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	<entry>
		<id>http://nwod.org/wiki/index.php?title=Persuasion_Skill&amp;diff=94915&amp;oldid=prev</id>
		<title>West at 20:32, 19 May 2015</title>
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				<updated>2015-05-19T20:32:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TOC right}}Persuasion is the art of inspiring or changing minds through logic, charm or sheer, glib fast-talking. Though it can be taught to varying degrees of success, most characters with the Skill possess a natural talent and have honed it over years through trial and error, practicing their delivery until it rolls effortlessly off the tongue. Persuasion is the [[Skills|Skill]] of convincing others by force of personality alone, making one's point through carefully chosen words, body language and emotion&amp;lt;ref&amp;gt;[[World of Darkness Sourcebook]], p.82&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* '''Possessed by:''' Con artists, executives, generals, lawyers, politicians, salesmen, sexual predators&lt;br /&gt;
* '''Specialties:''' Fast-Talking, Inspiring Troops, Motivational Speeches, Sales Pitches, [[Persuasion_Skill#Seduction|Seduction]]&lt;br /&gt;
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==General Roll Results==&lt;br /&gt;
* '''Dramatic Failure:''' Your character not only fails to persuade someone, but also actively inspires a negative opinion in the subject. Not only does the customer not want to purchase the item, they choose to take their business elsewhere.&lt;br /&gt;
* '''Failure:''' Your character does not convince the subject.&lt;br /&gt;
* '''Success:''' Your character convinces the subject to accept a proposal or assertion.&lt;br /&gt;
* '''Exceptional Success:''' Your character convinces the subject completely, to the extent that the target trusts your character’s opinion implicitly and accepts further assertions on faith. &lt;br /&gt;
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==Cutting A Deal==&lt;br /&gt;
{{:Cutting A Deal}}&lt;br /&gt;
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==Fast-Talk==&lt;br /&gt;
Your character needs to convince another to perform a service, look the other way or simply be distracted for a few moments. Sometimes there isn't time to cook up an elaborate ruse, requiring quick thinking and fast talking. If your character succeeds, the target is temporarily distracted or fooled. If not, the target may require more convincing (such as [[Persuasion_Skill#Cutting a Deal|Cutting a Deal]]).&lt;br /&gt;
* '''Dice Pool:''' [[Pool::Manipulation]] + [[Pool::Persuasion Skill|Persuasion]] + equipment versus [[Pool::Composure]] + [[Pool::Empathy Skill|Empathy]] or [[Pool::Subterfuge Skill|Subterfuge]] &lt;br /&gt;
* '''Action:''' [[Game Mechanics#Resistance|Contested]], [[Game Mechanics#Actions|Instant]]&lt;br /&gt;
* '''Suggested Equipment:''' Convincing clothing (+1), cash or expensive jewelry (+1), a genuine or fake ID (+2)&lt;br /&gt;
* '''Possible Penalties:''' Inappropriate appearance (-1 to -3), lack of bribery items (-1), subject hard of hearing (-3)&lt;br /&gt;
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===Roll Results===&lt;br /&gt;
* '''Dramatic Failure:''' Your character draws attention the situation intended to be ignored. Further attempts to mislead fail and the situation may escalate.&lt;br /&gt;
* '''Failure:''' Your character fails to distract the subject.&lt;br /&gt;
* '''Success:''' Your character successfully distracts the subject.&lt;br /&gt;
* '''Exceptional Success:''' The subject buys your character's ruse completely, ignoring the elephant in the room and remaining open for suggestion.&lt;br /&gt;
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==Oratory==&lt;br /&gt;
Sometimes your character is called on to convince a crowd of people to accept his assertions, calling for a rousing, compelling speech. This is a contested action.  If the orator wins, he convinces the crowd. If he fails, one or two people believe, but the group on the whole is unconvinced.  A tie indicates that the group is willing to listen, but remains unconvinced. In the case of a failed or tied effort, your character can make a successive attempt if the Storyteller agrees that the crowd is willing to listen&amp;lt;ref&amp;gt;[[World of Darkness Sourcebook]], p.83&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* '''Dice Pool:''' [[Pool::Presence]] + [[Pool::Persuasion Skill|Persuasion]] + equipment versus highest [[Pool::Resolve]] + [[Pool::Composure]] of audience&lt;br /&gt;
* '''Action:''' [[Game Mechanics#Resistance|Contested]], possibly [[Game Mechanics#Actions|Extended]]&lt;br /&gt;
* '''Suggested Equipment:''' Appropriate clothing (+1), megaphone (+1), microphone and speakers (+2), modern lecture hall with a podium and a projector (+3)&lt;br /&gt;
* '''Possible Penalties:''' Inappropriate or unimpressive attire (-1 to -3), uninterested audience (-1), hostile audience (-3), speech impediment (-5)&lt;br /&gt;
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===Roll Results===&lt;br /&gt;
* '''Dramatic Failure:''' Your character fails to convince the crowd. No further attempts can be made and the crowd may turn against your character.&lt;br /&gt;
* '''Failure:''' Your character does not convince the crowd. More efforts may be needed.&lt;br /&gt;
* '''Success:''' Your character convinces the crowd.&lt;br /&gt;
* '''Exceptional Success:''' The audience is particularly impressed with your character's speech and will believe anything your character has to say. &lt;br /&gt;
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==Seduction==&lt;br /&gt;
{{:Seduction}}&lt;br /&gt;
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{{Links|Persuasion Skill}}{{characteristics}}&lt;/div&gt;</summary>
		<author><name>West</name></author>	</entry>

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