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		<id>http://nwod.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Occult_Skill</id>
		<title>Occult Skill - Revision history</title>
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		<updated>2026-04-21T09:03:45Z</updated>
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	<entry>
		<id>http://nwod.org/wiki/index.php?title=Occult_Skill&amp;diff=117240&amp;oldid=prev</id>
		<title>West at 19:21, 3 September 2016</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Occult_Skill&amp;diff=117240&amp;oldid=prev"/>
				<updated>2016-09-03T19:21:29Z</updated>
		
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:21, 3 September 2016&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{characteristics}}&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Changeling House Rules]][[Category:Mage House Rules]][[Category:Vampire House Rules]][[Category:Werewolf House Rules]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{characteristics}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>West</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Occult_Skill&amp;diff=88475&amp;oldid=prev</id>
		<title>West at 04:43, 5 January 2015</title>
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				<updated>2015-01-05T04:43:22Z</updated>
		
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TOC right}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{HR|This is a comprehensive guide to the [[House Rules]] for Occult for each specific venue on Edge of Darkness.  Many of these checks will run the range of penalties, whereas some information will require a Specialty. Please remember, this is also a cross-venue board -- even with a Specialty, a lot of information regarding other splats simply won't be available until you gain it IC. }}&lt;br /&gt;
{{header|ctl}}&lt;br /&gt;
==Changeling==&lt;br /&gt;
Occult encompasses a very broad and general knowledge; some things you may not know without a relevant specialty. What I'd like to do is outline here what you can expect to know at the different levels, and what Specialties and/or Penalties you might expect. This is from the CtL perspective only. This is also a guideline -- IC experiences override this.  Many of these checks will run the range of penalties, whereas some information will require a Specialty. Please remember, this is also a cross-venue board -- even with a Specialty, a lot of information regarding other splats simply won't be available until you gain it IC.&lt;br /&gt;
&lt;br /&gt;
: {{Dot1}} – Your own Seeming (including affinity Contracts)&lt;br /&gt;
: {{Dot2}} – Universal Contracts, other Seemings, Pledges, the Hedge, Structure of the Freehold, titles within your Court&lt;br /&gt;
: {{Dot3}} – Oneiromancy basics, Entitlements within your Court, Kiths outside your Seeming, other Seeming Contracts, awareness of other supernaturals&lt;br /&gt;
: {{Dot4}} – Knowledge of Tokens, other Courts Contracts, Skeinwalking, other Entitlements, Goblin Contracts&lt;br /&gt;
: {{Dot5}} – True Fae, Arcadia, Clarity Breaking Things&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{header|mta}}&lt;br /&gt;
==Mage==&lt;br /&gt;
Occult encompasses a very broad and general knowledge; some things you may not know without a relevant specialty. What I'd like to do is outline here what you can expect to know at the different levels, and what Specialties and/or Penalties you might expect. This is from the MtA perspective only. This is also a guideline -- IC experiences override this.&lt;br /&gt;
&lt;br /&gt;
Remember: Mages can cast and grow in power without *ever* having 'book' knowledge of magic. Just because you're an Adept doesn't mean you know what the Quicksilver Spear is.&lt;br /&gt;
&lt;br /&gt;
: {{Dot1}} - Practices, Your Starting Arcana&lt;br /&gt;
: {{Dot2}} - Other Arcana, Proficiencies&lt;br /&gt;
: {{Dot3}} - Awareness of other Supernals; your Path's Legacies &lt;br /&gt;
: {{Dot4}} - Imbued/enhanced Items; other Order's social structures; your Order's Legacies; obscure esoterica (Souls, Cycles); Ancient Legacies &lt;br /&gt;
: {{Dot5}} - Artifacts; Sublime Legacies; Realms Invisible; Very Bad Things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Examples of Specialties which might serve you well: Resonance, Abyssal Intrusions, Legacies (per Path/Order/Left-Handed), Realms Invisible (per Realm)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{header|vtr}}&lt;br /&gt;
==Vampire==&lt;br /&gt;
The following is a discription of the knowledge that the occult skills will give you about Vampires in the Vampire the Requiem Setting. These are just guidelines, of course; in-play knowledge gained will supersede this. This also doesn't assume complete knowledge -- for something like a Discipline or Bloodline, it would allow a Skill check.&amp;lt;ref&amp;gt;[http://nwod.org/forum/showthread.php?8153-Occult-Skill Occult Knowledge Skills]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: {{Dot1}} - Nothing&lt;br /&gt;
: {{Dot2}} - Common Disciplines; Clan &amp;amp; Legendary Bloodlines (fluff)&lt;br /&gt;
: {{Dot3}} - Covenant's social structure, abilities, &amp;amp; Bloodlines; awareness of other supernaturals; Chosen Bloodlines (fluff); Legendary Bloodline Disciplines&lt;br /&gt;
: {{Dot4}} - Other Covenants' social structures; Chosen Bloodline Disciplines; Hidden Bloodlines (fluff); other Covenant's Bloodlines (fluff); other Other Covenants' abilities (fluff)&lt;br /&gt;
: {{Dot5}} - Hidden Bloodline Disciplines; other Covenant Bloodline Disciplines; other Covenant's abilities (Details)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{header|wtf}}&lt;br /&gt;
==Werewolf==&lt;br /&gt;
Your character knows everything at the level of his occult score and below, as well as anything specifically told to them in a thread on this site. If you have any questions, ask before assuming. &lt;br /&gt;
&lt;br /&gt;
: {{Dot1}} - Spirits, Gifts, Rites, Renown, The Hisil&lt;br /&gt;
: {{Dot2}} - Resonance, Ridden, Numina, Spirit Ranks, Common in Tribe Lodges, Existence of Idigam, The Hosts, Wounds (Hisil)&lt;br /&gt;
: {{Dot3}} - Claimed, Maeljin &amp;amp; Maeltinets, Common out of Tribe Lodges, Uncommon in Tribe Lodges, Existence of other Supernatural Creatures&lt;br /&gt;
: {{Dot4}} - Uncommon out of tribe Lodges, Obscure in Tribe Lodges, Shoals&lt;br /&gt;
: {{Dot5}} - Abilities of Idigam, Bale Hounds, Obscure out of Tribe Lodges, other Supernatural Worlds&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Application==&lt;br /&gt;
* '''Required By:''' {{#ask: [[Prerequisite::{{PAGENAME}}]]}}&lt;br /&gt;
* '''Used By:''' {{#ask: [[Pool::{{PAGENAME}}]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{characteristics}}[[Category:Changeling House Rules]][[Category:Mage House Rules]][[Category:Vampire House Rules]][[Category:Werewolf House Rules]]&lt;/div&gt;</summary>
		<author><name>West</name></author>	</entry>

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