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		<id>http://nwod.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Humanity</id>
		<title>Humanity - Revision history</title>
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		<updated>2026-05-30T15:30:38Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://nwod.org/wiki/index.php?title=Humanity&amp;diff=116408&amp;oldid=prev</id>
		<title>West: Text replace - &quot;{{Vampire/Index}}&quot; to &quot;Category:Glossary{{Vampire/Index}}&quot;</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Humanity&amp;diff=116408&amp;oldid=prev"/>
				<updated>2016-06-09T15:00:42Z</updated>
		
		<summary type="html">&lt;p&gt;Text replace - &amp;quot;{{Vampire/Index}}&amp;quot; to &amp;quot;&lt;a href=&quot;/wiki/index.php/Category:Glossary&quot; title=&quot;Category:Glossary&quot;&gt;Category:Glossary&lt;/a&gt;{{Vampire/Index}}&amp;quot;&lt;/p&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:00, 9 June 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|vtr}}{{Vampire/Index}}{{topicon vtr}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|vtr}}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Glossary]]&lt;/ins&gt;{{Vampire/Index}}{{topicon vtr}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Humanity is directly related to [[Morality]], the mortal trait which describes a person's relationship to good and evil. For a Vampire the issue is not so much one of mere good and evil, but how closely they can retain a link to the morality that once defined their mortal life, their ''former'' humanity. The less a Vampire can remember of the moral restraints associated with her mortal existence, the more likely she will succumb to her [[Beast]]. As with [[Morality]], Humanity is rated on a scale of one to ten, with one being the most bestial and ten be the most saintly (a state that is probably not attainable by a vampire, short of some versions of [[Golconda]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Humanity is directly related to [[Morality]], the mortal trait which describes a person's relationship to good and evil. For a Vampire the issue is not so much one of mere good and evil, but how closely they can retain a link to the morality that once defined their mortal life, their ''former'' humanity. The less a Vampire can remember of the moral restraints associated with her mortal existence, the more likely she will succumb to her [[Beast]]. As with [[Morality]], Humanity is rated on a scale of one to ten, with one being the most bestial and ten be the most saintly (a state that is probably not attainable by a vampire, short of some versions of [[Golconda]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>West</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Humanity&amp;diff=116168&amp;oldid=prev</id>
		<title>West: Text replace - &quot;Category:Glossary&quot; to &quot;Category:Glossary{{PAGENAME}}&quot;</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Humanity&amp;diff=116168&amp;oldid=prev"/>
				<updated>2016-06-08T19:25:40Z</updated>
		
		<summary type="html">&lt;p&gt;Text replace - &amp;quot;&lt;a href=&quot;/wiki/index.php/Category:Glossary&quot; title=&quot;Category:Glossary&quot;&gt;Category:Glossary&lt;/a&gt;&amp;quot; to &amp;quot;&lt;a href=&quot;/wiki/index.php/Category:Glossary&quot; title=&quot;Category:Glossary&quot;&gt;Category:Glossary&lt;/a&gt;&lt;a href=&quot;/wiki/index.php/Category:RAW&quot; title=&quot;Category:RAW&quot;&gt;{{PAGENAME}}&lt;/a&gt;&amp;quot;&lt;/p&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:25, 8 June 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{footer|vtr}}[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{footer|vtr}}[[Category:Glossary&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]][[Category:RAW|{{PAGENAME}}&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>West</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Humanity&amp;diff=99517&amp;oldid=prev</id>
		<title>West at 22:15, 29 October 2015</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Humanity&amp;diff=99517&amp;oldid=prev"/>
				<updated>2015-10-29T22:15:51Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:15, 29 October 2015&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:: This limitation does not apply to Discipline powers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:: This limitation does not apply to Discipline powers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:: If a situation imposes penalties on a dice pool, assess the penalties after the Humanity limit is applied.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:: If a situation imposes penalties on a dice pool, assess the penalties after the Humanity limit is applied.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:: Bonuses cannot raise a player’s dice pool over his character’s Humanity limit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:: Bonuses cannot raise a player’s dice pool over his character’s Humanity limit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;nbsp; '''Note''': [[Willpower]] can be spent, but any dice over the Humanity limit are not rolled&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>West</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Humanity&amp;diff=99516&amp;oldid=prev</id>
		<title>West at 22:14, 29 October 2015</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Humanity&amp;diff=99516&amp;oldid=prev"/>
				<updated>2015-10-29T22:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:14, 29 October 2015&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|vtr}}{{Vampire/Index}}{{topicon vtr}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|vtr}}{{Vampire/Index}}{{topicon vtr}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Humanity is directly related to [[Morality]], the mortal trait which describes a person's relationship to good and evil. For a Vampire the issue is not so much one of mere good and evil, but how closely they can retain a link to the morality that once defined their mortal life, their ''former'' humanity. The less a Vampire can remember of the moral restraints associated with her mortal existence, the more likely she will succumb to her [[Beast]]. As with [[Morality]], Humanity is rated on a scale of one to ten, with one being the most bestial and ten be the most saintly (a state that is probably not attainable by a vampire, short of some versions of [[Golconda]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Humanity is directly related to [[Morality]], the mortal trait which describes a person's relationship to good and evil. For a Vampire the issue is not so much one of mere good and evil, but how closely they can retain a link to the morality that once defined their mortal life, their ''former'' humanity. The less a Vampire can remember of the moral restraints associated with her mortal existence, the more likely she will succumb to her [[Beast]]. As with [[Morality]], Humanity is rated on a scale of one to ten, with one being the most bestial and ten be the most saintly (a state that is probably not attainable by a vampire, short of some versions of [[Golconda]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;==Relating to Mortals==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;The more human a vampire feels, the more human he can act. Every second, mortals send and receive tiny cues that they pay attention to each other, that they care and respond — that they’re alive. They look at each other’s faces, mimic each other’s flickers of expression, shift their weight when another person does so, nod slightly as another person talks. The Man does all that, the Beast doesn’t. A Kindred with low Humanity can put great effort into acting like a living person.&amp;nbsp; He can force himself to breathe and remind himself to blink now and then… '''but he can’t fake that subtle, unconscious dance of nonverbal interaction'''. Mortals soon pick up on this.&amp;nbsp; They cannot consciously spot the problem, but their instincts tell them that something is very wrong and they should get away. They sense the predator behind the human mask.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* As the Man weakens, the Kindred tend to look paler and more corpselike.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* When a Kindred interacts with people other than vampires, a player may use no more dice in [[Empathy Skill|Empathy]], [[Persuasion Skill|Persuasion]] or [[Socialize Skill|Socialize]] pools than his character has Humanity dots.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:: This limitation does not apply to Discipline powers.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:: If a situation imposes penalties on a dice pool, assess the penalties after the Humanity limit is applied.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:: Bonuses cannot raise a player’s dice pool over his character’s Humanity limit.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>West</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Humanity&amp;diff=97944&amp;oldid=prev</id>
		<title>Asa at 04:27, 11 June 2015</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Humanity&amp;diff=97944&amp;oldid=prev"/>
				<updated>2015-06-11T04:27:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:27, 11 June 2015&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|vtr}}{{Vampire/Index}}{{topicon vtr}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|vtr}}{{Vampire/Index}}{{topicon vtr}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Humanity is directly related to [[Morality]], the mortal trait which describes a person's relationship to good and evil. For a Vampire the issue is not so much one of mere good and evil, but how closely they can retain a link to the morality that once defined their mortal life, their ''former'' humanity. The less a Vampire can remember of the moral restraints associated with her mortal existence, the more likely she will succumb to her [[Beast]]. As with Morality, Humanity is rated on a scale of one to ten, with one being the most bestial and ten be the most saintly (a state that is probably not attainable by a vampire, short of some versions of [[Golconda]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Humanity is directly related to [[Morality]], the mortal trait which describes a person's relationship to good and evil. For a Vampire the issue is not so much one of mere good and evil, but how closely they can retain a link to the morality that once defined their mortal life, their ''former'' humanity. The less a Vampire can remember of the moral restraints associated with her mortal existence, the more likely she will succumb to her [[Beast]]. As with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Morality&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, Humanity is rated on a scale of one to ten, with one being the most bestial and ten be the most saintly (a state that is probably not attainable by a vampire, short of some versions of [[Golconda]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Asa</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Humanity&amp;diff=75686&amp;oldid=prev</id>
		<title>West at 22:26, 28 May 2014</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Humanity&amp;diff=75686&amp;oldid=prev"/>
				<updated>2014-05-28T22:26:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{header|vtr}}{{Vampire/Index}}{{topicon vtr}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Humanity is directly related to [[Morality]], the mortal trait which describes a person's relationship to good and evil. For a Vampire the issue is not so much one of mere good and evil, but how closely they can retain a link to the morality that once defined their mortal life, their ''former'' humanity. The less a Vampire can remember of the moral restraints associated with her mortal existence, the more likely she will succumb to her [[Beast]]. As with Morality, Humanity is rated on a scale of one to ten, with one being the most bestial and ten be the most saintly (a state that is probably not attainable by a vampire, short of some versions of [[Golconda]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Humanity'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''[[Empathy Skill|Empathy]], [[Persuasion Skill|Persuasion]] or [[Socialize Skill|Socialize]] Cap'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Threshold Sin'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Degeneration Pool'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Base [[Torpor]]'''&lt;br /&gt;
|style=&amp;quot;&amp;quot;| '''Counterfeiting Life'''&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|Selfish thoughts Roll 5 dice (e.g., hurting someone’s feelings)&lt;br /&gt;
|5 dice&lt;br /&gt;
|One day&lt;br /&gt;
|Pass for mortal almost without effort.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|Minor selfish acts Roll 5 dice (e.g., cheating on taxes)&lt;br /&gt;
|5 dice&lt;br /&gt;
|Two days&lt;br /&gt;
|Pass for mortal almost without effort.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|Injury to another, accidental or otherwise (e.g., physical conflict)&lt;br /&gt;
|4 dice&lt;br /&gt;
|Three days&lt;br /&gt;
|Pass for mortal almost without effort.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|Petty theft (e.g., shoplifting)&lt;br /&gt;
|4 dice&lt;br /&gt;
|One week&lt;br /&gt;
|Easily pass for mortal&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|Grand theft (e.g., burglary)&lt;br /&gt;
|3 dice&lt;br /&gt;
|Two weeks&lt;br /&gt;
|Easily pass for mortal&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|Intentional mass-property damage (e.g., arson)&lt;br /&gt;
|3 dice&lt;br /&gt;
|One month&lt;br /&gt;
|Starts to show the eerie unpleasantness that puts mortals on their guard. &lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Impassioned crime (e.g., manslaughter)&lt;br /&gt;
|3 dice&lt;br /&gt;
|One year&lt;br /&gt;
|Distinctly corpselike appearance, though makeup can compensate.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Planned crime (e.g., murder)&lt;br /&gt;
|2 dice&lt;br /&gt;
|One decade&lt;br /&gt;
|No amount of dissembling can help such a character pass for human for long.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
| Casual/callous crime (e.g., torture, serial murder)&lt;br /&gt;
|2 dice&lt;br /&gt;
|Five decades&lt;br /&gt;
|No amount of dissembling can help such a character pass for human for long. &lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Utter perversion, heinous acts (e.g., combined rape, torture and murder; mass murder)&lt;br /&gt;
|2 dice&lt;br /&gt;
|One millenium&lt;br /&gt;
|Mortals instantly recognize the Kindred as a monster whom they should flee.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{links|Vampire}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{footer|vtr}}[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>West</name></author>	</entry>

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