<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://nwod.org/wiki/skins/common/feed.css?270"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://nwod.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Hunter_House_Rules</id>
		<title>Hunter House Rules - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://nwod.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Hunter_House_Rules"/>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Hunter_House_Rules&amp;action=history"/>
		<updated>2026-05-01T10:31:18Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.16.1</generator>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Hunter_House_Rules&amp;diff=61528&amp;oldid=prev</id>
		<title>Irina at 12:22, 22 January 2013</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Hunter_House_Rules&amp;diff=61528&amp;oldid=prev"/>
				<updated>2013-01-22T12:22:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{header|htv}}{{topicon htv}}__NOTOC__{{Hunter/Index}}&lt;br /&gt;
&lt;br /&gt;
==Experience Allowances==&lt;br /&gt;
*Starter characters: 0-30. &lt;br /&gt;
*Beginners: 0-60.&lt;br /&gt;
*Mainstream: 60-100.  &lt;br /&gt;
*Beginner and Mainstream are available at the ST's discretion. There will be no starting Elder characters in this venue.&lt;br /&gt;
&lt;br /&gt;
==Applying as a Hunter or a Mortal==&lt;br /&gt;
*The character cap for the Hunter venue is two.  If you want to run two Hunters, a Mortal and a Hunter or two Mortals, these are all valid options.  Do bear in mind that if you are joining the venue for the first time, there will be a 6 month wait before a secondary character will be a possibility.&lt;br /&gt;
&lt;br /&gt;
==Glimpses==&lt;br /&gt;
*Glimpses can give a lot of insight into your character, or provide a nice bit of back story to be elaborated upon.  While glimpses are not a necessity, XP will be awarded if a glimpse is written. Also, I like reading them!&lt;br /&gt;
&lt;br /&gt;
==Hunters, Mortal and Organisations==&lt;br /&gt;
*If Hunters meet the pre-requisites, they can start as members of one of the Mortals Organisations. Doing so may severely impact the Hunt, however, and it prevents them from starting as a member of a Compact, as the commitment to the Organisation takes up too much time.&lt;br /&gt;
*If a Mortal takes up the Vigil, they do not necessarily need to leave their chosen Organisation. They would find it difficult getting the time to join a Compact, but that's a decision they'll have to make for themselves.&lt;br /&gt;
*Tier 3 Hunters are not allowed.  Conspiracies must be joined in character. Please don't make a character for the sole reason of joining a particular Conspiracy; things might not pan out. Make sure you enjoy playing the character first.&lt;br /&gt;
&lt;br /&gt;
==Cells and Professions==&lt;br /&gt;
*While cells are not mandatory, if you want to use tactics and not die a lot then they're a damn good idea.&lt;br /&gt;
* Mortals cannot join cells.  However, if they become a Hunter then they will have the chance to in-game.&lt;br /&gt;
* Mortals do have Professions, but the Professional Training Merit is restricted to Hunters.  As a result a Mortal's profession has no impact unless they take up the Vigil. Ergo it's not particularly important. Currently existing Mortals can pick a Profession now or decide at the point where they take up the Vigil.&lt;br /&gt;
&lt;br /&gt;
==Can Mortals risk Willpower?==&lt;br /&gt;
*No. That's the dividing line between a Mortal and a Hunter.&lt;br /&gt;
&lt;br /&gt;
==Hunter Occult Skill==&lt;br /&gt;
Your character knows everything at the level of his occult score and below, as well as anything specifically told to them in a thread on this site. If you have any questions, ask before assuming.&lt;br /&gt;
&lt;br /&gt;
Unless specifically researched in-game, a character is initially only aware of the supernatural that caused their Hunt to begin.  For example, if Mr. Black, with 5 occult dots, became a Hunter after being attacked by a zombie crocodile monster, then this is the supernatural he is most familiar with.  He would not also be aware of Man-Eating slugs, vampire and the cookie monster; unless this had been encountered in play.&lt;br /&gt;
&lt;br /&gt;
*0: All Hunters are aware of the existence of the supernatural.&lt;br /&gt;
*1: Threat level of supernatural creatures.&lt;br /&gt;
*2: Existence of compacts, possible ways to kill supernaturals, existence of supernatural societies, basic physiology.&lt;br /&gt;
*3: Specific compacts, habits of supernaturals, basic behaviours and common supernatural powers.&lt;br /&gt;
*4: Existence of Conspiracies and supernatural societies, definite ways to kill supernaturals, complex behaviours and rare supernatural powers.&lt;br /&gt;
*5: Specific conspiracies and supernatural societies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{footer|htv}}&lt;/div&gt;</summary>
		<author><name>Irina</name></author>	</entry>

	</feed>