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(Orchard Operation) Soot Blackened Fruit

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Jul 16, 2020 : (Loyalty Is,) Behind Door 17
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Orchard Operations and Warehouse Woes
Mar 29, 2022 - May 1, 2022
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  1. #1
    Saber Sloth's Avatar

    0 Scenes



    A year is a long time to hold onto fading memories, even those stained by fire and devastation. Of fighting within a charred motel room, and watching as one of their own loose, more and more blood, caught in the crushing bite of Anne's right hand, but Iron Meg is dead, and Anatole lives. Circe had thrown a lit stick of dynamite through the Door into the Orchard Hollow's room of Doors, and the Lost had retreated with their wounded.

    Now they've decided to see what has happened in the interim, and had Queen Anne restated operations...and if she hadn't, if there were any clues left behind to show where she is, and just what she is doing now.

    A year is a long time for a Door to stay open as well, especially after destruction - as the former El Rancho Motel went up in flames Clause-caused by Bobby Fireheart and his Heartsworn Allison, the latter who died, while the former killed the Lost Abraham, in revenge. - and the reconstruction, a new structure stands there now, signage leading up to it, shows that no one had rented the newly rebuilt motel.

    The Lost, know how unlikely the Door's presence was within the new motel, but Rhodes and Sera know of a different path to take that might lead towards the Orchard, an antique shop - with a changeling proprietor, and a broken mirror.




    Okay here’s the opening of the Orchard plot, please include your Equipment, Health and WP with every post!

    you have two options, head to the newly build motel and check it out, or head to the antique shop and check it out.

    Endymion Colonel Worm Orianna Seraphina Xadun Rhodes Aeolus Gerrit Scourge Ram
    Last edited by Saber Sloth; Sep 15th, 2021 at 12:05 PM.

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  3. #2
    Rhodes's Avatar
    Presence
    (Charming)
    Distinctive Voice
    ((Gravitas))
    Rigid Mask
    Mantle - Chilling breeze, summoning tiny leaves
    Rhodes
    Mein

    Mein: Rhodes has pale whitish skin, elfin ears and deep, overly large emerald eyes. Thin black veins broach the surface of his skin like the roots of a tree emerging from the ground. Dark, broad leaves sprout from his wrists, ankles and temples, spreading around the back of his head. Deep red flowers bloom at the temples and wrists.
    Mantle

    Mantle: A breath of icy wind, the kind that penetrates and sends a chill down the spine. Ash leaves in red, yellow and gold spin into existance around him, caught on the breeze. As the wind blows, unnerving whispers can be heard, always coming from a direction just out of one's field of vision.

    +1
    DV
    3
    PRE

    Flowering

    The Dread Lord dressed down for his jaunts inot the hedge. This wasn't the Final Showdown - this was gardening, and one dressed appropriately. His simple sweater and slacks, sturdy boots, and a special item from his wardrobe - his hedgespun thundercloud coat, roiling greys with flashes behind the dark clouds.

    His plan of dealing with the orchard was ready. He had prepared dozens of tags with his name on to activate the catch of Withering Glare. He had a knife in case things got bad, and a few other trinkets - a book, some cheap jewelery - things that could be traded in the Hedge if they needed it.

    failure


    He had spent the night in preparation, desperately trying to dredge up some kind of combat skill from the skein, but the magic had failed him.

    Perhaps he was more afriaid than he thought.

    Still. They had a force of Summer and Ogres coming. If subtly failed, perhaps force was another option.

    Equipment: Sturdy boots, Hedgespun coat (+1 def, +1 talking to crowds when active), hip flask (scotch, 3/4 full), Wallet containing a photo of Sera, ID and $147, a satchel containing: 48 tags each with "Rhodes" on them, 2 knives, a book of poetry, some cheap silver rings, earings and a necklace with bright stones.
    Health 7/7
    WP 2/2
    Flowering Fairest, Mantle: An ever-changing, spine-chilling icy wind, creating spinning autumn leaves and haunting whispers.

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  5. #3
    Colonel Worm's Avatar
    The Damn Colonel
    Presence
    (Rakish)
    Summer Mantle
    (Heat Shimmer)
    Strength
    (Surprisingly Strong)
    Status, Contacts
    (Criminals)
    Languages
    (Spanish)
    Colonel Worm

    Mask
    Worm is tall, whip thin, and corded with muscle. He's got more than a few scars. His eyes are blue and wild. His dirty blond hair is often greasy and worn short in the front, longer in the back—what some may call a mullet. There's always a mischievous smile on his lips. His wardrobe is extensive and totally crazy, filled with second-hand costumery and bizarre outfits scavenged from thrift-bins. The clothes reflect his attitude: Colonel Worm loves to make a scene and leave a lasting impression, for better or worse.

    Mien
    Worm's mien is quintessential Goblin: he is taller, thinner, and more scarred. His skin is a bright red and his eyes a glaucous white (with no discernible pupils). What little hair he has is also white. His ears and nose are pointed and his hands and feet are approximately doubled in size. His muscles stand out like lengths of rope beneath his skin.
    Colonel Worm

    Mantle
    The air around Worm shimmers and bends with heat mirage, something you might see coming off of blacktop on a 100 degree day.

    3
    PRE

    Wyrd
    ••
    Soldier

    Before long, Worm appears, whistling a pleasant enough tune. Loose as you please. He's left his gear, stowed in a duffle bag, back in the truck until it becomes clear that he'll need it, so it's just the Goblin himself.

    The Colonel's kitted out in a padded motorcycle jacket, unzipped over a too-large black t-shirt. He's got a thin kevlar vest on, under the shirt, but it's hard to tell. The camo cargo pants and scuffed black boots he's wearing are obviously well-loved.

    "Rhodes!" The Colonel exclaims, taking a moment to appreciate the Dread Lord's Hedge-look, especially his outerwear: "Nice coat. You doing alright? Ready to get this party started?"


    Equipment (Currently in Light Truck):
    Khuri knives (+ sheaths) x 2 2L*
    Advanced First Aid Kit
    Water bottle (in first aid kit exterior pocket)
    Bag of Beef jerky

    Equipment (Currently on his person):
    Brass Knuckles x2 1B (in pants pockets)
    Kevlar Vest (thin)
    Reinforced Clothing (Motorcycle jacket)
    Cigarettes + Lighter
    Smart Phone
    Wallet with $200 in cash

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  7. #4
    Seraphina's Avatar
    Seraphina
    Presence
    (Magnetic)
    Striking Looks
    (Enthralling)
    Distinctive Voice
    (Angelic)
    New Identity
    (Sarah Jones)
    Mantle (Spring)
    (In Mini Sheet)
    Seraphina

    Mien

    Softly shimmering gold flakes catch the light whenever she moves, delicate gilded and diamond scales extenuate the luminescent sapphires that are her eyes. The ocean lives in Sera's eyes, perfectly cut sapphires, gleam in the light. Deeper shades always shifting like the tide. The scales trail up to her temples and forehead. Her hair reaches down her back, brushing the back of her calves, spun silver and gold. Perfectly placed streaks of sea green are seen throughout her hair. Very fine diamond dust falls loose from her hair when she moves, reflecting rainbows from the light. The scales on her hands are dulled by the simple fact that her hands are translucent. There was an iridescent scale like skin that pulled delicately up from her ears. The membrane shimmered and created three curly points.
    Seraphina

    Fairest

    Nix/Treasured
    Mantle

    Cherry blossoms gilded in gold bloom from her hair, tumbling down as a warm rejuvenating spring breeze gently kisses the air with the scent of freshly cut grass. The sound of birds singing can be heard as the wildflowers grow and bloom in vibrant colors where she walks, swaying and lively in the breeze.
    Sera's hands and lower legs are translucent while the rest of her has cracks
    Seraphina

    Mask
    A fairly tall woman, roughly 5'11 with long, wavy dark brown hair. Her eyes are an intense, deep bright blue, reminding one of sapphires. Her lips are full and her skin is flawless. With that perfection comes a body that men fawn and drool over, and women envy.

    Health Tracker

    Haunted House
    Items

    Hedgespun Items

    Tear dropped shaped pendant, form fitted waterfall jacket

    Misc.

    -3 to any rolls involving Presence

    Jewelry

    Ring on right ring finger...the gold band matches her gilded golden skin, the blue sapphire matches her eyes and the diamonds her scales
    Seraphina Scenes
      -1 Glamour into Wyrdstone
      Dreaming, -1 WP to analyze, WP to hold Dream together, Dreamscape
      -1 Glamour for Dream Time, -1 WP, WP to Scour Glam to rebuild
     Harden Mask, Forgot to include in orig post, 
     

    +2
    SL
    +2
    DV
    5
    PRE

    Treasured Nix

    The time had finally come. They were going back into the Hedge to take a look at the orchid, see what had become of it. Destroy it if they had to. At least, that was her understanding.

    What they would find would remain a mystery until they got there.

    For now, she pulls up in her SUV, not staying the vehicle very long, but grabbing a bag.

    Walking in, she was dressed for the adventure. Sturdy, fitted black tactical pants and a black tank top. Over which she had one of her Hedgespun jackets, this one designed to help protect her. Steel toed boots were on her feet and her long hair was in a French braid down her back. Strapped to her right upper thigh was the dagger Circe had made her.

    A smile to Rhodes, who was dressed for the job at hand. It was nice to see him dressed down. “Hey.” Going to stand beside him.

    Looking to Worm, “Hey Colonel Worm, good to see you.” He looked ready too. At least if there was a fight to be had, they had a Summer with them.

    Hedgespun jacket(+1 INT, +1 DEF), Hedgespun Necklace(+1 singing), dagger, 2 bottles of water, bag of trail mix, gauze and tape, costume jewelry for trading(one necklace, one pin) sun catcher for trading, gardening gloves, notebook with pencil

    Health 7
    WP 3
    Treasured/Nix Wyrd●●●●

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  9. #5
    Ram's Avatar

    Attribute (Strength)
    (Barrel Chested)
    Merit (Arcadian Body:Str)
    (Huge Arms)
    Attribute (Dexterity)
    (Bull in a China shop)
    New ID (Andrew Sarcacious)
    Mantle (Summer)
    (+1 Athletics, Sounds of Battle)
    Ram

    Mask
    Six foot, barrel chested, and didn't skip leg day. Ram is a muscle bound behemoth. His face and body are scarred from numerous injuries and his movements look stilted with pain occasionally. Still, his craggy face does soften occasionally.

    Mien
    Ram looks like he could knuckle walk if he wanted. His arms and chest are enormous. More akin to a gorilla than human. His skin is an amalgamation of stony hide with fire cracks running through it and pieces of Fey machinery grafted at the joints. Segmented pieces of metal are bolted to run down his spine legs. Wood covers his skull with willow leaves providing hair, while curved bone horns sprout from the foliage.

    2
    PRE

    Ram had dressed like he was going on a patrol. He was exactly sure where they were entering and he forgoing the war-ax. But eventually decided for it. He was wearing riot armor anyway, he wasn't going to be subtle either way. And he was not going in without protection.

    He arrived at the initial location, it looked like most everyone had already arrived. Though he was still behind on mission details, we waited to ask until Gerrit got there.

    "Hey, Sera, Rhodes, Colonel. How's everyone doing?" He asked with a craggy smile.

    Equipment: Backpack, First Aid Kit +2, Survival Kit +3 (sleeping bag, canteen, flashlight, glowstick, one day water and food) Riot Armor, Cell phone, two pairs of extra socks, extra days food (unsalted trail mix), extra days water, climbing gear, athletic shoes, climbing cleats, nylon rope, grappling hook, war-ax.

    Health:8/8
    Willpower: 4/5
    Render | Strength 6 | Mantle 1 Distant sounds of battle

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  11. #6
    Gerrit's Avatar
    New Identity
    (Gerrit Jameson)
    Gerrit

    Mien:
    Leathery scars, bruises and scaly scabs cover the whole hairless body. There is a certain symmetry to the disfigurements, the color of the visible skin ranging from pale pink to purple and dark red. Lately patches of dark blue and black - frostbite - have appeared on his skin and some of the scabs have frozen over and crystalized.
    His right hand shows a copper-coloured, wilted and flaky scar, engulfing most of his palm and the inside of his wrist. Next to frostbite and bruised scars it adds a third layer of wounds bore by the Ogre.

    Mantle:
    Contrast seem to grow slightly more stark around Gerrit, the crisp clearness of a winter morning. Sometimes the sound of ice forming or breaking can be heard in a short, brisk snap. When using Contracts a subtle, biting cold can be felt around Gerrit - pins and needles prick both the Onyx and those close to him.

    Crown:
    Solid, thick panes of clear ice symmetrically arranged around his head with fern frost at the base.
    Active Pledges

    Motley Pledge

    Only a result of 10 on a die is considered a success. Should a given die result in no successes, the failure is considered to be a dramatic failure, though the oathbreaker may spend a point of willpower to negate this, making it a regular failure.
    -Until Oct 5th.

    1
    PRE

    Stonebones Snowskin

    So Rhodes was finally ready to make a move. Gerrit was glad that the Dread Lord told him about it as promised, although he was pleasantly surprised that this happened so soon. He wouldn't complain - anything that kept him busy was a good thing, even if that meant venturing into the Hedge straight to the enemy's base of operations. A certain self-destructive part of the Ogre liked this operation because of the potential danger.

    He arrived at the meeting point dressed in sturdy boots, a dark grey pair of jeans and a dark green hooded sweater. Despite the risk he was willing to take he still wasn't a fighter so he would work with his strengths.
    What greeted him was a colorful motley crew of every Court and a broad selection of ways to tackle problems. We'll see if that'll become an advantage or a hindrance. It could go either way - they could complement each other.. or they could force each other into situations they maybe weren't comfortable in. Just imagining the Render to be stealthy made Gerrit furrow his brows. He also was so used to Cassandra's and Anatole's presence in the Hedge that this arrangement would take him some time to get used to.

    "Hello everyone. Hope I'm not too late." Usually he was the first to arrive to a meeting, after all. Well, he was here now so the rest didn't matter. He turned to Rhodes, the self-proclaimed mastermind in this game of chess between the Autumn Monarchs. "So, what is your proposed plan?"

    Equipment: Backpack - First aid Kit, Rope, a separate bag, a bottle of water, a notebook and a pen.






  12. #7
    Rhodes's Avatar
    Presence
    (Charming)
    Distinctive Voice
    ((Gravitas))
    Rigid Mask
    Mantle - Chilling breeze, summoning tiny leaves
    Rhodes
    Mein

    Mein: Rhodes has pale whitish skin, elfin ears and deep, overly large emerald eyes. Thin black veins broach the surface of his skin like the roots of a tree emerging from the ground. Dark, broad leaves sprout from his wrists, ankles and temples, spreading around the back of his head. Deep red flowers bloom at the temples and wrists.
    Mantle

    Mantle: A breath of icy wind, the kind that penetrates and sends a chill down the spine. Ash leaves in red, yellow and gold spin into existance around him, caught on the breeze. As the wind blows, unnerving whispers can be heard, always coming from a direction just out of one's field of vision.

    +1
    DV
    3
    PRE

    Flowering

    The Dread Lord inclines his head with a smile. "Thank you. One of my more stylish pieces. Never goes out of season. And yes. This has been a long time coming."

    Rhodes smiled as Sera arrived. He couldn't help it. As she moved over, he gently slipped a hand in hers. No words - neither of them want ed to consider the possibilities of things going that far wrong.

    He nodded at Ram, taking a steadying breath.

    With Gerrit there, it seemed like all those that would be had made it. "Not at all," he replied with a smile.

    "Alright," he said slowly. "We know why we're here. The Orchard is a slave grove in the hedge, and we're going to end it. Now.... I cna push all the trees towards winter, killing them. I have tags that will fulfill the catch, so I cna keep doing it over and over. Tie to a tree, magic words - hey presto, dead tree. Move on." He looked around. "It'll take a while, but it'll work. If Ann's people are there still, it's harder but doable by darkness, in discresion." He looks to Sera. "Most direct way to the Orchard was through the old motel. We can book a room and slip in - but that will be right in the center. Or, there's another way close - through a shop. I broke the original gate but we might be able to find another there - then we'll definately be outside the orchard. Bigger initial risk, but safer in the long run. I'm inclined to the latter - even if the shop goes sideways we'll be in the Hedge before we know it. Thoughts?"
    Flowering Fairest, Mantle: An ever-changing, spine-chilling icy wind, creating spinning autumn leaves and haunting whispers.

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  14. #8
    Colonel Worm's Avatar
    The Damn Colonel
    Presence
    (Rakish)
    Summer Mantle
    (Heat Shimmer)
    Strength
    (Surprisingly Strong)
    Status, Contacts
    (Criminals)
    Languages
    (Spanish)
    Colonel Worm

    Mask
    Worm is tall, whip thin, and corded with muscle. He's got more than a few scars. His eyes are blue and wild. His dirty blond hair is often greasy and worn short in the front, longer in the back—what some may call a mullet. There's always a mischievous smile on his lips. His wardrobe is extensive and totally crazy, filled with second-hand costumery and bizarre outfits scavenged from thrift-bins. The clothes reflect his attitude: Colonel Worm loves to make a scene and leave a lasting impression, for better or worse.

    Mien
    Worm's mien is quintessential Goblin: he is taller, thinner, and more scarred. His skin is a bright red and his eyes a glaucous white (with no discernible pupils). What little hair he has is also white. His ears and nose are pointed and his hands and feet are approximately doubled in size. His muscles stand out like lengths of rope beneath his skin.
    Colonel Worm

    Mantle
    The air around Worm shimmers and bends with heat mirage, something you might see coming off of blacktop on a 100 degree day.

    3
    PRE

    Wyrd
    ••
    Soldier

    "It's a look alright. Love it." Worm resists the urge to ask what the thing can do. Because he knows it can do something. Just look at it. But he'd rather be surprised.

    Sera waltzes in, fine as you please, and he puts on a mock-cowboy drawl to return her greeting, "Ma'am." A tip of the invisible cowboy hat and a wink.

    "Rambo, Grit," One Ogre, two ogre, given 'em both badass nicknames. That's how you start a successful mission into enemy territory.

    "So the trees are the primary target?" The Colonel asks, looking for confirmation. He doesn't have the history or the context here, but he doesn't need much. His role doesn't tend to change one day to the next. "Anyway, happy to tag and bag."

    Thinks for a moment, but only a moment, on the question of entry points. "I agree we should go Shop. A little hairier getting in. But not by much, long as we keep moving fast enough that folks don't have time to look twice. And sounds like it's the better approach once we're other side. I'd rather start out and work in, personally."

    Eyes bounce from his comrades as he speaks.

    "If we do meet resistance, what are we looking at?"

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  16. #9
    Seraphina's Avatar
    Seraphina
    Presence
    (Magnetic)
    Striking Looks
    (Enthralling)
    Distinctive Voice
    (Angelic)
    New Identity
    (Sarah Jones)
    Mantle (Spring)
    (In Mini Sheet)
    Seraphina

    Mien

    Softly shimmering gold flakes catch the light whenever she moves, delicate gilded and diamond scales extenuate the luminescent sapphires that are her eyes. The ocean lives in Sera's eyes, perfectly cut sapphires, gleam in the light. Deeper shades always shifting like the tide. The scales trail up to her temples and forehead. Her hair reaches down her back, brushing the back of her calves, spun silver and gold. Perfectly placed streaks of sea green are seen throughout her hair. Very fine diamond dust falls loose from her hair when she moves, reflecting rainbows from the light. The scales on her hands are dulled by the simple fact that her hands are translucent. There was an iridescent scale like skin that pulled delicately up from her ears. The membrane shimmered and created three curly points.
    Seraphina

    Fairest

    Nix/Treasured
    Mantle

    Cherry blossoms gilded in gold bloom from her hair, tumbling down as a warm rejuvenating spring breeze gently kisses the air with the scent of freshly cut grass. The sound of birds singing can be heard as the wildflowers grow and bloom in vibrant colors where she walks, swaying and lively in the breeze.
    Sera's hands and lower legs are translucent while the rest of her has cracks
    Seraphina

    Mask
    A fairly tall woman, roughly 5'11 with long, wavy dark brown hair. Her eyes are an intense, deep bright blue, reminding one of sapphires. Her lips are full and her skin is flawless. With that perfection comes a body that men fawn and drool over, and women envy.

    Health Tracker

    Haunted House
    Items

    Hedgespun Items

    Tear dropped shaped pendant, form fitted waterfall jacket

    Misc.

    -3 to any rolls involving Presence

    Jewelry

    Ring on right ring finger...the gold band matches her gilded golden skin, the blue sapphire matches her eyes and the diamonds her scales
    Seraphina Scenes
      -1 Glamour into Wyrdstone
      Dreaming, -1 WP to analyze, WP to hold Dream together, Dreamscape
      -1 Glamour for Dream Time, -1 WP, WP to Scour Glam to rebuild
     Harden Mask, Forgot to include in orig post, 
     

    +2
    SL
    +2
    DV
    5
    PRE

    Treasured Nix

    Spotting Ram, because how could you not, she smiles and waves. Now whatever they came across in the Hedge would be in for an extra bad day. “Not doing too bad, how about you?” she hadn’t had the chance to work with the Summer in the Hedge yet, so this was going to be fun.

    Then Gerrit, “Hi,” gentle shaking her head, “not late at all.”

    Her hand gently squeezes his, finding strength and comfort from the touch.

    Listening, she nods here and there. “My vote would be the one through the shop. It’s not going to drop us right in the middle of the Orchard, and gives us some cover. We don’t know what Ann has done since the fight, but I would rather error on the side of caution on this.” Looking at those gathered. Those were her thoughts. “That gate might also put us near guards again, but they were easy enough to send off on a fool’s errand.” She could do it again.

    To Worm she offers a little quick curtsy. Then nods, “Yes, the trees are the targets. I’m not sure if anyone intends to take some fruit to bring back for study and for the use of the Freehold. Last time, and we looked from a distance, it was busy. There was the slaves Ann had, plus guards and a barn. How many we would be looking at, I don’t know.”

    Hedgespun jacket(+1 INT, +1 DEF), Hedgespun Necklace(+1 singing), dagger, 2 bottles of water, bag of trail mix, gauze and tape, costume jewelry for trading(one necklace, one pin) sun catcher for trading, gardening gloves, notebook with pencil

    Health 7
    WP 3
    Treasured/Nix Wyrd●●●●

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  18. #10
    Ram's Avatar

    Attribute (Strength)
    (Barrel Chested)
    Merit (Arcadian Body:Str)
    (Huge Arms)
    Attribute (Dexterity)
    (Bull in a China shop)
    New ID (Andrew Sarcacious)
    Mantle (Summer)
    (+1 Athletics, Sounds of Battle)
    Ram

    Mask
    Six foot, barrel chested, and didn't skip leg day. Ram is a muscle bound behemoth. His face and body are scarred from numerous injuries and his movements look stilted with pain occasionally. Still, his craggy face does soften occasionally.

    Mien
    Ram looks like he could knuckle walk if he wanted. His arms and chest are enormous. More akin to a gorilla than human. His skin is an amalgamation of stony hide with fire cracks running through it and pieces of Fey machinery grafted at the joints. Segmented pieces of metal are bolted to run down his spine legs. Wood covers his skull with willow leaves providing hair, while curved bone horns sprout from the foliage.

    2
    PRE

    “Hey Gerrit,” Ram greeted his fellow with a smile and a nod. Was he still a little worried about his state of mind? A bit, but the Stonebones seemed ready to get down to business, so not too much.

    Ram turned his attention and mind towards the Dread Lord and his plan.

    “So the plan is to go in, destroy the Hollow, and get out. Not full-on assault.” he repeated, rather than questioned, making sure he understood correctly. He wasn’t sure he agreed with current group make up, but he also had fewer details on the tactical situation. “Then we should come in from shop. It doesn’t sound like we know current manning and being dropped in is better for going in with the intention of a full-on surprise attack than infiltration.” Oddly enough, the motel would probably make bringing heavy arms and armor harder too.

    “You’re sure destroying the trees will destroy the Hollow?” this time, asking. “Hollow destruction is often more about killing the people that maintain it than the actual structure itself.” Ram didn’t mention how he knew that and did his best not to show the discomfort of how he knew to show. “And often destroying wards is more useful in allowing constant threats.” But wards could also take many forms. Including an orchard. Or this could be a symbolic attack for all he knew (and what he knew of Rhodes’ fear based mind set. The Ogre wouldn’t disagree if it was, but he wanted the mission goals and how to accomplish them to be clear.

    He took some more time to consider, before speaking up again.

    “What’s the range and effect on your tree killing? It might be better to try and tag as many as possible, then retreat to a defensible area to take them out all at once so there isn’t as much time to react if or when it is noticed. And it would help keep lumbering lugs like me out of the way until defenders are needed in place of scouts.”

    He was about to ask for layout put Sera provided the basics.

    “What about secondary objectives? Freeing slaves, taking prisoners, killing gardeners, rending down trees, gathering intel? Do we have any other priorities and what order would they be in?”

    The battlemind was starting to go to work. Thinking up plans of attack while trying to find the one it needed to focus on.

    Equipment: Backpack, First Aid Kit +2, Survival Kit +3 (sleeping bag, canteen, flashlight, glowstick, one day water and food) Riot Armor, Cell phone, two pairs of extra socks, extra days food (unsalted trail mix), extra days water, climbing gear, athletic shoes, climbing cleats, nylon rope, grappling hook, war-ax.

    Health:8/8
    Willpower: 4/5
    Render | Strength 6 | Mantle 1 Distant sounds of battle

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