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PrP BIBF The Apartment

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  1. #1
    Scourge's Avatar


    The madness may have faded, but it was still confusion at the bookstore that now stood aflame.

    The Changelings were able to slip away before fire trucks, police vehicles, or ambulances arrived. The woman in the pencil skirt noticed their 'escape' with teh owner but was assured the Worm was simply taking the robed man to an emergency room.

    That had been a lie.

    The Lost pulled up to Colonel Worm's apartment with the owner of the bookstore in the back of the truck, eyes now clear of Smoke but still in a half daze of what just happened to him.

    Those who drove, please make a Dex+Drive roll... for reasons.

    While I'm starting you at street side, once Endymion describes street level and apartment you will be moved to the apartment.

    Shane/John , Aeolus/Gerrit and Endymion/Colonel Worm

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  3. #2
    Colonel Worm's Avatar
    The Damn Colonel
    Presence
    (Rakish)
    Summer Mantle
    (Heat Shimmer)
    Strength
    (Surprisingly Strong)
    Status, Contacts
    (Criminals)
    Languages
    (Spanish)
    Colonel Worm

    Mask
    Worm is tall, whip thin, and corded with muscle. He's got more than a few scars. His eyes are blue and wild. His dirty blond hair is often greasy and worn short in the front, longer in the back—what some may call a mullet. There's always a mischievous smile on his lips. His wardrobe is extensive and totally crazy, filled with second-hand costumery and bizarre outfits scavenged from thrift-bins. The clothes reflect his attitude: Colonel Worm loves to make a scene and leave a lasting impression, for better or worse.

    Mien
    Worm's mien is quintessential Goblin: he is taller, thinner, and more scarred. His skin is a bright red and his eyes a glaucous white (with no discernible pupils). What little hair he has is also white. His ears and nose are pointed and his hands and feet are approximately doubled in size. His muscles stand out like lengths of rope beneath his skin.
    Colonel Worm

    Mantle
    The air around Worm shimmers and bends with heat mirage, something you might see coming off of blacktop on a 100 degree day.

    3
    PRE

    Wyrd
    ••
    Soldier

    Worm drives them over. If his two comrades catch a ride, the three changelings are crammed into the cabin, their special passenger in the back.

    He has the windows down and he's chain smoking (and willing to share if anyone needs a butt). No music plays. He's unusually silent. Processing their recent, shared nightmare. He drives just above the speed limit, but takes a lot of turns for some reason. He's criss-crossing the city by backroads. Sometimes it seems like he's doubling back. Doubling back again. He does not appear to be lost, though.

    Dex + Drive, 4 successes

    Finally, he pulls into the driveway of a home with a brown and unkempt lawn. It is painted a peeling yellow. Run down, but clearly occupied. The lights are all out at present.

    Above the detached garage is a small apartment, accessed by a metal staircase climbing the exterior of the structure. That's where Worm lives.

    He pitches his butt out the truck window. Blows a cloud of smoke. Turns to his two companions, "I'm up there," nodding to the garage, "Help me with our friend?" he asks with an arched eyebrow, still managing to be irreverently charming despite the recent increase in his PTSD meter.

    Once they reach the apartment and Worm gets the door open, they are greeted by the proverbial pig stye. As one might imagine. Worm hadn't been expecting them, but he likely wouldn't have cleaned anyway.

    Trash, a wild assortment of clothes and costumery, crushed energy-drink cans, half-empty bottles of booze and cigarette packs litter the available surfaces. No TV visible, but there is a stereo set-up with speakers. They enter the living room with attached kitchen. There's a couch, a small table, and 4 wooden chairs. On the table stands a very interesting bong. The door to the bathroom stands open. There's another two doors down a short hallway, one closed and locked. The other is cracked and, should you peek inside, you'll see more clothes piled all over. And, if you look closely, some other...hardware swamped in the mess. Sharp stuff.

    Worm just kicks shit out of the way or steps on it. It's clear they should feel free to do the same.

    If possible, he'll direct his compatriots to settle the shop owner in one of the wooden chairs.

    "Head's there," Worm says, indicating the bathroom with his eyes. He lights another cigarette. "Anybody want a drink?" Answers for himself too quickly: "I do."

    Crouches and scoops up a mostly-full, plastic bottle of rot-gut vodka from under the table. Uncaps it. Very long swig. Looks into the eyes of the guy who started this whole mess, sitting there, holds out the bottle: "How ''bout you?" A beat. "What's your name? Don't think I caught it."

    Sorry for the long post--wanted to set the stage with Worm's abode. FYI: for reference, these two posts also detail his living situation.

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  5. #3
    James Turner's Avatar

    John Campbell
    New Identity
    (John Campbell)
    Rigid Mask
    Trained Observer
    Composure
    (Placid)
    Perfect Stillness
    James Turner

    Mien
    Skin pulled back tight against his frame and a ghostly white, eyes and mouth sucking and empty pits that appear to be without end. His shadow a deep black that seems to be driving the body instead of the other way around.

    2
    PRE

    Whisperwisp

    This felt like a little light kidnapping. Slightly kidnapping. Worm was right though, the Paradise had hid itself from his gaze, or rather it had entirely overwhelmed his gaze. Now that he was more clear headed he realized those thoughts weren't necessarily his own. He wished he'd gotten another chance to look, fire has a way of hastening your feet. Normally he'd be there with Worm chain smoking but he was still in the process of coughing up black phlegm from an overabundance of smoke inhalation. Window down as he wheezed and breathed for fresh air, eyes glancing over to Gerrit every now and again to check on his well being.


    Everyone was still shell shocked from what they had just lived through the silence was a welcome, it was the space he lived in and he willingly embraced it. John wasn't the strongest but Gerrit was hurt so he offered the Shop Keep a hand up the stairs, though the exertion had him panting by the end of it. He couldn't afford the hospital visit so it was going to be hot tea and honey for him for the foreseeable future though the itch to smoke, especially since he could smell it all over him, was rising.


    "You are a strange one Mr. Grinch." His voice was more tired than anything, the joke sounding forced as he let out a breath. "I'll have a beer, do you have anything dark? Should probably take turns washing up." The suggestion out there, he did the proper thing and would wait for the others to go first. He really wanted a change of clothes but he wasn't about to ask the Colonel to borrow any, he'd seen too much already.


    Goes by the name: John

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  7. #4
    Gerrit's Avatar
    New Identity
    (Gerrit Jameson)
    Gerrit

    Mien:
    Leathery scars, bruises and scaly scabs cover the whole hairless body. There is a certain symmetry to the disfigurements, the color of the visible skin ranging from pale pink to purple and dark red. Lately patches of dark blue and black - frostbite - have appeared on his skin and some of the scabs have frozen over and crystalized.
    His right hand shows a copper-coloured, wilted and flaky scar, engulfing most of his palm and the inside of his wrist. Next to frostbite and bruised scars it adds a third layer of wounds bore by the Ogre.

    Mantle:
    Contrast seem to grow slightly more stark around Gerrit, the crisp clearness of a winter morning. Sometimes the sound of ice forming or breaking can be heard in a short, brisk snap. When using Contracts a subtle, biting cold can be felt around Gerrit - pins and needles prick both the Onyx and those close to him.

    Crown:
    Solid, thick panes of clear ice symmetrically arranged around his head with fern frost at the base.
    Active Pledges

    Motley Pledge

    Only a result of 10 on a die is considered a success. Should a given die result in no successes, the failure is considered to be a dramatic failure, though the oathbreaker may spend a point of willpower to negate this, making it a regular failure.
    -Until Oct 5th.

    1
    PRE

    Stonebones Snowskin

    This had been a lot. As they scrambled out of the bookstore and away from the Paradise of Shelesh Gerrit could feel the smoke in his mind lifting as well - but it hadn't been replaced by clarity. He was almost sure that his father and his wife haven't been with him back there.. but the thing about madness was that there was no point of objective truth to latch on to, no safe haven to return to once you've sailed those waters. He probably escaped his Keeper's clutches, he maybe imagined some of the things that had happened.. but what if he hadn't?

    So the Ogre spent the ride home in aching silence. Worm's car was a bullet Gerrit rode on, nerves and skin still burning from the lantern bearer's attempt to safe everyone burn him alive, mind still reeling from the horrors he'd experienced. The wrong place, the wrong time - that was all it took for him to be taken back, wasn't it? The Colonel fired the bullet and in a haze of speed, pain, and cigarette smoke it traveled through the city, made contact, broke the skin and bone of the Onyx' head and broke his mind and broke-

    The car stopped and Gerrit was taken out of his stupor, his attempt to make sense of what had happened tonight. No shots were fired, there was no bullet, but there was a fire.
    Pain. He knew pain - feeling pain meant he existed, meant he was not alone. Right, he was with John and the Colonel and they've arrived at the Goblin's home. Gerrit grit his teeth, bore the pain and climbed out of the car. He helped John help the shop owner go upstairs, focusing on the pain to ground himself in any semblance of reality.

    Had he entered the apartment on any other day he probably would have turned around and left again. He wasn't a neat-freak, nor was he a prude. But he carried around baggage that made him wary of drugs and alcohol and Worm's apartment could have been a testament of all the bad things Gerrit didn't want to deal with.
    As it was Gerrit just followed the others into the rubble and after the shopkeeper was placed somewhere safe he made his way to a place in the room where he could stand and watch the others. He didn't dare to sit down, he didn't want to risk falling prey to exhaustion. And he definitely didn't want to add fuel to the fire by drinking anything right now. "I'm- Nothing for me, thank you." He heard John's words, but didn't really register the joke or the suggestion of washing up. Neither did he fall into any smart lines of questioning.
    This Ogre needed all his focus to just arrive in the here and now, to come to terms with reality, with himself and his condition, his broken sense of Clarity and the absurd place he just entered.

    Equipment: Wallet with some money, backpack - Copy of The Paradise of Shelesh (burned?).


    Hardened Mask


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  9. #5
    Scourge's Avatar


    The owner is remarkably compliant. His gelatinous eyes still staring in the distance, despite the return of his sight. You can almost see the flames still reflected in the orbs.

    He takes the bottle though, like a one of those paralysis victims that catches a ball thrown at them. Like a diseased mind with the instincts reaching up through the haze.

    The owner looks around. “Where am I?” he whispers like he’s waking up from a dream.

    Meanwhile, the burnt remains of The Paradise of Shelesh sit sleeping in Gerrit’s backpack.

    Waiting.

    The breaking point for kidnapping is consent based. Right now, the Lost can feel they are dangerously close to that edge. If the owner tries to leave and they forcefully prevent it... it will become a sin against Clarity.

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  11. #6
    Colonel Worm's Avatar
    The Damn Colonel
    Presence
    (Rakish)
    Summer Mantle
    (Heat Shimmer)
    Strength
    (Surprisingly Strong)
    Status, Contacts
    (Criminals)
    Languages
    (Spanish)
    Colonel Worm

    Mask
    Worm is tall, whip thin, and corded with muscle. He's got more than a few scars. His eyes are blue and wild. His dirty blond hair is often greasy and worn short in the front, longer in the back—what some may call a mullet. There's always a mischievous smile on his lips. His wardrobe is extensive and totally crazy, filled with second-hand costumery and bizarre outfits scavenged from thrift-bins. The clothes reflect his attitude: Colonel Worm loves to make a scene and leave a lasting impression, for better or worse.

    Mien
    Worm's mien is quintessential Goblin: he is taller, thinner, and more scarred. His skin is a bright red and his eyes a glaucous white (with no discernible pupils). What little hair he has is also white. His ears and nose are pointed and his hands and feet are approximately doubled in size. His muscles stand out like lengths of rope beneath his skin.
    Colonel Worm

    Mantle
    The air around Worm shimmers and bends with heat mirage, something you might see coming off of blacktop on a 100 degree day.

    3
    PRE

    Wyrd
    ••
    Soldier

    He offers John a toothy grin, tries to reply but the words dissolve into a series of coughs. Another drag off the cigarette. Chase smoke with smoke. The Worm way.

    Clears his throat, "Beer's in the fridge. Could be a Guinness in there." If John checks, he'll find a bottle tucked behind some Miller High Life's and right next to a galloon zip loc bag filled with Premo Bud. "Shower works."

    Gerrit stations himself across the room and the Colonel spares the Ogre a glance before turning back to their guest.

    "You're in a safe place. We had to get you out of there. Something bad went down. People were trying to kill you. They might've if it hadn't been for us." He puts on his most caring air, his tone conveys concern. And camaraderie.

    Mr Friendly: Pres + Socialize, 2 successes

    He's squatting, looking into the guy's eyes. Angles a cloud of smoke away from the shop keeper's face as he exhales.

    "We want to help you. Keep you safe. Keep you out of trouble. But you've gotta tell us what happened back at the store."

    He doesn't say who, exactly, they're protecting this dude from. Doesn't mention that the biggest threat to the fucker's life, at present, is Worm himself.

    That comes later.

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  13. #7
    James Turner's Avatar

    John Campbell
    New Identity
    (John Campbell)
    Rigid Mask
    Trained Observer
    Composure
    (Placid)
    Perfect Stillness
    James Turner

    Mien
    Skin pulled back tight against his frame and a ghostly white, eyes and mouth sucking and empty pits that appear to be without end. His shadow a deep black that seems to be driving the body instead of the other way around.

    2
    PRE

    Whisperwisp

    John dug through the fridge and eventually found the beer he was looking for, he wanted it mostly because it was heavy and slow to drink and that heavy cooling would help ease the pain in his throat. Because he wasn't about to ask Worm if he had anything because John was going to assume the answer was yes at this point. He was still debating going to the hospital himself, he had insurance now but he still had to worry about the cost of it. He'd have to see what you did for smoke inhalation, he could look that up.


    That first sip felt like heaven though. He got a beer out to offer to the shop keep if he wanted it, if not it'd end up somewhere. John wheezed softly to himself looking over to his injured friend, quiet didn't seem to be unusual of the Ogre of late. Something to talk about at another time perhaps. John had the benefit of knowledge to help ease the burden, to let him know something had been done to cause it. There were still many questions left to ask to get to the bottom, but was that the Paradise's design after all? Go mad seeking it? "I'm here if you need anything, ok?" He looked over at Gerrit making sure to make eye contact as he offered a soft smile. The best he could do for comfort given the present company and circumstances unfortunately.


    He stayed off to the side making sure the shop keeper didn't feel surrounded. Glad to see the Goblin had manners and hope that they stayed. This wasn't an interrogation, he was attached to neither hedge nor fae as far as John could tell from his kenning. This was questions not coercion. "Yea. I didn't catch her name but it was a group effort to get you away from them. Then everything was chaos and we had to get out of there." He confirmed Worms story which was easy when it was the truth.


    1 success



    "Please." John added after Worm more out of reflex than anything. He couldn't help but try and be polite where he could. John would listen if the shop keeper had anything to say on the matter, listen attentively, polite and still. Though he kept Worm in eyeline too, he didn't want the Goblin to get twitchy either.


    Goes by the name: John

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  15. #8
    Gerrit's Avatar
    New Identity
    (Gerrit Jameson)
    Gerrit

    Mien:
    Leathery scars, bruises and scaly scabs cover the whole hairless body. There is a certain symmetry to the disfigurements, the color of the visible skin ranging from pale pink to purple and dark red. Lately patches of dark blue and black - frostbite - have appeared on his skin and some of the scabs have frozen over and crystalized.
    His right hand shows a copper-coloured, wilted and flaky scar, engulfing most of his palm and the inside of his wrist. Next to frostbite and bruised scars it adds a third layer of wounds bore by the Ogre.

    Mantle:
    Contrast seem to grow slightly more stark around Gerrit, the crisp clearness of a winter morning. Sometimes the sound of ice forming or breaking can be heard in a short, brisk snap. When using Contracts a subtle, biting cold can be felt around Gerrit - pins and needles prick both the Onyx and those close to him.

    Crown:
    Solid, thick panes of clear ice symmetrically arranged around his head with fern frost at the base.
    Active Pledges

    Motley Pledge

    Only a result of 10 on a die is considered a success. Should a given die result in no successes, the failure is considered to be a dramatic failure, though the oathbreaker may spend a point of willpower to negate this, making it a regular failure.
    -Until Oct 5th.

    1
    PRE

    Stonebones Snowskin

    It's as if they shared the speed at which they returned to comprehension. Fitting, really, since Gerrit was the one that took his sight. Best not to dwell on that. I meant well. Yes, but he knew someone who would have a lot to say about that, were he still here.
    John offered him reassurance and Gerrit had to press his balled fist onto the burned flesh on his side to distract himself from the sadness that threatened to burst out of him at that moment. He fled into pain again.
    With the moment gone, he simply nodded at the Darkling. "Thanks. Uh, same."

    But he felt more here, more real after that. A questionable solace maybe, seeing what they were dealing with, but on the other hand he couldn't help if he waddled in self-pity and delusions. Another push of the fist, another bolt of pain to refocus him onto the problem at hand. The owner, the book. Worm and John were already talking to the former and the Ogre didn't feel like adding to that. He wasn't the most charming (like the Colonel) or sensitive (like John) and he was still ashamed about asking Smoke to blind the poor man.

    But he could open the path to Paradise in here check to see if he could safe enough of the book to be useful to them. He looked at the remains of his backpack at his feet - he must have brought it with him, clung to it through fire and hell and trash - and slowly bent down to pick it up. He could hear his father scream and curse in his head, but he knew that it was only in his imagination: his fear given voice. But he had to do this, to be useful.
    He picked up what remained of the book, almost expecting crimson-black ink to seep out from the pages again but pressing on nevertheless.

    1 success


    If nothing dangerous or weird happened, he would skim it, looking for anything to catch his eye.

    Equipment: Wallet with some money, backpack - Copy of The Paradise of Shelesh (burned?).


    Hardened Mask


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  17. #9
    Saber Sloth's Avatar

    0 Scenes

    With Scourge needing to tend to RL stuff, how are you guys wanting to continue with this? DO you want me to try and muddle through concluding this, or are you good with a simple End Scene?

  18. #10
    Gerrit's Avatar
    New Identity
    (Gerrit Jameson)
    Gerrit

    Mien:
    Leathery scars, bruises and scaly scabs cover the whole hairless body. There is a certain symmetry to the disfigurements, the color of the visible skin ranging from pale pink to purple and dark red. Lately patches of dark blue and black - frostbite - have appeared on his skin and some of the scabs have frozen over and crystalized.
    His right hand shows a copper-coloured, wilted and flaky scar, engulfing most of his palm and the inside of his wrist. Next to frostbite and bruised scars it adds a third layer of wounds bore by the Ogre.

    Mantle:
    Contrast seem to grow slightly more stark around Gerrit, the crisp clearness of a winter morning. Sometimes the sound of ice forming or breaking can be heard in a short, brisk snap. When using Contracts a subtle, biting cold can be felt around Gerrit - pins and needles prick both the Onyx and those close to him.

    Crown:
    Solid, thick panes of clear ice symmetrically arranged around his head with fern frost at the base.
    Active Pledges

    Motley Pledge

    Only a result of 10 on a die is considered a success. Should a given die result in no successes, the failure is considered to be a dramatic failure, though the oathbreaker may spend a point of willpower to negate this, making it a regular failure.
    -Until Oct 5th.

    1
    PRE

    Stonebones Snowskin

    While it has been an interesting journey I wouldn't want to have you take this on from basically scratch.
    I am fine with taking my Clarity loss and running with it - but if Shane and Endymion want to go on, I will go with them.


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