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		<id>http://nwod.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Necropolis</id>
		<title>Necropolis - Revision history</title>
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		<updated>2026-05-30T10:10:47Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=104547&amp;oldid=prev</id>
		<title>Parable at 22:53, 22 April 2016</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=104547&amp;oldid=prev"/>
				<updated>2016-04-22T22:53:02Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:53, 22 April 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Infobox Merit|Fixed=No&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Infobox_Merit&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Source=Nosferatu The Beast that Haunts the Blood&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Source=Nosferatu The Beast that Haunts the Blood&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Pages=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&lt;/del&gt;p. 113&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Pages=p. 113&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-117&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Level5=5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Buying points in the Necropolis Merit allows a Nosferatu character to contribute to the communal catacomb “kingdom” of the local Haunts. While it’s possible that only one Nosferatu in the city contributes these points, the Merit is meant to be shared by some or all of the city’s Haunts. One Nosferatu may possess the points which contributes toward the Necropolis’ many chambers and sites, but in all likelihood these are still open to those allowed entrance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Buying points in the Necropolis Merit allows a Nosferatu character to contribute to the communal catacomb “kingdom” of the local Haunts. While it’s possible that only one Nosferatu in the city contributes these points, the Merit is meant to be shared by some or all of the city’s Haunts. One Nosferatu may possess the points which contributes toward the Necropolis’ many chambers and sites, but in all likelihood these are still open to those allowed entrance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=104348&amp;oldid=prev</id>
		<title>West: Text replace - &quot;{{Infobox Merit&quot; to &quot;{{Infobox Merit|Fixed=No&quot;</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=104348&amp;oldid=prev"/>
				<updated>2016-04-22T18:48:56Z</updated>
		
		<summary type="html">&lt;p&gt;Text replace - &amp;quot;{{Infobox Merit&amp;quot; to &amp;quot;{{Infobox Merit|Fixed=No&amp;quot;&lt;/p&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:48, 22 April 2016&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;||Level1=1|Level2=2|Level3=3|Level4=4|Level5=5&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;||Level1=1|Level2=2|Level3=3|Level4=4|Level5=5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Type=Vampire&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Type=Vampire&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>West</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=102740&amp;oldid=prev</id>
		<title>West at 13:57, 16 April 2016</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=102740&amp;oldid=prev"/>
				<updated>2016-04-16T13:57:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:57, 16 April 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Maybe a Sepulchur is more a lab than home and thus provides dots to science. Maybe there is only weapons decorating the dark room, and blood stains here and there. Any individual sitting in a chair with only that to look at would of course be offset and thus a bonus to interrogation occurs. Perhaps words echo off the walls a certain way making Empathy checks easier, et cet.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Maybe a Sepulchur is more a lab than home and thus provides dots to science. Maybe there is only weapons decorating the dark room, and blood stains here and there. Any individual sitting in a chair with only that to look at would of course be offset and thus a bonus to interrogation occurs. Perhaps words echo off the walls a certain way making Empathy checks easier, et cet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The Sepulchers are purchased a bit differently from other elements of the Necropolis. In this case, a character must purchase his own Sepulcher, and the dots that go toward it are his and his alone to access, representing his own “private” space within the community. It’s a bit like Haven, but Size doesn’t matter. Location doesn’t figure in, either, because they’re all a part of the Necropolis.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The Sepulchers are purchased a bit differently from other elements of the Necropolis. In this case, a character must purchase his own Sepulcher, and the dots that go toward it are his and his alone to access, representing his own “private” space within the community. It’s a bit like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Haven&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, but Size doesn’t matter. Location doesn’t figure in, either, because they’re all a part of the Necropolis.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Pick a Skill upon the purchase of a Sepulcher. This Skill gains a bonus equal to dots purchased when the character is present in the haven itself. The Storyteller must approve the Skill chosen, but nearly any choice can work with a proper explanation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Pick a Skill upon the purchase of a Sepulcher. This Skill gains a bonus equal to dots purchased when the character is present in the haven itself. The Storyteller must approve the Skill chosen, but nearly any choice can work with a proper explanation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Security in the Necropolis is largely communal, so assume that for every five Sepulchers in the Necropolis, intruders suffer a -1 penalty to discover and intrude upon the tombs (to a maximum of -5).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Security in the Necropolis is largely communal, so assume that for every five Sepulchers in the Necropolis, intruders suffer a -1 penalty to discover and intrude upon the tombs (to a maximum of -5).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>West</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=102703&amp;oldid=prev</id>
		<title>Parable at 22:14, 15 April 2016</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=102703&amp;oldid=prev"/>
				<updated>2016-04-15T22:14:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:14, 15 April 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A private Sepulcher is somewhat different than a Haven proper, but still falls under the rules of Tenancy. Size is for the most part equal to a small apartment of one or two rooms across the board, and security is up to the Haunts to provide in and around the Necropolis itself. So what use does a Sepulchur have then aside from keeping out the sun? Well, depending on how your Haunt has their space set up, it can find uses providing extra skill dots for the owner when present in the Sepulcher. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A private Sepulcher is somewhat different than a Haven proper, but still falls under the rules of Tenancy. Size is for the most part equal to a small apartment of one or two rooms across the board, and security is up to the Haunts to provide in and around the Necropolis itself. So what use does a Sepulchur have then aside from keeping out the sun? Well, depending on how your Haunt has their space set up, it can find uses providing extra skill dots for the owner when present in the Sepulcher. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Maybe a Sepulchur is more a lab than home and thus provides dots to science. Maybe there is only weapons decorating the dark room, and blood stains here and there. Any individual sitting in a chair with only that to look at would of course be offset and thus a bonus to interrogation occurs. Perhaps words echo off the walls a certain way making Empathy checks easier, et cet. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Maybe a Sepulchur is more a lab than home and thus provides dots to science. Maybe there is only weapons decorating the dark room, and blood stains here and there. Any individual sitting in a chair with only that to look at would of course be offset and thus a bonus to interrogation occurs. Perhaps words echo off the walls a certain way making Empathy checks easier, et cet&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* The Sepulchers are purchased a bit differently from other elements of the Necropolis. In this case, a character must purchase his own Sepulcher, and the dots that go toward it are his and his alone to access, representing his own “private” space within the community. It’s a bit like Haven, but Size doesn’t matter. Location doesn’t figure in, either, because they’re all a part of the Necropolis.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Pick a Skill upon the purchase of a Sepulcher. This Skill gains a bonus equal to dots purchased when the character is present in the haven itself. The Storyteller must approve the Skill chosen, but nearly any choice can work with a proper explanation.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Security in the Necropolis is largely communal, so assume that for every five Sepulchers in the Necropolis, intruders suffer a -1 penalty to discover and intrude upon the tombs (to a maximum of -5)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Trap Door ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Trap Door ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Parable</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=102496&amp;oldid=prev</id>
		<title>West: /* Trap Door */</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=102496&amp;oldid=prev"/>
				<updated>2016-04-13T21:05:49Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Trap Door&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:05, 13 April 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A Necropolis can, with time and effort stretch well beyond its original reach, engulfing the underbelly of whole cities with it's catacombs, and tunnels and hidden doors set up to pull in the unsuspecting kine with ease. It is perhaps the last bit there that is most terrifying to consider for the handful of mortals who might be aware of such terrible things.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A Necropolis can, with time and effort stretch well beyond its original reach, engulfing the underbelly of whole cities with it's catacombs, and tunnels and hidden doors set up to pull in the unsuspecting kine with ease. It is perhaps the last bit there that is most terrifying to consider for the handful of mortals who might be aware of such terrible things.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Use: The trapdoor works for those Nosferatu who want food: wriggle your way down the tunnel and wait for passersby full of sweet blood. But it can work also for Nosferatu thieves (dart out, grab a purse, disappear once more into the darkness). Worse, though, it can also work for those who wish to gain entrance to the Necropolis: any who discover the way in might be able to muscle aside the hidden door and enter the dark tangle of the Nosferatu kingdom. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Use: The trapdoor works for those Nosferatu who want food: wriggle your way down the tunnel and wait for passersby full of sweet blood. But it can work also for Nosferatu thieves (dart out, grab a purse, disappear once more into the darkness). Worse, though, it can also work for those who wish to gain entrance to the Necropolis: any who discover the way in might be able to muscle aside the hidden door and enter the dark tangle of the Nosferatu kingdom. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* System: Using the Trapdoor for feeding purposes necessitates that the character succeed on a Grapple roll, and this roll gains a bonus equivalent to the dots purchased in Trapdoor. The target gets a chance to detect surprise, but suffers -3 dice to the Wits + Composure roll. Successes gained on the Grapple roll can translate directly into points of Vitae gained, with the Kiss sealing the deal and the mortal going slack as the Haunt hungrily feeds in the dark of the tunnel. A Trapdoor can be found only by those looking for it: it necessitates a Wits + Investigation roll, and this roll is penalized by a number of dice equal to the dots purchased in Trapdoor. A Necropolis can be home to several Trapdoors, meaning this Merit can be purchased several times. A Haunt may even have her own Trapdoor that other Nosferatu don’t know about&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* System: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;Using the Trapdoor for feeding purposes necessitates that the character succeed on a Grapple roll, and this roll gains a bonus equivalent to the dots purchased in Trapdoor. The target gets a chance to detect surprise, but suffers -3 dice to the Wits + Composure roll. Successes gained on the Grapple roll can translate directly into points of Vitae gained, with the Kiss sealing the deal and the mortal going slack as the Haunt hungrily feeds in the dark of the tunnel.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/s&amp;gt; &lt;/ins&gt;A Trapdoor can be found only by those looking for it: it necessitates a Wits + Investigation roll, and this roll is penalized by a number of dice equal to the dots purchased in Trapdoor. A Necropolis can be home to several Trapdoors, meaning this Merit can be purchased several times. A Haunt may even have her own Trapdoor that other Nosferatu don’t know about&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{VHR|Trap Door will add a bonus equal to it's dots to the [[Vitae#Hunting.2FFeeding_Roll|Strength + Subterfuge Hunting Roll]].}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>West</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=102495&amp;oldid=prev</id>
		<title>West: /* Bleak Annals */</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=102495&amp;oldid=prev"/>
				<updated>2016-04-13T20:59:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Bleak Annals&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:59, 13 April 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Bleak Annals are a library… of sorts. Oh, never a normal library, no. Maybe it’s too-tall walls whose thousand niches are filled with clay pots and in these clay pots lurk curls of papyrus. Sure, it could be books, but if they are, don’t count on them being arranged by alphabet or by the Dewey Decimal System—instead, they’re probably piled into teetering stacks or are scattered not in one room but throughout the breadth and depth of the entire damn Necropolis. Worse, the Annals might be something totally bizarre: walls made of shrunken heads that speak secrets if offered prayer, or a breeding room of rats whose squeaks and chitters could be translated into knowledge and wisdom for those who care to take the task.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Bleak Annals are a library… of sorts. Oh, never a normal library, no. Maybe it’s too-tall walls whose thousand niches are filled with clay pots and in these clay pots lurk curls of papyrus. Sure, it could be books, but if they are, don’t count on them being arranged by alphabet or by the Dewey Decimal System—instead, they’re probably piled into teetering stacks or are scattered not in one room but throughout the breadth and depth of the entire damn Necropolis. Worse, the Annals might be something totally bizarre: walls made of shrunken heads that speak secrets if offered prayer, or a breeding room of rats whose squeaks and chitters could be translated into knowledge and wisdom for those who care to take the task.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* For each dot in the Annals, choose one Mental Skill Specialty. At any time, any Nosferatu with dots contributing toward the Necropolis can use the Bleak Annals and make a [[Academics Skill|Research roll]]. Success on this roll allows the character to utilize the bonus from the Skill Specialty as if it were his own for the rest of the night.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* For each dot in the Annals, choose one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Skills#Mental|&lt;/ins&gt;Mental Skill&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;Specialty. At any time, any Nosferatu with dots contributing toward the Necropolis can use the Bleak Annals and make a [[Academics Skill|Research roll]]. Success on this roll allows the character to utilize the bonus from the Skill Specialty as if it were his own for the rest of the night.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:: Note that, when purchasing dots in the Annals, the same Skill Specialty can be purchased up to three times.&amp;nbsp; For example, the Annals might be particularly focused on demonology, and if this Occult Skill Specialty applies three times, it grants a +3 bonus to all appropriate Occult rolls.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:: Note that, when purchasing dots in the Annals, the same Skill Specialty can be purchased up to three times.&amp;nbsp; For example, the Annals might be particularly focused on demonology, and if this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Occult Skill&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;Specialty applies three times, it grants a +3 bonus to all appropriate Occult rolls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Caldarium==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Caldarium==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>West</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=102494&amp;oldid=prev</id>
		<title>Benji at 20:53, 13 April 2016</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=102494&amp;oldid=prev"/>
				<updated>2016-04-13T20:53:57Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:53, 13 April 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A Necropolis can, with time and effort stretch well beyond its original reach, engulfing the underbelly of whole cities with it's catacombs, and tunnels and hidden doors set up to pull in the unsuspecting kine with ease. It is perhaps the last bit there that is most terrifying to consider for the handful of mortals who might be aware of such terrible things.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A Necropolis can, with time and effort stretch well beyond its original reach, engulfing the underbelly of whole cities with it's catacombs, and tunnels and hidden doors set up to pull in the unsuspecting kine with ease. It is perhaps the last bit there that is most terrifying to consider for the handful of mortals who might be aware of such terrible things.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Use: The trapdoor works for those Nosferatu who want food: wriggle your way down the tunnel and wait for passersby full of sweet blood. But it can work also for Nosferatu thieves (dart out, grab a purse, disappear once more into the darkness). Worse, though, it can also work for those who wish to gain entrance to the Necropolis: any who discover the way in might be able to muscle aside the hidden door and enter the dark tangle of the Nosferatu kingdom. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Trapdoor &lt;/del&gt;System for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blood will likely need reworked &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;house rules &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;place &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Vitae&lt;/del&gt;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* System&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: Using the Trapdoor &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feeding purposes necessitates that the character succeed on a Grapple roll, and this roll gains a bonus equivalent to the dots purchased in Trapdoor. The target gets a chance to detect surprise, but suffers -3 dice to the Wits + Composure roll. Successes gained on the Grapple roll can translate directly into points of Vitae gained, &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Kiss sealing the deal and the mortal going slack as the Haunt hungrily feeds &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the dark of the tunnel. A Trapdoor can be found only by those looking &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it: it necessitates a Wits + Investigation roll, and this roll is penalized by a number of dice equal to the dots purchased in Trapdoor&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A Necropolis can be home to several Trapdoors, meaning this Merit can be purchased several times. A Haunt may even have her own Trapdoor that other Nosferatu don’t know about&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Benji</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=102452&amp;oldid=prev</id>
		<title>AnoncameaSpider at 18:38, 13 April 2016</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=102452&amp;oldid=prev"/>
				<updated>2016-04-13T18:38:38Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:38, 13 April 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Labrynth Guardians==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Labrynth Guardians==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{VHR|This is not used.&amp;nbsp; See [[Retainer]].}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{VHR|This is not used.&amp;nbsp; See [[Retainer]].}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;==Sepulchers==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;({{dot1}} to {{dot5}})&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;The bigger the commune of Nosferatu gathering in the Necropolis, the bigger the need for Sepulchers. Not every Haunt needs to slumber in these places, but many do.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;A private Sepulcher is somewhat different than a Haven proper, but still falls under the rules of Tenancy. Size is for the most part equal to a small apartment of one or two rooms across the board, and security is up to the Haunts to provide in and around the Necropolis itself. So what use does a Sepulchur have then aside from keeping out the sun? Well, depending on how your Haunt has their space set up, it can find uses providing extra skill dots for the owner when present in the Sepulcher. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Maybe a Sepulchur is more a lab than home and thus provides dots to science. Maybe there is only weapons decorating the dark room, and blood stains here and there. Any individual sitting in a chair with only that to look at would of course be offset and thus a bonus to interrogation occurs. Perhaps words echo off the walls a certain way making Empathy checks easier, et cet. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;==Trap Door ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;({{dot1}} to {{dot3}})&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;A Necropolis can, with time and effort stretch well beyond its original reach, engulfing the underbelly of whole cities with it's catacombs, and tunnels and hidden doors set up to pull in the unsuspecting kine with ease. It is perhaps the last bit there that is most terrifying to consider for the handful of mortals who might be aware of such terrible things.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*Trapdoor System for blood will likely need reworked with house rules in place for Vitae. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Links|Sanctuaries|Parent2=Nosferatu}}{{Parent|Nosferatu}}{{characteristics}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Links|Sanctuaries|Parent2=Nosferatu}}{{Parent|Nosferatu}}{{characteristics}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AnoncameaSpider</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=100242&amp;oldid=prev</id>
		<title>West at 20:10, 20 December 2015</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=100242&amp;oldid=prev"/>
				<updated>2015-12-20T20:10:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:10, 20 December 2015&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Buying points in the Necropolis Merit allows a Nosferatu character to contribute to the communal catacomb “kingdom” of the local Haunts. While it’s possible that only one Nosferatu in the city contributes these points, the Merit is meant to be shared by some or all of the city’s Haunts. One Nosferatu may possess the points which contributes toward the Necropolis’ many chambers and sites, but in all likelihood these are still open to those allowed entrance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Buying points in the Necropolis Merit allows a Nosferatu character to contribute to the communal catacomb “kingdom” of the local Haunts. While it’s possible that only one Nosferatu in the city contributes these points, the Merit is meant to be shared by some or all of the city’s Haunts. One Nosferatu may possess the points which contributes toward the Necropolis’ many chambers and sites, but in all likelihood these are still open to those allowed entrance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* Every point purchased in this communal Merit go toward the procurement of the various chambers and sites as listed below.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Every point purchased &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this communal &lt;/del&gt;Merit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go toward &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;procurement of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;various chambers &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sites as listed below&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* If all the dots &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Necropolis are purchased by a single Nosferatu, assume that only that character grants or restricts access to the Necropolis. This &lt;/ins&gt;Merit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can apply to any Kindred, but it’s very rare that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;local Haunts are willing to share &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;glories &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shadows of their Necropoli with any outside their clan&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Necropolis dots can be lost. Nosferatu characters may betray the nest. They may fall out of favor. They may end the relationship held with their other subterranean dwellers, preferring instead to eschew the freak-show and try to carve out a niche amongst the “upper crust” of Damned society. Alternately, one of the Haunts may meet Final Death or be forced into exile by an angry Prince.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Necropolis dots can be lost. Nosferatu characters may betray the nest. They may fall out of favor. They may end the relationship held with their other subterranean dwellers, preferring instead to eschew the freak-show and try to carve out a niche amongst the “upper crust” of Damned society. Alternately, one of the Haunts may meet Final Death or be forced into exile by an angry Prince.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* In any such instance where Necropolis dots are lost, the Storyteller and players should work together to decide what that means for the communal Necropolis. In some cases, it might be easy: if one of the chambers is of variable dots (• to •••••), it’s easy enough to lower a three-dot chamber to a two-dot chamber and accept the resultant vulnerability.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In any such instance where Necropolis dots are lost, the Storyteller and players should work together to decide what that means for the communal Necropolis. In some cases&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;might &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easy: if &lt;/del&gt;one of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chambers is of variable dots &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;• to •••••&lt;/del&gt;), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s easy enough to lower &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;three-dot chamber to a two-dot chamber and accept &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resultant vulnerability&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Alternately&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reasonable to restrict access to &lt;/ins&gt;one of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rooms until the lost point or points can be bought back &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;thus, reclaimed&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by another Nosferatu character. For example&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;powerful Nosferatu Bishop lost his head, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dark Temple in which he held Midnight Mass might fall into disrepair. Until the Bishop’s dots in the Necropolis Merit can be bought back, assume the Dark Temple’s benefits cannot be accessed by any of the nest-member Haunts&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Alternately, it may be reasonable to restrict access to one of the rooms until the lost point or points can be bought back (thus, reclaimed) by another Nosferatu character. For example, if a powerful Nosferatu Bishop lost his head, the Dark Temple in which he held Midnight Mass might fall into disrepair. Until the Bishop’s dots in the Necropolis Merit can be bought back, assume the Dark Temple’s benefits cannot be accessed by any of the nest-member Haunts.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If all &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dots &lt;/del&gt;in the Necropolis &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;purchased &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;single &lt;/del&gt;Nosferatu, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;assume &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only that character grants &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;restricts access &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Necropolis&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/del&gt;Merit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can apply &lt;/del&gt;to any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kindred&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but it’s very rare that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;local &lt;/del&gt;Haunts are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;willing &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;share &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;glories &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shadows &lt;/del&gt;of their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Necropoli &lt;/del&gt;with any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;outside their clan&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Bleak Annals==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;({{dot1}} to {{dot5}})&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Bleak Annals are a library… of sorts. Oh, never a normal library, no. Maybe it’s too-tall walls whose thousand niches are filled with clay pots and in these clay pots lurk curls of papyrus. Sure, it could be books, but if they are, don’t count on them being arranged by alphabet or by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dewey Decimal System—instead, they’re probably piled into teetering stacks or are scattered not &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one room but throughout the breadth and depth of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entire damn &lt;/ins&gt;Necropolis&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Worse, the Annals might be something totally bizarre: walls made of shrunken heads that speak secrets if offered prayer, or a breeding room of rats whose squeaks and chitters could be translated into knowledge and wisdom for those who care to take the task.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* For each dot in the Annals, choose one Mental Skill Specialty. At any time, any Nosferatu with dots contributing toward the Necropolis can use the Bleak Annals and make a [[Academics Skill|Research roll]]. Success on this roll allows the character to utilize the bonus from the Skill Specialty as if it were his own for the rest of the night.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:: Note that, when purchasing dots in the Annals, the same Skill Specialty can be &lt;/ins&gt;purchased &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;up to three times.&amp;nbsp; For example, the Annals might be particularly focused on demonology, and if this Occult Skill Specialty applies three times, it grants &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+3 bonus to all appropriate Occult rolls.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Caldarium==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;({{dot1}}, {{dot3}}, or {{dot5}})&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For some, the &lt;/ins&gt;Nosferatu &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bath house is a truly glorious affair: tarnished brass tubs sunken into stone floors&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the tubs and water made hot by a floor heated through with steam or stoked with smoldering coals. For others… well, in one Necropolis the bathhouse is a grimy series of pits filled with rancid blood whose skin (like &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which forms on old tomato soup) is pierced by the vigilant stirring of blind ghoul sycophants.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* At one dot, the Caldarium provides a place of social power for the Nosferatu: all Haunts within the Caldarium gain +1 to rolls involving [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], [[Socialize Skill|Socialize]] &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Subterfuge Skill|Subterfuge]]. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* At three dots, this bonus increases &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+2, and in addition all present gain &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Meditative Mind]] Merit&lt;/ins&gt;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* At five dots, the bonus increases to +3, and a dark serenity stays with the Haunt even after he leaves the bathhouse. For the rest of the night, he gains a +2 bonus against any kind of [[frenzy]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Catacombs==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;({{dot1}} to {{dot5}})&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Some Necropoli are little more than a series of connected rooms: a rotting set of pocket doors opens to reveal the library, a rusted porthole leads to the temple, and so forth. Others, though, have a great deal of space between the rooms, and in some, this space is a precarious tangle, a true labyrinth. These are the Catacombs.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Navigating the tunnels necessitates an extended [[Wits]] + [[Investigation Skill|Investigation]] roll, with ten successes required. Each roll is equivalent to one hour’s worth of wandering. Those who do not have dots in the Necropolis &lt;/ins&gt;Merit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;suffer a penalty &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this roll equal to the owners’ total dots in Catacombs. Those who do possess &lt;/ins&gt;any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dots in the Merit&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however, may still have to succeed on the roll. Even &lt;/ins&gt;the Haunts &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may find themselves periodically lost in the dark and distorted heart of their own Necropolis.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* The Catacombs &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;almost unremittingly dark. Standard Perception rolls are hampered by a standard -3 penalty, and the “Fighting Blind” rules (p. 166, World of Darkness Rulebook) may apply at Storyteller discretion.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Dark Temple==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;({{dot2}})&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Perhaps it’s a small alter ringed with rat skulls, or a golden urn in which the ashes of an ancient Haunt linger. Or perhaps it’s a bloody pulpit surrounded by rock walls made white with chalk crosses. Somehow, this room has become consecrated—why or when such a consecration happened is hard &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;say. The local Haunts may or may not remember. Maybe &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dark Temple lies beneath an open sewer grate that opens up in what they call “Murder Alley,” &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;over time all that bad blood dripping down left an indelible stain (both physical and spiritual) on the room. Could be that some decrepit Nosferatu Saint (Saint Cheslin &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Boneyard, Splinter of the Monastery of Yellowjackets) makes this room his sarcophagus. Or, perhaps it’s just that this is where the Nosferatu choose to worship, and &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grim energy has pooled here like so much sewage.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Dark Temple can only be consecrated for the [[Lancea Sanctum]] or the [[Circle of the Crone]]; to whom it provides its benefits must be decided at the time of the points purchased.&amp;nbsp; The Storyteller may allow characters to actively attempt to “reconsecrate” the Dark Temple to their own faith.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* The consecration provides two benefits: usage of either [[Theban Sorcery]] or [[Cruac]] in this Dark Temple gain +1 to those rituals, depending on whether the temple is sacred to the Crone or the Dark Father. Also, those &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Status]] in the appropriate covenant gain +2 Social dice when speaking to those without such Status while in the Dark Temple.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Garbage Pit==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;({{dot2}})&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Trash has to go somewhere. Welcome to the Garbage Pit (which like many of the chambers listed here may have its own name in the Necropolis: The Shit Pit, perhaps, or simply, The Ditch). In some cases, it’s the trash from the world above. Garbage seems to ceaselessly wind its way downward, as if seeking interment and decay. Other trash comes from the Nosferatu themselves: old blood-stained clothing, broken masks, pilfered goods from victims, and so forth.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Garbage Pit provides a handful of unconnected benefits. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* The first is that when aiming to use [[Crafts Skill|Crafts]] to jury-rig a device, a Nosferatu’s player can make an extended [[Wits]] + [[Investigation Skill|Investigation]] roll to look for a “missing part.” Five successes are necessary, and each roll is an hour of digging deep into the debris and waste. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Second, &lt;/ins&gt;any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nosferatu with points invested in the Necropolis gains a +2 to [[Stealth Skill|Stealth]] rolls performed within the Garbage Pit (imagine as him dancing across a floating pig carcass, deftly leaping to an oil drum and ducking behind an old Vaudeville sign—all in perfect silence). &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Third, the Nosferatu are home amongst the trash, and gain +1 [[Initiative]] here.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Labrynth Guardians==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{VHR|This is not used.&amp;nbsp; See [[Retainer]]&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Links|Sanctuaries|Parent2=Nosferatu}}{{Parent|Nosferatu}}{{characteristics}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Links|Sanctuaries|Parent2=Nosferatu}}{{Parent|Nosferatu}}{{characteristics}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>West</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=95985&amp;oldid=prev</id>
		<title>West at 16:56, 31 May 2015</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Necropolis&amp;diff=95985&amp;oldid=prev"/>
				<updated>2015-05-31T16:56:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Merit&lt;br /&gt;
||Level1=1|Level2=2|Level3=3|Level4=4|Level5=5&lt;br /&gt;
|Type=Vampire&lt;br /&gt;
|Prerequisite=&lt;br /&gt;
|Source=Nosferatu The Beast that Haunts the Blood&lt;br /&gt;
|Pages=&amp;lt;br /&amp;gt;p. 113&lt;br /&gt;
}}&lt;br /&gt;
Buying points in the Necropolis Merit allows a Nosferatu character to contribute to the communal catacomb “kingdom” of the local Haunts. While it’s possible that only one Nosferatu in the city contributes these points, the Merit is meant to be shared by some or all of the city’s Haunts. One Nosferatu may possess the points which contributes toward the Necropolis’ many chambers and sites, but in all likelihood these are still open to those allowed entrance.&lt;br /&gt;
&lt;br /&gt;
Every point purchased in this communal Merit go toward the procurement of the various chambers and sites as listed below.&lt;br /&gt;
&lt;br /&gt;
Necropolis dots can be lost. Nosferatu characters may betray the nest. They may fall out of favor. They may end the relationship held with their other subterranean dwellers, preferring instead to eschew the freak-show and try to carve out a niche amongst the “upper crust” of Damned society. Alternately, one of the Haunts may meet Final Death or be forced into exile by an angry Prince.&lt;br /&gt;
&lt;br /&gt;
In any such instance where Necropolis dots are lost, the Storyteller and players should work together to decide what that means for the communal Necropolis. In some cases, it might be easy: if one of the chambers is of variable dots (• to •••••), it’s easy enough to lower a three-dot chamber to a two-dot chamber and accept the resultant vulnerability.&lt;br /&gt;
&lt;br /&gt;
Alternately, it may be reasonable to restrict access to one of the rooms until the lost point or points can be bought back (thus, reclaimed) by another Nosferatu character. For example, if a powerful Nosferatu Bishop lost his head, the Dark Temple in which he held Midnight Mass might fall into disrepair. Until the Bishop’s dots in the Necropolis Merit can be bought back, assume the Dark Temple’s benefits cannot be accessed by any of the nest-member Haunts.&lt;br /&gt;
&lt;br /&gt;
If all the dots in the Necropolis are purchased by a single Nosferatu, assume that only that character grants or restricts access to the Necropolis. This Merit can apply to any Kindred, but it’s very rare that the local Haunts are willing to share the glories and shadows of their Necropoli with any outside their clan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Sanctuaries|Parent2=Nosferatu}}{{Parent|Nosferatu}}{{characteristics}}&lt;/div&gt;</summary>
		<author><name>West</name></author>	</entry>

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