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		<title>Matter Cheat Sheet - Revision history</title>
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		<updated>2026-04-21T12:44:24Z</updated>
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		<id>http://nwod.org/wiki/index.php?title=Matter_Cheat_Sheet&amp;diff=121957&amp;oldid=prev</id>
		<title>Saber Sloth: Created page with &quot;{{header|mta}}{{Mage/Index}}{{TOC right}}This is a quick reference only. Refer to the main Matter page and individual spells carefully as Mage House Rules will take prece...&quot;</title>
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				<updated>2020-04-04T23:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{header|mta}}{{Mage/Index}}{{TOC right}}This is a quick reference only. Refer to the main &lt;a href=&quot;/wiki/index.php/Matter&quot; title=&quot;Matter&quot;&gt;Matter&lt;/a&gt; page and individual spells carefully as &lt;a href=&quot;/wiki/index.php/Mage_House_Rules&quot; title=&quot;Mage House Rules&quot;&gt;Mage House Rules&lt;/a&gt; will take prece...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{header|mta}}{{Mage/Index}}{{TOC right}}This is a quick reference only. Refer to the main [[Matter]] page and individual spells carefully as [[Mage House Rules]] will take precedence.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Matter Note: Common and Rare Materials, and Simple vs Complex====&lt;br /&gt;
*“Simple liquids” are liquids composed of one substance. Wine and milk are included, even though chemically they&lt;br /&gt;
are mixtures.&lt;br /&gt;
*“Multiple liquids” mean more than one liquid mixed together, e.g. watered - down beer, blackcurrant juice mixed&lt;br /&gt;
with vodka etc.&lt;br /&gt;
*“Common solids” include: steel, brass, bronze, tin, aluminium, titanium, lead etc., soil, plastic, paper, stone, glass,&lt;br /&gt;
ivory, clay, porcelain, obsidian or wood (wood to wood includes, e.g. oak to mahogany, ebony to teak). Th is could also&lt;br /&gt;
include processed drugs, such as cocaine, cannabis resin and heroin.&lt;br /&gt;
*“Complex objects” mean machinery, clockwork and electronic items, items with moving parts (doors, windows,&lt;br /&gt;
boxes) and anything composed of more than one substance, e.g. a gunmetal pistol with a walnut handle and steeljacketed copper tipped lead rounds.&lt;br /&gt;
*“Rare materials” include: precious gems (diamonds, rubies, sapphires, topaz etc.) and radioactive materials (uranium,&lt;br /&gt;
iodine radioisotope etc).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===[http://nwod.org/wiki/index.php/Special:BrowseData/Spells?Arcana=Matter&amp;amp;Proficiency=1 Matter • (Initiate)]===&lt;br /&gt;
*Compelling&lt;br /&gt;
**Alter the conductivity of objects, up or down, even to making objects non-conductive. Concrete can become conductive like copper: electrical wire can become as conductive as stone.&lt;br /&gt;
*Knowing&lt;br /&gt;
**Analyze the function of complex objects with moving parts (e.g. to see how a puzzle works, or to see what makes a clockwork).&lt;br /&gt;
**Detect the presence of a given substance (gold, copper, a type of plastic, cocaine, heroin, diamonds, rubies).&lt;br /&gt;
**Determine the physical composition of an object. Weight, density, chemical composition, conductivity, the purity of a stash, etc. Can be used to sense if cocaine has been cut, or if a diamond is a lab-grown stone, as compared to a mined one (and, if the caster is familiar with diamonds, which mine).&lt;br /&gt;
*Unveiling&lt;br /&gt;
**Mage Sight [[Dark Matter]]. Sense magic. Scrutinize magic.&lt;br /&gt;
**Gain sensory perception of phenomena within the purview of Matter.&lt;br /&gt;
**Sense if an object is subject to a Matter spell of any kind: and if so, what sort.&lt;br /&gt;
**Discern dense, sluggish, thick or ponderous Resonances.&lt;br /&gt;
**Find secret compartments within seemingly solid matter. Detect concealed traps or hidden switches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://nwod.org/wiki/index.php/Special:BrowseData/Spells?Arcana=Matter&amp;amp;Proficiency=2 Matter •• (Apprentice)]===&lt;br /&gt;
*Ruling&lt;br /&gt;
**Improve the balance and heft of a simple item, improving its function. Th e object grants the 9 Again rule to attempts to use it.&lt;br /&gt;
**Control and shape:&lt;br /&gt;
***Liquids. Touch range. Includes water droplets in fog, mist and rain. Covert. Yes, honestly.&lt;br /&gt;
**Transmutation:&lt;br /&gt;
***Simple liquid to simple liquid. Touch range. Includes water droplets in rain, mist and fog.&lt;br /&gt;
**Alter an object’s light conductivity. Opaque objects can be made translucent or transparent: windows can be blacked out; steel panes can be made into windows. Caster could choose only to make one surface transparent, if he wishes (steel panes on the outside, clear windows on the inside).&lt;br /&gt;
*Veiling&lt;br /&gt;
**Make a substance appear to be another substance. Make water look like wine, or gold look like lead.&lt;br /&gt;
**Veil a simple substance, e.g. cocaine, diamonds, from [[Scrutiny]].&lt;br /&gt;
**Conceal a hidden switch, trap or concealed compartment from scrutiny.&lt;br /&gt;
**Make an identifiable object look like a different object of its type by removing or altering characteristics.&lt;br /&gt;
**Alter the appearance of a fake artwork to look like the real thing, or alter the appearance of a real artwork to look like a fake.&lt;br /&gt;
*Shielding&lt;br /&gt;
**Ambient matter surrounding the mage alters its characteristics to protect the caster. Air hardens or becomes non conductive to electricity; water vapour quenches flame; a laser’s progress through the air is impeded because the air became opaque between it and the caster; bullets soften, blunting their impact. Protects against physical attacks. Does not protect against being grappled. Does not protect against being attempts to overcome a grappled mage.&lt;br /&gt;
*Unveiling&lt;br /&gt;
**Bestow Matter • Mage Sight upon others (Dark Matter)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://nwod.org/wiki/index.php/Special:BrowseData/Spells?Arcana=Matter&amp;amp;Proficiency=3 Matter ••• (Disciple)]===&lt;br /&gt;
*Weaving&lt;br /&gt;
**Transpose components of one machine to another machine (e.g. creating a hybrid of a machine gun and a shotgun to create a device which can shoot shotgun rounds in bursts or autofire).&lt;br /&gt;
**Soften solid matter, allowing one to sculpt steel or stone like clay. When the spell ends, the substance does not return to its original shape. Durability and Structure are unchanged.&lt;br /&gt;
**Turn an object into a mass of swarming vermin. Requires Life •••.&lt;br /&gt;
*Fraying&lt;br /&gt;
**Degrade an object’s Durability.&lt;br /&gt;
*Perfecting&lt;br /&gt;
**Reinforce an object’s Durability.&lt;br /&gt;
**Repair objects seamlessly, repairing damage to Structure.&lt;br /&gt;
*Ruling&lt;br /&gt;
**Control and shape:&lt;br /&gt;
***Simple liquids. Sensory range.&lt;br /&gt;
***Multiple liquids. Touch range.&lt;br /&gt;
**Transmutation:&lt;br /&gt;
***Simple liquid to simple liquid. Sensory range.&lt;br /&gt;
***Multiple liquids to simple liquids. Touch range.&lt;br /&gt;
***Multiple liquids to multiple liquids. Touch range.&lt;br /&gt;
***Simple common solid to simple common solid. Touch range.&lt;br /&gt;
**Bestow the armour piercing quality upon an object or multiple bullets (armour piercing factor 1).&lt;br /&gt;
*Shielding&lt;br /&gt;
**Bestow Matter Shielding •• protection upon others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://nwod.org/wiki/index.php/Special:BrowseData/Spells?Arcana=Matterh&amp;amp;Proficiency=4 Matter •••• (Adept)]===&lt;br /&gt;
*Patterning&lt;br /&gt;
**Control and Shape:&lt;br /&gt;
***Multiple liquids. Sensory range.&lt;br /&gt;
***Simple liquids with Sympathetic magic. [[Space]] ••.&lt;br /&gt;
***Air and gases. Prevent a gas or smoke from filling selected areas.&lt;br /&gt;
***Rate of dispersion of gases, such as anaesthetic gas being poured into a room, mustard gas or nerve gas.&lt;br /&gt;
***Move a mass of air or gas around. Increase the strength of a wind.&lt;br /&gt;
***Alter air or gaseous pressure up or down, even to vacuum.&lt;br /&gt;
**Transmutation:&lt;br /&gt;
***Simple liquid to simple liquid with Sympathetic magic. [[Space]] ••.&lt;br /&gt;
***Multiple liquids to simple or multiple liquids. Sensory range.&lt;br /&gt;
***Common solid substance to simple liquid substance.&lt;br /&gt;
***Simple common solid to simple common solid. Sensory range.&lt;br /&gt;
***Complex or rare solid to simple common solid. Touch range.&lt;br /&gt;
***Object made of one matter into different kind of object made of same matter.&lt;br /&gt;
***Part of an object (e.g. turning the hammer of a gun into glass). Touch range.&lt;br /&gt;
***Gas to gas.&lt;br /&gt;
*Unravelling&lt;br /&gt;
**Destroy inert mundane objects, damaging Structure (ignore Durability). An object so destroyed ceases to be.&lt;br /&gt;
*Ruling&lt;br /&gt;
**Bestow the armour piercing quality upon an object or multiple bullets (armour piercing factor 2).&lt;br /&gt;
*Weaving&lt;br /&gt;
**Improve or degrade a mechanical object’s efficiency, affecting its ability to function. Equipment bonuses, including vehicle handling, can be altered up to +5 or down to -5. Vehicles’ acceleration can be improved up to +25 mph or down to -25 mph; the maximum speed can be increased up to +50 mph or down by -50 mph. Touch range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://nwod.org/wiki/index.php/Special:BrowseData/Spells?Arcana=Matter&amp;amp;Proficiency=5 Matter •••••  (Master)]===&lt;br /&gt;
*Making&lt;br /&gt;
**Alter an object’s Size, making it larger or smaller.&lt;br /&gt;
**Forge Thaumium, an extraordinary metal. Requires [[Prime]] •••.&lt;br /&gt;
**Create objects, even complex objects, out of nothing.&lt;br /&gt;
**Forge rare materials such as gold, even some kinds of extraordinary materials such as uranium, out of nothing, or transmute any available substance, solid, liquid or gas, into them.&lt;br /&gt;
*Unmaking&lt;br /&gt;
**Destroy objects made out of magical substances, including Atlantean Artifacts, etc., damaging their Structure (ignore Durability). An object so destroyed ceases to be.&lt;br /&gt;
*Ruling&lt;br /&gt;
**Bestow the armour piercing quality upon an object or multiple bullets (armour piercing factor 3).&lt;br /&gt;
*Weaving&lt;br /&gt;
**Improve or degrade a mechanical object’s efficiency, affecting its ability to function. Sensory range.&lt;br /&gt;
*Patterning&lt;br /&gt;
**Transmutation:&lt;br /&gt;
***Simple liquid to simple liquid or multiple liquid.&lt;br /&gt;
***Complex liquid to complex liquid or simple liquid.&lt;br /&gt;
***Liquid (simple or multiple) to solid (simple or complex).&lt;br /&gt;
***Liquid (simple or multiple) to gas.&lt;br /&gt;
***Solid (simple or complex) to liquid (simple or complex).&lt;br /&gt;
***Solid (simple or complex) to gas.&lt;br /&gt;
***Gas to liquid (simple or multiple), or solid (simple or complex).&lt;br /&gt;
***Common substance to rare substance.&lt;br /&gt;
***Rare substance to common substance.&lt;br /&gt;
&lt;br /&gt;
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{{Links|Arcana}}{{Links|Matter}}{{footer|mta}}[[Category:Glossary]][[Category:RAW|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Saber Sloth</name></author>	</entry>

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