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		<title>Skills - Revision history</title>
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		<updated>2026-05-25T00:48:38Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://nwod.org/wiki/index.php?title=Skills&amp;diff=91935&amp;oldid=prev</id>
		<title>West: Text replace - &quot; Teamwork&quot; to &quot; Teamwork&quot;</title>
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				<updated>2015-04-18T16:16:48Z</updated>
		
		<summary type="html">&lt;p&gt;Text replace - &amp;quot; Teamwork&amp;quot; to &amp;quot; &lt;a href=&quot;/wiki/index.php/Teamwork&quot; title=&quot;Teamwork&quot;&gt;Teamwork&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TOC right}}&lt;br /&gt;
The following Skills are divided into three groups, just as with [[Attributes]]. These are Mental, Physical, and Social.&lt;br /&gt;
: {{dot1}}: Novice. Basic knowledge and/or techniques.&lt;br /&gt;
: {{dot2}}: Practitioner. Solid working knowledge and/or techniques.&lt;br /&gt;
: {{dot3}}: Professional. Broad, detailed knowledge and/or techniques.&lt;br /&gt;
: {{dot4}}: Expert. Exceptional depth of knowledge and/or techniques.&lt;br /&gt;
: {{dot5}}: Master. Unsurpassed depth of knowledge and or techniques. A leader in the field.&lt;br /&gt;
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== Mental ==&lt;br /&gt;
Mental Skills are applications of a character's insight, acumen and focus, such as examining a crime scene for clues, unraveling an enigma or diagnosing an illness. These Skills are almost entirely gained from a period of formal education, and most characters with high Mental Skills can claim a degree or even a doctorate in their field of study. These traits are generally associated with your character's Mental [[Attributes]], but can also be paired with Physical [[Attributes]] for hands-on applications such as performing surgery ([[Dexterity]] + [[Medicine Skill]]) or computer repair ([[Dexterity]] + [[Crafts Skill]]).&lt;br /&gt;
* '''Untrained Skill Use:''' If your character doesn't have the necessary Mental Skill required for an action, she can still make the attempt. ''Roll her Attribute alone, but with a -3 penalty.''&lt;br /&gt;
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== Physical ==&lt;br /&gt;
Physical Skills are applications of a character's might, endurance and coordination, such as climbing a mountain, driving a car or shooting a gun. They are most often paired with a character's Physical [[Attributes]] in various combinations, but can also be paired with Mental [[Attributes]] when the character tries to draw on his Skill to identify an object or answer a question. [[Intelligence]] + [[Firearms Skill]] is required to identify a particular rifle, for example, or [[Intelligence]] + [[Survival Skill]] to read a map. Physical Skill scores represent a combination of personal experience and/or formal training rather than extensive schooling.  You can't earn a degree in fist-fighting, but you can graduate at the top of your class in the school of hard knocks.&lt;br /&gt;
* '''Untrained Skill Use:''' If your character doesn't have the necessary Physical Skill required for a roll, he can still attempt the action. ''Roll his Attribute alone with a -1 penalty.''&lt;br /&gt;
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== Social ==&lt;br /&gt;
Social Skills are applications of your character's bearing, charm and poise, such as negotiating with a bank robber, wooing a crowd or telling a faultless lie. These Skills most commonly represent innate capabilities honed by years of experience rather than by any formal training. You can teach someone the basic principles of Persuasion, but true leaders are born rather than made. These Skills are generally paired with your character's Social [[Attributes]], but can also be used with Physical and Mental [[Attributes]] in cases such as bodily threats ([[Strength]] + [[Intimidation  Skill]]) or orchestrating a complex deal ([[Wits]] + [[Persuasion  Skill]]).&lt;br /&gt;
* '''Untrained Skill Use:''' If your character doesn't have the necessary Social Skill required for a feat, he can still  make the attempt. ''Roll his Attribute alone at a -1 penalty.''&lt;br /&gt;
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{{col-begin|width=95%}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''Mental''' (-3 Untrained Penalty)&lt;br /&gt;
: [[Academics Skill]]&lt;br /&gt;
: [[Computer Skill]]&lt;br /&gt;
: [[Crafts Skill]]&lt;br /&gt;
: [[Investigation Skill]]&lt;br /&gt;
: [[Medicine Skill]]&lt;br /&gt;
: [[Occult Skill]]&lt;br /&gt;
: [[Politics Skill]]&lt;br /&gt;
: [[Science Skill]]&lt;br /&gt;
|&lt;br /&gt;
'''Physical''' (-1 Untrained Penalty)&lt;br /&gt;
: [[Athletics Skill]]&lt;br /&gt;
: [[Brawl Skill]]&lt;br /&gt;
: [[Drive Skill]]&lt;br /&gt;
: [[Firearms Skill]]&lt;br /&gt;
: [[Larceny Skill]]&lt;br /&gt;
: [[Stealth Skill]]&lt;br /&gt;
: [[Survival Skill]]&lt;br /&gt;
: [[Weaponry Skill]]&lt;br /&gt;
|&lt;br /&gt;
'''Social''' (-1 Untrained Penalty)&lt;br /&gt;
: [[Animal Ken Skill]]&lt;br /&gt;
: [[Empathy Skill]]&lt;br /&gt;
: [[Expression Skill]]&lt;br /&gt;
: [[Intimidation Skill]]&lt;br /&gt;
: [[Persuasion Skill]]&lt;br /&gt;
: [[Socialize Skill]]&lt;br /&gt;
: [[Streetwise Skill]]&lt;br /&gt;
: [[Subterfuge Skill]]&lt;br /&gt;
|}&lt;br /&gt;
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==Capping==&lt;br /&gt;
Though some skill rolls uses the basic skill roll rules, they possess a capping Skill. In essence, the character’s player (and those of any assistants, when using [[Teamwork]]) rolls Attribute + Skill or Attribute + secondary Skill, whichever is less. If the character does not possess both skills, his player rolls with the untrained Skill penalty. &amp;lt;ref&amp;gt;[[Intruders Encounters With the Abyss|Intruders]], p.15&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Grimoire of Grimoires]], p.15&amp;lt;/ref&amp;gt; &lt;br /&gt;
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==Specialties==&lt;br /&gt;
A skill specialty represents an expertise in one aspect of a type of skill, such as Hacking for the [[Computer_Skill|Computer Skill]]. A skill specialty adds +1 die to rolls involving that specialty.&lt;br /&gt;
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{{Links|Skills}}{{Help}}[[Category:World of Darkness]][[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>West</name></author>	</entry>

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