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		<title>Architects of the Monolith - Revision history</title>
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		<updated>2026-05-14T00:25:36Z</updated>
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	<entry>
		<id>http://nwod.org/wiki/index.php?title=Architects_of_the_Monolith&amp;diff=73499&amp;oldid=prev</id>
		<title>West at 10:15, 29 April 2014</title>
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				<updated>2014-04-29T10:15:59Z</updated>
		
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Vampire/Bloodline&lt;br /&gt;
|Disciplines=&amp;lt;br&amp;gt;[[Affinity::Animalism]]&amp;lt;br&amp;gt;[[Affinity::Dominate]]&amp;lt;br&amp;gt;[[Affinity::Gilded Cage]]&amp;lt;br&amp;gt;[[Affinity::Resilience]]&lt;br /&gt;
|Nickname=Masons&lt;br /&gt;
|Clan=Ventrue&lt;br /&gt;
|Covenant=&lt;br /&gt;
|Source=Bloodlines The Hidden&lt;br /&gt;
|Pages=p. 30&lt;br /&gt;
|Quote=The mystical design, once recorded, will never die, but will become an immortal thing that asserts our will with ever-growing urgency. Master the monolith, the city, the undying design and master the world.&lt;br /&gt;
}}&lt;br /&gt;
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{{VHR|This Bloodline is [[:Category:Vampire House Rules|House Ruled]] to have the following Disciplines '''instead''' of the Discplines as presented in the source:&amp;lt;br /&amp;gt; [[Animalism]], [[Dominate]], [[Gilded Cage]], and [[Resilience]]}}&lt;br /&gt;
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Originally formed by the Ventrue elder Ermenjart la Charpentière, a former Lancea Sanctum heretic, the Masons are obsessed with ritualistic geomancy, expressed by their unique Discipline, Gilded Cage. The Gilded Cage is unique and strange blend of Theban Sorcery and Dragon's Rite, where the Mason exerts his will upon the city itself. This secretive bloodline have a conspiratorial mood, and its members mostly join the Ordo Dracul or the Invictus, with few members in the Carthian Movement. There ''no'' members within the Circle of the Crone as the Crone's philosophy is completely contradictory to that of the Masons.&lt;br /&gt;
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===Notation===&lt;br /&gt;
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Upon activating this bloodline, the character will automatically acquire the Narcissism [[Derangements|Derangement]]. Unlike how a derangement normally works, this trait in particular ''cannot'' be removed. If your character fails another derangement roll, the Mason will develop Megalomania.&lt;br /&gt;
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{{footer|vtr}}&lt;/div&gt;</summary>
		<author><name>West</name></author>	</entry>

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