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		<id>http://nwod.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Bind_Human</id>
		<title>Bind Human - Revision history</title>
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		<updated>2026-05-16T00:19:29Z</updated>
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	<entry>
		<id>http://nwod.org/wiki/index.php?title=Bind_Human&amp;diff=61073&amp;oldid=prev</id>
		<title>West: Text replace - &quot;Rite=Rituals ●●●&quot; to &quot;Rituals=3&quot;</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php?title=Bind_Human&amp;diff=61073&amp;oldid=prev"/>
				<updated>2012-12-27T22:12:21Z</updated>
		
		<summary type="html">&lt;p&gt;Text replace - &amp;quot;Rite=Rituals ●●●&amp;quot; to &amp;quot;Rituals=3&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=3&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=&lt;br /&gt;
|Source=Werewolf The Forsaken Sourcebook&lt;br /&gt;
|Pages=p. 156&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There are two main functions to this rite: to secure a location against unwanted human intrusion and to bind a human to a particular location. Neither variant ritual is entirely foolproof even against a human who knows no magic. Humans aren’t bound by bans as spirits are, and their actions simply cannot be as constrained as spirits’ can be. &lt;br /&gt;
&lt;br /&gt;
When this rite is used to bind a person to a given location, the ritemaster must provide for a single means of escape from the bond, and he must express that means to at least two others — neither of whom have to be the bound mortal. The means of escape can be all but impossible, but it cannot be a true logical impossibility. Usually, the means of escape is phrased as, “Once you have accomplished this task for me, you may depart.” When used to secure a location against mortal intrusion, no “password” is required, although the ritemaster may choose to nominate a specific action that allows a human to pass through normally. For example, a werewolf might set up a ward that bars all humans save those who carry a crow feather somewhere on their person, and then gives a crow feather to his wolf-blooded lover in the event that she needs to reach him.&lt;br /&gt;
&lt;br /&gt;
The ward isn’t directly evident save when a human attempts to cross it. The human feels a faint nausea, a headache, a sense of vertigo or even a combination of such unpleasant sensations. The subject is unable to step beyond the area unless he successfully resists the ward’s effects. &lt;br /&gt;
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===Performing the Rite===&lt;br /&gt;
To secure an area against mortal intrusion, the werewolf takes a form that has claws and uses them to draw a series of sigils (using a muddy mixture of water and ash) on every path of entry into the area. In a built structure, this includes doors and windows. Outdoors, the sigils are repeated every few meters to form a rough boundary around the area. To keep a mortal bound in an area, the werewolf uses his claws and a muddy mixture of earth and water, but this time he must clearly mark out the precise boundaries of the area, putting the sigils on the inside of the boundary.&lt;br /&gt;
&lt;br /&gt;
In either case, the affected area cannot be larger than a radius of 50 yards. A werewolf may typically use this ritual to bind a human inside a house or within a campsite, or to ward a small building. This ritual takes an hour to complete. &lt;br /&gt;
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{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>West</name></author>	</entry>

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