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Retainer / Ghoul

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  1. #1
    West's Avatar

    Magical Chinchilla
    Star Scenes

    This applies to the Vampire venue only (currently).

    Hello one and all.


    We're going to start play-testing a change to the Retainer Merit in Requiem.


    Beginning with the RAW definition of Retainers, and their abilities:
    * One dot suggests a child, an automaton or a madman with limited capabilities and freedom of thought.
    ** Two dots indicate an ordinary person over whom your character has sway. The servant is completely mundane and has no particular training above the human norm (he has two dots in all of his Attributes and Skills).
    *** Three dots represent a capable employee with a range of training at his disposal (three or four of his traits have three dots).
    **** Four dots represent a valued and irreplaceable assistant (someone with a handful of traits with four dots each).
    ***** Five dots indicate an extraordinary follower. He is exceptional in many ways (five dots in a couple traits, and four in many others) or he may be capable of supernatural feats.


    The new Retainer system is designed to keep those guidelines in place, but offer flexibility to customize the Retainer.

    The Retainer Merit



    ** So let's start with a 2dot Retainer being the standard:
    - All Attributes at 2, no chargen dots applied
    - apply Skills as per standard chargen, but no Skill over 2
    - no merits


    *** As above, plus:
    - 4 dots may now be allocated to Atts, Skills, and Merits however no single item can be raised above 3


    **** As above, plus:
    - 3 additional dots may be allocated to Atts, Skills, and Merits however no single item can be raised above 4


    ***** As above, plus:
    - 2 additional dots may be allocated to Atts, Skills, and Merits however no single item can be raised above 5


    Using this system should produce a Retainer which can be specialized in a number of ways. It's definitely a case of diminishing returns, but allows for tailoring -- a person could buy a standard *** Retainer with Striking Looks 2 without having to sell their first child.


    Merits of Retainers

    It's always tempting to buy a Retainer, then have the Retainer Buy Things. To circumvent 'doubling down' on XP expenditures in this way with the 'dot allocation' system in mind, the Merits which are accessible to Retainers will be limited in scope to the following:
    Boxing
    Brawling Dodge
    Danger Sense
    Direction Sense
    Distinctive Voice
    Fast Reflexes
    Fleet of Foot
    Gunslinger
    Language
    Quick Draw
    Status (to represent professional accreditation ONLY)
    Resources (cannot exceed 'parent' character)
    Striking Looks
    Stunt Driver
    Two Weapons
    Weaponry Dodge
    Notably absent are the 'social' merits: Allies, Contacts, Fame, as well as Retainer (a Retainer cannot, in turn, spawn more Retainers).
    - Also absent is FS: Kung Fu, to keep the FS options in balance. Boxing, Two Weapons, Gunslinger all offer two attacks, and no more.

    Ghouled Retainers

    - Ghouling a Retainer adds two dots to the cost. They gain the ability to spend Vitae, increase one Attribtue, and select two dots of Discs as per RAW.
    - They gain no other advantages of the dot increase (ghoul surcharge is applied last, not in conjunction with)
    - We break the five dot threshold on Retainers for Ghouling purposes

    This should allow for truly exceptional ghouls, while making it possible to have a pretty cool ghoul (3 dots + 2 dots) at a palatable cost.


    Ghouls as Characters


    A little of A and a little of B. We're open to allowing a player to write for another PC's Retainer Merit. It will not be a character in it's own right:
    - There will be no character sheet, but be defined as the Retainer Merit above
    - They will not earn XP

    In this way, we're willing to open the door to role-playing opportunities by letting a player inhabit another PC's Retainer purchase, but this should also make it clear that the ghoul is an accessory to a player character and not a character in their own right. This will also keep all Retainers in line as far as scope goes.
    - If you want more, then find a Vampire Sire and play a Childe


    As always, questions for clarification are welcome.
    Don't hate the player, hate the game.
    The Zeroth Law & the Burden of InteractionThe Devil is in the DotsGreat ExpectationsPlaying MagePlayer Run Plots
    If you have a question about your character, please post it on your character sheet

  2. Likes Brownlee, Whisper, SoraLow, Benji liked this post
  3. #2
    Benji's Avatar

    Knot
    Theo
    Occultation
    Knot

    Nimbus
    Knot appears, for a moment, as a marionette, roughly carved from wood and painted in a facsimile of life, bound up in a spiderweb tangle of it's own strings, that are pulled every-which way by unseen hands.
    Theo

    Mask of Tranquility
    Striking Looks (Roguish Good Looks) 2

    Do ghouls get the sensory enhancements that made up original Auspex 1 as part of the ghoul package?
    no offense but do i look like i understand anything?

  4. Likes Yumyumcrow liked this post
  5. #3
    Mykel's Avatar

    Ciara Maskelyne

    What happens to Ghouls purchased under the old system where Ghouling added 1 dot to the cost? IE, a unremarkable Ghoul was 3 points (2 points for average Joe + 1 point ghoul "surcharge"), now it's 4. Should we treat those as inactive until the 8xp is spent to raise them back up to "normal"?

  6. #4
    West's Avatar

    Magical Chinchilla
    Star Scenes

    Benji

    That will remain with the Vampire template, methinks. Thematically, they're the super keen senses of the predator within; mechanically, it highlights that there's still a sharp divide between Kindred and Ghouls. Auspex 1 will remain the same, so obviously the question is how do ghouls see in the dark? With a flashlight.

    Mykel

    We'll grandfather them in. I don't want to force people to convert, then have to revert if this system doesn't work out. Samantha is fine.
    Don't hate the player, hate the game.
    The Zeroth Law & the Burden of InteractionThe Devil is in the DotsGreat ExpectationsPlaying MagePlayer Run Plots
    If you have a question about your character, please post it on your character sheet

  7. #5
    B
    Beej

    As I recall previously if you had less than 5 dots in ghoul, they could not interact with other PCs (other than the merit holder.) Under this model, has this changed? IE. If Bob has a 4 dot ghoul (in total) can he RP his own ghoul talking with other PCs?

  8. #6
    West's Avatar

    Magical Chinchilla
    Star Scenes

    No, RP'ing remains with 5+ dot ghouls. They're accessories to the character, not second characters.
    Don't hate the player, hate the game.
    The Zeroth Law & the Burden of InteractionThe Devil is in the DotsGreat ExpectationsPlaying MagePlayer Run Plots
    If you have a question about your character, please post it on your character sheet

  9. #7
    T
    Tre

    so, a 5 dot ghoul would cost ??? the equivalent of 7 dots of xp???

  10. #8
    West's Avatar

    Magical Chinchilla
    Star Scenes

    A five dot Mortal Retainer who is Ghouled would be a 7 dot Merit, yes.
    Don't hate the player, hate the game.
    The Zeroth Law & the Burden of InteractionThe Devil is in the DotsGreat ExpectationsPlaying MagePlayer Run Plots
    If you have a question about your character, please post it on your character sheet

  11. #9
    Wod.Infant's Avatar


    West

    How do we calculate the vitae pool for our Ghoul?

  12. #10
    West's Avatar

    Magical Chinchilla
    Star Scenes

    It comes directly out of the Regnant's pool. The Regnant takes their average vitae pool, then subtracts [x] from that, and [x] is what the Ghoul has.
    Don't hate the player, hate the game.
    The Zeroth Law & the Burden of InteractionThe Devil is in the DotsGreat ExpectationsPlaying MagePlayer Run Plots
    If you have a question about your character, please post it on your character sheet

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