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		<title>Meminisse - Revision history</title>
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		<updated>2026-05-01T17:31:53Z</updated>
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		<id>http://nwod.org/wiki/index.php?title=Meminisse&amp;diff=83302&amp;oldid=prev</id>
		<title>West: Text replace - &quot;Stamina +&quot; to &quot;Pool::Stamina +&quot;</title>
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				<updated>2014-09-21T03:36:55Z</updated>
		
		<summary type="html">&lt;p&gt;Text replace - &amp;quot;Stamina +&amp;quot; to &amp;quot;&lt;a href=&quot;/wiki/index.php?title=Pool::Stamina&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Pool::Stamina (page does not exist)&quot;&gt;Pool::Stamina&lt;/a&gt; +&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__{{Infobox Discipline|Name=Meminisse|Source=Mekhet Shadows in the Dark|Pages=104-106}}&lt;br /&gt;
'''Meminisse''' is the unique Discipline of the [[Mnemosyne]], a rather small time-honored group of [[Mekhet]] who use the power to collect and manipulate memories.&lt;br /&gt;
&lt;br /&gt;
Meminisse is the source of the mental gestalt that the [[Mnemosyne]] have long been known for; any member of the clan with enough ranks in Meminisse can become a part of the massive memory network. However, Meminisse comes at a cost to one's personal memories; inundated with all that new information, it is common that the user loses sight of who they are, especially who they were before the [[Embrace]].&lt;br /&gt;
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=== Basic Discipline Levels ===&lt;br /&gt;
&lt;br /&gt;
==== • Create Ties ====&lt;br /&gt;
Produces an artificial blood tie with another vampire, granting the effects of blood sympathy.&lt;br /&gt;
&lt;br /&gt;
Dice Pool: N/A&lt;br /&gt;
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==== •• Dipping in the Pool ====&lt;br /&gt;
The Mnemosyne draws forth the memories of those she is tied to, granting a new perspective on the current situation.&lt;br /&gt;
&lt;br /&gt;
Dice Pool: Wits+Occult+Meminisse&lt;br /&gt;
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==== ••• Sever Ties ====&lt;br /&gt;
Breaks the natural links that occur between related Kindred, including ones that were manufactured by the user.&lt;br /&gt;
&lt;br /&gt;
Dice Pool: Presence+Occult+Meminisse, opposed by target’s [[Pool::Resolve]] + [[Pool::Stamina]] + Blood Potency&lt;br /&gt;
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==== •••• The Exchange of Things Past ====&lt;br /&gt;
Allows for the reading of a person's memories, regardless of who holds them. &lt;br /&gt;
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[The dicepool for Meminisse 4 was not originally printed, however the author has since stated that it's Manipulation+Empathy+Meminisse minus the target's Composure AND Blood Potency]&lt;br /&gt;
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==== ••••• The Thief of Minds ====&lt;br /&gt;
Steals memories from the mind of the target, causing them to forget, but the Mnemosyne retains the lost information.&lt;br /&gt;
&lt;br /&gt;
Dice Pool: Presence+Intimidation+Meminisse, opposed by the target's [[Pool::Resolve]] + [[Pool::Composure]] + Blood Potency.&lt;br /&gt;
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{{Vampire/Disciplines}}&lt;/div&gt;</summary>
		<author><name>West</name></author>	</entry>

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