder Keepers&lt;br /&gt;
|Scene2=[Long Memories] There's a place and a time&lt;br /&gt;
|Scene3=(Open) Hot new kicks&lt;br /&gt;
|Scene4=Variables&lt;br /&gt;
|Scene5=Rose Garden [2016] Spring Coronation&lt;br /&gt;
|Scene6=TwilitPage-Fall Discussions&lt;br /&gt;
|Mienpic=No&lt;br /&gt;
|Position=Autumn's Twilit Page&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In| Chicago|2011|2012}}&lt;br /&gt;
&lt;br /&gt;
Morgan was a member of a regional gymnastics team, she was doing quite well with it and had even managed to gain a scholarship for college out of her performance. Then she got abducted with her friends by privateers and suffered through her durance. That was all she remembered from before Arcadia. Unlike most Lost, she experienced her durance not alone but with one of her friends. They suffered through the Screaming Jungle together, helping each other in their numerous escape attempts. Morgan's friend did not survive but gave Morgan the chance to escape. &lt;br /&gt;
&lt;br /&gt;
The Beast had lost much of her memory from before Arcadia. Only her abduction and those involved remained clear in her head. She had no trails of memory to search for family, only those &amp;quot;friends&amp;quot; taken alongside her. She isn't even sure why she arrived back near Chicago, but started her search there. &lt;br /&gt;
&lt;br /&gt;
Chicago was an interesting experience for Morgan. She learned what she was, how the Courts worked, and even picked up a few things from the locals. She was also the butt of many a joke due to her gullibility and still almost feral mind. That helped her grow, though she was never grateful for the pranks. Morgan only Chicago Freehold members she has good things to say about are those that deal in information and other &amp;quot;business.&amp;quot; They treated her the same as they treated everyone else. Eventually she built up enough funds to buy an identity and found some leads to follow.&lt;br /&gt;
&lt;br /&gt;
Sacramento was supposed to be where one of her friends had been seen. But the trails were old and obscure, if not fully erased by the Four Seasons' ruination. Morgan still looks for leads but has new friends to worry over too.&lt;br /&gt;
&lt;br /&gt;
Morgan practices parkour and serves as a a courier, transporting things discretely for people in exchange for money. This often keeps her on rooftops and other high places, letting her see what is around her better to keep her calm. She also likes the noise of the city, it is never quiet. Her durance makes her equate quiet with terrible danger.&lt;br /&gt;
 &lt;br /&gt;
Morgan's actions at the 2012 Fall Coronation&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?20074 Autumn Coronation 2012]&amp;lt;/ref&amp;gt; have given her a poor impression amongt the members of the Freehold but she has been making up for it. The Sage Symposium in 2014 being a good example of that. At the 2014 Fallen fair Morgan was promoted to the title of Twilit Page. Her duties, as she understands them, is primarily serving the Lady Scrivener and welcoming new arrivals. &lt;br /&gt;
&lt;br /&gt;
She has recently taken up an interest in knife throwing and is good at it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Mask===&lt;br /&gt;
At around five feet Morgan is a wiry, athletic brown eyed brunette, and the fact that she practices parkour regularly shows in her lean muscles. She has no truly striking features that make her stand out in a crowd aside from a scar upon her back. Her face is friendly and open, better labeled trustworthy/guileless than anything else. She tends to wear street clothing that do not hinder her ability to use parkour, or she uses duct tape to fix it when the clothes do.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
The biggest change is to her skin: her face now has a black bandit mask (raccoon mask), her arms are coal black below the elbows, and her legs are the same below the knees. The rest of her skin has gained a grey tint and the hair around her ears keeps getting fluffy like a real raccoon's. Her fingers and toes end in claws at the last joint, but they look like that are made for climbing or digging, not fighting. Her eyes are far bigger then normal. Where some Beasts can radiate a sense of a dangerous wild animal, she doesn't.&lt;br /&gt;
&lt;br /&gt;
===Scar===&lt;br /&gt;
A result of a solo venture into the Hedge that could have ended up much worse. The scar begins at Morgan's right shoulder blade and ends just above her left hip. It is four thin lines that are evenly spaced, but the second from the top is less noticeable then the rest.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
Dead brownish leaves sometimes simply appear in her wake.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
Morgan is based off a combination of her animal motif (raccoons), views of raccoons in some mythology (friendly and cute), and popular culture depictions of parkour. She prefers to be high up when possible, does not like the wilds, and will often try to observe a situation before taking action. An exception to this rule is when others need aid, as her instinct is to help. She often has a motor mouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Pepper_Spray</id>
		<title>Pepper Spray</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Pepper_Spray"/>
				<updated>2016-04-06T01:02:14Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: /* Acquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Equipment&lt;br /&gt;
|Name      = Pepper Spray&lt;br /&gt;
|Source    = World of Darkness Sourcebook&lt;br /&gt;
|Pages     = p.140&lt;br /&gt;
|Resources = 0&lt;br /&gt;
|Durability= 1&lt;br /&gt;
|Size      = 0&lt;br /&gt;
|Structure = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also known as mace, this is a spary bottles that fit in the palm of the hand, these devices debilitate targets who are sprayed in the face. A [[Dexterity]] + [[Athletics_Skill|Athletics]] roll is made at a -1 penalty to hit the target. Range is one yard maximum and target's Defense is applied. If successufl, all of the target's actions suffer a -5 penalty for the reainder of the scene as his senses are overwhelmed and breathing is made extremely difficult. Attacks on targets further then one yard away always fails. Supernatural beings that are not alive (or lack a physical form) are not affected. Each canister has three uses and are cheap enough to require no resources to purchase.&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
* It is legal to buy, own, and use (for self defense only) pepper spray with less then or equal to 2.5 ounces of active product.&lt;br /&gt;
* A license is not required to purchase pepper spray&lt;br /&gt;
&lt;br /&gt;
{{Links|Tools|Parent2=Weapons}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Pepper_Spray</id>
		<title>Pepper Spray</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Pepper_Spray"/>
				<updated>2016-04-06T00:59:32Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: Created page with &amp;quot;{{Infobox Equipment |Name      = Pepper Spray |Source    = World of Darkness Sourcebook |Pages     = p.140 |Resources = 0 |Durability= 1 |Size      = 0 |Structure = 1 }}  Also kn...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Equipment&lt;br /&gt;
|Name      = Pepper Spray&lt;br /&gt;
|Source    = World of Darkness Sourcebook&lt;br /&gt;
|Pages     = p.140&lt;br /&gt;
|Resources = 0&lt;br /&gt;
|Durability= 1&lt;br /&gt;
|Size      = 0&lt;br /&gt;
|Structure = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also known as mace, this is a spary bottles that fit in the palm of the hand, these devices debilitate targets who are sprayed in the face. A [[Dexterity]] + [[Athletics_Skill|Athletics]] roll is made at a -1 penalty to hit the target. Range is one yard maximum and target's Defense is applied. If successufl, all of the target's actions suffer a -5 penalty for the reainder of the scene as his senses are overwhelmed and breathing is made extremely difficult. Attacks on targets further then one yard away always fails. Supernatural beings that are not alive (or lack a physical form) are not affected. Each canister has three uses and are cheap enough to require no resources to purchase.&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
* It is legal to buy, own, and use (for self defense only) pepper spray with less then or equal to 2.5 ounces of active product.&lt;br /&gt;
* Licensure is not required to purchase pepper spray&lt;br /&gt;
&lt;br /&gt;
{{Links|Tools|Parent2=Weaponry}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Climbing_Gear</id>
		<title>Climbing Gear</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Climbing_Gear"/>
				<updated>2016-04-06T00:40:54Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: Created page with &amp;quot;{{Infobox Equipment |Name      = Climbing Gear |Source    = World of Darkness Sourcebook |Pages     = p.140 |Resources = 2 |Durability= 2 |Size      = 2 |Structure = 4 }}  Ropes,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Equipment&lt;br /&gt;
|Name      = Climbing Gear&lt;br /&gt;
|Source    = World of Darkness Sourcebook&lt;br /&gt;
|Pages     = p.140&lt;br /&gt;
|Resources = 2&lt;br /&gt;
|Durability= 2&lt;br /&gt;
|Size      = 2&lt;br /&gt;
|Structure = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ropes, bungees, pitons, hammers, clamps: all the tools helpful in climbing any sheer surface. Be it a mountainside, tree trunk, or building this equipment provides a bonus dice to the Strength + Athletics rolls for climbing.&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
*Available on the open market. &lt;br /&gt;
&lt;br /&gt;
{{Links|Tools|Parent2=Equipment}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Morgan_Bellanar</id>
		<title>Morgan Bellanar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Morgan_Bellanar"/>
				<updated>2016-04-06T00:26:32Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2012/08/11&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Morgan Bellanar&lt;br /&gt;
|Freehold Status=3&lt;br /&gt;
|Player Name=Origins&lt;br /&gt;
|Court=Autumn&lt;br /&gt;
|Mantle=2&lt;br /&gt;
|Autumn Titles=Twilit Page&lt;br /&gt;
|Seeming=Beast&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|Presence=2&lt;br /&gt;
|Presence Description=Mask Image: Ellen Page&lt;br /&gt;
|Appearance=Harmless&lt;br /&gt;
|Avatar=Ellen Page&lt;br /&gt;
|Quote=I'm n-n-not ssscary...the knives are.&lt;br /&gt;
|pic2=No&lt;br /&gt;
|Scene1=Finder Keepers&lt;br /&gt;
|Scene2=[Long Memories] There's a place and a time&lt;br /&gt;
|Scene3=(Open) Hot new kicks&lt;br /&gt;
|Scene4=Variables&lt;br /&gt;
|Scene6=TwilitPage-Fall Discussions&lt;br /&gt;
|Mienpic=No&lt;br /&gt;
|Position=Autumn's Twilit Page&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In| Chicago|2011|2012}}&lt;br /&gt;
&lt;br /&gt;
Morgan was a member of a regional gymnastics team, she was doing quite well with it and had even managed to gain a scholarship for college out of her performance. Then she got abducted with her friends by privateers and suffered through her durance. That was all she remembered from before Arcadia. Unlike most Lost, she experienced her durance not alone but with one of her friends. They suffered through the Screaming Jungle together, helping each other in their numerous escape attempts. Morgan's friend did not survive but gave Morgan the chance to escape. &lt;br /&gt;
&lt;br /&gt;
The Beast had lost much of her memory from before Arcadia. Only her abduction and those involved remained clear in her head. She had no trails of memory to search for family, only those &amp;quot;friends&amp;quot; taken alongside her. She isn't even sure why she arrived back near Chicago, but started her search there. &lt;br /&gt;
&lt;br /&gt;
Chicago was an interesting experience for Morgan. She learned what she was, how the Courts worked, and even picked up a few things from the locals. She was also the butt of many a joke due to her gullibility and still almost feral mind. That helped her grow, though she was never grateful for the pranks. Morgan only Chicago Freehold members she has good things to say about are those that deal in information and other &amp;quot;business.&amp;quot; They treated her the same as they treated everyone else. Eventually she built up enough funds to buy an identity and found some leads to follow.&lt;br /&gt;
&lt;br /&gt;
Sacramento was supposed to be where one of her friends had been seen. But the trails were old and obscure, if not fully erased by the Four Seasons' ruination. Morgan still looks for leads but has new friends to worry over too.&lt;br /&gt;
&lt;br /&gt;
Morgan practices parkour and serves as a a courier, transporting things discretely for people in exchange for money. This often keeps her on rooftops and other high places, letting her see what is around her better to keep her calm. She also likes the noise of the city, it is never quiet. Her durance makes her equate quiet with terrible danger.&lt;br /&gt;
 &lt;br /&gt;
Morgan's actions at the 2012 Fall Coronation&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?20074 Autumn Coronation 2012]&amp;lt;/ref&amp;gt; have given her a poor impression amongt the members of the Freehold but she has been making up for it. The Sage Symposium in 2014 being a good example of that. At the 2014 Fallen fair Morgan was promoted to the title of Twilit Page. Her duties, as she understands them, is primarily serving the Lady Scrivener and welcoming new arrivals. &lt;br /&gt;
&lt;br /&gt;
She has recently taken up an interest in knife throwing and is good at it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Mask===&lt;br /&gt;
At around five feet Morgan is a wiry, athletic brown eyed brunette, and the fact that she practices parkour regularly shows in her lean muscles. She has no truly striking features that make her stand out in a crowd aside from a scar upon her back. Her face is friendly and open, better labeled trustworthy/guileless than anything else. She tends to wear street clothing that do not hinder her ability to use parkour, or she uses duct tape to fix it when the clothes do.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
The biggest change is to her skin: her face now has a black bandit mask (raccoon mask), her arms are coal black below the elbows, and her legs are the same below the knees. The rest of her skin has gained a grey tint and the hair around her ears keeps getting fluffy like a real raccoon's. Her fingers and toes end in claws at the last joint, but they look like that are made for climbing or digging, not fighting. Her eyes are far bigger then normal. Where some Beasts can radiate a sense of a dangerous wild animal, she doesn't.&lt;br /&gt;
&lt;br /&gt;
===Scar===&lt;br /&gt;
A result of a solo venture into the Hedge that could have ended up much worse. The scar begins at Morgan's right shoulder blade and ends just above her left hip. It is four thin lines that are evenly spaced, but the second from the top is less noticeable then the rest.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
Dead brownish leaves sometimes simply appear in her wake.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
Morgan is based off a combination of her animal motif (raccoons), views of raccoons in some mythology (friendly and cute), and popular culture depictions of parkour. She prefers to be high up when possible, does not like the wilds, and will often try to observe a situation before taking action. An exception to this rule is when others need aid, as her instinct is to help. She often has a motor mouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Flashlight_baton</id>
		<title>Flashlight baton</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Flashlight_baton"/>
				<updated>2016-04-01T20:32:40Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Equipment&lt;br /&gt;
|Name      =  Flashlight Baton&lt;br /&gt;
|Source    =  Hunter The Vigil Sourcebook&lt;br /&gt;
|Pages     = p.231&lt;br /&gt;
|Resources = 1&lt;br /&gt;
|Durability= 1&lt;br /&gt;
|Size      = 1&lt;br /&gt;
|Structure = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A flashlight baton, also called a flashclub or &amp;quot;flub,&amp;quot; is a flashlight that, by virtue of its weight, balance and rugged construction, can be used offensively as a club or baton. Thus it serves two fundamental needs of those searching the dark for trouble: illumination and weaponry. Most are designed for police or military use. Since their manufacturers don't generally advertise that their products can administer a beating as well as take one, users find the right brand through word of mouth or discover it by trial and error. Some user can rig their own by modifying a flashlight that's not up to the task right out of the box. Flashlight use removes penalties for acting in darkness. When used as a weapon, the flashclub has a Damage rating of 2 bashing, and doesn't suffer the usual -1 penalty for improvised weaponry.&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
*Grey market, as those flashlights tough enough to use as weapons are not advertised but are no more illegal then owning a baseball bat.&lt;br /&gt;
&lt;br /&gt;
{{Links|Tools|Parent2=Weapons}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Flashlight_baton</id>
		<title>Flashlight baton</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Flashlight_baton"/>
				<updated>2016-04-01T20:32:05Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Equipment&lt;br /&gt;
|Name      =  Flashlight Baton&lt;br /&gt;
|Source    =  Hunter The Vigil Sourcebook&lt;br /&gt;
|Pages     = p.231&lt;br /&gt;
|Resources = 1&lt;br /&gt;
|Durability= 1&lt;br /&gt;
|Size      = 1&lt;br /&gt;
|Structure = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A flashlight baton, also called a flashclub or &amp;quot;flub,&amp;quot; is a flashlight that, by virtue of its weight, balance and rugged construction, can be used offensively as a club or baton. Thus it serves two fundamental needs of those searching the dark for trouble: illumination and weaponry. Most are designed for police or military use. Since their manufacturers don't generally advertise that their products can administer a beating as well as take one, users find the right brand through word of mouth or discover it by trial and error. Some user can rig their own by modifying a flashlight that's not up to the task right out of the box. Flashlight use removes penalties for acting in darkness. When used as a weapon, the flashclub has a Damage rating of 2 bashing, and doesn't suffer the usual -1 penalty for improvised weaponry.&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
*Grey market, as those flashlights tough enough to use as weapons are not advertised but are no more illegal then owning a baseball bat.&lt;br /&gt;
&lt;br /&gt;
{{Links|Tools|Parent2=Weaponry}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Flashlight_baton</id>
		<title>Flashlight baton</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Flashlight_baton"/>
				<updated>2016-04-01T20:31:17Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: Created page with &amp;quot;{{Infobox Equipment |Name      =  Flashlight Baton |Source    =  Hunter The Vigil Sourcebook |Pages     = p.231 |Resources = 1 |Durability= 1 |Size      = 1 |Structure = 2 }}  A ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Equipment&lt;br /&gt;
|Name      =  Flashlight Baton&lt;br /&gt;
|Source    =  Hunter The Vigil Sourcebook&lt;br /&gt;
|Pages     = p.231&lt;br /&gt;
|Resources = 1&lt;br /&gt;
|Durability= 1&lt;br /&gt;
|Size      = 1&lt;br /&gt;
|Structure = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A flashlight baton, also called a flashclub or &amp;quot;flub,&amp;quot; is a flashlight that, by virtue of its weight, balance and rugged construction, can be used offensively as a club or baton. Thus it serves two fundamental needs of those searching the dark for trouble: illumination and weaponry. Most are designed for police or military use. Since their manufacturers don't generally advertise that their products can administer a beating as well as take one, users find the right brand through word of mouth or discover it by trial and error. Some user can rig their own by modifying a flashlight that's not up to the task right out of the box. Flashlight use removes penalties for acting in darkness. When used as a weapon, the flashclub has a Damage rating of 2 bashing, and doesn't suffer the usual -1 penalty for improvised weaponry.&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
*Grey market, as those flashlights tough enough to use as weapons are not advertised but are no more illegal then owning a baseball bat.&lt;br /&gt;
&lt;br /&gt;
{{Links|Tools|Parent2=Weapons}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Duct_Tape</id>
		<title>Duct Tape</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Duct_Tape"/>
				<updated>2016-04-01T20:25:13Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: Created page with &amp;quot;{{Infobox Equipment |Name      = Duct Tape |Source    =  Hunter The Vigil Sourcebook |Pages     = p.240 |Resources = 1 |Durability= 1 |Size      =  1 |Structure = 1 }}  The utili...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Equipment&lt;br /&gt;
|Name      = Duct Tape&lt;br /&gt;
|Source    =  Hunter The Vigil Sourcebook&lt;br /&gt;
|Pages     = p.240&lt;br /&gt;
|Resources = 1&lt;br /&gt;
|Durability= 1&lt;br /&gt;
|Size      =  1&lt;br /&gt;
|Structure = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The utilitarian value of a roll of duct tape is hard to overestimate, so of course it has stats in this game. Emergency repairs, improving the grip of a tool or even restraining baddies. Where appropriate, duct tape adds a +1/+2 equipment bonus to some uses of the Crafts skill: like repairing items or rigging weapons (Wits + Crafts). Unless the tape is a '''very''' minor component, items repaired or rigged with duct tape only function for a number of uses equal to the successes achieved during the creation or repair process. After that, the tape wears out or breaks. A character restrained by duct tape may break free or slip out by making an extended Stamina + Strength roll, with a -3 penalty, and accumulating success in excess of the tape's Structure = Durability 1 + Size representing the amount of tape used. Each roll represents one turn of struggling. Dramatic failure indicates the character can make no more attempts for the scene.&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
* Pretty much everywhere&lt;br /&gt;
&lt;br /&gt;
{{Links|Tools|Parent2=Equipment}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Morgan_Bellanar</id>
		<title>Morgan Bellanar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Morgan_Bellanar"/>
				<updated>2016-04-01T20:02:57Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2012/08/11&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Morgan Bellanar&lt;br /&gt;
|Freehold Status=3&lt;br /&gt;
|Player Name=Origins&lt;br /&gt;
|Court=Autumn&lt;br /&gt;
|Mantle=2&lt;br /&gt;
|Autumn Titles=Twilit Page&lt;br /&gt;
|Seeming=Beast&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|Presence=2&lt;br /&gt;
|Presence Description=Mask Image: Ellen Page&lt;br /&gt;
|Appearance=Harmless&lt;br /&gt;
|Avatar=Ellen Page&lt;br /&gt;
|Quote=I'm n-n-not ssscary...the knives are.&lt;br /&gt;
|pic2=No&lt;br /&gt;
|Scene1=Finder Keepers&lt;br /&gt;
|Scene2=[Long Memories] There's a place and a time&lt;br /&gt;
|Scene3=(Open) Hot new kicks&lt;br /&gt;
|Scene4=Variables&lt;br /&gt;
|Scene5=CS-Skate Park After Dark&lt;br /&gt;
|Scene6=TwilitPage-Fall Discussions&lt;br /&gt;
|Mienpic=No&lt;br /&gt;
|Position=Autumn's Twilit Page&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In| Chicago|2011|2012}}&lt;br /&gt;
&lt;br /&gt;
Morgan was a member of a regional gymnastics team, she was doing quite well with it and had even managed to gain a scholarship for college out of her performance. Then she got abducted with her friends by privateers and suffered through her durance. That was all she remembered from before Arcadia. Unlike most Lost, she experienced her durance not alone but with one of her friends. They suffered through the Screaming Jungle together, helping each other in their numerous escape attempts. Morgan's friend did not survive but gave Morgan the chance to escape. &lt;br /&gt;
&lt;br /&gt;
The Beast had lost much of her memory from before Arcadia. Only her abduction and those involved remained clear in her head. She had no trails of memory to search for family, only those &amp;quot;friends&amp;quot; taken alongside her. She isn't even sure why she arrived back near Chicago, but started her search there. &lt;br /&gt;
&lt;br /&gt;
Chicago was an interesting experience for Morgan. She learned what she was, how the Courts worked, and even picked up a few things from the locals. She was also the butt of many a joke due to her gullibility and still almost feral mind. That helped her grow, though she was never grateful for the pranks. Morgan only Chicago Freehold members she has good things to say about are those that deal in information and other &amp;quot;business.&amp;quot; They treated her the same as they treated everyone else. Eventually she built up enough funds to buy an identity and found some leads to follow.&lt;br /&gt;
&lt;br /&gt;
Sacramento was supposed to be where one of her friends had been seen. But the trails were old and obscure, if not fully erased by the Four Seasons' ruination. Morgan still looks for leads but has new friends to worry over too.&lt;br /&gt;
&lt;br /&gt;
Morgan practices parkour and serves as a a courier, transporting things discretely for people in exchange for money. This often keeps her on rooftops and other high places, letting her see what is around her better to keep her calm. She also likes the noise of the city, it is never quiet. Her durance makes her equate quiet with terrible danger.&lt;br /&gt;
 &lt;br /&gt;
Morgan's actions at the 2012 Fall Coronation&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?20074 Autumn Coronation 2012]&amp;lt;/ref&amp;gt; have given her a poor impression amongt the members of the Freehold but she has been making up for it. The Sage Symposium in 2014 being a good example of that. At the 2014 Fallen fair Morgan was promoted to the title of Twilit Page. Her duties, as she understands them, is primarily serving the Lady Scrivener and welcoming new arrivals. &lt;br /&gt;
&lt;br /&gt;
She has recently taken up an interest in knife throwing and is good at it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Mask===&lt;br /&gt;
At around five feet Morgan is a wiry, athletic brown eyed brunette, and the fact that she practices parkour regularly shows in her lean muscles. She has no truly striking features that make her stand out in a crowd aside from a scar upon her back. Her face is friendly and open, better labeled trustworthy/guileless than anything else. She tends to wear street clothing that do not hinder her ability to use parkour, or she uses duct tape to fix it when the clothes do.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
The biggest change is to her skin: her face now has a black bandit mask (raccoon mask), her arms are coal black below the elbows, and her legs are the same below the knees. Recently, the rest of her skin has gained a grey tinge and the hair around her ears keeps getting fluffy like a real raccoon's. Her fingers and toes now end in claws at the last joint, but they look like that are made for climbing or digging, not fighting. Her eyes are bigger then normal. Where some Beasts can radiate a sense of a dangerous wild animal, she doesn't.&lt;br /&gt;
&lt;br /&gt;
===Scar===&lt;br /&gt;
A result of a solo venture into the Hedge that could have ended up much worse. The scar begins at Morgan's right shoulder blade and ends just above her left hip. It is four thin lines that are evenly spaced, but the second from the top is less noticeable then the rest.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
Dead brownish leaves sometimes simply appear in her wake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
Morgan is based off a combination of her animal motif (raccoons), views of raccoons in some mythology (friendly and cute), and popular culture depictions of parkour. She prefers to be high up when possible, does not like the wilds, and will often try to observe a situation before taking action. An exception to this rule is when others need aid, as her instinct is to help. She often has a motor mouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Morgan_Bellanar</id>
		<title>Morgan Bellanar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Morgan_Bellanar"/>
				<updated>2016-03-24T02:16:44Z</updated>
		
		<summary type="html">&lt;p&gt;Origins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2012/08/11&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Morgan Bellanar&lt;br /&gt;
|Freehold Status=3&lt;br /&gt;
|Player Name=Origins&lt;br /&gt;
|Court=Autumn&lt;br /&gt;
|Mantle=2&lt;br /&gt;
|Autumn Titles=Twilit Page&lt;br /&gt;
|Seeming=Beast&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|Presence=2&lt;br /&gt;
|Presence Description=Mask Image: Ellen Page&lt;br /&gt;
|Appearance=Harmless&lt;br /&gt;
|Avatar=Ellen Page&lt;br /&gt;
|Quote=I'm n-n-not ssscary...the knives are.&lt;br /&gt;
|pic2=No&lt;br /&gt;
|Scene1=Finder Keepers&lt;br /&gt;
|Scene2=[Long Memories] There's a place and a time&lt;br /&gt;
|Scene3=(Open) Hot new kicks&lt;br /&gt;
|Scene4=Variables&lt;br /&gt;
|Scene5=CS-Skate Park After Dark&lt;br /&gt;
|Mienpic=No&lt;br /&gt;
|Position=Autumn's Twilit Page&lt;br /&gt;
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{{Lived In| Chicago|2011|2012}}&lt;br /&gt;
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Morgan was a member of a regional gymnastics team, she was doing quite well with it and had even managed to gain a scholarship for college out of her performance. Then she got abducted with her friends by privateers and suffered through her durance. That was all she remembered from before Arcadia. Unlike most Lost, she experienced her durance not alone but with one of her friends. They suffered through the Screaming Jungle together, helping each other in their numerous escape attempts. Morgan's friend did not survive but gave Morgan the chance to escape. &lt;br /&gt;
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The Beast had lost much of her memory from before Arcadia. Only her abduction and those involved remained clear in her head. She had no trails of memory to search for family, only those &amp;quot;friends&amp;quot; taken alongside her. She isn't even sure why she arrived back near Chicago, but started her search there. &lt;br /&gt;
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Chicago was an interesting experience for Morgan. She learned what she was, how the Courts worked, and even picked up a few things from the locals. She was also the butt of many a joke due to her gullibility and still almost feral mind. That helped her grow, though she was never grateful for the pranks. Morgan only Chicago Freehold members she has good things to say about are those that deal in information and other &amp;quot;business.&amp;quot; They treated her the same as they treated everyone else. Eventually she built up enough funds to buy an identity and found some leads to follow.&lt;br /&gt;
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Sacramento was supposed to be where one of her friends had been seen. But the trails were old and obscure, if not fully erased by the Four Seasons' ruination. Morgan still looks for leads but has new friends to worry over too.&lt;br /&gt;
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Morgan practices parkour and serves as a a courier, transporting things discretely for people in exchange for money. This often keeps her on rooftops and other high places, letting her see what is around her better to keep her calm. She also likes the noise of the city, it is never quiet. Her durance makes her equate quiet with terrible danger.&lt;br /&gt;
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Morgan's actions at the 2012 Fall Coronation&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?20074 Autumn Coronation 2012]&amp;lt;/ref&amp;gt; have given her a poor impression amongt the members of the Freehold but she has been making up for it. The Sage Symposium in 2014 being a good example of that. At the 2014 Fallen fair Morgan was promoted to the title of Twilit Page. Her duties, as she understands them, is primarily serving the Lady Scrivener and welcoming new arrivals. &lt;br /&gt;
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She has recently taken up an interest in knife throwing and is good at it.&lt;br /&gt;
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==Appearance==&lt;br /&gt;
===Mask===&lt;br /&gt;
At around five feet Morgan is a wiry, athletic brown eyed brunette, and the fact that she practices parkour regularly shows in her lean muscles. She has no truly striking features that make her stand out in a crowd aside from a scar upon her back. Her face is friendly and open, better labeled trustworthy/guileless than anything else. She tends to wear street clothing that do not hinder her ability to use parkour, or she uses duct tape to fix it when the clothes do.&lt;br /&gt;
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===Mien===&lt;br /&gt;
The biggest change is to her skin: her face now has a black bandit mask (raccoon mask), her arms are coal black below the elbows, and her legs are the same below the knees. Recently, the rest of her skin has gained a grey tinge and the hair around her ears keeps getting fluffy like a real raccoon's. Her fingers and toes now end in claws at the last joint, but they look like that are made for climbing or digging, not fighting. Her eyes are bigger then normal. Where some Beasts can radiate a sense of a dangerous wild animal, she doesn't.&lt;br /&gt;
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===Scar===&lt;br /&gt;
A result of a solo venture into the Hedge that could have ended up much worse. The scar begins at Morgan's right shoulder blade and ends just above her left hip. It is four thin lines that are evenly spaced, but the second from the top is less noticeable then the rest.&lt;br /&gt;
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===Mantle===&lt;br /&gt;
Dead brownish leaves sometimes simply appear in her wake.&lt;br /&gt;
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==Concept==&lt;br /&gt;
Morgan is based off a combination of her animal motif (raccoons), views of raccoons in some mythology (friendly and cute), and popular culture depictions of parkour. She prefers to be high up when possible, does not like the wilds, and will often try to observe a situation before taking action. An exception to this rule is when others need aid, as her instinct is to help. She often has a motor mouth.&lt;br /&gt;
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{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Origins</name></author>	</entry>

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