Tracking spells and what-not have always been a little bit of a train-wreck, and I'm mostly to blame for never really standardizing how the info is to be displayed beyond a vague 'in the sig or minisheet'. So I've done a bit of work to rectify that!
I'd like to see combat scene info displayed in Minisheet 4. It's rarely used so it should be available, and I've also done a bit of work to make a preview available.
The preview is the exact same size as the minisheet itself, so it should be fairly What You See Is What You Get. I think filling out the form is pretty self explanatory so let's run through a few things:
1) You can put your info in the public or private area. The ST will see either, and if you want to keep your traits hidden, well, that's why there's a private ST spot
2) Defense, Health, Willpower, and Mana base values are available elsewhere, but the current values need to be displayed. Armor should definitely be displayed.
3) Current total active spells. You have a limit, let's make sure you're not over.
4) Personal spells. Not every spell is attached to your person, but the ones that do affect Contagion. Gotta keep track.
5) Vulgars cast in Scene. Paradox ramps up, so we need to track this, too.
6) Current active spells. This is a bit of a doozy, so again I've tried to standardize notation. This is how I'd like to see them listed:
[Potency/Cloak/Rote] Spell Name (Clarification if Necessary) [Effect if needed]
[] - We need to know Potency in case someone tries to Dispel. If you can use Spell Cloaks, just add a '$' after the Potency. For computer nerds, putting a $ on the end of a share name hides it, so that's the logic there. We also need to know if the spell was a Rote in case anyone tries to Scrutinize it. Just tack an 'R' on the end.
Base spell name - Not the Rote name, just the Spell name. Shortening them is fine, as long as it's clearly identifiable.
() - For whatever reason, if you need to clarify something about the spell, use parenthesis
[] - Lastly, some spells effects are not equal to their Potency -or- have a finite number of 'charges'. This is where this should go.
Examples:
[4$] Supernal Vision
-- An improvised casting of Supernal Vision, Cloaked
[6R] Exceptional Luck [3]
-- A rote casting of Exceptional Luck with 3 uses remaining
I know this is a super PITA but if you read through, you can see why each bit of information is necessary. If that information isn't readily accessible, then it means I have to go digging to find the original casting. I've also tried to parse it down to something intuitive, but am totally open to suggestions and discussion.
So, please help me with tracking combat Scene info in Minisheet 4 (That's 'please' as in this is a new rule ) and we won't have to worry about what info is where.
Feel free to ask any questions or whether I need to provide clarification!