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		<updated>2026-05-01T03:30:22Z</updated>
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	<entry>
		<id>http://nwod.org/wiki/index.php/Rick_Pereg</id>
		<title>Rick Pereg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Rick_Pereg"/>
				<updated>2016-06-11T15:04:29Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=2039&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2009/08/07&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Rick Pereg&lt;br /&gt;
|Court Title=Ranger&lt;br /&gt;
|Player Name=Lesingnon&lt;br /&gt;
|Presence Description=Observant&lt;br /&gt;
|Kith=Airtouched&lt;br /&gt;
|DualKith=Cleareyes&lt;br /&gt;
|pic2=No&lt;br /&gt;
|Appearance=Self-Assured&lt;br /&gt;
|Avatar=Milo Ventimiglia&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Mask===&lt;br /&gt;
Rick stands at five feet ten inches tall, with a lean build that speaks more to an excessive amount of time spent in rugged environs than any exercise regimen.  His hair is short and brown, seemingly perpetually tousled by the wind.  And then there’s the way he carries himself.  Every action seems to be deliberate, seldom a motion wasted.  He seems to exude confidence even when he doesn’t feel it and always seems to be completely sure of himself, presenting an unflappable front to the world at large.&lt;br /&gt;
&lt;br /&gt;
He dresses fairly simply, avoiding clothes that seem too expensive or cheap.  He tends to favor a casual button-down shirt worn over a plain cotton tee.  An ensemble usually completed with jeans and tennis shoes.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
In his mien Rick’s height and build remain the same.  His skin, however, changes to the clear blue of an autumn sky.  His eyes are the roiling gray of storm clouds, ringed with gold; very similar to those of a peregrine falcon.  His hair is noticeably different too.  In fact, hair is a bit of a misnomer, it’s composed of long feathers composed of a seemingly solidified mist the same dark gray of a storm cloud.  They give way to longer feathers that adorn his his shoulders and upper back; and smaller feathers of the same substance cover his lower shins and forearms.  Small, golden thorns protrude from the feathers as well.  They appear and disappear from beneath the plumage in a slow, snaking pattern.  The feathers taper off at his wrists and ankles, giving way to hands and feet whose grayish color is similar to that of his feathers; with fingers and toes tipped with vestigial talons.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
Rick’s mantle consists of autumn storm winds that swirl perpetually around him; bearing the subtle scents of nuts, fallen leaves, ripened apples, and other scents of the season.  Russet and golden leaves ride the winds, steadily appearing and disappearing amongst flashes of lightning.  And occasionally, usually when he's feeling particularly emotional, there may be a transient spurt of hail or cold rain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Changeling Character}}{{Status Editor}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Rick &amp;amp; Terris Treehouse&lt;br /&gt;
|Size=1&lt;br /&gt;
|Amenities=0&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Terri_Nutkins</id>
		<title>Terri Nutkins</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Terri_Nutkins"/>
				<updated>2016-06-11T15:03:18Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=996&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2009/06/25&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Terri Nutkins&lt;br /&gt;
|Court Title=Legate of Mists&lt;br /&gt;
|Player Name=Forn Clakes&lt;br /&gt;
|Entitlement=Bishopric of Blackbirds&lt;br /&gt;
|Presence Description=Friendly&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Truefriend&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2|Description=Petite &amp;amp; Cute}}&lt;br /&gt;
|Avatar=Nicola Roberts&lt;br /&gt;
|Quote=&amp;quot;Life is full of challenges; Ready to face yours?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Terri Nutkins is a [[Seemings#Beast|Beast]] of the Steepscrambler Kith with the fae mien of a red squirrel.  She is the former Dread Queen of the [[Autumn|Leaden Mirror]], having assumed the position after her [[Rick Pereg|husband]] left the Freehold on business.&lt;br /&gt;
&lt;br /&gt;
The changeling that was once called Lois Greene was born and raised in the city of Sacramento, a personal trainer and fitness fanatic with a feisty attitude.  Known for her hard classes and attitude of looking down on her clients that whined at breaking into a sweat, it was late one night that Lois had an argument with her boss, leaving in a huff.  Walking home through McKinley Park, she stumbled through a gate and became lost in the Briars.  That was until she saw a small bonsai tree in the distance.  Walking and walking, the tree getting no higher but instead she grew smaller with each step and in one blink of the eye, the bonsai stood before her and was miles and miles in height with her at the base in a dark, gloomy swamp and the lair of the Wyrm that Gnaws the Soul, one of the True Fae.&lt;br /&gt;
&lt;br /&gt;
Lois was used as a messenger to leap up and up the World Tree from branch to branch while avoiding the enemies of the Wyrm, especially the Eagle of the Sky, her own Keeper's rival at the pinnacle of the realm.  Eventually however, Lois grew to love her Keeper's rival and found a way out of Arcadia thorough the Eagle's wing.  She tore through the Hedge, finding bits of her own soul enroute, and stumbled back into Sacramento.  Heading for her work place, she found that she had been replaced by a fetch who was blonde where she had been turned red due to her Durance.  Taking the name Terri Nutkins, the Beast kept away from her fetch, afraid.  It was this fear that lead to the Court of Autumn.&lt;br /&gt;
&lt;br /&gt;
Thanks to her experience as a fitness instructor and personal trainer, Terri was made the Court's Twilit Page, a title she relished.  After spending many months away from the freehold, she returned when the mad Lost, Jacob Greenteeth killed his fetch's family and was involved in the battle with Greenteeth and a summoned water element within an apartment alongside [[Sam Barkley]] and Rick Pereg.  When Greenteeth escaped leaving Barkley in a terrible state, Rick and Terri found help from Kyle Franesco who healed the Wizened.  Not long after, the Autumn Court took control and Jacob Greenteeth was made the target of the Ash Run, while Rick and Terri began a relationship together, their first date being within the rose garden of McKinley Park, a place that still holds much love for the Beast.&lt;br /&gt;
&lt;br /&gt;
Since then, Terri has aided the freehold however she can but of late, she has grown tired of being a personal instructor, and the thought of constantly bumping into her fetch.  With a love of fashion, she has recently purchased the office space of Felice Investigations with the intention of converting it into a unisex fashion boutique. [[Rose Garden|Treetop Fashions]], as Terri has named her store, has survived its first year and allowed Terri to slowly reap the benefits of her own business. &lt;br /&gt;
&lt;br /&gt;
When Rick was finally named as Autumn Sovereign following [[HAL]]'s banishment from Sacramento, he named Terri as his Legate of Mists whilst she still held the title of Twilit Page, these twin duties given the single title of Harvest Envoy, a fitting role for the Steepscrambler.&lt;br /&gt;
&lt;br /&gt;
On the 24th day of September 2011, Terri and Rick swore an eternal heartsworn oath at a wedding ceremony in the Rose Garden of McKinley Park before their friends within the freehold. However, before the next Autumn Coronation, Rick informed Terri he was leaving the freehold on 'business', not informing her of the details of his departure, and at the Coronation itself, felt their Heartsworn Oath suddenly vanish. Initially fearing he had cheated on her, later she heard rumours that he had died somehow.&lt;br /&gt;
&lt;br /&gt;
Terri participated in the assault on Baron Fairweather's Dream Bastion.  When Mr. Bates and Spartan awoke immediately afterwards, she had vanished. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Terri had escaped the destruction of the Four Seasons, having been saved by Mr.Bates who opened one of the hotel's emergency Hedge Gates, pushing her through before the fires raged around them both, sacrificing himself to his queen. Alone in the Hedge, scarred both physically and mentally, Terri was captured by privateers, loathsome Changelings who profited from the lives of others. She was taken to the Fleshmarket and sold to none other than Salome, the owner of the vile goblin market. Angered at the destruction caused to her market by the dragon, Fairweather, Salome blamed Terri as a high-ranking representative of the Sacramento Freehold. As a way to be free once more, Terri agreed to a powerful pledge, where she had to bring Salome Fairweather's tongue, binding herself with a portion of her Wyrd. &lt;br /&gt;
&lt;br /&gt;
Able to travel from the Fleshmarket a free soul once more (kinda), Terri returned to her home, only to discover her estranged husband, Rick, not as dead as she thought. Shocked, it took some time to be able to act civilly with him again but soon enough, the magic of their love was still enough to bring them back together. Aiming to help the Freehold, Terri established herself once more with old friends and new acquaintances, all with the agenda of once again wearing the Autumn Crown. To do so, Terri enlisted the help of [[Coco Tascioni]] but within a year of returning, fate pulled her away over the Summer. Her fetch, Lois Greene, with whom Terri had a strained, distant relationship. The magic that was holding Lois together appeared to be fading and for three months, Terri stayed with her doppelganger until Lois finally died. When Terri returned to the Freehold, she wasn't the same woman and flitted in and out of the limelight. After another bout of business with the Bishopric of Blackbirds, Terri felt more rejuvenated and at ease with herself, confessed to her fellow members of the Leaden Mirror how she had expressed her Desire to be Sovereign once again during the Autumn Court's discussion as to whom should be their new King or Queen. When [[Ava Campbell]] was voted to be the Dread Lady, Terri was named as her Legate of Mists as well as offering her services to manage [[Ednas Boarding House]], a known refuge for Lost and under control of the Court of Fear. This new venture caused Terri to re-evaluate her talents as a dressmaker of mundane designs and she finally decided to close Treetop Fashions that was situated within [[Quicksilver Gate]], instead giving her the opportunity to focus on Edna's and crafting exquisite raiment for the Freehold.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Terri's Mask is that of a petite redhead who has a smile played eternally on her lips and an athletic grace from years of training. Her vibrant red hair has streaks of black running throughout from a dye and thanks to her connections, Terri is always wearing something quite fashionable. Her fae mien however, shows the Beast's true visage. A furry down of orange runs over her skin and her ears extend into furry tufts with a thick bushy tail extending behind her. Finally, blackbird feathers adorn her red hair.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* [[Token]] {{dot4}} (Vileshike Slingshot)&lt;br /&gt;
* [[Hedgespun]] {{dot2}} (Moonlight Dress)&lt;br /&gt;
* [[Hedgespun]] {{dot1}} (Seductive Gloves)&lt;br /&gt;
* [[New Identity]] {{dot2}} (Terri Nutkins)&lt;br /&gt;
* [[Allies]] {{dot2}} (Fashion)&lt;br /&gt;
* [[Status]] {{dot1}} (Fashion)&lt;br /&gt;
* [[Court Goodwill]] {{dot1}} (Winter)&lt;br /&gt;
* [[Court Goodwill]] {{dot2}} (Summer)&lt;br /&gt;
{{dontshow|&lt;br /&gt;
{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Status|1&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Danger Sense|2}}&lt;br /&gt;
{{Has Merit|Athletics Dodge|1}}&lt;br /&gt;
{{Has Merit|Court Goodwill|2}}&lt;br /&gt;
{{Has Merit|Court Goodwill|1}}&lt;br /&gt;
{{Has Merit|Fighting Finesse|2}}&lt;br /&gt;
{{Has Merit|Dream Combat|2}}&lt;br /&gt;
{{Has Merit|Resources|3}}&lt;br /&gt;
{{Has Merit|Fast Reflexes|2}}&lt;br /&gt;
{{Has Merit|Harvest|1}}&lt;br /&gt;
{{Has Merit|Trained Observer|1}}&lt;br /&gt;
{{Has Merit|Fencing|2}}&lt;br /&gt;
{{Has Merit|Token|4}}&lt;br /&gt;
{{Has Merit|Fleet of Foot|3}}&lt;br /&gt;
{{Has Merit|Parkour|4}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Terri Nutkins&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Hedgespun|1}}&lt;br /&gt;
{{Has Merit|Hedgespun|2}}&lt;br /&gt;
{{Has Merit|Hollow|2}}&lt;br /&gt;
{{Has Merit|Hollow|5}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- This goes last and put the footer on the page; all user content should go ABOVE this --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Friend=Coco Tascioni, Laire, Rick Pereg&lt;br /&gt;
|Associate=Ava Campbell, Daniel Leto, Juno Mantiserra, Malcolm Green, Morgan Bellanar&lt;br /&gt;
}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Autumn&lt;br /&gt;
|Size=2&lt;br /&gt;
|Amenities=2&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=0&lt;br /&gt;
}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Rick &amp;amp; Terris Treehouse&lt;br /&gt;
|Size=1&lt;br /&gt;
|Amenities=0&lt;br /&gt;
|Doors=1&lt;br /&gt;
|Wards=1&lt;br /&gt;
}}&lt;br /&gt;
{{#set:Friend To=Nightfall|Friend To=Marcus Evan}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Terri_Nutkins</id>
		<title>Terri Nutkins</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Terri_Nutkins"/>
				<updated>2016-06-11T14:55:57Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=996&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2009/06/25&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Terri Nutkins&lt;br /&gt;
|Court Title=Legate of Mists&lt;br /&gt;
|Player Name=Forn Clakes&lt;br /&gt;
|Entitlement=Bishopric of Blackbirds&lt;br /&gt;
|Presence Description=Friendly&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Truefriend&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2|Description=Petite &amp;amp; Cute}}&lt;br /&gt;
|Avatar=Nicola Roberts&lt;br /&gt;
|Quote=&amp;quot;Life is full of challenges; Ready to face yours?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Terri Nutkins is a [[Seemings#Beast|Beast]] of the Steepscrambler Kith with the fae mien of a red squirrel.  She is the former Dread Queen of the [[Autumn|Leaden Mirror]], having assumed the position after her [[Rick Pereg|husband]] left the Freehold on business.&lt;br /&gt;
&lt;br /&gt;
The changeling that was once called Lois Greene was born and raised in the city of Sacramento, a personal trainer and fitness fanatic with a feisty attitude.  Known for her hard classes and attitude of looking down on her clients that whined at breaking into a sweat, it was late one night that Lois had an argument with her boss, leaving in a huff.  Walking home through McKinley Park, she stumbled through a gate and became lost in the Briars.  That was until she saw a small bonsai tree in the distance.  Walking and walking, the tree getting no higher but instead she grew smaller with each step and in one blink of the eye, the bonsai stood before her and was miles and miles in height with her at the base in a dark, gloomy swamp and the lair of the Wyrm that Gnaws the Soul, one of the True Fae.&lt;br /&gt;
&lt;br /&gt;
Lois was used as a messenger to leap up and up the World Tree from branch to branch while avoiding the enemies of the Wyrm, especially the Eagle of the Sky, her own Keeper's rival at the pinnacle of the realm.  Eventually however, Lois grew to love her Keeper's rival and found a way out of Arcadia thorough the Eagle's wing.  She tore through the Hedge, finding bits of her own soul enroute, and stumbled back into Sacramento.  Heading for her work place, she found that she had been replaced by a fetch who was blonde where she had been turned red due to her Durance.  Taking the name Terri Nutkins, the Beast kept away from her fetch, afraid.  It was this fear that lead to the Court of Autumn.&lt;br /&gt;
&lt;br /&gt;
Thanks to her experience as a fitness instructor and personal trainer, Terri was made the Court's Twilit Page, a title she relished.  After spending many months away from the freehold, she returned when the mad Lost, Jacob Greenteeth killed his fetch's family and was involved in the battle with Greenteeth and a summoned water element within an apartment alongside [[Sam Barkley]] and Rick Pereg.  When Greenteeth escaped leaving Barkley in a terrible state, Rick and Terri found help from Kyle Franesco who healed the Wizened.  Not long after, the Autumn Court took control and Jacob Greenteeth was made the target of the Ash Run, while Rick and Terri began a relationship together, their first date being within the rose garden of McKinley Park, a place that still holds much love for the Beast.&lt;br /&gt;
&lt;br /&gt;
Since then, Terri has aided the freehold however she can but of late, she has grown tired of being a personal instructor, and the thought of constantly bumping into her fetch.  With a love of fashion, she has recently purchased the office space of Felice Investigations with the intention of converting it into a unisex fashion boutique. [[Rose Garden|Treetop Fashions]], as Terri has named her store, has survived its first year and allowed Terri to slowly reap the benefits of her own business. &lt;br /&gt;
&lt;br /&gt;
When Rick was finally named as Autumn Sovereign following [[HAL]]'s banishment from Sacramento, he named Terri as his Legate of Mists whilst she still held the title of Twilit Page, these twin duties given the single title of Harvest Envoy, a fitting role for the Steepscrambler.&lt;br /&gt;
&lt;br /&gt;
On the 24th day of September 2011, Terri and Rick swore an eternal heartsworn oath at a wedding ceremony in the Rose Garden of McKinley Park before their friends within the freehold. However, before the next Autumn Coronation, Rick informed Terri he was leaving the freehold on 'business', not informing her of the details of his departure, and at the Coronation itself, felt their Heartsworn Oath suddenly vanish. Initially fearing he had cheated on her, later she heard rumours that he had died somehow.&lt;br /&gt;
&lt;br /&gt;
Terri participated in the assault on Baron Fairweather's Dream Bastion.  When Mr. Bates and Spartan awoke immediately afterwards, she had vanished. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Terri had escaped the destruction of the Four Seasons, having been saved by Mr.Bates who opened one of the hotel's emergency Hedge Gates, pushing her through before the fires raged around them both, sacrificing himself to his queen. Alone in the Hedge, scarred both physically and mentally, Terri was captured by privateers, loathsome Changelings who profited from the lives of others. She was taken to the Fleshmarket and sold to none other than Salome, the owner of the vile goblin market. Angered at the destruction caused to her market by the dragon, Fairweather, Salome blamed Terri as a high-ranking representative of the Sacramento Freehold. As a way to be free once more, Terri agreed to a powerful pledge, where she had to bring Salome Fairweather's tongue, binding herself with a portion of her Wyrd. &lt;br /&gt;
&lt;br /&gt;
Able to travel from the Fleshmarket a free soul once more (kinda), Terri returned to her home, only to discover her estranged husband, Rick, not as dead as she thought. Shocked, it took some time to be able to act civilly with him again but soon enough, the magic of their love was still enough to bring them back together. Aiming to help the Freehold, Terri established herself once more with old friends and new acquaintances, all with the agenda of once again wearing the Autumn Crown. To do so, Terri enlisted the help of [[Coco Tascioni]] but within a year of returning, fate pulled her away over the Summer. Her fetch, Lois Greene, with whom Terri had a strained, distant relationship. The magic that was holding Lois together appeared to be fading and for three months, Terri stayed with her doppelganger until Lois finally died. When Terri returned to the Freehold, she wasn't the same woman and flitted in and out of the limelight. After another bout of business with the Bishopric of Blackbirds, Terri felt more rejuvenated and at ease with herself, confessed to her fellow members of the Leaden Mirror how she had expressed her Desire to be Sovereign once again during the Autumn Court's discussion as to whom should be their new King or Queen. When [[Ava Campbell]] was voted to be the Dread Lady, Terri was named as her Legate of Mists as well as offering her services to manage [[Ednas Boarding House]], a known refuge for Lost and under control of the Court of Fear. This new venture caused Terri to re-evaluate her talents as a dressmaker of mundane designs and she finally decided to close Treetop Fashions that was situated within [[Quicksilver Gate]], instead giving her the opportunity to focus on Edna's and crafting exquisite raiment for the Freehold.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Terri's Mask is that of a petite redhead who has a smile played eternally on her lips and an athletic grace from years of training. Her vibrant red hair has streaks of black running throughout from a dye and thanks to her connections, Terri is always wearing something quite fashionable. Her fae mien however, shows the Beast's true visage. A furry down of orange runs over her skin and her ears extend into furry tufts with a thick bushy tail extending behind her. Finally, blackbird feathers adorn her red hair.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* [[Token]] {{dot4}} (Vileshike Slingshot)&lt;br /&gt;
* [[Hedgespun]] {{dot2}} (Moonlight Dress)&lt;br /&gt;
* [[Hedgespun]] {{dot1}} (Seductive Gloves)&lt;br /&gt;
* [[New Identity]] {{dot2}} (Terri Nutkins)&lt;br /&gt;
* [[Allies]] {{dot2}} (Fashion)&lt;br /&gt;
* [[Status]] {{dot1}} (Fashion)&lt;br /&gt;
* [[Court Goodwill]] {{dot1}} (Winter)&lt;br /&gt;
* [[Court Goodwill]] {{dot2}} (Summer)&lt;br /&gt;
{{dontshow|&lt;br /&gt;
{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Status|1&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Danger Sense|2}}&lt;br /&gt;
{{Has Merit|Athletics Dodge|1}}&lt;br /&gt;
{{Has Merit|Court Goodwill|2}}&lt;br /&gt;
{{Has Merit|Court Goodwill|1}}&lt;br /&gt;
{{Has Merit|Fighting Finesse|2}}&lt;br /&gt;
{{Has Merit|Dream Combat|2}}&lt;br /&gt;
{{Has Merit|Resources|3}}&lt;br /&gt;
{{Has Merit|Fast Reflexes|2}}&lt;br /&gt;
{{Has Merit|Harvest|1}}&lt;br /&gt;
{{Has Merit|Trained Observer|1}}&lt;br /&gt;
{{Has Merit|Fencing|2}}&lt;br /&gt;
{{Has Merit|Token|4}}&lt;br /&gt;
{{Has Merit|Fleet of Foot|3}}&lt;br /&gt;
{{Has Merit|Parkour|4}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Terri Nutkins&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Hedgespun|1}}&lt;br /&gt;
{{Has Merit|Hedgespun|2}}&lt;br /&gt;
{{Has Merit|Hollow|2}}&lt;br /&gt;
{{Has Merit|Hollow|5}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- This goes last and put the footer on the page; all user content should go ABOVE this --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Friend=Coco Tascioni, Laire, Rick Pereg&lt;br /&gt;
|Associate=Ava Campbell, Daniel Leto, Juno Mantiserra, Malcolm Green, Morgan Bellanar&lt;br /&gt;
}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Autumn&lt;br /&gt;
|Size=2&lt;br /&gt;
|Amenities=2&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=0&lt;br /&gt;
}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Rick &amp;amp; Terris Treehouse&lt;br /&gt;
|Size=2&lt;br /&gt;
|Amenities=0&lt;br /&gt;
|Doors=1&lt;br /&gt;
|Wards=2&lt;br /&gt;
}}&lt;br /&gt;
{{#set:Friend To=Nightfall|Friend To=Marcus Evan}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Terri_Nutkins</id>
		<title>Terri Nutkins</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Terri_Nutkins"/>
				<updated>2016-06-10T20:01:09Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=996&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2009/06/25&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Terri Nutkins&lt;br /&gt;
|Court Title=Legate of Mists&lt;br /&gt;
|Player Name=Forn Clakes&lt;br /&gt;
|Entitlement=Bishopric of Blackbirds&lt;br /&gt;
|Presence Description=Friendly&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Truefriend&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2|Description=Petite &amp;amp; Cute}}&lt;br /&gt;
|Avatar=Nicola Roberts&lt;br /&gt;
|Quote=&amp;quot;Life is full of challenges; Ready to face yours?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Terri Nutkins is a [[Seemings#Beast|Beast]] of the Steepscrambler Kith with the fae mien of a red squirrel.  She is the former Dread Queen of the [[Autumn|Leaden Mirror]], having assumed the position after her [[Rick Pereg|husband]] left the Freehold on business.&lt;br /&gt;
&lt;br /&gt;
The changeling that was once called Lois Greene was born and raised in the city of Sacramento, a personal trainer and fitness fanatic with a feisty attitude.  Known for her hard classes and attitude of looking down on her clients that whined at breaking into a sweat, it was late one night that Lois had an argument with her boss, leaving in a huff.  Walking home through McKinley Park, she stumbled through a gate and became lost in the Briars.  That was until she saw a small bonsai tree in the distance.  Walking and walking, the tree getting no higher but instead she grew smaller with each step and in one blink of the eye, the bonsai stood before her and was miles and miles in height with her at the base in a dark, gloomy swamp and the lair of the Wyrm that Gnaws the Soul, one of the True Fae.&lt;br /&gt;
&lt;br /&gt;
Lois was used as a messenger to leap up and up the World Tree from branch to branch while avoiding the enemies of the Wyrm, especially the Eagle of the Sky, her own Keeper's rival at the pinnacle of the realm.  Eventually however, Lois grew to love her Keeper's rival and found a way out of Arcadia thorough the Eagle's wing.  She tore through the Hedge, finding bits of her own soul enroute, and stumbled back into Sacramento.  Heading for her work place, she found that she had been replaced by a fetch who was blonde where she had been turned red due to her Durance.  Taking the name Terri Nutkins, the Beast kept away from her fetch, afraid.  It was this fear that lead to the Court of Autumn.&lt;br /&gt;
&lt;br /&gt;
Thanks to her experience as a fitness instructor and personal trainer, Terri was made the Court's Twilit Page, a title she relished.  After spending many months away from the freehold, she returned when the mad Lost, Jacob Greenteeth killed his fetch's family and was involved in the battle with Greenteeth and a summoned water element within an apartment alongside [[Sam Barkley]] and Rick Pereg.  When Greenteeth escaped leaving Barkley in a terrible state, Rick and Terri found help from Kyle Franesco who healed the Wizened.  Not long after, the Autumn Court took control and Jacob Greenteeth was made the target of the Ash Run, while Rick and Terri began a relationship together, their first date being within the rose garden of McKinley Park, a place that still holds much love for the Beast.&lt;br /&gt;
&lt;br /&gt;
Since then, Terri has aided the freehold however she can but of late, she has grown tired of being a personal instructor, and the thought of constantly bumping into her fetch.  With a love of fashion, she has recently purchased the office space of Felice Investigations with the intention of converting it into a unisex fashion boutique. [[Rose Garden|Treetop Fashions]], as Terri has named her store, has survived its first year and allowed Terri to slowly reap the benefits of her own business. &lt;br /&gt;
&lt;br /&gt;
When Rick was finally named as Autumn Sovereign following [[HAL]]'s banishment from Sacramento, he named Terri as his Legate of Mists whilst she still held the title of Twilit Page, these twin duties given the single title of Harvest Envoy, a fitting role for the Steepscrambler.&lt;br /&gt;
&lt;br /&gt;
On the 24th day of September 2011, Terri and Rick swore an eternal heartsworn oath at a wedding ceremony in the Rose Garden of McKinley Park before their friends within the freehold. However, before the next Autumn Coronation, Rick informed Terri he was leaving the freehold on 'business', not informing her of the details of his departure, and at the Coronation itself, felt their Heartsworn Oath suddenly vanish. Initially fearing he had cheated on her, later she heard rumours that he had died somehow.&lt;br /&gt;
&lt;br /&gt;
Terri participated in the assault on Baron Fairweather's Dream Bastion.  When Mr. Bates and Spartan awoke immediately afterwards, she had vanished. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Terri had escaped the destruction of the Four Seasons, having been saved by Mr.Bates who opened one of the hotel's emergency Hedge Gates, pushing her through before the fires raged around them both, sacrificing himself to his queen. Alone in the Hedge, scarred both physically and mentally, Terri was captured by privateers, loathsome Changelings who profited from the lives of others. She was taken to the Fleshmarket and sold to none other than Salome, the owner of the vile goblin market. Angered at the destruction caused to her market by the dragon, Fairweather, Salome blamed Terri as a high-ranking representative of the Sacramento Freehold. As a way to be free once more, Terri agreed to a powerful pledge, where she had to bring Salome Fairweather's tongue, binding herself with a portion of her Wyrd. &lt;br /&gt;
&lt;br /&gt;
Able to travel from the Fleshmarket a free soul once more (kinda), Terri returned to her home, only to discover her estranged husband, Rick, not as dead as she thought. Shocked, it took some time to be able to act civilly with him again but soon enough, the magic of their love was still enough to bring them back together. Aiming to help the Freehold, Terri established herself once more with old friends and new acquaintances, all with the agenda of once again wearing the Autumn Crown. To do so, Terri enlisted the help of [[Coco Tascioni]] but within a year of returning, fate pulled her away over the Summer. Her fetch, Lois Greene, with whom Terri had a strained, distant relationship. The magic that was holding Lois together appeared to be fading and for three months, Terri stayed with her doppelganger until Lois finally died. When Terri returned to the Freehold, she wasn't the same woman and flitted in and out of the limelight. After another bout of business with the Bishopric of Blackbirds, Terri felt more rejuvenated and at ease with herself, confessed to her fellow members of the Leaden Mirror how she had expressed her Desire to be Sovereign once again during the Autumn Court's discussion as to whom should be their new King or Queen. When [[Ava Campbell]] was voted to be the Dread Lady, Terri was named as her Legate of Mists as well as offering her services to manage [[Ednas Boarding House]], a known refuge for Lost and under control of the Court of Fear. This new venture caused Terri to re-evaluate her talents as a dressmaker of mundane designs and she finally decided to close Treetop Fashions that was situated within [[Quicksilver Gate]], instead giving her the opportunity to focus on Edna's and crafting exquisite raiment for the Freehold.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Terri's Mask is that of a petite redhead who has a smile played eternally on her lips and an athletic grace from years of training. Her vibrant red hair has streaks of black running throughout from a dye and thanks to her connections, Terri is always wearing something quite fashionable. Her fae mien however, shows the Beast's true visage. A furry down of orange runs over her skin and her ears extend into furry tufts with a thick bushy tail extending behind her. Finally, blackbird feathers adorn her red hair.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* [[Token]] {{dot4}} (Vileshike Slingshot)&lt;br /&gt;
* [[Hedgespun]] {{dot2}} (Moonlight Dress)&lt;br /&gt;
* [[Hedgespun]] {{dot1}} (Seductive Gloves)&lt;br /&gt;
* [[New Identity]] {{dot2}} (Terri Nutkins)&lt;br /&gt;
* [[Allies]] {{dot2}} (Fashion)&lt;br /&gt;
* [[Status]] {{dot1}} (Fashion)&lt;br /&gt;
* [[Court Goodwill]] {{dot1}} (Winter)&lt;br /&gt;
* [[Court Goodwill]] {{dot2}} (Summer)&lt;br /&gt;
{{dontshow|&lt;br /&gt;
{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Status|1&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Danger Sense|2}}&lt;br /&gt;
{{Has Merit|Athletics Dodge|1}}&lt;br /&gt;
{{Has Merit|Court Goodwill|2}}&lt;br /&gt;
{{Has Merit|Court Goodwill|1}}&lt;br /&gt;
{{Has Merit|Fighting Finesse|2}}&lt;br /&gt;
{{Has Merit|Dream Combat|2}}&lt;br /&gt;
{{Has Merit|Resources|3}}&lt;br /&gt;
{{Has Merit|Fast Reflexes|2}}&lt;br /&gt;
{{Has Merit|Harvest|1}}&lt;br /&gt;
{{Has Merit|Trained Observer|1}}&lt;br /&gt;
{{Has Merit|Fencing|2}}&lt;br /&gt;
{{Has Merit|Token|4}}&lt;br /&gt;
{{Has Merit|Fleet of Foot|3}}&lt;br /&gt;
{{Has Merit|Parkour|4}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Terri Nutkins&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Hedgespun|1}}&lt;br /&gt;
{{Has Merit|Hedgespun|2}}&lt;br /&gt;
{{Has Merit|Hollow|2}}&lt;br /&gt;
{{Has Merit|Hollow|5}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- This goes last and put the footer on the page; all user content should go ABOVE this --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Friend=Coco Tascioni, Laire, Rick Pereg&lt;br /&gt;
|Associate=Ava Campbell, Daniel Leto, Juno Mantiserra, Malcolm Green, Morgan Bellanar&lt;br /&gt;
}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Autumn&lt;br /&gt;
|Size=2&lt;br /&gt;
|Amenities=2&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=0&lt;br /&gt;
}}&lt;br /&gt;
{{#set:Friend To=Nightfall|Friend To=Marcus Evan}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Terri_Nutkins</id>
		<title>Terri Nutkins</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Terri_Nutkins"/>
				<updated>2016-06-10T19:58:47Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=996&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2009/06/25&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Terri Nutkins&lt;br /&gt;
|Court Title=Legate of Mists&lt;br /&gt;
|Player Name=Forn Clakes&lt;br /&gt;
|Entitlement=Bishopric of Blackbirds&lt;br /&gt;
|Presence Description=Friendly&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Truefriend&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2|Description=Petite &amp;amp; Cute}}&lt;br /&gt;
|Avatar=Nicola Roberts&lt;br /&gt;
|Quote=&amp;quot;Life is full of challenges; Ready to face yours?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Terri Nutkins is a [[Seemings#Beast|Beast]] of the Steepscrambler Kith with the fae mien of a red squirrel.  She is the former Dread Queen of the [[Autumn|Leaden Mirror]], having assumed the position after her [[Rick Pereg|husband]] left the Freehold on business.&lt;br /&gt;
&lt;br /&gt;
The changeling that was once called Lois Greene was born and raised in the city of Sacramento, a personal trainer and fitness fanatic with a feisty attitude.  Known for her hard classes and attitude of looking down on her clients that whined at breaking into a sweat, it was late one night that Lois had an argument with her boss, leaving in a huff.  Walking home through McKinley Park, she stumbled through a gate and became lost in the Briars.  That was until she saw a small bonsai tree in the distance.  Walking and walking, the tree getting no higher but instead she grew smaller with each step and in one blink of the eye, the bonsai stood before her and was miles and miles in height with her at the base in a dark, gloomy swamp and the lair of the Wyrm that Gnaws the Soul, one of the True Fae.&lt;br /&gt;
&lt;br /&gt;
Lois was used as a messenger to leap up and up the World Tree from branch to branch while avoiding the enemies of the Wyrm, especially the Eagle of the Sky, her own Keeper's rival at the pinnacle of the realm.  Eventually however, Lois grew to love her Keeper's rival and found a way out of Arcadia thorough the Eagle's wing.  She tore through the Hedge, finding bits of her own soul enroute, and stumbled back into Sacramento.  Heading for her work place, she found that she had been replaced by a fetch who was blonde where she had been turned red due to her Durance.  Taking the name Terri Nutkins, the Beast kept away from her fetch, afraid.  It was this fear that lead to the Court of Autumn.&lt;br /&gt;
&lt;br /&gt;
Thanks to her experience as a fitness instructor and personal trainer, Terri was made the Court's Twilit Page, a title she relished.  After spending many months away from the freehold, she returned when the mad Lost, Jacob Greenteeth killed his fetch's family and was involved in the battle with Greenteeth and a summoned water element within an apartment alongside [[Sam Barkley]] and Rick Pereg.  When Greenteeth escaped leaving Barkley in a terrible state, Rick and Terri found help from Kyle Franesco who healed the Wizened.  Not long after, the Autumn Court took control and Jacob Greenteeth was made the target of the Ash Run, while Rick and Terri began a relationship together, their first date being within the rose garden of McKinley Park, a place that still holds much love for the Beast.&lt;br /&gt;
&lt;br /&gt;
Since then, Terri has aided the freehold however she can but of late, she has grown tired of being a personal instructor, and the thought of constantly bumping into her fetch.  With a love of fashion, she has recently purchased the office space of Felice Investigations with the intention of converting it into a unisex fashion boutique. [[Rose Garden|Treetop Fashions]], as Terri has named her store, has survived its first year and allowed Terri to slowly reap the benefits of her own business. &lt;br /&gt;
&lt;br /&gt;
When Rick was finally named as Autumn Sovereign following [[HAL]]'s banishment from Sacramento, he named Terri as his Legate of Mists whilst she still held the title of Twilit Page, these twin duties given the single title of Harvest Envoy, a fitting role for the Steepscrambler.&lt;br /&gt;
&lt;br /&gt;
On the 24th day of September 2011, Terri and Rick swore an eternal heartsworn oath at a wedding ceremony in the Rose Garden of McKinley Park before their friends within the freehold. However, before the next Autumn Coronation, Rick informed Terri he was leaving the freehold on 'business', not informing her of the details of his departure, and at the Coronation itself, felt their Heartsworn Oath suddenly vanish. Initially fearing he had cheated on her, later she heard rumours that he had died somehow.&lt;br /&gt;
&lt;br /&gt;
Terri participated in the assault on Baron Fairweather's Dream Bastion.  When Mr. Bates and Spartan awoke immediately afterwards, she had vanished. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Terri had escaped the destruction of the Four Seasons, having been saved by Mr.Bates who opened one of the hotel's emergency Hedge Gates, pushing her through before the fires raged around them both, sacrificing himself to his queen. Alone in the Hedge, scarred both physically and mentally, Terri was captured by privateers, loathsome Changelings who profited from the lives of others. She was taken to the Fleshmarket and sold to none other than Salome, the owner of the vile goblin market. Angered at the destruction caused to her market by the dragon, Fairweather, Salome blamed Terri as a high-ranking representative of the Sacramento Freehold. As a way to be free once more, Terri agreed to a powerful pledge, where she had to bring Salome Fairweather's tongue, binding herself with a portion of her Wyrd. &lt;br /&gt;
&lt;br /&gt;
Able to travel from the Fleshmarket a free soul once more (kinda), Terri returned to her home, only to discover her estranged husband, Rick, not as dead as she thought. Shocked, it took some time to be able to act civilly with him again but soon enough, the magic of their love was still enough to bring them back together. Aiming to help the Freehold, Terri established herself once more with old friends and new acquaintances, all with the agenda of once again wearing the Autumn Crown. To do so, Terri enlisted the help of [[Coco Tascioni]] but within a year of returning, fate pulled her away over the Summer. Her fetch, Lois Greene, with whom Terri had a strained, distant relationship. The magic that was holding Lois together appeared to be fading and for three months, Terri stayed with her doppelganger until Lois finally died. When Terri returned to the Freehold, she wasn't the same woman and flitted in and out of the limelight. After another bout of business with the Bishopric of Blackbirds, Terri felt more rejuvenated and at ease with herself, confessed to her fellow members of the Leaden Mirror how she had expressed her Desire to be Sovereign once again during the Autumn Court's discussion as to whom should be their new King or Queen. When [[Ava Campbell]] was voted to be the Dread Lady, Terri was named as her Legate of Mists as well as offering her services to manage [[Ednas Boarding House]], a known refuge for Lost and under control of the Court of Fear. This new venture caused Terri to re-evaluate her talents as a dressmaker of mundane designs and she finally decided to close Treetop Fashions that was situated within [[Quicksilver Gate]], instead giving her the opportunity to focus on Edna's and crafting exquisite raiment for the Freehold.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Terri's Mask is that of a petite redhead who has a smile played eternally on her lips and an athletic grace from years of training. Her vibrant red hair has streaks of black running throughout from a dye and thanks to her connections, Terri is always wearing something quite fashionable. Her fae mien however, shows the Beast's true visage. A furry down of orange runs over her skin and her ears extend into furry tufts with a thick bushy tail extending behind her. Finally, blackbird feathers adorn her red hair.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* [[Token]] {{dot4}} (Vileshike Slingshot)&lt;br /&gt;
* [[Hedgespun]] {{dot2}} (Moonlight Dress)&lt;br /&gt;
* [[Hedgespun]] {{dot1}} (Seductive Gloves)&lt;br /&gt;
* [[New Identity]] {{dot2}} (Terri Nutkins)&lt;br /&gt;
* [[Allies]] {{dot2}} (Fashion)&lt;br /&gt;
* [[Status]] {{dot1}} (Fashion)&lt;br /&gt;
* [[Court Goodwill]] {{dot1}} (Winter)&lt;br /&gt;
* [[Court Goodwill]] {{dot2}} (Summer)&lt;br /&gt;
{{dontshow|&lt;br /&gt;
{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Status|1&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Danger Sense|2}}&lt;br /&gt;
{{Has Merit|Athletics Dodge|1}}&lt;br /&gt;
{{Has Merit|Court Goodwill|2}}&lt;br /&gt;
{{Has Merit|Court Goodwill|1}}&lt;br /&gt;
{{Has Merit|Fighting Finesse|2}}&lt;br /&gt;
{{Has Merit|Dream Combat|2}}&lt;br /&gt;
{{Has Merit|Resources|3}}&lt;br /&gt;
{{Has Merit|Fast Reflexes|2}}&lt;br /&gt;
{{Has Merit|Harvest|1}}&lt;br /&gt;
{{Has Merit|Trained Observer|1}}&lt;br /&gt;
{{Has Merit|Fencing|2}}&lt;br /&gt;
{{Has Merit|Token|4}}&lt;br /&gt;
{{Has Merit|Fleet of Foot|3}}&lt;br /&gt;
{{Has Merit|Parkour|4}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Terri Nutkins&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Hedgespun|1}}&lt;br /&gt;
{{Has Merit|Hedgespun|2}}&lt;br /&gt;
{{Has Merit|Hollow|2}}&lt;br /&gt;
{{Has Merit|Hollow|5}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- This goes last and put the footer on the page; all user content should go ABOVE this --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Friend=Coco Tascioni, Laire, Rick Pereg&lt;br /&gt;
|Associate=Ava Campbell, Juno Mantiserra, Malcolm Green, Morgan Bellanar&lt;br /&gt;
}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Autumn&lt;br /&gt;
|Size=2&lt;br /&gt;
|Amenities=2&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=0&lt;br /&gt;
}}&lt;br /&gt;
{{#set:Friend To=Nightfall|Friend To=Marcus Evan}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Terri_Nutkins</id>
		<title>Terri Nutkins</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Terri_Nutkins"/>
				<updated>2016-05-18T20:51:12Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=996&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2009/06/25&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Terri Nutkins&lt;br /&gt;
|Court Title=Legate of Mists&lt;br /&gt;
|Player Name=Forn Clakes&lt;br /&gt;
|Entitlement=Bishopric of Blackbirds&lt;br /&gt;
|Presence Description=Friendly&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Truefriend&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2|Description=Petite &amp;amp; Cute}}&lt;br /&gt;
|Avatar=Nicola Roberts&lt;br /&gt;
|Quote=&amp;quot;Life is full of challenges; Ready to face yours?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Terri Nutkins is a [[Seemings#Beast|Beast]] of the Steepscrambler Kith with the fae mien of a red squirrel.  She is the former Dread Queen of the [[Autumn|Leaden Mirror]], having assumed the position after her [[Rick Pereg|husband]] left the Freehold on business.&lt;br /&gt;
&lt;br /&gt;
The changeling that was once called Lois Greene was born and raised in the city of Sacramento, a personal trainer and fitness fanatic with a feisty attitude.  Known for her hard classes and attitude of looking down on her clients that whined at breaking into a sweat, it was late one night that Lois had an argument with her boss, leaving in a huff.  Walking home through McKinley Park, she stumbled through a gate and became lost in the Briars.  That was until she saw a small bonsai tree in the distance.  Walking and walking, the tree getting no higher but instead she grew smaller with each step and in one blink of the eye, the bonsai stood before her and was miles and miles in height with her at the base in a dark, gloomy swamp and the lair of the Wyrm that Gnaws the Soul, one of the True Fae.&lt;br /&gt;
&lt;br /&gt;
Lois was used as a messenger to leap up and up the World Tree from branch to branch while avoiding the enemies of the Wyrm, especially the Eagle of the Sky, her own Keeper's rival at the pinnacle of the realm.  Eventually however, Lois grew to love her Keeper's rival and found a way out of Arcadia thorough the Eagle's wing.  She tore through the Hedge, finding bits of her own soul enroute, and stumbled back into Sacramento.  Heading for her work place, she found that she had been replaced by a fetch who was blonde where she had been turned red due to her Durance.  Taking the name Terri Nutkins, the Beast kept away from her fetch, afraid.  It was this fear that lead to the Court of Autumn.&lt;br /&gt;
&lt;br /&gt;
Thanks to her experience as a fitness instructor and personal trainer, Terri was made the Court's Twilit Page, a title she relished.  After spending many months away from the freehold, she returned when the mad Lost, Jacob Greenteeth killed his fetch's family and was involved in the battle with Greenteeth and a summoned water element within an apartment alongside [[Sam Barkley]] and Rick Pereg.  When Greenteeth escaped leaving Barkley in a terrible state, Rick and Terri found help from Kyle Franesco who healed the Wizened.  Not long after, the Autumn Court took control and Jacob Greenteeth was made the target of the Ash Run, while Rick and Terri began a relationship together, their first date being within the rose garden of McKinley Park, a place that still holds much love for the Beast.&lt;br /&gt;
&lt;br /&gt;
Since then, Terri has aided the freehold however she can but of late, she has grown tired of being a personal instructor, and the thought of constantly bumping into her fetch.  With a love of fashion, she has recently purchased the office space of Felice Investigations with the intention of converting it into a unisex fashion boutique. [[Rose Garden|Treetop Fashions]], as Terri has named her store, has survived its first year and allowed Terri to slowly reap the benefits of her own business. &lt;br /&gt;
&lt;br /&gt;
When Rick was finally named as Autumn Sovereign following [[HAL]]'s banishment from Sacramento, he named Terri as his Legate of Mists whilst she still held the title of Twilit Page, these twin duties given the single title of Harvest Envoy, a fitting role for the Steepscrambler.&lt;br /&gt;
&lt;br /&gt;
On the 24th day of September 2011, Terri and Rick swore an eternal heartsworn oath at a wedding ceremony in the Rose Garden of McKinley Park before their friends within the freehold. However, before the next Autumn Coronation, Rick informed Terri he was leaving the freehold on 'business', not informing her of the details of his departure, and at the Coronation itself, felt their Heartsworn Oath suddenly vanish. Initially fearing he had cheated on her, later she heard rumours that he had died somehow.&lt;br /&gt;
&lt;br /&gt;
Terri participated in the assault on Baron Fairweather's Dream Bastion.  When Mr. Bates and Spartan awoke immediately afterwards, she had vanished. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Terri had escaped the destruction of the Four Seasons, having been saved by Mr.Bates who opened one of the hotel's emergency Hedge Gates, pushing her through before the fires raged around them both, sacrificing himself to his queen. Alone in the Hedge, scarred both physically and mentally, Terri was captured by privateers, loathsome Changelings who profited from the lives of others. She was taken to the Fleshmarket and sold to none other than Salome, the owner of the vile goblin market. Angered at the destruction caused to her market by the dragon, Fairweather, Salome blamed Terri as a high-ranking representative of the Sacramento Freehold. As a way to be free once more, Terri agreed to a powerful pledge, where she had to bring Salome Fairweather's tongue, binding herself with a portion of her Wyrd. &lt;br /&gt;
&lt;br /&gt;
Able to travel from the Fleshmarket a free soul once more (kinda), Terri returned to her home, only to discover her estranged husband, Rick, not as dead as she thought. Shocked, it took some time to be able to act civilly with him again but soon enough, the magic of their love was still enough to bring them back together. Aiming to help the Freehold, Terri established herself once more with old friends and new acquaintances, all with the agenda of once again wearing the Autumn Crown. To do so, Terri enlisted the help of [[Coco Tascioni]] but within a year of returning, fate pulled her away over the Summer. Her fetch, Lois Greene, with whom Terri had a strained, distant relationship. The magic that was holding Lois together appeared to be fading and for three months, Terri stayed with her doppelganger until Lois finally died. When Terri returned to the Freehold, she wasn't the same woman and flitted in and out of the limelight. After another bout of business with the Bishopric of Blackbirds, Terri felt more rejuvenated and at ease with herself, confessed to her fellow members of the Leaden Mirror how she had expressed her Desire to be Sovereign once again during the Autumn Court's discussion as to whom should be their new King or Queen. When [[Ava Campbell]] was voted to be the Dread Lady, Terri was named as her Legate of Mists as well as offering her services to manage [[Ednas Boarding House]], a known refuge for Lost and under control of the Court of Fear. This new venture caused Terri to re-evaluate her talents as a dressmaker of mundane designs and she finally decided to close Treetop Fashions that was situated within [[Quicksilver Gate]], instead giving her the opportunity to focus on Edna's and crafting exquisite raiment for the Freehold.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Terri's Mask is that of a petite redhead who has a smile played eternally on her lips and an athletic grace from years of training. Her vibrant red hair has streaks of black running throughout from a dye and thanks to her connections, Terri is always wearing something quite fashionable. Her fae mien however, shows the Beast's true visage. A furry down of orange runs over her skin and her ears extend into furry tufts with a thick bushy tail extending behind her. Finally, blackbird feathers adorn her red hair.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* [[Token]] {{dot4}} (Vileshike Slingshot)&lt;br /&gt;
* [[Hedgespun]] {{dot2}} (Moonlight Dress)&lt;br /&gt;
* [[Hedgespun]] {{dot1}} (Seductive Gloves)&lt;br /&gt;
* [[New Identity]] {{dot2}} (Terri Nutkins)&lt;br /&gt;
* [[Allies]] {{dot2}} (Fashion)&lt;br /&gt;
* [[Status]] {{dot1}} (Fashion)&lt;br /&gt;
* [[Court Goodwill]] {{dot1}} (Winter)&lt;br /&gt;
* [[Court Goodwill]] {{dot2}} (Summer)&lt;br /&gt;
{{dontshow|&lt;br /&gt;
{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Status|1&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Danger Sense|2}}&lt;br /&gt;
{{Has Merit|Athletics Dodge|1}}&lt;br /&gt;
{{Has Merit|Court Goodwill|2}}&lt;br /&gt;
{{Has Merit|Court Goodwill|1}}&lt;br /&gt;
{{Has Merit|Fighting Finesse|2}}&lt;br /&gt;
{{Has Merit|Dream Combat|2}}&lt;br /&gt;
{{Has Merit|Resources|3}}&lt;br /&gt;
{{Has Merit|Fast Reflexes|2}}&lt;br /&gt;
{{Has Merit|Harvest|1}}&lt;br /&gt;
{{Has Merit|Trained Observer|1}}&lt;br /&gt;
{{Has Merit|Fencing|2}}&lt;br /&gt;
{{Has Merit|Token|4}}&lt;br /&gt;
{{Has Merit|Fleet of Foot|3}}&lt;br /&gt;
{{Has Merit|Parkour|4}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Terri Nutkins&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Hedgespun|1}}&lt;br /&gt;
{{Has Merit|Hedgespun|2}}&lt;br /&gt;
{{Has Merit|Hollow|2}}&lt;br /&gt;
{{Has Merit|Hollow|5}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- This goes last and put the footer on the page; all user content should go ABOVE this --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Friend=Coco Tascioni, Laire, Rick Pereg&lt;br /&gt;
|Associate=Ava Campbell, Juno Mantiserra, Malcolm Green, Morgan Bellanar&lt;br /&gt;
|Crossover=Martha Villiers&lt;br /&gt;
}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Autumn&lt;br /&gt;
|Size=1&lt;br /&gt;
|Amenities=1&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=0&lt;br /&gt;
}}&lt;br /&gt;
{{#set:Friend To=Nightfall|Friend To=Marcus Evan}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Morgan_Bellanar</id>
		<title>Morgan Bellanar</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Morgan_Bellanar"/>
				<updated>2016-05-17T06:22:44Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Player&lt;br /&gt;
|forumid=1373&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2012/08/11&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Morgan Bellanar&lt;br /&gt;
|Court Title=Scrivener&lt;br /&gt;
|Player Name=Origins&lt;br /&gt;
|Presence Description=Mask Image: Ellen Page&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|pic2=No&lt;br /&gt;
|Appearance=Harmless&lt;br /&gt;
|Avatar=Ellen Page&lt;br /&gt;
|Quote=I'm n-n-not ssscary...the knives are.&lt;br /&gt;
}}&lt;br /&gt;
{{Lived In|Chicago|2011|2012}}&lt;br /&gt;
&lt;br /&gt;
Morgan was a member of a regional gymnastics team, she was doing quite well with it and had even managed to gain a scholarship for college out of her performance. Then she got abducted with her friends by privateers and suffered through her durance. That was all she remembered from before Arcadia. Unlike most Lost, she experienced her durance not alone but with one of her friends. They suffered through the Screaming Jungle together, helping each other in their numerous escape attempts. Morgan's friend did not survive but gave Morgan the chance to escape. &lt;br /&gt;
&lt;br /&gt;
The Beast had lost much of her memory from before Arcadia. Only her abduction and those involved remained clear in her head. She had no trails of memory to search for family, only those &amp;quot;friends&amp;quot; taken alongside her. She isn't even sure why she arrived back near Chicago, but started her search there. &lt;br /&gt;
&lt;br /&gt;
Chicago was an interesting experience for Morgan. She learned what she was, how the Courts worked, and even picked up a few things from the locals. She was also the butt of many a joke due to her gullibility and still almost feral mind. That helped her grow, though she was never grateful for the pranks. Morgan only Chicago Freehold members she has good things to say about are those that deal in information and other &amp;quot;business.&amp;quot; They treated her the same as they treated everyone else. Eventually she built up enough funds to buy an identity and found some leads to follow.&lt;br /&gt;
&lt;br /&gt;
Sacramento was supposed to be where one of her friends had been seen. But the trails were old and obscure, if not fully erased by the Four Seasons' ruination. Morgan still looks for leads but has new friends to worry over too.&lt;br /&gt;
&lt;br /&gt;
Morgan practices parkour and serves as a a courier, transporting things discretely for people in exchange for money. This often keeps her on rooftops and other high places, letting her see what is around her better to keep her calm. She also likes the noise of the city, it is never quiet. Her durance makes her equate quiet with terrible danger.&lt;br /&gt;
 &lt;br /&gt;
Morgan's actions at the 2012 Fall Coronation&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?20074 Autumn Coronation 2012]&amp;lt;/ref&amp;gt; have given her a poor impression among the members of the Freehold but she has been making up for it. The Sage Symposium in 2014 being a good example of that. At the 2014 Fallen fair Morgan was promoted to the title of Twilit Page. Her duties, as she understands them, is primarily serving the Lady Scrivener and welcoming new arrivals. She has since been promoted to Scrivener by the former Scrivener and new Autumn Queen Ava Campbell.&lt;br /&gt;
&lt;br /&gt;
She has recently taken up an interest in knife throwing and is good at it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Mask===&lt;br /&gt;
At around five feet Morgan is a wiry, athletic brown eyed brunette, and the fact that she practices parkour regularly shows in her lean muscles. She has no truly striking features that make her stand out in a crowd aside from a scar upon her back. Her face is friendly and open, better labeled trustworthy/guileless than anything else. She tends to wear street clothing that do not hinder her ability to use parkour, or she uses duct tape to fix it when the clothes do.&lt;br /&gt;
&lt;br /&gt;
===Mien===&lt;br /&gt;
The biggest change is to her skin: her face now has a black bandit mask (raccoon mask), her arms are coal black below the elbows, and her legs are the same below the knees. The rest of her skin has gained a grey tint and the hair around her ears keeps getting fluffy like a real raccoon's. Her fingers and toes end in claws at the last joint, but they look like that are made for climbing or digging, not fighting. Her eyes are far bigger then normal. Where some Beasts can radiate a sense of a dangerous wild animal, she doesn't.&lt;br /&gt;
&lt;br /&gt;
===Scar===&lt;br /&gt;
A result of a solo venture into the Hedge that could have ended up much worse. The scar begins at Morgan's right shoulder blade and ends just above her left hip. It is four thin lines that are evenly spaced, but the second from the top is less noticeable then the rest.&lt;br /&gt;
&lt;br /&gt;
===Mantle===&lt;br /&gt;
Dead brownish leaves sometimes simply appear in her wake.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
Morgan is based off a combination of her animal motif (raccoons), views of raccoons in some mythology (friendly and cute), and popular culture depictions of parkour. She prefers to be high up when possible, does not like the wilds, and will often try to observe a situation before taking action. An exception to this rule is when others need aid, as her instinct is to help. She often has a motor mouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the footer and goes last, enter information above this line --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Autumn Commons&lt;br /&gt;
|Size=0&lt;br /&gt;
|Amenities=0&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Ednas_Boarding_House</id>
		<title>Ednas Boarding House</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Ednas_Boarding_House"/>
				<updated>2016-05-17T06:17:19Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location&lt;br /&gt;
|Owner=Betony Rue Jasons&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Manager=Terri Nutkins&lt;br /&gt;
|Type=Hotel&lt;br /&gt;
|Established=2008/10/01&lt;br /&gt;
|Image=Ednas Boarding House.jpg&lt;br /&gt;
|Location=38.5827217°, -121.4850616°&lt;br /&gt;
}}&lt;br /&gt;
{{HR|This Location is for Changeling use only. }}&lt;br /&gt;
The large Victorian bulk of Edna's Boarding House awaits those in search of a room for rent in a rather unremarkable residential neighborhood. Surrounded by a tree-filled yard with a well-tended garden, the house actually looks rather warm and inviting in the daytime. However, there is always just the tiniest hint of something mysterious lurking behind it's cozy facade once the sun has set. Those familiar with local history will remember some of the details of the massacre that took place here a few years ago, when the owner, Edna Fritz, was found with twelve other bodies completely drained of their blood. In the gruesome aftermath of this horrible event, recent resident [[Betony Rue Jasons]] courageously took it upon herself to maintain the day-to-day operations of the boarding house, despite the fact that local authorities have never been able to solve the terrifying multiple homicide.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to Sacramento's Finest, the mass murders were committed by the rogue Scarecrow Minister, [[Peter Milford]] and his fetch(better known to members of the freehold as Skin'n'Bones and the Bogeyman), who were dealt with accordingly by the [[Tolltaker Knighthood]]. Ms. Jasons continues to run the Boarding House in honor of the deceased Mrs. Fritz, and has continued her tradition of hospitality by welcoming any members of the Lost community in need of food and shelter. As the [[Autumn]] Queen, Betony Rue has also established her walled Victorian garden hollow as a safe refuge for all members of the Court of Fear who have sworn themselves to the freehold. [[Streetwise Skill|Streetwise]] residents of Sacramento might have heard rumors that the Boarding House is the place to go if they can't be seen at the hospital. After all, real doctors will ask how you got those gunshot wounds...&lt;br /&gt;
&lt;br /&gt;
At the turn of Spring in 2016, Betony Rue and her fellow Sovereigns took their leave from the Freehold, leaving control to those who remained, who then voted for their respective Sovereigns. When [[Ava Campbell]] was chosen to be the Dread Lady of Autumn, [[Terri Nutkins]] offered to run Edna's as its manager during Betony Rue's absence.&lt;br /&gt;
&lt;br /&gt;
[[Image:Garden Hollow.jpg|Garden Hollow|x150px]]&lt;br /&gt;
&lt;br /&gt;
{{Show Hollow|Autumn Commons}}&lt;br /&gt;
&lt;br /&gt;
{{Geography}}[[Category:Locations]]{{#set:Location Type=Changeling}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Terri_Nutkins</id>
		<title>Terri Nutkins</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Terri_Nutkins"/>
				<updated>2016-05-17T06:17:02Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=996&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2009/06/25&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Terri Nutkins&lt;br /&gt;
|Court Title=Legate of Mists&lt;br /&gt;
|Player Name=Forn Clakes&lt;br /&gt;
|Entitlement=Bishopric of Blackbirds&lt;br /&gt;
|Presence Description=Friendly&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Truefriend&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2|Description=Petite &amp;amp; Cute}}&lt;br /&gt;
|Avatar=Nicola Roberts&lt;br /&gt;
|Quote=&amp;quot;Life is full of challenges; Ready to face yours?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Terri Nutkins is a [[Seemings#Beast|Beast]] of the Steepscrambler Kith with the fae mien of a red squirrel.  She is the former Dread Queen of the [[Autumn|Leaden Mirror]], having assumed the position after her [[Rick Pereg|husband]] left the Freehold on business.&lt;br /&gt;
&lt;br /&gt;
The changeling that was once called Lois Greene was born and raised in the city of Sacramento, a personal trainer and fitness fanatic with a feisty attitude.  Known for her hard classes and attitude of looking down on her clients that whined at breaking into a sweat, it was late one night that Lois had an argument with her boss, leaving in a huff.  Walking home through McKinley Park, she stumbled through a gate and became lost in the Briars.  That was until she saw a small bonsai tree in the distance.  Walking and walking, the tree getting no higher but instead she grew smaller with each step and in one blink of the eye, the bonsai stood before her and was miles and miles in height with her at the base in a dark, gloomy swamp and the lair of the Wyrm that Gnaws the Soul, one of the True Fae.&lt;br /&gt;
&lt;br /&gt;
Lois was used as a messenger to leap up and up the World Tree from branch to branch while avoiding the enemies of the Wyrm, especially the Eagle of the Sky, her own Keeper's rival at the pinnacle of the realm.  Eventually however, Lois grew to love her Keeper's rival and found a way out of Arcadia thorough the Eagle's wing.  She tore through the Hedge, finding bits of her own soul enroute, and stumbled back into Sacramento.  Heading for her work place, she found that she had been replaced by a fetch who was blonde where she had been turned red due to her Durance.  Taking the name Terri Nutkins, the Beast kept away from her fetch, afraid.  It was this fear that lead to the Court of Autumn.&lt;br /&gt;
&lt;br /&gt;
Thanks to her experience as a fitness instructor and personal trainer, Terri was made the Court's Twilit Page, a title she relished.  After spending many months away from the freehold, she returned when the mad Lost, Jacob Greenteeth killed his fetch's family and was involved in the battle with Greenteeth and a summoned water element within an apartment alongside [[Sam Barkley]] and Rick Pereg.  When Greenteeth escaped leaving Barkley in a terrible state, Rick and Terri found help from Kyle Franesco who healed the Wizened.  Not long after, the Autumn Court took control and Jacob Greenteeth was made the target of the Ash Run, while Rick and Terri began a relationship together, their first date being within the rose garden of McKinley Park, a place that still holds much love for the Beast.&lt;br /&gt;
&lt;br /&gt;
Since then, Terri has aided the freehold however she can but of late, she has grown tired of being a personal instructor, and the thought of constantly bumping into her fetch.  With a love of fashion, she has recently purchased the office space of Felice Investigations with the intention of converting it into a unisex fashion boutique. [[Rose Garden|Treetop Fashions]], as Terri has named her store, has survived its first year and allowed Terri to slowly reap the benefits of her own business. &lt;br /&gt;
&lt;br /&gt;
When Rick was finally named as Autumn Sovereign following [[HAL]]'s banishment from Sacramento, he named Terri as his Legate of Mists whilst she still held the title of Twilit Page, these twin duties given the single title of Harvest Envoy, a fitting role for the Steepscrambler.&lt;br /&gt;
&lt;br /&gt;
On the 24th day of September 2011, Terri and Rick swore an eternal heartsworn oath at a wedding ceremony in the Rose Garden of McKinley Park before their friends within the freehold. However, before the next Autumn Coronation, Rick informed Terri he was leaving the freehold on 'business', not informing her of the details of his departure, and at the Coronation itself, felt their Heartsworn Oath suddenly vanish. Initially fearing he had cheated on her, later she heard rumours that he had died somehow.&lt;br /&gt;
&lt;br /&gt;
Terri participated in the assault on Baron Fairweather's Dream Bastion.  When Mr. Bates and Spartan awoke immediately afterwards, she had vanished. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Terri had escaped the destruction of the Four Seasons, having been saved by Mr.Bates who opened one of the hotel's emergency Hedge Gates, pushing her through before the fires raged around them both, sacrificing himself to his queen. Alone in the Hedge, scarred both physically and mentally, Terri was captured by privateers, loathsome Changelings who profited from the lives of others. She was taken to the Fleshmarket and sold to none other than Salome, the owner of the vile goblin market. Angered at the destruction caused to her market by the dragon, Fairweather, Salome blamed Terri as a high-ranking representative of the Sacramento Freehold. As a way to be free once more, Terri agreed to a powerful pledge, where she had to bring Salome Fairweather's tongue, binding herself with a portion of her Wyrd. &lt;br /&gt;
&lt;br /&gt;
Able to travel from the Fleshmarket a free soul once more (kinda), Terri returned to her home, only to discover her estranged husband, Rick, not as dead as she thought. Shocked, it took some time to be able to act civilly with him again but soon enough, the magic of their love was still enough to bring them back together. Aiming to help the Freehold, Terri established herself once more with old friends and new acquaintances, all with the agenda of once again wearing the Autumn Crown. To do so, Terri enlisted the help of [[Coco Tascioni]] but within a year of returning, fate pulled her away over the Summer. Her fetch, Lois Greene, with whom Terri had a strained, distant relationship. The magic that was holding Lois together appeared to be fading and for three months, Terri stayed with her doppelganger until Lois finally died. When Terri returned to the Freehold, she wasn't the same woman and flitted in and out of the limelight. After another bout of business with the Bishopric of Blackbirds, Terri felt more rejuvenated and at ease with herself, confessed to her fellow members of the Leaden Mirror how she had expressed her Desire to be Sovereign once again during the Autumn Court's discussion as to whom should be their new King or Queen. When [[Ava Campbell]] was voted to be the Dread Lady, Terri was named as her Legate of Mists as well as offering her services to manage [[Ednas Boarding House]], a known refuge for Lost and under control of the Court of Fear. This new venture caused Terri to re-evaluate her talents as a dressmaker of mundane designs and she finally decided to close Treetop Fashions that was situated within [[Quicksilver Gate]], instead giving her the opportunity to focus on Edna's and crafting exquisite raiment for the Freehold.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Terri's Mask is that of a petite redhead who has a smile played eternally on her lips and an athletic grace from years of training. Her vibrant red hair has streaks of black running throughout from a dye and thanks to her connections, Terri is always wearing something quite fashionable. Her fae mien however, shows the Beast's true visage. A furry down of orange runs over her skin and her ears extend into furry tufts with a thick bushy tail extending behind her. Finally, blackbird feathers adorn her red hair.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* [[Token]] {{dot4}} (Vileshike Slingshot)&lt;br /&gt;
* [[Hedgespun]] {{dot2}} (Moonlight Dress)&lt;br /&gt;
* [[Hedgespun]] {{dot1}} (Seductive Gloves)&lt;br /&gt;
* [[New Identity]] {{dot2}} (Terri Nutkins)&lt;br /&gt;
* [[Allies]] {{dot2}} (Fashion)&lt;br /&gt;
* [[Status]] {{dot1}} (Fashion)&lt;br /&gt;
* [[Court Goodwill]] {{dot1}} (Winter)&lt;br /&gt;
* [[Court Goodwill]] {{dot2}} (Summer)&lt;br /&gt;
{{dontshow|&lt;br /&gt;
{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Status|1&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Danger Sense|2}}&lt;br /&gt;
{{Has Merit|Athletics Dodge|1}}&lt;br /&gt;
{{Has Merit|Court Goodwill|2}}&lt;br /&gt;
{{Has Merit|Court Goodwill|1}}&lt;br /&gt;
{{Has Merit|Fighting Finesse|2}}&lt;br /&gt;
{{Has Merit|Dream Combat|2}}&lt;br /&gt;
{{Has Merit|Resources|3}}&lt;br /&gt;
{{Has Merit|Fast Reflexes|2}}&lt;br /&gt;
{{Has Merit|Harvest|1}}&lt;br /&gt;
{{Has Merit|Trained Observer|1}}&lt;br /&gt;
{{Has Merit|Fencing|2}}&lt;br /&gt;
{{Has Merit|Token|4}}&lt;br /&gt;
{{Has Merit|Fleet of Foot|3}}&lt;br /&gt;
{{Has Merit|Parkour|4}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Terri Nutkins&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Hedgespun|1}}&lt;br /&gt;
{{Has Merit|Hedgespun|2}}&lt;br /&gt;
{{Has Merit|Hollow|2}}&lt;br /&gt;
{{Has Merit|Hollow|5}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- This goes last and put the footer on the page; all user content should go ABOVE this --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Acknowledges=Alex Rivers, Charles Goldwater, Daisy Wen, Helen Powers, Juno Mantiserra, Mhairi Ankaa, Nathan Griffin, Tally Benoit&lt;br /&gt;
|Recognizes=Milo Chernobog&lt;br /&gt;
|Values=Coco Tascioni, Daniel Leto, Malcolm Green, Morgan Bellanar, Rick Pereg&lt;br /&gt;
|Respects=Ramona Bohannon&lt;br /&gt;
|Admires=Ava Campbell, Laire, Lynn Mills&lt;br /&gt;
|Friend=Coco Tascioni, Laire, Rick Pereg&lt;br /&gt;
|Associate=Ava Campbell, Juno Mantiserra, Malcolm Green, Morgan Bellanar&lt;br /&gt;
|Crossover=Martha Villiers&lt;br /&gt;
}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Autumn Commons&lt;br /&gt;
|Size=1&lt;br /&gt;
|Amenities=1&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Terri_Nutkins</id>
		<title>Terri Nutkins</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Terri_Nutkins"/>
				<updated>2016-05-17T06:12:03Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=996&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2009/06/25&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Terri Nutkins&lt;br /&gt;
|Court Title=Legate of Mists&lt;br /&gt;
|Player Name=Forn Clakes&lt;br /&gt;
|Entitlement=Bishopric of Blackbirds&lt;br /&gt;
|Presence Description=Friendly&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Truefriend&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2|Description=Petite &amp;amp; Cute}}&lt;br /&gt;
|Avatar=Nicola Roberts&lt;br /&gt;
|Quote=&amp;quot;Life is full of challenges; Ready to face yours?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Terri Nutkins is a [[Seemings#Beast|Beast]] of the Steepscrambler Kith with the fae mien of a red squirrel.  She is the former Dread Queen of the [[Autumn|Leaden Mirror]], having assumed the position after her [[Rick Pereg|husband]] left the Freehold on business.&lt;br /&gt;
&lt;br /&gt;
The changeling that was once called Lois Greene was born and raised in the city of Sacramento, a personal trainer and fitness fanatic with a feisty attitude.  Known for her hard classes and attitude of looking down on her clients that whined at breaking into a sweat, it was late one night that Lois had an argument with her boss, leaving in a huff.  Walking home through McKinley Park, she stumbled through a gate and became lost in the Briars.  That was until she saw a small bonsai tree in the distance.  Walking and walking, the tree getting no higher but instead she grew smaller with each step and in one blink of the eye, the bonsai stood before her and was miles and miles in height with her at the base in a dark, gloomy swamp and the lair of the Wyrm that Gnaws the Soul, one of the True Fae.&lt;br /&gt;
&lt;br /&gt;
Lois was used as a messenger to leap up and up the World Tree from branch to branch while avoiding the enemies of the Wyrm, especially the Eagle of the Sky, her own Keeper's rival at the pinnacle of the realm.  Eventually however, Lois grew to love her Keeper's rival and found a way out of Arcadia thorough the Eagle's wing.  She tore through the Hedge, finding bits of her own soul enroute, and stumbled back into Sacramento.  Heading for her work place, she found that she had been replaced by a fetch who was blonde where she had been turned red due to her Durance.  Taking the name Terri Nutkins, the Beast kept away from her fetch, afraid.  It was this fear that lead to the Court of Autumn.&lt;br /&gt;
&lt;br /&gt;
Thanks to her experience as a fitness instructor and personal trainer, Terri was made the Court's Twilit Page, a title she relished.  After spending many months away from the freehold, she returned when the mad Lost, Jacob Greenteeth killed his fetch's family and was involved in the battle with Greenteeth and a summoned water element within an apartment alongside [[Sam Barkley]] and Rick Pereg.  When Greenteeth escaped leaving Barkley in a terrible state, Rick and Terri found help from Kyle Franesco who healed the Wizened.  Not long after, the Autumn Court took control and Jacob Greenteeth was made the target of the Ash Run, while Rick and Terri began a relationship together, their first date being within the rose garden of McKinley Park, a place that still holds much love for the Beast.&lt;br /&gt;
&lt;br /&gt;
Since then, Terri has aided the freehold however she can but of late, she has grown tired of being a personal instructor, and the thought of constantly bumping into her fetch.  With a love of fashion, she has recently purchased the office space of Felice Investigations with the intention of converting it into a unisex fashion boutique. [[Rose Garden|Treetop Fashions]], as Terri has named her store, has survived its first year and allowed Terri to slowly reap the benefits of her own business. &lt;br /&gt;
&lt;br /&gt;
When Rick was finally named as Autumn Sovereign following [[HAL]]'s banishment from Sacramento, he named Terri as his Legate of Mists whilst she still held the title of Twilit Page, these twin duties given the single title of Harvest Envoy, a fitting role for the Steepscrambler.&lt;br /&gt;
&lt;br /&gt;
On the 24th day of September 2011, Terri and Rick swore an eternal heartsworn oath at a wedding ceremony in the Rose Garden of McKinley Park before their friends within the freehold. However, before the next Autumn Coronation, Rick informed Terri he was leaving the freehold on 'business', not informing her of the details of his departure, and at the Coronation itself, felt their Heartsworn Oath suddenly vanish. Initially fearing he had cheated on her, later she heard rumours that he had died somehow.&lt;br /&gt;
&lt;br /&gt;
Terri participated in the assault on Baron Fairweather's Dream Bastion.  When Mr. Bates and Spartan awoke immediately afterwards, she had vanished. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Terri had escaped the destruction of the Four Seasons, having been saved by Mr.Bates who opened one of the hotel's emergency Hedge Gates, pushing her through before the fires raged around them both, sacrificing himself to his queen. Alone in the Hedge, scarred both physically and mentally, Terri was captured by privateers, loathsome Changelings who profited from the lives of others. She was taken to the Fleshmarket and sold to none other than Salome, the owner of the vile goblin market. Angered at the destruction caused to her market by the dragon, Fairweather, Salome blamed Terri as a high-ranking representative of the Sacramento Freehold. As a way to be free once more, Terri agreed to a powerful pledge, where she had to bring Salome Fairweather's tongue, binding herself with a portion of her Wyrd. &lt;br /&gt;
&lt;br /&gt;
Able to travel from the Fleshmarket a free soul once more (kinda), Terri returned to her home, only to discover her estranged husband, Rick, not as dead as she thought. Shocked, it took some time to be able to act civilly with him again but soon enough, the magic of their love was still enough to bring them back together. Aiming to help the Freehold, Terri established herself once more with old friends and new acquaintances, all with the agenda of once again wearing the Autumn Crown. To do so, Terri enlisted the help of [[Coco Tascioni]] but within a year of returning, fate pulled her away over the Summer. Her fetch, Lois Greene, with whom Terri had a strained, distant relationship. The magic that was holding Lois together appeared to be fading and for three months, Terri stayed with her doppelganger until Lois finally died. When Terri returned to the Freehold, she wasn't the same woman and flitted in and out of the limelight. After another bout of business with the Bishopric of Blackbirds, Terri felt more rejuvenated and at ease with herself, confessed to her fellow members of the Leaden Mirror how she had expressed her Desire to be Sovereign once again during the Autumn Court's discussion as to whom should be their new King or Queen. When [[Ava Campbell]] was voted to be the Dread Lady, Terri was named as her Legate of Mists as well as offering her services to manage [[Ednas Boarding House]], a known refuge for Lost and under control of the Court of Fear. This new venture caused Terri to re-evaluate her talents as a dressmaker of mundane designs and she finally decided to close Treetop Fashions that was situated within [[Quicksilver Gate]], instead giving her the opportunity to focus on Edna's and crafting exquisite raiment for the Freehold.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Terri's Mask is that of a petite redhead who has a smile played eternally on her lips and an athletic grace from years of training. Her vibrant red hair has streaks of black running throughout from a dye and thanks to her connections, Terri is always wearing something quite fashionable. Her fae mien however, shows the Beast's true visage. A furry down of orange runs over her skin and her ears extend into furry tufts with a thick bushy tail extending behind her. Finally, blackbird feathers adorn her red hair.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* [[Token]] {{dot4}} (Vileshike Slingshot)&lt;br /&gt;
* [[Hedgespun]] {{dot2}} (Moonlight Dress)&lt;br /&gt;
* [[Hedgespun]] {{dot1}} (Seductive Gloves)&lt;br /&gt;
* [[New Identity]] {{dot2}} (Terri Nutkins)&lt;br /&gt;
* [[Allies]] {{dot2}} (Fashion)&lt;br /&gt;
* [[Status]] {{dot1}} (Fashion)&lt;br /&gt;
* [[Court Goodwill]] {{dot1}} (Winter)&lt;br /&gt;
* [[Court Goodwill]] {{dot2}} (Summer)&lt;br /&gt;
{{dontshow|&lt;br /&gt;
{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Status|1&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Danger Sense|2}}&lt;br /&gt;
{{Has Merit|Athletics Dodge|1}}&lt;br /&gt;
{{Has Merit|Court Goodwill|2}}&lt;br /&gt;
{{Has Merit|Court Goodwill|1}}&lt;br /&gt;
{{Has Merit|Fighting Finesse|2}}&lt;br /&gt;
{{Has Merit|Dream Combat|2}}&lt;br /&gt;
{{Has Merit|Resources|3}}&lt;br /&gt;
{{Has Merit|Fast Reflexes|2}}&lt;br /&gt;
{{Has Merit|Harvest|1}}&lt;br /&gt;
{{Has Merit|Trained Observer|1}}&lt;br /&gt;
{{Has Merit|Fencing|2}}&lt;br /&gt;
{{Has Merit|Token|4}}&lt;br /&gt;
{{Has Merit|Fleet of Foot|3}}&lt;br /&gt;
{{Has Merit|Parkour|4}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Terri Nutkins&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Hedgespun|1}}&lt;br /&gt;
{{Has Merit|Hedgespun|2}}&lt;br /&gt;
{{Has Merit|Hollow|2}}&lt;br /&gt;
{{Has Merit|Hollow|5}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- This goes last and put the footer on the page; all user content should go ABOVE this --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Acknowledges=Alex Rivers, Charles Goldwater, Daisy Wen, Helen Powers, Juno Mantiserra, Mhairi Ankaa, Nathan Griffin, Tally Benoit&lt;br /&gt;
|Recognizes=Milo Chernobog&lt;br /&gt;
|Values=Coco Tascioni, Daniel Leto, Malcolm Green, Morgan Bellanar, Rick Pereg&lt;br /&gt;
|Respects=Ramona Bohannon&lt;br /&gt;
|Admires=Ava Campbell, Laire, Lynn Mills&lt;br /&gt;
|Friend=Coco Tascioni, Laire, Rick Pereg&lt;br /&gt;
|Associate=Ava Campbell, Juno Mantiserra, Malcolm Green, Morgan Bellanar&lt;br /&gt;
|Crossover=Martha Villiers&lt;br /&gt;
}}&lt;br /&gt;
{{Hollow&lt;br /&gt;
|Group=Ednas Boarding House&lt;br /&gt;
|Size=1&lt;br /&gt;
|Amenities=1&lt;br /&gt;
|Doors=0&lt;br /&gt;
|Wards=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Terri_Nutkins</id>
		<title>Terri Nutkins</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Terri_Nutkins"/>
				<updated>2016-05-16T15:22:25Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=996&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2009/06/25&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Terri Nutkins&lt;br /&gt;
|Court Title=Legate of Mists&lt;br /&gt;
|Player Name=Forn Clakes&lt;br /&gt;
|Entitlement=Bishopric of Blackbirds&lt;br /&gt;
|Presence Description=Friendly&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Truefriend&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2|Description=Petite &amp;amp; Cute}}&lt;br /&gt;
|Avatar=Nicola Roberts&lt;br /&gt;
|Quote=&amp;quot;Life is full of challenges; Ready to face yours?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Terri Nutkins is a [[Seemings#Beast|Beast]] of the Steepscrambler Kith with the fae mien of a red squirrel.  She is the former Dread Queen of the [[Autumn|Leaden Mirror]], having assumed the position after her [[Rick Pereg|husband]] left the Freehold on business.&lt;br /&gt;
&lt;br /&gt;
The changeling that was once called Lois Greene was born and raised in the city of Sacramento, a personal trainer and fitness fanatic with a feisty attitude.  Known for her hard classes and attitude of looking down on her clients that whined at breaking into a sweat, it was late one night that Lois had an argument with her boss, leaving in a huff.  Walking home through McKinley Park, she stumbled through a gate and became lost in the Briars.  That was until she saw a small bonsai tree in the distance.  Walking and walking, the tree getting no higher but instead she grew smaller with each step and in one blink of the eye, the bonsai stood before her and was miles and miles in height with her at the base in a dark, gloomy swamp and the lair of the Wyrm that Gnaws the Soul, one of the True Fae.&lt;br /&gt;
&lt;br /&gt;
Lois was used as a messenger to leap up and up the World Tree from branch to branch while avoiding the enemies of the Wyrm, especially the Eagle of the Sky, her own Keeper's rival at the pinnacle of the realm.  Eventually however, Lois grew to love her Keeper's rival and found a way out of Arcadia thorough the Eagle's wing.  She tore through the Hedge, finding bits of her own soul enroute, and stumbled back into Sacramento.  Heading for her work place, she found that she had been replaced by a fetch who was blonde where she had been turned red due to her Durance.  Taking the name Terri Nutkins, the Beast kept away from her fetch, afraid.  It was this fear that lead to the Court of Autumn.&lt;br /&gt;
&lt;br /&gt;
Thanks to her experience as a fitness instructor and personal trainer, Terri was made the Court's Twilit Page, a title she relished.  After spending many months away from the freehold, she returned when the mad Lost, Jacob Greenteeth killed his fetch's family and was involved in the battle with Greenteeth and a summoned water element within an apartment alongside [[Sam Barkley]] and Rick Pereg.  When Greenteeth escaped leaving Barkley in a terrible state, Rick and Terri found help from Kyle Franesco who healed the Wizened.  Not long after, the Autumn Court took control and Jacob Greenteeth was made the target of the Ash Run, while Rick and Terri began a relationship together, their first date being within the rose garden of McKinley Park, a place that still holds much love for the Beast.&lt;br /&gt;
&lt;br /&gt;
Since then, Terri has aided the freehold however she can but of late, she has grown tired of being a personal instructor, and the thought of constantly bumping into her fetch.  With a love of fashion, she has recently purchased the office space of Felice Investigations with the intention of converting it into a unisex fashion boutique. [[Rose Garden|Treetop Fashions]], as Terri has named her store, has survived its first year and allowed Terri to slowly reap the benefits of her own business. &lt;br /&gt;
&lt;br /&gt;
When Rick was finally named as Autumn Sovereign following [[HAL]]'s banishment from Sacramento, he named Terri as his Legate of Mists whilst she still held the title of Twilit Page, these twin duties given the single title of Harvest Envoy, a fitting role for the Steepscrambler.&lt;br /&gt;
&lt;br /&gt;
On the 24th day of September 2011, Terri and Rick swore an eternal heartsworn oath at a wedding ceremony in the Rose Garden of McKinley Park before their friends within the freehold. However, before the next Autumn Coronation, Rick informed Terri he was leaving the freehold on 'business', not informing her of the details of his departure, and at the Coronation itself, felt their Heartsworn Oath suddenly vanish. Initially fearing he had cheated on her, later she heard rumours that he had died somehow.&lt;br /&gt;
&lt;br /&gt;
Terri participated in the assault on Baron Fairweather's Dream Bastion.  When Mr. Bates and Spartan awoke immediately afterwards, she had vanished. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Terri had escaped the destruction of the Four Seasons, having been saved by Mr.Bates who opened one of the hotel's emergency Hedge Gates, pushing her through before the fires raged around them both, sacrificing himself to his queen. Alone in the Hedge, scarred both physically and mentally, Terri was captured by privateers, loathsome Changelings who profited from the lives of others. She was taken to the Fleshmarket and sold to none other than Salome, the owner of the vile goblin market. Angered at the destruction caused to her market by the dragon, Fairweather, Salome blamed Terri as a high-ranking representative of the Sacramento Freehold. As a way to be free once more, Terri agreed to a powerful pledge, where she had to bring Salome Fairweather's tongue, binding herself with a portion of her Wyrd. &lt;br /&gt;
&lt;br /&gt;
Able to travel from the Fleshmarket a free soul once more (kinda), Terri returned to her home, only to discover her estranged husband, Rick, not as dead as she thought. Shocked, it took some time to be able to act civilly with him again but soon enough, the magic of their love was still enough to bring them back together. Aiming to help the Freehold, Terri established herself once more with old friends and new acquaintances, all with the agenda of once again wearing the Autumn Crown. To do so, Terri enlisted the help of [[Coco Tascioni]] but within a year of returning, fate pulled her away over the Summer. Her fetch, Lois Greene, with whom Terri had a strained, distant relationship. The magic that was holding Lois together appeared to be fading and for three months, Terri stayed with her doppelganger until Lois finally died. When Terri returned to the Freehold, she wasn't the same woman and flitted in and out of the limelight. After another bout of business with the Bishopric of Blackbirds, Terri felt more rejuvenated and at ease with herself, confessed to her fellow members of the Leaden Mirror how she had expressed her Desire to be Sovereign once again during the Autumn Court's discussion as to whom should be their new King or Queen. When [[Ava Campbell]] was voted to be the Dread Lady, Terri was named as her Legate of Mists as well as offering her services to manage [[Ednas Boarding House]], a known refuge for Lost and under control of the Court of Fear. This new venture caused Terri to re-evaluate her talents as a dressmaker of mundane designs and she finally decided to close Treetop Fashions that was situated within [[Quicksilver Gate]], instead giving her the opportunity to focus on Edna's and crafting exquisite raiment for the Freehold.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Terri's Mask is that of a petite redhead who has a smile played eternally on her lips and an athletic grace from years of training. Her vibrant red hair has streaks of black running throughout from a dye and thanks to her connections, Terri is always wearing something quite fashionable. Her fae mien however, shows the Beast's true visage. A furry down of orange runs over her skin and her ears extend into furry tufts with a thick bushy tail extending behind her. Finally, blackbird feathers adorn her red hair.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* [[Token]] {{dot4}} (Vileshike Slingshot)&lt;br /&gt;
* [[Hedgespun]] {{dot2}} (Moonlight Dress)&lt;br /&gt;
* [[Hedgespun]] {{dot1}} (Seductive Gloves)&lt;br /&gt;
* [[New Identity]] {{dot2}} (Terri Nutkins)&lt;br /&gt;
* [[Allies]] {{dot2}} (Fashion)&lt;br /&gt;
* [[Status]] {{dot1}} (Fashion)&lt;br /&gt;
* [[Court Goodwill]] {{dot1}} (Winter)&lt;br /&gt;
* [[Court Goodwill]] {{dot2}} (Summer)&lt;br /&gt;
{{dontshow|&lt;br /&gt;
{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Status|1&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Danger Sense|2}}&lt;br /&gt;
{{Has Merit|Athletics Dodge|1}}&lt;br /&gt;
{{Has Merit|Court Goodwill|2}}&lt;br /&gt;
{{Has Merit|Court Goodwill|1}}&lt;br /&gt;
{{Has Merit|Fighting Finesse|2}}&lt;br /&gt;
{{Has Merit|Dream Combat|2}}&lt;br /&gt;
{{Has Merit|Resources|3}}&lt;br /&gt;
{{Has Merit|Fast Reflexes|2}}&lt;br /&gt;
{{Has Merit|Harvest|1}}&lt;br /&gt;
{{Has Merit|Trained Observer|1}}&lt;br /&gt;
{{Has Merit|Fencing|2}}&lt;br /&gt;
{{Has Merit|Token|4}}&lt;br /&gt;
{{Has Merit|Fleet of Foot|3}}&lt;br /&gt;
{{Has Merit|Parkour|4}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Terri Nutkins&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Hedgespun|1}}&lt;br /&gt;
{{Has Merit|Hedgespun|2}}&lt;br /&gt;
{{Has Merit|Hollow|2}}&lt;br /&gt;
{{Has Merit|Hollow|5}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- This goes last and put the footer on the page; all user content should go ABOVE this --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Acknowledges=Alex Rivers, Charles Goldwater, Daisy Wen, Helen Powers, Juno Mantiserra, Mhairi Ankaa, Nathan Griffin, Tally Benoit&lt;br /&gt;
|Recognizes=Milo Chernobog&lt;br /&gt;
|Values=Coco Tascioni, Daniel Leto, Malcolm Green, Morgan Bellanar, Rick Pereg&lt;br /&gt;
|Respects=Ramona Bohannon&lt;br /&gt;
|Admires=Ava Campbell, Laire, Lynn Mills&lt;br /&gt;
|Friend=Coco Tascioni, Laire, Rick Pereg&lt;br /&gt;
|Associate=Ava Campbell, Juno Mantiserra, Malcolm Green, Morgan Bellanar&lt;br /&gt;
|Crossover=Martha Villiers&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Terri_Nutkins</id>
		<title>Terri Nutkins</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Terri_Nutkins"/>
				<updated>2016-05-16T15:12:14Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=996&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2009/06/25&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Terri Nutkins&lt;br /&gt;
|Court Title=Legate of Mists&lt;br /&gt;
|Player Name=Forn Clakes&lt;br /&gt;
|Entitlement=Bishopric of Blackbirds&lt;br /&gt;
|Presence Description=Friendly&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Truefriend&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2|Description=Petite &amp;amp; Cute}}&lt;br /&gt;
|Avatar=Nicola Roberts&lt;br /&gt;
|Quote=Life is full of challenges. Ready to face yours?&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Terri Nutkins is a [[Seemings#Beast|Beast]] of the Steepscrambler Kith with the fae mien of a red squirrel.  She is the former Dread Queen of the [[Autumn|Leaden Mirror]], having assumed the position after her [[Rick Pereg|husband]] left the Freehold on business.&lt;br /&gt;
&lt;br /&gt;
The changeling that was once called Lois Greene was born and raised in the city of Sacramento, a personal trainer and fitness fanatic with a feisty attitude.  Known for her hard classes and attitude of looking down on her clients that whined at breaking into a sweat, it was late one night that Lois had an argument with her boss, leaving in a huff.  Walking home through McKinley Park, she stumbled through a gate and became lost in the Briars.  That was until she saw a small bonsai tree in the distance.  Walking and walking, the tree getting no higher but instead she grew smaller with each step and in one blink of the eye, the bonsai stood before her and was miles and miles in height with her at the base in a dark, gloomy swamp and the lair of the Wyrm that Gnaws the Soul, one of the True Fae.&lt;br /&gt;
&lt;br /&gt;
Lois was used as a messenger to leap up and up the World Tree from branch to branch while avoiding the enemies of the Wyrm, especially the Eagle of the Sky, her own Keeper's rival at the pinnacle of the realm.  Eventually however, Lois grew to love her Keeper's rival and found a way out of Arcadia thorough the Eagle's wing.  She tore through the Hedge, finding bits of her own soul enroute, and stumbled back into Sacramento.  Heading for her work place, she found that she had been replaced by a fetch who was blonde where she had been turned red due to her Durance.  Taking the name Terri Nutkins, the Beast kept away from her fetch, afraid.  It was this fear that lead to the Court of Autumn.&lt;br /&gt;
&lt;br /&gt;
Thanks to her experience as a fitness instructor and personal trainer, Terri was made the Court's Twilit Page, a title she relished.  After spending many months away from the freehold, she returned when the mad Lost, Jacob Greenteeth killed his fetch's family and was involved in the battle with Greenteeth and a summoned water element within an apartment alongside [[Sam Barkley]] and Rick Pereg.  When Greenteeth escaped leaving Barkley in a terrible state, Rick and Terri found help from Kyle Franesco who healed the Wizened.  Not long after, the Autumn Court took control and Jacob Greenteeth was made the target of the Ash Run, while Rick and Terri began a relationship together, their first date being within the rose garden of McKinley Park, a place that still holds much love for the Beast.&lt;br /&gt;
&lt;br /&gt;
Since then, Terri has aided the freehold however she can but of late, she has grown tired of being a personal instructor, and the thought of constantly bumping into her fetch.  With a love of fashion, she has recently purchased the office space of Felice Investigations with the intention of converting it into a unisex fashion boutique. [[Rose Garden|Treetop Fashions]], as Terri has named her store, has survived its first year and allowed Terri to slowly reap the benefits of her own business. &lt;br /&gt;
&lt;br /&gt;
When Rick was finally named as Autumn Sovereign following [[HAL]]'s banishment from Sacramento, he named Terri as his Legate of Mists whilst she still held the title of Twilit Page, these twin duties given the single title of Harvest Envoy, a fitting role for the Steepscrambler.&lt;br /&gt;
&lt;br /&gt;
On the 24th day of September 2011, Terri and Rick swore an eternal heartsworn oath at a wedding ceremony in the Rose Garden of McKinley Park before their friends within the freehold. However, before the next Autumn Coronation, Rick informed Terri he was leaving the freehold on 'business', not informing her of the details of his departure, and at the Coronation itself, felt their Heartsworn Oath suddenly vanish. Initially fearing he had cheated on her, later she heard rumours that he had died somehow.&lt;br /&gt;
&lt;br /&gt;
Terri participated in the assault on Baron Fairweather's Dream Bastion.  When Mr. Bates and Spartan awoke immediately afterwards, she had vanished. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Terri had escaped the destruction of the Four Seasons, having been saved by Mr.Bates who opened one of the hotel's emergency Hedge Gates, pushing her through before the fires raged around them both, sacrificing himself to his queen. Alone in the Hedge, scarred both physically and mentally, Terri was captured by privateers, loathsome Changelings who profited from the lives of others. She was taken to the Fleshmarket and sold to none other than Salome, the owner of the vile goblin market. Angered at the destruction caused to her market by the dragon, Fairweather, Salome blamed Terri as a high-ranking representative of the Sacramento Freehold. As a way to be free once more, Terri agreed to a powerful pledge, where she had to bring Salome Fairweather's tongue, binding herself with a portion of her Wyrd. &lt;br /&gt;
&lt;br /&gt;
Able to travel from the Fleshmarket a free soul once more (kinda), Terri returned to her home, only to discover her estranged husband, Rick, not as dead as she thought. Shocked, it took some time to be able to act civilly with him again but soon enough, the magic of their love was still enough to bring them back together. Aiming to help the Freehold, Terri established herself once more with old friends and new acquaintances, all with the agenda of once again wearing the Autumn Crown. To do so, Terri enlisted the help of [[Coco Tascioni]] but within a year of returning, fate pulled her away over the Summer. Her fetch, Lois Greene, with whom Terri had a strained, distant relationship. The magic that was holding Lois together appeared to be fading and for three months, Terri stayed with her doppelganger until Lois finally died. When Terri returned to the Freehold, she wasn't the same woman and flitted in and out of the limelight. After another bout of business with the Bishopric of Blackbirds, Terri felt more rejuvenated and at ease with herself, confessed to her fellow members of the Leaden Mirror how she had expressed her Desire to be Sovereign once again during the Autumn Court's discussion as to whom should be their new King or Queen. When [[Ava Campbell]] was voted to be the Dread Lady, Terri was named as her Legate of Mists as well as offering her services to manage [[Ednas Boarding House]], a known refuge for Lost and under control of the Court of Fear. This new venture caused Terri to re-evaluate her talents as a dressmaker of mundane designs and she finally decided to close Treetop Fashions that was situated within [[Quicksilver Gate]], instead giving her the opportunity to focus on Edna's and crafting exquisite raiment for the Freehold.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Terri's Mask is that of a petite redhead who has a smile played eternally on her lips and an athletic grace from years of training. Her vibrant red hair has streaks of black running throughout from a dye and thanks to her connections, Terri is always wearing something quite fashionable. Her fae mien however, shows the Beast's true visage. A furry down of orange runs over her skin and her ears extend into furry tufts with a thick bushy tail extending behind her. Finally, blackbird feathers adorn her red hair.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Status|1&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Danger Sense|2}}&lt;br /&gt;
{{Has Merit|Athletics Dodge|1}}&lt;br /&gt;
{{Has Merit|Court Goodwill|2}}&lt;br /&gt;
{{Has Merit|Court Goodwill|1}}&lt;br /&gt;
{{Has Merit|Fighting Finesse|2}}&lt;br /&gt;
{{Has Merit|Dream Combat|2}}&lt;br /&gt;
{{Has Merit|Resources|3}}&lt;br /&gt;
{{Has Merit|Fast Reflexes|2}}&lt;br /&gt;
{{Has Merit|Harvest|1}}&lt;br /&gt;
{{Has Merit|Trained Observer|1}}&lt;br /&gt;
{{Has Merit|Fencing|2}}&lt;br /&gt;
{{Has Merit|Token|4}}&lt;br /&gt;
{{Has Merit|Fleet of Foot|3}}&lt;br /&gt;
{{Has Merit|Parkour|4}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Terri Nutkins&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Hedgespun|1}}&lt;br /&gt;
{{Has Merit|Hedgespun|2}}&lt;br /&gt;
{{Has Merit|Hollow|2}}&lt;br /&gt;
{{Has Merit|Hollow|5}}&lt;br /&gt;
&amp;lt;!-- This goes last and put the footer on the page; all user content should go ABOVE this --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Acknowledges=Alex Rivers, Charles Goldwater, Daisy Wen, Helen Powers, Juno Mantiserra, Mhairi Ankaa, Nathan Griffin, Tally Benoit&lt;br /&gt;
|Recognizes=Milo Chernobog&lt;br /&gt;
|Values=Coco Tascioni, Daniel Leto, Malcolm Green, Morgan Bellanar, Rick Pereg&lt;br /&gt;
|Respects=Ramona Bohannon&lt;br /&gt;
|Admires=Ava Campbell, Laire, Lynn Mills&lt;br /&gt;
|Friend=Coco Tascioni, Laire, Rick Pereg&lt;br /&gt;
|Associate=Ava Campbell, Juno Mantiserra, Malcolm Green, Morgan Bellanar&lt;br /&gt;
|Crossover=Martha Villiers&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Terri_Nutkins</id>
		<title>Terri Nutkins</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Terri_Nutkins"/>
				<updated>2016-05-15T18:46:42Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=996&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2009/06/25&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Terri Nutkins&lt;br /&gt;
|Court Title=Legate of Mists&lt;br /&gt;
|Player Name=Forn Clakes&lt;br /&gt;
|Entitlement=Bishopric of Blackbirds&lt;br /&gt;
|Presence Description=Friendly&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Truefriend&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2|Description=Petite &amp;amp; Cute}}&lt;br /&gt;
|Avatar=Nicola Roberts&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Terri Nutkins is a [[Seemings#Beast|Beast]] of the Steepscrambler Kith with the fae mien of a red squirrel.  She is the former Dread Queen of the [[Autumn|Leaden Mirror]], having assumed the position after her [[Rick Pereg|husband]] left the Freehold on business.&lt;br /&gt;
&lt;br /&gt;
The changeling that was once called Lois Greene was born and raised in the city of Sacramento, a personal trainer and fitness fanatic with a feisty attitude.  Known for her hard classes and attitude of looking down on her clients that whined at breaking into a sweat, it was late one night that Lois had an argument with her boss, leaving in a huff.  Walking home through McKinley Park, she stumbled through a gate and became lost in the Briars.  That was until she saw a small bonsai tree in the distance.  Walking and walking, the tree getting no higher but instead she grew smaller with each step and in one blink of the eye, the bonsai stood before her and was miles and miles in height with her at the base in a dark, gloomy swamp and the lair of the Wyrm that Gnaws the Soul, one of the True Fae.&lt;br /&gt;
&lt;br /&gt;
Lois was used as a messenger to leap up and up the World Tree from branch to branch while avoiding the enemies of the Wyrm, especially the Eagle of the Sky, her own Keeper's rival at the pinnacle of the realm.  Eventually however, Lois grew to love her Keeper's rival and found a way out of Arcadia thorough the Eagle's wing.  She tore through the Hedge, finding bits of her own soul enroute, and stumbled back into Sacramento.  Heading for her work place, she found that she had been replaced by a fetch who was blonde where she had been turned red due to her Durance.  Taking the name Terri Nutkins, the Beast kept away from her fetch, afraid.  It was this fear that lead to the Court of Autumn.&lt;br /&gt;
&lt;br /&gt;
Thanks to her experience as a fitness instructor and personal trainer, Terri was made the Court's Twilit Page, a title she relished.  After spending many months away from the freehold, she returned when the mad Lost, Jacob Greenteeth killed his fetch's family and was involved in the battle with Greenteeth and a summoned water element within an apartment alongside [[Sam Barkley]] and Rick Pereg.  When Greenteeth escaped leaving Barkley in a terrible state, Rick and Terri found help from Kyle Franesco who healed the Wizened.  Not long after, the Autumn Court took control and Jacob Greenteeth was made the target of the Ash Run, while Rick and Terri began a relationship together, their first date being within the rose garden of McKinley Park, a place that still holds much love for the Beast.&lt;br /&gt;
&lt;br /&gt;
Since then, Terri has aided the freehold however she can but of late, she has grown tired of being a personal instructor, and the thought of constantly bumping into her fetch.  With a love of fashion, she has recently purchased the office space of Felice Investigations with the intention of converting it into a unisex fashion boutique. [[Rose Garden|Treetop Fashions]], as Terri has named her store, has survived its first year and allowed Terri to slowly reap the benefits of her own business. &lt;br /&gt;
&lt;br /&gt;
When Rick was finally named as Autumn Sovereign following [[HAL]]'s banishment from Sacramento, he named Terri as his Legate of Mists whilst she still held the title of Twilit Page, these twin duties given the single title of Harvest Envoy, a fitting role for the Steepscrambler.&lt;br /&gt;
&lt;br /&gt;
On the 24th day of September 2011, Terri and Rick swore an eternal heartsworn oath at a wedding ceremony in the Rose Garden of McKinley Park before their friends within the freehold. However, before the next Autumn Coronation, Rick informed Terri he was leaving the freehold on 'business', not informing her of the details of his departure, and at the Coronation itself, felt their Heartsworn Oath suddenly vanish. Initially fearing he had cheated on her, later she heard rumours that he had died somehow.&lt;br /&gt;
&lt;br /&gt;
Terri participated in the assault on Baron Fairweather's Dream Bastion.  When Mr. Bates and Spartan awoke immediately afterwards, she had vanished. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Terri had escaped the destruction of the Four Seasons, having been saved by Mr.Bates who opened one of the hotel's emergency Hedge Gates, pushing her through before the fires raged around them both, sacrificing himself to his queen. Alone in the Hedge, scarred both physically and mentally, Terri was captured by privateers, loathsome Changelings who profited from the lives of others. She was taken to the Fleshmarket and sold to none other than Salome, the owner of the vile goblin market. Angered at the destruction caused to her market by the dragon, Fairweather, Salome blamed Terri as a high-ranking representative of the Sacramento Freehold. As a way to be free once more, Terri agreed to a powerful pledge, where she had to bring Salome Fairweather's tongue, binding herself with a portion of her Wyrd. &lt;br /&gt;
&lt;br /&gt;
Able to travel from the Fleshmarket a free soul once more (kinda), Terri returned to her home, only to discover her estranged husband, Rick, not as dead as she thought. Shocked, it took some time to be able to act civilly with him again but soon enough, the magic of their love was still enough to bring them back together. Aiming to help the Freehold, Terri established herself once more with old friends and new acquaintances, all with the agenda of once again wearing the Autumn Crown. To do so, Terri enlisted the help of [[Coco Tascioni]] but within a year of returning, fate pulled her away over the Summer. Her fetch, Lois Greene, with whom Terri had a strained, distant relationship. The magic that was holding Lois together appeared to be fading and for three months, Terri stayed with her doppelganger until Lois finally died. When Terri returned to the Freehold, she wasn't the same woman and flitted in and out of the limelight. After another bout of business with the Bishopric of Blackbirds, Terri felt more rejuvenated and at ease with herself, confessed to her fellow members of the Leaden Mirror how she had expressed her Desire to be Sovereign once again during the Autumn Court's discussion as to whom should be their new King or Queen. When [[Ava Campbell]] was voted to be the Dread Lady, Terri was named as her Legate of Mists as well as offering her services to manage [[Ednas Boarding House]], a known refuge for Lost and under control of the Court of Fear. This new venture caused Terri to re-evaluate her talents as a dressmaker of mundane designs and she finally decided to close Treetop Fashions that was situated within [[Quicksilver Gate]], instead giving her the opportunity to focus on Edna's and crafting exquisite raiment for the Freehold.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Terri's Mask is that of a petite redhead who has a smile played eternally on her lips and an athletic grace from years of training. Her vibrant red hair has streaks of black running throughout from a dye and thanks to her connections, Terri is always wearing something quite fashionable. Her fae mien however, shows the Beast's true visage. A furry down of orange runs over her skin and her ears extend into furry tufts with a thick bushy tail extending behind her. Finally, blackbird feathers adorn her red hair.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Status|1&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Danger Sense|2}}&lt;br /&gt;
{{Has Merit|Athletics Dodge|1}}&lt;br /&gt;
{{Has Merit|Court Goodwill|2}}&lt;br /&gt;
{{Has Merit|Court Goodwill|1}}&lt;br /&gt;
{{Has Merit|Fighting Finesse|2}}&lt;br /&gt;
{{Has Merit|Dream Combat|2}}&lt;br /&gt;
{{Has Merit|Resources|3}}&lt;br /&gt;
{{Has Merit|Fast Reflexes|2}}&lt;br /&gt;
{{Has Merit|Harvest|1}}&lt;br /&gt;
{{Has Merit|Trained Observer|1}}&lt;br /&gt;
{{Has Merit|Fencing|2}}&lt;br /&gt;
{{Has Merit|Token|4}}&lt;br /&gt;
{{Has Merit|Fleet of Foot|3}}&lt;br /&gt;
{{Has Merit|Parkour|4}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Terri Nutkins&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Hedgespun|1}}&lt;br /&gt;
{{Has Merit|Hedgespun|2}}&lt;br /&gt;
{{Has Merit|Hollow|2}}&lt;br /&gt;
{{Has Merit|Hollow|5}}&lt;br /&gt;
&amp;lt;!-- This goes last and put the footer on the page; all user content should go ABOVE this --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Acknowledges=Alex Rivers, Charles Goldwater, Daisy Wen, Helen Powers, Juno Mantiserra, Mhairi Ankaa, Nathan Griffin, Tally Benoit&lt;br /&gt;
|Recognizes=Milo Chernobog&lt;br /&gt;
|Values=Coco Tascioni, Daniel Leto, Malcolm Green, Morgan Bellanar, Rick Pereg&lt;br /&gt;
|Respects=Ramona Bohannon&lt;br /&gt;
|Admires=Ava Campbell, Laire, Lynn Mills&lt;br /&gt;
|Friend=Coco Tascioni, Laire, Rick Pereg, Nightfall, Marcus Evan&lt;br /&gt;
|Associate=Ava Campbell, Juno Mantiserra, Malcolm Green, Morgan Bellanar&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Terri_Nutkins</id>
		<title>Terri Nutkins</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Terri_Nutkins"/>
				<updated>2016-05-15T17:58:34Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=996&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2009/06/25&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Terri Nutkins&lt;br /&gt;
|Court Title=Legate of Mists&lt;br /&gt;
|Player Name=Forn Clakes&lt;br /&gt;
|Entitlement=Bishopric of Blackbirds&lt;br /&gt;
|Presence Description=Friendly&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Truefriend&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2|Description=Petite &amp;amp; Cute}}&lt;br /&gt;
|Avatar=Nicola Roberts&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Terri Nutkins is a [[Seemings#Beast|Beast]] of the Steepscrambler Kith with the fae mien of a red squirrel.  She is the former Dread Queen of the [[Autumn|Leaden Mirror]], having assumed the position after her [[Rick Pereg|husband]] left the Freehold on business.&lt;br /&gt;
&lt;br /&gt;
The changeling that was once called Lois Greene was born and raised in the city of Sacramento, a personal trainer and fitness fanatic with a feisty attitude.  Known for her hard classes and attitude of looking down on her clients that whined at breaking into a sweat, it was late one night that Lois had an argument with her boss, leaving in a huff.  Walking home through McKinley Park, she stumbled through a gate and became lost in the Briars.  That was until she saw a small bonsai tree in the distance.  Walking and walking, the tree getting no higher but instead she grew smaller with each step and in one blink of the eye, the bonsai stood before her and was miles and miles in height with her at the base in a dark, gloomy swamp and the lair of the Wyrm that Gnaws the Soul, one of the True Fae.&lt;br /&gt;
&lt;br /&gt;
Lois was used as a messenger to leap up and up the World Tree from branch to branch while avoiding the enemies of the Wyrm, especially the Eagle of the Sky, her own Keeper's rival at the pinnacle of the realm.  Eventually however, Lois grew to love her Keeper's rival and found a way out of Arcadia thorough the Eagle's wing.  She tore through the Hedge, finding bits of her own soul enroute, and stumbled back into Sacramento.  Heading for her work place, she found that she had been replaced by a fetch who was blonde where she had been turned red due to her Durance.  Taking the name Terri Nutkins, the Beast kept away from her fetch, afraid.  It was this fear that lead to the Court of Autumn.&lt;br /&gt;
&lt;br /&gt;
Thanks to her experience as a fitness instructor and personal trainer, Terri was made the Court's Twilit Page, a title she relished.  After spending many months away from the freehold, she returned when the mad Lost, Jacob Greenteeth killed his fetch's family and was involved in the battle with Greenteeth and a summoned water element within an apartment alongside [[Sam Barkley]] and Rick Pereg.  When Greenteeth escaped leaving Barkley in a terrible state, Rick and Terri found help from Kyle Franesco who healed the Wizened.  Not long after, the Autumn Court took control and Jacob Greenteeth was made the target of the Ash Run, while Rick and Terri began a relationship together, their first date being within the rose garden of McKinley Park, a place that still holds much love for the Beast.&lt;br /&gt;
&lt;br /&gt;
Since then, Terri has aided the freehold however she can but of late, she has grown tired of being a personal instructor, and the thought of constantly bumping into her fetch.  With a love of fashion, she has recently purchased the office space of Felice Investigations with the intention of converting it into a unisex fashion boutique. [[Rose Garden|Treetop Fashions]], as Terri has named her store, has survived its first year and allowed Terri to slowly reap the benefits of her own business. &lt;br /&gt;
&lt;br /&gt;
When Rick was finally named as Autumn Sovereign following [[HAL]]'s banishment from Sacramento, he named Terri as his Legate of Mists whilst she still held the title of Twilit Page, these twin duties given the single title of Harvest Envoy, a fitting role for the Steepscrambler.&lt;br /&gt;
&lt;br /&gt;
On the 24th day of September 2011, Terri and Rick swore an eternal heartsworn oath at a wedding ceremony in the Rose Garden of McKinley Park before their friends within the freehold. However, before the next Autumn Coronation, Rick informed Terri he was leaving the freehold on 'business', not informing her of the details of his departure, and at the Coronation itself, felt their Heartsworn Oath suddenly vanish. Initially fearing he had cheated on her, later she heard rumours that he had died somehow.&lt;br /&gt;
&lt;br /&gt;
Terri participated in the assault on Baron Fairweather's Dream Bastion.  When Mr. Bates and Spartan awoke immediately afterwards, she had vanished. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Terri had escaped the destruction of the Four Seasons, having been saved by Mr.Bates who opened one of the hotel's emergency Hedge Gates, pushing her through before the fires raged around them both, sacrificing himself to his queen. Alone in the Hedge, scarred both physically and mentally, Terri was captured by privateers, loathsome Changelings who profited from the lives of others. She was taken to the Fleshmarket and sold to none other than Salome, the owner of the vile goblin market. Angered at the destruction caused to her market by the dragon, Fairweather, Salome blamed Terri as a high-ranking representative of the Sacramento Freehold. As a way to be free once more, Terri agreed to a powerful pledge, where she had to bring Salome Fairweather's tongue, binding herself with a portion of her Wyrd. &lt;br /&gt;
&lt;br /&gt;
Able to travel from the Fleshmarket a free soul once more (kinda), Terri returned to her home, only to discover her estranged husband, Rick, not as dead as she thought. Shocked, it took some time to be able to act civilly with him again but soon enough, the magic of their love was still enough to bring them back together. Aiming to help the Freehold, Terri established herself once more with old friends and new acquaintances, all with the agenda of once again wearing the Autumn Crown. To do so, Terri enlisted the help of [[Coco Tascioni]] but within a year of returning, fate pulled her away over the Summer. Her fetch, Lois Greene, with whom Terri had a strained, distant relationship. The magic that was holding Lois together appeared to be fading and for three months, Terri stayed with her doppelganger until Lois finally died. When Terri returned to the Freehold, she wasn't the same woman and flitted in and out of the limelight. After another bout of business with the Bishopric of Blackbirds, Terri felt more rejuvenated and at ease with herself, confessed to her fellow members of the Leaden Mirror how she had expressed her Desire to be Sovereign once again during the Autumn Court's discussion as to whom should be their new King or Queen. When [[Ava Campbell]] was voted to be the Dread Lady, Terri was named as her Legate of Mists as well as offering her services to manage [[Ednas Boarding House]], a known refuge for Lost and under control of the Court of Fear. This new venture caused Terri to re-evaluate her talents as a dressmaker of mundane designs and she finally decided to close Treetop Fashions that was situated within [[Quicksilver Gate]], instead giving her the opportunity to focus on Edna's and crafting exquisite raiment for the Freehold.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Terri's Mask is that of a petite redhead who has a smile played eternally on her lips and an athletic grace from years of training. Her vibrant red hair has streaks of black running throughout from a dye and thanks to her connections, Terri is always wearing something quite fashionable. Her fae mien however, shows the Beast's true visage. A furry down of orange runs over her skin and her ears extend into furry tufts with a thick bushy tail extending behind her. Finally, blackbird feathers adorn her red hair.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
{{Has Merit|Allies|2|Sphere=Fashion}}&lt;br /&gt;
{{Has Merit|Status|1|Sphere=Fashion}}&lt;br /&gt;
{{Has Merit|Danger Sense|2}}&lt;br /&gt;
{{Has Merit|Athletics Dodge|1}}&lt;br /&gt;
{{Has Merit|Court Goodwill|2}}&lt;br /&gt;
{{Has Merit|Court Goodwill|1}}&lt;br /&gt;
{{Has Merit|Fighting Finesse|2}}&lt;br /&gt;
{{Has Merit|Dream Combat|2}}&lt;br /&gt;
{{Has Merit|Resources|3}}&lt;br /&gt;
{{Has Merit|Fast Reflexes|2}}&lt;br /&gt;
{{Has Merit|Harvest|1}}&lt;br /&gt;
{{Has Merit|Trained Observer|1}}&lt;br /&gt;
{{Has Merit|Fencing|2}}&lt;br /&gt;
{{Has Merit|Token|4}}&lt;br /&gt;
{{Has Merit|Fleet of Foot|3}}&lt;br /&gt;
{{Has Merit|Parkour|4}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Terri Nutkins&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Hedgespun|1}}&lt;br /&gt;
{{Has Merit|Hedgespun|2}}&lt;br /&gt;
{{Has Merit|Hollow|2}}&lt;br /&gt;
{{Has Merit|Hollow|5}}&lt;br /&gt;
&amp;lt;!-- This goes last and put the footer on the page; all user content should go ABOVE this --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Acknowledges=Alex Rivers, Charles Goldwater, Daisy Wen, Helen Powers, Juno Mantiserra, Mhairi Ankaa, Nathan Griffin, Tally Benoit&lt;br /&gt;
|Recognizes=Milo Chernobog&lt;br /&gt;
|Values=Coco Tascioni, Daniel Leto, Malcolm Green, Morgan Bellanar, Rick Pereg&lt;br /&gt;
|Respects=Ramona Bohannon&lt;br /&gt;
|Admires=Ava Campbell, Laire, Lynn Mills&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Terri_Nutkins</id>
		<title>Terri Nutkins</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Terri_Nutkins"/>
				<updated>2016-05-15T07:00:19Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=996&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2009/06/25&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Terri Nutkins&lt;br /&gt;
|Court Title=Legate of Mists&lt;br /&gt;
|Player Name=Forn Clakes&lt;br /&gt;
|Entitlement=Bishopric of Blackbirds&lt;br /&gt;
|Presence Description=Friendly&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Truefriend&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2|Description=Petite &amp;amp; Cute}}&lt;br /&gt;
|Avatar=Nicola Roberts&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Terri Nutkins is a [[Seemings#Beast|Beast]] of the Steepscrambler Kith with the fae mien of a red squirrel.  She is the former Dread Queen of the [[Autumn|Leaden Mirror]], having assumed the position after her [[Rick Pereg|husband]] left the Freehold on business.&lt;br /&gt;
&lt;br /&gt;
The changeling that was once called Lois Greene was born and raised in the city of Sacramento, a personal trainer and fitness fanatic with a feisty attitude.  Known for her hard classes and attitude of looking down on her clients that whined at breaking into a sweat, it was late one night that Lois had an argument with her boss, leaving in a huff.  Walking home through McKinley Park, she stumbled through a gate and became lost in the Briars.  That was until she saw a small bonsai tree in the distance.  Walking and walking, the tree getting no higher but instead she grew smaller with each step and in one blink of the eye, the bonsai stood before her and was miles and miles in height with her at the base in a dark, gloomy swamp and the lair of the Wyrm that Gnaws the Soul, one of the True Fae.&lt;br /&gt;
&lt;br /&gt;
Lois was used as a messenger to leap up and up the World Tree from branch to branch while avoiding the enemies of the Wyrm, especially the Eagle of the Sky, her own Keeper's rival at the pinnacle of the realm.  Eventually however, Lois grew to love her Keeper's rival and found a way out of Arcadia thorough the Eagle's wing.  She tore through the Hedge, finding bits of her own soul enroute, and stumbled back into Sacramento.  Heading for her work place, she found that she had been replaced by a fetch who was blonde where she had been turned red due to her Durance.  Taking the name Terri Nutkins, the Beast kept away from her fetch, afraid.  It was this fear that lead to the Court of Autumn.&lt;br /&gt;
&lt;br /&gt;
Thanks to her experience as a fitness instructor and personal trainer, Terri was made the Court's Twilit Page, a title she relished.  After spending many months away from the freehold, she returned when the mad Lost, Jacob Greenteeth killed his fetch's family and was involved in the battle with Greenteeth and a summoned water element within an apartment alongside [[Sam Barkley]] and Rick Pereg.  When Greenteeth escaped leaving Barkley in a terrible state, Rick and Terri found help from Kyle Franesco who healed the Wizened.  Not long after, the Autumn Court took control and Jacob Greenteeth was made the target of the Ash Run, while Rick and Terri began a relationship together, their first date being within the rose garden of McKinley Park, a place that still holds much love for the Beast.&lt;br /&gt;
&lt;br /&gt;
Since then, Terri has aided the freehold however she can but of late, she has grown tired of being a personal instructor, and the thought of constantly bumping into her fetch.  With a love of fashion, she has recently purchased the office space of Felice Investigations with the intention of converting it into a unisex fashion boutique. [[Rose Garden|Treetop Fashions]], as Terri has named her store, has survived its first year and allowed Terri to slowly reap the benefits of her own business. &lt;br /&gt;
&lt;br /&gt;
When Rick was finally named as Autumn Sovereign following [[HAL]]'s banishment from Sacramento, he named Terri as his Legate of Mists whilst she still held the title of Twilit Page, these twin duties given the single title of Harvest Envoy, a fitting role for the Steepscrambler.&lt;br /&gt;
&lt;br /&gt;
On the 24th day of September 2011, Terri and Rick swore an eternal heartsworn oath at a wedding ceremony in the Rose Garden of McKinley Park before their friends within the freehold. However, before the next Autumn Coronation, Rick informed Terri he was leaving the freehold on 'business', not informing her of the details of his departure, and at the Coronation itself, felt their Heartsworn Oath suddenly vanish. Initially fearing he had cheated on her, later she heard rumours that he had died somehow.&lt;br /&gt;
&lt;br /&gt;
Terri participated in the assault on Baron Fairweather's Dream Bastion.  When Mr. Bates and Spartan awoke immediately afterwards, she had vanished. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Terri had escaped the destruction of the Four Seasons, having been saved by Mr.Bates who opened one of the hotel's emergency Hedge Gates, pushing her through before the fires raged around them both, sacrificing himself to his queen. Alone in the Hedge, scarred both physically and mentally, Terri was captured by privateers, loathsome Changelings who profited from the lives of others. She was taken to the Fleshmarket and sold to none other than Salome, the owner of the vile goblin market. Angered at the destruction caused to her market by the dragon, Fairweather, Salome blamed Terri as a high-ranking representative of the Sacramento Freehold. As a way to be free once more, Terri agreed to a powerful pledge, where she had to bring Salome Fairweather's tongue, binding herself with a portion of her Wyrd. &lt;br /&gt;
&lt;br /&gt;
Able to travel from the Fleshmarket a free soul once more (kinda), Terri returned to her home, only to discover her estranged husband, Rick, not as dead as she thought. Shocked, it took some time to be able to act civilly with him again but soon enough, the magic of their love was still enough to bring them back together. Aiming to help the Freehold, Terri established herself once more with old friends and new acquaintances, all with the agenda of once again wearing the Autumn Crown. To do so, Terri enlisted the help of [[Coco Tascioni]] but within a year of returning, fate pulled her away over the Summer. Her fetch, Lois Greene, with whom Terri had a strained, distant relationship. The magic that was holding Lois together appeared to be fading and for three months, Terri stayed with her doppelganger until Lois finally died. When Terri returned to the Freehold, she wasn't the same woman and flitted in and out of the limelight. After another bout of business with the Bishopric of Blackbirds, Terri felt more rejuvenated and at ease with herself, confessed to her fellow members of the Leaden Mirror how she had expressed her Desire to be Sovereign once again during the Autumn Court's discussion as to whom should be their new King or Queen. When [[Ava Campbell]] was voted to be the Dread Lady, Terri was named as her Legate of Mists as well as offering her services to manage [[Ednas Boarding House]], a known refuge for Lost and under control of the Court of Fear. This new venture caused Terri to re-evaluate her talents as a dressmaker of mundane designs and she finally decided to close Treetop Fashions that was situated within [[Quicksilver Gate]], instead giving her the opportunity to focus on Edna's and crafting exquisite raiment for the Freehold.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Terri's Mask is that of a petite redhead who has a smile played eternally on her lips and an athletic grace from years of training. Her vibrant red hair has streaks of black running throughout from a dye and thanks to her connections, Terri is always wearing something quite fashionable. Her fae mien however, shows the Beast's true visage. A furry down of orange runs over her skin and her ears extend into furry tufts with a thick bushy tail extending behind her. Finally, blackbird feathers adorn her red hair.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
{{Has Merit|Allies|2|Sphere=Fashion}}&lt;br /&gt;
{{Has Merit|Status|1|Sphere=Fashion}}&lt;br /&gt;
{{Has Merit|Danger Sense|2}}&lt;br /&gt;
{{Has Merit|Athletics Dodge|1}}&lt;br /&gt;
{{Has Merit|Court Goodwill|2}}&lt;br /&gt;
{{Has Merit|Court Goodwill|1}}&lt;br /&gt;
{{Has Merit|Fighting Finesse|2}}&lt;br /&gt;
{{Has Merit|Dream Combat|2}}&lt;br /&gt;
{{Has Merit|Resources|3}}&lt;br /&gt;
{{Has Merit|Fast Reflexes|2}}&lt;br /&gt;
{{Has Merit|Harvest|1}}&lt;br /&gt;
{{Has Merit|Trained Observer|1}}&lt;br /&gt;
{{Has Merit|Fencing|2}}&lt;br /&gt;
{{Has Merit|Token|4}}&lt;br /&gt;
{{Has Merit|Fleet of Foot|3}}&lt;br /&gt;
{{Has Merit|Parkour|4}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Terri Nutkins&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Hedgespun|1}}&lt;br /&gt;
{{Has Merit|Hedgespun|2}}&lt;br /&gt;
{{Has Merit|Hollow|2}}&lt;br /&gt;
{{Has Merit|Hollow|5}}&lt;br /&gt;
&amp;lt;!-- This goes last and put the footer on the page; all user content should go ABOVE this --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Acknowledges=&lt;br /&gt;
|Recognizes=&lt;br /&gt;
|Values=&lt;br /&gt;
|Respects=&lt;br /&gt;
|Admires=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Terri_Nutkins</id>
		<title>Terri Nutkins</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Terri_Nutkins"/>
				<updated>2016-05-15T06:53:21Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: /* Spheres of Influence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=996&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2009/06/25&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Terri Nutkins&lt;br /&gt;
|Court Title=Legate of Mists&lt;br /&gt;
|Player Name=Forn Clakes&lt;br /&gt;
|Entitlement=Bishopric of Blackbirds&lt;br /&gt;
|Presence Description=Friendly&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Truefriend&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Petite &amp;amp; Cute&lt;br /&gt;
}}&lt;br /&gt;
 (Petite &amp;amp; Cute)&lt;br /&gt;
|Avatar=Nicola Roberts&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Terri Nutkins is a [[Seemings#Beast|Beast]] of the Steepscrambler Kith with the fae mien of a red squirrel.  She is the former Dread Queen of the [[Autumn|Leaden Mirror]], having assumed the position after her [[Rick Pereg|husband]] left the Freehold on business.&lt;br /&gt;
&lt;br /&gt;
The changeling that was once called Lois Greene was born and raised in the city of Sacramento, a personal trainer and fitness fanatic with a feisty attitude.  Known for her hard classes and attitude of looking down on her clients that whined at breaking into a sweat, it was late one night that Lois had an argument with her boss, leaving in a huff.  Walking home through McKinley Park, she stumbled through a gate and became lost in the Briars.  That was until she saw a small bonsai tree in the distance.  Walking and walking, the tree getting no higher but instead she grew smaller with each step and in one blink of the eye, the bonsai stood before her and was miles and miles in height with her at the base in a dark, gloomy swamp and the lair of the Wyrm that Gnaws the Soul, one of the True Fae.&lt;br /&gt;
&lt;br /&gt;
Lois was used as a messenger to leap up and up the World Tree from branch to branch while avoiding the enemies of the Wyrm, especially the Eagle of the Sky, her own Keeper's rival at the pinnacle of the realm.  Eventually however, Lois grew to love her Keeper's rival and found a way out of Arcadia thorough the Eagle's wing.  She tore through the Hedge, finding bits of her own soul enroute, and stumbled back into Sacramento.  Heading for her work place, she found that she had been replaced by a fetch who was blonde where she had been turned red due to her Durance.  Taking the name Terri Nutkins, the Beast kept away from her fetch, afraid.  It was this fear that lead to the Court of Autumn.&lt;br /&gt;
&lt;br /&gt;
Thanks to her experience as a fitness instructor and personal trainer, Terri was made the Court's Twilit Page, a title she relished.  After spending many months away from the freehold, she returned when the mad Lost, Jacob Greenteeth killed his fetch's family and was involved in the battle with Greenteeth and a summoned water element within an apartment alongside [[Sam Barkley]] and Rick Pereg.  When Greenteeth escaped leaving Barkley in a terrible state, Rick and Terri found help from Kyle Franesco who healed the Wizened.  Not long after, the Autumn Court took control and Jacob Greenteeth was made the target of the Ash Run, while Rick and Terri began a relationship together, their first date being within the rose garden of McKinley Park, a place that still holds much love for the Beast.&lt;br /&gt;
&lt;br /&gt;
Since then, Terri has aided the freehold however she can but of late, she has grown tired of being a personal instructor, and the thought of constantly bumping into her fetch.  With a love of fashion, she has recently purchased the office space of Felice Investigations with the intention of converting it into a unisex fashion boutique. [[Rose Garden|Treetop Fashions]], as Terri has named her store, has survived its first year and allowed Terri to slowly reap the benefits of her own business. &lt;br /&gt;
&lt;br /&gt;
When Rick was finally named as Autumn Sovereign following [[HAL]]'s banishment from Sacramento, he named Terri as his Legate of Mists whilst she still held the title of Twilit Page, these twin duties given the single title of Harvest Envoy, a fitting role for the Steepscrambler.&lt;br /&gt;
&lt;br /&gt;
On the 24th day of September 2011, Terri and Rick swore an eternal heartsworn oath at a wedding ceremony in the Rose Garden of McKinley Park before their friends within the freehold. However, before the next Autumn Coronation, Rick informed Terri he was leaving the freehold on 'business', not informing her of the details of his departure, and at the Coronation itself, felt their Heartsworn Oath suddenly vanish. Initially fearing he had cheated on her, later she heard rumours that he had died somehow.&lt;br /&gt;
&lt;br /&gt;
Terri participated in the assault on Baron Fairweather's Dream Bastion.  When Mr. Bates and Spartan awoke immediately afterwards, she had vanished. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Terri had escaped the destruction of the Four Seasons, having been saved by Mr.Bates who opened one of the hotel's emergency Hedge Gates, pushing her through before the fires raged around them both, sacrificing himself to his queen. Alone in the Hedge, scarred both physically and mentally, Terri was captured by privateers, loathsome Changelings who profited from the lives of others. She was taken to the Fleshmarket and sold to none other than Salome, the owner of the vile goblin market. Angered at the destruction caused to her market by the dragon, Fairweather, Salome blamed Terri as a high-ranking representative of the Sacramento Freehold. As a way to be free once more, Terri agreed to a powerful pledge, where she had to bring Salome Fairweather's tongue, binding herself with a portion of her Wyrd. &lt;br /&gt;
&lt;br /&gt;
Able to travel from the Fleshmarket a free soul once more (kinda), Terri returned to her home, only to discover her estranged husband, Rick, not as dead as she thought. Shocked, it took some time to be able to act civilly with him again but soon enough, the magic of their love was still enough to bring them back together. Aiming to help the Freehold, Terri established herself once more with old friends and new acquaintances, all with the agenda of once again wearing the Autumn Crown. To do so, Terri enlisted the help of [[Coco Tascioni]] but within a year of returning, fate pulled her away over the Summer. Her fetch, Lois Greene, with whom Terri had a strained, distant relationship. The magic that was holding Lois together appeared to be fading and for three months, Terri stayed with her doppelganger until Lois finally died. When Terri returned to the Freehold, she wasn't the same woman and flitted in and out of the limelight. After another bout of business with the Bishopric of Blackbirds, Terri felt more rejuvenated and at ease with herself, confessed to her fellow members of the Leaden Mirror how she had expressed her Desire to be Sovereign once again during the Autumn Court's discussion as to whom should be their new King or Queen. When [[Ava Campbell]] was voted to be the Dread Lady, Terri was named as her Legate of Mists as well as offering her services to manage [[Ednas Boarding House]], a known refuge for Lost and under control of the Court of Fear. This new venture caused Terri to re-evaluate her talents as a dressmaker of mundane designs and she finally decided to close Treetop Fashions that was situated within [[Quicksilver Gate]], instead giving her the opportunity to focus on Edna's and crafting exquisite raiment for the Freehold.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Terri's Mask is that of a petite redhead who has a smile played eternally on her lips and an athletic grace from years of training. Her vibrant red hair has streaks of black running throughout from a dye and thanks to her connections, Terri is always wearing something quite fashionable. Her fae mien however, shows the Beast's true visage. A furry down of orange runs over her skin and her ears extend into furry tufts with a thick bushy tail extending behind her. Finally, blackbird feathers adorn her red hair.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
{{Has Merit|Allies|2|Sphere=Fashion}}&lt;br /&gt;
{{Has Merit|Status|1|Sphere=Fashion}}&lt;br /&gt;
{{Has Merit|Danger Sense|2}}&lt;br /&gt;
{{Has Merit|Athletics Dodge|1}}&lt;br /&gt;
{{Has Merit|Court Goodwill|2}}&lt;br /&gt;
{{Has Merit|Court Goodwill|1}}&lt;br /&gt;
{{Has Merit|Fighting Finesse|2}}&lt;br /&gt;
{{Has Merit|Dream Combat|2}}&lt;br /&gt;
{{Has Merit|Resources|3}}&lt;br /&gt;
{{Has Merit|Fast Reflexes|2}}&lt;br /&gt;
{{Has Merit|Harvest|1}}&lt;br /&gt;
{{Has Merit|Trained Observer|1}}&lt;br /&gt;
{{Has Merit|Fencing|2}}&lt;br /&gt;
{{Has Merit|Token|4}}&lt;br /&gt;
{{Has Merit|Fleet of Foot|3}}&lt;br /&gt;
{{Has Merit|Parkour|4}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Terri Nutkins&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Hedgespun|1}}&lt;br /&gt;
{{Has Merit|Hedgespun|2}}&lt;br /&gt;
{{Has Merit|Hollow|2}}&lt;br /&gt;
{{Has Merit|Hollow|5}}&lt;br /&gt;
&amp;lt;!-- This goes last and put the footer on the page; all user content should go ABOVE this --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Acknowledges=&lt;br /&gt;
|Recognizes=&lt;br /&gt;
|Values=&lt;br /&gt;
|Respects=&lt;br /&gt;
|Admires=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Terri_Nutkins</id>
		<title>Terri Nutkins</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Terri_Nutkins"/>
				<updated>2016-05-15T06:52:13Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=996&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2009/06/25&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Terri Nutkins&lt;br /&gt;
|Court Title=Legate of Mists&lt;br /&gt;
|Player Name=Forn Clakes&lt;br /&gt;
|Entitlement=Bishopric of Blackbirds&lt;br /&gt;
|Presence Description=Friendly&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Truefriend&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2&lt;br /&gt;
|Description=Petite &amp;amp; Cute&lt;br /&gt;
}}&lt;br /&gt;
 (Petite &amp;amp; Cute)&lt;br /&gt;
|Avatar=Nicola Roberts&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Terri Nutkins is a [[Seemings#Beast|Beast]] of the Steepscrambler Kith with the fae mien of a red squirrel.  She is the former Dread Queen of the [[Autumn|Leaden Mirror]], having assumed the position after her [[Rick Pereg|husband]] left the Freehold on business.&lt;br /&gt;
&lt;br /&gt;
The changeling that was once called Lois Greene was born and raised in the city of Sacramento, a personal trainer and fitness fanatic with a feisty attitude.  Known for her hard classes and attitude of looking down on her clients that whined at breaking into a sweat, it was late one night that Lois had an argument with her boss, leaving in a huff.  Walking home through McKinley Park, she stumbled through a gate and became lost in the Briars.  That was until she saw a small bonsai tree in the distance.  Walking and walking, the tree getting no higher but instead she grew smaller with each step and in one blink of the eye, the bonsai stood before her and was miles and miles in height with her at the base in a dark, gloomy swamp and the lair of the Wyrm that Gnaws the Soul, one of the True Fae.&lt;br /&gt;
&lt;br /&gt;
Lois was used as a messenger to leap up and up the World Tree from branch to branch while avoiding the enemies of the Wyrm, especially the Eagle of the Sky, her own Keeper's rival at the pinnacle of the realm.  Eventually however, Lois grew to love her Keeper's rival and found a way out of Arcadia thorough the Eagle's wing.  She tore through the Hedge, finding bits of her own soul enroute, and stumbled back into Sacramento.  Heading for her work place, she found that she had been replaced by a fetch who was blonde where she had been turned red due to her Durance.  Taking the name Terri Nutkins, the Beast kept away from her fetch, afraid.  It was this fear that lead to the Court of Autumn.&lt;br /&gt;
&lt;br /&gt;
Thanks to her experience as a fitness instructor and personal trainer, Terri was made the Court's Twilit Page, a title she relished.  After spending many months away from the freehold, she returned when the mad Lost, Jacob Greenteeth killed his fetch's family and was involved in the battle with Greenteeth and a summoned water element within an apartment alongside [[Sam Barkley]] and Rick Pereg.  When Greenteeth escaped leaving Barkley in a terrible state, Rick and Terri found help from Kyle Franesco who healed the Wizened.  Not long after, the Autumn Court took control and Jacob Greenteeth was made the target of the Ash Run, while Rick and Terri began a relationship together, their first date being within the rose garden of McKinley Park, a place that still holds much love for the Beast.&lt;br /&gt;
&lt;br /&gt;
Since then, Terri has aided the freehold however she can but of late, she has grown tired of being a personal instructor, and the thought of constantly bumping into her fetch.  With a love of fashion, she has recently purchased the office space of Felice Investigations with the intention of converting it into a unisex fashion boutique. [[Rose Garden|Treetop Fashions]], as Terri has named her store, has survived its first year and allowed Terri to slowly reap the benefits of her own business. &lt;br /&gt;
&lt;br /&gt;
When Rick was finally named as Autumn Sovereign following [[HAL]]'s banishment from Sacramento, he named Terri as his Legate of Mists whilst she still held the title of Twilit Page, these twin duties given the single title of Harvest Envoy, a fitting role for the Steepscrambler.&lt;br /&gt;
&lt;br /&gt;
On the 24th day of September 2011, Terri and Rick swore an eternal heartsworn oath at a wedding ceremony in the Rose Garden of McKinley Park before their friends within the freehold. However, before the next Autumn Coronation, Rick informed Terri he was leaving the freehold on 'business', not informing her of the details of his departure, and at the Coronation itself, felt their Heartsworn Oath suddenly vanish. Initially fearing he had cheated on her, later she heard rumours that he had died somehow.&lt;br /&gt;
&lt;br /&gt;
Terri participated in the assault on Baron Fairweather's Dream Bastion.  When Mr. Bates and Spartan awoke immediately afterwards, she had vanished. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Terri had escaped the destruction of the Four Seasons, having been saved by Mr.Bates who opened one of the hotel's emergency Hedge Gates, pushing her through before the fires raged around them both, sacrificing himself to his queen. Alone in the Hedge, scarred both physically and mentally, Terri was captured by privateers, loathsome Changelings who profited from the lives of others. She was taken to the Fleshmarket and sold to none other than Salome, the owner of the vile goblin market. Angered at the destruction caused to her market by the dragon, Fairweather, Salome blamed Terri as a high-ranking representative of the Sacramento Freehold. As a way to be free once more, Terri agreed to a powerful pledge, where she had to bring Salome Fairweather's tongue, binding herself with a portion of her Wyrd. &lt;br /&gt;
&lt;br /&gt;
Able to travel from the Fleshmarket a free soul once more (kinda), Terri returned to her home, only to discover her estranged husband, Rick, not as dead as she thought. Shocked, it took some time to be able to act civilly with him again but soon enough, the magic of their love was still enough to bring them back together. Aiming to help the Freehold, Terri established herself once more with old friends and new acquaintances, all with the agenda of once again wearing the Autumn Crown. To do so, Terri enlisted the help of [[Coco Tascioni]] but within a year of returning, fate pulled her away over the Summer. Her fetch, Lois Greene, with whom Terri had a strained, distant relationship. The magic that was holding Lois together appeared to be fading and for three months, Terri stayed with her doppelganger until Lois finally died. When Terri returned to the Freehold, she wasn't the same woman and flitted in and out of the limelight. After another bout of business with the Bishopric of Blackbirds, Terri felt more rejuvenated and at ease with herself, confessed to her fellow members of the Leaden Mirror how she had expressed her Desire to be Sovereign once again during the Autumn Court's discussion as to whom should be their new King or Queen. When [[Ava Campbell]] was voted to be the Dread Lady, Terri was named as her Legate of Mists as well as offering her services to manage [[Ednas Boarding House]], a known refuge for Lost and under control of the Court of Fear. This new venture caused Terri to re-evaluate her talents as a dressmaker of mundane designs and she finally decided to close Treetop Fashions that was situated within [[Quicksilver Gate]], instead giving her the opportunity to focus on Edna's and crafting exquisite raiment for the Freehold.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Terri's Mask is that of a petite redhead who has a smile played eternally on her lips and an athletic grace from years of training. Her vibrant red hair has streaks of black running throughout from a dye and thanks to her connections, Terri is always wearing something quite fashionable. Her fae mien however, shows the Beast's true visage. A furry down of orange runs over her skin and her ears extend into furry tufts with a thick bushy tail extending behind her. Finally, blackbird feathers adorn her red hair.&lt;br /&gt;
&lt;br /&gt;
== Spheres of Influence ==&lt;br /&gt;
&lt;br /&gt;
*{{Has Merit|Allies|2&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
*{{Has Merit|Status|1&lt;br /&gt;
|Sphere=Fashion&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Danger Sense|2}}&lt;br /&gt;
{{Has Merit|Athletics Dodge|1}}&lt;br /&gt;
{{Has Merit|Court Goodwill|2}}&lt;br /&gt;
{{Has Merit|Court Goodwill|1}}&lt;br /&gt;
{{Has Merit|Fighting Finesse|2}}&lt;br /&gt;
{{Has Merit|Dream Combat|2}}&lt;br /&gt;
{{Has Merit|Resources|3}}&lt;br /&gt;
{{Has Merit|Fast Reflexes|2}}&lt;br /&gt;
{{Has Merit|Harvest|1}}&lt;br /&gt;
{{Has Merit|Trained Observer|1}}&lt;br /&gt;
{{Has Merit|Fencing|2}}&lt;br /&gt;
{{Has Merit|Token|4}}&lt;br /&gt;
{{Has Merit|Fleet of Foot|3}}&lt;br /&gt;
{{Has Merit|Parkour|4}}&lt;br /&gt;
{{Has Merit|Language|1}}&lt;br /&gt;
{{Has Merit|Quick Draw|1}}&lt;br /&gt;
{{Has Merit|New Identity|2&lt;br /&gt;
|Description=Terri Nutkins&lt;br /&gt;
}}&lt;br /&gt;
{{Has Merit|Hedgespun|1}}&lt;br /&gt;
{{Has Merit|Hedgespun|2}}&lt;br /&gt;
{{Has Merit|Hollow|2}}&lt;br /&gt;
{{Has Merit|Hollow|5}}&lt;br /&gt;
&amp;lt;!-- This goes last and put the footer on the page; all user content should go ABOVE this --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Acknowledges=&lt;br /&gt;
|Recognizes=&lt;br /&gt;
|Values=&lt;br /&gt;
|Respects=&lt;br /&gt;
|Admires=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Terri_Nutkins</id>
		<title>Terri Nutkins</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Terri_Nutkins"/>
				<updated>2016-05-15T06:27:54Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=996&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2009/06/25&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Terri Nutkins&lt;br /&gt;
|Court Title=Legate of Mists&lt;br /&gt;
|Player Name=Forn Clakes&lt;br /&gt;
|Entitlement=Bishopric of Blackbirds&lt;br /&gt;
|Presence Description=Friendly&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Truefriend&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2}} (Petite &amp;amp; Cute)&lt;br /&gt;
|Avatar=Nicola Roberts&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Terri Nutkins is a [[Seemings#Beast|Beast]] of the Steepscrambler Kith with the fae mien of a red squirrel.  She is the former Dread Queen of the [[Autumn|Leaden Mirror]], having assumed the position after her [[Rick Pereg|husband]] left the Freehold on business.&lt;br /&gt;
&lt;br /&gt;
The changeling that was once called Lois Greene was born and raised in the city of Sacramento, a personal trainer and fitness fanatic with a feisty attitude.  Known for her hard classes and attitude of looking down on her clients that whined at breaking into a sweat, it was late one night that Lois had an argument with her boss, leaving in a huff.  Walking home through McKinley Park, she stumbled through a gate and became lost in the Briars.  That was until she saw a small bonsai tree in the distance.  Walking and walking, the tree getting no higher but instead she grew smaller with each step and in one blink of the eye, the bonsai stood before her and was miles and miles in height with her at the base in a dark, gloomy swamp and the lair of the Wyrm that Gnaws the Soul, one of the True Fae.&lt;br /&gt;
&lt;br /&gt;
Lois was used as a messenger to leap up and up the World Tree from branch to branch while avoiding the enemies of the Wyrm, especially the Eagle of the Sky, her own Keeper's rival at the pinnacle of the realm.  Eventually however, Lois grew to love her Keeper's rival and found a way out of Arcadia thorough the Eagle's wing.  She tore through the Hedge, finding bits of her own soul enroute, and stumbled back into Sacramento.  Heading for her work place, she found that she had been replaced by a fetch who was blonde where she had been turned red due to her Durance.  Taking the name Terri Nutkins, the Beast kept away from her fetch, afraid.  It was this fear that lead to the Court of Autumn.&lt;br /&gt;
&lt;br /&gt;
Thanks to her experience as a fitness instructor and personal trainer, Terri was made the Court's Twilit Page, a title she relished.  After spending many months away from the freehold, she returned when the mad Lost, Jacob Greenteeth killed his fetch's family and was involved in the battle with Greenteeth and a summoned water element within an apartment alongside [[Sam Barkley]] and Rick Pereg.  When Greenteeth escaped leaving Barkley in a terrible state, Rick and Terri found help from Kyle Franesco who healed the Wizened.  Not long after, the Autumn Court took control and Jacob Greenteeth was made the target of the Ash Run, while Rick and Terri began a relationship together, their first date being within the rose garden of McKinley Park, a place that still holds much love for the Beast.&lt;br /&gt;
&lt;br /&gt;
Since then, Terri has aided the freehold however she can but of late, she has grown tired of being a personal instructor, and the thought of constantly bumping into her fetch.  With a love of fashion, she has recently purchased the office space of Felice Investigations with the intention of converting it into a unisex fashion boutique. [[Rose Garden|Treetop Fashions]], as Terri has named her store, has survived its first year and allowed Terri to slowly reap the benefits of her own business. &lt;br /&gt;
&lt;br /&gt;
When Rick was finally named as Autumn Sovereign following [[HAL]]'s banishment from Sacramento, he named Terri as his Legate of Mists whilst she still held the title of Twilit Page, these twin duties given the single title of Harvest Envoy, a fitting role for the Steepscrambler.&lt;br /&gt;
&lt;br /&gt;
On the 24th day of September 2011, Terri and Rick swore an eternal heartsworn oath at a wedding ceremony in the Rose Garden of McKinley Park before their friends within the freehold. However, before the next Autumn Coronation, Rick informed Terri he was leaving the freehold on 'business', not informing her of the details of his departure, and at the Coronation itself, felt their Heartsworn Oath suddenly vanish. Initially fearing he had cheated on her, later she heard rumours that he had died somehow.&lt;br /&gt;
&lt;br /&gt;
Terri participated in the assault on Baron Fairweather's Dream Bastion.  When Mr. Bates and Spartan awoke immediately afterwards, she had vanished. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Terri had escaped the destruction of the Four Seasons, having been saved by Mr.Bates who opened one of the hotel's emergency Hedge Gates, pushing her through before the fires raged around them both, sacrificing himself to his queen. Alone in the Hedge, scarred both physically and mentally, Terri was captured by privateers, loathsome Changelings who profited from the lives of others. She was taken to the Fleshmarket and sold to none other than Salome, the owner of the vile goblin market. Angered at the destruction caused to her market by the dragon, Fairweather, Salome blamed Terri as a high-ranking representative of the Sacramento Freehold. As a way to be free once more, Terri agreed to a powerful pledge, where she had to bring Salome Fairweather's tongue, binding herself with a portion of her Wyrd. &lt;br /&gt;
&lt;br /&gt;
Able to travel from the Fleshmarket a free soul once more (kinda), Terri returned to her home, only to discover her estranged husband, Rick, not as dead as she thought. Shocked, it took some time to be able to act civilly with him again but soon enough, the magic of their love was still enough to bring them back together. Aiming to help the Freehold, Terri established herself once more with old friends and new acquaintances, all with the agenda of once again wearing the Autumn Crown. To do so, Terri enlisted the help of [[Coco Tascioni]] but within a year of returning, fate pulled her away over the Summer. Her fetch, Lois Greene, with whom Terri had a strained, distant relationship. The magic that was holding Lois together appeared to be fading and for three months, Terri stayed with her doppelganger until Lois finally died. When Terri returned to the Freehold, she wasn't the same woman and flitted in and out of the limelight. After another bout of business with the Bishopric of Blackbirds, Terri felt more rejuvenated and at ease with herself, confessed to her fellow members of the Leaden Mirror how she had expressed her Desire to be Sovereign once again during the Autumn Court's discussion as to whom should be their new King or Queen. When [[Ava Campbell]] was voted to be the Dread Lady, Terri was named as her Legate of Mists as well as offering her services to manage [[Ednas Boarding House]], a known refuge for Lost and under control of the Court of Fear. This new venture caused Terri to re-evaluate her talents as a dressmaker of mundane designs and she finally decided to close Treetop Fashions that was situated within [[Quicksilver Gate]], instead giving her the opportunity to focus on Edna's and crafting exquisite raiment for the Freehold.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Terri's Mask is that of a petite redhead who has a smile played eternally on her lips and an athletic grace from years of training. Her vibrant red hair has streaks of black running throughout from a dye and thanks to her connections, Terri is always wearing something quite fashionable. Her fae mien however, shows the Beast's true visage. A furry down of orange runs over her skin and her ears extend into furry tufts with a thick bushy tail extending behind her. Finally, blackbird feathers adorn her red hair.&lt;br /&gt;
&lt;br /&gt;
== Spheres of Influence ==&lt;br /&gt;
&lt;br /&gt;
*{{Has Merit|Allies|2|Sphere=Fashion}}&lt;br /&gt;
*{{Has Merit|Status|1|Sphere=Fashion}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This goes last and put the footer on the page; all user content should go ABOVE this --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Acknowledges=&lt;br /&gt;
|Recognizes=&lt;br /&gt;
|Values=&lt;br /&gt;
|Respects=&lt;br /&gt;
|Admires=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Terri_Nutkins</id>
		<title>Terri Nutkins</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Terri_Nutkins"/>
				<updated>2016-05-15T06:26:55Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=996&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2009/06/25&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Terri Nutkins&lt;br /&gt;
|Court Title=Legate of Mists&lt;br /&gt;
|Player Name=Forn Clakes&lt;br /&gt;
|Entitlement=Bishopric of Blackbirds&lt;br /&gt;
|Presence Description=Friendly&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Truefriend&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2}} (Petite &amp;amp; Cute)&lt;br /&gt;
|Avatar=Nicola Roberts&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Terri Nutkins is a [[Seemings#Beast|Beast]] of the Steepscrambler Kith with the fae mien of a red squirrel.  She is the former Dread Queen of the [[Autumn|Leaden Mirror]], having assumed the position after her [[Rick Pereg|husband]] left the Freehold on business.&lt;br /&gt;
&lt;br /&gt;
The changeling that was once called Lois Greene was born and raised in the city of Sacramento, a personal trainer and fitness fanatic with a feisty attitude.  Known for her hard classes and attitude of looking down on her clients that whined at breaking into a sweat, it was late one night that Lois had an argument with her boss, leaving in a huff.  Walking home through McKinley Park, she stumbled through a gate and became lost in the Briars.  That was until she saw a small bonsai tree in the distance.  Walking and walking, the tree getting no higher but instead she grew smaller with each step and in one blink of the eye, the bonsai stood before her and was miles and miles in height with her at the base in a dark, gloomy swamp and the lair of the Wyrm that Gnaws the Soul, one of the True Fae.&lt;br /&gt;
&lt;br /&gt;
Lois was used as a messenger to leap up and up the World Tree from branch to branch while avoiding the enemies of the Wyrm, especially the Eagle of the Sky, her own Keeper's rival at the pinnacle of the realm.  Eventually however, Lois grew to love her Keeper's rival and found a way out of Arcadia thorough the Eagle's wing.  She tore through the Hedge, finding bits of her own soul enroute, and stumbled back into Sacramento.  Heading for her work place, she found that she had been replaced by a fetch who was blonde where she had been turned red due to her Durance.  Taking the name Terri Nutkins, the Beast kept away from her fetch, afraid.  It was this fear that lead to the Court of Autumn.&lt;br /&gt;
&lt;br /&gt;
Thanks to her experience as a fitness instructor and personal trainer, Terri was made the Court's Twilit Page, a title she relished.  After spending many months away from the freehold, she returned when the mad Lost, Jacob Greenteeth killed his fetch's family and was involved in the battle with Greenteeth and a summoned water element within an apartment alongside [[Sam Barkley]] and Rick Pereg.  When Greenteeth escaped leaving Barkley in a terrible state, Rick and Terri found help from Kyle Franesco who healed the Wizened.  Not long after, the Autumn Court took control and Jacob Greenteeth was made the target of the Ash Run, while Rick and Terri began a relationship together, their first date being within the rose garden of McKinley Park, a place that still holds much love for the Beast.&lt;br /&gt;
&lt;br /&gt;
Since then, Terri has aided the freehold however she can but of late, she has grown tired of being a personal instructor, and the thought of constantly bumping into her fetch.  With a love of fashion, she has recently purchased the office space of Felice Investigations with the intention of converting it into a unisex fashion boutique. [[Rose Garden|Treetop Fashions]], as Terri has named her store, has survived its first year and allowed Terri to slowly reap the benefits of her own business. &lt;br /&gt;
&lt;br /&gt;
When Rick was finally named as Autumn Sovereign following [[HAL]]'s banishment from Sacramento, he named Terri as his Legate of Mists whilst she still held the title of Twilit Page, these twin duties given the single title of Harvest Envoy, a fitting role for the Steepscrambler.&lt;br /&gt;
&lt;br /&gt;
On the 24th day of September 2011, Terri and Rick swore an eternal heartsworn oath at a wedding ceremony in the Rose Garden of McKinley Park before their friends within the freehold. However, before the next Autumn Coronation, Rick informed Terri he was leaving the freehold on 'business', not informing her of the details of his departure, and at the Coronation itself, felt their Heartsworn Oath suddenly vanish. Initially fearing he had cheated on her, later she heard rumours that he had died somehow.&lt;br /&gt;
&lt;br /&gt;
Terri participated in the assault on Baron Fairweather's Dream Bastion.  When Mr. Bates and Spartan awoke immediately afterwards, she had vanished. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Terri had escaped the destruction of the Four Seasons, having been saved by Mr.Bates who opened one of the hotel's emergency Hedge Gates, pushing her through before the fires raged around them both, sacrificing himself to his queen. Alone in the Hedge, scarred both physically and mentally, Terri was captured by privateers, loathsome Changelings who profited from the lives of others. She was taken to the Fleshmarket and sold to none other than Salome, the owner of the vile goblin market. Angered at the destruction caused to her market by the dragon, Fairweather, Salome blamed Terri as a high-ranking representative of the Sacramento Freehold. As a way to be free once more, Terri agreed to a powerful pledge, where she had to bring Salome Fairweather's tongue, binding herself with a portion of her Wyrd. &lt;br /&gt;
&lt;br /&gt;
Able to travel from the Fleshmarket a free soul once more (kinda), Terri returned to her home, only to discover her estranged husband, Rick, not as dead as she thought. Shocked, it took some time to be able to act civilly with him again but soon enough, the magic of their love was still enough to bring them back together. Aiming to help the Freehold, Terri established herself once more with old friends and new acquaintances, all with the agenda of once again wearing the Autumn Crown. To do so, Terri enlisted the help of [[Coco Tascioni]] but within a year of returning, fate pulled her away over the Summer. Her fetch, Lois Greene, with whom Terri had a strained, distant relationship. The magic that was holding Lois together appeared to be fading and for three months, Terri stayed with her doppelganger until Lois finally died. When Terri returned to the Freehold, she wasn't the same woman and flitted in and out of the limelight. After another bout of business with the Bishopric of Blackbirds, Terri felt more rejuvenated and at ease with herself, confessed to her fellow members of the Leaden Mirror how she had expressed her Desire to be Sovereign once again during the Autumn Court's discussion as to whom should be their new King or Queen. When [[Ava Campbell]] was voted to be the Dread Lady, Terri was named as her Legate of Mists as well as offering her services to manage [[Edna's Boarding House]], a known refuge for Lost and under control of the Court of Fear. This new venture caused Terri to re-evaluate her talents as a dressmaker of mundane designs and she finally decided to close Treetop Fashions that was situated within [[Quicksilver Gate]], instead giving her the opportunity to focus on Edna's and crafting exquisite raiment for the Freehold.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Terri's Mask is that of a petite redhead who has a smile played eternally on her lips and an athletic grace from years of training. Her vibrant red hair has streaks of black running throughout from a dye and thanks to her connections, Terri is always wearing something quite fashionable. Her fae mien however, shows the Beast's true visage. A furry down of orange runs over her skin and her ears extend into furry tufts with a thick bushy tail extending behind her. Finally, blackbird feathers adorn her red hair.&lt;br /&gt;
&lt;br /&gt;
== Spheres of Influence ==&lt;br /&gt;
&lt;br /&gt;
*{{Has Merit|Allies|2|Sphere=Fashion}}&lt;br /&gt;
*{{Has Merit|Status|1|Sphere=Fashion}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This goes last and put the footer on the page; all user content should go ABOVE this --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}{{Status Editor&lt;br /&gt;
|Acknowledges=&lt;br /&gt;
|Recognizes=&lt;br /&gt;
|Values=&lt;br /&gt;
|Respects=&lt;br /&gt;
|Admires=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Terri_Nutkins</id>
		<title>Terri Nutkins</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Terri_Nutkins"/>
				<updated>2016-05-13T11:38:32Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|postwith=Character&lt;br /&gt;
|forumid=996&lt;br /&gt;
|minisheet=1&lt;br /&gt;
|Inception=2009/06/25&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Character Name=Terri Nutkins&lt;br /&gt;
|Court Title=Legate of Mists&lt;br /&gt;
|Player Name=Forn Clakes&lt;br /&gt;
|Entitlement=Bishopric of Blackbirds&lt;br /&gt;
|Presence Description=Friendly&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|DualKith=Truefriend&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2}} (Petite &amp;amp; Cute)&lt;br /&gt;
|Avatar=Nicola Roberts&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|Position=Autumn's Legate of Mists&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Terri Nutkins is a [[Seemings#Beast|Beast]] of the Steepscrambler Kith with the fae mien of a red squirrel.  She is the former Dread Queen of the [[Autumn|Leaden Mirror]], having assumed the position after her [[Rick Pereg|husband]] left the Freehold on business.&lt;br /&gt;
&lt;br /&gt;
The changeling that was once called Lois Greene was born and raised in the city of Sacramento, a personal trainer and fitness fanatic with a feisty attitude.  Known for her hard classes and attitude of looking down on her clients that whined at breaking into a sweat, it was late one night that Lois had an argument with her boss, leaving in a huff.  Walking home through McKinley Park, she stumbled through a gate and became lost in the Briars.  That was until she saw a small bonsai tree in the distance.  Walking and walking, the tree getting no higher but instead she grew smaller with each step and in one blink of the eye, the bonsai stood before her and was miles and miles in height with her at the base in a dark, gloomy swamp and the lair of the Wyrm that Gnaws the Soul, one of the True Fae.&lt;br /&gt;
&lt;br /&gt;
Lois was used as a messenger to leap up and up the World Tree from branch to branch while avoiding the enemies of the Wyrm, especially the Eagle of the Sky, her own Keeper's rival at the pinnacle of the realm.  Eventually however, Lois grew to love her Keeper's rival and found a way out of Arcadia thorough the Eagle's wing.  She tore through the Hedge, finding bits of her own soul enroute, and stumbled back into Sacramento.  Heading for her work place, she found that she had been replaced by a fetch who was blonde where she had been turned red due to her Durance.  Taking the name Terri Nutkins, the Beast kept away from her fetch, afraid.  It was this fear that lead to the Court of Autumn.&lt;br /&gt;
&lt;br /&gt;
Thanks to her experience as a fitness instructor and personal trainer, Terri was made the Court's Twilit Page, a title she relished.  After spending many months away from the freehold, she returned when the mad Lost, Jacob Greenteeth killed his fetch's family and was involved in the battle with Greenteeth and a summoned water element within an apartment alongside [[Sam Barkley]] and Rick Pereg.  When Greenteeth escaped leaving Barkley in a terrible state, Rick and Terri found help from Kyle Franesco who healed the Wizened.  Not long after, the Autumn Court took control and Jacob Greenteeth was made the target of the Ash Run, while Rick and Terri began a relationship together, their first date being within the rose garden of McKinley Park, a place that still holds much love for the Beast.&lt;br /&gt;
&lt;br /&gt;
Since then, Terri has aided the freehold however she can but of late, she has grown tired of being a personal instructor, and the thought of constantly bumping into her fetch.  With a love of fashion, she has recently purchased the office space of Felice Investigations with the intention of converting it into a unisex fashion boutique. [[Rose Garden|Treetop Fashions]], as Terri has named her store, has survived its first year and allowed Terri to slowly reap the benefits of her own business. &lt;br /&gt;
&lt;br /&gt;
When Rick was finally named as Autumn Sovereign following [[HAL]]'s banishment from Sacramento, he named Terri as his Legate of Mists whilst she still held the title of Twilit Page, these twin duties given the single title of Harvest Envoy, a fitting role for the Steepscrambler.&lt;br /&gt;
&lt;br /&gt;
On the 24th day of September 2011, Terri and Rick swore an eternal heartsworn oath at a wedding ceremony in the Rose Garden of McKinley Park before their friends within the freehold. However, before the next Autumn Coronation, Rick informed Terri he was leaving the freehold on 'business', not informing her of the details of his departure, and at the Coronation itself, felt their Heartsworn Oath suddenly vanish. Initially fearing he had cheated on her, later she heard rumours that he had died somehow.&lt;br /&gt;
&lt;br /&gt;
Terri participated in the assault on Baron Fairweather's Dream Bastion.  When Mr. Bates and Spartan awoke immediately afterwards, she had vanished. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Terri had escaped the destruction of the Four Seasons, having been saved by Mr.Bates who opened one of the hotel's emergency Hedge Gates, pushing her through before the fires raged around them both, sacrificing himself to his queen. Alone in the Hedge, scarred both physically and mentally, Terri was captured by privateers, loathsome Changelings who profited from the lives of others. She was taken to the Fleshmarket and sold to none other than Salome, the owner of the vile goblin market. Angered at the destruction caused to her market by the dragon, Fairweather, Salome blamed Terri as a high-ranking representative of the Sacramento Freehold. As a way to be free once more, Terri agreed to a powerful pledge, where she had to bring Salome Fairweather's tongue, binding herself with a portion of her Wyrd. &lt;br /&gt;
&lt;br /&gt;
Able to travel from the Fleshmarket a free soul once more (kinda), Terri returned to her home, only to discover her estranged husband, Rick, not as dead as she thought. Shocked, it took some time to be able to act civilly with him again but soon enough, the magic of their love was still enough to bring them back together. Aiming to help the Freehold, Terri established herself once more with old friends and new acquaintances, all with the agenda of once again wearing the Autumn Crown.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Terri's Mask is that of a petite redhead who has a smile played eternally on her lips and an athletic grace fromm years of training. Her vibrant red hair has streaks of black running throughout from a dye and thanks to her connections, Terri is always wearing something quite fashionable. Her fae mien however, shows the Beast's true visage. A furry down of orange runs over her skin and her ears extend into furry tufts with a thick bushy tail extending behind her. Finally, blackbird feathers adorn her red hair.&lt;br /&gt;
&lt;br /&gt;
== Spheres of Influence ==&lt;br /&gt;
&lt;br /&gt;
*{{Has Merit|Allies|2|Sphere=Fashion}}&lt;br /&gt;
*{{Has Merit|Status|1|Sphere=Fashion}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This goes last and put the footer on the page; all user content should go ABOVE this --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Ednas_Boarding_House</id>
		<title>Ednas Boarding House</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Ednas_Boarding_House"/>
				<updated>2016-05-09T15:30:33Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location&lt;br /&gt;
|Owner=Betony Rue Jasons&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Manager=Terri Nutkins&lt;br /&gt;
|Type=Hotel&lt;br /&gt;
|Established=2008/10/01&lt;br /&gt;
|Image=Ednas Boarding House.jpg&lt;br /&gt;
|Location=38.5827217°, -121.4850616°&lt;br /&gt;
}}&lt;br /&gt;
{{HR|This Location is for Changeling use only. }}&lt;br /&gt;
The large Victorian bulk of Edna's Boarding House awaits those in search of a room for rent in a rather unremarkable residential neighborhood. Surrounded by a tree-filled yard with a well-tended garden, the house actually looks rather warm and inviting in the daytime. However, there is always just the tiniest hint of something mysterious lurking behind it's cozy facade once the sun has set. Those familiar with local history will remember some of the details of the massacre that took place here a few years ago, when the owner, Edna Fritz, was found with twelve other bodies completely drained of their blood. In the gruesome aftermath of this horrible event, recent resident [[Betony Rue Jasons]] courageously took it upon herself to maintain the day-to-day operations of the boarding house, despite the fact that local authorities have never been able to solve the terrifying multiple homicide.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to Sacramento's Finest, the mass murders were committed by the rogue Scarecrow Minister, [[Peter Milford]] and his fetch(better known to members of the freehold as Skin'n'Bones and the Bogeyman), who were dealt with accordingly by the [[Tolltaker Knighthood]]. Ms. Jasons continues to run the Boarding House in honor of the deceased Mrs. Fritz, and has continued her tradition of hospitality by welcoming any members of the Lost community in need of food and shelter. As the [[Autumn]] Queen, Betony Rue has also established her walled Victorian garden hollow as a safe refuge for all members of the Court of Fear who have sworn themselves to the freehold. [[Streetwise Skill|Streetwise]] residents of Sacramento might have heard rumors that the Boarding House is the place to go if they can't be seen at the hospital. After all, real doctors will ask how you got those gunshot wounds...&lt;br /&gt;
&lt;br /&gt;
At the turn of Spring in 2016, Betony Rue and her fellow Sovereigns took their leave from the Freehold, leaving control to those who remained, who then voted for their respective Sovereigns. When [[Ava Campbell]] was chosen to be the Dread Lady of Autumn, [[Terri Nutkins]] offered to run Edna's as its manager during Betony Rue's absence.&lt;br /&gt;
&lt;br /&gt;
[[Image:Garden Hollow.jpg|Garden Hollow|x150px]]&lt;br /&gt;
&lt;br /&gt;
{{Geography}}[[Category:Locations]]{{#set:Location Type=Changeling}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Goblin_Contracts</id>
		<title>Goblin Contracts</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Goblin_Contracts"/>
				<updated>2016-04-08T14:28:37Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|ctl}}{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
Goblin Contracts are some of the shady goods that circulate among the underbelly of fae society. All are easy to learn and cost little Glamour. They are inexpensive because they are also intrinsically flawed. All Goblin Contracts come with a price — something harmful or problematic that happens to the changeling after the Contract is used. No known Contracts or other powers allow the changeling to escape paying this price.&lt;br /&gt;
&lt;br /&gt;
==• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
===Trading Luck for Fate===&lt;br /&gt;
The character knows the result of some random or otherwise impossible-to-determine event. In return, she experiences some sort of bad luck within the next several hours. The character cannot use this Contract again until this bad luck occurs. (CtL 164)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Wits]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' Using this Contract to win at gambling.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The character experiences neither good nor bad luck.&lt;br /&gt;
*'''Success:''' The caster knows the outcome of something random or similarly unknowable in her immediately vicinity, such as which of four streets the people she is pursuing fled down or which roll of scratch-tickets to buy to win between $10 and $25. The Contract cannot answer open questions (such as “Where can I find my target?”), only questions that select one of several obvious possibilities. This Contract cannot cause anything otherwise impossible to occur and cannot predict anything with odds of less than one in 100. During the next day, the changeling will experience a single incidence of bad luck — being cut off by a clumsy pedestrian while chasing someone, having an expensive suit of clothing ruined by being splashed by a passing car or having a cell phone run out of power at an inopportune time. This bad luck is never life threatening, merely distressing and inconvenient. At worst, an incident of bad luck will do two or three points of bashing damage to the character.&lt;br /&gt;
*'''Exceptional Success:''' The character makes an unusually accurate guess, winning $50 at the lottery, guessing the next two turns that someone fleeing will make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shooter’s Bargain===&lt;br /&gt;
The changeling can bless a ranged weapon such as a bow, crossbow or gun so that two of the next three shots fired will be exceptionally accurate. However, one of these three (chosen by the Storyteller and unknown to the player or character) will automatically be a chance roll. (CtL 164)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Dexterity]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' The character is fighting a duel or some other combat that has been agreed upon in advance by both sides.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The blessing fails, and the weapon is unaffected.&lt;br /&gt;
*'''Success:''' The character blesses a specific weapon so that two of the next three shots it makes hit with unusual accuracy. Each success reduces one die of ranged combat penalties normally due to the target’s distance (range penalties), position (such as being prone), size (for very small targets) or environmental factors such as darkness, snow, cover penalties or anything else that doesn’t directly work directly upon the changeling. However, one of the next three shots is cursed and will instead automatically be a chance roll. Neither the blessings nor the curse affects shots that are not made with the intent of hitting the target or where the gun fires blanks.&lt;br /&gt;
*'''Exceptional Success:''' Beyond greatly reducing the penalties to ranged attacks, no further bonus is gained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==•• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
===Diviner’s Madness===&lt;br /&gt;
The changeling gains an accurate image of the past or the future of some person or place. Afterwards, she temporarily goes somewhat mad. All madness lasts for one day. At the end of this time, the changeling also forgets the contents of the divination. (CtL 165)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Wits]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' Divining the past or the future of someone the changeling is in love with.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling gains one of the severe derangements listed below for one day.&lt;br /&gt;
*'''Failure:''' The changeling experiences no visions or madness.&lt;br /&gt;
*'''Success:''' The changeling can have a vision of the past or the future. She first declares a target, a person, place or object that she has visited, met or touched at least once. She can make herself the target. If she views the past, she can examine the target’s past with flawless clarity, seeing anything that has occurred. Each success allows the changeling to view up to one turn of time in that place in real time, beginning with the moment declared when the Contract was performed. Alternately, the character can ask a simple question about the target’s future and gain a general answer. Examples of proper questions include: “What time will Joseph Klein arrive home tonight” or “Will the North Park Strangler kill someone tonight?” (given a brief prior encounter with the Strangler). Improper questions get incoherent answers. Each success grants the changeling an answer to one question about the target’s future. Additional successes allow follow-up questions, allowing the changeling to get more specific details, such as asking if Joseph Klein will stop on his way home tonight or the exact time or location of the Strangler’s next murder. Performing this divination also causes temporary madness. If the changeling rolls three or fewer successes, she gains one of the following severe derangements: Megalomania, Multiple Personality, Paranoia or Schizophrenia. With four or more successes, she gains one of the following mild derangements: Narcissism, Irrationality, Suspicion or Vocalization. Regardless of successes rolled, this madness lasts for one full day.&lt;br /&gt;
*'''Exceptional Success:''' Beyond the advantages gained by rolling multiple successes, no special bonus is gained.&lt;br /&gt;
&lt;br /&gt;
===Fair Entrance===&lt;br /&gt;
This Contract allows the changeling to open any door as easily as the owner, instantly disarming all alarm systems and locks. However, by using this Contract, the character ensures she will be left similarly vulnerable. The next time someone with hostile or malevolent intent tries a lock on a dwelling or vehicle regularly used by the character, the lock is open and any alarm systems fails to function. However, any cameras that passively record all who enter or leave a region will record the character. (CtL 165)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Larceny]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' When used to open the door to the dwelling of a personal enemy — someone who the character knows, who knows the character and who has admitted his enmity to the character.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The Contract fails to work, and the character need pay no price.&lt;br /&gt;
*'''Success:''' The Contract opens the desired door. If examined, the door the character opened shows signs of having been opened, and cameras or recording equipment will reveal the intrusion. Later, one of the changeling’s doors or other locks suffers the same effect. Using this Contract multiple times before the price is paid attracts people with malicious intent to the character’s dwelling and vehicle and makes attempts to break into or steal them far more likely.&lt;br /&gt;
*'''Exceptional Success:''' The desired door shows no trace of having been opened by the character, and any cameras or recording equipment associated with the door do not record the character’s presence.&lt;br /&gt;
&lt;br /&gt;
===Fool’s Gold===&lt;br /&gt;
A common fae deceit, this Contract can make one object appear to be another by covering it with the Mask. This Contract’s most common use is to trick foolish, greedy mortals into accepting worthless dross in payment for valuable goods or services; in this day and age, however, that can be dangerous, as the Contract leaves its dupes aware of who tricked them. The Gentry like to be remembered, after all. (CtL 166)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Manipulation]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' The changeling uses this Contract to deceive someone who has been dishonest to or broken his word to the changeling in the past 24 hours.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling fails to conceal the object behind the Mask, and cannot attempt to use this Contract again for 24 hours.&lt;br /&gt;
*'''Failure:''' The changeling fails to conceal the object behind the Mask.&lt;br /&gt;
*'''Success:''' The changeling makes an ordinary, mundane object appear to be another object of similar size and shape. This is, specifically, granting the object an aspect of the Mask, and all the rules governing the Mask apply. A weapon cannot be made to look completely non-threatening, for example, and armor can be disguised as some less suspicious form of protective clothing (such as sports padding) but not as ordinary clothing. This Contract cannot affect anything too large for the changeling to carry comfortably. This effect is a purely psychological one on the part of mortals interacting with the object, just as the Mask covering a changeling’s mien. A dry leaf disguised as a $100 bill will look and feel exactly like a $100 bill to any mortal who interacts with it, but it will not stand up to counterfeit detection measures. Likewise, a playing card disguised as a platinum credit card will not read if swiped through a reader and does not access an actual account. Since this illusion is an effect of the Mask, ensorcelled mortals, other changelings and any other beings able to see through the Mask are automatically immune to this power. The transformative effects of this Contract last until the end of the scene. If the no longer Masked object is in the possession of a mortal or supernatural being affected by the Mask (for example, if the changeling used phantom money to pay for something), that individual develops a certainty that the changeling was somehow connected to the Masked objects.&lt;br /&gt;
*'''Exceptional Success:''' As an ordinary success, except that the Mask lasts until the next sunrise and witnesses do not gain a Wits + Composure roll to recognize the changeling’s involvement.&lt;br /&gt;
&lt;br /&gt;
==••• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
===Burden of Life===&lt;br /&gt;
As long as the changeling does so swiftly, he can heal someone from an injury or catastrophic event such as a heart attack. However, the healing causes the changeling to take on the burden of that person’s life. For the next full day, all damage that would harm that person applies to the changeling instead. The changeling cannot heal herself with this Contract. (CtL 166)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 2 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Empathy]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' The target was injured during the act of saving the character from harm.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The changeling neither heals the target nor takes on the burden.&lt;br /&gt;
*'''Success:''' For every success rolled, the target heals two points of damage. This Contract heals aggravated damage first, and if all of that is healed, the Contract heals lethal and then bashing damage. If the subject had taken at least four levels of lethal damage, and is healed of at least four levels of lethal or aggravated, the life burden is activated. For the next full day, all damage that the target would suffer instead affects the changeling. No armor, Contracts or other protections can prevent this damage from affecting the changeling. During this time, the target is immune to all damage save that delivered by cold iron. Self-destructive targets can swiftly kill or seriously injure the changeling. A changeling can use this Contract as often as desired, but for a day after using it, he cannot have this Contract used upon him — all such attempts automatically fail. A single target&lt;br /&gt;
cannot benefit from this Contract more than once a day. To use this Contract, the changeling must touch the target within a number of turns of the injury or event equal to the changeling’s Wyrd.&lt;br /&gt;
*'''Exceptional Success:''' Regardless of severity, the target’s injuries are completely healed.&lt;br /&gt;
&lt;br /&gt;
===Delayed Harm=== &lt;br /&gt;
The character can avoid any single lethal or aggravated attack she can see coming. However, the next lethal or aggravated attack upon the character is worse than it normally would be. This Contract may be used after the attack is actually rolled. (CtL 167)&lt;br /&gt;
*'''Cost:''' 2 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Dexterity]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Reflexive]]&lt;br /&gt;
*'''Catch:''' The character is attacked while unarmed or otherwise not immediately able to defend herself.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
&lt;br /&gt;
*'''Dramatic Failure:''' The attack affects the changeling normally, but all successes on this attack roll are also added to the next attack doing lethal or aggravated damage that strikes the character.&lt;br /&gt;
*'''Failure:''' The Contract fails to work, and the character need pay no price.&lt;br /&gt;
*'''Success:''' Each success subtracts one point of damage. If sufficient successes are rolled, the changeling is unharmed. Each subtracted point of damage is then added to the next lethal or aggravated attack that injures the character. If the attack “blocked” was aggravated and the next attack suffered is lethal, the character takes two additional points of lethal damage. This Contract functions only on attacks doing lethal or aggravated damage, and cannot be used to block damage incurred from using this Contract.&lt;br /&gt;
*'''Exceptional Success:''' The attack fails to strike the character but is rolled anyway to determine the number of successes to be added to the next attack.&lt;br /&gt;
&lt;br /&gt;
==•••• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
===Good and Bad Luck=== &lt;br /&gt;
The character can make a single lucky guess, at the price of a bout of bad luck. The guess can determine which apartment in a building holds a sniper, or uncover a lottery number or computer password. However, the chance of determining the correct guess must be one in 10,000 or better — sufficient to guess four digits in a password or win approximately $500 at lottery or gambling. The bad luck is similarly impressive, striking only when it would do the worst harm. (CtL 167)&lt;br /&gt;
*'''Cost:''' 2 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Wits]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' The character is using the Contract to best a single well-known rival or enemy.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The changeling finds neither good nor bad luck.&lt;br /&gt;
*'''Success:''' The character makes a single lucky guess with odds no greater than one in 10,000. However, the next roll he fails while under significant stress, including the physical stress of combat, the emotional stress of important social expectations or simple time pressure, automatically becomes a dramatic failure. Because of the power inherent in this Contract, only an important failed roll becomes a dramatic failure. However, this bad luck almost never waits more than a month to strike.&lt;br /&gt;
*'''Exceptional Success:''' The guesser can make a one in 100,000 guess, potentially winning as much as $5,000.&lt;br /&gt;
&lt;br /&gt;
===Call the Hunt=== &lt;br /&gt;
This dread Contract is its own price. The changeling calls a Fae hunting party. The character can only use this Contract within clear sight of an entrance into the Hedge, and the Wild Hunt emerges from that point in the Hedge. This Contract sends what seems to be a call for aid by a powerful and important Fae; when the hunting party discovers otherwise, they will certainly look into who called them. (CtL 167)&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]] + 1 [[Cost::Willpower]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Presence]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' The character is actually in the Hedge.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
&lt;br /&gt;
*'''Dramatic Failure:''' The hunting party hears the call but is aware that it was made by the changeling. They may come anyway, specifically to hunt the changeling who called them.&lt;br /&gt;
*'''Failure:''' The Contract fails, and the hunting party is not called.&lt;br /&gt;
*'''Success:''' The character calls the Wild Hunt, and it arrives within 10 minutes.&lt;br /&gt;
*'''Exceptional Success:''' The hunting party arrives the turn after the character performs this Contract.&lt;br /&gt;
&lt;br /&gt;
==••••• Dot Contracts== &lt;br /&gt;
&lt;br /&gt;
===Lost and Found=== &lt;br /&gt;
This Contract allows the character to escape from almost any situation, but his current location becomes known to another enemy. (CtL 168)&lt;br /&gt;
*'''Cost:''' 2 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Presence]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' The changeling is escaping a well-known enemy who has been after her personally for more than a year.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price without benefit.&lt;br /&gt;
*'''Failure:''' The Contract fails, and the character does not escape.&lt;br /&gt;
*'''Success:''' Through some coincidence, the character can escape pursuit or captivity. A distraction may draw off pursuers. The character may find her bonds are not as tight as she thought, that someone left the cell door open or keys within easy reach and her guards are asleep or busy. As long as some possible coincidence allows her to escape capture or pursuit, she automatically escapes. However, as soon as the character has escaped, another of the character’s enemies, or at minimum someone looking for her for some malevolent purpose, such as a bounty hunter or an agent of the Fae, coincidentally discovers the character’s current location.&lt;br /&gt;
*'''Exceptional Success:''' In addition to the escape, the character’s captors or pursuers cannot find any trace of how she escaped or where she went. These traces are still visible to the new enemy that finds her location.&lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}[[Category:Changeling: The Lost]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Goblin_Contracts</id>
		<title>Goblin Contracts</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Goblin_Contracts"/>
				<updated>2016-04-08T14:16:26Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: /* Delayed Harm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|ctl}}{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
Goblin Contracts are some of the shady goods that circulate among the underbelly of fae society. All are easy to learn and cost little Glamour. They are inexpensive because they are also intrinsically flawed. All Goblin Contracts come with a price — something harmful or problematic that happens to the changeling after the Contract is used. No known Contracts or other powers allow the changeling to escape paying this price.&lt;br /&gt;
&lt;br /&gt;
==• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
===Trading Luck for Fate===&lt;br /&gt;
The character knows the result of some random or otherwise impossible-to-determine event. In return, she experiences some sort of bad luck within the next several hours. The character cannot use this Contract again until this bad luck occurs. (CtL 164)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Wits]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' Using this Contract to win at gambling.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The character experiences neither good nor bad luck.&lt;br /&gt;
*'''Success:''' The caster knows the outcome of something random or similarly unknowable in her immediately vicinity, such as which of four streets the people she is pursuing fled down or which roll of scratch-tickets to buy to win between $10 and $25. The Contract cannot answer open questions (such as “Where can I find my target?”), only questions that select one of several obvious possibilities. This Contract cannot cause anything otherwise impossible to occur and cannot predict anything with odds of less than one in 100. During the next day, the changeling will experience a single incidence of bad luck — being cut off by a clumsy pedestrian while chasing someone, having an expensive suit of clothing ruined by being splashed by a passing car or having a cell phone run out of power at an inopportune time. This bad luck is never life threatening, merely distressing and inconvenient. At worst, an incident of bad luck will do two or three points of bashing damage to the character.&lt;br /&gt;
*'''Exceptional Success:''' The character makes an unusually accurate guess, winning $50 at the lottery, guessing the next two turns that someone fleeing will make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shooter’s Bargain===&lt;br /&gt;
The changeling can bless a ranged weapon such as a bow, crossbow or gun so that two of the next three shots fired will be exceptionally accurate. However, one of these three (chosen by the Storyteller and unknown to the player or character) will automatically be a chance roll. (CtL 164)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Dexterity]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' The character is fighting a duel or some other combat that has been agreed upon in advance by both sides.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The blessing fails, and the weapon is unaffected.&lt;br /&gt;
*'''Success:''' The character blesses a specific weapon so that two of the next three shots it makes hit with unusual accuracy. Each success reduces one die of ranged combat penalties normally due to the target’s distance (range penalties), position (such as being prone), size (for very small targets) or environmental factors such as darkness, snow, cover penalties or anything else that doesn’t directly work directly upon the changeling. However, one of the next three shots is cursed and will instead automatically be a chance roll. Neither the blessings nor the curse affects shots that are not made with the intent of hitting the target or where the gun fires blanks.&lt;br /&gt;
*'''Exceptional Success:''' Beyond greatly reducing the penalties to ranged attacks, no further bonus is gained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==•• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
===Diviner’s Madness===&lt;br /&gt;
The changeling gains an accurate image of the past or the future of some person or place. Afterwards, she temporarily goes somewhat mad. All madness lasts for one day. At the end of this time, the changeling also forgets the contents of the divination. (CtL 165)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Wits]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' Divining the past or the future of someone the changeling is in love with.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling gains one of the severe derangements listed below for one day.&lt;br /&gt;
*'''Failure:''' The changeling experiences no visions or madness.&lt;br /&gt;
*'''Success:''' The changeling can have a vision of the past or the future. She first declares a target, a person, place or object that she has visited, met or touched at least once. She can make herself the target. If she views the past, she can examine the target’s past with flawless clarity, seeing anything that has occurred. Each success allows the changeling to view up to one turn of time in that place in real time, beginning with the moment declared when the Contract was performed. Alternately, the character can ask a simple question about the target’s future and gain a general answer. Examples of proper questions include: “What time will Joseph Klein arrive home tonight” or “Will the North Park Strangler kill someone tonight?” (given a brief prior encounter with the Strangler). Improper questions get incoherent answers. Each success grants the changeling an answer to one question about the target’s future. Additional successes allow follow-up questions, allowing the changeling to get more specific details, such as asking if Joseph Klein will stop on his way home tonight or the exact time or location of the Strangler’s next murder. Performing this divination also causes temporary madness. If the changeling rolls three or fewer successes, she gains one of the following severe derangements: Megalomania, Multiple Personality, Paranoia or Schizophrenia. With four or more successes, she gains one of the following mild derangements: Narcissism, Irrationality, Suspicion or Vocalization. Regardless of successes rolled, this madness lasts for one full day.&lt;br /&gt;
*'''Exceptional Success:''' Beyond the advantages gained by rolling multiple successes, no special bonus is gained.&lt;br /&gt;
&lt;br /&gt;
===Fair Entrance===&lt;br /&gt;
This Contract allows the changeling to open any door as easily as the owner, instantly disarming all alarm systems and locks. However, by using this Contract, the character ensures she will be left similarly vulnerable. The next time someone with hostile or malevolent intent tries a lock on a dwelling or vehicle regularly used by the character, the lock is open and any alarm systems fails to function. However, any cameras that passively record all who enter or leave a region will record the character. (CtL 165)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Larceny]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' When used to open the door to the dwelling of a personal enemy — someone who the character knows, who knows the character and who has admitted his enmity to the character.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The Contract fails to work, and the character need pay no price.&lt;br /&gt;
*'''Success:''' The Contract opens the desired door. If examined, the door the character opened shows signs of having been opened, and cameras or recording equipment will reveal the intrusion. Later, one of the changeling’s doors or other locks suffers the same effect. Using this Contract multiple times before the price is paid attracts people with malicious intent to the character’s dwelling and vehicle and makes attempts to break into or steal them far more likely.&lt;br /&gt;
*'''Exceptional Success:''' The desired door shows no trace of having been opened by the character, and any cameras or recording equipment associated with the door do not record the character’s presence.&lt;br /&gt;
&lt;br /&gt;
===Fool’s Gold===&lt;br /&gt;
A common fae deceit, this Contract can make one object appear to be another by covering it with the Mask. This Contract’s most common use is to trick foolish, greedy mortals into accepting worthless dross in payment for valuable goods or services; in this day and age, however, that can be dangerous, as the Contract leaves its dupes aware of who tricked them. The Gentry like to be remembered, after all. (CtL 166)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Manipulation]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' The changeling uses this Contract to deceive someone who has been dishonest to or broken his word to the changeling in the past 24 hours.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling fails to conceal the object behind the Mask, and cannot attempt to use this Contract again for 24 hours.&lt;br /&gt;
*'''Failure:''' The changeling fails to conceal the object behind the Mask.&lt;br /&gt;
*'''Success:''' The changeling makes an ordinary, mundane object appear to be another object of similar size and shape. This is, specifically, granting the object an aspect of the Mask, and all the rules governing the Mask apply. A weapon cannot be made to look completely non-threatening, for example, and armor can be disguised as some less suspicious form of protective clothing (such as sports padding) but not as ordinary clothing. This Contract cannot affect anything too large for the changeling to carry comfortably. This effect is a purely psychological one on the part of mortals interacting with the object, just as the Mask covering a changeling’s mien. A dry leaf disguised as a $100 bill will look and feel exactly like a $100 bill to any mortal who interacts with it, but it will not stand up to counterfeit detection measures. Likewise, a playing card disguised as a platinum credit card will not read if swiped through a reader and does not access an actual account. Since this illusion is an effect of the Mask, ensorcelled mortals, other changelings and any other beings able to see through the Mask are automatically immune to this power. The transformative effects of this Contract last until the end of the scene. If the no longer Masked object is in the possession of a mortal or supernatural being affected by the Mask (for example, if the changeling used phantom money to pay for something), that individual develops a certainty that the changeling was somehow connected to the Masked objects.&lt;br /&gt;
*'''Exceptional Success:''' As an ordinary success, except that the Mask lasts until the next sunrise and witnesses do not gain a Wits + Composure roll to recognize the changeling’s involvement.&lt;br /&gt;
&lt;br /&gt;
==••• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
===Burden of Life===&lt;br /&gt;
As long as the changeling does so swiftly, he can heal someone from an injury or catastrophic event such as a heart attack. However, the healing causes the changeling to take on the burden of that person’s life. For the next full day, all damage that would harm that person applies to the changeling instead. The changeling cannot heal herself with this Contract. (CtL 166)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 2 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Empathy]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' The target was injured during the act of saving the character from harm.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The changeling neither heals the target nor takes on the burden.&lt;br /&gt;
*'''Success:''' For every success rolled, the target heals two points of damage. This Contract heals aggravated damage first, and if all of that is healed, the Contract heals lethal and then bashing damage. If the subject had taken at least four levels of lethal damage, and is healed of at least four levels of lethal or aggravated, the life burden is activated. For the next full day, all damage that the target would suffer instead affects the changeling. No armor, Contracts or other protections can prevent this damage from affecting the changeling. During this time, the target is immune to all damage save that delivered by cold iron. Self-destructive targets can swiftly kill or seriously injure the changeling. A changeling can use this Contract as often as desired, but for a day after using it, he cannot have this Contract used upon him — all such attempts automatically fail. A single target&lt;br /&gt;
cannot benefit from this Contract more than once a day. To use this Contract, the changeling must touch the target within a number of turns of the injury or event equal to the changeling’s Wyrd.&lt;br /&gt;
*'''Exceptional Success:''' Regardless of severity, the target’s injuries are completely healed.&lt;br /&gt;
&lt;br /&gt;
===Delayed Harm=== &lt;br /&gt;
The character can avoid any single lethal or aggravated attack she can see coming. However, the next lethal or aggravated attack upon the character is worse than it normally would be. This Contract may be used after the attack is actually rolled. (CtL 167)&lt;br /&gt;
*'''Cost:''' 2 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Dexterity]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Reflexive]]&lt;br /&gt;
*'''Catch:''' The character is attacked while unarmed or otherwise not immediately able to defend herself.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
&lt;br /&gt;
*'''Dramatic Failure:''' The attack affects the changeling normally, but all successes on this attack roll are also added to the next attack doing lethal or aggravated damage that strikes the character.&lt;br /&gt;
*'''Failure:''' The Contract fails to work, and the character need pay no price.&lt;br /&gt;
*'''Success:''' Each success subtracts one point of damage. If sufficient successes are rolled, the changeling is unharmed. Each subtracted point of damage is then added to the next lethal or aggravated attack that injures the character. If the attack “blocked” was aggravated and the next attack suffered is lethal, the character takes two additional points of lethal damage. This Contract functions only on attacks doing lethal or aggravated damage, and cannot be used to block damage incurred from using this Contract.&lt;br /&gt;
*'''Exceptional Success:''' The attack fails to strike the character but is rolled anyway to determine the number of successes to be added to the next attack.&lt;br /&gt;
&lt;br /&gt;
==•••• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
==••••• Dot Contracts== &lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}[[Category:Changeling: The Lost]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Goblin_Contracts</id>
		<title>Goblin Contracts</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Goblin_Contracts"/>
				<updated>2016-04-08T14:11:33Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|ctl}}{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
Goblin Contracts are some of the shady goods that circulate among the underbelly of fae society. All are easy to learn and cost little Glamour. They are inexpensive because they are also intrinsically flawed. All Goblin Contracts come with a price — something harmful or problematic that happens to the changeling after the Contract is used. No known Contracts or other powers allow the changeling to escape paying this price.&lt;br /&gt;
&lt;br /&gt;
==• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
===Trading Luck for Fate===&lt;br /&gt;
The character knows the result of some random or otherwise impossible-to-determine event. In return, she experiences some sort of bad luck within the next several hours. The character cannot use this Contract again until this bad luck occurs. (CtL 164)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Wits]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' Using this Contract to win at gambling.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The character experiences neither good nor bad luck.&lt;br /&gt;
*'''Success:''' The caster knows the outcome of something random or similarly unknowable in her immediately vicinity, such as which of four streets the people she is pursuing fled down or which roll of scratch-tickets to buy to win between $10 and $25. The Contract cannot answer open questions (such as “Where can I find my target?”), only questions that select one of several obvious possibilities. This Contract cannot cause anything otherwise impossible to occur and cannot predict anything with odds of less than one in 100. During the next day, the changeling will experience a single incidence of bad luck — being cut off by a clumsy pedestrian while chasing someone, having an expensive suit of clothing ruined by being splashed by a passing car or having a cell phone run out of power at an inopportune time. This bad luck is never life threatening, merely distressing and inconvenient. At worst, an incident of bad luck will do two or three points of bashing damage to the character.&lt;br /&gt;
*'''Exceptional Success:''' The character makes an unusually accurate guess, winning $50 at the lottery, guessing the next two turns that someone fleeing will make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shooter’s Bargain===&lt;br /&gt;
The changeling can bless a ranged weapon such as a bow, crossbow or gun so that two of the next three shots fired will be exceptionally accurate. However, one of these three (chosen by the Storyteller and unknown to the player or character) will automatically be a chance roll. (CtL 164)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Dexterity]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' The character is fighting a duel or some other combat that has been agreed upon in advance by both sides.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The blessing fails, and the weapon is unaffected.&lt;br /&gt;
*'''Success:''' The character blesses a specific weapon so that two of the next three shots it makes hit with unusual accuracy. Each success reduces one die of ranged combat penalties normally due to the target’s distance (range penalties), position (such as being prone), size (for very small targets) or environmental factors such as darkness, snow, cover penalties or anything else that doesn’t directly work directly upon the changeling. However, one of the next three shots is cursed and will instead automatically be a chance roll. Neither the blessings nor the curse affects shots that are not made with the intent of hitting the target or where the gun fires blanks.&lt;br /&gt;
*'''Exceptional Success:''' Beyond greatly reducing the penalties to ranged attacks, no further bonus is gained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==•• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
===Diviner’s Madness===&lt;br /&gt;
The changeling gains an accurate image of the past or the future of some person or place. Afterwards, she temporarily goes somewhat mad. All madness lasts for one day. At the end of this time, the changeling also forgets the contents of the divination. (CtL 165)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Wits]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' Divining the past or the future of someone the changeling is in love with.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling gains one of the severe derangements listed below for one day.&lt;br /&gt;
*'''Failure:''' The changeling experiences no visions or madness.&lt;br /&gt;
*'''Success:''' The changeling can have a vision of the past or the future. She first declares a target, a person, place or object that she has visited, met or touched at least once. She can make herself the target. If she views the past, she can examine the target’s past with flawless clarity, seeing anything that has occurred. Each success allows the changeling to view up to one turn of time in that place in real time, beginning with the moment declared when the Contract was performed. Alternately, the character can ask a simple question about the target’s future and gain a general answer. Examples of proper questions include: “What time will Joseph Klein arrive home tonight” or “Will the North Park Strangler kill someone tonight?” (given a brief prior encounter with the Strangler). Improper questions get incoherent answers. Each success grants the changeling an answer to one question about the target’s future. Additional successes allow follow-up questions, allowing the changeling to get more specific details, such as asking if Joseph Klein will stop on his way home tonight or the exact time or location of the Strangler’s next murder. Performing this divination also causes temporary madness. If the changeling rolls three or fewer successes, she gains one of the following severe derangements: Megalomania, Multiple Personality, Paranoia or Schizophrenia. With four or more successes, she gains one of the following mild derangements: Narcissism, Irrationality, Suspicion or Vocalization. Regardless of successes rolled, this madness lasts for one full day.&lt;br /&gt;
*'''Exceptional Success:''' Beyond the advantages gained by rolling multiple successes, no special bonus is gained.&lt;br /&gt;
&lt;br /&gt;
===Fair Entrance===&lt;br /&gt;
This Contract allows the changeling to open any door as easily as the owner, instantly disarming all alarm systems and locks. However, by using this Contract, the character ensures she will be left similarly vulnerable. The next time someone with hostile or malevolent intent tries a lock on a dwelling or vehicle regularly used by the character, the lock is open and any alarm systems fails to function. However, any cameras that passively record all who enter or leave a region will record the character. (CtL 165)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Larceny]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' When used to open the door to the dwelling of a personal enemy — someone who the character knows, who knows the character and who has admitted his enmity to the character.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The Contract fails to work, and the character need pay no price.&lt;br /&gt;
*'''Success:''' The Contract opens the desired door. If examined, the door the character opened shows signs of having been opened, and cameras or recording equipment will reveal the intrusion. Later, one of the changeling’s doors or other locks suffers the same effect. Using this Contract multiple times before the price is paid attracts people with malicious intent to the character’s dwelling and vehicle and makes attempts to break into or steal them far more likely.&lt;br /&gt;
*'''Exceptional Success:''' The desired door shows no trace of having been opened by the character, and any cameras or recording equipment associated with the door do not record the character’s presence.&lt;br /&gt;
&lt;br /&gt;
===Fool’s Gold===&lt;br /&gt;
A common fae deceit, this Contract can make one object appear to be another by covering it with the Mask. This Contract’s most common use is to trick foolish, greedy mortals into accepting worthless dross in payment for valuable goods or services; in this day and age, however, that can be dangerous, as the Contract leaves its dupes aware of who tricked them. The Gentry like to be remembered, after all. (CtL 166)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Manipulation]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' The changeling uses this Contract to deceive someone who has been dishonest to or broken his word to the changeling in the past 24 hours.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling fails to conceal the object behind the Mask, and cannot attempt to use this Contract again for 24 hours.&lt;br /&gt;
*'''Failure:''' The changeling fails to conceal the object behind the Mask.&lt;br /&gt;
*'''Success:''' The changeling makes an ordinary, mundane object appear to be another object of similar size and shape. This is, specifically, granting the object an aspect of the Mask, and all the rules governing the Mask apply. A weapon cannot be made to look completely non-threatening, for example, and armor can be disguised as some less suspicious form of protective clothing (such as sports padding) but not as ordinary clothing. This Contract cannot affect anything too large for the changeling to carry comfortably. This effect is a purely psychological one on the part of mortals interacting with the object, just as the Mask covering a changeling’s mien. A dry leaf disguised as a $100 bill will look and feel exactly like a $100 bill to any mortal who interacts with it, but it will not stand up to counterfeit detection measures. Likewise, a playing card disguised as a platinum credit card will not read if swiped through a reader and does not access an actual account. Since this illusion is an effect of the Mask, ensorcelled mortals, other changelings and any other beings able to see through the Mask are automatically immune to this power. The transformative effects of this Contract last until the end of the scene. If the no longer Masked object is in the possession of a mortal or supernatural being affected by the Mask (for example, if the changeling used phantom money to pay for something), that individual develops a certainty that the changeling was somehow connected to the Masked objects.&lt;br /&gt;
*'''Exceptional Success:''' As an ordinary success, except that the Mask lasts until the next sunrise and witnesses do not gain a Wits + Composure roll to recognize the changeling’s involvement.&lt;br /&gt;
&lt;br /&gt;
==••• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
===Burden of Life===&lt;br /&gt;
As long as the changeling does so swiftly, he can heal someone from an injury or catastrophic event such as a heart attack. However, the healing causes the changeling to take on the burden of that person’s life. For the next full day, all damage that would harm that person applies to the changeling instead. The changeling cannot heal herself with this Contract. (CtL 166)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 2 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Empathy]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' The target was injured during the act of saving the character from harm.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The changeling neither heals the target nor takes on the burden.&lt;br /&gt;
*'''Success:''' For every success rolled, the target heals two points of damage. This Contract heals aggravated damage first, and if all of that is healed, the Contract heals lethal and then bashing damage. If the subject had taken at least four levels of lethal damage, and is healed of at least four levels of lethal or aggravated, the life burden is activated. For the next full day, all damage that the target would suffer instead affects the changeling. No armor, Contracts or other protections can prevent this damage from affecting the changeling. During this time, the target is immune to all damage save that delivered by cold iron. Self-destructive targets can swiftly kill or seriously injure the changeling. A changeling can use this Contract as often as desired, but for a day after using it, he cannot have this Contract used upon him — all such attempts automatically fail. A single target&lt;br /&gt;
cannot benefit from this Contract more than once a day. To use this Contract, the changeling must touch the target within a number of turns of the injury or event equal to the changeling’s Wyrd.&lt;br /&gt;
*'''Exceptional Success:''' Regardless of severity, the target’s injuries are completely healed.&lt;br /&gt;
&lt;br /&gt;
===Delayed Harm=== &lt;br /&gt;
The character can avoid any single lethal or aggravated attack she can see coming. However, the next lethal or aggravated attack upon the character is worse than it normally would be. This Contract may be used after the attack is actually rolled. (CtL 167)&lt;br /&gt;
*'''Cost:''' 2 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Dexterity]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Reflexive]]&lt;br /&gt;
*'''Catch:''' The character is attacked while unarmed or otherwise not immediately able to defend herself.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The attack affects the changeling normally, but all successes on this attack roll are also added to the next attack doing lethal or aggravated damage that strikes the character.&lt;br /&gt;
*'''Failure:''' The Contract fails to work, and the character need pay no price.&lt;br /&gt;
*'''Success:''' Each success subtracts one point of damage. If sufficient successes are rolled, the changeling is unharmed. Each subtracted point of damage is then added to the next lethal or aggravated attack that injures the character. If the attack “blocked” was aggravated and the next attack suffered is lethal, the character takes two additional points of lethal damage. This Contract functions only on attacks doing lethal or aggravated damage, and cannot be used to block damage incurred from using this Contract.&lt;br /&gt;
*'''Exceptional Success:''' The attack fails to strike the character but is rolled anyway to determine the number of successes to be added to the next attack.&lt;br /&gt;
&lt;br /&gt;
==•••• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
==••••• Dot Contracts== &lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}[[Category:Changeling: The Lost]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Goblin_Contracts</id>
		<title>Goblin Contracts</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Goblin_Contracts"/>
				<updated>2016-04-08T13:57:16Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|ctl}}{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
Goblin Contracts are some of the shady goods that circulate among the underbelly of fae society. All are easy to learn and cost little Glamour. They are inexpensive because they are also intrinsically flawed. All Goblin Contracts come with a price — something harmful or problematic that happens to the changeling after the Contract is used. No known Contracts or other powers allow the changeling to escape paying this price.&lt;br /&gt;
&lt;br /&gt;
==• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
===Trading Luck for Fate===&lt;br /&gt;
The character knows the result of some random or otherwise impossible-to-determine event. In return, she experiences some sort of bad luck within the next several hours. The character cannot use this Contract again until this bad luck occurs. (CtL 164)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Wits]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' Using this Contract to win at gambling.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The character experiences neither good nor bad luck.&lt;br /&gt;
*'''Success:''' The caster knows the outcome of something random or similarly unknowable in her immediately vicinity, such as which of four streets the people she is pursuing fled down or which roll of scratch-tickets to buy to win between $10 and $25. The Contract cannot answer open questions (such as “Where can I find my target?”), only questions that select one of several obvious possibilities. This Contract cannot cause anything otherwise impossible to occur and cannot predict anything with odds of less than one in 100. During the next day, the changeling will experience a single incidence of bad luck — being cut off by a clumsy pedestrian while chasing someone, having an expensive suit of clothing ruined by being splashed by a passing car or having a cell phone run out of power at an inopportune time. This bad luck is never life threatening, merely distressing and inconvenient. At worst, an incident of bad luck will do two or three points of bashing damage to the character.&lt;br /&gt;
*'''Exceptional Success:''' The character makes an unusually accurate guess, winning $50 at the lottery, guessing the next two turns that someone fleeing will make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shooter’s Bargain===&lt;br /&gt;
The changeling can bless a ranged weapon such as a bow, crossbow or gun so that two of the next three shots fired will be exceptionally accurate. However, one of these three (chosen by the Storyteller and unknown to the player or character) will automatically be a chance roll. (CtL 164)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Dexterity]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' The character is fighting a duel or some other combat that has been agreed upon in advance by both sides.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The blessing fails, and the weapon is unaffected.&lt;br /&gt;
*'''Success:''' The character blesses a specific weapon so that two of the next three shots it makes hit with unusual accuracy. Each success reduces one die of ranged combat penalties normally due to the target’s distance (range penalties), position (such as being prone), size (for very small targets) or environmental factors such as darkness, snow, cover penalties or anything else that doesn’t directly work directly upon the changeling. However, one of the next three shots is cursed and will instead automatically be a chance roll. Neither the blessings nor the curse affects shots that are not made with the intent of hitting the target or where the gun fires blanks.&lt;br /&gt;
*'''Exceptional Success:''' Beyond greatly reducing the penalties to ranged attacks, no further bonus is gained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==•• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
===Diviner’s Madness===&lt;br /&gt;
The changeling gains an accurate image of the past or the future of some person or place. Afterwards, she temporarily goes somewhat mad. All madness lasts for one day. At the end of this time, the changeling also forgets the contents of the divination. (CtL 165)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Wits]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' Divining the past or the future of someone the changeling is in love with.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling gains one of the severe derangements listed below for one day.&lt;br /&gt;
*'''Failure:''' The changeling experiences no visions or madness.&lt;br /&gt;
*'''Success:''' The changeling can have a vision of the past or the future. She first declares a target, a person, place or object that she has visited, met or touched at least once. She can make herself the target. If she views the past, she can examine the target’s past with flawless clarity, seeing anything that has occurred. Each success allows the changeling to view up to one turn of time in that place in real time, beginning with the moment declared when the Contract was performed. Alternately, the character can ask a simple question about the target’s future and gain a general answer. Examples of proper questions include: “What time will Joseph Klein arrive home tonight” or “Will the North Park Strangler kill someone tonight?” (given a brief prior encounter with the Strangler). Improper questions get incoherent answers. Each success grants the changeling an answer to one question about the target’s future. Additional successes allow follow-up questions, allowing the changeling to get more specific details, such as asking if Joseph Klein will stop on his way home tonight or the exact time or location of the Strangler’s next murder. Performing this divination also causes temporary madness. If the changeling rolls three or fewer successes, she gains one of the following severe derangements: Megalomania, Multiple Personality, Paranoia or Schizophrenia. With four or more successes, she gains one of the following mild derangements: Narcissism, Irrationality, Suspicion or Vocalization. Regardless of successes rolled, this madness lasts for one full day.&lt;br /&gt;
*'''Exceptional Success:''' Beyond the advantages gained by rolling multiple successes, no special bonus is gained.&lt;br /&gt;
&lt;br /&gt;
===Fair Entrance===&lt;br /&gt;
This Contract allows the changeling to open any door as easily as the owner, instantly disarming all alarm systems and locks. However, by using this Contract, the character ensures she will be left similarly vulnerable. The next time someone with hostile or malevolent intent tries a lock on a dwelling or vehicle regularly used by the character, the lock is open and any alarm systems fails to function. However, any cameras that passively record all who enter or leave a region will record the character. (CtL 165)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Larceny]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' When used to open the door to the dwelling of a personal enemy — someone who the character knows, who knows the character and who has admitted his enmity to the character.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The Contract fails to work, and the character need pay no price.&lt;br /&gt;
*'''Success:''' The Contract opens the desired door. If examined, the door the character opened shows signs of having been opened, and cameras or recording equipment will reveal the intrusion. Later, one of the changeling’s doors or other locks suffers the same effect. Using this Contract multiple times before the price is paid attracts people with malicious intent to the character’s dwelling and vehicle and makes attempts to break into or steal them far more likely.&lt;br /&gt;
*'''Exceptional Success:''' The desired door shows no trace of having been opened by the character, and any cameras or recording equipment associated with the door do not record the character’s presence.&lt;br /&gt;
&lt;br /&gt;
===Fool’s Gold===&lt;br /&gt;
A common fae deceit, this Contract can make one object appear to be another by covering it with the Mask. This Contract’s most common use is to trick foolish, greedy mortals into accepting worthless dross in payment for valuable goods or services; in this day and age, however, that can be dangerous, as the Contract leaves its dupes aware of who tricked them. The Gentry like to be remembered, after all. (CtL 166)&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Manipulation]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' The changeling uses this Contract to deceive someone who has been dishonest to or broken his word to the changeling in the past 24 hours.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling fails to conceal the object behind the Mask, and cannot attempt to use this Contract again for 24 hours.&lt;br /&gt;
*'''Failure:''' The changeling fails to conceal the object behind the Mask.&lt;br /&gt;
*'''Success:''' The changeling makes an ordinary, mundane object appear to be another object of similar size and shape. This is, specifically, granting the object an aspect of the Mask, and all the rules governing the Mask apply. A weapon cannot be made to look completely non-threatening, for example, and armor can be disguised as some less suspicious form of protective clothing (such as sports padding) but not as ordinary clothing. This Contract cannot affect anything too large for the changeling to carry comfortably. This effect is a purely psychological one on the part of mortals interacting with the object, just as the Mask covering a changeling’s mien. A dry leaf disguised as a $100 bill will look and feel exactly like a $100 bill to any mortal who interacts with it, but it will not stand up to counterfeit detection measures. Likewise, a playing card disguised as a platinum credit card will not read if swiped through a reader and does not access an actual account. Since this illusion is an effect of the Mask, ensorcelled mortals, other changelings and any other beings able to see through the Mask are automatically immune to this power. The transformative effects of this Contract last until the end of the scene. If the no longer Masked object is in the possession of a mortal or supernatural being affected by the Mask (for example, if the changeling used phantom money to pay for something), that individual develops a certainty that the changeling was somehow connected to the Masked objects.&lt;br /&gt;
*'''Exceptional Success:''' As an ordinary success, except that the Mask lasts until the next sunrise and witnesses do not gain a Wits + Composure roll to recognize the changeling’s involvement.&lt;br /&gt;
==••• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
==•••• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
==••••• Dot Contracts== &lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}[[Category:Changeling: The Lost]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Goblin_Contracts</id>
		<title>Goblin Contracts</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Goblin_Contracts"/>
				<updated>2016-04-08T13:52:06Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: /* •• Dot Contracts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|ctl}}{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
Goblin Contracts are some of the shady goods that circulate among the underbelly of fae society. All are easy to learn and cost little Glamour. They are inexpensive because they are also intrinsically flawed. All Goblin Contracts come with a price — something harmful or problematic that happens to the changeling after the Contract is used. No known Contracts or other powers allow the changeling to escape paying this price.&lt;br /&gt;
&lt;br /&gt;
==• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
===Trading Luck for Fate (CtL 164)===&lt;br /&gt;
The character knows the result of some random or otherwise impossible-to-determine event. In return, she experiences some sort of bad luck within the next several hours. The character cannot use this Contract again until this bad luck occurs.&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Wits]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' Using this Contract to win at gambling.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The character experiences neither good nor bad luck.&lt;br /&gt;
*'''Success:''' The caster knows the outcome of something random or similarly unknowable in her immediately vicinity, such as which of four streets the people she is pursuing fled down or which roll of scratch-tickets to buy to win between $10 and $25. The Contract cannot answer open questions (such as “Where can I find my target?”), only questions that select one of several obvious possibilities. This Contract cannot cause anything otherwise impossible to occur and cannot predict anything with odds of less than one in 100. During the next day, the changeling will experience a single incidence of bad luck — being cut off by a clumsy pedestrian while chasing someone, having an expensive suit of clothing ruined by being splashed by a passing car or having a cell phone run out of power at an inopportune time. This bad luck is never life threatening, merely distressing and inconvenient. At worst, an incident of bad luck will do two or three points of bashing damage to the character.&lt;br /&gt;
*'''Exceptional Success:''' The character makes an unusually accurate guess, winning $50 at the lottery, guessing the next two turns that someone fleeing will make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shooter’s Bargain (CtL 164)===&lt;br /&gt;
The changeling can bless a ranged weapon such as a bow, crossbow or gun so that two of the next three shots fired will be exceptionally accurate. However, one of these three (chosen by the Storyteller and unknown to the player or character) will automatically be a chance roll.&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Dexterity]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' The character is fighting a duel or some other combat that has been agreed upon in advance by both sides.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The blessing fails, and the weapon is unaffected.&lt;br /&gt;
*'''Success:''' The character blesses a specific weapon so that two of the next three shots it makes hit with unusual accuracy. Each success reduces one die of ranged combat penalties normally due to the target’s distance (range penalties), position (such as being prone), size (for very small targets) or environmental factors such as darkness, snow, cover penalties or anything else that doesn’t directly work directly upon the changeling. However, one of the next three shots is cursed and will instead automatically be a chance roll. Neither the blessings nor the curse affects shots that are not made with the intent of hitting the target or where the gun fires blanks.&lt;br /&gt;
*'''Exceptional Success:''' Beyond greatly reducing the penalties to ranged attacks, no further bonus is gained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==•• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
===Diviner’s Madness (CtL 165)===&lt;br /&gt;
The changeling gains an accurate image of the past or the future of some person or place. Afterwards, she temporarily goes somewhat mad. All madness lasts for one day. At the end of this time, the changeling also forgets the contents of the divination.&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Wits]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' Divining the past or the future of someone the changeling is in love with.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling gains one of the severe derangements listed below for one day.&lt;br /&gt;
*'''Failure:''' The changeling experiences no visions or madness.&lt;br /&gt;
*'''Success:''' The changeling can have a vision of the past or the future. She first declares a target, a person, place or object that she has visited, met or touched at least once. She can make herself the target. If she views the past, she can examine the target’s past with flawless clarity, seeing anything that has occurred. Each success allows the changeling to view up to one turn of time in that place in real time, beginning with the moment declared when the Contract was performed. Alternately, the character can ask a simple question about the target’s future and gain a general answer. Examples of proper questions include: “What time will Joseph Klein arrive home tonight” or “Will the North Park Strangler kill someone tonight?” (given a brief prior encounter with the Strangler). Improper questions get incoherent answers. Each success grants the changeling an answer to one question about the target’s future. Additional successes allow follow-up questions, allowing the changeling to get more specific details, such as asking if Joseph Klein will stop on his way home tonight or the exact time or location of the Strangler’s next murder. Performing this divination also causes temporary madness. If the changeling rolls three or fewer successes, she gains one of the following severe derangements: Megalomania, Multiple Personality, Paranoia or Schizophrenia. With four or more successes, she gains one of the following mild derangements: Narcissism, Irrationality, Suspicion or Vocalization. Regardless of successes rolled, this madness lasts for one full day.&lt;br /&gt;
*'''Exceptional Success:''' Beyond the advantages gained by rolling multiple successes, no special bonus is gained.&lt;br /&gt;
&lt;br /&gt;
===Fair Entrance (CtL 165)===&lt;br /&gt;
This Contract allows the changeling to open any door as easily as the owner, instantly disarming all alarm systems and locks. However, by using this Contract, the character ensures she will be left similarly vulnerable. The next time someone with hostile or malevolent intent tries a lock on a dwelling or vehicle regularly used by the character, the lock is open and any alarm systems fails to function. However, any cameras that passively record all who enter or leave a region will record the character.&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Larceny]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' When used to open the door to the dwelling of a personal enemy — someone who the character knows, who knows the character and who has admitted his enmity to the character.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The Contract fails to work, and the character need pay no price.&lt;br /&gt;
*'''Success:''' The Contract opens the desired door. If examined, the door the character opened shows signs of having been opened, and cameras or recording equipment will reveal the intrusion. Later, one of the changeling’s doors or other locks suffers the same effect. Using this Contract multiple times before the price is paid attracts people with malicious intent to the character’s dwelling and vehicle and makes attempts to break into or steal them far more likely.&lt;br /&gt;
*'''Exceptional Success:''' The desired door shows no trace of having been opened by the character, and any cameras or recording equipment associated with the door do not record the character’s presence.&lt;br /&gt;
&lt;br /&gt;
==••• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
==•••• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
==••••• Dot Contracts== &lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}[[Category:Changeling: The Lost]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Winter</id>
		<title>Winter</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Winter"/>
				<updated>2016-04-06T12:32:02Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|ctl}}{{Changeling/Index}}&lt;br /&gt;
The Onyx Court, affiliated with the emotion of Sorrow and the aspect of Cold; attempt to go &amp;quot;underground&amp;quot; and avoid the attentions of the True Fae.&lt;br /&gt;
* '''[[Contracts]]''': [[Affinity::Eternal Winter]], [[Affinity::Fleeting Winter]], [[Affinity::Sorrow-Frozen Heart]]&lt;br /&gt;
{{#ask: [[Concept:Active Changelings]] [[Court::{{PAGENAME}}]] |?Mantle |?{{PAGENAME}} Titles |link=none |sort=Mantle |order=descending | format=template | template=Askpc/StatusTitle/Format | }}{{clear left}}&lt;br /&gt;
* ''Dots indicate [[Mantle]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Court==&lt;br /&gt;
The Onyx Court hides under layers of deception like a seed under snow-covered ground, hardening themselves on a diet of midwinter sorrow.&lt;br /&gt;
&lt;br /&gt;
We are the Onyx Court. The court of secrets, deceit and hidden things. We must remember the nature our stone. For like the Onyx, we come in many shades and hold our deeper truths hidden. Onyx is said to banish grief and bring fortune to the possessor of it. So too must we banish our sorrow and bring fortune upon ourselves.&lt;br /&gt;
&lt;br /&gt;
We are the Silent Arrow. The deadliest weapon, our strikes are true and the evidence of its passing minimal. We are the ice and cold and with the coming spring warm and light. All evidence of our passing vanishes into the air and ground.&lt;br /&gt;
&lt;br /&gt;
We are the Court of Sorrow. We mourn what is passed. We mourn what is gone. Yet we must stand tall. For there is work to do. Things that must be done. And only Winter can do these tasks. &lt;br /&gt;
&lt;br /&gt;
==The Ice Law==&lt;br /&gt;
* Let Every Court Know Its Function&lt;br /&gt;
* Hide Your Love and Hate&lt;br /&gt;
* Prepare Your Farewells&lt;br /&gt;
* Keep the People Lost to Every Outsider&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
===Winter Sovereign===&lt;br /&gt;
The King/Queen of Sorrow, the exceptional bearer of sorrow and pain in a Freehold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flowing Page===&lt;br /&gt;
In the Onyx Court, liquid symbolizes flexibility, mobility and unreliability. Most Flowing Pages are responsible for little more than relaying messages and keeping quiet. Flowing Pages are occasionally asked to travel, scouting locales to see if they could support winter cottages or host threats to the Lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Squire of the Frost===&lt;br /&gt;
A step up from a Flowing Page, Squires of the Frost comes to understand his Court’s broad security policies. He knows what Winter’s citizens will do when enemies assail the freehold and learns the lies everyone’s supposed to tell about confidential matters — even if he doesn’t know the whole truth himself. More winter cottages reveal themselves at this stage, along with some of the Court’s&lt;br /&gt;
other resources: money, political connections and even a few Trifles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Iceclad Armiger===&lt;br /&gt;
Armigers and their Lore sit at the pinnacle of the local Court, whereas Squires of the Frost spend the Court’s basic resources it is Iceclad Armigers who are expected to invest them in projects that leave Winter’s Lost wealthy and safe. They are also reliable in expanding any supernatural knowledge so as to avoid entanglements from outside dangers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Onyx Thane===&lt;br /&gt;
An Onyx Thane studies mystical matters, above and beyond the simple demographics and warnings of previous Lores. The Lore of the Onyx Mirror contains maps of the Hedge and dream-lore. Onyx Thanes inherit responsibility for the local Court’s Tokens, goblin fruit preserves and other supernatural artifacts. If the Court has a secret Trod, the Lore tells of it. He also learns the Immutable Signs of the Lords Unbidden, so that he might recognize their commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unbidden Lord===&lt;br /&gt;
The Lords Unbidden hide at the cold summit of the Winter Court, privy to a Lore that encompasses the great mysteries of the Lost — or so the legends say. Not many know the truth and the Unbidden Lords prefer it this way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sun Banisher===&lt;br /&gt;
Sun Banishers destroy evidence. They burn notes, wipe hard drives, vacuum stray hairs and wreck DNA evidence (though this last is tricky business, to say the least). The Sun Banisher’s title is usually one of the best-known in the freehold, because the Court allows them to hire out their services.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lord of the Inhospitable Chamber===&lt;br /&gt;
This title belongs to courtiers who interrogate and imprison people on the Silent Arrow’s behalf. The “inhospitable&lt;br /&gt;
chamber” is an allegory; the ideal Lord knows how to isolate his prey and without locks and bars. Friends keep their distance, enemies chase him to places where he’s a disconnected stranger — and all the while, the Lord monitors him, even appearing in disguise to extract secrets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Archer of the Lonely March===&lt;br /&gt;
The Archers are the Winter Court’s scouts. Centuries ago, they ranged through the coldest wild places, looking for mountain caves and secret valleys where Winter’s Lost could flee in troubled times. Nowadays, an Archer of the Lonely March is more likely to explore foreign cities, hidden tunnels and abandoned warehouses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Winter}}{{footer|ctl}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Autumn</id>
		<title>Autumn</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Autumn"/>
				<updated>2016-04-06T12:05:59Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|ctl}}{{Changeling/Index}}&lt;br /&gt;
The Ashen Court, affiliated with the emotion of Fear and the aspects of the Harvest and Decay; use stolen Faerie Magic (Contracts, Tokens, Oneiromancy, and Pledges) against their creators.&lt;br /&gt;
* '''Affinity [[Contracts]]''': [[Affinity::Eternal Autumn]], [[Affinity::Fleeting Autumn]], [[Affinity::Spellbound Autumn]]&lt;br /&gt;
* '''Current Sovereign''': {{#ask: [[Concept:Active Changelings]] [[Autumn Titles::Sovereign]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ashen Court==&lt;br /&gt;
{{#ask: [[Concept:Active Changelings]] [[Court::{{PAGENAME}}]] |?Mantle |?{{PAGENAME}} Titles |link=none |sort=Mantle |order=descending | format=template | template=Askpc/StatusTitle/Format | }}{{clear left}}&lt;br /&gt;
* ''Dots indicate [[Mantle]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOC box}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
===Autumn Sovereign (Dread Lady/Lord)===&lt;br /&gt;
Monarch of the Court of Fear. The Autumn Sovereign embodies the Fear that the Court thrives on and helps make the Court's touch be felt by all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ashen Notary===&lt;br /&gt;
Pledges are among the most powerful and potentially lasting of changeling magics promises so deep that they can echo down through the generations and radically impact the life of a freehold. In some freeholds, a changeling of the Leaden Mirror is sometimes entrusted to oversee and sometimes to record particularly grandiose vows (a pledge&lt;br /&gt;
with one or more factors rated as “greater”) sworn during the Autumn season and sometimes throughout the year.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magister of Nightmares===&lt;br /&gt;
The heavy burden for selecting (and, if need be, capturing and even temporarily incarcerating) the prey for an&lt;br /&gt;
Ashen Hunt falls upon the shoulders of the Magister of Nightmares. This changeling is a keeper of the Autumn Court’s grim and final vision of justice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Witch of the Bitter Wind===&lt;br /&gt;
This title (given to both women and men) is one that some Freeholds maintain throughout the year, irrespective of which court is presently ascendant. The Witch is a counselor on all matters occult, known to be proficient in many&lt;br /&gt;
different sorcerous practices and possessed of dark and terrible knowledge. Needless to say, the bearer of this&lt;br /&gt;
title is often an object of dread within the Freehold, avoided by many and sought out only in time of need by most.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lord/Lady Scrivener===&lt;br /&gt;
The foremost record-keeper of a Freehold’s Ashen Court, the Lord Scrivener tends tomes, scrolls, and other writings that sometimes stretch back for centuries. In modern times, some Scriveners make use of more contemporary&lt;br /&gt;
media, such as audio or even visual recordings, but many still seem to prefer the feel of a quill in hand, and its soft scratching over parchment or vellum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fool of the First Frost===&lt;br /&gt;
This Autumn courtier acts as a jester to the Ashen Court, using dark and uncomfortable comedy (which is not always synonymous with humor) to highlight political issues within the freehold, to demonstrate the social acumen of the Leaden Mirror, and, of course, to occasionally distract the attention of other changelings away from more meaningful endeavors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legate of Mists===&lt;br /&gt;
When the Autumn Court must make its will known to the other courts of the seasons, it is the Legate of Mists that is sent to convey the will of the children of fear. Both socially adroit and frightful, the Legate of Mists is sometimes employed by the freehold as a whole, when a message must be borne The Autumn Court to outsiders and the locals either do not know what to expect or wish to make a terrifying impression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ranger of the Thorns===&lt;br /&gt;
This changeling is charged with exploration of the mysteries of the local Hedge and, often, with acting as a guide to those less knowledgeable in its nuances. These Lost may be harvesters of goblin fruit and other oddments, hunters of hobgoblins and other Hedge-beasts, and finders of Hollows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Paladin of Shadows===&lt;br /&gt;
This title is bestowed upon one who champions the cause of the Leaden Mirror through force of arms, defending the Autumn Court during its season of ascendancy and bearing fear upon the edge of a naked blade at all times. Paladins are so called because they typically stand as the mailed fist of an Autumn King, serving the will of the Ashen Court and acting as its instrument in time of battle. Further, a Paladin often acts as a direct bodyguard to the Autumn monarch, protecting as much by menacing presence as by martial skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Twilit Page===&lt;br /&gt;
While the title of Twilit Page is a humble one, the task to which such a changeling is appointed is a significant one. A Freehold’s Twilit Page is responsible for overseeing aspirants to the Autumn Court, as well as new members.&lt;br /&gt;
&lt;br /&gt;
===Ghul===&lt;br /&gt;
Sometimes known as “Barrow-Tender,” the Ghûl acts as an assassin and, sometimes, executioner for the Autumn Court.&lt;br /&gt;
&lt;br /&gt;
{{Links|Autumn}}{{footer|ctl}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Spring</id>
		<title>Spring</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Spring"/>
				<updated>2016-04-06T11:59:36Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|ctl}}{{Changeling/Index}}&lt;br /&gt;
The Emerald Court, affiliated with the emotion of Desire and the aspect of New Growth and Rejuvenation; revel in delight and pure joy to turn away the True Fae.&lt;br /&gt;
* '''[[Contracts]]''': [[Affinity::Eternal Spring]], [[Affinity::Fleeting Spring]], [[Affinity::Verdant Spring]]&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Concept:Active Changelings]] [[Court::{{PAGENAME}}]] |?Mantle |?Spring Titles |?Mantle |link=none |sort=Mantle |order=descending | format=template | template=Askpc/StatusTitle/Format | }}{{clear left}}&lt;br /&gt;
* ''Dots indicate [[Mantle]]''&lt;br /&gt;
{{clear left}}&lt;br /&gt;
==Titles==&lt;br /&gt;
===Spring King/Queen, Vernal Sovereign===&lt;br /&gt;
This is the official title of a Spring courtier who is currently the ruler of a freehold.It is unusual, but not unheard of, for a Spring Courtier to take the throne without possessing at least three dots in Spring Mantle and an equivalent amount of Status in the Court.&lt;br /&gt;
&lt;br /&gt;
===Sylvan Emissary===&lt;br /&gt;
In freeholds where the Spring Court’s presence is strong and well organized, the Antler Crown may send out ambassadors to other courts, freeholds or even to other supernatural groups. In theory, these Emissaries are for the purpose of maintaining positive political and social relations with other groups.&lt;br /&gt;
&lt;br /&gt;
===Archivist===&lt;br /&gt;
Archivists are responsible for remembering all of the traditional celebrations and all of their vital details, including timing, location, necessary participants and important related activities. Furthermore, they also must continually come up with new and interesting ways to bring those sometimes ancient celebrations into being in such a way that they are constantly evolving without ever losing their potency or import.&lt;br /&gt;
&lt;br /&gt;
===Sage Escort===&lt;br /&gt;
Some seek&lt;br /&gt;
the title of Sage Escort out of a visceral thrill, knowing that the name alone is enough to bring a fever blush&lt;br /&gt;
to some changeling’s visage. Others pursue it out of a belief that the heart of the Spring Court is deeply tied to physical desire and that learning how to wield such potential is a potent tool. Others are indoctrinated into the role by existing holders of the title, who see in them a spark of potential to nurture, fulfill and shape the desires of others (as well as their own).&lt;br /&gt;
&lt;br /&gt;
===Claviger===&lt;br /&gt;
The title of Claviger is given to those Spring Courtiers who serve as the bodyguards and protectors of high-ranking Emerald Courtiers, especially current or former Vernal Sovereigns who realize that their position may put them at greater risk for retribution from political adversaries or bring them to greater attention of the Fair Folk.&lt;br /&gt;
&lt;br /&gt;
===Verdant Advocate===&lt;br /&gt;
Many members of the Antler Crown are driven by passions which, at least in the extremes, can be disruptive, destructive or even deadly to themselves as well as others. When one of the court’s members allows her desires to get away with her, landing her in jail, a mental hospital or in the custody of a freehold’s version of the local police, an Advocate (sometimes called a Verdant Mediary or Verdant Representative) is the first one she calls.&lt;br /&gt;
&lt;br /&gt;
===Searce===&lt;br /&gt;
One joke making the rounds states that the price of admission to the Emerald Court is a sixpack and a quick tumble. In truth, while Lost who seek to join the Spring Court are rarely turned away, not everyone is truly suited for his or her role. Just as a gleaner may winnow away the useless chaff from the precious grain, Searces specialize in discretely interviewing new or potential Spring courtiers to determine their potential value to the Court.&lt;br /&gt;
&lt;br /&gt;
===Avant Guard===&lt;br /&gt;
Desire is at the core of the Spring Court, not only giving one’s own desires free reign, but also inspiring and promoting the desires of others. Trendsetters within the Emerald Court covet the somewhat tongue-in-cheek title of Avant Guard because it recognizes their ground-breaking ability to create that which others covet, as well as giving nod to their role as guardian of the responsibility of shaping the next wave of art, fashion or technology. To claim to be an Avant is a huge faux pas. Even after one has been publicly or formally referred to as such by others of the title, it is considered trés gauche to use the title to refer to one’s self.&lt;br /&gt;
&lt;br /&gt;
===Joyeux===&lt;br /&gt;
Many see Spring Courtiers as self-centered, but what happens when one’s true desire is to inspire happiness in others? Where Muses inspire others to feats of creative excellence, Joyeux facilitate happiness in those around them. For some, this entails a life of random acts of kindness bestowed upon others, while others plot and plan elaborate schemes designed to defeat sorrow, fear and anger and replace it with joy, contentment and happiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Mentor</id>
		<title>Mentor</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Mentor"/>
				<updated>2016-04-06T11:46:16Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: /* Changeling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Merit&lt;br /&gt;
|Level1=1|Level2=2|Level3=3|Level4=4|Level5=5&lt;br /&gt;
|Type=Social&lt;br /&gt;
|Prerequisite=&lt;br /&gt;
|Source=World of Darkness Sourcebook&lt;br /&gt;
|Pages=115 &lt;br /&gt;
|Book=World of Darkness (Book)&lt;br /&gt;
}}&lt;br /&gt;
This Merit gives your character a friend and teacher who provides her with advice and guidance. Your character's mentor acts on her behalf, although the Storyteller determines exactly how. A mentor usually offers advice, allowing the Storyteller to use him to help guide your character through tough situations. A mentor may also use his influence or abilities to help your character out, although he probably wants to see his charge do things for herself. A mentor is likely to give up in disgust on a pupil who constantly asks for aid. Mentors may also ask for something in return for their assistance, which can lead your character into some interesting situations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The number of dots purchased in this Merit determines the relative power, knowledge and experience of your character's teacher. One dot indicates a mentor with one or more specialized Skills and a small amount of experience in your character's field of interest. Two dots indicate a mentor with a wide range of capability and experience in your character's field of interest. Three dots indicate a mentor possessing a broad range of Skills, years of experience and significant influence in your character's field of interest. Four dots indicate a mentor who not only possesses a broad range of Skills and decades (or in some cases, centuries) of experience, he is also a preeminent figure with major influence in your character's field of interest. Five dots indicate a mentor with towering influence and power in your character's field of interest. A five-dot patron watches over your character and influences her life in ways both obvious and subtle, and likely has an agenda in which your character is pivotal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
{{clear right}}&lt;br /&gt;
===Vampire===&lt;br /&gt;
{{header|vtr}}{{VHR|Mentors will be able to teach a number of areas of expertise equal to their rating, up to the level of their rating.  A [[Mentor]] cannot be purchased for [[Clan]] signature [[Disciplines]] or [[Covenant]] powers if the character does not belong to that [[Clan]] or [[Covenant]].}}&lt;br /&gt;
&lt;br /&gt;
An Area of Expertise will be a Skill, Merit, or Power. Powers (Disciplines, Devotions, etc) &amp;amp; Fighting Style will cost twice normal.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
: A 1 dot Mentor can teach you: 1 skill (Crafts, Brawl, Socialize, etc.)&lt;br /&gt;
: A 2 dot Mentor can teach you: 2 skills or 1 Fighting Style (such as Kung-Fu) or Power ([[Resilience]])&lt;br /&gt;
: A 3 dot Mentor can teach you: 3 Skills or 1 Fighting Style or Power and a Skill&lt;br /&gt;
: A 4 dot Mentor can teach you: 4 Skills or 2 Fighting Styles or Powers or a combination there of&lt;br /&gt;
: A 5 dot Mentor can teach you: A combination of the above.&lt;br /&gt;
&lt;br /&gt;
* Clan signature [[Disciplines]] are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; allowed to be learned from Mentors. Clan signature disciplines are Daeva's [[Majesty]], Gangrel's [[Protean]], Mekhet's [[Auspex]], Nosferatu's [[Nightmare]], and Ventrue's [[Dominate]]. &lt;br /&gt;
* Covenant secrets are not allowed to be learned from Mentors. This includes [[Cruac]], [[Theban Sorcery]], [[Coils of the Dragon]].&lt;br /&gt;
* Mentors can be used to teach Fighting Styles or skills above 3 dots. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
{{header|mta}}{{MHR|THIS MERIT IS BEING EDITIED}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MHR|Each dot in Mentor must be allocated to one of the following options. The maximum dots allowed in a single Mentor is still 5.}}&lt;br /&gt;
* '''Fighting Styles''' ''(2dots)''&lt;br /&gt;
** The first dot allocated to a given Fighting Style allows the Mentor to teach you up to the 3rd dot in that Fighting Style. Allocating additional dots to the same Fighting Style increases the highest dot level of the Fighting Style that the Mentor can teach you (e.g. 2 dots allows teaching of up to the 4th dot, and 3 allows up to the 5th).&lt;br /&gt;
*** For a Mentor to teach Fighting Style: Adamantine Hand (AA, p. 53), 2 dots must first be allocated to Mage below (and the Order chosen must be Arrow) before dots may be allocated to this Fighting Style.&lt;br /&gt;
* '''Skill'''&lt;br /&gt;
* '''Mage''' ''(2+ dots)''&lt;br /&gt;
** You must select a Path and Order (including Apostate) when choosing this. The first two dots give the benefits of a basic Mage Mentor:&lt;br /&gt;
** The Mentor's Path Arcana are available for tutelage for the purpose of increasing the maximum number of dots the Mage can purchase in the Arcana. For a listing of what Arcana is available for your character to learn check M:tA p. 132. For every dot beyond 2 allocated to Mage, you may select another Arcanum that the Mentor will teach you for this same purpose.&lt;br /&gt;
* '''Legacy''' ''(1 dot, requires Mage)'': Allocating a dot here allows access to a Legacy. It also counts as a dot of Mage for the purpose of Arcana tutelage, only.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Changeling===&lt;br /&gt;
{{header|ctl}}{{CHR|Mentors will be able to teach a number of areas of expertise equal to their rating, up to the level of their rating.}}&lt;br /&gt;
&lt;br /&gt;
Mentors allow characters to learn Skills, Fighting Styles and Contracts above 3-dots without IC interaction or if there are no characters who can teach them. Each Mentor represents an Area of Expertise, which will be a Skill, Fighting Style, or Contract. Contracts &amp;amp; Fighting Styles cost twice normal. &lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
: A 1 dot Mentor can teach you: 1 skill (Crafts, Brawl, Socialize, etc.)&lt;br /&gt;
: A 2 dot Mentor can teach you: 2 skills or 1 Fighting Style (such as Kung-Fu) or Contract ([[Hearth]])&lt;br /&gt;
: A 3 dot Mentor can teach you: 3 Skills or 1 Fighting Style or Contract and a Skill&lt;br /&gt;
: A 4 dot Mentor can teach you: 4 Skills or 2 Fighting Styles or Contract or a combination thereof&lt;br /&gt;
: A 5 dot Mentor can teach you: A combination of the above.&lt;br /&gt;
&lt;br /&gt;
*Goblin Contracts can only be purchased through IC interaction; eg, other characters, at a goblin market, etc.&lt;br /&gt;
* [[Entitlements]] must be joined through inplay plots. Please speak to your ST if you wish to join a noble order.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Help}}{{Parent|Mage House Rules}}{{Parent|Vampire House Rules}}[[Category:Vampire House Rules]][[Category:Mage House Rules]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Mentor</id>
		<title>Mentor</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Mentor"/>
				<updated>2016-04-06T06:03:13Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: /* Changeling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Merit&lt;br /&gt;
|Level1=1|Level2=2|Level3=3|Level4=4|Level5=5&lt;br /&gt;
|Type=Social&lt;br /&gt;
|Prerequisite=&lt;br /&gt;
|Source=World of Darkness Sourcebook&lt;br /&gt;
|Pages=115 &lt;br /&gt;
|Book=World of Darkness (Book)&lt;br /&gt;
}}&lt;br /&gt;
This Merit gives your character a friend and teacher who provides her with advice and guidance. Your character's mentor acts on her behalf, although the Storyteller determines exactly how. A mentor usually offers advice, allowing the Storyteller to use him to help guide your character through tough situations. A mentor may also use his influence or abilities to help your character out, although he probably wants to see his charge do things for herself. A mentor is likely to give up in disgust on a pupil who constantly asks for aid. Mentors may also ask for something in return for their assistance, which can lead your character into some interesting situations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The number of dots purchased in this Merit determines the relative power, knowledge and experience of your character's teacher. One dot indicates a mentor with one or more specialized Skills and a small amount of experience in your character's field of interest. Two dots indicate a mentor with a wide range of capability and experience in your character's field of interest. Three dots indicate a mentor possessing a broad range of Skills, years of experience and significant influence in your character's field of interest. Four dots indicate a mentor who not only possesses a broad range of Skills and decades (or in some cases, centuries) of experience, he is also a preeminent figure with major influence in your character's field of interest. Five dots indicate a mentor with towering influence and power in your character's field of interest. A five-dot patron watches over your character and influences her life in ways both obvious and subtle, and likely has an agenda in which your character is pivotal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
{{clear right}}&lt;br /&gt;
===Vampire===&lt;br /&gt;
{{header|vtr}}{{VHR|Mentors will be able to teach a number of areas of expertise equal to their rating, up to the level of their rating.  A [[Mentor]] cannot be purchased for [[Clan]] signature [[Disciplines]] or [[Covenant]] powers if the character does not belong to that [[Clan]] or [[Covenant]].}}&lt;br /&gt;
&lt;br /&gt;
An Area of Expertise will be a Skill, Merit, or Power. Powers (Disciplines, Devotions, etc) &amp;amp; Fighting Style will cost twice normal.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
: A 1 dot Mentor can teach you: 1 skill (Crafts, Brawl, Socialize, etc.)&lt;br /&gt;
: A 2 dot Mentor can teach you: 2 skills or 1 Fighting Style (such as Kung-Fu) or Power ([[Resilience]])&lt;br /&gt;
: A 3 dot Mentor can teach you: 3 Skills or 1 Fighting Style or Power and a Skill&lt;br /&gt;
: A 4 dot Mentor can teach you: 4 Skills or 2 Fighting Styles or Powers or a combination there of&lt;br /&gt;
: A 5 dot Mentor can teach you: A combination of the above.&lt;br /&gt;
&lt;br /&gt;
* Clan signature [[Disciplines]] are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; allowed to be learned from Mentors. Clan signature disciplines are Daeva's [[Majesty]], Gangrel's [[Protean]], Mekhet's [[Auspex]], Nosferatu's [[Nightmare]], and Ventrue's [[Dominate]]. &lt;br /&gt;
* Covenant secrets are not allowed to be learned from Mentors. This includes [[Cruac]], [[Theban Sorcery]], [[Coils of the Dragon]].&lt;br /&gt;
* Mentors can be used to teach Fighting Styles or skills above 3 dots. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
{{header|mta}}{{MHR|THIS MERIT IS BEING EDITIED}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MHR|Each dot in Mentor must be allocated to one of the following options. The maximum dots allowed in a single Mentor is still 5.}}&lt;br /&gt;
* '''Fighting Styles''' ''(2dots)''&lt;br /&gt;
** The first dot allocated to a given Fighting Style allows the Mentor to teach you up to the 3rd dot in that Fighting Style. Allocating additional dots to the same Fighting Style increases the highest dot level of the Fighting Style that the Mentor can teach you (e.g. 2 dots allows teaching of up to the 4th dot, and 3 allows up to the 5th).&lt;br /&gt;
*** For a Mentor to teach Fighting Style: Adamantine Hand (AA, p. 53), 2 dots must first be allocated to Mage below (and the Order chosen must be Arrow) before dots may be allocated to this Fighting Style.&lt;br /&gt;
* '''Skill'''&lt;br /&gt;
* '''Mage''' ''(2+ dots)''&lt;br /&gt;
** You must select a Path and Order (including Apostate) when choosing this. The first two dots give the benefits of a basic Mage Mentor:&lt;br /&gt;
** The Mentor's Path Arcana are available for tutelage for the purpose of increasing the maximum number of dots the Mage can purchase in the Arcana. For a listing of what Arcana is available for your character to learn check M:tA p. 132. For every dot beyond 2 allocated to Mage, you may select another Arcanum that the Mentor will teach you for this same purpose.&lt;br /&gt;
* '''Legacy''' ''(1 dot, requires Mage)'': Allocating a dot here allows access to a Legacy. It also counts as a dot of Mage for the purpose of Arcana tutelage, only.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Changeling===&lt;br /&gt;
{{header|ctl}}{{CHR|Mentors will be able to teach a number of areas of expertise equal to their rating, up to the level of their rating.}}&lt;br /&gt;
&lt;br /&gt;
Mentors allow characters to learn Skills, Fighting Styles and Contracts above 2-dots without IC interaction or if there are no characters who can teach them. Each Mentor represents an Area of Expertise, which will be a Skill, Fighting Style, or Contract. Contracts &amp;amp; Fighting Styles cost twice normal. &lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
: A 1 dot Mentor can teach you: 1 skill (Crafts, Brawl, Socialize, etc.)&lt;br /&gt;
: A 2 dot Mentor can teach you: 2 skills or 1 Fighting Style (such as Kung-Fu) or Contract ([[Hearth]])&lt;br /&gt;
: A 3 dot Mentor can teach you: 3 Skills or 1 Fighting Style or Contract and a Skill&lt;br /&gt;
: A 4 dot Mentor can teach you: 4 Skills or 2 Fighting Styles or Contract or a combination thereof&lt;br /&gt;
: A 5 dot Mentor can teach you: A combination of the above.&lt;br /&gt;
&lt;br /&gt;
*Goblin Contracts can only be purchased through IC interaction; eg, other characters, at a goblin market, etc.&lt;br /&gt;
* [[Entitlements]] must be joined through inplay plots. Please speak to your ST if you wish to join a noble order.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Help}}{{Parent|Mage House Rules}}{{Parent|Vampire House Rules}}[[Category:Vampire House Rules]][[Category:Mage House Rules]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Mentor</id>
		<title>Mentor</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Mentor"/>
				<updated>2016-04-06T06:01:23Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: /* Changeling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Merit&lt;br /&gt;
|Level1=1|Level2=2|Level3=3|Level4=4|Level5=5&lt;br /&gt;
|Type=Social&lt;br /&gt;
|Prerequisite=&lt;br /&gt;
|Source=World of Darkness Sourcebook&lt;br /&gt;
|Pages=115 &lt;br /&gt;
|Book=World of Darkness (Book)&lt;br /&gt;
}}&lt;br /&gt;
This Merit gives your character a friend and teacher who provides her with advice and guidance. Your character's mentor acts on her behalf, although the Storyteller determines exactly how. A mentor usually offers advice, allowing the Storyteller to use him to help guide your character through tough situations. A mentor may also use his influence or abilities to help your character out, although he probably wants to see his charge do things for herself. A mentor is likely to give up in disgust on a pupil who constantly asks for aid. Mentors may also ask for something in return for their assistance, which can lead your character into some interesting situations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The number of dots purchased in this Merit determines the relative power, knowledge and experience of your character's teacher. One dot indicates a mentor with one or more specialized Skills and a small amount of experience in your character's field of interest. Two dots indicate a mentor with a wide range of capability and experience in your character's field of interest. Three dots indicate a mentor possessing a broad range of Skills, years of experience and significant influence in your character's field of interest. Four dots indicate a mentor who not only possesses a broad range of Skills and decades (or in some cases, centuries) of experience, he is also a preeminent figure with major influence in your character's field of interest. Five dots indicate a mentor with towering influence and power in your character's field of interest. A five-dot patron watches over your character and influences her life in ways both obvious and subtle, and likely has an agenda in which your character is pivotal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
{{clear right}}&lt;br /&gt;
===Vampire===&lt;br /&gt;
{{header|vtr}}{{VHR|Mentors will be able to teach a number of areas of expertise equal to their rating, up to the level of their rating.  A [[Mentor]] cannot be purchased for [[Clan]] signature [[Disciplines]] or [[Covenant]] powers if the character does not belong to that [[Clan]] or [[Covenant]].}}&lt;br /&gt;
&lt;br /&gt;
An Area of Expertise will be a Skill, Merit, or Power. Powers (Disciplines, Devotions, etc) &amp;amp; Fighting Style will cost twice normal.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
: A 1 dot Mentor can teach you: 1 skill (Crafts, Brawl, Socialize, etc.)&lt;br /&gt;
: A 2 dot Mentor can teach you: 2 skills or 1 Fighting Style (such as Kung-Fu) or Power ([[Resilience]])&lt;br /&gt;
: A 3 dot Mentor can teach you: 3 Skills or 1 Fighting Style or Power and a Skill&lt;br /&gt;
: A 4 dot Mentor can teach you: 4 Skills or 2 Fighting Styles or Powers or a combination there of&lt;br /&gt;
: A 5 dot Mentor can teach you: A combination of the above.&lt;br /&gt;
&lt;br /&gt;
* Clan signature [[Disciplines]] are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; allowed to be learned from Mentors. Clan signature disciplines are Daeva's [[Majesty]], Gangrel's [[Protean]], Mekhet's [[Auspex]], Nosferatu's [[Nightmare]], and Ventrue's [[Dominate]]. &lt;br /&gt;
* Covenant secrets are not allowed to be learned from Mentors. This includes [[Cruac]], [[Theban Sorcery]], [[Coils of the Dragon]].&lt;br /&gt;
* Mentors can be used to teach Fighting Styles or skills above 3 dots. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
{{header|mta}}{{MHR|THIS MERIT IS BEING EDITIED}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MHR|Each dot in Mentor must be allocated to one of the following options. The maximum dots allowed in a single Mentor is still 5.}}&lt;br /&gt;
* '''Fighting Styles''' ''(2dots)''&lt;br /&gt;
** The first dot allocated to a given Fighting Style allows the Mentor to teach you up to the 3rd dot in that Fighting Style. Allocating additional dots to the same Fighting Style increases the highest dot level of the Fighting Style that the Mentor can teach you (e.g. 2 dots allows teaching of up to the 4th dot, and 3 allows up to the 5th).&lt;br /&gt;
*** For a Mentor to teach Fighting Style: Adamantine Hand (AA, p. 53), 2 dots must first be allocated to Mage below (and the Order chosen must be Arrow) before dots may be allocated to this Fighting Style.&lt;br /&gt;
* '''Skill'''&lt;br /&gt;
* '''Mage''' ''(2+ dots)''&lt;br /&gt;
** You must select a Path and Order (including Apostate) when choosing this. The first two dots give the benefits of a basic Mage Mentor:&lt;br /&gt;
** The Mentor's Path Arcana are available for tutelage for the purpose of increasing the maximum number of dots the Mage can purchase in the Arcana. For a listing of what Arcana is available for your character to learn check M:tA p. 132. For every dot beyond 2 allocated to Mage, you may select another Arcanum that the Mentor will teach you for this same purpose.&lt;br /&gt;
* '''Legacy''' ''(1 dot, requires Mage)'': Allocating a dot here allows access to a Legacy. It also counts as a dot of Mage for the purpose of Arcana tutelage, only.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Changeling===&lt;br /&gt;
{{header|ctl}}{{CHR|Mentors will be able to teach a number of areas of expertise equal to their rating, up to the level of their rating.}}&lt;br /&gt;
&lt;br /&gt;
Mentors allow characters to learn Skills, Merits and Contracts above 3-dots without IC interaction or if there are no characters who can teach them. Each Mentor represents an Area of Expertise, which will be a Skill, Merit, or Contract. Contracts &amp;amp; Fighting Styles cost twice normal. &lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
: A 1 dot Mentor can teach you: 1 skill (Crafts, Brawl, Socialize, etc.)&lt;br /&gt;
: A 2 dot Mentor can teach you: 2 skills or 1 Fighting Style (such as Kung-Fu) or Contract ([[Hearth]])&lt;br /&gt;
: A 3 dot Mentor can teach you: 3 Skills or 1 Fighting Style or Contract and a Skill&lt;br /&gt;
: A 4 dot Mentor can teach you: 4 Skills or 2 Fighting Styles or Contract or a combination thereof&lt;br /&gt;
: A 5 dot Mentor can teach you: A combination of the above.&lt;br /&gt;
&lt;br /&gt;
*Goblin Contracts can only be purchased through IC interaction; eg, other characters, at a goblin market, etc.&lt;br /&gt;
* [[Entitlements]] must be joined through inplay plots. Please speak to your ST if you wish to join a noble order.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Help}}{{Parent|Mage House Rules}}{{Parent|Vampire House Rules}}[[Category:Vampire House Rules]][[Category:Mage House Rules]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Hedge_Beast_Companion</id>
		<title>Hedge Beast Companion</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Hedge_Beast_Companion"/>
				<updated>2016-04-05T20:45:23Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Merit&lt;br /&gt;
|Level1=1|Level2=2|Level3=3&lt;br /&gt;
|Type=Changeling&lt;br /&gt;
|Prerequisite=&lt;br /&gt;
|Source=Autumn Nightmares&lt;br /&gt;
|Pages=p. 132&lt;br /&gt;
}}{{CHR|This Merit is not available for purchase until the character has been in play for six (6) months. Purchasing this Merit DOES NOT mean having a second character. Yes, a Hedge Beast Companion is a physical ally with your Changeling and no doubt there is a strong bond between the pair but this does NOT make them a PC or even an NPC to be run by an ST. Just like any other Social Merit (Allies, Contacts, etc) a Hedge Beast Companion is a tool to be used when fulfilling their area of expertise and nothing more than fluff at other times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This Merit represents a positive relationship between the changeling and the hobgoblin in question. The Hedge Beast is not a servant or slave, although it is likely to aid the character in whatever reasonable ways the Hedge Beast can in exchange for the changeling’s aid, support and protection. The hobgoblin is not likely to put itself into overly hazardous positions; safety and support are a large part of why Hedge Beasts take companions in the first place. Especially in the human world, however, people tend to ignore animals, allowing the Hedge Beast opportunity to witness or overhear many things that might otherwise be hidden from the hobgoblin’s Lost companion.&lt;br /&gt;
&lt;br /&gt;
Unlike humans, Hedge Beasts do not begin with an assumption of one point in each Attribute. An insect companion may well have a Strength of 0, while a skittish ferret may have no composure whatsoever. A companion is built according to the following guidelines; Hedge Beasts more powerful than these assuredly exist, but are not in need of changeling protectors, and therefore do not seek out such relationships.&lt;br /&gt;
&lt;br /&gt;
* • Attributes 15 points total, Skills 18 points total, Merits up to five points, two dots of Contracts, Wyrd 1 &lt;br /&gt;
* •• Attributes 18 points total, Skills 21 points total, Merits up to seven points, four points of Contracts, Wyrd 2 &lt;br /&gt;
* ••• Attributes 21 points total, Skills 24 points total, Merits up to nine points, six points of Contracts, Wyrd 3&lt;br /&gt;
&lt;br /&gt;
It should be remembered that unique and exotic Hedge Beasts may be more difficult to explain to the mundane world. Cats and dogs are seen as common companions, and can even be registered as service animals to facilitate their presence in public places. Rats and other rodentia, birds, lizards or snakes may elicit a bit more attention, but are still likely to pass with- out too much problem. Insects, fish and horses may be a bit more difficult to explain, while animals seen as dangerous (wolves, big cats or bears) or endangered (Tasmanian devils, lemurs or many birds of prey) may not only draw huge amounts of attention but the wrath of the human authorities as well. Likewise, horses and other “beasts of burden” as well as large animals of other sorts may be difficult for an urban changeling to house. Since the Hedge Beast is entering into the companion relation- ship predominantly for protection and sanctuary, boarding the creature away from the changeling, or having it remain within the Hedge for the majority of the time is dis-satisfactory treatment. Changeling characters who lose their companions through neglect, abuse or disrespect, or those whose companions are killed receive no refund of their Merit points. Depending on the circumstances and whether the situation was their fault or simply bad fortune, characters may or may not have earned enough respect amongst other Hedge Beasts to encourage another to seek out their companionship. If so, the characters do not need to pay again for their new companions, but this circumstance is at the judgment of the Storyteller.&lt;br /&gt;
&lt;br /&gt;
Changelings and companions can enter into [[pledge]] bonds that will strengthen and define their relationship. This is not implied by the Merit; any pledge bonds can be formed in the usual fashion.&lt;br /&gt;
&lt;br /&gt;
{{HR|[[Pledge]]s can only be made between PCs and ST run NPCs.}}&lt;br /&gt;
&lt;br /&gt;
{{links|Hedge}}{{characteristics}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Hedge_Beast_Companion</id>
		<title>Hedge Beast Companion</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Hedge_Beast_Companion"/>
				<updated>2016-04-05T20:44:22Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Merit&lt;br /&gt;
|Level1=1|Level2=2|Level3=3&lt;br /&gt;
|Type=Changeling&lt;br /&gt;
|Prerequisite=&lt;br /&gt;
|Source=Autumn Nightmares&lt;br /&gt;
|Pages=p. 132&lt;br /&gt;
}}{{CHR|This Merit is not available for purchase until the character has been in play for six (6) months. Purchasing this Merit DOES NOT mean having a second character. Yes, a Hedge Beast Companion is a physical ally with your Changeling and no doubt there is a strong bond between the pair but this does NOT make them a PC or even an NPC to be run by an ST. Just like any other Social Merit (Allies, Contacts, etc) a Hedge Beast Companion is a tool to be used when fulfilling their area of expertise and nothing more fluff at other times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This Merit represents a positive relationship between the changeling and the hobgoblin in question. The Hedge Beast is not a servant or slave, although it is likely to aid the character in whatever reasonable ways the Hedge Beast can in exchange for the changeling’s aid, support and protection. The hobgoblin is not likely to put itself into overly hazardous positions; safety and support are a large part of why Hedge Beasts take companions in the first place. Especially in the human world, however, people tend to ignore animals, allowing the Hedge Beast opportunity to witness or overhear many things that might otherwise be hidden from the hobgoblin’s Lost companion.&lt;br /&gt;
&lt;br /&gt;
Unlike humans, Hedge Beasts do not begin with an assumption of one point in each Attribute. An insect companion may well have a Strength of 0, while a skittish ferret may have no composure whatsoever. A companion is built according to the following guidelines; Hedge Beasts more powerful than these assuredly exist, but are not in need of changeling protectors, and therefore do not seek out such relationships.&lt;br /&gt;
&lt;br /&gt;
* • Attributes 15 points total, Skills 18 points total, Merits up to five points, two dots of Contracts, Wyrd 1 &lt;br /&gt;
* •• Attributes 18 points total, Skills 21 points total, Merits up to seven points, four points of Contracts, Wyrd 2 &lt;br /&gt;
* ••• Attributes 21 points total, Skills 24 points total, Merits up to nine points, six points of Contracts, Wyrd 3&lt;br /&gt;
&lt;br /&gt;
It should be remembered that unique and exotic Hedge Beasts may be more difficult to explain to the mundane world. Cats and dogs are seen as common companions, and can even be registered as service animals to facilitate their presence in public places. Rats and other rodentia, birds, lizards or snakes may elicit a bit more attention, but are still likely to pass with- out too much problem. Insects, fish and horses may be a bit more difficult to explain, while animals seen as dangerous (wolves, big cats or bears) or endangered (Tasmanian devils, lemurs or many birds of prey) may not only draw huge amounts of attention but the wrath of the human authorities as well. Likewise, horses and other “beasts of burden” as well as large animals of other sorts may be difficult for an urban changeling to house. Since the Hedge Beast is entering into the companion relation- ship predominantly for protection and sanctuary, boarding the creature away from the changeling, or having it remain within the Hedge for the majority of the time is dis-satisfactory treatment. Changeling characters who lose their companions through neglect, abuse or disrespect, or those whose companions are killed receive no refund of their Merit points. Depending on the circumstances and whether the situation was their fault or simply bad fortune, characters may or may not have earned enough respect amongst other Hedge Beasts to encourage another to seek out their companionship. If so, the characters do not need to pay again for their new companions, but this circumstance is at the judgment of the Storyteller.&lt;br /&gt;
&lt;br /&gt;
Changelings and companions can enter into [[pledge]] bonds that will strengthen and define their relationship. This is not implied by the Merit; any pledge bonds can be formed in the usual fashion.&lt;br /&gt;
&lt;br /&gt;
{{HR|[[Pledge]]s can only be made between PCs and ST run NPCs.}}&lt;br /&gt;
&lt;br /&gt;
{{links|Hedge}}{{characteristics}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Goblin_Contracts</id>
		<title>Goblin Contracts</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Goblin_Contracts"/>
				<updated>2016-04-05T14:38:08Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|ctl}}{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
Goblin Contracts are some of the shady goods that circulate among the underbelly of fae society. All are easy to learn and cost little Glamour. They are inexpensive because they are also intrinsically flawed. All Goblin Contracts come with a price — something harmful or problematic that happens to the changeling after the Contract is used. No known Contracts or other powers allow the changeling to escape paying this price.&lt;br /&gt;
&lt;br /&gt;
==• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
===Trading Luck for Fate (CtL 164)===&lt;br /&gt;
The character knows the result of some random or otherwise impossible-to-determine event. In return, she experiences some sort of bad luck within the next several hours. The character cannot use this Contract again until this bad luck occurs.&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Wits]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' Using this Contract to win at gambling.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The character experiences neither good nor bad luck.&lt;br /&gt;
*'''Success:''' The caster knows the outcome of something random or similarly unknowable in her immediately vicinity, such as which of four streets the people she is pursuing fled down or which roll of scratch-tickets to buy to win between $10 and $25. The Contract cannot answer open questions (such as “Where can I find my target?”), only questions that select one of several obvious possibilities. This Contract cannot cause anything otherwise impossible to occur and cannot predict anything with odds of less than one in 100. During the next day, the changeling will experience a single incidence of bad luck — being cut off by a clumsy pedestrian while chasing someone, having an expensive suit of clothing ruined by being splashed by a passing car or having a cell phone run out of power at an inopportune time. This bad luck is never life threatening, merely distressing and inconvenient. At worst, an incident of bad luck will do two or three points of bashing damage to the character.&lt;br /&gt;
*'''Exceptional Success:''' The character makes an unusually accurate guess, winning $50 at the lottery, guessing the next two turns that someone fleeing will make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shooter’s Bargain (CtL 164)===&lt;br /&gt;
The changeling can bless a ranged weapon such as a bow, crossbow or gun so that two of the next three shots fired will be exceptionally accurate. However, one of these three (chosen by the Storyteller and unknown to the player or character) will automatically be a chance roll.&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Dexterity]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' The character is fighting a duel or some other combat that has been agreed upon in advance by both sides.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The blessing fails, and the weapon is unaffected.&lt;br /&gt;
*'''Success:''' The character blesses a specific weapon so that two of the next three shots it makes hit with unusual accuracy. Each success reduces one die of ranged combat penalties normally due to the target’s distance (range penalties), position (such as being prone), size (for very small targets) or environmental factors such as darkness, snow, cover penalties or anything else that doesn’t directly work directly upon the changeling. However, one of the next three shots is cursed and will instead automatically be a chance roll. Neither the blessings nor the curse affects shots that are not made with the intent of hitting the target or where the gun fires blanks.&lt;br /&gt;
*'''Exceptional Success:''' Beyond greatly reducing the penalties to ranged attacks, no further bonus is gained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==•• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
===Diviner’s Madness (CtL 165)===&lt;br /&gt;
The changeling gains an accurate image of the past or the future of some person or place. Afterwards, she temporarily goes somewhat mad. All madness lasts for one day. At the end of this time, the changeling also forgets the contents of the divination.&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Wits]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' Divining the past or the future of someone the changeling is in love with.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling gains one of the severe derangements listed below for one day.&lt;br /&gt;
*'''Failure:''' The changeling experiences no visions or madness.&lt;br /&gt;
*'''Success:''' The changeling can have a vision of the past or the future. She first declares a target, a person, place or object that she has visited, met or touched at least once. She can make herself the target. If she views the past, she can examine the target’s past with flawless clarity, seeing anything that has occurred. Each success allows the changeling to view up to one turn of time in that place in real time, beginning with the moment declared when the Contract was performed. Alternately, the character can ask a simple question about the target’s future and gain a general answer. Examples of proper questions include: “What time will Joseph Klein arrive home tonight” or “Will the North Park Strangler kill someone tonight?” (given a brief prior encounter with the Strangler). Improper questions get incoherent answers. Each success grants the changeling an answer to one question about the target’s future. Additional successes allow follow-up questions, allowing the changeling to get more specific details, such as asking if Joseph Klein will stop on his way home tonight or the exact time or location of the Strangler’s next murder. Performing this divination also causes temporary madness. If the changeling rolls three or fewer successes, she gains one of the following severe derangements: Megalomania, Multiple Personality, Paranoia or Schizophrenia. With four or more successes, she gains one of the following mild derangements: Narcissism, Irrationality, Suspicion or Vocalization. Regardless of successes rolled, this madness lasts for one full day.&lt;br /&gt;
*'''Exceptional Success:''' Beyond the advantages gained by rolling multiple successes, no special bonus is gained.&lt;br /&gt;
&lt;br /&gt;
==••• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
==•••• Dot Contracts==&lt;br /&gt;
&lt;br /&gt;
==••••• Dot Contracts== &lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}[[Category:Changeling: The Lost]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Goblin_Contracts</id>
		<title>Goblin Contracts</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Goblin_Contracts"/>
				<updated>2016-04-05T14:36:50Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|ctl}}{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
Goblin Contracts are some of the shady goods that circulate among the underbelly of fae society. All are easy to learn and cost little Glamour. They are inexpensive because they are also intrinsically flawed. All Goblin Contracts come with a price — something harmful or problematic that happens to the changeling after the Contract is used. No known Contracts or other powers allow the changeling to escape paying this price.&lt;br /&gt;
&lt;br /&gt;
==•==&lt;br /&gt;
&lt;br /&gt;
===Trading Luck for Fate (CtL 164)===&lt;br /&gt;
The character knows the result of some random or otherwise impossible-to-determine event. In return, she experiences some sort of bad luck within the next several hours. The character cannot use this Contract again until this bad luck occurs.&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Wits]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' Using this Contract to win at gambling.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The character experiences neither good nor bad luck.&lt;br /&gt;
*'''Success:''' The caster knows the outcome of something random or similarly unknowable in her immediately vicinity, such as which of four streets the people she is pursuing fled down or which roll of scratch-tickets to buy to win between $10 and $25. The Contract cannot answer open questions (such as “Where can I find my target?”), only questions that select one of several obvious possibilities. This Contract cannot cause anything otherwise impossible to occur and cannot predict anything with odds of less than one in 100. During the next day, the changeling will experience a single incidence of bad luck — being cut off by a clumsy pedestrian while chasing someone, having an expensive suit of clothing ruined by being splashed by a passing car or having a cell phone run out of power at an inopportune time. This bad luck is never life threatening, merely distressing and inconvenient. At worst, an incident of bad luck will do two or three points of bashing damage to the character.&lt;br /&gt;
*'''Exceptional Success:''' The character makes an unusually accurate guess, winning $50 at the lottery, guessing the next two turns that someone fleeing will make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shooter’s Bargain (CtL 164)===&lt;br /&gt;
The changeling can bless a ranged weapon such as a bow, crossbow or gun so that two of the next three shots fired will be exceptionally accurate. However, one of these three (chosen by the Storyteller and unknown to the player or character) will automatically be a chance roll.&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Dexterity]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' The character is fighting a duel or some other combat that has been agreed upon in advance by both sides.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The blessing fails, and the weapon is unaffected.&lt;br /&gt;
*'''Success:''' The character blesses a specific weapon so that two of the next three shots it makes hit with unusual accuracy. Each success reduces one die of ranged combat penalties normally due to the target’s distance (range penalties), position (such as being prone), size (for very small targets) or environmental factors such as darkness, snow, cover penalties or anything else that doesn’t directly work directly upon the changeling. However, one of the next three shots is cursed and will instead automatically be a chance roll. Neither the blessings nor the curse affects shots that are not made with the intent of hitting the target or where the gun fires blanks.&lt;br /&gt;
*'''Exceptional Success:''' Beyond greatly reducing the penalties to ranged attacks, no further bonus is gained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==••==&lt;br /&gt;
&lt;br /&gt;
===Diviner’s Madness (CtL 165)===&lt;br /&gt;
The changeling gains an accurate image of the past or the future of some person or place. Afterwards, she temporarily goes somewhat mad. All madness lasts for one day. At the end of this time, the changeling also forgets the contents of the divination.&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Wits]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' Divining the past or the future of someone the changeling is in love with.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling gains one of the severe derangements listed below for one day.&lt;br /&gt;
*'''Failure:''' The changeling experiences no visions or madness.&lt;br /&gt;
*'''Success:''' The changeling can have a vision of the past or the future. She first declares a target, a person, place or object that she has visited, met or touched at least once. She can make herself the target. If she views the past, she can examine the target’s past with flawless clarity, seeing anything that has occurred. Each success allows the changeling to view up to one turn of time in that place in real time, beginning with the moment declared when the Contract was performed. Alternately, the character can ask a simple question about the target’s future and gain a general answer. Examples of proper questions include: “What time will Joseph Klein arrive home tonight” or “Will the North Park Strangler kill someone tonight?” (given a brief prior encounter with the Strangler). Improper questions get incoherent answers. Each success grants the changeling an answer to one question about the target’s future. Additional successes allow follow-up questions, allowing the changeling to get more specific details, such as asking if Joseph Klein will stop on his way home tonight or the exact time or location of the Strangler’s next murder. Performing this divination also causes temporary madness. If the changeling rolls three or fewer successes, she gains one of the following severe derangements: Megalomania, Multiple Personality, Paranoia or Schizophrenia. With four or more successes, she gains one of the following mild derangements: Narcissism, Irrationality, Suspicion or Vocalization. Regardless of successes rolled, this madness lasts for one full day.&lt;br /&gt;
*'''Exceptional Success:''' Beyond the advantages gained by rolling multiple successes, no special bonus is gained.&lt;br /&gt;
&lt;br /&gt;
==3-Dot==&lt;br /&gt;
&lt;br /&gt;
==4-Dot==&lt;br /&gt;
&lt;br /&gt;
==5-Dot== &lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}[[Category:Changeling: The Lost]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Goblin_Contracts</id>
		<title>Goblin Contracts</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Goblin_Contracts"/>
				<updated>2016-04-05T14:30:46Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|ctl}}{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
Goblin Contracts are some of the shady goods that circulate among the underbelly of fae society. All are easy to learn and cost little Glamour. They are inexpensive because they are also intrinsically flawed. All Goblin Contracts come with a price — something harmful or problematic that happens to the changeling after the Contract is used. No known Contracts or other powers allow the changeling to escape paying this price.&lt;br /&gt;
&lt;br /&gt;
==1-Dot==&lt;br /&gt;
&lt;br /&gt;
===Trading Luck for Fate (CtL 164)===&lt;br /&gt;
The character knows the result of some random or otherwise impossible-to-determine event. In return, she experiences some sort of bad luck within the next several hours. The character cannot use this Contract again until this bad luck occurs.&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Wits]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' Using this Contract to win at gambling.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The character experiences neither good nor bad luck.&lt;br /&gt;
*'''Success:''' The caster knows the outcome of something random or similarly unknowable in her immediately vicinity, such as which of four streets the people she is pursuing fled down or which roll of scratch-tickets to buy to win between $10 and $25. The Contract cannot answer open questions (such as “Where can I find my target?”), only questions that select one of several obvious possibilities. This Contract cannot cause anything otherwise impossible to occur and cannot predict anything with odds of less than one in 100. During the next day, the changeling will experience a single incidence of bad luck — being cut off by a clumsy pedestrian while chasing someone, having an expensive suit of clothing ruined by being splashed by a passing car or having a cell phone run out of power at an inopportune time. This bad luck is never life threatening, merely distressing and inconvenient. At worst, an incident of bad luck will do two or three points of bashing damage to the character.&lt;br /&gt;
*'''Exceptional Success:''' The character makes an unusually accurate guess, winning $50 at the lottery, guessing the next two turns that someone fleeing will make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shooter’s Bargain (CtL 164)===&lt;br /&gt;
The changeling can bless a ranged weapon such as a bow, crossbow or gun so that two of the next three shots fired will be exceptionally accurate. However, one of these three (chosen by the Storyteller and unknown to the player or character) will automatically be a chance roll.&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Dexterity]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' The character is fighting a duel or some other combat that has been agreed upon in advance by both sides.&lt;br /&gt;
&lt;br /&gt;
====Roll Results====&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The blessing fails, and the weapon is unaffected.&lt;br /&gt;
*'''Success:''' The character blesses a specific weapon so that two of the next three shots it makes hit with unusual accuracy. Each success reduces one die of ranged combat penalties normally due to the target’s distance (range penalties), position (such as being prone), size (for very small targets) or environmental factors such as darkness, snow, cover penalties or anything else that doesn’t directly work directly upon the changeling. However, one of the next three shots is cursed and will instead automatically be a chance roll. Neither the blessings nor the curse affects shots that are not made with the intent of hitting the target or where the gun fires blanks.&lt;br /&gt;
*'''Exceptional Success:''' Beyond greatly reducing the penalties to ranged attacks, no further bonus is gained.&lt;br /&gt;
&lt;br /&gt;
==2-Dot==&lt;br /&gt;
&lt;br /&gt;
==3-Dot==&lt;br /&gt;
&lt;br /&gt;
==4-Dot==&lt;br /&gt;
&lt;br /&gt;
==5-Dot== &lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}[[Category:Changeling: The Lost]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Goblin_Contracts</id>
		<title>Goblin Contracts</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Goblin_Contracts"/>
				<updated>2016-04-05T14:20:49Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|ctl}}{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
Goblin Contracts are some of the shady goods that circulate among the underbelly of fae society. All are easy to learn and cost little Glamour. They are inexpensive because they are also intrinsically flawed. All Goblin Contracts come with a price — something harmful or problematic that happens to the changeling after the Contract is used. No known Contracts or other powers allow the changeling to escape paying this price.&lt;br /&gt;
&lt;br /&gt;
==1-Dot==&lt;br /&gt;
&lt;br /&gt;
===Trading Luck for Fate (CtL 164)===&lt;br /&gt;
The character knows the result of some random or otherwise impossible-to-determine event. In return, she experiences some sort of bad luck within the next several hours. The character cannot use this Contract again until this bad luck occurs.&lt;br /&gt;
&lt;br /&gt;
*'''Cost:''' 1 [[Cost::Glamour]]&lt;br /&gt;
*'''Dice Pool:''' [[Pool::Wits]] + [[Pool::Wyrd]]&lt;br /&gt;
*'''Action:''' [[Action::Instant]]&lt;br /&gt;
*'''Catch:''' Using this Contract to win at gambling.&lt;br /&gt;
&lt;br /&gt;
===Roll Results===&lt;br /&gt;
*'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit.&lt;br /&gt;
*'''Failure:''' The character experiences neither good nor bad luck.&lt;br /&gt;
*'''Success:''' The caster knows the outcome of something random or similarly unknowable in her immediately vicinity, such as which of four streets the people she is pursuing fled down or which roll of scratch-tickets to buy to win between $10 and $25. The Contract cannot answer open questions (such as “Where can I find my target?”), only questions that select one of several obvious possibilities. This Contract cannot cause anything otherwise impossible to occur and cannot predictanything with odds of less than one in 100. During the next day, the changeling will experience a single incidence of bad luck — being cut off by a clumsy pedestrian while chasing someone, having an expensive suit of clothing ruined by being splashed by a passing car or having a cell phone run out of power at an inopportune time. This bad luck is never life threatening, merely distressing and inconvenient. At worst, an incident of bad luck will do two or three points of bashing damage to the character.&lt;br /&gt;
*'''Exceptional Success:''' The character makes an unusually accurate guess, winning $50 at the lottery, guessing the next two turns that someone fleeing will make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2-Dot==&lt;br /&gt;
&lt;br /&gt;
==3-Dot==&lt;br /&gt;
&lt;br /&gt;
==4-Dot==&lt;br /&gt;
&lt;br /&gt;
==5-Dot== &lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}[[Category:Changeling: The Lost]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Goblin_Contracts</id>
		<title>Goblin Contracts</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Goblin_Contracts"/>
				<updated>2016-04-05T14:13:02Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: Created page with &amp;quot;{{header|ctl}}{{TOC right}}  Goblin Contracts are some of the shady goods that circulate among the underbelly of fae society. All are easy to learn and cost little Glamour. They ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|ctl}}{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
Goblin Contracts are some of the shady goods that circulate among the underbelly of fae society. All are easy to learn and cost little Glamour. They are inexpensive because they are also intrinsically flawed. All Goblin Contracts come with a price — something harmful or problematic that happens to the changeling after the Contract is used. No known Contracts or other powers allow the changeling to escape paying this price.&lt;br /&gt;
&lt;br /&gt;
==1-Dot==&lt;br /&gt;
&lt;br /&gt;
==2-Dot==&lt;br /&gt;
&lt;br /&gt;
==3-Dot==&lt;br /&gt;
&lt;br /&gt;
==4-Dot==&lt;br /&gt;
&lt;br /&gt;
==5-Dot== &lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}[[Category:Changeling: The Lost]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Mentor</id>
		<title>Mentor</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Mentor"/>
				<updated>2016-04-05T12:25:43Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Merit&lt;br /&gt;
|Level1=1|Level2=2|Level3=3|Level4=4|Level5=5&lt;br /&gt;
|Type=Social&lt;br /&gt;
|Prerequisite=&lt;br /&gt;
|Source=World of Darkness Sourcebook&lt;br /&gt;
|Pages=115 &lt;br /&gt;
|Book=World of Darkness (Book)&lt;br /&gt;
}}&lt;br /&gt;
This Merit gives your character a friend and teacher who provides her with advice and guidance. Your character's mentor acts on her behalf, although the Storyteller determines exactly how. A mentor usually offers advice, allowing the Storyteller to use him to help guide your character through tough situations. A mentor may also use his influence or abilities to help your character out, although he probably wants to see his charge do things for herself. A mentor is likely to give up in disgust on a pupil who constantly asks for aid. Mentors may also ask for something in return for their assistance, which can lead your character into some interesting situations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The number of dots purchased in this Merit determines the relative power, knowledge and experience of your character's teacher. One dot indicates a mentor with one or more specialized Skills and a small amount of experience in your character's field of interest. Two dots indicate a mentor with a wide range of capability and experience in your character's field of interest. Three dots indicate a mentor possessing a broad range of Skills, years of experience and significant influence in your character's field of interest. Four dots indicate a mentor who not only possesses a broad range of Skills and decades (or in some cases, centuries) of experience, he is also a preeminent figure with major influence in your character's field of interest. Five dots indicate a mentor with towering influence and power in your character's field of interest. A five-dot patron watches over your character and influences her life in ways both obvious and subtle, and likely has an agenda in which your character is pivotal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
{{clear right}}&lt;br /&gt;
===Vampire===&lt;br /&gt;
{{header|vtr}}{{VHR|Mentors will be able to teach a number of areas of expertise equal to their rating, up to the level of their rating.  A [[Mentor]] cannot be purchased for [[Clan]] signature [[Disciplines]] or [[Covenant]] powers if the character does not belong to that [[Clan]] or [[Covenant]].}}&lt;br /&gt;
&lt;br /&gt;
An Area of Expertise will be a Skill, Merit, or Power. Powers (Disciplines, Devotions, etc) &amp;amp; Fighting Style will cost twice normal.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
: A 1 dot Mentor can teach you: 1 skill (Crafts, Brawl, Socialize, etc.)&lt;br /&gt;
: A 2 dot Mentor can teach you: 2 skills or 1 Fighting Style (such as Kung-Fu) or Power ([[Resilience]])&lt;br /&gt;
: A 3 dot Mentor can teach you: 3 Skills or 1 Fighting Style or Power and a Skill&lt;br /&gt;
: A 4 dot Mentor can teach you: 4 Skills or 2 Fighting Styles or Powers or a combination there of&lt;br /&gt;
: A 5 dot Mentor can teach you: A combination of the above.&lt;br /&gt;
&lt;br /&gt;
* Clan signature [[Disciplines]] are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; allowed to be learned from Mentors. Clan signature disciplines are Daeva's [[Majesty]], Gangrel's [[Protean]], Mekhet's [[Auspex]], Nosferatu's [[Nightmare]], and Ventrue's [[Dominate]]. &lt;br /&gt;
* Covenant secrets are not allowed to be learned from Mentors. This includes [[Cruac]], [[Theban Sorcery]], [[Coils of the Dragon]].&lt;br /&gt;
* Mentors can be used to teach Fighting Styles or skills above 3 dots. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
{{header|mta}}{{MHR|THIS MERIT IS BEING EDITIED}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MHR|Each dot in Mentor must be allocated to one of the following options. The maximum dots allowed in a single Mentor is still 5.}}&lt;br /&gt;
* '''Fighting Styles''' ''(2dots)''&lt;br /&gt;
** The first dot allocated to a given Fighting Style allows the Mentor to teach you up to the 3rd dot in that Fighting Style. Allocating additional dots to the same Fighting Style increases the highest dot level of the Fighting Style that the Mentor can teach you (e.g. 2 dots allows teaching of up to the 4th dot, and 3 allows up to the 5th).&lt;br /&gt;
*** For a Mentor to teach Fighting Style: Adamantine Hand (AA, p. 53), 2 dots must first be allocated to Mage below (and the Order chosen must be Arrow) before dots may be allocated to this Fighting Style.&lt;br /&gt;
* '''Skill'''&lt;br /&gt;
* '''Mage''' ''(2+ dots)''&lt;br /&gt;
** You must select a Path and Order (including Apostate) when choosing this. The first two dots give the benefits of a basic Mage Mentor:&lt;br /&gt;
** The Mentor's Path Arcana are available for tutelage for the purpose of increasing the maximum number of dots the Mage can purchase in the Arcana. For a listing of what Arcana is available for your character to learn check M:tA p. 132. For every dot beyond 2 allocated to Mage, you may select another Arcanum that the Mentor will teach you for this same purpose.&lt;br /&gt;
* '''Legacy''' ''(1 dot, requires Mage)'': Allocating a dot here allows access to a Legacy. It also counts as a dot of Mage for the purpose of Arcana tutelage, only.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Changeling===&lt;br /&gt;
{{header|ctl}}{{CHR|Mentors will be able to teach a number of areas of expertise equal to their rating, up to the level of their rating.  A [[Mentor]] can be purchased for [[Seeming]]-affinity [[Contracts]] even for characters who are not of that [[Seeming]] but not for Court-affinity [[Contracts]].}}&lt;br /&gt;
&lt;br /&gt;
Each Mentor represents an Area of Expertise, which will be a Skill, Merit, or Contract. Contracts &amp;amp; Fighting Styles cost twice normal.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
: A 1 dot Mentor can teach you: 1 skill (Crafts, Brawl, Socialize, etc.)&lt;br /&gt;
: A 2 dot Mentor can teach you: 2 skills or 1 Fighting Style (such as Kung-Fu) or Contract ([[Hearth]])&lt;br /&gt;
: A 3 dot Mentor can teach you: 3 Skills or 1 Fighting Style or Contract and a Skill&lt;br /&gt;
: A 4 dot Mentor can teach you: 4 Skills or 2 Fighting Styles or Contract or a combination thereof&lt;br /&gt;
: A 5 dot Mentor can teach you: A combination of the above.&lt;br /&gt;
&lt;br /&gt;
*Goblin Contracts can only be purchased through IC interaction; eg, other characters, at a goblin market, etc.&lt;br /&gt;
* Mentors can be used to teach Fighting Styles, Contracts or skills above 3 dots. &lt;br /&gt;
* [[Entitlements]] must be joined through inplay plots. Please speak to your ST if you wish to join a noble order.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Help}}{{Parent|Mage House Rules}}{{Parent|Vampire House Rules}}[[Category:Vampire House Rules]][[Category:Mage House Rules]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Entitlements</id>
		<title>Entitlements</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Entitlements"/>
				<updated>2016-03-30T08:11:21Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: /* Bishopric Of Blackbirds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{header|ctl}}{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The noble orders are a fundamental part of [[Changeling]] society. These orders are referred to as &amp;quot;Entitlements,&amp;quot; and those who have gained a title are known as &amp;quot;entitled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An Entitlement may be given to changelings, being a member of an organization. Each has their own history and Entitlements. There is usually a cost associated with becoming a member, either &amp;quot;in game&amp;quot; or a mechanical cost of [[Glamour]] and [[Wyrd]].&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
Upon swearing an oath, and therefore joining that order, the changeling gains the benefits of that order. The changeling also gains some changes to their [[Mien]], although its only minor.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
When making dealings with the true fae, a changeling with a title will most probably be noticed before one without. This makes it difficult to avoid the fae.&lt;br /&gt;
==The Entitlements==&lt;br /&gt;
=== The Adjucators Of The Wheel   ===&lt;br /&gt;
Firm believers of fairness and justice, these Judges strive to bring balance to the world, one case at a time&lt;br /&gt;
* ''([[Swords at Dawn]] 142)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===Ancient And Accepted Order Of Bridgemasons   ===&lt;br /&gt;
Expert creators, these Master Builders can construct houses, statues, and castles without the need of tools or workers.&lt;br /&gt;
* ''([[Lords of Summer]] 109)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===The Barony Of The Lesser Ones   ===&lt;br /&gt;
Defenders and negotiatiors, these Barons and Baronesses deal with the hobgoblins and hedge beasts, peacefully if possible, violently if necessary.&lt;br /&gt;
* ''([[Lords of Summer]] 113)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===Bishopric Of Blackbirds===&lt;br /&gt;
Both good and bad omens, these Bishops strive to help others, though at a cost, and to restore Clarity to their freehold.&lt;br /&gt;
* ''([[Changeling The Lost Sourcebook|CtL]] 290)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===Bodhisattvas Of The Broken Cage===&lt;br /&gt;
Spring Court non-conformists, these Agents of Change encourge others to escape the prison of restraint, to become something more.&lt;br /&gt;
* ''([[Lords of Summer]] 43)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===The Bronze Beylik===&lt;br /&gt;
Kingmakers and couselors, these Bey select and groom the rulers of the Court.&lt;br /&gt;
* ''([[Winter Masques]] 146)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===The Charmed Circle===&lt;br /&gt;
True leaders, these Kings and Queens demonstrate excellence through exceptional decisions and extraordinary actions.&lt;br /&gt;
* ''([[The Equinox Road]] 40)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===College Of Worms===&lt;br /&gt;
Students of fate, these Diviners seek out the threads of destiny to form a picture of the future.&lt;br /&gt;
* ''([[Changeling The Lost Sourcebook|CtL]] 293)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===Court Of The Solstice===&lt;br /&gt;
Embracing the in-between, these Courtiers embody and protect the transitions between the seasons.&lt;br /&gt;
* ''([[Lords of Summer]] 117)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===Duchy Of The Icebound Heart===&lt;br /&gt;
Potent manipulators, these Dukes and Duchesses refuse to let love and grief rule their life, choosing to control others' emotions instead.&lt;br /&gt;
* ''([[Changeling The Lost Sourcebook|CtL]] 297)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===The Duchy Of Truth And Loss===&lt;br /&gt;
Fetch hunters, these Dukes and Duchesses seek out and destroy the fae-created imposters.&lt;br /&gt;
* ''([[Lords of Summer]] 121)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===The Eternal Echoes===&lt;br /&gt;
Living memories, these Lords and Ladies work to ensure that the [[Lords of Summer]]t are never forgotten.&lt;br /&gt;
* ''([[Lords of Summer]] 125)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===The Family Of Silent Nights===&lt;br /&gt;
Defenders of our dreams, these Brothers and Sisters fight against invasions into the minds of those they watch over.&lt;br /&gt;
* ''([[Dancers in the Dusk]] 145)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===The Guild Of Goldspinners===&lt;br /&gt;
Offerers of opportunity, these Rumpelstiltzkins can provide wealth, for a price.&lt;br /&gt;
* ''([[Lords of Summer]] 130)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===Guild Of The Sacred Journey===&lt;br /&gt;
Messengers and couriers, these Sacred Couriers will ensure that any accepted delivery arrives at its destination.&lt;br /&gt;
* ''([[Lords of Summer]] 134)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===The Hedge Wardens===&lt;br /&gt;
Tamers of the Hedge, these Wardens follow their Lord or Lady in their destruction of all that is dangerous near their freehold.&lt;br /&gt;
* ''([[Dancers in the Dusk]] 149)''&lt;br /&gt;
&lt;br /&gt;
===The Hound Tribunal===&lt;br /&gt;
Meters of justice, these Hounds serve justice against those who have wronged the Summer Court.&lt;br /&gt;
* ''([[Lords of Summer]] 63)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===The Knighthood Of The Dragonslayer===&lt;br /&gt;
Interrogators and spies, these Cavaleiros defend the greater good, by exposing the wiskedness within.&lt;br /&gt;
* ''([[Winter Masques]] 149)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===Knighthood Of Utmost Silence===&lt;br /&gt;
Experts at subterfuge, these Silent Knights help changelings to disappear without a trace, into a new life.&lt;br /&gt;
* ''([[Lords of Summer]] 102)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===Knights Of The Knowledge Of The Tongue===&lt;br /&gt;
Exotic gourmands, these Knights de Cuisine wage battle in the kitchen, striving for victory of the palate.&lt;br /&gt;
* ''([[Lords of Summer]] 138)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===Knights Of The Widow’s Walk===&lt;br /&gt;
Faceless and nameless, these Sirs and Ladies are the epitome of spies, taking new names ans new faces as necessary.&lt;br /&gt;
* ''([[Equinox Road]] 44)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===Legacy Of The Black Apple===&lt;br /&gt;
Beggars and diplomats, these Legates negotiate with the Gentry, however dangerous that might be.&lt;br /&gt;
* ''([[Lords of Summer]] 142)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Legion Of The Iron Wall===&lt;br /&gt;
{{main|Legion of the Iron Wall}}&lt;br /&gt;
Monitors and defenders of freeholds everywhere, these Legionnaires will stand against their enemies, even at the cost of their own lives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Lord Sages Of The Unknown Reaches===&lt;br /&gt;
Scholars and spies, these Lords and Ladies seek to discover the truths of the other supernatural denizens of the World of Darkness.&lt;br /&gt;
* ''([[Lords of Summer]] 147)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===The Lost Pantheon===&lt;br /&gt;
Self-proclaimed modern gods, these Ancients embody both the gods of old as well as more modern concepts.&lt;br /&gt;
* ''([[Lords of Summer]] 151)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===Magi Of The Gilded Thorn===&lt;br /&gt;
Explorers of the Hedge, these Magi seek to discover its secrets and take its power as their own.&lt;br /&gt;
* ''([[Lords of Summer]] 82)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===Magistrates Of The Wax Mask===&lt;br /&gt;
Supposed servants, these Magistrates ensure the festivals and events of a freehold are properly enacted.&lt;br /&gt;
* ''([[Changeling The Lost Sourcebook|CtL]] 300)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===Margravate Of The Brim===&lt;br /&gt;
Defenders of the border barches, these Margraves and Margravines protect the freehold while detesting the Courts that rule it.&lt;br /&gt;
&lt;br /&gt;
* ''([[Changeling The Lost Sourcebook|CtL]] 303)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===The Office Of Vizieral Counsel===&lt;br /&gt;
Eternal advisors, these Viziers act as sorceror-advisors to their kings and queens, devoting their magic to their rulers.&lt;br /&gt;
* ''([[Equinox Road]] 52)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===The Order Of The Hallowed Garden===&lt;br /&gt;
Reformers and renewers, thes Gardeners strive to create &amp;quot;gardens&amp;quot; where positive ideals can grow while dangerous ones are pruned.&lt;br /&gt;
* '''Source:''' [[Swords at Dawn]], p.150&lt;br /&gt;
* '''Titles:''' Gardener&lt;br /&gt;
* '''Prerequisites:''' Politics 3, Socialize 3, Wyrd 3&lt;br /&gt;
&lt;br /&gt;
===The Order Of The Oneirophysics===&lt;br /&gt;
Miraculous physcians, these Dreamhealers can heal even fatal injuries through the art of dream-wielding.&lt;br /&gt;
* ''([[Lords of Summer]] 155)''&lt;br /&gt;
&lt;br /&gt;
===The Parliament Of Victors===&lt;br /&gt;
Victors through and through, these Noble Champions will succeed at whatever it takes to get what they deserve.&lt;br /&gt;
* ''([[The Equinox Road]] 48)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===The Phantom Tong===&lt;br /&gt;
Underworld criminals, these Dai Lo foster confusion and chaos to keep the Courtly rulers honest.&lt;br /&gt;
* ''([[Winter Masques]] 143)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===The Pilgrims Of The Endless Road===&lt;br /&gt;
Stivers toware personal improvement, these Brothers and Sisters better themselves, often foresaking connections to others in the process.&lt;br /&gt;
* ''([[Swords at Dawn]] 154)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===Sacred Band Of The Golden Standard===&lt;br /&gt;
Warrior poets and glory-hounds, these Gilded Aspirants valiantly protect the freehold, to achieve fame and praise.&lt;br /&gt;
* ''([[Changeling The Lost Sourcebook|CtL]] 306)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===Satrapy Of Pearls===&lt;br /&gt;
Pursuers of happiness, these Satraps embrace the arts of buying bartering and selling to possess or offer whatever they desire.&lt;br /&gt;
* ''([[Changeling The Lost Sourcebook|CtL]] 310)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===The Scarecrow Ministry===&lt;br /&gt;
Wielders of fear, these Ministers teach that there are reasons to be afraid by becoming the monsters and urban legends that others fear.&lt;br /&gt;
* ''([[Changeling The Lost Sourcebook|CtL]] 313)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===The Squires Of The Broken Bough===&lt;br /&gt;
Having lost everything, these Squires fight and die so that others do not have to share in their loss.&lt;br /&gt;
* ''([[Dancers in the Dusk]] 153)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The [[Tolltaker Knighthood]]===&lt;br /&gt;
{{main|Tolltaker Knighthood}}&lt;br /&gt;
Justified mercenaries, these Knights will accept a bounty provided the cause is just.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Twilight Gleaners===&lt;br /&gt;
Guiders of fate, these Soothsayers share their foreknowledge to keep changelings on the right path.&lt;br /&gt;
* ''([[Dancers in the Dusk]] 156)&amp;lt;br /&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{footer|ctl}}[[Category:Changeling: The Lost]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Who%27s_Who:_Changeling</id>
		<title>Who's Who: Changeling</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Who%27s_Who:_Changeling"/>
				<updated>2016-03-19T15:18:25Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: /* The Freehold Sovereigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{header|ctl}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
==The Freehold Sovereigns==&lt;br /&gt;
{{Changeling/Sovereigns&lt;br /&gt;
|Season=Winter&lt;br /&gt;
|AutumnSov={{#ask: [[Concept:Active Changelings]] [[Autumn Titles::Sovereign]] |link=none }}&lt;br /&gt;
|SpringSov={{#ask: [[Concept:Active Changelings]] [[Spring Titles::Sovereign]] |link=none }}&lt;br /&gt;
|SummerSov={{#ask: [[Concept:Active Changelings]] [[Summer Titles::Sovereign]] |link=none }}&lt;br /&gt;
|WinterSov={{#ask: [[Concept:Active Changelings]] [[Winter Titles::Sovereign]] |link=none }}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Changeling/Freehold}}&lt;br /&gt;
&lt;br /&gt;
==Freehold Status==&lt;br /&gt;
&amp;lt;div class=&amp;quot;&amp;quot; style=&amp;quot;background: black; border-radius: 5px; border: 1px solid #002800; overflow: hidden; padding-right: 3px;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%; font-size: 85%; white-space: nowrap; padding: 1px 1em 0; overflow: hidden;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 1px dimgrey solid; font-size: 200%;&amp;quot;&amp;gt;'''{{dot5}}'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{{nowrap|{{#ask: [[Concept:Active Changelings]] [[Freehold Status::5]] |format = ul }}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%; font-size: 85%; white-space: nowrap; padding: 1px 1em 0; overflow: hidden;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 1px dimgrey solid; font-size: 200%;&amp;quot;&amp;gt;'''{{dot4}}'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{{nowrap|{{#ask: [[Concept:Active Changelings]] [[Freehold Status::4]] |format = ul }}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%; font-size: 85%; white-space: nowrap; padding: 1px 1em 0; overflow: hidden;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 1px dimgrey solid; font-size: 200%;&amp;quot;&amp;gt;'''{{dot3}}'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{{nowrap|{{#ask: [[Concept:Active Changelings]] [[Freehold Status::3]] |format = ul }}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%; font-size: 85%; white-space: nowrap; padding: 1px 1em 0; overflow: hidden;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 1px dimgrey solid; font-size: 200%;&amp;quot;&amp;gt;'''{{dot2}}'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{{nowrap|{{#ask: [[Concept:Active Changelings]] [[Freehold Status::2]] |format = ul }}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%; font-size: 85%; white-space: nowrap; padding: 1px 1em 0; overflow: hidden;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 1px dimgrey solid; font-size: 200%;&amp;quot;&amp;gt;'''{{dot1}}'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{{nowrap|{{#ask: [[Concept:Active Changelings]] [[Freehold Status::1]] |format = ul }}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%; font-size: 85%; white-space: nowrap; padding: 1px 1em 0; overflow: hidden;  padding-right: 3px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 1px dimgrey solid;&amp;quot;&amp;gt;&amp;lt;font size=2&amp;gt;'''No Status'''&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{nowrap|{{#ask: [[Concept:Active Changelings]] [[Freehold Status::0]] |format = ul }}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Courts ([[Mantle]])==&lt;br /&gt;
&amp;lt;div class=&amp;quot;&amp;quot; style=&amp;quot;background: black; border-radius: 5px; border: 1px solid #002800;&amp;quot; &amp;gt;&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 20%; padding: 1px 1em 0; white-space: nowrap; overflow: hidden;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 1px #1a1a1a solid;&amp;quot;&amp;gt;'''[[Autumn]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ask: [[Concept:Active Changelings]] [[Court::Autumn]] [[Mantle::+]] |?Mantle |sort=Mantle, |order=descending |format=template |template=Vampire/Status/Format}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 20%; padding: 1px 1em 0; white-space: nowrap; overflow: hidden;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 1px #1a1a1a solid;&amp;quot;&amp;gt;'''[[Spring]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ask: [[Concept:Active Changelings]] [[Court::Spring]] [[Mantle::+]] |?Mantle |sort=Mantle, |order=descending |format=template |template=Vampire/Status/Format}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 20%; padding: 1px 1em 0; white-space: nowrap; overflow: hidden;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 1px #1a1a1a solid;&amp;quot;&amp;gt;'''[[Summer]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ask: [[Concept:Active Changelings]] [[Court::Summer]] [[Mantle::+]] |?Mantle |sort=Mantle, |order=descending |format=template |template=Vampire/Status/Format}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 20%; padding: 1px 1em 0; white-space: nowrap; overflow: hidden;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 1px #1a1a1a solid;&amp;quot;&amp;gt;'''[[Winter]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ask: [[Concept:Active Changelings]] [[Court::Winter]] [[Mantle::+]] |?Mantle |sort=Mantle, |order=descending |format=template |template=Vampire/Status/Format}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 20%; padding: 1px 1em 0; white-space: nowrap; overflow: hidden;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 1px #1a1a1a solid;&amp;quot;&amp;gt;'''Courtless'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ask: [[Concept:Active Changelings]] [[Court::Courtless]] [[Mantle::+]] |?Mantle |sort=Mantle, |order=descending |format=template |template=Vampire/Status/Format}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{footer|ctl}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/User:Forn_Clakes</id>
		<title>User:Forn Clakes</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/User:Forn_Clakes"/>
				<updated>2015-10-31T12:44:37Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|Current Storyteller=Yes&lt;br /&gt;
|Current Storyteller For=Changeling&lt;br /&gt;
|Deadly Player=No&lt;br /&gt;
|Archivist=No&lt;br /&gt;
|Deadly Experience=Yes&lt;br /&gt;
|POTM1=Yes&lt;br /&gt;
|POTM1Month=April&lt;br /&gt;
|POTM1Year=2009&lt;br /&gt;
|PRP=No&lt;br /&gt;
|POTM2=No&lt;br /&gt;
|Tenure=5 Years (or longer)&lt;br /&gt;
|POTM3=No&lt;br /&gt;
|Former Storyteller=Yes&lt;br /&gt;
|Former Storyteller For=Promethean&lt;br /&gt;
}}&lt;br /&gt;
== Biography ==&lt;br /&gt;
* Member since March 05, 2009&lt;br /&gt;
* Real Name: Stuart&lt;br /&gt;
* Age: 34&lt;br /&gt;
* Occupation: Security&lt;br /&gt;
* Hobbies: Loves RPG, especially Changeling and Exalted. Also likes to practice martial arts, watch films and spend time with his wife, although not in that order.&lt;br /&gt;
* Relationship: Married since August 2006 with 2 daughters.&lt;br /&gt;
&lt;br /&gt;
== Other Characters ==&lt;br /&gt;
* '''Billy Austin''': Billy Austin was a big game safari hunter who arrived in Sacramento following the rumour of hunting one called [[Eric The Ancient]], but instead met Final Death at the hands of one called Cutter in All Hallows Church, a victim of Amaranth.&lt;br /&gt;
* '''Laura Kane:''' Roaming [[Gangrel]] who became allies with Jack Bennett, Ace Conway and Reed Hyland before the coming of [[Eric The Ancient]]. She is presumed dead during the [[Lost Nights]].&lt;br /&gt;
* '''Dizzy:''' A mortal&lt;br /&gt;
* '''Keystone:''' A Mage, a Necromancer, and an architect.&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/War_Fan</id>
		<title>War Fan</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/War_Fan"/>
				<updated>2015-10-31T08:35:35Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Merit&lt;br /&gt;
|Level1=1&lt;br /&gt;
|Level2=2&lt;br /&gt;
|Level3=3&lt;br /&gt;
|Level4=4&lt;br /&gt;
|Level5=5&lt;br /&gt;
|Type=Physical&lt;br /&gt;
|Prerequisite={{nowrap|[[Prerequisite::Strength]] ●● &amp;lt;br&amp;gt; [[Prerequisite::Dexterity]] ●●● &amp;lt;br&amp;gt; [[Prerequisite::Weaponry Skill]] ●●●}}&lt;br /&gt;
|Source=House Rule&lt;br /&gt;
}}&lt;br /&gt;
__NoTOC__&lt;br /&gt;
&lt;br /&gt;
The iron fan, which is known as the Japanese martial art of Tessenjutsu, is a delicate and graceful weapon that is often viewed as a secondary weapon.  While this is the mainly case, masters of the iron fan can utilize it as an effective striking implement, whether the fan is closed, striking vital points upon body, or open where the metal ribs can slide across the eyes or throat with ease.  Training in a fan makes it harder to be hit as it acts as a parrying implement and even distract foes with deft and strong handwork.  &lt;br /&gt;
&lt;br /&gt;
Dots purchased with this Merit provide special combat manoeuvres. Like all Fighting Styles, one must purchase them in order. So, a character can not have “Crane Defends the Nest” before purchasing “Unfurl the Iron Lotus.”&lt;br /&gt;
 &lt;br /&gt;
Note that only fans that have been strengthened for combat is eligible with this Fighting Style. Decorative, paper and prop fans do not have the durability to withstand the stress created when using the following techniques.&lt;br /&gt;
&lt;br /&gt;
This Fighting Style was written and submitted by [[User:Forn Clakes|Forn Clakes]]&lt;br /&gt;
&lt;br /&gt;
===Unfurl the Iron Lotus (•): === &lt;br /&gt;
One of the initial techniques a student of the iron fan learns is to how to open and close the fan while mid-flow of a technique, the result of which is a loud snap that is capable of causing a momentary distraction to an opponent if they were not expecting such a sound.  The wielder makes a [[Pool::Dexterity]] + [[Pool::Weaponry Skill|Weaponry]] roll with a penalty equal to his opponent's Composure. If successful, the opponent suffers a -1 penalty on her next action.&lt;br /&gt;
&lt;br /&gt;
===Crane Defends the Nest (••): === &lt;br /&gt;
Your character knows how to impose the iron fan expertly between herself and danger, increasing her Defence by one in close combat.&lt;br /&gt;
&lt;br /&gt;
===Striking the Pearl (•••): === &lt;br /&gt;
Your character knows how to target his attacks to vital organs and other vulnerabilities. Attacks made with an iron fan have Armor Piercing 1, and penalties to hit specific targets or body parts are reduced by one.&lt;br /&gt;
&lt;br /&gt;
===Wing &amp;amp; Beak Flourish(••••): === &lt;br /&gt;
Your character’s deftness with a war fan allows him to make two attacks against one target in a single action. The first attack is a slash with the fan's metal ribs, the second a thrusting stab. The first attack is made as normal, but the second suffers a –1 penalty. &lt;br /&gt;
&lt;br /&gt;
'''Drawback:''' This quick maneuver leaves the character somewhat more vulnerable against the next attack coming toward him. His Defense is counted as being one less against the next attack.&lt;br /&gt;
&lt;br /&gt;
===Beak Spears Frog (•••••): === &lt;br /&gt;
By focusing his strike, your character can kill or maim an opponent with a well-placed attack using his iron fan. An attack with the iron fan inflicts lethal instead of bashing damage. &lt;br /&gt;
&lt;br /&gt;
'''Drawback:''' Spend one Willpower point per attack. Note that this Willpower expenditure does not add three dice to the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{characteristics}}[[Category:House Rules]][[Category:Physical Merit]][[Category:Fighting Style]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/War_Fan</id>
		<title>War Fan</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/War_Fan"/>
				<updated>2015-10-31T08:34:18Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: /* Beak Spears Frog (•••••): */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Merit&lt;br /&gt;
|Level1=1&lt;br /&gt;
|Level2=2&lt;br /&gt;
|Level3=3&lt;br /&gt;
|Level4=4&lt;br /&gt;
|Level5=5&lt;br /&gt;
|Type=Physical&lt;br /&gt;
|Prerequisite={{nowrap|[[Prerequisite::Strength]] ●● &amp;lt;br&amp;gt; [[Prerequisite::Dexterity]] ●●● &amp;lt;br&amp;gt; [[Prerequisite::Weaponry Skill]] ●●●}}&lt;br /&gt;
|Source=House Rule&lt;br /&gt;
}}&lt;br /&gt;
__NoTOC__&lt;br /&gt;
&lt;br /&gt;
The iron fan, which is used in both Japanese and Chinese martial arts, is a delicate and graceful weapon that is often viewed as a secondary weapon.  While this is the mainly case, masters of the iron fan can utilize it as an effective striking implement, whether the fan is closed, striking vital points upon body, or open where the metal ribs can slide across the eyes or throat with ease.  Training in a fan makes it harder to be hit as it acts as a parrying implement and even distract foes with deft and strong handwork.  &lt;br /&gt;
&lt;br /&gt;
Dots purchased with this Merit provide special combat manoeuvres. Like all Fighting Styles, one must purchase them in order. So, a character can not have “Crane Defends the Nest” before purchasing “Unfurl the Iron Lotus.”&lt;br /&gt;
 &lt;br /&gt;
Note that only fans that have been strengthened for combat is eligible with this Fighting Style. Decorative, paper and prop fans do not have the durability to withstand the stress created when using the following techniques.&lt;br /&gt;
&lt;br /&gt;
This Fighting Style was written and submitted by [[User:Forn Clakes|Forn Clakes]]&lt;br /&gt;
&lt;br /&gt;
===Unfurl the Iron Lotus (•): === &lt;br /&gt;
One of the initial techniques a student of the iron fan learns is to how to open and close the fan while mid-flow of a technique, the result of which is a loud snap that is capable of causing a momentary distraction to an opponent if they were not expecting such a sound.  The wielder makes a [[Pool::Dexterity]] + [[Pool::Weaponry Skill|Weaponry]] roll with a penalty equal to his opponent's Composure. If successful, the opponent suffers a -1 penalty on her next action.&lt;br /&gt;
&lt;br /&gt;
===Crane Defends the Nest (••): === &lt;br /&gt;
Your character knows how to impose the iron fan expertly between herself and danger, increasing her Defence by one in close combat.&lt;br /&gt;
&lt;br /&gt;
===Striking the Pearl (•••): === &lt;br /&gt;
Your character knows how to target his attacks to vital organs and other vulnerabilities. Attacks made with an iron fan have Armor Piercing 1, and penalties to hit specific targets or body parts are reduced by one.&lt;br /&gt;
&lt;br /&gt;
===Wing &amp;amp; Beak Flourish(••••): === &lt;br /&gt;
Your character’s deftness with a war fan allows him to make two attacks against one target in a single action. The first attack is a slash with the fan's metal ribs, the second a thrusting stab. The first attack is made as normal, but the second suffers a –1 penalty. &lt;br /&gt;
&lt;br /&gt;
'''Drawback:''' This quick maneuver leaves the character somewhat more vulnerable against the next attack coming toward him. His Defense is counted as being one less against the next attack.&lt;br /&gt;
&lt;br /&gt;
===Beak Spears Frog (•••••): === &lt;br /&gt;
By focusing his strike, your character can kill or maim an opponent with a well-placed attack using his iron fan. An attack with the iron fan inflicts lethal instead of bashing damage. &lt;br /&gt;
&lt;br /&gt;
'''Drawback:''' Spend one Willpower point per attack. Note that this Willpower expenditure does not add three dice to the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{characteristics}}[[Category:House Rules]][[Category:Physical Merit]][[Category:Fighting Style]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/War_Fan</id>
		<title>War Fan</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/War_Fan"/>
				<updated>2015-10-31T08:33:48Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: /* Distracting the Dragon (••••): */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Merit&lt;br /&gt;
|Level1=1&lt;br /&gt;
|Level2=2&lt;br /&gt;
|Level3=3&lt;br /&gt;
|Level4=4&lt;br /&gt;
|Level5=5&lt;br /&gt;
|Type=Physical&lt;br /&gt;
|Prerequisite={{nowrap|[[Prerequisite::Strength]] ●● &amp;lt;br&amp;gt; [[Prerequisite::Dexterity]] ●●● &amp;lt;br&amp;gt; [[Prerequisite::Weaponry Skill]] ●●●}}&lt;br /&gt;
|Source=House Rule&lt;br /&gt;
}}&lt;br /&gt;
__NoTOC__&lt;br /&gt;
&lt;br /&gt;
The iron fan, which is used in both Japanese and Chinese martial arts, is a delicate and graceful weapon that is often viewed as a secondary weapon.  While this is the mainly case, masters of the iron fan can utilize it as an effective striking implement, whether the fan is closed, striking vital points upon body, or open where the metal ribs can slide across the eyes or throat with ease.  Training in a fan makes it harder to be hit as it acts as a parrying implement and even distract foes with deft and strong handwork.  &lt;br /&gt;
&lt;br /&gt;
Dots purchased with this Merit provide special combat manoeuvres. Like all Fighting Styles, one must purchase them in order. So, a character can not have “Crane Defends the Nest” before purchasing “Unfurl the Iron Lotus.”&lt;br /&gt;
 &lt;br /&gt;
Note that only fans that have been strengthened for combat is eligible with this Fighting Style. Decorative, paper and prop fans do not have the durability to withstand the stress created when using the following techniques.&lt;br /&gt;
&lt;br /&gt;
This Fighting Style was written and submitted by [[User:Forn Clakes|Forn Clakes]]&lt;br /&gt;
&lt;br /&gt;
===Unfurl the Iron Lotus (•): === &lt;br /&gt;
One of the initial techniques a student of the iron fan learns is to how to open and close the fan while mid-flow of a technique, the result of which is a loud snap that is capable of causing a momentary distraction to an opponent if they were not expecting such a sound.  The wielder makes a [[Pool::Dexterity]] + [[Pool::Weaponry Skill|Weaponry]] roll with a penalty equal to his opponent's Composure. If successful, the opponent suffers a -1 penalty on her next action.&lt;br /&gt;
&lt;br /&gt;
===Crane Defends the Nest (••): === &lt;br /&gt;
Your character knows how to impose the iron fan expertly between herself and danger, increasing her Defence by one in close combat.&lt;br /&gt;
&lt;br /&gt;
===Striking the Pearl (•••): === &lt;br /&gt;
Your character knows how to target his attacks to vital organs and other vulnerabilities. Attacks made with an iron fan have Armor Piercing 1, and penalties to hit specific targets or body parts are reduced by one.&lt;br /&gt;
&lt;br /&gt;
===Wing &amp;amp; Beak Flourish(••••): === &lt;br /&gt;
Your character’s deftness with a war fan allows him to make two attacks against one target in a single action. The first attack is a slash with the fan's metal ribs, the second a thrusting stab. The first attack is made as normal, but the second suffers a –1 penalty. &lt;br /&gt;
&lt;br /&gt;
'''Drawback:''' This quick maneuver leaves the character somewhat more vulnerable against the next attack coming toward him. His Defense is counted as being one less against the next attack.&lt;br /&gt;
&lt;br /&gt;
===Beak Spears Frog (•••••): === &lt;br /&gt;
By focusing his strike, your character can kill or maim an opponent with a well-placed attack using his iron fan. An attack with the iron fan inflicts lethal instead of bashing damage. Drawback: Spend one Willpower point per attack. Note that this Willpower expenditure does not add three dice to the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{characteristics}}[[Category:House Rules]][[Category:Physical Merit]][[Category:Fighting Style]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/War_Fan</id>
		<title>War Fan</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/War_Fan"/>
				<updated>2015-10-31T08:29:17Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: /* Lethal Strike (•••••): */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Merit&lt;br /&gt;
|Level1=1&lt;br /&gt;
|Level2=2&lt;br /&gt;
|Level3=3&lt;br /&gt;
|Level4=4&lt;br /&gt;
|Level5=5&lt;br /&gt;
|Type=Physical&lt;br /&gt;
|Prerequisite={{nowrap|[[Prerequisite::Strength]] ●● &amp;lt;br&amp;gt; [[Prerequisite::Dexterity]] ●●● &amp;lt;br&amp;gt; [[Prerequisite::Weaponry Skill]] ●●●}}&lt;br /&gt;
|Source=House Rule&lt;br /&gt;
}}&lt;br /&gt;
__NoTOC__&lt;br /&gt;
&lt;br /&gt;
The iron fan, which is used in both Japanese and Chinese martial arts, is a delicate and graceful weapon that is often viewed as a secondary weapon.  While this is the mainly case, masters of the iron fan can utilize it as an effective striking implement, whether the fan is closed, striking vital points upon body, or open where the metal ribs can slide across the eyes or throat with ease.  Training in a fan makes it harder to be hit as it acts as a parrying implement and even distract foes with deft and strong handwork.  &lt;br /&gt;
&lt;br /&gt;
Dots purchased with this Merit provide special combat manoeuvres. Like all Fighting Styles, one must purchase them in order. So, a character can not have “Crane Defends the Nest” before purchasing “Unfurl the Iron Lotus.”&lt;br /&gt;
 &lt;br /&gt;
Note that only fans that have been strengthened for combat is eligible with this Fighting Style. Decorative, paper and prop fans do not have the durability to withstand the stress created when using the following techniques.&lt;br /&gt;
&lt;br /&gt;
This Fighting Style was written and submitted by [[User:Forn Clakes|Forn Clakes]]&lt;br /&gt;
&lt;br /&gt;
===Unfurl the Iron Lotus (•): === &lt;br /&gt;
One of the initial techniques a student of the iron fan learns is to how to open and close the fan while mid-flow of a technique, the result of which is a loud snap that is capable of causing a momentary distraction to an opponent if they were not expecting such a sound.  The wielder makes a [[Pool::Dexterity]] + [[Pool::Weaponry Skill|Weaponry]] roll with a penalty equal to his opponent's Composure. If successful, the opponent suffers a -1 penalty on her next action.&lt;br /&gt;
&lt;br /&gt;
===Crane Defends the Nest (••): === &lt;br /&gt;
Your character knows how to impose the iron fan expertly between herself and danger, increasing her Defence by one in close combat.&lt;br /&gt;
&lt;br /&gt;
===Striking the Pearl (•••): === &lt;br /&gt;
Your character knows how to target his attacks to vital organs and other vulnerabilities. Attacks made with an iron fan have Armor Piercing 1, and penalties to hit specific targets or body parts are reduced by one.&lt;br /&gt;
&lt;br /&gt;
===Distracting the Dragon (••••): === &lt;br /&gt;
By drawing the iron fan across his opponent's field of vision, the wielder can bring a second strike to bear with either another weapon or even an unarmed attack with greater chance of hitting.  The opponent's Defence is negated against this second attack. Drawback: This quick manoeuvre leaves the character somewhat more vulnerable against the next attack coming toward him. His Defence is counted as being -1 until his following turn.&lt;br /&gt;
&lt;br /&gt;
===Beak Spears Frog (•••••): === &lt;br /&gt;
By focusing his strike, your character can kill or maim an opponent with a well-placed attack using his iron fan. An attack with the iron fan inflicts lethal instead of bashing damage. Drawback: Spend one Willpower point per attack. Note that this Willpower expenditure does not add three dice to the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{characteristics}}[[Category:House Rules]][[Category:Physical Merit]][[Category:Fighting Style]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/War_Fan</id>
		<title>War Fan</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/War_Fan"/>
				<updated>2015-10-31T08:27:17Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: /* Unfurl the Iron Lotus (•): */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Merit&lt;br /&gt;
|Level1=1&lt;br /&gt;
|Level2=2&lt;br /&gt;
|Level3=3&lt;br /&gt;
|Level4=4&lt;br /&gt;
|Level5=5&lt;br /&gt;
|Type=Physical&lt;br /&gt;
|Prerequisite={{nowrap|[[Prerequisite::Strength]] ●● &amp;lt;br&amp;gt; [[Prerequisite::Dexterity]] ●●● &amp;lt;br&amp;gt; [[Prerequisite::Weaponry Skill]] ●●●}}&lt;br /&gt;
|Source=House Rule&lt;br /&gt;
}}&lt;br /&gt;
__NoTOC__&lt;br /&gt;
&lt;br /&gt;
The iron fan, which is used in both Japanese and Chinese martial arts, is a delicate and graceful weapon that is often viewed as a secondary weapon.  While this is the mainly case, masters of the iron fan can utilize it as an effective striking implement, whether the fan is closed, striking vital points upon body, or open where the metal ribs can slide across the eyes or throat with ease.  Training in a fan makes it harder to be hit as it acts as a parrying implement and even distract foes with deft and strong handwork.  &lt;br /&gt;
&lt;br /&gt;
Dots purchased with this Merit provide special combat manoeuvres. Like all Fighting Styles, one must purchase them in order. So, a character can not have “Crane Defends the Nest” before purchasing “Unfurl the Iron Lotus.”&lt;br /&gt;
 &lt;br /&gt;
Note that only fans that have been strengthened for combat is eligible with this Fighting Style. Decorative, paper and prop fans do not have the durability to withstand the stress created when using the following techniques.&lt;br /&gt;
&lt;br /&gt;
This Fighting Style was written and submitted by [[User:Forn Clakes|Forn Clakes]]&lt;br /&gt;
&lt;br /&gt;
===Unfurl the Iron Lotus (•): === &lt;br /&gt;
One of the initial techniques a student of the iron fan learns is to how to open and close the fan while mid-flow of a technique, the result of which is a loud snap that is capable of causing a momentary distraction to an opponent if they were not expecting such a sound.  The wielder makes a [[Pool::Dexterity]] + [[Pool::Weaponry Skill|Weaponry]] roll with a penalty equal to his opponent's Composure. If successful, the opponent suffers a -1 penalty on her next action.&lt;br /&gt;
&lt;br /&gt;
===Crane Defends the Nest (••): === &lt;br /&gt;
Your character knows how to impose the iron fan expertly between herself and danger, increasing her Defence by one in close combat.&lt;br /&gt;
&lt;br /&gt;
===Striking the Pearl (•••): === &lt;br /&gt;
Your character knows how to target his attacks to vital organs and other vulnerabilities. Attacks made with an iron fan have Armor Piercing 1, and penalties to hit specific targets or body parts are reduced by one.&lt;br /&gt;
&lt;br /&gt;
===Distracting the Dragon (••••): === &lt;br /&gt;
By drawing the iron fan across his opponent's field of vision, the wielder can bring a second strike to bear with either another weapon or even an unarmed attack with greater chance of hitting.  The opponent's Defence is negated against this second attack. Drawback: This quick manoeuvre leaves the character somewhat more vulnerable against the next attack coming toward him. His Defence is counted as being -1 until his following turn.&lt;br /&gt;
&lt;br /&gt;
===Lethal Strike (•••••): === &lt;br /&gt;
By focusing his might and concentration, your character can kill or maim an opponent with a well-placed strike using his iron fan. An attack with the iron fan inflicts lethal instead of bashing damage. Drawback: Spend one Willpower point per attack. Note that this Willpower expenditure does not add three dice to the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{characteristics}}[[Category:House Rules]][[Category:Physical Merit]][[Category:Fighting Style]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/War_Fan</id>
		<title>War Fan</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/War_Fan"/>
				<updated>2015-10-28T17:27:14Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: /* Distracting the Dragon (••••): */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Merit&lt;br /&gt;
|Level1=1&lt;br /&gt;
|Level2=2&lt;br /&gt;
|Level3=3&lt;br /&gt;
|Level4=4&lt;br /&gt;
|Level5=5&lt;br /&gt;
|Type=Physical&lt;br /&gt;
|Prerequisite={{nowrap|[[Prerequisite::Strength]] ●● &amp;lt;br&amp;gt; [[Prerequisite::Dexterity]] ●●● &amp;lt;br&amp;gt; [[Prerequisite::Weaponry Skill]] ●●●}}&lt;br /&gt;
|Source=House Rule&lt;br /&gt;
}}&lt;br /&gt;
__NoTOC__&lt;br /&gt;
&lt;br /&gt;
The iron fan, which is used in both Japanese and Chinese martial arts, is a delicate and graceful weapon that is often viewed as a secondary weapon.  While this is the mainly case, masters of the iron fan can utilize it as an effective striking implement, whether the fan is closed, striking vital points upon body, or open where the metal ribs can slide across the eyes or throat with ease.  Training in a fan makes it harder to be hit as it acts as a parrying implement and even distract foes with deft and strong handwork.  &lt;br /&gt;
&lt;br /&gt;
Dots purchased with this Merit provide special combat manoeuvres. Like all Fighting Styles, one must purchase them in order. So, a character can not have “Crane Defends the Nest” before purchasing “Unfurl the Iron Lotus.”&lt;br /&gt;
 &lt;br /&gt;
Note that only fans that have been strengthened for combat is eligible with this Fighting Style. Decorative, paper and prop fans do not have the durability to withstand the stress created when using the following techniques.&lt;br /&gt;
&lt;br /&gt;
This Fighting Style was written and submitted by [[User:Forn Clakes|Forn Clakes]]&lt;br /&gt;
&lt;br /&gt;
===Unfurl the Iron Lotus (•): === &lt;br /&gt;
One of the initial techniques a student of the iron fan learns is to how to open and close the fan while mid-flow of a technique, the result of which is a loud snap that is capable of causing a momentary distraction to an opponent if they were not expecting such a sound.  The wielder makes a [[Pool::Dexterity]] + [[Pool::Weaponry Skill|Weaponry]] roll with a penalty equal to his opponent's Composure. If successful, the opponent suffers a -1 penalty on her next action.  Drawback: This can only be used every other turn.&lt;br /&gt;
&lt;br /&gt;
===Crane Defends the Nest (••): === &lt;br /&gt;
Your character knows how to impose the iron fan expertly between herself and danger, increasing her Defence by one in close combat.&lt;br /&gt;
&lt;br /&gt;
===Striking the Pearl (•••): === &lt;br /&gt;
Your character knows how to target his attacks to vital organs and other vulnerabilities. Attacks made with an iron fan have Armor Piercing 1, and penalties to hit specific targets or body parts are reduced by one.&lt;br /&gt;
&lt;br /&gt;
===Distracting the Dragon (••••): === &lt;br /&gt;
By drawing the iron fan across his opponent's field of vision, the wielder can bring a second strike to bear with either another weapon or even an unarmed attack with greater chance of hitting.  The opponent's Defence is negated against this second attack. Drawback: This quick manoeuvre leaves the character somewhat more vulnerable against the next attack coming toward him. His Defence is counted as being -1 until his following turn.&lt;br /&gt;
&lt;br /&gt;
===Lethal Strike (•••••): === &lt;br /&gt;
By focusing his might and concentration, your character can kill or maim an opponent with a well-placed strike using his iron fan. An attack with the iron fan inflicts lethal instead of bashing damage. Drawback: Spend one Willpower point per attack. Note that this Willpower expenditure does not add three dice to the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{characteristics}}[[Category:House Rules]][[Category:Physical Merit]][[Category:Fighting Style]]&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Terri_Nutkins</id>
		<title>Terri Nutkins</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Terri_Nutkins"/>
				<updated>2015-10-18T07:16:31Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2009/06/25&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Departed=Current&lt;br /&gt;
|Character Name=Terri Nutkins&lt;br /&gt;
|Freehold Status=0&lt;br /&gt;
|Presence=4&lt;br /&gt;
|Presence Description=Friendly&lt;br /&gt;
|Player Name=Forn Clakes&lt;br /&gt;
|Court=Autumn&lt;br /&gt;
|Mantle=5&lt;br /&gt;
|Autumn Titles=Courtier&lt;br /&gt;
|Seeming=Beast&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|Avatar=Nicola Roberts&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|DualKith=Truefriend&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2}} (Petite &amp;amp; Cute)&lt;br /&gt;
|Entitlement=Bishopric Of Blackbirds&lt;br /&gt;
|Position=Autumn's Legate of Mists&lt;br /&gt;
|Portrait=Terri Nutkins.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{Award Milford|icon_nr=0}} {{Award Dreams|icon_nr=1}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Terri Nutkins is a [[Seemings#Beast|Beast]] of the Steepscrambler Kith with the fae mien of a red squirrel.  She is the former Dread Queen of the [[Autumn|Leaden Mirror]], having assumed the position after her [[Rick Pereg|husband]] left the Freehold on business.&lt;br /&gt;
&lt;br /&gt;
The changeling that was once called Lois Greene was born and raised in the city of Sacramento, a personal trainer and fitness fanatic with a feisty attitude.  Known for her hard classes and attitude of looking down on her clients that whined at breaking into a sweat, it was late one night that Lois had an argument with her boss, leaving in a huff.  Walking home through McKinley Park, she stumbled through a gate and became lost in the Briars.  That was until she saw a small bonsai tree in the distance.  Walking and walking, the tree getting no higher but instead she grew smaller with each step and in one blink of the eye, the bonsai stood before her and was miles and miles in height with her at the base in a dark, gloomy swamp and the lair of the Wyrm that Gnaws the Soul, one of the True Fae.&lt;br /&gt;
&lt;br /&gt;
Lois was used as a messenger to leap up and up the World Tree from branch to branch while avoiding the enemies of the Wyrm, especially the Eagle of the Sky, her own Keeper's rival at the pinnacle of the realm.  Eventually however, Lois grew to love her Keeper's rival and found a way out of Arcadia thorough the Eagle's wing.  She tore through the Hedge, finding bits of her own soul enroute, and stumbled back into Sacramento.  Heading for her work place, she found that she had been replaced by a fetch who was blonde where she had been turned red due to her Durance.  Taking the name Terri Nutkins, the Beast kept away from her fetch, afraid.  It was this fear that lead to the Court of Autumn.&lt;br /&gt;
&lt;br /&gt;
Thanks to her experience as a fitness instructor and personal trainer, Terri was made the Court's Twilit Page, a title she relished.  After spending many months away from the freehold, she returned when the mad Lost, Jacob Greenteeth killed his fetch's family and was involved in the battle with Greenteeth and a summoned water element within an apartment alongside [[Sam Barkley]] and Rick Pereg.  When Greenteeth escaped leaving Barkley in a terrible state, Rick and Terri found help from Kyle Franesco who healed the Wizened.  Not long after, the Autumn Court took control and Jacob Greenteeth was made the target of the Ash Run, while Rick and Terri began a relationship together, their first date being within the rose garden of McKinley Park, a place that still holds much love for the Beast.&lt;br /&gt;
&lt;br /&gt;
Since then, Terri has aided the freehold however she can but of late, she has grown tired of being a personal instructor, and the thought of constantly bumping into her fetch.  With a love of fashion, she has recently purchased the office space of Felice Investigations with the intention of converting it into a unisex fashion boutique. [[Rose Garden|Treetop Fashions]], as Terri has named her store, has survived its first year and allowed Terri to slowly reap the benefits of her own business. &lt;br /&gt;
&lt;br /&gt;
When Rick was finally named as Autumn Sovereign following [[HAL]]'s banishment from Sacramento, he named Terri as his Legate of Mists whilst she still held the title of Twilit Page, these twin duties given the single title of Harvest Envoy, a fitting role for the Steepscrambler.&lt;br /&gt;
&lt;br /&gt;
On the 24th day of September 2011, Terri and Rick swore an eternal heartsworn oath at a wedding ceremony in the Rose Garden of McKinley Park before their friends within the freehold. However, before the next Autumn Coronation, Rick informed Terri he was leaving the freehold on 'business', not informing her of the details of his departure, and at the Coronation itself, felt their Heartsworn Oath suddenly vanish. Initially fearing he had cheated on her, later she heard rumours that he had died somehow.&lt;br /&gt;
&lt;br /&gt;
Terri participated in the assault on Baron Fairweather's Dream Bastion.  When Mr. Bates and Spartan awoke immediately afterwards, she had vanished. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Terri had escaped the destruction of the Four Seasons, having been saved by Mr.Bates who opened one of the hotel's emergency Hedge Gates, pushing her through before the fires raged around them both, sacrificing himself to his queen. Alone in the Hedge, scarred both physically and mentally, Terri was captured by privateers, loathsome Changelings who profited from the lives of others. She was taken to the Fleshmarket and sold to none other than Salome, the owner of the vile goblin market. Angered at the destruction caused to her market by the dragon, Fairweather, Salome blamed Terri as a high-ranking representative of the Sacramento Freehold. As a way to be free once more, Terri agreed to a powerful pledge, where she had to bring Salome Fairweather's tongue, binding herself with a portion of her Wyrd. &lt;br /&gt;
&lt;br /&gt;
Able to travel from the Fleshmarket a free soul once more (kinda), Terri returned to her home, only to discover her estranged husband, Rick, not as dead as she thought. Shocked, it took some time to be able to act civilly with him again but soon enough, the magic of their love was still enough to bring them back together. Aiming to help the Freehold, Terri established herself once more with old friends and new acquaintances, all with the agenda of once again wearing the Autumn Crown.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Terri's Mask is that of a petite redhead who has a smile played eternally on her lips and an athletic grace fromm years of training. Her vibrant red hair has streaks of black running throughout from a dye and thanks to her connections, Terri is always wearing something quite fashionable. Her fae mien however, shows the Beast's true visage. A furry down of orange runs over her skin and her ears extend into furry tufts with a tick bushy tail extending behind her. Finally, blackbird feathers adorn her red hair.&lt;br /&gt;
&lt;br /&gt;
== Spheres of Influence ==&lt;br /&gt;
&lt;br /&gt;
*{{Has Merit|Allies|2|Sphere=Fashion}}&lt;br /&gt;
*{{Has Merit|Status|1|Sphere=Fashion}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This goes last and put the footer on the page; all user content should go ABOVE this --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Terri_Nutkins</id>
		<title>Terri Nutkins</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Terri_Nutkins"/>
				<updated>2015-10-15T05:21:24Z</updated>
		
		<summary type="html">&lt;p&gt;Forn Clakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Inception=2009/06/25&lt;br /&gt;
|Status=Active&lt;br /&gt;
|Departed=Current&lt;br /&gt;
|Character Name=Terri Nutkins&lt;br /&gt;
|Freehold Status=4&lt;br /&gt;
|Presence=4&lt;br /&gt;
|Presence Description=Friendly&lt;br /&gt;
|Player Name=Forn Clakes&lt;br /&gt;
|Court=Autumn&lt;br /&gt;
|Mantle=5&lt;br /&gt;
|Autumn Titles=Legate of Mists&lt;br /&gt;
|Seeming=Beast&lt;br /&gt;
|Kith=Steepscrambler&lt;br /&gt;
|Avatar=Nicola Roberts&lt;br /&gt;
|pic2=Yes&lt;br /&gt;
|DualKith=Truefriend&lt;br /&gt;
|Appearance={{Has Merit|Striking Looks|2}} (Petite &amp;amp; Cute)&lt;br /&gt;
|Entitlement=Bishopric Of Blackbirds&lt;br /&gt;
|Position=Autumn's Legate of Mists&lt;br /&gt;
|Portrait=Terri Nutkins.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{Award Milford|icon_nr=0}} {{Award Dreams|icon_nr=1}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Terri Nutkins is a [[Seemings#Beast|Beast]] of the Steepscrambler Kith with the fae mien of a red squirrel.  She is the former Dread Queen of the [[Autumn|Leaden Mirror]], having assumed the position after her [[Rick Pereg|husband]] left the Freehold on business.&lt;br /&gt;
&lt;br /&gt;
The changeling that was once called Lois Greene was born and raised in the city of Sacramento, a personal trainer and fitness fanatic with a feisty attitude.  Known for her hard classes and attitude of looking down on her clients that whined at breaking into a sweat, it was late one night that Lois had an argument with her boss, leaving in a huff.  Walking home through McKinley Park, she stumbled through a gate and became lost in the Briars.  That was until she saw a small bonsai tree in the distance.  Walking and walking, the tree getting no higher but instead she grew smaller with each step and in one blink of the eye, the bonsai stood before her and was miles and miles in height with her at the base in a dark, gloomy swamp and the lair of the Wyrm that Gnaws the Soul, one of the True Fae.&lt;br /&gt;
&lt;br /&gt;
Lois was used as a messenger to leap up and up the World Tree from branch to branch while avoiding the enemies of the Wyrm, especially the Eagle of the Sky, her own Keeper's rival at the pinnacle of the realm.  Eventually however, Lois grew to love her Keeper's rival and found a way out of Arcadia thorough the Eagle's wing.  She tore through the Hedge, finding bits of her own soul enroute, and stumbled back into Sacramento.  Heading for her work place, she found that she had been replaced by a fetch who was blonde where she had been turned red due to her Durance.  Taking the name Terri Nutkins, the Beast kept away from her fetch, afraid.  It was this fear that lead to the Court of Autumn.&lt;br /&gt;
&lt;br /&gt;
Thanks to her experience as a fitness instructor and personal trainer, Terri was made the Court's Twilit Page, a title she relished.  After spending many months away from the freehold, she returned when the mad Lost, Jacob Greenteeth killed his fetch's family and was involved in the battle with Greenteeth and a summoned water element within an apartment alongside [[Sam Barkley]] and Rick Pereg.  When Greenteeth escaped leaving Barkley in a terrible state, Rick and Terri found help from Kyle Franesco who healed the Wizened.  Not long after, the Autumn Court took control and Jacob Greenteeth was made the target of the Ash Run, while Rick and Terri began a relationship together, their first date being within the rose garden of McKinley Park, a place that still holds much love for the Beast.&lt;br /&gt;
&lt;br /&gt;
Since then, Terri has aided the freehold however she can but of late, she has grown tired of being a personal instructor, and the thought of constantly bumping into her fetch.  With a love of fashion, she has recently purchased the office space of Felice Investigations with the intention of converting it into a unisex fashion boutique. [[Rose Garden|Treetop Fashions]], as Terri has named her store, has survived its first year and allowed Terri to slowly reap the benefits of her own business. &lt;br /&gt;
&lt;br /&gt;
When Rick was finally named as Autumn Sovereign following [[HAL]]'s banishment from Sacramento, he named Terri as his Legate of Mists whilst she still held the title of Twilit Page, these twin duties given the single title of Harvest Envoy, a fitting role for the Steepscrambler.&lt;br /&gt;
&lt;br /&gt;
On the 24th day of September 2011, Terri and Rick swore an eternal heartsworn oath at a wedding ceremony in the Rose Garden of McKinley Park before their friends within the freehold. However, before the next Autumn Coronation, Rick informed Terri he was leaving the freehold on 'business', not informing her of the details of his departure, and at the Coronation itself, felt their Heartsworn Oath suddenly vanish. Initially fearing he had cheated on her, later she heard rumours that he had died somehow.&lt;br /&gt;
&lt;br /&gt;
Terri participated in the assault on Baron Fairweather's Dream Bastion.  When Mr. Bates and Spartan awoke immediately afterwards, she had vanished. &lt;br /&gt;
&lt;br /&gt;
As it turns out, Terri had escaped the destruction of the Four Seasons, having been saved by Mr.Bates who opened one of the hotel's emergency Hedge Gates, pushing her through before the fires raged around them both, sacrificing himself to his queen. Alone in the Hedge, scarred both physically and mentally, Terri was captured by privateers, loathsome Changelings who profited from the lives of others. She was taken to the Fleshmarket and sold to none other than Salome, the owner of the vile goblin market. Angered at the destruction caused to her market by the dragon, Fairweather, Salome blamed Terri as a high-ranking representative of the Sacramento Freehold. As a way to be free once more, Terri agreed to a powerful pledge, where she had to bring Salome Fairweather's tongue, binding herself with a portion of her Wyrd. &lt;br /&gt;
&lt;br /&gt;
Able to travel from the Fleshmarket a free soul once more (kinda), Terri returned to her home, only to discover her estranged husband, Rick, not as dead as she thought. Shocked, it took some time to be able to act civilly with him again but soon enough, the magic of their love was still enough to bring them back together. Aiming to help the Freehold, Terri established herself once more with old friends and new acquaintances, all with the agenda of once again wearing the Autumn Crown.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Terri's Mask is that of a petite redhead who has a smile played eternally on her lips and an athletic grace fromm years of training. Her vibrant red hair has streaks of black running throughout from a dye and thanks to her connections, Terri is always wearing something quite fashionable. Her fae mien however, shows the Beast's true visage. A furry down of orange runs over her skin and her ears extend into furry tufts with a tick bushy tail extending behind her. Finally, blackbird feathers adorn her red hair.&lt;br /&gt;
&lt;br /&gt;
== Spheres of Influence ==&lt;br /&gt;
&lt;br /&gt;
*{{Has Merit|Allies|2|Sphere=Fashion}}&lt;br /&gt;
*{{Has Merit|Status|1|Sphere=Fashion}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This goes last and put the footer on the page; all user content should go ABOVE this --&amp;gt;&lt;br /&gt;
{{Bibliography}}{{Changeling Character}}&lt;/div&gt;</summary>
		<author><name>Forn Clakes</name></author>	</entry>

	</feed>