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		<title>Wits - Revision history</title>
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		<updated>2026-05-31T00:36:15Z</updated>
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	<entry>
		<id>http://nwod.org/wiki/index.php?title=Wits&amp;diff=94910&amp;oldid=prev</id>
		<title>West at 20:03, 19 May 2015</title>
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				<updated>2015-05-19T20:03:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The ability to think on one's feet, under pressure or duress, without letting them see you sweat. Wits also encompasses an eye for detail, the ability to absorb what's going on in the environment, and to react to events. It might mean recognizing that the temperature in a room slowly drops, that a landscape painting incorporates a disguised human face, or that a trap is about to be sprung. Wits involves the powers of perception and response. Your character may be oblivious, dumbfounded, quick-eyed or wary. &lt;br /&gt;
* The trait is useful for entrepreneurs, charlatans, athletes, tacticians, lawyers and criminals.&lt;br /&gt;
* The lowest of your character's Wits or [[Dexterity]] is used to determine his [[Defense]] trait, which is subtracted from incoming [[Brawl Skill|Brawl]], [[Weaponry Skill|Weaponry]] and throwing attacks.&lt;br /&gt;
{{TOC box}}&lt;br /&gt;
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==Perception==&lt;br /&gt;
{{:Perception}}&lt;br /&gt;
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==Reaction to Surprise==&lt;br /&gt;
An ambush is about to be launched, a trap is about to be sprung or your character is about to run into her enemy.  She may recognize the threat in time or walk right into it.  Roll Wits + Composure for your character to determine if she's prepared for the worst. Even one success indicates that she is and you can roll [[Initiative]] for a fight as usual. If your [[Wits]] + [[Composure]] roll fails, your character is caught off guard and can do nothing for the first turn of combat except stand and gape or get hurt. Her [[Defense]] is not applied against incoming attacks in that first turn. For more information, see [[Surprise]].&lt;br /&gt;
* '''Dice Pool''': [[Wits]] + [[Composure]]&lt;br /&gt;
* '''Action''': [[Reflexive]]&lt;br /&gt;
* '''Suggested Equipment''': Hopped-up on caffeine (+1), amphetamines (+2) or methamphetamines (+3)&lt;br /&gt;
* '''Possible Penalties''': Dark (-3), obscuring weather (-1 to -3), distracting circumstances (-1 to -3), attacker at long range (-3), presumed safe environment (-1 to -2)&lt;br /&gt;
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===Roll Results===&lt;br /&gt;
* '''Dramatic Failure''': Your character is completely blindsided. The Storyteller may decree that she cannot act and loses her [[Defense]] for the first two turns of any fight that ensues.&lt;br /&gt;
* '''Failure''': Your character notices nothing amiss and is caught off guard.&lt;br /&gt;
* '''Success''': [[Initiative]] may be rolled normally and your character can attack or defend herself without hindrance.&lt;br /&gt;
* '''Exceptional Success''': Your character spots trouble or simply senses imminent danger -- and can announce it to any companions. None of her companions is caught off guard (all of their [[Wits]] + [[Composure]] rolls are considered successful).&lt;br /&gt;
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{{characteristics}}&lt;/div&gt;</summary>
		<author><name>West</name></author>	</entry>

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