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		<id>http://nwod.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Brawl_Skill</id>
		<title>Brawl Skill - Revision history</title>
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		<updated>2026-04-22T17:54:10Z</updated>
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	<entry>
		<id>http://nwod.org/wiki/index.php?title=Brawl_Skill&amp;diff=98986&amp;oldid=prev</id>
		<title>Origins: /* General Roll Results */</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Brawl_Skill&amp;diff=98986&amp;oldid=prev"/>
				<updated>2015-08-28T15:23:23Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;General Roll Results&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:23, 28 August 2015&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==General Roll Results==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==General Roll Results==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Dramatic Failure:''' Your character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;loses control of the vehicle while attempting a maneuver. If traveling at high speed, a crash occurs, wrecking the vehicle &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;likely injuring its occupants. If the local terrain presents no convenient obstacles (your character drives on an &lt;/del&gt;open &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a highway or salt flat), the car flips and rolls &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some distance until it comes to &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stop&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If traveling at low speed, the vehicle sideswipes a parked car or tree, or possibly slides off the road and becomes stuck at the Storyteller&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;discretion. See 'Vehicles', p. 141 of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[World of Darkness Sourcebook]], for rules on how to handle vehicles and crashes&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Dramatic Failure:''' Your character &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;misses &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leaves himself wide &lt;/ins&gt;open for a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;counter-blow&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Your character&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Defense or Dodge trait does not apply to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next close-combat attack staged against them&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Failure:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Your character doesn't complete his intended maneuver. The direction the vehicle travels (if it goes anywhere at all) is determined by the Storyteller rather than by &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Failure:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You miss &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;target&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Success:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Your character completes his intended maneuver.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Success:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You hit your target&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Exceptional Success:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Not only does your &lt;/del&gt;character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;complete &lt;/del&gt;his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;intended maneuver, he gains much more ground than expected. Perhaps he swerves around &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sharp corner&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;drops perfectly into a sudden gap in traffic and shoots down the road.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Exceptional Success:'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Your &lt;/ins&gt;character &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lands a powerful blow or hits &lt;/ins&gt;his &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opponent in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vital area&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;increasing damage&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Suggested Equipment:''' Damage rating of any Weapon that uses the '''Brawl Skill'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Suggested Equipment:''' Damage rating of any Weapon that uses the '''Brawl Skill'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Brawl_Skill&amp;diff=98985&amp;oldid=prev</id>
		<title>Origins: /* General Roll Results */</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Brawl_Skill&amp;diff=98985&amp;oldid=prev"/>
				<updated>2015-08-28T15:20:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;General Roll Results&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:20, 28 August 2015&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Exceptional Success:''' Not only does your character complete his intended maneuver, he gains much more ground than expected. Perhaps he swerves around a sharp corner, drops perfectly into a sudden gap in traffic and shoots down the road.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Exceptional Success:''' Not only does your character complete his intended maneuver, he gains much more ground than expected. Perhaps he swerves around a sharp corner, drops perfectly into a sudden gap in traffic and shoots down the road.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Suggested Equipment:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Damage rating &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any Weapon that uses the '''Brawl Skill'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Suggested Equipment:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Roll &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quarters (+1), brass knuckles (+1), sap gloves (+3)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Possible Penalties:''' Slippery conditions (-1), bad weather (-1 to -3), extremely confined space (-2), intervening obstacles (-1 to -3), drunk (-2)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Possible Penalties:''' Slippery conditions (-1), bad weather (-1 to -3), extremely confined space (-2), intervening obstacles (-1 to -3), drunk (-2)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Application==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Application==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Origins</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php?title=Brawl_Skill&amp;diff=95941&amp;oldid=prev</id>
		<title>West at 18:05, 30 May 2015</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Brawl_Skill&amp;diff=95941&amp;oldid=prev"/>
				<updated>2015-05-30T18:05:55Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Brawl defines your character's prowess at unarmed&lt;br /&gt;
combat, whether he's a black belt in karate, a hard-bitten&lt;br /&gt;
street tough or a college student who's taken a few selfdefense&lt;br /&gt;
courses. Characters with this Skill know how to&lt;br /&gt;
hit an opponent, where to hit for maximum effect and&lt;br /&gt;
how to defend themselves from attack. It can mean using&lt;br /&gt;
fists, but also elbows, knees, shoulders, head butts wrestling,&lt;br /&gt;
joint locks and choke holds. Characters with a several&lt;br /&gt;
dots could be familiar with multiple techniques of&lt;br /&gt;
unarmed combat. Expertise in such techniques is reflected&lt;br /&gt;
in the Fighting Style [[Merits]] (see pp. 110-112), which are&lt;br /&gt;
based on Brawl.&lt;br /&gt;
Brawl is added to your character's Strength to battle&lt;br /&gt;
people in unarmed combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Possessed by:''' Bikers, boxers, gangsters, police officers, soldiers&lt;br /&gt;
*'''Specialties:''' Blocking, Boxing, Dirty Tricks, Grappling, Kung Fu, Throws&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Roll Results==&lt;br /&gt;
*'''Dramatic Failure:''' Your character loses control of the vehicle while attempting a maneuver. If traveling at high speed, a crash occurs, wrecking the vehicle and likely injuring its occupants. If the local terrain presents no convenient obstacles (your character drives on an open a highway or salt flat), the car flips and rolls for some distance until it comes to a stop. If traveling at low speed, the vehicle sideswipes a parked car or tree, or possibly slides off the road and becomes stuck at the Storyteller's discretion. See 'Vehicles', p. 141 of the [[World of Darkness Sourcebook]], for rules on how to handle vehicles and crashes.&lt;br /&gt;
*'''Failure:''' Your character doesn't complete his intended maneuver. The direction the vehicle travels (if it goes anywhere at all) is determined by the Storyteller rather than by your character.&lt;br /&gt;
*'''Success:''' Your character completes his intended maneuver.&lt;br /&gt;
*'''Exceptional Success:''' Not only does your character complete his intended maneuver, he gains much more ground than expected. Perhaps he swerves around a sharp corner, drops perfectly into a sudden gap in traffic and shoots down the road.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Suggested Equipment:''' Roll of quarters (+1), brass knuckles (+1), sap gloves (+3)&lt;br /&gt;
*'''Possible Penalties:''' Slippery conditions (-1), bad weather (-1 to -3), extremely confined space (-2), intervening obstacles (-1 to -3), drunk (-2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Application==&lt;br /&gt;
* '''Required By:''' {{#ask: [[Prerequisite::{{PAGENAME}}]]}}&lt;br /&gt;
* '''Used By:''' {{#ask: [[Pool::{{PAGENAME}}]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Brawl Skill}}{{characteristics}}&lt;/div&gt;</summary>
		<author><name>West</name></author>	</entry>

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