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Necessary Guile

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  1. #1
    Saber Sloth's Avatar

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    For ease of finding things for our Cat instead of having to dig through the Totem and Pack Stuff thread, here's a thread just for Necessary Guile!

    So!

    Let's hammer out all that delightful Totem stuff now that we got one! To recap, I have 2 dots in Totem. I think Travisc06489 has 2 dots in Totem, I think Kelreth has 1 dot in Totem, and I know Yumyumcrow has Totem, but I can't recall how many 2? I think.

    Also I'm definitely going to need help with stating up Necessary Guile, I've never gotten this far in a werewolf game before :P

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  3. #2
    Yumyumcrow's Avatar
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    I can invest 2 XP for 2 dots in Totem.

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  5. #3
    Travisc06489's Avatar


    First of all, Bravo for taking the initiative and effort to concoct the acquiring of, personality, and name of the Totem Spirit! Tristan does indeed have 2 dots in Totem.

    Next: For the Spirit's attributes, I recommend it being heavy on Finesse (for obvs reasons). I also feel like we should reserve our totem points for character bonuses rather than increasing the totem's base attributes. I feel like asking a cat to fight for them would be... beneath them.

    I know we previously discussed a monthly glimpse for a severity 2 ban, and to make up for the fact that it's technically weekly by the book, we could introduce a behavioral change as well. I'm suggesting:

    Service - "Acquire a gift for Necessary Guile without using violence or money and leave it in the railyards." Gift could be anything a cat spirit might fancy, but pack members have to acquire it by thinking outside the box. I.E. don't purchase a bell (because that thread) or kill a mouse. Once a month. Glimpse style.

    Behavior - "Enemies must be defeated using the power of a Gift." At least once per combat, at least one pack member has to use a Gift to assist the pack/overcome the foe. I think it represents 'thinking outside the box' and would be relatively easy to do.

    I think (opinions?) the combination of these two things would work for putting us at 10 totem points (capping out severity 2). With 7 dots among characters we have 17.

    Lastly: Bonuses. Skill (Given) Survival x1 -5; Gift (Pack) Evasion x2 -10; Essence x2 (equaling 4 usable points per story, pooled between pack members) -2

    17 points.

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  7. #4
    Kelreth's Avatar
    Chris Laurent
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    Chris Laurent

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    Chris has 1 dot in Totem yep. I like Travis's breakdown!

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  9. #5
    Travisc06489's Avatar


    So just to catch everything up, after rereading the intentions of bans (and talking to Kel in chat), we're at 7 totem points. So I'm gonna suggest keeping the Survival and the Essence. Also dropping the behavioral part of the ban.

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  11. #6
    Kelreth's Avatar
    Chris Laurent
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    Chris Laurent

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    Totem Bans scale very very quickly when you start going for the shiny boons. I'm good with Survival and Essence.

    Is (Given) a straight dot to every member of the pack? That looks nice for just 5 dots.

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