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DYLF: Not exactly six feet under

Oct 13, 2023 : PRP: Die Young Live fast: The Lounge
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  1. #1
    ReubanBrightwood's Avatar



    Verity Carmen Scenes
      Get her point across, ExitScene
     Blush, 
     
      Catching up blush narrated in last post
     Blush, Awe

    Xisdor Philip Crosen
    Fedup Corn
    Delatdream Witch

    Inaititrve order is: Hercules 13, Philip 12, Witch 7, Corn 7

    If Corn wants to throw an object past Witch he would be at -3 cover penalty


    Philip makes a run into the open he is smart enough to have worked out that space was the basement of the house with a secret exit dug into it, which means the entrance should be somewhere inside the building even now refilling with lethal gas.

    Corn continues to try and assist Witch but the cramped space the obstacle of bodies and angles he just can't get the light to reflect of anything meaningful.

    The gym bro and Witch struggle on ineffectively shove, pull, changing grip making little to no head way in their tussle. But Witch can tell this man is physically stronger, then her, then most people and he is in a better position meaning a prolonged fight is unlikely to end well for her despite her so far heroic efforts to resist the attempt.

    maintain grapple 3 successes


    In the back and forth the grip on her shoulders is maintained and he tries to bring her head into the very grill she tries to wield against him.

    Inflict damage 3 successes
    Witch takes 3 bashing damage


    With a hearty clang Witch picks up some new bruises as she meets the grill face first.


    Reuban Brigh

  2. #2
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Night Hawk Base):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 4/6 Spells,
    Spells on person: 4/2 (Fortunes Protection, Sibyls Sight, Shifting the odds, Quantum Flux)
    Stats 2

    Base: Mana:
    Willpower:
    Health:
    Spells: (in FP:UL: Winter)): 3/6, on person: 3/2: (Fortunes Protection(FP), Perfect Moment, Exceptional Luck)
    (in Squeaky Choir (SQ): Nearest Building): 6/6 spells (on person 6/2): (FP, Sybils Sight, Gain Skill, Exceptional Luck, Pulse of the Living World, Quantum Flux)
    (in Ley Line/Hallows(LLHF40)): 3/6 spells, 3/2 on person: (FP, Sybils Sight, Exceptional Luck)
    0/6 Spells and 0/2 Spells on person in Consilium
    Armor: 4 (FP, SQ, DYLF, LLHF40) Defense: 3 , Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.

    1
    OCC
    2
    PRE









    Evil Eye
    Fate
    penalizes target's rolls
      Prolonged


    On the surface, he ran into the hazardous building, being careful to be as stealthy as he could. But his priority was finding the basement to double team the guy attacking Witch.

    So he attempted to locate the cellar while also staying away from windows towards the street where the crowd was if he could. He knew the risk of the shooter Corn talked about while on the surface remained. And yet, the threat he posed seemed to pale to Philip`s iintention to weaponize the gas leak with his can of hairspray and lighter to provide a serious threat for the guy attacking Witch, despite knowing the hazard to the entire surroundings was bordering on the suicidal.
    1 success

    But he knew if he could find the cellar, he`d have to get creative in any way that was possible, and that was a daunting thought as he knew he had no knowledge of fist fighting. But he did have knowledge of swords.

    Potency [0]Evil Eye (potency spent), contagion remains 4/2 because Evil Eye is cast on Hercules.
    spells, effects and gear

    (in DYLF: Night Hawk Burrow)Mana: Willpower: Health:
    (Fortunes Protection, Sybils Sight, Shifting the Odds, Quantum Flux) Speed: 10, Defense 3, Armor 4 (because of FP)

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