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		<id>http://nwod.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Combat</id>
		<title>Combat - Revision history</title>
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		<updated>2026-05-15T19:23:55Z</updated>
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	<entry>
		<id>http://nwod.org/wiki/index.php?title=Combat&amp;diff=117504&amp;oldid=prev</id>
		<title>Cerberus: /* Incapacitation */</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Combat&amp;diff=117504&amp;oldid=prev"/>
				<updated>2016-09-29T04:53:54Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Incapacitation&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:53, 29 September 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Incapacitation===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Incapacitation===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If all your health boxes are filled and the last box is bashing, immediately roll a reflexive Stamina roll to maintain consciousness.&amp;nbsp; A reflexive Stamina roll is made &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[b]&lt;/del&gt;each turn&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[/b] &lt;/del&gt;for him to remain conscious. See [[World of Darkness Sourcebook]], 173. This comes prior to any supernatural regeneration of wounds or any action taken during your turn. (For werewolves, Death Rage rolls come first though.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If all your health boxes are filled and the last box is bashing, immediately roll a reflexive Stamina roll to maintain consciousness.&amp;nbsp; A reflexive Stamina roll is made &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;each turn&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/ins&gt;for him to remain conscious. See [[World of Darkness Sourcebook]], 173. This comes prior to any supernatural regeneration of wounds or any action taken during your turn. (For werewolves, Death Rage rolls come first though.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If your last box is filled with lethal damage, you get no Stamina roll to maintain consciousness. You fall unconscious and are bleeding to death. Each minute that passes upgrades 1 lethal to aggravated. If they all go agg, you're dead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If your last box is filled with lethal damage, you get no Stamina roll to maintain consciousness. You fall unconscious and are bleeding to death. Each minute that passes upgrades 1 lethal to aggravated. If they all go agg, you're dead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cerberus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Combat&amp;diff=117503&amp;oldid=prev</id>
		<title>Cerberus: /* Incapacitation */</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Combat&amp;diff=117503&amp;oldid=prev"/>
				<updated>2016-09-29T04:52:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Incapacitation&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:52, 29 September 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Incapacitation===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Incapacitation===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If all your health boxes are filled and the last box is bashing, immediately roll a reflexive Stamina roll to maintain consciousness.&amp;nbsp; A reflexive Stamina roll is made [b]each turn[/b] for him to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;emain &lt;/del&gt;conscious. See [[World of Darkness Sourcebook]], 173. This comes prior to any supernatural regeneration of wounds or any action taken during your turn. (For werewolves, Death Rage rolls come first though.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If all your health boxes are filled and the last box is bashing, immediately roll a reflexive Stamina roll to maintain consciousness.&amp;nbsp; A reflexive Stamina roll is made [b]each turn[/b] for him to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remain &lt;/ins&gt;conscious. See [[World of Darkness Sourcebook]], 173. This comes prior to any supernatural regeneration of wounds or any action taken during your turn. (For werewolves, Death Rage rolls come first though.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If your last box is filled with lethal damage, you get no Stamina roll to maintain consciousness. You fall unconscious and are bleeding to death. Each minute that passes upgrades 1 lethal to aggravated. If they all go agg, you're dead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If your last box is filled with lethal damage, you get no Stamina roll to maintain consciousness. You fall unconscious and are bleeding to death. Each minute that passes upgrades 1 lethal to aggravated. If they all go agg, you're dead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cerberus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Combat&amp;diff=117502&amp;oldid=prev</id>
		<title>Cerberus: /* Incapacitation */</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Combat&amp;diff=117502&amp;oldid=prev"/>
				<updated>2016-09-29T04:51:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Incapacitation&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:51, 29 September 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Incapacitation===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Incapacitation===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If all your health boxes are filled and the last box is bashing, immediately roll a reflexive Stamina roll to maintain consciousness. See [[World of Darkness Sourcebook]], 173. This comes prior to any supernatural regeneration of wounds or any action taken during your turn. (For werewolves, Death Rage rolls come first though.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If all your health boxes are filled and the last box is bashing, immediately roll a reflexive Stamina roll to maintain consciousness&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;nbsp; A reflexive Stamina roll is made [b]each turn[/b] for him to emain conscious&lt;/ins&gt;. See [[World of Darkness Sourcebook]], 173. This comes prior to any supernatural regeneration of wounds or any action taken during your turn. (For werewolves, Death Rage rolls come first though.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If your last box is filled with lethal damage, you get no Stamina roll to maintain consciousness. You fall unconscious and are bleeding to death. Each minute that passes upgrades 1 lethal to aggravated. If they all go agg, you're dead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If your last box is filled with lethal damage, you get no Stamina roll to maintain consciousness. You fall unconscious and are bleeding to death. Each minute that passes upgrades 1 lethal to aggravated. If they all go agg, you're dead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cerberus</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Combat&amp;diff=105536&amp;oldid=prev</id>
		<title>Matrixchild: /* Healing */</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Combat&amp;diff=105536&amp;oldid=prev"/>
				<updated>2016-04-27T17:11:57Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Healing&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
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			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:11, 27 April 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Healing===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Healing===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;See [[World of Darkness Sourcebook]], 175 for standard mortal healing rates. If you're using supernatural healing,you should make clear that they've spent the Essence, Blood, etc. to do so.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;See &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Healing]] or &lt;/ins&gt;[[World of Darkness Sourcebook]], 175 for standard mortal healing rates. If you're using supernatural healing, you should make clear that they've spent the Essence, Blood, etc. to do so.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* For werewolf healing and regeneration, see [[Werewolf The Forsaken Sourcebook]], 168.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* For werewolf healing and regeneration, see [[Werewolf The Forsaken Sourcebook]], 168.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matrixchild</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Combat&amp;diff=95536&amp;oldid=prev</id>
		<title>West at 14:18, 27 May 2015</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Combat&amp;diff=95536&amp;oldid=prev"/>
				<updated>2015-05-27T14:18:02Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Combat}}{{TOC box}}&lt;br /&gt;
&lt;br /&gt;
==Initiative==&lt;br /&gt;
{{main|Initiative}}&lt;br /&gt;
Initiative marks the start of combat by determining the order of actions. To roll Initiative, select the '''Initiative''' button on the [http://nwod.org/forum/index.php?pageid=diceroll Dice roller].&lt;br /&gt;
'''Note:''' The nWoD does not require all players to declare actions at the beginning of a turn. The result is a more organic and natural combat process.&amp;lt;ref&amp;gt;[[World of Darkness Sourcebook|WoD]], p.151&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambush===&lt;br /&gt;
{{main|Surprise}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attacking==&lt;br /&gt;
Your dice pool for attacks is determined by the type of attack. Roll this by listing your dice pool in the '''Action''' field on the dice roller, then selecting the number of dice in the '''Pool''' dropdown:&lt;br /&gt;
* [[Unarmed Combat]]: [[Strength]] + [[Brawl Skill|Brawl]]&lt;br /&gt;
* Armed Combat: [[Strength]] + [[Weaponry Skill|Weaponry]]&lt;br /&gt;
* Firearms: [[Pool::Dexterity]] + [[Pool::Firearms Skill|Firearms]]&lt;br /&gt;
* Throwing Objects: [[Pool::Dexterity]] + [[Pool::Athletics Skill|Athletics]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Modifiers===&lt;br /&gt;
All modifiers should be factored into the dice pool '''except''' for [[Willpower]].  This is automatically added in by checking the '''Use Willpower''' checkbox on the right.  Sample modifiers include:&lt;br /&gt;
* Aiming: See [[World of Darkness Sourcebook]], 162.&lt;br /&gt;
* [[All Out Attack]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* Charging: See [[World of Darkness Sourcebook]], 164.&lt;br /&gt;
* [[Concealment]]&lt;br /&gt;
* [[Defense]]&lt;br /&gt;
* [[Dodge]]&lt;br /&gt;
* Going Prone: See [[World of Darkness Sourcebook]], 164.&lt;br /&gt;
* Specified Targets: See [[World of Darkness Sourcebook]], 165. &lt;br /&gt;
&lt;br /&gt;
===Complications &amp;amp; Unique Dice Situations===&lt;br /&gt;
* Autofire: See [[World of Darkness Sourcebook]], 160 or 161.&lt;br /&gt;
* Grappling: See [[World of Darkness Sourcebook]], 157 or 159.&lt;br /&gt;
* Falling: See [[World of Darkness Sourcebook]], 178&lt;br /&gt;
* Fire: See [[World of Darkness Sourcebook]], 180.&lt;br /&gt;
* Poison: See [[World of Darkness Sourcebook]], 180.&lt;br /&gt;
* Stun, Knockdown, Knockout, Immobilization: See [[World of Darkness Sourcebook]], 167-68.&lt;br /&gt;
* Touching an opponent: See [[World of Darkness Sourcebook]], 157. &lt;br /&gt;
&lt;br /&gt;
===Wound Penalties===&lt;br /&gt;
Each player is responsible for tracking his own wound penalties and including them in the roll. &lt;br /&gt;
* See [[World of Darkness Sourcebook]], 171.&lt;br /&gt;
&lt;br /&gt;
===Weapons charts===&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
The number of successes on an attack roll equals the number of Health points worth of damage done.&lt;br /&gt;
* See [[World of Darkness Sourcebook]], 153.&lt;br /&gt;
* Recording Damage is done by changing your signature.  See [[World of Darkness Sourcebook]], 171-3.&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
If all your health boxes are filled and the last box is bashing, immediately roll a reflexive Stamina roll to maintain consciousness. See [[World of Darkness Sourcebook]], 173. This comes prior to any supernatural regeneration of wounds or any action taken during your turn. (For werewolves, Death Rage rolls come first though.)&lt;br /&gt;
&lt;br /&gt;
If your last box is filled with lethal damage, you get no Stamina roll to maintain consciousness. You fall unconscious and are bleeding to death. Each minute that passes upgrades 1 lethal to aggravated. If they all go agg, you're dead.&lt;br /&gt;
&lt;br /&gt;
On the flip side, once you heal your rightmost health level, you regain consciousness.&lt;br /&gt;
&lt;br /&gt;
===Healing===&lt;br /&gt;
See [[World of Darkness Sourcebook]], 175 for standard mortal healing rates. If you're using supernatural healing,you should make clear that they've spent the Essence, Blood, etc. to do so.&lt;br /&gt;
* For werewolf healing and regeneration, see [[Werewolf The Forsaken Sourcebook]], 168.&lt;br /&gt;
&lt;br /&gt;
==Other Notable Combat-related [[Action]]s==&lt;br /&gt;
* Jumping: [[World of Darkness Sourcebook]], 67.&lt;br /&gt;
* Climbing: [[World of Darkness Sourcebook]], 64&lt;br /&gt;
* Foot chase: [[World of Darkness Sourcebook]], 65&lt;br /&gt;
* Throwing: [[World of Darkness Sourcebook]], 67&lt;br /&gt;
* Vehicle pursuit: [[World of Darkness Sourcebook]], 69&lt;br /&gt;
* Breaking objects: [[World of Darkness Sourcebook]], 136&lt;br /&gt;
* Improvised weapons: [[World of Darkness Sourcebook]], 136&lt;br /&gt;
* Car crashes: [[World of Darkness Sourcebook]], 144 &lt;br /&gt;
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{{Links|Combat|Parent2=Game Mechanics}}{{#set:Parent=Combat}}{{#set:Parent=Game Mechanics}}{{characteristics}}[[Category:World of Darkness]][[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>West</name></author>	</entry>

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