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		<title>Liquid Memory - Revision history</title>
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		<updated>2026-06-13T19:05:30Z</updated>
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	<entry>
		<id>http://nwod.org/wiki/index.php?title=Liquid_Memory&amp;diff=88762&amp;oldid=prev</id>
		<title>West: Text replace - &quot;+ Expression&quot; to &quot;+ Expression&quot;</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Liquid_Memory&amp;diff=88762&amp;oldid=prev"/>
				<updated>2015-01-05T18:23:04Z</updated>
		
		<summary type="html">&lt;p&gt;Text replace - &amp;quot;+ Expression&amp;quot; to &amp;quot;+ &lt;a href=&quot;/wiki/index.php?title=Pool::Expression_Skill&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Pool::Expression Skill (page does not exist)&quot;&gt;Expression&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Vampire/Devotion&lt;br /&gt;
|Disciplines=[[Devotion::Dominate]] ••• &amp;lt;br&amp;gt; [[Devotion::Spoiling]] •••&lt;br /&gt;
|Other=&lt;br /&gt;
|XP Cost=15xp&lt;br /&gt;
|Source=Ordo Dracul Sourcebook&lt;br /&gt;
|Pages=p. 208&lt;br /&gt;
}}&lt;br /&gt;
Among the most surreal of the known blood alchemy&lt;br /&gt;
Solutions, this power allows the character to construct&lt;br /&gt;
memories in his own mind, and then transmit them&lt;br /&gt;
through this Solution. Compared to the Dominate power&lt;br /&gt;
this Solution depends on, the effects are incredibly gross&lt;br /&gt;
and unrefined, but nonetheless useless.&lt;br /&gt;
To create the Solution, the character first goes about&lt;br /&gt;
inventing a memory in his own mind by imagining encounters&lt;br /&gt;
and conversations, recalling fragments of his own&lt;br /&gt;
real memories and using other memory tricks. The character&lt;br /&gt;
does not fool himself with this false memory, but&lt;br /&gt;
the best mental forgers create recollections so exacting&lt;br /&gt;
that they hate to part with them. The action required to&lt;br /&gt;
create a memory is similar to that used in The Forgetful&lt;br /&gt;
Mind, but it is not penalized by the subject’s Resolve (because&lt;br /&gt;
there is no subject yet, when the memory is created).&lt;br /&gt;
The character performs an extended Intelligence&lt;br /&gt;
+ [[Pool::Expression Skill|Expression]] + Dominate action to construct the memory,&lt;br /&gt;
with each roll representing five minutes of mental manipulation.&lt;br /&gt;
The successes accumulated are used just as&lt;br /&gt;
the collective successes of The Forgetful Mind, but the&lt;br /&gt;
character can make twice as many rolls as he has dots in&lt;br /&gt;
Spoiling when writing a memory for the Solution.&lt;br /&gt;
&lt;br /&gt;
Once the memory is ready, the character can distill it&lt;br /&gt;
into his Vitae. Doing so requires an instant [[Pool::Intelligence]] +&lt;br /&gt;
Expression + Dominate activation roll. The successes on&lt;br /&gt;
this roll do not add to the memory’s successes. Instead, these&lt;br /&gt;
successes determine the threshold for success on the subject’s&lt;br /&gt;
contested action to resist the forged memory. When the&lt;br /&gt;
Solution is created, the vampire loses his invented memory’s&lt;br /&gt;
place in his mind. Most blood alchemists that know this&lt;br /&gt;
power claim they can “remember the memory,” but it is a&lt;br /&gt;
vague and incomplete recollection.&lt;br /&gt;
Unlike subjects of The Forgetful Mind, the drinkers&lt;br /&gt;
of a Liquid Memory lose none of their own. Instead, they&lt;br /&gt;
strangely incorporate the new memory into an “available&lt;br /&gt;
space” in their own mind. A false memory depicting&lt;br /&gt;
an nighttime encounter with a stranger might be&lt;br /&gt;
rationalized as having happened when the subject was&lt;br /&gt;
actually asleep (“I, uh, I guess I got up and went for a&lt;br /&gt;
walk that night. There was this…person…”) Wise&lt;br /&gt;
memory writers design memories to be easily incorporated&lt;br /&gt;
into the holes of a subject’s day.&lt;br /&gt;
&lt;br /&gt;
If the subject succeeds on the contested action to a&lt;br /&gt;
resist a memory, he is not free of it but knows full well&lt;br /&gt;
that it is not his own. In time, the memory may fade,&lt;br /&gt;
but it cannot simply be forgotten. Some subjects believe&lt;br /&gt;
they’ve hallucinated or suffered some sort of trauma, but those who know things about the World of Darkness&lt;br /&gt;
might go looking for a supernatural explanation first.&lt;br /&gt;
&lt;br /&gt;
{{Vampire/Disciplines}}&lt;/div&gt;</summary>
		<author><name>West</name></author>	</entry>

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